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1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
141 | ||
142 | --//====================================================\\-- | |
143 | --|| Edited by TameDoNotClick ||-- | |
144 | --|| Originated from Shackluster ||-- | |
145 | --\\====================================================//-- | |
146 | ||
147 | wait(0.2) | |
148 | ||
149 | Player = game:GetService("Players").LocalPlayer | |
150 | PlayerGui = Player.PlayerGui | |
151 | Cam = workspace.CurrentCamera | |
152 | Backpack = Player.Backpack | |
153 | Character = Player.Character | |
154 | Humanoid = Character.Humanoid | |
155 | Mouse = Player:GetMouse() | |
156 | RootPart = Character["HumanoidRootPart"] | |
157 | Torso = Character["Torso"] | |
158 | Head = Character["Head"] | |
159 | RightArm = Character["Right Arm"] | |
160 | LeftArm = Character["Left Arm"] | |
161 | RightLeg = Character["Right Leg"] | |
162 | LeftLeg = Character["Left Leg"] | |
163 | RootJoint = RootPart["RootJoint"] | |
164 | Neck = Torso["Neck"] | |
165 | RightShoulder = Torso["Right Shoulder"] | |
166 | LeftShoulder = Torso["Left Shoulder"] | |
167 | RightHip = Torso["Right Hip"] | |
168 | LeftHip = Torso["Left Hip"] | |
169 | local sick = Instance.new("Sound",Character) | |
170 | sick.SoundId = "rbxassetid://168801010" | |
171 | sick.Looped = true | |
172 | sick.Pitch = 1 | |
173 | sick.Volume = 1 | |
174 | sick:Play() | |
175 | ||
176 | IT = Instance.new | |
177 | CF = CFrame.new | |
178 | VT = Vector3.new | |
179 | RAD = math.rad | |
180 | C3 = Color3.new | |
181 | UD2 = UDim2.new | |
182 | BRICKC = BrickColor.new | |
183 | ANGLES = CFrame.Angles | |
184 | EULER = CFrame.fromEulerAnglesXYZ | |
185 | COS = math.cos | |
186 | ACOS = math.acos | |
187 | SIN = math.sin | |
188 | ASIN = math.asin | |
189 | ABS = math.abs | |
190 | MRANDOM = math.random | |
191 | FLOOR = math.floor | |
192 | ||
193 | --//=================================\\ | |
194 | --|| USEFUL VALUES | |
195 | --\\=================================// | |
196 | ||
197 | Animation_Speed = 3 | |
198 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
199 | local Speed = 25 | |
200 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
201 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
202 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
203 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
204 | local DAMAGEMULTIPLIER = 1 | |
205 | local ANIM = "Idle" | |
206 | local ATTACK = false | |
207 | local EQUIPPED = false | |
208 | local HOLD = false | |
209 | local COMBO = 1 | |
210 | local Rooted = false | |
211 | local SINE = 0 | |
212 | local KEYHOLD = false | |
213 | local CHANGE = 2 / Animation_Speed | |
214 | local WALKINGANIM = false | |
215 | local VALUE1 = false | |
216 | local VALUE2 = false | |
217 | local ROBLOXIDLEANIMATION = IT("Animation") | |
218 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
219 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
220 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
221 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
222 | WEAPONGUI.Name = "Weapon GUI" | |
223 | local Effects = IT("Folder", Character) | |
224 | Effects.Name = "Effects" | |
225 | local ANIMATOR = Humanoid.Animator | |
226 | local ANIMATE = Character.Animate | |
227 | local UNANCHOR = true | |
228 | local PLAYMAINANIM = true | |
229 | local BOLTSOUNDS = {168586621,168586586,178452241} | |
230 | ||
231 | --//=================================\\ | |
232 | --\\=================================// | |
233 | ||
234 | ||
235 | --//=================================\\ | |
236 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
237 | --\\=================================// | |
238 | ||
239 | ArtificialHB = Instance.new("BindableEvent", script) | |
240 | ArtificialHB.Name = "ArtificialHB" | |
241 | ||
242 | script:WaitForChild("ArtificialHB") | |
243 | ||
244 | frame = Frame_Speed | |
245 | tf = 0 | |
246 | allowframeloss = false | |
247 | tossremainder = false | |
248 | lastframe = tick() | |
249 | script.ArtificialHB:Fire() | |
250 | ||
251 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
252 | tf = tf + s | |
253 | if tf >= frame then | |
254 | if allowframeloss then | |
255 | script.ArtificialHB:Fire() | |
256 | lastframe = tick() | |
257 | else | |
258 | for i = 1, math.floor(tf / frame) do | |
259 | script.ArtificialHB:Fire() | |
260 | end | |
261 | lastframe = tick() | |
262 | end | |
263 | if tossremainder then | |
264 | tf = 0 | |
265 | else | |
266 | tf = tf - frame * math.floor(tf / frame) | |
267 | end | |
268 | end | |
269 | end) | |
270 | ||
271 | --//=================================\\ | |
272 | --\\=================================// | |
273 | ||
274 | --//=================================\\ | |
275 | --|| SOME FUNCTIONS | |
276 | --\\=================================// | |
277 | ||
278 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
279 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
280 | end | |
281 | ||
282 | function PositiveAngle(NUMBER) | |
283 | if NUMBER >= 0 then | |
284 | NUMBER = 0 | |
285 | end | |
286 | return NUMBER | |
287 | end | |
288 | ||
289 | function NegativeAngle(NUMBER) | |
290 | if NUMBER <= 0 then | |
291 | NUMBER = 0 | |
292 | end | |
293 | return NUMBER | |
294 | end | |
295 | ||
296 | function Swait(NUMBER) | |
297 | if NUMBER == 0 or NUMBER == nil then | |
298 | ArtificialHB.Event:wait() | |
299 | else | |
300 | for i = 1, NUMBER do | |
301 | ArtificialHB.Event:wait() | |
302 | end | |
303 | end | |
304 | end | |
305 | ||
306 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
307 | local NEWMESH = IT(MESH) | |
308 | if MESH == "SpecialMesh" then | |
309 | NEWMESH.MeshType = MESHTYPE | |
310 | if MESHID ~= "nil" and MESHID ~= "" then | |
311 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
312 | end | |
313 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
314 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
315 | end | |
316 | end | |
317 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
318 | NEWMESH.Scale = SCALE | |
319 | NEWMESH.Parent = PARENT | |
320 | return NEWMESH | |
321 | end | |
322 | ||
323 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
324 | local NEWPART = IT("Part") | |
325 | NEWPART.formFactor = FORMFACTOR | |
326 | NEWPART.Reflectance = REFLECTANCE | |
327 | NEWPART.Transparency = TRANSPARENCY | |
328 | NEWPART.CanCollide = false | |
329 | NEWPART.Locked = true | |
330 | NEWPART.Anchored = true | |
331 | if ANCHOR == false then | |
332 | NEWPART.Anchored = false | |
333 | end | |
334 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
335 | NEWPART.Name = NAME | |
336 | NEWPART.Size = SIZE | |
337 | NEWPART.Position = Torso.Position | |
338 | NEWPART.Material = MATERIAL | |
339 | NEWPART:BreakJoints() | |
340 | NEWPART.Parent = PARENT | |
341 | return NEWPART | |
342 | end | |
343 | ||
344 | local function weldBetween(a, b) | |
345 | local weldd = Instance.new("ManualWeld") | |
346 | weldd.Part0 = a | |
347 | weldd.Part1 = b | |
348 | weldd.C0 = CFrame.new() | |
349 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
350 | weldd.Parent = a | |
351 | return weldd | |
352 | end | |
353 | ||
354 | ||
355 | function QuaternionFromCFrame(cf) | |
356 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
357 | local trace = m00 + m11 + m22 | |
358 | if trace > 0 then | |
359 | local s = math.sqrt(1 + trace) | |
360 | local recip = 0.5 / s | |
361 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
362 | else | |
363 | local i = 0 | |
364 | if m11 > m00 then | |
365 | i = 1 | |
366 | end | |
367 | if m22 > (i == 0 and m00 or m11) then | |
368 | i = 2 | |
369 | end | |
370 | if i == 0 then | |
371 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
372 | local recip = 0.5 / s | |
373 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
374 | elseif i == 1 then | |
375 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
376 | local recip = 0.5 / s | |
377 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
378 | elseif i == 2 then | |
379 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
380 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
381 | end | |
382 | end | |
383 | end | |
384 | ||
385 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
386 | local xs, ys, zs = x + x, y + y, z + z | |
387 | local wx, wy, wz = w * xs, w * ys, w * zs | |
388 | local xx = x * xs | |
389 | local xy = x * ys | |
390 | local xz = x * zs | |
391 | local yy = y * ys | |
392 | local yz = y * zs | |
393 | local zz = z * zs | |
394 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
395 | end | |
396 | ||
397 | function QuaternionSlerp(a, b, t) | |
398 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
399 | local startInterp, finishInterp; | |
400 | if cosTheta >= 0.0001 then | |
401 | if (1 - cosTheta) > 0.0001 then | |
402 | local theta = ACOS(cosTheta) | |
403 | local invSinTheta = 1 / SIN(theta) | |
404 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
405 | finishInterp = SIN(t * theta) * invSinTheta | |
406 | else | |
407 | startInterp = 1 - t | |
408 | finishInterp = t | |
409 | end | |
410 | else | |
411 | if (1 + cosTheta) > 0.0001 then | |
412 | local theta = ACOS(-cosTheta) | |
413 | local invSinTheta = 1 / SIN(theta) | |
414 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
415 | finishInterp = SIN(t * theta) * invSinTheta | |
416 | else | |
417 | startInterp = t - 1 | |
418 | finishInterp = t | |
419 | end | |
420 | end | |
421 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
422 | end | |
423 | ||
424 | function Clerp(a, b, t) | |
425 | local qa = {QuaternionFromCFrame(a)} | |
426 | local qb = {QuaternionFromCFrame(b)} | |
427 | local ax, ay, az = a.x, a.y, a.z | |
428 | local bx, by, bz = b.x, b.y, b.z | |
429 | local _t = 1 - t | |
430 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
431 | end | |
432 | ||
433 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
434 | local frame = IT("Frame") | |
435 | frame.BackgroundTransparency = TRANSPARENCY | |
436 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
437 | frame.Position = POSITION | |
438 | frame.Size = SIZE | |
439 | frame.BackgroundColor3 = COLOR | |
440 | frame.BorderColor3 = BORDERCOLOR | |
441 | frame.Name = NAME | |
442 | frame.Parent = PARENT | |
443 | return frame | |
444 | end | |
445 | ||
446 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
447 | local label = IT("TextLabel") | |
448 | label.BackgroundTransparency = 1 | |
449 | label.Size = UD2(1, 0, 1, 0) | |
450 | label.Position = UD2(0, 0, 0, 0) | |
451 | label.TextColor3 = TEXTCOLOR | |
452 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
453 | label.TextTransparency = TRANSPARENCY | |
454 | label.FontSize = TEXTFONTSIZE | |
455 | label.Font = TEXTFONT | |
456 | label.BorderSizePixel = BORDERSIZEPIXEL | |
457 | label.TextScaled = false | |
458 | label.Text = TEXT | |
459 | label.Name = NAME | |
460 | label.Parent = PARENT | |
461 | return label | |
462 | end | |
463 | ||
464 | function NoOutlines(PART) | |
465 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
466 | end | |
467 | ||
468 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
469 | local NEWWELD = IT(TYPE) | |
470 | NEWWELD.Part0 = PART0 | |
471 | NEWWELD.Part1 = PART1 | |
472 | NEWWELD.C0 = C0 | |
473 | NEWWELD.C1 = C1 | |
474 | NEWWELD.Parent = PARENT | |
475 | return NEWWELD | |
476 | end | |
477 | ||
478 | local S = IT("Sound") | |
479 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
480 | local NEWSOUND = nil | |
481 | coroutine.resume(coroutine.create(function() | |
482 | NEWSOUND = S:Clone() | |
483 | NEWSOUND.Parent = PARENT | |
484 | NEWSOUND.Volume = VOLUME | |
485 | NEWSOUND.Pitch = PITCH | |
486 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
487 | NEWSOUND:play() | |
488 | if DOESLOOP == true then | |
489 | NEWSOUND.Looped = true | |
490 | else | |
491 | repeat wait(1) until NEWSOUND.Playing == false | |
492 | NEWSOUND:remove() | |
493 | end | |
494 | end)) | |
495 | return NEWSOUND | |
496 | end | |
497 | ||
498 | local EyeSizes={ | |
499 | NumberSequenceKeypoint.new(0,2,0), | |
500 | NumberSequenceKeypoint.new(1,0,0) | |
501 | } | |
502 | local EyeTrans={ | |
503 | NumberSequenceKeypoint.new(0,0.5,0), | |
504 | NumberSequenceKeypoint.new(1,1,0) | |
505 | } | |
506 | local PE=Instance.new("ParticleEmitter",nil) | |
507 | PE.LightEmission=.8 | |
508 | PE.Color = ColorSequence.new(BRICKC("Industrial White").Color,BRICKC("Industrial White").Color) | |
509 | PE.Size=NumberSequence.new(EyeSizes) | |
510 | PE.Transparency=NumberSequence.new(EyeTrans) | |
511 | PE.Lifetime=NumberRange.new(0.35,1) | |
512 | PE.Rotation=NumberRange.new(0,360) | |
513 | PE.Rate=100 | |
514 | PE.VelocitySpread = 10000 | |
515 | PE.Acceleration = Vector3.new(0,85,0) | |
516 | PE.Drag = 5 | |
517 | PE.Speed = NumberRange.new(0.1,5) | |
518 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
519 | PE.ZOffset = 0.5 | |
520 | PE.Name = "PE" | |
521 | PE.Enabled = false | |
522 | ||
523 | function Fire(art) | |
524 | local PARTICLES = PE:Clone() | |
525 | PARTICLES.Parent = art | |
526 | PARTICLES.Enabled = true | |
527 | return PARTICLES | |
528 | end | |
529 | ||
530 | function CFrameFromTopBack(at, top, back) | |
531 | local right = top:Cross(back) | |
532 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
533 | end | |
534 | ||
535 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
536 | function WACKYEFFECT(Table) | |
537 | local TYPE = (Table.EffectType or "Sphere") | |
538 | local SIZE = (Table.Size or VT(1,1,1)) | |
539 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
540 | local TRANSPARENCY = (Table.Transparency or 0) | |
541 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
542 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
543 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
544 | local ROTATION1 = (Table.RotationX or 0) | |
545 | local ROTATION2 = (Table.RotationY or 0) | |
546 | local ROTATION3 = (Table.RotationZ or 0) | |
547 | local MATERIAL = (Table.Material or "Neon") | |
548 | local COLOR = (Table.Color or C3(1,1,1)) | |
549 | local TIME = (Table.Time or 45) | |
550 | local SOUNDID = (Table.SoundID or nil) | |
551 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
552 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
553 | coroutine.resume(coroutine.create(function() | |
554 | local PLAYSSOUND = false | |
555 | local SOUND = nil | |
556 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
557 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
558 | PLAYSSOUND = true | |
559 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
560 | end | |
561 | EFFECT.Color = COLOR | |
562 | local MSH = nil | |
563 | if TYPE == "Sphere" then | |
564 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
565 | elseif TYPE == "Block" or TYPE == "Box" then | |
566 | MSH = IT("BlockMesh",EFFECT) | |
567 | MSH.Scale = SIZE | |
568 | elseif TYPE == "Wave" then | |
569 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
570 | elseif TYPE == "Ring" then | |
571 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
572 | elseif TYPE == "Slash" then | |
573 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
574 | elseif TYPE == "Round Slash" then | |
575 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
576 | elseif TYPE == "Swirl" then | |
577 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
578 | elseif TYPE == "Skull" then | |
579 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
580 | elseif TYPE == "Crystal" then | |
581 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
582 | end | |
583 | if MSH ~= nil then | |
584 | local MOVESPEED = nil | |
585 | if MOVEDIRECTION ~= nil then | |
586 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
587 | end | |
588 | local GROWTH = SIZE - ENDSIZE | |
589 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
590 | if TYPE == "Block" then | |
591 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
592 | else | |
593 | EFFECT.CFrame = CFRAME | |
594 | end | |
595 | for LOOP = 1, TIME+1 do | |
596 | Swait() | |
597 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
598 | if TYPE == "Wave" then | |
599 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
600 | end | |
601 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
602 | if TYPE == "Block" then | |
603 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
604 | else | |
605 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
606 | end | |
607 | if MOVEDIRECTION ~= nil then | |
608 | local ORI = EFFECT.Orientation | |
609 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
610 | EFFECT.Orientation = ORI | |
611 | end | |
612 | end | |
613 | if PLAYSSOUND == false then | |
614 | EFFECT:remove() | |
615 | else | |
616 | repeat wait(1) until SOUND.Playing == false | |
617 | EFFECT:remove() | |
618 | end | |
619 | else | |
620 | if PLAYSSOUND == false then | |
621 | EFFECT:remove() | |
622 | else | |
623 | repeat Swait() until SOUND.Playing == false | |
624 | EFFECT:remove() | |
625 | end | |
626 | end | |
627 | end)) | |
628 | end | |
629 | ||
630 | function MakeForm(PART,TYPE) | |
631 | if TYPE == "Cyl" then | |
632 | local MSH = IT("CylinderMesh",PART) | |
633 | elseif TYPE == "Ball" then | |
634 | local MSH = IT("SpecialMesh",PART) | |
635 | MSH.MeshType = "Sphere" | |
636 | elseif TYPE == "Wedge" then | |
637 | local MSH = IT("SpecialMesh",PART) | |
638 | MSH.MeshType = "Wedge" | |
639 | end | |
640 | end | |
641 | ||
642 | Debris = game:GetService("Debris") | |
643 | ||
644 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
645 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
646 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
647 | end | |
648 | ||
649 | local HATWELD = nil | |
650 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
651 | PLAYMAINANIM = false | |
652 | if WhichPose == "Cast1" then | |
653 | for i=0, Time, 0.1 / Animation_Speed do | |
654 | Swait() | |
655 | if Magic == true then | |
656 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
657 | end | |
658 | if Gyro ~= nil and Gyro ~= false then | |
659 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
660 | end | |
661 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
663 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
664 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
665 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
666 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
667 | end | |
668 | elseif WhichPose == "Cast2" then | |
669 | for i=0, Time, 0.1 / Animation_Speed do | |
670 | Swait() | |
671 | if Magic == true then | |
672 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
673 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
674 | end | |
675 | if Gyro ~= nil and Gyro ~= false then | |
676 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
677 | end | |
678 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
679 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
680 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
681 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
682 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
683 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
684 | end | |
685 | elseif WhichPose == "RightArmUp" then | |
686 | for i=0, Time, 0.1 / Animation_Speed do | |
687 | Swait() | |
688 | if Magic == true then | |
689 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
690 | end | |
691 | if Gyro ~= nil and Gyro ~= false then | |
692 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
693 | end | |
694 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
695 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
696 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
697 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
698 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
699 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
700 | end | |
701 | elseif WhichPose == "Taunt" then | |
702 | for i=0, Time, 0.1 / Animation_Speed do | |
703 | Swait() | |
704 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
705 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
706 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
707 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
708 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
709 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
710 | end | |
711 | HATWELD.Part0 = RightArm | |
712 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
713 | CreateSound(221057812,Torso,10,1,false) | |
714 | for i=0, Time*2, 0.1 / Animation_Speed do | |
715 | Swait() | |
716 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
717 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
718 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
719 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
720 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
721 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
722 | end | |
723 | for i=0, Time, 0.1 / Animation_Speed do | |
724 | Swait() | |
725 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
726 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
727 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
728 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
729 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
730 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
731 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
732 | end | |
733 | HATWELD.Part0 = Head | |
734 | HATWELD.C0 = CF(0,0.35,0) | |
735 | elseif WhichPose == "Prepare key" then | |
736 | for i=0, Time, 0.1 / Animation_Speed do | |
737 | Swait() | |
738 | if Gyro ~= nil and Gyro ~= false then | |
739 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
740 | end | |
741 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
742 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
743 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
744 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
745 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
746 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
747 | end | |
748 | elseif WhichPose == "Turn key" then | |
749 | for i=0, Time, 0.1 / Animation_Speed do | |
750 | Swait() | |
751 | if Gyro ~= nil and Gyro ~= false then | |
752 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
753 | end | |
754 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
755 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
756 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
757 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
758 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
759 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
760 | end | |
761 | end | |
762 | PLAYMAINANIM = true | |
763 | end | |
764 | ||
765 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) | |
766 | function Lightning(Table) | |
767 | local Color = Table.Color or C3(1,1,1) | |
768 | local StartPos = Table.Start or Torso.Position | |
769 | local EndPos = Table.End or Mouse.Hit.p | |
770 | local SegmentLength = Table.SegmentL or 2 | |
771 | local Thickness = Table.Thickness or 0.1 | |
772 | local Dissapear = Table.DoesFade or false | |
773 | local Parent = Table.Ignore or Character | |
774 | local MaxDist = Table.MaxDist or 400 | |
775 | local Branches = Table.Branches or false | |
776 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
777 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
778 | local LIGHTNINGMODEL = IT("Model",Effects) | |
779 | LIGHTNINGMODEL.Name = "Lightning" | |
780 | local LastBolt = nil | |
781 | for E = 1, DISTANCE do | |
782 | local ExtraSize = (DISTANCE-E)/15 | |
783 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
784 | PART.Color = Color | |
785 | MakeForm(PART,"Cyl") | |
786 | if LastBolt == nil then | |
787 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
788 | else | |
789 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
790 | end | |
791 | LastBolt = PART | |
792 | if Branches == true then | |
793 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
794 | if CHOICE == 1 then | |
795 | local LASTBRANCH = nil | |
796 | for i = 1, MRANDOM(2,5) do | |
797 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
798 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
799 | PART.Color = Color | |
800 | MakeForm(PART,"Cyl") | |
801 | if LASTBRANCH == nil then | |
802 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
803 | else | |
804 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
805 | end | |
806 | LASTBRANCH = PART | |
807 | end | |
808 | end | |
809 | end | |
810 | end | |
811 | if Dissapear == true then | |
812 | coroutine.resume(coroutine.create(function() | |
813 | for i = 1, 10 do | |
814 | Swait() | |
815 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
816 | if c.ClassName == "Part" then | |
817 | c.Transparency = i/10 | |
818 | end | |
819 | end | |
820 | end | |
821 | LIGHTNINGMODEL:remove() | |
822 | end)) | |
823 | elseif Dissapear == false then | |
824 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
825 | end | |
826 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
827 | end | |
828 | ||
829 | --//=================================\\ | |
830 | --|| WEAPON CREATION | |
831 | --\\=================================// | |
832 | ||
833 | for i = 1, 15 do | |
834 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
835 | FACE.Color = C3(0,0,0) | |
836 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
837 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0)) | |
838 | end | |
839 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(2,0.2,2),false) | |
840 | MakeForm(HAT1,"Cyl") | |
841 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
842 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(2.01,0.15,2.01),false) | |
843 | BELT.Color = C3(15/255,15/255,15/255) | |
844 | MakeForm(BELT,"Cyl") | |
845 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
846 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(1.3,2.2,1.3),false) | |
847 | MakeForm(HAT2,"Cyl") | |
848 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
849 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(1.31,0.2,1.31),false) | |
850 | BELT.Color = C3(15/255,15/255,15/255) | |
851 | MakeForm(BELT,"Cyl") | |
852 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(255, 0, 0)) | |
853 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Navy Blue", "Gem", VT(0.25,0.25,0.1),false) | |
854 | MakeForm(GEM,"Ball") | |
855 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
856 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Navy Blue", "Gem", VT(0.25,0.25,0.1),false) | |
857 | MakeForm(GEM,"Ball") | |
858 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
859 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really Red", "Gem", VT(0.1,0.25,0.25),false) | |
860 | MakeForm(GEM,"Ball") | |
861 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
862 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really Red", "Gem", VT(0.1,0.25,0.25),false) | |
863 | MakeForm(GEM,"Ball") | |
864 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
865 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(1.31,0.1,1.31),false) | |
866 | BELT.Color = C3(15/255,15/255,15/255) | |
867 | MakeForm(BELT,"Cyl") | |
868 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) | |
869 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(1.31,0.1,1.31),false) | |
870 | BELT.Color = C3(15/255,15/255,15/255) | |
871 | MakeForm(BELT,"Cyl") | |
872 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) | |
873 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(1.31,0.1,1.31),false) | |
874 | BELT.Color = C3(15/255,15/255,15/255) | |
875 | MakeForm(BELT,"Cyl") | |
876 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0)) | |
877 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(1.31,0.1,1.31),false) | |
878 | BELT.Color = C3(15/255,15/255,15/255) | |
879 | MakeForm(BELT,"Cyl") | |
880 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0)) | |
881 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(1.3,0.5,1.3),false) | |
882 | MakeForm(BELT,"Ball") | |
883 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0)) | |
884 | Humanoid.DisplayDistanceType = "None" | |
885 | local naeeym2 = IT("BillboardGui",Character) | |
886 | naeeym2.AlwaysOnTop = true | |
887 | naeeym2.Size = UDim2.new(5,35,2,15) | |
888 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
889 | naeeym2.MaxDistance = 75 | |
890 | naeeym2.Adornee = Character.Head | |
891 | naeeym2.Name = "Name" | |
892 | naeeym2.PlayerToHideFrom = Player | |
893 | local tecks2 = IT("TextLabel",naeeym2) | |
894 | tecks2.BackgroundTransparency = 1 | |
895 | tecks2.TextScaled = true | |
896 | tecks2.BorderSizePixel = 0 | |
897 | - | tecks2.Text = "The Danger Warden |
897 | + | tecks2.Text = "The Lazy Warden" |
898 | tecks2.Font = "Bodoni" | |
899 | tecks2.TextSize = 30 | |
900 | tecks2.TextStrokeTransparency = 0.5 | |
901 | tecks2.TextColor3 = C3(0,0,0) | |
902 | tecks2.TextStrokeColor3 = BRICKC"Industrial White".Color | |
903 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
904 | tecks2.Parent = naeeym2 | |
905 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Industrial White", "FaceGradient", VT(0.15,0.15,0.15),false) | |
906 | MakeForm(EYE,"Ball") | |
907 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0)) | |
908 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Industrial White", "FaceGradient", VT(0.05,0.14,0.05),false) | |
909 | EYE.Color = C3(0,0,0) | |
910 | MakeForm(EYE,"Ball") | |
911 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0)) | |
912 | local top = Instance.new("Shirt") | |
913 | top.ShirtTemplate = "rbxassetid://676428254" | |
914 | top.Parent = Character | |
915 | top.Name = "Cloth" | |
916 | local bottom = Instance.new("Pants") | |
917 | bottom.PantsTemplate = "rbxassetid://676428351" | |
918 | bottom.Parent = Character | |
919 | bottom.Name = "Cloth" | |
920 | for _, c in pairs(Character:GetChildren()) do | |
921 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
922 | c.Material = "Neon" | |
923 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
924 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
925 | end | |
926 | c.Color = C3(1,1,1) | |
927 | if c == Head then | |
928 | if c:FindFirstChild("face") then | |
929 | c.face:remove() | |
930 | end | |
931 | end | |
932 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
933 | c:remove() | |
934 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
935 | c:remove() | |
936 | end | |
937 | end | |
938 | local BODY = {} | |
939 | for _, c in pairs(Character:GetDescendants()) do | |
940 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
941 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
942 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
943 | end | |
944 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
945 | elseif c:IsA("JointInstance") then | |
946 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
947 | end | |
948 | end | |
949 | for e = 1, #BODY do | |
950 | if BODY[e] ~= nil then | |
951 | local STUFF = BODY[e] | |
952 | local PART = STUFF[1] | |
953 | local PARENT = STUFF[2] | |
954 | local MATERIAL = STUFF[3] | |
955 | local COLOR = STUFF[4] | |
956 | local TRANSPARENCY = STUFF[5] | |
957 | if PART.ClassName == "Part" and PART ~= RootPart then | |
958 | PART.Material = MATERIAL | |
959 | PART.Color = COLOR | |
960 | PART.Transparency = TRANSPARENCY | |
961 | end | |
962 | PART.AncestryChanged:Connect(function() | |
963 | PART.Parent = PARENT | |
964 | end) | |
965 | end | |
966 | end | |
967 | function refit() | |
968 | Character.Parent = workspace | |
969 | for e = 1, #BODY do | |
970 | if BODY[e] ~= nil then | |
971 | local STUFF = BODY[e] | |
972 | local PART = STUFF[1] | |
973 | local PARENT = STUFF[2] | |
974 | local MATERIAL = STUFF[3] | |
975 | local COLOR = STUFF[4] | |
976 | local TRANSPARENCY = STUFF[5] | |
977 | if PART.ClassName == "Part" and PART ~= RootPart then | |
978 | PART.Material = MATERIAL | |
979 | PART.Color = COLOR | |
980 | PART.Transparency = TRANSPARENCY | |
981 | end | |
982 | if PART.Parent ~= PARENT then | |
983 | Humanoid:remove() | |
984 | PART.Parent = PARENT | |
985 | Humanoid = IT("Humanoid",Character) | |
986 | end | |
987 | end | |
988 | end | |
989 | end | |
990 | local SKILLTEXTCOLOR = BRICKC"Industrial White".Color | |
991 | local SKILLFONT = "Bodoni" | |
992 | local SKILLTEXTSIZE = 7 | |
993 | ||
994 | Humanoid.Died:connect(function() | |
995 | refit() | |
996 | end) | |
997 | ||
998 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(23,43,12), C3(23, 43, 12), "Skill 1 Frame") | |
999 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(23, 43, 12), "Skill 2 Frame") | |
1000 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(23, 42, 12), "Skill 3 Frame") | |
1001 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(14, 44, 12), "Skill 4 Frame") | |
1002 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(12, 20, 199), "Skill 5 Frame") | |
1003 | ||
1004 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Boredom Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
1005 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Boredom Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
1006 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring of Boredom", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
1007 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boredem Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
1008 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Boredom Prison", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 51, 23, 43, "Text 5") | |
1009 | ||
1010 | --//=================================\\ | |
1011 | --|| DAMAGING | |
1012 | --\\=================================// | |
1013 | ||
1014 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
1015 | local CHILDREN = workspace:GetDescendants() | |
1016 | for index, CHILD in pairs(CHILDREN) do | |
1017 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1018 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1019 | if HUM then | |
1020 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1021 | if TORSO then | |
1022 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1023 | CHILD:BreakJoints() | |
1024 | if FLING ~= 0 then | |
1025 | for _, c in pairs(CHILD:GetChildren()) do | |
1026 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1027 | if BURN == true then | |
1028 | Fire(c) | |
1029 | end | |
1030 | local bv = Instance.new("BodyVelocity") | |
1031 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1032 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1033 | bv.Parent = c | |
1034 | Debris:AddItem(bv,0.05) | |
1035 | end | |
1036 | end | |
1037 | end | |
1038 | end | |
1039 | end | |
1040 | end | |
1041 | end | |
1042 | end | |
1043 | end | |
1044 | ||
1045 | --//=================================\\ | |
1046 | --|| ATTACK FUNCTIONS AND STUFF | |
1047 | --\\=================================// | |
1048 | ||
1049 | function Warden_Zap() | |
1050 | ATTACK = true | |
1051 | Rooted = false | |
1052 | local GYRO = IT("BodyGyro",RootPart) | |
1053 | GYRO.D = 750 | |
1054 | GYRO.P = 20000 | |
1055 | GYRO.MaxTorque = VT(0,40000000,0) | |
1056 | CreateSound(348663022,RightArm,1.5,2,false) | |
1057 | Pose("Cast1",0.8,1,true,GYRO) | |
1058 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false}) | |
1059 | local Hitpos = LightningTable.End | |
1060 | ApplyAoE(Hitpos,10,35) | |
1061 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Industrial White".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1062 | for i = 1, 4 do | |
1063 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1064 | end | |
1065 | Pose("Cast1",0.8,1,true) | |
1066 | GYRO:remove() | |
1067 | ATTACK = false | |
1068 | Rooted = false | |
1069 | end | |
1070 | ||
1071 | function Warden_Thunder() | |
1072 | ATTACK = true | |
1073 | Rooted = false | |
1074 | local GYRO = IT("BodyGyro",RootPart) | |
1075 | GYRO.D = 750 | |
1076 | GYRO.P = 20000 | |
1077 | GYRO.MaxTorque = VT(0,40000000,0) | |
1078 | CreateSound(469345336,Torso,3,2,false) | |
1079 | Pose("Cast2",1.5,2,true,GYRO) | |
1080 | coroutine.resume(coroutine.create(function() | |
1081 | local FRAME = RootPart.CFrame | |
1082 | for i = 1, 25 do | |
1083 | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) | |
1084 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true}) | |
1085 | local Hitpos = LightningTable.End | |
1086 | ApplyAoE(Hitpos,20,15) | |
1087 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Industrial White".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1088 | for i = 1, 4 do | |
1089 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1090 | end | |
1091 | wait(0.05) | |
1092 | end | |
1093 | end)) | |
1094 | Pose("Cast2",1.5,0.7,true) | |
1095 | GYRO:remove() | |
1096 | ATTACK = false | |
1097 | Rooted = false | |
1098 | end | |
1099 | ||
1100 | function Inferno_Ring() | |
1101 | ATTACK = true | |
1102 | Rooted = false | |
1103 | local GYRO = IT("BodyGyro",RootPart) | |
1104 | GYRO.D = 750 | |
1105 | GYRO.P = 20000 | |
1106 | GYRO.MaxTorque = VT(0,40000000,0) | |
1107 | local FIRE = IT("Model",Effects) | |
1108 | FIRE.Name = "Fire" | |
1109 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Industrial White", "Center", VT(0,0,0)) | |
1110 | FIRE.PrimaryPart = MAIN | |
1111 | local FIRES = {} | |
1112 | for i = 1, 45 do | |
1113 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Industrial White", "RingPart", VT(3,3,3)) | |
1114 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
1115 | local F = Fire(PRT) | |
1116 | table.insert(FIRES,F) | |
1117 | end | |
1118 | repeat | |
1119 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
1120 | Pose("Cast1",1.5,0.01,false,GYRO) | |
1121 | until HOLD == true | |
1122 | coroutine.resume(coroutine.create(function() | |
1123 | for i = 1, 4 do | |
1124 | ApplyAoE(MAIN.Position,21,-15,true) | |
1125 | CreateSound(463598785,MAIN,3,1,false) | |
1126 | for E = 1, #FIRES do | |
1127 | if FIRES[E] ~= nil then | |
1128 | FIRES[E].Acceleration = VT(0,300,0) | |
1129 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
1130 | end | |
1131 | end | |
1132 | wait(0.3) | |
1133 | end | |
1134 | for E = 1, #FIRES do | |
1135 | if FIRES[E] ~= nil then | |
1136 | FIRES[E].Enabled = false | |
1137 | end | |
1138 | end | |
1139 | Debris:AddItem(FIRE,5) | |
1140 | end)) | |
1141 | CreateSound(215395388,RightArm,3,2,false) | |
1142 | Pose("RightArmUp",1.5,0.5,true) | |
1143 | GYRO:remove() | |
1144 | ATTACK = false | |
1145 | Rooted = false | |
1146 | end | |
1147 | ||
1148 | function Warden_Wall() | |
1149 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) | |
1150 | if HITFLOOR ~= nil then | |
1151 | if HITFLOOR.Anchored == true then | |
1152 | local WALL = HITFLOOR:Clone() | |
1153 | WALL.Size = VT(45,45,5) | |
1154 | WALL.Parent = Effects | |
1155 | WALL.Name = "Wall" | |
1156 | WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) | |
1157 | CreateSound(130972023,WALL,5,0.8,false) | |
1158 | ATTACK = true | |
1159 | Rooted = true | |
1160 | local HIT = WALL.Touched:Connect(function(hit) | |
1161 | if hit.Parent ~= Character then | |
1162 | hit:BreakJoints() | |
1163 | end | |
1164 | end) | |
1165 | coroutine.resume(coroutine.create(function() | |
1166 | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1167 | for i = 1, 90 do | |
1168 | Swait() | |
1169 | WALL.CFrame = WALL.CFrame*CF(0,0.5,0) | |
1170 | end | |
1171 | HIT:disconnect() | |
1172 | wait(5) | |
1173 | for i = 1, 46 do | |
1174 | Swait() | |
1175 | WALL.CFrame = WALL.CFrame*CF(0,-1,0) | |
1176 | end | |
1177 | WALL:remove() | |
1178 | end)) | |
1179 | Pose("RightArmUp",1.5,1.2,true) | |
1180 | ATTACK = false | |
1181 | Rooted = false | |
1182 | end | |
1183 | end | |
1184 | end | |
1185 | ||
1186 | function Prison_Key() | |
1187 | if Mouse.Target ~= nil then | |
1188 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1189 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1190 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1191 | local GYRO = IT("BodyGyro",RootPart) | |
1192 | GYRO.D = 750 | |
1193 | GYRO.P = 20000 | |
1194 | GYRO.MaxTorque = VT(0,40000000,0) | |
1195 | local grav = Instance.new("BodyPosition",TORSO) | |
1196 | grav.D = 15 | |
1197 | grav.P = 20000 | |
1198 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1199 | grav.position = TORSO.Position | |
1200 | local GYRO2 = IT("BodyGyro",TORSO) | |
1201 | GYRO2.D = 750 | |
1202 | GYRO2.P = 20000 | |
1203 | GYRO2.MaxTorque = VT(0,40000000,0) | |
1204 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1205 | grav.Name = "Jail" | |
1206 | local LOCKPARTS = {} | |
1207 | ATTACK = true | |
1208 | Rooted = false | |
1209 | local LOCK = IT("Model",Effects) | |
1210 | LOCK.Name = "Lock" | |
1211 | local LOCK2 = IT("Model",LOCK) | |
1212 | LOCK2.Name = "Metal" | |
1213 | --CREATE LOCK-- | |
1214 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
1215 | LOCK.PrimaryPart = BASE | |
1216 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
1217 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
1218 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1219 | MakeForm(PRT,"Cyl") | |
1220 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
1221 | PRT.Color = C3(0,0,0) | |
1222 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1223 | MakeForm(PRT,"Cyl") | |
1224 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
1225 | PRT.Color = C3(0,0,0) | |
1226 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
1227 | for i = 1, 45 do | |
1228 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1229 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
1230 | end | |
1231 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1232 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
1233 | LOCK2.PrimaryPart = PRT | |
1234 | --------------- | |
1235 | local CHILDREN = LOCK:GetDescendants() | |
1236 | for index, CHILD in pairs(CHILDREN) do | |
1237 | if CHILD:IsA("BasePart") then | |
1238 | CHILD.Transparency = 1 | |
1239 | end | |
1240 | end | |
1241 | for i = 1, 75 do | |
1242 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
1243 | Swait() | |
1244 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1245 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1246 | local CHILDREN = LOCK:GetDescendants() | |
1247 | for index, CHILD in pairs(CHILDREN) do | |
1248 | if CHILD:IsA("BasePart") then | |
1249 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
1250 | end | |
1251 | end | |
1252 | end | |
1253 | HUM.DisplayDistanceType = "None" | |
1254 | local KEY = IT("Model",Effects) | |
1255 | KEY.Name = "Key" | |
1256 | --CREATE KEY-- | |
1257 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Industrial White", "KeyBase", VT(0.1, 1, 0.1),false) | |
1258 | KEY.PrimaryPart = KBASE | |
1259 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
1260 | local WLD = weldBetween(RightArm,KBASE) | |
1261 | for i = 1, 45 do | |
1262 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Industrial White", "Key", VT(0.1, 0.1, 0.1),false) | |
1263 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
1264 | weldBetween(KBASE,PRT) | |
1265 | end | |
1266 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Industrial White", "Key", VT(0.3, 0.1, 0.1),false) | |
1267 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
1268 | weldBetween(KBASE,PRT) | |
1269 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Industrial White", "Key", VT(0.3, 0.1, 0.1),false) | |
1270 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
1271 | weldBetween(KBASE,PRT) | |
1272 | -------------- | |
1273 | Rooted = true | |
1274 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
1275 | coroutine.resume(coroutine.create(function() | |
1276 | for i = 1, 10 do | |
1277 | Swait() | |
1278 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1279 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1280 | end | |
1281 | CreateSound(1149318312,BASE,5,1,false) | |
1282 | CreateSound(160772554,BASE,3,1,false) | |
1283 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
1284 | for i = 1, 4 do | |
1285 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1286 | end | |
1287 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1288 | wait(1) | |
1289 | TORSO.Parent.Parent = LOCK | |
1290 | for i = 1, 75 do | |
1291 | Swait() | |
1292 | local CHILDREN = KEY:GetDescendants() | |
1293 | for index, CHILD in pairs(CHILDREN) do | |
1294 | if CHILD:IsA("BasePart") then | |
1295 | CHILD.Transparency = i/25 | |
1296 | end | |
1297 | end | |
1298 | local CHILDREN = LOCK:GetDescendants() | |
1299 | for index, CHILD in pairs(CHILDREN) do | |
1300 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
1301 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1302 | elseif CHILD.ClassName == "Decal" then | |
1303 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1304 | end | |
1305 | end | |
1306 | end | |
1307 | TORSO.Parent:ClearAllChildren() | |
1308 | KEY:remove() | |
1309 | LOCK:remove() | |
1310 | end)) | |
1311 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
1312 | GYRO:remove() | |
1313 | ATTACK = false | |
1314 | Rooted = false | |
1315 | end | |
1316 | end | |
1317 | end | |
1318 | ||
1319 | function Hat() | |
1320 | ATTACK = true | |
1321 | Rooted = false | |
1322 | Pose("Taunt",0.4,1.2,false) | |
1323 | ATTACK = false | |
1324 | Rooted = false | |
1325 | end | |
1326 | ||
1327 | --//=================================\\ | |
1328 | --|| ASSIGN THINGS TO KEYS | |
1329 | --\\=================================// | |
1330 | ||
1331 | function MouseDown(Mouse) | |
1332 | HOLD = true | |
1333 | if ATTACK == false then | |
1334 | end | |
1335 | end | |
1336 | ||
1337 | function MouseUp(Mouse) | |
1338 | HOLD = false | |
1339 | end | |
1340 | ||
1341 | function KeyDown(Key) | |
1342 | KEYHOLD = true | |
1343 | if Key == "z" and ATTACK == false then | |
1344 | Warden_Zap() | |
1345 | end | |
1346 | ||
1347 | if Key == "b" and ATTACK == false then | |
1348 | Warden_Thunder() | |
1349 | end | |
1350 | ||
1351 | if Key == "c" and ATTACK == false then | |
1352 | Inferno_Ring() | |
1353 | end | |
1354 | ||
1355 | if Key == "v" and ATTACK == false then | |
1356 | Warden_Wall() | |
1357 | end | |
1358 | ||
1359 | if Key == "x" and ATTACK == false then | |
1360 | Prison_Key() | |
1361 | end | |
1362 | ||
1363 | if Key == "t" and ATTACK == false then | |
1364 | Hat() | |
1365 | end | |
1366 | end | |
1367 | ||
1368 | function KeyUp(Key) | |
1369 | KEYHOLD = false | |
1370 | end | |
1371 | ||
1372 | Mouse.Button1Down:connect(function(NEWKEY) | |
1373 | MouseDown(NEWKEY) | |
1374 | end) | |
1375 | Mouse.Button1Up:connect(function(NEWKEY) | |
1376 | MouseUp(NEWKEY) | |
1377 | end) | |
1378 | Mouse.KeyDown:connect(function(NEWKEY) | |
1379 | KeyDown(NEWKEY) | |
1380 | end) | |
1381 | Mouse.KeyUp:connect(function(NEWKEY) | |
1382 | KeyUp(NEWKEY) | |
1383 | end) | |
1384 | ||
1385 | --//=================================\\ | |
1386 | --\\=================================// | |
1387 | ||
1388 | ||
1389 | function unanchor() | |
1390 | if UNANCHOR == true then | |
1391 | g = Character:GetChildren() | |
1392 | for i = 1, #g do | |
1393 | if g[i].ClassName == "Part" then | |
1394 | g[i].Anchored = false | |
1395 | end | |
1396 | end | |
1397 | end | |
1398 | end | |
1399 | ||
1400 | ||
1401 | --//=================================\\ | |
1402 | --|| WRAP THE WHOLE SCRIPT UP | |
1403 | --\\=================================// | |
1404 | ||
1405 | Humanoid.Changed:connect(function(Jump) | |
1406 | if Jump == "Jump" and (Disable_Jump == true) then | |
1407 | Humanoid.Jump = false | |
1408 | end | |
1409 | end) | |
1410 | ||
1411 | while true do | |
1412 | Swait() | |
1413 | script.Parent = WEAPONGUI | |
1414 | Humanoid.Parent = Character | |
1415 | if Humanoid then | |
1416 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1417 | IDLEANIMATION:Play() | |
1418 | end | |
1419 | if ANIMATE.Parent == Character then | |
1420 | ANIMATE:Destroy() | |
1421 | end | |
1422 | SINE = SINE + CHANGE | |
1423 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1424 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1425 | Humanoid.HipHeight = 1 | |
1426 | Humanoid.Name = "Warden" | |
1427 | Humanoid.PlatformStand = false | |
1428 | if PLAYMAINANIM == true then | |
1429 | if TORSOVELOCITY < 1 then | |
1430 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1431 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1432 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1433 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1434 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1435 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1436 | elseif TORSOVELOCITY > 1 then | |
1437 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1438 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1439 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1440 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1441 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
1442 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed) | |
1443 | end | |
1444 | end | |
1445 | unanchor() | |
1446 | Humanoid.MaxHealth = "inf" | |
1447 | Humanoid.Health = "inf" | |
1448 | if Rooted == false then | |
1449 | Disable_Jump = false | |
1450 | Humanoid.WalkSpeed = Speed | |
1451 | elseif Rooted == true then | |
1452 | Disable_Jump = true | |
1453 | Humanoid.WalkSpeed = 0 | |
1454 | end | |
1455 | for _, c in pairs(Character:GetChildren()) do | |
1456 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
1457 | c.Material = "Neon" | |
1458 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1459 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1460 | end | |
1461 | c.Color = C3(1,1,1) | |
1462 | if c == Head then | |
1463 | if c:FindFirstChild("face") then | |
1464 | c.face:remove() | |
1465 | end | |
1466 | end | |
1467 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
1468 | c:remove() | |
1469 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1470 | c:remove() | |
1471 | end | |
1472 | end | |
1473 | sick.SoundId = "rbxassetid://168801010" | |
1474 | sick.Looped = true | |
1475 | sick.Pitch = 1 | |
1476 | sick.Volume = 3 | |
1477 | sick:Resume() | |
1478 | sick.Parent = Torso | |
1479 | refit() | |
1480 | if Head:FindFirstChildOfClass("Sound") then | |
1481 | Head:FindFirstChildOfClass("Sound"):remove() | |
1482 | end | |
1483 | end | |
1484 | ||
1485 | --//=================================\\ | |
1486 | --\\=================================// | |
1487 | ||
1488 | ||
1489 | ||
1490 | ||
1491 | ||
1492 | --//====================================================\\-- | |
1493 | --|| END OF SCRIPT | |
1494 | --\\====================================================//-- |