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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
wait(0.2)
6
7
Player = game:GetService("Players").LocalPlayer
8
PlayerGui = Player.PlayerGui
9
Cam = workspace.CurrentCamera
10
Backpack = Player.Backpack
11
Character = Player.Character
12
Humanoid = Character.Humanoid
13
Mouse = Player:GetMouse()
14
RootPart = Character["HumanoidRootPart"]
15
Torso = Character["Torso"]
16
Head = Character["Head"]
17
RightArm = Character["Right Arm"]
18
LeftArm = Character["Left Arm"]
19
RightLeg = Character["Right Leg"]
20
LeftLeg = Character["Left Leg"]
21
RootJoint = RootPart["RootJoint"]
22
Neck = Torso["Neck"]
23
RightShoulder = Torso["Right Shoulder"]
24
LeftShoulder = Torso["Left Shoulder"]
25
RightHip = Torso["Right Hip"]
26
LeftHip = Torso["Left Hip"]
27
Character.Archivable = true
28
Player:ClearCharacterAppearance()
29
30
IT = Instance.new
31
CF = CFrame.new
32
VT = Vector3.new
33
RAD = math.rad
34
C3 = Color3.new
35
UD2 = UDim2.new
36
BRICKC = BrickColor.new
37
ANGLES = CFrame.Angles
38
EULER = CFrame.fromEulerAnglesXYZ
39
COS = math.cos
40
ACOS = math.acos
41
SIN = math.sin
42
ASIN = math.asin
43
ABS = math.abs
44
MRANDOM = math.random
45
FLOOR = math.floor
46
47
--//=================================\\
48
--|| 	      USEFUL VALUES
49
--\\=================================//
50
51
Animation_Speed = 3
52
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
53
local Speed = 20
54
local SIZE = 1.4
55
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
56
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
57
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
58
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
59
local DAMAGEMULTIPLIER = 1
60
local ANIM = "Idle"
61
local ATTACK = false
62
local EQUIPPED = false
63
local HOLD = false
64
local COMBO = 1
65
local Rooted = false
66
local SINE = 0
67
local KEYHOLD = false
68
local CHANGE = 2 / Animation_Speed
69
local WALKINGANIM = false
70
local VALUE1 = false
71
local VALUE2 = false
72
local ROBLOXIDLEANIMATION = IT("Animation")
73
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
74
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
75
local ATANIM = IT("Animation")
76
ATANIM.Name = "Attack Animation"
77
ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
78
--ROBLOXIDLEANIMATION.Parent = Humanoid
79
local WEAPONGUI = IT("ScreenGui", PlayerGui)
80
WEAPONGUI.Name = "Weapon GUI"
81
local Weapon = IT("Model")
82
Weapon.Name = "Adds"
83
local Effects = IT("Folder", Weapon)
84
Effects.Name = "Effects"
85
local ANIMATOR = Humanoid.Animator
86
local ANIMATE = Character.Animate
87
local UNANCHOR = true
88
local CLOCKLOOP = 0
89
local SONG = 1382488262
90
local CLOCKTARGET = nil
91
local CLOCKSPEED = 1
92
script.Parent = WEAPONGUI
93
local CLONE = Character:Clone()
94
CLONE.Parent = nil
95
Character.Archivable = false
96
local sick = Instance.new("Sound",Torso)
97
98
--//=================================\\
99
--\\=================================//
100
101
102
--//=================================\\
103
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
104
--\\=================================//
105
106
ArtificialHB = Instance.new("BindableEvent", script)
107
ArtificialHB.Name = "ArtificialHB"
108
109
script:WaitForChild("ArtificialHB")
110
111
frame = Frame_Speed
112
tf = 0
113
allowframeloss = false
114
tossremainder = false
115
lastframe = tick()
116
script.ArtificialHB:Fire()
117
118
game:GetService("RunService").Heartbeat:connect(function(s, p)
119
	tf = tf + s
120
	if tf >= frame then
121
		if allowframeloss then
122
			script.ArtificialHB:Fire()
123
			lastframe = tick()
124
		else
125
			for i = 1, math.floor(tf / frame) do
126
				script.ArtificialHB:Fire()
127
			end
128
		lastframe = tick()
129
		end
130
		if tossremainder then
131
			tf = 0
132
		else
133
			tf = tf - frame * math.floor(tf / frame)
134
		end
135
	end
136
end)
137
138
--//=================================\\
139
--\\=================================//
140
141
--//=================================\\
142
--|| 	      SOME FUNCTIONS
143
--\\=================================//
144
145
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
146
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
147
end
148
149
function PositiveAngle(NUMBER)
150
	if NUMBER >= 0 then
151
		NUMBER = 0
152
	end
153
	return NUMBER
154
end
155
156
function NegativeAngle(NUMBER)
157
	if NUMBER <= 0 then
158
		NUMBER = 0
159
	end
160
	return NUMBER
161
end
162
163
function Swait(NUMBER)
164
	if NUMBER == 0 or NUMBER == nil then
165
		ArtificialHB.Event:wait()
166
	else
167
		for i = 1, NUMBER do
168
			ArtificialHB.Event:wait()
169
		end
170
	end
171
end
172
173
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
174
	local NEWMESH = IT(MESH)
175
	if MESH == "SpecialMesh" then
176
		NEWMESH.MeshType = MESHTYPE
177
		if MESHID ~= "nil" and MESHID ~= "" then
178
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
179
		end
180
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
181
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
182
		end
183
	end
184
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
185
	NEWMESH.Scale = SCALE
186
	NEWMESH.Parent = PARENT
187
	return NEWMESH
188
end
189
190
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
191
	local NEWPART = IT("Part")
192
	NEWPART.formFactor = FORMFACTOR
193
	NEWPART.Reflectance = REFLECTANCE
194
	NEWPART.Transparency = TRANSPARENCY
195
	NEWPART.CanCollide = false
196
	NEWPART.Locked = true
197
	NEWPART.Anchored = true
198
	if ANCHOR == false then
199
		NEWPART.Anchored = false
200
	end
201
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
202
	NEWPART.Name = NAME
203
	NEWPART.Size = SIZE
204
	NEWPART.Position = Torso.Position
205
	NEWPART.Material = MATERIAL
206
	NEWPART:BreakJoints()
207
	NEWPART.Parent = PARENT
208
	return NEWPART
209
end
210
211
	local function weldBetween(a, b)
212
	    local weldd = Instance.new("ManualWeld")
213
	    weldd.Part0 = a
214
	    weldd.Part1 = b
215
	    weldd.C0 = CFrame.new()
216
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
217
	    weldd.Parent = a
218
	    return weldd
219
	end
220
221
222
function QuaternionFromCFrame(cf)
223
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
224
	local trace = m00 + m11 + m22
225
	if trace > 0 then 
226
		local s = math.sqrt(1 + trace)
227
		local recip = 0.5 / s
228
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
229
	else
230
		local i = 0
231
		if m11 > m00 then
232
			i = 1
233
		end
234
		if m22 > (i == 0 and m00 or m11) then
235
			i = 2
236
		end
237
		if i == 0 then
238
			local s = math.sqrt(m00 - m11 - m22 + 1)
239
			local recip = 0.5 / s
240
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
241
		elseif i == 1 then
242
			local s = math.sqrt(m11 - m22 - m00 + 1)
243
			local recip = 0.5 / s
244
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
245
		elseif i == 2 then
246
			local s = math.sqrt(m22 - m00 - m11 + 1)
247
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
248
		end
249
	end
250
end
251
 
252
function QuaternionToCFrame(px, py, pz, x, y, z, w)
253
	local xs, ys, zs = x + x, y + y, z + z
254
	local wx, wy, wz = w * xs, w * ys, w * zs
255
	local xx = x * xs
256
	local xy = x * ys
257
	local xz = x * zs
258
	local yy = y * ys
259
	local yz = y * zs
260
	local zz = z * zs
261
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
262
end
263
 
264
function QuaternionSlerp(a, b, t)
265
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
266
	local startInterp, finishInterp;
267
	if cosTheta >= 0.0001 then
268
		if (1 - cosTheta) > 0.0001 then
269
			local theta = ACOS(cosTheta)
270
			local invSinTheta = 1 / SIN(theta)
271
			startInterp = SIN((1 - t) * theta) * invSinTheta
272
			finishInterp = SIN(t * theta) * invSinTheta
273
		else
274
			startInterp = 1 - t
275
			finishInterp = t
276
		end
277
	else
278
		if (1 + cosTheta) > 0.0001 then
279
			local theta = ACOS(-cosTheta)
280
			local invSinTheta = 1 / SIN(theta)
281
			startInterp = SIN((t - 1) * theta) * invSinTheta
282
			finishInterp = SIN(t * theta) * invSinTheta
283
		else
284
			startInterp = t - 1
285
			finishInterp = t
286
		end
287
	end
288
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
289
end
290
291
function Clerp(a, b, t)
292
	local qa = {QuaternionFromCFrame(a)}
293
	local qb = {QuaternionFromCFrame(b)}
294
	local ax, ay, az = a.x, a.y, a.z
295
	local bx, by, bz = b.x, b.y, b.z
296
	local _t = 1 - t
297
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
298
end
299
300
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
301
	local frame = IT("Frame")
302
	frame.BackgroundTransparency = TRANSPARENCY
303
	frame.BorderSizePixel = BORDERSIZEPIXEL
304
	frame.Position = POSITION
305
	frame.Size = SIZE
306
	frame.BackgroundColor3 = COLOR
307
	frame.BorderColor3 = BORDERCOLOR
308
	frame.Name = NAME
309
	frame.Parent = PARENT
310
	return frame
311
end
312
313
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
314
	local label = IT("TextLabel")
315
	label.BackgroundTransparency = 1
316
	label.Size = UD2(1, 0, 1, 0)
317
	label.Position = UD2(0, 0, 0, 0)
318
	label.TextColor3 = TEXTCOLOR
319
	label.TextStrokeTransparency = STROKETRANSPARENCY
320
	label.TextTransparency = TRANSPARENCY
321
	label.FontSize = TEXTFONTSIZE
322
	label.Font = TEXTFONT
323
	label.BorderSizePixel = BORDERSIZEPIXEL
324
	label.TextStrokeColor3 = C3(1,1,1)
325
	label.TextScaled = false
326
	label.Text = TEXT
327
	label.Name = NAME
328
	label.Parent = PARENT
329
	return label
330
end
331
332
function NoOutlines(PART)
333
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
334
end
335
336
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
337
	local NEWWELD = IT(TYPE)
338
	NEWWELD.Part0 = PART0
339
	NEWWELD.Part1 = PART1
340
	NEWWELD.C0 = C0
341
	NEWWELD.C1 = C1
342
	NEWWELD.Parent = PARENT
343
	return NEWWELD
344
end
345
346
local S = IT("Sound")
347
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
348
	local NEWSOUND = nil
349
	coroutine.resume(coroutine.create(function()
350
		NEWSOUND = S:Clone()
351
		NEWSOUND.Parent = PARENT
352
		NEWSOUND.Volume = VOLUME
353
		NEWSOUND.Pitch = PITCH
354
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
355
		NEWSOUND:play()
356
		if DOESLOOP == true then
357
			NEWSOUND.Looped = true
358
		else
359
			repeat wait(1) until NEWSOUND.Playing == false
360
			NEWSOUND:remove()
361
		end
362
	end))
363
	return NEWSOUND
364
end
365
366
function CFrameFromTopBack(at, top, back)
367
	local right = top:Cross(back)
368
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
369
end
370
371
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
372
function WACKYEFFECT(Table)
373
	local TYPE = (Table.EffectType or "Sphere")
374
	local SIZE = (Table.Size or VT(1,1,1))
375
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
376
	local TRANSPARENCY = (Table.Transparency or 0)
377
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
378
	local CFRAME = (Table.CFrame or Torso.CFrame)
379
	local MOVEDIRECTION = (Table.MoveToPos or nil)
380
	local ROTATION1 = (Table.RotationX or 0)
381
	local ROTATION2 = (Table.RotationY or 0)
382
	local ROTATION3 = (Table.RotationZ or 0)
383
	local MATERIAL = (Table.Material or "Neon")
384
	local COLOR = (Table.Color or C3(1,1,1))
385
	local TIME = (Table.Time or 45)
386
	local SOUNDID = (Table.SoundID or nil)
387
	local SOUNDPITCH = (Table.SoundPitch or nil)
388
	local SOUNDVOLUME = (Table.SoundVolume or nil)
389
	coroutine.resume(coroutine.create(function()
390
		local PLAYSSOUND = false
391
		local SOUND = nil
392
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
393
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
394
			PLAYSSOUND = true
395
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
396
		end
397
		EFFECT.Color = COLOR
398
		local MSH = nil
399
		if TYPE == "Sphere" then
400
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
401
		elseif TYPE == "Block" then
402
			MSH = IT("BlockMesh",EFFECT)
403
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
404
		elseif TYPE == "Wave" then
405
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
406
		elseif TYPE == "Ring" then
407
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
408
		elseif TYPE == "Slash" then
409
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
410
		elseif TYPE == "Round Slash" then
411
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
412
		elseif TYPE == "Swirl" then
413
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
414
		elseif TYPE == "Skull" then
415
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
416
		elseif TYPE == "Crystal" then
417
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
418
		end
419
		if MSH ~= nil then
420
			local MOVESPEED = nil
421
			if MOVEDIRECTION ~= nil then
422
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
423
			end
424
			local GROWTH = SIZE - ENDSIZE
425
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
426
			if TYPE == "Block" then
427
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
428
			else
429
				EFFECT.CFrame = CFRAME
430
			end
431
			for LOOP = 1, TIME+1 do
432
				Swait()
433
				MSH.Scale = MSH.Scale - GROWTH/TIME
434
				if TYPE == "Wave" then
435
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
436
				end
437
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
438
				if TYPE == "Block" then
439
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
440
				else
441
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
442
				end
443
				if MOVEDIRECTION ~= nil then
444
					local ORI = EFFECT.Orientation
445
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
446
					EFFECT.Orientation = ORI
447
				end
448
			end
449
			if PLAYSSOUND == false then
450
				EFFECT:remove()
451
			else
452
				repeat Swait() until SOUND.Playing == false
453
				EFFECT:remove()
454
			end
455
		else
456
			if PLAYSSOUND == false then
457
				EFFECT:remove()
458
			else
459
				repeat Swait() until SOUND.Playing == false
460
				EFFECT:remove()
461
			end
462
		end
463
	end))
464
end
465
466
function MakeForm(PART,TYPE)
467
	if TYPE == "Cyl" then
468
		local MSH = IT("CylinderMesh",PART)
469
	elseif TYPE == "Ball" then
470
		local MSH = IT("SpecialMesh",PART)
471
		MSH.MeshType = "Sphere"
472
	elseif TYPE == "Wedge" then
473
		local MSH = IT("SpecialMesh",PART)
474
		MSH.MeshType = "Wedge"
475
	end
476
end
477
478
Debris = game:GetService("Debris")
479
480
function CastProperRay(StartPos, EndPos, Distance, Ignore)
481
	local DIRECTION = CF(StartPos,EndPos).lookVector
482
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
483
end
484
485
function turnto(position)
486
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
487
end
488
489
--//=================================\\
490
--||	     WEAPON CREATION
491
--\\=================================//
492
493
Humanoid.Parent = nil
494
RootPart.Size = RootPart.Size*SIZE
495
Torso.Size = Torso.Size*SIZE
496
RightArm.Size = RightArm.Size*SIZE
497
RightLeg.Size = RightLeg.Size*SIZE
498
LeftArm.Size = LeftArm.Size*SIZE
499
LeftLeg.Size = LeftLeg.Size*SIZE
500
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
501
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
502
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
503
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
504
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
505
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
506
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
507
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
508
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
509
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
510
Head.Size = Head.Size*SIZE
511
RootJoint.Parent = RootPart
512
Neck.Parent = Torso
513
RightShoulder.Parent = Torso
514
LeftShoulder.Parent = Torso
515
RightHip.Parent = Torso
516
LeftHip.Parent = Torso
517
518
Humanoid.DisplayDistanceType = "None"
519
local naeeym2 = IT("BillboardGui",Character)
520
naeeym2.AlwaysOnTop = true
521
naeeym2.Size = UDim2.new(5,35,2,15)
522
naeeym2.StudsOffset = Vector3.new(0,2,0)
523
naeeym2.MaxDistance = 75
524
naeeym2.Adornee = Character.Head
525
naeeym2.Name = "Name"
526
local tecks2 = IT("TextLabel",naeeym2)
527
tecks2.BackgroundTransparency = 1
528
tecks2.TextScaled = true
529
tecks2.BorderSizePixel = 0
530
tecks2.Text = "Pandora"
531
tecks2.Font = "Fantasy"
532
tecks2.TextSize = 30
533
tecks2.TextStrokeTransparency = 0
534
tecks2.TextColor3 = C3(1,1,1)
535
tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
536
tecks2.Size = UDim2.new(1,0,0.5,0)
537
tecks2.Parent = naeeym2
538
local top = Instance.new("Shirt")
539
top.ShirtTemplate = "rbxassetid://1533635803"
540
top.Parent = Character
541
top.Name = "Cloth"
542
local bottom = Instance.new("Pants")
543
bottom.PantsTemplate = "rbxassetid://1460022985"
544
bottom.Parent = Character
545
bottom.Name = "Cloth"
546
local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
547
PRT.Color = C3(0,0,0)
548
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
549
CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
550
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Mid gray", "Detail", VT(1,1,1),false)
551
PRT.Color = C3(1,1,1)
552
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
553
CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
554
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Detail", VT(1,1.2,0.2),false)
555
PRT.Color = C3(159/255, 111/255, 183/255)
556
MakeForm(PRT,"Ball")
557
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
558
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
559
PRT.Color = C3(159/255, 111/255, 183/255)
560
MakeForm(PRT,"Ball")
561
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
562
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Detail", VT(0.5,0.3,0.3),false)
563
PRT.Color = C3(159/255, 111/255, 183/255)
564
MakeForm(PRT,"Ball")
565
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
566
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Detail", VT(0.5,0.3,0.3),false)
567
PRT.Color = C3(159/255, 111/255, 183/255)
568
MakeForm(PRT,"Ball")
569
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
570
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Detail", VT(0.4,0.4,0.3),false)
571
PRT.Color = C3(159/255, 111/255, 183/255)
572
MakeForm(PRT,"Ball")
573
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
574
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Detail", VT(0.4,0.4,0.3),false)
575
PRT.Color = C3(159/255, 111/255, 183/255)
576
MakeForm(PRT,"Ball")
577
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
578
579
local LASTPART = Head
580
for i = 1, 24 do
581
	local MATH = (1-(i/30))
582
	if LASTPART == Head then
583
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Lime green", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
584
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
585
		LASTPART = Horn
586
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
587
	else
588
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Lime green", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
589
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
590
		LASTPART = Horn
591
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
592
	end
593
end
594
local LASTPART = Head
595
for i = 1, 24 do
596
	local MATH = (1-(i/30))
597
	if LASTPART == Head then
598
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Lime green", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
599
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
600
		LASTPART = Horn
601
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
602
	else
603
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Lime green", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
604
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
605
		LASTPART = Horn
606
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
607
	end
608
end
609
local LASTPART = Head
610
for i = 1, 8 do
611
	local MATH = (1-(i/14))
612
	if LASTPART == Head then
613
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Lime green", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
614
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
615
		LASTPART = Horn
616
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
617
	else
618
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Lime green", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
619
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
620
		LASTPART = Horn
621
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
622
	end
623
end
624
local LASTPART = Head
625
for i = 1, 8 do
626
	local MATH = (1-(i/14))
627
	if LASTPART == Head then
628
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Lime green", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
629
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
630
		LASTPART = Horn
631
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
632
	else
633
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Lime green", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
634
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
635
		LASTPART = Horn
636
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
637
	end
638
639
end
640
641
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
642
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
643
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
644
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
645
MakeForm(PRT,"Cyl")
646
local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
647
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
648
MakeForm(PRT,"Cyl")
649
PRT.Color = C3(159/255, 111/255, 183/255)
650
local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
651
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
652
MakeForm(RING,"Cyl")
653
RING.Color = C3(0,0,0)
654
for i = 1, 12 do
655
	local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
656
	PRT.Color = C3(0,0,0)
657
	local MSH = IT("BlockMesh",PRT)
658
	MSH.Scale = VT(0.6,1,1)
659
	CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
660
end
661
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
662
PRT.Color = C3(0,0,0)
663
local MSH = IT("BlockMesh",PRT)
664
MSH.Scale = VT(0.4,1,1)
665
local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
666
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
667
PRT.Color = C3(0,0,0)
668
local MSH = IT("BlockMesh",PRT)
669
MSH.Scale = VT(0.4,1,1)
670
local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
671
coroutine.resume(coroutine.create(function()
672
	while true do
673
		Swait()
674
		CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
675
		WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
676
		WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
677
		if CLOCKLOOP <= -150 then
678
			if VALUE1 == false then
679
				CLOCKLOOP = 0
680
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
681
				local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
682
				ApplyAoE(HITPOS,10,15,45,75,false)
683
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
684
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
685
				if CLOCKTARGET ~= nil then
686
					CLOCKTARGET.Health = CLOCKTARGET.Health - 20
687
					if CLOCKTARGET.Torso ~= nil then
688
						CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
689
					end
690
					if CLOCKTARGET.Health == 0 then
691
						CLOCKTARGET = nil
692
					end
693
				end
694
			end
695
		end
696
	end
697
end))
698
699
for _, c in pairs(Weapon:GetChildren()) do
700
	if c.ClassName == "Part" then
701
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
702
	end
703
end
704
705
Neck.Name = "Weld"
706
RootJoint.Name = "Weld"
707
RightShoulder.Name = "Weld"
708
LeftShoulder.Name = "Weld"
709
RightHip.Name = "Weld"
710
LeftHip.Name = "Weld"
711
712
local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
713
local SKILLFONT = "Fantasy"
714
local SKILLTEXTSIZE = 7
715
716
Weapon.Parent = Character
717
Humanoid.Parent = Character
718
719
Humanoid.Died:connect(function()
720
	ATTACK = true
721
end)
722
723
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
724
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
725
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
726
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
727
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
728
729
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
730
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
731
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
732
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
733
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
734
735
--//=================================\\
736
--||			DAMAGING
737
--\\=================================//
738
739
function ApplyDamage(Humanoid,Damage,TorsoPart)
740
	local defence = Instance.new("BoolValue",Humanoid.Parent)
741
	defence.Name = ("HitBy"..Player.Name)
742
	game:GetService("Debris"):AddItem(defence, 0.001)
743
	Damage = Damage * DAMAGEMULTIPLIER
744
	if Humanoid.Health ~= 0 then
745
		local CritChance = MRANDOM(1,100)
746
		if Damage > Humanoid.Health then
747
			Damage = math.ceil(Humanoid.Health)
748
			if Damage == 0 then
749
				Damage = 0.1
750
			end
751
		end
752
		Humanoid.Health = Humanoid.Health - Damage
753
	end
754
end
755
756
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
757
	local CHILDREN = workspace:GetDescendants()
758
	for index, CHILD in pairs(CHILDREN) do
759
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
760
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
761
			if HUM then
762
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
763
				if TORSO then
764
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
765
						if INSTAKILL == true then
766
							CHILD:BreakJoints()
767
						else
768
							local DMG = MRANDOM(MINDMG,MAXDMG)
769
							ApplyDamage(HUM,DMG,TORSO)
770
						end
771
						if FLING > 0 then
772
							for _, c in pairs(CHILD:GetChildren()) do
773
								if c:IsA("BasePart") then
774
									local bv = Instance.new("BodyVelocity") 
775
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
776
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
777
									bv.Parent = c
778
									Debris:AddItem(bv,0.05)
779
								end
780
							end
781
						end
782
					end
783
				end
784
			end
785
		end
786
	end
787
end
788
789
--//=================================\\
790
--||	ATTACK FUNCTIONS AND STUFF
791
--\\=================================//
792
793
function MagicMissiles()
794
	ATTACK = true
795
	Rooted = true
796
	local SELECTING = true
797
	local SPOTS = {}
798
	coroutine.resume(coroutine.create(function()
799
		local LOOP = 0
800
		repeat
801
			LOOP = LOOP + 1
802
			Swait()
803
			if LOOP >= 10 then
804
				LOOP = 0
805
				for i = 1, #SPOTS do
806
					if SPOTS[i] ~= nil then
807
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
808
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
809
					end
810
				end
811
			end
812
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
813
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
814
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
815
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
816
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
817
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
818
		until SELECTING == false
819
		Rooted = false
820
		repeat
821
			LOOP = LOOP + 1
822
			Swait()
823
			if LOOP >= 10 then
824
				LOOP = 0
825
				for i = 1, #SPOTS do
826
					if SPOTS[i] ~= nil then
827
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
828
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
829
					end
830
				end
831
			end
832
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
833
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
834
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
835
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
836
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
837
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
838
		until ATTACK == false
839
	end))
840
	repeat
841
		repeat Swait() until HOLD == true
842
			local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
843
			if DIST > 65 then
844
				DIST = 65
845
			end
846
			local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
847
			local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)	
848
			if HITFLOOR ~= nil then
849
				table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
850
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
851
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
852
			end
853
		repeat Swait() until HOLD == false
854
	until #SPOTS == 5
855
	SELECTING = false
856
	for i = 1, #SPOTS do
857
		if SPOTS[i] ~= nil then
858
			local POS = SPOTS[i]
859
			coroutine.resume(coroutine.create(function()
860
				local MISSILE = IT("Model",Effects)
861
				MISSILE.Name = "Missile"
862
				local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
863
				MakeForm(BASEPART,"Cyl")
864
				MISSILE.PrimaryPart = BASEPART
865
				BASEPART.CFrame = POS*CF(0,-30*3,0)
866
				local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
867
				MakeForm(HEAD,"Ball")
868
				HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
869
				local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
870
				MakeForm(TAIL,"Cyl")
871
				TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
872
				for i = 1, 10 do
873
					Swait()
874
					for _, c in pairs(MISSILE:GetChildren()) do
875
						if c.ClassName == "Part" then
876
							c.Transparency = c.Transparency - 1/10
877
						end
878
					end
879
				end
880
				for i = 1, 15*1.5 do
881
					Swait()
882
					MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
883
				end
884
				ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
885
				WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
886
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
887
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
888
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
889
				MISSILE:remove()
890
			end))
891
		end
892
	end
893
	wait(0.6)
894
	ATTACK = false
895
	Rooted = false
896
end
897
898
function TimesUp()
899
	CLOCKTARGET = nil
900
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
901
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
902
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
903
		if TORSO then
904
			ATTACK = true
905
			Rooted = false
906
			coroutine.resume(coroutine.create(function()
907
				repeat
908
					Swait()
909
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
910
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
911
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
912
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
913
					RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
914
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
915
				until ATTACK == false
916
			end))
917
			if Effects:FindFirstChild("NeonDoll") then
918
				repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
919
			end
920
			wait(0.5)
921
			local FAKECHARACTER = IT("Model",Effects)
922
			FAKECHARACTER.Name = "NeonDoll"
923
			local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
924
			CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
925
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
926
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
927
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
928
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
929
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
930
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
931
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
932
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
933
			local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
934
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
935
			CreateSound(201858045, TORS, 5, 0.4, false)
936
			for i = 1, 150 do
937
				Swait()
938
				CLOCKSPEED = 6
939
				for _, c in pairs(FAKECHARACTER:GetChildren()) do
940
					if c.ClassName == "Part" then
941
						c.Transparency = c.Transparency - 0.5/150
942
					end
943
				end
944
			end
945
			CLOCKTARGET = HUM
946
			coroutine.resume(coroutine.create(function()
947
				repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
948
				for i = 1, 25 do
949
					Swait()
950
					for _, c in pairs(FAKECHARACTER:GetChildren()) do
951
						if c.ClassName == "Part" then
952
							c.Transparency = c.Transparency + 0.5/25
953
						end
954
					end
955
				end
956
				CLOCKSPEED = 1
957
				FAKECHARACTER:remove()
958
			end))
959
			wait(0.5)
960
			ATTACK = false
961
			Rooted = false
962
		end
963
	end
964
end
965
966
function ChainPunch()
967
	ATTACK = true
968
	Rooted = false
969
	local GYRO = IT("BodyGyro",RootPart)
970
	GYRO.D = 25
971
	GYRO.P = 2000
972
	GYRO.MaxTorque = VT(0,40000,0)
973
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
974
	repeat
975
		Swait()
976
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
977
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
978
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
979
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
980
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
981
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
982
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
983
	until HOLD == true
984
	local POS = Mouse.Hit.p
985
	local CHAINS = false
986
	local CHAINLINKS = {}
987
	local A = IT("Attachment",RightArm)
988
	A.Position = VT(1,-1,0)*SIZE
989
	A.Orientation = VT(-90, -89.982, 0)
990
	local B = IT("Attachment",RightArm)
991
	B.Position = VT(-1,-1,0)*SIZE
992
	B.Orientation = VT(-90, 89.988, 0)
993
	local C = IT("Attachment",RightArm)
994
	C.Position = VT(0.5,-1.3,0)*SIZE
995
	C.Orientation = VT(-90, -89.982, 0)
996
	local D = IT("Attachment",RightArm)
997
	D.Position = VT(-0.5,-1.3,0)*SIZE
998
	D.Orientation = VT(-90, 89.988, 0)
999
	local LIGHT = IT("Attachment",RightArm)
1000
	LIGHT.Position = VT(0,-1,0)*SIZE
1001
	local LIGHT2 = IT("PointLight",LIGHT)
1002
	LIGHT2.Range = 7
1003
	LIGHT2.Brightness = 5
1004
	LIGHT2.Color = SKILLTEXTCOLOR
1005
	for i = 1, 2 do
1006
		local TWIST = -2
1007
		local START = A
1008
		local END = B
1009
		if i == 1 then
1010
			START = B
1011
			END = A
1012
		end
1013
		local ChainLink = IT("Beam",Torso)
1014
		ChainLink.Texture = "rbxassetid://73042633"
1015
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1016
		ChainLink.TextureSpeed = 1
1017
		ChainLink.Width0 = 1
1018
		ChainLink.Width1 = 1
1019
		ChainLink.TextureLength = 2.5
1020
		ChainLink.Attachment0 = START
1021
		ChainLink.Attachment1 = END
1022
		ChainLink.CurveSize0 = TWIST
1023
		ChainLink.CurveSize1 = TWIST
1024
		--ChainLink.FaceCamera = true
1025
		ChainLink.Segments = 45
1026
		ChainLink.Transparency = NumberSequence.new(1)
1027
		table.insert(CHAINLINKS,ChainLink)
1028
	end
1029
	for i = 1, 2 do
1030
		local TWIST = -1
1031
		local START = C
1032
		local END = D
1033
		if i == 1 then
1034
			START = D
1035
			END = C
1036
		end
1037
		local ChainLink = IT("Beam",Torso)
1038
		ChainLink.Texture = "rbxassetid://73042633"
1039
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1040
		ChainLink.TextureSpeed = 1
1041
		ChainLink.Width0 = 1
1042
		ChainLink.Width1 = 1
1043
		ChainLink.TextureLength = 5
1044
		ChainLink.Attachment0 = START
1045
		ChainLink.Attachment1 = END
1046
		ChainLink.CurveSize0 = TWIST
1047
		ChainLink.CurveSize1 = TWIST
1048
		--ChainLink.FaceCamera = true
1049
		ChainLink.Segments = 25
1050
		ChainLink.LightEmission = 0.5
1051
		ChainLink.Transparency = NumberSequence.new(1)
1052
		table.insert(CHAINLINKS,ChainLink)
1053
	end
1054
	coroutine.resume(coroutine.create(function()
1055
		repeat
1056
			Swait()
1057
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1058
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1059
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1060
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1061
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1062
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1063
		until CHAINS == true
1064
		repeat
1065
			Swait()
1066
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1067
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
1068
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1069
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1070
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1071
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1072
		until ATTACK == false
1073
		for e = 1, 15 do
1074
			Swait()
1075
			for i = 1, #CHAINLINKS do
1076
				CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
1077
			end
1078
		end
1079
		A:remove()
1080
		B:remove()
1081
		C:remove()
1082
		D:remove()
1083
	end))
1084
	CreateSound(233856115, RightArm, 5, 1.2, false)
1085
	for e = 1, 15 do
1086
		Swait()
1087
		for i = 1, #CHAINLINKS do
1088
			CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
1089
		end
1090
	end
1091
	CHAINS = true
1092
	Rooted = true
1093
	wait(0.25)
1094
	local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
1095
	FIST.Color = C3(1, 215/255, 1)
1096
	FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) 
1097
	local LIGHT3 = IT("PointLight",FIST)
1098
	LIGHT3.Range = 7
1099
	LIGHT3.Brightness = 5
1100
	LIGHT3.Color = SKILLTEXTCOLOR
1101
	CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
1102
	local FISTA = IT("Attachment",FIST)
1103
	FISTA.Position = VT(0.062, 0.977, 0)
1104
	local ChainLink = IT("Beam",Torso)
1105
	ChainLink.Texture = "rbxassetid://73042633"
1106
	ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1107
	ChainLink.TextureSpeed = 0
1108
	ChainLink.Width0 = 3
1109
	ChainLink.Width1 = 3
1110
	ChainLink.TextureLength = 12
1111
	ChainLink.Attachment0 = LIGHT
1112
	ChainLink.Attachment1 = FISTA
1113
	ChainLink.FaceCamera = true
1114
	ChainLink.Segments = 45
1115
	ChainLink.LightEmission = 0.5
1116
	ChainLink.Transparency = NumberSequence.new(0.25)
1117
	local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
1118
	for i = 1, 85 do
1119
		Swait()
1120
		FIST.CFrame = FIST.CFrame*CF(0,-2,0)
1121
		ChainLink.TextureLength = 12+(i*2)
1122
		ApplyAoE(FIST.Position,10,15,25,100,false)
1123
		WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1124
		local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
1125
		if HITFLOOR ~= nil then
1126
			HITFLOOR:BreakJoints()
1127
			coroutine.resume(coroutine.create(function()
1128
				for i = 1, 15 do
1129
					Swait()
1130
					FISTSOUND.Volume = FISTSOUND.Volume - 0.15
1131
					ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
1132
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1133
				end
1134
			end))
1135
			break
1136
		end
1137
	end
1138
	coroutine.resume(coroutine.create(function()
1139
		for i = 1, 50 do
1140
			Swait()
1141
			FIST.Transparency = FIST.Transparency + 0.5/50
1142
			LIGHT3.Range = LIGHT3.Range - 7/50
1143
		end
1144
		FIST:remove()
1145
	end))
1146
	LIGHT:remove()
1147
	GYRO:remove()
1148
	ATTACK = false
1149
	Rooted = false
1150
end
1151
1152
function WarpMeteor()
1153
	local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1154
	if DIST > 180 then
1155
		DIST = 180
1156
	end
1157
	local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1158
	local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
1159
	if HITFLOOR then
1160
		local POS = HITPOS	
1161
		ATTACK = true
1162
		Rooted = true
1163
		local WARPED = false
1164
		local SMASHED = false
1165
		local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1166
		coroutine.resume(coroutine.create(function()
1167
			repeat
1168
				Swait()
1169
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1170
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1171
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1172
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1173
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1174
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1175
			until WARPED == true
1176
			repeat
1177
				Swait()
1178
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1179
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1180
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1181
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1182
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1183
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1184
			until SMASHED == true
1185
			repeat
1186
				Swait()
1187
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
1188
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
1189
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1190
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1191
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1192
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1193
			until ATTACK == false
1194
		end))
1195
		VALUE1 = true
1196
		CreateSound(233856115, Torso, 5, 1.6, false)
1197
		for i = 1, 25 do
1198
			Swait()
1199
			for _, c in pairs(Character:GetChildren()) do
1200
				if c.ClassName == "Part" then
1201
					c.Transparency = c.Transparency + 1/25
1202
				end
1203
			end
1204
			for _, c in pairs(Weapon:GetChildren()) do
1205
				if c.ClassName == "Part" then
1206
					c.Transparency = c.Transparency + 1/25
1207
				end
1208
			end
1209
		end
1210
		UNANCHOR = false
1211
		RootPart.Anchored = true
1212
		RootPart.Velocity = VT(0,0,0)
1213
		local ROOTPOS = RootPart.Position
1214
		RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
1215
		WARPED = true
1216
		for i = 1, 25 do
1217
			Swait()
1218
			for _, c in pairs(Character:GetChildren()) do
1219
				if c.ClassName == "Part" then
1220
					c.Transparency = c.Transparency - 1/25
1221
				end
1222
			end
1223
			for _, c in pairs(Weapon:GetChildren()) do
1224
				if c.ClassName == "Part" then
1225
					c.Transparency = c.Transparency - 1/25
1226
				end
1227
			end
1228
		end
1229
		local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
1230
		SHELL.CFrame = RootPart.CFrame
1231
		MakeForm(SHELL,"Ball")
1232
		CreateSound(402981977, SHELL, 5, 1.6, false)
1233
		for i = 1, 10 do
1234
			Swait()
1235
			SHELL.Transparency = SHELL.Transparency - 1/10
1236
			SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
1237
		end
1238
		for i = 1, math.ceil(75/2) do
1239
			Swait()
1240
			RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
1241
			SHELL.CFrame = CF(RootPart.Position)
1242
			WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1243
		end
1244
		RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
1245
		SHELL.CFrame = CF(RootPart.Position)
1246
		WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1247
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1248
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1249
		for i = 1, 5 do
1250
			WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1251
		end
1252
		SHELL:remove()
1253
		ApplyAoE(RootPart.Position,75,35,75,175,false)
1254
		SMASHED = true
1255
		wait(1)
1256
		VALUE1 = false
1257
		UNANCHOR = true
1258
		ATTACK = false
1259
		Rooted = false
1260
	end
1261
end
1262
1263
function PandorasBox()
1264
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1265
	if HITFLOOR ~= nil then
1266
		ATTACK = true
1267
		Rooted = true
1268
		local RINGSPIN = true
1269
		local CONSTRUCTING = true
1270
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
1271
		RING.Color = C3(0,0,0)
1272
		MakeForm(RING,"Cyl")
1273
		RING.CFrame = CF(HITPOS)
1274
		CreateSound(402981977, RING, 5, 1.2, false)
1275
		coroutine.resume(coroutine.create(function()
1276
			repeat
1277
				Swait()
1278
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1279
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1280
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1281
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1282
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1283
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1284
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1285
			until CONSTRUCTING == false
1286
			repeat 
1287
				Swait() 
1288
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1289
			until RINGSPIN == false
1290
			for i = 1, 25 do
1291
				Swait()
1292
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1293
				RING.Size = RING.Size - VT(0.15,0,0.15)
1294
				--DECAL.Transparency = DECAL.Transparency + 1/25
1295
				RING.Transparency = RING.Transparency + 1/25
1296
			end
1297
			RING:remove()
1298
		end))
1299
		for i = 1, 15 do
1300
			Swait()
1301
			RING.Size = RING.Size + VT(0.75,0,0.75)
1302
			RING.Transparency = RING.Transparency - 1/15
1303
		end
1304
		local BOXSPIN = true
1305
		local PANDORASBOX = IT("Model",Effects)
1306
		PANDORASBOX.Name = "Pandora's Box"
1307
		local BOX = IT("Model",PANDORASBOX)
1308
		BOX.Name = "Body"
1309
		local LID = IT("Model",PANDORASBOX)
1310
		LID.Name = "Lid"
1311
		--BUILDING THE BOX--
1312
				local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
1313
			BASE.Color = C3(0,0,0)
1314
			PANDORASBOX.PrimaryPart = BASE
1315
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1316
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1317
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1318
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1319
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1320
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1321
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1322
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1323
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1324
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1325
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1326
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1327
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1328
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1329
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1330
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1331
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1332
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1333
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1334
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1335
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1336
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1337
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1338
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1339
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1340
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1341
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1342
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1343
			WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1344
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1345
			WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1346
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1347
			WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1348
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1349
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1350
			-------------
1351
			local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1352
			LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1353
			LID.PrimaryPart = LIDPART
1354
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1355
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1356
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1357
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1358
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1359
			WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1360
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1361
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1362
			local DECAL = IT("Decal",LIDPART)
1363
			DECAL.Face = "Top"
1364
			DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1365
			DECAL.Color3 = C3(0,0,0)
1366
		--BUILDING THE BOX--
1367
		coroutine.resume(coroutine.create(function()
1368
			repeat
1369
				Swait()
1370
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1371
			until BOXSPIN == false
1372
		end))
1373
		for i = 1, 25 do
1374
			Swait()
1375
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1376
		end
1377
		wait(0.5)
1378
		BOXSPIN = false
1379
		CONSTRUCTING = false	
1380
		coroutine.resume(coroutine.create(function()
1381
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1382
			--[[for i = 1, 45 do
1383
				Swait()
1384
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1385
			end-
1386
			LID:remove()]]--
1387
			for _, c in pairs(LID:GetChildren()) do
1388
				if c.ClassName == "Part" then
1389
					c.Anchored = false
1390
					c.CanCollide = true
1391
					if c ~= LIDPART then
1392
						weldBetween(LIDPART,c)
1393
					end
1394
				end
1395
			end
1396
			LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1397
			Debris:AddItem(LID,15)
1398
			wait(0.5)
1399
			local RANDOMEFFECT = MRANDOM(1,4)
1400
			if RANDOMEFFECT == 1 then
1401
				for i = 1, 45 do
1402
					wait((2-(i/15))/15)
1403
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1404
				end	
1405
				wait(1)
1406
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1407
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
1408
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1409
				for i = 1, 5 do
1410
					WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1411
				end
1412
				ApplyAoE(BASE.Position,50,1,200,375,false)
1413
				ApplyAoE(BASE.Position,250,35,75,175,false)
1414
			elseif RANDOMEFFECT == 2 then
1415
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1416
				FIELD.CFrame = BASE.CFrame
1417
				MakeForm(FIELD,"Ball")
1418
				for i = 1, 50 do
1419
					Swait()
1420
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1421
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1422
				end
1423
				wait(0.2)
1424
				local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1425
				coroutine.resume(coroutine.create(function()
1426
					for i = 1, 75 do
1427
						Swait()
1428
						LOOP.Volume = LOOP.Volume + 10/75
1429
						LOOP.Parent = FIELD
1430
						local CHILDREN = workspace:GetDescendants()
1431
						for index, CHILD in pairs(CHILDREN) do
1432
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1433
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1434
								if HUM then
1435
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1436
									if TORSO then
1437
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1438
											HUM.Health = HUM.Health - 0.1
1439
											TORSO.Velocity = VT(0,5,0)
1440
											HUM.PlatformStand = true
1441
											if TORSO.RotVelocity.Magnitude < 15 then
1442
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1443
											end
1444
										end
1445
									end
1446
								end
1447
							end
1448
						end
1449
						FIELD.Size = FIELD.Size + VT(3,3,3)
1450
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1451
					end
1452
					for i = 1, 500 do
1453
						Swait()
1454
						LOOP.Parent = FIELD
1455
						local CHILDREN = workspace:GetDescendants()
1456
						for index, CHILD in pairs(CHILDREN) do
1457
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1458
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1459
								if HUM then
1460
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1461
									if TORSO then
1462
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1463
											TORSO.Velocity = VT(0,5,0)
1464
											HUM.Health = HUM.Health - 0.1
1465
											HUM.PlatformStand = true
1466
											if TORSO.RotVelocity.Magnitude < 15 then
1467
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1468
											end
1469
										end
1470
									end
1471
								end
1472
							end
1473
						end
1474
					end
1475
					for i = 1, 25 do
1476
						Swait()
1477
						LOOP.Volume = LOOP.Volume + 10/25
1478
						LOOP.Parent = FIELD
1479
						local CHILDREN = workspace:GetDescendants()
1480
						for index, CHILD in pairs(CHILDREN) do
1481
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1482
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1483
								if HUM then
1484
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1485
									if TORSO then
1486
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1487
											TORSO.Velocity = VT(0,5,0)
1488
											HUM.Health = HUM.Health - 0.1
1489
											HUM.PlatformStand = false
1490
											if TORSO.RotVelocity.Magnitude < 15 then
1491
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1492
											end
1493
										end
1494
									end
1495
								end
1496
							end
1497
						end
1498
						FIELD.Size = FIELD.Size - VT(3,3,3)
1499
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1500
					end	
1501
					FIELD:remove()
1502
				end))
1503
			elseif RANDOMEFFECT == 3 then
1504
				for i = 1, 10 do
1505
					wait(0.15)
1506
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1507
					coroutine.resume(coroutine.create(function()
1508
						local MINION = CLONE:Clone()
1509
						MINION.Parent = Effects
1510
						MINION.Name = "Shadow"
1511
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1512
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1513
						for _, c in pairs(MINION:GetChildren()) do
1514
							if c.ClassName == "Part" then
1515
								c.Material = "Neon"
1516
								c.Color = C3(0,0,0)
1517
								c.Transparency = 0.25
1518
								if c.Name == "Head" then
1519
									c:ClearAllChildren()
1520
									local MSH = IT("BlockMesh",c)
1521
									MSH.Scale = VT(0.5,1,1)
1522
								end
1523
							end
1524
						end
1525
						local TORSO = MINION.Torso
1526
						local HUMAN = MINION.Humanoid
1527
						HUMAN.WalkSpeed = 20
1528
						HUMAN.MaxHealth = math.huge
1529
						HUMAN.Health = math.huge
1530
						HUMAN.DisplayDistanceType = "None"
1531
						HUMAN.Died:connect(function()
1532
							MINION:remove()
1533
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1534
						end)
1535
						wait(1)
1536
						local findNearestTorso = function(POS)
1537
							local list = game.Workspace:GetDescendants()
1538
							local torso = nil
1539
							local dist = 500
1540
							local temp = nil
1541
							local human = nil
1542
							local temp2 = nil
1543
							for x = 1, #list do
1544
								temp2 = list[x]
1545
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1546
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1547
									human = temp2:findFirstChildOfClass("Humanoid")
1548
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1549
										if (temp.Position - POS).magnitude < dist then
1550
											torso = temp
1551
											dist = (temp.Position - POS).magnitude
1552
										end
1553
									end
1554
								end
1555
							end
1556
							return torso, dist
1557
						end
1558
						for i = 1, 40 do
1559
							if HUMAN.Health == 0 then
1560
								break
1561
							end
1562
							wait(0.3)
1563
							local target,dist= findNearestTorso(TORSO.Position)
1564
							if target then
1565
								HUMAN:MoveTo(target.Position)
1566
								if dist < 25 then
1567
									CreateSound(348663022, TORSO, 10, 1, true)
1568
									wait(2)
1569
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1570
									--ANIM:Play()
1571
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1572
									ApplyAoE(TORSO.Position,10,0,0,85,true)
1573
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1574
									for i = 1, 5 do
1575
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1576
									end
1577
									break
1578
								end
1579
							end
1580
						end
1581
						MINION:remove()
1582
					end))
1583
				end
1584
			elseif RANDOMEFFECT == 4 then
1585
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1586
				FIELD.Color = C3(0,0,0)
1587
				FIELD.CFrame = BASE.CFrame
1588
				MakeForm(FIELD,"Ball")
1589
				FIELD.CanCollide = true
1590
				for i = 1, 50 do
1591
					Swait()
1592
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1593
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1594
				end
1595
				wait(0.2)
1596
				local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1597
				coroutine.resume(coroutine.create(function()
1598
					local E = 0
1599
					for i = 1, 75 do
1600
						E = E + 1
1601
						Swait()
1602
						if E >= 35 then
1603
							E = 0
1604
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1605
						end
1606
						LOOP.Volume = LOOP.Volume + 10/75
1607
						LOOP.Parent = FIELD
1608
						local CHILDREN = workspace:GetDescendants()
1609
						for index, CHILD in pairs(CHILDREN) do
1610
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1611
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1612
								if HUM then
1613
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1614
									if TORSO then
1615
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1616
											for _, c in pairs(CHILD:GetChildren()) do
1617
												if c:IsA("BasePart") then
1618
													local bv = Instance.new("BodyVelocity") 
1619
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1620
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1621
													bv.Parent = c
1622
													Debris:AddItem(bv,0.05)
1623
												end
1624
											end
1625
											HUM.Health = HUM.Health - 0.3
1626
										end
1627
									end
1628
								end
1629
							end
1630
						end
1631
						FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1632
					end
1633
					for i = 1, 180 do
1634
						E = E + 1
1635
						Swait()
1636
						if E >= 35 then
1637
							E = 0
1638
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1639
						end
1640
						LOOP.Parent = FIELD
1641
						local CHILDREN = workspace:GetDescendants()
1642
						for index, CHILD in pairs(CHILDREN) do
1643
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1644
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1645
								if HUM then
1646
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1647
									if TORSO then
1648
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1649
											for _, c in pairs(CHILD:GetChildren()) do
1650
												if c:IsA("BasePart") then
1651
													local bv = Instance.new("BodyVelocity") 
1652
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1653
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1654
													bv.Parent = c
1655
													Debris:AddItem(bv,0.05)
1656
												end
1657
											end
1658
											HUM.Health = HUM.Health - 0.3
1659
										end
1660
									end
1661
								end
1662
							end
1663
						end
1664
					end
1665
					ApplyAoE(FIELD.Position,40,15,20,375,false)
1666
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
1667
					for i = 1, 5 do
1668
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1669
					end
1670
					FIELD:remove()
1671
				end))
1672
			elseif RANDOMEFFECT == 5 then
1673
			end
1674
			wait(0.5)
1675
			for i = 1, 25 do
1676
				Swait()
1677
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1678
			end
1679
			PANDORASBOX:remove()
1680
			RINGSPIN = false
1681
		end))
1682
		ATTACK = false
1683
		Rooted = false
1684
	end
1685
end
1686
1687
function Taunt()
1688
	ATTACK = true
1689
	local LAUGH = nil
1690
	coroutine.resume(coroutine.create(function()
1691
		repeat
1692
			Swait()
1693
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1694
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1695
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1696
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1697
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1698
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1699
		until LAUGH ~= nil
1700
		repeat
1701
			Swait()
1702
			LAUGH.Parent = Head
1703
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1704
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1705
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1706
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1707
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1708
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1709
		until LAUGH.Playing == false
1710
	ATTACK = false
1711
	end))
1712
	wait(0.1)
1713
	sick:Pause()
1714-
	LAUGH = CreateSound(525166232, Head, 10, 1, false)
1714+
	LAUGH = CreateSound(184605339, Head, 10, 1, false)
1715
	wait(1)
1716
	sick:Resume()
1717
end
1718
1719
--//=================================\\
1720
--||	  ASSIGN THINGS TO KEYS
1721
--\\=================================//
1722
1723
function MouseDown(Mouse)
1724
	HOLD = true
1725
	if ATTACK == false then
1726
	end
1727
end
1728
1729
function MouseUp(Mouse)
1730
HOLD = false
1731
end
1732
1733
function KeyDown(Key)
1734
	KEYHOLD = true
1735
	if Key == "z" and ATTACK == false then
1736
		MagicMissiles()
1737
	end
1738
1739
	if Key == "b" and ATTACK == false then
1740
		TimesUp()
1741
	end
1742
1743
	if Key == "c" and ATTACK == false then
1744
		ChainPunch()
1745
	end
1746
1747
	if Key == "v" and ATTACK == false then
1748
		WarpMeteor()
1749
	end
1750
1751
	if Key == "x" and ATTACK == false then
1752
		PandorasBox()
1753
	end
1754
1755
	if Key == "t" and ATTACK == false then
1756
		Taunt()
1757
	end
1758
end
1759
1760
function KeyUp(Key)
1761
	KEYHOLD = false
1762
end
1763
1764
	Mouse.Button1Down:connect(function(NEWKEY)
1765
		MouseDown(NEWKEY)
1766
	end)
1767
	Mouse.Button1Up:connect(function(NEWKEY)
1768
		MouseUp(NEWKEY)
1769
	end)
1770
	Mouse.KeyDown:connect(function(NEWKEY)
1771
		KeyDown(NEWKEY)
1772
	end)
1773
	Mouse.KeyUp:connect(function(NEWKEY)
1774
		KeyUp(NEWKEY)
1775
	end)
1776
1777
--//=================================\\
1778
--\\=================================//
1779
1780
1781
function unanchor()
1782
	if UNANCHOR == true then
1783
		RootPart.Anchored = false
1784
	end
1785
	g = Character:GetChildren()
1786
	for i = 1, #g do
1787
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
1788
			g[i].Anchored = false
1789
		end
1790
	end
1791
	g = Weapon:GetChildren()
1792
	for i = 1, #g do
1793
		if g[i].ClassName == "Part" then
1794
			g[i].Anchored = false
1795
		end
1796
	end
1797
end
1798
1799
1800
--//=================================\\
1801
--||	WRAP THE WHOLE SCRIPT UP
1802
--\\=================================//
1803
1804
Humanoid.Changed:connect(function(Jump)
1805
	if Jump == "Jump" and (Disable_Jump == true) then
1806
		Humanoid.Jump = false
1807
	end
1808
end)
1809
1810
while true do
1811
	Swait()
1812
	script.Parent = WEAPONGUI
1813
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1814
	    v:Stop();
1815
	end
1816
	ANIMATE.Parent = nil
1817
	SINE = SINE + CHANGE*1.5
1818
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1819
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1820
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1821
	local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
1822
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1823
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1824
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1825
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1826
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1827
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1828
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1829
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1830
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1831
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1832
	end
1833
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1834
		ANIM = "Jump"
1835
		if ATTACK == false then
1836
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1837
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
1838
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1839
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1840
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1841
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
1842
	    end
1843
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1844
		ANIM = "Fall"
1845
		if ATTACK == false then
1846
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1847
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1848
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1849
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1850
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1851
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
1852
		end
1853
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1854
		ANIM = "Idle"
1855
		if ATTACK == false then
1856
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1857
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1858
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1859
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1860
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1861
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1862
		end
1863
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1864
		ANIM = "Walk"
1865
		if ATTACK == false then
1866
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1867
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
1868
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1869
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1870
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1871
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1872
		end
1873
	end
1874
	unanchor()
1875
	Humanoid.MaxHealth = "inf"
1876
	Humanoid.Health = "inf"
1877
	if Rooted == false then
1878
		Disable_Jump = false
1879
		Humanoid.WalkSpeed = Speed
1880
	elseif Rooted == true then
1881
		Disable_Jump = true
1882
		Humanoid.WalkSpeed = 0
1883
	end
1884
	for _, c in pairs(Character:GetChildren()) do
1885
		if c.ClassName == "Part" and c.Name ~= "Detail" then
1886
			c.Material = "Fabric"
1887
			if c:FindFirstChildOfClass("ParticleEmitter") then
1888
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1889
			end
1890
			if c ~= Head then
1891
				c.Color = C3(0,0,0)
1892
			else
1893
				c.Color = C3(1,1,1)
1894
			end
1895
			if c == Head then
1896
				if c:FindFirstChild("face") then
1897
					c.face:remove()
1898
				end
1899
			end
1900
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1901
			c:remove()
1902
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1903
			c:remove()
1904
		end
1905
	end
1906
	sick.SoundId = "rbxassetid://"..SONG
1907
	sick.Looped = true
1908
	sick.Pitch = 1
1909
	sick.Volume = 5
1910
	sick.Parent = Torso
1911
	sick:Resume()
1912
	--sick.Playing = false
1913
	Humanoid.Name = "Snakeora = "..Player.Name
1914
end
1915
1916
--//=================================\\
1917
--\\=================================//
1918
1919
1920
1921
1922
1923
--//====================================================\\--
1924
--||			  		 END OF SCRIPT
1925
--\\====================================================//--