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- Me = game.Players.ththth00
- Char = Me.Character
- Name = "xSGrapple"
- ToolName = "Grapple"
- Hold = false
- ButtonDown = false
- NeckO = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- function Prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
- part.Parent = parent
- part.formFactor = form
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Size = Vector3.new(x,y,z)
- part.BrickColor = BrickColor.new(color)
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Anchored = anchor
- part.Locked = true
- part:BreakJoints()
- end
- function Weld(w, p, p1, a, b, c, x, y, z)
- w.Parent = p
- w.Part0 = p
- w.Part1 = p1
- w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
- end
- function GetCF(pos1, pos2)
- local pos4 = Vector3.new(pos2.X, pos1.Y, pos2.Z)
- return CFrame.new(pos1, pos4)
- end
- function SetWeld(rw, R0, TO, mouse)
- local offset = (TO.Position.Y - mouse.Hit.p.Y)/60
- local mag = (TO.Position - mouse.Hit.p).magnitude/80
- offset = offset/mag
- TO.Neck.C0 = NeckO * CFrame.Angles(offset, 0, 0)
- rw.C0 = R0 * CFrame.Angles(-offset, 0, 0)
- end
- Rarm = Char:findFirstChild("Right Arm")
- Larm = Char:findFirstChild("Left Arm")
- Torso = Char:findFirstChild("Torso")
- Hum = Char:findFirstChild("Humanoid")
- BG = Instance.new("BodyGyro")
- BG.P = 10000
- BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- for i,v in pairs(Char:children()) do
- if v.Name == Name then v:remove() end
- end
- Mod = Instance.new("Model")
- Mod.Name = Name
- Trail = Instance.new("Part")
- Prop( Trail, nil, false, 0, 0, 0.3, 1, 0.3, "Reddish brown", false, "Custom" )
- TrailMesh = Instance.new("CylinderMesh",Trail)
- Main = Instance.new("Part")
- Prop( Main, Mod, false, 0, 0, 0.6, 1.4, 0.6, "Dark green", false, "Custom" )
- Instance.new("SpecialMesh",Main).MeshType = "Sphere"
- TorsoHold = Instance.new("Weld")
- Weld( TorsoHold, Torso, Main, math.pi*1.2, 0, 0, -1.1, 0.7, 0.3 )
- Neck = Instance.new("Part")
- Prop( Neck, Mod, false, 0, 0.1, 0.4, 1, 0.4, "Medium grey", false, "Custom" )
- Instance.new("CylinderMesh",Neck)
- NeckWeld = Instance.new("Weld")
- Weld( NeckWeld, Main, Neck, 0, 0, 0, 0, -0.8, 0 )
- for i = -60, 180, 20 do
- local Hook = Instance.new("Part")
- Prop( Hook, Mod, false, 0, 0.1, 0.3, 0.3, 0.3, "Medium grey", false, "Custom" )
- Instance.new("CylinderMesh",Hook)
- local HookW = Instance.new("Weld")
- HookW.C0 = CFrame.new(-0.1, 1, 0) * CFrame.Angles(math.rad(i) - math.pi/1.7,0,0)
- Weld( HookW, Neck, Hook, 0, 0, 0, 0, 0, -0.7 )
- end
- Hb = Instance.new("Part")
- Prop( Hb, Mod, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom" )
- Hbw = Instance.new("Weld")
- Weld( Hbw, Rarm, Hb, 0, 0, 0, 0, 1, 0)
- HW = Instance.new("Weld")
- Weld( HW, Hb, nil, -math.pi/2 - 0.7, 0, 0, 0, 0, 0)
- Rb = Instance.new("Part")
- Prop( Rb, Mod, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom" )
- Rh = Instance.new("Weld")
- Weld( Rh, Torso, Rb, 0, 0, 0, -1.5, -0.5, 0)
- Lb = Instance.new("Part")
- Prop( Lb, Mod, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom" )
- Lh = Instance.new("Weld")
- Weld( Lh, Torso, Lb, 0, 0, 0, 1.5, -0.5, 0)
- RW = Instance.new("Weld")
- Weld(RW,Rb,nil,0,0,0,0,0.5,0)
- LW = Instance.new("Weld")
- Weld(LW,Lb,nil,0,0,0,0,0.5,0)
- RightBattle = nil
- LeftBattle = nil
- WepBattle = nil
- Mod.Parent = Char
- if script.Parent.className ~= "HopperBin" then
- Hop = Instance.new("HopperBin")
- Hop.Name = ToolName
- Hop.Parent = Me.Backpack
- script.Parent = Hop
- end
- bin = script.Parent
- function HoldArm()
- RW.Part1 = Rarm
- LW.Part1 = Larm
- TorsoHold.Part1 = nil
- HW.Part1 = Main
- end
- function HoldTorso()
- RW.Part1 = nil
- LW.Part1 = nil
- TorsoHold.Part1 = Main
- HW.Part1 = nil
- end
- function Normalize()
- RW.C0 = RightBattle
- LW.C0 = LeftBattle
- HW.C0 = WepBattle
- Torso.Neck.C0 = NeckO
- end
- function SelectMotion()
- HoldArm()
- for i = 0, 40, 5 do
- RW.C0 = CFrame.Angles(math.rad(i), 0, 0)
- HW.C0 = CFrame.Angles(math.rad(i*4), 0, 0)
- wait()
- end
- if RightBattle == nil then
- RightBattle = RW.C0
- WepBattle = HW.C0
- LeftBattle = LW.C0
- end
- Normalize()
- end
- function DeselMotion()
- HoldTorso()
- end
- function Throw(Mouse)
- Hold = true
- for i = 0, 120, 15 do
- RW.C0 = RightBattle * CFrame.Angles(math.rad(i), 0, 0)
- wait()
- end
- local co = RW.C0
- BG.Parent = Torso
- Mouse.Button1Up:connect(function()
- Hold = false
- BG.Parent = nil
- end)
- while Hold do
- BG.cframe = GetCF(Torso.Position, Mouse.Hit.p)
- SetWeld(RW, co, Torso, Mouse)
- wait()
- end
- local Wn = RW.C0
- for i = 0, -60, -20 do
- RW.C0 = Wn * CFrame.Angles(math.rad(i), 0, 0)
- wait()
- end
- Wn = RW.C0
- HW.Part1 = nil
- local BF = Instance.new("BodyForce",Main)
- BF.force = Vector3.new(0,70,0)
- local Mag = (Torso.Position - Mouse.Hit.p).magnitude
- if Mag > 100 then Mag = 100 end
- local Lol = CFrame.new(Torso.Position, Mouse.Hit.p) * CFrame.Angles(math.pi/8,0,0) * CFrame.new(0,0,-Mag/3)
- Main.CanCollide = true
- local BP = Instance.new("BodyPosition",Main)
- BP.position = Lol.p
- BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BP.P = 7000
- wait()
- BP:remove()
- Trail.Parent = Mod
- local touched = nil
- Main.Touched:connect(function(h)
- if h.CanCollide and h:GetMass() > 30 and touched == nil then
- touched = h
- end
- end)
- repeat
- local ma = (Torso.Position - Main.Position).magnitude
- TrailMesh.Scale = Vector3.new(1,ma,1)
- Trail.CFrame = CFrame.new(Torso.Position, Main.Position) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-ma/2,0)
- wait()
- until touched ~= nil
- local bpz = Instance.new("BodyPosition",Main)
- bpz.P = 15000
- bpz.position = Main.Position
- bpz.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- local bgz = Instance.new("BodyGyro",Main)
- bgz.P = 5000
- bgz.cframe = CFrame.new(Main.Position, Main.CFrame * CFrame.new(0,0,-2).p)
- bgz.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- for i = 0, 60, 10 do
- RW.C0 = Wn * CFrame.Angles(math.rad(-i), 0, math.rad(-i/1.5)) * CFrame.new(0,math.rad(-i/1.5),0)
- LW.C0 = LeftBattle * CFrame.Angles(math.rad(i*1.2), 0, math.rad(i/1.5)) * CFrame.new(0,math.rad(-i),0)
- wait()
- end
- local bpp = Instance.new("BodyPosition",Torso)
- bpp.P = 11000
- bpp.position = Main.Position
- bpp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- repeat wait() until (Torso.Position - Main.Position).magnitude < 15
- bpz:remove()
- bgz:remove()
- bpp:remove()
- Normalize()
- Trail.Parent = nil
- end
- function Select(mouse)
- SelectMotion()
- mouse.Button1Down:connect(function() Throw(mouse) end)
- end
- function Desel()
- DeselMotion()
- end
- bin.Selected:connect(Select)
- bin.Deselected:connect(Desel)
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