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Somedud

roblox corrupt script (Yellow)

May 26th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27.  
  28. local sick = Instance.new("Sound",Character)
  29. sick.SoundId = "rbxassetid://384129452"
  30. sick.Looped = true
  31. sick.Pitch = 1
  32. sick.Volume = 1.3
  33. sick:Play()
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51. local CLOAKED = false
  52. local KILLINSTINCT = 0
  53. local SONGS = {384129452,384129452,384129452,384129452}
  54. local CHOICE = MRANDOM(1,4)
  55.  
  56. --//=================================\\
  57. --|| SOME OTHER STUFF
  58. --\\=================================//
  59. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  60. ff.Visible = false
  61. Humanoid.Name = "God Mode"
  62.  
  63.  
  64. --//=================================\\
  65. --|| USEFUL VALUES
  66. --\\=================================//
  67.  
  68. Animation_Speed = 3
  69. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  70. local Speed = 16
  71. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  72. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  73. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  74. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  75. local DAMAGEMULTIPLIER = 1
  76. local ANIM = "Idle"
  77. local ATTACK = false
  78. local EQUIPPED = false
  79. local HOLD = false
  80. local COMBO = 1
  81. local Rooted = false
  82. local SINE = 0
  83. local KEYHOLD = false
  84. local CHANGE = 2 / Animation_Speed
  85. local WALKINGANIM = false
  86. local VALUE1 = false
  87. local VALUE2 = false
  88. local ROBLOXIDLEANIMATION = IT("Animation")
  89. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  90. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  91. --ROBLOXIDLEANIMATION.Parent = Humanoid
  92. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  93. WEAPONGUI.Name = "Weapon GUI"
  94. local Weapon = IT("Model")
  95. Weapon.Name = "Adds"
  96. local Effects = IT("Folder", Weapon)
  97. Effects.Name = "Effects"
  98. local ANIMATOR = Humanoid.Animator
  99. local ANIMATE = Character.Animate
  100. local UNANCHOR = true
  101. local ENERGYSOUND = 1417051162
  102. local BEAMSOUND = 1417056781
  103. local EXPLOSIONSOUND = 1417056081
  104.  
  105. --//=================================\\
  106. --\\=================================//
  107.  
  108. local asd = Instance.new("ParticleEmitter")
  109. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  110. asd.LightEmission = .1
  111. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  112. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  113. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  114. asd.Transparency = bbb
  115. asd.Size = aaa
  116. asd.ZOffset = .9
  117. asd.Acceleration = Vector3.new(0, -15, 0)
  118. asd.LockedToPart = false
  119. asd.EmissionDirection = "Back"
  120. asd.Lifetime = NumberRange.new(1, 2)
  121. asd.Rotation = NumberRange.new(-100, 100)
  122. asd.RotSpeed = NumberRange.new(-100, 100)
  123. asd.Speed = NumberRange.new(10)
  124. asd.Enabled = false
  125. asd.VelocitySpread = 999
  126.  
  127. function getbloody(victim,amount)
  128. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Bright yellow", "Blood", victim.Size)
  129. PART.CFrame = victim.CFrame
  130. local HITPLAYERSOUNDS = {"356551938","264486467"}
  131. Debris:AddItem(PART,5)
  132. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  133. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  134. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  135. local prtcl = asd:Clone()
  136. prtcl.Parent = PART
  137. prtcl:Emit(amount*10)
  138. end
  139.  
  140. --//=================================\\
  141. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  142. --\\=================================//
  143.  
  144. ArtificialHB = Instance.new("BindableEvent", script)
  145. ArtificialHB.Name = "ArtificialHB"
  146.  
  147. script:WaitForChild("ArtificialHB")
  148.  
  149. frame = Frame_Speed
  150. tf = 0
  151. allowframeloss = false
  152. tossremainder = false
  153. lastframe = tick()
  154. script.ArtificialHB:Fire()
  155.  
  156. game:GetService("RunService").Heartbeat:connect(function(s, p)
  157. tf = tf + s
  158. if tf >= frame then
  159. if allowframeloss then
  160. script.ArtificialHB:Fire()
  161. lastframe = tick()
  162. else
  163. for i = 1, math.floor(tf / frame) do
  164. script.ArtificialHB:Fire()
  165. end
  166. lastframe = tick()
  167. end
  168. if tossremainder then
  169. tf = 0
  170. else
  171. tf = tf - frame * math.floor(tf / frame)
  172. end
  173. end
  174. end)
  175.  
  176. --//=================================\\
  177. --\\=================================//
  178. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  179. ff.Visible = false
  180. Humanoid.Name = "God Mode"
  181.  
  182. local l = game.Lighting
  183. local sky = Instance.new("Sky",l)
  184. l.TimeOfDay = "12:00:00"
  185. l.Brightness = 1
  186. l.Ambient = Color3.new(0.25, 0.5, 0.75)
  187. ---
  188.  
  189.  
  190.  
  191. --//=================================\\
  192. --|| SOME FUNCTIONS
  193. --\\=================================//
  194.  
  195. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  196. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  197. end
  198.  
  199. function PositiveAngle(NUMBER)
  200. if NUMBER >= 0 then
  201. NUMBER = 0
  202. end
  203. return NUMBER
  204. end
  205.  
  206. function NegativeAngle(NUMBER)
  207. if NUMBER <= 0 then
  208. NUMBER = 0
  209. end
  210. return NUMBER
  211. end
  212.  
  213. function Swait(NUMBER)
  214. if NUMBER == 0 or NUMBER == nil then
  215. ArtificialHB.Event:wait()
  216. else
  217. for i = 1, NUMBER do
  218. ArtificialHB.Event:wait()
  219. end
  220. end
  221. end
  222.  
  223. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  224. local NEWMESH = IT(MESH)
  225. if MESH == "SpecialMesh" then
  226. NEWMESH.MeshType = MESHTYPE
  227. if MESHID ~= "nil" and MESHID ~= "" then
  228. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  229. end
  230. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  231. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  232. end
  233. end
  234. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  235. NEWMESH.Scale = SCALE
  236. NEWMESH.Parent = PARENT
  237. return NEWMESH
  238. end
  239.  
  240. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  241. local NEWPART = IT("Part")
  242. NEWPART.formFactor = FORMFACTOR
  243. NEWPART.Reflectance = REFLECTANCE
  244. NEWPART.Transparency = TRANSPARENCY
  245. NEWPART.CanCollide = false
  246. NEWPART.Locked = true
  247. NEWPART.Anchored = true
  248. if ANCHOR == false then
  249. NEWPART.Anchored = false
  250. end
  251. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  252. NEWPART.Name = NAME
  253. NEWPART.Size = SIZE
  254. NEWPART.Position = Torso.Position
  255. NEWPART.Material = MATERIAL
  256. NEWPART:BreakJoints()
  257. NEWPART.Parent = PARENT
  258. return NEWPART
  259. end
  260.  
  261. local function weldBetween(a, b)
  262. local weldd = Instance.new("ManualWeld")
  263. weldd.Part0 = a
  264. weldd.Part1 = b
  265. weldd.C0 = CFrame.new()
  266. weldd.C1 = b.CFrame:inverse() * a.CFrame
  267. weldd.Parent = a
  268. return weldd
  269. end
  270.  
  271.  
  272. function QuaternionFromCFrame(cf)
  273. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  274. local trace = m00 + m11 + m22
  275. if trace > 0 then
  276. local s = math.sqrt(1 + trace)
  277. local recip = 0.5 / s
  278. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  279. else
  280. local i = 0
  281. if m11 > m00 then
  282. i = 1
  283. end
  284. if m22 > (i == 0 and m00 or m11) then
  285. i = 2
  286. end
  287. if i == 0 then
  288. local s = math.sqrt(m00 - m11 - m22 + 1)
  289. local recip = 0.5 / s
  290. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  291. elseif i == 1 then
  292. local s = math.sqrt(m11 - m22 - m00 + 1)
  293. local recip = 0.5 / s
  294. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  295. elseif i == 2 then
  296. local s = math.sqrt(m22 - m00 - m11 + 1)
  297. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  298. end
  299. end
  300. end
  301.  
  302. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  303. local xs, ys, zs = x + x, y + y, z + z
  304. local wx, wy, wz = w * xs, w * ys, w * zs
  305. local xx = x * xs
  306. local xy = x * ys
  307. local xz = x * zs
  308. local yy = y * ys
  309. local yz = y * zs
  310. local zz = z * zs
  311. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  312. end
  313.  
  314. function QuaternionSlerp(a, b, t)
  315. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  316. local startInterp, finishInterp;
  317. if cosTheta >= 0.0001 then
  318. if (1 - cosTheta) > 0.0001 then
  319. local theta = ACOS(cosTheta)
  320. local invSinTheta = 1 / SIN(theta)
  321. startInterp = SIN((1 - t) * theta) * invSinTheta
  322. finishInterp = SIN(t * theta) * invSinTheta
  323. else
  324. startInterp = 1 - t
  325. finishInterp = t
  326. end
  327. else
  328. if (1 + cosTheta) > 0.0001 then
  329. local theta = ACOS(-cosTheta)
  330. local invSinTheta = 1 / SIN(theta)
  331. startInterp = SIN((t - 1) * theta) * invSinTheta
  332. finishInterp = SIN(t * theta) * invSinTheta
  333. else
  334. startInterp = t - 1
  335. finishInterp = t
  336. end
  337. end
  338. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  339. end
  340.  
  341. function Clerp(a, b, t)
  342. local qa = {QuaternionFromCFrame(a)}
  343. local qb = {QuaternionFromCFrame(b)}
  344. local ax, ay, az = a.x, a.y, a.z
  345. local bx, by, bz = b.x, b.y, b.z
  346. local _t = 1 - t
  347. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  348. end
  349.  
  350. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  351. local frame = IT("Frame")
  352. frame.BackgroundTransparency = TRANSPARENCY
  353. frame.BorderSizePixel = BORDERSIZEPIXEL
  354. frame.Position = POSITION
  355. frame.Size = SIZE
  356. frame.BackgroundColor3 = COLOR
  357. frame.BorderColor3 = BORDERCOLOR
  358. frame.Name = NAME
  359. frame.Parent = PARENT
  360. return frame
  361. end
  362.  
  363. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  364. local label = IT("TextLabel")
  365. label.BackgroundTransparency = 1
  366. label.Size = UD2(1, 0, 1, 0)
  367. label.Position = UD2(0, 0, 0, 0)
  368. label.TextColor3 = TEXTCOLOR
  369. label.TextStrokeTransparency = STROKETRANSPARENCY
  370. label.TextTransparency = TRANSPARENCY
  371. label.FontSize = TEXTFONTSIZE
  372. label.Font = TEXTFONT
  373. label.BorderSizePixel = BORDERSIZEPIXEL
  374. label.TextScaled = false
  375. label.Text = TEXT
  376. label.Name = NAME
  377. label.Parent = PARENT
  378. return label
  379. end
  380.  
  381. function NoOutlines(PART)
  382. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  383. end
  384.  
  385. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  386. local NEWWELD = IT(TYPE)
  387. NEWWELD.Part0 = PART0
  388. NEWWELD.Part1 = PART1
  389. NEWWELD.C0 = C0
  390. NEWWELD.C1 = C1
  391. NEWWELD.Parent = PARENT
  392. return NEWWELD
  393. end
  394.  
  395. local S = IT("Sound")
  396. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  397. local NEWSOUND = nil
  398. coroutine.resume(coroutine.create(function()
  399. NEWSOUND = S:Clone()
  400. NEWSOUND.Parent = PARENT
  401. NEWSOUND.Volume = VOLUME
  402. NEWSOUND.Pitch = PITCH
  403. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  404. NEWSOUND:play()
  405. if DOESLOOP == true then
  406. NEWSOUND.Looped = true
  407. else
  408. repeat wait(1) until NEWSOUND.Playing == false
  409. NEWSOUND:remove()
  410. end
  411. end))
  412. return NEWSOUND
  413. end
  414.  
  415. function CFrameFromTopBack(at, top, back)
  416. local right = top:Cross(back)
  417. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  418. end
  419.  
  420. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  421. function WACKYEFFECT(Table)
  422. local TYPE = (Table.EffectType or "Sphere")
  423. local SIZE = (Table.Size or VT(1,1,1))
  424. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  425. local TRANSPARENCY = (Table.Transparency or 0)
  426. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  427. local CFRAME = (Table.CFrame or Torso.CFrame)
  428. local MOVEDIRECTION = (Table.MoveToPos or nil)
  429. local ROTATION1 = (Table.RotationX or 0)
  430. local ROTATION2 = (Table.RotationY or 0)
  431. local ROTATION3 = (Table.RotationZ or 0)
  432. local MATERIAL = (Table.Material or "Neon")
  433. local COLOR = (Table.Color or C3(1,1,1))
  434. local TIME = (Table.Time or 45)
  435. local SOUNDID = (Table.SoundID or nil)
  436. local SOUNDPITCH = (Table.SoundPitch or nil)
  437. local SOUNDVOLUME = (Table.SoundVolume or nil)
  438. coroutine.resume(coroutine.create(function()
  439. local PLAYSSOUND = false
  440. local SOUND = nil
  441. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  442. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  443. PLAYSSOUND = true
  444. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  445. end
  446. EFFECT.Color = COLOR
  447. local MSH = nil
  448. if TYPE == "Sphere" then
  449. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  450. elseif TYPE == "Block" then
  451. MSH = IT("BlockMesh",EFFECT)
  452. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  453. elseif TYPE == "Wave" then
  454. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  455. elseif TYPE == "Ring" then
  456. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  457. elseif TYPE == "Slash" then
  458. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  459. elseif TYPE == "Round Slash" then
  460. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  461. elseif TYPE == "Swirl" then
  462. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  463. elseif TYPE == "Skull" then
  464. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  465. elseif TYPE == "Crystal" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  467. end
  468. if MSH ~= nil then
  469. local MOVESPEED = nil
  470. if MOVEDIRECTION ~= nil then
  471. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  472. end
  473. local GROWTH = SIZE - ENDSIZE
  474. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  475. if TYPE == "Block" then
  476. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  477. else
  478. EFFECT.CFrame = CFRAME
  479. end
  480. for LOOP = 1, TIME+1 do
  481. Swait()
  482. MSH.Scale = MSH.Scale - GROWTH/TIME
  483. if TYPE == "Wave" then
  484. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  485. end
  486. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  487. if TYPE == "Block" then
  488. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  489. else
  490. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  491. end
  492. if MOVEDIRECTION ~= nil then
  493. local ORI = EFFECT.Orientation
  494. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  495. EFFECT.Orientation = ORI
  496. end
  497. end
  498. if PLAYSSOUND == false then
  499. EFFECT:remove()
  500. else
  501. repeat Swait() until SOUND.Playing == false
  502. EFFECT:remove()
  503. end
  504. else
  505. if PLAYSSOUND == false then
  506. EFFECT:remove()
  507. else
  508. repeat Swait() until SOUND.Playing == false
  509. EFFECT:remove()
  510. end
  511. end
  512. end))
  513. end
  514.  
  515. function MakeForm(PART,TYPE)
  516. if TYPE == "Cyl" then
  517. local MSH = IT("CylinderMesh",PART)
  518. elseif TYPE == "Ball" then
  519. local MSH = IT("SpecialMesh",PART)
  520. MSH.MeshType = "Sphere"
  521. elseif TYPE == "Wedge" then
  522. local MSH = IT("SpecialMesh",PART)
  523. MSH.MeshType = "Wedge"
  524. end
  525. end
  526.  
  527. Debris = game:GetService("Debris")
  528.  
  529. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  530. local DIRECTION = CF(StartPos,EndPos).lookVector
  531. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  532. end
  533.  
  534. function turnto(position)
  535. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  536. end
  537.  
  538. --//=================================\\
  539. --|| WEAPON CREATION
  540. --\\=================================//
  541.  
  542. --[[
  543. Thanks for using Build-To-Lua by jarredbcv.
  544. ]]--
  545.  
  546. New = function(Object, Parent, Name, Data)
  547. local Object = Instance.new(Object)
  548. for Index, Value in pairs(Data or {}) do
  549. Object[Index] = Value
  550. end
  551. Object.Parent = Parent
  552. Object.Name = Name
  553. return Object
  554. end
  555.  
  556.  
  557. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  558. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  559. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  560. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  561.  
  562. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  563. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  564. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  565. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  566. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  567. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  568. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  569. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  570. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  571. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  572. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  573. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  574. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  575. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  576. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  577. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  578.  
  579. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  580. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  581.  
  582.  
  583.  
  584. for i = 1, 35 do
  585. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  586. FACE.Color = C3(0,0,0)
  587. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  588. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  589. end
  590.  
  591. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Eye", VT(0.6,0.1,1)/2,false)
  592. MakeForm(Eye,"Ball")
  593. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  594. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Eye", VT(0.6,0.1,1)/2,false)
  595. MakeForm(Eye,"Ball")
  596. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  597. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Eye", VT(0.1,1,1)/2,false)
  598. MakeForm(Eye,"Ball")
  599. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  600. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Eye", VT(0.1,1,1)/2,false)
  601. MakeForm(Eye,"Ball")
  602. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  603.  
  604. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Bright yellow", "BraceletPart", VT(1.01,0.3,1.01),false)
  605. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  606. for i = 1, 3 do
  607. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Bright yellow", "BraceletPart", VT(0.2,1.02,0.2),false)
  608. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  609. MakeForm(Part,"Cyl")
  610. end
  611. for i = 1, 3 do
  612. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Bright yellow", "BraceletPart", VT(0.2,1.02,0.2),false)
  613. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  614. MakeForm(Part,"Cyl")
  615. end
  616. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Bright yellow", "BraceletPart", VT(0.51,0.6,0.25),false)
  617. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  618. MakeForm(Part,"Wedge")
  619. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Bright yellow", "BraceletPart", VT(0.51,0.6,0.25),false)
  620. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  621. MakeForm(Part,"Wedge")
  622. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Bright yellow", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  623. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  624. MakeForm(Part,"Wedge")
  625. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Bright yellow", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  626. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  627. MakeForm(Part,"Wedge")
  628.  
  629.  
  630.  
  631.  
  632.  
  633.  
  634.  
  635. for _, c in pairs(Weapon:GetChildren()) do
  636. if c.ClassName == "Part" then
  637. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  638. local AURA = c:Clone()
  639. AURA:BreakJoints()
  640. AURA.Parent = c
  641. AURA.CFrame = c.CFrame
  642. AURA.Size = AURA.Size*1.001
  643. AURA.Transparency = 0.8
  644. AURA.BrickColor = BRICKC"Royal purple"
  645. AURA.Material = "Neon"
  646. weldBetween(c,AURA)
  647. end
  648. end
  649.  
  650. local SKILLTEXTCOLOR = BRICKC"Bright yellow".Color
  651. local SKILLFONT = "Bodoni"
  652. local SKILLTEXTSIZE = 7
  653.  
  654. Weapon.Parent = Character
  655.  
  656. Humanoid.Died:connect(function()
  657.  
  658. ATTACK = true
  659. end)
  660.  
  661. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  662. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  663. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  664.  
  665. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Corrupted Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  666. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Corrupted Explosion", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  667. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Corrupted Stun", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  668.  
  669. --//=================================\\
  670. --|| DAMAGE FUNCTIONS
  671. --\\=================================//
  672.  
  673. function StatLabel(CFRAME, TEXT, COLOR)
  674. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  675. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  676. local BODYGYRO = IT("BodyGyro", STATPART)
  677. game:GetService("Debris"):AddItem(STATPART ,5)
  678. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  679. BILLBOARDGUI.Adornee = STATPART
  680. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  681. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  682. BILLBOARDGUI.AlwaysOnTop = false
  683. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  684. TEXTLABEL.BackgroundTransparency = 1
  685. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  686. TEXTLABEL.Text = TEXT
  687. TEXTLABEL.Font = SKILLFONT
  688. TEXTLABEL.FontSize="Size42"
  689. TEXTLABEL.TextColor3 = COLOR
  690. TEXTLABEL.TextStrokeTransparency = 0
  691. TEXTLABEL.TextScaled = true
  692. TEXTLABEL.TextWrapped = true
  693. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  694. for i = 1, 50 do
  695. Swait()
  696. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  697. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  698. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  699. end
  700. THEPART.Parent = nil
  701. end),STATPART, TEXTLABEL)
  702. end
  703.  
  704. --//=================================\\
  705. --|| DAMAGING
  706. --\\=================================//
  707.  
  708.  
  709. function Kill(Char)
  710. local NewCharacter = IT("Model",Effects)
  711. NewCharacter.Name = "Ow im ded ;-;"
  712. for _, c in pairs(Char:GetDescendants()) do
  713. if c:IsA("BasePart") and c.Transparency == 0 then
  714. if c.Parent == Char then
  715. getbloody(c,5)
  716. end
  717. c:BreakJoints()
  718. c.Material = "Glass"
  719. c.Color = C3(0.5,0,0)
  720. c.CanCollide = true
  721. c.Transparency = 0.3
  722. if c:FindFirstChildOfClass("SpecialMesh") then
  723. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  724. end
  725. if c.Name == "Head" then
  726. c:ClearAllChildren()
  727. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  728. end
  729. if c.ClassName == "MeshPart" then
  730. c.TextureID = ""
  731. end
  732. if c:FindFirstChildOfClass("BodyPosition") then
  733. c:FindFirstChildOfClass("BodyPosition"):remove()
  734. end
  735. if c:FindFirstChildOfClass("ParticleEmitter") then
  736. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  737. end
  738. c.Parent = NewCharacter
  739. c.Name = "DeadPart"
  740. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  741. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  742. end
  743. end
  744. Char:remove()
  745. Debris:AddItem(NewCharacter,5)
  746. end
  747.  
  748. function ApplyAoE(POSITION,RANGE,BRUTAL)
  749. local CHILDREN = workspace:GetDescendants()
  750. for index, CHILD in pairs(CHILDREN) do
  751. if CHILD.ClassName == "Model" and CHILD ~= Character then
  752. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  753. if HUM then
  754. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  755. if TORSO then
  756. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  757. if BRUTAL == true then
  758. Kill(CHILD)
  759. else
  760. CHILD:BreakJoints()
  761. end
  762. end
  763. end
  764. end
  765. end
  766. end
  767. end
  768.  
  769. --//=================================\\
  770. --|| ATTACK FUNCTIONS AND STUFF
  771. --\\=================================//
  772.  
  773. function Charge(TIME,GYRO)
  774. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  775. local G = nil
  776. if GYRO == true then
  777. G = IT("BodyGyro",RootPart)
  778. G.D = 250
  779. G.P = 200000
  780. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  781. end
  782. for i=0, TIME, 0.1 / Animation_Speed do
  783. Swait()
  784. if G then
  785. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  786. end
  787. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  788. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  792. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  794. end
  795. SND:remove()
  796. if G then
  797. return G
  798. end
  799. end
  800.  
  801. function Corrupted_Beam()
  802. ATTACK = true
  803. Rooted = false
  804. local GRAV = IT("BodyPosition",RootPart)
  805. GRAV.D = 75
  806. GRAV.P = 20000
  807. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  808. GRAV.Position = RootPart.Position
  809. local GYRO = Charge(2,true)
  810. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Bright yellow", "Beam", VT(15,15,0))
  811. MakeForm(BEAM,"Ball")
  812. CreateSound(BEAMSOUND,BEAM,10,1,false)
  813. CreateSound(BEAMSOUND,BEAM,10,0.9,false)
  814. CreateSound(BEAMSOUND,BEAM,10,0.8,false)
  815. for i = 1, 150 do
  816. Swait()
  817. BEAM.Size = BEAM.Size + VT(-0.1,-0.1,2)
  818. ApplyAoE(BEAM.CFrame*CF(0,0,-BEAM.Size.Z/2).p,BEAM.Size.Y/2,50,200,0,false)
  819. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2), MoveToPos = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2)*ANGLES(RAD(90),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0.3,-25).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  820. BEAM.CFrame = CF(Torso.Position,Torso.CFrame*CF(0,0,-1).p)*CF(0,0,-2-(BEAM.Size.Z/2))
  821. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  825. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  827. end
  828. GRAV:remove()
  829. BEAM:remove()
  830. GYRO:remove()
  831. ATTACK = false
  832. Rooted = false
  833. end
  834.  
  835. function Corrupted_Explosion()
  836. ATTACK = true
  837. Rooted = true
  838. for i=0, 1, 0.1 / Animation_Speed do
  839. Swait()
  840. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed)
  841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed)
  842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  844. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  846. end
  847. for i=0, 0.4, 0.1 / Animation_Speed do
  848. Swait()
  849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
  850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
  851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  855. end
  856. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Bright yellow", "Beam", VT(0,0,0))
  857. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Bright yellow", "Beam", VT(0,0,0))
  858. MakeForm(BEAM,"Ball")
  859. MakeForm(BEAM2,"Ball")
  860. BEAM.CFrame = CF(RootPart.Position)
  861. BEAM2.CFrame = CF(RootPart.Position)
  862. CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  863. for i=1, 100 do
  864. Swait()
  865. BEAM.Size = BEAM.Size + VT(0.7,8,0.7)
  866. BEAM2.Size = BEAM2.Size + VT(2,2,2)
  867. ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,5,5,15,true)
  868. BEAM.CFrame = CF(RootPart.Position)
  869. BEAM2.CFrame = CF(RootPart.Position)
  870. WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  871. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
  872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
  873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  875. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  877. end
  878. WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  879. WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  880. BEAM2:remove()
  881. BEAM:remove()
  882. ATTACK = false
  883. Rooted = false
  884. end
  885.  
  886. function Corrupted_Immobilization()
  887. ATTACK = true
  888. Rooted = true
  889. Charge(2,false)
  890. local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  891. local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
  892. for i = 1, 60 do
  893. Swait()
  894. ApplyAoE(RootPart.Position,i*1.3,10,20,-200,true)
  895. SND.Pitch = SND.Pitch - 1/60
  896. SND2.Pitch = SND.Pitch
  897. WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  898. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  899. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. end
  907. SND:remove()
  908. SND2:remove()
  909. ATTACK = false
  910. Rooted = false
  911. end
  912.  
  913. --//=================================\\
  914. --|| ASSIGN THINGS TO KEYS
  915. --\\=================================//
  916.  
  917. function MouseDown(Mouse)
  918. if ATTACK == false then
  919. end
  920. end
  921.  
  922. function MouseUp(Mouse)
  923. HOLD = false
  924. end
  925.  
  926. function KeyDown(Key)
  927. KEYHOLD = true
  928. if Key == "z" and ATTACK == false then
  929. Corrupted_Beam()
  930. end
  931.  
  932. if Key == "x" and ATTACK == false then
  933. Corrupted_Explosion()
  934. end
  935.  
  936. if Key == "c" and ATTACK == false then
  937. Corrupted_Immobilization()
  938. elseif Key == "1" and ATTACK == false then
  939. if CHOICE ~= 1 then
  940. CHOICE = 1
  941. sick:Play()
  942. end
  943. elseif Key == "2" and ATTACK == false then
  944. if CHOICE ~= 2 then
  945. CHOICE = 2
  946. sick:Play()
  947. end
  948. elseif Key == "3" and ATTACK == false then
  949. if CHOICE ~= 3 then
  950. CHOICE = 3
  951. sick:Play()
  952. end
  953. elseif Key == "4" and ATTACK == false then
  954. if CHOICE ~= 4 then
  955. CHOICE = 4
  956. sick:Play()
  957. end
  958.  
  959. end
  960. end
  961.  
  962.  
  963.  
  964. function KeyUp(Key)
  965. KEYHOLD = false
  966. end
  967.  
  968. Mouse.Button1Down:connect(function(NEWKEY)
  969. MouseDown(NEWKEY)
  970. end)
  971. Mouse.Button1Up:connect(function(NEWKEY)
  972. MouseUp(NEWKEY)
  973. end)
  974. Mouse.KeyDown:connect(function(NEWKEY)
  975. KeyDown(NEWKEY)
  976. end)
  977. Mouse.KeyUp:connect(function(NEWKEY)
  978. KeyUp(NEWKEY)
  979. end)
  980.  
  981. --//=================================\\
  982. --\\=================================//
  983.  
  984. function unanchor()
  985. if UNANCHOR == true then
  986. g = Character:GetChildren()
  987. for i = 1, #g do
  988. if g[i].ClassName == "Part" then
  989. g[i].Anchored = false
  990. end
  991. end
  992. end
  993. end
  994.  
  995. --//=================================\\
  996. --|| WRAP THE WHOLE SCRIPT UP
  997. --\\=================================//
  998.  
  999. Humanoid.Changed:connect(function(Jump)
  1000. if Jump == "Jump" and (Disable_Jump == true) then
  1001. Humanoid.Jump = false
  1002. end
  1003. end)
  1004.  
  1005. while true do
  1006. Swait()
  1007. script.Parent = WEAPONGUI
  1008. ANIMATE.Parent = nil
  1009. if Humanoid then
  1010. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1011. IDLEANIMATION:Play()
  1012. end
  1013. SINE = SINE + CHANGE
  1014. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1015. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1016. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1017. local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
  1018. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1019. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1020. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1021. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1022. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1023. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1024. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1025. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1026. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1027. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1028. end
  1029. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1030. ANIM = "Jump"
  1031. if ATTACK == false then
  1032. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1038. end
  1039. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1040. ANIM = "Fall"
  1041. if ATTACK == false then
  1042. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1048. end
  1049. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1050. ANIM = "Idle"
  1051. if ATTACK == false then
  1052. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1058. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1059. coroutine.resume(coroutine.create(function()
  1060. VALUE1 = true
  1061. for i = 1, 25 do
  1062. Swait()
  1063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1064.  
  1065. end
  1066. VALUE1 = false
  1067. end))
  1068. end
  1069. end
  1070.  
  1071. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1072. ANIM = "Walk"
  1073. if ATTACK == false then
  1074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1078. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1080. end
  1081. end
  1082.  
  1083.  
  1084. sick.Parent = Torso
  1085. sick.Playing = true
  1086. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  1087.  
  1088.  
  1089. unanchor()
  1090. Humanoid.MaxHealth = "inf"
  1091. Humanoid.Health = "inf"
  1092. if Rooted == false then
  1093. Disable_Jump = false
  1094. Humanoid.WalkSpeed = Speed
  1095. elseif Rooted == true then
  1096. Disable_Jump = true
  1097. Humanoid.WalkSpeed = 0
  1098. end
  1099. end
  1100.  
  1101. --//=================================\\
  1102. --\\=================================//
  1103.  
  1104.  
  1105.  
  1106.  
  1107.  
  1108. --//====================================================\\--
  1109. --|| END OF SCRIPT
  1110. --\\====================================================//--
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