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1
local s = Instance.new("Sound")
2
 
3
s.Name = "Sound"
4
s.SoundId = "http://www.roblox.com/asset/?id=410310822"
5
s.Volume = 2
6
s.Looped = false
7
s.archivable = false
8
 
9
s.Parent = game.Workspace
10
 
11
wait(1)
12
 
13
s:play()
14
Player=game:GetService("Players").LocalPlayer
15
Character=Player.Character 
16
PlayerGui=Player.PlayerGui
17
Backpack=Player.Backpack 
18
Torso=Character.Torso 
19
Head=Character.Head 
20
Humanoid=Character.Humanoid
21
LeftArm=Character["Left Arm"] 
22
LeftLeg=Character["Left Leg"] 
23
RightArm=Character["Right Arm"] 
24
RightLeg=Character["Right Leg"] 
25
cam=game.Workspace.CurrentCamera
26
LS=Torso["Left Shoulder"] 
27
LH=Torso["Left Hip"] 
28
RS=Torso["Right Shoulder"] 
29
RH=Torso["Right Hip"] 
30
Face = Head.face
31
Neck=Torso.Neck
32
it=Instance.new
33
attacktype=1
34
vt=Vector3.new
35
cf=CFrame.new
36
euler=CFrame.fromEulerAnglesXYZ
37
angles=CFrame.Angles
38
cloaked=false
39
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
40
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
41
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
42
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
43
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
44
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
45
RootPart=Character.HumanoidRootPart
46
RootJoint=RootPart.RootJoint
47
RootCF=euler(-1.57,0,3.14)
48
attack = false 
49
bounce=false
50
cooldown=false
51
deeznuts=false
52
attackdebounce = false 
53
deb=false
54
equipped=true
55
hand=false
56
MMouse=nil
57
combo=0
58
mana=0
59
trispeed=.2
60
attackmode='none'
61
local idle=0
62
local Anim="Idle"
63
local Effects={}
64
local gun=false
65
local shoot=false
66
player=nil 
67
mana=0
68
cam = workspace.CurrentCamera
69
ZTarget = nil
70
RocketTarget = nil
71
local m = Instance.new("Model",Character)
72
m.Name = "WeaponModel"
73
74
mouse=Player:GetMouse()
75
--save shoulders 
76
RSH, LSH=nil, nil 
77
--welds 
78
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
79
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
80
LH=Torso["Left Hip"]
81
RH=Torso["Right Hip"]
82
TorsoColor=Torso.BrickColor
83
function NoOutline(Part)
84
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
85
end
86
player=Player 
87
ch=Character
88
RSH=ch.Torso["Right Shoulder"] 
89
LSH=ch.Torso["Left Shoulder"] 
90
-- 
91
RSH.Parent=nil 
92
LSH.Parent=nil 
93
-- 
94
RW.Name="Right Shoulder"
95
RW.Part0=ch.Torso 
96
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
97
RW.C1=cf(0, 0.5, 0) 
98
RW.Part1=ch["Right Arm"] 
99
RW.Parent=ch.Torso 
100
-- 
101
LW.Name="Left Shoulder"
102
LW.Part0=ch.Torso 
103
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
104
LW.C1=cf(0, 0.5, 0) 
105
LW.Part1=ch["Left Arm"] 
106
LW.Parent=ch.Torso 
107
108
	function swait(num)
109
    if num==0 or num==nil then
110
    game:service'RunService'.Heartbeat:wait(0)
111
    else
112
    for i=0,num do
113
    game:service'RunService'.Heartbeat:wait(0)
114
    end
115
    end
116
	end
117
	
118
	function nooutline(part)
119
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
120
	end
121
	
122
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
123
		local fp=it("Part")
124
		fp.formFactor=formfactor
125
		fp.Parent=parent
126
		fp.Reflectance=reflectance
127
		fp.Transparency=transparency
128
		fp.CanCollide=false
129
		fp.Locked=true
130
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
131
		fp.Name=name
132
		fp.Size=size
133
		fp.Position=Character.Torso.Position
134
		nooutline(fp)
135
		fp.Material=material
136
		fp:BreakJoints()
137
		return fp
138
	end
139
	
140
	function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
141
		local fp = it("Part")
142
		fp.formFactor = formfactor 
143
		fp.Parent = parent
144
		fp.Reflectance = reflectance
145
		fp.Transparency = transparency
146
		fp.CanCollide = false 
147
		fp.Locked=true
148
		fp.BrickColor = brickcolor
149
		fp.Name = name
150
		fp.Size = size
151
		fp.Position = EffectPart.Position 
152
		NoOutline(fp)
153
		fp.Material="Neon"
154
		fp:BreakJoints()
155
		return fp 
156
	end 
157
	
158
	function wweld(parent,part0,part1,c0)
159
		local weld=it("Weld") 
160
		weld.Parent=parent	
161
		weld.Part0=part0 
162
		weld.Part1=part1 
163
		weld.C0=c0
164
		return weld
165
	end
166
	
167
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
168
		local mesh=it(Mesh)
169
		mesh.Parent=part
170
		if Mesh=="SpecialMesh" then
171
			mesh.MeshType=meshtype
172
			mesh.MeshId=meshid
173
		end
174
		mesh.Offset=offset
175
		mesh.Scale=scale
176
		return mesh
177
	end
178
	
179
	function decal(part,face,texture,transparency,shiny,specular,name)
180
		local d=it("Decal",part)
181
		d.Shiny=shiny
182
		d.Face=face
183
		d.Specular=specular
184
		d.Transparency=transparency
185
		d.Texture=texture
186
		d.Name=name
187
		return d
188
	end
189
	
190
	function weld(parent,part0,part1,c0,c1)
191
		local weld=it("Weld")
192
		weld.Parent=parent
193
		weld.Part0=part0
194
		weld.Part1=part1
195
		weld.C0=c0
196
		weld.C1=c1
197
		return weld
198
	end
199
	
200
	
201
local function CFrameFromTopBack(at, top, back)
202
local right = top:Cross(back)
203
return CFrame.new(at.x, at.y, at.z,
204
right.x, top.x, back.x,
205
right.y, top.y, back.y,
206
right.z, top.z, back.z)
207
end
208
209
function Triangle(a, b, c)
210
local edg1 = (c-a):Dot((b-a).unit)
211
local edg2 = (a-b):Dot((c-b).unit)
212
local edg3 = (b-c):Dot((a-c).unit)
213
if edg1 <= (b-a).magnitude and edg1 >= 0 then
214
a, b, c = a, b, c
215
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
216
a, b, c = b, c, a
217
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
218
a, b, c = c, a, b
219
else
220
assert(false, "unreachable")
221
end
222
 
223
local len1 = (c-a):Dot((b-a).unit)
224
local len2 = (b-a).magnitude - len1
225
local width = (a + (b-a).unit*len1 - c).magnitude
226
 
227
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
228
 
229
local list = {}
230
231
local TrailColor = ("Royal purple")
232
 
233
if len1 > 0.01 then
234
local w1 = Instance.new('WedgePart', m)
235
game:GetService("Debris"):AddItem(w1,5)
236
w1.Material = "Neon"
237
w1.FormFactor = 'Custom'
238
w1.BrickColor = BrickColor.new(TrailColor)
239
w1.Transparency = 0
240
w1.Reflectance = 0
241
w1.Material = "Neon"
242
w1.CanCollide = false
243
NoOutline(w1)
244
local sz = Vector3.new(0.2, width, len1)
245
w1.Size = sz
246
local sp = Instance.new("SpecialMesh",w1)
247
sp.MeshType = "Wedge"
248
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
249
w1:BreakJoints()
250
w1.Anchored = true
251
w1.Parent = workspace
252
w1.Transparency = 0.7
253
table.insert(Effects,{w1,"Disappear",.01})
254
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
255
table.insert(list,w1)
256
end
257
 
258
if len2 > 0.01 then
259
local w2 = Instance.new('WedgePart', m)
260
game:GetService("Debris"):AddItem(w2,5)
261
w2.Material = "Neon"
262
w2.FormFactor = 'Custom'
263
w2.BrickColor = BrickColor.new(TrailColor)
264
w2.Transparency = 0
265
w2.Reflectance = 0
266
w2.Material = "Neon"
267
w2.CanCollide = false
268
NoOutline(w2)
269
local sz = Vector3.new(0.2, width, len2)
270
w2.Size = sz
271
local sp = Instance.new("SpecialMesh",w2)
272
sp.MeshType = "Wedge"
273
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
274
w2:BreakJoints()
275
w2.Anchored = true
276
w2.Parent = workspace
277
w2.Transparency = 0.7
278
table.insert(Effects,{w2,"Disappear",.01})
279
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
280
table.insert(list,w2)
281
end
282
return unpack(list)
283
end
284
	
285
	
286
so = function(id,par,vol,pit) 
287
coroutine.resume(coroutine.create(function()
288
local sou = Instance.new("Sound",par or workspace)
289
sou.Volume=vol
290
sou.Pitch=pit or 1
291
sou.SoundId=id
292
swait() 
293
sou:play() 
294
game:GetService("Debris"):AddItem(sou,6)
295
end))
296
end
297
 
298
function clerp(a,b,t) 
299
local qa = {QuaternionFromCFrame(a)}
300
local qb = {QuaternionFromCFrame(b)} 
301
local ax, ay, az = a.x, a.y, a.z 
302
local bx, by, bz = b.x, b.y, b.z
303
local _t = 1-t
304
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
305
end 
306
 
307
function QuaternionFromCFrame(cf) 
308
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
309
local trace = m00 + m11 + m22 
310
if trace > 0 then 
311
local s = math.sqrt(1 + trace) 
312
local recip = 0.5/s 
313
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
314
else 
315
local i = 0 
316
if m11 > m00 then
317
i = 1
318
end
319
if m22 > (i == 0 and m00 or m11) then 
320
i = 2 
321
end 
322
if i == 0 then 
323
local s = math.sqrt(m00-m11-m22+1) 
324
local recip = 0.5/s 
325
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
326
elseif i == 1 then 
327
local s = math.sqrt(m11-m22-m00+1) 
328
local recip = 0.5/s 
329
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
330
elseif i == 2 then 
331
local s = math.sqrt(m22-m00-m11+1) 
332
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
333
end 
334
end 
335
end
336
 
337
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
338
local xs, ys, zs = x + x, y + y, z + z 
339
local wx, wy, wz = w*xs, w*ys, w*zs 
340
local xx = x*xs 
341
local xy = x*ys 
342
local xz = x*zs 
343
local yy = y*ys 
344
local yz = y*zs 
345
local zz = z*zs 
346
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
347
end
348
 
349
function QuaternionSlerp(a, b, t) 
350
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
351
local startInterp, finishInterp; 
352
if cosTheta >= 0.0001 then 
353
if (1 - cosTheta) > 0.0001 then 
354
local theta = math.acos(cosTheta) 
355
local invSinTheta = 1/math.sin(theta) 
356
startInterp = math.sin((1-t)*theta)*invSinTheta 
357
finishInterp = math.sin(t*theta)*invSinTheta  
358
else 
359
startInterp = 1-t 
360
finishInterp = t 
361
end 
362
else 
363
if (1+cosTheta) > 0.0001 then 
364
local theta = math.acos(-cosTheta) 
365
local invSinTheta = 1/math.sin(theta) 
366
startInterp = math.sin((t-1)*theta)*invSinTheta 
367
finishInterp = math.sin(t*theta)*invSinTheta 
368
else 
369
startInterp = t-1 
370
finishInterp = t 
371
end 
372
end 
373
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
374
end
375
376
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
377
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
378
end 
379
380
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
381
        if hit.Parent==nil then
382
                return
383
        end
384
        local h=hit.Parent:FindFirstChild("Humanoid")
385
        for _,v in pairs(hit.Parent:children()) do
386
        if v:IsA("Humanoid") then
387
        h=v
388
        end
389
        end
390
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
391
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
392
        end
393
        if hit.Parent.className=="Hat" then
394
        hit=hit.Parent.Parent:findFirstChild("Head")
395
        end
396
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
397
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
398
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
399
                        return
400
                end]]
401
--                        hs(hit,1.2) 
402
                        local c=Instance.new("ObjectValue")
403
                        c.Name="creator"
404
                        c.Value=game:service("Players").LocalPlayer
405
                        c.Parent=h
406
                        game:GetService("Debris"):AddItem(c,.5)
407
                local Damage=math.random(minim,maxim)
408
--                h:TakeDamage(Damage)
409
                local  blocked=false
410
                local  block=hit.Parent:findFirstChild("Block")
411
                if block~=nil then
412
                print(block.className)
413
                if block.className=="NumberValue" then
414
                if block.Value>0 then
415
                blocked=true
416
                if decreaseblock==nil then
417
                block.Value=block.Value-1
418
                end
419
                end
420
                end
421
                if block.className=="IntValue" then
422
                if block.Value>0 then
423
                blocked=true
424
                if decreaseblock~=nil then
425
                block.Value=block.Value-1
426
                end
427
                end
428
                end
429
                end
430
                if blocked==false then
431
--                h:TakeDamage(Damage)
432
                h.Health=h.Health-Damage
433
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
434
                else
435
                h.Health=h.Health-(Damage/2)
436
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
437
                end
438
                if Type=="Knockdown" then
439
                local hum=hit.Parent.Humanoid
440
hum.PlatformStand=true
441
coroutine.resume(coroutine.create(function(HHumanoid)
442
swait(1)
443
HHumanoid.PlatformStand=false
444
end),hum)
445
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
446
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
447
local bodvol=Instance.new("BodyVelocity")
448
bodvol.velocity=angle*knockback
449
bodvol.P=5000
450
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
451
bodvol.Parent=hit
452
local rl=Instance.new("BodyAngularVelocity")
453
rl.P=3000
454
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
455
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
456
rl.Parent=hit
457
game:GetService("Debris"):AddItem(bodvol,.5)
458
game:GetService("Debris"):AddItem(rl,.5)
459
                elseif Type=="Normal" then
460
                local vp=Instance.new("BodyVelocity")
461
                vp.P=500
462
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
463
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
464
                if KnockbackType==1 then
465
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
466
                elseif KnockbackType==2 then
467
                vp.velocity=Property.CFrame.lookVector*knockback
468
                end
469
                if knockback>0 then
470
                        vp.Parent=hit.Parent.Torso
471
                end
472
                game:GetService("Debris"):AddItem(vp,.5)
473
                elseif Type=="Up" then
474
                local bodyVelocity=Instance.new("BodyVelocity")
475
                bodyVelocity.velocity=vt(0,60,0)
476
                bodyVelocity.P=5000
477
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
478
                bodyVelocity.Parent=hit
479
                game:GetService("Debris"):AddItem(bodyVelocity,1)
480
                local rl=Instance.new("BodyAngularVelocity")
481
                rl.P=3000
482
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
483
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
484
                rl.Parent=hit
485
                game:GetService("Debris"):AddItem(rl,.5)
486
                elseif Type=="Snare" then
487
                local bp=Instance.new("BodyPosition")
488
                bp.P=2000
489
                bp.D=100
490
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
491
                bp.position=hit.Parent.Torso.Position
492
                bp.Parent=hit.Parent.Torso
493
                game:GetService("Debris"):AddItem(bp,1)
494
                elseif Type=="Target" then
495
	            local Targetting = false
496
                if Targetting==false then
497
                ZTarget=hit.Parent.Torso
498
                coroutine.resume(coroutine.create(function(Part) 
499
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
500
                swait(5)
501
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
502
                end),ZTarget)
503
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
504
                local  targetgui=Instance.new("BillboardGui")
505
                targetgui.Parent=ZTarget
506
                targetgui.Size=UDim2.new(10,100,10,100)
507
                local targ=Instance.new("ImageLabel")
508
                targ.Parent=targetgui
509
                targ.BackgroundTransparency=1
510
                targ.Image="rbxassetid://4834067"
511
                targ.Size=UDim2.new(1,0,1,0)
512
                cam.CameraType="Scriptable"
513
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
514
                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
515
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
516
                Targetting=true
517
                RocketTarget=ZTarget
518
                for i=1,Property do
519
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
520
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
521
                swait()
522
                end
523
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
524
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
525
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
526
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
527
                end
528
                Targetting=false
529
                RocketTarget=nil
530
                targetgui.Parent=nil
531
                cam.CameraType="Custom"
532
                end
533
                end
534
                        local debounce=Instance.new("BoolValue")
535
                        debounce.Name="DebounceHit"
536
                        debounce.Parent=hit.Parent
537
                        debounce.Value=true
538
                        game:GetService("Debris"):AddItem(debounce,Delay)
539
                        c=Instance.new("ObjectValue")
540
                        c.Name="creator"
541
                        c.Value=Player
542
                        c.Parent=h
543
                        game:GetService("Debris"):AddItem(c,.5)
544
        end
545
end
546
547
548
function ShowDamage(Pos, Text, Time, Color)
549
	local Rate = (1 / 30)
550
	local Pos = (Pos or Vector3.new(0, 0, 0))
551
	local Text = (Text or "")
552
	local Time = (Time or 2)
553
	local Color = (Color or Color3.new(1, 0, 0))
554
	local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
555
	EffectPart.Anchored = true
556
	local BillboardGui = Instance.new("BillboardGui")
557
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
558
	BillboardGui.Adornee = EffectPart
559
	local TextLabel = Instance.new("TextLabel")
560
	TextLabel.BackgroundTransparency = 1
561
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
562
	TextLabel.Text = Text
563
	TextLabel.TextColor3 = Color
564
	TextLabel.TextScaled = true
565
	TextLabel.Font = Enum.Font.ArialBold
566
	TextLabel.Parent = BillboardGui
567
	BillboardGui.Parent = EffectPart
568
	game.Debris:AddItem(EffectPart, (Time + 0.1))
569
	EffectPart.Parent = game:GetService("Workspace")
570
	Delay(0, function()
571
		local Frames = (Time / Rate)
572
		for Frame = 1, Frames do
573
			wait(Rate)
574
			local Percent = (Frame / Frames)
575
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
576
			TextLabel.TextTransparency = Percent
577
		end
578
		if EffectPart and EffectPart.Parent then
579
			EffectPart:Destroy()
580
		end
581
	end)
582
end
583
584
handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
585
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
586
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
587
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
588
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
589
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
590
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
591
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
592
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
593
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
594
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
595
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
596
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
597
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
598
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
599
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
600
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
601
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
602
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
603
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
604
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
605
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1))
606
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
607
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
608
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
609
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
610
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
611
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
612
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
613
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
614
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
615
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
616
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
617
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
618
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
619
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
620
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
621
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
622
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
623
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
624
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
625
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
626
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
627
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
628
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
629
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
630
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
631
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
632
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
633
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
634
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
635
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
636
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
637
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
638
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
639
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
640
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
641
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
642
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
643
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
644
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
645
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
646
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
647
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
648
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
649
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
650
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
651
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
652
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
653
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
654
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
655
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
656
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
657
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
658
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
659
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
660
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
661
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
662
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
663
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
664
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
665
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
666
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
667
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal purple","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
668
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
669
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
670
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
671
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
672
673
DarkRiftF=function(par)
674
while lol == true do 
675
wait() 
676
local PWN={}
677
for _,v in pairs(game.Workspace:children()) do
678
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
679
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
680
table.insert(PWN,v.Torso)
681
end
682
end
683
end
684
for _,t in pairs(PWN) do
685
local targ=par.Position-t.Position
686
local Mag=targ.magnitude
687
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
688
if Mag<=30 then
689
t.Parent.Humanoid:TakeDamage(.5)
690
local rl=Instance.new("BodyAngularVelocity")
691
rl.P=3000
692
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
693
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
694
rl.Parent=t
695
game:GetService("Debris"):AddItem(rl,.1)
696
end
697
if Mag<=20 then
698
t.Parent.Humanoid:TakeDamage(.1)
699
else
700
local vl=Instance.new("BodyVelocity")
701
vl.P=3000
702
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
703
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
704
vl.Parent=t
705
game:GetService("Debris"):AddItem(vl,.1)
706
end
707
end
708
end
709
wait(.08)
710
end
711
end
712
713
function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) 
714
	local msh1 = Instance.new("BlockMesh") 
715
	msh1.Scale = Vector3.new(0.5,0.5,0.5) 
716
	local S=Instance.new("Part")
717
	S.Name="Effect"
718
	S.Material="Neon"
719
	S.formFactor=0
720
	S.Size=Vector3.new(x1,y1,z1)
721
	S.BrickColor=color
722
	S.Reflectance = 0
723
	S.TopSurface=0
724
	S.BottomSurface=0
725
	S.Transparency=0
726
	S.Anchored=false
727
	S.CanCollide=false
728
	S.CFrame=part.CFrame
729
	S.Parent=game.Workspace
730
	msh1.Parent = S
731
	local W=Instance.new("Weld")
732
	W.Parent=S
733
	W.Part0=S
734
	W.Part1=part
735
	W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
736
	W.Parent=nil
737
	S.Anchored=true
738
	coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
739
end 
740
741
local function BlackHole(parent,cframe)
742
local effectsmsh = Instance.new("SpecialMesh")
743
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
744
--effectsmsh.Scale = Vector3.new(1,1,2.5)
745
effectsmsh.Scale = Vector3.new(3,3,3)
746
local effectsg = Instance.new("Part")
747
effectsg.formFactor = 3
748
effectsg.CanCollide = false
749
effectsg.Name = "Effect"
750
effectsg.Locked = true
751
effectsg.Transparency = 1 
752
effectsg.Size = Vector3.new(0.2,0.2,0.2)
753
effectsg.Parent = parent
754
effectsg.BrickColor = BrickColor.new("Royal purple")
755
effectsg.Material="Neon"
756
coroutine.resume(coroutine.create(function(Part,Mesh)
757
	local Mesh = Instance.new("SpecialMesh") 
758
	Mesh.Scale = Vector3.new(0.5,0.5,0.5) 
759
	Mesh.MeshType = "Sphere" 
760
--	Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
761
	Part=Instance.new("Part")
762
	Part.Name="Effect"
763
	Part.formFactor=0
764
	Part.Size=Vector3.new(1,1,1)
765
	Part.BrickColor=BrickColor.new("Royal purple")
766
	Part.Material="Neon"
767
	Part.Reflectance = 0
768
	Part.TopSurface=0
769
	Part.BottomSurface=0
770
	Part.Transparency=0
771
	Part.Anchored=true
772
NoOutline(Part)	
773
	Part.CanCollide=false
774
	Part.CFrame=cframe
775
	Part.Parent=parent
776
	Mesh.Parent = Part
777
	lol=true
778
coroutine.resume(coroutine.create(function()
779
	DarkRiftF(Part)
780
end)) 
781
	for i=0,200 do
782
	wait()
783
	DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Royal purple")) 
784
	Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
785
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
786
	end
787
	local fff=200
788
	for i=0,100 do
789
	wait()
790
	DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Royal purple")) 
791
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
792
	end
793
	for i=0,1,0.05 do
794
	wait()
795
	Part.Transparency=Part.Transparency+0.05
796
	Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
797
	end
798
	lol=false
799
	Part.Parent=nil
800
end),nil,nil)
801
end
802
803
function makeShockwave(height,color,speed,range,pulse)
804
local range = range or 2000
805
local p = Instance.new("Part")
806
p.Anchored = true
807
p.CanCollide = false
808
p.FormFactor = "Custom"
809
p.BrickColor = color
810
p.Parent = workspace
811
local m = Instance.new("SpecialMesh",p)
812
m.MeshId = "rbxassetid://3270017"
813
local estimateSurvival = math.floor(range/speed) * 0.03
814
game:GetService("Debris"):AddItem(p,estimateSurvival)
815
Spawn(function ()
816
for i = 1,range,speed do
817
p.Transparency = 1-math.min(0.5,3-(i/500))
818
m.Scale = Vector3.new(i,i,i*height)
819
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
820
wait()
821
end
822
p:Destroy()
823
end)
824
end
825
826
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
827
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
828
prt.Anchored=true
829
prt.CFrame=cframe
830
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
831
game:GetService("Debris"):AddItem(prt,2)
832
coroutine.resume(coroutine.create(function(Part,Mesh) 
833
for i=0,2,delay do
834
wait()
835
Part.CFrame=Part.CFrame
836
Part.Transparency=i
837
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
838
end
839
Part.Parent=nil
840
end),prt,msh)
841
end
842
843
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
844
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
845
prt.Anchored=true
846
prt.CFrame=cframe
847
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
848
game:GetService("Debris"):AddItem(prt,5)
849
coroutine.resume(coroutine.create(function(Part,Mesh) 
850
for i=0,1,delay do
851
wait()
852
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
853
Part.Transparency=i
854
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
855
end
856
Part.Parent=nil
857
end),prt,msh)
858
end
859
860
local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
861
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
862
if Type~=2 then
863
prt.Anchored=true
864
end
865
prt.CFrame=cframe
866
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
867
game:GetService("Debris"):AddItem(prt,5)
868
coroutine.resume(coroutine.create(function(Part,Mesh,dur) 
869
local wld=nil
870
if dur==2 then
871
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
872
end
873
for i=0,1,delay do
874
swait()
875
if dur==1 then
876
Part.CFrame=Part.CFrame
877
elseif dur==2 then
878
wld.C0=cframe
879
end
880
Part.Transparency=i
881
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
882
end
883
Part.Parent=nil
884
end),prt,msh,Type)
885
end
886
887
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
888
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
889
prt.Anchored=true
890
prt.CFrame=cframe
891
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
892
game:GetService("Debris"):AddItem(prt,5)
893
coroutine.resume(coroutine.create(function(Part,Mesh) 
894
for i=0,1,delay do
895
swait()
896
Part.CFrame=Part.CFrame*euler(0,0.7,0)
897
Part.Transparency=i
898
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
899
end
900
Part.Parent=nil
901
end),prt,msh)
902
end
903
904
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
905
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
906
prt.Anchored=true
907
prt.CFrame=cframe
908
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
909
game:GetService("Debris"):AddItem(prt,5)
910
coroutine.resume(coroutine.create(function(Part,Mesh) 
911
for i=0,1,delay do
912
wait()
913
Part.CFrame=Part.CFrame
914
Part.Transparency=i
915
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
916
end
917
Part.Parent=nil
918
end),prt,msh)
919
end 
920
921
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
922
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
923
prt.Anchored=true
924
prt.CFrame=cframe
925
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
926
game:GetService("Debris"):AddItem(prt,5)
927
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
928
end
929
930
function Blast(parent)
931
MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
932
MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
933
end
934
935
function ChargeBall(parent,t)
936
local counter=0
937
local size=1
938
for i=0,t,1 do
939
swait()
940
counter=counter+1
941
if counter%10==0 then
942
if size==3 then
943
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
944
elseif size==2 then
945
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
946
end
947
end
948
if counter%5==0 then
949
if size==1 then
950
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
951
elseif size==2 then
952
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
953
elseif size==3 then
954
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
955
end
956
end
957
end
958
end
959
960
function ChargeBall2(parent,t)
961
local counter=0
962
local size=1
963
for i=0,t,1 do
964
swait()
965
counter=counter+1
966
if counter%10==0 then
967
if size==3 then
968
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
969
elseif size==2 then
970
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
971
end
972
end
973
if counter%5==0 then
974
if size==1 then
975
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
976
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
977
elseif size==2 then
978
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
979
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
980
elseif size==3 then
981
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
982
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
983
end
984
end
985
end
986
end
987
988
function MagniDamage(Part,dis,mind,maxd,force,knock)
989
for _,c in pairs(workspace:children()) do
990
local hum=c:findFirstChild("Humanoid")
991
if hum~=nil then
992
local head=c:findFirstChild("Torso")
993
if head~=nil then
994
local targ=head.Position-Part.Position
995
local mag=targ.magnitude
996
if mag<=dis and c.Name~=Character.Name then 
997
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
998
end
999
end
1000
end
1001
end
1002
end
1003
1004
function computeDirection(vec)
1005
local lenSquared = vec.magnitude * vec.magnitude
1006
local invSqrt = 1 / math.sqrt(lenSquared)
1007
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
1008
end
1009
1010
function attackone()
1011
attack = true
1012
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1013
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end) 
1014
local fx=Hitbox.Touched:connect(function(part)
1015
	local human=part.Parent:findFirstChild("Humanoid")
1016
	if human~=nil and bounce==false then
1017
		bounce=true
1018
		local rndm=math.random(1,#hitsounds)
1019
		local r=rndm
1020
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1021
	end
1022
end)
1023
for i = 0,1,0.1 do
1024
swait()
1025
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
1026
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1027
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
1028
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
1029
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
1030
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
1031
end
1032
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
1033
for i = 0,1,0.1 do
1034
swait()
1035
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1036
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1037
local h = 5
1038
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1039
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1040
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1041
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1042
scfr = blcf
1043
elseif not scfr then
1044
scfr = blcf
1045
end
1046
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
1047
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
1048
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1049
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1050
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
1051
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
1052
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1053
end
1054
attack = false
1055
bounce=false
1056
scfr=nil
1057
fx:disconnect()
1058
con:disconnect()
1059
end
1060
1061
function attacktwo()
1062
attack=true
1063
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1064
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
1065
local fx=Hitbox.Touched:connect(function(part)
1066
	local human=part.Parent:findFirstChild("Humanoid")
1067
	if human~=nil and bounce==false then
1068
		bounce=true
1069
		local rndm=math.random(1,#hitsounds)
1070
		local r=rndm
1071
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1072
	end
1073
end)
1074
for i=0,1,.1 do
1075
swait()
1076
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
1077
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
1078
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1079
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1080
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
1081
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
1082
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1083
end
1084
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
1085
for i = 0,1,0.1 do
1086
swait()
1087
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1088
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1089
local h = 5
1090
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1091
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1092
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1093
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1094
scfr = blcf
1095
elseif not scfr then
1096
scfr = blcf
1097
end
1098
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
1099
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
1100
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
1101
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
1102
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
1103
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
1104
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1105
end
1106
scfr=nil
1107
attack=false
1108
bounce=false
1109
con:disconnect()
1110
fx:disconnect()
1111
end
1112
1113
function attackthree()
1114
attack=true
1115
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1116
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end) 
1117
local fx=Hitbox.Touched:connect(function(part)
1118
	local human=part.Parent:findFirstChild("Humanoid")
1119
	if human~=nil and bounce==false then
1120
		bounce=true
1121
		local rndm=math.random(1,#hitsounds)
1122
		local r=rndm
1123
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1124
	end
1125
end)
1126
for i=0,1,.1 do
1127
swait()
1128
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
1129
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
1130
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
1131
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
1132
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
1133
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
1134
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1135
end
1136
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
1137
for i = 0,1,0.1 do
1138
swait()
1139
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1140
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1141
local h = 5
1142
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1143
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1144
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1145
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1146
scfr = blcf
1147
elseif not scfr then
1148
scfr = blcf
1149
end
1150
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1151
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
1152
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
1153
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
1154
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
1155
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
1156
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
1157
end
1158
attack=false
1159
bounce=false
1160
scfr=nil
1161
con:disconnect()
1162
fx:disconnect()
1163
end
1164
1165
function attackfour()
1166
attack = true
1167
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1168
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
1169
local fx=Hitbox.Touched:connect(function(part)
1170
	local human=part.Parent:findFirstChild("Humanoid")
1171
	if human~=nil and bounce==false then
1172
		bounce=true
1173
		local rndm=math.random(1,#hitsounds)
1174
		local r=rndm
1175
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1176
	end
1177
end)
1178
for i = 0,1,0.1 do
1179
swait()
1180
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3)
1181
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3)
1182
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
1183
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
1184
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
1185
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
1186
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3)
1187
end
1188
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
1189
local v=it("BodyVelocity",Torso)
1190
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
1191
v.velocity=RootPart.CFrame.lookVector*50
1192
for i = 0,1,0.1 do
1193
swait()
1194
local blcf = Hitbox.CFrame*cf(0,0,0)
1195
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1196
local h = 5
1197
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1198
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1199
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1200
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1201
scfr = blcf
1202
elseif not scfr then
1203
scfr = blcf
1204
end
1205
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3)
1206
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1207
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
1208
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
1209
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
1210
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
1211
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3)
1212
end
1213
v.Parent=nil
1214
scfr=nil
1215
attack = false
1216
bounce=false
1217
con:disconnect()
1218
fx:disconnect()
1219
end
1220
1221
function LustrisFulgo()
1222
attack=true
1223
Humanoid.WalkSpeed=0
1224
for i=0,1,0.1 do
1225
swait()
1226
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3)
1227
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3)
1228
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3)
1229
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3)
1230
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
1231
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
1232
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
1233
end
1234
local function boom()
1235
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Black"),"Effect",vt(1,1,1))
1236
pprt.Anchored=true
1237
pprt.CFrame=EffectPart.CFrame
1238
game:GetService("Debris"):AddItem(pprt,2)
1239
MagicCircle(BrickColor.new("Black"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01)
1240
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6) 
1241
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4) 
1242
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
1243
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
1244
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
1245
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
1246
for i=0,80 do
1247
swait()
1248
MagicBlock(BrickColor.new("Black"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05)
1249
MagicCircle(BrickColor.new("Black"),EffectPart.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
1250
wave.Size=vt(1+i,1+i,1+i)
1251
wavemesh.Scale=vt(1+i,1+i,1+i)
1252
wave.CFrame=EffectPart.CFrame
1253
Humanoid.Health=Humanoid.Health+.15
1254
end
1255
wave:Destroy()
1256
end
1257
boom()
1258
attack=false
1259
Humanoid.WalkSpeed=16
1260
end
1261
1262
function LeviterGlomus()
1263
attack=true
1264
for i=0,1,.1 do
1265
swait()
1266
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
1267
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1268
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3)
1269
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3)
1270
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
1271
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
1272
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3)
1273
end
1274
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
1275
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Black","BallEffect",Vector3.new(2, 2, 2))
1276
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
1277
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
1278
ChargeBall(EffectPart2,35)
1279
for i=0,1,.1 do
1280
swait()
1281
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1282
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
1283
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3)
1284
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3)
1285
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1286
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1287
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3)
1288
end
1289
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
1290
efprt:BreakJoints()
1291
local Target=mouse.Hit.p
1292
local direction = Target - handle.Position
1293
direction = computeDirection(direction)
1294
local pos = handle.Position + (direction * 10.0)		
1295
efprt.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
1296
local floatForce = Instance.new("BodyForce")
1297
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
1298
floatForce.Parent = efprt
1299
efprt.Velocity = direction * 160
1300
efprt.Touched:connect(function(hit) 
1301
if not hit:IsDescendantOf(Character) then
1302
if hit.Name~="Effect" then
1303
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
1304
floatForce.Parent=nil
1305
efprt.Anchored=true
1306
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
1307
Blast(efprt)
1308
efprt:Destroy()
1309
end
1310
end
1311
end)
1312
game:GetService("Debris"):AddItem(efprt,6)
1313
attack=false
1314
end
1315
1316
function PortalStorm()
1317
Humanoid.WalkSpeed=0
1318
attack=true
1319
for i=0,1,.1 do
1320
swait()
1321
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
1322
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1323
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3)
1324
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3)
1325
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1326
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1327
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3)
1328
end
1329
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
1330
ChargeBall2(handle,100)
1331
makeShockwave(0.5,BrickColor.new("Royal purple"),30,1000,0)
1332
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
1333
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
1334
wait(2)
1335
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
1336
delay(0.5,function ()
1337
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
1338
end)
1339
Humanoid.Health=Humanoid.Health-0
1340
makeShockwave(4,BrickColor.new("Teal"),10,2000,1)
1341
attack=false
1342
Humanoid.WalkSpeed=9
1343
wait(4)
1344
Humanoid.WalkSpeed=16
1345
end
1346
1347
function SolSiderea()
1348
	Humanoid.WalkSpeed=0
1349
	attack=true
1350
	so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
1351
	for i=0,1,.1 do
1352
	swait()
1353
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1354
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1355
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3)
1356
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3)
1357
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1358
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1359
	handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
1360
	end
1361
	for i=0,1,.1 do
1362
	swait()
1363
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1364
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
1365
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
1366
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
1367
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1368
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1369
	handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3)
1370
	end
1371
	coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
1372
	local n=2
1373
	local orb=ppart(3,Character,0,1,BrickColor.new("Royal purple"),"Orb",vt())
1374
	local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
1375
	local owld=wweld(orb,orb,Torso,cf(-10,-150,0)) 
1376
	for i=1,0.3,-0.01 do
1377
	wait()
1378
	orb.Transparency=i
1379
	omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
1380
	MagicBlock(BrickColor.new("Royal purple"),orb.CFrame,15,15,15,2,2,2,0.1)
1381
	local ef=ppart(3,workspace,0,0,BrickColor.new("Royal purple"),"Effect",vt())
1382
	ef.Anchored=true
1383
	local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2))
1384
	local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,math.random(10,20),0)
1385
	ef.CFrame=orb.CFrame*ceef
1386
	game:GetService("Debris"):AddItem(ef,2)
1387
	coroutine.resume(coroutine.create(function(Part,Mesh) 
1388
	for i=0,1,0.1 do
1389
	wait()
1390
	Part.Transparency=i
1391
	Part.CFrame=Part.CFrame*cf(0,-1,0)
1392
	end
1393
	Part.Parent=nil
1394
	end),ef,emsh)
1395
	end
1396
	local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
1397
	wait(.5)
1398
	orb.Parent=nil
1399
	wait(1)
1400
	local hit,pos = rayCast(orb.Position,Pos,1000,Character)
1401
	local mag=(orb.Position-pos).magnitude 
1402
	BlackHole(game.Workspace,cf(pos))
1403
	coroutine.resume(coroutine.create(function() 
1404
		local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
1405
		wweld(game.Workspace,wave,orb,Torso.CFrame)
1406
		local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
1407
		for i=1,100 do
1408
		swait()
1409
		wave.Size=vt(1+i,1+i,1+i)
1410
		wavemesh.Scale=vt(1+i,1+i,1+i)
1411
		wave.CFrame=cf(pos)
1412
		end
1413
	end))
1414
	coroutine.resume(coroutine.create(function()
1415
		for i=0,20 do
1416
			swait(15)
1417
			local range = 1500
1418
			local p = Instance.new("Part")
1419
			p.Anchored = true
1420
			p.CanCollide = false
1421
			p.FormFactor = "Custom"
1422
			p.BrickColor = BrickColor.new("Royal purple")
1423
			p.Parent = workspace
1424
			p.Name="Effect"
1425
			p.CFrame=cf(pos)
1426
			local m = Instance.new("SpecialMesh",p)
1427
			m.MeshId = "rbxassetid://3270017"
1428
			local estimateSurvival = math.floor(range/30) * 0.03
1429
			game:GetService("Debris"):AddItem(p,estimateSurvival)
1430
			Spawn(function ()
1431
			for i = 1,range,30 do
1432
			p.Transparency = 1-math.min(0.5,3-(i/500))
1433
			m.Scale = Vector3.new(i,i,i*0.5)
1434
			p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
1435
			wait()
1436
			end
1437
			p:Destroy()
1438
			end)
1439
		end
1440
	end))
1441
	MagicCylinder(BrickColor.new("Royal purple"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01)
1442
	for i=1,2 do
1443
	end
1444
	for i=1,5 do
1445
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0)
1446
	end
1447
	for i=0,5 do
1448
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0)
1449
	end
1450
	local ref=ppart(3,workspace,0,1,BrickColor.new("Royal purple"),"Effect",vt())
1451
	ref.CFrame=cf(pos)
1452
	coroutine.resume(coroutine.create(function(Part) 
1453
	wait(1)
1454
	Part.Parent=nil
1455
	end),ref)
1456
	MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
1457
	if hit~=nil then
1458
	Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
1459
	end
1460
	local n=2
1461
	MagicWave(BrickColor.new("Royal purple"),cf(pos)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
1462
	swait(75)
1463
	Humanoid.WalkSpeed=16
1464
	attack=false
1465
end
1466
1467
attacktype=1
1468
mouse.Button1Down:connect(function()
1469
if attacktype==1 and attack==false then
1470
attacktype=2
1471
attackone()
1472
elseif attacktype==2 and attack==false then
1473
attacktype=3
1474
attacktwo()
1475
elseif attacktype==3 and attack==false then
1476
attacktype=4
1477
attackthree()
1478
elseif attacktype==4 and attack==false then
1479
attacktype=1
1480
attackfour()
1481
end
1482
end)
1483
1484
mouse.KeyDown:connect(function(k)
1485
k=k:lower()
1486
if attack == false and k == 'e' then
1487
LeviterGlomus()
1488
ChargeBall(efprt,100)
1489
end
1490
if attack == false and k == 'q' then
1491
LustrisFulgo()
1492
end
1493
if attack == false and k == 'f' and deeznuts==false then
1494
deeznuts=true
1495
SolSiderea()
1496
deeznuts=false
1497
end
1498
if attack == false and k == 'r' and cooldown==false then
1499
cooldown=true
1500
PortalStorm()
1501
cooldown=false
1502
end
1503
end)
1504
1505
1506
local sine = 0
1507
local change = 1
1508
local val = 0
1509
1510
while true do
1511
swait()
1512
sine = sine + change
1513
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1514
local velderp=RootPart.Velocity.y
1515
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1516
if equipped==true or equipped==false then
1517
if attack==false then
1518
idle=idle+1
1519
else
1520
idle=0
1521
end
1522
if idle>=500 then
1523
if attack==false then
1524
end
1525
end
1526
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1527
Anim="Jump"
1528
if attack==false then
1529
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1530
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1531
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
1532
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
1533
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1534
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1535
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1536
end
1537
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1538
Anim="Fall"
1539
if attack==false then
1540
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1541
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
1542
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
1543
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
1544
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1545
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1546
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
1547
end
1548
elseif torvel<1 and hitfloor~=nil then
1549
Anim="Idle"
1550
if attack==false then
1551
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
1552
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
1553
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
1554
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
1555
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
1556
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
1557
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
1558
end
1559
elseif torvel>2 and hitfloor~=nil then
1560
Anim="Walk"
1561
if attack==false then
1562
change=3
1563
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
1564
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
1565
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
1566
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
1567
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1568
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1569
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1570
end
1571
end
1572
end
1573
if #Effects>0 then
1574
for e=1,#Effects do
1575
if Effects[e]~=nil then
1576
local Thing=Effects[e]
1577
if Thing~=nil then
1578
local Part=Thing[1]
1579
local Mode=Thing[2]
1580
local Delay=Thing[3]
1581
local IncX=Thing[4]
1582
local IncY=Thing[5]
1583
local IncZ=Thing[6]
1584
if Thing[1].Transparency<=1 then
1585
if Thing[2]=="Block1" then
1586
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1587
Mesh=Thing[1].Mesh
1588
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1589
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1590
elseif Thing[2]=="Cylinder" then
1591
Mesh=Thing[1].Mesh
1592
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1593
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1594
elseif Thing[2]=="Blood" then
1595
Mesh=Thing[7]
1596
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
1597
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1598
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1599
elseif Thing[2]=="Elec" then
1600
Mesh=Thing[1].Mesh
1601
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1602
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1603
elseif Thing[2]=="Disappear" then
1604
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1605
end
1606
else
1607
Part.Parent=nil
1608
table.remove(Effects,e)
1609
end
1610
end
1611
end
1612
end
1613
end
1614
end