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Pharaoh script FE

Feb 24th, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player = owner
  6. local Mouse,mouse,UserInputService,ContextActionService
  7. do
  8. script.Parent = RhiBel00351
  9. local CAS = {Actions={}}
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12. Event.Parent = Player.Character
  13. local fakeEvent = function()
  14. local t = {_fakeEvent=true}
  15. t.Connect = function(self,f)self.Function=f end
  16. t.connect = t.Connect
  17. return t
  18. end
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. function CAS:BindAction(name,fun,touch,...)
  22. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  23. end
  24. function CAS:UnbindAction(name)
  25. CAS.Actions[name] = nil
  26. end
  27. local function te(self,ev,...)
  28. local t = m[ev]
  29. if t and t._fakeEvent and t.Function then
  30. t.Function(...)
  31. end
  32. end
  33. m.TrigEvent = te
  34. UIS.TrigEvent = te
  35. Event.OnServerEvent:Connect(function(plr,io)
  36. if plr~=Player then return end
  37. if io.isMouse then
  38. m.Target = io.Target
  39. m.Hit = io.Hit
  40. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  41. if io.UserInputState == Enum.UserInputState.Begin then
  42. m:TrigEvent("Button1Down")
  43. else
  44. m:TrigEvent("Button1Up")
  45. end
  46. else
  47. for n,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. if io.UserInputState == Enum.UserInputState.Begin then
  55. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  56. UIS:TrigEvent("InputBegan",io,false)
  57. else
  58. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent("InputEnded",io,false)
  60. end
  61. end
  62. end)
  63. NLS([==[
  64. local Player = game:GetService("Players").LocalPlayer
  65.  
  66. local Char = Player.Character
  67. local Event = Char:WaitForChild("UserInput_Event")
  68.  
  69. local UIS = game:GetService("UserInputService")
  70.  
  71. local input = function(io,a)
  72. if a then return end
  73. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  74. Event:FireServer(io)
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78. local Changed = false
  79. local Mouse = Player:GetMouse()
  80. local h,t = Mouse.Hit,Mouse.Target
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  84. h,t=Mouse.Hit,Mouse.Target
  85. end
  86. end
  87. ]==],Player.Character)
  88. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  89. end
  90.  
  91.  
  92. wait(0.2)
  93.  
  94. Player = owner
  95. PlayerGui = Player.PlayerGui
  96. Cam = workspace.CurrentCamera
  97. Backpack = Player.Backpack
  98. Character = Player.Character
  99. Humanoid = Character.Humanoid
  100. RootPart = Character["HumanoidRootPart"]
  101. Torso = Character["Torso"]
  102. Head = Character["Head"]
  103. RightArm = Character["Right Arm"]
  104. LeftArm = Character["Left Arm"]
  105. RightLeg = Character["Right Leg"]
  106. LeftLeg = Character["Left Leg"]
  107. RootJoint = RootPart["RootJoint"]
  108. Neck = Torso["Neck"]
  109. RightShoulder = Torso["Right Shoulder"]
  110. LeftShoulder = Torso["Left Shoulder"]
  111. RightHip = Torso["Right Hip"]
  112. LeftHip = Torso["Left Hip"]
  113. Player:ClearCharacterAppearance()
  114.  
  115. IT = Instance.new
  116. CF = CFrame.new
  117. VT = Vector3.new
  118. RAD = math.rad
  119. C3 = Color3.new
  120. UD2 = UDim2.new
  121. BRICKC = BrickColor.new
  122. ANGLES = CFrame.Angles
  123. EULER = CFrame.fromEulerAnglesXYZ
  124. COS = math.cos
  125. ACOS = math.acos
  126. SIN = math.sin
  127. ASIN = math.asin
  128. ABS = math.abs
  129. MRANDOM = math.random
  130. FLOOR = math.floor
  131.  
  132. --//=================================\\
  133. --|| USEFUL VALUES
  134. --\\=================================//
  135.  
  136. Animation_Speed = 3
  137. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  138. local Speed = 10
  139. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  140. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  142. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  143. local DAMAGEMULTIPLIER = 1
  144. local ANIM = "Idle"
  145. local ATTACK = false
  146. local EQUIPPED = false
  147. local HOLD = false
  148. local COMBO = 1
  149. local Rooted = false
  150. local SINE = 0
  151. local KEYHOLD = false
  152. local CHANGE = 2 / Animation_Speed
  153. local WALKINGANIM = false
  154. local VALUE1 = false
  155. local VALUE2 = false
  156. local ROBLOXIDLEANIMATION = IT("Animation")
  157. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  158. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  159. local ATANIM = IT("Animation")
  160. ATANIM.Name = "Attack Animation"
  161. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  162. --ROBLOXIDLEANIMATION.Parent = Humanoid
  163. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  164. WEAPONGUI.Name = "Weapon GUI"
  165. local Weapon = IT("Model")
  166. Weapon.Name = "Adds"
  167. local Effects = IT("Folder", Weapon)
  168. Effects.Name = "Effects"
  169. local ANIMATOR = Humanoid.Animator
  170. local ANIMATE = Character.Animate
  171. local UNANCHOR = true
  172. local PLAYANIMS = true
  173. script.Parent = WEAPONGUI
  174. Character.Archivable = true
  175. local CLONE = Character:Clone()
  176. CLONE.Parent = nil
  177. Character.Archivable = false
  178. local sick = Instance.new("Sound",Torso)
  179. sick.SoundId = "rbxassetid://1551788627"
  180. sick.Looped = true
  181. sick.Pitch = 1
  182. sick.Volume = 3
  183. sick:Play()
  184. local SIT = IT("BoolValue",Torso)
  185. SIT.Name = "IsThePharaohSitting?"
  186.  
  187. --//=================================\\
  188. --\\=================================//
  189.  
  190.  
  191. --//=================================\\
  192. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  193. --\\=================================//
  194.  
  195. ArtificialHB = Instance.new("BindableEvent", script)
  196. ArtificialHB.Name = "ArtificialHB"
  197.  
  198. script:WaitForChild("ArtificialHB")
  199.  
  200. frame = Frame_Speed
  201. tf = 0
  202. allowframeloss = false
  203. tossremainder = false
  204. lastframe = tick()
  205. script.ArtificialHB:Fire()
  206.  
  207. game:GetService("RunService").Heartbeat:connect(function(s, p)
  208. tf = tf + s
  209. if tf >= frame then
  210. if allowframeloss then
  211. script.ArtificialHB:Fire()
  212. lastframe = tick()
  213. else
  214. for i = 1, math.floor(tf / frame) do
  215. script.ArtificialHB:Fire()
  216. end
  217. lastframe = tick()
  218. end
  219. if tossremainder then
  220. tf = 0
  221. else
  222. tf = tf - frame * math.floor(tf / frame)
  223. end
  224. end
  225. end)
  226.  
  227. --//=================================\\
  228. --\\=================================//
  229.  
  230. --//=================================\\
  231. --|| SOME FUNCTIONS
  232. --\\=================================//
  233.  
  234. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  235. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  236. end
  237.  
  238. function PositiveAngle(NUMBER)
  239. if NUMBER >= 0 then
  240. NUMBER = 0
  241. end
  242. return NUMBER
  243. end
  244.  
  245. function NegativeAngle(NUMBER)
  246. if NUMBER <= 0 then
  247. NUMBER = 0
  248. end
  249. return NUMBER
  250. end
  251.  
  252. function Swait(NUMBER)
  253. if NUMBER == 0 or NUMBER == nil then
  254. ArtificialHB.Event:wait()
  255. else
  256. for i = 1, NUMBER do
  257. ArtificialHB.Event:wait()
  258. end
  259. end
  260. end
  261.  
  262. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  263. local NEWMESH = IT(MESH)
  264. if MESH == "SpecialMesh" then
  265. NEWMESH.MeshType = MESHTYPE
  266. if MESHID ~= "nil" and MESHID ~= "" then
  267. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  268. end
  269. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  270. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  271. end
  272. end
  273. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  274. NEWMESH.Scale = SCALE
  275. NEWMESH.Parent = PARENT
  276. return NEWMESH
  277. end
  278.  
  279. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  280. local NEWPART = IT("Part")
  281. NEWPART.formFactor = FORMFACTOR
  282. NEWPART.Reflectance = REFLECTANCE
  283. NEWPART.Transparency = TRANSPARENCY
  284. NEWPART.CanCollide = false
  285. NEWPART.Locked = true
  286. NEWPART.Anchored = true
  287. if ANCHOR == false then
  288. NEWPART.Anchored = false
  289. end
  290. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  291. NEWPART.Name = NAME
  292. NEWPART.Size = SIZE
  293. NEWPART.Position = Torso.Position
  294. NEWPART.Material = MATERIAL
  295. NEWPART:BreakJoints()
  296. NEWPART.Parent = PARENT
  297. return NEWPART
  298. end
  299.  
  300. local function weldBetween(a, b)
  301. local weldd = Instance.new("ManualWeld")
  302. weldd.Part0 = a
  303. weldd.Part1 = b
  304. weldd.C0 = CFrame.new()
  305. weldd.C1 = b.CFrame:inverse() * a.CFrame
  306. weldd.Parent = a
  307. return weldd
  308. end
  309.  
  310.  
  311. function QuaternionFromCFrame(cf)
  312. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  313. local trace = m00 + m11 + m22
  314. if trace > 0 then
  315. local s = math.sqrt(1 + trace)
  316. local recip = 0.5 / s
  317. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  318. else
  319. local i = 0
  320. if m11 > m00 then
  321. i = 1
  322. end
  323. if m22 > (i == 0 and m00 or m11) then
  324. i = 2
  325. end
  326. if i == 0 then
  327. local s = math.sqrt(m00 - m11 - m22 + 1)
  328. local recip = 0.5 / s
  329. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  330. elseif i == 1 then
  331. local s = math.sqrt(m11 - m22 - m00 + 1)
  332. local recip = 0.5 / s
  333. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  334. elseif i == 2 then
  335. local s = math.sqrt(m22 - m00 - m11 + 1)
  336. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  337. end
  338. end
  339. end
  340.  
  341. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  342. local xs, ys, zs = x + x, y + y, z + z
  343. local wx, wy, wz = w * xs, w * ys, w * zs
  344. local xx = x * xs
  345. local xy = x * ys
  346. local xz = x * zs
  347. local yy = y * ys
  348. local yz = y * zs
  349. local zz = z * zs
  350. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  351. end
  352.  
  353. function QuaternionSlerp(a, b, t)
  354. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  355. local startInterp, finishInterp;
  356. if cosTheta >= 0.0001 then
  357. if (1 - cosTheta) > 0.0001 then
  358. local theta = ACOS(cosTheta)
  359. local invSinTheta = 1 / SIN(theta)
  360. startInterp = SIN((1 - t) * theta) * invSinTheta
  361. finishInterp = SIN(t * theta) * invSinTheta
  362. else
  363. startInterp = 1 - t
  364. finishInterp = t
  365. end
  366. else
  367. if (1 + cosTheta) > 0.0001 then
  368. local theta = ACOS(-cosTheta)
  369. local invSinTheta = 1 / SIN(theta)
  370. startInterp = SIN((t - 1) * theta) * invSinTheta
  371. finishInterp = SIN(t * theta) * invSinTheta
  372. else
  373. startInterp = t - 1
  374. finishInterp = t
  375. end
  376. end
  377. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  378. end
  379.  
  380. function Clerp(a, b, t)
  381. local qa = {QuaternionFromCFrame(a)}
  382. local qb = {QuaternionFromCFrame(b)}
  383. local ax, ay, az = a.x, a.y, a.z
  384. local bx, by, bz = b.x, b.y, b.z
  385. local _t = 1 - t
  386. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  387. end
  388.  
  389. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  390. local frame = IT("Frame")
  391. frame.BackgroundTransparency = TRANSPARENCY
  392. frame.BorderSizePixel = BORDERSIZEPIXEL
  393. frame.Position = POSITION
  394. frame.Size = SIZE
  395. frame.BackgroundColor3 = COLOR
  396. frame.BorderColor3 = BORDERCOLOR
  397. frame.Name = NAME
  398. frame.Parent = PARENT
  399. return frame
  400. end
  401.  
  402. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  403. local label = IT("TextLabel")
  404. label.BackgroundTransparency = 1
  405. label.Size = UD2(1, 0, 1, 0)
  406. label.Position = UD2(0, 0, 0, 0)
  407. label.TextColor3 = TEXTCOLOR
  408. label.TextStrokeTransparency = STROKETRANSPARENCY
  409. label.TextTransparency = TRANSPARENCY
  410. label.FontSize = TEXTFONTSIZE
  411. label.Font = TEXTFONT
  412. label.BorderSizePixel = BORDERSIZEPIXEL
  413. label.TextScaled = false
  414. label.Text = TEXT
  415. label.Name = NAME
  416. label.Parent = PARENT
  417. return label
  418. end
  419.  
  420. function NoOutlines(PART)
  421. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  422. end
  423.  
  424. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  425. local NEWWELD = IT(TYPE)
  426. NEWWELD.Part0 = PART0
  427. NEWWELD.Part1 = PART1
  428. NEWWELD.C0 = C0
  429. NEWWELD.C1 = C1
  430. NEWWELD.Parent = PARENT
  431. return NEWWELD
  432. end
  433.  
  434. local S = IT("Sound")
  435. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  436. local NEWSOUND = nil
  437. coroutine.resume(coroutine.create(function()
  438. NEWSOUND = S:Clone()
  439. NEWSOUND.Parent = PARENT
  440. NEWSOUND.Volume = VOLUME
  441. NEWSOUND.Pitch = PITCH
  442. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  443. NEWSOUND:play()
  444. if DOESLOOP == true then
  445. NEWSOUND.Looped = true
  446. else
  447. repeat wait(1) until NEWSOUND.Playing == false
  448. NEWSOUND:remove()
  449. end
  450. end))
  451. return NEWSOUND
  452. end
  453.  
  454. function CFrameFromTopBack(at, top, back)
  455. local right = top:Cross(back)
  456. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  457. end
  458.  
  459. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  460. function WACKYEFFECT(Table)
  461. local TYPE = (Table.EffectType or "Sphere")
  462. local SIZE = (Table.Size or VT(1,1,1))
  463. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  464. local TRANSPARENCY = (Table.Transparency or 0)
  465. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  466. local CFRAME = (Table.CFrame or Torso.CFrame)
  467. local MOVEDIRECTION = (Table.MoveToPos or nil)
  468. local ROTATION1 = (Table.RotationX or 0)
  469. local ROTATION2 = (Table.RotationY or 0)
  470. local ROTATION3 = (Table.RotationZ or 0)
  471. local MATERIAL = (Table.Material or "Neon")
  472. local COLOR = (Table.Color or C3(1,1,1))
  473. local TIME = (Table.Time or 45)
  474. local SOUNDID = (Table.SoundID or nil)
  475. local SOUNDPITCH = (Table.SoundPitch or nil)
  476. local SOUNDVOLUME = (Table.SoundVolume or nil)
  477. coroutine.resume(coroutine.create(function()
  478. local PLAYSSOUND = false
  479. local SOUND = nil
  480. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  481. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  482. PLAYSSOUND = true
  483. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  484. end
  485. EFFECT.Color = COLOR
  486. local MSH = nil
  487. if TYPE == "Sphere" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  489. elseif TYPE == "Block" then
  490. MSH = IT("BlockMesh",EFFECT)
  491. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  492. elseif TYPE == "Wave" then
  493. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  494. elseif TYPE == "Ring" then
  495. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  496. elseif TYPE == "Slash" then
  497. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  498. elseif TYPE == "Round Slash" then
  499. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  500. elseif TYPE == "Swirl" then
  501. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  502. elseif TYPE == "Skull" then
  503. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  504. elseif TYPE == "Crystal" then
  505. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  506. end
  507. if MSH ~= nil then
  508. local MOVESPEED = nil
  509. if MOVEDIRECTION ~= nil then
  510. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  511. end
  512. local GROWTH = SIZE - ENDSIZE
  513. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  514. if TYPE == "Block" then
  515. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  516. else
  517. EFFECT.CFrame = CFRAME
  518. end
  519. for LOOP = 1, TIME+1 do
  520. Swait()
  521. MSH.Scale = MSH.Scale - GROWTH/TIME
  522. if TYPE == "Wave" then
  523. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  524. end
  525. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  526. if TYPE == "Block" then
  527. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  528. else
  529. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  530. end
  531. if MOVEDIRECTION ~= nil then
  532. local ORI = EFFECT.Orientation
  533. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  534. EFFECT.Orientation = ORI
  535. end
  536. end
  537. EFFECT.Transparency = 1
  538. if PLAYSSOUND == false then
  539. EFFECT:remove()
  540. else
  541. repeat Swait() until SOUND.Playing == false
  542. EFFECT:remove()
  543. end
  544. else
  545. if PLAYSSOUND == false then
  546. EFFECT:remove()
  547. else
  548. repeat Swait() until SOUND.Playing == false
  549. EFFECT:remove()
  550. end
  551. end
  552. end))
  553. end
  554.  
  555. function MakeForm(PART,TYPE)
  556. if TYPE == "Cyl" then
  557. local MSH = IT("CylinderMesh",PART)
  558. elseif TYPE == "Ball" then
  559. local MSH = IT("SpecialMesh",PART)
  560. MSH.MeshType = "Sphere"
  561. elseif TYPE == "Wedge" then
  562. local MSH = IT("SpecialMesh",PART)
  563. MSH.MeshType = "Wedge"
  564. end
  565. end
  566.  
  567. Debris = game:GetService("Debris")
  568.  
  569. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  570. local DIRECTION = CF(StartPos,EndPos).lookVector
  571. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  572. end
  573.  
  574. local FIRECOLOR = C3(1,85/255,0)
  575.  
  576. local Particle = IT("ParticleEmitter",nil)
  577. Particle.Enabled = false
  578. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.6),NumberSequenceKeypoint.new(1,1)})
  579. Particle.LightEmission = 0.5
  580. Particle.Rate = 500
  581. Particle.Rotation = NumberRange.new(-180, 180)
  582. Particle.RotSpeed = NumberRange.new(-180, 180)
  583. Particle.Texture = "http://www.roblox.com/asset/?id=1460745664"
  584. Particle.Color = ColorSequence.new(FIRECOLOR)
  585.  
  586. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  587. function ParticleEmitter(Table)
  588. local PRTCL = Particle:Clone()
  589. local Speed = Table.Speed or 5
  590. local Drag = Table.Drag or 0
  591. local Size1 = Table.Size1 or 1
  592. local Size2 = Table.Size2 or 5
  593. local Lifetime1 = Table.Lifetime1 or 1
  594. local Lifetime2 = Table.Lifetime2 or 1.5
  595. local Parent = Table.Parent or Torso
  596. local Emit = Table.Emit or 100
  597. local Offset = Table.Offset or 360
  598. local Accel = Table.Accel or VT(0,0,0)
  599. local Enabled = Table.Enabled or false
  600. PRTCL.Parent = Parent
  601. PRTCL.Size = NumberSequence.new(Size1,Size2)
  602. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  603. PRTCL.Speed = NumberRange.new(Speed)
  604. PRTCL.VelocitySpread = Offset
  605. PRTCL.Drag = Drag
  606. PRTCL.Acceleration = Accel
  607. if Enabled == false then
  608. PRTCL:Emit(Emit)
  609. Debris:AddItem(PRTCL,Lifetime2)
  610. else
  611. PRTCL.Enabled = true
  612. end
  613. return PRTCL
  614. end
  615.  
  616. function Pheonix(Size)
  617. local PHEONIX = IT("Model",nil)
  618. PHEONIX.Name = "PHEONIX"
  619. local BASEPART = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Deep orange", "Wyvern Base",VT(0,0,0),false)
  620. CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, BASEPART, CF(0 , 4*Size, 3*Size), CF(0, 0, 0))
  621. CreateMesh("SpecialMesh", BASEPART, "FileMesh", "90615474", "", VT(1.5,1.5,1.5)*Size, VT(0,0,0))
  622. local RWING = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Deep orange", "Right Wing", VT(0,0,0),false)
  623. local RWELD = CreateWeldOrSnapOrMotor("Weld", BASEPART, BASEPART, RWING, CF(2*Size , 2*Size, 0.75*Size), CF(-2*Size, 0, 0))
  624. local LWING = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Deep orange", "Left Wing", VT(0,0,0),false)
  625. local LWELD = CreateWeldOrSnapOrMotor("Weld", BASEPART, BASEPART, LWING, CF(-2*Size , 2*Size, 0.75*Size), CF(2*Size, 0, 0))
  626. CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5,1.5,1.5)*Size, VT(0,0,0))
  627. CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5,1.5,1.5)*Size, VT(0,0,0))
  628. for _, c in pairs(PHEONIX:GetChildren()) do
  629. if c.ClassName == "Part" then
  630. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  631. c.Color = FIRECOLOR
  632. end
  633. end
  634. PHEONIX.Parent = Weapon
  635. return PHEONIX,BASEPART,RWING,LWING,RWELD,LWELD
  636. end
  637.  
  638. function turnto(position)
  639. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  640. end
  641.  
  642. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  643. for _, c in pairs(PARENT:GetDescendants()) do
  644. if c.ClassName == "Model" then
  645. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  646. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  647. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  648. if (TORSO.Position - FROM).Magnitude < DIST then
  649. table.insert(TABLE,c)
  650. end
  651. end
  652. end
  653. end
  654. end
  655.  
  656. --//=================================\\
  657. --|| WEAPON CREATION
  658. --\\=================================//
  659.  
  660. Humanoid.DisplayDistanceType = "None"
  661. local naeeym2 = IT("BillboardGui",Character)
  662. naeeym2.AlwaysOnTop = true
  663. naeeym2.Size = UDim2.new(2,35,1,15)
  664. naeeym2.StudsOffset = Vector3.new(0,1.5,0)
  665. naeeym2.MaxDistance = 75
  666. naeeym2.Adornee = Character.Head
  667. naeeym2.Name = "Name"
  668. naeeym2.PlayerToHideFrom = Player
  669. local tecks2 = IT("TextLabel",naeeym2)
  670. tecks2.BackgroundTransparency = 1
  671. tecks2.TextScaled = true
  672. tecks2.BorderSizePixel = 0
  673. tecks2.Text = "The Pharaoh"
  674. tecks2.Font = "Bodoni"
  675. tecks2.TextSize = 30
  676. tecks2.TextStrokeTransparency = 0
  677. tecks2.TextColor3 = C3(0,0,0)
  678. tecks2.TextStrokeColor3 = C3(188/255, 155/255, 93/255)
  679. tecks2.Size = UDim2.new(1,0,0.5,0)
  680. tecks2.Parent = naeeym2
  681. local top = Instance.new("Shirt")
  682. top.ShirtTemplate = "rbxassetid://182802864"
  683. top.Parent = Character
  684. top.Name = "Cloth"
  685. local bottom = Instance.new("Pants")
  686. bottom.PantsTemplate = "rbxassetid://182802941"
  687. bottom.Parent = Character
  688. bottom.Name = "Cloth"
  689.  
  690. --Head.Transparency = 1
  691. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  692. PRT.Color = C3(0,0,0)
  693. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.1,0.05), CF(0, 0, 0))
  694. CreateMesh("SpecialMesh", PRT, "FileMesh", "10661327", "10661334", VT(1,1,1)*1.1, VT(0,0,0))
  695. CreateMesh("SpecialMesh", Head, "FileMesh", "16150909", "16150889", VT(1,1,1), VT(0,0,0))
  696. local Handle = CreatePart(3, Weapon, "Concrete", 0, 0, "Cork", "Staff", VT(0,6,0),false)
  697. MakeForm(Handle,"Cyl")
  698. local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  699. local Part = CreatePart(3, Weapon, "Concrete", 0, 0, "Cork", "Staff", VT(0.1,1,0.1),false)
  700. MakeForm(Part,"Cyl")
  701. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,Handle.Size.Y/2,0), CF(0, 0, 0))
  702. local Part = CreatePart(3, Weapon, "Concrete", 0, 0, "Cork", "Staff", VT(0.1,1,0.1),false)
  703. MakeForm(Part,"Cyl")
  704. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-Handle.Size.Y/2-1.3,0) * ANGLES(RAD(0), RAD(150), RAD(0)), CF(0, 0, 0))
  705. CreateMesh("SpecialMesh", Part, "FileMesh", "19106648", "19106633", VT(1,1,1)*1.1, VT(0,0,0))
  706. local Eye = CreatePart(3, Weapon, "Concrete", 0, 1, "Cork", "Eye", VT(0,0,0),false)
  707. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Eye, CF(0,Part.Size.Y/2+0.17,-0.05), CF(0, 0, 0))
  708.  
  709. for _, c in pairs(Weapon:GetChildren()) do
  710. if c.ClassName == "Part" then
  711. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  712. end
  713. end
  714.  
  715. local SKILLTEXTCOLOR = C3(188/255, 155/255, 93/255)
  716. local SKILLFONT = "Bodoni"
  717. local SKILLTEXTSIZE = 6
  718.  
  719.  
  720. local BODY = {}
  721. for _, c in pairs(Character:GetDescendants()) do
  722. if c:IsA("BasePart") and c.Name ~= "Handle" then
  723. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  724. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  725. end
  726. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  727. elseif c:IsA("JointInstance") then
  728. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  729. end
  730. end
  731.  
  732. for e = 1, #BODY do
  733. if BODY[e] ~= nil then
  734. local STUFF = BODY[e]
  735. local PART = STUFF[1]
  736. local PARENT = STUFF[2]
  737. local MATERIAL = STUFF[3]
  738. local COLOR = STUFF[4]
  739. local TRANSPARENCY = STUFF[5]
  740. if PART.ClassName == "Part" and PART ~= RootPart then
  741. PART.Material = MATERIAL
  742. PART.Color = COLOR
  743. PART.Transparency = TRANSPARENCY
  744. end
  745. PART.AncestryChanged:Connect(function()
  746. PART.Parent = PARENT
  747. end)
  748. end
  749. end
  750.  
  751. function refit()
  752. Character.Parent = workspace
  753. for e = 1, #BODY do
  754. if BODY[e] ~= nil then
  755. local STUFF = BODY[e]
  756. local PART = STUFF[1]
  757. local PARENT = STUFF[2]
  758. local MATERIAL = STUFF[3]
  759. local COLOR = STUFF[4]
  760. local TRANSPARENCY = STUFF[5]
  761. if PART.ClassName == "Part" and PART ~= RootPart then
  762. PART.Material = MATERIAL
  763. PART.Color = COLOR
  764. PART.Transparency = TRANSPARENCY
  765. end
  766. if PART.Parent ~= PARENT then
  767. Humanoid:remove()
  768. PART.Parent = PARENT
  769. Humanoid = IT("Humanoid",Character)
  770. end
  771. end
  772. end
  773. end
  774.  
  775.  
  776.  
  777.  
  778. Weapon.Parent = Character
  779.  
  780. Humanoid.Died:connect(function()
  781. ATTACK = true
  782. refit()
  783. end)
  784.  
  785. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  786. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  787. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  788. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  789. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  790.  
  791. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Summon", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  792. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  793. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Pheonix Glare", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  794. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Shade Zone", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  795. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pharaoh's Throne", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  796.  
  797. --//=================================\\
  798. --|| DAMAGING
  799. --\\=================================//
  800.  
  801. function ApplyDamage(Humanoid,Damage,TorsoPart)
  802. local defence = Instance.new("BoolValue",Humanoid.Parent)
  803. defence.Name = ("HitBy"..Player.Name)
  804. game:GetService("Debris"):AddItem(defence, 0.001)
  805. Damage = Damage * DAMAGEMULTIPLIER
  806. if Humanoid.Health ~= 0 then
  807. local CritChance = MRANDOM(1,100)
  808. if Damage > Humanoid.Health then
  809. Damage = math.ceil(Humanoid.Health)
  810. if Damage == 0 then
  811. Damage = 0.1
  812. end
  813. end
  814. Humanoid.Health = Humanoid.Health - Damage
  815. end
  816. end
  817.  
  818. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  819. local CHILDREN = workspace:GetDescendants()
  820. for index, CHILD in pairs(CHILDREN) do
  821. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  822. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  823. if HUM then
  824. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  825. if TORSO then
  826. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  827. if INSTAKILL == true then
  828. CHILD:BreakJoints()
  829. else
  830. local DMG = MRANDOM(MINDMG,MAXDMG)
  831. ApplyDamage(HUM,DMG,TORSO)
  832. end
  833. if FLING > 0 then
  834. for _, c in pairs(CHILD:GetChildren()) do
  835. if c:IsA("BasePart") then
  836. local bv = Instance.new("BodyVelocity")
  837. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  838. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  839. bv.Parent = c
  840. Debris:AddItem(bv,0.05)
  841. end
  842. end
  843. end
  844. end
  845. end
  846. end
  847. end
  848. end
  849. end
  850.  
  851. --//=================================\\
  852. --|| ATTACK FUNCTIONS AND STUFF
  853. --\\=================================//
  854.  
  855. function Raise()
  856. PLAYANIMS = false
  857. for i=0, 0.3, 0.1 / Animation_Speed do
  858. Swait()
  859. Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed)
  860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  866. end
  867. Rooted = true
  868. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*4, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1, SoundVolume = 2.5})
  869. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1)*7, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  870. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(3,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eye.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  871. for i=0, 1, 0.1 / Animation_Speed do
  872. Swait()
  873. Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed)
  874. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  880. end
  881. Rooted = false
  882. PLAYANIMS = true
  883. end
  884.  
  885. function Attack()
  886. ATTACK = true
  887. Raise()
  888. coroutine.resume(coroutine.create(function()
  889. end))
  890. ATTACK = false
  891. end
  892.  
  893. function Summon()
  894. ATTACK = true
  895. Raise()
  896. coroutine.resume(coroutine.create(function()
  897. local MINIONS = {}
  898. local HEADMESHES = {{Mesh = 36869983, Texture = 36869975},{Mesh = 63638055, Texture = 63638307}}
  899. local RIGHTARMS = {{Mesh = 63637701, Texture = 63637809},{Mesh = 36780156, Texture = 36780292}}
  900. local LEFTARMS = {{Mesh = 63637682, Texture = 63637809},{Mesh = 36780032, Texture = 36780292}}
  901. local RIGHTLEGS = {{Mesh = 63637711, Texture = 63637809},{Mesh = 36780195, Texture = 36780292}}
  902. local LEFTLEGS = {{Mesh = 63637691, Texture = 63637809},{Mesh = 36780079, Texture = 36780292}}
  903. local TORSOS = {{Mesh = 63637732, Texture = 63637809},{Mesh = 36780113, Texture = 36780292}}
  904. for i = 1, 3 do
  905. Swait()
  906. local MINION = CLONE:Clone()
  907. ANIMATE:Clone().Parent = MINION
  908. MINION.Name = "Mummy"
  909. MINION.Parent = Effects
  910. MINION.Head:ClearAllChildren()
  911. MINION.HumanoidRootPart.Anchored = true
  912. MINION.HumanoidRootPart.CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-10,MRANDOM(-15,15))
  913. local HITFLOOR = Raycast(MINION.HumanoidRootPart.Position+VT(0,10,0), (CF(MINION.HumanoidRootPart.Position, MINION.HumanoidRootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  914. if HITFLOOR then
  915. MINION.HumanoidRootPart.Color = HITFLOOR.Color
  916. WACKYEFFECT({Time = 25, EffectType = "Crystal", Size = VT(1,0,1), Size2 = VT(0,100,0), Transparency = 1, Transparency2 = 0, CFrame = CF(MINION.HumanoidRootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1.5, SoundVolume = 2})
  917. local HEDMESH = HEADMESHES[MRANDOM(1,#HEADMESHES)]
  918. CreateMesh("SpecialMesh", MINION.Head, "FileMesh", HEDMESH.Mesh, HEDMESH.Texture, VT(1,1,1), VT(0,0,0))
  919. ---------
  920. local PACKAGE = IT("CharacterMesh",MINION)
  921. PACKAGE.BodyPart = "RightArm"
  922. local PACKAGESTUFF = RIGHTARMS[MRANDOM(1,2)]
  923. PACKAGE.MeshId = PACKAGESTUFF.Mesh
  924. PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture
  925. ---------
  926. local PACKAGE = IT("CharacterMesh",MINION)
  927. PACKAGE.BodyPart = "LeftArm"
  928. local PACKAGESTUFF = LEFTARMS[MRANDOM(1,2)]
  929. PACKAGE.MeshId = PACKAGESTUFF.Mesh
  930. PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture
  931. ---------
  932. local PACKAGE = IT("CharacterMesh",MINION)
  933. PACKAGE.BodyPart = "RightLeg"
  934. local PACKAGESTUFF = RIGHTLEGS[MRANDOM(1,2)]
  935. PACKAGE.MeshId = PACKAGESTUFF.Mesh
  936. PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture
  937. ---------
  938. local PACKAGE = IT("CharacterMesh",MINION)
  939. PACKAGE.BodyPart = "LeftLeg"
  940. local PACKAGESTUFF = LEFTLEGS[MRANDOM(1,2)]
  941. PACKAGE.MeshId = PACKAGESTUFF.Mesh
  942. PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture
  943. ---------
  944. local PACKAGE = IT("CharacterMesh",MINION)
  945. PACKAGE.BodyPart = "Torso"
  946. local PACKAGESTUFF = TORSOS[MRANDOM(1,2)]
  947. PACKAGE.MeshId = PACKAGESTUFF.Mesh
  948. PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture
  949. ---------
  950. table.insert(MINIONS,MINION)
  951. else
  952. MINION:remove()
  953. end
  954. end
  955. for e = 1, 100 do
  956. Swait()
  957. for i = 1, #MINIONS do
  958. if MINIONS[i] ~= nil then
  959. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(8,0,8), Transparency = 0.5, Transparency2 = 1, CFrame = MINIONS[i].HumanoidRootPart.CFrame*CF(0,7.5-(e*0.1),0) * ANGLES(RAD(0), RAD(i*2), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MINIONS[i].HumanoidRootPart.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  960. MINIONS[i].HumanoidRootPart.CFrame = MINIONS[i].HumanoidRootPart.CFrame * CF(0,0.1,0)
  961. end
  962. end
  963. end
  964. for i = 1, #MINIONS do
  965. if MINIONS[i] ~= nil then
  966. MINIONS[i].HumanoidRootPart.Anchored = false
  967. end
  968. end
  969. for i = 1, #MINIONS do
  970. coroutine.resume(coroutine.create(function()
  971. local SHOUTS = {1158091961,1158091668,1158092150}
  972. local TORSO = MINIONS[i].Torso
  973. local MUMMY = MINIONS[i]
  974. local HUMAN = MINIONS[i].Humanoid
  975. HUMAN.MaxHealth = MRANDOM(20,65)
  976. HUMAN.Health = HUMAN.MaxHealth
  977. HUMAN.Died:connect(function()
  978. CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  979. end)
  980. local findNearestTorso = function(POS)
  981. local list = game.Workspace:GetDescendants()
  982. local torso = nil
  983. local dist = 10000
  984. local temp = nil
  985. local human = nil
  986. local temp2 = nil
  987. for x = 1, #list do
  988. temp2 = list[x]
  989. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  990. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  991. human = temp2:findFirstChild("Humanoid")
  992. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  993. if (temp.Position - POS).magnitude < dist then
  994. torso = temp
  995. dist = (temp.Position - POS).magnitude
  996. end
  997. end
  998. end
  999. end
  1000. return torso, dist
  1001. end
  1002. for i = 1, 60 do
  1003. if HUMAN.Health == 0 then
  1004. break
  1005. end
  1006. wait(1)
  1007. local target,dist= findNearestTorso(TORSO.Position)
  1008. if target then
  1009. HUMAN:MoveTo(target.Position)
  1010. if dist < 5 then
  1011. local ANIM = HUMAN:LoadAnimation(ATANIM)
  1012. ANIM:Play()
  1013. CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1014. ApplyAoE(TORSO.CFrame*CF(0,0,-1.2).p,3,5,25,3,false)
  1015. end
  1016. end
  1017. end
  1018. TORSO.Parent:BreakJoints()
  1019. Debris:AddItem(MUMMY,4)
  1020. end))
  1021. end
  1022. end))
  1023. ATTACK = false
  1024. end
  1025.  
  1026. function Warp(Pos)
  1027. ATTACK = true
  1028. Raise()
  1029. PLAYANIMS = false
  1030. local SPOT = Pos
  1031. if Pos == "Mouse" then
  1032. SPOT = Mouse.Hit.p
  1033. end
  1034. local PLAYPOS = RootPart.Position
  1035. Rooted = true
  1036. coroutine.resume(coroutine.create(function()
  1037. repeat
  1038. Swait()
  1039. Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed)
  1040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1046. until ATTACK == false
  1047. PLAYANIMS = true
  1048. end))
  1049. for i = 1, 10 do
  1050. for _, c in pairs(Weapon:GetChildren()) do
  1051. if c.ClassName == "Part" then
  1052. c.Transparency = c.Transparency + 1/10
  1053. end
  1054. end
  1055. for _, c in pairs(Character:GetChildren()) do
  1056. if c.ClassName == "Part" and c ~= RootPart then
  1057. c.Transparency = c.Transparency + 1/10
  1058. end
  1059. end
  1060. tecks2.TextTransparency = tecks2.TextTransparency + 1/10
  1061. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 1/10
  1062. WACKYEFFECT({Time = 25, EffectType = "Swirl", Size = VT(1,1,1)*25, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1.5, SoundVolume = 2})
  1063. wait(0.1)
  1064. end
  1065. CreateSound(743521450, Torso, 5, 0.5, false)
  1066. RootPart.CFrame = CF(SPOT+VT(0,15,0),PLAYPOS)
  1067. UNANCHOR = false
  1068. RootPart.Anchored = true
  1069. for i = 1, 10 do
  1070. wait(0.04)
  1071. WACKYEFFECT({Time = 25, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 1.5, SoundVolume = 2})
  1072. for _, c in pairs(Weapon:GetChildren()) do
  1073. if c.ClassName == "Part" then
  1074. c.Transparency = c.Transparency - 1/10
  1075. end
  1076. end
  1077. for _, c in pairs(Character:GetChildren()) do
  1078. if c.ClassName == "Part" and c ~= RootPart then
  1079. c.Transparency = c.Transparency - 1/10
  1080. end
  1081. end
  1082. tecks2.TextTransparency = tecks2.TextTransparency - 1/10
  1083. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency - 1/10
  1084. end
  1085. UNANCHOR = true
  1086. RootPart.Anchored = false
  1087. Rooted = false
  1088. ATTACK = false
  1089. end
  1090.  
  1091. function PheonixGlare()
  1092. ATTACK = true
  1093. Rooted = true
  1094. local BURNINGBODIES = {}
  1095. local SIZE = 2
  1096. if Humanoid.Sit == false then
  1097. Raise()
  1098. else
  1099. PLAYANIMS = false
  1100. SIZE = 9
  1101. for i=0, 0.3, 0.1 / Animation_Speed do
  1102. Swait()
  1103. Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed)
  1104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1106. end
  1107. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*4, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1, SoundVolume = 2.5})
  1108. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1)*7, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1109. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(3,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eye.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1110. for i=0, 1, 0.1 / Animation_Speed do
  1111. Swait()
  1112. Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1115. end
  1116. PLAYANIMS = true
  1117. end
  1118. Rooted = true
  1119. local PHEONIX,WBODY,WRWING,WLWING,RWELD2,LWELD2 = Pheonix(SIZE)
  1120. for i=1, 20 do
  1121. Swait()
  1122. RWELD2.C0 = Clerp(RWELD2.C0, CF(2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.1 / Animation_Speed)
  1123. LWELD2.C0 = Clerp(LWELD2.C0, CF(-2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.1 / Animation_Speed)
  1124. end
  1125. for i=1, 65 do
  1126. Swait()
  1127. RWELD2.C0 = Clerp(RWELD2.C0, CF(2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)), 0.1 / Animation_Speed)
  1128. LWELD2.C0 = Clerp(LWELD2.C0, CF(-2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(-65), RAD(0)), 0.1 / Animation_Speed)
  1129. end
  1130. for i = 1, 5 do
  1131. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*(SIZE/2), Transparency = 0, Transparency2 = 1, CFrame = CF(WBODY.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,35*(SIZE/2)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.1,0.1,0.1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1132. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(45,45,45)*(SIZE/2), Transparency = 0, Transparency2 = 1, CFrame = CF(WBODY.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,35*(SIZE/2)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FIRECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1133. end
  1134. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(200,200,200)*(SIZE/2), Transparency = 0, Transparency2 = 1, CFrame = CF(WBODY.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FIRECOLOR, SoundID = 462676772, SoundPitch = 1.2, SoundVolume = 10})
  1135. AddChildrenToTable(WBODY.Position,workspace,50*(SIZE/2),BURNINGBODIES)
  1136. ApplyAoE(WBODY.Position,50*(SIZE/2),0,0,130,false)
  1137. for i=1, 15 do
  1138. Swait()
  1139. RWELD2.C0 = Clerp(RWELD2.C0, CF(2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(-65), RAD(0)), 1 / Animation_Speed)
  1140. LWELD2.C0 = Clerp(LWELD2.C0, CF(-2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)), 1 / Animation_Speed)
  1141. end
  1142. coroutine.resume(coroutine.create(function()
  1143. wait(1)
  1144. for i = 1, 150 do
  1145. for i = 1, #BURNINGBODIES do
  1146. if BURNINGBODIES[i] ~= nil then
  1147. if BURNINGBODIES[i].Name ~= "Mummy" then
  1148. local HUM = BURNINGBODIES[i]:FindFirstChildOfClass("Humanoid")
  1149. if HUM then
  1150. if HUM.Health > 0 then
  1151. for _, c in pairs(BURNINGBODIES[i]:GetChildren()) do
  1152. if c:IsA("BasePart") and c.Transparency < 1 then
  1153. ParticleEmitter({Accel = VT(0,25,0), Speed = 2, Drag = 0, Size1 = 0.3, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = c, Emit = 4, Offset = 360, Enabled = false})
  1154. end
  1155. end
  1156. HUM.Health = HUM.Health - 0.5
  1157. else
  1158. table.remove(BURNINGBODIES,i)
  1159. end
  1160. else
  1161. table.remove(BURNINGBODIES,i)
  1162. end
  1163. else
  1164. for _, c in pairs(BURNINGBODIES[i]:GetChildren()) do
  1165. if c:IsA("BasePart") and c.Transparency < 1 then
  1166. c.Velocity = VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))*5
  1167. ParticleEmitter({Accel = VT(0,25,0), Speed = 2, Drag = 0, Size1 = 0.5, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = c, Emit = 45, Offset = 360, Enabled = true})
  1168. end
  1169. end
  1170. BURNINGBODIES[i]:BreakJoints()
  1171. table.remove(BURNINGBODIES,i)
  1172. end
  1173. else
  1174. table.remove(BURNINGBODIES,i)
  1175. end
  1176. end
  1177. wait()
  1178. end
  1179. end))
  1180. coroutine.resume(coroutine.create(function()
  1181. for i = 1, 50 do
  1182. Swait()
  1183. WBODY.Transparency = WBODY.Transparency + 0.5/50
  1184. WRWING.Transparency = WBODY.Transparency
  1185. WLWING.Transparency = WBODY.Transparency
  1186. end
  1187. PHEONIX:remove()
  1188. end))
  1189. Rooted = false
  1190. ATTACK = false
  1191. end
  1192.  
  1193. function ShadeZone()
  1194. local HEADMESHES = {{Mesh = 36869983, Texture = 36869975},{Mesh = 63638055, Texture = 63638307}}
  1195. local RIGHTARMS = {{Mesh = 63637701, Texture = 63637809},{Mesh = 36780156, Texture = 36780292}}
  1196. local LEFTARMS = {{Mesh = 63637682, Texture = 63637809},{Mesh = 36780032, Texture = 36780292}}
  1197. local RIGHTLEGS = {{Mesh = 63637711, Texture = 63637809},{Mesh = 36780195, Texture = 36780292}}
  1198. local LEFTLEGS = {{Mesh = 63637691, Texture = 63637809},{Mesh = 36780079, Texture = 36780292}}
  1199. local TORSOS = {{Mesh = 63637732, Texture = 63637809},{Mesh = 36780113, Texture = 36780292}}
  1200. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1201. if HITFLOOR and Effects:FindFirstChild("Shade Zone") == nil then
  1202. ATTACK = true
  1203. local BODIES = {}
  1204. Raise()
  1205. coroutine.resume(coroutine.create(function()
  1206. local ZONE = CreatePart(3, Effects, "Neon", 0, 1, C3(0,0,0), "Shade Zone", VT(45,0,45))
  1207. ZONE.Color = C3(0,0,0)
  1208. MakeForm(ZONE,"Cyl")
  1209. ZONE.CFrame = CF(HITPOS)
  1210. local AURA = CreateSound(1393698948, ZONE, 0, 0.5, true)
  1211. for i =1, 45 do
  1212. Swait()
  1213. AURA.Volume = AURA.Volume + 10/45
  1214. ZONE.Transparency = ZONE.Transparency - 1/45
  1215. ZONE.Size = ZONE.Size + VT(2,0,2)
  1216. end
  1217. local SIZE = ZONE.Size
  1218. for i =1, 400 do
  1219. Swait()
  1220. AddChildrenToTable(ZONE.Position,workspace,ZONE.Size.X/2,BODIES)
  1221. if MRANDOM(1,5) == 1 then
  1222. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1223. end
  1224. ZONE.Size = SIZE + VT(2 * COS(i / 12),0,2 * COS(i / 12))
  1225. end
  1226. for i =1, 45 do
  1227. Swait()
  1228. AURA.Volume = AURA.Volume - 10/45
  1229. ZONE.Transparency = ZONE.Transparency + 1/45
  1230. ZONE.Size = ZONE.Size - VT(2,0,2)
  1231. end
  1232. ZONE:remove()
  1233. for e = 1, #BODIES do
  1234. Swait()
  1235. if BODIES[e] ~= nil then
  1236. local BOD = BODIES[e]
  1237. for i = 1, 10 do
  1238. for i = 1, #BODIES do
  1239. if (BODIES[i] == BOD and i ~= e) then
  1240. table.remove(BODIES,i)
  1241. end
  1242. end
  1243. end
  1244. coroutine.resume(coroutine.create(function()
  1245. local BODY = BODIES[e]
  1246. local TORSO = BODIES[e]:FindFirstChild("Torso") or BODIES[e]:FindFirstChild("UpperTorso")
  1247. local HUM = BODIES[e]:FindFirstChildOfClass("Humanoid")
  1248. if TORSO and HUM then
  1249. TORSO.Anchored = true
  1250. for i = 1, 15 do
  1251. if HUM.Health > 0 then
  1252. wait(0.1)
  1253. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 182765513, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2.5})
  1254. TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1255. HUM.Health = HUM.Health - 1.5
  1256. if HUM.Health == 0 then
  1257. local MINION = CLONE:Clone()
  1258. ANIMATE:Clone().Parent = MINION
  1259. MINION.Name = "Mummy"
  1260. MINION.Parent = Effects
  1261. MINION.Head:ClearAllChildren()
  1262. MINION.Torso.CFrame = TORSO.CFrame
  1263. BODY:remove()
  1264. local HEDMESH = HEADMESHES[MRANDOM(1,#HEADMESHES)]
  1265. CreateMesh("SpecialMesh", MINION.Head, "FileMesh", HEDMESH.Mesh, HEDMESH.Texture, VT(1,1,1), VT(0,0,0))
  1266. ---------
  1267. local PACKAGE = IT("CharacterMesh",MINION)
  1268. PACKAGE.BodyPart = "RightArm"
  1269. local PACKAGESTUFF = RIGHTARMS[MRANDOM(1,2)]
  1270. PACKAGE.MeshId = PACKAGESTUFF.Mesh
  1271. PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture
  1272. ---------
  1273. local PACKAGE = IT("CharacterMesh",MINION)
  1274. PACKAGE.BodyPart = "LeftArm"
  1275. local PACKAGESTUFF = LEFTARMS[MRANDOM(1,2)]
  1276. PACKAGE.MeshId = PACKAGESTUFF.Mesh
  1277. PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture
  1278. ---------
  1279. local PACKAGE = IT("CharacterMesh",MINION)
  1280. PACKAGE.BodyPart = "RightLeg"
  1281. local PACKAGESTUFF = RIGHTLEGS[MRANDOM(1,2)]
  1282. PACKAGE.MeshId = PACKAGESTUFF.Mesh
  1283. PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture
  1284. ---------
  1285. local PACKAGE = IT("CharacterMesh",MINION)
  1286. PACKAGE.BodyPart = "LeftLeg"
  1287. local PACKAGESTUFF = LEFTLEGS[MRANDOM(1,2)]
  1288. PACKAGE.MeshId = PACKAGESTUFF.Mesh
  1289. PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture
  1290. ---------
  1291. local PACKAGE = IT("CharacterMesh",MINION)
  1292. PACKAGE.BodyPart = "Torso"
  1293. local PACKAGESTUFF = TORSOS[MRANDOM(1,2)]
  1294. PACKAGE.MeshId = PACKAGESTUFF.Mesh
  1295. PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture
  1296. ---------
  1297. coroutine.resume(coroutine.create(function()
  1298. local SHOUTS = {1158091961,1158091668,1158092150}
  1299. local TORSO = MINION.Torso
  1300. local MUMMY = MINION
  1301. local HUMAN = MINION.Humanoid
  1302. HUMAN.MaxHealth = MRANDOM(20,65)
  1303. HUMAN.Health = HUMAN.MaxHealth
  1304. HUMAN.Died:connect(function()
  1305. CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1306. end)
  1307. local findNearestTorso = function(POS)
  1308. local list = game.Workspace:GetDescendants()
  1309. local torso = nil
  1310. local dist = 10000
  1311. local temp = nil
  1312. local human = nil
  1313. local temp2 = nil
  1314. for x = 1, #list do
  1315. temp2 = list[x]
  1316. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1317. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1318. human = temp2:findFirstChild("Humanoid")
  1319. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1320. if (temp.Position - POS).magnitude < dist then
  1321. torso = temp
  1322. dist = (temp.Position - POS).magnitude
  1323. end
  1324. end
  1325. end
  1326. end
  1327. return torso, dist
  1328. end
  1329. for i = 1, 30 do
  1330. if HUMAN.Health == 0 then
  1331. break
  1332. end
  1333. wait(1)
  1334. local target,dist= findNearestTorso(TORSO.Position)
  1335. if target then
  1336. HUMAN:MoveTo(target.Position)
  1337. if dist < 5 then
  1338. local ANIM = HUMAN:LoadAnimation(ATANIM)
  1339. ANIM:Play()
  1340. CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1341. ApplyAoE(TORSO.CFrame*CF(0,0,-1.2).p,3,5,25,3,false)
  1342. end
  1343. end
  1344. end
  1345. TORSO.Parent:BreakJoints()
  1346. Debris:AddItem(MUMMY,4)
  1347. end))
  1348. break
  1349. end
  1350. end
  1351. end
  1352. if TORSO then
  1353. TORSO.Anchored = false
  1354. end
  1355. end
  1356. end))
  1357. end
  1358. end
  1359. end))
  1360. ATTACK = false
  1361. end
  1362. end
  1363.  
  1364. function PharaohsThrone()
  1365. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1366. if HITFLOOR then
  1367. ATTACK = true
  1368. Raise()
  1369. coroutine.resume(coroutine.create(function()
  1370. local PYRAMID = IT("Model")
  1371. PYRAMID.Name = "Pyramid"
  1372. local BASEPART = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(100,1,100))
  1373. local FIREPART = CreatePart(3, Effects, "Neon", 0, 1, "Wheat", "Pyramid", VT(110,1,110))
  1374. FIREPART.Touched:Connect(function(hit)
  1375. if FIREPART.Transparency ~= 1 then
  1376. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1377. if hit.Parent.Name == "Mummy" then
  1378. hit.Parent:BreakJoints()
  1379. else
  1380. hit.Parent:FindFirstChildOfClass("Humanoid").Health = hit.Parent:FindFirstChildOfClass("Humanoid").Health - 25
  1381. end
  1382. end
  1383. end
  1384. end)
  1385. ------
  1386. local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5))
  1387. MakeForm(PILLAR,"Cyl")
  1388. PILLAR.CFrame = BASEPART.CFrame*CF(25,25,25)
  1389. local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6))
  1390. MakeForm(PILLARTOP,"Cyl")
  1391. PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0)
  1392. local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2))
  1393. COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0)
  1394. local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true})
  1395. FIRE.LockedToPart = true
  1396. ------
  1397. local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5))
  1398. MakeForm(PILLAR,"Cyl")
  1399. PILLAR.CFrame = BASEPART.CFrame*CF(-25,25,25)
  1400. local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6))
  1401. MakeForm(PILLARTOP,"Cyl")
  1402. PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0)
  1403. local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2))
  1404. COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0)
  1405. local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true})
  1406. FIRE.LockedToPart = true
  1407. ------
  1408. local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5))
  1409. MakeForm(PILLAR,"Cyl")
  1410. PILLAR.CFrame = BASEPART.CFrame*CF(25,25,-25)
  1411. local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6))
  1412. MakeForm(PILLARTOP,"Cyl")
  1413. PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0)
  1414. local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2))
  1415. COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0)
  1416. local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true})
  1417. FIRE.LockedToPart = true
  1418. ------
  1419. local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5))
  1420. MakeForm(PILLAR,"Cyl")
  1421. PILLAR.CFrame = BASEPART.CFrame*CF(-25,25,-25)
  1422. local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6))
  1423. MakeForm(PILLARTOP,"Cyl")
  1424. PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0)
  1425. local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2))
  1426. COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0)
  1427. local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true})
  1428. FIRE.LockedToPart = true
  1429. ------
  1430. FIREPART.Color = FIRECOLOR
  1431. FIREPART.CFrame = RootPart.CFrame*CF(0,-3.3,65)
  1432. local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = FIREPART, Emit = 45, Offset = 360, Enabled = true})
  1433. local LASTPART = nil
  1434. for i = 1, 35 do
  1435. local PART = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(100-i*2,1,100-i*2))
  1436. PART.CFrame = BASEPART.CFrame*CF(0,i,0)
  1437. LASTPART = PART
  1438. local PART = CreatePart(3, PYRAMID, "Marble", 0, 0, "Cork", "Pyramid", VT(5,1.1,100.1-i*2))
  1439. PART.CFrame = BASEPART.CFrame*CF(0,i,0)
  1440. local PART = CreatePart(3, PYRAMID, "Marble", 0, 0, "Cork", "Pyramid", VT(100.1-i*2,1.1,5))
  1441. PART.CFrame = BASEPART.CFrame*CF(0,i,0)
  1442. local PART = CreatePart(3, PYRAMID, "Granite", 0, 0, "Cork", "Pyramid", VT(7,1.05,100.05-i*2))
  1443. PART.CFrame = BASEPART.CFrame*CF(0,i,0)
  1444. local PART = CreatePart(3, PYRAMID, "Granite", 0, 0, "Cork", "Pyramid", VT(100.05-i*2,1.05,7))
  1445. PART.CFrame = BASEPART.CFrame*CF(0,i,0)
  1446. end
  1447. local PART = CreatePart(3, PYRAMID, "Marble", 0, 0, "Cork", "Pyramid", VT(20,0.1,20))
  1448. PART.CFrame = LASTPART.CFrame*CF(0,LASTPART.Size.Y/2,0)
  1449. FIRE.Rate = 999
  1450. local CHAIR1 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark stone grey", "Throne", VT(7,1,7))
  1451. CHAIR1.CFrame = BASEPART.CFrame*CF(0,36,0)
  1452. local CHAIR2 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark stone grey", "Throne", VT(5,1,5))
  1453. CHAIR2.CFrame = CHAIR1.CFrame*CF(0,1,0)
  1454. local CHAIR3 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(3,1,3))
  1455. CHAIR3.CFrame = CHAIR2.CFrame*CF(0,1,0)
  1456. local SEAT = IT("Seat",PYRAMID)
  1457. SEAT.Size = VT(2,0.2,2)
  1458. SEAT.Material = "Concrete"
  1459. SEAT.Anchored = true
  1460. SEAT.BrickColor = BRICKC"Dark orange"
  1461. SEAT.CFrame = CHAIR3.CFrame*CF(0,0.55,-0.5)
  1462. local CHAIR4 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(3,5,1))
  1463. CHAIR4.CFrame = CHAIR3.CFrame*CF(0,3,1)
  1464. local CHAIR5 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark orange", "Throne", VT(2,4.7,1))
  1465. CHAIR5.CFrame = CHAIR4.CFrame*CF(0,0,-0.1)
  1466. local CHAIR6 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(0.5,2,2))
  1467. CHAIR6.CFrame = CHAIR3.CFrame*CF(1.5,0.75,0)
  1468. local CHAIR7 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(0.5,2,2))
  1469. CHAIR7.CFrame = CHAIR3.CFrame*CF(-1.5,0.75,0)
  1470. PYRAMID.PrimaryPart = BASEPART
  1471. PYRAMID:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,-50,65))
  1472. PYRAMID.Parent = Weapon
  1473. for i = 1, 25 do
  1474. Swait()
  1475. FIREPART.Transparency = FIREPART.Transparency - 1/25
  1476. end
  1477. for _, c in pairs(PYRAMID:GetChildren()) do
  1478. if c:IsA("BasePart") then
  1479. c.CanCollide = true
  1480. end
  1481. end
  1482. local RESET = PYRAMID.Changed:Connect(function()
  1483. PYRAMID.Parent = workspace
  1484. end)
  1485. CreateSound(130972023, BASEPART, 10, 0.8, false)
  1486. for i = 1, 46*4 do
  1487. Swait()
  1488. PYRAMID:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,0.25,0))
  1489. end
  1490. for i = 1, 25 do
  1491. Swait()
  1492. FIREPART.Transparency = FIREPART.Transparency + 1/25
  1493. end
  1494. FIRE.Enabled = false
  1495. local SINKING = false
  1496. SIT.Changed:Connect(function()
  1497. if SIT.Value == false and SINKING == false then
  1498. SINKING = true
  1499. local PRT = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark orange", "Throne", VT(2,0.2,2))
  1500. PRT.CFrame = SEAT.CFrame
  1501. SEAT:remove()
  1502. wait(1)
  1503. FIRE.Enabled = true
  1504. for i = 1, 25 do
  1505. Swait()
  1506. FIREPART.Transparency = FIREPART.Transparency - 1/25
  1507. end
  1508. for i = 1, 46*4 do
  1509. Swait()
  1510. FIREPART.Size = FIREPART.Size - VT(0.003*i,0,0.003*i)
  1511. PYRAMID:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,-0.25,0))
  1512. end
  1513. for i = 1, 25 do
  1514. Swait()
  1515. FIREPART.Size = FIREPART.Size - VT((0.003*i)*45,0,(0.003*i)*45)
  1516. FIREPART.Transparency = FIREPART.Transparency + 1/25
  1517. end
  1518. FIRE.Enabled = false
  1519. Debris:AddItem(FIREPART,5)
  1520. RESET:disconnect()
  1521. PYRAMID:remove()
  1522. end
  1523. end)
  1524. end))
  1525. ATTACK = false
  1526. end
  1527. end
  1528.  
  1529. --//=================================\\
  1530. --|| ASSIGN THINGS TO KEYS
  1531. --\\=================================//
  1532.  
  1533. function MouseDown(Mouse)
  1534. if ATTACK == false then
  1535. end
  1536. end
  1537.  
  1538. function MouseUp(Mouse)
  1539. HOLD = false
  1540. end
  1541.  
  1542. function KeyDown(Key)
  1543. KEYHOLD = true
  1544. if Humanoid.Sit == false then
  1545. if Key == "z" and ATTACK == false then
  1546. Summon()
  1547. end
  1548.  
  1549. if Key == "b" and ATTACK == false then
  1550. if Weapon:FindFirstChild("Pyramid") == nil then
  1551. Warp("Mouse")
  1552. else
  1553. if Weapon.Pyramid:FindFirstChild("Seat") then
  1554. Warp(Weapon.Pyramid.Seat.Position+VT(0,5,0))
  1555. end
  1556. end
  1557. end
  1558.  
  1559. if Key == "v" and ATTACK == false then
  1560. ShadeZone()
  1561. end
  1562.  
  1563. if Key == "x" and ATTACK == false then
  1564. if Weapon:FindFirstChild("Pyramid") == nil then
  1565. PharaohsThrone()
  1566. else
  1567. SIT.Value = true
  1568. end
  1569. end
  1570. end
  1571.  
  1572. if Key == "c" and ATTACK == false then
  1573. PheonixGlare()
  1574. end
  1575. end
  1576.  
  1577. function KeyUp(Key)
  1578. KEYHOLD = false
  1579. end
  1580.  
  1581. Mouse.Button1Down:connect(function(NEWKEY)
  1582. MouseDown(NEWKEY)
  1583. end)
  1584. Mouse.Button1Up:connect(function(NEWKEY)
  1585. MouseUp(NEWKEY)
  1586. end)
  1587. Mouse.KeyDown:connect(function(NEWKEY)
  1588. KeyDown(NEWKEY)
  1589. end)
  1590. Mouse.KeyUp:connect(function(NEWKEY)
  1591. KeyUp(NEWKEY)
  1592. end)
  1593.  
  1594. --//=================================\\
  1595. --\\=================================//
  1596.  
  1597.  
  1598. function unanchor()
  1599. if UNANCHOR == true then
  1600. RootPart.Anchored = false
  1601. end
  1602. g = Character:GetChildren()
  1603. for i = 1, #g do
  1604. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1605. g[i].Anchored = false
  1606. end
  1607. end
  1608. g = Weapon:GetChildren()
  1609. for i = 1, #g do
  1610. if g[i].ClassName == "Part" then
  1611. g[i].Anchored = false
  1612. end
  1613. end
  1614. end
  1615.  
  1616.  
  1617. --//=================================\\
  1618. --|| WRAP THE WHOLE SCRIPT UP
  1619. --\\=================================//
  1620.  
  1621. Humanoid.Changed:connect(function(Jump)
  1622. if Jump == "Jump" and (Disable_Jump == true) then
  1623. Humanoid.Jump = false
  1624. end
  1625. end)
  1626.  
  1627. while true do
  1628. Swait()
  1629. script.Parent = WEAPONGUI
  1630. ANIMATE.Parent = nil
  1631. if Humanoid then
  1632. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1633. IDLEANIMATION:Play()
  1634. end
  1635. SINE = SINE + CHANGE
  1636. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1637. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1638. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,PRT}
  1639. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1640. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  1641. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1642. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1643. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1644. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1645. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1646. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1647. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1648. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1649. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1650. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1651. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1652. end
  1653. if Humanoid.Sit == false then
  1654. SIT.Value = false
  1655. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1656. ANIM = "Jump"
  1657. if PLAYANIMS == true then
  1658. Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1659. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1665. end
  1666. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1667. ANIM = "Fall"
  1668. if PLAYANIMS == true then
  1669. Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1670. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1676. end
  1677. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1678. ANIM = "Idle"
  1679. if PLAYANIMS == true then
  1680. Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1681. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-8 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 - 0.25 * COS(SINE / 12), 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(7.5 * COS(SINE / 12)), RAD(45 - 7.5 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1685. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1687. end
  1688. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1689. ANIM = "Walk"
  1690. if PLAYANIMS == true then
  1691. Grasp.C1 = Clerp(Grasp.C1,CF(0, 0+0.35 * COS(SINE / WALKSPEEDVALUE), 0) * ANGLES(RAD(0), RAD(0), RAD(-20 * COS(SINE / WALKSPEEDVALUE / 2))), 0.5 / Animation_Speed)
  1692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65-0.35 * COS(SINE / WALKSPEEDVALUE), 0) * ANGLES(RAD(90-20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1696. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1698. end
  1699. end
  1700. else
  1701. SIT.Value = true
  1702. if PLAYANIMS == true then
  1703. Grasp.C1 = Clerp(Grasp.C1,CF(0, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1704. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.05 * COS(SINE / 12), 0.3) * ANGLES(RAD(90), RAD(0), RAD(5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.35 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(-65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1710. end
  1711. end
  1712. refit()
  1713. unanchor()
  1714. Humanoid.MaxHealth = "inf"
  1715. Humanoid.Health = "inf"
  1716. if Rooted == false then
  1717. Disable_Jump = false
  1718. Humanoid.WalkSpeed = Speed
  1719. elseif Rooted == true then
  1720. Disable_Jump = true
  1721. Humanoid.WalkSpeed = 0
  1722. end
  1723. for _, c in pairs(Character:GetChildren()) do
  1724. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1725. c.Material = "Neon"
  1726. if c:FindFirstChildOfClass("ParticleEmitter") then
  1727. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1728. end
  1729. c.Color = C3(0,0,0)
  1730. if c == Head then
  1731. if c:FindFirstChild("face") then
  1732. c.face:remove()
  1733. end
  1734. end
  1735. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1736. c:remove()
  1737. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1738. c:remove()
  1739. end
  1740. end
  1741. sick.SoundId = "rbxassetid://1551788627"
  1742. sick.Looped = true
  1743. sick.Pitch = 1
  1744. sick.Volume = 3
  1745. sick.Parent = Torso
  1746. sick:Resume()
  1747. Humanoid.Name = "Pharaoh"
  1748. end
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