Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- print(" this script was (NOT) edited by An ignorant / zach ")
- warn(" credits goes to Dark eccentric and Mr steal yo bork ")
- warn(" im too lazy to edit so here i only convert im tired")
- warn(" you can just clone it and edit the color yourself")
- warn(" im tired bruh ")
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- print("This EDIT was made by Zach the script stealer / aka zach so please stop pretending that you made it")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- p = game.Players.LocalPlayer
- t = Instance.new("Tool")
- t.Parent = p.Backpack
- t.Name = "Sign lololo"
- local handlelol = Instance.new("Part")
- handlelol.Name = "Handle"
- handlelol.Parent = t
- handlelol.formFactor = "Plate"
- handlelol.BrickColor = BrickColor.new("Brown")
- handlelol.Size = Vector3.new(1, 4.5, .5)
- handlelol.TopSurface = "Smooth"
- handlelol.BottomSurface = "Smooth"
- handlelol.Reflectance = 0
- handlelol.Material = "Wood"
- local sign = Instance.new("Part")
- sign.Name = "Part"
- sign.Parent = t
- sign.formFactor = "Plate"
- sign.BrickColor = BrickColor.new("Bright bluish green")
- sign.Size = Vector3.new(5, 4, 1)
- sign.TopSurface = "Smooth"
- sign.BottomSurface = "Smooth"
- sign.Reflectance = 0
- mesh123 = Instance.new("BlockMesh")
- mesh123.Parent = sign
- mesh123.Scale = Vector3.new(1.1, 1.1, 0.8)
- w2 = Instance.new("Weld")
- w2.Parent = handlelol
- w2.Part0 = sign
- w2.Part1 = handlelol
- w2.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, -2.5, 0)
- -----------------------------------------------------------------------
- local SurfaceGui = Instance.new("SurfaceGui")
- local TextBox = Instance.new("TextBox")
- local ScreenGui = Instance.new("ScreenGui")
- local TextLabel = Instance.new("TextBox")
- ScreenGui.Parent = p.PlayerGui
- TextBox.Parent = ScreenGui
- TextBox.BackgroundColor3 = Color3.new(0.756863, 0.705882, 1)
- TextBox.Position = UDim2.new(0, 74, 0, 374)
- TextBox.Size = UDim2.new(0, 176, 0, 50)
- TextBox.Font = Enum.Font.Highway
- TextBox.FontSize = Enum.FontSize.Size28
- TextBox.Text = "Type text you want here"
- TextBox.TextSize = 10
- TextBox.TextWrapped = true
- TextBox.Visible = false
- SurfaceGui.Parent = sign
- SurfaceGui.Face = Enum.NormalId.Front
- TextLabel.Parent = SurfaceGui
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(0, 800, 0, 600)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.FontSize = Enum.FontSize.Size96
- TextLabel.Text = "same"
- TextLabel.TextColor3 = Color3.new(0.956863, 0.345098, 0.0588235)
- TextLabel.TextSize = 100
- TextLabel.TextWrapped = true
- t.Equipped:connect(function()
- TextBox.Visible = true
- end)
- t.Unequipped:connect(function()
- TextBox.Visible = false
- end)
- wait(1)
- TextBox.Changed:connect(function()
- TextLabel.Text = TextBox.Text
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement