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1+
2
Made by Fenrier.
3
]] 
4
print("Before using this weapon, press G to use the sword, then press F to use the gun, then click to slash or fire. Depending on what weapon you are using.")
5
Player=game:GetService("Players").LocalPlayer
6
Character=Player.Character 
7
PlayerGui=Player.PlayerGui 
8
Backpack=Player.Backpack 
9
Torso=Character.Torso 
10
Head=Character.Head 
11
Humanoid=Character.Humanoid
12
LeftArm=Character["Left Arm"] 
13
LeftLeg=Character["Left Leg"] 
14
RightArm=Character["Right Arm"] 
15
RightLeg=Character["Right Leg"] 
16
LS=Torso["Left Shoulder"] 
17
LH=Torso["Left Hip"] 
18
RS=Torso["Right Shoulder"] 
19
RH=Torso["Right Hip"] 
20
Neck=Torso.Neck
21
it=Instance.new
22
vt=Vector3.new
23
cf=CFrame.new
24
euler=CFrame.fromEulerAnglesXYZ
25
angles=CFrame.Angles
26
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
27
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
28
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
29
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
30
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
31
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
32
RootPart=Character.HumanoidRootPart
33
RootJoint=RootPart.RootJoint
34
RootCF=euler(-1.57,0,3.14)
35
attack = false 
36
attackdebounce = false 
37
MMouse=nil
38
combo=0
39
mana=0
40
local idle=0
41
local Anim="Idle"
42
local Effects={}
43
local gun=false
44
local shoot=false
45
--player 
46
player=nil 
47
--save shoulders 
48
RSH, LSH=nil, nil 
49
--welds 
50
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
51
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
52
LH=Torso["Left Hip"]
53
RH=Torso["Right Hip"]
54
TorsoColor=Torso.BrickColor
55
 
56
function swait(num)
57
if num==0 or num==nil then
58
--if Stagger.Value==false or Stun.Value<=100 then
59
game:service'RunService'.Stepped:wait(0)
60
--end
61
else
62
for i=0,num do
63
game:service'RunService'.Stepped:wait(0)
64
--[[if Stagger.Value==true or Stun.Value>=100 then
65
break
66
end]]
67
end
68
end
69
end
70
 
71
if Character:findFirstChild("Ignis",true) ~= nil then 
72
Character:findFirstChild("Ignis",true).Parent = nil 
73
end 
74
if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then 
75
Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil 
76
end 
77
if Character:findFirstChild("Stats",true) ~= nil then 
78
Character:findFirstChild("Stats",true).Parent = nil 
79
end 
80
local Stats=Instance.new("BoolValue")
81
Stats.Name="Stats"
82
Stats.Parent=Character
83
local Atk=Instance.new("NumberValue")
84
Atk.Name="Damage"
85
Atk.Parent=Stats
86
Atk.Value=1
87
local Def=Instance.new("NumberValue")
88
Def.Name="Defense"
89
Def.Parent=Stats
90
Def.Value=1
91
local Speed=Instance.new("NumberValue")
92
Speed.Name="Speed"
93
Speed.Parent=Stats
94
Speed.Value=1
95
local Mvmt=Instance.new("NumberValue")
96
Mvmt.Name="Movement"
97
Mvmt.Parent=Stats
98
Mvmt.Value=1
99
local Block=Instance.new("BoolValue")
100
Block.Name="Block"
101
Block.Parent=Stats
102
Block.Value=false
103
local Stun=Instance.new("NumberValue")
104
Stun.Name="Stun"
105
Stun.Parent=Stats
106
Stun.Value=0
107
local Stunned=Instance.new("BoolValue")
108
Stunned.Name="Stunned"
109
Stunned.Parent=Stats
110
Stunned.Value=false
111
local Stagger=Instance.new("BoolValue")
112
Stagger.Name="Stagger"
113
Stagger.Parent=Stats
114
Stagger.Value=false
115
local StaggerHit=Instance.new("BoolValue")
116
StaggerHit.Name="StaggerHit"
117
StaggerHit.Parent=Stats
118
StaggerHit.Value=false
119
local RecentEnemy=Instance.new("ObjectValue")
120
RecentEnemy.Name="RecentEnemy"
121
RecentEnemy.Parent=Stats
122
RecentEnemy.Value=nil
123
 
124
function NoOutline(Part)
125
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
126
end
127
 
128
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
129
local fp=it("Part")
130
fp.formFactor=formfactor 
131
fp.Parent=parent
132
fp.Reflectance=reflectance
133
fp.Transparency=transparency
134
fp.CanCollide=false 
135
fp.Locked=true
136
fp.BrickColor=brickcolor
137
fp.Name=name
138
fp.Size=size
139
fp.Position=Torso.Position 
140
NoOutline(fp)
141
fp.Material="SmoothPlastic"
142
fp:BreakJoints()
143
return fp 
144
end 
145
 
146
function mesh(Mesh,part,meshtype,meshid,offset,scale)
147
local mesh=it(Mesh) 
148
mesh.Parent=part
149
if Mesh=="SpecialMesh" then
150
mesh.MeshType=meshtype
151
if meshid~="nil" then
152
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
153
end
154
end
155
mesh.Offset=offset
156
mesh.Scale=scale
157
return mesh
158
end
159
 
160
function weld(parent,part0,part1,c0)
161
local weld=it("Weld") 
162
weld.Parent=parent
163
weld.Part0=part0 
164
weld.Part1=part1 
165
weld.C0=c0
166
return weld
167
end
168
 
169
local Color1=Torso.BrickColor
170
 
171
local fengui=it("GuiMain") 
172
fengui.Parent=Player.PlayerGui 
173
fengui.Name="WeaponGUI" 
174
local fenframe=it("Frame") 
175
fenframe.Parent=fengui
176
fenframe.BackgroundColor3=Color3.new(255,255,255) 
177
fenframe.BackgroundTransparency=1 
178
fenframe.BorderColor3=Color3.new(17,17,17) 
179
fenframe.Size=UDim2.new(0.0500000007, 0, 0.100000001, 0)
180
fenframe.Position=UDim2.new(0.4,0,0.1,0)
181
local fenbarmana1=it("TextLabel") 
182
fenbarmana1.Parent=fenframe 
183
fenbarmana1.Text=" " 
184
fenbarmana1.BackgroundTransparency=0 
185
fenbarmana1.BackgroundColor3=Color3.new(0,0,0) 
186
fenbarmana1.SizeConstraint="RelativeXY" 
187
fenbarmana1.TextXAlignment="Center" 
188
fenbarmana1.TextYAlignment="Center" 
189
fenbarmana1.Position=UDim2.new(0,0,0,0)
190
fenbarmana1.Size=UDim2.new(4,0,0.2,0)
191
local fenbarmana2=it("TextLabel") 
192
fenbarmana2.Parent=fenframe 
193
fenbarmana2.Text=" " 
194
fenbarmana2.BackgroundTransparency=0 
195
fenbarmana2.BackgroundColor3=BrickColor.new("Really red").Color
196
fenbarmana2.SizeConstraint="RelativeXY" 
197
fenbarmana2.TextXAlignment="Center" 
198
fenbarmana2.TextYAlignment="Center" 
199
fenbarmana2.Position=UDim2.new(0,0,0,0)
200
fenbarmana2.Size=UDim2.new(4*mana/100,0,0.2,0)
201
local fenbarmana3=it("TextLabel") 
202
fenbarmana3.Parent=fenframe 
203
fenbarmana3.Text=" " 
204
fenbarmana3.BackgroundTransparency=0 
205
fenbarmana3.BackgroundColor3=Color3.new(Col1,Col2,Col3)
206
fenbarmana3.SizeConstraint="RelativeXY" 
207
fenbarmana3.TextXAlignment="Center" 
208
fenbarmana3.TextYAlignment="Center" 
209
fenbarmana3.Position=UDim2.new(0,0,0,0)
210
fenbarmana3.Size=UDim2.new(0,0,0.2,0)
211
local fenbarmana4=it("TextLabel") 
212
fenbarmana4.Parent=fenframe 
213
fenbarmana4.Text="Mana("..mana..")"
214
fenbarmana4.BackgroundTransparency=1 
215
fenbarmana4.BackgroundColor3=Color3.new(0,0,0) 
216
fenbarmana4.SizeConstraint="RelativeXY" 
217
fenbarmana4.TextXAlignment="Center" 
218
fenbarmana4.TextYAlignment="Center" 
219
fenbarmana4.Position=UDim2.new(0,0,-0.3,0)
220
fenbarmana4.Size=UDim2.new(4,0,0.2,0)
221
fenbarmana4.FontSize="Size9"
222
fenbarmana4.TextStrokeTransparency=0
223
fenbarmana4.TextColor=BrickColor.new("White")
224
 
225
local modelzorz=Instance.new("Model") 
226
modelzorz.Parent=Character 
227
modelzorz.Name="Ignis" 
228
 
229
local prt1=part(3,modelzorz,0,0,TorsoColor,"Part01",vt())
230
local prt2=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part02",vt())
231
local prt3=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part03",vt())
232
local prt4=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part04",vt())
233
local prt8=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part08",vt())
234
local prt9=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part09",vt())
235
local prt10=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part10",vt())
236
local prt11=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part11",vt())
237
local prt12=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part12",vt())
238
local gprt1=part(3,modelzorz,0,0.9,BrickColor.new("Dusty Rose"),"Gun Part01",vt())
239
local gprt2=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part02",vt())
240
local gprt3=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part03",vt())
241
local gprt4=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part04",vt())
242
local gprt5=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part05",vt())
243
local gprt6=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part06",vt())
244
local gprt7=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Gun Part07",vt())
245
local gprt8=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part08",vt())
246
local gprt9=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Gun Part09",vt())
247
local gprt10=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part10",vt())
248
local gprt11=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gun Part11",vt())
249
local gprt12=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Gun Part12",vt())
250
local gprt13=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gun Part13",vt())
251
local gprt14=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gun Part14",vt())
252
local gprt15=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Gun Part15",vt())
253
local gprt16=part(3,modelzorz,0,.2,BrickColor.new("Really red"),"Gun Part16",vt())
254
 
255
local msh1=mesh("SpecialMesh",prt1,"Head","nil",vt(0,0,0),vt(2.5,6,2.5))
256
local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1.5,7,1.5))
257
local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1.6,3,1.6))
258
local msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(1.6,9,1))
259
local msh8=mesh("BlockMesh",prt8,"","",vt(0,0,0),vt(1.6,4,1))
260
local msh9=mesh("BlockMesh",prt9,"","",vt(0,0,0),vt(1.6,20,2))
261
local msh10=mesh("SpecialMesh",prt10,"Wedge","nil",vt(0,0,0),vt(1.6,3,2))
262
local msh11=mesh("BlockMesh",prt11,"","",vt(0,0,0),vt(1.6,17.5,1.5))
263
local msh12=mesh("SpecialMesh",prt12,"Wedge","nil",vt(0,0,0),vt(1.6,2.1,1.5))
264
local gmsh1=mesh("BlockMesh",gprt1,"","",vt(0,0,0),vt(1,1,1))
265
local gmsh2=mesh("BlockMesh",gprt2,"","",vt(0,0,0),vt(2,4,2))
266
local gmsh3=mesh("SpecialMesh",gprt3,"Wedge","nil",vt(0,0,0),vt(2,2,1))
267
local gmsh4=mesh("BlockMesh",gprt4,"","",vt(0,0,0),vt(1.99,6,2))
268
local gmsh5=mesh("SpecialMesh",gprt5,"Wedge","nil",vt(0,0,0),vt(1.99,2,2))
269
local gmsh6=mesh("BlockMesh",gprt6,"","",vt(0,0,0),vt(2.1,8.6,2))
270
local gmsh7=mesh("BlockMesh",gprt7,"","",vt(0,0,0),vt(2,8.5,1.99))
271
local gmsh8=mesh("CylinderMesh",gprt8,"","",vt(0,0,0),vt(2,2,2))
272
local gmsh9=mesh("CylinderMesh",gprt9,"","",vt(0,0,0),vt(1.5,2.01,1.5))
273
local gmsh10=mesh("SpecialMesh",gprt10,"Wedge","nil",vt(0,0,0),vt(2,2,2))
274
local gmsh11=mesh("BlockMesh",gprt11,"","",vt(0,0,0),vt(2.2,2,1))
275
local gmsh12=mesh("BlockMesh",gprt12,"","",vt(0,0,0),vt(2.21,1.8,.8))
276
local gmsh13=mesh("BlockMesh",gprt13,"","",vt(0,0,0),vt(2.22,.5,1))
277
local gmsh14=mesh("BlockMesh",gprt14,"","",vt(0,0,0),vt(2.2,6,1))
278
local gmsh15=mesh("BlockMesh",gprt15,"","",vt(0,0,0),vt(2.21,5,.9))
279
 
280
local wld1=weld(prt1,prt1,Torso,euler(0,1.57,-2.1)*cf(-1.8,-1.7,-.5))
281
local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0))
282
local wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,-1,0))
283
local wld4=weld(prt4,prt4,prt3,euler(0,0,0)*cf(0,-1.2,-.1))
284
local wld8=weld(prt8,prt8,prt4,euler(1.57,0,0)*cf(0,0,-0.5))
285
local wld9=weld(prt9,prt9,prt4,euler(0,0,0)*cf(0,-3,0))
286
local wld10=weld(prt10,prt10,prt9,euler(0,3.14,0)*cf(0,-2.3,0))
287
local wld11=weld(prt11,prt11,prt4,euler(0,0,0)*cf(0,-2.85,-.36))
288
local wld12=weld(prt12,prt12,prt11,euler(0,3.14,0)*cf(0,-1.95,0))
289
local gwld1=weld(gprt1,gprt1,LeftLeg,euler(2.3,0,0)*cf(.6,-.8,.3))
290
--local gwld1=weld(gprt1,gprt1,LeftArm,euler(1.57,0,0)*cf(0,.9,0))
291
local gwld2=weld(gprt2,gprt2,gprt1,euler(.7,0,0)*cf(0,0,0))
292
local gwld3=weld(gprt3,gprt3,gprt2,euler(1.57,3.14,0)*cf(0,.5,0))
293
local gwld4=weld(gprt4,gprt4,gprt2,euler(0.87,0,0)*cf(0,-.6,.3))
294
local gwld5=weld(gprt5,gprt5,gprt4,euler(0,3.14,0)*cf(0,-.8,0))
295
local gwld6=weld(gprt6,gprt6,gprt4,euler(0,0,0)*cf(0,-.25,-.1))
296
local gwld7=weld(gprt7,gprt7,gprt4,euler(0,0,0)*cf(0,-.25,-.1))
297
local gwld8=weld(gprt8,gprt8,gprt7,euler(0,0,0)*cf(0,-.9,0))
298
local gwld9=weld(gprt9,gprt9,gprt8,euler(0,0,0)*cf(0,0,0))
299
local gwld10=weld(gprt10,gprt10,gprt6,euler(0,0,3.14)*cf(0,1.05,0))
300
local gwld11=weld(gprt11,gprt11,gprt6,euler(0,0,0)*cf(0,.5,0.1))
301
local gwld12=weld(gprt12,gprt12,gprt11,euler(0,0,0)*cf(0,0,0))
302
local gwld13=weld(gprt13,gprt13,gprt11,euler(0,0,0)*cf(0,0,0))
303
local gwld14=weld(gprt14,gprt14,gprt6,euler(0,0,0)*cf(0,-.1,-.11))
304
local gwld15=weld(gprt15,gprt15,gprt14,euler(0,0,0)*cf(0,.05,0))
305
local gwld16=weld(gprt16,gprt16,gprt11,euler(-1.57,0,0)*cf(0,0,0))
306
 
307
num=0
308
num2=0
309
for i=1,10 do
310
local prt5=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part05",vt())
311
local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(1.61,2,1.61))
312
local wld5=weld(prt5,prt5,prt4,cf(0,0,1.05)*euler(1.57+num,0,0))
313
if i>=3 and i<=9 then
314
local prt6=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part06",vt())
315
local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(1.6,1.5,2))
316
local wld6=weld(prt6,prt6,prt5,cf(0,0.1,.3))
317
local prt7=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part07",vt())
318
local msh7=mesh("SpecialMesh",prt7,"FileMesh","9756362",vt(0,0,0),vt(.3,.3,.6))
319
local wld7=weld(prt7,prt7,prt6,euler(0,0,0.785)*cf(0,0,0.2))
320
end
321
num=num+0.348
322
end
323
 
324
num=0
325
for i=1,4 do
326
local gprt11=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gun Part11",vt())
327
local gmsh11=mesh("CylinderMesh",gprt11,"","",vt(0,0,0),vt(.6,2.2,.6))
328
local gwld11=weld(gprt11,gprt11,gprt6,euler(0,0,1.57)*cf(0,-.5-num,0.1))
329
num=num-.2
330
end
331
 
332
local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
333
--hitbox.Anchored=false
334
local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
335
hitbox2.Anchored=true
336
 
337
if (script.Parent.className~="HopperBin") then 
338
Tool=Instance.new("HopperBin") 
339
Tool.Parent=Backpack 
340
Tool.Name="Ignis" 
341
script.Parent=Tool 
342
end 
343
Bin=script.Parent 
344
 
345
local bodvel=Instance.new("BodyVelocity")
346
local bg=Instance.new("BodyGyro")
347
 
348
so = function(id,par,vol,pit) 
349
coroutine.resume(coroutine.create(function()
350
local sou = Instance.new("Sound",par or workspace)
351
sou.Volume=vol
352
sou.Pitch=pit or 1
353
sou.SoundId=id
354
swait() 
355
sou:play() 
356
game:GetService("Debris"):AddItem(sou,6)
357
end))
358
end
359
 
360
function clerp(a,b,t) 
361
local qa = {QuaternionFromCFrame(a)}
362
local qb = {QuaternionFromCFrame(b)} 
363
local ax, ay, az = a.x, a.y, a.z 
364
local bx, by, bz = b.x, b.y, b.z
365
local _t = 1-t
366
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
367
end 
368
 
369
function QuaternionFromCFrame(cf) 
370
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
371
local trace = m00 + m11 + m22 
372
if trace > 0 then 
373
local s = math.sqrt(1 + trace) 
374
local recip = 0.5/s 
375
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
376
else 
377
local i = 0 
378
if m11 > m00 then
379
i = 1
380
end
381
if m22 > (i == 0 and m00 or m11) then 
382
i = 2 
383
end 
384
if i == 0 then 
385
local s = math.sqrt(m00-m11-m22+1) 
386
local recip = 0.5/s 
387
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
388
elseif i == 1 then 
389
local s = math.sqrt(m11-m22-m00+1) 
390
local recip = 0.5/s 
391
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
392
elseif i == 2 then 
393
local s = math.sqrt(m22-m00-m11+1) 
394
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
395
end 
396
end 
397
end
398
 
399
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
400
local xs, ys, zs = x + x, y + y, z + z 
401
local wx, wy, wz = w*xs, w*ys, w*zs 
402
local xx = x*xs 
403
local xy = x*ys 
404
local xz = x*zs 
405
local yy = y*ys 
406
local yz = y*zs 
407
local zz = z*zs 
408
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
409
end
410
 
411
function QuaternionSlerp(a, b, t) 
412
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
413
local startInterp, finishInterp; 
414
if cosTheta >= 0.0001 then 
415
if (1 - cosTheta) > 0.0001 then 
416
local theta = math.acos(cosTheta) 
417
local invSinTheta = 1/math.sin(theta) 
418
startInterp = math.sin((1-t)*theta)*invSinTheta 
419
finishInterp = math.sin(t*theta)*invSinTheta  
420
else 
421
startInterp = 1-t 
422
finishInterp = t 
423
end 
424
else 
425
if (1+cosTheta) > 0.0001 then 
426
local theta = math.acos(-cosTheta) 
427
local invSinTheta = 1/math.sin(theta) 
428
startInterp = math.sin((t-1)*theta)*invSinTheta 
429
finishInterp = math.sin(t*theta)*invSinTheta 
430
else 
431
startInterp = t-1 
432
finishInterp = t 
433
end 
434
end 
435
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
436
end
437
 
438
function hideanim() 
439
equipped=false
440
for i=0,1,0.5 do
441
swait()
442
wld1.C0=clerp(wld1.C0,euler(0,-1.57,-1)*euler(.4,0,0)*cf(0,1,0),.4)
443
gwld1.C0=clerp(gwld1.C0,euler(2,0,0)*cf(0,1,0),.4)
444
Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.4),.4)
445
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
446
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,.2),.4)
447
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
448
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,.2),.4)
449
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
450
end
451
for i=0,1,0.2 do
452
swait()
453
wld1.C0=clerp(wld1.C0,euler(0,-1.57,-1)*euler(.4,0,0)*cf(0,1,0),.4)
454
gwld1.C0=clerp(gwld1.C0,euler(2,0,0)*cf(0,1,0),.4)
455
Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.4),.4)
456
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
457
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.4,0,.2),.4)
458
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
459
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,.2),.4)
460
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
461
RH.C0=clerp(RH.C0,RHC0,.4)
462
RH.C1=clerp(RH.C1,RHC1,.4)
463
LH.C0=clerp(LH.C0,LHC0,.4)
464
LH.C1=clerp(LH.C1,LHC1,.4)
465
end
466
Mvmt.Value=Mvmt.Value+.1
467
wld1.Part1=Torso
468
wld1.C0=euler(0,1.57,-2.1)*cf(-1.8,-1.7,-.5)
469
gwld1.Part1=LeftLeg
470
gwld1.C0=euler(2.3,0,0)*cf(.6,-.8,.3)
471
for i=0,1,0.3 do
472
swait()
473
Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.4)
474
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
475
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
476
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
477
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
478
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
479
end
480
end 
481
 
482
function equipanim() 
483
equipped=true
484
for i=0,1,0.5 do
485
swait()
486
Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.4),.4)
487
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
488
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,.2),.4)
489
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
490
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,.2),.4)
491
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
492
end
493
for i=0,1,0.2 do
494
swait()
495
Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.4),.4)
496
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
497
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.4,0,.2),.4)
498
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
499
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,.2),.4)
500
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
501
end
502
Mvmt.Value=Mvmt.Value-.1
503
wld1.Part1=RightArm
504
wld1.C0=euler(0,-1.57,-1)*euler(.4,0,0)*cf(0,1,0)
505
gwld1.Part1=LeftArm
506
--gwld1.C0=euler(1.57,0,0)*cf(0,1,0)
507
gwld1.C0=euler(2,0,0)*cf(0,1,0)
508
--[[for i=0,2,0.5 do
509
swait()
510
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,0),.3)
511
gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4)
512
Neck.C0=clerp(Neck.C0,necko*euler(-.1,0,-.2),.4)
513
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
514
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,0,.2),.4)
515
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
516
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
517
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
518
end]]
519
end 
520
 
521
function StaggerAnim()
522
attack=true
523
for i=1,math.random(2,4) do
524
ClangEffect(BrickColor.new("New Yeller"),cf(hitbox.Position)*euler(math.random(-50,50)/100,math.random(-50,50),math.random(-50,50)/100),0,.1,.2,math.random(150,300)/1000)
525
end
526
for i=0,1,0.35 do
527
swait()
528
Torso.Velocity=RootPart.CFrame.lookVector*-40
529
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
530
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.3)
531
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.2,0,-.4),.3)
532
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.7)*euler(0,-.7,0),.3)
533
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
534
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.3)
535
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
536
RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,.6),.3)
537
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
538
end
539
for i=0,1,0.2 do
540
swait()
541
Torso.Velocity=RootPart.CFrame.lookVector*-40
542
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
543
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.4)
544
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(-.5,0,-.4),.4)
545
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.7)*euler(0,-.7,0),.4)
546
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
547
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.4)
548
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
549
RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,.6),.4)
550
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.5),.4)
551
end
552
for i=0,1,0.1 do
553
swait()
554
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
555
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.4)*euler(.5,0,0),.3)
556
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.8)*euler(-.2,0,-.4),.3)
557
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.3,0,.4)*euler(0,-.4,0),.3)
558
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
559
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.3,0,-.2)*euler(0,.4,0),.3)
560
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
561
RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,1.2),.3)
562
LH.C0=clerp(LH.C0,cf(-1,0,-1)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
563
end
564
swait(15)
565
combo=0
566
attack=false
567
end
568
 
569
function StaggerHitt()
570
attack=true
571
for i=1,math.random(2,4) do
572
ClangEffect(BrickColor.new("New Yeller"),cf(hitbox.Position)*euler(math.random(-50,50)/100,math.random(-50,50),math.random(-50,50)/100),0,.1,.2,math.random(150,300)/1000)
573
end
574
for i=0,1,0.1 do
575
swait()
576
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
577
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.7)*euler(.1,0,0),.3)
578
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.2,0,-.6),.3)
579
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.4,0,.9)*euler(0,-.7,0),.3)
580
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
581
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.3)
582
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
583
RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.2,0,-.4),.3)
584
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
585
end
586
attack=false
587
end
588
 
589
function StunAnim()
590
attack=true
591
Stunned.Value=true
592
for i=0,1,0.3 do
593
swait()
594
Humanoid.WalkSpeed=0
595
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
596
Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.5),.2)
597
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(.2,0,-3),.2)
598
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,1.3),.2)
599
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
600
LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1,0,.4)*euler(0,-.1,0),.2)
601
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
602
RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.3),.25)
603
LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.2,0,0),.25)
604
end
605
for i=0,1,0.3 do
606
swait()
607
Humanoid.WalkSpeed=0
608
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
609
Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-.5),.2)
610
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(.8,0,-3),.2)
611
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2)
612
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
613
LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1.2,0,.8)*euler(0,-.1,0),.2)
614
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
615
RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.6),.25)
616
LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(.1,0,.7),.25)
617
end
618
for i=0,1,0.3 do
619
swait()
620
Humanoid.WalkSpeed=0
621
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
622
Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-1),.2)
623
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*euler(1.57,0,-3),.2)
624
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2)
625
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
626
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,-.8)*euler(0,-.1,0),.2)
627
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
628
RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.2,0,.6),.25)
629
LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.1,0,.3),.25)
630
end
631
gairo=Instance.new("BodyGyro") 
632
gairo.Parent=RootPart
633
gairo.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge 
634
gairo.P=20e+003 
635
gairo.cframe=RootPart.CFrame
636
v=Instance.new("BodyVelocity",RootPart)
637
v.Name="BodVel"
638
v.P=2000
639
v.maxForce=Vector3.new(500000000,50000000,500000000)
640
v.velocity=vt(0,-50,0)
641
for i=0,1,0.1 do
642
swait()
643
Humanoid.WalkSpeed=0
644
v.velocity=vt(0,-50,0)
645
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
646
Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57),.3)
647
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2.5)*euler(1.57,0,-3.14),.3)
648
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1.5)*euler(.2,0,0),.3)
649
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
650
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.5,0,-1.57)*euler(0,0,0),.3)
651
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
652
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.3,.5,0),.3)
653
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(-.1,.2,0),.3)
654
end
655
for i=1,70 do
656
swait()
657
Humanoid.WalkSpeed=0
658
v.velocity=vt(0,-50,0)
659
end
660
v.velocity=vt(0,0,0)
661
for i=0,1,0.2 do
662
swait()
663
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
664
Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3)
665
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*euler(1,0,-4),.3)
666
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1)*euler(.2,-1,0),.3)
667
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
668
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,.2)*euler(0,0,0),.3)
669
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
670
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.3,.5,.4),.3)
671
LH.C0=clerp(LH.C0,cf(-1,-1,-1)*euler(0,-1.57,0)*euler(-.1,.2,1),.3)
672
end
673
gairo.Parent=nil
674
v.Parent=nil
675
combo=0
676
Stunned.Value=false
677
attack=false
678
end
679
 
680
function attackone()
681
attack=true
682
for i=0,1,0.2 do
683
swait()
684
wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.4)
685
Neck.C0=clerp(Neck.C0,necko*euler(.2,0,.5),.4)
686
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4)
687
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1),.4)
688
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
689
LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.3)*euler(.4,0,.2)*euler(0,-.2,0),.4)
690
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
691
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4)
692
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4)
693
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
694
break
695
end
696
end
697
con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(5,10),"Normal",RootPart,.5,1,math.random(3,10),nil,true) end) 
698
hitbox.Parent=modelzorz
699
hitbox.Size=vt(.5,7,1)
700
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
701
blcf=nil
702
scfr=nil
703
for i=0,1,0.3 do
704
swait()
705
local blcf = prt9.CFrame*cf(0,-1,0)
706
if scfr and (prt9.Position-scfr.p).magnitude > .1 then
707
local h = 7
708
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
709
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
710
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
711
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
712
scfr = blcf
713
elseif not scfr then
714
scfr = blcf
715
end
716
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
717
wld1.C0=clerp(wld1.C0,euler(1.2,0,3.14)*cf(0,1,0),.4)
718
--wld1.C0=clerp(wld1.C0,euler(2,0,3.14)*cf(0,1,.2),.4)
719
Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.4)
720
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4)
721
RW.C0=clerp(RW.C0,cf(1.2,0.5,-.3)*euler(.2,0,-.2)*euler(0,-.5,0),.4)
722
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
723
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.4)
724
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
725
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.4)
726
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.4)
727
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
728
break
729
end
730
end
731
for i=0,1,0.2 do
732
swait()
733
local blcf = prt9.CFrame*cf(0,-1,0)
734
if scfr and (prt9.Position-scfr.p).magnitude > .1 then
735
local h = 7
736
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
737
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
738
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
739
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
740
scfr = blcf
741
elseif not scfr then
742
scfr = blcf
743
end
744
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
745
wld1.C0=clerp(wld1.C0,euler(1.5,0,3.14)*euler(0,0,.3)*cf(0,1,0),.4)
746
--wld1.C0=clerp(wld1.C0,euler(2,0,3.14)*cf(0,1,.2),.4)
747
Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.4)
748
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4)
749
RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(.6,0,-1)*euler(0,-.7,0),.4)
750
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
751
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.4)
752
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
753
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.4)
754
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.4)
755
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
756
break
757
end
758
end
759
con1:disconnect()
760
hitbox.Parent=nil
761
attack=false
762
end
763
 
764
function attacktwo()
765
attack=true
766
for i=0,1,0.2 do
767
swait()
768
wld1.C0=clerp(wld1.C0,euler(1.5,0,3.14)*cf(0,1,0),.4)
769
Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.7)*euler(.2,0,0),.4)
770
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.7),.4)
771
RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.57,0,-1)*euler(0,1.2,0),.4)
772
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
773
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.8,0,-.4),.4)
774
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
775
RH.C0=clerp(RH.C0,cf(.8,-1,.2)*euler(0,1.57,0)*euler(0,-.7,0),.4)
776
LH.C0=clerp(LH.C0,cf(-.8,-1,.2)*euler(0,-1.57,0)*euler(0,-.7,0),.4)
777
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
778
break
779
end
780
end
781
con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(5,10),"Normal",RootPart,.5,1,math.random(3,10),nil,true) end) 
782
hitbox.Parent=modelzorz
783
hitbox.Size=vt(.5,7,1)
784
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
785
blcf=nil
786
scfr=nil
787
for i=0,1,0.3 do
788
swait()
789
local blcf = prt9.CFrame*cf(0,-1,0)
790
if scfr and (prt9.Position-scfr.p).magnitude > .1 then
791
local h = 7
792
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
793
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
794
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
795
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
796
scfr = blcf
797
elseif not scfr then
798
scfr = blcf
799
end
800
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
801
wld1.C0=clerp(wld1.C0,euler(.5,0,3.14)*cf(0,1,.2),.4)
802
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(0,0,0),.4)
803
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4)
804
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,1)*euler(0,1.6,0),.4)
805
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
806
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.4)
807
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
808
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4)
809
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4)
810
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
811
break
812
end
813
end
814
for i=0,1,0.2 do
815
swait()
816
local blcf = prt9.CFrame*cf(0,-1,0)
817
if scfr and (prt9.Position-scfr.p).magnitude > .1 then
818
local h = 7
819
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
820
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
821
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
822
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
823
scfr = blcf
824
elseif not scfr then
825
scfr = blcf
826
end
827
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
828
wld1.C0=clerp(wld1.C0,euler(.3,0,3.14)*cf(0,1,.2),.4)
829
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.4)
830
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4)
831
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,.8)*euler(0,1.3,0),.4)
832
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
833
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.4)
834
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
835
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4)
836
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4)
837
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
838
break
839
end
840
end
841
con1:disconnect()
842
hitbox.Parent=nil
843
attack=false
844
end
845
 
846
function attackthree()
847
attack=true
848
for i=0,1,0.15 do
849
swait()
850
wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.4)
851
gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4)
852
Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57),.4)
853
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-1.57),.4)
854
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,.5),.4)
855
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
856
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57),.4)
857
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
858
RH.C0=clerp(RH.C0,cf(.5,-1,-.2)*euler(0,1.57,0)*euler(-.4,1.57,0),.4)
859
LH.C0=clerp(LH.C0,cf(-.5,-1,.2)*euler(0,-1.57,0)*euler(.2,1.57,0),.4)
860
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
861
break
862
end
863
end
864
for i=1,2 do
865
LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,-1.57)
866
Shootcombo()
867
for i=0,1,0.3 do
868
swait()
869
gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,.5,-.1),.6)
870
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(.5,0,0),.5)
871
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
872
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
873
break
874
end
875
end
876
for i=0,1,0.2 do
877
swait()
878
gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.4)
879
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57),.4)
880
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
881
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
882
break
883
end
884
end
885
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
886
break
887
end
888
end
889
attack=false
890
end
891
 
892
function attackfour()
893
attack=true
894
for i=0,1,0.2 do
895
swait()
896
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.4)
897
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.2),.4)
898
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.3),.4)
899
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,1.2)*euler(0,-2,0),.4)
900
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
901
LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(.7,0,.1)*euler(0,-.4,0),.4)
902
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
903
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.3,0),.4)
904
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.3,0),.4)
905
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
906
break
907
end
908
end
909
con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,15,20,math.random(5,10),"Normal",RootPart,.5,2,math.random(10,20),nil,true) end) 
910
hitbox.Parent=modelzorz
911
hitbox.Size=vt(.5,7,1)
912
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
913
blcf=nil
914
scfr=nil
915
for i=0,1,0.1 do
916
swait()
917
Torso.Velocity=RootPart.CFrame.lookVector*40
918
local blcf = prt9.CFrame*cf(0,-1,0)
919
if scfr and (prt9.Position-scfr.p).magnitude > .1 then
920
local h = 7
921
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
922
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
923
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
924
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
925
scfr = blcf
926
elseif not scfr then
927
scfr = blcf
928
end
929
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
930
wld1.C0=clerp(wld1.C0,euler(.5,0,3.14)*cf(0,1,.2),.35)
931
Neck.C0=clerp(Neck.C0,necko*euler(.2,0,-.6),.35)
932
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.35)
933
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,0,-1.2)*euler(0,-1.2,0),.35)
934
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35)
935
LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(-.4,0,-.7)*euler(0,0,0),.35)
936
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35)
937
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.6,0),.35)
938
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.6,0),.35)
939
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
940
break
941
end
942
end
943
con1:disconnect()
944
hitbox.Parent=nil
945
attack=false
946
end
947
 
948
function Punishment()
949
attack=true
950
local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
951
ref.Anchored=true
952
ref.CFrame=RootPart.CFrame*cf(0,0,-2)
953
game:GetService("Debris"):AddItem(ref,1)
954
for _,c in pairs(workspace:children()) do
955
local hum=c:findFirstChild("Humanoid")
956
if hum~=nil then
957
local head=c:findFirstChild("HumanoidRootPart")
958
if head~=nil then
959
if GetDist(head,ref,3)==true then
960
if head.Parent:findFirstChild("Stats")~=nil then
961
if head.Parent.Stats.Stunned.Value==true then
962
Mvmt.Value=Mvmt.Value-1
963
for i=0,1,0.3 do
964
swait()
965
wld1.C0=clerp(wld1.C0,euler(-2,0,3.14)*cf(0,1,.2),.4)
966
gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4)
967
Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57)*euler(.2,0,0),.4)
968
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.57),.4)
969
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57)*euler(2,0,0),.4)
970
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
971
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4),.4)
972
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
973
RH.C0=clerp(RH.C0,cf(.5,-1,.2)*euler(0,1.57,0)*euler(0,-1.57,0),.4)
974
LH.C0=clerp(LH.C0,cf(-.5,-1,-.2)*euler(0,-1.57,0)*euler(0,-1.57,0),.4)
975
end
976
for i=0,1,0.18 do
977
swait()
978
wld1.C0=clerp(wld1.C0,euler(-1.57,0,3.14)*cf(0,1,.2),.4)
979
gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4)
980
Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57)*euler(.2,0,0),.4)
981
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.57),.4)
982
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57),.4)
983
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
984
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4),.4)
985
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
986
RH.C0=clerp(RH.C0,cf(.5,-1,.2)*euler(0,1.57,0)*euler(0,-1.57,0),.4)
987
LH.C0=clerp(LH.C0,cf(-.5,-1,-.2)*euler(0,-1.57,0)*euler(0,-1.57,0),.4)
988
end
989
DecreaseStat(head.Parent,"Defense",.3,300)
990
Damagefunc(head,10,20,math.random(5,10),"Normal",RootPart,.2,2,0,nil,nil,false)
991
for i=0,1,0.05 do
992
swait()
993
MagicBlock(BrickColor.new("Really red"),cf(head.Parent.Torso.Position),1,1,1,2,2,2,.1,1)
994
wld1.C0=clerp(wld1.C0,euler(-1.17,0,3.14)*cf(0,1,.2),.2)
995
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.57),.2)
996
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57)*euler(-.4,0,0),.2)
997
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4),.4)
998
RH.C0=clerp(RH.C0,cf(.5,-1,.2)*euler(0,1.57,0)*euler(0,-1.57,0),.4)
999
LH.C0=clerp(LH.C0,cf(-.5,-1,-.2)*euler(0,-1.57,0)*euler(0,-1.57,0),.4)
1000
end
1001
Neck.C0=necko*euler(0,0,-1.57)*euler(.2,0,0)
1002
swait(10)
1003
Mvmt.Value=Mvmt.Value+1
1004
end
1005
end
1006
end
1007
end
1008
end
1009
end
1010
attack=false
1011
end
1012
 
1013
function GunStance()
1014
attack=true
1015
gun=true
1016
Mvmt.Value=Mvmt.Value-.4
1017
for i=0,1,0.1 do
1018
swait()
1019
wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.2)
1020
gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.4)
1021
--gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4)
1022
gwld1.C0=euler(1.57-8*i,0,0)*cf(0,1,0)
1023
Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57)*euler(-.4,0,0),.2)
1024
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-1.57),.2)
1025
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,1),.2)
1026
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1027
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(1,0,0),.2)
1028
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1029
RH.C0=clerp(RH.C0,cf(.5,-1,-.2)*euler(0,1.57,0)*euler(-.4,1.57,0),.2)
1030
LH.C0=clerp(LH.C0,cf(-.5,-1,.2)*euler(0,-1.57,0)*euler(.2,1.57,0),.2)
1031
end
1032
RootJoint.C0=RootCF*cf(0,0,-.2)*euler(0,0,-1.57)
1033
LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,-1.57)
1034
gairo=Instance.new("BodyGyro") 
1035
gairo.Parent=RootPart
1036
gairo.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge 
1037
gairo.P=20e+003 
1038
gairo.cframe=RootPart.CFrame
1039
local offset=nil
1040
while gun==true do
1041
swait()
1042
local gunpos=vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
1043
offset=(Torso.Position.y-MMouse.Hit.p.y)/60
1044
mag=(Torso.Position-MMouse.Hit.p).magnitude/80
1045
offset=offset/mag 
1046
gairo.cframe=cf(Head.Position,gunpos)
1047
gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.3)
1048
Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57),.3)
1049
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(offset,0,0),.2)
1050
end
1051
Mvmt.Value=Mvmt.Value+.4
1052
if shoot==true then
1053
for i=0,1,0.1 do
1054
swait()
1055
gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,.5,-.1),.6)
1056
gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.2)
1057
Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57)*euler(0,0,0),.2)
1058
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(1,0,0),.2)
1059
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1060
end
1061
end
1062
gairo.Parent=nil
1063
shoot=false
1064
attack=false
1065
end
1066
 
1067
function Shootcombo()
1068
table.insert(Effects,{gprt16.CFrame.lookVector,"Shoot",30,gprt8.Position,5,10,0,1})
1069
end
1070
 
1071
function Shoot1()
1072
table.insert(Effects,{gprt16.CFrame.lookVector,"Shoot",100,gprt8.Position,10,20,math.random(10,20),2})
1073
end
1074
 
1075
function DecreaseStat(Model,Stat,Amount,Duration)
1076
if Model:findFirstChild("Stats")~=nil then
1077
if Model.Stats[Stat]~=nil then
1078
Model.Stats[Stat].Value=Model.Stats[Stat].Value-Amount
1079
table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration})
1080
end
1081
end
1082
end
1083
 
1084
function GetDist(Part1,Part2,magni)
1085
local targ=Part1.Position-Part2.Position
1086
local mag=targ.magnitude
1087
if mag<=magni then 
1088
return true
1089
else
1090
return false
1091
end
1092
end
1093
 
1094
function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
1095
for _,c in pairs(workspace:children()) do
1096
local hum=c:findFirstChild("Humanoid")
1097
if hum~=nil then
1098
local head=c:findFirstChild("Torso")
1099
if head~=nil then
1100
local targ=head.Position-Part.Position
1101
local mag=targ.magnitude
1102
if mag<=magni and c.Name~=Player.Name then 
1103
Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,3)
1104
end
1105
end
1106
end
1107
end
1108
end
1109
 
1110
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
1111
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
1112
end 
1113
 
1114
local Point=Torso.CFrame*cf(0,Torso.Size.Y,0)
1115
LastPoint=Point
1116
function effect(Color,Ref,LP,P1,returnn)
1117
if LP==nil or P1==nil then return end
1118
local effectsmsh=Instance.new("CylinderMesh")
1119
effectsmsh.Scale=Vector3.new(0.2,1,0.2)
1120
effectsmsh.Name="Mesh"
1121
local effectsg=Instance.new("Part")
1122
NoOutline(effectsg)
1123
effectsg.formFactor=3
1124
effectsg.CanCollide=false
1125
effectsg.Name="Eff"
1126
effectsg.Locked=true
1127
effectsg.Anchored=true
1128
effectsg.Size=Vector3.new(0.5,1,0.5)
1129
effectsg.Parent=workspace
1130
effectsmsh.Parent=effectsg
1131
effectsg.BrickColor=BrickColor.new(Color)
1132
effectsg.Reflectance=Ref
1133
local point1=P1
1134
local mg=(LP.p - point1.p).magnitude
1135
effectsg.Size=Vector3.new(0.5,mg,0.5)
1136
effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
1137
effectsmsh.Scale=Vector3.new(0.2,1,0.2)
1138
game:GetService("Debris"):AddItem(effectsg,2)
1139
if returnn then return effectsg end
1140
if not returnn then
1141
table.insert(Effects,{effectsg,"Cylinder",0.2,0.01,0,0.01,effectsmsh})
1142
end
1143
end
1144
 
1145
local function CFrameFromTopBack(at, top, back)
1146
local right = top:Cross(back)
1147
return CFrame.new(at.x, at.y, at.z,
1148
right.x, top.x, back.x,
1149
right.y, top.y, back.y,
1150
right.z, top.z, back.z)
1151
end
1152
 
1153
function Triangle(a, b, c)
1154
local edg1 = (c-a):Dot((b-a).unit)
1155
local edg2 = (a-b):Dot((c-b).unit)
1156
local edg3 = (b-c):Dot((a-c).unit)
1157
if edg1 <= (b-a).magnitude and edg1 >= 0 then
1158
a, b, c = a, b, c
1159
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
1160
a, b, c = b, c, a
1161
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
1162
a, b, c = c, a, b
1163
else 
1164
assert(false, "unreachable")
1165
end
1166
 
1167
local len1 = (c-a):Dot((b-a).unit)
1168
local len2 = (b-a).magnitude - len1
1169
local width = (a + (b-a).unit*len1 - c).magnitude
1170
 
1171
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
1172
 
1173
local list = {}
1174
 
1175
if len1 > 0.01 then
1176
local w1 = Instance.new('WedgePart', m)
1177
game:GetService("Debris"):AddItem(w1,5)
1178
w1.Material = "SmoothPlastic"
1179
w1.FormFactor = 'Custom'
1180
w1.BrickColor = BrickColor.new("Bright red")
1181
w1.Transparency = 0
1182
w1.Reflectance = 0
1183
w1.Material = "SmoothPlastic"
1184
w1.CanCollide = false
1185
NoOutline(w1)
1186
local sz = Vector3.new(0.2, width, len1)
1187
w1.Size = sz
1188
local sp = Instance.new("SpecialMesh",w1)
1189
sp.MeshType = "Wedge"
1190
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
1191
w1:BreakJoints()
1192
w1.Anchored = true
1193
w1.Parent = workspace
1194
w1.Transparency = 0.7
1195
table.insert(Effects,{w1,"Disappear",.05})
1196
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1197
table.insert(list,w1)
1198
end
1199
 
1200
if len2 > 0.01 then
1201
local w2 = Instance.new('WedgePart', m)
1202
game:GetService("Debris"):AddItem(w2,5)
1203
w2.Material = "SmoothPlastic"
1204
w2.FormFactor = 'Custom'
1205
w2.BrickColor = BrickColor.new("Bright red")
1206
w2.Transparency = 0
1207
w2.Reflectance = 0
1208
w2.Material = "SmoothPlastic"
1209
w2.CanCollide = false
1210
NoOutline(w2)
1211
local sz = Vector3.new(0.2, width, len2)
1212
w2.Size = sz
1213
local sp = Instance.new("SpecialMesh",w2)
1214
sp.MeshType = "Wedge"
1215
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
1216
w2:BreakJoints()
1217
w2.Anchored = true
1218
w2.Parent = workspace
1219
w2.Transparency = 0.7
1220
table.insert(Effects,{w2,"Disappear",.05})
1221
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1222
table.insert(list,w2)
1223
end
1224
return unpack(list)
1225
end
1226
 
1227
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
1228
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1229
prt.Anchored=true
1230
prt.CFrame=cframe
1231
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
1232
game:GetService("Debris"):AddItem(prt,5)
1233
if Type==1 or Type==nil then
1234
table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
1235
elseif Type==2 then
1236
table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
1237
end
1238
end
1239
 
1240
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1241
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1242
prt.Anchored=true
1243
prt.CFrame=cframe
1244
local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
1245
game:GetService("Debris"):AddItem(prt,2)
1246
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
1247
end
1248
 
1249
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1250
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1251
prt.Anchored=true
1252
prt.CFrame=cframe
1253
local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
1254
game:GetService("Debris"):AddItem(prt,2)
1255
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
1256
end
1257
 
1258
function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1259
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1260
prt.Anchored=true
1261
prt.CFrame=cframe
1262
local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
1263
game:GetService("Debris"):AddItem(prt,2)
1264
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
1265
end
1266
 
1267
function ClangEffect(brickcolor,cframe,duration,decrease,size,power)
1268
local prt=part(3,workspace,0,1,brickcolor,"Effect",vt())
1269
prt.Anchored=true
1270
prt.CFrame=cframe
1271
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5))
1272
game:GetService("Debris"):AddItem(prt,2)
1273
table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil})
1274
end
1275
 
1276
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1277
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1278
prt.Anchored=true
1279
prt.CFrame=cframe
1280
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
1281
game:GetService("Debris"):AddItem(prt,5)
1282
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
1283
end
1284
 
1285
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged)
1286
if hit.Parent==nil then
1287
return
1288
end
1289
if hit.Name=="Hitbox" and hit.Parent~=modelzorz then
1290
StaggerHit.Value=true
1291
end
1292
h=hit.Parent:FindFirstChild("Humanoid")
1293
for _,v in pairs(hit.Parent:children()) do
1294
if v:IsA("Humanoid") then
1295
h=v
1296
end
1297
end
1298
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
1299
h=hit.Parent.Parent:FindFirstChild("Humanoid")
1300
end
1301
if hit.Parent.className=="Hat" then
1302
hit=hit.Parent.Parent:findFirstChild("Head")
1303
end
1304
if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
1305
if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
1306
c=Instance.new("ObjectValue")
1307
c.Name="creator"
1308
c.Value=game:service("Players").LocalPlayer
1309
c.Parent=h
1310
RecentEnemy.Value=hit.Parent
1311
game:GetService("Debris"):AddItem(c,.5)
1312
minim=minim*Atk.Value
1313
maxim=maxim*Atk.Value
1314
Damage=math.random(minim,maxim)
1315
blocked=false
1316
enblock=nil
1317
Stats=hit.Parent:findFirstChild("Stats")
1318
if Stats~=nil then
1319
enblock=Stats:findFirstChild("Block")
1320
if Stats:findFirstChild("Defense")~=nil then
1321
Damage=Damage/Stats.Defense.Value
1322
if Damage<=3 and staghit==true then
1323
if ranged~=true then
1324
StaggerHit.Value=true
1325
end
1326
end
1327
end
1328
if Stats:findFirstChild("Stun")~=nil then
1329
Stats.Stun.Value=Stats.Stun.Value+incstun
1330
end
1331
if Stats:findFirstChild("Stagger")~=nil then
1332
if stagger==true then
1333
Stats.Stagger.Value=true
1334
end
1335
end
1336
end
1337
if enblock~=nil then
1338
if enblock.Value==true then
1339
blocked=true
1340
end
1341
end
1342
if blocked==true then
1343
showDamage(hit.Parent,"Block",.5,BrickColor.new("Bright blue"))
1344
if ranged~=true then
1345
enblock.Value=false
1346
Stagger.Value=true
1347
end
1348
else
1349
Damage=math.floor(Damage)
1350
h.Health=h.Health-Damage
1351
showDamage(hit.Parent,Damage,.5,BrickColor:Red())
1352
if Type=="NormalDecreaseMvmt1" then
1353
DecreaseStat(hit.Parent,"Movement",.1,200)
1354
end
1355
if Type=="Knockdown" then
1356
hum=hit.Parent.Humanoid
1357
hum.PlatformStand=true
1358
coroutine.resume(coroutine.create(function(HHumanoid)
1359
swait(1)
1360
HHumanoid.PlatformStand=false
1361
end),hum)
1362
local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
1363
--hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
1364
local bodvol=Instance.new("BodyVelocity")
1365
bodvol.velocity=angle*knockback
1366
bodvol.P=5000
1367
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
1368
bodvol.Parent=hit
1369
rl=Instance.new("BodyAngularVelocity")
1370
rl.P=3000
1371
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
1372
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
1373
rl.Parent=hit
1374
game:GetService("Debris"):AddItem(bodvol,.5)
1375
game:GetService("Debris"):AddItem(rl,.5)
1376
elseif Type=="Knockdown2" then
1377
hum=hit.Parent.Humanoid
1378
local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
1379
local bodvol=Instance.new("BodyVelocity")
1380
bodvol.velocity=angle*knockback
1381
bodvol.P=5000
1382
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
1383
bodvol.Parent=hit
1384
game:GetService("Debris"):AddItem(bodvol,.5)
1385
elseif Type=="Normal" or Type=="NormalDecreaseMvmt1" then
1386
vp=Instance.new("BodyVelocity")
1387
vp.P=500
1388
vp.maxForce=Vector3.new(math.huge,0,math.huge)
1389
if KnockbackType==1 then
1390
vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
1391
elseif KnockbackType==2 then
1392
vp.velocity=Property.CFrame.lookVector*knockback
1393
end
1394
game:GetService("Debris"):AddItem(vp,.5)
1395
if knockback>0 then
1396
vp.Parent=hit.Parent.Torso
1397
end
1398
end
1399
end
1400
debounce=Instance.new("BoolValue")
1401
debounce.Name="DebounceHit"
1402
debounce.Parent=hit.Parent
1403
debounce.Value=true
1404
game:GetService("Debris"):AddItem(debounce,Delay)
1405
c=Instance.new("ObjectValue")
1406
c.Name="creator"
1407
c.Value=Player
1408
c.Parent=h
1409
game:GetService("Debris"):AddItem(c,.5)
1410
CRIT=false
1411
end
1412
end
1413
 
1414
showDamage=function(Char,Dealt,du,Color)
1415
        m=Instance.new("Model")
1416
        m.Name=tostring(Dealt)
1417
        h=Instance.new("Humanoid")
1418
        h.Health=0
1419
        h.MaxHealth=0
1420
        h.Parent=m
1421
        c=Instance.new("Part")
1422
        c.Transparency=0
1423
        c.BrickColor=Color
1424
        c.Name="Head"
1425
        c.TopSurface=0
1426
        c.BottomSurface=0
1427
        c.formFactor="Plate"
1428
        c.Size=Vector3.new(1,.4,1)
1429
        ms=Instance.new("CylinderMesh")
1430
        ms.Scale=Vector3.new(.8,.8,.8)
1431
        if CRIT==true then
1432
                ms.Scale=Vector3.new(1,1.25,1)
1433
        end
1434
        ms.Parent=c
1435
        c.Reflectance=0
1436
        Instance.new("BodyGyro").Parent=c
1437
        c.Parent=m
1438
        if Char:findFirstChild("Head")~=nil then
1439
        c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
1440
        elseif Char.Parent:findFirstChild("Head")~=nil then
1441
        c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
1442
        end
1443
        f=Instance.new("BodyPosition")
1444
        f.P=2000
1445
        f.D=100
1446
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1447
        f.position=c.Position+Vector3.new(0,3,0)
1448
        f.Parent=c
1449
        game:GetService("Debris"):AddItem(m,.5+du)
1450
        c.CanCollide=false
1451
        m.Parent=workspace
1452
        c.CanCollide=false
1453
end
1454
 
1455
combo=0
1456
function ob1d(mouse) 
1457
if gun==true and mana>=10 then
1458
mana=mana-10
1459
shoot=true
1460
Shoot1()
1461
gun=false
1462
end
1463
if attack==true or equipped==false then return end
1464
hold=true
1465
if combo==0 then
1466
combo=1
1467
attackone()
1468
elseif combo==1 then
1469
combo=2
1470
attacktwo()
1471
elseif combo==2 then
1472
combo=3
1473
attackthree()
1474
elseif combo==3 then
1475
combo=0
1476
attackfour()
1477
end
1478
coroutine.resume(coroutine.create(function() 
1479
for i=1,50 do
1480
if attack==false then
1481
swait()
1482
end
1483
end
1484
if attack==false then
1485
combo=0
1486
end
1487
end))
1488
end 
1489
 
1490
function ob1u(mouse) 
1491
hold = false 
1492
end 
1493
 
1494
buttonhold = false 
1495
 
1496
eul=0
1497
equipped=false
1498
function key(key) 
1499
if key=="g" then
1500
if gun==true then
1501
gun=false
1502
end
1503
end
1504
if attack==true then return end
1505
if key=="f" then
1506
attack=true
1507
if equipped==false then
1508
equipped=true
1509
RSH=ch.Torso["Right Shoulder"] 
1510
LSH=ch.Torso["Left Shoulder"] 
1511
-- 
1512
RSH.Parent=nil 
1513
LSH.Parent=nil 
1514
-- 
1515
RW.Name="Right Shoulder"
1516
RW.Part0=ch.Torso 
1517
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
1518
RW.C1=cf(0, 0.5, 0) 
1519
RW.Part1=ch["Right Arm"] 
1520
RW.Parent=ch.Torso 
1521
-- 
1522
LW.Name="Left Shoulder"
1523
LW.Part0=ch.Torso 
1524
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
1525
LW.C1=cf(0, 0.5, 0) 
1526
LW.Part1=ch["Left Arm"] 
1527
LW.Parent=ch.Torso 
1528
--
1529
equipanim() 
1530
else
1531
equipped=false
1532
hideanim() 
1533
swait(0) 
1534
RW.Parent=nil 
1535
LW.Parent=nil 
1536
RSH.Parent=player.Character.Torso 
1537
LSH.Parent=player.Character.Torso 
1538
end
1539
attack=false
1540
end
1541
if equipped==false then return end
1542
if key=="g" then
1543
if gun==false then
1544
GunStance()
1545
end
1546
end
1547
if key=="q" then
1548
Punishment()
1549
end
1550
if key=="h" then
1551
mana=100
1552
end
1553
if key=="j" then
1554
test()
1555
end
1556
if attack==false then
1557
RecentEnemy.Value=nil
1558
end
1559
end 
1560
 
1561
function key2(key) 
1562
 
1563
 
1564
end 
1565
 
1566
function s(mouse) 
1567
mouse.Button1Down:connect(function() ob1d(mouse) end) 
1568
mouse.Button1Up:connect(function() ob1u(mouse) end) 
1569
mouse.KeyDown:connect(key) 
1570
mouse.KeyUp:connect(key2) 
1571
 
1572
player=Player 
1573
ch=Character 
1574
MMouse=mouse 
1575
end 
1576
 
1577
function ds(mouse) 
1578
end 
1579
 
1580
Bin.Selected:connect(s) 
1581
Bin.Deselected:connect(ds) 
1582
print("Vulca loaded.")
1583
 
1584
local mananum=0
1585
local donum=0
1586
local stunnum=0
1587
local staggeranim=false
1588
local stunanim=false
1589
local Point=nil
1590
local LastPoint=nil
1591
while true do
1592
hitbox2.Parent=hitbox.Parent
1593
hitbox2.Size=hitbox.Size
1594
hitbox2.CFrame=hitbox.CFrame
1595
game:service'RunService'.RenderStepped:wait(0)
1596
if Stagger.Value==true and staggeranim==false then
1597
coroutine.resume(coroutine.create(function()
1598
staggeranim=true
1599
while attack==true do
1600
swait()
1601
end
1602
StaggerAnim()
1603
StaggerHit.Value=false
1604
Stagger.Value=false
1605
staggeranim=false
1606
end))
1607
end
1608
if StaggerHit.Value==true and staggeranim==false then
1609
coroutine.resume(coroutine.create(function()
1610
staggeranim=true
1611
while attack==true do
1612
swait()
1613
end
1614
StaggerHitt()
1615
StaggerHit.Value=false
1616
Stagger.Value=false
1617
staggeranim=false
1618
end))
1619
end
1620
if Mvmt.Value<0 or Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
1621
Humanoid.WalkSpeed=0
1622
else
1623
Humanoid.WalkSpeed=16*Mvmt.Value
1624
end
1625
if Stun.Value>=100 and stunanim==false then
1626
coroutine.resume(coroutine.create(function()
1627
stunanim=true
1628
while attack==true do
1629
swait()
1630
end
1631
StunAnim()
1632
Stun.Value=0
1633
stunanim=false
1634
end))
1635
end
1636
if stunnum>=10 then
1637
if Stun.Value>0 then
1638
Stun.Value=Stun.Value-1
1639
end
1640
stunnum=0
1641
end
1642
stunnum=stunnum+1
1643
if donum>=.5 then
1644
handidle=true
1645
elseif donum<=0 then
1646
handidle=false
1647
end
1648
if handidle==false then
1649
donum=donum+0.003
1650
else
1651
donum=donum-0.003
1652
end
1653
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1654
local velderp=RootPart.Velocity.y
1655
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1656
if equipped==true then
1657
if attack==false then
1658
idle=idle+1
1659
else
1660
idle=0
1661
end
1662
if idle>=500 then
1663
if attack==false then
1664
--Sheath()
1665
end
1666
end
1667
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1668
Anim="Jump"
1669
if attack==false then
1670
wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.2)
1671
Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.2)
1672
Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2)
1673
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
1674
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,0.5),.2)
1675
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1676
LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1,0,.8)*euler(0,-.7,0),.2)
1677
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1678
RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
1679
LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
1680
end
1681
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1682
Anim="Fall"
1683
if attack==false then
1684
wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.2)
1685
Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.2)
1686
Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2)
1687
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
1688
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1),.2)
1689
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1690
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.3,0,-0.2),.2)
1691
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1692
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
1693
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
1694
end
1695
elseif torvel<1 and hitfloor~=nil then
1696
Anim="Idle"
1697
if attack==false then
1698
--wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,0),.15)
1699
wld1.C0=clerp(wld1.C0,euler(2.9+(donum/3),0,3.14)*cf(0,1,.2),.15)
1700
gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.15)
1701
gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.15)
1702
Neck.C0=clerp(Neck.C0,necko*euler(.2-(donum/5),0,0),.15)
1703
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.15)
1704
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3+(donum/3),0,.5-(donum/3)),.15)
1705
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15)
1706
LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(.7+(donum/3),0,.4+(donum/3))*euler(0,-.4,0),.15)
1707
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15)
1708
RH.C0=clerp(RH.C0,RHC0,.2)
1709
RH.C1=clerp(RH.C1,RHC1,.2)
1710
LH.C0=clerp(LH.C0,LHC0,.2)
1711
LH.C1=clerp(LH.C1,LHC1,.2)
1712
end
1713
elseif torvel>2 and torvel<22 and hitfloor~=nil then
1714
Anim="Walk"
1715
if attack==false then
1716
gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.2)
1717
wld1.C0=clerp(wld1.C0,euler(2.9+(donum/3),0,3.14)*euler(0,.5,0)*cf(0,1,.2),.2)
1718
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5),.2)
1719
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,-.5),.2)
1720
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1-(donum/3),0,.8-(donum/3)),.2)
1721
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1722
LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(.5+(donum/3),0,.8+(donum/3))*euler(0,-.7,0),.2)
1723
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1724
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.6,0),.2)
1725
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.2)
1726
end
1727
elseif torvel>=22 and hitfloor~=nil then
1728
Anim="Run"
1729
if attack==false then
1730
gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.2)
1731
wld1.C0=clerp(wld1.C0,euler(2.9+(donum/3),0,3.14)*cf(0,1,.2),.2)
1732
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5),.2)
1733
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,-.5),.2)
1734
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1-(donum/3),0,.8-(donum/3)),.2)
1735
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1736
LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(.5+(donum/3),0,.8+(donum/3))*euler(0,-.7,0),.2)
1737
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1738
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.6,0),.2)
1739
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.2)
1740
end
1741
end
1742
end
1743
if #Effects>0 then
1744
--table.insert(Effects,{prt,"Block1",delay})
1745
for e=1,#Effects do
1746
if Effects[e]~=nil then
1747
--for j=1,#Effects[e] do
1748
local Thing=Effects[e]
1749
if Thing~=nil then
1750
local Part=Thing[1]
1751
local Mode=Thing[2]
1752
local Delay=Thing[3]
1753
local IncX=Thing[4]
1754
local IncY=Thing[5]
1755
local IncZ=Thing[6]
1756
if Thing[2]=="DecreaseStat" then
1757
Thing[5]=Thing[5]-1
1758
if Thing[5]<=0 then
1759
if Thing[1]:findFirstChild("Stats")~=nil then
1760
Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4]
1761
end
1762
table.remove(Effects,e)
1763
end
1764
end
1765
if Thing[2]=="Shoot" then
1766
local Look=Thing[1]
1767
local hit,pos = rayCast(Thing[4],Look,20,modelzorz)
1768
local mag=(Thing[4]-pos).magnitude 
1769
MagicHead(BrickColor.new("Really red"),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,0.1)
1770
Thing[4]=Thing[4]+(Look*20)
1771
Thing[3]=Thing[3]-1
1772
if hit~=nil then
1773
Thing[3]=0
1774
if Thing[8]==1 then
1775
Damagefunc(hit,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(1,5),nil,nil,true)
1776
elseif Thing[8]==2 then
1777
Damagefunc(hit,Thing[5],Thing[6],Thing[7],"NormalDecreaseMvmt1",RootPart,0,2,math.random(1,5),nil,nil,true)
1778
end
1779
ref=part(3,workspace,0,1,BrickColor.new("Really red"),"Reference",vt())
1780
ref.Anchored=true
1781
ref.CFrame=cf(pos)
1782
MagicCircle(BrickColor.new("Really red"),cf(pos),5,5,5,1,1,1,0.03)
1783
game:GetService("Debris"):AddItem(ref,1)
1784
end
1785
if Thing[3]<=0 then
1786
table.remove(Effects,e)
1787
end
1788
end
1789
if Thing[2]=="CylinderClang" then
1790
if Thing[3]<=1 then
1791
Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0) 
1792
Thing[7]=Thing[1].CFrame
1793
effect("New Yeller",0,Thing[8],Thing[7])
1794
Thing[8]=Thing[7]
1795
Thing[3]=Thing[3]+Thing[4]
1796
else
1797
Part.Parent=nil
1798
table.remove(Effects,e)
1799
end
1800
--[[Mesh=Thing[7]
1801
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1802
Thing[1].Transparency=Thing[1].Transparency+Thing[3]]
1803
end
1804
if Thing[2]~="Shoot" and Thing[2]~="DecreaseStat" then
1805
if Thing[1].Transparency<=1 then
1806
if Thing[2]=="Block1" then
1807
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1808
Mesh=Thing[7]
1809
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1810
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1811
elseif Thing[2]=="Block2" then
1812
Thing[1].CFrame=Thing[1].CFrame
1813
Mesh=Thing[7]
1814
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1815
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1816
elseif Thing[2]=="Cylinder" then
1817
Mesh=Thing[7]
1818
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1819
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1820
elseif Thing[2]=="Blood" then
1821
Mesh=Thing[7]
1822
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
1823
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1824
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1825
elseif Thing[2]=="Elec" then
1826
Mesh=Thing[7]
1827
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1828
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1829
elseif Thing[2]=="Disappear" then
1830
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1831
end
1832
else
1833
Part.Parent=nil
1834
table.remove(Effects,e)
1835
end
1836
end
1837
end
1838
--end
1839
end
1840
end
1841
end
1842
fenbarmana2:TweenSize(UDim2.new(4*mana/100,0,0.2,0),nil,1,0.4,true)
1843
fenbarmana4.Text="Mana("..mana..")"
1844
gmsh15.Scale=vt(2.21,5*mana/100,.9)
1845
gwld15.C0=euler(0,0,0)*cf(0,0,0)*cf(0,.5/(100/(100-mana)),0)
1846
if mana>=100 then
1847
mana=100
1848
else
1849
if mananum<=8 then
1850
mananum=mananum+1
1851
else
1852
mananum=0
1853
mana=mana+1
1854
end
1855
end
1856
end
1857
 
1858
 
1859
--[[ 
1860
Copyrighted (C) Fenrier 2014
1861
]]