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1
 if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
2
do
3
    script.Parent = owner.Character
4
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
5
    local function NewFakeEvent()
6
        local Bind = Instance.new("BindableEvent")
7
        local Fake;Fake = {Connections = {},
8
        fakeEvent=true;
9
        Connect=function(self,Func)
10
            Bind.Event:connect(Func)
11
            self.Connections[Bind] = true
12
            return setmetatable({Connected = true},{
13
            __index = function (self,Index)
14
                if Index:lower() == "disconnect" then
15
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
16
                end
17
                return Fake[Index]
18
            end;
19
            __tostring = function() return "Connection" end;
20
        })
21
        end}
22
        Fake.connect = Fake.Connect;return Fake;
23
    end
24
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
29
    local function TriggerEvent(self,Event,...)
30
        local Trigger = Mouse[Event]
31
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
32
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
33
        end
34
    end
35
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
36
    Event.OnServerEvent:Connect(function(FiredBy,Input)
37
        if FiredBy.Name ~= owner.Name then return end
38
        if Input.MouseEvent then
39
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
40
        else
41
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
42
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
43
            for _,Action in pairs(ContextActionService.Actions) do
44
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
45
            end
46
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
47
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
48
        end
49
    end)
50
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
51
    Event.Parent = NLS([[
52
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
53
        local Input = function(Input,gameProcessedEvent)
54
            if gameProcessedEvent then return end
55
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
56
        end
57
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
58
        local Hit,Target
59
        while wait(1/30) do
60
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
61
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
62
            end
63
        end
64
    ]],owner.Character)
65
end
66
RealGame = game;game = setmetatable({},{
67
    __index = function (self,Index)
68
        local Sandbox = function (Thing)
69
            if Thing:IsA("Player") then
70
                local RealPlayer = Thing
71
                return setmetatable({},{
72
                    __index = function (self,Index)
73
                        local Type = type(RealPlayer[Index])
74
                        if Type == "function" then
75
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
76
                                return function (self)return InternalData["Mouse"] end
77
                            end
78
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
79
                        end
80
                        return RealPlayer[Index]
81
                    end;
82
                    __tostring = function(self) return RealPlayer.Name end
83
                })
84
            end
85
        end
86
        if RealGame[Index] then
87
            local Type = type(RealGame[Index])
88
            if Type == "function" then
89
                if Index:lower() == "getservice" or Index:lower() == "service" then
90
                    return function (self,Service)
91
                        local FakeServices = {
92
                            ["players"] = function()
93
                                return setmetatable({},{
94
                                    __index = function (self2,Index2)
95
                                        local RealService = RealGame:GetService(Service)
96
                                        local Type2 = type(Index2)
97
                                        if Type2 == "function" then
98
                                            return function (self,...) return RealService[Index2](RealService,...)end
99
                                        else
100
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
101
                                            return RealService[Index2]
102
                                        end
103
                                    end;
104
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
105
                                })
106
                            end;
107
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
108
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
109
                            ["runservice"] = function()
110
                                return setmetatable({},{
111
                                    __index = function(self2,Index2)
112
                                        local RealService = RealGame:GetService(Service)
113
                                        local Type2 = type(Index2)
114
                                        if Type2 == "function" then
115
                                            return function (self,...) return RealService[Index2](RealService,...) end
116
                                        else
117
                                            local RunServices = {
118
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
119
                                                ["renderstepped"] = function() return RealService["Stepped"] end
120
                                            }
121
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
122
                                            return RealService[Index2]
123
                                        end
124
                                    end
125
                                })
126
                            end
127
                        }
128
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
129
                        return RealGame:GetService(Service)
130
                    end
131
                end
132
                return function (self,...) return RealGame[Index](RealGame,...) end
133
            else
134
                if game:GetService(Index) then return game:GetService(Index) end
135
                return RealGame[Index]
136
            end
137
        end
138
        return nil
139
    end
140
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
141
142
A = true
143
if A == true then
144
	Model = Instance.new("Model")
145
	Model.Name = "Weapon"
146
	p = Instance.new("Part", Model)
147
	p.Name = "Part"
148
	p.TopSurface = 0
149
	p.BottomSurface = 0
150
	p.formFactor = "Custom"
151
	p.Size = Vector3.new(10, 12, 10)
152
	p.CFrame = CFrame.new(35.4000015, 7.0999999, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
153
	p.BrickColor = BrickColor.new("Medium stone grey")
154
	p.Transparency = 0
155
	p.Reflectance = .1
156
	p.Material = Enum.Material.Concrete
157
	m = Instance.new("CylinderMesh")
158
	m.Scale = Vector3.new(1, 1.02999997, 1)
159
	m.Parent = p
160
	p = Instance.new("Part", Model)
161
	p.Name = "Part"
162
	p.TopSurface = 0
163
	p.BottomSurface = 0
164
	p.formFactor = "Custom"
165
	p.Size = Vector3.new(2, 12.8, 2)
166
	p.CFrame = CFrame.new(35.4000015, 7.19999981, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
167
	p.BrickColor = BrickColor.new("Bright yellow")
168
	p.Transparency = 0
169
	p.Reflectance = .1
170
	p.Material = Enum.Material.Plastic
171
	m = Instance.new("CylinderMesh")
172
	m.Scale = Vector3.new(1, 1, 1)
173
	m.Parent = p
174
	p = Instance.new("Part", Model)
175
	p.Name = "Part"
176
	p.TopSurface = 0
177
	p.BottomSurface = 0
178
	p.formFactor = "Custom"
179
	p.Size = Vector3.new(1.79, 5, 1)
180
	p.CFrame = CFrame.new(29.7000179, 8.89999485, 63.3000221, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
181
	p.BrickColor = BrickColor.new("Bright yellow")
182
	p.Transparency = 0
183
	p.Reflectance = .1
184
	p.Material = Enum.Material.Plastic
185
	p = Instance.new("Part", Model)
186
	p.Name = "Part"
187
	p.TopSurface = 0
188
	p.BottomSurface = 0
189
	p.formFactor = "Custom"
190
	p.Size = Vector3.new(5, 1.40, 0.99)
191
	p.CFrame = CFrame.new(29.7000198, 10.4999943, 63.3000031, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
192
	p.BrickColor = BrickColor.new("Bright yellow")
193
	p.Transparency = 0
194
	p.Reflectance = .1
195
	p.Material = Enum.Material.Plastic
196
	m = Instance.new("SpecialMesh")
197
	m.Scale = Vector3.new(1, 1, 1)
198
	m.Parent = p
199
	m.MeshType = Enum.MeshType.Wedge
200
	p = Instance.new("Part", Model)
201
	p.Name = "Center"
202
	p.TopSurface = 0
203
	p.BottomSurface = 0
204
	p.formFactor = "Custom"
205
	p.Size = Vector3.new(12.5, 5.80, 27.6)
206
	p.CFrame = CFrame.new(43.0000076, 9.30000114, 62.8999977, 1.06581131e-014, -8.74229471e-008, 1, -7.10542736e-015, 1, 8.742294e-008, -1, -7.10542736e-015, -4.37113776e-008)
207
	p.BrickColor = BrickColor.new("Bright yellow")
208
	p.Transparency = 1
209
	p.Reflectance = .1
210
	p.Material = Enum.Material.Plastic
211
	p = Instance.new("Part", Model)
212
	p.Name = "Part"
213
	p.TopSurface = 0
214
	p.BottomSurface = 0
215
	p.formFactor = "Custom"
216
	p.Size = Vector3.new(6.80, 1, 6.00)
217
	p.CFrame = CFrame.new(51.9999924, 9.06999207, 68.6000443, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
218
	p.BrickColor = BrickColor.new("Bright yellow")
219
	p.Transparency = 0
220
	p.Reflectance = .1
221
	p.Material = Enum.Material.Plastic
222
	p = Instance.new("Part", Model)
223
	p.Name = "Part"
224
	p.TopSurface = 0
225
	p.BottomSurface = 0
226
	p.formFactor = "Custom"
227
	p.Size = Vector3.new(11, 5.40, 2.79)
228
	p.CFrame = CFrame.new(56.5999718, 9.76999664, 63.0000076, 1.49011612e-008, 5.89458523e-007, -0.999990225, -3.49571337e-007, 0.99999392, 5.89460512e-007, 0.999994278, 3.49571422e-007, -4.47034836e-008)
229
	p.BrickColor = BrickColor.new("Bright yellow")
230
	p.Transparency = 0
231
	p.Reflectance = .1
232
	p.Material = Enum.Material.Plastic
233
	m = Instance.new("SpecialMesh")
234
	m.Scale = Vector3.new(1, 1, 1)
235
	m.Parent = p
236
	m.MeshType = Enum.MeshType.Wedge
237
	p = Instance.new("Part", Model)
238
	p.Name = "Part"
239
	p.TopSurface = 0
240
	p.BottomSurface = 0
241
	p.formFactor = "Custom"
242
	p.Size = Vector3.new(2.60, 11, 1.99)
243
	p.CFrame = CFrame.new(39.4000015, 10.7699995, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
244
	p.BrickColor = BrickColor.new("Bright yellow")
245
	p.Transparency = 0
246
	p.Reflectance = .1
247
	p.Material = Enum.Material.Plastic
248
	p = Instance.new("Part", Model)
249
	p.Name = "Part"
250
	p.TopSurface = 0
251
	p.BottomSurface = 0
252
	p.formFactor = "Custom"
253
	p.Size = Vector3.new(3.20, 11.0, 5)
254
	p.CFrame = CFrame.new(35.9000092, 11.0999928, 63.0000153, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
255
	p.BrickColor = BrickColor.new("Bright yellow")
256
	p.Transparency = 0
257
	p.Reflectance = .1
258
	p.Material = Enum.Material.Plastic
259
	p = Instance.new("Part", Model)
260
	p.Name = "Part"
261
	p.TopSurface = 0
262
	p.BottomSurface = 0
263
	p.formFactor = "Custom"
264
	p.Size = Vector3.new(1.99, 1, 1)
265
	p.CFrame = CFrame.new(51.8999863, 16.6699886, 58.4000015, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
266
	p.BrickColor = BrickColor.new("Mid gray")
267
	p.Transparency = 0
268
	p.Reflectance = .1
269
	p.Material = Enum.Material.Plastic
270
	p = Instance.new("Part", Model)
271
	p.Name = "Part"
272
	p.TopSurface = 0
273
	p.BottomSurface = 0
274
	p.formFactor = "Custom"
275
	p.Size = Vector3.new(1, 1, 4.59)
276
	p.CFrame = CFrame.new(49.099987, 18.1699905, 58.4000015, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
277
	p.BrickColor = BrickColor.new("Mid gray")
278
	p.Transparency = 0
279
	p.Reflectance = .1
280
	p.Material = Enum.Material.Plastic
281
	p = Instance.new("Part", Model)
282
	p.Name = "Part"
283
	p.TopSurface = 0
284
	p.BottomSurface = 0
285
	p.formFactor = "Custom"
286
	p.Size = Vector3.new(1, 12.6, 9.80)
287
	p.CFrame = CFrame.new(40.2999878, 6.77000237, 63.0000038, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
288
	p.BrickColor = BrickColor.new("Bright yellow")
289
	p.Transparency = 0
290
	p.Reflectance = .1
291
	p.Material = Enum.Material.Plastic
292
	p = Instance.new("Part", Model)
293
	p.Name = "Part"
294
	p.TopSurface = 0
295
	p.BottomSurface = 0
296
	p.formFactor = "Custom"
297
	p.Size = Vector3.new(5.19, 1.39, 2.39)
298
	p.CFrame = CFrame.new(32.2000008, 12.5999899, 63.2999992, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
299
	p.BrickColor = BrickColor.new("Bright yellow")
300
	p.Transparency = 0
301
	p.Reflectance = .1
302
	p.Material = Enum.Material.Plastic
303
	m = Instance.new("SpecialMesh")
304
	m.Scale = Vector3.new(1, 1, 1)
305
	m.Parent = p
306
	m.MeshType = Enum.MeshType.Wedge
307
	p = Instance.new("Part", Model)
308
	p.Name = "Part"
309
	p.TopSurface = 0
310
	p.BottomSurface = 0
311
	p.formFactor = "Custom"
312
	p.Size = Vector3.new(11, 0.60, 1.99)
313
	p.CFrame = CFrame.new(39.3999825, 12.3699951, 63.0000267, 1.49008779e-008, 2.39330944e-007, -0.999990225, 6.66761935e-009, 0.99999392, 2.39331769e-007, 0.999994516, -6.66753408e-009, -7.45059765e-008)
314
	p.BrickColor = BrickColor.new("Bright yellow")
315
	p.Transparency = 0
316
	p.Reflectance = .1
317
	p.Material = Enum.Material.Plastic
318
	m = Instance.new("SpecialMesh")
319
	m.Scale = Vector3.new(1, 1, 1)
320
	m.Parent = p
321
	m.MeshType = Enum.MeshType.Wedge
322
	p = Instance.new("Part", Model)
323
	p.Name = "Part"
324
	p.TopSurface = 0
325
	p.BottomSurface = 0
326
	p.formFactor = "Custom"
327
	p.Size = Vector3.new(3.20, 11, 5.60)
328
	p.CFrame = CFrame.new(50.1999855, 14.0699921, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
329
	p.BrickColor = BrickColor.new("Bright yellow")
330
	p.Transparency = 0
331
	p.Reflectance = .1
332
	p.Material = Enum.Material.Plastic
333
	p = Instance.new("Part", Model)
334
	p.Name = "Part"
335
	p.TopSurface = 0
336
	p.BottomSurface = 0
337
	p.formFactor = "Custom"
338
	p.Size = Vector3.new(5, 13, 3.79)
339
	p.CFrame = CFrame.new(43.2999916, 9.56999779, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
340
	p.BrickColor = BrickColor.new("Bright yellow")
341
	p.Transparency = 0
342
	p.Reflectance = .1
343
	p.Material = Enum.Material.Plastic
344
	p = Instance.new("Part", Model)
345
	p.Name = "Part"
346
	p.TopSurface = 0
347
	p.BottomSurface = 0
348
	p.formFactor = "Custom"
349
	p.Size = Vector3.new(5.19, 1.39, 2.39)
350
	p.CFrame = CFrame.new(39.6000061, 12.599987, 63.2999992, 1.49011612e-008, 5.89458523e-007, -0.999990225, -3.49571337e-007, 0.99999392, 5.89460512e-007, 0.999994278, 3.49571422e-007, -4.47034836e-008)
351
	p.BrickColor = BrickColor.new("Bright yellow")
352
	p.Transparency = 0
353
	p.Reflectance = .1
354
	p.Material = Enum.Material.Plastic
355
	m = Instance.new("SpecialMesh")
356
	m.Scale = Vector3.new(1, 1, 1)
357
	m.Parent = p
358
	m.MeshType = Enum.MeshType.Wedge
359
	p = Instance.new("Part", Model)
360
	p.Name = "Part"
361
	p.TopSurface = 0
362
	p.BottomSurface = 0
363
	p.formFactor = "Custom"
364
	p.Size = Vector3.new(5.19, 1, 1)
365
	p.CFrame = CFrame.new(46.2999878, 15.069993, 67.5999985, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
366
	p.BrickColor = BrickColor.new("Mid gray")
367
	p.Transparency = 0
368
	p.Reflectance = .1
369
	p.Material = Enum.Material.Plastic
370
	p = Instance.new("Part", Model)
371
	p.Name = "Part"
372
	p.TopSurface = 0
373
	p.BottomSurface = 0
374
	p.formFactor = "Custom"
375
	p.Size = Vector3.new(3.20, 5, 4)
376
	p.CFrame = CFrame.new(32.200016, 9.59999657, 63.3000221, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
377
	p.BrickColor = BrickColor.new("Bright yellow")
378
	p.Transparency = 0
379
	p.Reflectance = .1
380
	p.Material = Enum.Material.Plastic
381
	p = Instance.new("Part", Model)
382
	p.Name = "Part"
383
	p.TopSurface = 0
384
	p.BottomSurface = 0
385
	p.formFactor = "Custom"
386
	p.Size = Vector3.new(6, 6.79, 2.79)
387
	p.CFrame = CFrame.new(51.9999924, 9.06999302, 70.5000458, -1, 0, -4.37113883e-008, 0, 1, 0, 4.37113883e-008, 0, -1)
388
	p.BrickColor = BrickColor.new("Bright yellow")
389
	p.Transparency = 0
390
	p.Reflectance = .1
391
	p.Material = Enum.Material.Plastic
392
	m = Instance.new("SpecialMesh")
393
	m.Scale = Vector3.new(1, 1, 1)
394
	m.Parent = p
395
	m.MeshType = Enum.MeshType.Wedge
396
	p = Instance.new("Part", Model)
397
	p.Name = "Part"
398
	p.TopSurface = 0
399
	p.BottomSurface = 0
400
	p.formFactor = "Custom"
401
	p.Size = Vector3.new(0.60, 7.40, 3.79)
402
	p.CFrame = CFrame.new(43.2999916, 12.3699942, 63.2000008, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
403
	p.BrickColor = BrickColor.new("Black")
404
	p.Transparency = 0
405
	p.Reflectance = .1
406
	p.Material = Enum.Material.Plastic
407
	p = Instance.new("Part", Model)
408
	p.Name = "Part"
409
	p.TopSurface = 0
410
	p.BottomSurface = 0
411
	p.formFactor = "Custom"
412
	p.Size = Vector3.new(6.80, 1, 6.00)
413
	p.CFrame = CFrame.new(51.9999924, 9.06999588, 57.3999977, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
414
	p.BrickColor = BrickColor.new("Bright yellow")
415
	p.Transparency = 0
416
	p.Reflectance = .1
417
	p.Material = Enum.Material.Plastic
418
	p = Instance.new("Part", Model)
419
	p.Name = "Part"
420
	p.TopSurface = 0
421
	p.BottomSurface = 0
422
	p.formFactor = "Custom"
423
	p.Size = Vector3.new(11, 3.20, 2.19)
424
	p.CFrame = CFrame.new(54.0999756, 14.0699921, 63.0000076, 1.49011612e-008, 5.89458523e-007, -0.999990225, -3.49571337e-007, 0.99999392, 5.89460512e-007, 0.999994278, 3.49571422e-007, -4.47034836e-008)
425
	p.BrickColor = BrickColor.new("Bright yellow")
426
	p.Transparency = 0
427
	p.Reflectance = .1
428
	p.Material = Enum.Material.Plastic
429
	m = Instance.new("SpecialMesh")
430
	m.Scale = Vector3.new(1, 1, 1)
431
	m.Parent = p
432
	m.MeshType = Enum.MeshType.Wedge
433
	p = Instance.new("Part", Model)
434
	p.Name = "Part"
435
	p.TopSurface = 0
436
	p.BottomSurface = 0
437
	p.formFactor = "Custom"
438
	p.Size = Vector3.new(2.60, 11, 2.39)
439
	p.CFrame = CFrame.new(32.1999741, 10.7699986, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
440
	p.BrickColor = BrickColor.new("Bright yellow")
441
	p.Transparency = 0
442
	p.Reflectance = .1
443
	p.Material = Enum.Material.Plastic
444
	p = Instance.new("Part", Model)
445
	p.Name = "Part"
446
	p.TopSurface = 0
447
	p.BottomSurface = 0
448
	p.formFactor = "Custom"
449
	p.Size = Vector3.new(5.19, 1, 1)
450
	p.CFrame = CFrame.new(46.2999878, 15.0699921, 58.4000015, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
451
	p.BrickColor = BrickColor.new("Mid gray")
452
	p.Transparency = 0
453
	p.Reflectance = .1
454
	p.Material = Enum.Material.Plastic
455
	p = Instance.new("Part", Model)
456
	p.Name = "Part"
457
	p.TopSurface = 0
458
	p.BottomSurface = 0
459
	p.formFactor = "Custom"
460
	p.Size = Vector3.new(5, 0.80, 0.79)
461
	p.CFrame = CFrame.new(30.6000195, 11.5999937, 63.3000107, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
462
	p.BrickColor = BrickColor.new("Bright yellow")
463
	p.Transparency = 0
464
	p.Reflectance = .1
465
	p.Material = Enum.Material.Plastic
466
	m = Instance.new("SpecialMesh")
467
	m.Scale = Vector3.new(1, 1, 1)
468
	m.Parent = p
469
	m.MeshType = Enum.MeshType.Wedge
470
	p = Instance.new("Part", Model)
471
	p.Name = "Part"
472
	p.TopSurface = 0
473
	p.BottomSurface = 0
474
	p.formFactor = "Custom"
475
	p.Size = Vector3.new(10, 12, 10)
476
	p.CFrame = CFrame.new(51.8000298, 7.099998, 63.0000191, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
477
	p.BrickColor = BrickColor.new("Medium stone grey")
478
	p.Transparency = 0
479
	p.Reflectance = .1
480
	p.Material = Enum.Material.Concrete
481
	m = Instance.new("CylinderMesh")
482
	m.Scale = Vector3.new(1, 1.02999997, 1)
483
	m.Parent = p
484
	p = Instance.new("Part", Model)
485
	p.Name = "Part"
486
	p.TopSurface = 0
487
	p.BottomSurface = 0
488
	p.formFactor = "Custom"
489
	p.Size = Vector3.new(0.60, 5.19, 5)
490
	p.CFrame = CFrame.new(35.9000015, 13, 63.2999992, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
491
	p.BrickColor = BrickColor.new("Bright yellow")
492
	p.Transparency = 0
493
	p.Reflectance = .1
494
	p.Material = Enum.Material.Plastic
495
	p = Instance.new("Part", Model)
496
	p.Name = "Part"
497
	p.TopSurface = 0
498
	p.BottomSurface = 0
499
	p.formFactor = "Custom"
500
	p.Size = Vector3.new(6, 6.79, 2.79)
501
	p.CFrame = CFrame.new(51.9999847, 9.06999207, 55.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
502
	p.BrickColor = BrickColor.new("Bright yellow")
503
	p.Transparency = 0
504
	p.Reflectance = .1
505
	p.Material = Enum.Material.Plastic
506
	m = Instance.new("SpecialMesh")
507
	m.Scale = Vector3.new(1, 1, 1)
508
	m.Parent = p
509
	m.MeshType = Enum.MeshType.Wedge
510
	p = Instance.new("Part", Model)
511
	p.Name = "Part"
512
	p.TopSurface = 0
513
	p.BottomSurface = 0
514
	p.formFactor = "Custom"
515
	p.Size = Vector3.new(2.79, 7.40, 0.79)
516
	p.CFrame = CFrame.new(44.7999916, 14.0699921, 63.2000008, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
517
	p.BrickColor = BrickColor.new("Black")
518
	p.Transparency = 0
519
	p.Reflectance = .1
520
	p.Material = Enum.Material.Plastic
521
	p = Instance.new("Part", Model)
522
	p.Name = "Part"
523
	p.TopSurface = 0
524
	p.BottomSurface = 0
525
	p.formFactor = "Custom"
526
	p.Size = Vector3.new(5.40, 11, 10)
527
	p.CFrame = CFrame.new(50.1999893, 9.76999474, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
528
	p.BrickColor = BrickColor.new("Bright yellow")
529
	p.Transparency = 0
530
	p.Reflectance = .1
531
	p.Material = Enum.Material.Plastic
532
	p = Instance.new("Part", Model)
533
	p.Name = "Part"
534
	p.TopSurface = 0
535
	p.BottomSurface = 0
536
	p.formFactor = "Custom"
537
	p.Size = Vector3.new(11, 0.60, 2.39)
538
	p.CFrame = CFrame.new(32.1999855, 12.3699961, 62.9999733, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
539
	p.BrickColor = BrickColor.new("Bright yellow")
540
	p.Transparency = 0
541
	p.Reflectance = .1
542
	p.Material = Enum.Material.Plastic
543
	m = Instance.new("SpecialMesh")
544
	m.Scale = Vector3.new(1, 1, 1)
545
	m.Parent = p
546
	m.MeshType = Enum.MeshType.Wedge
547
	p = Instance.new("Part", Model)
548
	p.Name = "Part"
549
	p.TopSurface = 0
550
	p.BottomSurface = 0
551
	p.formFactor = "Custom"
552
	p.Size = Vector3.new(4, 13, 1)
553
	p.CFrame = CFrame.new(40.8999939, 10.0700006, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
554
	p.BrickColor = BrickColor.new("Bright yellow")
555
	p.Transparency = 0
556
	p.Reflectance = .1
557
	p.Material = Enum.Material.Plastic
558
	p = Instance.new("Part", Model)
559
	p.Name = "Part"
560
	p.TopSurface = 0
561
	p.BottomSurface = 0
562
	p.formFactor = "Custom"
563
	p.Size = Vector3.new(10.1, 1, 0.99)
564
	p.CFrame = CFrame.new(51.8999825, 18.1699867, 62.9999733, 1.49008796e-008, 2.39336913e-007, -0.999990225, 6.66744882e-009, 0.99999392, 2.39337737e-007, 0.999994516, -6.66736355e-009, -7.45059765e-008)
565
	p.BrickColor = BrickColor.new("Mid gray")
566
	p.Transparency = 0
567
	p.Reflectance = .1
568
	p.Material = Enum.Material.Plastic
569
	m = Instance.new("SpecialMesh")
570
	m.Scale = Vector3.new(1, 1, 1)
571
	m.Parent = p
572
	m.MeshType = Enum.MeshType.Wedge
573
	p = Instance.new("Part", Model)
574
	p.Name = "Part"
575
	p.TopSurface = 0
576
	p.BottomSurface = 0
577
	p.formFactor = "Custom"
578
	p.Size = Vector3.new(1, 1, 4.59)
579
	p.CFrame = CFrame.new(49.099987, 18.1699944, 67.5999985, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
580
	p.BrickColor = BrickColor.new("Mid gray")
581
	p.Transparency = 0
582
	p.Reflectance = .1
583
	p.Material = Enum.Material.Plastic
584
	p = Instance.new("Part", Model)
585
	p.Name = "Part"
586
	p.TopSurface = 0
587
	p.BottomSurface = 0
588
	p.formFactor = "Custom"
589
	p.Size = Vector3.new(1.99, 1, 1)
590
	p.CFrame = CFrame.new(51.8999863, 16.6699886, 67.5999908, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
591
	p.BrickColor = BrickColor.new("Mid gray")
592
	p.Transparency = 0
593
	p.Reflectance = .1
594
	p.Material = Enum.Material.Plastic
595
	p = Instance.new("Part", Model)
596
	p.Name = "Part"
597
	p.TopSurface = 0
598
	p.BottomSurface = 0
599
	p.formFactor = "Custom"
600
	p.Size = Vector3.new(1, 1, 4.59)
601
	p.CFrame = CFrame.new(49.099987, 18.1699867, 63.0000153, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
602
	p.BrickColor = BrickColor.new("Mid gray")
603
	p.Transparency = 0
604
	p.Reflectance = .1
605
	p.Material = Enum.Material.Plastic
606
	p = Instance.new("Part", Model)
607
	p.Name = "Part"
608
	p.TopSurface = 0
609
	p.BottomSurface = 0
610
	p.formFactor = "Custom"
611
	p.Size = Vector3.new(10.1, 1, 0.99)
612
	p.CFrame = CFrame.new(46.2999916, 18.1699886, 63.0000229, -1.49008823e-008, -2.39345496e-007, 0.999990225, 6.66727829e-009, 0.99999392, 2.39346434e-007, -0.999994516, 6.66733513e-009, 7.45059765e-008)
613
	p.BrickColor = BrickColor.new("Mid gray")
614
	p.Transparency = 0
615
	p.Reflectance = .1
616
	p.Material = Enum.Material.Plastic
617
	m = Instance.new("SpecialMesh")
618
	m.Scale = Vector3.new(1, 1, 1)
619
	m.Parent = p
620
	m.MeshType = Enum.MeshType.Wedge
621
 
622
	Spawn = function()
623
		Modelc = Model:clone()
624
		for _, v in pairs(Modelc:children()) do
625
			if v.className == "Part" then
626
				if v.Name ~= "Center" then
627
					w = Instance.new("Weld")
628
					w.Part0 = Modelc.Center
629
					w.Part1 = v
630
					w.C1 = v.CFrame:inverse() * CFrame.new(v.Position)
631
					w.C0 = Modelc.Center.CFrame:inverse() * CFrame.new(v.Position)
632
					w.Parent = w.Part0
633
				end
634
			end
635
		end
636
		return Modelc
637
	end
638
 
639
	CameraRadius = 66
640
	TimeStopRadius = 66
641
 
642
	RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
643
	RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
644
	LeftShoulderC0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
645
	LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
646
	RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
647
	RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
648
	LeftHipC0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
649
	LeftHipC1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
650
	NeckC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
651
	NeckC1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
652
	RootJointC0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
653
	RootJointC1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
654
 
655
	getWelds = function(c) --designate weld variables
656
		local t = c.Torso
657
		local hrp = c.HumanoidRootPart.RootJoint
658
		RightShoulder = t:FindFirstChild("Right Shoulder")
659
		LeftShoulder = t:FindFirstChild("Left Shoulder")
660
		RightHip = t:FindFirstChild("Right Hip")
661
		LeftHip = t:FindFirstChild("Left Hip")
662
		RootJoint = hrp
663
		Neck = t:FindFirstChild("Neck")
664
	end
665
	resetWelds = function(ext, occ) --extent 1-3; occlusion
666
                --1 == reset desiredangle/currentangle
667
                --2 == reset C0/C1
668
                --3 == reset both des/cur/c0/c1
669
		local r = {
670
			RightShoulder,
671
			LeftShoulder,
672
			RightHip,
673
			LeftHip,
674
			RootJoint,
675
			Neck,
676
			Grip
677
		}
678
		for _, v in pairs(r) do
679
			for i = 1, #occ do
680
				if occ[i] == v then
681
					table.remove(r, _)
682
				end
683
			end
684
		end
685
		for _, v in pairs(r) do
686
			if v.Name == "Right Shoulder" then
687
				if ext == 1 then
688
					v.DesiredAngle = 0
689
					v.CurrentAngle = 0
690
				elseif ext == 2 then
691
					v.C0 = RightShoulderC0
692
					v.C1 = RightShoulderC1
693
				elseif ext == 3 then
694
					v.DesiredAngle = 0
695
					v.CurrentAngle = 0
696
					v.C0 = RightShoulderC0
697
					v.C1 = RightShoulderC1
698
				end
699
			elseif v.Name == "Left Shoulder" then
700
				if ext == 1 then
701
					v.DesiredAngle = 0
702
					v.CurrentAngle = 0
703
				elseif ext == 2 then
704
					v.C0 = LeftShoulderC0
705
					v.C1 = LeftShoulderC1
706
				elseif ext == 3 then
707
					v.DesiredAngle = 0
708
					v.CurrentAngle = 0
709
					v.C0 = LeftShoulderC0
710
					v.C1 = LeftShoulderC1
711
				end
712
			elseif v.Name == "Right Hip" then
713
				if ext == 1 then
714
					v.DesiredAngle = 0
715
					v.CurrentAngle = 0
716
				elseif ext == 2 then
717
					v.C0 = RightHipC0
718
					v.C1 = RightHipC1
719
				elseif ext == 3 then
720
					v.DesiredAngle = 0
721
					v.CurrentAngle = 0
722
					v.C0 = RightHipC0
723
					v.C1 = RightHipC1
724
				end
725
			elseif v.Name == "Left Hip" then
726
				if ext == 1 then
727
					v.DesiredAngle = 0
728
					v.CurrentAngle = 0
729
				elseif ext == 2 then
730
					v.C0 = LeftHipC0
731
					v.C1 = LeftHipC1
732
				elseif ext == 3 then
733
					v.DesiredAngle = 0
734
					v.CurrentAngle = 0
735
					v.C0 = LeftHipC0
736
					v.C1 = LeftHipC1
737
				end
738
			elseif v.Name == "Neck" then
739
				if ext == 1 then
740
					v.DesiredAngle = 0
741
					v.CurrentAngle = 0
742
				elseif ext == 2 then
743
					v.C0 = NeckC0
744
					v.C1 = NeckC1
745
				elseif ext == 3 then
746
					v.DesiredAngle = 0
747
					v.CurrentAngle = 0
748
					v.C0 = NeckC0
749
					v.C1 = NeckC1
750
				end
751
			elseif v.Name == "RootJoint" then
752
				if ext == 1 then
753
					v.DesiredAngle = 0
754
					v.CurrentAngle = 0
755
				elseif ext == 2 then
756
					v.C0 = RootJointC0
757
					v.C1 = RootJointC1
758
				elseif ext == 3 then
759
					v.DesiredAngle = 0
760
					v.CurrentAngle = 0
761
					v.C0 = RootJointC0
762
					v.C1 = RootJointC1
763
				end
764
			elseif v.Name == "RightGrip" then
765
				if ext == 1 then
766
				elseif ext == 2 then
767
					Grip.C0 = nGrip.C0
768
					Grip.C1 = nGrip.C1
769
				elseif ext == 3 then
770
					Grip.C0 = nGrip.C0
771
					Grip.C1 = nGrip.C1
772
				end
773
			end
774
		end
775
	end
776
 
777
 
778
	doitdocdoit = function()
779
		if deb == false then
780
			return
781
		end
782
		deb = false
783
                
784
		vPlayer = game.Players.LocalPlayer
785
		cPlayer = vPlayer.Character
786
		Anim = cPlayer.Animate
787
		Anim.Disabled = true
788
		Hum = cPlayer.Humanoid
789
		Hum.Name = "NOPE"
790
		Hum.WalkSpeed = 0
791
		getWelds(cPlayer)
792
		resetWelds(3, {})
793
                
794
		bodypos = Instance.new("BodyPosition")
795
		bodypos.P = 4000
796
		bodypos.maxForce = Vector3.new(5000000, 50000000, 5000000) * 5000
797
		bodypos.position = cPlayer.Torso.Position + Vector3.new(0, .5, 0)
798
		bodypos.Parent = cPlayer.Torso
799
                
800
		dir = cPlayer.HumanoidRootPart.CFrame.lookVector
801
		CPlayer = cPlayer
802
		partpos = Instance.new("Part", workspace)
803
		partpos.Transparency = 1
804
		partpos.CanCollide = false
805
		partpos.Anchored = true
806
		partpos.CFrame = cPlayer.Torso.CFrame
807
                
808
		sound = Instance.new("Sound")
809
		sound.Parent = partpos
810
		sound.Volume = 1
811
		sound.SoundId = "http://www.roblox.com/asset/?id=468760371"
812
        --        sound.SoundId="http://www.roblox.com/asset/?id=168009623"
813
		sound2 = Instance.new("Sound")
814
		sound2.Parent = workspace.CurrentCamera
815
		sound2.Volume = 1
816
		sound2.SoundId = "http://www.roblox.com/asset/?id=468760371"
817
        --        sound2.SoundId="http://www.roblox.com/asset/?id=168009623"
818
		sound:Play()
819
		sound2:Play()
820
		expected = 10
821
		did = false
822
		pooted = 0
823
		sos = game:GetService("RunService").Stepped:connect(function()
824
			pooted = pooted + 1
825
			if pooted >= expected + 1 then
826
				sos:disconnect()
827
				did = true
828
				return
829
			end
830
			resetWelds(3, {})
831
			RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
832
			LeftShoulder.C0 = LeftShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
833
			RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
834
			LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
835
			Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
836
			RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
837
		end)
838
                --[[sound=Instance.new("Sound")
839
                sound.Parent=cPlayer.Torso
840
                sound.Volume=1
841
                sound.SoundId="http://www.roblox.com/asset/?id=316900066"
842
                sound:Play()]]--
843
		while did == false do
844
			wait()
845
		end
846
                
847
		expected = 10
848
		did = false
849
		pooted = 0
850
		sos = game:GetService("RunService").Stepped:connect(function()
851
			pooted = pooted + 1
852
			if pooted >= expected + 1 then
853
				sos:disconnect()
854
				did = true
855
				return
856
			end
857
			resetWelds(3, {})
858
			RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 8), math.rad(0), math.rad(pooted))
859
			LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 9), math.rad(pooted * 9), math.rad(0))
860
			RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
861
			LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
862
			Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(pooted / 2), math.rad(0), math.rad(-pooted * 9))
863
			RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(pooted / 3), math.rad(pooted * 10))
864
		end)
865
		while did == false do
866
			wait()
867
		end
868
		wait(.2)
869
		expected = 5
870
		did = false
871
		pooted = 0
872
		nubhit = nil
873
		sos = game:GetService("RunService").Stepped:connect(function()
874
			pooted = pooted + 1
875
			if pooted >= expected + 1 then
876
				sos:disconnect()
877
				did = true
878
				return
879
			end
880
			resetWelds(3, {})
881
			RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 8), math.rad(0), math.rad(pooted))
882
			LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 9), math.rad(pooted * 9), math.rad(0))
883
			RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
884
			LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
885
			Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(0), math.rad(-90 + pooted * 40))
886
			RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-10 + pooted * 4), math.rad(3.3), math.rad(90 - pooted * 34))
887
			if nubhit == nil then
888
				bodypos.position = bodypos.position + dir * 4
889
				cPlayer.Torso.CFrame = CFrame.new(bodypos.position + dir * 4, bodypos.position + dir * 20)
890
                                --bodypos.position=bodypos.position + dir*9
891
                                --cPlayer.Torso.CFrame=CFrame.new(bodypos.position+dir*9,bodypos.position+dir*20)
892
			end
893
			if nubhit == nil and pooted >= 2 then
894
				pos = bodypos.position + dir * 2
895
				radi = 6
896
				for _, v in pairs(workspace:children()) do
897
					h = v:FindFirstChild("Humanoid")
898
					t = v:FindFirstChild("Torso")
899
					if h ~= nil and t ~= nil and v ~= cPlayer then
900
						if (t.Position - pos).magnitude <= radi then
901
							print(":>")
902
							nubhit = v
903
							break
904
						end
905
					end
906
				end
907
			end
908
			if nubhit ~= nil then
909
				if nubhit.Torso:FindFirstChild("PART1") == nil then
910
					v = Instance.new("BodyVelocity")
911
					v.P = 4000
912
					v.maxForce = Vector3.new(500000000000, 500000000000, 500000000000)
913
					v.velocity = dir * 4 + Vector3.new(0, 4, 0)
914
					v.Name = "PART1"
915
					v.Parent = nubhit.Torso
916
					game:GetService("Debris"):AddItem(v, 5)
917
					coroutine.resume(coroutine.create(function(v)
918
						for i = 1, 100 do
919
							v.velocity = v.velocity - Vector3.new(0, .07, 0)
920
							wait()
921
						end
922
					end), v)
923
					v = Instance.new("BodyGyro")
924
					v.P = 20
925
					v.D = 30
926
					v.maxTorque = Vector3.new(5000000, 5000000, 5000000)
927
					v.cframe = CPlayer.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, math.pi, 0)
928
					v.Name = "PART1"
929
					v.Parent = nubhit.Torso
930
					game:GetService("Debris"):AddItem(v, 5)
931
				end
932
			end
933
		end)
934
		while did == false do
935
			wait()
936
		end
937
		if nubhit == nil then
938
			sound:Stop()
939
			wait(.5)
940
			sound2:Stop()
941
		else
942
			expected = 32
943
			did = false
944
			pooted = 0
945
			sos = game:GetService("RunService").Stepped:connect(function()
946
				pooted = pooted + 1
947
				if pooted >= expected + 1 then
948
					sos:disconnect()
949
					did = true
950
					return
951
				end
952
				RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.03), math.rad(0), math.rad(.03))
953
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, .02) * CFrame.fromEulerAnglesXYZ(math.rad(-.05), math.rad(.08), math.rad(0))
954
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.04), math.rad(0), math.rad(0))
955
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.04), math.rad(0), math.rad(0))
956
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(.05), math.rad(0), math.rad(.1))
957
				RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(.2), math.rad(0.05), math.rad(-.05))
958
				bodypos.position = bodypos.position + dir * .05
959
				cPlayer.Torso.CFrame = CFrame.new(bodypos.position + dir * .05, bodypos.position + dir * 20)
960
			end)
961
			while did == false do
962
				wait()
963
			end
964
			bodypos.Parent = nil
965
			expected = 12
966
			did = false
967
			pooted = 0
968
			sos = game:GetService("RunService").Stepped:connect(function()
969
				pooted = pooted + 1
970
				if pooted >= expected + 1 then
971
					sos:disconnect()
972
					did = true
973
					return
974
				end
975
				RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(4.5), math.rad(0), math.rad(-.15))
976
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, -.07) * CFrame.fromEulerAnglesXYZ(math.rad(5.6), math.rad(-4.5), math.rad(1.25))
977
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1.24), math.rad(0), math.rad(0))
978
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1.24), math.rad(0), math.rad(0))
979
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(-2.5), math.rad(-8))
980
				RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.5), math.rad(-.5), math.rad(7))
981
			end)
982
 
983
			while did == false do
984
				wait()
985
			end
986
			expected = 6
987
			did = false
988
			pooted = 0
989
			sos = game:GetService("RunService").Stepped:connect(function()
990
				pooted = pooted + 1
991
				if pooted >= expected + 1 then
992
					sos:disconnect()
993
					did = true
994
					return
995
				end
996
				resetWelds(3, {})
997
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 5), math.rad(0), math.rad(pooted * 18))
998
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 5), math.rad(0), math.rad(-pooted * 18))
999
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(pooted * 6))
1000
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-pooted * 6))
1001
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20 + pooted * 5), math.rad(0), math.rad(0))
1002
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, pooted * .03, -pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 6), math.rad(0), math.rad(pooted * 1))
1003
				print(":(")
1004
			end)
1005
			wait(.3)
1006
			while did == false do
1007
				wait()
1008
			end
1009
			resetWelds(3, {
1010
				"Neck"
1011
			})
1012
			expected = 5
1013
			did = false
1014
			pooted = 0
1015
			p = Instance.new("Part", workspace)
1016
			p.Name = "ORB"
1017
			p.TopSurface = 0
1018
			p.BottomSurface = 0
1019
			p.formFactor = "Custom"
1020
			p.CFrame = cPlayer.Torso.CFrame
1021
			m = Instance.new("SpecialMesh", p)
1022
			m.MeshType = "Sphere"
1023
			p.BrickColor = BrickColor:White()
1024
			p.Size = Vector3.new(1, 1, 1)
1025
			p.CanCollide = false
1026
			p.Anchored = true
1027
			game:GetService("Debris"):AddItem(p, 5)
1028
			coroutine.resume(coroutine.create(function(p)
1029
				nubhit.Torso.Anchored = true
1030
				for i = 1, 10 do
1031
					p.Mesh.Scale = p.Mesh.Scale + Vector3.new(5, 5, 5)
1032
					p.Transparency = .5 + i / 20
1033
					wait()
1034
				end
1035
				p:Remove()
1036
			end), p)
1037
			sos = game:GetService("RunService").Stepped:connect(function()
1038
				pooted = pooted + 1
1039
				if pooted >= expected + 1 then
1040
					sos:disconnect()
1041
					did = true
1042
					return
1043
				end
1044
				resetWelds(3, {})
1045
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 10), math.rad(-pooted * 12), math.rad(pooted * 10))
1046
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 10), math.rad(pooted * 12), math.rad(-pooted * 10))
1047
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-pooted * 10))
1048
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(pooted * 9))
1049
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20 - pooted * 6), math.rad(0), math.rad(0))
1050
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, pooted * .03, -pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 9.5), math.rad(0), math.rad(pooted * .2))
1051
				print(":(")
1052
			end)
1053
                
1054
			while did == false do
1055
				wait()
1056
			end
1057
			wait(1)
1058
			expected = 5
1059
			did = false
1060
			pooted = 0
1061
			sos = game:GetService("RunService").Stepped:connect(function()
1062
				pooted = pooted + 1
1063
				if pooted >= expected + 1 then
1064
					sos:disconnect()
1065
					did = true
1066
					return
1067
				end
1068
				resetWelds(3, {})
1069
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0.05 * pooted, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(pooted * 6))
1070
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(-pooted * 6))
1071
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-57 + pooted * 20))
1072
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(57 - pooted * 20))
1073
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 4), math.rad(0), math.rad(0))
1074
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, -.1 * pooted) * CFrame.fromEulerAnglesXYZ(math.rad(-57 + pooted * 20), math.rad(0), math.rad(0))
1075
				print(":(")
1076
			end)
1077
			while did == false do
1078
				wait()
1079
			end
1080
			wait(.8)
1081
			expected = 5
1082
			did = false
1083
			pooted = 0
1084
			bodypos.Parent = cPlayer.Torso
1085
			workspace.CurrentCamera.CameraType = "Follow"
1086
			sos = game:GetService("RunService").Stepped:connect(function()
1087
				pooted = pooted + 1
1088
				if pooted >= expected + 1 then
1089
					sos:disconnect()
1090
					did = true
1091
					return
1092
				end
1093
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-2), math.rad(0), math.rad(-3))
1094
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(2), math.rad(0), math.rad(3))
1095
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(-8))
1096
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(8))
1097
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-14), math.rad(0), math.rad(0))
1098
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, .05) * CFrame.fromEulerAnglesXYZ(math.rad(-7), math.rad(0), math.rad(0))
1099
                        
1100
				bodypos.position = bodypos.position + Vector3.new(0, 240, 0)
1101
				cPlayer.Torso.CFrame = cPlayer.Torso.CFrame + Vector3.new(0, 240, 0)
1102
                        
1103
				print(":(")
1104
			end)
1105
			local DIOPLS = Instance.new("Sound", cPlayer.Torso)
1106
			DIOPLS.SoundId = "rbxassetid://316900066"
1107
			DIOPLS.Volume = 1
1108
			DIOPLS:Play()
1109
			Instance.new("DistortionSoundEffect", DIOPLS).Level = 1
1110
			game:GetService("Debris"):AddItem(DIOPLS, 19)
1111
			while did == false do
1112
				wait()
1113
			end
1114
			wait(.8)
1115
			LOL = Spawn()
1116
			LOL.Parent = workspace
1117
			LOL:MakeJoints()
1118
			LOL:MoveTo(cPlayer.Torso.CFrame.p)
1119
			C = LOL.Center
1120
			C.CFrame = CFrame.new(nubhit.Torso.Position + Vector3.new(0, 1200, 0)) * CFrame.new(8, 0, 0)
1121
                
1122
			bb = Instance.new("BodyPosition")
1123
			bb.Parent = C
1124
			bb.maxForce = Vector3.new(50000000000000000, 50000000000000000, 50000000000000000)
1125
			bb.position = bb.Parent.Position
1126
			C.CFrame = CFrame.new(bb.position)
1127
			orig = bb.position
1128
                
1129
			gg = Instance.new("BodyGyro")
1130
			gg.P = 15000
1131
			gg.D = 100
1132
			gg.maxTorque = Vector3.new(500000000, 500000000, 500000000)
1133
			gg.cframe = CFrame.new(C.Position, Vector3.new(nubhit.Torso.Position.x, C.Position.y, nubhit.Torso.Position.z)) * CFrame.fromEulerAnglesXYZ(-math.rad(10), math.rad(10), 0)
1134
			gg.Parent = C
1135
                
1136
			expected = 80
1137
			did = false
1138
			pooted = 0
1139
                
1140
			resetWelds(3, {})
1141
                
1142
			Hum.PlatformStand = true
1143
                
1144
			RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, .4, 0) * CFrame.fromEulerAnglesXYZ(math.rad(30), math.rad(0), math.rad(180))
1145
			LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, .4, 0) * CFrame.fromEulerAnglesXYZ(math.rad(30), math.rad(0), math.rad(-180))
1146
			RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-8), math.rad(0), math.rad(-8))
1147
			LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-8), math.rad(0), math.rad(8))
1148
			Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(0), math.rad(0))
1149
			RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1150
                
1151
			bodypos.Parent = nil
1152
			w = Instance.new("Weld")
1153
			w.Part0 = C
1154
			w.Part1 = cPlayer.Torso
1155
			w.C0 = CFrame.new(.3, 5.6, -7) * CFrame.fromEulerAnglesXYZ(math.pi / .9, math.pi / 10, 0)
1156
			w.C0 = w.C0 * CFrame.fromEulerAnglesXYZ(0, 0, 0)
1157
			w.Parent = w.Part0
1158
                
1159
			sos = game:GetService("RunService").Stepped:connect(function()
1160
				pooted = pooted + 1
1161
				if pooted >= expected + 1 then
1162
					sos:disconnect()
1163
					did = true
1164
					return
1165
				end
1166
                        
1167
				bb.position = orig - Vector3.new(0, 1202 / 80 * pooted, 0)
1168
				C.CFrame = C.CFrame - Vector3.new(0, 1202 / 80, 0)
1169
				print(":(")
1170
			end)
1171
1172
			while did == false do
1173
				wait()
1174
			end
1175
			C.CFrame = CFrame.new(nubhit.Torso.Position + Vector3.new(0, 4, 0), Vector3.new(nubhit.Torso.Position.x, C.Position.y, nubhit.Torso.Position.z)) * CFrame.fromEulerAnglesXYZ(-math.rad(5), math.rad(5), 0)
1176
			C.CFrame = C.CFrame * CFrame.new(8, 0, 0)
1177
			bl2 = Instance.new("Part")
1178
			bl2.TopSurface = 0
1179
			bl2.BottomSurface = 0
1180
			bl2.CanCollide = false
1181
			bl2.formFactor = "Symmetric"
1182
			local ShockWaveSound = Instance.new("Sound", bl2)
1183
			ShockWaveSound.SoundId = "rbxassetid://138186576"
1184
			ShockWaveSound.Pitch = 0.8
1185
			ShockWaveSound.Volume = 1
1186
			ShockWaveSound:Play()
1187
			Instance.new("DistortionSoundEffect", ShockWaveSound).Level = 1
1188
			m = Instance.new("SpecialMesh")
1189
			m.MeshId = "http://www.roblox.com/asset/?id=20329976"
1190
			m.Scale = Vector3.new(1, 4, 1)
1191
			m.Parent = bl2
1192
			bl2.Size = Vector3.new(1, 1, 1)
1193
			bl2.Anchored = false
1194
			bl2.Name = "c"
1195
			bl2.CFrame = CFrame.new(C.Position) - Vector3.new(0, 2, 0)
1196
			bl2.BrickColor = BrickColor.new("White")
1197
			bl2.Parent = CPlayer
1198
			coroutine.resume(coroutine.create(function(p)
1199
				for i = 1, 10 do
1200
					p.Mesh.Scale = p.Mesh.Scale + Vector3.new(8, 0, 8)
1201
					p.Transparency = .25 + i * .075
1202
					p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(5), 0)
1203
					wait()
1204
				end
1205
				p:Remove()
1206
			end), bl2)
1207
			bl2.Anchored = true
1208
 
1209
			bl2 = Instance.new("Part")
1210
			bl2.TopSurface = 0
1211
			bl2.BottomSurface = 0
1212
			bl2.CanCollide = false
1213
			bl2.formFactor = "Symmetric"
1214
			m = Instance.new("SpecialMesh")
1215
			m.MeshId = "http://www.roblox.com/asset/?id=20329976"
1216
			m.Scale = Vector3.new(1, 6, 1)
1217
			m.Parent = bl2
1218
			bl2.Size = Vector3.new(1, 1, 1)
1219
			bl2.Anchored = false
1220
			bl2.Name = "c"
1221
			bl2.CFrame = CFrame.new(C.Position) - Vector3.new(0, 2, 0)
1222
			bl2.BrickColor = BrickColor.new("White")
1223
			bl2.Parent = CPlayer
1224
			coroutine.resume(coroutine.create(function(p)
1225
				for i = 1, 20 do
1226
					p.Mesh.Scale = p.Mesh.Scale + Vector3.new(6, 0, 6)
1227
					p.Transparency = i / 20
1228
					p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(3), 0)
1229
					wait()
1230
				end
1231
				p:Remove()
1232
			end), bl2)
1233
			bl2.Anchored = true
1234
                
1235
			gg.cframe = gg.cframe * CFrame.fromEulerAnglesXYZ(math.rad(10), -math.rad(10), 0)
1236
			expected = 3
1237
			did = false
1238
			pooted = 0
1239
			workspace.CurrentCamera.CameraType = "Follow"
1240
			sos = game:GetService("RunService").Stepped:connect(function()
1241
				pooted = pooted + 1
1242
				if pooted >= expected + 1 then
1243
					sos:disconnect()
1244
					did = true
1245
					return
1246
				end
1247
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1248
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1249
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-4), math.rad(0), math.rad(0))
1250
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(4), math.rad(0), math.rad(0))
1251
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1252
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(0), math.rad(0))
1253
                        
1254
				w.C0 = w.C0 * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
1255
                        
1256
				print(":(")
1257
			end)
1258
			while did == false do
1259
				wait()
1260
			end
1261
			wait(.3)
1262
			expected = 5
1263
			did = false
1264
			pooted = 0
1265
			workspace.CurrentCamera.CameraType = "Follow"
1266
			sos = game:GetService("RunService").Stepped:connect(function()
1267
				pooted = pooted + 1
1268
				if pooted >= expected + 1 then
1269
					sos:disconnect()
1270
					did = true
1271
					return
1272
				end
1273
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1274
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1275
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-8))
1276
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(8))
1277
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(0), math.rad(0))
1278
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(14), math.rad(0), math.rad(0))
1279
                        
1280
				w.C0 = w.C0 * CFrame.new(0, 0, -.04) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
1281
                        
1282
				print(":(")
1283
			end)
1284
			while did == false do
1285
				wait()
1286
			end
1287
			expected = 203
1288
			did = false
1289
			pooted = 0
1290
			workspace.CurrentCamera.CameraType = "Follow"
1291
			sos = game:GetService("RunService").Stepped:connect(function()
1292
				pooted = pooted + 1
1293
				if pooted >= expected + 1 then
1294
					sos:disconnect()
1295
					did = true
1296
					return
1297
				end
1298
				resetWelds(3, {
1299
					RightHip,
1300
					LeftHip,
1301
					RootJoint,
1302
					Neck
1303
				})
1304
				RightShoulder.C0 = RightShoulderC0 * CFrame.new(math.random(-20, 20) / 200, math.cos(time() * 30), math.random(-20, 20) / 200) * CFrame.fromEulerAnglesXYZ(math.sin(time() * 20) / 3, math.sin(time() * 20) / 5, math.rad(60) - math.cos(time() * 70) * 2)
1305
				LeftShoulder.C0 = LeftShoulderC0 * CFrame.new(math.random(-20, 20) / 200, math.cos(time() * 30), math.random(-20, 20) / 200) * CFrame.fromEulerAnglesXYZ(math.sin(time() * 20) / 3, math.sin(time() * 20) / 5, math.rad(-60) + math.sin(time() * 60) * 2)
1306
				RightHip.C0 = RightHipC0 * CFrame.fromEulerAnglesXYZ(math.rad(-18), math.rad(0), math.rad(-30))
1307
				LeftHip.C0 = LeftHipC0 * CFrame.fromEulerAnglesXYZ(math.rad(-18), math.rad(0), math.rad(30))
1308
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20), math.rad(0), math.rad(0))
1309
				RootJoint.C0 = RootJointC0 * CFrame.new(math.random(-20, 20) / 200, math.random(-20, 20) / 200, math.random(-20, 20) / 200) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(0), math.rad(0))
1310
				w.C0 = w.C0 * CFrame.new(math.random(-20, 20) / 2000, math.random(-20, 20) / 2000, math.random(-20, 20) / 2000) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
1311
				C.CFrame = C.CFrame + Vector3.new(math.random(-20, 20) / 200, math.random(-20, 20) / 200, math.random(-20, 20) / 200)
1312
                        
1313
				if pooted / 2 == math.floor(pooted / 2) then
1314
					p = cPlayer["Right Arm"]:clone()
1315
					p.Anchored = true
1316
					p.CanCollide = false
1317
					p.Parent = workspace
1318
					p.Transparency = .5
1319
					game:GetService("Debris"):AddItem(p, .2)
1320
					p = cPlayer["Left Arm"]:clone()
1321
					p.Anchored = true
1322
					p.CanCollide = false
1323
					p.Parent = workspace
1324
					p.Transparency = .5
1325
					game:GetService("Debris"):AddItem(p, .2)
1326
                                
1327
					p = Instance.new("Part", workspace)
1328
					p.Name = "ORB"
1329
					p.TopSurface = 0
1330
					p.BottomSurface = 0
1331
					p.formFactor = "Custom"
1332
					p.CFrame = cPlayer.Torso.CFrame + cPlayer.Torso.CFrame.lookVector * 3 + Vector3.new(math.random(-20, 20) / 15, math.random(-20, 20) / 15 - .8, math.random(-20, 20) / 15)
1333
					m = Instance.new("SpecialMesh", p)
1334
					m.MeshType = "Sphere"
1335
					p.BrickColor = BrickColor:White()
1336
					p.Size = Vector3.new(.4, .4, .4)
1337
					p.CanCollide = false
1338
					p.Anchored = true
1339
					game:GetService("Debris"):AddItem(p, 5)
1340
					coroutine.resume(coroutine.create(function(p)
1341
						for i = 1, 8 do
1342
							p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, 1, 1)
1343
							p.Transparency = i / 8
1344
							wait()
1345
						end
1346
						p:Remove()
1347
					end), p)
1348
                                
1349
				end
1350
                        
1351
				print(":)")
1352
			end)
1353
			while did == false do
1354
				wait()
1355
			end
1356
			wait(.5)
1357
			expected = 20
1358
			did = false
1359
			pooted = 0
1360
			workspace.CurrentCamera.CameraType = "Follow"
1361
			sos = game:GetService("RunService").Stepped:connect(function()
1362
				pooted = pooted + 1
1363
				if pooted >= expected + 1 then
1364
					sos:disconnect()
1365
					did = true
1366
					return
1367
				end
1368
				resetWelds(3, {
1369
					Neck,
1370
					RootJoint,
1371
					RightHip,
1372
					LeftHip
1373
				})
1374
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(2 * pooted), math.rad(0), math.rad(5 * pooted))
1375
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-9 * pooted))
1376
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-2))
1377
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(4 * pooted))
1378
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(2), math.rad(0), math.rad(2))
1379
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1380
				w.C0 = w.C0 * CFrame.new(0, 0.03, .03) * CFrame.fromEulerAnglesXYZ(math.rad(2), math.rad(2), math.rad(0))
1381
				print(":)")
1382
			end)
1383
			while did == false do
1384
				wait()
1385
			end
1386
			wait(2)
1387
			expected = 5
1388
			did = false
1389
			pooted = 0
1390
			workspace.CurrentCamera.CameraType = "Follow"
1391
			w.Parent = nil
1392
			bodypos.position = cPlayer.Torso.Position - Vector3.new(0, 1, 0)
1393
			poo = cPlayer.Torso.CFrame.lookVector
1394
			cPlayer.Torso.CFrame = CFrame.new(cPlayer.Torso.Position, cPlayer.Torso.Position + C.CFrame.lookVector * 50)
1395
			bodypos.Parent = cPlayer.Torso
1396
			sos = game:GetService("RunService").Stepped:connect(function()
1397
				pooted = pooted + 1
1398
				if pooted >= expected + 1 then
1399
					sos:disconnect()
1400
					did = true
1401
					return
1402
				end
1403
				resetWelds(3, {})
1404
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(80 - pooted * 35))
1405
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(0), math.rad(-190 + pooted * 28))
1406
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(6), math.rad(0), math.rad(-80 + pooted * 4))
1407
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(8), math.rad(0), math.rad(84 - pooted * 4))
1408
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20 + pooted * 10), math.rad(0), math.rad(0))
1409
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, -pooted * .25) * CFrame.fromEulerAnglesXYZ(math.rad(-20 + pooted * 9), math.rad(0), math.rad(0))
1410
				print(":)")
1411
			end)
1412
			while did == false do
1413
				wait()
1414
			end
1415
			wait(.7)
1416
			expected = 5
1417
			did = false
1418
			pooted = 0
1419
			sos = game:GetService("RunService").Stepped:connect(function()
1420
				pooted = pooted + 1
1421
				if pooted >= expected + 1 then
1422
					sos:disconnect()
1423
					did = true
1424
					return
1425
				end
1426
				resetWelds(3, {})
1427
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0.05 * pooted, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(pooted * 6))
1428
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(-pooted * 6))
1429
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-57 + pooted * 20))
1430
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(57 - pooted * 20))
1431
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 4), math.rad(0), math.rad(0))
1432
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, -.1 * pooted) * CFrame.fromEulerAnglesXYZ(math.rad(-57 + pooted * 20), math.rad(0), math.rad(0))
1433
				print(":(")
1434
			end)
1435
			while did == false do
1436
				wait()
1437
			end
1438
			wait(.2)
1439
			expected = 10
1440
			did = false
1441
			pooted = 0
1442
			workspace.CurrentCamera.CameraType = "Follow"
1443
			g = Instance.new("BodyGyro")
1444
			g.Parent = cPlayer.Torso
1445
			sos = game:GetService("RunService").Stepped:connect(function()
1446
				pooted = pooted + 1
1447
				if pooted >= expected + 1 then
1448
					sos:disconnect()
1449
					did = true
1450
					return
1451
				end
1452
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-2), math.rad(0), math.rad(-2))
1453
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(2))
1454
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(-4))
1455
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(4))
1456
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-7), math.rad(0), math.rad(0))
1457
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, .05) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1458
				if pooted >= 2 then
1459
					bodypos.position = bodypos.position + Vector3.new(0, 12, 0) - dir * 5
1460
					cPlayer.Torso.CFrame = cPlayer.Torso.CFrame + Vector3.new(0, 12, 0) - dir * 5
1461
				end
1462
				print(":(")
1463
			end)
1464
			while did == false do
1465
				wait()
1466
			end
1467
			wait(.2)
1468
			bodypos:Remove()
1469
			wait(.5)
1470
                
1471
			e = Instance.new("Explosion")
1472
			e.BlastRadius = 30
1473
			e.Position = C.Position
1474
			e.BlastPressure = e.BlastPressure * 2.5
1475
			e.Parent = workspace
1476
			s = Instance.new("Sound", C)
1477
			s.SoundId = "rbxassetid://258057783"
1478
			s.Volume = 1
1479
			s:Play()
1480
			Instance.new("DistortionSoundEffect", s).Level = 1
1481
			g:Remove()
1482
                --dun
1483
			nubhit.Torso.Anchored = false
1484
			Hum.PlatformStand = false
1485
			C.Anchored = true
1486
1487
			coroutine.resume(coroutine.create(function(t)
1488
				wait(3)
1489
				p = Instance.new("Sound")
1490
				p.SoundId = "http://www.roblox.com/asset/?id=154677261"
1491
				p.Parent = t
1492
				p.Volume = 1
1493
				p:Play()
1494
			end), C)
1495
			game:GetService("Debris"):AddItem(LOL, 5)
1496
		end
1497
		resetWelds(3, {})
1498
		workspace.CurrentCamera.CameraType = "Custom"
1499
		Hum.WalkSpeed = 16
1500
		Hum.Name = "Humanoid"
1501
		bodypos:Remove()
1502
		partpos:Remove()
1503
		Anim.Parent = nil
1504
		wait(.1)
1505
		Anim.Disabled = false
1506
		Anim.Parent = cPlayer
1507
		deb = true
1508
	end
1509
1510
	Tool = Instance.new("HopperBin")
1511
	Tool.Name = "ROAD ROLLER DA"
1512
	Tool.Parent = game.Players.LocalPlayer.Backpack
1513
	Tool.Selected:connect(function(mouse)
1514
		mouse.Button1Down:connect(function()
1515
			doitdocdoit()
1516
		end)
1517
	end)
1518
1519
end