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BmanExoni

Untitled

Jul 21st, 2015
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  1. --[[
  2. Made by Fenrier.
  3. ]]
  4. print("Before using this weapon, press G to use the sword, then press F to use the gun, then click to slash or fire. Depending on what weapon you are using.")
  5. Player=game:GetService("Players").LocalPlayer
  6. Character=Player.Character
  7. PlayerGui=Player.PlayerGui
  8. Backpack=Player.Backpack
  9. Torso=Character.Torso
  10. Head=Character.Head
  11. Humanoid=Character.Humanoid
  12. LeftArm=Character["Left Arm"]
  13. LeftLeg=Character["Left Leg"]
  14. RightArm=Character["Right Arm"]
  15. RightLeg=Character["Right Leg"]
  16. LS=Torso["Left Shoulder"]
  17. LH=Torso["Left Hip"]
  18. RS=Torso["Right Shoulder"]
  19. RH=Torso["Right Hip"]
  20. Neck=Torso.Neck
  21. it=Instance.new
  22. vt=Vector3.new
  23. cf=CFrame.new
  24. euler=CFrame.fromEulerAnglesXYZ
  25. angles=CFrame.Angles
  26. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  27. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  28. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  29. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  30. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  31. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  32. RootPart=Character.HumanoidRootPart
  33. RootJoint=RootPart.RootJoint
  34. RootCF=euler(-1.57,0,3.14)
  35. attack = false
  36. attackdebounce = false
  37. MMouse=nil
  38. combo=0
  39. mana=0
  40. local idle=0
  41. local Anim="Idle"
  42. local Effects={}
  43. local gun=false
  44. local shoot=false
  45. --player
  46. player=nil
  47. --save shoulders
  48. RSH, LSH=nil, nil
  49. --welds
  50. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  51. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  52. LH=Torso["Left Hip"]
  53. RH=Torso["Right Hip"]
  54. TorsoColor=Torso.BrickColor
  55.  
  56. function swait(num)
  57. if num==0 or num==nil then
  58. --if Stagger.Value==false or Stun.Value<=100 then
  59. game:service'RunService'.Stepped:wait(0)
  60. --end
  61. else
  62. for i=0,num do
  63. game:service'RunService'.Stepped:wait(0)
  64. --[[if Stagger.Value==true or Stun.Value>=100 then
  65. break
  66. end]]
  67. end
  68. end
  69. end
  70.  
  71. if Character:findFirstChild("Ignis",true) ~= nil then
  72. Character:findFirstChild("Ignis",true).Parent = nil
  73. end
  74. if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
  75. Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
  76. end
  77. if Character:findFirstChild("Stats",true) ~= nil then
  78. Character:findFirstChild("Stats",true).Parent = nil
  79. end
  80. local Stats=Instance.new("BoolValue")
  81. Stats.Name="Stats"
  82. Stats.Parent=Character
  83. local Atk=Instance.new("NumberValue")
  84. Atk.Name="Damage"
  85. Atk.Parent=Stats
  86. Atk.Value=1
  87. local Def=Instance.new("NumberValue")
  88. Def.Name="Defense"
  89. Def.Parent=Stats
  90. Def.Value=1
  91. local Speed=Instance.new("NumberValue")
  92. Speed.Name="Speed"
  93. Speed.Parent=Stats
  94. Speed.Value=1
  95. local Mvmt=Instance.new("NumberValue")
  96. Mvmt.Name="Movement"
  97. Mvmt.Parent=Stats
  98. Mvmt.Value=1
  99. local Block=Instance.new("BoolValue")
  100. Block.Name="Block"
  101. Block.Parent=Stats
  102. Block.Value=false
  103. local Stun=Instance.new("NumberValue")
  104. Stun.Name="Stun"
  105. Stun.Parent=Stats
  106. Stun.Value=0
  107. local Stunned=Instance.new("BoolValue")
  108. Stunned.Name="Stunned"
  109. Stunned.Parent=Stats
  110. Stunned.Value=false
  111. local Stagger=Instance.new("BoolValue")
  112. Stagger.Name="Stagger"
  113. Stagger.Parent=Stats
  114. Stagger.Value=false
  115. local StaggerHit=Instance.new("BoolValue")
  116. StaggerHit.Name="StaggerHit"
  117. StaggerHit.Parent=Stats
  118. StaggerHit.Value=false
  119. local RecentEnemy=Instance.new("ObjectValue")
  120. RecentEnemy.Name="RecentEnemy"
  121. RecentEnemy.Parent=Stats
  122. RecentEnemy.Value=nil
  123.  
  124. function NoOutline(Part)
  125. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  126. end
  127.  
  128. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  129. local fp=it("Part")
  130. fp.formFactor=formfactor
  131. fp.Parent=parent
  132. fp.Reflectance=reflectance
  133. fp.Transparency=transparency
  134. fp.CanCollide=false
  135. fp.Locked=true
  136. fp.BrickColor=brickcolor
  137. fp.Name=name
  138. fp.Size=size
  139. fp.Position=Torso.Position
  140. NoOutline(fp)
  141. fp.Material="SmoothPlastic"
  142. fp:BreakJoints()
  143. return fp
  144. end
  145.  
  146. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  147. local mesh=it(Mesh)
  148. mesh.Parent=part
  149. if Mesh=="SpecialMesh" then
  150. mesh.MeshType=meshtype
  151. if meshid~="nil" then
  152. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  153. end
  154. end
  155. mesh.Offset=offset
  156. mesh.Scale=scale
  157. return mesh
  158. end
  159.  
  160. function weld(parent,part0,part1,c0)
  161. local weld=it("Weld")
  162. weld.Parent=parent
  163. weld.Part0=part0
  164. weld.Part1=part1
  165. weld.C0=c0
  166. return weld
  167. end
  168.  
  169. local Color1=Torso.BrickColor
  170.  
  171. local fengui=it("GuiMain")
  172. fengui.Parent=Player.PlayerGui
  173. fengui.Name="WeaponGUI"
  174. local fenframe=it("Frame")
  175. fenframe.Parent=fengui
  176. fenframe.BackgroundColor3=Color3.new(255,255,255)
  177. fenframe.BackgroundTransparency=1
  178. fenframe.BorderColor3=Color3.new(17,17,17)
  179. fenframe.Size=UDim2.new(0.0500000007, 0, 0.100000001, 0)
  180. fenframe.Position=UDim2.new(0.4,0,0.1,0)
  181. local fenbarmana1=it("TextLabel")
  182. fenbarmana1.Parent=fenframe
  183. fenbarmana1.Text=" "
  184. fenbarmana1.BackgroundTransparency=0
  185. fenbarmana1.BackgroundColor3=Color3.new(0,0,0)
  186. fenbarmana1.SizeConstraint="RelativeXY"
  187. fenbarmana1.TextXAlignment="Center"
  188. fenbarmana1.TextYAlignment="Center"
  189. fenbarmana1.Position=UDim2.new(0,0,0,0)
  190. fenbarmana1.Size=UDim2.new(4,0,0.2,0)
  191. local fenbarmana2=it("TextLabel")
  192. fenbarmana2.Parent=fenframe
  193. fenbarmana2.Text=" "
  194. fenbarmana2.BackgroundTransparency=0
  195. fenbarmana2.BackgroundColor3=BrickColor.new("Really red").Color
  196. fenbarmana2.SizeConstraint="RelativeXY"
  197. fenbarmana2.TextXAlignment="Center"
  198. fenbarmana2.TextYAlignment="Center"
  199. fenbarmana2.Position=UDim2.new(0,0,0,0)
  200. fenbarmana2.Size=UDim2.new(4*mana/100,0,0.2,0)
  201. local fenbarmana3=it("TextLabel")
  202. fenbarmana3.Parent=fenframe
  203. fenbarmana3.Text=" "
  204. fenbarmana3.BackgroundTransparency=0
  205. fenbarmana3.BackgroundColor3=Color3.new(Col1,Col2,Col3)
  206. fenbarmana3.SizeConstraint="RelativeXY"
  207. fenbarmana3.TextXAlignment="Center"
  208. fenbarmana3.TextYAlignment="Center"
  209. fenbarmana3.Position=UDim2.new(0,0,0,0)
  210. fenbarmana3.Size=UDim2.new(0,0,0.2,0)
  211. local fenbarmana4=it("TextLabel")
  212. fenbarmana4.Parent=fenframe
  213. fenbarmana4.Text="Mana("..mana..")"
  214. fenbarmana4.BackgroundTransparency=1
  215. fenbarmana4.BackgroundColor3=Color3.new(0,0,0)
  216. fenbarmana4.SizeConstraint="RelativeXY"
  217. fenbarmana4.TextXAlignment="Center"
  218. fenbarmana4.TextYAlignment="Center"
  219. fenbarmana4.Position=UDim2.new(0,0,-0.3,0)
  220. fenbarmana4.Size=UDim2.new(4,0,0.2,0)
  221. fenbarmana4.FontSize="Size9"
  222. fenbarmana4.TextStrokeTransparency=0
  223. fenbarmana4.TextColor=BrickColor.new("White")
  224.  
  225. local modelzorz=Instance.new("Model")
  226. modelzorz.Parent=Character
  227. modelzorz.Name="Ignis"
  228.  
  229. local prt1=part(3,modelzorz,0,0,TorsoColor,"Part01",vt())
  230. local prt2=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part02",vt())
  231. local prt3=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part03",vt())
  232. local prt4=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part04",vt())
  233. local prt8=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part08",vt())
  234. local prt9=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part09",vt())
  235. local prt10=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part10",vt())
  236. local prt11=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part11",vt())
  237. local prt12=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part12",vt())
  238. local gprt1=part(3,modelzorz,0,0.9,BrickColor.new("Dusty Rose"),"Gun Part01",vt())
  239. local gprt2=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part02",vt())
  240. local gprt3=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part03",vt())
  241. local gprt4=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part04",vt())
  242. local gprt5=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part05",vt())
  243. local gprt6=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part06",vt())
  244. local gprt7=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Gun Part07",vt())
  245. local gprt8=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part08",vt())
  246. local gprt9=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Gun Part09",vt())
  247. local gprt10=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part10",vt())
  248. local gprt11=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gun Part11",vt())
  249. local gprt12=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Gun Part12",vt())
  250. local gprt13=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gun Part13",vt())
  251. local gprt14=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gun Part14",vt())
  252. local gprt15=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Gun Part15",vt())
  253. local gprt16=part(3,modelzorz,0,.2,BrickColor.new("Really red"),"Gun Part16",vt())
  254.  
  255. local msh1=mesh("SpecialMesh",prt1,"Head","nil",vt(0,0,0),vt(2.5,6,2.5))
  256. local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1.5,7,1.5))
  257. local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1.6,3,1.6))
  258. local msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(1.6,9,1))
  259. local msh8=mesh("BlockMesh",prt8,"","",vt(0,0,0),vt(1.6,4,1))
  260. local msh9=mesh("BlockMesh",prt9,"","",vt(0,0,0),vt(1.6,20,2))
  261. local msh10=mesh("SpecialMesh",prt10,"Wedge","nil",vt(0,0,0),vt(1.6,3,2))
  262. local msh11=mesh("BlockMesh",prt11,"","",vt(0,0,0),vt(1.6,17.5,1.5))
  263. local msh12=mesh("SpecialMesh",prt12,"Wedge","nil",vt(0,0,0),vt(1.6,2.1,1.5))
  264. local gmsh1=mesh("BlockMesh",gprt1,"","",vt(0,0,0),vt(1,1,1))
  265. local gmsh2=mesh("BlockMesh",gprt2,"","",vt(0,0,0),vt(2,4,2))
  266. local gmsh3=mesh("SpecialMesh",gprt3,"Wedge","nil",vt(0,0,0),vt(2,2,1))
  267. local gmsh4=mesh("BlockMesh",gprt4,"","",vt(0,0,0),vt(1.99,6,2))
  268. local gmsh5=mesh("SpecialMesh",gprt5,"Wedge","nil",vt(0,0,0),vt(1.99,2,2))
  269. local gmsh6=mesh("BlockMesh",gprt6,"","",vt(0,0,0),vt(2.1,8.6,2))
  270. local gmsh7=mesh("BlockMesh",gprt7,"","",vt(0,0,0),vt(2,8.5,1.99))
  271. local gmsh8=mesh("CylinderMesh",gprt8,"","",vt(0,0,0),vt(2,2,2))
  272. local gmsh9=mesh("CylinderMesh",gprt9,"","",vt(0,0,0),vt(1.5,2.01,1.5))
  273. local gmsh10=mesh("SpecialMesh",gprt10,"Wedge","nil",vt(0,0,0),vt(2,2,2))
  274. local gmsh11=mesh("BlockMesh",gprt11,"","",vt(0,0,0),vt(2.2,2,1))
  275. local gmsh12=mesh("BlockMesh",gprt12,"","",vt(0,0,0),vt(2.21,1.8,.8))
  276. local gmsh13=mesh("BlockMesh",gprt13,"","",vt(0,0,0),vt(2.22,.5,1))
  277. local gmsh14=mesh("BlockMesh",gprt14,"","",vt(0,0,0),vt(2.2,6,1))
  278. local gmsh15=mesh("BlockMesh",gprt15,"","",vt(0,0,0),vt(2.21,5,.9))
  279.  
  280. local wld1=weld(prt1,prt1,Torso,euler(0,1.57,-2.1)*cf(-1.8,-1.7,-.5))
  281. local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0))
  282. local wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,-1,0))
  283. local wld4=weld(prt4,prt4,prt3,euler(0,0,0)*cf(0,-1.2,-.1))
  284. local wld8=weld(prt8,prt8,prt4,euler(1.57,0,0)*cf(0,0,-0.5))
  285. local wld9=weld(prt9,prt9,prt4,euler(0,0,0)*cf(0,-3,0))
  286. local wld10=weld(prt10,prt10,prt9,euler(0,3.14,0)*cf(0,-2.3,0))
  287. local wld11=weld(prt11,prt11,prt4,euler(0,0,0)*cf(0,-2.85,-.36))
  288. local wld12=weld(prt12,prt12,prt11,euler(0,3.14,0)*cf(0,-1.95,0))
  289. local gwld1=weld(gprt1,gprt1,LeftLeg,euler(2.3,0,0)*cf(.6,-.8,.3))
  290. --local gwld1=weld(gprt1,gprt1,LeftArm,euler(1.57,0,0)*cf(0,.9,0))
  291. local gwld2=weld(gprt2,gprt2,gprt1,euler(.7,0,0)*cf(0,0,0))
  292. local gwld3=weld(gprt3,gprt3,gprt2,euler(1.57,3.14,0)*cf(0,.5,0))
  293. local gwld4=weld(gprt4,gprt4,gprt2,euler(0.87,0,0)*cf(0,-.6,.3))
  294. local gwld5=weld(gprt5,gprt5,gprt4,euler(0,3.14,0)*cf(0,-.8,0))
  295. local gwld6=weld(gprt6,gprt6,gprt4,euler(0,0,0)*cf(0,-.25,-.1))
  296. local gwld7=weld(gprt7,gprt7,gprt4,euler(0,0,0)*cf(0,-.25,-.1))
  297. local gwld8=weld(gprt8,gprt8,gprt7,euler(0,0,0)*cf(0,-.9,0))
  298. local gwld9=weld(gprt9,gprt9,gprt8,euler(0,0,0)*cf(0,0,0))
  299. local gwld10=weld(gprt10,gprt10,gprt6,euler(0,0,3.14)*cf(0,1.05,0))
  300. local gwld11=weld(gprt11,gprt11,gprt6,euler(0,0,0)*cf(0,.5,0.1))
  301. local gwld12=weld(gprt12,gprt12,gprt11,euler(0,0,0)*cf(0,0,0))
  302. local gwld13=weld(gprt13,gprt13,gprt11,euler(0,0,0)*cf(0,0,0))
  303. local gwld14=weld(gprt14,gprt14,gprt6,euler(0,0,0)*cf(0,-.1,-.11))
  304. local gwld15=weld(gprt15,gprt15,gprt14,euler(0,0,0)*cf(0,.05,0))
  305. local gwld16=weld(gprt16,gprt16,gprt11,euler(-1.57,0,0)*cf(0,0,0))
  306.  
  307. num=0
  308. num2=0
  309. for i=1,10 do
  310. local prt5=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part05",vt())
  311. local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(1.61,2,1.61))
  312. local wld5=weld(prt5,prt5,prt4,cf(0,0,1.05)*euler(1.57+num,0,0))
  313. if i>=3 and i<=9 then
  314. local prt6=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part06",vt())
  315. local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(1.6,1.5,2))
  316. local wld6=weld(prt6,prt6,prt5,cf(0,0.1,.3))
  317. local prt7=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part07",vt())
  318. local msh7=mesh("SpecialMesh",prt7,"FileMesh","9756362",vt(0,0,0),vt(.3,.3,.6))
  319. local wld7=weld(prt7,prt7,prt6,euler(0,0,0.785)*cf(0,0,0.2))
  320. end
  321. num=num+0.348
  322. end
  323.  
  324. num=0
  325. for i=1,4 do
  326. local gprt11=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gun Part11",vt())
  327. local gmsh11=mesh("CylinderMesh",gprt11,"","",vt(0,0,0),vt(.6,2.2,.6))
  328. local gwld11=weld(gprt11,gprt11,gprt6,euler(0,0,1.57)*cf(0,-.5-num,0.1))
  329. num=num-.2
  330. end
  331.  
  332. local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
  333. --hitbox.Anchored=false
  334. local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
  335. hitbox2.Anchored=true
  336.  
  337. if (script.Parent.className~="HopperBin") then
  338. Tool=Instance.new("HopperBin")
  339. Tool.Parent=Backpack
  340. Tool.Name="Ignis"
  341. script.Parent=Tool
  342. end
  343. Bin=script.Parent
  344.  
  345. local bodvel=Instance.new("BodyVelocity")
  346. local bg=Instance.new("BodyGyro")
  347.  
  348. so = function(id,par,vol,pit)
  349. coroutine.resume(coroutine.create(function()
  350. local sou = Instance.new("Sound",par or workspace)
  351. sou.Volume=vol
  352. sou.Pitch=pit or 1
  353. sou.SoundId=id
  354. swait()
  355. sou:play()
  356. game:GetService("Debris"):AddItem(sou,6)
  357. end))
  358. end
  359.  
  360. function clerp(a,b,t)
  361. local qa = {QuaternionFromCFrame(a)}
  362. local qb = {QuaternionFromCFrame(b)}
  363. local ax, ay, az = a.x, a.y, a.z
  364. local bx, by, bz = b.x, b.y, b.z
  365. local _t = 1-t
  366. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  367. end
  368.  
  369. function QuaternionFromCFrame(cf)
  370. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  371. local trace = m00 + m11 + m22
  372. if trace > 0 then
  373. local s = math.sqrt(1 + trace)
  374. local recip = 0.5/s
  375. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  376. else
  377. local i = 0
  378. if m11 > m00 then
  379. i = 1
  380. end
  381. if m22 > (i == 0 and m00 or m11) then
  382. i = 2
  383. end
  384. if i == 0 then
  385. local s = math.sqrt(m00-m11-m22+1)
  386. local recip = 0.5/s
  387. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  388. elseif i == 1 then
  389. local s = math.sqrt(m11-m22-m00+1)
  390. local recip = 0.5/s
  391. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  392. elseif i == 2 then
  393. local s = math.sqrt(m22-m00-m11+1)
  394. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  395. end
  396. end
  397. end
  398.  
  399. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  400. local xs, ys, zs = x + x, y + y, z + z
  401. local wx, wy, wz = w*xs, w*ys, w*zs
  402. local xx = x*xs
  403. local xy = x*ys
  404. local xz = x*zs
  405. local yy = y*ys
  406. local yz = y*zs
  407. local zz = z*zs
  408. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  409. end
  410.  
  411. function QuaternionSlerp(a, b, t)
  412. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  413. local startInterp, finishInterp;
  414. if cosTheta >= 0.0001 then
  415. if (1 - cosTheta) > 0.0001 then
  416. local theta = math.acos(cosTheta)
  417. local invSinTheta = 1/math.sin(theta)
  418. startInterp = math.sin((1-t)*theta)*invSinTheta
  419. finishInterp = math.sin(t*theta)*invSinTheta
  420. else
  421. startInterp = 1-t
  422. finishInterp = t
  423. end
  424. else
  425. if (1+cosTheta) > 0.0001 then
  426. local theta = math.acos(-cosTheta)
  427. local invSinTheta = 1/math.sin(theta)
  428. startInterp = math.sin((t-1)*theta)*invSinTheta
  429. finishInterp = math.sin(t*theta)*invSinTheta
  430. else
  431. startInterp = t-1
  432. finishInterp = t
  433. end
  434. end
  435. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  436. end
  437.  
  438. function hideanim()
  439. equipped=false
  440. for i=0,1,0.5 do
  441. swait()
  442. wld1.C0=clerp(wld1.C0,euler(0,-1.57,-1)*euler(.4,0,0)*cf(0,1,0),.4)
  443. gwld1.C0=clerp(gwld1.C0,euler(2,0,0)*cf(0,1,0),.4)
  444. Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.4),.4)
  445. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
  446. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,.2),.4)
  447. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  448. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,.2),.4)
  449. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  450. end
  451. for i=0,1,0.2 do
  452. swait()
  453. wld1.C0=clerp(wld1.C0,euler(0,-1.57,-1)*euler(.4,0,0)*cf(0,1,0),.4)
  454. gwld1.C0=clerp(gwld1.C0,euler(2,0,0)*cf(0,1,0),.4)
  455. Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.4),.4)
  456. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
  457. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.4,0,.2),.4)
  458. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  459. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,.2),.4)
  460. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  461. RH.C0=clerp(RH.C0,RHC0,.4)
  462. RH.C1=clerp(RH.C1,RHC1,.4)
  463. LH.C0=clerp(LH.C0,LHC0,.4)
  464. LH.C1=clerp(LH.C1,LHC1,.4)
  465. end
  466. Mvmt.Value=Mvmt.Value+.1
  467. wld1.Part1=Torso
  468. wld1.C0=euler(0,1.57,-2.1)*cf(-1.8,-1.7,-.5)
  469. gwld1.Part1=LeftLeg
  470. gwld1.C0=euler(2.3,0,0)*cf(.6,-.8,.3)
  471. for i=0,1,0.3 do
  472. swait()
  473. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.4)
  474. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
  475. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
  476. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  477. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
  478. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  479. end
  480. end
  481.  
  482. function equipanim()
  483. equipped=true
  484. for i=0,1,0.5 do
  485. swait()
  486. Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.4),.4)
  487. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
  488. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,.2),.4)
  489. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  490. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,.2),.4)
  491. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  492. end
  493. for i=0,1,0.2 do
  494. swait()
  495. Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.4),.4)
  496. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
  497. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.4,0,.2),.4)
  498. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  499. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,.2),.4)
  500. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  501. end
  502. Mvmt.Value=Mvmt.Value-.1
  503. wld1.Part1=RightArm
  504. wld1.C0=euler(0,-1.57,-1)*euler(.4,0,0)*cf(0,1,0)
  505. gwld1.Part1=LeftArm
  506. --gwld1.C0=euler(1.57,0,0)*cf(0,1,0)
  507. gwld1.C0=euler(2,0,0)*cf(0,1,0)
  508. --[[for i=0,2,0.5 do
  509. swait()
  510. wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,0),.3)
  511. gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4)
  512. Neck.C0=clerp(Neck.C0,necko*euler(-.1,0,-.2),.4)
  513. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
  514. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,0,.2),.4)
  515. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  516. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
  517. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  518. end]]
  519. end
  520.  
  521. function StaggerAnim()
  522. attack=true
  523. for i=1,math.random(2,4) do
  524. ClangEffect(BrickColor.new("New Yeller"),cf(hitbox.Position)*euler(math.random(-50,50)/100,math.random(-50,50),math.random(-50,50)/100),0,.1,.2,math.random(150,300)/1000)
  525. end
  526. for i=0,1,0.35 do
  527. swait()
  528. Torso.Velocity=RootPart.CFrame.lookVector*-40
  529. wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
  530. Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.3)
  531. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.2,0,-.4),.3)
  532. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.7)*euler(0,-.7,0),.3)
  533. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  534. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.3)
  535. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  536. RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,.6),.3)
  537. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
  538. end
  539. for i=0,1,0.2 do
  540. swait()
  541. Torso.Velocity=RootPart.CFrame.lookVector*-40
  542. wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
  543. Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.4)
  544. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(-.5,0,-.4),.4)
  545. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.7)*euler(0,-.7,0),.4)
  546. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  547. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.4)
  548. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  549. RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,.6),.4)
  550. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.5),.4)
  551. end
  552. for i=0,1,0.1 do
  553. swait()
  554. wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
  555. Neck.C0=clerp(Neck.C0,necko*euler(0,0,.4)*euler(.5,0,0),.3)
  556. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.8)*euler(-.2,0,-.4),.3)
  557. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.3,0,.4)*euler(0,-.4,0),.3)
  558. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  559. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.3,0,-.2)*euler(0,.4,0),.3)
  560. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  561. RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,1.2),.3)
  562. LH.C0=clerp(LH.C0,cf(-1,0,-1)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
  563. end
  564. swait(15)
  565. combo=0
  566. attack=false
  567. end
  568.  
  569. function StaggerHitt()
  570. attack=true
  571. for i=1,math.random(2,4) do
  572. ClangEffect(BrickColor.new("New Yeller"),cf(hitbox.Position)*euler(math.random(-50,50)/100,math.random(-50,50),math.random(-50,50)/100),0,.1,.2,math.random(150,300)/1000)
  573. end
  574. for i=0,1,0.1 do
  575. swait()
  576. wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
  577. Neck.C0=clerp(Neck.C0,necko*euler(0,0,.7)*euler(.1,0,0),.3)
  578. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.2,0,-.6),.3)
  579. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.4,0,.9)*euler(0,-.7,0),.3)
  580. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  581. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.3)
  582. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  583. RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.2,0,-.4),.3)
  584. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
  585. end
  586. attack=false
  587. end
  588.  
  589. function StunAnim()
  590. attack=true
  591. Stunned.Value=true
  592. for i=0,1,0.3 do
  593. swait()
  594. Humanoid.WalkSpeed=0
  595. wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
  596. Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.5),.2)
  597. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(.2,0,-3),.2)
  598. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,1.3),.2)
  599. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  600. LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1,0,.4)*euler(0,-.1,0),.2)
  601. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  602. RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.3),.25)
  603. LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.2,0,0),.25)
  604. end
  605. for i=0,1,0.3 do
  606. swait()
  607. Humanoid.WalkSpeed=0
  608. wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
  609. Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-.5),.2)
  610. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(.8,0,-3),.2)
  611. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2)
  612. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  613. LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1.2,0,.8)*euler(0,-.1,0),.2)
  614. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  615. RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.6),.25)
  616. LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(.1,0,.7),.25)
  617. end
  618. for i=0,1,0.3 do
  619. swait()
  620. Humanoid.WalkSpeed=0
  621. wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
  622. Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-1),.2)
  623. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*euler(1.57,0,-3),.2)
  624. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2)
  625. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  626. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,-.8)*euler(0,-.1,0),.2)
  627. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  628. RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.2,0,.6),.25)
  629. LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.1,0,.3),.25)
  630. end
  631. gairo=Instance.new("BodyGyro")
  632. gairo.Parent=RootPart
  633. gairo.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge
  634. gairo.P=20e+003
  635. gairo.cframe=RootPart.CFrame
  636. v=Instance.new("BodyVelocity",RootPart)
  637. v.Name="BodVel"
  638. v.P=2000
  639. v.maxForce=Vector3.new(500000000,50000000,500000000)
  640. v.velocity=vt(0,-50,0)
  641. for i=0,1,0.1 do
  642. swait()
  643. Humanoid.WalkSpeed=0
  644. v.velocity=vt(0,-50,0)
  645. wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
  646. Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57),.3)
  647. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2.5)*euler(1.57,0,-3.14),.3)
  648. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1.5)*euler(.2,0,0),.3)
  649. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  650. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.5,0,-1.57)*euler(0,0,0),.3)
  651. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  652. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.3,.5,0),.3)
  653. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(-.1,.2,0),.3)
  654. end
  655. for i=1,70 do
  656. swait()
  657. Humanoid.WalkSpeed=0
  658. v.velocity=vt(0,-50,0)
  659. end
  660. v.velocity=vt(0,0,0)
  661. for i=0,1,0.2 do
  662. swait()
  663. wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
  664. Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3)
  665. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*euler(1,0,-4),.3)
  666. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1)*euler(.2,-1,0),.3)
  667. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  668. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,.2)*euler(0,0,0),.3)
  669. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  670. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.3,.5,.4),.3)
  671. LH.C0=clerp(LH.C0,cf(-1,-1,-1)*euler(0,-1.57,0)*euler(-.1,.2,1),.3)
  672. end
  673. gairo.Parent=nil
  674. v.Parent=nil
  675. combo=0
  676. Stunned.Value=false
  677. attack=false
  678. end
  679.  
  680. function attackone()
  681. attack=true
  682. for i=0,1,0.2 do
  683. swait()
  684. wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.4)
  685. Neck.C0=clerp(Neck.C0,necko*euler(.2,0,.5),.4)
  686. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4)
  687. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1),.4)
  688. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  689. LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.3)*euler(.4,0,.2)*euler(0,-.2,0),.4)
  690. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  691. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4)
  692. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4)
  693. if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
  694. break
  695. end
  696. end
  697. con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(5,10),"Normal",RootPart,.5,1,math.random(3,10),nil,true) end)
  698. hitbox.Parent=modelzorz
  699. hitbox.Size=vt(.5,7,1)
  700. hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
  701. blcf=nil
  702. scfr=nil
  703. for i=0,1,0.3 do
  704. swait()
  705. local blcf = prt9.CFrame*cf(0,-1,0)
  706. if scfr and (prt9.Position-scfr.p).magnitude > .1 then
  707. local h = 7
  708. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  709. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  710. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  711. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  712. scfr = blcf
  713. elseif not scfr then
  714. scfr = blcf
  715. end
  716. hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
  717. wld1.C0=clerp(wld1.C0,euler(1.2,0,3.14)*cf(0,1,0),.4)
  718. --wld1.C0=clerp(wld1.C0,euler(2,0,3.14)*cf(0,1,.2),.4)
  719. Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.4)
  720. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4)
  721. RW.C0=clerp(RW.C0,cf(1.2,0.5,-.3)*euler(.2,0,-.2)*euler(0,-.5,0),.4)
  722. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  723. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.4)
  724. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  725. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.4)
  726. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.4)
  727. if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
  728. break
  729. end
  730. end
  731. for i=0,1,0.2 do
  732. swait()
  733. local blcf = prt9.CFrame*cf(0,-1,0)
  734. if scfr and (prt9.Position-scfr.p).magnitude > .1 then
  735. local h = 7
  736. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  737. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  738. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  739. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  740. scfr = blcf
  741. elseif not scfr then
  742. scfr = blcf
  743. end
  744. hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
  745. wld1.C0=clerp(wld1.C0,euler(1.5,0,3.14)*euler(0,0,.3)*cf(0,1,0),.4)
  746. --wld1.C0=clerp(wld1.C0,euler(2,0,3.14)*cf(0,1,.2),.4)
  747. Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.4)
  748. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4)
  749. RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(.6,0,-1)*euler(0,-.7,0),.4)
  750. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  751. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.4)
  752. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  753. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.4)
  754. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.4)
  755. if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
  756. break
  757. end
  758. end
  759. con1:disconnect()
  760. hitbox.Parent=nil
  761. attack=false
  762. end
  763.  
  764. function attacktwo()
  765. attack=true
  766. for i=0,1,0.2 do
  767. swait()
  768. wld1.C0=clerp(wld1.C0,euler(1.5,0,3.14)*cf(0,1,0),.4)
  769. Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.7)*euler(.2,0,0),.4)
  770. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.7),.4)
  771. RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.57,0,-1)*euler(0,1.2,0),.4)
  772. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  773. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.8,0,-.4),.4)
  774. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  775. RH.C0=clerp(RH.C0,cf(.8,-1,.2)*euler(0,1.57,0)*euler(0,-.7,0),.4)
  776. LH.C0=clerp(LH.C0,cf(-.8,-1,.2)*euler(0,-1.57,0)*euler(0,-.7,0),.4)
  777. if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
  778. break
  779. end
  780. end
  781. con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(5,10),"Normal",RootPart,.5,1,math.random(3,10),nil,true) end)
  782. hitbox.Parent=modelzorz
  783. hitbox.Size=vt(.5,7,1)
  784. hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
  785. blcf=nil
  786. scfr=nil
  787. for i=0,1,0.3 do
  788. swait()
  789. local blcf = prt9.CFrame*cf(0,-1,0)
  790. if scfr and (prt9.Position-scfr.p).magnitude > .1 then
  791. local h = 7
  792. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  793. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  794. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  795. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  796. scfr = blcf
  797. elseif not scfr then
  798. scfr = blcf
  799. end
  800. hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
  801. wld1.C0=clerp(wld1.C0,euler(.5,0,3.14)*cf(0,1,.2),.4)
  802. Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(0,0,0),.4)
  803. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4)
  804. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,1)*euler(0,1.6,0),.4)
  805. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  806. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.4)
  807. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  808. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4)
  809. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4)
  810. if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
  811. break
  812. end
  813. end
  814. for i=0,1,0.2 do
  815. swait()
  816. local blcf = prt9.CFrame*cf(0,-1,0)
  817. if scfr and (prt9.Position-scfr.p).magnitude > .1 then
  818. local h = 7
  819. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  820. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  821. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  822. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  823. scfr = blcf
  824. elseif not scfr then
  825. scfr = blcf
  826. end
  827. hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
  828. wld1.C0=clerp(wld1.C0,euler(.3,0,3.14)*cf(0,1,.2),.4)
  829. Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.4)
  830. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4)
  831. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,.8)*euler(0,1.3,0),.4)
  832. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  833. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.4)
  834. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  835. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4)
  836. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4)
  837. if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
  838. break
  839. end
  840. end
  841. con1:disconnect()
  842. hitbox.Parent=nil
  843. attack=false
  844. end
  845.  
  846. function attackthree()
  847. attack=true
  848. for i=0,1,0.15 do
  849. swait()
  850. wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.4)
  851. gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4)
  852. Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57),.4)
  853. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-1.57),.4)
  854. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,.5),.4)
  855. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  856. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57),.4)
  857. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  858. RH.C0=clerp(RH.C0,cf(.5,-1,-.2)*euler(0,1.57,0)*euler(-.4,1.57,0),.4)
  859. LH.C0=clerp(LH.C0,cf(-.5,-1,.2)*euler(0,-1.57,0)*euler(.2,1.57,0),.4)
  860. if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
  861. break
  862. end
  863. end
  864. for i=1,2 do
  865. LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,-1.57)
  866. Shootcombo()
  867. for i=0,1,0.3 do
  868. swait()
  869. gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,.5,-.1),.6)
  870. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(.5,0,0),.5)
  871. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
  872. if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
  873. break
  874. end
  875. end
  876. for i=0,1,0.2 do
  877. swait()
  878. gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.4)
  879. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57),.4)
  880. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  881. if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
  882. break
  883. end
  884. end
  885. if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
  886. break
  887. end
  888. end
  889. attack=false
  890. end
  891.  
  892. function attackfour()
  893. attack=true
  894. for i=0,1,0.2 do
  895. swait()
  896. wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.4)
  897. Neck.C0=clerp(Neck.C0,necko*euler(0,0,.2),.4)
  898. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.3),.4)
  899. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,1.2)*euler(0,-2,0),.4)
  900. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  901. LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(.7,0,.1)*euler(0,-.4,0),.4)
  902. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  903. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.3,0),.4)
  904. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.3,0),.4)
  905. if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
  906. break
  907. end
  908. end
  909. con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,15,20,math.random(5,10),"Normal",RootPart,.5,2,math.random(10,20),nil,true) end)
  910. hitbox.Parent=modelzorz
  911. hitbox.Size=vt(.5,7,1)
  912. hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
  913. blcf=nil
  914. scfr=nil
  915. for i=0,1,0.1 do
  916. swait()
  917. Torso.Velocity=RootPart.CFrame.lookVector*40
  918. local blcf = prt9.CFrame*cf(0,-1,0)
  919. if scfr and (prt9.Position-scfr.p).magnitude > .1 then
  920. local h = 7
  921. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  922. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  923. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  924. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  925. scfr = blcf
  926. elseif not scfr then
  927. scfr = blcf
  928. end
  929. hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
  930. wld1.C0=clerp(wld1.C0,euler(.5,0,3.14)*cf(0,1,.2),.35)
  931. Neck.C0=clerp(Neck.C0,necko*euler(.2,0,-.6),.35)
  932. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.35)
  933. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,0,-1.2)*euler(0,-1.2,0),.35)
  934. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35)
  935. LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(-.4,0,-.7)*euler(0,0,0),.35)
  936. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35)
  937. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.6,0),.35)
  938. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.6,0),.35)
  939. if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
  940. break
  941. end
  942. end
  943. con1:disconnect()
  944. hitbox.Parent=nil
  945. attack=false
  946. end
  947.  
  948. function Punishment()
  949. attack=true
  950. local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
  951. ref.Anchored=true
  952. ref.CFrame=RootPart.CFrame*cf(0,0,-2)
  953. game:GetService("Debris"):AddItem(ref,1)
  954. for _,c in pairs(workspace:children()) do
  955. local hum=c:findFirstChild("Humanoid")
  956. if hum~=nil then
  957. local head=c:findFirstChild("HumanoidRootPart")
  958. if head~=nil then
  959. if GetDist(head,ref,3)==true then
  960. if head.Parent:findFirstChild("Stats")~=nil then
  961. if head.Parent.Stats.Stunned.Value==true then
  962. Mvmt.Value=Mvmt.Value-1
  963. for i=0,1,0.3 do
  964. swait()
  965. wld1.C0=clerp(wld1.C0,euler(-2,0,3.14)*cf(0,1,.2),.4)
  966. gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4)
  967. Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57)*euler(.2,0,0),.4)
  968. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.57),.4)
  969. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57)*euler(2,0,0),.4)
  970. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  971. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4),.4)
  972. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  973. RH.C0=clerp(RH.C0,cf(.5,-1,.2)*euler(0,1.57,0)*euler(0,-1.57,0),.4)
  974. LH.C0=clerp(LH.C0,cf(-.5,-1,-.2)*euler(0,-1.57,0)*euler(0,-1.57,0),.4)
  975. end
  976. for i=0,1,0.18 do
  977. swait()
  978. wld1.C0=clerp(wld1.C0,euler(-1.57,0,3.14)*cf(0,1,.2),.4)
  979. gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4)
  980. Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57)*euler(.2,0,0),.4)
  981. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.57),.4)
  982. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57),.4)
  983. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  984. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4),.4)
  985. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  986. RH.C0=clerp(RH.C0,cf(.5,-1,.2)*euler(0,1.57,0)*euler(0,-1.57,0),.4)
  987. LH.C0=clerp(LH.C0,cf(-.5,-1,-.2)*euler(0,-1.57,0)*euler(0,-1.57,0),.4)
  988. end
  989. DecreaseStat(head.Parent,"Defense",.3,300)
  990. Damagefunc(head,10,20,math.random(5,10),"Normal",RootPart,.2,2,0,nil,nil,false)
  991. for i=0,1,0.05 do
  992. swait()
  993. MagicBlock(BrickColor.new("Really red"),cf(head.Parent.Torso.Position),1,1,1,2,2,2,.1,1)
  994. wld1.C0=clerp(wld1.C0,euler(-1.17,0,3.14)*cf(0,1,.2),.2)
  995. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.57),.2)
  996. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57)*euler(-.4,0,0),.2)
  997. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4),.4)
  998. RH.C0=clerp(RH.C0,cf(.5,-1,.2)*euler(0,1.57,0)*euler(0,-1.57,0),.4)
  999. LH.C0=clerp(LH.C0,cf(-.5,-1,-.2)*euler(0,-1.57,0)*euler(0,-1.57,0),.4)
  1000. end
  1001. Neck.C0=necko*euler(0,0,-1.57)*euler(.2,0,0)
  1002. swait(10)
  1003. Mvmt.Value=Mvmt.Value+1
  1004. end
  1005. end
  1006. end
  1007. end
  1008. end
  1009. end
  1010. attack=false
  1011. end
  1012.  
  1013. function GunStance()
  1014. attack=true
  1015. gun=true
  1016. Mvmt.Value=Mvmt.Value-.4
  1017. for i=0,1,0.1 do
  1018. swait()
  1019. wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.2)
  1020. gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.4)
  1021. --gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4)
  1022. gwld1.C0=euler(1.57-8*i,0,0)*cf(0,1,0)
  1023. Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57)*euler(-.4,0,0),.2)
  1024. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-1.57),.2)
  1025. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,1),.2)
  1026. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  1027. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(1,0,0),.2)
  1028. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  1029. RH.C0=clerp(RH.C0,cf(.5,-1,-.2)*euler(0,1.57,0)*euler(-.4,1.57,0),.2)
  1030. LH.C0=clerp(LH.C0,cf(-.5,-1,.2)*euler(0,-1.57,0)*euler(.2,1.57,0),.2)
  1031. end
  1032. RootJoint.C0=RootCF*cf(0,0,-.2)*euler(0,0,-1.57)
  1033. LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,-1.57)
  1034. gairo=Instance.new("BodyGyro")
  1035. gairo.Parent=RootPart
  1036. gairo.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge
  1037. gairo.P=20e+003
  1038. gairo.cframe=RootPart.CFrame
  1039. local offset=nil
  1040. while gun==true do
  1041. swait()
  1042. local gunpos=vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
  1043. offset=(Torso.Position.y-MMouse.Hit.p.y)/60
  1044. mag=(Torso.Position-MMouse.Hit.p).magnitude/80
  1045. offset=offset/mag
  1046. gairo.cframe=cf(Head.Position,gunpos)
  1047. gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.3)
  1048. Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57),.3)
  1049. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(offset,0,0),.2)
  1050. end
  1051. Mvmt.Value=Mvmt.Value+.4
  1052. if shoot==true then
  1053. for i=0,1,0.1 do
  1054. swait()
  1055. gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,.5,-.1),.6)
  1056. gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.2)
  1057. Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57)*euler(0,0,0),.2)
  1058. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(1,0,0),.2)
  1059. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  1060. end
  1061. end
  1062. gairo.Parent=nil
  1063. shoot=false
  1064. attack=false
  1065. end
  1066.  
  1067. function Shootcombo()
  1068. table.insert(Effects,{gprt16.CFrame.lookVector,"Shoot",30,gprt8.Position,5,10,0,1})
  1069. end
  1070.  
  1071. function Shoot1()
  1072. table.insert(Effects,{gprt16.CFrame.lookVector,"Shoot",100,gprt8.Position,10,20,math.random(10,20),2})
  1073. end
  1074.  
  1075. function DecreaseStat(Model,Stat,Amount,Duration)
  1076. if Model:findFirstChild("Stats")~=nil then
  1077. if Model.Stats[Stat]~=nil then
  1078. Model.Stats[Stat].Value=Model.Stats[Stat].Value-Amount
  1079. table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration})
  1080. end
  1081. end
  1082. end
  1083.  
  1084. function GetDist(Part1,Part2,magni)
  1085. local targ=Part1.Position-Part2.Position
  1086. local mag=targ.magnitude
  1087. if mag<=magni then
  1088. return true
  1089. else
  1090. return false
  1091. end
  1092. end
  1093.  
  1094. function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
  1095. for _,c in pairs(workspace:children()) do
  1096. local hum=c:findFirstChild("Humanoid")
  1097. if hum~=nil then
  1098. local head=c:findFirstChild("Torso")
  1099. if head~=nil then
  1100. local targ=head.Position-Part.Position
  1101. local mag=targ.magnitude
  1102. if mag<=magni and c.Name~=Player.Name then
  1103. Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,3)
  1104. end
  1105. end
  1106. end
  1107. end
  1108. end
  1109.  
  1110. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1111. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1112. end
  1113.  
  1114. local Point=Torso.CFrame*cf(0,Torso.Size.Y,0)
  1115. LastPoint=Point
  1116. function effect(Color,Ref,LP,P1,returnn)
  1117. if LP==nil or P1==nil then return end
  1118. local effectsmsh=Instance.new("CylinderMesh")
  1119. effectsmsh.Scale=Vector3.new(0.2,1,0.2)
  1120. effectsmsh.Name="Mesh"
  1121. local effectsg=Instance.new("Part")
  1122. NoOutline(effectsg)
  1123. effectsg.formFactor=3
  1124. effectsg.CanCollide=false
  1125. effectsg.Name="Eff"
  1126. effectsg.Locked=true
  1127. effectsg.Anchored=true
  1128. effectsg.Size=Vector3.new(0.5,1,0.5)
  1129. effectsg.Parent=workspace
  1130. effectsmsh.Parent=effectsg
  1131. effectsg.BrickColor=BrickColor.new(Color)
  1132. effectsg.Reflectance=Ref
  1133. local point1=P1
  1134. local mg=(LP.p - point1.p).magnitude
  1135. effectsg.Size=Vector3.new(0.5,mg,0.5)
  1136. effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
  1137. effectsmsh.Scale=Vector3.new(0.2,1,0.2)
  1138. game:GetService("Debris"):AddItem(effectsg,2)
  1139. if returnn then return effectsg end
  1140. if not returnn then
  1141. table.insert(Effects,{effectsg,"Cylinder",0.2,0.01,0,0.01,effectsmsh})
  1142. end
  1143. end
  1144.  
  1145. local function CFrameFromTopBack(at, top, back)
  1146. local right = top:Cross(back)
  1147. return CFrame.new(at.x, at.y, at.z,
  1148. right.x, top.x, back.x,
  1149. right.y, top.y, back.y,
  1150. right.z, top.z, back.z)
  1151. end
  1152.  
  1153. function Triangle(a, b, c)
  1154. local edg1 = (c-a):Dot((b-a).unit)
  1155. local edg2 = (a-b):Dot((c-b).unit)
  1156. local edg3 = (b-c):Dot((a-c).unit)
  1157. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1158. a, b, c = a, b, c
  1159. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1160. a, b, c = b, c, a
  1161. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1162. a, b, c = c, a, b
  1163. else
  1164. assert(false, "unreachable")
  1165. end
  1166.  
  1167. local len1 = (c-a):Dot((b-a).unit)
  1168. local len2 = (b-a).magnitude - len1
  1169. local width = (a + (b-a).unit*len1 - c).magnitude
  1170.  
  1171. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1172.  
  1173. local list = {}
  1174.  
  1175. if len1 > 0.01 then
  1176. local w1 = Instance.new('WedgePart', m)
  1177. game:GetService("Debris"):AddItem(w1,5)
  1178. w1.Material = "SmoothPlastic"
  1179. w1.FormFactor = 'Custom'
  1180. w1.BrickColor = BrickColor.new("Bright red")
  1181. w1.Transparency = 0
  1182. w1.Reflectance = 0
  1183. w1.Material = "SmoothPlastic"
  1184. w1.CanCollide = false
  1185. NoOutline(w1)
  1186. local sz = Vector3.new(0.2, width, len1)
  1187. w1.Size = sz
  1188. local sp = Instance.new("SpecialMesh",w1)
  1189. sp.MeshType = "Wedge"
  1190. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  1191. w1:BreakJoints()
  1192. w1.Anchored = true
  1193. w1.Parent = workspace
  1194. w1.Transparency = 0.7
  1195. table.insert(Effects,{w1,"Disappear",.05})
  1196. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1197. table.insert(list,w1)
  1198. end
  1199.  
  1200. if len2 > 0.01 then
  1201. local w2 = Instance.new('WedgePart', m)
  1202. game:GetService("Debris"):AddItem(w2,5)
  1203. w2.Material = "SmoothPlastic"
  1204. w2.FormFactor = 'Custom'
  1205. w2.BrickColor = BrickColor.new("Bright red")
  1206. w2.Transparency = 0
  1207. w2.Reflectance = 0
  1208. w2.Material = "SmoothPlastic"
  1209. w2.CanCollide = false
  1210. NoOutline(w2)
  1211. local sz = Vector3.new(0.2, width, len2)
  1212. w2.Size = sz
  1213. local sp = Instance.new("SpecialMesh",w2)
  1214. sp.MeshType = "Wedge"
  1215. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  1216. w2:BreakJoints()
  1217. w2.Anchored = true
  1218. w2.Parent = workspace
  1219. w2.Transparency = 0.7
  1220. table.insert(Effects,{w2,"Disappear",.05})
  1221. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1222. table.insert(list,w2)
  1223. end
  1224. return unpack(list)
  1225. end
  1226.  
  1227. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
  1228. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  1229. prt.Anchored=true
  1230. prt.CFrame=cframe
  1231. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1232. game:GetService("Debris"):AddItem(prt,5)
  1233. if Type==1 or Type==nil then
  1234. table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
  1235. elseif Type==2 then
  1236. table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
  1237. end
  1238. end
  1239.  
  1240. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1241. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  1242. prt.Anchored=true
  1243. prt.CFrame=cframe
  1244. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  1245. game:GetService("Debris"):AddItem(prt,2)
  1246. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  1247. end
  1248.  
  1249. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1250. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  1251. prt.Anchored=true
  1252. prt.CFrame=cframe
  1253. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1254. game:GetService("Debris"):AddItem(prt,2)
  1255. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  1256. end
  1257.  
  1258. function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1259. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  1260. prt.Anchored=true
  1261. prt.CFrame=cframe
  1262. local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
  1263. game:GetService("Debris"):AddItem(prt,2)
  1264. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  1265. end
  1266.  
  1267. function ClangEffect(brickcolor,cframe,duration,decrease,size,power)
  1268. local prt=part(3,workspace,0,1,brickcolor,"Effect",vt())
  1269. prt.Anchored=true
  1270. prt.CFrame=cframe
  1271. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5))
  1272. game:GetService("Debris"):AddItem(prt,2)
  1273. table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil})
  1274. end
  1275.  
  1276. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1277. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  1278. prt.Anchored=true
  1279. prt.CFrame=cframe
  1280. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1281. game:GetService("Debris"):AddItem(prt,5)
  1282. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  1283. end
  1284.  
  1285. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged)
  1286. if hit.Parent==nil then
  1287. return
  1288. end
  1289. if hit.Name=="Hitbox" and hit.Parent~=modelzorz then
  1290. StaggerHit.Value=true
  1291. end
  1292. h=hit.Parent:FindFirstChild("Humanoid")
  1293. for _,v in pairs(hit.Parent:children()) do
  1294. if v:IsA("Humanoid") then
  1295. h=v
  1296. end
  1297. end
  1298. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  1299. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  1300. end
  1301. if hit.Parent.className=="Hat" then
  1302. hit=hit.Parent.Parent:findFirstChild("Head")
  1303. end
  1304. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1305. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  1306. c=Instance.new("ObjectValue")
  1307. c.Name="creator"
  1308. c.Value=game:service("Players").LocalPlayer
  1309. c.Parent=h
  1310. RecentEnemy.Value=hit.Parent
  1311. game:GetService("Debris"):AddItem(c,.5)
  1312. minim=minim*Atk.Value
  1313. maxim=maxim*Atk.Value
  1314. Damage=math.random(minim,maxim)
  1315. blocked=false
  1316. enblock=nil
  1317. Stats=hit.Parent:findFirstChild("Stats")
  1318. if Stats~=nil then
  1319. enblock=Stats:findFirstChild("Block")
  1320. if Stats:findFirstChild("Defense")~=nil then
  1321. Damage=Damage/Stats.Defense.Value
  1322. if Damage<=3 and staghit==true then
  1323. if ranged~=true then
  1324. StaggerHit.Value=true
  1325. end
  1326. end
  1327. end
  1328. if Stats:findFirstChild("Stun")~=nil then
  1329. Stats.Stun.Value=Stats.Stun.Value+incstun
  1330. end
  1331. if Stats:findFirstChild("Stagger")~=nil then
  1332. if stagger==true then
  1333. Stats.Stagger.Value=true
  1334. end
  1335. end
  1336. end
  1337. if enblock~=nil then
  1338. if enblock.Value==true then
  1339. blocked=true
  1340. end
  1341. end
  1342. if blocked==true then
  1343. showDamage(hit.Parent,"Block",.5,BrickColor.new("Bright blue"))
  1344. if ranged~=true then
  1345. enblock.Value=false
  1346. Stagger.Value=true
  1347. end
  1348. else
  1349. Damage=math.floor(Damage)
  1350. h.Health=h.Health-Damage
  1351. showDamage(hit.Parent,Damage,.5,BrickColor:Red())
  1352. if Type=="NormalDecreaseMvmt1" then
  1353. DecreaseStat(hit.Parent,"Movement",.1,200)
  1354. end
  1355. if Type=="Knockdown" then
  1356. hum=hit.Parent.Humanoid
  1357. hum.PlatformStand=true
  1358. coroutine.resume(coroutine.create(function(HHumanoid)
  1359. swait(1)
  1360. HHumanoid.PlatformStand=false
  1361. end),hum)
  1362. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1363. --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1364. local bodvol=Instance.new("BodyVelocity")
  1365. bodvol.velocity=angle*knockback
  1366. bodvol.P=5000
  1367. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1368. bodvol.Parent=hit
  1369. rl=Instance.new("BodyAngularVelocity")
  1370. rl.P=3000
  1371. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1372. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1373. rl.Parent=hit
  1374. game:GetService("Debris"):AddItem(bodvol,.5)
  1375. game:GetService("Debris"):AddItem(rl,.5)
  1376. elseif Type=="Knockdown2" then
  1377. hum=hit.Parent.Humanoid
  1378. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1379. local bodvol=Instance.new("BodyVelocity")
  1380. bodvol.velocity=angle*knockback
  1381. bodvol.P=5000
  1382. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1383. bodvol.Parent=hit
  1384. game:GetService("Debris"):AddItem(bodvol,.5)
  1385. elseif Type=="Normal" or Type=="NormalDecreaseMvmt1" then
  1386. vp=Instance.new("BodyVelocity")
  1387. vp.P=500
  1388. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1389. if KnockbackType==1 then
  1390. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1391. elseif KnockbackType==2 then
  1392. vp.velocity=Property.CFrame.lookVector*knockback
  1393. end
  1394. game:GetService("Debris"):AddItem(vp,.5)
  1395. if knockback>0 then
  1396. vp.Parent=hit.Parent.Torso
  1397. end
  1398. end
  1399. end
  1400. debounce=Instance.new("BoolValue")
  1401. debounce.Name="DebounceHit"
  1402. debounce.Parent=hit.Parent
  1403. debounce.Value=true
  1404. game:GetService("Debris"):AddItem(debounce,Delay)
  1405. c=Instance.new("ObjectValue")
  1406. c.Name="creator"
  1407. c.Value=Player
  1408. c.Parent=h
  1409. game:GetService("Debris"):AddItem(c,.5)
  1410. CRIT=false
  1411. end
  1412. end
  1413.  
  1414. showDamage=function(Char,Dealt,du,Color)
  1415. m=Instance.new("Model")
  1416. m.Name=tostring(Dealt)
  1417. h=Instance.new("Humanoid")
  1418. h.Health=0
  1419. h.MaxHealth=0
  1420. h.Parent=m
  1421. c=Instance.new("Part")
  1422. c.Transparency=0
  1423. c.BrickColor=Color
  1424. c.Name="Head"
  1425. c.TopSurface=0
  1426. c.BottomSurface=0
  1427. c.formFactor="Plate"
  1428. c.Size=Vector3.new(1,.4,1)
  1429. ms=Instance.new("CylinderMesh")
  1430. ms.Scale=Vector3.new(.8,.8,.8)
  1431. if CRIT==true then
  1432. ms.Scale=Vector3.new(1,1.25,1)
  1433. end
  1434. ms.Parent=c
  1435. c.Reflectance=0
  1436. Instance.new("BodyGyro").Parent=c
  1437. c.Parent=m
  1438. if Char:findFirstChild("Head")~=nil then
  1439. c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1440. elseif Char.Parent:findFirstChild("Head")~=nil then
  1441. c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1442. end
  1443. f=Instance.new("BodyPosition")
  1444. f.P=2000
  1445. f.D=100
  1446. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1447. f.position=c.Position+Vector3.new(0,3,0)
  1448. f.Parent=c
  1449. game:GetService("Debris"):AddItem(m,.5+du)
  1450. c.CanCollide=false
  1451. m.Parent=workspace
  1452. c.CanCollide=false
  1453. end
  1454.  
  1455. combo=0
  1456. function ob1d(mouse)
  1457. if gun==true and mana>=10 then
  1458. mana=mana-10
  1459. shoot=true
  1460. Shoot1()
  1461. gun=false
  1462. end
  1463. if attack==true or equipped==false then return end
  1464. hold=true
  1465. if combo==0 then
  1466. combo=1
  1467. attackone()
  1468. elseif combo==1 then
  1469. combo=2
  1470. attacktwo()
  1471. elseif combo==2 then
  1472. combo=3
  1473. attackthree()
  1474. elseif combo==3 then
  1475. combo=0
  1476. attackfour()
  1477. end
  1478. coroutine.resume(coroutine.create(function()
  1479. for i=1,50 do
  1480. if attack==false then
  1481. swait()
  1482. end
  1483. end
  1484. if attack==false then
  1485. combo=0
  1486. end
  1487. end))
  1488. end
  1489.  
  1490. function ob1u(mouse)
  1491. hold = false
  1492. end
  1493.  
  1494. buttonhold = false
  1495.  
  1496. eul=0
  1497. equipped=false
  1498. function key(key)
  1499. if key=="g" then
  1500. if gun==true then
  1501. gun=false
  1502. end
  1503. end
  1504. if attack==true then return end
  1505. if key=="f" then
  1506. attack=true
  1507. if equipped==false then
  1508. equipped=true
  1509. RSH=ch.Torso["Right Shoulder"]
  1510. LSH=ch.Torso["Left Shoulder"]
  1511. --
  1512. RSH.Parent=nil
  1513. LSH.Parent=nil
  1514. --
  1515. RW.Name="Right Shoulder"
  1516. RW.Part0=ch.Torso
  1517. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  1518. RW.C1=cf(0, 0.5, 0)
  1519. RW.Part1=ch["Right Arm"]
  1520. RW.Parent=ch.Torso
  1521. --
  1522. LW.Name="Left Shoulder"
  1523. LW.Part0=ch.Torso
  1524. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  1525. LW.C1=cf(0, 0.5, 0)
  1526. LW.Part1=ch["Left Arm"]
  1527. LW.Parent=ch.Torso
  1528. --
  1529. equipanim()
  1530. else
  1531. equipped=false
  1532. hideanim()
  1533. swait(0)
  1534. RW.Parent=nil
  1535. LW.Parent=nil
  1536. RSH.Parent=player.Character.Torso
  1537. LSH.Parent=player.Character.Torso
  1538. end
  1539. attack=false
  1540. end
  1541. if equipped==false then return end
  1542. if key=="g" then
  1543. if gun==false then
  1544. GunStance()
  1545. end
  1546. end
  1547. if key=="q" then
  1548. Punishment()
  1549. end
  1550. if key=="h" then
  1551. mana=100
  1552. end
  1553. if key=="j" then
  1554. test()
  1555. end
  1556. if attack==false then
  1557. RecentEnemy.Value=nil
  1558. end
  1559. end
  1560.  
  1561. function key2(key)
  1562.  
  1563.  
  1564. end
  1565.  
  1566. function s(mouse)
  1567. mouse.Button1Down:connect(function() ob1d(mouse) end)
  1568. mouse.Button1Up:connect(function() ob1u(mouse) end)
  1569. mouse.KeyDown:connect(key)
  1570. mouse.KeyUp:connect(key2)
  1571.  
  1572. player=Player
  1573. ch=Character
  1574. MMouse=mouse
  1575. end
  1576.  
  1577. function ds(mouse)
  1578. end
  1579.  
  1580. Bin.Selected:connect(s)
  1581. Bin.Deselected:connect(ds)
  1582. print("Vulca loaded.")
  1583.  
  1584. local mananum=0
  1585. local donum=0
  1586. local stunnum=0
  1587. local staggeranim=false
  1588. local stunanim=false
  1589. local Point=nil
  1590. local LastPoint=nil
  1591. while true do
  1592. hitbox2.Parent=hitbox.Parent
  1593. hitbox2.Size=hitbox.Size
  1594. hitbox2.CFrame=hitbox.CFrame
  1595. game:service'RunService'.RenderStepped:wait(0)
  1596. if Stagger.Value==true and staggeranim==false then
  1597. coroutine.resume(coroutine.create(function()
  1598. staggeranim=true
  1599. while attack==true do
  1600. swait()
  1601. end
  1602. StaggerAnim()
  1603. StaggerHit.Value=false
  1604. Stagger.Value=false
  1605. staggeranim=false
  1606. end))
  1607. end
  1608. if StaggerHit.Value==true and staggeranim==false then
  1609. coroutine.resume(coroutine.create(function()
  1610. staggeranim=true
  1611. while attack==true do
  1612. swait()
  1613. end
  1614. StaggerHitt()
  1615. StaggerHit.Value=false
  1616. Stagger.Value=false
  1617. staggeranim=false
  1618. end))
  1619. end
  1620. if Mvmt.Value<0 or Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
  1621. Humanoid.WalkSpeed=0
  1622. else
  1623. Humanoid.WalkSpeed=16*Mvmt.Value
  1624. end
  1625. if Stun.Value>=100 and stunanim==false then
  1626. coroutine.resume(coroutine.create(function()
  1627. stunanim=true
  1628. while attack==true do
  1629. swait()
  1630. end
  1631. StunAnim()
  1632. Stun.Value=0
  1633. stunanim=false
  1634. end))
  1635. end
  1636. if stunnum>=10 then
  1637. if Stun.Value>0 then
  1638. Stun.Value=Stun.Value-1
  1639. end
  1640. stunnum=0
  1641. end
  1642. stunnum=stunnum+1
  1643. if donum>=.5 then
  1644. handidle=true
  1645. elseif donum<=0 then
  1646. handidle=false
  1647. end
  1648. if handidle==false then
  1649. donum=donum+0.003
  1650. else
  1651. donum=donum-0.003
  1652. end
  1653. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1654. local velderp=RootPart.Velocity.y
  1655. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1656. if equipped==true then
  1657. if attack==false then
  1658. idle=idle+1
  1659. else
  1660. idle=0
  1661. end
  1662. if idle>=500 then
  1663. if attack==false then
  1664. --Sheath()
  1665. end
  1666. end
  1667. if RootPart.Velocity.y > 1 and hitfloor==nil then
  1668. Anim="Jump"
  1669. if attack==false then
  1670. wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.2)
  1671. Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.2)
  1672. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2)
  1673. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
  1674. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,0.5),.2)
  1675. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  1676. LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1,0,.8)*euler(0,-.7,0),.2)
  1677. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  1678. RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
  1679. LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
  1680. end
  1681. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  1682. Anim="Fall"
  1683. if attack==false then
  1684. wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.2)
  1685. Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.2)
  1686. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2)
  1687. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
  1688. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1),.2)
  1689. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  1690. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.3,0,-0.2),.2)
  1691. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  1692. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
  1693. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
  1694. end
  1695. elseif torvel<1 and hitfloor~=nil then
  1696. Anim="Idle"
  1697. if attack==false then
  1698. --wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,0),.15)
  1699. wld1.C0=clerp(wld1.C0,euler(2.9+(donum/3),0,3.14)*cf(0,1,.2),.15)
  1700. gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.15)
  1701. gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.15)
  1702. Neck.C0=clerp(Neck.C0,necko*euler(.2-(donum/5),0,0),.15)
  1703. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.15)
  1704. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3+(donum/3),0,.5-(donum/3)),.15)
  1705. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15)
  1706. LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(.7+(donum/3),0,.4+(donum/3))*euler(0,-.4,0),.15)
  1707. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15)
  1708. RH.C0=clerp(RH.C0,RHC0,.2)
  1709. RH.C1=clerp(RH.C1,RHC1,.2)
  1710. LH.C0=clerp(LH.C0,LHC0,.2)
  1711. LH.C1=clerp(LH.C1,LHC1,.2)
  1712. end
  1713. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  1714. Anim="Walk"
  1715. if attack==false then
  1716. gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.2)
  1717. wld1.C0=clerp(wld1.C0,euler(2.9+(donum/3),0,3.14)*euler(0,.5,0)*cf(0,1,.2),.2)
  1718. Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5),.2)
  1719. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,-.5),.2)
  1720. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1-(donum/3),0,.8-(donum/3)),.2)
  1721. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  1722. LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(.5+(donum/3),0,.8+(donum/3))*euler(0,-.7,0),.2)
  1723. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  1724. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.6,0),.2)
  1725. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.2)
  1726. end
  1727. elseif torvel>=22 and hitfloor~=nil then
  1728. Anim="Run"
  1729. if attack==false then
  1730. gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.2)
  1731. wld1.C0=clerp(wld1.C0,euler(2.9+(donum/3),0,3.14)*cf(0,1,.2),.2)
  1732. Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5),.2)
  1733. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,-.5),.2)
  1734. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1-(donum/3),0,.8-(donum/3)),.2)
  1735. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  1736. LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(.5+(donum/3),0,.8+(donum/3))*euler(0,-.7,0),.2)
  1737. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  1738. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.6,0),.2)
  1739. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.2)
  1740. end
  1741. end
  1742. end
  1743. if #Effects>0 then
  1744. --table.insert(Effects,{prt,"Block1",delay})
  1745. for e=1,#Effects do
  1746. if Effects[e]~=nil then
  1747. --for j=1,#Effects[e] do
  1748. local Thing=Effects[e]
  1749. if Thing~=nil then
  1750. local Part=Thing[1]
  1751. local Mode=Thing[2]
  1752. local Delay=Thing[3]
  1753. local IncX=Thing[4]
  1754. local IncY=Thing[5]
  1755. local IncZ=Thing[6]
  1756. if Thing[2]=="DecreaseStat" then
  1757. Thing[5]=Thing[5]-1
  1758. if Thing[5]<=0 then
  1759. if Thing[1]:findFirstChild("Stats")~=nil then
  1760. Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4]
  1761. end
  1762. table.remove(Effects,e)
  1763. end
  1764. end
  1765. if Thing[2]=="Shoot" then
  1766. local Look=Thing[1]
  1767. local hit,pos = rayCast(Thing[4],Look,20,modelzorz)
  1768. local mag=(Thing[4]-pos).magnitude
  1769. MagicHead(BrickColor.new("Really red"),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,0.1)
  1770. Thing[4]=Thing[4]+(Look*20)
  1771. Thing[3]=Thing[3]-1
  1772. if hit~=nil then
  1773. Thing[3]=0
  1774. if Thing[8]==1 then
  1775. Damagefunc(hit,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(1,5),nil,nil,true)
  1776. elseif Thing[8]==2 then
  1777. Damagefunc(hit,Thing[5],Thing[6],Thing[7],"NormalDecreaseMvmt1",RootPart,0,2,math.random(1,5),nil,nil,true)
  1778. end
  1779. ref=part(3,workspace,0,1,BrickColor.new("Really red"),"Reference",vt())
  1780. ref.Anchored=true
  1781. ref.CFrame=cf(pos)
  1782. MagicCircle(BrickColor.new("Really red"),cf(pos),5,5,5,1,1,1,0.03)
  1783. game:GetService("Debris"):AddItem(ref,1)
  1784. end
  1785. if Thing[3]<=0 then
  1786. table.remove(Effects,e)
  1787. end
  1788. end
  1789. if Thing[2]=="CylinderClang" then
  1790. if Thing[3]<=1 then
  1791. Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0)
  1792. Thing[7]=Thing[1].CFrame
  1793. effect("New Yeller",0,Thing[8],Thing[7])
  1794. Thing[8]=Thing[7]
  1795. Thing[3]=Thing[3]+Thing[4]
  1796. else
  1797. Part.Parent=nil
  1798. table.remove(Effects,e)
  1799. end
  1800. --[[Mesh=Thing[7]
  1801. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1802. Thing[1].Transparency=Thing[1].Transparency+Thing[3]]
  1803. end
  1804. if Thing[2]~="Shoot" and Thing[2]~="DecreaseStat" then
  1805. if Thing[1].Transparency<=1 then
  1806. if Thing[2]=="Block1" then
  1807. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1808. Mesh=Thing[7]
  1809. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1810. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1811. elseif Thing[2]=="Block2" then
  1812. Thing[1].CFrame=Thing[1].CFrame
  1813. Mesh=Thing[7]
  1814. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1815. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1816. elseif Thing[2]=="Cylinder" then
  1817. Mesh=Thing[7]
  1818. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1819. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1820. elseif Thing[2]=="Blood" then
  1821. Mesh=Thing[7]
  1822. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  1823. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1824. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1825. elseif Thing[2]=="Elec" then
  1826. Mesh=Thing[7]
  1827. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  1828. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1829. elseif Thing[2]=="Disappear" then
  1830. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1831. end
  1832. else
  1833. Part.Parent=nil
  1834. table.remove(Effects,e)
  1835. end
  1836. end
  1837. end
  1838. --end
  1839. end
  1840. end
  1841. end
  1842. fenbarmana2:TweenSize(UDim2.new(4*mana/100,0,0.2,0),nil,1,0.4,true)
  1843. fenbarmana4.Text="Mana("..mana..")"
  1844. gmsh15.Scale=vt(2.21,5*mana/100,.9)
  1845. gwld15.C0=euler(0,0,0)*cf(0,0,0)*cf(0,.5/(100/(100-mana)),0)
  1846. if mana>=100 then
  1847. mana=100
  1848. else
  1849. if mananum<=8 then
  1850. mananum=mananum+1
  1851. else
  1852. mananum=0
  1853. mana=mana+1
  1854. end
  1855. end
  1856. end
  1857.  
  1858.  
  1859. --[[
  1860. Copyrighted (C) Fenrier 2014
  1861. ]]
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