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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | - | --Converted to FE by PlanetTheo-- |
4 | + | |
5 | - | --pharaoh cript-- |
5 | + | local Player = owner |
6 | local Mouse,mouse,UserInputService,ContextActionService | |
7 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
7 | + | |
8 | script.Parent = RhiBel00351 | |
9 | - | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") |
9 | + | local CAS = {Actions={}} |
10 | - | script.Parent = Player.Character |
10 | + | local Event = Instance.new("RemoteEvent") |
11 | Event.Name = "UserInput_Event" | |
12 | - | --RemoteEvent for communicating |
12 | + | Event.Parent = Player.Character |
13 | - | local Event = Instance.new("RemoteEvent") |
13 | + | local fakeEvent = function() |
14 | - | Event.Name = "UserInput_Event" |
14 | + | local t = {_fakeEvent=true} |
15 | t.Connect = function(self,f)self.Function=f end | |
16 | - | --Fake event to make stuff like Mouse.KeyDown work |
16 | + | t.connect = t.Connect |
17 | - | local function fakeEvent() |
17 | + | return t |
18 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} |
18 | + | end |
19 | - | t.connect = t.Connect |
19 | + | |
20 | - | return t |
20 | + | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
21 | function CAS:BindAction(name,fun,touch,...) | |
22 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
23 | - | --Creating fake input objects with fake variables |
23 | + | end |
24 | function CAS:UnbindAction(name) | |
25 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
25 | + | CAS.Actions[name] = nil |
26 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
26 | + | end |
27 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
27 | + | local function te(self,ev,...) |
28 | - | end} |
28 | + | local t = m[ev] |
29 | - | --Merged 2 functions into one by checking amount of arguments |
29 | + | if t and t._fakeEvent and t.Function then |
30 | - | CAS.UnbindAction = CAS.BindAction |
30 | + | t.Function(...) |
31 | end | |
32 | - | --This function will trigger the events that have been :Connect()'ed |
32 | + | end |
33 | - | local function te(self,ev,...) |
33 | + | m.TrigEvent = te |
34 | - | local t = m[ev] |
34 | + | UIS.TrigEvent = te |
35 | - | if t and t._fakeEvent and t.Function then |
35 | + | Event.OnServerEvent:Connect(function(plr,io) |
36 | - | t.Function(...) |
36 | + | if plr~=Player then return end |
37 | if io.isMouse then | |
38 | m.Target = io.Target | |
39 | - | m.TrigEvent = te |
39 | + | m.Hit = io.Hit |
40 | - | UIS.TrigEvent = te |
40 | + | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then |
41 | if io.UserInputState == Enum.UserInputState.Begin then | |
42 | - | Event.OnServerEvent:Connect(function(plr,io) |
42 | + | m:TrigEvent("Button1Down") |
43 | - | if plr~=Player then return end |
43 | + | else |
44 | - | if io.isMouse then |
44 | + | m:TrigEvent("Button1Up") |
45 | - | m.Target = io.Target |
45 | + | end |
46 | - | m.Hit = io.Hit |
46 | + | else |
47 | for n,t in pairs(CAS.Actions) do | |
48 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
48 | + | for _,k in pairs(t.Keys) do |
49 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
49 | + | if k==io.KeyCode then |
50 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
50 | + | t.Function(t.Name,io.UserInputState,io) |
51 | end | |
52 | - | for _,t in pairs(CAS.Actions) do |
52 | + | end |
53 | - | for _,k in pairs(t.Keys) do |
53 | + | end |
54 | - | if k==io.KeyCode then |
54 | + | if io.UserInputState == Enum.UserInputState.Begin then |
55 | - | t.Function(t.Name,io.UserInputState,io) |
55 | + | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) |
56 | UIS:TrigEvent("InputBegan",io,false) | |
57 | else | |
58 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
59 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
59 | + | UIS:TrigEvent("InputEnded",io,false) |
60 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
60 | + | end |
61 | - | end |
61 | + | end |
62 | end) | |
63 | - | Event.Parent = NLS([==[ |
63 | + | NLS([==[ |
64 | - | local Player = game:GetService("Players").LocalPlayer |
64 | + | local Player = game:GetService("Players").LocalPlayer |
65 | - | local Event = script:WaitForChild("UserInput_Event") |
65 | + | |
66 | local Char = Player.Character | |
67 | - | local UIS = game:GetService("UserInputService") |
67 | + | local Event = Char:WaitForChild("UserInput_Event") |
68 | - | local input = function(io,a) |
68 | + | |
69 | - | if a then return end |
69 | + | local UIS = game:GetService("UserInputService") |
70 | - | --Since InputObject is a client-side instance, we create and pass table instead |
70 | + | |
71 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) |
71 | + | local input = function(io,a) |
72 | if a then return end | |
73 | - | UIS.InputBegan:Connect(input) |
73 | + | local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState} |
74 | - | UIS.InputEnded:Connect(input) |
74 | + | Event:FireServer(io) |
75 | end | |
76 | - | local Mouse = Player:GetMouse() |
76 | + | UIS.InputBegan:Connect(input) |
77 | - | local h,t |
77 | + | UIS.InputEnded:Connect(input) |
78 | - | --Give the server mouse data 30 times every second, but only if the values changed |
78 | + | local Changed = false |
79 | - | --If player is not moving their mouse, client won't fire events |
79 | + | local Mouse = Player:GetMouse() |
80 | - | while wait(1/30) do |
80 | + | local h,t = Mouse.Hit,Mouse.Target |
81 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
81 | + | while wait(1/30) do |
82 | - | h,t=Mouse.Hit,Mouse.Target |
82 | + | if h~=Mouse.Hit or t~=Mouse.Target then |
83 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
83 | + | Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit}) |
84 | h,t=Mouse.Hit,Mouse.Target | |
85 | - | end]==],Player.Character) |
85 | + | end |
86 | - | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
86 | + | end |
87 | ]==],Player.Character) | |
88 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
89 | end | |
90 | ||
91 | ||
92 | wait(0.2) | |
93 | ||
94 | Player = owner | |
95 | PlayerGui = Player.PlayerGui | |
96 | Cam = workspace.CurrentCamera | |
97 | Backpack = Player.Backpack | |
98 | Character = Player.Character | |
99 | Humanoid = Character.Humanoid | |
100 | RootPart = Character["HumanoidRootPart"] | |
101 | Torso = Character["Torso"] | |
102 | Head = Character["Head"] | |
103 | RightArm = Character["Right Arm"] | |
104 | LeftArm = Character["Left Arm"] | |
105 | RightLeg = Character["Right Leg"] | |
106 | LeftLeg = Character["Left Leg"] | |
107 | RootJoint = RootPart["RootJoint"] | |
108 | Neck = Torso["Neck"] | |
109 | RightShoulder = Torso["Right Shoulder"] | |
110 | LeftShoulder = Torso["Left Shoulder"] | |
111 | RightHip = Torso["Right Hip"] | |
112 | LeftHip = Torso["Left Hip"] | |
113 | Player:ClearCharacterAppearance() | |
114 | ||
115 | IT = Instance.new | |
116 | CF = CFrame.new | |
117 | VT = Vector3.new | |
118 | RAD = math.rad | |
119 | C3 = Color3.new | |
120 | UD2 = UDim2.new | |
121 | BRICKC = BrickColor.new | |
122 | ANGLES = CFrame.Angles | |
123 | EULER = CFrame.fromEulerAnglesXYZ | |
124 | COS = math.cos | |
125 | ACOS = math.acos | |
126 | SIN = math.sin | |
127 | ASIN = math.asin | |
128 | ABS = math.abs | |
129 | MRANDOM = math.random | |
130 | FLOOR = math.floor | |
131 | ||
132 | --//=================================\\ | |
133 | --|| USEFUL VALUES | |
134 | --\\=================================// | |
135 | ||
136 | Animation_Speed = 3 | |
137 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
138 | local Speed = 10 | |
139 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
140 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
141 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
142 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
143 | local DAMAGEMULTIPLIER = 1 | |
144 | local ANIM = "Idle" | |
145 | local ATTACK = false | |
146 | local EQUIPPED = false | |
147 | local HOLD = false | |
148 | local COMBO = 1 | |
149 | local Rooted = false | |
150 | local SINE = 0 | |
151 | local KEYHOLD = false | |
152 | local CHANGE = 2 / Animation_Speed | |
153 | local WALKINGANIM = false | |
154 | local VALUE1 = false | |
155 | local VALUE2 = false | |
156 | local ROBLOXIDLEANIMATION = IT("Animation") | |
157 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
158 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
159 | local ATANIM = IT("Animation") | |
160 | ATANIM.Name = "Attack Animation" | |
161 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
162 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
163 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
164 | WEAPONGUI.Name = "Weapon GUI" | |
165 | local Weapon = IT("Model") | |
166 | Weapon.Name = "Adds" | |
167 | local Effects = IT("Folder", Weapon) | |
168 | Effects.Name = "Effects" | |
169 | local ANIMATOR = Humanoid.Animator | |
170 | local ANIMATE = Character.Animate | |
171 | local UNANCHOR = true | |
172 | local PLAYANIMS = true | |
173 | script.Parent = WEAPONGUI | |
174 | Character.Archivable = true | |
175 | local CLONE = Character:Clone() | |
176 | CLONE.Parent = nil | |
177 | Character.Archivable = false | |
178 | local sick = Instance.new("Sound",Torso) | |
179 | sick.SoundId = "rbxassetid://1551788627" | |
180 | sick.Looped = true | |
181 | sick.Pitch = 1 | |
182 | sick.Volume = 3 | |
183 | sick:Play() | |
184 | local SIT = IT("BoolValue",Torso) | |
185 | SIT.Name = "IsThePharaohSitting?" | |
186 | ||
187 | --//=================================\\ | |
188 | --\\=================================// | |
189 | ||
190 | ||
191 | --//=================================\\ | |
192 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
193 | --\\=================================// | |
194 | ||
195 | ArtificialHB = Instance.new("BindableEvent", script) | |
196 | ArtificialHB.Name = "ArtificialHB" | |
197 | ||
198 | script:WaitForChild("ArtificialHB") | |
199 | ||
200 | frame = Frame_Speed | |
201 | tf = 0 | |
202 | allowframeloss = false | |
203 | tossremainder = false | |
204 | lastframe = tick() | |
205 | script.ArtificialHB:Fire() | |
206 | ||
207 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
208 | tf = tf + s | |
209 | if tf >= frame then | |
210 | if allowframeloss then | |
211 | script.ArtificialHB:Fire() | |
212 | lastframe = tick() | |
213 | else | |
214 | for i = 1, math.floor(tf / frame) do | |
215 | script.ArtificialHB:Fire() | |
216 | end | |
217 | lastframe = tick() | |
218 | end | |
219 | if tossremainder then | |
220 | tf = 0 | |
221 | else | |
222 | tf = tf - frame * math.floor(tf / frame) | |
223 | end | |
224 | end | |
225 | end) | |
226 | ||
227 | --//=================================\\ | |
228 | --\\=================================// | |
229 | ||
230 | --//=================================\\ | |
231 | --|| SOME FUNCTIONS | |
232 | --\\=================================// | |
233 | ||
234 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
235 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
236 | end | |
237 | ||
238 | function PositiveAngle(NUMBER) | |
239 | if NUMBER >= 0 then | |
240 | NUMBER = 0 | |
241 | end | |
242 | return NUMBER | |
243 | end | |
244 | ||
245 | function NegativeAngle(NUMBER) | |
246 | if NUMBER <= 0 then | |
247 | NUMBER = 0 | |
248 | end | |
249 | return NUMBER | |
250 | end | |
251 | ||
252 | function Swait(NUMBER) | |
253 | if NUMBER == 0 or NUMBER == nil then | |
254 | ArtificialHB.Event:wait() | |
255 | else | |
256 | for i = 1, NUMBER do | |
257 | ArtificialHB.Event:wait() | |
258 | end | |
259 | end | |
260 | end | |
261 | ||
262 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
263 | local NEWMESH = IT(MESH) | |
264 | if MESH == "SpecialMesh" then | |
265 | NEWMESH.MeshType = MESHTYPE | |
266 | if MESHID ~= "nil" and MESHID ~= "" then | |
267 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
268 | end | |
269 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
270 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
271 | end | |
272 | end | |
273 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
274 | NEWMESH.Scale = SCALE | |
275 | NEWMESH.Parent = PARENT | |
276 | return NEWMESH | |
277 | end | |
278 | ||
279 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
280 | local NEWPART = IT("Part") | |
281 | NEWPART.formFactor = FORMFACTOR | |
282 | NEWPART.Reflectance = REFLECTANCE | |
283 | NEWPART.Transparency = TRANSPARENCY | |
284 | NEWPART.CanCollide = false | |
285 | NEWPART.Locked = true | |
286 | NEWPART.Anchored = true | |
287 | if ANCHOR == false then | |
288 | NEWPART.Anchored = false | |
289 | end | |
290 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
291 | NEWPART.Name = NAME | |
292 | NEWPART.Size = SIZE | |
293 | NEWPART.Position = Torso.Position | |
294 | NEWPART.Material = MATERIAL | |
295 | NEWPART:BreakJoints() | |
296 | NEWPART.Parent = PARENT | |
297 | return NEWPART | |
298 | end | |
299 | ||
300 | local function weldBetween(a, b) | |
301 | local weldd = Instance.new("ManualWeld") | |
302 | weldd.Part0 = a | |
303 | weldd.Part1 = b | |
304 | weldd.C0 = CFrame.new() | |
305 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
306 | weldd.Parent = a | |
307 | return weldd | |
308 | end | |
309 | ||
310 | ||
311 | function QuaternionFromCFrame(cf) | |
312 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
313 | local trace = m00 + m11 + m22 | |
314 | if trace > 0 then | |
315 | local s = math.sqrt(1 + trace) | |
316 | local recip = 0.5 / s | |
317 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
318 | else | |
319 | local i = 0 | |
320 | if m11 > m00 then | |
321 | i = 1 | |
322 | end | |
323 | if m22 > (i == 0 and m00 or m11) then | |
324 | i = 2 | |
325 | end | |
326 | if i == 0 then | |
327 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
328 | local recip = 0.5 / s | |
329 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
330 | elseif i == 1 then | |
331 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
332 | local recip = 0.5 / s | |
333 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
334 | elseif i == 2 then | |
335 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
336 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
337 | end | |
338 | end | |
339 | end | |
340 | ||
341 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
342 | local xs, ys, zs = x + x, y + y, z + z | |
343 | local wx, wy, wz = w * xs, w * ys, w * zs | |
344 | local xx = x * xs | |
345 | local xy = x * ys | |
346 | local xz = x * zs | |
347 | local yy = y * ys | |
348 | local yz = y * zs | |
349 | local zz = z * zs | |
350 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
351 | end | |
352 | ||
353 | function QuaternionSlerp(a, b, t) | |
354 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
355 | local startInterp, finishInterp; | |
356 | if cosTheta >= 0.0001 then | |
357 | if (1 - cosTheta) > 0.0001 then | |
358 | local theta = ACOS(cosTheta) | |
359 | local invSinTheta = 1 / SIN(theta) | |
360 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
361 | finishInterp = SIN(t * theta) * invSinTheta | |
362 | else | |
363 | startInterp = 1 - t | |
364 | finishInterp = t | |
365 | end | |
366 | else | |
367 | if (1 + cosTheta) > 0.0001 then | |
368 | local theta = ACOS(-cosTheta) | |
369 | local invSinTheta = 1 / SIN(theta) | |
370 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
371 | finishInterp = SIN(t * theta) * invSinTheta | |
372 | else | |
373 | startInterp = t - 1 | |
374 | finishInterp = t | |
375 | end | |
376 | end | |
377 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
378 | end | |
379 | ||
380 | function Clerp(a, b, t) | |
381 | local qa = {QuaternionFromCFrame(a)} | |
382 | local qb = {QuaternionFromCFrame(b)} | |
383 | local ax, ay, az = a.x, a.y, a.z | |
384 | local bx, by, bz = b.x, b.y, b.z | |
385 | local _t = 1 - t | |
386 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
387 | end | |
388 | ||
389 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
390 | local frame = IT("Frame") | |
391 | frame.BackgroundTransparency = TRANSPARENCY | |
392 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
393 | frame.Position = POSITION | |
394 | frame.Size = SIZE | |
395 | frame.BackgroundColor3 = COLOR | |
396 | frame.BorderColor3 = BORDERCOLOR | |
397 | frame.Name = NAME | |
398 | frame.Parent = PARENT | |
399 | return frame | |
400 | end | |
401 | ||
402 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
403 | local label = IT("TextLabel") | |
404 | label.BackgroundTransparency = 1 | |
405 | label.Size = UD2(1, 0, 1, 0) | |
406 | label.Position = UD2(0, 0, 0, 0) | |
407 | label.TextColor3 = TEXTCOLOR | |
408 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
409 | label.TextTransparency = TRANSPARENCY | |
410 | label.FontSize = TEXTFONTSIZE | |
411 | label.Font = TEXTFONT | |
412 | label.BorderSizePixel = BORDERSIZEPIXEL | |
413 | label.TextScaled = false | |
414 | label.Text = TEXT | |
415 | label.Name = NAME | |
416 | label.Parent = PARENT | |
417 | return label | |
418 | end | |
419 | ||
420 | function NoOutlines(PART) | |
421 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
422 | end | |
423 | ||
424 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
425 | local NEWWELD = IT(TYPE) | |
426 | NEWWELD.Part0 = PART0 | |
427 | NEWWELD.Part1 = PART1 | |
428 | NEWWELD.C0 = C0 | |
429 | NEWWELD.C1 = C1 | |
430 | NEWWELD.Parent = PARENT | |
431 | return NEWWELD | |
432 | end | |
433 | ||
434 | local S = IT("Sound") | |
435 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
436 | local NEWSOUND = nil | |
437 | coroutine.resume(coroutine.create(function() | |
438 | NEWSOUND = S:Clone() | |
439 | NEWSOUND.Parent = PARENT | |
440 | NEWSOUND.Volume = VOLUME | |
441 | NEWSOUND.Pitch = PITCH | |
442 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
443 | NEWSOUND:play() | |
444 | if DOESLOOP == true then | |
445 | NEWSOUND.Looped = true | |
446 | else | |
447 | repeat wait(1) until NEWSOUND.Playing == false | |
448 | NEWSOUND:remove() | |
449 | end | |
450 | end)) | |
451 | return NEWSOUND | |
452 | end | |
453 | ||
454 | function CFrameFromTopBack(at, top, back) | |
455 | local right = top:Cross(back) | |
456 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
457 | end | |
458 | ||
459 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
460 | function WACKYEFFECT(Table) | |
461 | local TYPE = (Table.EffectType or "Sphere") | |
462 | local SIZE = (Table.Size or VT(1,1,1)) | |
463 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
464 | local TRANSPARENCY = (Table.Transparency or 0) | |
465 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
466 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
467 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
468 | local ROTATION1 = (Table.RotationX or 0) | |
469 | local ROTATION2 = (Table.RotationY or 0) | |
470 | local ROTATION3 = (Table.RotationZ or 0) | |
471 | local MATERIAL = (Table.Material or "Neon") | |
472 | local COLOR = (Table.Color or C3(1,1,1)) | |
473 | local TIME = (Table.Time or 45) | |
474 | local SOUNDID = (Table.SoundID or nil) | |
475 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
476 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
477 | coroutine.resume(coroutine.create(function() | |
478 | local PLAYSSOUND = false | |
479 | local SOUND = nil | |
480 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
481 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
482 | PLAYSSOUND = true | |
483 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
484 | end | |
485 | EFFECT.Color = COLOR | |
486 | local MSH = nil | |
487 | if TYPE == "Sphere" then | |
488 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
489 | elseif TYPE == "Block" then | |
490 | MSH = IT("BlockMesh",EFFECT) | |
491 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
492 | elseif TYPE == "Wave" then | |
493 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
494 | elseif TYPE == "Ring" then | |
495 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
496 | elseif TYPE == "Slash" then | |
497 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
498 | elseif TYPE == "Round Slash" then | |
499 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
500 | elseif TYPE == "Swirl" then | |
501 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
502 | elseif TYPE == "Skull" then | |
503 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
504 | elseif TYPE == "Crystal" then | |
505 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
506 | end | |
507 | if MSH ~= nil then | |
508 | local MOVESPEED = nil | |
509 | if MOVEDIRECTION ~= nil then | |
510 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
511 | end | |
512 | local GROWTH = SIZE - ENDSIZE | |
513 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
514 | if TYPE == "Block" then | |
515 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
516 | else | |
517 | EFFECT.CFrame = CFRAME | |
518 | end | |
519 | for LOOP = 1, TIME+1 do | |
520 | Swait() | |
521 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
522 | if TYPE == "Wave" then | |
523 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
524 | end | |
525 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
526 | if TYPE == "Block" then | |
527 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
528 | else | |
529 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
530 | end | |
531 | if MOVEDIRECTION ~= nil then | |
532 | local ORI = EFFECT.Orientation | |
533 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
534 | EFFECT.Orientation = ORI | |
535 | end | |
536 | end | |
537 | EFFECT.Transparency = 1 | |
538 | if PLAYSSOUND == false then | |
539 | EFFECT:remove() | |
540 | else | |
541 | repeat Swait() until SOUND.Playing == false | |
542 | EFFECT:remove() | |
543 | end | |
544 | else | |
545 | if PLAYSSOUND == false then | |
546 | EFFECT:remove() | |
547 | else | |
548 | repeat Swait() until SOUND.Playing == false | |
549 | EFFECT:remove() | |
550 | end | |
551 | end | |
552 | end)) | |
553 | end | |
554 | ||
555 | function MakeForm(PART,TYPE) | |
556 | if TYPE == "Cyl" then | |
557 | local MSH = IT("CylinderMesh",PART) | |
558 | elseif TYPE == "Ball" then | |
559 | local MSH = IT("SpecialMesh",PART) | |
560 | MSH.MeshType = "Sphere" | |
561 | elseif TYPE == "Wedge" then | |
562 | local MSH = IT("SpecialMesh",PART) | |
563 | MSH.MeshType = "Wedge" | |
564 | end | |
565 | end | |
566 | ||
567 | Debris = game:GetService("Debris") | |
568 | ||
569 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
570 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
571 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore) | |
572 | end | |
573 | ||
574 | local FIRECOLOR = C3(1,85/255,0) | |
575 | ||
576 | local Particle = IT("ParticleEmitter",nil) | |
577 | Particle.Enabled = false | |
578 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.6),NumberSequenceKeypoint.new(1,1)}) | |
579 | Particle.LightEmission = 0.5 | |
580 | Particle.Rate = 500 | |
581 | Particle.Rotation = NumberRange.new(-180, 180) | |
582 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
583 | Particle.Texture = "http://www.roblox.com/asset/?id=1460745664" | |
584 | Particle.Color = ColorSequence.new(FIRECOLOR) | |
585 | ||
586 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
587 | function ParticleEmitter(Table) | |
588 | local PRTCL = Particle:Clone() | |
589 | local Speed = Table.Speed or 5 | |
590 | local Drag = Table.Drag or 0 | |
591 | local Size1 = Table.Size1 or 1 | |
592 | local Size2 = Table.Size2 or 5 | |
593 | local Lifetime1 = Table.Lifetime1 or 1 | |
594 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
595 | local Parent = Table.Parent or Torso | |
596 | local Emit = Table.Emit or 100 | |
597 | local Offset = Table.Offset or 360 | |
598 | local Accel = Table.Accel or VT(0,0,0) | |
599 | local Enabled = Table.Enabled or false | |
600 | PRTCL.Parent = Parent | |
601 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
602 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
603 | PRTCL.Speed = NumberRange.new(Speed) | |
604 | PRTCL.VelocitySpread = Offset | |
605 | PRTCL.Drag = Drag | |
606 | PRTCL.Acceleration = Accel | |
607 | if Enabled == false then | |
608 | PRTCL:Emit(Emit) | |
609 | Debris:AddItem(PRTCL,Lifetime2) | |
610 | else | |
611 | PRTCL.Enabled = true | |
612 | end | |
613 | return PRTCL | |
614 | end | |
615 | ||
616 | function Pheonix(Size) | |
617 | local PHEONIX = IT("Model",nil) | |
618 | PHEONIX.Name = "PHEONIX" | |
619 | local BASEPART = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Deep orange", "Wyvern Base",VT(0,0,0),false) | |
620 | CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, BASEPART, CF(0 , 4*Size, 3*Size), CF(0, 0, 0)) | |
621 | CreateMesh("SpecialMesh", BASEPART, "FileMesh", "90615474", "", VT(1.5,1.5,1.5)*Size, VT(0,0,0)) | |
622 | local RWING = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Deep orange", "Right Wing", VT(0,0,0),false) | |
623 | local RWELD = CreateWeldOrSnapOrMotor("Weld", BASEPART, BASEPART, RWING, CF(2*Size , 2*Size, 0.75*Size), CF(-2*Size, 0, 0)) | |
624 | local LWING = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Deep orange", "Left Wing", VT(0,0,0),false) | |
625 | local LWELD = CreateWeldOrSnapOrMotor("Weld", BASEPART, BASEPART, LWING, CF(-2*Size , 2*Size, 0.75*Size), CF(2*Size, 0, 0)) | |
626 | CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5,1.5,1.5)*Size, VT(0,0,0)) | |
627 | CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5,1.5,1.5)*Size, VT(0,0,0)) | |
628 | for _, c in pairs(PHEONIX:GetChildren()) do | |
629 | if c.ClassName == "Part" then | |
630 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
631 | c.Color = FIRECOLOR | |
632 | end | |
633 | end | |
634 | PHEONIX.Parent = Weapon | |
635 | return PHEONIX,BASEPART,RWING,LWING,RWELD,LWELD | |
636 | end | |
637 | ||
638 | function turnto(position) | |
639 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
640 | end | |
641 | ||
642 | function AddChildrenToTable(FROM,PARENT,DIST,TABLE) | |
643 | for _, c in pairs(PARENT:GetDescendants()) do | |
644 | if c.ClassName == "Model" then | |
645 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
646 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
647 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) | |
648 | if (TORSO.Position - FROM).Magnitude < DIST then | |
649 | table.insert(TABLE,c) | |
650 | end | |
651 | end | |
652 | end | |
653 | end | |
654 | end | |
655 | ||
656 | --//=================================\\ | |
657 | --|| WEAPON CREATION | |
658 | --\\=================================// | |
659 | ||
660 | Humanoid.DisplayDistanceType = "None" | |
661 | local naeeym2 = IT("BillboardGui",Character) | |
662 | naeeym2.AlwaysOnTop = true | |
663 | naeeym2.Size = UDim2.new(2,35,1,15) | |
664 | naeeym2.StudsOffset = Vector3.new(0,1.5,0) | |
665 | naeeym2.MaxDistance = 75 | |
666 | naeeym2.Adornee = Character.Head | |
667 | naeeym2.Name = "Name" | |
668 | naeeym2.PlayerToHideFrom = Player | |
669 | local tecks2 = IT("TextLabel",naeeym2) | |
670 | tecks2.BackgroundTransparency = 1 | |
671 | tecks2.TextScaled = true | |
672 | tecks2.BorderSizePixel = 0 | |
673 | tecks2.Text = "The Pharaoh" | |
674 | tecks2.Font = "Bodoni" | |
675 | tecks2.TextSize = 30 | |
676 | tecks2.TextStrokeTransparency = 0 | |
677 | tecks2.TextColor3 = C3(0,0,0) | |
678 | tecks2.TextStrokeColor3 = C3(188/255, 155/255, 93/255) | |
679 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
680 | tecks2.Parent = naeeym2 | |
681 | local top = Instance.new("Shirt") | |
682 | top.ShirtTemplate = "rbxassetid://182802864" | |
683 | top.Parent = Character | |
684 | top.Name = "Cloth" | |
685 | local bottom = Instance.new("Pants") | |
686 | bottom.PantsTemplate = "rbxassetid://182802941" | |
687 | bottom.Parent = Character | |
688 | bottom.Name = "Cloth" | |
689 | ||
690 | --Head.Transparency = 1 | |
691 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
692 | PRT.Color = C3(0,0,0) | |
693 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.1,0.05), CF(0, 0, 0)) | |
694 | CreateMesh("SpecialMesh", PRT, "FileMesh", "10661327", "10661334", VT(1,1,1)*1.1, VT(0,0,0)) | |
695 | CreateMesh("SpecialMesh", Head, "FileMesh", "16150909", "16150889", VT(1,1,1), VT(0,0,0)) | |
696 | local Handle = CreatePart(3, Weapon, "Concrete", 0, 0, "Cork", "Staff", VT(0,6,0),false) | |
697 | MakeForm(Handle,"Cyl") | |
698 | local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
699 | local Part = CreatePart(3, Weapon, "Concrete", 0, 0, "Cork", "Staff", VT(0.1,1,0.1),false) | |
700 | MakeForm(Part,"Cyl") | |
701 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,Handle.Size.Y/2,0), CF(0, 0, 0)) | |
702 | local Part = CreatePart(3, Weapon, "Concrete", 0, 0, "Cork", "Staff", VT(0.1,1,0.1),false) | |
703 | MakeForm(Part,"Cyl") | |
704 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-Handle.Size.Y/2-1.3,0) * ANGLES(RAD(0), RAD(150), RAD(0)), CF(0, 0, 0)) | |
705 | CreateMesh("SpecialMesh", Part, "FileMesh", "19106648", "19106633", VT(1,1,1)*1.1, VT(0,0,0)) | |
706 | local Eye = CreatePart(3, Weapon, "Concrete", 0, 1, "Cork", "Eye", VT(0,0,0),false) | |
707 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Eye, CF(0,Part.Size.Y/2+0.17,-0.05), CF(0, 0, 0)) | |
708 | ||
709 | for _, c in pairs(Weapon:GetChildren()) do | |
710 | if c.ClassName == "Part" then | |
711 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
712 | end | |
713 | end | |
714 | ||
715 | local SKILLTEXTCOLOR = C3(188/255, 155/255, 93/255) | |
716 | local SKILLFONT = "Bodoni" | |
717 | local SKILLTEXTSIZE = 6 | |
718 | ||
719 | ||
720 | local BODY = {} | |
721 | for _, c in pairs(Character:GetDescendants()) do | |
722 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
723 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
724 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
725 | end | |
726 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
727 | elseif c:IsA("JointInstance") then | |
728 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
729 | end | |
730 | end | |
731 | ||
732 | for e = 1, #BODY do | |
733 | if BODY[e] ~= nil then | |
734 | local STUFF = BODY[e] | |
735 | local PART = STUFF[1] | |
736 | local PARENT = STUFF[2] | |
737 | local MATERIAL = STUFF[3] | |
738 | local COLOR = STUFF[4] | |
739 | local TRANSPARENCY = STUFF[5] | |
740 | if PART.ClassName == "Part" and PART ~= RootPart then | |
741 | PART.Material = MATERIAL | |
742 | PART.Color = COLOR | |
743 | PART.Transparency = TRANSPARENCY | |
744 | end | |
745 | PART.AncestryChanged:Connect(function() | |
746 | PART.Parent = PARENT | |
747 | end) | |
748 | end | |
749 | end | |
750 | ||
751 | function refit() | |
752 | Character.Parent = workspace | |
753 | for e = 1, #BODY do | |
754 | if BODY[e] ~= nil then | |
755 | local STUFF = BODY[e] | |
756 | local PART = STUFF[1] | |
757 | local PARENT = STUFF[2] | |
758 | local MATERIAL = STUFF[3] | |
759 | local COLOR = STUFF[4] | |
760 | local TRANSPARENCY = STUFF[5] | |
761 | if PART.ClassName == "Part" and PART ~= RootPart then | |
762 | PART.Material = MATERIAL | |
763 | PART.Color = COLOR | |
764 | PART.Transparency = TRANSPARENCY | |
765 | end | |
766 | if PART.Parent ~= PARENT then | |
767 | Humanoid:remove() | |
768 | PART.Parent = PARENT | |
769 | Humanoid = IT("Humanoid",Character) | |
770 | end | |
771 | end | |
772 | end | |
773 | end | |
774 | ||
775 | ||
776 | ||
777 | ||
778 | Weapon.Parent = Character | |
779 | ||
780 | Humanoid.Died:connect(function() | |
781 | ATTACK = true | |
782 | refit() | |
783 | end) | |
784 | ||
785 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
786 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
787 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
788 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
789 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
790 | ||
791 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Summon", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
792 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
793 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Pheonix Glare", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
794 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Shade Zone", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
795 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pharaoh's Throne", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5") | |
796 | ||
797 | --//=================================\\ | |
798 | --|| DAMAGING | |
799 | --\\=================================// | |
800 | ||
801 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
802 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
803 | defence.Name = ("HitBy"..Player.Name) | |
804 | game:GetService("Debris"):AddItem(defence, 0.001) | |
805 | Damage = Damage * DAMAGEMULTIPLIER | |
806 | if Humanoid.Health ~= 0 then | |
807 | local CritChance = MRANDOM(1,100) | |
808 | if Damage > Humanoid.Health then | |
809 | Damage = math.ceil(Humanoid.Health) | |
810 | if Damage == 0 then | |
811 | Damage = 0.1 | |
812 | end | |
813 | end | |
814 | Humanoid.Health = Humanoid.Health - Damage | |
815 | end | |
816 | end | |
817 | ||
818 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
819 | local CHILDREN = workspace:GetDescendants() | |
820 | for index, CHILD in pairs(CHILDREN) do | |
821 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
822 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
823 | if HUM then | |
824 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
825 | if TORSO then | |
826 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
827 | if INSTAKILL == true then | |
828 | CHILD:BreakJoints() | |
829 | else | |
830 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
831 | ApplyDamage(HUM,DMG,TORSO) | |
832 | end | |
833 | if FLING > 0 then | |
834 | for _, c in pairs(CHILD:GetChildren()) do | |
835 | if c:IsA("BasePart") then | |
836 | local bv = Instance.new("BodyVelocity") | |
837 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
838 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
839 | bv.Parent = c | |
840 | Debris:AddItem(bv,0.05) | |
841 | end | |
842 | end | |
843 | end | |
844 | end | |
845 | end | |
846 | end | |
847 | end | |
848 | end | |
849 | end | |
850 | ||
851 | --//=================================\\ | |
852 | --|| ATTACK FUNCTIONS AND STUFF | |
853 | --\\=================================// | |
854 | ||
855 | function Raise() | |
856 | PLAYANIMS = false | |
857 | for i=0, 0.3, 0.1 / Animation_Speed do | |
858 | Swait() | |
859 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
860 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
861 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
862 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
863 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
864 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
865 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
866 | end | |
867 | Rooted = true | |
868 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*4, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1, SoundVolume = 2.5}) | |
869 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1)*7, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
870 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(3,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eye.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
871 | for i=0, 1, 0.1 / Animation_Speed do | |
872 | Swait() | |
873 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
874 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
875 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
876 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
877 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
878 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
879 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
880 | end | |
881 | Rooted = false | |
882 | PLAYANIMS = true | |
883 | end | |
884 | ||
885 | function Attack() | |
886 | ATTACK = true | |
887 | Raise() | |
888 | coroutine.resume(coroutine.create(function() | |
889 | end)) | |
890 | ATTACK = false | |
891 | end | |
892 | ||
893 | function Summon() | |
894 | ATTACK = true | |
895 | Raise() | |
896 | coroutine.resume(coroutine.create(function() | |
897 | local MINIONS = {} | |
898 | local HEADMESHES = {{Mesh = 36869983, Texture = 36869975},{Mesh = 63638055, Texture = 63638307}} | |
899 | local RIGHTARMS = {{Mesh = 63637701, Texture = 63637809},{Mesh = 36780156, Texture = 36780292}} | |
900 | local LEFTARMS = {{Mesh = 63637682, Texture = 63637809},{Mesh = 36780032, Texture = 36780292}} | |
901 | local RIGHTLEGS = {{Mesh = 63637711, Texture = 63637809},{Mesh = 36780195, Texture = 36780292}} | |
902 | local LEFTLEGS = {{Mesh = 63637691, Texture = 63637809},{Mesh = 36780079, Texture = 36780292}} | |
903 | local TORSOS = {{Mesh = 63637732, Texture = 63637809},{Mesh = 36780113, Texture = 36780292}} | |
904 | for i = 1, 3 do | |
905 | Swait() | |
906 | local MINION = CLONE:Clone() | |
907 | ANIMATE:Clone().Parent = MINION | |
908 | MINION.Name = "Mummy" | |
909 | MINION.Parent = Effects | |
910 | MINION.Head:ClearAllChildren() | |
911 | MINION.HumanoidRootPart.Anchored = true | |
912 | MINION.HumanoidRootPart.CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-10,MRANDOM(-15,15)) | |
913 | local HITFLOOR = Raycast(MINION.HumanoidRootPart.Position+VT(0,10,0), (CF(MINION.HumanoidRootPart.Position, MINION.HumanoidRootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
914 | if HITFLOOR then | |
915 | MINION.HumanoidRootPart.Color = HITFLOOR.Color | |
916 | WACKYEFFECT({Time = 25, EffectType = "Crystal", Size = VT(1,0,1), Size2 = VT(0,100,0), Transparency = 1, Transparency2 = 0, CFrame = CF(MINION.HumanoidRootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1.5, SoundVolume = 2}) | |
917 | local HEDMESH = HEADMESHES[MRANDOM(1,#HEADMESHES)] | |
918 | CreateMesh("SpecialMesh", MINION.Head, "FileMesh", HEDMESH.Mesh, HEDMESH.Texture, VT(1,1,1), VT(0,0,0)) | |
919 | --------- | |
920 | local PACKAGE = IT("CharacterMesh",MINION) | |
921 | PACKAGE.BodyPart = "RightArm" | |
922 | local PACKAGESTUFF = RIGHTARMS[MRANDOM(1,2)] | |
923 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
924 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
925 | --------- | |
926 | local PACKAGE = IT("CharacterMesh",MINION) | |
927 | PACKAGE.BodyPart = "LeftArm" | |
928 | local PACKAGESTUFF = LEFTARMS[MRANDOM(1,2)] | |
929 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
930 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
931 | --------- | |
932 | local PACKAGE = IT("CharacterMesh",MINION) | |
933 | PACKAGE.BodyPart = "RightLeg" | |
934 | local PACKAGESTUFF = RIGHTLEGS[MRANDOM(1,2)] | |
935 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
936 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
937 | --------- | |
938 | local PACKAGE = IT("CharacterMesh",MINION) | |
939 | PACKAGE.BodyPart = "LeftLeg" | |
940 | local PACKAGESTUFF = LEFTLEGS[MRANDOM(1,2)] | |
941 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
942 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
943 | --------- | |
944 | local PACKAGE = IT("CharacterMesh",MINION) | |
945 | PACKAGE.BodyPart = "Torso" | |
946 | local PACKAGESTUFF = TORSOS[MRANDOM(1,2)] | |
947 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
948 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
949 | --------- | |
950 | table.insert(MINIONS,MINION) | |
951 | else | |
952 | MINION:remove() | |
953 | end | |
954 | end | |
955 | for e = 1, 100 do | |
956 | Swait() | |
957 | for i = 1, #MINIONS do | |
958 | if MINIONS[i] ~= nil then | |
959 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(8,0,8), Transparency = 0.5, Transparency2 = 1, CFrame = MINIONS[i].HumanoidRootPart.CFrame*CF(0,7.5-(e*0.1),0) * ANGLES(RAD(0), RAD(i*2), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MINIONS[i].HumanoidRootPart.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
960 | MINIONS[i].HumanoidRootPart.CFrame = MINIONS[i].HumanoidRootPart.CFrame * CF(0,0.1,0) | |
961 | end | |
962 | end | |
963 | end | |
964 | for i = 1, #MINIONS do | |
965 | if MINIONS[i] ~= nil then | |
966 | MINIONS[i].HumanoidRootPart.Anchored = false | |
967 | end | |
968 | end | |
969 | for i = 1, #MINIONS do | |
970 | coroutine.resume(coroutine.create(function() | |
971 | local SHOUTS = {1158091961,1158091668,1158092150} | |
972 | local TORSO = MINIONS[i].Torso | |
973 | local MUMMY = MINIONS[i] | |
974 | local HUMAN = MINIONS[i].Humanoid | |
975 | HUMAN.MaxHealth = MRANDOM(20,65) | |
976 | HUMAN.Health = HUMAN.MaxHealth | |
977 | HUMAN.Died:connect(function() | |
978 | CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
979 | end) | |
980 | local findNearestTorso = function(POS) | |
981 | local list = game.Workspace:GetDescendants() | |
982 | local torso = nil | |
983 | local dist = 10000 | |
984 | local temp = nil | |
985 | local human = nil | |
986 | local temp2 = nil | |
987 | for x = 1, #list do | |
988 | temp2 = list[x] | |
989 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
990 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
991 | human = temp2:findFirstChild("Humanoid") | |
992 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
993 | if (temp.Position - POS).magnitude < dist then | |
994 | torso = temp | |
995 | dist = (temp.Position - POS).magnitude | |
996 | end | |
997 | end | |
998 | end | |
999 | end | |
1000 | return torso, dist | |
1001 | end | |
1002 | for i = 1, 60 do | |
1003 | if HUMAN.Health == 0 then | |
1004 | break | |
1005 | end | |
1006 | wait(1) | |
1007 | local target,dist= findNearestTorso(TORSO.Position) | |
1008 | if target then | |
1009 | HUMAN:MoveTo(target.Position) | |
1010 | if dist < 5 then | |
1011 | local ANIM = HUMAN:LoadAnimation(ATANIM) | |
1012 | ANIM:Play() | |
1013 | CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
1014 | ApplyAoE(TORSO.CFrame*CF(0,0,-1.2).p,3,5,25,3,false) | |
1015 | end | |
1016 | end | |
1017 | end | |
1018 | TORSO.Parent:BreakJoints() | |
1019 | Debris:AddItem(MUMMY,4) | |
1020 | end)) | |
1021 | end | |
1022 | end)) | |
1023 | ATTACK = false | |
1024 | end | |
1025 | ||
1026 | function Warp(Pos) | |
1027 | ATTACK = true | |
1028 | Raise() | |
1029 | PLAYANIMS = false | |
1030 | local SPOT = Pos | |
1031 | if Pos == "Mouse" then | |
1032 | SPOT = Mouse.Hit.p | |
1033 | end | |
1034 | local PLAYPOS = RootPart.Position | |
1035 | Rooted = true | |
1036 | coroutine.resume(coroutine.create(function() | |
1037 | repeat | |
1038 | Swait() | |
1039 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1040 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1041 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1042 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1043 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1044 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1045 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1046 | until ATTACK == false | |
1047 | PLAYANIMS = true | |
1048 | end)) | |
1049 | for i = 1, 10 do | |
1050 | for _, c in pairs(Weapon:GetChildren()) do | |
1051 | if c.ClassName == "Part" then | |
1052 | c.Transparency = c.Transparency + 1/10 | |
1053 | end | |
1054 | end | |
1055 | for _, c in pairs(Character:GetChildren()) do | |
1056 | if c.ClassName == "Part" and c ~= RootPart then | |
1057 | c.Transparency = c.Transparency + 1/10 | |
1058 | end | |
1059 | end | |
1060 | tecks2.TextTransparency = tecks2.TextTransparency + 1/10 | |
1061 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 1/10 | |
1062 | WACKYEFFECT({Time = 25, EffectType = "Swirl", Size = VT(1,1,1)*25, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1.5, SoundVolume = 2}) | |
1063 | wait(0.1) | |
1064 | end | |
1065 | CreateSound(743521450, Torso, 5, 0.5, false) | |
1066 | RootPart.CFrame = CF(SPOT+VT(0,15,0),PLAYPOS) | |
1067 | UNANCHOR = false | |
1068 | RootPart.Anchored = true | |
1069 | for i = 1, 10 do | |
1070 | wait(0.04) | |
1071 | WACKYEFFECT({Time = 25, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 1.5, SoundVolume = 2}) | |
1072 | for _, c in pairs(Weapon:GetChildren()) do | |
1073 | if c.ClassName == "Part" then | |
1074 | c.Transparency = c.Transparency - 1/10 | |
1075 | end | |
1076 | end | |
1077 | for _, c in pairs(Character:GetChildren()) do | |
1078 | if c.ClassName == "Part" and c ~= RootPart then | |
1079 | c.Transparency = c.Transparency - 1/10 | |
1080 | end | |
1081 | end | |
1082 | tecks2.TextTransparency = tecks2.TextTransparency - 1/10 | |
1083 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency - 1/10 | |
1084 | end | |
1085 | UNANCHOR = true | |
1086 | RootPart.Anchored = false | |
1087 | Rooted = false | |
1088 | ATTACK = false | |
1089 | end | |
1090 | ||
1091 | function PheonixGlare() | |
1092 | ATTACK = true | |
1093 | Rooted = true | |
1094 | local BURNINGBODIES = {} | |
1095 | local SIZE = 2 | |
1096 | if Humanoid.Sit == false then | |
1097 | Raise() | |
1098 | else | |
1099 | PLAYANIMS = false | |
1100 | SIZE = 9 | |
1101 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1102 | Swait() | |
1103 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1104 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1105 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1106 | end | |
1107 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*4, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1, SoundVolume = 2.5}) | |
1108 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1)*7, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1109 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(3,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eye.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1110 | for i=0, 1, 0.1 / Animation_Speed do | |
1111 | Swait() | |
1112 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1113 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1114 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1115 | end | |
1116 | PLAYANIMS = true | |
1117 | end | |
1118 | Rooted = true | |
1119 | local PHEONIX,WBODY,WRWING,WLWING,RWELD2,LWELD2 = Pheonix(SIZE) | |
1120 | for i=1, 20 do | |
1121 | Swait() | |
1122 | RWELD2.C0 = Clerp(RWELD2.C0, CF(2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.1 / Animation_Speed) | |
1123 | LWELD2.C0 = Clerp(LWELD2.C0, CF(-2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.1 / Animation_Speed) | |
1124 | end | |
1125 | for i=1, 65 do | |
1126 | Swait() | |
1127 | RWELD2.C0 = Clerp(RWELD2.C0, CF(2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)), 0.1 / Animation_Speed) | |
1128 | LWELD2.C0 = Clerp(LWELD2.C0, CF(-2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(-65), RAD(0)), 0.1 / Animation_Speed) | |
1129 | end | |
1130 | for i = 1, 5 do | |
1131 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*(SIZE/2), Transparency = 0, Transparency2 = 1, CFrame = CF(WBODY.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,35*(SIZE/2)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.1,0.1,0.1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1132 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(45,45,45)*(SIZE/2), Transparency = 0, Transparency2 = 1, CFrame = CF(WBODY.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,35*(SIZE/2)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FIRECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1133 | end | |
1134 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(200,200,200)*(SIZE/2), Transparency = 0, Transparency2 = 1, CFrame = CF(WBODY.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FIRECOLOR, SoundID = 462676772, SoundPitch = 1.2, SoundVolume = 10}) | |
1135 | AddChildrenToTable(WBODY.Position,workspace,50*(SIZE/2),BURNINGBODIES) | |
1136 | ApplyAoE(WBODY.Position,50*(SIZE/2),0,0,130,false) | |
1137 | for i=1, 15 do | |
1138 | Swait() | |
1139 | RWELD2.C0 = Clerp(RWELD2.C0, CF(2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(-65), RAD(0)), 1 / Animation_Speed) | |
1140 | LWELD2.C0 = Clerp(LWELD2.C0, CF(-2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)), 1 / Animation_Speed) | |
1141 | end | |
1142 | coroutine.resume(coroutine.create(function() | |
1143 | wait(1) | |
1144 | for i = 1, 150 do | |
1145 | for i = 1, #BURNINGBODIES do | |
1146 | if BURNINGBODIES[i] ~= nil then | |
1147 | if BURNINGBODIES[i].Name ~= "Mummy" then | |
1148 | local HUM = BURNINGBODIES[i]:FindFirstChildOfClass("Humanoid") | |
1149 | if HUM then | |
1150 | if HUM.Health > 0 then | |
1151 | for _, c in pairs(BURNINGBODIES[i]:GetChildren()) do | |
1152 | if c:IsA("BasePart") and c.Transparency < 1 then | |
1153 | ParticleEmitter({Accel = VT(0,25,0), Speed = 2, Drag = 0, Size1 = 0.3, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = c, Emit = 4, Offset = 360, Enabled = false}) | |
1154 | end | |
1155 | end | |
1156 | HUM.Health = HUM.Health - 0.5 | |
1157 | else | |
1158 | table.remove(BURNINGBODIES,i) | |
1159 | end | |
1160 | else | |
1161 | table.remove(BURNINGBODIES,i) | |
1162 | end | |
1163 | else | |
1164 | for _, c in pairs(BURNINGBODIES[i]:GetChildren()) do | |
1165 | if c:IsA("BasePart") and c.Transparency < 1 then | |
1166 | c.Velocity = VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))*5 | |
1167 | ParticleEmitter({Accel = VT(0,25,0), Speed = 2, Drag = 0, Size1 = 0.5, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = c, Emit = 45, Offset = 360, Enabled = true}) | |
1168 | end | |
1169 | end | |
1170 | BURNINGBODIES[i]:BreakJoints() | |
1171 | table.remove(BURNINGBODIES,i) | |
1172 | end | |
1173 | else | |
1174 | table.remove(BURNINGBODIES,i) | |
1175 | end | |
1176 | end | |
1177 | wait() | |
1178 | end | |
1179 | end)) | |
1180 | coroutine.resume(coroutine.create(function() | |
1181 | for i = 1, 50 do | |
1182 | Swait() | |
1183 | WBODY.Transparency = WBODY.Transparency + 0.5/50 | |
1184 | WRWING.Transparency = WBODY.Transparency | |
1185 | WLWING.Transparency = WBODY.Transparency | |
1186 | end | |
1187 | PHEONIX:remove() | |
1188 | end)) | |
1189 | Rooted = false | |
1190 | ATTACK = false | |
1191 | end | |
1192 | ||
1193 | function ShadeZone() | |
1194 | local HEADMESHES = {{Mesh = 36869983, Texture = 36869975},{Mesh = 63638055, Texture = 63638307}} | |
1195 | local RIGHTARMS = {{Mesh = 63637701, Texture = 63637809},{Mesh = 36780156, Texture = 36780292}} | |
1196 | local LEFTARMS = {{Mesh = 63637682, Texture = 63637809},{Mesh = 36780032, Texture = 36780292}} | |
1197 | local RIGHTLEGS = {{Mesh = 63637711, Texture = 63637809},{Mesh = 36780195, Texture = 36780292}} | |
1198 | local LEFTLEGS = {{Mesh = 63637691, Texture = 63637809},{Mesh = 36780079, Texture = 36780292}} | |
1199 | local TORSOS = {{Mesh = 63637732, Texture = 63637809},{Mesh = 36780113, Texture = 36780292}} | |
1200 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1201 | if HITFLOOR and Effects:FindFirstChild("Shade Zone") == nil then | |
1202 | ATTACK = true | |
1203 | local BODIES = {} | |
1204 | Raise() | |
1205 | coroutine.resume(coroutine.create(function() | |
1206 | local ZONE = CreatePart(3, Effects, "Neon", 0, 1, C3(0,0,0), "Shade Zone", VT(45,0,45)) | |
1207 | ZONE.Color = C3(0,0,0) | |
1208 | MakeForm(ZONE,"Cyl") | |
1209 | ZONE.CFrame = CF(HITPOS) | |
1210 | local AURA = CreateSound(1393698948, ZONE, 0, 0.5, true) | |
1211 | for i =1, 45 do | |
1212 | Swait() | |
1213 | AURA.Volume = AURA.Volume + 10/45 | |
1214 | ZONE.Transparency = ZONE.Transparency - 1/45 | |
1215 | ZONE.Size = ZONE.Size + VT(2,0,2) | |
1216 | end | |
1217 | local SIZE = ZONE.Size | |
1218 | for i =1, 400 do | |
1219 | Swait() | |
1220 | AddChildrenToTable(ZONE.Position,workspace,ZONE.Size.X/2,BODIES) | |
1221 | if MRANDOM(1,5) == 1 then | |
1222 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1223 | end | |
1224 | ZONE.Size = SIZE + VT(2 * COS(i / 12),0,2 * COS(i / 12)) | |
1225 | end | |
1226 | for i =1, 45 do | |
1227 | Swait() | |
1228 | AURA.Volume = AURA.Volume - 10/45 | |
1229 | ZONE.Transparency = ZONE.Transparency + 1/45 | |
1230 | ZONE.Size = ZONE.Size - VT(2,0,2) | |
1231 | end | |
1232 | ZONE:remove() | |
1233 | for e = 1, #BODIES do | |
1234 | Swait() | |
1235 | if BODIES[e] ~= nil then | |
1236 | local BOD = BODIES[e] | |
1237 | for i = 1, 10 do | |
1238 | for i = 1, #BODIES do | |
1239 | if (BODIES[i] == BOD and i ~= e) then | |
1240 | table.remove(BODIES,i) | |
1241 | end | |
1242 | end | |
1243 | end | |
1244 | coroutine.resume(coroutine.create(function() | |
1245 | local BODY = BODIES[e] | |
1246 | local TORSO = BODIES[e]:FindFirstChild("Torso") or BODIES[e]:FindFirstChild("UpperTorso") | |
1247 | local HUM = BODIES[e]:FindFirstChildOfClass("Humanoid") | |
1248 | if TORSO and HUM then | |
1249 | TORSO.Anchored = true | |
1250 | for i = 1, 15 do | |
1251 | if HUM.Health > 0 then | |
1252 | wait(0.1) | |
1253 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 182765513, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2.5}) | |
1254 | TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1255 | HUM.Health = HUM.Health - 1.5 | |
1256 | if HUM.Health == 0 then | |
1257 | local MINION = CLONE:Clone() | |
1258 | ANIMATE:Clone().Parent = MINION | |
1259 | MINION.Name = "Mummy" | |
1260 | MINION.Parent = Effects | |
1261 | MINION.Head:ClearAllChildren() | |
1262 | MINION.Torso.CFrame = TORSO.CFrame | |
1263 | BODY:remove() | |
1264 | local HEDMESH = HEADMESHES[MRANDOM(1,#HEADMESHES)] | |
1265 | CreateMesh("SpecialMesh", MINION.Head, "FileMesh", HEDMESH.Mesh, HEDMESH.Texture, VT(1,1,1), VT(0,0,0)) | |
1266 | --------- | |
1267 | local PACKAGE = IT("CharacterMesh",MINION) | |
1268 | PACKAGE.BodyPart = "RightArm" | |
1269 | local PACKAGESTUFF = RIGHTARMS[MRANDOM(1,2)] | |
1270 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
1271 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
1272 | --------- | |
1273 | local PACKAGE = IT("CharacterMesh",MINION) | |
1274 | PACKAGE.BodyPart = "LeftArm" | |
1275 | local PACKAGESTUFF = LEFTARMS[MRANDOM(1,2)] | |
1276 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
1277 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
1278 | --------- | |
1279 | local PACKAGE = IT("CharacterMesh",MINION) | |
1280 | PACKAGE.BodyPart = "RightLeg" | |
1281 | local PACKAGESTUFF = RIGHTLEGS[MRANDOM(1,2)] | |
1282 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
1283 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
1284 | --------- | |
1285 | local PACKAGE = IT("CharacterMesh",MINION) | |
1286 | PACKAGE.BodyPart = "LeftLeg" | |
1287 | local PACKAGESTUFF = LEFTLEGS[MRANDOM(1,2)] | |
1288 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
1289 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
1290 | --------- | |
1291 | local PACKAGE = IT("CharacterMesh",MINION) | |
1292 | PACKAGE.BodyPart = "Torso" | |
1293 | local PACKAGESTUFF = TORSOS[MRANDOM(1,2)] | |
1294 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
1295 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
1296 | --------- | |
1297 | coroutine.resume(coroutine.create(function() | |
1298 | local SHOUTS = {1158091961,1158091668,1158092150} | |
1299 | local TORSO = MINION.Torso | |
1300 | local MUMMY = MINION | |
1301 | local HUMAN = MINION.Humanoid | |
1302 | HUMAN.MaxHealth = MRANDOM(20,65) | |
1303 | HUMAN.Health = HUMAN.MaxHealth | |
1304 | HUMAN.Died:connect(function() | |
1305 | CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
1306 | end) | |
1307 | local findNearestTorso = function(POS) | |
1308 | local list = game.Workspace:GetDescendants() | |
1309 | local torso = nil | |
1310 | local dist = 10000 | |
1311 | local temp = nil | |
1312 | local human = nil | |
1313 | local temp2 = nil | |
1314 | for x = 1, #list do | |
1315 | temp2 = list[x] | |
1316 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
1317 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
1318 | human = temp2:findFirstChild("Humanoid") | |
1319 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
1320 | if (temp.Position - POS).magnitude < dist then | |
1321 | torso = temp | |
1322 | dist = (temp.Position - POS).magnitude | |
1323 | end | |
1324 | end | |
1325 | end | |
1326 | end | |
1327 | return torso, dist | |
1328 | end | |
1329 | for i = 1, 30 do | |
1330 | if HUMAN.Health == 0 then | |
1331 | break | |
1332 | end | |
1333 | wait(1) | |
1334 | local target,dist= findNearestTorso(TORSO.Position) | |
1335 | if target then | |
1336 | HUMAN:MoveTo(target.Position) | |
1337 | if dist < 5 then | |
1338 | local ANIM = HUMAN:LoadAnimation(ATANIM) | |
1339 | ANIM:Play() | |
1340 | CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
1341 | ApplyAoE(TORSO.CFrame*CF(0,0,-1.2).p,3,5,25,3,false) | |
1342 | end | |
1343 | end | |
1344 | end | |
1345 | TORSO.Parent:BreakJoints() | |
1346 | Debris:AddItem(MUMMY,4) | |
1347 | end)) | |
1348 | break | |
1349 | end | |
1350 | end | |
1351 | end | |
1352 | if TORSO then | |
1353 | TORSO.Anchored = false | |
1354 | end | |
1355 | end | |
1356 | end)) | |
1357 | end | |
1358 | end | |
1359 | end)) | |
1360 | ATTACK = false | |
1361 | end | |
1362 | end | |
1363 | ||
1364 | function PharaohsThrone() | |
1365 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1366 | if HITFLOOR then | |
1367 | ATTACK = true | |
1368 | Raise() | |
1369 | coroutine.resume(coroutine.create(function() | |
1370 | local PYRAMID = IT("Model") | |
1371 | PYRAMID.Name = "Pyramid" | |
1372 | local BASEPART = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(100,1,100)) | |
1373 | local FIREPART = CreatePart(3, Effects, "Neon", 0, 1, "Wheat", "Pyramid", VT(110,1,110)) | |
1374 | FIREPART.Touched:Connect(function(hit) | |
1375 | if FIREPART.Transparency ~= 1 then | |
1376 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1377 | if hit.Parent.Name == "Mummy" then | |
1378 | hit.Parent:BreakJoints() | |
1379 | else | |
1380 | hit.Parent:FindFirstChildOfClass("Humanoid").Health = hit.Parent:FindFirstChildOfClass("Humanoid").Health - 25 | |
1381 | end | |
1382 | end | |
1383 | end | |
1384 | end) | |
1385 | ------ | |
1386 | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5)) | |
1387 | MakeForm(PILLAR,"Cyl") | |
1388 | PILLAR.CFrame = BASEPART.CFrame*CF(25,25,25) | |
1389 | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6)) | |
1390 | MakeForm(PILLARTOP,"Cyl") | |
1391 | PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0) | |
1392 | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2)) | |
1393 | COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0) | |
1394 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true}) | |
1395 | FIRE.LockedToPart = true | |
1396 | ------ | |
1397 | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5)) | |
1398 | MakeForm(PILLAR,"Cyl") | |
1399 | PILLAR.CFrame = BASEPART.CFrame*CF(-25,25,25) | |
1400 | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6)) | |
1401 | MakeForm(PILLARTOP,"Cyl") | |
1402 | PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0) | |
1403 | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2)) | |
1404 | COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0) | |
1405 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true}) | |
1406 | FIRE.LockedToPart = true | |
1407 | ------ | |
1408 | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5)) | |
1409 | MakeForm(PILLAR,"Cyl") | |
1410 | PILLAR.CFrame = BASEPART.CFrame*CF(25,25,-25) | |
1411 | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6)) | |
1412 | MakeForm(PILLARTOP,"Cyl") | |
1413 | PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0) | |
1414 | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2)) | |
1415 | COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0) | |
1416 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true}) | |
1417 | FIRE.LockedToPart = true | |
1418 | ------ | |
1419 | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5)) | |
1420 | MakeForm(PILLAR,"Cyl") | |
1421 | PILLAR.CFrame = BASEPART.CFrame*CF(-25,25,-25) | |
1422 | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6)) | |
1423 | MakeForm(PILLARTOP,"Cyl") | |
1424 | PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0) | |
1425 | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2)) | |
1426 | COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0) | |
1427 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true}) | |
1428 | FIRE.LockedToPart = true | |
1429 | ------ | |
1430 | FIREPART.Color = FIRECOLOR | |
1431 | FIREPART.CFrame = RootPart.CFrame*CF(0,-3.3,65) | |
1432 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = FIREPART, Emit = 45, Offset = 360, Enabled = true}) | |
1433 | local LASTPART = nil | |
1434 | for i = 1, 35 do | |
1435 | local PART = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(100-i*2,1,100-i*2)) | |
1436 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
1437 | LASTPART = PART | |
1438 | local PART = CreatePart(3, PYRAMID, "Marble", 0, 0, "Cork", "Pyramid", VT(5,1.1,100.1-i*2)) | |
1439 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
1440 | local PART = CreatePart(3, PYRAMID, "Marble", 0, 0, "Cork", "Pyramid", VT(100.1-i*2,1.1,5)) | |
1441 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
1442 | local PART = CreatePart(3, PYRAMID, "Granite", 0, 0, "Cork", "Pyramid", VT(7,1.05,100.05-i*2)) | |
1443 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
1444 | local PART = CreatePart(3, PYRAMID, "Granite", 0, 0, "Cork", "Pyramid", VT(100.05-i*2,1.05,7)) | |
1445 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
1446 | end | |
1447 | local PART = CreatePart(3, PYRAMID, "Marble", 0, 0, "Cork", "Pyramid", VT(20,0.1,20)) | |
1448 | PART.CFrame = LASTPART.CFrame*CF(0,LASTPART.Size.Y/2,0) | |
1449 | FIRE.Rate = 999 | |
1450 | local CHAIR1 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark stone grey", "Throne", VT(7,1,7)) | |
1451 | CHAIR1.CFrame = BASEPART.CFrame*CF(0,36,0) | |
1452 | local CHAIR2 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark stone grey", "Throne", VT(5,1,5)) | |
1453 | CHAIR2.CFrame = CHAIR1.CFrame*CF(0,1,0) | |
1454 | local CHAIR3 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(3,1,3)) | |
1455 | CHAIR3.CFrame = CHAIR2.CFrame*CF(0,1,0) | |
1456 | local SEAT = IT("Seat",PYRAMID) | |
1457 | SEAT.Size = VT(2,0.2,2) | |
1458 | SEAT.Material = "Concrete" | |
1459 | SEAT.Anchored = true | |
1460 | SEAT.BrickColor = BRICKC"Dark orange" | |
1461 | SEAT.CFrame = CHAIR3.CFrame*CF(0,0.55,-0.5) | |
1462 | local CHAIR4 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(3,5,1)) | |
1463 | CHAIR4.CFrame = CHAIR3.CFrame*CF(0,3,1) | |
1464 | local CHAIR5 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark orange", "Throne", VT(2,4.7,1)) | |
1465 | CHAIR5.CFrame = CHAIR4.CFrame*CF(0,0,-0.1) | |
1466 | local CHAIR6 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(0.5,2,2)) | |
1467 | CHAIR6.CFrame = CHAIR3.CFrame*CF(1.5,0.75,0) | |
1468 | local CHAIR7 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(0.5,2,2)) | |
1469 | CHAIR7.CFrame = CHAIR3.CFrame*CF(-1.5,0.75,0) | |
1470 | PYRAMID.PrimaryPart = BASEPART | |
1471 | PYRAMID:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,-50,65)) | |
1472 | PYRAMID.Parent = Weapon | |
1473 | for i = 1, 25 do | |
1474 | Swait() | |
1475 | FIREPART.Transparency = FIREPART.Transparency - 1/25 | |
1476 | end | |
1477 | for _, c in pairs(PYRAMID:GetChildren()) do | |
1478 | if c:IsA("BasePart") then | |
1479 | c.CanCollide = true | |
1480 | end | |
1481 | end | |
1482 | local RESET = PYRAMID.Changed:Connect(function() | |
1483 | PYRAMID.Parent = workspace | |
1484 | end) | |
1485 | CreateSound(130972023, BASEPART, 10, 0.8, false) | |
1486 | for i = 1, 46*4 do | |
1487 | Swait() | |
1488 | PYRAMID:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,0.25,0)) | |
1489 | end | |
1490 | for i = 1, 25 do | |
1491 | Swait() | |
1492 | FIREPART.Transparency = FIREPART.Transparency + 1/25 | |
1493 | end | |
1494 | FIRE.Enabled = false | |
1495 | local SINKING = false | |
1496 | SIT.Changed:Connect(function() | |
1497 | if SIT.Value == false and SINKING == false then | |
1498 | SINKING = true | |
1499 | local PRT = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark orange", "Throne", VT(2,0.2,2)) | |
1500 | PRT.CFrame = SEAT.CFrame | |
1501 | SEAT:remove() | |
1502 | wait(1) | |
1503 | FIRE.Enabled = true | |
1504 | for i = 1, 25 do | |
1505 | Swait() | |
1506 | FIREPART.Transparency = FIREPART.Transparency - 1/25 | |
1507 | end | |
1508 | for i = 1, 46*4 do | |
1509 | Swait() | |
1510 | FIREPART.Size = FIREPART.Size - VT(0.003*i,0,0.003*i) | |
1511 | PYRAMID:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,-0.25,0)) | |
1512 | end | |
1513 | for i = 1, 25 do | |
1514 | Swait() | |
1515 | FIREPART.Size = FIREPART.Size - VT((0.003*i)*45,0,(0.003*i)*45) | |
1516 | FIREPART.Transparency = FIREPART.Transparency + 1/25 | |
1517 | end | |
1518 | FIRE.Enabled = false | |
1519 | Debris:AddItem(FIREPART,5) | |
1520 | RESET:disconnect() | |
1521 | PYRAMID:remove() | |
1522 | end | |
1523 | end) | |
1524 | end)) | |
1525 | ATTACK = false | |
1526 | end | |
1527 | end | |
1528 | ||
1529 | --//=================================\\ | |
1530 | --|| ASSIGN THINGS TO KEYS | |
1531 | --\\=================================// | |
1532 | ||
1533 | function MouseDown(Mouse) | |
1534 | if ATTACK == false then | |
1535 | end | |
1536 | end | |
1537 | ||
1538 | function MouseUp(Mouse) | |
1539 | HOLD = false | |
1540 | end | |
1541 | ||
1542 | function KeyDown(Key) | |
1543 | KEYHOLD = true | |
1544 | if Humanoid.Sit == false then | |
1545 | if Key == "z" and ATTACK == false then | |
1546 | Summon() | |
1547 | end | |
1548 | ||
1549 | if Key == "b" and ATTACK == false then | |
1550 | if Weapon:FindFirstChild("Pyramid") == nil then | |
1551 | Warp("Mouse") | |
1552 | else | |
1553 | if Weapon.Pyramid:FindFirstChild("Seat") then | |
1554 | Warp(Weapon.Pyramid.Seat.Position+VT(0,5,0)) | |
1555 | end | |
1556 | end | |
1557 | end | |
1558 | ||
1559 | if Key == "v" and ATTACK == false then | |
1560 | ShadeZone() | |
1561 | end | |
1562 | ||
1563 | if Key == "x" and ATTACK == false then | |
1564 | if Weapon:FindFirstChild("Pyramid") == nil then | |
1565 | PharaohsThrone() | |
1566 | else | |
1567 | SIT.Value = true | |
1568 | end | |
1569 | end | |
1570 | end | |
1571 | ||
1572 | if Key == "c" and ATTACK == false then | |
1573 | PheonixGlare() | |
1574 | end | |
1575 | end | |
1576 | ||
1577 | function KeyUp(Key) | |
1578 | KEYHOLD = false | |
1579 | end | |
1580 | ||
1581 | Mouse.Button1Down:connect(function(NEWKEY) | |
1582 | MouseDown(NEWKEY) | |
1583 | end) | |
1584 | Mouse.Button1Up:connect(function(NEWKEY) | |
1585 | MouseUp(NEWKEY) | |
1586 | end) | |
1587 | Mouse.KeyDown:connect(function(NEWKEY) | |
1588 | KeyDown(NEWKEY) | |
1589 | end) | |
1590 | Mouse.KeyUp:connect(function(NEWKEY) | |
1591 | KeyUp(NEWKEY) | |
1592 | end) | |
1593 | ||
1594 | --//=================================\\ | |
1595 | --\\=================================// | |
1596 | ||
1597 | ||
1598 | function unanchor() | |
1599 | if UNANCHOR == true then | |
1600 | RootPart.Anchored = false | |
1601 | end | |
1602 | g = Character:GetChildren() | |
1603 | for i = 1, #g do | |
1604 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
1605 | g[i].Anchored = false | |
1606 | end | |
1607 | end | |
1608 | g = Weapon:GetChildren() | |
1609 | for i = 1, #g do | |
1610 | if g[i].ClassName == "Part" then | |
1611 | g[i].Anchored = false | |
1612 | end | |
1613 | end | |
1614 | end | |
1615 | ||
1616 | ||
1617 | --//=================================\\ | |
1618 | --|| WRAP THE WHOLE SCRIPT UP | |
1619 | --\\=================================// | |
1620 | ||
1621 | Humanoid.Changed:connect(function(Jump) | |
1622 | if Jump == "Jump" and (Disable_Jump == true) then | |
1623 | Humanoid.Jump = false | |
1624 | end | |
1625 | end) | |
1626 | ||
1627 | while true do | |
1628 | Swait() | |
1629 | script.Parent = WEAPONGUI | |
1630 | ANIMATE.Parent = nil | |
1631 | if Humanoid then | |
1632 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1633 | IDLEANIMATION:Play() | |
1634 | end | |
1635 | SINE = SINE + CHANGE | |
1636 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1637 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1638 | Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,PRT} | |
1639 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1640 | local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore) | |
1641 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1642 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1643 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1644 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1645 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1646 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1647 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1648 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1649 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1650 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1651 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1652 | end | |
1653 | if Humanoid.Sit == false then | |
1654 | SIT.Value = false | |
1655 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1656 | ANIM = "Jump" | |
1657 | if PLAYANIMS == true then | |
1658 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1659 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1660 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1661 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1662 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1663 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1664 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1665 | end | |
1666 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1667 | ANIM = "Fall" | |
1668 | if PLAYANIMS == true then | |
1669 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1670 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1671 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1672 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1673 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1674 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1675 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1676 | end | |
1677 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1678 | ANIM = "Idle" | |
1679 | if PLAYANIMS == true then | |
1680 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1681 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1682 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-8 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1683 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 - 0.25 * COS(SINE / 12), 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(7.5 * COS(SINE / 12)), RAD(45 - 7.5 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1684 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1685 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1686 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1687 | end | |
1688 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1689 | ANIM = "Walk" | |
1690 | if PLAYANIMS == true then | |
1691 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0+0.35 * COS(SINE / WALKSPEEDVALUE), 0) * ANGLES(RAD(0), RAD(0), RAD(-20 * COS(SINE / WALKSPEEDVALUE / 2))), 0.5 / Animation_Speed) | |
1692 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1693 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1694 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65-0.35 * COS(SINE / WALKSPEEDVALUE), 0) * ANGLES(RAD(90-20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1695 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1696 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1697 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1698 | end | |
1699 | end | |
1700 | else | |
1701 | SIT.Value = true | |
1702 | if PLAYANIMS == true then | |
1703 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1704 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1705 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1706 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1707 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.05 * COS(SINE / 12), 0.3) * ANGLES(RAD(90), RAD(0), RAD(5)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1708 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1709 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.35 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(-65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1710 | end | |
1711 | end | |
1712 | refit() | |
1713 | unanchor() | |
1714 | Humanoid.MaxHealth = "inf" | |
1715 | Humanoid.Health = "inf" | |
1716 | if Rooted == false then | |
1717 | Disable_Jump = false | |
1718 | Humanoid.WalkSpeed = Speed | |
1719 | elseif Rooted == true then | |
1720 | Disable_Jump = true | |
1721 | Humanoid.WalkSpeed = 0 | |
1722 | end | |
1723 | for _, c in pairs(Character:GetChildren()) do | |
1724 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
1725 | c.Material = "Neon" | |
1726 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1727 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1728 | end | |
1729 | c.Color = C3(0,0,0) | |
1730 | if c == Head then | |
1731 | if c:FindFirstChild("face") then | |
1732 | c.face:remove() | |
1733 | end | |
1734 | end | |
1735 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1736 | c:remove() | |
1737 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1738 | c:remove() | |
1739 | end | |
1740 | end | |
1741 | sick.SoundId = "rbxassetid://1551788627" | |
1742 | sick.Looped = true | |
1743 | sick.Pitch = 1 | |
1744 | sick.Volume = 3 | |
1745 | sick.Parent = Torso | |
1746 | sick:Resume() | |
1747 | Humanoid.Name = "Pharaoh" | |
1748 | end |