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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | print(" this script was (NOT) edited by An ignorant / zach ") | |
3 | warn(" credits goes to Dark eccentric and Mr steal yo bork ") | |
4 | warn(" im too lazy to edit so here i only convert im tired") | |
5 | warn(" you can just clone it and edit the color yourself") | |
6 | warn(" im tired bruh ") | |
7 | - | local Player,game,owner = owner,game |
7 | + | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {}; |
8 | - | local RealPlayer = Player |
8 | + | |
9 | script.Parent = InternalData.RealOwner.Character | |
10 | - | print("FE Compatibility code by Mokiros") |
10 | + | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event |
11 | - | print("This EDIT was made by Zach the script stealer / aka zach so please stop pretending that you made it") |
11 | + | local function createObject (connections, index) |
12 | - | local rp = RealPlayer |
12 | + | local proxy = newproxy (true);local meta = getmetatable (proxy); |
13 | - | script.Parent = rp.Character |
13 | + | local runbind = function (self, i, ...) connections[i]:Fire (...); end; |
14 | - | |
14 | + | while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end; |
15 | - | --RemoteEvent for communicating |
15 | + | meta.__index = function (self, i) |
16 | - | local Event = Instance.new("RemoteEvent") |
16 | + | if (i == 'TriggerEvent') then return runbind end; |
17 | - | Event.Name = "UserInput_Event" |
17 | + | return connections[i] and connections[i].Event or index[i]; |
18 | end; | |
19 | - | --Fake event to make stuff like Mouse.KeyDown work |
19 | + | meta.__newindex = index;meta.__metatable = false;return proxy |
20 | - | local function fakeEvent() |
20 | + | end; |
21 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} |
21 | + | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()}) |
22 | - | t.connect = t.Connect |
22 | + | local UserInputService = createObject({"InputBegan","InputEnded"},{}) |
23 | - | return t |
23 | + | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) |
24 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
25 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
26 | - | --Creating fake input objects with fake variables |
26 | + | Event.OnServerEvent:Connect(function(FiredBy,Input) |
27 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
27 | + | if FiredBy ~= InternalData.RealOwner then return end |
28 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
28 | + | if Input.MouseEvent then |
29 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
29 | + | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit |
30 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
30 | + | elseif Input.Sound then |
31 | - | end} |
31 | + | if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end |
32 | - | --Merged 2 functions into one by checking amount of arguments |
32 | + | else |
33 | - | CAS.UnbindAction = CAS.BindAction |
33 | + | local Begin = Input.UserInputState == Enum.UserInputState.Begin |
34 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end | |
35 | - | --This function will trigger the events that have been :Connect()'ed |
35 | + | for _,Action in pairs(ContextActionService.Actions) do |
36 | - | local function te(self,ev,...) |
36 | + | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end |
37 | - | local t = m[ev] |
37 | + | |
38 | - | if t and t._fakeEvent then |
38 | + | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) |
39 | - | for _,f in pairs(t.Functions) do |
39 | + | |
40 | - | f(...) |
40 | + | |
41 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
42 | Event.Parent = NLS([[ | |
43 | local Player = owner; | |
44 | - | m.TrigEvent = te |
44 | + | local Sounds = {}; |
45 | - | UIS.TrigEvent = te |
45 | + | local Event = script:WaitForChild("UserInput"); |
46 | local UserInputService = game:GetService("UserInputService"); | |
47 | - | Event.OnServerEvent:Connect(function(plr,io) |
47 | + | local Mouse = Player:GetMouse(); |
48 | - | if plr~=rp then return end |
48 | + | local Input = function(Input,gameProcessedEvent) |
49 | - | m.Target = io.Target |
49 | + | if gameProcessedEvent then return end |
50 | - | m.Hit = io.Hit |
50 | + | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) |
51 | - | if not io.isMouse then |
51 | + | |
52 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
52 | + | Event.OnClientEvent:connect(function(Args) |
53 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
53 | + | if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end |
54 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
54 | + | end) |
55 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
56 | - | for _,t in pairs(CAS.Actions) do |
56 | + | local Hit,Target |
57 | - | for _,k in pairs(t.Keys) do |
57 | + | while wait(1/30) do |
58 | - | if k==io.KeyCode then |
58 | + | for x,Sound in pairs(Sounds) do |
59 | - | t.Function(t.Name,io.UserInputState,io) |
59 | + | if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end |
60 | end | |
61 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
62 | Hit = Mouse.Hit;Target = Mouse.Target; | |
63 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
63 | + | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) |
64 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
64 | + | |
65 | end | |
66 | ]],InternalData.RealOwner.Character) | |
67 | - | Event.Parent = NLS([==[ |
67 | + | |
68 | - | local Player = game:GetService("Players").LocalPlayer |
68 | + | InternalData.NewOwner = setmetatable({},{ |
69 | - | local Event = script:WaitForChild("UserInput_Event") |
69 | + | __index = function (self,Index) |
70 | local Type = type(InternalData.RealOwner[Index]) | |
71 | - | local Mouse = Player:GetMouse() |
71 | + | if Type == "function" then |
72 | - | local UIS = game:GetService("UserInputService") |
72 | + | if Index:lower() == "getmouse" or Index:lower() == "mouse" then |
73 | - | local input = function(io,a) |
73 | + | return function (self)return InternalData["Mouse"] end |
74 | - | if a then return end |
74 | + | |
75 | - | --Since InputObject is a client-side instance, we create and pass table instead |
75 | + | return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end |
76 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) |
76 | + | elseif Index == "FakePlayer" then |
77 | return true | |
78 | - | UIS.InputBegan:Connect(input) |
78 | + | |
79 | - | UIS.InputEnded:Connect(input) |
79 | + | return InternalData.RealOwner[Index] |
80 | end; | |
81 | - | local h,t |
81 | + | __tostring = function(self) return tostring(InternalData.RealOwner) end |
82 | - | --Give the server mouse data 30 times every second, but only if the values changed |
82 | + | }) |
83 | - | --If player is not moving their mouse, client won't fire events |
83 | + | --LoadLibrary("RbxUtility").Create |
84 | - | while wait(1/30) do |
84 | + | rans=string.reverse'!321enirboreheibmoz yb edam' |
85 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
85 | + | InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) |
86 | - | h,t=Mouse.Hit,Mouse.Target |
86 | + | if Library == "RbxUtility" then |
87 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
87 | + | return setmetatable({},{ |
88 | __tostring = function() return "RbxUtility" end; | |
89 | - | end]==],Player.Character) |
89 | + | __index = function(self, Index) |
90 | if Index:lower() == "create" then | |
91 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
91 | + | return function(Type) |
92 | - | --Real game object |
92 | + | return function(Data) |
93 | - | local _rg = game |
93 | + | Data = Data or {} |
94 | local Inst = Instance.new(Type) | |
95 | - | --Metatable for fake service |
95 | + | for x,y in pairs(Data) do |
96 | - | local fsmt = { |
96 | + | if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end |
97 | - | __index = function(self,k) |
97 | + | if y == owner then y = InternalData.RealOwner end |
98 | - | local s = rawget(self,"_RealService") |
98 | + | Inst[x] = y |
99 | - | if s then return s[k] end |
99 | + | end |
100 | - | end, |
100 | + | return Inst |
101 | - | __newindex = function(self,k,v) |
101 | + | end |
102 | - | local s = rawget(self,"_RealService") |
102 | + | |
103 | - | if s then s[k]=v end |
103 | + | |
104 | - | end, |
104 | + | return InternalData.LoadLibrary(Library)[Index] |
105 | - | __call = function(self,...) |
105 | + | |
106 | - | local s = rawget(self,"_RealService") |
106 | + | }) |
107 | - | if s then return s(...) end |
107 | + | |
108 | return InternalData.LoadLibrary(Library) | |
109 | - | } |
109 | + | |
110 | - | local function FakeService(t,RealService) |
110 | + | InternalData.RealInstance = Instance;Instance = setmetatable({},{ |
111 | - | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
111 | + | __index = function (self,Index) |
112 | - | return setmetatable(t,fsmt) |
112 | + | if Index:lower() == 'new' then |
113 | return function (Type, Parent) | |
114 | if Parent == owner then Parent = InternalData.RealOwner end | |
115 | - | --Fake game object |
115 | + | if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end |
116 | - | local g = { |
116 | + | local Real = InternalData.RealInstance.new(Type,Parent) |
117 | - | GetService = function(self,s) |
117 | + | if not Type then return end |
118 | - | return self[s] |
118 | + | if Type == "BillboardGui" then |
119 | - | end, |
119 | + | local ToReturn = setmetatable({},{ |
120 | - | Players = FakeService({ |
120 | + | __index = function (self,Index) |
121 | - | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) |
121 | + | if type(Real[Index]) == "function" then |
122 | - | },"Players"), |
122 | + | if Index:lower() == "clone" then |
123 | - | UserInputService = FakeService(UIS,"UserInputService"), |
123 | + | return function (self) |
124 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
124 | + | local Real = Real:Clone() |
125 | - | } |
125 | + | local ToReturn = setmetatable({RealObject = Real},{ |
126 | - | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
126 | + | __index = function (self,Index) |
127 | - | g.service = g.GetService |
127 | + | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end |
128 | - | |
128 | + | return Real[Index] |
129 | - | g.RunService = FakeService({ |
129 | + | end; |
130 | - | RenderStepped = _rg:GetService("RunService").Heartbeat, |
130 | + | __newindex = function (self,Index,Value) |
131 | - | BindToRenderStep = function(self,name,_,fun) |
131 | + | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end |
132 | if Value == owner then Value = InternalData.RealOwner end | |
133 | - | end, |
133 | + | Real[Index] = Value |
134 | - | UnbindFromRenderStep = function(self,name) |
134 | + | end; |
135 | - | self._btrs[name]:Disconnect() |
135 | + | __tostring = function(self) return tostring(Real) end; |
136 | - | end, |
136 | + | }) |
137 | - | },"RunService") |
137 | + | InternalData.RealObjs[ToReturn] = Real;return ToReturn; |
138 | end | |
139 | - | setmetatable(g,{ |
139 | + | end |
140 | - | __index=function(self,s) |
140 | + | return function (self,...) return Real[Index](Real,...)end |
141 | - | return _rg:GetService(s) or typeof(_rg[s])=="function" |
141 | + | end |
142 | - | and function(_,...)return _rg[s](_rg,...)end or _rg[s] |
142 | + | return Real[Index] |
143 | - | end, |
143 | + | end; |
144 | - | __newindex = fsmt.__newindex, |
144 | + | __newindex = function (self,Index,Value) |
145 | - | __call = fsmt.__call |
145 | + | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end |
146 | - | }) |
146 | + | if Value == owner then Value = InternalData.RealOwner end |
147 | - | --Changing owner to fake player object to support owner:GetMouse() |
147 | + | Real[Index] = Value |
148 | - | game,owner = g,g.Players.LocalPlayer |
148 | + | end; |
149 | __tostring = function(self) return tostring(Real) end; | |
150 | }) | |
151 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
152 | elseif Type:lower() == "sound" then | |
153 | Real.Parent = owner.Character; | |
154 | local ToReturn = setmetatable({RealObject = Real},{ | |
155 | __index = function (self,Index) | |
156 | if Index:lower() == "playbackloudness" then | |
157 | return InternalData.SoundLoudness[Real] or 0 | |
158 | elseif type(Real[Index]) == "function" then | |
159 | if Index:lower() == "clone" then | |
160 | return function (self) | |
161 | local Real = Real:Clone() | |
162 | local ToReturn = setmetatable({},{ | |
163 | __index = function (self,Index) | |
164 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
165 | return Real[Index] | |
166 | end; | |
167 | __newindex = function (self,Index,Value) | |
168 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
169 | if Value == owner then Value = InternalData.RealOwner end | |
170 | Real[Index] = Value | |
171 | - | sign.BrickColor = BrickColor.new("Bright bluish green") |
171 | + | end; |
172 | __tostring = function(self) return tostring(Real) end; | |
173 | }) | |
174 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
175 | end | |
176 | end | |
177 | return function (self,...) return Real[Index](Real,...)end | |
178 | end | |
179 | return Real[Index] | |
180 | end; | |
181 | __newindex = function (self,Index,Value) | |
182 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
183 | if Value == owner then Value = InternalData.RealOwner end | |
184 | Real[Index] = Value | |
185 | end; | |
186 | __tostring = function(self) return tostring(Real) end; | |
187 | }) | |
188 | InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn; | |
189 | else | |
190 | local ToReturn = setmetatable({RealObject = Real},{ | |
191 | __index = function (self,Index) | |
192 | if type(Real[Index]) == "function" then | |
193 | if Index:lower() == "clone" then | |
194 | return function (self) | |
195 | local Real = Real:Clone() | |
196 | local ToReturn = setmetatable({},{ | |
197 | __index = function (self,Index) | |
198 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
199 | return Real[Index] | |
200 | end; | |
201 | __newindex = function (self,Index,Value) | |
202 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
203 | if Value == owner then Value = InternalData.RealOwner end | |
204 | Real[Index] = Value | |
205 | end; | |
206 | __tostring = function(self) return tostring(Real) end; | |
207 | }) | |
208 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
209 | end | |
210 | end | |
211 | return function (self,...) return Real[Index](Real,...)end | |
212 | end | |
213 | return Real[Index] | |
214 | end; | |
215 | __newindex = function (self,Index,Value) | |
216 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
217 | if Value == owner then Value = InternalData.RealOwner end | |
218 | Real[Index] = Value | |
219 | end; | |
220 | __tostring = function(self) return tostring(Real) end; | |
221 | }) | |
222 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
223 | end | |
224 | end | |
225 | end | |
226 | return InternalData.RealInstance[Index] | |
227 | end; | |
228 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
229 | }); | |
230 | InternalData.RealGame = game;game = setmetatable({},{ | |
231 | __index = function (self,Index) | |
232 | if InternalData.RealGame[Index] then | |
233 | local Type = type(InternalData.RealGame[Index]) | |
234 | if Type == "function" then | |
235 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
236 | return function (self,Service) | |
237 | local FakeServices = { | |
238 | ["players"] = function() | |
239 | return setmetatable({},{ | |
240 | __index = function (self2,Index2) | |
241 | local RealService = InternalData.RealGame:GetService(Service) | |
242 | local Type2 = type(RealService[Index2]) | |
243 | if Type2 == "function" then | |
244 | return function (self,...) return RealService[Index2](RealService,...)end | |
245 | else | |
246 | if Index2:lower() == "localplayer" then return InternalData.NewOwner end | |
247 | return RealService[Index2] | |
248 | end | |
249 | end; | |
250 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
251 | }) | |
252 | end; | |
253 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
254 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
255 | ["debris"] = function() | |
256 | return setmetatable({},{ | |
257 | __index = function(self2,Index2) | |
258 | local RealService = InternalData.RealGame:GetService(Service) | |
259 | local Type2 = type(RealService[Index2]) | |
260 | if Type2 == "function" then | |
261 | if Index2:lower() == "additem" then | |
262 | return function (self,Item,Time) | |
263 | if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end | |
264 | return RealService:AddItem(Item,Time) | |
265 | end | |
266 | end | |
267 | return function (self,...) return RealService[Index2](RealService,...) end | |
268 | end | |
269 | return RealService[Index2] | |
270 | end; | |
271 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end | |
272 | }) | |
273 | end; | |
274 | ["runservice"] = function() | |
275 | return setmetatable({},{ | |
276 | __index = function(self2,Index2) | |
277 | local RealService = InternalData.RealGame:GetService(Service) | |
278 | local Type2 = type(RealService[Index2]) | |
279 | if Type2 == "function" then | |
280 | return function (self,...) return RealService[Index2](RealService,...) end | |
281 | else | |
282 | local RunServices = { | |
283 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
284 | ["renderstepped"] = function() return RealService["Stepped"] end | |
285 | } | |
286 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
287 | return RealService[Index2] | |
288 | end | |
289 | end; | |
290 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end | |
291 | }) | |
292 | end | |
293 | } | |
294 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
295 | return InternalData.RealGame:GetService(Service) | |
296 | end | |
297 | end | |
298 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
299 | else | |
300 | if game:GetService(Index) then return game:GetService(Index) end | |
301 | return InternalData.RealGame[Index] | |
302 | end | |
303 | end | |
304 | return nil | |
305 | end; | |
306 | __tostring = function(self) return tostring(InternalData.game) end | |
307 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!") | |
308 | ||
309 | p = game.Players.LocalPlayer | |
310 | t = Instance.new("Tool") | |
311 | t.Parent = p.Backpack | |
312 | t.Name = "Sign lololo" | |
313 | local handlelol = Instance.new("Part") | |
314 | handlelol.Name = "Handle" | |
315 | handlelol.Parent = t | |
316 | handlelol.formFactor = "Plate" | |
317 | handlelol.BrickColor = BrickColor.new("Brown") | |
318 | handlelol.Size = Vector3.new(1, 4.5, .5) | |
319 | handlelol.TopSurface = "Smooth" | |
320 | handlelol.BottomSurface = "Smooth" | |
321 | handlelol.Reflectance = 0 | |
322 | handlelol.Material = "Wood" | |
323 | local sign = Instance.new("Part") | |
324 | sign.Name = "Part" | |
325 | sign.Parent = t | |
326 | sign.formFactor = "Plate" | |
327 | sign.BrickColor = BrickColor.new("Brown") | |
328 | sign.Size = Vector3.new(5, 4, 1) | |
329 | sign.TopSurface = "Smooth" | |
330 | sign.BottomSurface = "Smooth" | |
331 | sign.Reflectance = 0 | |
332 | ||
333 | mesh123 = Instance.new("BlockMesh") | |
334 | mesh123.Parent = sign | |
335 | mesh123.Scale = Vector3.new(1.1, 1.1, 0.8) | |
336 | ||
337 | w2 = Instance.new("Weld") | |
338 | w2.Parent = handlelol | |
339 | w2.Part0 = sign | |
340 | w2.Part1 = handlelol | |
341 | w2.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, -2.5, 0) | |
342 | ----------------------------------------------------------------------- | |
343 | local SurfaceGui = Instance.new("SurfaceGui") | |
344 | local TextBox = Instance.new("TextBox") | |
345 | local ScreenGui = Instance.new("ScreenGui") | |
346 | local TextLabel = Instance.new("TextBox") | |
347 | ScreenGui.Parent = p.PlayerGui | |
348 | TextBox.Parent = ScreenGui | |
349 | TextBox.BackgroundColor3 = Color3.new(0.756863, 0.705882, 1) | |
350 | TextBox.Position = UDim2.new(0, 74, 0, 374) | |
351 | TextBox.Size = UDim2.new(0, 176, 0, 50) | |
352 | TextBox.Font = Enum.Font.Highway | |
353 | TextBox.FontSize = Enum.FontSize.Size28 | |
354 | TextBox.Text = "Type text you want here" | |
355 | TextBox.TextSize = 10 | |
356 | TextBox.TextWrapped = true | |
357 | TextBox.Visible = false | |
358 | SurfaceGui.Parent = sign | |
359 | SurfaceGui.Face = Enum.NormalId.Front | |
360 | TextLabel.Parent = SurfaceGui | |
361 | TextLabel.BackgroundColor3 = Color3.new(1, 1, 1) | |
362 | TextLabel.BackgroundTransparency = 1 | |
363 | TextLabel.Size = UDim2.new(0, 800, 0, 600) | |
364 | TextLabel.Font = Enum.Font.SourceSans | |
365 | TextLabel.FontSize = Enum.FontSize.Size96 | |
366 | TextLabel.Text = "same" | |
367 | TextLabel.TextColor3 = Color3.new(0.956863, 0.345098, 0.0588235) | |
368 | TextLabel.TextSize = 100 | |
369 | TextLabel.TextWrapped = true | |
370 | t.Equipped:connect(function() | |
371 | TextBox.Visible = true | |
372 | end) | |
373 | ||
374 | t.Unequipped:connect(function() | |
375 | TextBox.Visible = false | |
376 | end) | |
377 | wait(1) | |
378 | TextBox.Changed:connect(function() | |
379 | TextLabel.Text = TextBox.Text | |
380 | end) |