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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | wait(0.2) | |
6 | ||
7 | Player = game:GetService("Players").LocalPlayer | |
8 | PlayerGui = Player.PlayerGui | |
9 | Cam = workspace.CurrentCamera | |
10 | Backpack = Player.Backpack | |
11 | Character = Player.Character | |
12 | Humanoid = Character.Humanoid | |
13 | Mouse = Player:GetMouse() | |
14 | RootPart = Character["HumanoidRootPart"] | |
15 | Torso = Character["Torso"] | |
16 | Head = Character["Head"] | |
17 | RightArm = Character["Right Arm"] | |
18 | LeftArm = Character["Left Arm"] | |
19 | RightLeg = Character["Right Leg"] | |
20 | LeftLeg = Character["Left Leg"] | |
21 | RootJoint = RootPart["RootJoint"] | |
22 | Neck = Torso["Neck"] | |
23 | RightShoulder = Torso["Right Shoulder"] | |
24 | LeftShoulder = Torso["Left Shoulder"] | |
25 | RightHip = Torso["Right Hip"] | |
26 | LeftHip = Torso["Left Hip"] | |
27 | ||
28 | local sick = Instance.new("Sound",Character) | |
29 | - | sick.SoundId = "rbxassetid://1591230720" |
29 | + | sick.SoundId = "rbxassetid://384129452" |
30 | sick.Looped = true | |
31 | sick.Pitch = 1 | |
32 | sick.Volume = 1.3 | |
33 | sick:Play() | |
34 | ||
35 | IT = Instance.new | |
36 | CF = CFrame.new | |
37 | VT = Vector3.new | |
38 | RAD = math.rad | |
39 | C3 = Color3.new | |
40 | UD2 = UDim2.new | |
41 | BRICKC = BrickColor.new | |
42 | ANGLES = CFrame.Angles | |
43 | EULER = CFrame.fromEulerAnglesXYZ | |
44 | COS = math.cos | |
45 | ACOS = math.acos | |
46 | SIN = math.sin | |
47 | ASIN = math.asin | |
48 | ABS = math.abs | |
49 | MRANDOM = math.random | |
50 | FLOOR = math.floor | |
51 | local CLOAKED = false | |
52 | local KILLINSTINCT = 0 | |
53 | - | local SONGS = {1591230720,608671887,1589211339,0} |
53 | + | local SONGS = {384129452,384129452,384129452,384129452} |
54 | local CHOICE = MRANDOM(1,4) | |
55 | ||
56 | --//=================================\\ | |
57 | --|| SOME OTHER STUFF | |
58 | --\\=================================// | |
59 | ff = Instance.new("ForceField", game.Players.LocalPlayer.Character) | |
60 | ff.Visible = false | |
61 | Humanoid.Name = "God Mode" | |
62 | ||
63 | ||
64 | --//=================================\\ | |
65 | --|| USEFUL VALUES | |
66 | --\\=================================// | |
67 | ||
68 | Animation_Speed = 3 | |
69 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
70 | local Speed = 16 | |
71 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
72 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
73 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
74 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
75 | local DAMAGEMULTIPLIER = 1 | |
76 | local ANIM = "Idle" | |
77 | local ATTACK = false | |
78 | local EQUIPPED = false | |
79 | local HOLD = false | |
80 | local COMBO = 1 | |
81 | local Rooted = false | |
82 | local SINE = 0 | |
83 | local KEYHOLD = false | |
84 | local CHANGE = 2 / Animation_Speed | |
85 | local WALKINGANIM = false | |
86 | local VALUE1 = false | |
87 | local VALUE2 = false | |
88 | local ROBLOXIDLEANIMATION = IT("Animation") | |
89 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
90 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
91 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
92 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
93 | WEAPONGUI.Name = "Weapon GUI" | |
94 | local Weapon = IT("Model") | |
95 | Weapon.Name = "Adds" | |
96 | local Effects = IT("Folder", Weapon) | |
97 | Effects.Name = "Effects" | |
98 | local ANIMATOR = Humanoid.Animator | |
99 | local ANIMATE = Character.Animate | |
100 | local UNANCHOR = true | |
101 | local ENERGYSOUND = 1417051162 | |
102 | local BEAMSOUND = 1417056781 | |
103 | local EXPLOSIONSOUND = 1417056081 | |
104 | ||
105 | --//=================================\\ | |
106 | --\\=================================// | |
107 | ||
108 | local asd = Instance.new("ParticleEmitter") | |
109 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
110 | asd.LightEmission = .1 | |
111 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
112 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
113 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
114 | asd.Transparency = bbb | |
115 | asd.Size = aaa | |
116 | asd.ZOffset = .9 | |
117 | asd.Acceleration = Vector3.new(0, -15, 0) | |
118 | asd.LockedToPart = false | |
119 | asd.EmissionDirection = "Back" | |
120 | asd.Lifetime = NumberRange.new(1, 2) | |
121 | asd.Rotation = NumberRange.new(-100, 100) | |
122 | asd.RotSpeed = NumberRange.new(-100, 100) | |
123 | asd.Speed = NumberRange.new(10) | |
124 | asd.Enabled = false | |
125 | asd.VelocitySpread = 999 | |
126 | ||
127 | function getbloody(victim,amount) | |
128 | - | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) |
128 | + | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Bright yellow", "Blood", victim.Size) |
129 | PART.CFrame = victim.CFrame | |
130 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
131 | Debris:AddItem(PART,5) | |
132 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
133 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
134 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
135 | local prtcl = asd:Clone() | |
136 | prtcl.Parent = PART | |
137 | prtcl:Emit(amount*10) | |
138 | end | |
139 | ||
140 | --//=================================\\ | |
141 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
142 | --\\=================================// | |
143 | ||
144 | ArtificialHB = Instance.new("BindableEvent", script) | |
145 | ArtificialHB.Name = "ArtificialHB" | |
146 | ||
147 | script:WaitForChild("ArtificialHB") | |
148 | ||
149 | frame = Frame_Speed | |
150 | tf = 0 | |
151 | allowframeloss = false | |
152 | tossremainder = false | |
153 | lastframe = tick() | |
154 | script.ArtificialHB:Fire() | |
155 | ||
156 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
157 | tf = tf + s | |
158 | if tf >= frame then | |
159 | if allowframeloss then | |
160 | script.ArtificialHB:Fire() | |
161 | lastframe = tick() | |
162 | else | |
163 | for i = 1, math.floor(tf / frame) do | |
164 | script.ArtificialHB:Fire() | |
165 | end | |
166 | lastframe = tick() | |
167 | end | |
168 | if tossremainder then | |
169 | tf = 0 | |
170 | else | |
171 | tf = tf - frame * math.floor(tf / frame) | |
172 | end | |
173 | end | |
174 | end) | |
175 | ||
176 | --//=================================\\ | |
177 | --\\=================================// | |
178 | ff = Instance.new("ForceField", game.Players.LocalPlayer.Character) | |
179 | ff.Visible = false | |
180 | Humanoid.Name = "God Mode" | |
181 | ||
182 | local l = game.Lighting | |
183 | local sky = Instance.new("Sky",l) | |
184 | - | l.TimeOfDay = "00:00:00" |
184 | + | l.TimeOfDay = "12:00:00" |
185 | l.Brightness = 1 | |
186 | l.Ambient = Color3.new(0.25, 0.5, 0.75) | |
187 | --- | |
188 | ||
189 | ||
190 | ||
191 | --//=================================\\ | |
192 | --|| SOME FUNCTIONS | |
193 | --\\=================================// | |
194 | ||
195 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
196 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
197 | end | |
198 | ||
199 | function PositiveAngle(NUMBER) | |
200 | if NUMBER >= 0 then | |
201 | NUMBER = 0 | |
202 | end | |
203 | return NUMBER | |
204 | end | |
205 | ||
206 | function NegativeAngle(NUMBER) | |
207 | if NUMBER <= 0 then | |
208 | NUMBER = 0 | |
209 | end | |
210 | return NUMBER | |
211 | end | |
212 | ||
213 | function Swait(NUMBER) | |
214 | if NUMBER == 0 or NUMBER == nil then | |
215 | ArtificialHB.Event:wait() | |
216 | else | |
217 | for i = 1, NUMBER do | |
218 | ArtificialHB.Event:wait() | |
219 | end | |
220 | end | |
221 | end | |
222 | ||
223 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
224 | local NEWMESH = IT(MESH) | |
225 | if MESH == "SpecialMesh" then | |
226 | NEWMESH.MeshType = MESHTYPE | |
227 | if MESHID ~= "nil" and MESHID ~= "" then | |
228 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
229 | end | |
230 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
231 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
232 | end | |
233 | end | |
234 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
235 | NEWMESH.Scale = SCALE | |
236 | NEWMESH.Parent = PARENT | |
237 | return NEWMESH | |
238 | end | |
239 | ||
240 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
241 | local NEWPART = IT("Part") | |
242 | NEWPART.formFactor = FORMFACTOR | |
243 | NEWPART.Reflectance = REFLECTANCE | |
244 | NEWPART.Transparency = TRANSPARENCY | |
245 | NEWPART.CanCollide = false | |
246 | NEWPART.Locked = true | |
247 | NEWPART.Anchored = true | |
248 | if ANCHOR == false then | |
249 | NEWPART.Anchored = false | |
250 | end | |
251 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
252 | NEWPART.Name = NAME | |
253 | NEWPART.Size = SIZE | |
254 | NEWPART.Position = Torso.Position | |
255 | NEWPART.Material = MATERIAL | |
256 | NEWPART:BreakJoints() | |
257 | NEWPART.Parent = PARENT | |
258 | return NEWPART | |
259 | end | |
260 | ||
261 | local function weldBetween(a, b) | |
262 | local weldd = Instance.new("ManualWeld") | |
263 | weldd.Part0 = a | |
264 | weldd.Part1 = b | |
265 | weldd.C0 = CFrame.new() | |
266 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
267 | weldd.Parent = a | |
268 | return weldd | |
269 | end | |
270 | ||
271 | ||
272 | function QuaternionFromCFrame(cf) | |
273 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
274 | local trace = m00 + m11 + m22 | |
275 | if trace > 0 then | |
276 | local s = math.sqrt(1 + trace) | |
277 | local recip = 0.5 / s | |
278 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
279 | else | |
280 | local i = 0 | |
281 | if m11 > m00 then | |
282 | i = 1 | |
283 | end | |
284 | if m22 > (i == 0 and m00 or m11) then | |
285 | i = 2 | |
286 | end | |
287 | if i == 0 then | |
288 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
289 | local recip = 0.5 / s | |
290 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
291 | elseif i == 1 then | |
292 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
293 | local recip = 0.5 / s | |
294 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
295 | elseif i == 2 then | |
296 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
297 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
298 | end | |
299 | end | |
300 | end | |
301 | ||
302 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
303 | local xs, ys, zs = x + x, y + y, z + z | |
304 | local wx, wy, wz = w * xs, w * ys, w * zs | |
305 | local xx = x * xs | |
306 | local xy = x * ys | |
307 | local xz = x * zs | |
308 | local yy = y * ys | |
309 | local yz = y * zs | |
310 | local zz = z * zs | |
311 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
312 | end | |
313 | ||
314 | function QuaternionSlerp(a, b, t) | |
315 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
316 | local startInterp, finishInterp; | |
317 | if cosTheta >= 0.0001 then | |
318 | if (1 - cosTheta) > 0.0001 then | |
319 | local theta = ACOS(cosTheta) | |
320 | local invSinTheta = 1 / SIN(theta) | |
321 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
322 | finishInterp = SIN(t * theta) * invSinTheta | |
323 | else | |
324 | startInterp = 1 - t | |
325 | finishInterp = t | |
326 | end | |
327 | else | |
328 | if (1 + cosTheta) > 0.0001 then | |
329 | local theta = ACOS(-cosTheta) | |
330 | local invSinTheta = 1 / SIN(theta) | |
331 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
332 | finishInterp = SIN(t * theta) * invSinTheta | |
333 | else | |
334 | startInterp = t - 1 | |
335 | finishInterp = t | |
336 | end | |
337 | end | |
338 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
339 | end | |
340 | ||
341 | function Clerp(a, b, t) | |
342 | local qa = {QuaternionFromCFrame(a)} | |
343 | local qb = {QuaternionFromCFrame(b)} | |
344 | local ax, ay, az = a.x, a.y, a.z | |
345 | local bx, by, bz = b.x, b.y, b.z | |
346 | local _t = 1 - t | |
347 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
348 | end | |
349 | ||
350 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
351 | local frame = IT("Frame") | |
352 | frame.BackgroundTransparency = TRANSPARENCY | |
353 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
354 | frame.Position = POSITION | |
355 | frame.Size = SIZE | |
356 | frame.BackgroundColor3 = COLOR | |
357 | frame.BorderColor3 = BORDERCOLOR | |
358 | frame.Name = NAME | |
359 | frame.Parent = PARENT | |
360 | return frame | |
361 | end | |
362 | ||
363 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
364 | local label = IT("TextLabel") | |
365 | label.BackgroundTransparency = 1 | |
366 | label.Size = UD2(1, 0, 1, 0) | |
367 | label.Position = UD2(0, 0, 0, 0) | |
368 | label.TextColor3 = TEXTCOLOR | |
369 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
370 | label.TextTransparency = TRANSPARENCY | |
371 | label.FontSize = TEXTFONTSIZE | |
372 | label.Font = TEXTFONT | |
373 | label.BorderSizePixel = BORDERSIZEPIXEL | |
374 | label.TextScaled = false | |
375 | label.Text = TEXT | |
376 | label.Name = NAME | |
377 | label.Parent = PARENT | |
378 | return label | |
379 | end | |
380 | ||
381 | function NoOutlines(PART) | |
382 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
383 | end | |
384 | ||
385 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
386 | local NEWWELD = IT(TYPE) | |
387 | NEWWELD.Part0 = PART0 | |
388 | NEWWELD.Part1 = PART1 | |
389 | NEWWELD.C0 = C0 | |
390 | NEWWELD.C1 = C1 | |
391 | NEWWELD.Parent = PARENT | |
392 | return NEWWELD | |
393 | end | |
394 | ||
395 | local S = IT("Sound") | |
396 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
397 | local NEWSOUND = nil | |
398 | coroutine.resume(coroutine.create(function() | |
399 | NEWSOUND = S:Clone() | |
400 | NEWSOUND.Parent = PARENT | |
401 | NEWSOUND.Volume = VOLUME | |
402 | NEWSOUND.Pitch = PITCH | |
403 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
404 | NEWSOUND:play() | |
405 | if DOESLOOP == true then | |
406 | NEWSOUND.Looped = true | |
407 | else | |
408 | repeat wait(1) until NEWSOUND.Playing == false | |
409 | NEWSOUND:remove() | |
410 | end | |
411 | end)) | |
412 | return NEWSOUND | |
413 | end | |
414 | ||
415 | function CFrameFromTopBack(at, top, back) | |
416 | local right = top:Cross(back) | |
417 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
418 | end | |
419 | ||
420 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
421 | function WACKYEFFECT(Table) | |
422 | local TYPE = (Table.EffectType or "Sphere") | |
423 | local SIZE = (Table.Size or VT(1,1,1)) | |
424 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
425 | local TRANSPARENCY = (Table.Transparency or 0) | |
426 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
427 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
428 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
429 | local ROTATION1 = (Table.RotationX or 0) | |
430 | local ROTATION2 = (Table.RotationY or 0) | |
431 | local ROTATION3 = (Table.RotationZ or 0) | |
432 | local MATERIAL = (Table.Material or "Neon") | |
433 | local COLOR = (Table.Color or C3(1,1,1)) | |
434 | local TIME = (Table.Time or 45) | |
435 | local SOUNDID = (Table.SoundID or nil) | |
436 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
437 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
438 | coroutine.resume(coroutine.create(function() | |
439 | local PLAYSSOUND = false | |
440 | local SOUND = nil | |
441 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
442 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
443 | PLAYSSOUND = true | |
444 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
445 | end | |
446 | EFFECT.Color = COLOR | |
447 | local MSH = nil | |
448 | if TYPE == "Sphere" then | |
449 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
450 | elseif TYPE == "Block" then | |
451 | MSH = IT("BlockMesh",EFFECT) | |
452 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
453 | elseif TYPE == "Wave" then | |
454 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
455 | elseif TYPE == "Ring" then | |
456 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
457 | elseif TYPE == "Slash" then | |
458 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
459 | elseif TYPE == "Round Slash" then | |
460 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
461 | elseif TYPE == "Swirl" then | |
462 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
463 | elseif TYPE == "Skull" then | |
464 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
465 | elseif TYPE == "Crystal" then | |
466 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
467 | end | |
468 | if MSH ~= nil then | |
469 | local MOVESPEED = nil | |
470 | if MOVEDIRECTION ~= nil then | |
471 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
472 | end | |
473 | local GROWTH = SIZE - ENDSIZE | |
474 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
475 | if TYPE == "Block" then | |
476 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
477 | else | |
478 | EFFECT.CFrame = CFRAME | |
479 | end | |
480 | for LOOP = 1, TIME+1 do | |
481 | Swait() | |
482 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
483 | if TYPE == "Wave" then | |
484 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
485 | end | |
486 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
487 | if TYPE == "Block" then | |
488 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
489 | else | |
490 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
491 | end | |
492 | if MOVEDIRECTION ~= nil then | |
493 | local ORI = EFFECT.Orientation | |
494 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
495 | EFFECT.Orientation = ORI | |
496 | end | |
497 | end | |
498 | if PLAYSSOUND == false then | |
499 | EFFECT:remove() | |
500 | else | |
501 | repeat Swait() until SOUND.Playing == false | |
502 | EFFECT:remove() | |
503 | end | |
504 | else | |
505 | if PLAYSSOUND == false then | |
506 | EFFECT:remove() | |
507 | else | |
508 | repeat Swait() until SOUND.Playing == false | |
509 | EFFECT:remove() | |
510 | end | |
511 | end | |
512 | end)) | |
513 | end | |
514 | ||
515 | function MakeForm(PART,TYPE) | |
516 | if TYPE == "Cyl" then | |
517 | local MSH = IT("CylinderMesh",PART) | |
518 | elseif TYPE == "Ball" then | |
519 | local MSH = IT("SpecialMesh",PART) | |
520 | MSH.MeshType = "Sphere" | |
521 | elseif TYPE == "Wedge" then | |
522 | local MSH = IT("SpecialMesh",PART) | |
523 | MSH.MeshType = "Wedge" | |
524 | end | |
525 | end | |
526 | ||
527 | Debris = game:GetService("Debris") | |
528 | ||
529 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
530 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
531 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
532 | end | |
533 | ||
534 | function turnto(position) | |
535 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
536 | end | |
537 | ||
538 | --//=================================\\ | |
539 | --|| WEAPON CREATION | |
540 | --\\=================================// | |
541 | ||
542 | --[[ | |
543 | Thanks for using Build-To-Lua by jarredbcv. | |
544 | ]]-- | |
545 | ||
546 | New = function(Object, Parent, Name, Data) | |
547 | local Object = Instance.new(Object) | |
548 | for Index, Value in pairs(Data or {}) do | |
549 | Object[Index] = Value | |
550 | end | |
551 | Object.Parent = Parent | |
552 | Object.Name = Name | |
553 | return Object | |
554 | end | |
555 | ||
556 | ||
557 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) |
557 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) |
558 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),}) | |
559 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) |
559 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) |
560 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),}) | |
561 | ||
562 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),}) |
562 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),}) |
563 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
564 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) |
564 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) |
565 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
566 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) |
566 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) |
567 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
568 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) |
568 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) |
569 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
570 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) |
570 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) |
571 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
572 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) |
572 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) |
573 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
574 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) |
574 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) |
575 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
576 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),}) |
576 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),}) |
577 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
578 | ||
579 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),}) |
579 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),}) |
580 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),}) | |
581 | ||
582 | ||
583 | ||
584 | for i = 1, 35 do | |
585 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
586 | FACE.Color = C3(0,0,0) | |
587 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
588 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
589 | end | |
590 | ||
591 | - | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) |
591 | + | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Eye", VT(0.6,0.1,1)/2,false) |
592 | MakeForm(Eye,"Ball") | |
593 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
594 | - | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) |
594 | + | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Eye", VT(0.6,0.1,1)/2,false) |
595 | MakeForm(Eye,"Ball") | |
596 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
597 | - | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) |
597 | + | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Eye", VT(0.1,1,1)/2,false) |
598 | MakeForm(Eye,"Ball") | |
599 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
600 | - | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) |
600 | + | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Eye", VT(0.1,1,1)/2,false) |
601 | MakeForm(Eye,"Ball") | |
602 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
603 | ||
604 | - | local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.01,0.3,1.01),false) |
604 | + | local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Bright yellow", "BraceletPart", VT(1.01,0.3,1.01),false) |
605 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
606 | for i = 1, 3 do | |
607 | - | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Royal purple", "BraceletPart", VT(0.2,1.02,0.2),false) |
607 | + | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Bright yellow", "BraceletPart", VT(0.2,1.02,0.2),false) |
608 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
609 | MakeForm(Part,"Cyl") | |
610 | end | |
611 | for i = 1, 3 do | |
612 | - | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.2,1.02,0.2),false) |
612 | + | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Bright yellow", "BraceletPart", VT(0.2,1.02,0.2),false) |
613 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0)) | |
614 | MakeForm(Part,"Cyl") | |
615 | end | |
616 | - | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.51,0.6,0.25),false) |
616 | + | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Bright yellow", "BraceletPart", VT(0.51,0.6,0.25),false) |
617 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0)) | |
618 | MakeForm(Part,"Wedge") | |
619 | - | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.51,0.6,0.25),false) |
619 | + | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Bright yellow", "BraceletPart", VT(0.51,0.6,0.25),false) |
620 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0)) | |
621 | MakeForm(Part,"Wedge") | |
622 | - | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) |
622 | + | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Bright yellow", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) |
623 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0)) | |
624 | MakeForm(Part,"Wedge") | |
625 | - | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) |
625 | + | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Bright yellow", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) |
626 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0)) | |
627 | MakeForm(Part,"Wedge") | |
628 | ||
629 | ||
630 | ||
631 | ||
632 | ||
633 | ||
634 | ||
635 | for _, c in pairs(Weapon:GetChildren()) do | |
636 | if c.ClassName == "Part" then | |
637 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
638 | local AURA = c:Clone() | |
639 | AURA:BreakJoints() | |
640 | AURA.Parent = c | |
641 | AURA.CFrame = c.CFrame | |
642 | AURA.Size = AURA.Size*1.001 | |
643 | AURA.Transparency = 0.8 | |
644 | AURA.BrickColor = BRICKC"Royal purple" | |
645 | AURA.Material = "Neon" | |
646 | weldBetween(c,AURA) | |
647 | end | |
648 | end | |
649 | ||
650 | - | local SKILLTEXTCOLOR = BRICKC"Really red".Color |
650 | + | local SKILLTEXTCOLOR = BRICKC"Bright yellow".Color |
651 | local SKILLFONT = "Bodoni" | |
652 | local SKILLTEXTSIZE = 7 | |
653 | ||
654 | Weapon.Parent = Character | |
655 | ||
656 | Humanoid.Died:connect(function() | |
657 | ||
658 | ATTACK = true | |
659 | end) | |
660 | ||
661 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
662 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
663 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
664 | ||
665 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Corrupted Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") | |
666 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Corrupted Explosion", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
667 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Corrupted Stun", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3") | |
668 | ||
669 | --//=================================\\ | |
670 | --|| DAMAGE FUNCTIONS | |
671 | --\\=================================// | |
672 | ||
673 | function StatLabel(CFRAME, TEXT, COLOR) | |
674 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
675 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
676 | local BODYGYRO = IT("BodyGyro", STATPART) | |
677 | game:GetService("Debris"):AddItem(STATPART ,5) | |
678 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
679 | BILLBOARDGUI.Adornee = STATPART | |
680 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
681 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
682 | BILLBOARDGUI.AlwaysOnTop = false | |
683 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
684 | TEXTLABEL.BackgroundTransparency = 1 | |
685 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
686 | TEXTLABEL.Text = TEXT | |
687 | TEXTLABEL.Font = SKILLFONT | |
688 | TEXTLABEL.FontSize="Size42" | |
689 | TEXTLABEL.TextColor3 = COLOR | |
690 | TEXTLABEL.TextStrokeTransparency = 0 | |
691 | TEXTLABEL.TextScaled = true | |
692 | TEXTLABEL.TextWrapped = true | |
693 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
694 | for i = 1, 50 do | |
695 | Swait() | |
696 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
697 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
698 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
699 | end | |
700 | THEPART.Parent = nil | |
701 | end),STATPART, TEXTLABEL) | |
702 | end | |
703 | ||
704 | --//=================================\\ | |
705 | --|| DAMAGING | |
706 | --\\=================================// | |
707 | ||
708 | ||
709 | function Kill(Char) | |
710 | local NewCharacter = IT("Model",Effects) | |
711 | NewCharacter.Name = "Ow im ded ;-;" | |
712 | for _, c in pairs(Char:GetDescendants()) do | |
713 | if c:IsA("BasePart") and c.Transparency == 0 then | |
714 | if c.Parent == Char then | |
715 | getbloody(c,5) | |
716 | end | |
717 | c:BreakJoints() | |
718 | c.Material = "Glass" | |
719 | c.Color = C3(0.5,0,0) | |
720 | c.CanCollide = true | |
721 | c.Transparency = 0.3 | |
722 | if c:FindFirstChildOfClass("SpecialMesh") then | |
723 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
724 | end | |
725 | if c.Name == "Head" then | |
726 | c:ClearAllChildren() | |
727 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
728 | end | |
729 | if c.ClassName == "MeshPart" then | |
730 | c.TextureID = "" | |
731 | end | |
732 | if c:FindFirstChildOfClass("BodyPosition") then | |
733 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
734 | end | |
735 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
736 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
737 | end | |
738 | c.Parent = NewCharacter | |
739 | c.Name = "DeadPart" | |
740 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
741 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
742 | end | |
743 | end | |
744 | Char:remove() | |
745 | Debris:AddItem(NewCharacter,5) | |
746 | end | |
747 | ||
748 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
749 | local CHILDREN = workspace:GetDescendants() | |
750 | for index, CHILD in pairs(CHILDREN) do | |
751 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
752 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
753 | if HUM then | |
754 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
755 | if TORSO then | |
756 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
757 | if BRUTAL == true then | |
758 | Kill(CHILD) | |
759 | else | |
760 | CHILD:BreakJoints() | |
761 | end | |
762 | end | |
763 | end | |
764 | end | |
765 | end | |
766 | end | |
767 | end | |
768 | ||
769 | --//=================================\\ | |
770 | --|| ATTACK FUNCTIONS AND STUFF | |
771 | --\\=================================// | |
772 | ||
773 | function Charge(TIME,GYRO) | |
774 | local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false) | |
775 | local G = nil | |
776 | if GYRO == true then | |
777 | G = IT("BodyGyro",RootPart) | |
778 | G.D = 250 | |
779 | G.P = 200000 | |
780 | G.MaxTorque = VT(math.huge,math.huge,math.huge) | |
781 | end | |
782 | for i=0, TIME, 0.1 / Animation_Speed do | |
783 | Swait() | |
784 | if G then | |
785 | G.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
786 | end | |
787 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
788 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
789 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
790 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
791 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
792 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
793 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
794 | end | |
795 | SND:remove() | |
796 | if G then | |
797 | return G | |
798 | end | |
799 | end | |
800 | ||
801 | function Corrupted_Beam() | |
802 | ATTACK = true | |
803 | Rooted = false | |
804 | local GRAV = IT("BodyPosition",RootPart) | |
805 | GRAV.D = 75 | |
806 | GRAV.P = 20000 | |
807 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
808 | GRAV.Position = RootPart.Position | |
809 | local GYRO = Charge(2,true) | |
810 | - | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Beam", VT(15,15,0)) |
810 | + | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Bright yellow", "Beam", VT(15,15,0)) |
811 | MakeForm(BEAM,"Ball") | |
812 | CreateSound(BEAMSOUND,BEAM,10,1,false) | |
813 | CreateSound(BEAMSOUND,BEAM,10,0.9,false) | |
814 | CreateSound(BEAMSOUND,BEAM,10,0.8,false) | |
815 | for i = 1, 150 do | |
816 | Swait() | |
817 | BEAM.Size = BEAM.Size + VT(-0.1,-0.1,2) | |
818 | ApplyAoE(BEAM.CFrame*CF(0,0,-BEAM.Size.Z/2).p,BEAM.Size.Y/2,50,200,0,false) | |
819 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2), MoveToPos = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2)*ANGLES(RAD(90),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0.3,-25).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
820 | BEAM.CFrame = CF(Torso.Position,Torso.CFrame*CF(0,0,-1).p)*CF(0,0,-2-(BEAM.Size.Z/2)) | |
821 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
822 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
823 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
824 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
825 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
826 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
827 | end | |
828 | GRAV:remove() | |
829 | BEAM:remove() | |
830 | GYRO:remove() | |
831 | ATTACK = false | |
832 | Rooted = false | |
833 | end | |
834 | ||
835 | function Corrupted_Explosion() | |
836 | ATTACK = true | |
837 | Rooted = true | |
838 | for i=0, 1, 0.1 / Animation_Speed do | |
839 | Swait() | |
840 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed) | |
841 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed) | |
842 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
843 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
844 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
845 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
846 | end | |
847 | for i=0, 0.4, 0.1 / Animation_Speed do | |
848 | Swait() | |
849 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
850 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
851 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
852 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
853 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
854 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
855 | end | |
856 | - | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Beam", VT(0,0,0)) |
856 | + | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Bright yellow", "Beam", VT(0,0,0)) |
857 | - | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Beam", VT(0,0,0)) |
857 | + | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Bright yellow", "Beam", VT(0,0,0)) |
858 | MakeForm(BEAM,"Ball") | |
859 | MakeForm(BEAM2,"Ball") | |
860 | BEAM.CFrame = CF(RootPart.Position) | |
861 | BEAM2.CFrame = CF(RootPart.Position) | |
862 | CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
863 | for i=1, 100 do | |
864 | Swait() | |
865 | BEAM.Size = BEAM.Size + VT(0.7,8,0.7) | |
866 | BEAM2.Size = BEAM2.Size + VT(2,2,2) | |
867 | ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,5,5,15,true) | |
868 | BEAM.CFrame = CF(RootPart.Position) | |
869 | BEAM2.CFrame = CF(RootPart.Position) | |
870 | WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
871 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
872 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
873 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
874 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
875 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
876 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
877 | end | |
878 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
879 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
880 | BEAM2:remove() | |
881 | BEAM:remove() | |
882 | ATTACK = false | |
883 | Rooted = false | |
884 | end | |
885 | ||
886 | function Corrupted_Immobilization() | |
887 | ATTACK = true | |
888 | Rooted = true | |
889 | Charge(2,false) | |
890 | local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
891 | local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false) | |
892 | for i = 1, 60 do | |
893 | Swait() | |
894 | ApplyAoE(RootPart.Position,i*1.3,10,20,-200,true) | |
895 | SND.Pitch = SND.Pitch - 1/60 | |
896 | SND2.Pitch = SND.Pitch | |
897 | WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
898 | WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
899 | WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
900 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
901 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
902 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
903 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
904 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
905 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
906 | end | |
907 | SND:remove() | |
908 | SND2:remove() | |
909 | ATTACK = false | |
910 | Rooted = false | |
911 | end | |
912 | ||
913 | --//=================================\\ | |
914 | --|| ASSIGN THINGS TO KEYS | |
915 | --\\=================================// | |
916 | ||
917 | function MouseDown(Mouse) | |
918 | if ATTACK == false then | |
919 | end | |
920 | end | |
921 | ||
922 | function MouseUp(Mouse) | |
923 | HOLD = false | |
924 | end | |
925 | ||
926 | function KeyDown(Key) | |
927 | KEYHOLD = true | |
928 | if Key == "z" and ATTACK == false then | |
929 | Corrupted_Beam() | |
930 | end | |
931 | ||
932 | if Key == "x" and ATTACK == false then | |
933 | Corrupted_Explosion() | |
934 | end | |
935 | ||
936 | if Key == "c" and ATTACK == false then | |
937 | Corrupted_Immobilization() | |
938 | elseif Key == "1" and ATTACK == false then | |
939 | if CHOICE ~= 1 then | |
940 | CHOICE = 1 | |
941 | sick:Play() | |
942 | end | |
943 | elseif Key == "2" and ATTACK == false then | |
944 | if CHOICE ~= 2 then | |
945 | CHOICE = 2 | |
946 | sick:Play() | |
947 | end | |
948 | elseif Key == "3" and ATTACK == false then | |
949 | if CHOICE ~= 3 then | |
950 | CHOICE = 3 | |
951 | sick:Play() | |
952 | end | |
953 | elseif Key == "4" and ATTACK == false then | |
954 | if CHOICE ~= 4 then | |
955 | CHOICE = 4 | |
956 | sick:Play() | |
957 | end | |
958 | ||
959 | end | |
960 | end | |
961 | ||
962 | ||
963 | ||
964 | function KeyUp(Key) | |
965 | KEYHOLD = false | |
966 | end | |
967 | ||
968 | Mouse.Button1Down:connect(function(NEWKEY) | |
969 | MouseDown(NEWKEY) | |
970 | end) | |
971 | Mouse.Button1Up:connect(function(NEWKEY) | |
972 | MouseUp(NEWKEY) | |
973 | end) | |
974 | Mouse.KeyDown:connect(function(NEWKEY) | |
975 | KeyDown(NEWKEY) | |
976 | end) | |
977 | Mouse.KeyUp:connect(function(NEWKEY) | |
978 | KeyUp(NEWKEY) | |
979 | end) | |
980 | ||
981 | --//=================================\\ | |
982 | --\\=================================// | |
983 | ||
984 | function unanchor() | |
985 | if UNANCHOR == true then | |
986 | g = Character:GetChildren() | |
987 | for i = 1, #g do | |
988 | if g[i].ClassName == "Part" then | |
989 | g[i].Anchored = false | |
990 | end | |
991 | end | |
992 | end | |
993 | end | |
994 | ||
995 | --//=================================\\ | |
996 | --|| WRAP THE WHOLE SCRIPT UP | |
997 | --\\=================================// | |
998 | ||
999 | Humanoid.Changed:connect(function(Jump) | |
1000 | if Jump == "Jump" and (Disable_Jump == true) then | |
1001 | Humanoid.Jump = false | |
1002 | end | |
1003 | end) | |
1004 | ||
1005 | while true do | |
1006 | Swait() | |
1007 | script.Parent = WEAPONGUI | |
1008 | ANIMATE.Parent = nil | |
1009 | if Humanoid then | |
1010 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1011 | IDLEANIMATION:Play() | |
1012 | end | |
1013 | SINE = SINE + CHANGE | |
1014 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1015 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1016 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1017 | local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16) | |
1018 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1019 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1020 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1021 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
1022 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
1023 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1024 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1025 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1026 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1027 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1028 | end | |
1029 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1030 | ANIM = "Jump" | |
1031 | if ATTACK == false then | |
1032 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1033 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1034 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1035 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1036 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1037 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1038 | end | |
1039 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1040 | ANIM = "Fall" | |
1041 | if ATTACK == false then | |
1042 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1043 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1044 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1045 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1046 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1047 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1048 | end | |
1049 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1050 | ANIM = "Idle" | |
1051 | if ATTACK == false then | |
1052 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1053 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1054 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1055 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1056 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1057 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1058 | if VALUE1 == false and MRANDOM(1,200) == 1 then | |
1059 | coroutine.resume(coroutine.create(function() | |
1060 | VALUE1 = true | |
1061 | for i = 1, 25 do | |
1062 | Swait() | |
1063 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed) | |
1064 | ||
1065 | end | |
1066 | VALUE1 = false | |
1067 | end)) | |
1068 | end | |
1069 | end | |
1070 | ||
1071 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1072 | ANIM = "Walk" | |
1073 | if ATTACK == false then | |
1074 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1075 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1076 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1077 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1078 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1079 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1080 | end | |
1081 | end | |
1082 | ||
1083 | ||
1084 | sick.Parent = Torso | |
1085 | sick.Playing = true | |
1086 | sick.SoundId = "rbxassetid://"..SONGS[CHOICE] | |
1087 | ||
1088 | ||
1089 | unanchor() | |
1090 | Humanoid.MaxHealth = "inf" | |
1091 | Humanoid.Health = "inf" | |
1092 | if Rooted == false then | |
1093 | Disable_Jump = false | |
1094 | Humanoid.WalkSpeed = Speed | |
1095 | elseif Rooted == true then | |
1096 | Disable_Jump = true | |
1097 | Humanoid.WalkSpeed = 0 | |
1098 | end | |
1099 | end | |
1100 | ||
1101 | --//=================================\\ | |
1102 | --\\=================================// | |
1103 | ||
1104 | ||
1105 | ||
1106 | ||
1107 | ||
1108 | --//====================================================\\-- | |
1109 | --|| END OF SCRIPT | |
1110 | --\\====================================================//-- |