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1 | - | Player = game.Players.LocalPlayer |
1 | + | -- This script has been converted to FE by iPxter |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | - | Player = game:GetService("Players").LocalPlayer |
67 | + | if a then return end |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | Player = owner | |
87 | Character = Player.Character | |
88 | local txt = Instance.new("BillboardGui", Character) | |
89 | txt.Adornee = Character.Head | |
90 | txt.Name = "_status" | |
91 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
92 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
93 | local text = Instance.new("TextLabel", txt) | |
94 | text.Size = UDim2.new(10, 0, 7, 0) | |
95 | text.FontSize = "Size24" | |
96 | text.TextScaled = true | |
97 | text.TextTransparency = 0 | |
98 | text.BackgroundTransparency = 1 | |
99 | text.TextTransparency = 0 | |
100 | text.TextStrokeTransparency = 0 | |
101 | text.Font = "Antique" | |
102 | text.TextStrokeColor3 = Color3.new(196, 40, 28) | |
103 | text.Text = "The Corrupted Doctor" | |
104 | script.Name = "The Corrupted Doctor" | |
105 | --//====================================================\\-- | |
106 | --|| CREATED BY SHACKLUSTER-EDITED BY PROMLG112 | |
107 | --\\====================================================//-- | |
108 | local chara = Character | |
109 | ||
110 | function chat(...) | |
111 | local txxt = {...} | |
112 | local ch = coroutine.wrap(function() | |
113 | if chara:FindFirstChild("Chatt")~= nil then | |
114 | Character:FindFirstChild("Chatt"):destroy() | |
115 | end | |
116 | local txt = Instance.new("BillboardGui", chara) | |
117 | txt.Adornee = chara.Head | |
118 | txt.Name = "Chatt" | |
119 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
120 | txt.StudsOffset = Vector3.new(-9, 7, 0) | |
121 | local text = Instance.new("TextLabel", txt) | |
122 | text.Size = UDim2.new(10, 0, 7, 0) | |
123 | text.TextSize = 32 | |
124 | text.Font = Enum.Font.Antique | |
125 | text.TextScaled = false | |
126 | text.BackgroundTransparency = 1 | |
127 | text.TextColor3 = Color3.new(0,0,0) | |
128 | text.TextStrokeTransparency = 0 | |
129 | text.TextStrokeColor3 = Color3.new(0/0, 0/0, 0/0) | |
130 | text.Text = "" | |
131 | txxt = table.concat(txxt,"\t") | |
132 | for i = 1, #txxt do | |
133 | - | ff = Instance.new("ForceField", game.Players.LocalPlayer.Character) |
133 | + | |
134 | ||
135 | end | |
136 | wait(2) | |
137 | for trans = 0,1,00.1 do | |
138 | text.TextTransparency = trans | |
139 | text.TextStrokeTransparency = trans | |
140 | wait() | |
141 | end | |
142 | wait() | |
143 | txt:destroy() | |
144 | end) | |
145 | ||
146 | ch(...) | |
147 | end | |
148 | Player.Chatted:connect(chat) | |
149 | ||
150 | wait(0.2) | |
151 | ||
152 | Player = owner | |
153 | PlayerGui = Player.PlayerGui | |
154 | Cam = workspace.CurrentCamera | |
155 | Backpack = Player.Backpack | |
156 | Character = Player.Character | |
157 | Humanoid = Character.Humanoid | |
158 | Mouse = Player:GetMouse() | |
159 | RootPart = Character["HumanoidRootPart"] | |
160 | Torso = Character["Torso"] | |
161 | Head = Character["Head"] | |
162 | RightArm = Character["Right Arm"] | |
163 | LeftArm = Character["Left Arm"] | |
164 | RightLeg = Character["Right Leg"] | |
165 | LeftLeg = Character["Left Leg"] | |
166 | RootJoint = RootPart["RootJoint"] | |
167 | Neck = Torso["Neck"] | |
168 | RightShoulder = Torso["Right Shoulder"] | |
169 | LeftShoulder = Torso["Left Shoulder"] | |
170 | RightHip = Torso["Right Hip"] | |
171 | LeftHip = Torso["Left Hip"] | |
172 | ||
173 | for i,v in pairs(Character:GetChildren()) do | |
174 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "CharacterMesh" then | |
175 | v:Destroy() | |
176 | end | |
177 | end | |
178 | ||
179 | for i,v in pairs(Character:GetChildren()) do | |
180 | if v.ClassName == "Accessory" or v.ClassName == "Hat" then | |
181 | v:Destroy() | |
182 | end | |
183 | end | |
184 | ||
185 | local Shirt = Instance.new("Shirt",Character) | |
186 | local Pants = Instance.new("Pants",Character) | |
187 | Shirt.ShirtTemplate = "rbxassetid://648758131" | |
188 | Pants.PantsTemplate = "rbxassetid://472675863" | |
189 | ||
190 | local sick = Instance.new("Sound",Character) | |
191 | sick.SoundId = "rbxassetid://561833161" | |
192 | sick.Looped = true | |
193 | sick.Pitch = 1 | |
194 | sick.Volume = 1.3 | |
195 | sick:Play() | |
196 | ||
197 | IT = Instance.new | |
198 | CF = CFrame.new | |
199 | VT = Vector3.new | |
200 | RAD = math.rad | |
201 | C3 = Color3.new | |
202 | UD2 = UDim2.new | |
203 | BRICKC = BrickColor.new | |
204 | ANGLES = CFrame.Angles | |
205 | EULER = CFrame.fromEulerAnglesXYZ | |
206 | COS = math.cos | |
207 | ACOS = math.acos | |
208 | SIN = math.sin | |
209 | ASIN = math.asin | |
210 | ABS = math.abs | |
211 | MRANDOM = math.random | |
212 | FLOOR = math.floor | |
213 | local CLOAKED = false | |
214 | local KILLINSTINCT = 0 | |
215 | --//=================================\\ | |
216 | --|| SOME OTHER STUFF | |
217 | --\\=================================// | |
218 | ff = Instance.new("ForceField", game.Players.owner.Character) | |
219 | ff.Visible = false | |
220 | Humanoid.Name = "God Mode" | |
221 | ||
222 | --//=================================\\ | |
223 | --|| CUSTOMIZATION | |
224 | --\\=================================// | |
225 | ||
226 | Player_Size = 1 --Size of the player. | |
227 | Animation_Speed = 3 | |
228 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
229 | ||
230 | local Speed = 16 | |
231 | local Effects2 = {} | |
232 | ||
233 | --//=================================\\ | |
234 | --|| END OF CUSTOMIZATION | |
235 | --\\=================================// | |
236 | ||
237 | local function weldBetween(a, b) | |
238 | local weldd = Instance.new("ManualWeld") | |
239 | weldd.Part0 = a | |
240 | weldd.Part1 = b | |
241 | weldd.C0 = CFrame.new() | |
242 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
243 | weldd.Parent = a | |
244 | return weldd | |
245 | end | |
246 | --//=================================\\ | |
247 | --|| USEFUL VALUES | |
248 | --\\=================================// | |
249 | ||
250 | Animation_Speed = 3 | |
251 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
252 | local Speed = 16 | |
253 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
254 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
255 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
256 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
257 | local DAMAGEMULTIPLIER = 1 | |
258 | local ANIM = "Idle" | |
259 | local ATTACK = false | |
260 | local EQUIPPED = false | |
261 | local HOLD = false | |
262 | local CLOCKTARGET = nil | |
263 | local CLOCKSPEED = 2.5 | |
264 | local CLOCKLOOP = 0 | |
265 | local COMBO = 1 | |
266 | local Rooted = false | |
267 | local SINE = 0 | |
268 | local KEYHOLD = false | |
269 | local CHANGE = 2 / Animation_Speed | |
270 | local WALKINGANIM = false | |
271 | local VALUE1 = false | |
272 | local VALUE2 = false | |
273 | local ROBLOXIDLEANIMATION = IT("Animation") | |
274 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
275 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
276 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
277 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
278 | - | ff = Instance.new("ForceField", game.Players.LocalPlayer.Character) |
278 | + | |
279 | local Weapon = IT("Model") | |
280 | Weapon.Name = "Adds" | |
281 | local Effects = IT("Folder", Weapon) | |
282 | Effects.Name = "Effects" | |
283 | local ANIMATOR = Humanoid.Animator | |
284 | local ANIMATE = Character.Animate | |
285 | local UNANCHOR = true | |
286 | local ENERGYSOUND = 1417051162 | |
287 | local BEAMSOUND = 1417056781 | |
288 | local EXPLOSIONSOUND = 1417056081 | |
289 | ||
290 | --//=================================\\ | |
291 | --\\=================================// | |
292 | ||
293 | local asd = Instance.new("ParticleEmitter") | |
294 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
295 | asd.LightEmission = .1 | |
296 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
297 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
298 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
299 | asd.Transparency = bbb | |
300 | asd.Size = aaa | |
301 | asd.ZOffset = .9 | |
302 | asd.Acceleration = Vector3.new(0, -15, 0) | |
303 | asd.LockedToPart = false | |
304 | asd.EmissionDirection = "Back" | |
305 | asd.Lifetime = NumberRange.new(1, 2) | |
306 | asd.Rotation = NumberRange.new(-100, 100) | |
307 | asd.RotSpeed = NumberRange.new(-100, 100) | |
308 | asd.Speed = NumberRange.new(10) | |
309 | asd.Enabled = false | |
310 | asd.VelocitySpread = 999 | |
311 | ||
312 | function getbloody(victim,amount) | |
313 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
314 | PART.CFrame = victim.CFrame | |
315 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
316 | Debris:AddItem(PART,5) | |
317 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
318 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
319 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
320 | local prtcl = asd:Clone() | |
321 | prtcl.Parent = PART | |
322 | prtcl:Emit(amount*10) | |
323 | end | |
324 | ||
325 | --//=================================\\ | |
326 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
327 | --\\=================================// | |
328 | ||
329 | ArtificialHB = Instance.new("BindableEvent", script) | |
330 | ArtificialHB.Name = "ArtificialHB" | |
331 | ||
332 | script:WaitForChild("ArtificialHB") | |
333 | ||
334 | frame = Frame_Speed | |
335 | tf = 0 | |
336 | allowframeloss = false | |
337 | tossremainder = false | |
338 | lastframe = tick() | |
339 | script.ArtificialHB:Fire() | |
340 | ||
341 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
342 | tf = tf + s | |
343 | if tf >= frame then | |
344 | if allowframeloss then | |
345 | script.ArtificialHB:Fire() | |
346 | lastframe = tick() | |
347 | else | |
348 | for i = 1, math.floor(tf / frame) do | |
349 | script.ArtificialHB:Fire() | |
350 | end | |
351 | lastframe = tick() | |
352 | end | |
353 | if tossremainder then | |
354 | tf = 0 | |
355 | else | |
356 | tf = tf - frame * math.floor(tf / frame) | |
357 | end | |
358 | end | |
359 | end) | |
360 | ||
361 | --//=================================\\ | |
362 | --\\=================================// | |
363 | ff = Instance.new("ForceField", game.Players.owner.Character) | |
364 | ff.Visible = false | |
365 | Humanoid.Name = "God Mode" | |
366 | ||
367 | local l = game.Lighting | |
368 | local sky = Instance.new("Sky",l) | |
369 | l.TimeOfDay = "00:00:00" | |
370 | l.Brightness = 1 | |
371 | l.Ambient = Color3.new(0.25, 0.5, 0.75) | |
372 | --- | |
373 | ||
374 | ||
375 | ||
376 | --//=================================\\ | |
377 | --|| SOME FUNCTIONS | |
378 | --\\=================================// | |
379 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
380 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
381 | end | |
382 | ||
383 | function PositiveAngle(NUMBER) | |
384 | if NUMBER >= 0 then | |
385 | NUMBER = 0 | |
386 | end | |
387 | return NUMBER | |
388 | end | |
389 | ||
390 | function NegativeAngle(NUMBER) | |
391 | if NUMBER <= 0 then | |
392 | NUMBER = 0 | |
393 | end | |
394 | return NUMBER | |
395 | end | |
396 | ||
397 | function Swait(NUMBER) | |
398 | if NUMBER == 0 or NUMBER == nil then | |
399 | ArtificialHB.Event:wait() | |
400 | else | |
401 | for i = 1, NUMBER do | |
402 | ArtificialHB.Event:wait() | |
403 | end | |
404 | end | |
405 | end | |
406 | ||
407 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
408 | local NEWMESH = IT(MESH) | |
409 | if MESH == "SpecialMesh" then | |
410 | NEWMESH.MeshType = MESHTYPE | |
411 | if MESHID ~= "nil" and MESHID ~= "" then | |
412 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
413 | end | |
414 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
415 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
416 | end | |
417 | end | |
418 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
419 | NEWMESH.Scale = SCALE | |
420 | NEWMESH.Parent = PARENT | |
421 | return NEWMESH | |
422 | end | |
423 | ||
424 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
425 | local NEWPART = IT("Part") | |
426 | NEWPART.formFactor = FORMFACTOR | |
427 | NEWPART.Reflectance = REFLECTANCE | |
428 | NEWPART.Transparency = TRANSPARENCY | |
429 | NEWPART.CanCollide = false | |
430 | NEWPART.Locked = true | |
431 | NEWPART.Anchored = true | |
432 | if ANCHOR == false then | |
433 | NEWPART.Anchored = false | |
434 | end | |
435 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
436 | NEWPART.Name = NAME | |
437 | NEWPART.Size = SIZE | |
438 | NEWPART.Position = Torso.Position | |
439 | NEWPART.Material = MATERIAL | |
440 | NEWPART:BreakJoints() | |
441 | NEWPART.Parent = PARENT | |
442 | return NEWPART | |
443 | end | |
444 | ||
445 | local function weldBetween(a, b) | |
446 | local weldd = Instance.new("ManualWeld") | |
447 | weldd.Part0 = a | |
448 | weldd.Part1 = b | |
449 | weldd.C0 = CFrame.new() | |
450 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
451 | weldd.Parent = a | |
452 | return weldd | |
453 | end | |
454 | ||
455 | ||
456 | function QuaternionFromCFrame(cf) | |
457 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
458 | local trace = m00 + m11 + m22 | |
459 | if trace > 0 then | |
460 | local s = math.sqrt(1 + trace) | |
461 | local recip = 0.5 / s | |
462 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
463 | else | |
464 | local i = 0 | |
465 | if m11 > m00 then | |
466 | i = 1 | |
467 | end | |
468 | if m22 > (i == 0 and m00 or m11) then | |
469 | i = 2 | |
470 | end | |
471 | if i == 0 then | |
472 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
473 | local recip = 0.5 / s | |
474 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
475 | elseif i == 1 then | |
476 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
477 | local recip = 0.5 / s | |
478 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
479 | elseif i == 2 then | |
480 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
481 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
482 | end | |
483 | end | |
484 | end | |
485 | ||
486 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
487 | local xs, ys, zs = x + x, y + y, z + z | |
488 | local wx, wy, wz = w * xs, w * ys, w * zs | |
489 | local xx = x * xs | |
490 | local xy = x * ys | |
491 | local xz = x * zs | |
492 | local yy = y * ys | |
493 | local yz = y * zs | |
494 | local zz = z * zs | |
495 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
496 | end | |
497 | ||
498 | function QuaternionSlerp(a, b, t) | |
499 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
500 | local startInterp, finishInterp; | |
501 | if cosTheta >= 0.0001 then | |
502 | if (1 - cosTheta) > 0.0001 then | |
503 | local theta = ACOS(cosTheta) | |
504 | local invSinTheta = 1 / SIN(theta) | |
505 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
506 | finishInterp = SIN(t * theta) * invSinTheta | |
507 | else | |
508 | startInterp = 1 - t | |
509 | finishInterp = t | |
510 | end | |
511 | else | |
512 | if (1 + cosTheta) > 0.0001 then | |
513 | local theta = ACOS(-cosTheta) | |
514 | local invSinTheta = 1 / SIN(theta) | |
515 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
516 | finishInterp = SIN(t * theta) * invSinTheta | |
517 | else | |
518 | startInterp = t - 1 | |
519 | finishInterp = t | |
520 | end | |
521 | end | |
522 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
523 | end | |
524 | ||
525 | function Clerp(a, b, t) | |
526 | local qa = {QuaternionFromCFrame(a)} | |
527 | local qb = {QuaternionFromCFrame(b)} | |
528 | local ax, ay, az = a.x, a.y, a.z | |
529 | local bx, by, bz = b.x, b.y, b.z | |
530 | local _t = 1 - t | |
531 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
532 | end | |
533 | ||
534 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
535 | local frame = IT("Frame") | |
536 | frame.BackgroundTransparency = TRANSPARENCY | |
537 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
538 | frame.Position = POSITION | |
539 | frame.Size = SIZE | |
540 | frame.BackgroundColor3 = COLOR | |
541 | frame.BorderColor3 = BORDERCOLOR | |
542 | frame.Name = NAME | |
543 | frame.Parent = PARENT | |
544 | return frame | |
545 | end | |
546 | ||
547 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
548 | local label = IT("TextLabel") | |
549 | label.BackgroundTransparency = 1 | |
550 | label.Size = UD2(1, 0, 1, 0) | |
551 | label.Position = UD2(0, 0, 0, 0) | |
552 | label.TextColor3 = TEXTCOLOR | |
553 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
554 | label.TextTransparency = TRANSPARENCY | |
555 | label.FontSize = TEXTFONTSIZE | |
556 | label.Font = TEXTFONT | |
557 | label.BorderSizePixel = BORDERSIZEPIXEL | |
558 | label.TextStrokeColor3 = C3(1,1,1) | |
559 | label.TextScaled = false | |
560 | label.Text = TEXT | |
561 | label.Name = NAME | |
562 | label.Parent = PARENT | |
563 | return label | |
564 | end | |
565 | ||
566 | function NoOutlines(PART) | |
567 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
568 | end | |
569 | ||
570 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
571 | local NEWWELD = IT(TYPE) | |
572 | NEWWELD.Part0 = PART0 | |
573 | NEWWELD.Part1 = PART1 | |
574 | NEWWELD.C0 = C0 | |
575 | NEWWELD.C1 = C1 | |
576 | NEWWELD.Parent = PARENT | |
577 | return NEWWELD | |
578 | end | |
579 | ||
580 | local S = IT("Sound") | |
581 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
582 | local NEWSOUND = nil | |
583 | coroutine.resume(coroutine.create(function() | |
584 | NEWSOUND = S:Clone() | |
585 | NEWSOUND.Parent = PARENT | |
586 | NEWSOUND.Volume = VOLUME | |
587 | NEWSOUND.Pitch = PITCH | |
588 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
589 | NEWSOUND:play() | |
590 | if DOESLOOP == true then | |
591 | NEWSOUND.Looped = true | |
592 | else | |
593 | repeat wait(1) until NEWSOUND.Playing == false | |
594 | NEWSOUND:remove() | |
595 | end | |
596 | end)) | |
597 | return NEWSOUND | |
598 | end | |
599 | ||
600 | function CFrameFromTopBack(at, top, back) | |
601 | local right = top:Cross(back) | |
602 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
603 | end | |
604 | ||
605 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
606 | function WACKYEFFECT(Table) | |
607 | local TYPE = (Table.EffectType or "Sphere") | |
608 | local SIZE = (Table.Size or VT(1,1,1)) | |
609 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
610 | local TRANSPARENCY = (Table.Transparency or 0) | |
611 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
612 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
613 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
614 | local ROTATION1 = (Table.RotationX or 0) | |
615 | local ROTATION2 = (Table.RotationY or 0) | |
616 | local ROTATION3 = (Table.RotationZ or 0) | |
617 | local MATERIAL = (Table.Material or "Neon") | |
618 | local COLOR = (Table.Color or C3(1,1,1)) | |
619 | local TIME = (Table.Time or 45) | |
620 | local SOUNDID = (Table.SoundID or nil) | |
621 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
622 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
623 | coroutine.resume(coroutine.create(function() | |
624 | local PLAYSSOUND = false | |
625 | local SOUND = nil | |
626 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
627 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
628 | PLAYSSOUND = true | |
629 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
630 | end | |
631 | EFFECT.Color = COLOR | |
632 | local MSH = nil | |
633 | if TYPE == "Sphere" then | |
634 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
635 | elseif TYPE == "Block" then | |
636 | MSH = IT("BlockMesh",EFFECT) | |
637 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
638 | elseif TYPE == "Wave" then | |
639 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
640 | elseif TYPE == "Ring" then | |
641 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
642 | elseif TYPE == "Slash" then | |
643 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
644 | elseif TYPE == "Round Slash" then | |
645 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
646 | elseif TYPE == "Swirl" then | |
647 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
648 | elseif TYPE == "Skull" then | |
649 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
650 | elseif TYPE == "Crystal" then | |
651 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
652 | end | |
653 | if MSH ~= nil then | |
654 | local MOVESPEED = nil | |
655 | if MOVEDIRECTION ~= nil then | |
656 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
657 | end | |
658 | local GROWTH = SIZE - ENDSIZE | |
659 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
660 | if TYPE == "Block" then | |
661 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
662 | else | |
663 | EFFECT.CFrame = CFRAME | |
664 | end | |
665 | for LOOP = 1, TIME+1 do | |
666 | Swait() | |
667 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
668 | if TYPE == "Wave" then | |
669 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
670 | end | |
671 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
672 | if TYPE == "Block" then | |
673 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
674 | else | |
675 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
676 | end | |
677 | if MOVEDIRECTION ~= nil then | |
678 | local ORI = EFFECT.Orientation | |
679 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
680 | EFFECT.Orientation = ORI | |
681 | end | |
682 | end | |
683 | if PLAYSSOUND == false then | |
684 | EFFECT:remove() | |
685 | else | |
686 | repeat Swait() until SOUND.Playing == false | |
687 | EFFECT:remove() | |
688 | end | |
689 | else | |
690 | if PLAYSSOUND == false then | |
691 | EFFECT:remove() | |
692 | else | |
693 | repeat Swait() until SOUND.Playing == false | |
694 | EFFECT:remove() | |
695 | end | |
696 | end | |
697 | end)) | |
698 | end | |
699 | ||
700 | function MakeForm(PART,TYPE) | |
701 | if TYPE == "Cyl" then | |
702 | local MSH = IT("CylinderMesh",PART) | |
703 | elseif TYPE == "Ball" then | |
704 | local MSH = IT("SpecialMesh",PART) | |
705 | MSH.MeshType = "Sphere" | |
706 | elseif TYPE == "Wedge" then | |
707 | local MSH = IT("SpecialMesh",PART) | |
708 | MSH.MeshType = "Wedge" | |
709 | end | |
710 | end | |
711 | ||
712 | Debris = game:GetService("Debris") | |
713 | ||
714 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
715 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
716 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
717 | end | |
718 | ||
719 | function turnto(position) | |
720 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
721 | end | |
722 | ||
723 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
724 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
725 | end | |
726 | ||
727 | function PositiveAngle(NUMBER) | |
728 | if NUMBER >= 0 then | |
729 | NUMBER = 0 | |
730 | end | |
731 | return NUMBER | |
732 | end | |
733 | ||
734 | function NegativeAngle(NUMBER) | |
735 | if NUMBER <= 0 then | |
736 | NUMBER = 0 | |
737 | end | |
738 | return NUMBER | |
739 | end | |
740 | ||
741 | function Swait(NUMBER) | |
742 | if NUMBER == 0 or NUMBER == nil then | |
743 | ArtificialHB.Event:wait() | |
744 | else | |
745 | for i = 1, NUMBER do | |
746 | ArtificialHB.Event:wait() | |
747 | end | |
748 | end | |
749 | end | |
750 | ||
751 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
752 | local NEWMESH = IT(MESH) | |
753 | if MESH == "SpecialMesh" then | |
754 | NEWMESH.MeshType = MESHTYPE | |
755 | if MESHID ~= "nil" and MESHID ~= "" then | |
756 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
757 | end | |
758 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
759 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
760 | end | |
761 | end | |
762 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
763 | NEWMESH.Scale = SCALE | |
764 | NEWMESH.Parent = PARENT | |
765 | return NEWMESH | |
766 | end | |
767 | ||
768 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
769 | local NEWPART = IT("Part") | |
770 | NEWPART.formFactor = FORMFACTOR | |
771 | NEWPART.Reflectance = REFLECTANCE | |
772 | NEWPART.Transparency = TRANSPARENCY | |
773 | NEWPART.CanCollide = false | |
774 | NEWPART.Locked = true | |
775 | NEWPART.Anchored = true | |
776 | if ANCHOR == false then | |
777 | NEWPART.Anchored = false | |
778 | end | |
779 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
780 | NEWPART.Name = NAME | |
781 | NEWPART.Size = SIZE | |
782 | NEWPART.Position = Torso.Position | |
783 | NEWPART.Material = MATERIAL | |
784 | NEWPART:BreakJoints() | |
785 | NEWPART.Parent = PARENT | |
786 | return NEWPART | |
787 | end | |
788 | ||
789 | local function weldBetween(a, b) | |
790 | local weldd = Instance.new("ManualWeld") | |
791 | weldd.Part0 = a | |
792 | weldd.Part1 = b | |
793 | weldd.C0 = CFrame.new() | |
794 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
795 | weldd.Parent = a | |
796 | return weldd | |
797 | end | |
798 | ||
799 | ||
800 | function QuaternionFromCFrame(cf) | |
801 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
802 | local trace = m00 + m11 + m22 | |
803 | if trace > 0 then | |
804 | local s = math.sqrt(1 + trace) | |
805 | local recip = 0.5 / s | |
806 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
807 | else | |
808 | local i = 0 | |
809 | if m11 > m00 then | |
810 | i = 1 | |
811 | end | |
812 | if m22 > (i == 0 and m00 or m11) then | |
813 | i = 2 | |
814 | end | |
815 | if i == 0 then | |
816 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
817 | local recip = 0.5 / s | |
818 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
819 | elseif i == 1 then | |
820 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
821 | local recip = 0.5 / s | |
822 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
823 | elseif i == 2 then | |
824 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
825 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
826 | end | |
827 | end | |
828 | end | |
829 | ||
830 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
831 | local xs, ys, zs = x + x, y + y, z + z | |
832 | local wx, wy, wz = w * xs, w * ys, w * zs | |
833 | local xx = x * xs | |
834 | local xy = x * ys | |
835 | local xz = x * zs | |
836 | local yy = y * ys | |
837 | local yz = y * zs | |
838 | local zz = z * zs | |
839 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
840 | end | |
841 | ||
842 | function QuaternionSlerp(a, b, t) | |
843 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
844 | local startInterp, finishInterp; | |
845 | if cosTheta >= 0.0001 then | |
846 | if (1 - cosTheta) > 0.0001 then | |
847 | local theta = ACOS(cosTheta) | |
848 | local invSinTheta = 1 / SIN(theta) | |
849 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
850 | finishInterp = SIN(t * theta) * invSinTheta | |
851 | else | |
852 | startInterp = 1 - t | |
853 | finishInterp = t | |
854 | end | |
855 | else | |
856 | if (1 + cosTheta) > 0.0001 then | |
857 | local theta = ACOS(-cosTheta) | |
858 | local invSinTheta = 1 / SIN(theta) | |
859 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
860 | finishInterp = SIN(t * theta) * invSinTheta | |
861 | else | |
862 | startInterp = t - 1 | |
863 | finishInterp = t | |
864 | end | |
865 | end | |
866 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
867 | end | |
868 | ||
869 | function Clerp(a, b, t) | |
870 | local qa = {QuaternionFromCFrame(a)} | |
871 | local qb = {QuaternionFromCFrame(b)} | |
872 | local ax, ay, az = a.x, a.y, a.z | |
873 | local bx, by, bz = b.x, b.y, b.z | |
874 | local _t = 1 - t | |
875 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
876 | end | |
877 | ||
878 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
879 | local frame = IT("Frame") | |
880 | frame.BackgroundTransparency = TRANSPARENCY | |
881 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
882 | frame.Position = POSITION | |
883 | frame.Size = SIZE | |
884 | frame.BackgroundColor3 = COLOR | |
885 | frame.BorderColor3 = BORDERCOLOR | |
886 | frame.Name = NAME | |
887 | frame.Parent = PARENT | |
888 | return frame | |
889 | end | |
890 | ||
891 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
892 | local label = IT("TextLabel") | |
893 | label.BackgroundTransparency = 1 | |
894 | label.Size = UD2(1, 0, 1, 0) | |
895 | label.Position = UD2(0, 0, 0, 0) | |
896 | label.TextColor3 = TEXTCOLOR | |
897 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
898 | label.TextTransparency = TRANSPARENCY | |
899 | label.FontSize = TEXTFONTSIZE | |
900 | label.Font = TEXTFONT | |
901 | label.BorderSizePixel = BORDERSIZEPIXEL | |
902 | label.TextScaled = false | |
903 | label.Text = TEXT | |
904 | label.Name = NAME | |
905 | label.Parent = PARENT | |
906 | return label | |
907 | end | |
908 | ||
909 | function NoOutlines(PART) | |
910 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
911 | end | |
912 | ||
913 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
914 | local NEWWELD = IT(TYPE) | |
915 | NEWWELD.Part0 = PART0 | |
916 | NEWWELD.Part1 = PART1 | |
917 | NEWWELD.C0 = C0 | |
918 | NEWWELD.C1 = C1 | |
919 | NEWWELD.Parent = PARENT | |
920 | return NEWWELD | |
921 | end | |
922 | ||
923 | local S = IT("Sound") | |
924 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
925 | local NEWSOUND = nil | |
926 | coroutine.resume(coroutine.create(function() | |
927 | NEWSOUND = S:Clone() | |
928 | NEWSOUND.Parent = PARENT | |
929 | NEWSOUND.Volume = VOLUME | |
930 | NEWSOUND.Pitch = PITCH | |
931 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
932 | NEWSOUND:play() | |
933 | if DOESLOOP == true then | |
934 | NEWSOUND.Looped = true | |
935 | else | |
936 | repeat wait(1) until NEWSOUND.Playing == false | |
937 | NEWSOUND:remove() | |
938 | end | |
939 | end)) | |
940 | return NEWSOUND | |
941 | end | |
942 | ||
943 | function CFrameFromTopBack(at, top, back) | |
944 | local right = top:Cross(back) | |
945 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
946 | end | |
947 | ||
948 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
949 | function WACKYEFFECT(Table) | |
950 | local TYPE = (Table.EffectType or "Sphere") | |
951 | local SIZE = (Table.Size or VT(1,1,1)) | |
952 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
953 | local TRANSPARENCY = (Table.Transparency or 0) | |
954 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
955 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
956 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
957 | local ROTATION1 = (Table.RotationX or 0) | |
958 | local ROTATION2 = (Table.RotationY or 0) | |
959 | local ROTATION3 = (Table.RotationZ or 0) | |
960 | local MATERIAL = (Table.Material or "Neon") | |
961 | local COLOR = (Table.Color or C3(1,1,1)) | |
962 | local TIME = (Table.Time or 45) | |
963 | local SOUNDID = (Table.SoundID or nil) | |
964 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
965 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
966 | coroutine.resume(coroutine.create(function() | |
967 | local PLAYSSOUND = false | |
968 | local SOUND = nil | |
969 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
970 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
971 | PLAYSSOUND = true | |
972 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
973 | end | |
974 | EFFECT.Color = COLOR | |
975 | local MSH = nil | |
976 | if TYPE == "Sphere" then | |
977 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
978 | elseif TYPE == "Block" then | |
979 | MSH = IT("BlockMesh",EFFECT) | |
980 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
981 | elseif TYPE == "Wave" then | |
982 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
983 | elseif TYPE == "Ring" then | |
984 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
985 | elseif TYPE == "Slash" then | |
986 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
987 | elseif TYPE == "Round Slash" then | |
988 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
989 | elseif TYPE == "Swirl" then | |
990 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
991 | elseif TYPE == "Skull" then | |
992 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
993 | elseif TYPE == "Crystal" then | |
994 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
995 | end | |
996 | if MSH ~= nil then | |
997 | local MOVESPEED = nil | |
998 | if MOVEDIRECTION ~= nil then | |
999 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1000 | end | |
1001 | local GROWTH = SIZE - ENDSIZE | |
1002 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1003 | if TYPE == "Block" then | |
1004 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1005 | else | |
1006 | EFFECT.CFrame = CFRAME | |
1007 | end | |
1008 | for LOOP = 1, TIME+1 do | |
1009 | Swait() | |
1010 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1011 | if TYPE == "Wave" then | |
1012 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1013 | end | |
1014 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1015 | if TYPE == "Block" then | |
1016 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1017 | else | |
1018 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1019 | end | |
1020 | if MOVEDIRECTION ~= nil then | |
1021 | local ORI = EFFECT.Orientation | |
1022 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1023 | EFFECT.Orientation = ORI | |
1024 | end | |
1025 | end | |
1026 | if PLAYSSOUND == false then | |
1027 | EFFECT:remove() | |
1028 | else | |
1029 | SOUND.Stopped:Connect(function() | |
1030 | EFFECT:remove() | |
1031 | end) | |
1032 | end | |
1033 | else | |
1034 | if PLAYSSOUND == false then | |
1035 | EFFECT:remove() | |
1036 | else | |
1037 | repeat Swait() until SOUND.Playing == false | |
1038 | EFFECT:remove() | |
1039 | end | |
1040 | end | |
1041 | end)) | |
1042 | end | |
1043 | ||
1044 | function MakeForm(PART,TYPE) | |
1045 | if TYPE == "Cyl" then | |
1046 | local MSH = IT("CylinderMesh",PART) | |
1047 | elseif TYPE == "Ball" then | |
1048 | local MSH = IT("SpecialMesh",PART) | |
1049 | MSH.MeshType = "Sphere" | |
1050 | elseif TYPE == "Wedge" then | |
1051 | local MSH = IT("SpecialMesh",PART) | |
1052 | MSH.MeshType = "Wedge" | |
1053 | end | |
1054 | end | |
1055 | ||
1056 | Debris = game:GetService("Debris") | |
1057 | ||
1058 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1059 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1060 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1061 | end | |
1062 | ||
1063 | local EyeSizes={ | |
1064 | NumberSequenceKeypoint.new(0,1,0), | |
1065 | NumberSequenceKeypoint.new(1,0,0) | |
1066 | } | |
1067 | local EyeTrans={ | |
1068 | NumberSequenceKeypoint.new(0,0.8,0), | |
1069 | NumberSequenceKeypoint.new(1,1,0) | |
1070 | } | |
1071 | local PE=Instance.new("ParticleEmitter",nil) | |
1072 | PE.LightEmission=.8 | |
1073 | PE.Color = ColorSequence.new(BRICKC("Black").Color) | |
1074 | PE.Size=NumberSequence.new(EyeSizes) | |
1075 | PE.Transparency=NumberSequence.new(EyeTrans) | |
1076 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
1077 | PE.Rotation=NumberRange.new(0,360) | |
1078 | PE.Rate=999 | |
1079 | PE.VelocitySpread = 10000 | |
1080 | PE.Acceleration = Vector3.new(0,0,0) | |
1081 | PE.Drag = 5 | |
1082 | PE.Speed = NumberRange.new(0,0,0) | |
1083 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
1084 | PE.ZOffset = -0 | |
1085 | PE.Name = "PE" | |
1086 | PE.Enabled = false | |
1087 | ||
1088 | function particles(art) | |
1089 | local PARTICLES = PE:Clone() | |
1090 | PARTICLES.Parent = art | |
1091 | end | |
1092 | ||
1093 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1094 | if FLOOR ~= nil then | |
1095 | coroutine.resume(coroutine.create(function() | |
1096 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
1097 | PART.CFrame = CF(POSITION) | |
1098 | for i = 1, 45 do | |
1099 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
1100 | RingPiece.Material = FLOOR.Material | |
1101 | RingPiece.Color = FLOOR.Color | |
1102 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1103 | Debris:AddItem(RingPiece,SWAIT) | |
1104 | end | |
1105 | PART:remove() | |
1106 | end)) | |
1107 | end | |
1108 | end | |
1109 | ||
1110 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
1111 | if FLOOR ~= nil then | |
1112 | for i = 1, AMOUNT do | |
1113 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
1114 | DEBREE.Material = FLOOR.Material | |
1115 | DEBREE.Color = FLOOR.Color | |
1116 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1117 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
1118 | coroutine.resume(coroutine.create(function() | |
1119 | Swait(15) | |
1120 | DEBREE.Parent = workspace | |
1121 | DEBREE.CanCollide = true | |
1122 | Debris:AddItem(DEBREE,SWAIT) | |
1123 | end)) | |
1124 | end | |
1125 | end | |
1126 | end | |
1127 | ||
1128 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1129 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1130 | end | |
1131 | ||
1132 | function PositiveAngle(NUMBER) | |
1133 | if NUMBER >= 0 then | |
1134 | NUMBER = 0 | |
1135 | end | |
1136 | return NUMBER | |
1137 | end | |
1138 | ||
1139 | function NegativeAngle(NUMBER) | |
1140 | if NUMBER <= 0 then | |
1141 | NUMBER = 0 | |
1142 | end | |
1143 | return NUMBER | |
1144 | end | |
1145 | ||
1146 | function Swait(NUMBER) | |
1147 | if NUMBER == 0 or NUMBER == nil then | |
1148 | ArtificialHB.Event:wait() | |
1149 | else | |
1150 | for i = 1, NUMBER do | |
1151 | ArtificialHB.Event:wait() | |
1152 | end | |
1153 | end | |
1154 | end | |
1155 | ||
1156 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1157 | local NEWMESH = IT(MESH) | |
1158 | if MESH == "SpecialMesh" then | |
1159 | NEWMESH.MeshType = MESHTYPE | |
1160 | if MESHID ~= "nil" and MESHID ~= "" then | |
1161 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
1162 | end | |
1163 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1164 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
1165 | end | |
1166 | end | |
1167 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1168 | NEWMESH.Scale = SCALE | |
1169 | NEWMESH.Parent = PARENT | |
1170 | return NEWMESH | |
1171 | end | |
1172 | ||
1173 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1174 | local NEWPART = IT("Part") | |
1175 | NEWPART.formFactor = FORMFACTOR | |
1176 | NEWPART.Reflectance = REFLECTANCE | |
1177 | NEWPART.Transparency = TRANSPARENCY | |
1178 | NEWPART.CanCollide = false | |
1179 | NEWPART.Locked = true | |
1180 | NEWPART.Anchored = true | |
1181 | if ANCHOR == false then | |
1182 | NEWPART.Anchored = false | |
1183 | end | |
1184 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1185 | NEWPART.Name = NAME | |
1186 | NEWPART.Size = SIZE | |
1187 | NEWPART.Position = Torso.Position | |
1188 | NEWPART.Material = MATERIAL | |
1189 | NEWPART:BreakJoints() | |
1190 | NEWPART.Parent = PARENT | |
1191 | return NEWPART | |
1192 | end | |
1193 | ||
1194 | local function weldBetween(a, b) | |
1195 | local weldd = Instance.new("ManualWeld") | |
1196 | weldd.Part0 = a | |
1197 | weldd.Part1 = b | |
1198 | weldd.C0 = CFrame.new() | |
1199 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1200 | weldd.Parent = a | |
1201 | return weldd | |
1202 | end | |
1203 | ||
1204 | ||
1205 | function QuaternionFromCFrame(cf) | |
1206 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1207 | local trace = m00 + m11 + m22 | |
1208 | if trace > 0 then | |
1209 | local s = math.sqrt(1 + trace) | |
1210 | local recip = 0.5 / s | |
1211 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1212 | else | |
1213 | local i = 0 | |
1214 | if m11 > m00 then | |
1215 | i = 1 | |
1216 | end | |
1217 | if m22 > (i == 0 and m00 or m11) then | |
1218 | i = 2 | |
1219 | end | |
1220 | if i == 0 then | |
1221 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1222 | local recip = 0.5 / s | |
1223 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1224 | elseif i == 1 then | |
1225 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1226 | local recip = 0.5 / s | |
1227 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1228 | elseif i == 2 then | |
1229 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1230 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1231 | end | |
1232 | end | |
1233 | end | |
1234 | ||
1235 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1236 | local xs, ys, zs = x + x, y + y, z + z | |
1237 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1238 | local xx = x * xs | |
1239 | local xy = x * ys | |
1240 | local xz = x * zs | |
1241 | local yy = y * ys | |
1242 | local yz = y * zs | |
1243 | local zz = z * zs | |
1244 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1245 | end | |
1246 | ||
1247 | function QuaternionSlerp(a, b, t) | |
1248 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1249 | local startInterp, finishInterp; | |
1250 | if cosTheta >= 0.0001 then | |
1251 | if (1 - cosTheta) > 0.0001 then | |
1252 | local theta = ACOS(cosTheta) | |
1253 | local invSinTheta = 1 / SIN(theta) | |
1254 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1255 | finishInterp = SIN(t * theta) * invSinTheta | |
1256 | else | |
1257 | startInterp = 1 - t | |
1258 | finishInterp = t | |
1259 | end | |
1260 | else | |
1261 | if (1 + cosTheta) > 0.0001 then | |
1262 | local theta = ACOS(-cosTheta) | |
1263 | local invSinTheta = 1 / SIN(theta) | |
1264 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1265 | finishInterp = SIN(t * theta) * invSinTheta | |
1266 | else | |
1267 | startInterp = t - 1 | |
1268 | finishInterp = t | |
1269 | end | |
1270 | end | |
1271 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1272 | end | |
1273 | ||
1274 | function Clerp(a, b, t) | |
1275 | local qa = {QuaternionFromCFrame(a)} | |
1276 | local qb = {QuaternionFromCFrame(b)} | |
1277 | local ax, ay, az = a.x, a.y, a.z | |
1278 | local bx, by, bz = b.x, b.y, b.z | |
1279 | local _t = 1 - t | |
1280 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1281 | end | |
1282 | ||
1283 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1284 | local frame = IT("Frame") | |
1285 | frame.BackgroundTransparency = TRANSPARENCY | |
1286 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1287 | frame.Position = POSITION | |
1288 | frame.Size = SIZE | |
1289 | frame.BackgroundColor3 = COLOR | |
1290 | frame.BorderColor3 = BORDERCOLOR | |
1291 | frame.Name = NAME | |
1292 | frame.Parent = PARENT | |
1293 | return frame | |
1294 | end | |
1295 | ||
1296 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1297 | local label = IT("TextLabel") | |
1298 | label.BackgroundTransparency = 1 | |
1299 | label.Size = UD2(1, 0, 1, 0) | |
1300 | label.Position = UD2(0, 0, 0, 0) | |
1301 | label.TextColor3 = TEXTCOLOR | |
1302 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1303 | label.TextTransparency = TRANSPARENCY | |
1304 | label.FontSize = TEXTFONTSIZE | |
1305 | label.Font = TEXTFONT | |
1306 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1307 | label.TextScaled = false | |
1308 | label.Text = TEXT | |
1309 | label.Name = NAME | |
1310 | label.Parent = PARENT | |
1311 | return label | |
1312 | end | |
1313 | ||
1314 | function NoOutlines(PART) | |
1315 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1316 | end | |
1317 | ||
1318 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1319 | local NEWWELD = IT(TYPE) | |
1320 | NEWWELD.Part0 = PART0 | |
1321 | NEWWELD.Part1 = PART1 | |
1322 | NEWWELD.C0 = C0 | |
1323 | NEWWELD.C1 = C1 | |
1324 | NEWWELD.Parent = PARENT | |
1325 | return NEWWELD | |
1326 | end | |
1327 | ||
1328 | local S = IT("Sound") | |
1329 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
1330 | local NEWSOUND = nil | |
1331 | coroutine.resume(coroutine.create(function() | |
1332 | NEWSOUND = S:Clone() | |
1333 | NEWSOUND.Parent = PARENT | |
1334 | NEWSOUND.Volume = VOLUME | |
1335 | NEWSOUND.Pitch = PITCH | |
1336 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1337 | NEWSOUND:play() | |
1338 | if DOESLOOP == true then | |
1339 | NEWSOUND.Looped = true | |
1340 | else | |
1341 | repeat wait(1) until NEWSOUND.Playing == false | |
1342 | NEWSOUND:remove() | |
1343 | end | |
1344 | end)) | |
1345 | return NEWSOUND | |
1346 | end | |
1347 | ||
1348 | function CFrameFromTopBack(at, top, back) | |
1349 | local right = top:Cross(back) | |
1350 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1351 | end | |
1352 | ||
1353 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1354 | function WACKYEFFECT(Table) | |
1355 | local TYPE = (Table.EffectType or "Sphere") | |
1356 | local SIZE = (Table.Size or VT(1,1,1)) | |
1357 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1358 | local TRANSPARENCY = (Table.Transparency or 0) | |
1359 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1360 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1361 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1362 | local ROTATION1 = (Table.RotationX or 0) | |
1363 | local ROTATION2 = (Table.RotationY or 0) | |
1364 | local ROTATION3 = (Table.RotationZ or 0) | |
1365 | local MATERIAL = (Table.Material or "Neon") | |
1366 | local COLOR = (Table.Color or C3(1,1,1)) | |
1367 | local TIME = (Table.Time or 45) | |
1368 | local SOUNDID = (Table.SoundID or nil) | |
1369 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1370 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1371 | coroutine.resume(coroutine.create(function() | |
1372 | local PLAYSSOUND = false | |
1373 | local SOUND = nil | |
1374 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1375 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1376 | PLAYSSOUND = true | |
1377 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1378 | end | |
1379 | EFFECT.Color = COLOR | |
1380 | local MSH = nil | |
1381 | if TYPE == "Sphere" then | |
1382 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1383 | elseif TYPE == "Block" then | |
1384 | MSH = IT("BlockMesh",EFFECT) | |
1385 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
1386 | elseif TYPE == "Wave" then | |
1387 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1388 | elseif TYPE == "Ring" then | |
1389 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1390 | elseif TYPE == "Slash" then | |
1391 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1392 | elseif TYPE == "Round Slash" then | |
1393 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1394 | elseif TYPE == "Swirl" then | |
1395 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1396 | elseif TYPE == "Skull" then | |
1397 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1398 | elseif TYPE == "Crystal" then | |
1399 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1400 | end | |
1401 | if MSH ~= nil then | |
1402 | local MOVESPEED = nil | |
1403 | if MOVEDIRECTION ~= nil then | |
1404 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1405 | end | |
1406 | local GROWTH = SIZE - ENDSIZE | |
1407 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1408 | if TYPE == "Block" then | |
1409 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1410 | else | |
1411 | EFFECT.CFrame = CFRAME | |
1412 | end | |
1413 | for LOOP = 1, TIME+1 do | |
1414 | Swait() | |
1415 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1416 | if TYPE == "Wave" then | |
1417 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1418 | end | |
1419 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1420 | if TYPE == "Block" then | |
1421 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1422 | else | |
1423 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1424 | end | |
1425 | if MOVEDIRECTION ~= nil then | |
1426 | local ORI = EFFECT.Orientation | |
1427 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1428 | EFFECT.Orientation = ORI | |
1429 | end | |
1430 | end | |
1431 | if PLAYSSOUND == false then | |
1432 | EFFECT:remove() | |
1433 | else | |
1434 | repeat Swait() until SOUND.Playing == false | |
1435 | EFFECT:remove() | |
1436 | end | |
1437 | else | |
1438 | if PLAYSSOUND == false then | |
1439 | EFFECT:remove() | |
1440 | else | |
1441 | repeat Swait() until SOUND.Playing == false | |
1442 | EFFECT:remove() | |
1443 | end | |
1444 | end | |
1445 | end)) | |
1446 | end | |
1447 | ||
1448 | function MakeForm(PART,TYPE) | |
1449 | if TYPE == "Cyl" then | |
1450 | local MSH = IT("CylinderMesh",PART) | |
1451 | elseif TYPE == "Ball" then | |
1452 | local MSH = IT("SpecialMesh",PART) | |
1453 | MSH.MeshType = "Sphere" | |
1454 | elseif TYPE == "Wedge" then | |
1455 | local MSH = IT("SpecialMesh",PART) | |
1456 | MSH.MeshType = "Wedge" | |
1457 | end | |
1458 | end | |
1459 | ||
1460 | Debris = game:GetService("Debris") | |
1461 | ||
1462 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1463 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1464 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1465 | end | |
1466 | ||
1467 | function turnto(position) | |
1468 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1469 | end | |
1470 | ||
1471 | --//=================================\\ | |
1472 | --|| WEAPON CREATION | |
1473 | --\\=================================// | |
1474 | local BODY = {} | |
1475 | ||
1476 | for _, c in pairs(Character:GetDescendants()) do | |
1477 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1478 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1479 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1480 | end | |
1481 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1482 | elseif c:IsA("JointInstance") then | |
1483 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1484 | end | |
1485 | end | |
1486 | ||
1487 | for e = 1, #BODY do | |
1488 | if BODY[e] ~= nil then | |
1489 | local STUFF = BODY[e] | |
1490 | local PART = STUFF[1] | |
1491 | local PARENT = STUFF[2] | |
1492 | local MATERIAL = STUFF[3] | |
1493 | local COLOR = STUFF[4] | |
1494 | local TRANSPARENCY = STUFF[5] | |
1495 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1496 | PART.Material = MATERIAL | |
1497 | PART.Color = COLOR | |
1498 | PART.Transparency = TRANSPARENCY | |
1499 | end | |
1500 | PART.AncestryChanged:Connect(function() | |
1501 | PART.Parent = PARENT | |
1502 | end) | |
1503 | end | |
1504 | end | |
1505 | ||
1506 | ------------------------------------------------------- | |
1507 | local Orbd = Instance.new("Part", Character) | |
1508 | Orbd.Name = "Orbd" | |
1509 | Orbd.Shape = Enum.PartType.Ball | |
1510 | Orbd.CanCollide = false | |
1511 | Orbd.BrickColor = BrickColor.new("Really black") | |
1512 | Orbd.Transparency = 0 | |
1513 | Orbd.Material = "Neon" | |
1514 | Orbd.Size = Vector3.new(0.3, 0.3, 0.3) | |
1515 | Orbd.TopSurface = Enum.SurfaceType.Smooth | |
1516 | Orbd.BottomSurface = Enum.SurfaceType.Smooth | |
1517 | ||
1518 | local Weld = Instance.new("Weld", Orbd) | |
1519 | Weld.Part0 = Character.Head | |
1520 | Weld.Part1 = Orbd | |
1521 | Weld.C1 = CFrame.new(-0.26, -0.24, 0.55) | |
1522 | ||
1523 | -------------------------------------------------------- | |
1524 | local Orbvc = Instance.new("Part", Character) | |
1525 | Orbvc.Name = "Orbvc" | |
1526 | Orbvc.Shape = Enum.PartType.Ball | |
1527 | Orbvc.CanCollide = false | |
1528 | Orbvc.BrickColor = BrickColor.new("Really black") | |
1529 | Orbvc.Transparency = 0 | |
1530 | Orbvc.Material = "Neon" | |
1531 | Orbvc.Size = Vector3.new(0.3, 0.3, 0.3) | |
1532 | Orbvc.TopSurface = Enum.SurfaceType.Smooth | |
1533 | Orbvc.BottomSurface = Enum.SurfaceType.Smooth | |
1534 | ||
1535 | local Weld = Instance.new("Weld", Orbvc) | |
1536 | Weld.Part0 = Character.Head | |
1537 | Weld.Part1 = Orbvc | |
1538 | Weld.C1 = CFrame.new(0.26, -0.24, 0.55) | |
1539 | --------------------------------------------------------- | |
1540 | local Mask = Instance.new("Part", Character) | |
1541 | Mask.Name = "Mask" | |
1542 | Mask.CanCollide = false | |
1543 | Mask.BrickColor = BrickColor.new("Medium stone grey") | |
1544 | Mask.Transparency = 0 | |
1545 | Mask.Material = "Neon" | |
1546 | Mask.Size = Vector3.new(0.1, 0.1, 0.1) | |
1547 | Mask.TopSurface = Enum.SurfaceType.Smooth | |
1548 | Mask.BottomSurface = Enum.SurfaceType.Smooth | |
1549 | ||
1550 | local Weld = Instance.new("Weld", Mask) | |
1551 | Weld.Part0 = Character.Head | |
1552 | Weld.Part1 = Mask | |
1553 | Weld.C1 = CFrame.new(0, -0.1, 0.8) | |
1554 | ||
1555 | local M1 = Instance.new("SpecialMesh") | |
1556 | M1.Parent = Mask | |
1557 | M1.MeshId = "http://www.roblox.com/asset/?id=62679079" | |
1558 | M1.Scale = Vector3.new( 1, 1, 2) | |
1559 | ---------------------------------------------------------- | |
1560 | local Hood = Instance.new("Part", Character) | |
1561 | Hood.Name = "Hood" | |
1562 | Hood.CanCollide = false | |
1563 | Hood.BrickColor = BrickColor.new("Really black") | |
1564 | Hood.Transparency = 0 | |
1565 | Hood.Material = "Plastic" | |
1566 | Hood.Size = Vector3.new(0.1, 0.1, 0.1) | |
1567 | Hood.TopSurface = Enum.SurfaceType.Smooth | |
1568 | Hood.BottomSurface = Enum.SurfaceType.Smooth | |
1569 | ||
1570 | local Weld = Instance.new("Weld", Hood) | |
1571 | Weld.Part0 = Character.Head | |
1572 | Weld.Part1 = Hood | |
1573 | Weld.C1 = CFrame.new(0, -0.2, 0) | |
1574 | ||
1575 | local M2 = Instance.new("SpecialMesh") | |
1576 | M2.Parent = Hood | |
1577 | M2.MeshId = "http://www.roblox.com/asset/?id=83499032" | |
1578 | M2.Scale = Vector3.new( 1, 1.2, 1.1) | |
1579 | ------------------------------------------------------ | |
1580 | --[[ | |
1581 | Thanks for using Build-To-Lua by jarredbcv. | |
1582 | ]]-- | |
1583 | ||
1584 | New = function(Object, Parent, Name, Data) | |
1585 | local Object = Instance.new(Object) | |
1586 | for Index, Value in pairs(Data or {}) do | |
1587 | Object[Index] = Value | |
1588 | end | |
1589 | Object.Parent = Parent | |
1590 | Object.Name = Name | |
1591 | return Object | |
1592 | end | |
1593 | ||
1594 | for i = 1, 35 do | |
1595 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
1596 | FACE.Color = C3(0,0,0) | |
1597 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1598 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
1599 | end | |
1600 | ||
1601 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
1602 | MakeForm(Eye,"Ball") | |
1603 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
1604 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Black", "Eye", VT(0.6,0.1,1)/2,false) | |
1605 | MakeForm(Eye,"Ball") | |
1606 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
1607 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Black", "Eye", VT(0.1,1,1)/2,false) | |
1608 | MakeForm(Eye,"Ball") | |
1609 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
1610 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Black", "Eye", VT(0.1,1,1)/2,false) | |
1611 | MakeForm(Eye,"Ball") | |
1612 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
1613 | ||
1614 | local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Black", "BraceletPart", VT(1.01,0.3,1.01),false) | |
1615 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1616 | for i = 1, 3 do | |
1617 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Black", "BraceletPart", VT(0.2,1.02,0.2),false) | |
1618 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
1619 | MakeForm(Part,"Cyl") | |
1620 | end | |
1621 | for i = 1, 3 do | |
1622 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Black", "BraceletPart", VT(0.2,1.02,0.2),false) | |
1623 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0)) | |
1624 | MakeForm(Part,"Cyl") | |
1625 | end | |
1626 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Black", "BraceletPart", VT(0.51,0.6,0.25),false) | |
1627 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0)) | |
1628 | MakeForm(Part,"Wedge") | |
1629 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Black", "BraceletPart", VT(0.51,0.6,0.25),false) | |
1630 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0)) | |
1631 | MakeForm(Part,"Wedge") | |
1632 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Black", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
1633 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0)) | |
1634 | MakeForm(Part,"Wedge") | |
1635 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Black", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
1636 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0)) | |
1637 | MakeForm(Part,"Wedge") | |
1638 | ||
1639 | ||
1640 | ||
1641 | ||
1642 | ||
1643 | ||
1644 | ||
1645 | for _, c in pairs(Weapon:GetChildren()) do | |
1646 | if c.ClassName == "Part" then | |
1647 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1648 | local AURA = c:Clone() | |
1649 | AURA:BreakJoints() | |
1650 | AURA.Parent = c | |
1651 | AURA.CFrame = c.CFrame | |
1652 | AURA.Size = AURA.Size*1.001 | |
1653 | AURA.Transparency = 0.8 | |
1654 | AURA.BrickColor = BRICKC"Royal purple" | |
1655 | AURA.Material = "Neon" | |
1656 | weldBetween(c,AURA) | |
1657 | end | |
1658 | end | |
1659 | function refit() | |
1660 | Character.Parent = workspace | |
1661 | for e = 1, #BODY do | |
1662 | if BODY[e] ~= nil then | |
1663 | local STUFF = BODY[e] | |
1664 | local PART = STUFF[1] | |
1665 | local PARENT = STUFF[2] | |
1666 | local MATERIAL = STUFF[3] | |
1667 | local COLOR = STUFF[4] | |
1668 | local TRANSPARENCY = STUFF[5] | |
1669 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1670 | PART.Material = MATERIAL | |
1671 | PART.Color = COLOR | |
1672 | PART.Transparency = TRANSPARENCY | |
1673 | end | |
1674 | if PART.Parent ~= PARENT then | |
1675 | Humanoid:remove() | |
1676 | PART.Parent = PARENT | |
1677 | Humanoid = IT("Humanoid",Character) | |
1678 | end | |
1679 | end | |
1680 | end | |
1681 | end | |
1682 | ||
1683 | local SKILLTEXTCOLOR = BRICKC"Black".Color | |
1684 | local SKILLFONT = "Bodoni" | |
1685 | local SKILLTEXTSIZE = 7 | |
1686 | ||
1687 | Weapon.Parent = Character | |
1688 | ||
1689 | Humanoid.Died:connect(function() | |
1690 | ||
1691 | ATTACK = true | |
1692 | end) | |
1693 | ||
1694 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1695 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1696 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1697 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1698 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1699 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
1700 | ||
1701 | ||
1702 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] BEAM OF CORRUPTION", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 1") | |
1703 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] EXPLOSION", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 2") | |
1704 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] STUN", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 3") | |
1705 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] SCREAM", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 4") | |
1706 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[R] WARP", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 5") | |
1707 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] PAIN", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 6") | |
1708 | ||
1709 | --//=================================\\ | |
1710 | --|| RAGDOLL STUFF | |
1711 | --\\=================================// | |
1712 | ||
1713 | function recurse(root,callback,i) | |
1714 | i= i or 0 | |
1715 | for _,v in pairs(root:GetChildren()) do | |
1716 | i = i + 1 | |
1717 | callback(i,v) | |
1718 | ||
1719 | if #v:GetChildren() > 0 then | |
1720 | i = recurse(v,callback,i) | |
1721 | end | |
1722 | end | |
1723 | ||
1724 | return i | |
1725 | end | |
1726 | ||
1727 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
1728 | attachmentName = attachmentName.."RigAttachment" | |
1729 | local constraint = Instance.new(className.."Constraint") | |
1730 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
1731 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
1732 | constraint.Name = "RagdollConstraint"..part1.Name | |
1733 | ||
1734 | for _,propertyData in next,properties or {} do | |
1735 | constraint[propertyData[1]] = propertyData[2] | |
1736 | end | |
1737 | ||
1738 | constraint.Parent = character | |
1739 | end | |
1740 | ||
1741 | function getAttachment0(character, attachmentName) | |
1742 | for _,child in next,character:GetChildren() do | |
1743 | local attachment = child:FindFirstChild(attachmentName) | |
1744 | if attachment then | |
1745 | return attachment | |
1746 | end | |
1747 | end | |
1748 | end | |
1749 | ||
1750 | function ArtificialHitbox(Part) | |
1751 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
1752 | HITBOX.CanCollide = true | |
1753 | HITBOX.CFrame = Part.CFrame | |
1754 | weldBetween(Part,HITBOX) | |
1755 | end | |
1756 | ||
1757 | function R15Ragdoll(character,KeepArms) | |
1758 | character:BreakJoints() | |
1759 | coroutine.resume(coroutine.create(function() | |
1760 | recurse(character, function(_,v) | |
1761 | if v:IsA("Attachment") then | |
1762 | v.Axis = Vector3.new(0, 1, 0) | |
1763 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
1764 | v.Rotation = Vector3.new(0, 0, 0) | |
1765 | end | |
1766 | end) | |
1767 | for _,child in next,character:GetChildren() do | |
1768 | if child:IsA("Accoutrement") then | |
1769 | for _,part in next,child:GetChildren() do | |
1770 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
1771 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
1772 | local attachment0 = getAttachment0(character,attachment1.Name) | |
1773 | if attachment0 and attachment1 then | |
1774 | local constraint = Instance.new("HingeConstraint") | |
1775 | constraint.Attachment0 = attachment0 | |
1776 | constraint.Attachment1 = attachment1 | |
1777 | constraint.LimitsEnabled = true | |
1778 | constraint.UpperAngle = 0 | |
1779 | constraint.LowerAngle = 0 | |
1780 | constraint.Parent = character | |
1781 | end | |
1782 | ArtificialHitbox(part) | |
1783 | elseif part.Name == "HumanoidRootPart" then | |
1784 | part:remove() | |
1785 | end | |
1786 | end | |
1787 | end | |
1788 | end | |
1789 | ||
1790 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
1791 | {"LimitsEnabled",true}; | |
1792 | {"UpperAngle",5}; | |
1793 | }) | |
1794 | if character:FindFirstChild("Head") then | |
1795 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
1796 | {"LimitsEnabled",true}; | |
1797 | {"UpperAngle",15}; | |
1798 | }) | |
1799 | end | |
1800 | ||
1801 | local handProperties = { | |
1802 | {"LimitsEnabled", true}; | |
1803 | {"UpperAngle",0}; | |
1804 | {"LowerAngle",0}; | |
1805 | } | |
1806 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
1807 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
1808 | ||
1809 | local shinProperties = { | |
1810 | {"LimitsEnabled", true}; | |
1811 | {"UpperAngle", 0}; | |
1812 | {"LowerAngle", -75}; | |
1813 | } | |
1814 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
1815 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
1816 | ||
1817 | local footProperties = { | |
1818 | {"LimitsEnabled", true}; | |
1819 | {"UpperAngle", 15}; | |
1820 | {"LowerAngle", -45}; | |
1821 | } | |
1822 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
1823 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
1824 | if KeepArms == true then | |
1825 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
1826 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
1827 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
1828 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
1829 | end | |
1830 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
1831 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
1832 | Debris:AddItem(character,5) | |
1833 | end)) | |
1834 | end | |
1835 | ||
1836 | function Ragdoll(Character2,CharTorso,KeepArms) | |
1837 | coroutine.resume(coroutine.create(function() | |
1838 | Character2:BreakJoints() | |
1839 | local hum = Character2:findFirstChild("Humanoid") | |
1840 | hum:remove() | |
1841 | local function Scan(ch) | |
1842 | local e | |
1843 | for e = 1,#ch do | |
1844 | Scan(ch[e]:GetChildren()) | |
1845 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
1846 | ch[e]:remove() | |
1847 | end | |
1848 | end | |
1849 | end | |
1850 | local NEWHUM = IT("Humanoid") | |
1851 | NEWHUM.Name = "Corpse" | |
1852 | NEWHUM.Health = 0 | |
1853 | NEWHUM.MaxHealth = 0 | |
1854 | NEWHUM.PlatformStand = true | |
1855 | NEWHUM.Parent = Character2 | |
1856 | NEWHUM.DisplayDistanceType = "None" | |
1857 | ||
1858 | local ch = Character2:GetChildren() | |
1859 | local i | |
1860 | for i = 1,#ch do | |
1861 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
1862 | ch[i]:remove() | |
1863 | end | |
1864 | end | |
1865 | ||
1866 | local Torso2 = Character2.Torso | |
1867 | local movevector = Vector3.new() | |
1868 | ||
1869 | if Torso2 then | |
1870 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
1871 | local Head = Character2:FindFirstChild("Head") | |
1872 | if Head then | |
1873 | local Neck = Instance.new("Weld") | |
1874 | Neck.Name = "Neck" | |
1875 | Neck.Part0 = Torso2 | |
1876 | Neck.Part1 = Head | |
1877 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
1878 | Neck.C1 = CFrame.new() | |
1879 | Neck.Parent = Torso2 | |
1880 | ||
1881 | end | |
1882 | local Limb = Character2:FindFirstChild("Right Arm") | |
1883 | if Limb and KeepArms == true then | |
1884 | ||
1885 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
1886 | local Joint = Instance.new("Glue") | |
1887 | Joint.Name = "RightShoulder" | |
1888 | Joint.Part0 = Torso2 | |
1889 | Joint.Part1 = Limb | |
1890 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1891 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1892 | Joint.Parent = Torso2 | |
1893 | ||
1894 | local B = Instance.new("Part") | |
1895 | B.TopSurface = 0 | |
1896 | B.BottomSurface = 0 | |
1897 | B.formFactor = "Symmetric" | |
1898 | B.Size = Vector3.new(1, 1, 1) | |
1899 | B.Transparency = 1 | |
1900 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1901 | B.Parent = Character2 | |
1902 | local W = Instance.new("Weld") | |
1903 | W.Part0 = Limb | |
1904 | W.Part1 = B | |
1905 | W.C0 = CFrame.new(0, -0.5, 0) | |
1906 | W.Parent = Limb | |
1907 | ||
1908 | end | |
1909 | local Limb = Character2:FindFirstChild("Left Arm") | |
1910 | if Limb and KeepArms == true then | |
1911 | ||
1912 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
1913 | local Joint = Instance.new("Glue") | |
1914 | Joint.Name = "LeftShoulder" | |
1915 | Joint.Part0 = Torso2 | |
1916 | Joint.Part1 = Limb | |
1917 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1918 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1919 | Joint.Parent = Torso2 | |
1920 | ||
1921 | local B = Instance.new("Part") | |
1922 | B.TopSurface = 0 | |
1923 | B.BottomSurface = 0 | |
1924 | B.formFactor = "Symmetric" | |
1925 | B.Size = Vector3.new(1, 1, 1) | |
1926 | B.Transparency = 1 | |
1927 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1928 | B.Parent = Character2 | |
1929 | local W = Instance.new("Weld") | |
1930 | W.Part0 = Limb | |
1931 | W.Part1 = B | |
1932 | W.C0 = CFrame.new(0, -0.5, 0) | |
1933 | W.Parent = Limb | |
1934 | ||
1935 | end | |
1936 | local Limb = Character2:FindFirstChild("Right Leg") | |
1937 | if Limb then | |
1938 | ||
1939 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
1940 | local Joint = Instance.new("Glue") | |
1941 | Joint.Name = "RightHip" | |
1942 | Joint.Part0 = Torso2 | |
1943 | Joint.Part1 = Limb | |
1944 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1945 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1946 | Joint.Parent = Torso2 | |
1947 | ||
1948 | local B = Instance.new("Part") | |
1949 | B.TopSurface = 0 | |
1950 | B.BottomSurface = 0 | |
1951 | B.formFactor = "Symmetric" | |
1952 | B.Size = Vector3.new(1, 1, 1) | |
1953 | B.Transparency = 1 | |
1954 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1955 | B.Parent = Character2 | |
1956 | local W = Instance.new("Weld") | |
1957 | W.Part0 = Limb | |
1958 | W.Part1 = B | |
1959 | W.C0 = CFrame.new(0, -0.5, 0) | |
1960 | W.Parent = Limb | |
1961 | ||
1962 | end | |
1963 | local Limb = Character2:FindFirstChild("Left Leg") | |
1964 | if Limb then | |
1965 | ||
1966 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1967 | local Joint = Instance.new("Glue") | |
1968 | Joint.Name = "LeftHip" | |
1969 | Joint.Part0 = Torso2 | |
1970 | Joint.Part1 = Limb | |
1971 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1972 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1973 | Joint.Parent = Torso2 | |
1974 | ||
1975 | local B = Instance.new("Part") | |
1976 | B.TopSurface = 0 | |
1977 | B.BottomSurface = 0 | |
1978 | B.formFactor = "Symmetric" | |
1979 | B.Size = Vector3.new(1, 1, 1) | |
1980 | B.Transparency = 1 | |
1981 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1982 | B.Parent = Character2 | |
1983 | local W = Instance.new("Weld") | |
1984 | W.Part0 = Limb | |
1985 | W.Part1 = B | |
1986 | W.C0 = CFrame.new(0, -0.5, 0) | |
1987 | W.Parent = Limb | |
1988 | ||
1989 | end | |
1990 | --[ | |
1991 | local Bar = Instance.new("Part") | |
1992 | Bar.TopSurface = 0 | |
1993 | Bar.BottomSurface = 0 | |
1994 | Bar.formFactor = "Symmetric" | |
1995 | Bar.Size = Vector3.new(1, 1, 1) | |
1996 | Bar.Transparency = 1 | |
1997 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1998 | Bar.Parent = Character2 | |
1999 | local Weld = Instance.new("Weld") | |
2000 | Weld.Part0 = Torso2 | |
2001 | Weld.Part1 = Bar | |
2002 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
2003 | Weld.Parent = Torso2 | |
2004 | --]] | |
2005 | end | |
2006 | Character2.Parent = workspace | |
2007 | Debris:AddItem(Character2,5) | |
2008 | ||
2009 | return Character2,Torso2 | |
2010 | end)) | |
2011 | end | |
2012 | ||
2013 | --//=================================\\ | |
2014 | --|| DAMAGE FUNCTIONS | |
2015 | --\\=================================// | |
2016 | function StatLabel(CFRAME, TEXT, COLOR) | |
2017 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2018 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
2019 | local BODYGYRO = IT("BodyGyro", STATPART) | |
2020 | game:GetService("Debris"):AddItem(STATPART ,5) | |
2021 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
2022 | BILLBOARDGUI.Adornee = STATPART | |
2023 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
2024 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
2025 | BILLBOARDGUI.AlwaysOnTop = false | |
2026 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
2027 | TEXTLABEL.BackgroundTransparency = 1 | |
2028 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
2029 | TEXTLABEL.Text = TEXT | |
2030 | TEXTLABEL.Font = SKILLFONT | |
2031 | TEXTLABEL.FontSize="Size42" | |
2032 | TEXTLABEL.TextColor3 = COLOR | |
2033 | TEXTLABEL.TextStrokeTransparency = 0 | |
2034 | TEXTLABEL.TextScaled = true | |
2035 | TEXTLABEL.TextWrapped = true | |
2036 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
2037 | for i = 1, 50 do | |
2038 | Swait() | |
2039 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
2040 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
2041 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
2042 | end | |
2043 | THEPART.Parent = nil | |
2044 | end),STATPART, TEXTLABEL) | |
2045 | end | |
2046 | ||
2047 | function StatLabel(CFRAME, TEXT, COLOR) | |
2048 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2049 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
2050 | local BODYGYRO = IT("BodyGyro", STATPART) | |
2051 | game:GetService("Debris"):AddItem(STATPART ,5) | |
2052 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
2053 | BILLBOARDGUI.Adornee = STATPART | |
2054 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
2055 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
2056 | BILLBOARDGUI.AlwaysOnTop = false | |
2057 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
2058 | TEXTLABEL.BackgroundTransparency = 1 | |
2059 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
2060 | TEXTLABEL.Text = TEXT | |
2061 | TEXTLABEL.Font = "Fantasy" | |
2062 | TEXTLABEL.FontSize="Size42" | |
2063 | TEXTLABEL.TextColor3 = COLOR | |
2064 | TEXTLABEL.TextStrokeTransparency = 0 | |
2065 | TEXTLABEL.TextScaled = true | |
2066 | TEXTLABEL.TextWrapped = true | |
2067 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
2068 | for i = 1, 50 do | |
2069 | Swait() | |
2070 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
2071 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
2072 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
2073 | end | |
2074 | THEPART.Parent = nil | |
2075 | end),STATPART, TEXTLABEL) | |
2076 | end | |
2077 | ||
2078 | function StatLabel(CFRAME, TEXT, COLOR) | |
2079 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2080 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
2081 | local BODYGYRO = IT("BodyGyro", STATPART) | |
2082 | game:GetService("Debris"):AddItem(STATPART ,5) | |
2083 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
2084 | BILLBOARDGUI.Adornee = STATPART | |
2085 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
2086 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
2087 | BILLBOARDGUI.AlwaysOnTop = false | |
2088 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
2089 | TEXTLABEL.BackgroundTransparency = 1 | |
2090 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
2091 | TEXTLABEL.Text = TEXT | |
2092 | TEXTLABEL.Font = SKILLFONT | |
2093 | TEXTLABEL.FontSize="Size42" | |
2094 | TEXTLABEL.TextColor3 = COLOR | |
2095 | TEXTLABEL.TextStrokeTransparency = 0 | |
2096 | TEXTLABEL.TextScaled = true | |
2097 | TEXTLABEL.TextWrapped = true | |
2098 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
2099 | for i = 1, 50 do | |
2100 | Swait() | |
2101 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
2102 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
2103 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
2104 | end | |
2105 | THEPART.Parent = nil | |
2106 | end),STATPART, TEXTLABEL) | |
2107 | end | |
2108 | ||
2109 | --//=================================\\ | |
2110 | --|| DAMAGING | |
2111 | --\\=================================// | |
2112 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
2113 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
2114 | defence.Name = ("HitBy"..Player.Name) | |
2115 | game:GetService("Debris"):AddItem(defence, 0.001) | |
2116 | Damage = Damage * DAMAGEMULTIPLIER | |
2117 | if Humanoid.Health ~= 0 then | |
2118 | local CritChance = MRANDOM(1,100) | |
2119 | if Damage > Humanoid.Health then | |
2120 | Damage = math.ceil(Humanoid.Health) | |
2121 | if Damage == 0 then | |
2122 | Damage = 0.1 | |
2123 | end | |
2124 | end | |
2125 | Humanoid.Health = Humanoid.Health - Damage | |
2126 | end | |
2127 | end | |
2128 | ||
2129 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
2130 | local CHILDREN = workspace:GetDescendants() | |
2131 | for index, CHILD in pairs(CHILDREN) do | |
2132 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2133 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2134 | if HUM then | |
2135 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2136 | if TORSO then | |
2137 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2138 | if INSTAKILL == false then | |
2139 | CHILD:BreakJoints() | |
2140 | else | |
2141 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
2142 | ApplyDamage(HUM,DMG,TORSO) | |
2143 | end | |
2144 | if FLING > 0 then | |
2145 | for _, c in pairs(CHILD:GetChildren()) do | |
2146 | if c:IsA("BasePart") then | |
2147 | local bv = Instance.new("BodyVelocity") | |
2148 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2149 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
2150 | bv.Parent = c | |
2151 | Debris:AddItem(bv,0.05) | |
2152 | end | |
2153 | end | |
2154 | end | |
2155 | end | |
2156 | end | |
2157 | end | |
2158 | end | |
2159 | end | |
2160 | end | |
2161 | ||
2162 | function KillChildren(v) | |
2163 | v:BreakJoints() | |
2164 | for _, c in pairs(v:GetChildren()) do | |
2165 | if c:IsA("BasePart") then | |
2166 | if c.Transparency < 1 then | |
2167 | if c:FindFirstChildOfClass("Decal") then | |
2168 | c:FindFirstChildOfClass("Decal"):remove() | |
2169 | end | |
2170 | particles(c) | |
2171 | c.PE.Enabled = true | |
2172 | c.Parent = Effects | |
2173 | c.CanCollide = false | |
2174 | c.Material = "Neon" | |
2175 | c.Color = C3(0,0,0) | |
2176 | c.Transparency = 1 | |
2177 | local grav = Instance.new("BodyPosition",c) | |
2178 | grav.P = 20000 | |
2179 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2180 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
2181 | grav.Name = "GravityForce" | |
2182 | coroutine.resume(coroutine.create(function() | |
2183 | for i = 1, 20 do | |
2184 | Swait() | |
2185 | c.Transparency = c.Transparency + 1/20 | |
2186 | end | |
2187 | c.PE.Enabled = false | |
2188 | Debris:AddItem(c,2) | |
2189 | end)) | |
2190 | end | |
2191 | end | |
2192 | end | |
2193 | end | |
2194 | ||
2195 | function ApplyAoE(POSITION,RANGE) | |
2196 | local CHILDREN = workspace:GetDescendants() | |
2197 | for index, CHILD in pairs(CHILDREN) do | |
2198 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2199 | local LISTED = false | |
2200 | for LIST = 1, #WHITELIST do | |
2201 | if WHITELIST[LIST] ~= nil then | |
2202 | if CHILD.Name == WHITELIST[LIST] then | |
2203 | LISTED = true | |
2204 | end | |
2205 | end | |
2206 | end | |
2207 | if LISTED == false then | |
2208 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2209 | if HUM then | |
2210 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2211 | if TORSO then | |
2212 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
2213 | KillChildren(CHILD) | |
2214 | end | |
2215 | end | |
2216 | end | |
2217 | end | |
2218 | end | |
2219 | end | |
2220 | end | |
2221 | ||
2222 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier) | |
2223 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
2224 | defence.Name = ("HitBy"..Player.Name) | |
2225 | game:GetService("Debris"):AddItem(defence, 0.001) | |
2226 | if Humanoid.Health ~= 0 then | |
2227 | local CritChance = MRANDOM(1,100) | |
2228 | if CritChance < CritRate + 1 then | |
2229 | Damage = Damage*CritMultiplier | |
2230 | end | |
2231 | if Damage > Humanoid.Health then | |
2232 | Damage = math.ceil(Humanoid.Health) | |
2233 | if Damage == 0 then | |
2234 | Damage = 0.1 | |
2235 | end | |
2236 | end | |
2237 | Humanoid.Health = Humanoid.Health - Damage | |
2238 | if Humanoid.Parent:FindFirstChild("Head") then | |
2239 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1) | |
2240 | if CritChance < CritRate + 1 then | |
2241 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
2242 | else | |
2243 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR) | |
2244 | end | |
2245 | end | |
2246 | end | |
2247 | end | |
2248 | ||
2249 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
2250 | local dmg = math.random(min,max) | |
2251 | for i,v in ipairs(workspace:GetChildren()) do | |
2252 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
2253 | local body = v:GetChildren() | |
2254 | for part = 1, #body do | |
2255 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
2256 | if(body[part].Position - position).Magnitude < radius then | |
2257 | if v.ClassName == "Model" then | |
2258 | if v:FindFirstChildOfClass("Humanoid") then | |
2259 | if CanBeDodgedByJumping == true then | |
2260 | if body[part].Position.Y < position.Y+5 then | |
2261 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
2262 | end | |
2263 | else | |
2264 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
2265 | end | |
2266 | local bv = Instance.new("BodyVelocity") | |
2267 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2268 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
2269 | bv.Parent = body[part] | |
2270 | Debris:AddItem(bv,0.2) | |
2271 | end | |
2272 | end | |
2273 | end | |
2274 | end | |
2275 | end | |
2276 | end | |
2277 | if v:FindFirstChild("HitBy"..Player.Name) then | |
2278 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
2279 | end | |
2280 | end | |
2281 | end | |
2282 | ||
2283 | function Kill(Char) | |
2284 | local NewCharacter = IT("Model",Effects) | |
2285 | NewCharacter.Name = "Ow im ded ;-;" | |
2286 | for _, c in pairs(Char:GetDescendants()) do | |
2287 | if c:IsA("BasePart") and c.Transparency == 0 then | |
2288 | if c.Parent == Char then | |
2289 | getbloody(c,5) | |
2290 | end | |
2291 | c:BreakJoints() | |
2292 | c.Material = "Glass" | |
2293 | c.Color = C3(0.5,0,0) | |
2294 | c.CanCollide = true | |
2295 | c.Transparency = 0.3 | |
2296 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2297 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2298 | end | |
2299 | if c.Name == "Head" then | |
2300 | c:ClearAllChildren() | |
2301 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
2302 | end | |
2303 | if c.ClassName == "MeshPart" then | |
2304 | c.TextureID = "" | |
2305 | end | |
2306 | if c:FindFirstChildOfClass("BodyPosition") then | |
2307 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
2308 | end | |
2309 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2310 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2311 | end | |
2312 | c.Parent = NewCharacter | |
2313 | c.Name = "DeadPart" | |
2314 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
2315 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
2316 | end | |
2317 | end | |
2318 | Char:remove() | |
2319 | Debris:AddItem(NewCharacter,5) | |
2320 | end | |
2321 | ||
2322 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
2323 | local CHILDREN = workspace:GetDescendants() | |
2324 | for index, CHILD in pairs(CHILDREN) do | |
2325 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2326 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2327 | if HUM then | |
2328 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2329 | if TORSO then | |
2330 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2331 | if BRUTAL == true then | |
2332 | Kill(CHILD) | |
2333 | else | |
2334 | CHILD:BreakJoints() | |
2335 | end | |
2336 | end | |
2337 | end | |
2338 | end | |
2339 | end | |
2340 | end | |
2341 | end | |
2342 | ||
2343 | --//=================================\\ | |
2344 | --|| ATTACK FUNCTIONS AND STUFF | |
2345 | --\\=================================// | |
2346 | function Click() | |
2347 | ATTACK = true | |
2348 | Rooted = false | |
2349 | local HIT = nil | |
2350 | OFFSET = -45 | |
2351 | for i=0, 1, 0.1 / Animation_Speed do | |
2352 | Swait() | |
2353 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
2354 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2355 | end | |
2356 | OFFSET = 45 | |
2357 | local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false) | |
2358 | PUNCH.CanCollide = true | |
2359 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0)) | |
2360 | TAUNT = true | |
2361 | local TOUCH = PUNCH.Touched:Connect(function(hit) | |
2362 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
2363 | HIT = hit.Parent | |
2364 | end | |
2365 | end) | |
2366 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2367 | Swait() | |
2368 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3) | |
2369 | if HIT ~= nil then | |
2370 | break | |
2371 | end | |
2372 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
2373 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2374 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2375 | end | |
2376 | PUNCH:remove() | |
2377 | TOUCH:disconnect() | |
2378 | if HIT ~= nil then | |
2379 | for _, c in pairs(HIT:GetChildren()) do | |
2380 | if c:IsA("BasePart") then | |
2381 | c.Anchored = true | |
2382 | end | |
2383 | end | |
2384 | Rooted = true | |
2385 | CreateSound(649634100, Torso, 10, 0.8) | |
2386 | CreateSound(1368573150, RightArm, 3, 1.5) | |
2387 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2388 | Swait() | |
2389 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2390 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed) | |
2391 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2392 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2393 | end | |
2394 | for _, c in pairs(HIT:GetChildren()) do | |
2395 | if c:IsA("BasePart") then | |
2396 | c.Anchored = false | |
2397 | end | |
2398 | end | |
2399 | KillChildren(HIT) | |
2400 | end | |
2401 | OFFSET = 0 | |
2402 | ATTACK = false | |
2403 | Rooted = false | |
2404 | TAUNT = false | |
2405 | end | |
2406 | ||
2407 | function Teleport() | |
2408 | ATTACK = true | |
2409 | Rooted = false | |
2410 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2411 | Swait() | |
2412 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2413 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
2414 | end | |
2415 | for e = 1, #BODY do | |
2416 | if BODY[e] ~= nil then | |
2417 | local STUFF = BODY[e] | |
2418 | local PART = STUFF[1] | |
2419 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
2420 | local PRT = PART:Clone() | |
2421 | PRT.Anchored = true | |
2422 | PRT.CanCollide = false | |
2423 | PRT.Material = "Neon" | |
2424 | PRT.Color = C3(0,0,0) | |
2425 | PRT.Name = "WarpEffect" | |
2426 | PRT.Parent = Effects | |
2427 | PRT.CFrame = PART.CFrame | |
2428 | PRT:BreakJoints() | |
2429 | if PRT:FindFirstChildOfClass("Sound") then | |
2430 | PRT:FindFirstChildOfClass("Sound"):remove() | |
2431 | end | |
2432 | if PRT:FindFirstChildOfClass("Decal") then | |
2433 | PRT:FindFirstChildOfClass("Decal"):remove() | |
2434 | end | |
2435 | coroutine.resume(coroutine.create(function() | |
2436 | for i = 1, 100 do | |
2437 | Swait() | |
2438 | PRT.Transparency = PRT.Transparency + 1/100 | |
2439 | end | |
2440 | PRT:remove() | |
2441 | end)) | |
2442 | end | |
2443 | end | |
2444 | end | |
2445 | CreateSound(217767125, Torso, 10, 1) | |
2446 | local POS = RootPart.Orientation | |
2447 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
2448 | RootPart.Orientation = POS | |
2449 | RootJoint.Parent = RootPart | |
2450 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2451 | Swait() | |
2452 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2453 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
2454 | end | |
2455 | for i=0, 0.1, 0.1 / Animation_Speed do | |
2456 | Swait() | |
2457 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
2458 | end | |
2459 | ATTACK = false | |
2460 | Rooted = false | |
2461 | end | |
2462 | ||
2463 | function SpawnSmite(POS) | |
2464 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
2465 | local EMITPOS = HITPOS | |
2466 | if HITFLOOR ~= nil then | |
2467 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
2468 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
2469 | EMITPOS = HITPOS | |
2470 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
2471 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
2472 | EMITPOS = HITPOS | |
2473 | end | |
2474 | end | |
2475 | if HITFLOOR ~= nil then | |
2476 | ApplyAoE(EMITPOS,10) | |
2477 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
2478 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2479 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2480 | for i = 1, 5 do | |
2481 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
2482 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
2483 | end | |
2484 | end | |
2485 | end | |
2486 | ||
2487 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
2488 | coroutine.resume(coroutine.create(function() | |
2489 | local METEOR = IT("Model",Effects) | |
2490 | METEOR.Name = "Meteorite" | |
2491 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
2492 | METEOR.PrimaryPart = CENTER | |
2493 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
2494 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2495 | for i = 1, 15 do | |
2496 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE) | |
2497 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2498 | end | |
2499 | if ISDEBREE ~= true then | |
2500 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
2501 | else | |
2502 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
2503 | end | |
2504 | local IMPACT = false | |
2505 | CreateSound(463593339, CENTER, 10, 0.6) | |
2506 | if SIZE >= 3.5 then | |
2507 | for i = 1, MRANDOM(3,7) do | |
2508 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
2509 | end | |
2510 | end | |
2511 | for i = 1, 200 do | |
2512 | Swait() | |
2513 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
2514 | if HITFLOOR == nil then | |
2515 | local ORI = CENTER.Orientation | |
2516 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
2517 | else | |
2518 | if HITFLOOR.Anchored == true then | |
2519 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
2520 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
2521 | end | |
2522 | IMPACT = true | |
2523 | break | |
2524 | end | |
2525 | end | |
2526 | if IMPACT == true then | |
2527 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
2528 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
2529 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
2530 | ApplyAoE(CENTER.Position,30*SIZE) | |
2531 | end | |
2532 | METEOR:remove() | |
2533 | end)) | |
2534 | end | |
2535 | function Equivalent_Pain() | |
2536 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2537 | if HITFLOOR then | |
2538 | ATTACK = true | |
2539 | Rooted = true | |
2540 | FULL = true | |
2541 | local GYRO = IT("BodyGyro",RootPart) | |
2542 | GYRO.D = 25 | |
2543 | GYRO.P = 20000 | |
2544 | GYRO.MaxTorque = VT(0,math.huge,0) | |
2545 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2546 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2547 | Swait() | |
2548 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2549 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2550 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2551 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2552 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
2553 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed) | |
2554 | end | |
2555 | GYRO:remove() | |
2556 | CreateSound(12222200, RightArm, 10, 1) | |
2557 | for i=0, 0.4, 0.1 / Animation_Speed do | |
2558 | Swait() | |
2559 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
2560 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2561 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2562 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2563 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
2564 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2565 | end | |
2566 | CreateSound(289842971, RightArm, 10, 1) | |
2567 | coroutine.resume(coroutine.create(function() | |
2568 | local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character) | |
2569 | local ECHO = POS | |
2570 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
2571 | HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
2572 | ECHO = POS | |
2573 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
2574 | HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
2575 | ECHO = POS | |
2576 | end | |
2577 | if ECHO.Y == HITPOS.Y then | |
2578 | local DISTANCE = (HITPOS - ECHO).Magnitude/3 | |
2579 | local CFRAME = CF(HITPOS,ECHO) | |
2580 | local RANGE = math.ceil(DISTANCE) | |
2581 | for i = 1, RANGE-1 do | |
2582 | Swait(3) | |
2583 | local A = CFRAME*CF(0,0,-i*3) | |
2584 | ApplyAoE(A.p,4) | |
2585 | CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65) | |
2586 | end | |
2587 | local SIZE = 3 | |
2588 | local POS = CFRAME*CF(0,0,-RANGE*3).p | |
2589 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10}) | |
2590 | WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10}) | |
2591 | WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10}) | |
2592 | for i = 1, 9 do | |
2593 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5}) | |
2594 | end | |
2595 | for i = 1, 9 do | |
2596 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5}) | |
2597 | end | |
2598 | ApplyAoE(POS,30*SIZE) | |
2599 | CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5) | |
2600 | CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5) | |
2601 | end | |
2602 | end)) | |
2603 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2604 | Swait() | |
2605 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
2606 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2607 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2608 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2609 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
2610 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2611 | end | |
2612 | FULL = false | |
2613 | ATTACK = false | |
2614 | Rooted = false | |
2615 | end | |
2616 | end | |
2617 | ||
2618 | function ReeeEEEEEE() | |
2619 | ATTACK = true | |
2620 | Rooted = false | |
2621 | Speed = 12 | |
2622 | local FX = CreateSound(198165368, Head, 4, 0.5, false) | |
2623 | repeat | |
2624 | Swait() | |
2625 | FX.Parent = Head | |
2626 | local CHILDREN = workspace:GetDescendants() | |
2627 | for index, CHILD in pairs(CHILDREN) do | |
2628 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2629 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2630 | if HUM then | |
2631 | local TORSO = CHILD:FindFirstChild("Head") | |
2632 | if TORSO then | |
2633 | if (TORSO.Position - Head.Position).Magnitude <= 25 then | |
2634 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2635 | TORSO:remove() | |
2636 | if CHILD:FindFirstChild("Torso") then | |
2637 | Ragdoll(CHILD,Torso,true) | |
2638 | elseif CHILD:FindFirstChild("UpperTorso") then | |
2639 | R15Ragdoll(CHILD,true) | |
2640 | end | |
2641 | end | |
2642 | end | |
2643 | end | |
2644 | end | |
2645 | end | |
2646 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2647 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2648 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2649 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2650 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2651 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2652 | until FX.Playing == false | |
2653 | Speed = 16 | |
2654 | ATTACK = false | |
2655 | Rooted = false | |
2656 | end | |
2657 | ||
2658 | function Charge(TIME,GYRO) | |
2659 | local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false) | |
2660 | local G = nil | |
2661 | if GYRO == true then | |
2662 | G = IT("BodyGyro",RootPart) | |
2663 | G.D = 250 | |
2664 | G.P = 200000 | |
2665 | G.MaxTorque = VT(math.huge,math.huge,math.huge) | |
2666 | end | |
2667 | for i=0, TIME, 0.1 / Animation_Speed do | |
2668 | Swait() | |
2669 | if G then | |
2670 | G.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2671 | end | |
2672 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2673 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2674 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2675 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2676 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2677 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2678 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2679 | end | |
2680 | SND:remove() | |
2681 | if G then | |
2682 | return G | |
2683 | end | |
2684 | end | |
2685 | ||
2686 | function Corrupted_Beam() | |
2687 | ATTACK = true | |
2688 | Rooted = false | |
2689 | local GRAV = IT("BodyPosition",RootPart) | |
2690 | GRAV.D = 75 | |
2691 | GRAV.P = 20000 | |
2692 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
2693 | GRAV.Position = RootPart.Position | |
2694 | local GYRO = Charge(2,true) | |
2695 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Black", "Beam", VT(15,15,0)) | |
2696 | MakeForm(BEAM,"Ball") | |
2697 | CreateSound(BEAMSOUND,BEAM,10,1,false) | |
2698 | CreateSound(BEAMSOUND,BEAM,10,0.9,false) | |
2699 | CreateSound(BEAMSOUND,BEAM,10,0.8,false) | |
2700 | for i = 1, 150 do | |
2701 | Swait() | |
2702 | BEAM.Size = BEAM.Size + VT(-0.1,-0.1,2) | |
2703 | ApplyAoE(BEAM.CFrame*CF(0,0,-BEAM.Size.Z/2).p,BEAM.Size.Y/2,50,200,0,false) | |
2704 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2), MoveToPos = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2)*ANGLES(RAD(90),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0.3,-25).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2705 | BEAM.CFrame = CF(Torso.Position,Torso.CFrame*CF(0,0,-1).p)*CF(0,0,-2-(BEAM.Size.Z/2)) | |
2706 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2707 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2708 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2709 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2710 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2711 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2712 | end | |
2713 | GRAV:remove() | |
2714 | BEAM:remove() | |
2715 | GYRO:remove() | |
2716 | ATTACK = false | |
2717 | Rooted = false | |
2718 | end | |
2719 | ||
2720 | function Corrupted_Explosion() | |
2721 | ATTACK = true | |
2722 | Rooted = true | |
2723 | for i=0, 1, 0.1 / Animation_Speed do | |
2724 | Swait() | |
2725 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed) | |
2726 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed) | |
2727 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2728 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
2729 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2730 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2731 | end | |
2732 | for i=0, 0.4, 0.1 / Animation_Speed do | |
2733 | Swait() | |
2734 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
2735 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
2736 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2737 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2738 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2739 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2740 | end | |
2741 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Black", "Beam", VT(0,0,0)) | |
2742 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Black", "Beam", VT(0,0,0)) | |
2743 | MakeForm(BEAM,"Ball") | |
2744 | MakeForm(BEAM2,"Ball") | |
2745 | BEAM.CFrame = CF(RootPart.Position) | |
2746 | BEAM2.CFrame = CF(RootPart.Position) | |
2747 | CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
2748 | for i=1, 100 do | |
2749 | Swait() | |
2750 | BEAM.Size = BEAM.Size + VT(0.7,8,0.7) | |
2751 | BEAM2.Size = BEAM2.Size + VT(2,2,2) | |
2752 | ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,5,5,15,true) | |
2753 | BEAM.CFrame = CF(RootPart.Position) | |
2754 | BEAM2.CFrame = CF(RootPart.Position) | |
2755 | WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2756 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
2757 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
2758 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2759 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2760 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2761 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2762 | end | |
2763 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2764 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2765 | BEAM2:remove() | |
2766 | BEAM:remove() | |
2767 | ATTACK = false | |
2768 | Rooted = false | |
2769 | end | |
2770 | ||
2771 | function Corrupted_Immobilization() | |
2772 | ATTACK = true | |
2773 | Rooted = true | |
2774 | Charge(2,false) | |
2775 | local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
2776 | local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false) | |
2777 | for i = 1, 60 do | |
2778 | Swait() | |
2779 | ApplyAoE(RootPart.Position,i*1.3,10,20,-200,true) | |
2780 | SND.Pitch = SND.Pitch - 1/60 | |
2781 | SND2.Pitch = SND.Pitch | |
2782 | WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2783 | WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2784 | WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2785 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2786 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2787 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2788 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2789 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2790 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2791 | end | |
2792 | SND:remove() | |
2793 | SND2:remove() | |
2794 | ATTACK = false | |
2795 | Rooted = false | |
2796 | end | |
2797 | ||
2798 | --//=================================\\ | |
2799 | --|| ASSIGN THINGS TO KEYS | |
2800 | --\\=================================// | |
2801 | ||
2802 | function MouseDown(Mouse) | |
2803 | if ATTACK == false then | |
2804 | Click() | |
2805 | end | |
2806 | end | |
2807 | ||
2808 | function MouseUp(Mouse) | |
2809 | HOLD = false | |
2810 | end | |
2811 | ||
2812 | function KeyDown(Key) | |
2813 | KEYHOLD = true | |
2814 | if Key == "z" and ATTACK == false then | |
2815 | Corrupted_Beam() | |
2816 | end | |
2817 | ||
2818 | if Key == "e" and ATTACK == false then | |
2819 | ReeeEEEEEE() | |
2820 | end | |
2821 | ||
2822 | if Key == "r" and ATTACK == false then | |
2823 | Teleport() | |
2824 | end | |
2825 | ||
2826 | if Key == "q" and ATTACK == false then | |
2827 | Equivalent_Pain() | |
2828 | end | |
2829 | ||
2830 | if Key == "x" and ATTACK == false then | |
2831 | Corrupted_Explosion() | |
2832 | end | |
2833 | ||
2834 | if Key == "c" and ATTACK == false then | |
2835 | Corrupted_Immobilization() | |
2836 | elseif Key == "1" and ATTACK == false then | |
2837 | if CHOICE ~= 1 then | |
2838 | CHOICE = 1 | |
2839 | sick:Play() | |
2840 | end | |
2841 | elseif Key == "2" and ATTACK == false then | |
2842 | if CHOICE ~= 2 then | |
2843 | CHOICE = 2 | |
2844 | sick:Play() | |
2845 | end | |
2846 | elseif Key == "3" and ATTACK == false then | |
2847 | if CHOICE ~= 3 then | |
2848 | CHOICE = 3 | |
2849 | sick:Play() | |
2850 | end | |
2851 | elseif Key == "4" and ATTACK == false then | |
2852 | if CHOICE ~= 4 then | |
2853 | CHOICE = 4 | |
2854 | sick:Play() | |
2855 | end | |
2856 | ||
2857 | end | |
2858 | end | |
2859 | ||
2860 | ||
2861 | ||
2862 | function KeyUp(Key) | |
2863 | KEYHOLD = false | |
2864 | end | |
2865 | ||
2866 | Mouse.Button1Down:connect(function(NEWKEY) | |
2867 | MouseDown(NEWKEY) | |
2868 | end) | |
2869 | Mouse.Button1Up:connect(function(NEWKEY) | |
2870 | MouseUp(NEWKEY) | |
2871 | end) | |
2872 | Mouse.KeyDown:connect(function(NEWKEY) | |
2873 | KeyDown(NEWKEY) | |
2874 | end) | |
2875 | Mouse.KeyUp:connect(function(NEWKEY) | |
2876 | KeyUp(NEWKEY) | |
2877 | end) | |
2878 | ||
2879 | --//=================================\\ | |
2880 | --\\=================================// | |
2881 | ||
2882 | function unanchor() | |
2883 | if UNANCHOR == true then | |
2884 | g = Character:GetChildren() | |
2885 | for i = 1, #g do | |
2886 | if g[i].ClassName == "Part" then | |
2887 | g[i].Anchored = false | |
2888 | end | |
2889 | end | |
2890 | end | |
2891 | end | |
2892 | ||
2893 | --//=================================\\ | |
2894 | --|| WRAP THE WHOLE SCRIPT UP | |
2895 | --\\=================================// | |
2896 | ||
2897 | Humanoid.Changed:connect(function(Jump) | |
2898 | if Jump == "Jump" and (Disable_Jump == true) then | |
2899 | Humanoid.Jump = false | |
2900 | end | |
2901 | end) | |
2902 | ||
2903 | while true do | |
2904 | Swait() | |
2905 | script.Parent = WEAPONGUI | |
2906 | ANIMATE.Parent = nil | |
2907 | if Humanoid then | |
2908 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2909 | IDLEANIMATION:Play() | |
2910 | end | |
2911 | SINE = SINE + CHANGE | |
2912 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2913 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2914 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2915 | local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16) | |
2916 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2917 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2918 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2919 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
2920 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
2921 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2922 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2923 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2924 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2925 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2926 | end | |
2927 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2928 | ANIM = "Jump" | |
2929 | if ATTACK == false then | |
2930 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2931 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2932 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2933 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2934 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2935 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2936 | end | |
2937 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2938 | ANIM = "Fall" | |
2939 | if ATTACK == false then | |
2940 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2941 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2942 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2943 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2944 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2945 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2946 | end | |
2947 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2948 | ANIM = "Idle" | |
2949 | if ATTACK == false then | |
2950 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2951 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2952 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2953 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2954 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2955 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2956 | if VALUE1 == false and MRANDOM(1,200) == 1 then | |
2957 | coroutine.resume(coroutine.create(function() | |
2958 | VALUE1 = true | |
2959 | for i = 1, 25 do | |
2960 | Swait() | |
2961 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed) | |
2962 | ||
2963 | end | |
2964 | VALUE1 = false | |
2965 | end)) | |
2966 | end | |
2967 | end | |
2968 | ||
2969 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2970 | ANIM = "Walk" | |
2971 | if ATTACK == false then | |
2972 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2973 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2974 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2975 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2976 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2977 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2978 | end | |
2979 | end | |
2980 | ||
2981 | ||
2982 | sick.Parent = Torso | |
2983 | sick.Playing = true | |
2984 | ||
2985 | ||
2986 | unanchor() | |
2987 | Humanoid.MaxHealth = "inf" | |
2988 | Humanoid.Health = "inf" | |
2989 | if Rooted == false then | |
2990 | Disable_Jump = false | |
2991 | Humanoid.WalkSpeed = Speed | |
2992 | elseif Rooted == true then | |
2993 | Disable_Jump = true | |
2994 | Humanoid.WalkSpeed = 0 | |
2995 | end | |
2996 | end | |
2997 | --//=================================\\ | |
2998 | --\\=================================// | |
2999 | ||
3000 | ||
3001 | ||
3002 | ||
3003 | ||
3004 | --//====================================================\\-- | |
3005 | --|| END OF SCRIPT | |
3006 | --\\====================================================//-- |