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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("ARE U FUCKING DUMB ITS h/ dumbass") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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do print("the c00l sky never makes a bad look am i right?- coldas")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
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-----script By NewBleuguy On Youtube--------
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function sandbox(var,func)
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	local env = getfenv(func)
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	local newenv = setmetatable({},{
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		__index = function(self,k)
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			if k=="script" then
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				return var
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			else
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				return env[k]
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			end
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		end,
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	})
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	setfenv(func,newenv)
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	return func
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end
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cors = {}
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mas = Instance.new("Model",game:GetService("Lighting"))
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Model0 = Instance.new("Model")
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Part1 = Instance.new("Part")
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SpecialMesh2 = Instance.new("SpecialMesh")
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Script3 = Instance.new("Script")
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Weld4 = Instance.new("Weld")
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Script5 = Instance.new("Script")
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Sound6 = Instance.new("Sound")
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Sound7 = Instance.new("Sound")
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Sound8 = Instance.new("Sound")
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Script9 = Instance.new("Script")
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Sound10 = Instance.new("Sound")
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Script11 = Instance.new("Script")
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Sound12 = Instance.new("Sound")
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Sound13 = Instance.new("Sound")
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Sound14 = Instance.new("Sound")
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Model0.Name = "Advanced Thunderstorm Simulator"
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Model0.Parent = mas
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Part1.Name = "Head"
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Part1.Parent = Model0
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Part1.BrickColor = BrickColor.new("Dark stone grey")
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Part1.Rotation = Vector3.new(0, -90, 0)
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Part1.Anchored = true
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Part1.Locked = true
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Part1.Size = Vector3.new(2, 1.20000005, 2)
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Part1.CFrame = CFrame.new(-8, 0.600001991, -12, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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Part1.BottomSurface = Enum.SurfaceType.Smooth
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Part1.TopSurface = Enum.SurfaceType.Smooth
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Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
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Part1.Position = Vector3.new(-8, 0.600001991, -12)
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Part1.Orientation = Vector3.new(0, -90, 0)
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Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
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SpecialMesh2.Parent = Part1
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SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=1527559"
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SpecialMesh2.Scale = Vector3.new(-3500, -3500, -3500)
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SpecialMesh2.TextureId = "http://www.roblox.com/asset/?id=1529460"
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SpecialMesh2.MeshType = Enum.MeshType.FileMesh
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SpecialMesh2.Scale = Vector3.new(-3500, -3500, -3500)
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Script3.Name = "Spin"
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Script3.Parent = Part1
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table.insert(cors,sandbox(Script3,function()
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-- This script rotates the storm meaning NO BREAKING like other stormclouds -Rayblon
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while true do --Infinite loop
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wait() --Needed or the game will crash! Put any number (in seconds) in between the ()'s
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script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) --Rotates the brick. Change the numbers for how fast/slow the brick rotates.
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--(continued from last line) The higher, the slower. The lower, the faster. Change the 0's to "math.pi/number." Make sure the number ISN'T 0!
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end --Ends the "while true do"
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end))
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Weld4.Parent = Script3
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Script5.Name = "Rayblons Rain Simulator"
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Script5.Parent = Model0
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table.insert(cors,sandbox(Script5,function()
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while true do
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wait() -- Lets the computer know that it can take it's time.
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script.Rain1:Play()
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wait(4)
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script.Rain2:play()
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wait(3)
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script.Rain3:play()
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wait(3)
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end
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end))
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Sound6.Name = "Rain3"
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Sound6.Parent = Script5
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Sound6.Pitch = 0.5
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Sound6.SoundId = "http://www.roblox.com/asset/?id=11387922"
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Sound6.Volume = 1
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Sound7.Name = "Rain2"
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Sound7.Parent = Script5
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Sound7.Pitch = 0.60000002384186
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Sound7.SoundId = "http://www.roblox.com/asset/?id=11387922"
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Sound7.Volume = 1
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Sound8.Name = "Rain1"
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Sound8.Parent = Script5
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Sound8.Pitch = 0.64999997615814
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Sound8.SoundId = "http://www.roblox.com/asset/?id=11387922"
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Sound8.Volume = 1
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Script9.Name = "Lightning/Thunder"
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Script9.Parent = Model0
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table.insert(cors,sandbox(Script9,function()
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while true do
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game.Lighting.Brightness = 0
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wait(0)
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game.Lighting.Brightness = 9999999 -- This is the flash from the lightning.
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wait(0)
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game.Lighting.Brightness = 0 -- this makes it dark during the lightning flashes!
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wait(0)
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game.Lighting.Brightness = 9999999
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wait(0) --this is the wait between the flashes and darkness.
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game.Lighting.Brightness = 0
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wait(0)
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game.Lighting.Brightness = 9999999
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wait(0)
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game.Lighting.Brightness = 0
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wait(7) -- How long it takes for the thunder to sound.
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script.Sound:Play()
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print("BOOM!!")
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wait(5) -- The wait between the thunder and next lightning strike
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game.Lighting.Brightness = 0
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wait(0)
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game.Lighting.Brightness = 9999999
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wait(0)
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game.Lighting.Brightness = 0
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wait(0)
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game.Lighting.Brightness = 9999999
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wait(0)
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game.Lighting.Brightness = 0
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wait(0)
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game.Lighting.Brightness = 9999999
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wait(0)
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game.Lighting.Brightness = 0
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wait(10)
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script.Sound:Play()
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print("BOOM!!")
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wait(20)
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game.Lighting.Brightness = 0
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wait(0)
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game.Lighting.Brightness = 9999999
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wait(0)
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game.Lighting.Brightness = 0
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wait(0)
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game.Lighting.Brightness = 9999999
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wait(0)
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game.Lighting.Brightness = 0
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wait(0)
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game.Lighting.Brightness = 9999999
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wait(0)
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game.Lighting.Brightness = 0
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wait(7)
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script.Sound:Play()
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print("BOOM!!")
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wait(5)
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game.Lighting.Brightness = 0
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wait(0)
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game.Lighting.Brightness = 9999999
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wait(0)
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game.Lighting.Brightness = 0
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wait(0)
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game.Lighting.Brightness = 9999999
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wait(0)
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game.Lighting.Brightness = 0
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wait(0)
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game.Lighting.Brightness = 9999999
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wait(0)
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game.Lighting.Brightness = 0
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wait(1)
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script.Sound:Play()
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print("BOOM!!")
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wait(0)
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game.Lighting.Brightness = 0
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wait(0)
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game.Lighting.Brightness = 9999999
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wait(0)
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game.Lighting.Brightness = 0
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wait(0)
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game.Lighting.Brightness = 9999999
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wait(0)
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game.Lighting.Brightness = 0
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wait(0)
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game.Lighting.Brightness = 9999999
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wait(0)
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game.Lighting.Brightness = 0
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wait(1)
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script.Sound:Play()
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print("BOOM!!")
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wait(0)
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game.Lighting.Brightness = 0
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wait(0)
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game.Lighting.Brightness = 9999999
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wait(0)
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game.Lighting.Brightness = 0
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wait(0)
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game.Lighting.Brightness = 9999999
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wait(0)
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game.Lighting.Brightness = 0
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wait(0)
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game.Lighting.Brightness = 9999999
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wait(0)
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game.Lighting.Brightness = 0
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wait(1)
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script.Sound:Play()
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print("BOOM!!")
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wait(0)
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game.Lighting.Brightness = 0
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wait(0)
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game.Lighting.Brightness = 9999999
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wait(0)
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game.Lighting.Brightness = 0
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wait(0)
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game.Lighting.Brightness = 9999999
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wait(0)
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game.Lighting.Brightness = 0
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wait(0)
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game.Lighting.Brightness = 9999999
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wait(0)
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game.Lighting.Brightness = 0
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wait(7)
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script.Sound:Play()
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print("BOOM!!")
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wait(5)
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end -- This ends the script
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end))
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Sound10.Parent = Script9
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Sound10.Pitch = 0.5
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Sound10.SoundId = "http://www.roblox.com/asset/?id=12222030"
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Sound10.Volume = 1
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Script11.Name = "Rayblons Wind Simulator"
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Script11.Parent = Model0
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table.insert(cors,sandbox(Script11,function()
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while true do
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wait() -- Lets the computer know that it can take it's time.
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script.Rain1:Play()
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wait(2)
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script.Rain2:play()
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wait(2)
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script.Rain3:play()
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wait(2)
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end
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end))
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Sound12.Name = "Rain3"
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Sound12.Parent = Script11
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Sound12.Pitch = 0.25
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Sound12.SoundId = "http://www.roblox.com/asset/?id=18435238"
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Sound12.Volume = 0.30000001192093
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Sound13.Name = "Rain2"
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Sound13.Parent = Script11
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Sound13.Pitch = 0.40000000596046
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Sound13.SoundId = "http://www.roblox.com/asset/?id=18435238"
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Sound13.Volume = 0.40000000596046
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Sound14.Name = "Rain1"
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Sound14.Parent = Script11
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Sound14.Pitch = 0.30000001192093
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Sound14.SoundId = "http://www.roblox.com/asset/?id=18435238"
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Sound14.Volume = 0.20000000298023
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for i,v in pairs(mas:GetChildren()) do
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	v.Parent = workspace
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	pcall(function() v:MakeJoints() end)
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end
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mas:Destroy()
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for i,v in pairs(cors) do
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	spawn(function()
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		pcall(v)
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	end)
272
end