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Me = game.Players.djface203
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Me = game.Players.ththth00
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Char = Me.Character
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Name = "xSGrapple"
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ToolName = "Grapple"
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Hold = false
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ButtonDown = false
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NeckO = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
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function Prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
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part.Parent = parent
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part.formFactor = form
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part.CanCollide = collide
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part.Transparency = tran
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part.Reflectance = ref
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part.Size = Vector3.new(x,y,z)
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part.BrickColor = BrickColor.new(color)
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part.TopSurface = 0
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part.BottomSurface = 0
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part.Anchored = anchor
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part.Locked = true
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part:BreakJoints()
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end
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function Weld(w, p, p1, a, b, c, x, y, z)
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w.Parent = p
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w.Part0 = p
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w.Part1 = p1
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w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
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end
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function GetCF(pos1, pos2)
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	local pos4 = Vector3.new(pos2.X, pos1.Y, pos2.Z)
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	return CFrame.new(pos1, pos4)
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end
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function SetWeld(rw, R0, TO, mouse)
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	local offset = (TO.Position.Y - mouse.Hit.p.Y)/60 
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	local mag = (TO.Position - mouse.Hit.p).magnitude/80 
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	offset = offset/mag 
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	TO.Neck.C0 = NeckO * CFrame.Angles(offset, 0, 0) 
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	rw.C0 = R0 * CFrame.Angles(-offset, 0, 0) 
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end
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Rarm = Char:findFirstChild("Right Arm")
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Larm = Char:findFirstChild("Left Arm")
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Torso = Char:findFirstChild("Torso")
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Hum = Char:findFirstChild("Humanoid")
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BG = Instance.new("BodyGyro")
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BG.P = 10000
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BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
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for i,v in pairs(Char:children()) do
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	if v.Name == Name then v:remove() end
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end
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Mod = Instance.new("Model")
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Mod.Name = Name
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Trail = Instance.new("Part")
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Prop( Trail, nil, false, 0, 0, 0.3, 1, 0.3, "Reddish brown", false, "Custom" )
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TrailMesh = Instance.new("CylinderMesh",Trail)
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Main = Instance.new("Part")
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Prop( Main, Mod, false, 0, 0, 0.6, 1.4, 0.6, "Dark green", false, "Custom" )
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Instance.new("SpecialMesh",Main).MeshType = "Sphere"
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TorsoHold = Instance.new("Weld")
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Weld( TorsoHold, Torso, Main, math.pi*1.2, 0, 0, -1.1, 0.7, 0.3 )
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Neck = Instance.new("Part")
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Prop( Neck, Mod, false, 0, 0.1, 0.4, 1, 0.4, "Medium grey", false, "Custom" )
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Instance.new("CylinderMesh",Neck)
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NeckWeld = Instance.new("Weld")
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Weld( NeckWeld, Main, Neck, 0, 0, 0, 0, -0.8, 0 )
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for i = -60, 180, 20 do
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	local Hook = Instance.new("Part")
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	Prop( Hook, Mod, false, 0, 0.1, 0.3, 0.3, 0.3, "Medium grey", false, "Custom" )
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	Instance.new("CylinderMesh",Hook)
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	local HookW = Instance.new("Weld")
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	HookW.C0 = CFrame.new(-0.1, 1, 0) * CFrame.Angles(math.rad(i) - math.pi/1.7,0,0)
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	Weld( HookW, Neck, Hook, 0, 0, 0, 0, 0, -0.7 )
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end
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Hb = Instance.new("Part")
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Prop( Hb, Mod, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom" )
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Hbw = Instance.new("Weld")
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Weld( Hbw, Rarm, Hb, 0, 0, 0, 0, 1, 0)
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HW = Instance.new("Weld")
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Weld( HW, Hb, nil, -math.pi/2 - 0.7, 0, 0, 0, 0, 0)
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Rb = Instance.new("Part")
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Prop( Rb, Mod, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom" )
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Rh = Instance.new("Weld")
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Weld( Rh, Torso, Rb, 0, 0, 0, -1.5, -0.5, 0)
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Lb = Instance.new("Part")
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Prop( Lb, Mod, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom" )
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Lh = Instance.new("Weld")
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Weld( Lh, Torso, Lb, 0, 0, 0, 1.5, -0.5, 0)
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RW = Instance.new("Weld")
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Weld(RW,Rb,nil,0,0,0,0,0.5,0)
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LW = Instance.new("Weld")
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Weld(LW,Lb,nil,0,0,0,0,0.5,0)
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RightBattle = nil
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LeftBattle = nil
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WepBattle = nil
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Mod.Parent = Char
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if script.Parent.className ~= "HopperBin" then
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	Hop = Instance.new("HopperBin")
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	Hop.Name = ToolName
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	Hop.Parent = Me.Backpack
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	script.Parent = Hop
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end
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bin = script.Parent
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function HoldArm()
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	RW.Part1 = Rarm
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	LW.Part1 = Larm
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	TorsoHold.Part1 = nil
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	HW.Part1 = Main
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end
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function HoldTorso()
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	RW.Part1 = nil
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	LW.Part1 = nil
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	TorsoHold.Part1 = Main
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	HW.Part1 = nil
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end
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function Normalize()
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	RW.C0 = RightBattle
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	LW.C0 = LeftBattle
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	HW.C0 = WepBattle
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	Torso.Neck.C0 = NeckO
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end
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function SelectMotion()
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	HoldArm()
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	for i = 0, 40, 5 do
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		RW.C0 = CFrame.Angles(math.rad(i), 0, 0)
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		HW.C0 = CFrame.Angles(math.rad(i*4), 0, 0)
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		wait()
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	end
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	if RightBattle == nil then
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		RightBattle = RW.C0
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		WepBattle = HW.C0
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		LeftBattle = LW.C0
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	end
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	Normalize()
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end
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function DeselMotion()
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	HoldTorso()
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end
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function Throw(Mouse)
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	Hold = true
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	for i = 0, 120, 15 do
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		RW.C0 = RightBattle * CFrame.Angles(math.rad(i), 0, 0)
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		wait()
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	end
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	local co = RW.C0
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	BG.Parent = Torso
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	Mouse.Button1Up:connect(function()
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		Hold = false
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		BG.Parent = nil
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	end)
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	while Hold do
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		BG.cframe = GetCF(Torso.Position, Mouse.Hit.p)
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		SetWeld(RW, co, Torso, Mouse)
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		wait()
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	end
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	local Wn = RW.C0
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	for i = 0, -60, -20 do
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		RW.C0 = Wn * CFrame.Angles(math.rad(i), 0, 0)
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		wait()
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	end
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	Wn = RW.C0
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	HW.Part1 = nil
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	local BF = Instance.new("BodyForce",Main)
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	BF.force = Vector3.new(0,70,0)
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	local Mag = (Torso.Position - Mouse.Hit.p).magnitude
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	if Mag > 100 then Mag = 100 end
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	local Lol = CFrame.new(Torso.Position, Mouse.Hit.p) * CFrame.Angles(math.pi/8,0,0) * CFrame.new(0,0,-Mag/3)
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	Main.CanCollide = true
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	local BP = Instance.new("BodyPosition",Main)
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	BP.position = Lol.p
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	BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
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	BP.P = 7000
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	wait()
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	BP:remove()
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	Trail.Parent = Mod
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	local touched = nil
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	Main.Touched:connect(function(h)
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		if h.CanCollide and h:GetMass() > 30 and touched == nil then
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			touched = h
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		end
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	end)
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	repeat
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		local ma = (Torso.Position - Main.Position).magnitude
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		TrailMesh.Scale = Vector3.new(1,ma,1)
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		Trail.CFrame = CFrame.new(Torso.Position, Main.Position) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-ma/2,0)
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		wait()
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	until touched ~= nil
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	local bpz = Instance.new("BodyPosition",Main)
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	bpz.P = 15000
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	bpz.position = Main.Position
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	bpz.maxForce = Vector3.new(math.huge, math.huge, math.huge)
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	local bgz = Instance.new("BodyGyro",Main)
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	bgz.P = 5000
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	bgz.cframe = CFrame.new(Main.Position, Main.CFrame * CFrame.new(0,0,-2).p)
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	bgz.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
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	for i = 0, 60, 10 do
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		RW.C0 = Wn * CFrame.Angles(math.rad(-i), 0, math.rad(-i/1.5)) * CFrame.new(0,math.rad(-i/1.5),0)
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		LW.C0 = LeftBattle * CFrame.Angles(math.rad(i*1.2), 0, math.rad(i/1.5)) * CFrame.new(0,math.rad(-i),0)
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		wait()
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	end
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	local bpp = Instance.new("BodyPosition",Torso)
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	bpp.P = 11000
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	bpp.position = Main.Position
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	bpp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
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	repeat wait() until (Torso.Position - Main.Position).magnitude < 15
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	bpz:remove()
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	bgz:remove()
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	bpp:remove()
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	Normalize()
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	Trail.Parent = nil
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end
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function Select(mouse)
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	SelectMotion()
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	mouse.Button1Down:connect(function() Throw(mouse) end)
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end
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function Desel()
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	DeselMotion()
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end
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bin.Selected:connect(Select)
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bin.Deselected:connect(Desel)