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1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
141 | ||
142 | --[[ | |
143 | ||
144 | CEIRIOS' SOUND VISUALIZER | |
145 | ||
146 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
147 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
148 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
149 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
150 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
151 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
152 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
153 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
154 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
155 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
156 | ||
157 | CEIRIOS' SOUND VISUALIZER | |
158 | ||
159 | There are several commands for this; | |
160 | Prefix - the symbol before saying a command, make sure it is 1 character long, the default is @. | |
161 | Color - the default color when the Rainbow command isn't active. | |
162 | Body - how high up or low the parts are from the HumanoidRootPart. | |
163 | Rainbow - depicts if the parts and pointlights are changing colors or not. | |
164 | Global - if the music is in the workspace or not. | |
165 | Angle - used to create shapes with the visualizer. | |
166 | Goal - [DON'T GO OVER 1 OR BELOW 0, IT'LL LAG THE GAME] how fast the parts reach their destination point. | |
167 | Split - another command to help create shapes with the visualizer. | |
168 | Parts - how many parts there're in the visualizer. | |
169 | Disp - how far away the parts are from the player. | |
170 | Power - how much the PlaybackLoudness is divided by. (depicts how long the parts get.) | |
171 | Material - the material of the parts. | |
172 | Play - changes the SoundId of the music, ex: Play 226205163 | |
173 | Don't forget the Prefix before Play. | |
174 | Pause - pauses the sound. | |
175 | Resume - resumes the sound. | |
176 | Tpos - how far it is into the sound. | |
177 | MaxDis - how far the sound reaches in distance. | |
178 | Emit - how far before the sound starts getting quiet. | |
179 | Vol - how loud the sound is. | |
180 | Pitch - defines the pitch of the sound. | |
181 | Follow - changes who the parts follow. | |
182 | Whitelist - allows other people to use the commands above, including this one. | |
183 | ||
184 | Made entirely by Ceirios. | |
185 | ||
186 | ||
187 | ||
188 | ||
189 | ||
190 | ||
191 | ||
192 | ||
193 | ||
194 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
195 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
196 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
197 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
198 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
199 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
200 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
201 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
202 | ||
203 | ]]-- | |
204 | ||
205 | local Follow='LocalPlayer' | |
206 | local Plr=game.Players[Follow] | |
207 | local Char=Plr.Character | |
208 | local RootPart=Char.HumanoidRootPart | |
209 | ||
210 | local Parts=Instance.new('Model') | |
211 | Parts.Parent=Char | |
212 | ||
213 | local Whitelist={} | |
214 | ||
215 | Whitelist[Plr.Name]={Name=Plr.Name,UserId=Plr.UserId} | |
216 | ||
217 | local Settings={ | |
218 | Prefix='@', | |
219 | Color='Light blue', | |
220 | Body=-3, | |
221 | Rainbow=false, | |
222 | Global=false, | |
223 | Angle=24, | |
224 | Goal=.15, | |
225 | Split=2, | |
226 | Parts=0, | |
227 | Disposition=4, | |
228 | Power=450, | |
229 | Material='Neon', | |
230 | Colors={ | |
231 | Color3.fromRGB(244,66,66), | |
232 | Color3.fromRGB(244,149,66), | |
233 | Color3.fromRGB(244,203,66), | |
234 | Color3.fromRGB(83,244,66), | |
235 | Color3.fromRGB(66,244,212), | |
236 | Color3.fromRGB(66,152,244), | |
237 | Color3.fromRGB(107,66,244), | |
238 | Color3.fromRGB(229,66,244) | |
239 | } | |
240 | } | |
241 | ||
242 | function Sound(Name,Looped,Pitch,Volume,ID,Parent) | |
243 | local Snd=Instance.new('Sound') | |
244 | Snd.Name=Name | |
245 | Snd.SoundId='rbxassetid://'..ID | |
246 | Snd.Looped=Looped | |
247 | Snd.PlaybackSpeed=Pitch | |
248 | Snd.Volume=Volume | |
249 | Snd.EmitterSize=10 | |
250 | Snd.MaxDistance=100 | |
251 | Snd.Parent=Parent | |
252 | ||
253 | return Snd | |
254 | end | |
255 | ||
256 | local Music=Sound('Music',true,1,1,0,RootPart) | |
257 | ||
258 | function Part(Num) | |
259 | Settings.Parts=Num | |
260 | ||
261 | for i,v in pairs(Parts:GetChildren()) do | |
262 | v:Destroy() | |
263 | end | |
264 | ||
265 | for i=1,Num do | |
266 | local P=Instance.new('Part') | |
267 | local Light=Instance.new('PointLight') | |
268 | Light.Brightness=10 | |
269 | Light.Range=10 | |
270 | Light.Parent=P | |
271 | P.BrickColor=BrickColor.new(Settings.Color) | |
272 | P.Transparency=0 | |
273 | P.Anchored=true | |
274 | P.CanCollide=false | |
275 | P.Material=Settings.Material | |
276 | P.Size=Vector3.new(.2,.2,.2) | |
277 | P.CFrame=CFrame.new(RootPart.CFrame.X,RootPart.CFrame.Y+Settings.Body,RootPart.CFrame.Z) | |
278 | P.Locked=true | |
279 | P.Parent=Parts | |
280 | end | |
281 | end | |
282 | ||
283 | Part(31) | |
284 | ||
285 | function ColorChange() | |
286 | while game:GetService'RunService'.RenderStepped:wait() do | |
287 | local Color=Settings.Colors[math.random(1,#Settings.Colors)] | |
288 | for i,v in pairs(Parts:GetChildren()) do | |
289 | v.Material=Settings.Material | |
290 | if Settings.Rainbow==false then | |
291 | v.BrickColor=BrickColor.new(Settings.Color) | |
292 | v.PointLight.Color=Color3.fromRGB(255,255,255) | |
293 | else | |
294 | v.BrickColor=BrickColor.new(Color) | |
295 | v.PointLight.Color=Color | |
296 | end | |
297 | end | |
298 | end | |
299 | end | |
300 | ||
301 | local Rad=0 | |
302 | ||
303 | function Rot() | |
304 | while game:GetService'RunService'.RenderStepped:wait() do | |
305 | Rad=Rad+1 | |
306 | ||
307 | if Rad>=360 then | |
308 | Rad=0 | |
309 | end | |
310 | ||
311 | for i,v in pairs(Parts:GetChildren()) do | |
312 | v.CFrame=v.CFrame:Lerp(CFrame.new(RootPart.CFrame.X,RootPart.CFrame.Y+Settings.Body,RootPart.CFrame.Z)*CFrame.Angles(0,math.rad((360/Settings.Parts)*((i+(i*Settings.Angle))/Settings.Split)+Rad),0)*CFrame.new(0,0,Settings.Disposition+(v.Size.Z)),Settings.Goal) | |
313 | end | |
314 | end | |
315 | end | |
316 | ||
317 | function Size() | |
318 | while game:GetService'RunService'.RenderStepped:wait() do | |
319 | for i,v in pairs(Parts:GetChildren()) do | |
320 | v.Size=v.Size:Lerp(Vector3.new(.2,.2,(Music.PlaybackLoudness/Settings.Power)*math.random(4,8)),Settings.Goal) | |
321 | end | |
322 | end | |
323 | end | |
324 | ||
325 | spawn(Rot) | |
326 | spawn(Size) | |
327 | spawn(ColorChange) | |
328 | ||
329 | function Chatted(Speaker,Message) | |
330 | for i,v in pairs(Whitelist) do | |
331 | if v.Name==Speaker.Name or v.UserId==Speaker.UserId then | |
332 | if Message:sub(1,6):lower():match(Settings.Prefix..'play ') then | |
333 | Music.SoundId='rbxassetid://'..Message:sub(7) | |
334 | Music:Play() | |
335 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'pause') then | |
336 | Music:Pause() | |
337 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'resume') then | |
338 | Music:Resume() | |
339 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'tpos ') then | |
340 | Music.TimePosition=tonumber(Message:sub(7)) | |
341 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'emit ') then | |
342 | Music.EmitterSize=tonumber(Message:sub(7)) | |
343 | elseif Message:sub(1,5):lower():match(Settings.Prefix..'vol ') then | |
344 | Music.Volume=tonumber(Message:sub(6)) | |
345 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'pitch ') then | |
346 | Music.PlaybackSpeed=tonumber(Message:sub(8)) | |
347 | elseif Message:sub(1,8):lower():match(Settings.Prefix..'maxdis ') then | |
348 | Music.MaxDistance=tonumber(Message:sub(9)) | |
349 | elseif Message:sub(1,8):lower():match(Settings.Prefix..'prefix ') then | |
350 | Settings.Prefix=Message:sub(9) | |
351 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'angle ') then | |
352 | Settings.Angle=tonumber(Message:sub(8)) | |
353 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'split ') then | |
354 | Settings.Split=tonumber(Message:sub(8)) | |
355 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'goal ') then | |
356 | Settings.Goal=tonumber(Message:sub(7)) | |
357 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'color ') then | |
358 | Settings.Color=Message:sub(8) | |
359 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'body ') then | |
360 | Settings.Body=tonumber(Message:sub(7)) | |
361 | elseif Message:sub(1,10):lower():match(Settings.Prefix..'material ') then | |
362 | Settings.Material=Message:sub(11) | |
363 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'global') then | |
364 | if Settings.Global==false then | |
365 | Settings.Global=true | |
366 | Music.Parent=workspace | |
367 | else | |
368 | Settings.Global=false | |
369 | Music.Parent=RootPart | |
370 | end | |
371 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'disp ') then | |
372 | Settings.Disposition=tonumber(Message:sub(7)) | |
373 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'parts ') then | |
374 | Part(tonumber(Message:sub(8))) | |
375 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'power ') then | |
376 | Settings.Power=tonumber(Message:sub(8)) | |
377 | elseif Message:sub(1,8):lower():match(Settings.Prefix..'follow ') then | |
378 | for i,v in pairs(game.Players:GetPlayers()) do | |
379 | if v.Name:lower():match(Message:sub(9):lower()) then | |
380 | Follow=v.Name | |
381 | Plr=game.Players[Follow] | |
382 | Char=Plr.Character | |
383 | RootPart=Char.HumanoidRootPart | |
384 | if Settings.Global==false then | |
385 | Music.Parent=RootPart | |
386 | end | |
387 | end | |
388 | end | |
389 | elseif Message:sub(1,11):lower():match(Settings.Prefix..'whitelist ') then | |
390 | for i,v in pairs(game.Players:GetPlayers()) do | |
391 | if v.Name:lower():match(Message:sub(12):lower()) then | |
392 | Whitelist[v.Name]={Name=v.Name,UserId=v.UserId} | |
393 | end | |
394 | end | |
395 | elseif Message:sub(1,8):lower():match(Settings.Prefix..'rainbow') then | |
396 | if Settings.Rainbow==false then | |
397 | Settings.Rainbow=true | |
398 | else | |
399 | Settings.Rainbow=false | |
400 | end | |
401 | end | |
402 | end | |
403 | end | |
404 | end | |
405 | ||
406 | game.Players.PlayerAdded:connect(function(Plyr) | |
407 | Plyr.Chatted:connect(function(Message) Chatted(Plyr,Message) end) | |
408 | end) | |
409 | ||
410 | for i,v in pairs(game.Players:GetPlayers()) do | |
411 | v.Chatted:connect(function(Message) Chatted(v,Message) end) | |
412 | end | |
413 | ||
414 | --[[ | |
415 | ||
416 | CEIRIOS' SOUND VISUALIZER | |
417 | ||
418 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
419 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
420 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
421 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
422 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
423 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
424 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
425 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
426 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
427 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
428 | ||
429 | CEIRIOS' SOUND VISUALIZER | |
430 | ||
431 | There are several commands for this; | |
432 | Prefix - the symbol before saying a command, make sure it is 1 character long, the default is @. | |
433 | Color - the default color when the Rainbow command isn't active. | |
434 | Body - how high up or low the parts are from the HumanoidRootPart. | |
435 | Rainbow - depicts if the parts and pointlights are changing colors or not. | |
436 | Global - if the music is in the workspace or not. | |
437 | Angle - used to create shapes with the visualizer. | |
438 | Goal - [DON'T GO OVER 1 OR BELOW 0, IT'LL LAG THE GAME] how fast the parts reach their destination point. | |
439 | Split - another command to help create shapes with the visualizer. | |
440 | Parts - how many parts there're in the visualizer. | |
441 | Disp - how far away the parts are from the player. | |
442 | Power - how much the PlaybackLoudness is divided by. (depicts how long the parts get.) | |
443 | Material - the material of the parts. | |
444 | Play - changes the SoundId of the music, ex: Play 226205163 | |
445 | Don't forget the Prefix before Play. | |
446 | Pause - pauses the sound. | |
447 | Resume - resumes the sound. | |
448 | Tpos - how far it is into the sound. | |
449 | MaxDis - how far the sound reaches in distance. | |
450 | Emit - how far before the sound starts getting quiet. | |
451 | Vol - how loud the sound is. | |
452 | Pitch - defines the pitch of the sound. | |
453 | Follow - changes who the parts follow. | |
454 | Whitelist - allows other people to use the commands above, including this one. | |
455 | ||
456 | Made entirely by Ceirios. | |
457 | ||
458 | ]]-- |