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- print("dem shoes are ere")
- local p=game:service("Players").LocalPlayer
- Instance.new("ForceField", game.Players.LocalPlayer.Character). Visible = false
- local char=p.Character
- player = game.Players.LocalPlayer
- script.Parent=char
- local torso=char.Torso
- local hed=char.Head
- local larm=char:FindFirstChild("Left Arm")
- local rarm=char:FindFirstChild("Right Arm")
- local lleg=char:FindFirstChild("Left Leg")
- local rleg=char:FindFirstChild("Right Leg")
- local hum=char.Humanoid
- local cam=workspace.CurrentCamera
- local root=char.HumanoidRootPart
- local hb=game:service("RunService").Heartbeat
- local rs=game:service("RunService").Stepped
- hum.MaxHealth=math.huge
- hum.Health=hum.MaxHealth
- local pgui=Instance.new("ScreenGui",p.PlayerGui)
- random={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
- local color = "Really black"
- local hair2 = Instance.new("Part",char)
- hair2.Material="Plastic"
- hair2.CanCollide=false
- hair2.Size=Vector3.new(1.1, 1.1, 1.1)
- hair2.Transparency=0.2
- local msh = Instance.new("BlockMesh",hair2)
- local w = Instance.new("Weld",hair2)
- w.Part1=hair2
- w.Part0=lleg
- w.C0=CFrame.new(0,-.5,0)
- local hair3 = Instance.new("Part",char)
- hair3.Material="Plastic"
- hair3.CanCollide=false
- hair3.Size=Vector3.new(1.1, 1.1, 1.1)
- hair3.Transparency=0.2
- local msh = Instance.new("BlockMesh",hair3)
- local w = Instance.new("Weld",hair3)
- w.Part1=hair3
- w.Part0=rleg
- w.C0=CFrame.new(0,-.5,0)
- local wing = Instance.new("Part",char)
- local spotlight3 = Instance.new("PointLight", wing)
- spotlight3.Shadows = true
- spotlight3.Brightness = math.huge
- wing.Material="Plastic"
- wing.CanCollide=false
- wing.Size=Vector3.new(1.1, 1.1, 1.1)
- wing.Transparency=0.2
- local msh = Instance.new("SpecialMesh",wing)
- msh.MeshId="rbxassetid://15392960"
- msh.Scale=Vector3.new(0.45, 0.45, 0.45)
- local w = Instance.new("Weld",hair2)
- w.Part1=wing
- w.Part0=lleg
- w.C0=CFrame.new(0,-.4,0.3)
- local wing2 = Instance.new("Part",char)
- local spotlight2 = Instance.new("PointLight", wing2)
- spotlight2.Shadows = true
- spotlight2.Color = Color3.new(111111, 11111, 1111)
- spotlight2.Brightness = math.huge
- wing2.Material="Plastic"
- wing2.CanCollide=false
- wing2.Size=Vector3.new(1.1, 1.1, 1.1)
- wing2.Transparency=0.2
- local msh = Instance.new("SpecialMesh",wing2)
- msh.MeshId="rbxassetid://15392960"
- msh.Scale=Vector3.new(0.45, 0.45, 0.45)
- local w = Instance.new("Weld",hair2)
- w.Part1=wing2
- w.Part0=rleg
- w.C0=CFrame.new(0,-.4,0.3)
- do
- local filteredMessages = { ['____'] = '___' };
- local onPropertyChanged = function (obj)
- if (obj:isDescendantOf (workspace)) then
- local objText = obj.Text;
- if (objText ~= '___' and objText:find '(%S)') then
- if (filteredMessages [objText] and filteredMessages [objText] ~= objText) then
- obj.Text = filteredMessages [objText];
- elseif (not filteredMessages [objText]) then
- obj.Text = '___';
- local filtered = game:service 'Chat':FilterStringForBroadcast (objText, game:service 'Players'.localPlayer);
- filteredMessages [objText] = filtered;
- filteredMessages [filtered] = filtered;
- obj.Text = filtered;
- end;
- end;
- end;
- end;
- local newInstance = Instance.new;
- Instance = {
- new = function (class, parent)
- local obj = newInstance (class, parent);
- if (pcall (function()return obj.Text;end)) then
- obj:getPropertyChangedSignal ('Parent'):connect (function () onPropertyChanged (obj) end);
- obj:getPropertyChangedSignal ('Text'):connect (function() onPropertyChanged (obj) end);
- end;
- return obj;
- end;
- };
- end;
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- part = nil
- bp = nil
- particles = nil
- base = Instance.new("ScreenGui",plr.PlayerGui)
- bbg = Instance.new("BillboardGui",plr.Character.Head)
- bbg.Size = UDim2.new(0,200,0,50)
- bbg.StudsOffset = Vector3.new(0,3,0)
- bbgTl = Instance.new("TextLabel",bbg)
- bbgTl.BackgroundTransparency = 1
- bbgTl.Size = UDim2.new(10,0,1,0)
- bbgTl.Position = UDim2.new(-4.5,0,0,0)
- bbgTl.Font = "Fantasy"
- bbgTl.Text = " "
- bbgTl.TextSize = 25
- bbgTl.TextStrokeColor3 = Color3.new(0,0,0)
- bbgTl.TextStrokeTransparency = 0
- bbgTl.TextWrapped = true
- plr.Chatted:connect(function(msg)
- bbgTl.Text = msg
- wait(5)
- if bbgTl.Text == msg then
- bbgTl.Text = " "
- while true do
- bbgTl.TextColor3 = Color3.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random())
- wait(3)
- end
- end
- end)
- while true do
- hair2.BrickColor = BrickColor.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random())
- hair3.BrickColor = BrickColor.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random())
- spotlight2.Color = Color3.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random())
- spotlight3.Color = Color3.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random())
- wait(3)
- end
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