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Nov 24th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. Player = owner
  87. Character = Player.Character
  88. local txt = Instance.new("BillboardGui", Character)
  89. txt.Adornee = Character.Head
  90. txt.Name = "_status"
  91. txt.Size = UDim2.new(2, 0, 1.2, 0)
  92. txt.StudsOffset = Vector3.new(-9, 8, 0)
  93. local text = Instance.new("TextLabel", txt)
  94. text.Size = UDim2.new(10, 0, 7, 0)
  95. text.FontSize = "Size24"
  96. text.TextScaled = true
  97. text.TextTransparency = 0
  98. text.BackgroundTransparency = 1
  99. text.TextTransparency = 0
  100. text.TextStrokeTransparency = 0
  101. text.Font = "Antique"
  102. text.TextStrokeColor3 = Color3.new(196, 40, 28)
  103. text.Text = "The Corrupted Doctor"
  104. script.Name = "The Corrupted Doctor"
  105. --//====================================================\\--
  106. --|| CREATED BY SHACKLUSTER-EDITED BY PROMLG112
  107. --\\====================================================//--
  108. local chara = Character
  109.  
  110. function chat(...)
  111. local txxt = {...}
  112. local ch = coroutine.wrap(function()
  113. if chara:FindFirstChild("Chatt")~= nil then
  114. Character:FindFirstChild("Chatt"):destroy()
  115. end
  116. local txt = Instance.new("BillboardGui", chara)
  117. txt.Adornee = chara.Head
  118. txt.Name = "Chatt"
  119. txt.Size = UDim2.new(2, 0, 1.2, 0)
  120. txt.StudsOffset = Vector3.new(-9, 7, 0)
  121. local text = Instance.new("TextLabel", txt)
  122. text.Size = UDim2.new(10, 0, 7, 0)
  123. text.TextSize = 32
  124. text.Font = Enum.Font.Antique
  125. text.TextScaled = false
  126. text.BackgroundTransparency = 1
  127. text.TextColor3 = Color3.new(0,0,0)
  128. text.TextStrokeTransparency = 0
  129. text.TextStrokeColor3 = Color3.new(0/0, 0/0, 0/0)
  130. text.Text = ""
  131. txxt = table.concat(txxt,"\t")
  132. for i = 1, #txxt do
  133. text.Text = txxt:sub(1,i)
  134.  
  135. end
  136. wait(2)
  137. for trans = 0,1,00.1 do
  138. text.TextTransparency = trans
  139. text.TextStrokeTransparency = trans
  140. wait()
  141. end
  142. wait()
  143. txt:destroy()
  144. end)
  145.  
  146. ch(...)
  147. end
  148. Player.Chatted:connect(chat)
  149.  
  150. wait(0.2)
  151.  
  152. Player = owner
  153. PlayerGui = Player.PlayerGui
  154. Cam = workspace.CurrentCamera
  155. Backpack = Player.Backpack
  156. Character = Player.Character
  157. Humanoid = Character.Humanoid
  158. Mouse = Player:GetMouse()
  159. RootPart = Character["HumanoidRootPart"]
  160. Torso = Character["Torso"]
  161. Head = Character["Head"]
  162. RightArm = Character["Right Arm"]
  163. LeftArm = Character["Left Arm"]
  164. RightLeg = Character["Right Leg"]
  165. LeftLeg = Character["Left Leg"]
  166. RootJoint = RootPart["RootJoint"]
  167. Neck = Torso["Neck"]
  168. RightShoulder = Torso["Right Shoulder"]
  169. LeftShoulder = Torso["Left Shoulder"]
  170. RightHip = Torso["Right Hip"]
  171. LeftHip = Torso["Left Hip"]
  172.  
  173. for i,v in pairs(Character:GetChildren()) do
  174. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "CharacterMesh" then
  175. v:Destroy()
  176. end
  177. end
  178.  
  179. for i,v in pairs(Character:GetChildren()) do
  180. if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  181. v:Destroy()
  182. end
  183. end
  184.  
  185. local Shirt = Instance.new("Shirt",Character)
  186. local Pants = Instance.new("Pants",Character)
  187. Shirt.ShirtTemplate = "rbxassetid://648758131"
  188. Pants.PantsTemplate = "rbxassetid://472675863"
  189.  
  190. local sick = Instance.new("Sound",Character)
  191. sick.SoundId = "rbxassetid://561833161"
  192. sick.Looped = true
  193. sick.Pitch = 1
  194. sick.Volume = 1.3
  195. sick:Play()
  196.  
  197. IT = Instance.new
  198. CF = CFrame.new
  199. VT = Vector3.new
  200. RAD = math.rad
  201. C3 = Color3.new
  202. UD2 = UDim2.new
  203. BRICKC = BrickColor.new
  204. ANGLES = CFrame.Angles
  205. EULER = CFrame.fromEulerAnglesXYZ
  206. COS = math.cos
  207. ACOS = math.acos
  208. SIN = math.sin
  209. ASIN = math.asin
  210. ABS = math.abs
  211. MRANDOM = math.random
  212. FLOOR = math.floor
  213. local CLOAKED = false
  214. local KILLINSTINCT = 0
  215. --//=================================\\
  216. --|| SOME OTHER STUFF
  217. --\\=================================//
  218. ff = Instance.new("ForceField", game.Players.owner.Character)
  219. ff.Visible = false
  220. Humanoid.Name = "God Mode"
  221.  
  222. --//=================================\\
  223. --|| CUSTOMIZATION
  224. --\\=================================//
  225.  
  226. Player_Size = 1 --Size of the player.
  227. Animation_Speed = 3
  228. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  229.  
  230. local Speed = 16
  231. local Effects2 = {}
  232.  
  233. --//=================================\\
  234. --|| END OF CUSTOMIZATION
  235. --\\=================================//
  236.  
  237. local function weldBetween(a, b)
  238. local weldd = Instance.new("ManualWeld")
  239. weldd.Part0 = a
  240. weldd.Part1 = b
  241. weldd.C0 = CFrame.new()
  242. weldd.C1 = b.CFrame:inverse() * a.CFrame
  243. weldd.Parent = a
  244. return weldd
  245. end
  246. --//=================================\\
  247. --|| USEFUL VALUES
  248. --\\=================================//
  249.  
  250. Animation_Speed = 3
  251. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  252. local Speed = 16
  253. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  254. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  255. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  256. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  257. local DAMAGEMULTIPLIER = 1
  258. local ANIM = "Idle"
  259. local ATTACK = false
  260. local EQUIPPED = false
  261. local HOLD = false
  262. local CLOCKTARGET = nil
  263. local CLOCKSPEED = 2.5
  264. local CLOCKLOOP = 0
  265. local COMBO = 1
  266. local Rooted = false
  267. local SINE = 0
  268. local KEYHOLD = false
  269. local CHANGE = 2 / Animation_Speed
  270. local WALKINGANIM = false
  271. local VALUE1 = false
  272. local VALUE2 = false
  273. local ROBLOXIDLEANIMATION = IT("Animation")
  274. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  275. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  276. --ROBLOXIDLEANIMATION.Parent = Humanoid
  277. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  278. WEAPONGUI.Name = "Weapon GUI"
  279. local Weapon = IT("Model")
  280. Weapon.Name = "Adds"
  281. local Effects = IT("Folder", Weapon)
  282. Effects.Name = "Effects"
  283. local ANIMATOR = Humanoid.Animator
  284. local ANIMATE = Character.Animate
  285. local UNANCHOR = true
  286. local ENERGYSOUND = 1417051162
  287. local BEAMSOUND = 1417056781
  288. local EXPLOSIONSOUND = 1417056081
  289.  
  290. --//=================================\\
  291. --\\=================================//
  292.  
  293. local asd = Instance.new("ParticleEmitter")
  294. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  295. asd.LightEmission = .1
  296. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  297. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  298. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  299. asd.Transparency = bbb
  300. asd.Size = aaa
  301. asd.ZOffset = .9
  302. asd.Acceleration = Vector3.new(0, -15, 0)
  303. asd.LockedToPart = false
  304. asd.EmissionDirection = "Back"
  305. asd.Lifetime = NumberRange.new(1, 2)
  306. asd.Rotation = NumberRange.new(-100, 100)
  307. asd.RotSpeed = NumberRange.new(-100, 100)
  308. asd.Speed = NumberRange.new(10)
  309. asd.Enabled = false
  310. asd.VelocitySpread = 999
  311.  
  312. function getbloody(victim,amount)
  313. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  314. PART.CFrame = victim.CFrame
  315. local HITPLAYERSOUNDS = {"356551938","264486467"}
  316. Debris:AddItem(PART,5)
  317. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  318. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  319. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  320. local prtcl = asd:Clone()
  321. prtcl.Parent = PART
  322. prtcl:Emit(amount*10)
  323. end
  324.  
  325. --//=================================\\
  326. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  327. --\\=================================//
  328.  
  329. ArtificialHB = Instance.new("BindableEvent", script)
  330. ArtificialHB.Name = "ArtificialHB"
  331.  
  332. script:WaitForChild("ArtificialHB")
  333.  
  334. frame = Frame_Speed
  335. tf = 0
  336. allowframeloss = false
  337. tossremainder = false
  338. lastframe = tick()
  339. script.ArtificialHB:Fire()
  340.  
  341. game:GetService("RunService").Heartbeat:connect(function(s, p)
  342. tf = tf + s
  343. if tf >= frame then
  344. if allowframeloss then
  345. script.ArtificialHB:Fire()
  346. lastframe = tick()
  347. else
  348. for i = 1, math.floor(tf / frame) do
  349. script.ArtificialHB:Fire()
  350. end
  351. lastframe = tick()
  352. end
  353. if tossremainder then
  354. tf = 0
  355. else
  356. tf = tf - frame * math.floor(tf / frame)
  357. end
  358. end
  359. end)
  360.  
  361. --//=================================\\
  362. --\\=================================//
  363. ff = Instance.new("ForceField", game.Players.owner.Character)
  364. ff.Visible = false
  365. Humanoid.Name = "God Mode"
  366.  
  367. local l = game.Lighting
  368. local sky = Instance.new("Sky",l)
  369. l.TimeOfDay = "00:00:00"
  370. l.Brightness = 1
  371. l.Ambient = Color3.new(0.25, 0.5, 0.75)
  372. ---
  373.  
  374.  
  375.  
  376. --//=================================\\
  377. --|| SOME FUNCTIONS
  378. --\\=================================//
  379. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  380. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  381. end
  382.  
  383. function PositiveAngle(NUMBER)
  384. if NUMBER >= 0 then
  385. NUMBER = 0
  386. end
  387. return NUMBER
  388. end
  389.  
  390. function NegativeAngle(NUMBER)
  391. if NUMBER <= 0 then
  392. NUMBER = 0
  393. end
  394. return NUMBER
  395. end
  396.  
  397. function Swait(NUMBER)
  398. if NUMBER == 0 or NUMBER == nil then
  399. ArtificialHB.Event:wait()
  400. else
  401. for i = 1, NUMBER do
  402. ArtificialHB.Event:wait()
  403. end
  404. end
  405. end
  406.  
  407. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  408. local NEWMESH = IT(MESH)
  409. if MESH == "SpecialMesh" then
  410. NEWMESH.MeshType = MESHTYPE
  411. if MESHID ~= "nil" and MESHID ~= "" then
  412. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  413. end
  414. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  415. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  416. end
  417. end
  418. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  419. NEWMESH.Scale = SCALE
  420. NEWMESH.Parent = PARENT
  421. return NEWMESH
  422. end
  423.  
  424. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  425. local NEWPART = IT("Part")
  426. NEWPART.formFactor = FORMFACTOR
  427. NEWPART.Reflectance = REFLECTANCE
  428. NEWPART.Transparency = TRANSPARENCY
  429. NEWPART.CanCollide = false
  430. NEWPART.Locked = true
  431. NEWPART.Anchored = true
  432. if ANCHOR == false then
  433. NEWPART.Anchored = false
  434. end
  435. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  436. NEWPART.Name = NAME
  437. NEWPART.Size = SIZE
  438. NEWPART.Position = Torso.Position
  439. NEWPART.Material = MATERIAL
  440. NEWPART:BreakJoints()
  441. NEWPART.Parent = PARENT
  442. return NEWPART
  443. end
  444.  
  445. local function weldBetween(a, b)
  446. local weldd = Instance.new("ManualWeld")
  447. weldd.Part0 = a
  448. weldd.Part1 = b
  449. weldd.C0 = CFrame.new()
  450. weldd.C1 = b.CFrame:inverse() * a.CFrame
  451. weldd.Parent = a
  452. return weldd
  453. end
  454.  
  455.  
  456. function QuaternionFromCFrame(cf)
  457. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  458. local trace = m00 + m11 + m22
  459. if trace > 0 then
  460. local s = math.sqrt(1 + trace)
  461. local recip = 0.5 / s
  462. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  463. else
  464. local i = 0
  465. if m11 > m00 then
  466. i = 1
  467. end
  468. if m22 > (i == 0 and m00 or m11) then
  469. i = 2
  470. end
  471. if i == 0 then
  472. local s = math.sqrt(m00 - m11 - m22 + 1)
  473. local recip = 0.5 / s
  474. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  475. elseif i == 1 then
  476. local s = math.sqrt(m11 - m22 - m00 + 1)
  477. local recip = 0.5 / s
  478. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  479. elseif i == 2 then
  480. local s = math.sqrt(m22 - m00 - m11 + 1)
  481. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  482. end
  483. end
  484. end
  485.  
  486. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  487. local xs, ys, zs = x + x, y + y, z + z
  488. local wx, wy, wz = w * xs, w * ys, w * zs
  489. local xx = x * xs
  490. local xy = x * ys
  491. local xz = x * zs
  492. local yy = y * ys
  493. local yz = y * zs
  494. local zz = z * zs
  495. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  496. end
  497.  
  498. function QuaternionSlerp(a, b, t)
  499. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  500. local startInterp, finishInterp;
  501. if cosTheta >= 0.0001 then
  502. if (1 - cosTheta) > 0.0001 then
  503. local theta = ACOS(cosTheta)
  504. local invSinTheta = 1 / SIN(theta)
  505. startInterp = SIN((1 - t) * theta) * invSinTheta
  506. finishInterp = SIN(t * theta) * invSinTheta
  507. else
  508. startInterp = 1 - t
  509. finishInterp = t
  510. end
  511. else
  512. if (1 + cosTheta) > 0.0001 then
  513. local theta = ACOS(-cosTheta)
  514. local invSinTheta = 1 / SIN(theta)
  515. startInterp = SIN((t - 1) * theta) * invSinTheta
  516. finishInterp = SIN(t * theta) * invSinTheta
  517. else
  518. startInterp = t - 1
  519. finishInterp = t
  520. end
  521. end
  522. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  523. end
  524.  
  525. function Clerp(a, b, t)
  526. local qa = {QuaternionFromCFrame(a)}
  527. local qb = {QuaternionFromCFrame(b)}
  528. local ax, ay, az = a.x, a.y, a.z
  529. local bx, by, bz = b.x, b.y, b.z
  530. local _t = 1 - t
  531. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  532. end
  533.  
  534. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  535. local frame = IT("Frame")
  536. frame.BackgroundTransparency = TRANSPARENCY
  537. frame.BorderSizePixel = BORDERSIZEPIXEL
  538. frame.Position = POSITION
  539. frame.Size = SIZE
  540. frame.BackgroundColor3 = COLOR
  541. frame.BorderColor3 = BORDERCOLOR
  542. frame.Name = NAME
  543. frame.Parent = PARENT
  544. return frame
  545. end
  546.  
  547. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  548. local label = IT("TextLabel")
  549. label.BackgroundTransparency = 1
  550. label.Size = UD2(1, 0, 1, 0)
  551. label.Position = UD2(0, 0, 0, 0)
  552. label.TextColor3 = TEXTCOLOR
  553. label.TextStrokeTransparency = STROKETRANSPARENCY
  554. label.TextTransparency = TRANSPARENCY
  555. label.FontSize = TEXTFONTSIZE
  556. label.Font = TEXTFONT
  557. label.BorderSizePixel = BORDERSIZEPIXEL
  558. label.TextStrokeColor3 = C3(1,1,1)
  559. label.TextScaled = false
  560. label.Text = TEXT
  561. label.Name = NAME
  562. label.Parent = PARENT
  563. return label
  564. end
  565.  
  566. function NoOutlines(PART)
  567. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  568. end
  569.  
  570. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  571. local NEWWELD = IT(TYPE)
  572. NEWWELD.Part0 = PART0
  573. NEWWELD.Part1 = PART1
  574. NEWWELD.C0 = C0
  575. NEWWELD.C1 = C1
  576. NEWWELD.Parent = PARENT
  577. return NEWWELD
  578. end
  579.  
  580. local S = IT("Sound")
  581. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  582. local NEWSOUND = nil
  583. coroutine.resume(coroutine.create(function()
  584. NEWSOUND = S:Clone()
  585. NEWSOUND.Parent = PARENT
  586. NEWSOUND.Volume = VOLUME
  587. NEWSOUND.Pitch = PITCH
  588. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  589. NEWSOUND:play()
  590. if DOESLOOP == true then
  591. NEWSOUND.Looped = true
  592. else
  593. repeat wait(1) until NEWSOUND.Playing == false
  594. NEWSOUND:remove()
  595. end
  596. end))
  597. return NEWSOUND
  598. end
  599.  
  600. function CFrameFromTopBack(at, top, back)
  601. local right = top:Cross(back)
  602. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  603. end
  604.  
  605. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  606. function WACKYEFFECT(Table)
  607. local TYPE = (Table.EffectType or "Sphere")
  608. local SIZE = (Table.Size or VT(1,1,1))
  609. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  610. local TRANSPARENCY = (Table.Transparency or 0)
  611. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  612. local CFRAME = (Table.CFrame or Torso.CFrame)
  613. local MOVEDIRECTION = (Table.MoveToPos or nil)
  614. local ROTATION1 = (Table.RotationX or 0)
  615. local ROTATION2 = (Table.RotationY or 0)
  616. local ROTATION3 = (Table.RotationZ or 0)
  617. local MATERIAL = (Table.Material or "Neon")
  618. local COLOR = (Table.Color or C3(1,1,1))
  619. local TIME = (Table.Time or 45)
  620. local SOUNDID = (Table.SoundID or nil)
  621. local SOUNDPITCH = (Table.SoundPitch or nil)
  622. local SOUNDVOLUME = (Table.SoundVolume or nil)
  623. coroutine.resume(coroutine.create(function()
  624. local PLAYSSOUND = false
  625. local SOUND = nil
  626. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  627. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  628. PLAYSSOUND = true
  629. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  630. end
  631. EFFECT.Color = COLOR
  632. local MSH = nil
  633. if TYPE == "Sphere" then
  634. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  635. elseif TYPE == "Block" then
  636. MSH = IT("BlockMesh",EFFECT)
  637. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  638. elseif TYPE == "Wave" then
  639. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  640. elseif TYPE == "Ring" then
  641. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  642. elseif TYPE == "Slash" then
  643. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  644. elseif TYPE == "Round Slash" then
  645. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  646. elseif TYPE == "Swirl" then
  647. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  648. elseif TYPE == "Skull" then
  649. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  650. elseif TYPE == "Crystal" then
  651. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  652. end
  653. if MSH ~= nil then
  654. local MOVESPEED = nil
  655. if MOVEDIRECTION ~= nil then
  656. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  657. end
  658. local GROWTH = SIZE - ENDSIZE
  659. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  660. if TYPE == "Block" then
  661. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  662. else
  663. EFFECT.CFrame = CFRAME
  664. end
  665. for LOOP = 1, TIME+1 do
  666. Swait()
  667. MSH.Scale = MSH.Scale - GROWTH/TIME
  668. if TYPE == "Wave" then
  669. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  670. end
  671. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  672. if TYPE == "Block" then
  673. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  674. else
  675. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  676. end
  677. if MOVEDIRECTION ~= nil then
  678. local ORI = EFFECT.Orientation
  679. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  680. EFFECT.Orientation = ORI
  681. end
  682. end
  683. if PLAYSSOUND == false then
  684. EFFECT:remove()
  685. else
  686. repeat Swait() until SOUND.Playing == false
  687. EFFECT:remove()
  688. end
  689. else
  690. if PLAYSSOUND == false then
  691. EFFECT:remove()
  692. else
  693. repeat Swait() until SOUND.Playing == false
  694. EFFECT:remove()
  695. end
  696. end
  697. end))
  698. end
  699.  
  700. function MakeForm(PART,TYPE)
  701. if TYPE == "Cyl" then
  702. local MSH = IT("CylinderMesh",PART)
  703. elseif TYPE == "Ball" then
  704. local MSH = IT("SpecialMesh",PART)
  705. MSH.MeshType = "Sphere"
  706. elseif TYPE == "Wedge" then
  707. local MSH = IT("SpecialMesh",PART)
  708. MSH.MeshType = "Wedge"
  709. end
  710. end
  711.  
  712. Debris = game:GetService("Debris")
  713.  
  714. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  715. local DIRECTION = CF(StartPos,EndPos).lookVector
  716. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  717. end
  718.  
  719. function turnto(position)
  720. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  721. end
  722.  
  723. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  724. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  725. end
  726.  
  727. function PositiveAngle(NUMBER)
  728. if NUMBER >= 0 then
  729. NUMBER = 0
  730. end
  731. return NUMBER
  732. end
  733.  
  734. function NegativeAngle(NUMBER)
  735. if NUMBER <= 0 then
  736. NUMBER = 0
  737. end
  738. return NUMBER
  739. end
  740.  
  741. function Swait(NUMBER)
  742. if NUMBER == 0 or NUMBER == nil then
  743. ArtificialHB.Event:wait()
  744. else
  745. for i = 1, NUMBER do
  746. ArtificialHB.Event:wait()
  747. end
  748. end
  749. end
  750.  
  751. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  752. local NEWMESH = IT(MESH)
  753. if MESH == "SpecialMesh" then
  754. NEWMESH.MeshType = MESHTYPE
  755. if MESHID ~= "nil" and MESHID ~= "" then
  756. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  757. end
  758. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  759. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  760. end
  761. end
  762. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  763. NEWMESH.Scale = SCALE
  764. NEWMESH.Parent = PARENT
  765. return NEWMESH
  766. end
  767.  
  768. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  769. local NEWPART = IT("Part")
  770. NEWPART.formFactor = FORMFACTOR
  771. NEWPART.Reflectance = REFLECTANCE
  772. NEWPART.Transparency = TRANSPARENCY
  773. NEWPART.CanCollide = false
  774. NEWPART.Locked = true
  775. NEWPART.Anchored = true
  776. if ANCHOR == false then
  777. NEWPART.Anchored = false
  778. end
  779. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  780. NEWPART.Name = NAME
  781. NEWPART.Size = SIZE
  782. NEWPART.Position = Torso.Position
  783. NEWPART.Material = MATERIAL
  784. NEWPART:BreakJoints()
  785. NEWPART.Parent = PARENT
  786. return NEWPART
  787. end
  788.  
  789. local function weldBetween(a, b)
  790. local weldd = Instance.new("ManualWeld")
  791. weldd.Part0 = a
  792. weldd.Part1 = b
  793. weldd.C0 = CFrame.new()
  794. weldd.C1 = b.CFrame:inverse() * a.CFrame
  795. weldd.Parent = a
  796. return weldd
  797. end
  798.  
  799.  
  800. function QuaternionFromCFrame(cf)
  801. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  802. local trace = m00 + m11 + m22
  803. if trace > 0 then
  804. local s = math.sqrt(1 + trace)
  805. local recip = 0.5 / s
  806. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  807. else
  808. local i = 0
  809. if m11 > m00 then
  810. i = 1
  811. end
  812. if m22 > (i == 0 and m00 or m11) then
  813. i = 2
  814. end
  815. if i == 0 then
  816. local s = math.sqrt(m00 - m11 - m22 + 1)
  817. local recip = 0.5 / s
  818. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  819. elseif i == 1 then
  820. local s = math.sqrt(m11 - m22 - m00 + 1)
  821. local recip = 0.5 / s
  822. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  823. elseif i == 2 then
  824. local s = math.sqrt(m22 - m00 - m11 + 1)
  825. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  826. end
  827. end
  828. end
  829.  
  830. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  831. local xs, ys, zs = x + x, y + y, z + z
  832. local wx, wy, wz = w * xs, w * ys, w * zs
  833. local xx = x * xs
  834. local xy = x * ys
  835. local xz = x * zs
  836. local yy = y * ys
  837. local yz = y * zs
  838. local zz = z * zs
  839. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  840. end
  841.  
  842. function QuaternionSlerp(a, b, t)
  843. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  844. local startInterp, finishInterp;
  845. if cosTheta >= 0.0001 then
  846. if (1 - cosTheta) > 0.0001 then
  847. local theta = ACOS(cosTheta)
  848. local invSinTheta = 1 / SIN(theta)
  849. startInterp = SIN((1 - t) * theta) * invSinTheta
  850. finishInterp = SIN(t * theta) * invSinTheta
  851. else
  852. startInterp = 1 - t
  853. finishInterp = t
  854. end
  855. else
  856. if (1 + cosTheta) > 0.0001 then
  857. local theta = ACOS(-cosTheta)
  858. local invSinTheta = 1 / SIN(theta)
  859. startInterp = SIN((t - 1) * theta) * invSinTheta
  860. finishInterp = SIN(t * theta) * invSinTheta
  861. else
  862. startInterp = t - 1
  863. finishInterp = t
  864. end
  865. end
  866. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  867. end
  868.  
  869. function Clerp(a, b, t)
  870. local qa = {QuaternionFromCFrame(a)}
  871. local qb = {QuaternionFromCFrame(b)}
  872. local ax, ay, az = a.x, a.y, a.z
  873. local bx, by, bz = b.x, b.y, b.z
  874. local _t = 1 - t
  875. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  876. end
  877.  
  878. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  879. local frame = IT("Frame")
  880. frame.BackgroundTransparency = TRANSPARENCY
  881. frame.BorderSizePixel = BORDERSIZEPIXEL
  882. frame.Position = POSITION
  883. frame.Size = SIZE
  884. frame.BackgroundColor3 = COLOR
  885. frame.BorderColor3 = BORDERCOLOR
  886. frame.Name = NAME
  887. frame.Parent = PARENT
  888. return frame
  889. end
  890.  
  891. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  892. local label = IT("TextLabel")
  893. label.BackgroundTransparency = 1
  894. label.Size = UD2(1, 0, 1, 0)
  895. label.Position = UD2(0, 0, 0, 0)
  896. label.TextColor3 = TEXTCOLOR
  897. label.TextStrokeTransparency = STROKETRANSPARENCY
  898. label.TextTransparency = TRANSPARENCY
  899. label.FontSize = TEXTFONTSIZE
  900. label.Font = TEXTFONT
  901. label.BorderSizePixel = BORDERSIZEPIXEL
  902. label.TextScaled = false
  903. label.Text = TEXT
  904. label.Name = NAME
  905. label.Parent = PARENT
  906. return label
  907. end
  908.  
  909. function NoOutlines(PART)
  910. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  911. end
  912.  
  913. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  914. local NEWWELD = IT(TYPE)
  915. NEWWELD.Part0 = PART0
  916. NEWWELD.Part1 = PART1
  917. NEWWELD.C0 = C0
  918. NEWWELD.C1 = C1
  919. NEWWELD.Parent = PARENT
  920. return NEWWELD
  921. end
  922.  
  923. local S = IT("Sound")
  924. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  925. local NEWSOUND = nil
  926. coroutine.resume(coroutine.create(function()
  927. NEWSOUND = S:Clone()
  928. NEWSOUND.Parent = PARENT
  929. NEWSOUND.Volume = VOLUME
  930. NEWSOUND.Pitch = PITCH
  931. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  932. NEWSOUND:play()
  933. if DOESLOOP == true then
  934. NEWSOUND.Looped = true
  935. else
  936. repeat wait(1) until NEWSOUND.Playing == false
  937. NEWSOUND:remove()
  938. end
  939. end))
  940. return NEWSOUND
  941. end
  942.  
  943. function CFrameFromTopBack(at, top, back)
  944. local right = top:Cross(back)
  945. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  946. end
  947.  
  948. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  949. function WACKYEFFECT(Table)
  950. local TYPE = (Table.EffectType or "Sphere")
  951. local SIZE = (Table.Size or VT(1,1,1))
  952. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  953. local TRANSPARENCY = (Table.Transparency or 0)
  954. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  955. local CFRAME = (Table.CFrame or Torso.CFrame)
  956. local MOVEDIRECTION = (Table.MoveToPos or nil)
  957. local ROTATION1 = (Table.RotationX or 0)
  958. local ROTATION2 = (Table.RotationY or 0)
  959. local ROTATION3 = (Table.RotationZ or 0)
  960. local MATERIAL = (Table.Material or "Neon")
  961. local COLOR = (Table.Color or C3(1,1,1))
  962. local TIME = (Table.Time or 45)
  963. local SOUNDID = (Table.SoundID or nil)
  964. local SOUNDPITCH = (Table.SoundPitch or nil)
  965. local SOUNDVOLUME = (Table.SoundVolume or nil)
  966. coroutine.resume(coroutine.create(function()
  967. local PLAYSSOUND = false
  968. local SOUND = nil
  969. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  970. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  971. PLAYSSOUND = true
  972. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  973. end
  974. EFFECT.Color = COLOR
  975. local MSH = nil
  976. if TYPE == "Sphere" then
  977. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  978. elseif TYPE == "Block" then
  979. MSH = IT("BlockMesh",EFFECT)
  980. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  981. elseif TYPE == "Wave" then
  982. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  983. elseif TYPE == "Ring" then
  984. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  985. elseif TYPE == "Slash" then
  986. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  987. elseif TYPE == "Round Slash" then
  988. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  989. elseif TYPE == "Swirl" then
  990. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  991. elseif TYPE == "Skull" then
  992. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  993. elseif TYPE == "Crystal" then
  994. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  995. end
  996. if MSH ~= nil then
  997. local MOVESPEED = nil
  998. if MOVEDIRECTION ~= nil then
  999. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1000. end
  1001. local GROWTH = SIZE - ENDSIZE
  1002. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1003. if TYPE == "Block" then
  1004. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1005. else
  1006. EFFECT.CFrame = CFRAME
  1007. end
  1008. for LOOP = 1, TIME+1 do
  1009. Swait()
  1010. MSH.Scale = MSH.Scale - GROWTH/TIME
  1011. if TYPE == "Wave" then
  1012. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1013. end
  1014. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1015. if TYPE == "Block" then
  1016. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1017. else
  1018. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1019. end
  1020. if MOVEDIRECTION ~= nil then
  1021. local ORI = EFFECT.Orientation
  1022. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1023. EFFECT.Orientation = ORI
  1024. end
  1025. end
  1026. if PLAYSSOUND == false then
  1027. EFFECT:remove()
  1028. else
  1029. SOUND.Stopped:Connect(function()
  1030. EFFECT:remove()
  1031. end)
  1032. end
  1033. else
  1034. if PLAYSSOUND == false then
  1035. EFFECT:remove()
  1036. else
  1037. repeat Swait() until SOUND.Playing == false
  1038. EFFECT:remove()
  1039. end
  1040. end
  1041. end))
  1042. end
  1043.  
  1044. function MakeForm(PART,TYPE)
  1045. if TYPE == "Cyl" then
  1046. local MSH = IT("CylinderMesh",PART)
  1047. elseif TYPE == "Ball" then
  1048. local MSH = IT("SpecialMesh",PART)
  1049. MSH.MeshType = "Sphere"
  1050. elseif TYPE == "Wedge" then
  1051. local MSH = IT("SpecialMesh",PART)
  1052. MSH.MeshType = "Wedge"
  1053. end
  1054. end
  1055.  
  1056. Debris = game:GetService("Debris")
  1057.  
  1058. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1059. local DIRECTION = CF(StartPos,EndPos).lookVector
  1060. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1061. end
  1062.  
  1063. local EyeSizes={
  1064. NumberSequenceKeypoint.new(0,1,0),
  1065. NumberSequenceKeypoint.new(1,0,0)
  1066. }
  1067. local EyeTrans={
  1068. NumberSequenceKeypoint.new(0,0.8,0),
  1069. NumberSequenceKeypoint.new(1,1,0)
  1070. }
  1071. local PE=Instance.new("ParticleEmitter",nil)
  1072. PE.LightEmission=.8
  1073. PE.Color = ColorSequence.new(BRICKC("Black").Color)
  1074. PE.Size=NumberSequence.new(EyeSizes)
  1075. PE.Transparency=NumberSequence.new(EyeTrans)
  1076. PE.Lifetime=NumberRange.new(0.35,1.5)
  1077. PE.Rotation=NumberRange.new(0,360)
  1078. PE.Rate=999
  1079. PE.VelocitySpread = 10000
  1080. PE.Acceleration = Vector3.new(0,0,0)
  1081. PE.Drag = 5
  1082. PE.Speed = NumberRange.new(0,0,0)
  1083. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1084. PE.ZOffset = -0
  1085. PE.Name = "PE"
  1086. PE.Enabled = false
  1087.  
  1088. function particles(art)
  1089. local PARTICLES = PE:Clone()
  1090. PARTICLES.Parent = art
  1091. end
  1092.  
  1093. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1094. if FLOOR ~= nil then
  1095. coroutine.resume(coroutine.create(function()
  1096. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1097. PART.CFrame = CF(POSITION)
  1098. for i = 1, 45 do
  1099. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1100. RingPiece.Material = FLOOR.Material
  1101. RingPiece.Color = FLOOR.Color
  1102. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1103. Debris:AddItem(RingPiece,SWAIT)
  1104. end
  1105. PART:remove()
  1106. end))
  1107. end
  1108. end
  1109.  
  1110. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1111. if FLOOR ~= nil then
  1112. for i = 1, AMOUNT do
  1113. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1114. DEBREE.Material = FLOOR.Material
  1115. DEBREE.Color = FLOOR.Color
  1116. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1117. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1118. coroutine.resume(coroutine.create(function()
  1119. Swait(15)
  1120. DEBREE.Parent = workspace
  1121. DEBREE.CanCollide = true
  1122. Debris:AddItem(DEBREE,SWAIT)
  1123. end))
  1124. end
  1125. end
  1126. end
  1127.  
  1128. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1129. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1130. end
  1131.  
  1132. function PositiveAngle(NUMBER)
  1133. if NUMBER >= 0 then
  1134. NUMBER = 0
  1135. end
  1136. return NUMBER
  1137. end
  1138.  
  1139. function NegativeAngle(NUMBER)
  1140. if NUMBER <= 0 then
  1141. NUMBER = 0
  1142. end
  1143. return NUMBER
  1144. end
  1145.  
  1146. function Swait(NUMBER)
  1147. if NUMBER == 0 or NUMBER == nil then
  1148. ArtificialHB.Event:wait()
  1149. else
  1150. for i = 1, NUMBER do
  1151. ArtificialHB.Event:wait()
  1152. end
  1153. end
  1154. end
  1155.  
  1156. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1157. local NEWMESH = IT(MESH)
  1158. if MESH == "SpecialMesh" then
  1159. NEWMESH.MeshType = MESHTYPE
  1160. if MESHID ~= "nil" and MESHID ~= "" then
  1161. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1162. end
  1163. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1164. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1165. end
  1166. end
  1167. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1168. NEWMESH.Scale = SCALE
  1169. NEWMESH.Parent = PARENT
  1170. return NEWMESH
  1171. end
  1172.  
  1173. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1174. local NEWPART = IT("Part")
  1175. NEWPART.formFactor = FORMFACTOR
  1176. NEWPART.Reflectance = REFLECTANCE
  1177. NEWPART.Transparency = TRANSPARENCY
  1178. NEWPART.CanCollide = false
  1179. NEWPART.Locked = true
  1180. NEWPART.Anchored = true
  1181. if ANCHOR == false then
  1182. NEWPART.Anchored = false
  1183. end
  1184. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1185. NEWPART.Name = NAME
  1186. NEWPART.Size = SIZE
  1187. NEWPART.Position = Torso.Position
  1188. NEWPART.Material = MATERIAL
  1189. NEWPART:BreakJoints()
  1190. NEWPART.Parent = PARENT
  1191. return NEWPART
  1192. end
  1193.  
  1194. local function weldBetween(a, b)
  1195. local weldd = Instance.new("ManualWeld")
  1196. weldd.Part0 = a
  1197. weldd.Part1 = b
  1198. weldd.C0 = CFrame.new()
  1199. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1200. weldd.Parent = a
  1201. return weldd
  1202. end
  1203.  
  1204.  
  1205. function QuaternionFromCFrame(cf)
  1206. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1207. local trace = m00 + m11 + m22
  1208. if trace > 0 then
  1209. local s = math.sqrt(1 + trace)
  1210. local recip = 0.5 / s
  1211. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1212. else
  1213. local i = 0
  1214. if m11 > m00 then
  1215. i = 1
  1216. end
  1217. if m22 > (i == 0 and m00 or m11) then
  1218. i = 2
  1219. end
  1220. if i == 0 then
  1221. local s = math.sqrt(m00 - m11 - m22 + 1)
  1222. local recip = 0.5 / s
  1223. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1224. elseif i == 1 then
  1225. local s = math.sqrt(m11 - m22 - m00 + 1)
  1226. local recip = 0.5 / s
  1227. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1228. elseif i == 2 then
  1229. local s = math.sqrt(m22 - m00 - m11 + 1)
  1230. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1231. end
  1232. end
  1233. end
  1234.  
  1235. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1236. local xs, ys, zs = x + x, y + y, z + z
  1237. local wx, wy, wz = w * xs, w * ys, w * zs
  1238. local xx = x * xs
  1239. local xy = x * ys
  1240. local xz = x * zs
  1241. local yy = y * ys
  1242. local yz = y * zs
  1243. local zz = z * zs
  1244. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1245. end
  1246.  
  1247. function QuaternionSlerp(a, b, t)
  1248. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1249. local startInterp, finishInterp;
  1250. if cosTheta >= 0.0001 then
  1251. if (1 - cosTheta) > 0.0001 then
  1252. local theta = ACOS(cosTheta)
  1253. local invSinTheta = 1 / SIN(theta)
  1254. startInterp = SIN((1 - t) * theta) * invSinTheta
  1255. finishInterp = SIN(t * theta) * invSinTheta
  1256. else
  1257. startInterp = 1 - t
  1258. finishInterp = t
  1259. end
  1260. else
  1261. if (1 + cosTheta) > 0.0001 then
  1262. local theta = ACOS(-cosTheta)
  1263. local invSinTheta = 1 / SIN(theta)
  1264. startInterp = SIN((t - 1) * theta) * invSinTheta
  1265. finishInterp = SIN(t * theta) * invSinTheta
  1266. else
  1267. startInterp = t - 1
  1268. finishInterp = t
  1269. end
  1270. end
  1271. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1272. end
  1273.  
  1274. function Clerp(a, b, t)
  1275. local qa = {QuaternionFromCFrame(a)}
  1276. local qb = {QuaternionFromCFrame(b)}
  1277. local ax, ay, az = a.x, a.y, a.z
  1278. local bx, by, bz = b.x, b.y, b.z
  1279. local _t = 1 - t
  1280. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1281. end
  1282.  
  1283. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1284. local frame = IT("Frame")
  1285. frame.BackgroundTransparency = TRANSPARENCY
  1286. frame.BorderSizePixel = BORDERSIZEPIXEL
  1287. frame.Position = POSITION
  1288. frame.Size = SIZE
  1289. frame.BackgroundColor3 = COLOR
  1290. frame.BorderColor3 = BORDERCOLOR
  1291. frame.Name = NAME
  1292. frame.Parent = PARENT
  1293. return frame
  1294. end
  1295.  
  1296. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1297. local label = IT("TextLabel")
  1298. label.BackgroundTransparency = 1
  1299. label.Size = UD2(1, 0, 1, 0)
  1300. label.Position = UD2(0, 0, 0, 0)
  1301. label.TextColor3 = TEXTCOLOR
  1302. label.TextStrokeTransparency = STROKETRANSPARENCY
  1303. label.TextTransparency = TRANSPARENCY
  1304. label.FontSize = TEXTFONTSIZE
  1305. label.Font = TEXTFONT
  1306. label.BorderSizePixel = BORDERSIZEPIXEL
  1307. label.TextScaled = false
  1308. label.Text = TEXT
  1309. label.Name = NAME
  1310. label.Parent = PARENT
  1311. return label
  1312. end
  1313.  
  1314. function NoOutlines(PART)
  1315. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1316. end
  1317.  
  1318. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1319. local NEWWELD = IT(TYPE)
  1320. NEWWELD.Part0 = PART0
  1321. NEWWELD.Part1 = PART1
  1322. NEWWELD.C0 = C0
  1323. NEWWELD.C1 = C1
  1324. NEWWELD.Parent = PARENT
  1325. return NEWWELD
  1326. end
  1327.  
  1328. local S = IT("Sound")
  1329. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1330. local NEWSOUND = nil
  1331. coroutine.resume(coroutine.create(function()
  1332. NEWSOUND = S:Clone()
  1333. NEWSOUND.Parent = PARENT
  1334. NEWSOUND.Volume = VOLUME
  1335. NEWSOUND.Pitch = PITCH
  1336. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1337. NEWSOUND:play()
  1338. if DOESLOOP == true then
  1339. NEWSOUND.Looped = true
  1340. else
  1341. repeat wait(1) until NEWSOUND.Playing == false
  1342. NEWSOUND:remove()
  1343. end
  1344. end))
  1345. return NEWSOUND
  1346. end
  1347.  
  1348. function CFrameFromTopBack(at, top, back)
  1349. local right = top:Cross(back)
  1350. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1351. end
  1352.  
  1353. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1354. function WACKYEFFECT(Table)
  1355. local TYPE = (Table.EffectType or "Sphere")
  1356. local SIZE = (Table.Size or VT(1,1,1))
  1357. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1358. local TRANSPARENCY = (Table.Transparency or 0)
  1359. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1360. local CFRAME = (Table.CFrame or Torso.CFrame)
  1361. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1362. local ROTATION1 = (Table.RotationX or 0)
  1363. local ROTATION2 = (Table.RotationY or 0)
  1364. local ROTATION3 = (Table.RotationZ or 0)
  1365. local MATERIAL = (Table.Material or "Neon")
  1366. local COLOR = (Table.Color or C3(1,1,1))
  1367. local TIME = (Table.Time or 45)
  1368. local SOUNDID = (Table.SoundID or nil)
  1369. local SOUNDPITCH = (Table.SoundPitch or nil)
  1370. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1371. coroutine.resume(coroutine.create(function()
  1372. local PLAYSSOUND = false
  1373. local SOUND = nil
  1374. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1375. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1376. PLAYSSOUND = true
  1377. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1378. end
  1379. EFFECT.Color = COLOR
  1380. local MSH = nil
  1381. if TYPE == "Sphere" then
  1382. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1383. elseif TYPE == "Block" then
  1384. MSH = IT("BlockMesh",EFFECT)
  1385. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1386. elseif TYPE == "Wave" then
  1387. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1388. elseif TYPE == "Ring" then
  1389. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1390. elseif TYPE == "Slash" then
  1391. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1392. elseif TYPE == "Round Slash" then
  1393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1394. elseif TYPE == "Swirl" then
  1395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1396. elseif TYPE == "Skull" then
  1397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1398. elseif TYPE == "Crystal" then
  1399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1400. end
  1401. if MSH ~= nil then
  1402. local MOVESPEED = nil
  1403. if MOVEDIRECTION ~= nil then
  1404. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1405. end
  1406. local GROWTH = SIZE - ENDSIZE
  1407. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1408. if TYPE == "Block" then
  1409. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1410. else
  1411. EFFECT.CFrame = CFRAME
  1412. end
  1413. for LOOP = 1, TIME+1 do
  1414. Swait()
  1415. MSH.Scale = MSH.Scale - GROWTH/TIME
  1416. if TYPE == "Wave" then
  1417. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1418. end
  1419. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1420. if TYPE == "Block" then
  1421. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1422. else
  1423. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1424. end
  1425. if MOVEDIRECTION ~= nil then
  1426. local ORI = EFFECT.Orientation
  1427. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1428. EFFECT.Orientation = ORI
  1429. end
  1430. end
  1431. if PLAYSSOUND == false then
  1432. EFFECT:remove()
  1433. else
  1434. repeat Swait() until SOUND.Playing == false
  1435. EFFECT:remove()
  1436. end
  1437. else
  1438. if PLAYSSOUND == false then
  1439. EFFECT:remove()
  1440. else
  1441. repeat Swait() until SOUND.Playing == false
  1442. EFFECT:remove()
  1443. end
  1444. end
  1445. end))
  1446. end
  1447.  
  1448. function MakeForm(PART,TYPE)
  1449. if TYPE == "Cyl" then
  1450. local MSH = IT("CylinderMesh",PART)
  1451. elseif TYPE == "Ball" then
  1452. local MSH = IT("SpecialMesh",PART)
  1453. MSH.MeshType = "Sphere"
  1454. elseif TYPE == "Wedge" then
  1455. local MSH = IT("SpecialMesh",PART)
  1456. MSH.MeshType = "Wedge"
  1457. end
  1458. end
  1459.  
  1460. Debris = game:GetService("Debris")
  1461.  
  1462. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1463. local DIRECTION = CF(StartPos,EndPos).lookVector
  1464. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1465. end
  1466.  
  1467. function turnto(position)
  1468. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1469. end
  1470.  
  1471. --//=================================\\
  1472. --|| WEAPON CREATION
  1473. --\\=================================//
  1474. local BODY = {}
  1475.  
  1476. for _, c in pairs(Character:GetDescendants()) do
  1477. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1478. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1479. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1480. end
  1481. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1482. elseif c:IsA("JointInstance") then
  1483. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1484. end
  1485. end
  1486.  
  1487. for e = 1, #BODY do
  1488. if BODY[e] ~= nil then
  1489. local STUFF = BODY[e]
  1490. local PART = STUFF[1]
  1491. local PARENT = STUFF[2]
  1492. local MATERIAL = STUFF[3]
  1493. local COLOR = STUFF[4]
  1494. local TRANSPARENCY = STUFF[5]
  1495. if PART.ClassName == "Part" and PART ~= RootPart then
  1496. PART.Material = MATERIAL
  1497. PART.Color = COLOR
  1498. PART.Transparency = TRANSPARENCY
  1499. end
  1500. PART.AncestryChanged:Connect(function()
  1501. PART.Parent = PARENT
  1502. end)
  1503. end
  1504. end
  1505.  
  1506. -------------------------------------------------------
  1507. local Orbd = Instance.new("Part", Character)
  1508. Orbd.Name = "Orbd"
  1509. Orbd.Shape = Enum.PartType.Ball
  1510. Orbd.CanCollide = false
  1511. Orbd.BrickColor = BrickColor.new("Really black")
  1512. Orbd.Transparency = 0
  1513. Orbd.Material = "Neon"
  1514. Orbd.Size = Vector3.new(0.3, 0.3, 0.3)
  1515. Orbd.TopSurface = Enum.SurfaceType.Smooth
  1516. Orbd.BottomSurface = Enum.SurfaceType.Smooth
  1517.  
  1518. local Weld = Instance.new("Weld", Orbd)
  1519. Weld.Part0 = Character.Head
  1520. Weld.Part1 = Orbd
  1521. Weld.C1 = CFrame.new(-0.26, -0.24, 0.55)
  1522.  
  1523. --------------------------------------------------------
  1524. local Orbvc = Instance.new("Part", Character)
  1525. Orbvc.Name = "Orbvc"
  1526. Orbvc.Shape = Enum.PartType.Ball
  1527. Orbvc.CanCollide = false
  1528. Orbvc.BrickColor = BrickColor.new("Really black")
  1529. Orbvc.Transparency = 0
  1530. Orbvc.Material = "Neon"
  1531. Orbvc.Size = Vector3.new(0.3, 0.3, 0.3)
  1532. Orbvc.TopSurface = Enum.SurfaceType.Smooth
  1533. Orbvc.BottomSurface = Enum.SurfaceType.Smooth
  1534.  
  1535. local Weld = Instance.new("Weld", Orbvc)
  1536. Weld.Part0 = Character.Head
  1537. Weld.Part1 = Orbvc
  1538. Weld.C1 = CFrame.new(0.26, -0.24, 0.55)
  1539. ---------------------------------------------------------
  1540. local Mask = Instance.new("Part", Character)
  1541. Mask.Name = "Mask"
  1542. Mask.CanCollide = false
  1543. Mask.BrickColor = BrickColor.new("Medium stone grey")
  1544. Mask.Transparency = 0
  1545. Mask.Material = "Neon"
  1546. Mask.Size = Vector3.new(0.1, 0.1, 0.1)
  1547. Mask.TopSurface = Enum.SurfaceType.Smooth
  1548. Mask.BottomSurface = Enum.SurfaceType.Smooth
  1549.  
  1550. local Weld = Instance.new("Weld", Mask)
  1551. Weld.Part0 = Character.Head
  1552. Weld.Part1 = Mask
  1553. Weld.C1 = CFrame.new(0, -0.1, 0.8)
  1554.  
  1555. local M1 = Instance.new("SpecialMesh")
  1556. M1.Parent = Mask
  1557. M1.MeshId = "http://www.roblox.com/asset/?id=62679079"
  1558. M1.Scale = Vector3.new( 1, 1, 2)
  1559. ----------------------------------------------------------
  1560. local Hood = Instance.new("Part", Character)
  1561. Hood.Name = "Hood"
  1562. Hood.CanCollide = false
  1563. Hood.BrickColor = BrickColor.new("Really black")
  1564. Hood.Transparency = 0
  1565. Hood.Material = "Plastic"
  1566. Hood.Size = Vector3.new(0.1, 0.1, 0.1)
  1567. Hood.TopSurface = Enum.SurfaceType.Smooth
  1568. Hood.BottomSurface = Enum.SurfaceType.Smooth
  1569.  
  1570. local Weld = Instance.new("Weld", Hood)
  1571. Weld.Part0 = Character.Head
  1572. Weld.Part1 = Hood
  1573. Weld.C1 = CFrame.new(0, -0.2, 0)
  1574.  
  1575. local M2 = Instance.new("SpecialMesh")
  1576. M2.Parent = Hood
  1577. M2.MeshId = "http://www.roblox.com/asset/?id=83499032"
  1578. M2.Scale = Vector3.new( 1, 1.2, 1.1)
  1579. ------------------------------------------------------
  1580. --[[
  1581. Thanks for using Build-To-Lua by jarredbcv.
  1582. ]]--
  1583.  
  1584. New = function(Object, Parent, Name, Data)
  1585. local Object = Instance.new(Object)
  1586. for Index, Value in pairs(Data or {}) do
  1587. Object[Index] = Value
  1588. end
  1589. Object.Parent = Parent
  1590. Object.Name = Name
  1591. return Object
  1592. end
  1593.  
  1594. for i = 1, 35 do
  1595. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1596. FACE.Color = C3(0,0,0)
  1597. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1598. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1599. end
  1600.  
  1601. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1602. MakeForm(Eye,"Ball")
  1603. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1604. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Black", "Eye", VT(0.6,0.1,1)/2,false)
  1605. MakeForm(Eye,"Ball")
  1606. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1607. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Black", "Eye", VT(0.1,1,1)/2,false)
  1608. MakeForm(Eye,"Ball")
  1609. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1610. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Black", "Eye", VT(0.1,1,1)/2,false)
  1611. MakeForm(Eye,"Ball")
  1612. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1613.  
  1614. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Black", "BraceletPart", VT(1.01,0.3,1.01),false)
  1615. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1616. for i = 1, 3 do
  1617. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Black", "BraceletPart", VT(0.2,1.02,0.2),false)
  1618. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1619. MakeForm(Part,"Cyl")
  1620. end
  1621. for i = 1, 3 do
  1622. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Black", "BraceletPart", VT(0.2,1.02,0.2),false)
  1623. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  1624. MakeForm(Part,"Cyl")
  1625. end
  1626. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Black", "BraceletPart", VT(0.51,0.6,0.25),false)
  1627. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  1628. MakeForm(Part,"Wedge")
  1629. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Black", "BraceletPart", VT(0.51,0.6,0.25),false)
  1630. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  1631. MakeForm(Part,"Wedge")
  1632. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Black", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  1633. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  1634. MakeForm(Part,"Wedge")
  1635. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Black", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  1636. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  1637. MakeForm(Part,"Wedge")
  1638.  
  1639.  
  1640.  
  1641.  
  1642.  
  1643.  
  1644.  
  1645. for _, c in pairs(Weapon:GetChildren()) do
  1646. if c.ClassName == "Part" then
  1647. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1648. local AURA = c:Clone()
  1649. AURA:BreakJoints()
  1650. AURA.Parent = c
  1651. AURA.CFrame = c.CFrame
  1652. AURA.Size = AURA.Size*1.001
  1653. AURA.Transparency = 0.8
  1654. AURA.BrickColor = BRICKC"Royal purple"
  1655. AURA.Material = "Neon"
  1656. weldBetween(c,AURA)
  1657. end
  1658. end
  1659. function refit()
  1660. Character.Parent = workspace
  1661. for e = 1, #BODY do
  1662. if BODY[e] ~= nil then
  1663. local STUFF = BODY[e]
  1664. local PART = STUFF[1]
  1665. local PARENT = STUFF[2]
  1666. local MATERIAL = STUFF[3]
  1667. local COLOR = STUFF[4]
  1668. local TRANSPARENCY = STUFF[5]
  1669. if PART.ClassName == "Part" and PART ~= RootPart then
  1670. PART.Material = MATERIAL
  1671. PART.Color = COLOR
  1672. PART.Transparency = TRANSPARENCY
  1673. end
  1674. if PART.Parent ~= PARENT then
  1675. Humanoid:remove()
  1676. PART.Parent = PARENT
  1677. Humanoid = IT("Humanoid",Character)
  1678. end
  1679. end
  1680. end
  1681. end
  1682.  
  1683. local SKILLTEXTCOLOR = BRICKC"Black".Color
  1684. local SKILLFONT = "Bodoni"
  1685. local SKILLTEXTSIZE = 7
  1686.  
  1687. Weapon.Parent = Character
  1688.  
  1689. Humanoid.Died:connect(function()
  1690.  
  1691. ATTACK = true
  1692. end)
  1693.  
  1694. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1695. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1696. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1697. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1698. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1699. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1700.  
  1701.  
  1702. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] BEAM OF CORRUPTION", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 1")
  1703. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] EXPLOSION", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 2")
  1704. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] STUN", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 3")
  1705. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] SCREAM", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 4")
  1706. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[R] WARP", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 5")
  1707. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] PAIN", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 6")
  1708.  
  1709. --//=================================\\
  1710. --|| RAGDOLL STUFF
  1711. --\\=================================//
  1712.  
  1713. function recurse(root,callback,i)
  1714. i= i or 0
  1715. for _,v in pairs(root:GetChildren()) do
  1716. i = i + 1
  1717. callback(i,v)
  1718.  
  1719. if #v:GetChildren() > 0 then
  1720. i = recurse(v,callback,i)
  1721. end
  1722. end
  1723.  
  1724. return i
  1725. end
  1726.  
  1727. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  1728. attachmentName = attachmentName.."RigAttachment"
  1729. local constraint = Instance.new(className.."Constraint")
  1730. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  1731. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  1732. constraint.Name = "RagdollConstraint"..part1.Name
  1733.  
  1734. for _,propertyData in next,properties or {} do
  1735. constraint[propertyData[1]] = propertyData[2]
  1736. end
  1737.  
  1738. constraint.Parent = character
  1739. end
  1740.  
  1741. function getAttachment0(character, attachmentName)
  1742. for _,child in next,character:GetChildren() do
  1743. local attachment = child:FindFirstChild(attachmentName)
  1744. if attachment then
  1745. return attachment
  1746. end
  1747. end
  1748. end
  1749.  
  1750. function ArtificialHitbox(Part)
  1751. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  1752. HITBOX.CanCollide = true
  1753. HITBOX.CFrame = Part.CFrame
  1754. weldBetween(Part,HITBOX)
  1755. end
  1756.  
  1757. function R15Ragdoll(character,KeepArms)
  1758. character:BreakJoints()
  1759. coroutine.resume(coroutine.create(function()
  1760. recurse(character, function(_,v)
  1761. if v:IsA("Attachment") then
  1762. v.Axis = Vector3.new(0, 1, 0)
  1763. v.SecondaryAxis = Vector3.new(0, 0, 1)
  1764. v.Rotation = Vector3.new(0, 0, 0)
  1765. end
  1766. end)
  1767. for _,child in next,character:GetChildren() do
  1768. if child:IsA("Accoutrement") then
  1769. for _,part in next,child:GetChildren() do
  1770. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  1771. local attachment1 = part:FindFirstChildOfClass("Attachment")
  1772. local attachment0 = getAttachment0(character,attachment1.Name)
  1773. if attachment0 and attachment1 then
  1774. local constraint = Instance.new("HingeConstraint")
  1775. constraint.Attachment0 = attachment0
  1776. constraint.Attachment1 = attachment1
  1777. constraint.LimitsEnabled = true
  1778. constraint.UpperAngle = 0
  1779. constraint.LowerAngle = 0
  1780. constraint.Parent = character
  1781. end
  1782. ArtificialHitbox(part)
  1783. elseif part.Name == "HumanoidRootPart" then
  1784. part:remove()
  1785. end
  1786. end
  1787. end
  1788. end
  1789.  
  1790. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  1791. {"LimitsEnabled",true};
  1792. {"UpperAngle",5};
  1793. })
  1794. if character:FindFirstChild("Head") then
  1795. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  1796. {"LimitsEnabled",true};
  1797. {"UpperAngle",15};
  1798. })
  1799. end
  1800.  
  1801. local handProperties = {
  1802. {"LimitsEnabled", true};
  1803. {"UpperAngle",0};
  1804. {"LowerAngle",0};
  1805. }
  1806. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  1807. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  1808.  
  1809. local shinProperties = {
  1810. {"LimitsEnabled", true};
  1811. {"UpperAngle", 0};
  1812. {"LowerAngle", -75};
  1813. }
  1814. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  1815. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  1816.  
  1817. local footProperties = {
  1818. {"LimitsEnabled", true};
  1819. {"UpperAngle", 15};
  1820. {"LowerAngle", -45};
  1821. }
  1822. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1823. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1824. if KeepArms == true then
  1825. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1826. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1827. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1828. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1829. end
  1830. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1831. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1832. Debris:AddItem(character,5)
  1833. end))
  1834. end
  1835.  
  1836. function Ragdoll(Character2,CharTorso,KeepArms)
  1837. coroutine.resume(coroutine.create(function()
  1838. Character2:BreakJoints()
  1839. local hum = Character2:findFirstChild("Humanoid")
  1840. hum:remove()
  1841. local function Scan(ch)
  1842. local e
  1843. for e = 1,#ch do
  1844. Scan(ch[e]:GetChildren())
  1845. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1846. ch[e]:remove()
  1847. end
  1848. end
  1849. end
  1850. local NEWHUM = IT("Humanoid")
  1851. NEWHUM.Name = "Corpse"
  1852. NEWHUM.Health = 0
  1853. NEWHUM.MaxHealth = 0
  1854. NEWHUM.PlatformStand = true
  1855. NEWHUM.Parent = Character2
  1856. NEWHUM.DisplayDistanceType = "None"
  1857.  
  1858. local ch = Character2:GetChildren()
  1859. local i
  1860. for i = 1,#ch do
  1861. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1862. ch[i]:remove()
  1863. end
  1864. end
  1865.  
  1866. local Torso2 = Character2.Torso
  1867. local movevector = Vector3.new()
  1868.  
  1869. if Torso2 then
  1870. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1871. local Head = Character2:FindFirstChild("Head")
  1872. if Head then
  1873. local Neck = Instance.new("Weld")
  1874. Neck.Name = "Neck"
  1875. Neck.Part0 = Torso2
  1876. Neck.Part1 = Head
  1877. Neck.C0 = CFrame.new(0, 1.5, 0)
  1878. Neck.C1 = CFrame.new()
  1879. Neck.Parent = Torso2
  1880.  
  1881. end
  1882. local Limb = Character2:FindFirstChild("Right Arm")
  1883. if Limb and KeepArms == true then
  1884.  
  1885. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1886. local Joint = Instance.new("Glue")
  1887. Joint.Name = "RightShoulder"
  1888. Joint.Part0 = Torso2
  1889. Joint.Part1 = Limb
  1890. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1891. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1892. Joint.Parent = Torso2
  1893.  
  1894. local B = Instance.new("Part")
  1895. B.TopSurface = 0
  1896. B.BottomSurface = 0
  1897. B.formFactor = "Symmetric"
  1898. B.Size = Vector3.new(1, 1, 1)
  1899. B.Transparency = 1
  1900. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1901. B.Parent = Character2
  1902. local W = Instance.new("Weld")
  1903. W.Part0 = Limb
  1904. W.Part1 = B
  1905. W.C0 = CFrame.new(0, -0.5, 0)
  1906. W.Parent = Limb
  1907.  
  1908. end
  1909. local Limb = Character2:FindFirstChild("Left Arm")
  1910. if Limb and KeepArms == true then
  1911.  
  1912. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1913. local Joint = Instance.new("Glue")
  1914. Joint.Name = "LeftShoulder"
  1915. Joint.Part0 = Torso2
  1916. Joint.Part1 = Limb
  1917. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1918. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1919. Joint.Parent = Torso2
  1920.  
  1921. local B = Instance.new("Part")
  1922. B.TopSurface = 0
  1923. B.BottomSurface = 0
  1924. B.formFactor = "Symmetric"
  1925. B.Size = Vector3.new(1, 1, 1)
  1926. B.Transparency = 1
  1927. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1928. B.Parent = Character2
  1929. local W = Instance.new("Weld")
  1930. W.Part0 = Limb
  1931. W.Part1 = B
  1932. W.C0 = CFrame.new(0, -0.5, 0)
  1933. W.Parent = Limb
  1934.  
  1935. end
  1936. local Limb = Character2:FindFirstChild("Right Leg")
  1937. if Limb then
  1938.  
  1939. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1940. local Joint = Instance.new("Glue")
  1941. Joint.Name = "RightHip"
  1942. Joint.Part0 = Torso2
  1943. Joint.Part1 = Limb
  1944. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1945. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1946. Joint.Parent = Torso2
  1947.  
  1948. local B = Instance.new("Part")
  1949. B.TopSurface = 0
  1950. B.BottomSurface = 0
  1951. B.formFactor = "Symmetric"
  1952. B.Size = Vector3.new(1, 1, 1)
  1953. B.Transparency = 1
  1954. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1955. B.Parent = Character2
  1956. local W = Instance.new("Weld")
  1957. W.Part0 = Limb
  1958. W.Part1 = B
  1959. W.C0 = CFrame.new(0, -0.5, 0)
  1960. W.Parent = Limb
  1961.  
  1962. end
  1963. local Limb = Character2:FindFirstChild("Left Leg")
  1964. if Limb then
  1965.  
  1966. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1967. local Joint = Instance.new("Glue")
  1968. Joint.Name = "LeftHip"
  1969. Joint.Part0 = Torso2
  1970. Joint.Part1 = Limb
  1971. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1972. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1973. Joint.Parent = Torso2
  1974.  
  1975. local B = Instance.new("Part")
  1976. B.TopSurface = 0
  1977. B.BottomSurface = 0
  1978. B.formFactor = "Symmetric"
  1979. B.Size = Vector3.new(1, 1, 1)
  1980. B.Transparency = 1
  1981. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1982. B.Parent = Character2
  1983. local W = Instance.new("Weld")
  1984. W.Part0 = Limb
  1985. W.Part1 = B
  1986. W.C0 = CFrame.new(0, -0.5, 0)
  1987. W.Parent = Limb
  1988.  
  1989. end
  1990. --[
  1991. local Bar = Instance.new("Part")
  1992. Bar.TopSurface = 0
  1993. Bar.BottomSurface = 0
  1994. Bar.formFactor = "Symmetric"
  1995. Bar.Size = Vector3.new(1, 1, 1)
  1996. Bar.Transparency = 1
  1997. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1998. Bar.Parent = Character2
  1999. local Weld = Instance.new("Weld")
  2000. Weld.Part0 = Torso2
  2001. Weld.Part1 = Bar
  2002. Weld.C0 = CFrame.new(0, 0.5, 0)
  2003. Weld.Parent = Torso2
  2004. --]]
  2005. end
  2006. Character2.Parent = workspace
  2007. Debris:AddItem(Character2,5)
  2008.  
  2009. return Character2,Torso2
  2010. end))
  2011. end
  2012.  
  2013. --//=================================\\
  2014. --|| DAMAGE FUNCTIONS
  2015. --\\=================================//
  2016. function StatLabel(CFRAME, TEXT, COLOR)
  2017. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2018. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2019. local BODYGYRO = IT("BodyGyro", STATPART)
  2020. game:GetService("Debris"):AddItem(STATPART ,5)
  2021. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2022. BILLBOARDGUI.Adornee = STATPART
  2023. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2024. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2025. BILLBOARDGUI.AlwaysOnTop = false
  2026. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2027. TEXTLABEL.BackgroundTransparency = 1
  2028. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2029. TEXTLABEL.Text = TEXT
  2030. TEXTLABEL.Font = SKILLFONT
  2031. TEXTLABEL.FontSize="Size42"
  2032. TEXTLABEL.TextColor3 = COLOR
  2033. TEXTLABEL.TextStrokeTransparency = 0
  2034. TEXTLABEL.TextScaled = true
  2035. TEXTLABEL.TextWrapped = true
  2036. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2037. for i = 1, 50 do
  2038. Swait()
  2039. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2040. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2041. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2042. end
  2043. THEPART.Parent = nil
  2044. end),STATPART, TEXTLABEL)
  2045. end
  2046.  
  2047. function StatLabel(CFRAME, TEXT, COLOR)
  2048. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2049. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2050. local BODYGYRO = IT("BodyGyro", STATPART)
  2051. game:GetService("Debris"):AddItem(STATPART ,5)
  2052. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2053. BILLBOARDGUI.Adornee = STATPART
  2054. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2055. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2056. BILLBOARDGUI.AlwaysOnTop = false
  2057. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2058. TEXTLABEL.BackgroundTransparency = 1
  2059. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2060. TEXTLABEL.Text = TEXT
  2061. TEXTLABEL.Font = "Fantasy"
  2062. TEXTLABEL.FontSize="Size42"
  2063. TEXTLABEL.TextColor3 = COLOR
  2064. TEXTLABEL.TextStrokeTransparency = 0
  2065. TEXTLABEL.TextScaled = true
  2066. TEXTLABEL.TextWrapped = true
  2067. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2068. for i = 1, 50 do
  2069. Swait()
  2070. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2071. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2072. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2073. end
  2074. THEPART.Parent = nil
  2075. end),STATPART, TEXTLABEL)
  2076. end
  2077.  
  2078. function StatLabel(CFRAME, TEXT, COLOR)
  2079. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2080. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2081. local BODYGYRO = IT("BodyGyro", STATPART)
  2082. game:GetService("Debris"):AddItem(STATPART ,5)
  2083. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2084. BILLBOARDGUI.Adornee = STATPART
  2085. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2086. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2087. BILLBOARDGUI.AlwaysOnTop = false
  2088. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2089. TEXTLABEL.BackgroundTransparency = 1
  2090. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2091. TEXTLABEL.Text = TEXT
  2092. TEXTLABEL.Font = SKILLFONT
  2093. TEXTLABEL.FontSize="Size42"
  2094. TEXTLABEL.TextColor3 = COLOR
  2095. TEXTLABEL.TextStrokeTransparency = 0
  2096. TEXTLABEL.TextScaled = true
  2097. TEXTLABEL.TextWrapped = true
  2098. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2099. for i = 1, 50 do
  2100. Swait()
  2101. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2102. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2103. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2104. end
  2105. THEPART.Parent = nil
  2106. end),STATPART, TEXTLABEL)
  2107. end
  2108.  
  2109. --//=================================\\
  2110. --|| DAMAGING
  2111. --\\=================================//
  2112. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2113. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2114. defence.Name = ("HitBy"..Player.Name)
  2115. game:GetService("Debris"):AddItem(defence, 0.001)
  2116. Damage = Damage * DAMAGEMULTIPLIER
  2117. if Humanoid.Health ~= 0 then
  2118. local CritChance = MRANDOM(1,100)
  2119. if Damage > Humanoid.Health then
  2120. Damage = math.ceil(Humanoid.Health)
  2121. if Damage == 0 then
  2122. Damage = 0.1
  2123. end
  2124. end
  2125. Humanoid.Health = Humanoid.Health - Damage
  2126. end
  2127. end
  2128.  
  2129. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2130. local CHILDREN = workspace:GetDescendants()
  2131. for index, CHILD in pairs(CHILDREN) do
  2132. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2133. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2134. if HUM then
  2135. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2136. if TORSO then
  2137. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2138. if INSTAKILL == false then
  2139. CHILD:BreakJoints()
  2140. else
  2141. local DMG = MRANDOM(MINDMG,MAXDMG)
  2142. ApplyDamage(HUM,DMG,TORSO)
  2143. end
  2144. if FLING > 0 then
  2145. for _, c in pairs(CHILD:GetChildren()) do
  2146. if c:IsA("BasePart") then
  2147. local bv = Instance.new("BodyVelocity")
  2148. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2149. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2150. bv.Parent = c
  2151. Debris:AddItem(bv,0.05)
  2152. end
  2153. end
  2154. end
  2155. end
  2156. end
  2157. end
  2158. end
  2159. end
  2160. end
  2161.  
  2162. function KillChildren(v)
  2163. v:BreakJoints()
  2164. for _, c in pairs(v:GetChildren()) do
  2165. if c:IsA("BasePart") then
  2166. if c.Transparency < 1 then
  2167. if c:FindFirstChildOfClass("Decal") then
  2168. c:FindFirstChildOfClass("Decal"):remove()
  2169. end
  2170. particles(c)
  2171. c.PE.Enabled = true
  2172. c.Parent = Effects
  2173. c.CanCollide = false
  2174. c.Material = "Neon"
  2175. c.Color = C3(0,0,0)
  2176. c.Transparency = 1
  2177. local grav = Instance.new("BodyPosition",c)
  2178. grav.P = 20000
  2179. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2180. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2181. grav.Name = "GravityForce"
  2182. coroutine.resume(coroutine.create(function()
  2183. for i = 1, 20 do
  2184. Swait()
  2185. c.Transparency = c.Transparency + 1/20
  2186. end
  2187. c.PE.Enabled = false
  2188. Debris:AddItem(c,2)
  2189. end))
  2190. end
  2191. end
  2192. end
  2193. end
  2194.  
  2195. function ApplyAoE(POSITION,RANGE)
  2196. local CHILDREN = workspace:GetDescendants()
  2197. for index, CHILD in pairs(CHILDREN) do
  2198. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2199. local LISTED = false
  2200. for LIST = 1, #WHITELIST do
  2201. if WHITELIST[LIST] ~= nil then
  2202. if CHILD.Name == WHITELIST[LIST] then
  2203. LISTED = true
  2204. end
  2205. end
  2206. end
  2207. if LISTED == false then
  2208. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2209. if HUM then
  2210. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2211. if TORSO then
  2212. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2213. KillChildren(CHILD)
  2214. end
  2215. end
  2216. end
  2217. end
  2218. end
  2219. end
  2220. end
  2221.  
  2222. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  2223. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2224. defence.Name = ("HitBy"..Player.Name)
  2225. game:GetService("Debris"):AddItem(defence, 0.001)
  2226. if Humanoid.Health ~= 0 then
  2227. local CritChance = MRANDOM(1,100)
  2228. if CritChance < CritRate + 1 then
  2229. Damage = Damage*CritMultiplier
  2230. end
  2231. if Damage > Humanoid.Health then
  2232. Damage = math.ceil(Humanoid.Health)
  2233. if Damage == 0 then
  2234. Damage = 0.1
  2235. end
  2236. end
  2237. Humanoid.Health = Humanoid.Health - Damage
  2238. if Humanoid.Parent:FindFirstChild("Head") then
  2239. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  2240. if CritChance < CritRate + 1 then
  2241. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  2242. else
  2243. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
  2244. end
  2245. end
  2246. end
  2247. end
  2248.  
  2249. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  2250. local dmg = math.random(min,max)
  2251. for i,v in ipairs(workspace:GetChildren()) do
  2252. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  2253. local body = v:GetChildren()
  2254. for part = 1, #body do
  2255. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2256. if(body[part].Position - position).Magnitude < radius then
  2257. if v.ClassName == "Model" then
  2258. if v:FindFirstChildOfClass("Humanoid") then
  2259. if CanBeDodgedByJumping == true then
  2260. if body[part].Position.Y < position.Y+5 then
  2261. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  2262. end
  2263. else
  2264. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  2265. end
  2266. local bv = Instance.new("BodyVelocity")
  2267. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2268. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  2269. bv.Parent = body[part]
  2270. Debris:AddItem(bv,0.2)
  2271. end
  2272. end
  2273. end
  2274. end
  2275. end
  2276. end
  2277. if v:FindFirstChild("HitBy"..Player.Name) then
  2278. v:FindFirstChild("HitBy"..Player.Name):remove()
  2279. end
  2280. end
  2281. end
  2282.  
  2283. function Kill(Char)
  2284. local NewCharacter = IT("Model",Effects)
  2285. NewCharacter.Name = "Ow im ded ;-;"
  2286. for _, c in pairs(Char:GetDescendants()) do
  2287. if c:IsA("BasePart") and c.Transparency == 0 then
  2288. if c.Parent == Char then
  2289. getbloody(c,5)
  2290. end
  2291. c:BreakJoints()
  2292. c.Material = "Glass"
  2293. c.Color = C3(0.5,0,0)
  2294. c.CanCollide = true
  2295. c.Transparency = 0.3
  2296. if c:FindFirstChildOfClass("SpecialMesh") then
  2297. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2298. end
  2299. if c.Name == "Head" then
  2300. c:ClearAllChildren()
  2301. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2302. end
  2303. if c.ClassName == "MeshPart" then
  2304. c.TextureID = ""
  2305. end
  2306. if c:FindFirstChildOfClass("BodyPosition") then
  2307. c:FindFirstChildOfClass("BodyPosition"):remove()
  2308. end
  2309. if c:FindFirstChildOfClass("ParticleEmitter") then
  2310. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2311. end
  2312. c.Parent = NewCharacter
  2313. c.Name = "DeadPart"
  2314. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2315. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2316. end
  2317. end
  2318. Char:remove()
  2319. Debris:AddItem(NewCharacter,5)
  2320. end
  2321.  
  2322. function ApplyAoE(POSITION,RANGE,BRUTAL)
  2323. local CHILDREN = workspace:GetDescendants()
  2324. for index, CHILD in pairs(CHILDREN) do
  2325. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2326. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2327. if HUM then
  2328. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2329. if TORSO then
  2330. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2331. if BRUTAL == true then
  2332. Kill(CHILD)
  2333. else
  2334. CHILD:BreakJoints()
  2335. end
  2336. end
  2337. end
  2338. end
  2339. end
  2340. end
  2341. end
  2342.  
  2343. --//=================================\\
  2344. --|| ATTACK FUNCTIONS AND STUFF
  2345. --\\=================================//
  2346. function Click()
  2347. ATTACK = true
  2348. Rooted = false
  2349. local HIT = nil
  2350. OFFSET = -45
  2351. for i=0, 1, 0.1 / Animation_Speed do
  2352. Swait()
  2353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  2354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2355. end
  2356. OFFSET = 45
  2357. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  2358. PUNCH.CanCollide = true
  2359. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  2360. TAUNT = true
  2361. local TOUCH = PUNCH.Touched:Connect(function(hit)
  2362. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  2363. HIT = hit.Parent
  2364. end
  2365. end)
  2366. for i=0, 0.3, 0.1 / Animation_Speed do
  2367. Swait()
  2368. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  2369. if HIT ~= nil then
  2370. break
  2371. end
  2372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  2373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2375. end
  2376. PUNCH:remove()
  2377. TOUCH:disconnect()
  2378. if HIT ~= nil then
  2379. for _, c in pairs(HIT:GetChildren()) do
  2380. if c:IsA("BasePart") then
  2381. c.Anchored = true
  2382. end
  2383. end
  2384. Rooted = true
  2385. CreateSound(649634100, Torso, 10, 0.8)
  2386. CreateSound(1368573150, RightArm, 3, 1.5)
  2387. for i=0, 0.6, 0.1 / Animation_Speed do
  2388. Swait()
  2389. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2390. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  2391. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2392. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2393. end
  2394. for _, c in pairs(HIT:GetChildren()) do
  2395. if c:IsA("BasePart") then
  2396. c.Anchored = false
  2397. end
  2398. end
  2399. KillChildren(HIT)
  2400. end
  2401. OFFSET = 0
  2402. ATTACK = false
  2403. Rooted = false
  2404. TAUNT = false
  2405. end
  2406.  
  2407. function Teleport()
  2408. ATTACK = true
  2409. Rooted = false
  2410. for i=0, 0.5, 0.1 / Animation_Speed do
  2411. Swait()
  2412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2414. end
  2415. for e = 1, #BODY do
  2416. if BODY[e] ~= nil then
  2417. local STUFF = BODY[e]
  2418. local PART = STUFF[1]
  2419. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2420. local PRT = PART:Clone()
  2421. PRT.Anchored = true
  2422. PRT.CanCollide = false
  2423. PRT.Material = "Neon"
  2424. PRT.Color = C3(0,0,0)
  2425. PRT.Name = "WarpEffect"
  2426. PRT.Parent = Effects
  2427. PRT.CFrame = PART.CFrame
  2428. PRT:BreakJoints()
  2429. if PRT:FindFirstChildOfClass("Sound") then
  2430. PRT:FindFirstChildOfClass("Sound"):remove()
  2431. end
  2432. if PRT:FindFirstChildOfClass("Decal") then
  2433. PRT:FindFirstChildOfClass("Decal"):remove()
  2434. end
  2435. coroutine.resume(coroutine.create(function()
  2436. for i = 1, 100 do
  2437. Swait()
  2438. PRT.Transparency = PRT.Transparency + 1/100
  2439. end
  2440. PRT:remove()
  2441. end))
  2442. end
  2443. end
  2444. end
  2445. CreateSound(217767125, Torso, 10, 1)
  2446. local POS = RootPart.Orientation
  2447. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2448. RootPart.Orientation = POS
  2449. RootJoint.Parent = RootPart
  2450. for i=0, 0.5, 0.1 / Animation_Speed do
  2451. Swait()
  2452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2454. end
  2455. for i=0, 0.1, 0.1 / Animation_Speed do
  2456. Swait()
  2457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2458. end
  2459. ATTACK = false
  2460. Rooted = false
  2461. end
  2462.  
  2463. function SpawnSmite(POS)
  2464. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  2465. local EMITPOS = HITPOS
  2466. if HITFLOOR ~= nil then
  2467. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2468. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  2469. EMITPOS = HITPOS
  2470. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2471. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  2472. EMITPOS = HITPOS
  2473. end
  2474. end
  2475. if HITFLOOR ~= nil then
  2476. ApplyAoE(EMITPOS,10)
  2477. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  2478. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2479. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2480. for i = 1, 5 do
  2481. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  2482. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  2483. end
  2484. end
  2485. end
  2486.  
  2487. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  2488. coroutine.resume(coroutine.create(function()
  2489. local METEOR = IT("Model",Effects)
  2490. METEOR.Name = "Meteorite"
  2491. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2492. METEOR.PrimaryPart = CENTER
  2493. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2494. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2495. for i = 1, 15 do
  2496. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE)
  2497. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2498. end
  2499. if ISDEBREE ~= true then
  2500. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2501. else
  2502. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2503. end
  2504. local IMPACT = false
  2505. CreateSound(463593339, CENTER, 10, 0.6)
  2506. if SIZE >= 3.5 then
  2507. for i = 1, MRANDOM(3,7) do
  2508. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  2509. end
  2510. end
  2511. for i = 1, 200 do
  2512. Swait()
  2513. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  2514. if HITFLOOR == nil then
  2515. local ORI = CENTER.Orientation
  2516. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2517. else
  2518. if HITFLOOR.Anchored == true then
  2519. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  2520. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  2521. end
  2522. IMPACT = true
  2523. break
  2524. end
  2525. end
  2526. if IMPACT == true then
  2527. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2528. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  2529. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2530. ApplyAoE(CENTER.Position,30*SIZE)
  2531. end
  2532. METEOR:remove()
  2533. end))
  2534. end
  2535. function Equivalent_Pain()
  2536. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2537. if HITFLOOR then
  2538. ATTACK = true
  2539. Rooted = true
  2540. FULL = true
  2541. local GYRO = IT("BodyGyro",RootPart)
  2542. GYRO.D = 25
  2543. GYRO.P = 20000
  2544. GYRO.MaxTorque = VT(0,math.huge,0)
  2545. for i=0, 0.3, 0.1 / Animation_Speed do
  2546. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2547. Swait()
  2548. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  2553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  2554. end
  2555. GYRO:remove()
  2556. CreateSound(12222200, RightArm, 10, 1)
  2557. for i=0, 0.4, 0.1 / Animation_Speed do
  2558. Swait()
  2559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  2560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  2564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2565. end
  2566. CreateSound(289842971, RightArm, 10, 1)
  2567. coroutine.resume(coroutine.create(function()
  2568. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  2569. local ECHO = POS
  2570. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2571. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  2572. ECHO = POS
  2573. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2574. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  2575. ECHO = POS
  2576. end
  2577. if ECHO.Y == HITPOS.Y then
  2578. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  2579. local CFRAME = CF(HITPOS,ECHO)
  2580. local RANGE = math.ceil(DISTANCE)
  2581. for i = 1, RANGE-1 do
  2582. Swait(3)
  2583. local A = CFRAME*CF(0,0,-i*3)
  2584. ApplyAoE(A.p,4)
  2585. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  2586. end
  2587. local SIZE = 3
  2588. local POS = CFRAME*CF(0,0,-RANGE*3).p
  2589. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  2590. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  2591. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  2592. for i = 1, 9 do
  2593. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  2594. end
  2595. for i = 1, 9 do
  2596. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  2597. end
  2598. ApplyAoE(POS,30*SIZE)
  2599. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  2600. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  2601. end
  2602. end))
  2603. for i=0, 0.6, 0.1 / Animation_Speed do
  2604. Swait()
  2605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  2606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2609. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  2610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2611. end
  2612. FULL = false
  2613. ATTACK = false
  2614. Rooted = false
  2615. end
  2616. end
  2617.  
  2618. function ReeeEEEEEE()
  2619. ATTACK = true
  2620. Rooted = false
  2621. Speed = 12
  2622. local FX = CreateSound(198165368, Head, 4, 0.5, false)
  2623. repeat
  2624. Swait()
  2625. FX.Parent = Head
  2626. local CHILDREN = workspace:GetDescendants()
  2627. for index, CHILD in pairs(CHILDREN) do
  2628. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2629. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2630. if HUM then
  2631. local TORSO = CHILD:FindFirstChild("Head")
  2632. if TORSO then
  2633. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  2634. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2635. TORSO:remove()
  2636. if CHILD:FindFirstChild("Torso") then
  2637. Ragdoll(CHILD,Torso,true)
  2638. elseif CHILD:FindFirstChild("UpperTorso") then
  2639. R15Ragdoll(CHILD,true)
  2640. end
  2641. end
  2642. end
  2643. end
  2644. end
  2645. end
  2646. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  2647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  2648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2650. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2652. until FX.Playing == false
  2653. Speed = 16
  2654. ATTACK = false
  2655. Rooted = false
  2656. end
  2657.  
  2658. function Charge(TIME,GYRO)
  2659. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  2660. local G = nil
  2661. if GYRO == true then
  2662. G = IT("BodyGyro",RootPart)
  2663. G.D = 250
  2664. G.P = 200000
  2665. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  2666. end
  2667. for i=0, TIME, 0.1 / Animation_Speed do
  2668. Swait()
  2669. if G then
  2670. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2671. end
  2672. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2677. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2679. end
  2680. SND:remove()
  2681. if G then
  2682. return G
  2683. end
  2684. end
  2685.  
  2686. function Corrupted_Beam()
  2687. ATTACK = true
  2688. Rooted = false
  2689. local GRAV = IT("BodyPosition",RootPart)
  2690. GRAV.D = 75
  2691. GRAV.P = 20000
  2692. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  2693. GRAV.Position = RootPart.Position
  2694. local GYRO = Charge(2,true)
  2695. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Black", "Beam", VT(15,15,0))
  2696. MakeForm(BEAM,"Ball")
  2697. CreateSound(BEAMSOUND,BEAM,10,1,false)
  2698. CreateSound(BEAMSOUND,BEAM,10,0.9,false)
  2699. CreateSound(BEAMSOUND,BEAM,10,0.8,false)
  2700. for i = 1, 150 do
  2701. Swait()
  2702. BEAM.Size = BEAM.Size + VT(-0.1,-0.1,2)
  2703. ApplyAoE(BEAM.CFrame*CF(0,0,-BEAM.Size.Z/2).p,BEAM.Size.Y/2,50,200,0,false)
  2704. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2), MoveToPos = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2)*ANGLES(RAD(90),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0.3,-25).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2705. BEAM.CFrame = CF(Torso.Position,Torso.CFrame*CF(0,0,-1).p)*CF(0,0,-2-(BEAM.Size.Z/2))
  2706. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2710. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2711. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2712. end
  2713. GRAV:remove()
  2714. BEAM:remove()
  2715. GYRO:remove()
  2716. ATTACK = false
  2717. Rooted = false
  2718. end
  2719.  
  2720. function Corrupted_Explosion()
  2721. ATTACK = true
  2722. Rooted = true
  2723. for i=0, 1, 0.1 / Animation_Speed do
  2724. Swait()
  2725. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed)
  2726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed)
  2727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2729. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2731. end
  2732. for i=0, 0.4, 0.1 / Animation_Speed do
  2733. Swait()
  2734. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
  2735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
  2736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2738. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2740. end
  2741. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Black", "Beam", VT(0,0,0))
  2742. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Black", "Beam", VT(0,0,0))
  2743. MakeForm(BEAM,"Ball")
  2744. MakeForm(BEAM2,"Ball")
  2745. BEAM.CFrame = CF(RootPart.Position)
  2746. BEAM2.CFrame = CF(RootPart.Position)
  2747. CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  2748. for i=1, 100 do
  2749. Swait()
  2750. BEAM.Size = BEAM.Size + VT(0.7,8,0.7)
  2751. BEAM2.Size = BEAM2.Size + VT(2,2,2)
  2752. ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,5,5,15,true)
  2753. BEAM.CFrame = CF(RootPart.Position)
  2754. BEAM2.CFrame = CF(RootPart.Position)
  2755. WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
  2757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
  2758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2762. end
  2763. WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2764. WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2765. BEAM2:remove()
  2766. BEAM:remove()
  2767. ATTACK = false
  2768. Rooted = false
  2769. end
  2770.  
  2771. function Corrupted_Immobilization()
  2772. ATTACK = true
  2773. Rooted = true
  2774. Charge(2,false)
  2775. local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  2776. local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
  2777. for i = 1, 60 do
  2778. Swait()
  2779. ApplyAoE(RootPart.Position,i*1.3,10,20,-200,true)
  2780. SND.Pitch = SND.Pitch - 1/60
  2781. SND2.Pitch = SND.Pitch
  2782. WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2783. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2784. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2791. end
  2792. SND:remove()
  2793. SND2:remove()
  2794. ATTACK = false
  2795. Rooted = false
  2796. end
  2797.  
  2798. --//=================================\\
  2799. --|| ASSIGN THINGS TO KEYS
  2800. --\\=================================//
  2801.  
  2802. function MouseDown(Mouse)
  2803. if ATTACK == false then
  2804. Click()
  2805. end
  2806. end
  2807.  
  2808. function MouseUp(Mouse)
  2809. HOLD = false
  2810. end
  2811.  
  2812. function KeyDown(Key)
  2813. KEYHOLD = true
  2814. if Key == "z" and ATTACK == false then
  2815. Corrupted_Beam()
  2816. end
  2817.  
  2818. if Key == "e" and ATTACK == false then
  2819. ReeeEEEEEE()
  2820. end
  2821.  
  2822. if Key == "r" and ATTACK == false then
  2823. Teleport()
  2824. end
  2825.  
  2826. if Key == "q" and ATTACK == false then
  2827. Equivalent_Pain()
  2828. end
  2829.  
  2830. if Key == "x" and ATTACK == false then
  2831. Corrupted_Explosion()
  2832. end
  2833.  
  2834. if Key == "c" and ATTACK == false then
  2835. Corrupted_Immobilization()
  2836. elseif Key == "1" and ATTACK == false then
  2837. if CHOICE ~= 1 then
  2838. CHOICE = 1
  2839. sick:Play()
  2840. end
  2841. elseif Key == "2" and ATTACK == false then
  2842. if CHOICE ~= 2 then
  2843. CHOICE = 2
  2844. sick:Play()
  2845. end
  2846. elseif Key == "3" and ATTACK == false then
  2847. if CHOICE ~= 3 then
  2848. CHOICE = 3
  2849. sick:Play()
  2850. end
  2851. elseif Key == "4" and ATTACK == false then
  2852. if CHOICE ~= 4 then
  2853. CHOICE = 4
  2854. sick:Play()
  2855. end
  2856.  
  2857. end
  2858. end
  2859.  
  2860.  
  2861.  
  2862. function KeyUp(Key)
  2863. KEYHOLD = false
  2864. end
  2865.  
  2866. Mouse.Button1Down:connect(function(NEWKEY)
  2867. MouseDown(NEWKEY)
  2868. end)
  2869. Mouse.Button1Up:connect(function(NEWKEY)
  2870. MouseUp(NEWKEY)
  2871. end)
  2872. Mouse.KeyDown:connect(function(NEWKEY)
  2873. KeyDown(NEWKEY)
  2874. end)
  2875. Mouse.KeyUp:connect(function(NEWKEY)
  2876. KeyUp(NEWKEY)
  2877. end)
  2878.  
  2879. --//=================================\\
  2880. --\\=================================//
  2881.  
  2882. function unanchor()
  2883. if UNANCHOR == true then
  2884. g = Character:GetChildren()
  2885. for i = 1, #g do
  2886. if g[i].ClassName == "Part" then
  2887. g[i].Anchored = false
  2888. end
  2889. end
  2890. end
  2891. end
  2892.  
  2893. --//=================================\\
  2894. --|| WRAP THE WHOLE SCRIPT UP
  2895. --\\=================================//
  2896.  
  2897. Humanoid.Changed:connect(function(Jump)
  2898. if Jump == "Jump" and (Disable_Jump == true) then
  2899. Humanoid.Jump = false
  2900. end
  2901. end)
  2902.  
  2903. while true do
  2904. Swait()
  2905. script.Parent = WEAPONGUI
  2906. ANIMATE.Parent = nil
  2907. if Humanoid then
  2908. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2909. IDLEANIMATION:Play()
  2910. end
  2911. SINE = SINE + CHANGE
  2912. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2913. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2914. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2915. local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
  2916. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2917. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2918. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2919. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  2920. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  2921. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2922. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2923. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2924. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2925. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2926. end
  2927. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2928. ANIM = "Jump"
  2929. if ATTACK == false then
  2930. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2934. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2936. end
  2937. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2938. ANIM = "Fall"
  2939. if ATTACK == false then
  2940. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2946. end
  2947. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2948. ANIM = "Idle"
  2949. if ATTACK == false then
  2950. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2956. if VALUE1 == false and MRANDOM(1,200) == 1 then
  2957. coroutine.resume(coroutine.create(function()
  2958. VALUE1 = true
  2959. for i = 1, 25 do
  2960. Swait()
  2961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  2962.  
  2963. end
  2964. VALUE1 = false
  2965. end))
  2966. end
  2967. end
  2968.  
  2969. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2970. ANIM = "Walk"
  2971. if ATTACK == false then
  2972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2976. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2978. end
  2979. end
  2980.  
  2981.  
  2982. sick.Parent = Torso
  2983. sick.Playing = true
  2984.  
  2985.  
  2986. unanchor()
  2987. Humanoid.MaxHealth = "inf"
  2988. Humanoid.Health = "inf"
  2989. if Rooted == false then
  2990. Disable_Jump = false
  2991. Humanoid.WalkSpeed = Speed
  2992. elseif Rooted == true then
  2993. Disable_Jump = true
  2994. Humanoid.WalkSpeed = 0
  2995. end
  2996. end
  2997. --//=================================\\
  2998. --\\=================================//
  2999.  
  3000.  
  3001.  
  3002.  
  3003.  
  3004. --//====================================================\\--
  3005. --|| END OF SCRIPT
  3006. --\\====================================================//--
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