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print("dem shoes are ere")
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Instance.new("ForceField", game.Players.LocalPlayer.Character). Visible = false
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local char=p.Character
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player = game.Players.LocalPlayer
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script.Parent=char 
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local torso=char.Torso
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local hed=char.Head
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local larm=char:FindFirstChild("Left Arm")
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local rarm=char:FindFirstChild("Right Arm")
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local lleg=char:FindFirstChild("Left Leg")
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local rleg=char:FindFirstChild("Right Leg") 
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local Torso=char:FindFirstChild("Torso") 
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local hum=char.Humanoid
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local cam=workspace.CurrentCamera
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local root=char.HumanoidRootPart
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local hb=game:service("RunService").Heartbeat
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local rs=game:service("RunService").Stepped
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hum.MaxHealth=math.huge
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hum.Health=hum.MaxHealth
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local pgui=Instance.new("ScreenGui",p.PlayerGui)
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random={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
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local color = "Really black"
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local hair2 = Instance.new("Part",char)
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hair2.Material="Plastic"
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hair2.CanCollide=false
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hair2.Size=Vector3.new(1.1, 1.1, 1.1)
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hair2.Size=Vector3.new(1.1, 2.1, 1.1)
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hair2.Transparency=0.2
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local msh = Instance.new("BlockMesh",hair2)
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local w = Instance.new("Weld",hair2)
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w.Part1=hair2
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w.Part0=lleg
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w.C0=CFrame.new(0,-.5,0)
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w.C0=CFrame.new(0,-0,0)
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local hair3 = Instance.new("Part",char)
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hair3.Material="Plastic"
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hair3.Size=Vector3.new(1.1, 1.1, 1.1)
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hair3.Size=Vector3.new(1.1, 2.1, 1.1)
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hair3.Transparency=0.2
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local msh = Instance.new("BlockMesh",hair3)
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local w = Instance.new("Weld",hair3)
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w.Part1=hair3
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w.C0=CFrame.new(0,-.5,0)
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w.C0=CFrame.new(0,0,0)
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local hair4 = Instance.new("Part",char)
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hair4.Material="Plastic"
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hair4.CanCollide=false
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hair4.Size=Vector3.new(1.1, 2.1, 1.1)
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hair4.Transparency=0.2
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local msh = Instance.new("BlockMesh",hair4)
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local w = Instance.new("Weld",hair4)
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w.Part1=hair4
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w.Part0=rarm
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w.C0=CFrame.new(0,0,0)
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local hair5 = Instance.new("Part",char)
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hair5.Material="Plastic"
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hair5.CanCollide=false
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hair5.Size=Vector3.new(1.1, 2.1, 1.1)
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hair5.Transparency=0.2
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local msh = Instance.new("BlockMesh",hair5)
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local w = Instance.new("Weld",hair5)
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w.Part1=hair5
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w.Part0=larm
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w.C0=CFrame.new(0,0,0)
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local hair6 = Instance.new("Part",char)
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hair6.Material="Plastic"
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hair6.CanCollide=false
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hair6.Size=Vector3.new(2.1, 2.1, 2.1)
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hair6.Transparency=0.2
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local msh = Instance.new("BlockMesh",hair6)
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local w = Instance.new("Weld",hair6)
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w.Part1=hair6
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w.Part0=Torso
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w.C0=CFrame.new(0,0,0)
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local wing = Instance.new("Part",char)
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local spotlight3 = Instance.new("PointLight", wing)
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spotlight3.Shadows = true
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spotlight3.Brightness = math.huge
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wing.Material="Plastic"
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wing.CanCollide=false
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wing.Size=Vector3.new(1.1, 1.1, 1.1)
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wing.Transparency=0.2
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local msh = Instance.new("SpecialMesh",wing)
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msh.MeshId="rbxassetid://15392960"
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msh.Scale=Vector3.new(0.45, 0.45, 0.45)
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local w = Instance.new("Weld",hair2)
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w.Part1=wing
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w.Part0=lleg
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w.C0=CFrame.new(0,-.4,0.3)
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local wing2 = Instance.new("Part",char)
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local spotlight2 = Instance.new("PointLight", wing2)
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spotlight2.Shadows = true
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spotlight2.Color = Color3.new(111111, 11111, 1111)
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spotlight2.Brightness = math.huge
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wing2.Material="Plastic"
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wing2.CanCollide=false
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wing2.Size=Vector3.new(1.1, 1.1, 1.1)
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wing2.Transparency=0.2
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local msh = Instance.new("SpecialMesh",wing2)
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msh.MeshId="rbxassetid://15392960"
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msh.Scale=Vector3.new(0.45, 0.45, 0.45)
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local w = Instance.new("Weld",hair2)
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w.Part1=wing2
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w.Part0=rleg
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w.C0=CFrame.new(0,-.4,0.3)
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do
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    local filteredMessages = { ['____'] = '___' };
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    local onPropertyChanged = function (obj)  
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        if (obj:isDescendantOf (workspace)) then  
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            local objText = obj.Text;
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bbg.StudsOffset = Vector3.new(0,3,0)
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            if (objText ~= '___' and objText:find '(%S)') then
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                if (filteredMessages [objText] and filteredMessages [objText] ~= objText) then
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                    obj.Text = filteredMessages [objText];
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                elseif (not filteredMessages [objText]) then
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                    obj.Text = '___';
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                    local filtered = game:service 'Chat':FilterStringForBroadcast (objText, game:service 'Players'.localPlayer);
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                    filteredMessages [objText] = filtered;
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                    filteredMessages [filtered] = filtered;
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                    obj.Text = filtered;
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                end;
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            end;
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        end;
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    end;
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    local newInstance = Instance.new;
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    Instance = {
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        new = function (class, parent)
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            local obj = newInstance (class, parent);
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            if (pcall (function()return obj.Text;end)) then
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                obj:getPropertyChangedSignal ('Parent'):connect (function () onPropertyChanged (obj) end);
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                obj:getPropertyChangedSignal ('Text'):connect (function() onPropertyChanged (obj) end);
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            end;
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            return obj;
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        end;
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    };
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end;
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	wait(3)
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mouse = plr:GetMouse()
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part = nil
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bp = nil
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particles = nil
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base = Instance.new("ScreenGui",plr.PlayerGui)
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bbg = Instance.new("BillboardGui",plr.Character.Head)
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bbg.Size = UDim2.new(0,200,0,50)
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bbg.StudsOffset = Vector3.new(0,3,3)
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bbgTl = Instance.new("TextLabel",bbg)
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bbgTl.BackgroundTransparency = 1
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bbgTl.Size = UDim2.new(10,0,1,0)
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bbgTl.Position = UDim2.new(-4.5,0,0,0)
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bbgTl.Font = "Fantasy"
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bbgTl.Text = " "
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bbgTl.TextSize = 25
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bbgTl.TextStrokeColor3 = Color3.new(0,0,0)
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bbgTl.TextStrokeTransparency = 0
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bbgTl.TextWrapped = true
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plr.Chatted:connect(function(msg)
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	bbgTl.Text = msg
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	wait(5)
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	if bbgTl.Text == msg then
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		bbgTl.Text = " "
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while true do 
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bbgTl.TextColor3 = Color3.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random())
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wait(3)
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end
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	end
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end)
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while true do
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	hair2.BrickColor = BrickColor.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random())
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	hair3.BrickColor = BrickColor.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random())
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	spotlight2.Color = Color3.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random())
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	spotlight3.Color = Color3.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random())
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	wait()
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end