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WDGASTER132

Untitled

Aug 12th, 2016
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  1. local s = Instance.new("Sound")
  2.  
  3. s.Name = "Sound"
  4. s.SoundId = "http://www.roblox.com/asset/?id=410310822"
  5. s.Volume = 2
  6. s.Looped = false
  7. s.archivable = false
  8.  
  9. s.Parent = game.Workspace
  10.  
  11. wait(1)
  12.  
  13. s:play()
  14. Player=game:GetService("Players").LocalPlayer
  15. Character=Player.Character
  16. PlayerGui=Player.PlayerGui
  17. Backpack=Player.Backpack
  18. Torso=Character.Torso
  19. Head=Character.Head
  20. Humanoid=Character.Humanoid
  21. LeftArm=Character["Left Arm"]
  22. LeftLeg=Character["Left Leg"]
  23. RightArm=Character["Right Arm"]
  24. RightLeg=Character["Right Leg"]
  25. cam=game.Workspace.CurrentCamera
  26. LS=Torso["Left Shoulder"]
  27. LH=Torso["Left Hip"]
  28. RS=Torso["Right Shoulder"]
  29. RH=Torso["Right Hip"]
  30. Face = Head.face
  31. Neck=Torso.Neck
  32. it=Instance.new
  33. attacktype=1
  34. vt=Vector3.new
  35. cf=CFrame.new
  36. euler=CFrame.fromEulerAnglesXYZ
  37. angles=CFrame.Angles
  38. cloaked=false
  39. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  40. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  41. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  42. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  43. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  44. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  45. RootPart=Character.HumanoidRootPart
  46. RootJoint=RootPart.RootJoint
  47. RootCF=euler(-1.57,0,3.14)
  48. attack = false
  49. bounce=false
  50. cooldown=false
  51. deeznuts=false
  52. attackdebounce = false
  53. deb=false
  54. equipped=true
  55. hand=false
  56. MMouse=nil
  57. combo=0
  58. mana=0
  59. trispeed=.2
  60. attackmode='none'
  61. local idle=0
  62. local Anim="Idle"
  63. local Effects={}
  64. local gun=false
  65. local shoot=false
  66. player=nil
  67. mana=0
  68. cam = workspace.CurrentCamera
  69. ZTarget = nil
  70. RocketTarget = nil
  71. local m = Instance.new("Model",Character)
  72. m.Name = "WeaponModel"
  73.  
  74. mouse=Player:GetMouse()
  75. --save shoulders
  76. RSH, LSH=nil, nil
  77. --welds
  78. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  79. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  80. LH=Torso["Left Hip"]
  81. RH=Torso["Right Hip"]
  82. TorsoColor=Torso.BrickColor
  83. function NoOutline(Part)
  84. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  85. end
  86. player=Player
  87. ch=Character
  88. RSH=ch.Torso["Right Shoulder"]
  89. LSH=ch.Torso["Left Shoulder"]
  90. --
  91. RSH.Parent=nil
  92. LSH.Parent=nil
  93. --
  94. RW.Name="Right Shoulder"
  95. RW.Part0=ch.Torso
  96. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  97. RW.C1=cf(0, 0.5, 0)
  98. RW.Part1=ch["Right Arm"]
  99. RW.Parent=ch.Torso
  100. --
  101. LW.Name="Left Shoulder"
  102. LW.Part0=ch.Torso
  103. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  104. LW.C1=cf(0, 0.5, 0)
  105. LW.Part1=ch["Left Arm"]
  106. LW.Parent=ch.Torso
  107.  
  108. function swait(num)
  109. if num==0 or num==nil then
  110. game:service'RunService'.Heartbeat:wait(0)
  111. else
  112. for i=0,num do
  113. game:service'RunService'.Heartbeat:wait(0)
  114. end
  115. end
  116. end
  117.  
  118. function nooutline(part)
  119. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  120. end
  121.  
  122. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  123. local fp=it("Part")
  124. fp.formFactor=formfactor
  125. fp.Parent=parent
  126. fp.Reflectance=reflectance
  127. fp.Transparency=transparency
  128. fp.CanCollide=false
  129. fp.Locked=true
  130. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  131. fp.Name=name
  132. fp.Size=size
  133. fp.Position=Character.Torso.Position
  134. nooutline(fp)
  135. fp.Material=material
  136. fp:BreakJoints()
  137. return fp
  138. end
  139.  
  140. function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  141. local fp = it("Part")
  142. fp.formFactor = formfactor
  143. fp.Parent = parent
  144. fp.Reflectance = reflectance
  145. fp.Transparency = transparency
  146. fp.CanCollide = false
  147. fp.Locked=true
  148. fp.BrickColor = brickcolor
  149. fp.Name = name
  150. fp.Size = size
  151. fp.Position = EffectPart.Position
  152. NoOutline(fp)
  153. fp.Material="Neon"
  154. fp:BreakJoints()
  155. return fp
  156. end
  157.  
  158. function wweld(parent,part0,part1,c0)
  159. local weld=it("Weld")
  160. weld.Parent=parent
  161. weld.Part0=part0
  162. weld.Part1=part1
  163. weld.C0=c0
  164. return weld
  165. end
  166.  
  167. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  168. local mesh=it(Mesh)
  169. mesh.Parent=part
  170. if Mesh=="SpecialMesh" then
  171. mesh.MeshType=meshtype
  172. mesh.MeshId=meshid
  173. end
  174. mesh.Offset=offset
  175. mesh.Scale=scale
  176. return mesh
  177. end
  178.  
  179. function decal(part,face,texture,transparency,shiny,specular,name)
  180. local d=it("Decal",part)
  181. d.Shiny=shiny
  182. d.Face=face
  183. d.Specular=specular
  184. d.Transparency=transparency
  185. d.Texture=texture
  186. d.Name=name
  187. return d
  188. end
  189.  
  190. function weld(parent,part0,part1,c0,c1)
  191. local weld=it("Weld")
  192. weld.Parent=parent
  193. weld.Part0=part0
  194. weld.Part1=part1
  195. weld.C0=c0
  196. weld.C1=c1
  197. return weld
  198. end
  199.  
  200.  
  201. local function CFrameFromTopBack(at, top, back)
  202. local right = top:Cross(back)
  203. return CFrame.new(at.x, at.y, at.z,
  204. right.x, top.x, back.x,
  205. right.y, top.y, back.y,
  206. right.z, top.z, back.z)
  207. end
  208.  
  209. function Triangle(a, b, c)
  210. local edg1 = (c-a):Dot((b-a).unit)
  211. local edg2 = (a-b):Dot((c-b).unit)
  212. local edg3 = (b-c):Dot((a-c).unit)
  213. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  214. a, b, c = a, b, c
  215. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  216. a, b, c = b, c, a
  217. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  218. a, b, c = c, a, b
  219. else
  220. assert(false, "unreachable")
  221. end
  222.  
  223. local len1 = (c-a):Dot((b-a).unit)
  224. local len2 = (b-a).magnitude - len1
  225. local width = (a + (b-a).unit*len1 - c).magnitude
  226.  
  227. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  228.  
  229. local list = {}
  230.  
  231. local TrailColor = ("Royal purple")
  232.  
  233. if len1 > 0.01 then
  234. local w1 = Instance.new('WedgePart', m)
  235. game:GetService("Debris"):AddItem(w1,5)
  236. w1.Material = "Neon"
  237. w1.FormFactor = 'Custom'
  238. w1.BrickColor = BrickColor.new(TrailColor)
  239. w1.Transparency = 0
  240. w1.Reflectance = 0
  241. w1.Material = "Neon"
  242. w1.CanCollide = false
  243. NoOutline(w1)
  244. local sz = Vector3.new(0.2, width, len1)
  245. w1.Size = sz
  246. local sp = Instance.new("SpecialMesh",w1)
  247. sp.MeshType = "Wedge"
  248. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  249. w1:BreakJoints()
  250. w1.Anchored = true
  251. w1.Parent = workspace
  252. w1.Transparency = 0.7
  253. table.insert(Effects,{w1,"Disappear",.01})
  254. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  255. table.insert(list,w1)
  256. end
  257.  
  258. if len2 > 0.01 then
  259. local w2 = Instance.new('WedgePart', m)
  260. game:GetService("Debris"):AddItem(w2,5)
  261. w2.Material = "Neon"
  262. w2.FormFactor = 'Custom'
  263. w2.BrickColor = BrickColor.new(TrailColor)
  264. w2.Transparency = 0
  265. w2.Reflectance = 0
  266. w2.Material = "Neon"
  267. w2.CanCollide = false
  268. NoOutline(w2)
  269. local sz = Vector3.new(0.2, width, len2)
  270. w2.Size = sz
  271. local sp = Instance.new("SpecialMesh",w2)
  272. sp.MeshType = "Wedge"
  273. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  274. w2:BreakJoints()
  275. w2.Anchored = true
  276. w2.Parent = workspace
  277. w2.Transparency = 0.7
  278. table.insert(Effects,{w2,"Disappear",.01})
  279. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  280. table.insert(list,w2)
  281. end
  282. return unpack(list)
  283. end
  284.  
  285.  
  286. so = function(id,par,vol,pit)
  287. coroutine.resume(coroutine.create(function()
  288. local sou = Instance.new("Sound",par or workspace)
  289. sou.Volume=vol
  290. sou.Pitch=pit or 1
  291. sou.SoundId=id
  292. swait()
  293. sou:play()
  294. game:GetService("Debris"):AddItem(sou,6)
  295. end))
  296. end
  297.  
  298. function clerp(a,b,t)
  299. local qa = {QuaternionFromCFrame(a)}
  300. local qb = {QuaternionFromCFrame(b)}
  301. local ax, ay, az = a.x, a.y, a.z
  302. local bx, by, bz = b.x, b.y, b.z
  303. local _t = 1-t
  304. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  305. end
  306.  
  307. function QuaternionFromCFrame(cf)
  308. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  309. local trace = m00 + m11 + m22
  310. if trace > 0 then
  311. local s = math.sqrt(1 + trace)
  312. local recip = 0.5/s
  313. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  314. else
  315. local i = 0
  316. if m11 > m00 then
  317. i = 1
  318. end
  319. if m22 > (i == 0 and m00 or m11) then
  320. i = 2
  321. end
  322. if i == 0 then
  323. local s = math.sqrt(m00-m11-m22+1)
  324. local recip = 0.5/s
  325. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  326. elseif i == 1 then
  327. local s = math.sqrt(m11-m22-m00+1)
  328. local recip = 0.5/s
  329. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  330. elseif i == 2 then
  331. local s = math.sqrt(m22-m00-m11+1)
  332. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  333. end
  334. end
  335. end
  336.  
  337. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  338. local xs, ys, zs = x + x, y + y, z + z
  339. local wx, wy, wz = w*xs, w*ys, w*zs
  340. local xx = x*xs
  341. local xy = x*ys
  342. local xz = x*zs
  343. local yy = y*ys
  344. local yz = y*zs
  345. local zz = z*zs
  346. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  347. end
  348.  
  349. function QuaternionSlerp(a, b, t)
  350. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  351. local startInterp, finishInterp;
  352. if cosTheta >= 0.0001 then
  353. if (1 - cosTheta) > 0.0001 then
  354. local theta = math.acos(cosTheta)
  355. local invSinTheta = 1/math.sin(theta)
  356. startInterp = math.sin((1-t)*theta)*invSinTheta
  357. finishInterp = math.sin(t*theta)*invSinTheta
  358. else
  359. startInterp = 1-t
  360. finishInterp = t
  361. end
  362. else
  363. if (1+cosTheta) > 0.0001 then
  364. local theta = math.acos(-cosTheta)
  365. local invSinTheta = 1/math.sin(theta)
  366. startInterp = math.sin((t-1)*theta)*invSinTheta
  367. finishInterp = math.sin(t*theta)*invSinTheta
  368. else
  369. startInterp = t-1
  370. finishInterp = t
  371. end
  372. end
  373. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  374. end
  375.  
  376. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  377. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  378. end
  379.  
  380. Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  381. if hit.Parent==nil then
  382. return
  383. end
  384. local h=hit.Parent:FindFirstChild("Humanoid")
  385. for _,v in pairs(hit.Parent:children()) do
  386. if v:IsA("Humanoid") then
  387. h=v
  388. end
  389. end
  390. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  391. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  392. end
  393. if hit.Parent.className=="Hat" then
  394. hit=hit.Parent.Parent:findFirstChild("Head")
  395. end
  396. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  397. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  398. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  399. return
  400. end]]
  401. -- hs(hit,1.2)
  402. local c=Instance.new("ObjectValue")
  403. c.Name="creator"
  404. c.Value=game:service("Players").LocalPlayer
  405. c.Parent=h
  406. game:GetService("Debris"):AddItem(c,.5)
  407. local Damage=math.random(minim,maxim)
  408. -- h:TakeDamage(Damage)
  409. local blocked=false
  410. local block=hit.Parent:findFirstChild("Block")
  411. if block~=nil then
  412. print(block.className)
  413. if block.className=="NumberValue" then
  414. if block.Value>0 then
  415. blocked=true
  416. if decreaseblock==nil then
  417. block.Value=block.Value-1
  418. end
  419. end
  420. end
  421. if block.className=="IntValue" then
  422. if block.Value>0 then
  423. blocked=true
  424. if decreaseblock~=nil then
  425. block.Value=block.Value-1
  426. end
  427. end
  428. end
  429. end
  430. if blocked==false then
  431. -- h:TakeDamage(Damage)
  432. h.Health=h.Health-Damage
  433. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  434. else
  435. h.Health=h.Health-(Damage/2)
  436. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
  437. end
  438. if Type=="Knockdown" then
  439. local hum=hit.Parent.Humanoid
  440. hum.PlatformStand=true
  441. coroutine.resume(coroutine.create(function(HHumanoid)
  442. swait(1)
  443. HHumanoid.PlatformStand=false
  444. end),hum)
  445. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  446. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  447. local bodvol=Instance.new("BodyVelocity")
  448. bodvol.velocity=angle*knockback
  449. bodvol.P=5000
  450. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  451. bodvol.Parent=hit
  452. local rl=Instance.new("BodyAngularVelocity")
  453. rl.P=3000
  454. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  455. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  456. rl.Parent=hit
  457. game:GetService("Debris"):AddItem(bodvol,.5)
  458. game:GetService("Debris"):AddItem(rl,.5)
  459. elseif Type=="Normal" then
  460. local vp=Instance.new("BodyVelocity")
  461. vp.P=500
  462. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  463. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  464. if KnockbackType==1 then
  465. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  466. elseif KnockbackType==2 then
  467. vp.velocity=Property.CFrame.lookVector*knockback
  468. end
  469. if knockback>0 then
  470. vp.Parent=hit.Parent.Torso
  471. end
  472. game:GetService("Debris"):AddItem(vp,.5)
  473. elseif Type=="Up" then
  474. local bodyVelocity=Instance.new("BodyVelocity")
  475. bodyVelocity.velocity=vt(0,60,0)
  476. bodyVelocity.P=5000
  477. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  478. bodyVelocity.Parent=hit
  479. game:GetService("Debris"):AddItem(bodyVelocity,1)
  480. local rl=Instance.new("BodyAngularVelocity")
  481. rl.P=3000
  482. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  483. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  484. rl.Parent=hit
  485. game:GetService("Debris"):AddItem(rl,.5)
  486. elseif Type=="Snare" then
  487. local bp=Instance.new("BodyPosition")
  488. bp.P=2000
  489. bp.D=100
  490. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  491. bp.position=hit.Parent.Torso.Position
  492. bp.Parent=hit.Parent.Torso
  493. game:GetService("Debris"):AddItem(bp,1)
  494. elseif Type=="Target" then
  495. local Targetting = false
  496. if Targetting==false then
  497. ZTarget=hit.Parent.Torso
  498. coroutine.resume(coroutine.create(function(Part)
  499. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  500. swait(5)
  501. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  502. end),ZTarget)
  503. local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  504. local targetgui=Instance.new("BillboardGui")
  505. targetgui.Parent=ZTarget
  506. targetgui.Size=UDim2.new(10,100,10,100)
  507. local targ=Instance.new("ImageLabel")
  508. targ.Parent=targetgui
  509. targ.BackgroundTransparency=1
  510. targ.Image="rbxassetid://4834067"
  511. targ.Size=UDim2.new(1,0,1,0)
  512. cam.CameraType="Scriptable"
  513. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  514. local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  515. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  516. Targetting=true
  517. RocketTarget=ZTarget
  518. for i=1,Property do
  519. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  520. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  521. swait()
  522. end
  523. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  524. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  525. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  526. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  527. end
  528. Targetting=false
  529. RocketTarget=nil
  530. targetgui.Parent=nil
  531. cam.CameraType="Custom"
  532. end
  533. end
  534. local debounce=Instance.new("BoolValue")
  535. debounce.Name="DebounceHit"
  536. debounce.Parent=hit.Parent
  537. debounce.Value=true
  538. game:GetService("Debris"):AddItem(debounce,Delay)
  539. c=Instance.new("ObjectValue")
  540. c.Name="creator"
  541. c.Value=Player
  542. c.Parent=h
  543. game:GetService("Debris"):AddItem(c,.5)
  544. end
  545. end
  546.  
  547.  
  548. function ShowDamage(Pos, Text, Time, Color)
  549. local Rate = (1 / 30)
  550. local Pos = (Pos or Vector3.new(0, 0, 0))
  551. local Text = (Text or "")
  552. local Time = (Time or 2)
  553. local Color = (Color or Color3.new(1, 0, 0))
  554. local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
  555. EffectPart.Anchored = true
  556. local BillboardGui = Instance.new("BillboardGui")
  557. BillboardGui.Size = UDim2.new(3, 0, 3, 0)
  558. BillboardGui.Adornee = EffectPart
  559. local TextLabel = Instance.new("TextLabel")
  560. TextLabel.BackgroundTransparency = 1
  561. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  562. TextLabel.Text = Text
  563. TextLabel.TextColor3 = Color
  564. TextLabel.TextScaled = true
  565. TextLabel.Font = Enum.Font.ArialBold
  566. TextLabel.Parent = BillboardGui
  567. BillboardGui.Parent = EffectPart
  568. game.Debris:AddItem(EffectPart, (Time + 0.1))
  569. EffectPart.Parent = game:GetService("Workspace")
  570. Delay(0, function()
  571. local Frames = (Time / Rate)
  572. for Frame = 1, Frames do
  573. wait(Rate)
  574. local Percent = (Frame / Frames)
  575. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  576. TextLabel.TextTransparency = Percent
  577. end
  578. if EffectPart and EffectPart.Parent then
  579. EffectPart:Destroy()
  580. end
  581. end)
  582. end
  583.  
  584. handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
  585. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
  586. mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
  587. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
  588. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
  589. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  590. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
  591. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
  592. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  593. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
  594. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
  595. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  596. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
  597. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
  598. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  599. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
  600. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
  601. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  602. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
  603. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
  604. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  605. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1))
  606. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
  607. mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
  608. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
  609. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
  610. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
  611. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
  612. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
  613. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
  614. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
  615. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
  616. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
  617. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
  618. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
  619. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
  620. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
  621. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
  622. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
  623. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
  624. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
  625. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
  626. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
  627. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
  628. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  629. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
  630. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
  631. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  632. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
  633. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
  634. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  635. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
  636. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  637. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  638. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
  639. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
  640. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  641. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
  642. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
  643. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  644. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
  645. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
  646. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
  647. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
  648. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
  649. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
  650. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
  651. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
  652. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
  653. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
  654. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
  655. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
  656. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
  657. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
  658. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
  659. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
  660. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
  661. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
  662. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  663. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
  664. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
  665. Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
  666. Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
  667. EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal purple","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  668. EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  669. mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  670. EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  671. EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  672.  
  673. DarkRiftF=function(par)
  674. while lol == true do
  675. wait()
  676. local PWN={}
  677. for _,v in pairs(game.Workspace:children()) do
  678. if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
  679. if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
  680. table.insert(PWN,v.Torso)
  681. end
  682. end
  683. end
  684. for _,t in pairs(PWN) do
  685. local targ=par.Position-t.Position
  686. local Mag=targ.magnitude
  687. if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
  688. if Mag<=30 then
  689. t.Parent.Humanoid:TakeDamage(.5)
  690. local rl=Instance.new("BodyAngularVelocity")
  691. rl.P=3000
  692. rl.maxTorque=Vector3.new(500000,500000,500000)*5000
  693. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
  694. rl.Parent=t
  695. game:GetService("Debris"):AddItem(rl,.1)
  696. end
  697. if Mag<=20 then
  698. t.Parent.Humanoid:TakeDamage(.1)
  699. else
  700. local vl=Instance.new("BodyVelocity")
  701. vl.P=3000
  702. vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
  703. vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
  704. vl.Parent=t
  705. game:GetService("Debris"):AddItem(vl,.1)
  706. end
  707. end
  708. end
  709. wait(.08)
  710. end
  711. end
  712.  
  713. function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
  714. local msh1 = Instance.new("BlockMesh")
  715. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  716. local S=Instance.new("Part")
  717. S.Name="Effect"
  718. S.Material="Neon"
  719. S.formFactor=0
  720. S.Size=Vector3.new(x1,y1,z1)
  721. S.BrickColor=color
  722. S.Reflectance = 0
  723. S.TopSurface=0
  724. S.BottomSurface=0
  725. S.Transparency=0
  726. S.Anchored=false
  727. S.CanCollide=false
  728. S.CFrame=part.CFrame
  729. S.Parent=game.Workspace
  730. msh1.Parent = S
  731. local W=Instance.new("Weld")
  732. W.Parent=S
  733. W.Part0=S
  734. W.Part1=part
  735. W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  736. W.Parent=nil
  737. S.Anchored=true
  738. coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
  739. end
  740.  
  741. local function BlackHole(parent,cframe)
  742. local effectsmsh = Instance.new("SpecialMesh")
  743. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  744. --effectsmsh.Scale = Vector3.new(1,1,2.5)
  745. effectsmsh.Scale = Vector3.new(3,3,3)
  746. local effectsg = Instance.new("Part")
  747. effectsg.formFactor = 3
  748. effectsg.CanCollide = false
  749. effectsg.Name = "Effect"
  750. effectsg.Locked = true
  751. effectsg.Transparency = 1
  752. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  753. effectsg.Parent = parent
  754. effectsg.BrickColor = BrickColor.new("Royal purple")
  755. effectsg.Material="Neon"
  756. coroutine.resume(coroutine.create(function(Part,Mesh)
  757. local Mesh = Instance.new("SpecialMesh")
  758. Mesh.Scale = Vector3.new(0.5,0.5,0.5)
  759. Mesh.MeshType = "Sphere"
  760. -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
  761. Part=Instance.new("Part")
  762. Part.Name="Effect"
  763. Part.formFactor=0
  764. Part.Size=Vector3.new(1,1,1)
  765. Part.BrickColor=BrickColor.new("Royal purple")
  766. Part.Material="Neon"
  767. Part.Reflectance = 0
  768. Part.TopSurface=0
  769. Part.BottomSurface=0
  770. Part.Transparency=0
  771. Part.Anchored=true
  772. NoOutline(Part)
  773. Part.CanCollide=false
  774. Part.CFrame=cframe
  775. Part.Parent=parent
  776. Mesh.Parent = Part
  777. lol=true
  778. coroutine.resume(coroutine.create(function()
  779. DarkRiftF(Part)
  780. end))
  781. for i=0,200 do
  782. wait()
  783. DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Royal purple"))
  784. Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
  785. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  786. end
  787. local fff=200
  788. for i=0,100 do
  789. wait()
  790. DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Royal purple"))
  791. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  792. end
  793. for i=0,1,0.05 do
  794. wait()
  795. Part.Transparency=Part.Transparency+0.05
  796. Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
  797. end
  798. lol=false
  799. Part.Parent=nil
  800. end),nil,nil)
  801. end
  802.  
  803. function makeShockwave(height,color,speed,range,pulse)
  804. local range = range or 2000
  805. local p = Instance.new("Part")
  806. p.Anchored = true
  807. p.CanCollide = false
  808. p.FormFactor = "Custom"
  809. p.BrickColor = color
  810. p.Parent = workspace
  811. local m = Instance.new("SpecialMesh",p)
  812. m.MeshId = "rbxassetid://3270017"
  813. local estimateSurvival = math.floor(range/speed) * 0.03
  814. game:GetService("Debris"):AddItem(p,estimateSurvival)
  815. Spawn(function ()
  816. for i = 1,range,speed do
  817. p.Transparency = 1-math.min(0.5,3-(i/500))
  818. m.Scale = Vector3.new(i,i,i*height)
  819. p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
  820. wait()
  821. end
  822. p:Destroy()
  823. end)
  824. end
  825.  
  826. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  827. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  828. prt.Anchored=true
  829. prt.CFrame=cframe
  830. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
  831. game:GetService("Debris"):AddItem(prt,2)
  832. coroutine.resume(coroutine.create(function(Part,Mesh)
  833. for i=0,2,delay do
  834. wait()
  835. Part.CFrame=Part.CFrame
  836. Part.Transparency=i
  837. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  838. end
  839. Part.Parent=nil
  840. end),prt,msh)
  841. end
  842.  
  843. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  844. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  845. prt.Anchored=true
  846. prt.CFrame=cframe
  847. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  848. game:GetService("Debris"):AddItem(prt,5)
  849. coroutine.resume(coroutine.create(function(Part,Mesh)
  850. for i=0,1,delay do
  851. wait()
  852. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  853. Part.Transparency=i
  854. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  855. end
  856. Part.Parent=nil
  857. end),prt,msh)
  858. end
  859.  
  860. local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
  861. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
  862. if Type~=2 then
  863. prt.Anchored=true
  864. end
  865. prt.CFrame=cframe
  866. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  867. game:GetService("Debris"):AddItem(prt,5)
  868. coroutine.resume(coroutine.create(function(Part,Mesh,dur)
  869. local wld=nil
  870. if dur==2 then
  871. wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
  872. end
  873. for i=0,1,delay do
  874. swait()
  875. if dur==1 then
  876. Part.CFrame=Part.CFrame
  877. elseif dur==2 then
  878. wld.C0=cframe
  879. end
  880. Part.Transparency=i
  881. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  882. end
  883. Part.Parent=nil
  884. end),prt,msh,Type)
  885. end
  886.  
  887. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  888. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  889. prt.Anchored=true
  890. prt.CFrame=cframe
  891. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  892. game:GetService("Debris"):AddItem(prt,5)
  893. coroutine.resume(coroutine.create(function(Part,Mesh)
  894. for i=0,1,delay do
  895. swait()
  896. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  897. Part.Transparency=i
  898. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  899. end
  900. Part.Parent=nil
  901. end),prt,msh)
  902. end
  903.  
  904. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  905. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  906. prt.Anchored=true
  907. prt.CFrame=cframe
  908. local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  909. game:GetService("Debris"):AddItem(prt,5)
  910. coroutine.resume(coroutine.create(function(Part,Mesh)
  911. for i=0,1,delay do
  912. wait()
  913. Part.CFrame=Part.CFrame
  914. Part.Transparency=i
  915. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  916. end
  917. Part.Parent=nil
  918. end),prt,msh)
  919. end
  920.  
  921. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  922. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
  923. prt.Anchored=true
  924. prt.CFrame=cframe
  925. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  926. game:GetService("Debris"):AddItem(prt,5)
  927. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  928. end
  929.  
  930. function Blast(parent)
  931. MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  932. MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  933. end
  934.  
  935. function ChargeBall(parent,t)
  936. local counter=0
  937. local size=1
  938. for i=0,t,1 do
  939. swait()
  940. counter=counter+1
  941. if counter%10==0 then
  942. if size==3 then
  943. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  944. elseif size==2 then
  945. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  946. end
  947. end
  948. if counter%5==0 then
  949. if size==1 then
  950. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  951. elseif size==2 then
  952. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  953. elseif size==3 then
  954. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  955. end
  956. end
  957. end
  958. end
  959.  
  960. function ChargeBall2(parent,t)
  961. local counter=0
  962. local size=1
  963. for i=0,t,1 do
  964. swait()
  965. counter=counter+1
  966. if counter%10==0 then
  967. if size==3 then
  968. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  969. elseif size==2 then
  970. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  971. end
  972. end
  973. if counter%5==0 then
  974. if size==1 then
  975. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  976. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  977. elseif size==2 then
  978. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  979. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  980. elseif size==3 then
  981. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  982. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  983. end
  984. end
  985. end
  986. end
  987.  
  988. function MagniDamage(Part,dis,mind,maxd,force,knock)
  989. for _,c in pairs(workspace:children()) do
  990. local hum=c:findFirstChild("Humanoid")
  991. if hum~=nil then
  992. local head=c:findFirstChild("Torso")
  993. if head~=nil then
  994. local targ=head.Position-Part.Position
  995. local mag=targ.magnitude
  996. if mag<=dis and c.Name~=Character.Name then
  997. Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
  998. end
  999. end
  1000. end
  1001. end
  1002. end
  1003.  
  1004. function computeDirection(vec)
  1005. local lenSquared = vec.magnitude * vec.magnitude
  1006. local invSqrt = 1 / math.sqrt(lenSquared)
  1007. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  1008. end
  1009.  
  1010. function attackone()
  1011. attack = true
  1012. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1013. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
  1014. local fx=Hitbox.Touched:connect(function(part)
  1015. local human=part.Parent:findFirstChild("Humanoid")
  1016. if human~=nil and bounce==false then
  1017. bounce=true
  1018. local rndm=math.random(1,#hitsounds)
  1019. local r=rndm
  1020. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1021. end
  1022. end)
  1023. for i = 0,1,0.1 do
  1024. swait()
  1025. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
  1026. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
  1027. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
  1028. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
  1029. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
  1030. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
  1031. end
  1032. so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
  1033. for i = 0,1,0.1 do
  1034. swait()
  1035. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1036. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1037. local h = 5
  1038. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1039. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1040. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1041. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1042. scfr = blcf
  1043. elseif not scfr then
  1044. scfr = blcf
  1045. end
  1046. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
  1047. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
  1048. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
  1049. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
  1050. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
  1051. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
  1052. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
  1053. end
  1054. attack = false
  1055. bounce=false
  1056. scfr=nil
  1057. fx:disconnect()
  1058. con:disconnect()
  1059. end
  1060.  
  1061. function attacktwo()
  1062. attack=true
  1063. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1064. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
  1065. local fx=Hitbox.Touched:connect(function(part)
  1066. local human=part.Parent:findFirstChild("Humanoid")
  1067. if human~=nil and bounce==false then
  1068. bounce=true
  1069. local rndm=math.random(1,#hitsounds)
  1070. local r=rndm
  1071. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1072. end
  1073. end)
  1074. for i=0,1,.1 do
  1075. swait()
  1076. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
  1077. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
  1078. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
  1079. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
  1080. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
  1081. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
  1082. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
  1083. end
  1084. so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
  1085. for i = 0,1,0.1 do
  1086. swait()
  1087. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1088. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1089. local h = 5
  1090. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1091. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1092. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1093. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1094. scfr = blcf
  1095. elseif not scfr then
  1096. scfr = blcf
  1097. end
  1098. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
  1099. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
  1100. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
  1101. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
  1102. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
  1103. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
  1104. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1105. end
  1106. scfr=nil
  1107. attack=false
  1108. bounce=false
  1109. con:disconnect()
  1110. fx:disconnect()
  1111. end
  1112.  
  1113. function attackthree()
  1114. attack=true
  1115. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1116. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
  1117. local fx=Hitbox.Touched:connect(function(part)
  1118. local human=part.Parent:findFirstChild("Humanoid")
  1119. if human~=nil and bounce==false then
  1120. bounce=true
  1121. local rndm=math.random(1,#hitsounds)
  1122. local r=rndm
  1123. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1124. end
  1125. end)
  1126. for i=0,1,.1 do
  1127. swait()
  1128. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
  1129. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
  1130. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
  1131. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
  1132. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
  1133. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
  1134. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1135. end
  1136. so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
  1137. for i = 0,1,0.1 do
  1138. swait()
  1139. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1140. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1141. local h = 5
  1142. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1143. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1144. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1145. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1146. scfr = blcf
  1147. elseif not scfr then
  1148. scfr = blcf
  1149. end
  1150. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
  1151. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
  1152. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
  1153. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
  1154. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
  1155. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
  1156. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
  1157. end
  1158. attack=false
  1159. bounce=false
  1160. scfr=nil
  1161. con:disconnect()
  1162. fx:disconnect()
  1163. end
  1164.  
  1165. function attackfour()
  1166. attack = true
  1167. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1168. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
  1169. local fx=Hitbox.Touched:connect(function(part)
  1170. local human=part.Parent:findFirstChild("Humanoid")
  1171. if human~=nil and bounce==false then
  1172. bounce=true
  1173. local rndm=math.random(1,#hitsounds)
  1174. local r=rndm
  1175. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1176. end
  1177. end)
  1178. for i = 0,1,0.1 do
  1179. swait()
  1180. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3)
  1181. Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3)
  1182. RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
  1183. LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
  1184. RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
  1185. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
  1186. handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3)
  1187. end
  1188. so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
  1189. local v=it("BodyVelocity",Torso)
  1190. v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
  1191. v.velocity=RootPart.CFrame.lookVector*50
  1192. for i = 0,1,0.1 do
  1193. swait()
  1194. local blcf = Hitbox.CFrame*cf(0,0,0)
  1195. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1196. local h = 5
  1197. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1198. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1199. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1200. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1201. scfr = blcf
  1202. elseif not scfr then
  1203. scfr = blcf
  1204. end
  1205. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3)
  1206. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
  1207. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
  1208. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
  1209. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  1210. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  1211. handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3)
  1212. end
  1213. v.Parent=nil
  1214. scfr=nil
  1215. attack = false
  1216. bounce=false
  1217. con:disconnect()
  1218. fx:disconnect()
  1219. end
  1220.  
  1221. function LustrisFulgo()
  1222. attack=true
  1223. Humanoid.WalkSpeed=0
  1224. for i=0,1,0.1 do
  1225. swait()
  1226. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3)
  1227. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3)
  1228. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3)
  1229. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3)
  1230. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
  1231. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
  1232. handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
  1233. end
  1234. local function boom()
  1235. local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Black"),"Effect",vt(1,1,1))
  1236. pprt.Anchored=true
  1237. pprt.CFrame=EffectPart.CFrame
  1238. game:GetService("Debris"):AddItem(pprt,2)
  1239. MagicCircle(BrickColor.new("Black"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01)
  1240. so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
  1241. so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
  1242. local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
  1243. local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  1244. local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
  1245. MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
  1246. for i=0,80 do
  1247. swait()
  1248. MagicBlock(BrickColor.new("Black"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05)
  1249. MagicCircle(BrickColor.new("Black"),EffectPart.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
  1250. wave.Size=vt(1+i,1+i,1+i)
  1251. wavemesh.Scale=vt(1+i,1+i,1+i)
  1252. wave.CFrame=EffectPart.CFrame
  1253. Humanoid.Health=Humanoid.Health+.15
  1254. end
  1255. wave:Destroy()
  1256. end
  1257. boom()
  1258. attack=false
  1259. Humanoid.WalkSpeed=16
  1260. end
  1261.  
  1262. function LeviterGlomus()
  1263. attack=true
  1264. for i=0,1,.1 do
  1265. swait()
  1266. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
  1267. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
  1268. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3)
  1269. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3)
  1270. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
  1271. LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  1272. handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3)
  1273. end
  1274. so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
  1275. efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Black","BallEffect",Vector3.new(2, 2, 2))
  1276. weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  1277. mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
  1278. ChargeBall(EffectPart2,35)
  1279. for i=0,1,.1 do
  1280. swait()
  1281. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
  1282. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
  1283. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3)
  1284. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3)
  1285. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
  1286. LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
  1287. handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3)
  1288. end
  1289. so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
  1290. efprt:BreakJoints()
  1291. local Target=mouse.Hit.p
  1292. local direction = Target - handle.Position
  1293. direction = computeDirection(direction)
  1294. local pos = handle.Position + (direction * 10.0)
  1295. efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
  1296. local floatForce = Instance.new("BodyForce")
  1297. floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
  1298. floatForce.Parent = efprt
  1299. efprt.Velocity = direction * 160
  1300. efprt.Touched:connect(function(hit)
  1301. if not hit:IsDescendantOf(Character) then
  1302. if hit.Name~="Effect" then
  1303. MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
  1304. floatForce.Parent=nil
  1305. efprt.Anchored=true
  1306. so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
  1307. Blast(efprt)
  1308. efprt:Destroy()
  1309. end
  1310. end
  1311. end)
  1312. game:GetService("Debris"):AddItem(efprt,6)
  1313. attack=false
  1314. end
  1315.  
  1316. function PortalStorm()
  1317. Humanoid.WalkSpeed=0
  1318. attack=true
  1319. for i=0,1,.1 do
  1320. swait()
  1321. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1322. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1323. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3)
  1324. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3)
  1325. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1326. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1327. handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3)
  1328. end
  1329. so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
  1330. ChargeBall2(handle,100)
  1331. makeShockwave(0.5,BrickColor.new("Royal purple"),30,1000,0)
  1332. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
  1333. so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
  1334. wait(2)
  1335. so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
  1336. delay(0.5,function ()
  1337. MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
  1338. end)
  1339. Humanoid.Health=Humanoid.Health-0
  1340. makeShockwave(4,BrickColor.new("Teal"),10,2000,1)
  1341. attack=false
  1342. Humanoid.WalkSpeed=9
  1343. wait(4)
  1344. Humanoid.WalkSpeed=16
  1345. end
  1346.  
  1347. function SolSiderea()
  1348. Humanoid.WalkSpeed=0
  1349. attack=true
  1350. so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
  1351. for i=0,1,.1 do
  1352. swait()
  1353. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1354. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1355. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3)
  1356. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3)
  1357. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1358. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1359. handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
  1360. end
  1361. for i=0,1,.1 do
  1362. swait()
  1363. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1364. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  1365. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
  1366. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
  1367. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1368. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1369. handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3)
  1370. end
  1371. coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
  1372. local n=2
  1373. local orb=ppart(3,Character,0,1,BrickColor.new("Royal purple"),"Orb",vt())
  1374. local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
  1375. local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
  1376. for i=1,0.3,-0.01 do
  1377. wait()
  1378. orb.Transparency=i
  1379. omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
  1380. MagicBlock(BrickColor.new("Royal purple"),orb.CFrame,15,15,15,2,2,2,0.1)
  1381. local ef=ppart(3,workspace,0,0,BrickColor.new("Royal purple"),"Effect",vt())
  1382. ef.Anchored=true
  1383. local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2))
  1384. local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,math.random(10,20),0)
  1385. ef.CFrame=orb.CFrame*ceef
  1386. game:GetService("Debris"):AddItem(ef,2)
  1387. coroutine.resume(coroutine.create(function(Part,Mesh)
  1388. for i=0,1,0.1 do
  1389. wait()
  1390. Part.Transparency=i
  1391. Part.CFrame=Part.CFrame*cf(0,-1,0)
  1392. end
  1393. Part.Parent=nil
  1394. end),ef,emsh)
  1395. end
  1396. local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
  1397. wait(.5)
  1398. orb.Parent=nil
  1399. wait(1)
  1400. local hit,pos = rayCast(orb.Position,Pos,1000,Character)
  1401. local mag=(orb.Position-pos).magnitude
  1402. BlackHole(game.Workspace,cf(pos))
  1403. coroutine.resume(coroutine.create(function()
  1404. local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
  1405. wweld(game.Workspace,wave,orb,Torso.CFrame)
  1406. local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
  1407. for i=1,100 do
  1408. swait()
  1409. wave.Size=vt(1+i,1+i,1+i)
  1410. wavemesh.Scale=vt(1+i,1+i,1+i)
  1411. wave.CFrame=cf(pos)
  1412. end
  1413. end))
  1414. coroutine.resume(coroutine.create(function()
  1415. for i=0,20 do
  1416. swait(15)
  1417. local range = 1500
  1418. local p = Instance.new("Part")
  1419. p.Anchored = true
  1420. p.CanCollide = false
  1421. p.FormFactor = "Custom"
  1422. p.BrickColor = BrickColor.new("Royal purple")
  1423. p.Parent = workspace
  1424. p.Name="Effect"
  1425. p.CFrame=cf(pos)
  1426. local m = Instance.new("SpecialMesh",p)
  1427. m.MeshId = "rbxassetid://3270017"
  1428. local estimateSurvival = math.floor(range/30) * 0.03
  1429. game:GetService("Debris"):AddItem(p,estimateSurvival)
  1430. Spawn(function ()
  1431. for i = 1,range,30 do
  1432. p.Transparency = 1-math.min(0.5,3-(i/500))
  1433. m.Scale = Vector3.new(i,i,i*0.5)
  1434. p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
  1435. wait()
  1436. end
  1437. p:Destroy()
  1438. end)
  1439. end
  1440. end))
  1441. MagicCylinder(BrickColor.new("Royal purple"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01)
  1442. for i=1,2 do
  1443. end
  1444. for i=1,5 do
  1445. tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0)
  1446. end
  1447. for i=0,5 do
  1448. tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0)
  1449. end
  1450. local ref=ppart(3,workspace,0,1,BrickColor.new("Royal purple"),"Effect",vt())
  1451. ref.CFrame=cf(pos)
  1452. coroutine.resume(coroutine.create(function(Part)
  1453. wait(1)
  1454. Part.Parent=nil
  1455. end),ref)
  1456. MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
  1457. if hit~=nil then
  1458. Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
  1459. end
  1460. local n=2
  1461. MagicWave(BrickColor.new("Royal purple"),cf(pos)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
  1462. swait(75)
  1463. Humanoid.WalkSpeed=16
  1464. attack=false
  1465. end
  1466.  
  1467. attacktype=1
  1468. mouse.Button1Down:connect(function()
  1469. if attacktype==1 and attack==false then
  1470. attacktype=2
  1471. attackone()
  1472. elseif attacktype==2 and attack==false then
  1473. attacktype=3
  1474. attacktwo()
  1475. elseif attacktype==3 and attack==false then
  1476. attacktype=4
  1477. attackthree()
  1478. elseif attacktype==4 and attack==false then
  1479. attacktype=1
  1480. attackfour()
  1481. end
  1482. end)
  1483.  
  1484. mouse.KeyDown:connect(function(k)
  1485. k=k:lower()
  1486. if attack == false and k == 'e' then
  1487. LeviterGlomus()
  1488. ChargeBall(efprt,100)
  1489. end
  1490. if attack == false and k == 'q' then
  1491. LustrisFulgo()
  1492. end
  1493. if attack == false and k == 'f' and deeznuts==false then
  1494. deeznuts=true
  1495. SolSiderea()
  1496. deeznuts=false
  1497. end
  1498. if attack == false and k == 'r' and cooldown==false then
  1499. cooldown=true
  1500. PortalStorm()
  1501. cooldown=false
  1502. end
  1503. end)
  1504.  
  1505.  
  1506. local sine = 0
  1507. local change = 1
  1508. local val = 0
  1509.  
  1510. while true do
  1511. swait()
  1512. sine = sine + change
  1513. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1514. local velderp=RootPart.Velocity.y
  1515. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1516. if equipped==true or equipped==false then
  1517. if attack==false then
  1518. idle=idle+1
  1519. else
  1520. idle=0
  1521. end
  1522. if idle>=500 then
  1523. if attack==false then
  1524. end
  1525. end
  1526. if RootPart.Velocity.y > 1 and hitfloor==nil then
  1527. Anim="Jump"
  1528. if attack==false then
  1529. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1530. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1531. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
  1532. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
  1533. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1534. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1535. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1536. end
  1537. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  1538. Anim="Fall"
  1539. if attack==false then
  1540. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1541. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
  1542. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  1543. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  1544. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1545. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1546. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
  1547. end
  1548. elseif torvel<1 and hitfloor~=nil then
  1549. Anim="Idle"
  1550. if attack==false then
  1551. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
  1552. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
  1553. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
  1554. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  1555. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
  1556. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
  1557. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
  1558. end
  1559. elseif torvel>2 and hitfloor~=nil then
  1560. Anim="Walk"
  1561. if attack==false then
  1562. change=3
  1563. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
  1564. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
  1565. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
  1566. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
  1567. RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
  1568. LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
  1569. handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1570. end
  1571. end
  1572. end
  1573. if #Effects>0 then
  1574. for e=1,#Effects do
  1575. if Effects[e]~=nil then
  1576. local Thing=Effects[e]
  1577. if Thing~=nil then
  1578. local Part=Thing[1]
  1579. local Mode=Thing[2]
  1580. local Delay=Thing[3]
  1581. local IncX=Thing[4]
  1582. local IncY=Thing[5]
  1583. local IncZ=Thing[6]
  1584. if Thing[1].Transparency<=1 then
  1585. if Thing[2]=="Block1" then
  1586. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1587. Mesh=Thing[1].Mesh
  1588. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1589. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1590. elseif Thing[2]=="Cylinder" then
  1591. Mesh=Thing[1].Mesh
  1592. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1593. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1594. elseif Thing[2]=="Blood" then
  1595. Mesh=Thing[7]
  1596. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  1597. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1598. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1599. elseif Thing[2]=="Elec" then
  1600. Mesh=Thing[1].Mesh
  1601. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  1602. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1603. elseif Thing[2]=="Disappear" then
  1604. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1605. end
  1606. else
  1607. Part.Parent=nil
  1608. table.remove(Effects,e)
  1609. end
  1610. end
  1611. end
  1612. end
  1613. end
  1614. end
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