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Destroyer_again2

T0rnado?

Feb 9th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("ARE U FUCKING DUMB ITS h/ dumbass") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("the c00l sky never makes a bad look am i right?- coldas")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. -----script By NewBleuguy On Youtube--------
  7. function sandbox(var,func)
  8. local env = getfenv(func)
  9. local newenv = setmetatable({},{
  10. __index = function(self,k)
  11. if k=="script" then
  12. return var
  13. else
  14. return env[k]
  15. end
  16. end,
  17. })
  18. setfenv(func,newenv)
  19. return func
  20. end
  21. cors = {}
  22. mas = Instance.new("Model",game:GetService("Lighting"))
  23. Model0 = Instance.new("Model")
  24. Part1 = Instance.new("Part")
  25. SpecialMesh2 = Instance.new("SpecialMesh")
  26. Script3 = Instance.new("Script")
  27. Weld4 = Instance.new("Weld")
  28. Script5 = Instance.new("Script")
  29. Sound6 = Instance.new("Sound")
  30. Sound7 = Instance.new("Sound")
  31. Sound8 = Instance.new("Sound")
  32. Script9 = Instance.new("Script")
  33. Sound10 = Instance.new("Sound")
  34. Script11 = Instance.new("Script")
  35. Sound12 = Instance.new("Sound")
  36. Sound13 = Instance.new("Sound")
  37. Sound14 = Instance.new("Sound")
  38. Model0.Name = "Advanced Thunderstorm Simulator"
  39. Model0.Parent = mas
  40. Part1.Name = "Head"
  41. Part1.Parent = Model0
  42. Part1.BrickColor = BrickColor.new("Dark stone grey")
  43. Part1.Rotation = Vector3.new(0, -90, 0)
  44. Part1.Anchored = true
  45. Part1.Locked = true
  46. Part1.Size = Vector3.new(2, 1.20000005, 2)
  47. Part1.CFrame = CFrame.new(-8, 0.600001991, -12, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  48. Part1.BottomSurface = Enum.SurfaceType.Smooth
  49. Part1.TopSurface = Enum.SurfaceType.Smooth
  50. Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
  51. Part1.Position = Vector3.new(-8, 0.600001991, -12)
  52. Part1.Orientation = Vector3.new(0, -90, 0)
  53. Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
  54. SpecialMesh2.Parent = Part1
  55. SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=1527559"
  56. SpecialMesh2.Scale = Vector3.new(-3500, -3500, -3500)
  57. SpecialMesh2.TextureId = "http://www.roblox.com/asset/?id=1529460"
  58. SpecialMesh2.MeshType = Enum.MeshType.FileMesh
  59. SpecialMesh2.Scale = Vector3.new(-3500, -3500, -3500)
  60. Script3.Name = "Spin"
  61. Script3.Parent = Part1
  62. table.insert(cors,sandbox(Script3,function()
  63. -- This script rotates the storm meaning NO BREAKING like other stormclouds -Rayblon
  64. while true do --Infinite loop
  65. wait() --Needed or the game will crash! Put any number (in seconds) in between the ()'s
  66. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) --Rotates the brick. Change the numbers for how fast/slow the brick rotates.
  67. --(continued from last line) The higher, the slower. The lower, the faster. Change the 0's to "math.pi/number." Make sure the number ISN'T 0!
  68. end --Ends the "while true do"
  69.  
  70. end))
  71. Weld4.Parent = Script3
  72. Script5.Name = "Rayblons Rain Simulator"
  73. Script5.Parent = Model0
  74. table.insert(cors,sandbox(Script5,function()
  75. while true do
  76. wait() -- Lets the computer know that it can take it's time.
  77. script.Rain1:Play()
  78. wait(4)
  79. script.Rain2:play()
  80. wait(3)
  81. script.Rain3:play()
  82. wait(3)
  83.  
  84.  
  85. end
  86.  
  87. end))
  88. Sound6.Name = "Rain3"
  89. Sound6.Parent = Script5
  90. Sound6.Pitch = 0.5
  91. Sound6.SoundId = "http://www.roblox.com/asset/?id=11387922"
  92. Sound6.Volume = 1
  93. Sound7.Name = "Rain2"
  94. Sound7.Parent = Script5
  95. Sound7.Pitch = 0.60000002384186
  96. Sound7.SoundId = "http://www.roblox.com/asset/?id=11387922"
  97. Sound7.Volume = 1
  98. Sound8.Name = "Rain1"
  99. Sound8.Parent = Script5
  100. Sound8.Pitch = 0.64999997615814
  101. Sound8.SoundId = "http://www.roblox.com/asset/?id=11387922"
  102. Sound8.Volume = 1
  103. Script9.Name = "Lightning/Thunder"
  104. Script9.Parent = Model0
  105. table.insert(cors,sandbox(Script9,function()
  106. while true do
  107. game.Lighting.Brightness = 0
  108. wait(0)
  109. game.Lighting.Brightness = 9999999 -- This is the flash from the lightning.
  110. wait(0)
  111. game.Lighting.Brightness = 0 -- this makes it dark during the lightning flashes!
  112. wait(0)
  113. game.Lighting.Brightness = 9999999
  114. wait(0) --this is the wait between the flashes and darkness.
  115. game.Lighting.Brightness = 0
  116. wait(0)
  117. game.Lighting.Brightness = 9999999
  118. wait(0)
  119. game.Lighting.Brightness = 0
  120. wait(7) -- How long it takes for the thunder to sound.
  121. script.Sound:Play()
  122. print("BOOM!!")
  123. wait(5) -- The wait between the thunder and next lightning strike
  124. game.Lighting.Brightness = 0
  125. wait(0)
  126. game.Lighting.Brightness = 9999999
  127. wait(0)
  128. game.Lighting.Brightness = 0
  129. wait(0)
  130. game.Lighting.Brightness = 9999999
  131. wait(0)
  132. game.Lighting.Brightness = 0
  133. wait(0)
  134. game.Lighting.Brightness = 9999999
  135. wait(0)
  136. game.Lighting.Brightness = 0
  137. wait(10)
  138. script.Sound:Play()
  139. print("BOOM!!")
  140. wait(20)
  141. game.Lighting.Brightness = 0
  142. wait(0)
  143. game.Lighting.Brightness = 9999999
  144. wait(0)
  145. game.Lighting.Brightness = 0
  146. wait(0)
  147. game.Lighting.Brightness = 9999999
  148. wait(0)
  149. game.Lighting.Brightness = 0
  150. wait(0)
  151. game.Lighting.Brightness = 9999999
  152. wait(0)
  153. game.Lighting.Brightness = 0
  154. wait(7)
  155. script.Sound:Play()
  156. print("BOOM!!")
  157. wait(5)
  158. game.Lighting.Brightness = 0
  159. wait(0)
  160. game.Lighting.Brightness = 9999999
  161. wait(0)
  162. game.Lighting.Brightness = 0
  163. wait(0)
  164. game.Lighting.Brightness = 9999999
  165. wait(0)
  166. game.Lighting.Brightness = 0
  167. wait(0)
  168. game.Lighting.Brightness = 9999999
  169. wait(0)
  170. game.Lighting.Brightness = 0
  171. wait(1)
  172. script.Sound:Play()
  173. print("BOOM!!")
  174. wait(0)
  175. game.Lighting.Brightness = 0
  176. wait(0)
  177. game.Lighting.Brightness = 9999999
  178. wait(0)
  179. game.Lighting.Brightness = 0
  180. wait(0)
  181. game.Lighting.Brightness = 9999999
  182. wait(0)
  183. game.Lighting.Brightness = 0
  184. wait(0)
  185. game.Lighting.Brightness = 9999999
  186. wait(0)
  187. game.Lighting.Brightness = 0
  188. wait(1)
  189. script.Sound:Play()
  190. print("BOOM!!")
  191. wait(0)
  192. game.Lighting.Brightness = 0
  193. wait(0)
  194. game.Lighting.Brightness = 9999999
  195. wait(0)
  196. game.Lighting.Brightness = 0
  197. wait(0)
  198. game.Lighting.Brightness = 9999999
  199. wait(0)
  200. game.Lighting.Brightness = 0
  201. wait(0)
  202. game.Lighting.Brightness = 9999999
  203. wait(0)
  204. game.Lighting.Brightness = 0
  205. wait(1)
  206. script.Sound:Play()
  207. print("BOOM!!")
  208. wait(0)
  209. game.Lighting.Brightness = 0
  210. wait(0)
  211. game.Lighting.Brightness = 9999999
  212. wait(0)
  213. game.Lighting.Brightness = 0
  214. wait(0)
  215. game.Lighting.Brightness = 9999999
  216. wait(0)
  217. game.Lighting.Brightness = 0
  218. wait(0)
  219. game.Lighting.Brightness = 9999999
  220. wait(0)
  221. game.Lighting.Brightness = 0
  222. wait(7)
  223. script.Sound:Play()
  224. print("BOOM!!")
  225. wait(5)
  226. end -- This ends the script
  227. end))
  228. Sound10.Parent = Script9
  229. Sound10.Pitch = 0.5
  230. Sound10.SoundId = "http://www.roblox.com/asset/?id=12222030"
  231. Sound10.Volume = 1
  232. Script11.Name = "Rayblons Wind Simulator"
  233. Script11.Parent = Model0
  234. table.insert(cors,sandbox(Script11,function()
  235. while true do
  236. wait() -- Lets the computer know that it can take it's time.
  237. script.Rain1:Play()
  238. wait(2)
  239. script.Rain2:play()
  240. wait(2)
  241. script.Rain3:play()
  242. wait(2)
  243.  
  244.  
  245. end
  246.  
  247. end))
  248. Sound12.Name = "Rain3"
  249. Sound12.Parent = Script11
  250. Sound12.Pitch = 0.25
  251. Sound12.SoundId = "http://www.roblox.com/asset/?id=18435238"
  252. Sound12.Volume = 0.30000001192093
  253. Sound13.Name = "Rain2"
  254. Sound13.Parent = Script11
  255. Sound13.Pitch = 0.40000000596046
  256. Sound13.SoundId = "http://www.roblox.com/asset/?id=18435238"
  257. Sound13.Volume = 0.40000000596046
  258. Sound14.Name = "Rain1"
  259. Sound14.Parent = Script11
  260. Sound14.Pitch = 0.30000001192093
  261. Sound14.SoundId = "http://www.roblox.com/asset/?id=18435238"
  262. Sound14.Volume = 0.20000000298023
  263. for i,v in pairs(mas:GetChildren()) do
  264. v.Parent = workspace
  265. pcall(function() v:MakeJoints() end)
  266. end
  267. mas:Destroy()
  268. for i,v in pairs(cors) do
  269. spawn(function()
  270. pcall(v)
  271. end)
  272. end
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