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1
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
2-
--||            GUNJOURER BY SHACKLUSTER
2+
print("FE Compatibility: by WaverlyCole & Mokiros")
3-
--\\====================================================//--
3+
InternalData = {}
4
do
5
    script.Parent = owner.Character
6
    local Event = Instance.new("RemoteEvent")
7
    Event.Name = "UserInput"
8
    local function NewFakeEvent()
9
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
10
        return Fake
11
    end
12
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
13
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
14
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
15
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
16
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
17
    local function TriggerEvent(self,Event,...)
18
        local Trigger = Mouse[Event]
19
        if Trigger and Trigger.fakeEvent and Trigger.Function then
20
            Trigger.Function(...)
21
        end
22
    end
23
    Mouse.TrigEvent = TriggerEvent
24
    UserInputService.TrigEvent = TriggerEvent
25
    Event.OnServerEvent:Connect(function(FiredBy,Input)
26
        if FiredBy.Name ~= owner.Name then end
27
        if Input.MouseEvent then
28
            Mouse.Target = Input.Target
29
            Mouse.Hit = Input.Hit
30
        else
31-
local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
31+
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
32
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
33
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
34
            end
35
            for _,Action in pairs(ContextActionService.Actions) do
36
                for _,Key in pairs(Action.Keys) do
37
                    if Key==Input.KeyCode then
38
                        Action.Function(Action.Name,Input.UserInputState,Input)
39
                    end
40
                end
41
            end
42
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
43
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
44
        end
45
    end)
46
    InternalData["Mouse"] = Mouse
47
    InternalData["ContextActionService"] = ContextActionService
48
    InternalData["UserInputService"] = UserInputService
49
    Event.Parent = NLS([[
50
        local Player = owner
51
        local Event = script:WaitForChild("UserInput")
52
        local UserInputService = game:GetService("UserInputService")
53
        local Mouse = Player:GetMouse()
54
        local Input = function(Input,gameProcessedEvent)
55
            if gameProcessedEvent then return end
56
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
57
        end
58
        UserInputService.InputBegan:Connect(Input)
59
        UserInputService.InputEnded:Connect(Input)
60
        local Hit,Target
61
        while wait(1/30) do
62
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
63
                Hit,Target = Mouse.Hit,Mouse.Target
64
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
65
            end
66
        end
67
    ]],owner.Character)
68
end
69
RealGame = game;game = setmetatable({},{
70
    __index = function (self,Index)
71
        local Sandbox = function (Thing)
72
            if Thing:IsA("Player") then
73
                local RealPlayer = Thing
74
                return setmetatable({},{
75
                    __index = function (self,Index)
76
                        local Type = type(RealPlayer[Index])
77
                        if Type == "function" then
78
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
79
                                return function (self)
80
                                    return InternalData["Mouse"]
81
                                end
82
                            end
83
                            return function (self,...)
84
                                return RealPlayer[Index](RealPlayer,...)
85
                            end
86
                        else
87
                            return RealPlayer[Index]
88
                        end
89
                    end;
90
                    __tostring = function(self)
91
                        return RealPlayer.Name
92
                    end
93
                })
94
            end
95
        end
96
        if RealGame[Index] then
97
            local Type = type(RealGame[Index])
98
            if Type == "function" then
99
                if Index:lower() == "getservice" or Index:lower() == "service" then
100
                    return function (self,Service)
101
                        if Service:lower() == "players" then
102
                            return setmetatable({},{
103
                                __index = function (self2,Index2)
104
                                    local RealService = RealGame:GetService(Service)
105
                                    local Type2 = type(Index2)
106
                                    if Type2 == "function" then
107
                                        return function (self,...)
108
                                            return RealService[Index2](RealService,...)
109
                                        end
110
                                    else
111
                                        if Index2:lower() == "localplayer" then
112
                                            return Sandbox(owner)
113
                                        end
114
                                        return RealService[Index2]
115
                                    end
116
                                end;
117
                                __tostring = function(self)
118
                                    return RealGame:GetService(Service).Name
119
                                end
120
                            })
121
                        elseif Service:lower() == "contextactionservice" then
122
                            return InternalData["ContextActionService"]
123
                        elseif Service:lower() == "contextactionservice" then
124
                            return InternalData["UserInputService"]
125
                        elseif Service:lower() == "runservice" then
126
                            return setmetatable({},{
127
                                __index = function(self2,Index2)
128
                                    local RealService = RealGame:GetService(Service)
129
                                    local Type2 = type(Index2)
130
                                    if Type2 == "function" then
131
                                        return function (self,...)
132
                                            return RealService[Index2](RealService,...)
133
                                        end
134
                                    else
135
                                        if Index2:lower() == "bindtorenderstep" then
136
                                            return function (self,Name,Priority,Function)
137
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
138
                                            end
139
                                        end
140
                                        if Index2:lower() == "renderstepped" then
141
                                            return RealService["Stepped"]
142
                                        end
143
                                        return RealService[Index2]
144
                                    end
145
                                end
146
                            })
147
                        else
148
                            return RealGame:GetService(Service)
149
                        end
150
                    end
151
                end
152
                return function (self,...)
153
                    return RealGame[Index](RealGame,...)
154
                end
155
            else
156
                if game:GetService(Index) then
157
                    return game:GetService(Index)
158
                end
159
                return RealGame[Index]
160
            end
161
        else
162
            return nil
163
        end
164
    end
165
});Game = game;owner = game:GetService("Players").LocalPlayer
166
print("Complete! Running... Created by Shackluster ")
167
168
wait(0.2)
169
170
Player = game:GetService("Players").LocalPlayer
171
PlayerGui = Player.PlayerGui
172
Cam = workspace.CurrentCamera
173
Backpack = Player.Backpack
174
Character = Player.Character
175
Humanoid = Character.Humanoid
176
Mouse = Player:GetMouse()
177
RootPart = Character["HumanoidRootPart"]
178
Torso = Character["Torso"]
179
Head = Character["Head"]
180
RightArm = Character["Right Arm"]
181
LeftArm = Character["Left Arm"]
182
RightLeg = Character["Right Leg"]
183
LeftLeg = Character["Left Leg"]
184
RootJoint = RootPart["RootJoint"]
185
Neck = Torso["Neck"]
186
RightShoulder = Torso["Right Shoulder"]
187
LeftShoulder = Torso["Left Shoulder"]
188
RightHip = Torso["Right Hip"]
189
LeftHip = Torso["Left Hip"]
190
plr = game:GetService("Players").LocalPlayer
191
char = plr.Character
192
hum = char.Humanoid
193
local cam = game.Workspace.CurrentCamera
194
Camera = cam
195
local CamInterrupt = false
196
local TwoD = false
197
local TargetInfo = {nil, nil}
198
cam.CameraType = "Custom"
199
t = char.Torso
200
h = char.Head
201
ra = char["Right Arm"]
202
la = char["Left Arm"]
203
rl = char["Right Leg"]
204
ll = char["Left Leg"]
205
tors = char.Torso
206
lleg = char["Left Leg"]
207
root = char.HumanoidRootPart
208
hed = char.Head
209
rleg = char["Right Leg"]
210
rarm = char["Right Arm"]
211
larm = char["Left Arm"]
212
radian = math.rad
213
random = math.random
214
Vec3 = Vector3.new
215
Inst = Instance.new
216
cFrame = CFrame.new
217
Euler = CFrame.fromEulerAnglesXYZ
218
vt = Vector3.new
219
bc = BrickColor.new
220
br = BrickColor.random
221
it = Instance.new
222
cf = CFrame.new
223
local eff = true
224
local shielding = false
225
226
IT = Instance.new
227
CF = CFrame.new
228
VT = Vector3.new
229
RAD = math.rad
230
C3 = Color3.new
231
UD2 = UDim2.new
232
BRICKC = BrickColor.new
233
ANGLES = CFrame.Angles
234
EULER = CFrame.fromEulerAnglesXYZ
235
COS = math.cos
236
ACOS = math.acos
237
SIN = math.sin
238
ASIN = math.asin
239
ABS = math.abs
240
MRANDOM = math.random
241
FLOOR = math.floor
242
243
--//=================================\\
244
--|| 	      USEFUL VALUES
245
--\\=================================//
246
247
Animation_Speed = 3
248
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
249
local Speed = 35
250
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
251
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
252
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
253
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
254
local DAMAGEMULTIPLIER = 1
255
local ANIM = "Idle"
256
local ATTACK = false
257
local EQUIPPED = false
258
local HOLD = false
259
local COMBO = 1
260
local Rooted = false
261
local SINE = 0
262
local KEYHOLD = false
263
local CHANGE = 2 / Animation_Speed
264
local WALKINGANIM = false
265
local VALUE1 = false
266
local VALUE2 = false
267
local ROBLOXIDLEANIMATION = IT("Animation")
268
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
269
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
270
--ROBLOXIDLEANIMATION.Parent = Humanoid
271
local WEAPONGUI = IT("ScreenGui", PlayerGui)
272
WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
273
local Effects = IT("Folder", Character)
274
Effects.Name = "Effects"
275
local ANIMATOR = Humanoid.Animator
276
local ANIMATE = Character.Animate
277
local UNANCHOR = true
278
local TRIPWIRE = false
279
280
--//=================================\\
281
--\\=================================//
282
283
local Hair = Instance.new("Part", char)
284
Hair.Name = "Hair"
285
Hair.CanCollide = false
286
Hair.BrickColor = BrickColor.new("Institutional white")
287
Hair.Transparency = 0
288
Hair.Material = "Plastic"
289
Hair.Size = Vector3.new(1, 1, 2)
290
Hair.TopSurface = Enum.SurfaceType.Smooth
291
Hair.BottomSurface = Enum.SurfaceType.Smooth
292
 
293
local Weld = Instance.new("Weld", Hair)
294
Weld.Part0 = hed
295
Weld.Part1 = Hair
296
Weld.C1 = CFrame.new(0, -.6, 0)
297
Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
298
 
299
local M2 = Instance.new("SpecialMesh")
300
M2.Parent = Hair
301
M2.MeshId = "http://www.roblox.com/asset/?id=1047997"
302
M2.TextureId = "http://www.roblox.com/asset/?id=1047998"
303
M2.Scale = Vector3.new(1.5, 1.5, 1.5)
304
-----------------------------------------------------
305
for i,v in pairs(char:children()) do
306
if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
307
v:Remove()
308
end
309
end
310
shirt = Instance.new("Shirt", char)
311
shirt.Name = "Shirt"
312
pants = Instance.new("Pants", char)
313
pants.Name = "Pants"
314
char.Shirt.ShirtTemplate = "rbxassetid://676428254"
315
char.Pants.PantsTemplate = "rbxassetid://676428351"
316
-----------------------------------------------------
317
CV="Maroon"
318
    Player = game.Players.LocalPlayer
319
    Character = Player.Character
320
    local txt = Instance.new("BillboardGui", Character)
321
    txt.Adornee = Character .Head
322
    txt.Name = "_status"
323
    txt.Size = UDim2.new(2, 0, 1.2, 0)
324
    txt.StudsOffset = Vector3.new(-9, 8, 0)
325
    local text = Instance.new("TextLabel", txt)
326
    text.Size = UDim2.new(10, 0, 7, 0)
327
    text.FontSize = "Size24"
328
    text.TextScaled = true
329
    text.TextTransparency = 0
330
    text.BackgroundTransparency = 1
331
    text.TextTransparency = 0
332
    text.TextStrokeTransparency = 0
333
    text.Font = "Bodoni"
334
    text.TextStrokeColor3 = Color3.new(222,255,0)
335
 
336
    v=Instance.new("Part")
337
    v.Name = "ColorBrick"
338
    v.Parent=Player.Character
339
    v.FormFactor="Symmetric"
340
    v.Anchored=true
341
    v.CanCollide=false
342
    v.BottomSurface="Smooth"
343
    v.TopSurface="Smooth"
344
    v.Size=Vector3.new(3,3,3)
345
    v.Transparency=1
346
    v.CFrame=Character.Torso.CFrame
347
    v.BrickColor=BrickColor.new(CV)
348
    v.Transparency=1
349
    text.TextColor3 = Color3.new(222,255,0)
350
    v.Shape="Block"
351
    text.Text = "Oof Lord"
352
353
--//=================================\\
354
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
355
--\\=================================//
356
357
ArtificialHB = Instance.new("BindableEvent", script)
358
ArtificialHB.Name = "ArtificialHB"
359
360
script:WaitForChild("ArtificialHB")
361
362
frame = Frame_Speed
363
tf = 0
364
allowframeloss = false
365
tossremainder = false
366
lastframe = tick()
367
script.ArtificialHB:Fire()
368
369
game:GetService("RunService").Heartbeat:connect(function(s, p)
370
	tf = tf + s
371
	if tf >= frame then
372
		if allowframeloss then
373
			ArtificialHB:Fire()
374
			lastframe = tick()
375
		else
376
			for i = 1, math.floor(tf / frame) do
377
				ArtificialHB:Fire()
378
			end
379
			lastframe = tick()
380
		end
381
		if tossremainder then
382
			tf = 0
383
		else
384
			tf = tf - frame * math.floor(tf / frame)
385
		end
386
	end
387
end)
388
389
--//=================================\\
390
--\\=================================//
391
392
--//=================================\\
393
--|| 	      SOME FUNCTIONS
394
--\\=================================//
395
396
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
397
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
398
end
399
400
function PositiveAngle(NUMBER)
401
	if NUMBER >= 0 then
402
		NUMBER = 0
403
	end
404
	return NUMBER
405
end
406
407
function NegativeAngle(NUMBER)
408
	if NUMBER <= 0 then
409
		NUMBER = 0
410
	end
411
	return NUMBER
412
end
413
414
function Swait(NUMBER)
415
	if NUMBER == 0 or NUMBER == nil then
416
		ArtificialHB.Event:wait()
417
	else
418
		for i = 1, NUMBER do
419
			ArtificialHB.Event:wait()
420
		end
421
	end
422
end
423
424
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
425
	local NEWMESH = IT(MESH)
426
	if MESH == "SpecialMesh" then
427
		NEWMESH.MeshType = MESHTYPE
428
		if MESHID ~= "nil" and MESHID ~= "" then
429
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
430
		end
431
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
432
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
433
		end
434
	end
435
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
436
	NEWMESH.Scale = SCALE
437
	NEWMESH.Parent = PARENT
438
	return NEWMESH
439
end
440
441
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
442
	local NEWPART = IT("Part")
443
	NEWPART.formFactor = FORMFACTOR
444
	NEWPART.Reflectance = REFLECTANCE
445
	NEWPART.Transparency = TRANSPARENCY
446
	NEWPART.CanCollide = false
447
	NEWPART.Locked = true
448
	NEWPART.Anchored = true
449
	if ANCHOR == false then
450
		NEWPART.Anchored = false
451
	end
452
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
453
	NEWPART.Name = NAME
454
	NEWPART.Size = SIZE
455
	NEWPART.Position = Torso.Position
456
	NEWPART.Material = MATERIAL
457
	NEWPART:BreakJoints()
458
	NEWPART.Parent = PARENT
459
	return NEWPART
460
end
461
462
	local function weldBetween(a, b)
463
	    local weldd = Instance.new("ManualWeld")
464
	    weldd.Part0 = a
465
	    weldd.Part1 = b
466
	    weldd.C0 = CFrame.new()
467
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
468
	    weldd.Parent = a
469
	    return weldd
470
	end
471
472
473
function QuaternionFromCFrame(cf)
474
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
475
	local trace = m00 + m11 + m22
476
	if trace > 0 then 
477
		local s = math.sqrt(1 + trace)
478
		local recip = 0.5 / s
479
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
480
	else
481
		local i = 0
482
		if m11 > m00 then
483
			i = 1
484
		end
485
		if m22 > (i == 0 and m00 or m11) then
486
			i = 2
487
		end
488
		if i == 0 then
489
			local s = math.sqrt(m00 - m11 - m22 + 1)
490
			local recip = 0.5 / s
491
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
492
		elseif i == 1 then
493
			local s = math.sqrt(m11 - m22 - m00 + 1)
494
			local recip = 0.5 / s
495
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
496
		elseif i == 2 then
497
			local s = math.sqrt(m22 - m00 - m11 + 1)
498
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
499
		end
500
	end
501
end
502
 
503
function QuaternionToCFrame(px, py, pz, x, y, z, w)
504
	local xs, ys, zs = x + x, y + y, z + z
505
	local wx, wy, wz = w * xs, w * ys, w * zs
506
	local xx = x * xs
507
	local xy = x * ys
508
	local xz = x * zs
509
	local yy = y * ys
510
	local yz = y * zs
511
	local zz = z * zs
512
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
513
end
514
 
515
function QuaternionSlerp(a, b, t)
516
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
517
	local startInterp, finishInterp;
518
	if cosTheta >= 0.0001 then
519
		if (1 - cosTheta) > 0.0001 then
520
			local theta = ACOS(cosTheta)
521
			local invSinTheta = 1 / SIN(theta)
522
			startInterp = SIN((1 - t) * theta) * invSinTheta
523
			finishInterp = SIN(t * theta) * invSinTheta
524
		else
525
			startInterp = 1 - t
526
			finishInterp = t
527
		end
528
	else
529
		if (1 + cosTheta) > 0.0001 then
530
			local theta = ACOS(-cosTheta)
531
			local invSinTheta = 1 / SIN(theta)
532
			startInterp = SIN((t - 1) * theta) * invSinTheta
533
			finishInterp = SIN(t * theta) * invSinTheta
534
		else
535
			startInterp = t - 1
536
			finishInterp = t
537
		end
538
	end
539
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
540
end
541
542
function Clerp(a, b, t)
543
	local qa = {QuaternionFromCFrame(a)}
544
	local qb = {QuaternionFromCFrame(b)}
545
	local ax, ay, az = a.x, a.y, a.z
546
	local bx, by, bz = b.x, b.y, b.z
547
	local _t = 1 - t
548
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
549
end
550
551
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
552
	local frame = IT("Frame")
553
	frame.BackgroundTransparency = TRANSPARENCY
554
	frame.BorderSizePixel = BORDERSIZEPIXEL
555
	frame.Position = POSITION
556
	frame.Size = SIZE
557
	frame.BackgroundColor3 = COLOR
558
	frame.BorderColor3 = BORDERCOLOR
559
	frame.Name = NAME
560
	frame.Parent = PARENT
561
	return frame
562
end
563
564
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
565
	local label = IT("TextLabel")
566
	label.BackgroundTransparency = 1
567
	label.Size = UD2(1, 0, 1, 0)
568
	label.Position = UD2(0, 0, 0, 0)
569
	label.TextColor3 = TEXTCOLOR
570
	label.TextStrokeTransparency = STROKETRANSPARENCY
571
	label.TextTransparency = TRANSPARENCY
572
	label.FontSize = TEXTFONTSIZE
573
	label.Font = TEXTFONT
574
	label.BorderSizePixel = BORDERSIZEPIXEL
575
	label.TextScaled = false
576
	label.Text = TEXT
577
	label.Name = NAME
578
	label.Parent = PARENT
579
	return label
580
end
581
582
function NoOutlines(PART)
583
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
584
end
585
586
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
587
	local NEWWELD = IT(TYPE)
588
	NEWWELD.Part0 = PART0
589
	NEWWELD.Part1 = PART1
590
	NEWWELD.C0 = C0
591
	NEWWELD.C1 = C1
592
	NEWWELD.Parent = PARENT
593
	return NEWWELD
594
end
595
596
local S = IT("Sound")
597
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
598
	local NEWSOUND = nil
599
	coroutine.resume(coroutine.create(function()
600
		NEWSOUND = S:Clone()
601
		NEWSOUND.Parent = PARENT
602
		NEWSOUND.Volume = VOLUME
603
		NEWSOUND.Pitch = PITCH
604
		NEWSOUND.SoundId = "rbxassetid://"..ID
605
		NEWSOUND:play()
606
		if DOESLOOP == true then
607
			NEWSOUND.Looped = true
608
		else
609
			repeat wait(1) until NEWSOUND.Playing == false
610
			NEWSOUND:remove()
611
		end
612
	end))
613
	return NEWSOUND
614
end
615
616
function CFrameFromTopBack(at, top, back)
617
	local right = top:Cross(back)
618
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
619
end
620
621
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
622
function WACKYEFFECT(Table)
623
	local TYPE = (Table.EffectType or "Sphere")
624
	local SIZE = (Table.Size or VT(1,1,1))
625
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
626
	local TRANSPARENCY = (Table.Transparency or 0)
627
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
628
	local CFRAME = (Table.CFrame or Torso.CFrame)
629
	local MOVEDIRECTION = (Table.MoveToPos or nil)
630
	local ROTATION1 = (Table.RotationX or 0)
631
	local ROTATION2 = (Table.RotationY or 0)
632
	local ROTATION3 = (Table.RotationZ or 0)
633
	local MATERIAL = (Table.Material or "Neon")
634
	local COLOR = (Table.Color or C3(1,1,1))
635
	local TIME = (Table.Time or 45)
636
	local SOUNDID = (Table.SoundID or nil)
637
	local SOUNDPITCH = (Table.SoundPitch or nil)
638
	local SOUNDVOLUME = (Table.SoundVolume or nil)
639
	local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
640
	local BOOMERANG = (Table.Boomerang or 0)
641
	local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
642
	coroutine.resume(coroutine.create(function()
643
		local PLAYSSOUND = false
644
		local SOUND = nil
645
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
646
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
647
			PLAYSSOUND = true
648
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
649
		end
650
		EFFECT.Color = COLOR
651
		local MSH = nil
652
		if TYPE == "Sphere" then
653
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
654
		elseif TYPE == "Block" or TYPE == "Box" then
655
			MSH = IT("BlockMesh",EFFECT)
656
			MSH.Scale = SIZE
657
		elseif TYPE == "Wave" then
658
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
659
		elseif TYPE == "Ring" then
660
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
661
		elseif TYPE == "Slash" then
662
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
663
		elseif TYPE == "Round Slash" then
664
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
665
		elseif TYPE == "Swirl" then
666
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
667
		elseif TYPE == "Skull" then
668
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
669
		elseif TYPE == "Crystal" then
670
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
671
		end
672
		if MSH ~= nil then
673
			local BOOMR1 = 1+BOOMERANG/50
674
			local BOOMR2 = 1+SIZEBOOMERANG/50
675
			local MOVESPEED = nil
676
			if MOVEDIRECTION ~= nil then
677
				if USEBOOMERANGMATH == true then
678
					MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
679
				else
680
					MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
681
				end
682
			end
683
			local GROWTH = nil
684
			if USEBOOMERANGMATH == true then
685
				GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
686
			else
687
				GROWTH = (SIZE - ENDSIZE)
688
			end
689
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
690
			if TYPE == "Block" then
691
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
692
			else
693
				EFFECT.CFrame = CFRAME
694
			end
695
			if USEBOOMERANGMATH == true then
696
				for LOOP = 1, TIME+1 do
697
					Swait()
698
					MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
699
					if TYPE == "Wave" then
700
						MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
701
					end
702
					EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
703
					if TYPE == "Block" then
704
						EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
705
					else
706
						EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
707
					end
708
					if MOVEDIRECTION ~= nil then
709
						local ORI = EFFECT.Orientation
710
						EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
711
						EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
712
					end
713
				end
714
			else
715
				for LOOP = 1, TIME+1 do
716
					Swait()
717
					MSH.Scale = MSH.Scale - GROWTH/TIME
718
					if TYPE == "Wave" then
719
						MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
720
					end
721
					EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
722
					if TYPE == "Block" then
723
						EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
724
					else
725
						EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
726
					end
727
					if MOVEDIRECTION ~= nil then
728
						local ORI = EFFECT.Orientation
729
						EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
730
						EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
731
					end
732
				end
733
			end
734
			EFFECT.Transparency = 1
735
			if PLAYSSOUND == false then
736
				EFFECT:remove()
737
			else
738
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
739
				EFFECT:remove()
740
			end
741
		else
742
			if PLAYSSOUND == false then
743
				EFFECT:remove()
744
			else
745
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
746
				EFFECT:remove()
747
			end
748
		end
749
	end))
750
end
751
752
function MakeForm(PART,TYPE)
753
	if TYPE == "Cyl" then
754
		local MSH = IT("CylinderMesh",PART)
755
	elseif TYPE == "Ball" then
756
		local MSH = IT("SpecialMesh",PART)
757
		MSH.MeshType = "Sphere"
758
	elseif TYPE == "Wedge" then
759
		local MSH = IT("SpecialMesh",PART)
760
		MSH.MeshType = "Wedge"
761
	end
762
end
763
764
Debris = game:GetService("Debris")
765
766
function CastProperRay(StartPos, EndPos, Distance, Ignore)
767
	local DIRECTION = CF(StartPos,EndPos).lookVector
768
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
769
end
770
771
function OhnoItsAShotgun()
772
	local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("white"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
773
	CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "1047997", "1047998", VT(0.9, 1.13, 1), VT(0,-0.3,0))
774
	return SHOOTgun
775
end
776
777
function CamShake(SHAKE,TIMER)
778
	coroutine.resume(coroutine.create(function()
779
		local FADER = SHAKE/TIMER
780
		for i = 1, TIMER do
781
			wait()
782
			Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
783
		end
784
		Humanoid.CameraOffset = VT(0,0,0)
785
	end))
786
end
787
788
--//=================================\\
789
--||	    GUIS AND MISC
790
--\\=================================//
791
792
local SKILLTEXTCOLOR = C3(1,1,1)
793
local SKILLFONT = "SciFi"
794
local SKILLTEXTSIZE = 4
795
796
local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
797
798
for i = 1, #ATTACKS do
799
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
800
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
801
	SKILLTEXT.TextXAlignment = "Right"
802
	SKILLTEXT.Rotation = i*3
803
end
804
805
local BMUSIC = IT("Sound",RootPart)
806
local VOLUME = 3
807
local PITCH = 1
808
local SONGID = 1248976746
809
810
local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar") 
811
local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
812
local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
813
Character.Health:remove()
814
HEALTHBAR.Rotation = (#ATTACKS*3)+3
815
local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban") 
816
WHOAMI.Rotation = (#ATTACKS*3)+3
817
CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
818
819
Humanoid.MaxHealth = 450
820
Humanoid.Health = 450
821
822
Humanoid.Died:Connect(function()
823
	RootPart:remove()
824
	CreateSound(1218390070, Head, 4, 1, false)
825
	BMUSIC:remove()
826
	Effects:remove()
827
	WEAPONGUI:remove()
828
end)
829
local GRUNTS = {1218390070,1218390070,1218390070}
830
831
--//=================================\\
832
--||			DAMAGING
833
--\\=================================//
834
835
function ApplyDamage(Humanoid,Damage)
836
	Damage = Damage * DAMAGEMULTIPLIER
837
	if Humanoid.Health < 2000 then
838
		if Humanoid.Health - Damage > 0 then
839
			Humanoid.Health = Humanoid.Health - Damage
840
		else
841
			Humanoid.Parent:BreakJoints()
842
		end
843
	else
844
		Humanoid.Parent:BreakJoints()
845
	end
846
end
847
848
function PAW_HAHA(LOC,AIMTO,OUCH)
849
	WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 1218390070, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
850
	for i = 1, 4 do
851
		local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
852
		local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
853
		local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
854
		local DISTANCE = (POS - LOC).Magnitude
855
		if HIT then
856
			local HUM = nil
857
			if HIT.Parent:FindFirstChildOfClass("Humanoid") then
858
				HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
859
			elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
860
				HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
861
			end
862
			if HUM then
863
				ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
864
			end
865
		end
866
		WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
867
		WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
868
	end
869
end
870
871
--//=================================\\
872
--||	ATTACK FUNCTIONS AND STUFF
873
--\\=================================//
874
875
function Conjour()
876
	local SHOOT = OhnoItsAShotgun()
877
	local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
878
	local ORI = 90
879
	SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
880
	local GOODRIDDANCE = false
881
	CreateSound(1218390070, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
882
	coroutine.resume(coroutine.create(function()
883
		repeat
884
			SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
885
			Swait()
886
		until GOODRIDDANCE == true
887
		SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
888
		SHOOT.CanCollide = true
889
		SHOOT.Anchored = false
890
		SHOOT.Parent = workspace
891
		local bv = Instance.new("BodyVelocity",SHOOT) 
892
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
893
		bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
894
		Debris:AddItem(bv,0.1)
895
		wait(5)
896
		for i = 1, 45 do
897
			Swait()
898
			SHOOT.Transparency = SHOOT.Transparency + 1/45
899
		end
900
		SHOOT:remove()
901
	end))
902
	for i = 1, 15 do
903
		Swait()
904
		SHOOT.Transparency = SHOOT.Transparency - 1/15
905
		ORI = ORI - 3
906
	end
907
	for i = 1, 15 do
908
		Swait()
909
		ORI = ORI - 3
910
	end
911
	wait(MRANDOM(2,8)/10)
912
	PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
913
	CamShake(4,4)
914
	GOODRIDDANCE = true
915
end
916
function Aerial_Bombardament()
917
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
918
	if HITFLOOR then
919
		ATTACK = true
920
		Rooted = true
921
		local bv = Instance.new("BodyVelocity") 
922
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
923
		bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
924
		bv.Parent = RootPart
925
		local GYRO = IT("BodyGyro",RootPart)
926
		GYRO.D = 2
927
		GYRO.P = 20000
928
		GYRO.MaxTorque = VT(0,4000000,0)
929
		GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
930
		CreateSound(1218390070,Torso,10,0.85,false)
931
		for i=0, 0.05, 0.1 / Animation_Speed do
932
			Swait()
933
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
934
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
935
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
936
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
937
			if ANIM == "Fall" or ANIM == "Jump" then
938
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
939
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
940
			else
941
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
942
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
943
			end
944
		end
945
		bv:Remove()
946
		local E = 360/15
947
		for i = 1, 15 do
948
			Swait()
949
			WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
950
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
951
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
952
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
953
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
954
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
955
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
956
		end
957
		WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
958
		for i = 1, 15 do
959
			coroutine.resume(coroutine.create(function()
960
				Conjour()
961
			end))
962
		end
963
		local LANDED = nil
964
		local POS = nil
965
		coroutine.resume(coroutine.create(function()
966
			repeat
967
				Swait()
968
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
969
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
970
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
971
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
972
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
973
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
974
			until LANDED ~= nil
975
		end))
976
		repeat
977
			Swait()
978
			local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
979
			if HITFLOOR then
980
				LANDED = HITFLOOR
981
				POS = HITPOS
982
			end
983
		until LANDED ~= nil
984
		GYRO:remove()
985
		CamShake(6,3)
986
		CreateSound(1218390070, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
987
		ATTACK = false
988
		Rooted = false
989
	end
990
end
991
function Point_Blank()
992
	ATTACK = true
993
	Rooted = true
994
	local HIT = nil
995
	local HUMAN = nil
996
	local ROOT = nil
997
	CreateSound(1218390070,Torso,10,0.85,false)
998
	for i=0, 0.5, 0.1 / Animation_Speed do
999
		Swait()
1000
		if HIT ~= nil then
1001
			break
1002
		end
1003
		for index, CHILD in pairs(workspace:GetDescendants()) do
1004
			if CHILD.ClassName == "Model" and CHILD ~= Character then
1005
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1006
				if HUM then
1007
					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1008
					if TORSO and HUM.Health > 0 then
1009
						if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
1010
							ROOT = TORSO
1011
							HUMAN = HUM
1012
							HIT = CHILD
1013
						end
1014
					end
1015
				end
1016
			end
1017
		end
1018
		RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
1019
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1020
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1021
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1022
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1023
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1024
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1025
	end
1026
	if HIT then
1027
		local bv = Instance.new("BodyVelocity") 
1028
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1029
		bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
1030
		bv.Parent = RootPart
1031
		Debris:AddItem(bv,0.1)
1032
		coroutine.resume(coroutine.create(function()
1033
			local GUNS = {}
1034
			for i = 1, 4 do
1035
				local SHOOT = OhnoItsAShotgun()
1036
				local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
1037
				SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
1038
				CreateSound(1218390070, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
1039
				table.insert(GUNS,SHOOT)
1040
			end
1041
			for i = 1, 25 do
1042
				Swait()
1043
				for E = 1, #GUNS do
1044
					GUNS[E].Transparency = GUNS[E].Transparency - 1/25
1045
				end
1046
			end
1047
			wait(0.1)
1048
			CamShake(8,15)
1049
			for E = 1, #GUNS do
1050
				local SHOOT = GUNS[E]
1051
				coroutine.resume(coroutine.create(function()
1052
					PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
1053
					SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
1054
					SHOOT.CanCollide = true
1055
					SHOOT.Anchored = false
1056
					SHOOT.Parent = workspace
1057
					local bv = Instance.new("BodyVelocity",SHOOT) 
1058
					bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1059
					bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
1060
					Debris:AddItem(bv,0.1)
1061
					wait(5)
1062
					for i = 1, 45 do
1063
						Swait()
1064
						SHOOT.Transparency = SHOOT.Transparency + 1/45
1065
					end
1066
				end))
1067
				wait()
1068
			end
1069
		end))
1070
		CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
1071
		for i=0, 1, 0.1 / Animation_Speed do
1072
			Swait()
1073
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
1074
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1075
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1076
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1077
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1078
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1079
		end
1080
	end
1081
	ATTACK = false
1082
	Rooted = false
1083
end
1084
function Tripwire()
1085
	ATTACK = true
1086
	Rooted = true
1087
	TRIPWIRE = true
1088
	coroutine.resume(coroutine.create(function()
1089
		repeat
1090
			Swait()
1091
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
1092
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1093
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1094
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1095
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1096
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1097
		until ATTACK == false
1098
	end))
1099
	local SHOOT = OhnoItsAShotgun()
1100
	local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
1101
	SHOOT.CFrame = Torso.CFrame*CFRAME
1102
	coroutine.resume(coroutine.create(function()
1103
		repeat
1104
			SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
1105
			Swait()
1106
		until HOLD == true
1107
		TRIPWIRE = false
1108
		local LOC = SHOOT.CFrame*CF(0,3,0).p
1109
		for i = 1, 15 do
1110
			Swait()
1111
			SHOOT.Transparency = SHOOT.Transparency - 1/15
1112
			SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
1113
		end
1114
		SHOOT.Transparency = 0
1115
		for i = 1, 2 do
1116
			Swait()
1117
			SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
1118
		end
1119
		PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
1120
		CamShake(8,9)
1121
		SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
1122
		SHOOT.CanCollide = true
1123
		SHOOT.Anchored = false
1124
		SHOOT.Parent = workspace
1125
		local bv = Instance.new("BodyVelocity",SHOOT) 
1126
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1127
		bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
1128
		Debris:AddItem(bv,0.1)
1129
		wait(5)
1130
		for i = 1, 45 do
1131
			Swait()
1132
			SHOOT.Transparency = SHOOT.Transparency + 1/45
1133
		end
1134
	end))
1135
	CreateSound(1218390070, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
1136
	for i = 1, 15 do
1137
		Swait()
1138
		SHOOT.Transparency = SHOOT.Transparency - 1/150
1139
	end
1140
	ATTACK = false
1141
	Rooted = false
1142
end
1143
function Mend()
1144
	if Humanoid.Health < Humanoid.MaxHealth - 150 then
1145
		ATTACK = true
1146
		Rooted = true
1147
		for i=0, 0.25, 0.1 / Animation_Speed do
1148
			Swait()
1149
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1150
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
1151
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1152
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1153
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1154
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1155
		end
1156
		local LOOP = 0
1157
		repeat
1158
			LOOP = LOOP + 1
1159
			Swait()
1160
			Humanoid.Health = Humanoid.Health + 1
1161
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1162
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1163
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1164
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1165
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1166
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1167
		until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
1168
		for i=0, 0.15, 0.1 / Animation_Speed do
1169
			Swait()
1170
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1171
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
1172
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1173
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1174
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1175
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1176
		end
1177
		ATTACK = false
1178
		Rooted = false
1179
	end
1180
end
1181
function Taunt()
1182
	ATTACK = true
1183
	Rooted = true
1184
	local L = CreateSound(657527128,Head,10,1,false)
1185
	L.EmitterSize = 25
1186
	for i = 1, 20 do
1187
		Swait()
1188
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
1189
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1190
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1191
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1192
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1193
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1194
	end
1195
	for i = 1, 40 do
1196
		Swait()
1197
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1198
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
1199
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1200
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1201
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1202
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1203
	end
1204
	ATTACK = false
1205
	Rooted = false
1206
end
1207
function DoubleJump()
1208
	ATTACK = true
1209
	Rooted = false
1210
	Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
1211
	CreateSound(1218390070, Head, 4, 1, false)
1212
	CreateSound(1218390070, Torso, 2, 1, false)
1213
	local E = 360/12
1214
	for i=1, 12 do
1215
		Swait()
1216
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
1217
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1218
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1219
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1220
		RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1221
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1222
	end
1223
	ATTACK = false
1224
	Rooted = false
1225
end
1226
1227
--//=================================\\
1228
--||	  ASSIGN THINGS TO KEYS
1229
--\\=================================//
1230
1231
function MouseDown(Mouse)
1232
	HOLD = true
1233
	if ATTACK == false then
1234
	end
1235
end
1236
1237
function MouseUp(Mouse)
1238
HOLD = false
1239
end
1240
1241
local READYTODOUBLE = false
1242
local DOUBLED = false
1243
1244
function KeyDown(Key)
1245
	KEYHOLD = true
1246
	if Key == "c" and ATTACK == false then
1247
		Conjour()
1248
	end
1249
1250
	if Key == "v" and ATTACK == false then
1251
		Aerial_Bombardament()
1252
	end
1253
1254
	if Key == "b" and ATTACK == false then
1255
		Point_Blank()
1256
	end
1257
1258
	if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
1259
		Tripwire()
1260
	end
1261
1262
	if Key == "m" and ATTACK == false then
1263
		Mend()
1264
	end
1265
1266
	if Key == "t" and ATTACK == false then
1267
		Taunt()
1268
	end
1269
1270
	if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
1271
		READYTODOUBLE = false
1272
		DOUBLED = true
1273
		DoubleJump()
1274
	end
1275
end
1276
1277
function KeyUp(Key)
1278
	KEYHOLD = false
1279
end
1280
1281
	Mouse.Button1Down:connect(function(NEWKEY)
1282
		MouseDown(NEWKEY)
1283
	end)
1284
	Mouse.Button1Up:connect(function(NEWKEY)
1285
		MouseUp(NEWKEY)
1286
	end)
1287
	Mouse.KeyDown:connect(function(NEWKEY)
1288
		KeyDown(NEWKEY)
1289
	end)
1290
	Mouse.KeyUp:connect(function(NEWKEY)
1291
		KeyUp(NEWKEY)
1292
	end)
1293
1294
--//=================================\\
1295
--\\=================================//
1296
1297
function unanchor()
1298
	for _, c in pairs(Character:GetChildren()) do
1299
		if c:IsA("BasePart") and c ~= RootPart then
1300
			c.Anchored = false
1301
		end
1302
	end
1303
	if UNANCHOR == true then
1304
		RootPart.Anchored = false
1305
	else
1306
		RootPart.Anchored = true
1307
	end
1308
end
1309
1310
--//=================================\\
1311
--||	WRAP THE WHOLE SCRIPT UP
1312
--\\=================================//
1313
1314
Humanoid.Changed:connect(function(Jump)
1315
	if Jump == "Jump" and (Disable_Jump == true) then
1316
		Humanoid.Jump = false
1317
	elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
1318
		wait(0.1)
1319
		READYTODOUBLE = true
1320
	end
1321
end)
1322
1323
while true do
1324
    Swait()
1325
    script.Parent = WEAPONGUI
1326
    ANIMATE.Parent = nil
1327
    for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1328
        v:Stop();
1329
    end
1330
    SINE = SINE + CHANGE
1331
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1332
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1333
    local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1334
    local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
1335
    if ANIM == "Walk" and TORSOVELOCITY > 1 then
1336
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1337
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1338
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1339
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1340
    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1341
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1342
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1343
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1344
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1345
    end
1346
    if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1347
        ANIM = "Jump"
1348
        if ATTACK == false then
1349
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1350
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1351
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1352
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1353
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1354
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1355
        end
1356
    elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1357
        ANIM = "Fall"
1358
        if ATTACK == false then
1359
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1360
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1361
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1362
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1363
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1364
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1365
        end
1366
    elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1367
        ANIM = "Idle"
1368
        DOUBLED = false
1369
        READYTODOUBLE = false
1370
        if ATTACK == false then
1371
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
1372
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1373
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1374
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1375
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1376
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1377
        end
1378
    elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1379
        ANIM = "Walk"
1380
        DOUBLED = false
1381
        READYTODOUBLE = false
1382
        if ATTACK == false then
1383
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
1384
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
1385
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1386
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1387
            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1388
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1389
        end
1390
    end
1391
    unanchor()
1392
    if Rooted == false then
1393
        Disable_Jump = false
1394
        Humanoid.WalkSpeed = Speed
1395
    elseif Rooted == true then
1396
        Disable_Jump = true
1397
        Humanoid.WalkSpeed = 0
1398
    end
1399
    BMUSIC.SoundId = "rbxassetid://"..SONGID
1400
    BMUSIC.Looped = true
1401
    BMUSIC.Pitch = PITCH
1402
    BMUSIC.Volume = VOLUME
1403
    BMUSIC.Playing = true
1404
    if BMUSIC.Parent ~= RootPart then
1405
        BMUSIC = IT("Sound",RootPart)
1406
    end
1407
    Humanoid.Name = "NONHUM"
1408
    HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
1409
    HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
1410
end
1411
 
1412
--//=================================\\
1413
--\\=================================//
1414
 
1415
 
1416
 
1417
 
1418
 
1419
--//====================================================\\--
1420
--||                     END OF SCRIPT
1421
--\\====================================================//--