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Zach_script_stealer2

Oof shotgunner FE

Aug 31st, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running... Created by Shackluster ")
  167.  
  168. wait(0.2)
  169.  
  170. Player = game:GetService("Players").LocalPlayer
  171. PlayerGui = Player.PlayerGui
  172. Cam = workspace.CurrentCamera
  173. Backpack = Player.Backpack
  174. Character = Player.Character
  175. Humanoid = Character.Humanoid
  176. Mouse = Player:GetMouse()
  177. RootPart = Character["HumanoidRootPart"]
  178. Torso = Character["Torso"]
  179. Head = Character["Head"]
  180. RightArm = Character["Right Arm"]
  181. LeftArm = Character["Left Arm"]
  182. RightLeg = Character["Right Leg"]
  183. LeftLeg = Character["Left Leg"]
  184. RootJoint = RootPart["RootJoint"]
  185. Neck = Torso["Neck"]
  186. RightShoulder = Torso["Right Shoulder"]
  187. LeftShoulder = Torso["Left Shoulder"]
  188. RightHip = Torso["Right Hip"]
  189. LeftHip = Torso["Left Hip"]
  190. plr = game:GetService("Players").LocalPlayer
  191. char = plr.Character
  192. hum = char.Humanoid
  193. local cam = game.Workspace.CurrentCamera
  194. Camera = cam
  195. local CamInterrupt = false
  196. local TwoD = false
  197. local TargetInfo = {nil, nil}
  198. cam.CameraType = "Custom"
  199. t = char.Torso
  200. h = char.Head
  201. ra = char["Right Arm"]
  202. la = char["Left Arm"]
  203. rl = char["Right Leg"]
  204. ll = char["Left Leg"]
  205. tors = char.Torso
  206. lleg = char["Left Leg"]
  207. root = char.HumanoidRootPart
  208. hed = char.Head
  209. rleg = char["Right Leg"]
  210. rarm = char["Right Arm"]
  211. larm = char["Left Arm"]
  212. radian = math.rad
  213. random = math.random
  214. Vec3 = Vector3.new
  215. Inst = Instance.new
  216. cFrame = CFrame.new
  217. Euler = CFrame.fromEulerAnglesXYZ
  218. vt = Vector3.new
  219. bc = BrickColor.new
  220. br = BrickColor.random
  221. it = Instance.new
  222. cf = CFrame.new
  223. local eff = true
  224. local shielding = false
  225.  
  226. IT = Instance.new
  227. CF = CFrame.new
  228. VT = Vector3.new
  229. RAD = math.rad
  230. C3 = Color3.new
  231. UD2 = UDim2.new
  232. BRICKC = BrickColor.new
  233. ANGLES = CFrame.Angles
  234. EULER = CFrame.fromEulerAnglesXYZ
  235. COS = math.cos
  236. ACOS = math.acos
  237. SIN = math.sin
  238. ASIN = math.asin
  239. ABS = math.abs
  240. MRANDOM = math.random
  241. FLOOR = math.floor
  242.  
  243. --//=================================\\
  244. --|| USEFUL VALUES
  245. --\\=================================//
  246.  
  247. Animation_Speed = 3
  248. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  249. local Speed = 35
  250. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  251. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  252. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  253. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  254. local DAMAGEMULTIPLIER = 1
  255. local ANIM = "Idle"
  256. local ATTACK = false
  257. local EQUIPPED = false
  258. local HOLD = false
  259. local COMBO = 1
  260. local Rooted = false
  261. local SINE = 0
  262. local KEYHOLD = false
  263. local CHANGE = 2 / Animation_Speed
  264. local WALKINGANIM = false
  265. local VALUE1 = false
  266. local VALUE2 = false
  267. local ROBLOXIDLEANIMATION = IT("Animation")
  268. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  269. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  270. --ROBLOXIDLEANIMATION.Parent = Humanoid
  271. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  272. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  273. local Effects = IT("Folder", Character)
  274. Effects.Name = "Effects"
  275. local ANIMATOR = Humanoid.Animator
  276. local ANIMATE = Character.Animate
  277. local UNANCHOR = true
  278. local TRIPWIRE = false
  279.  
  280. --//=================================\\
  281. --\\=================================//
  282.  
  283. local Hair = Instance.new("Part", char)
  284. Hair.Name = "Hair"
  285. Hair.CanCollide = false
  286. Hair.BrickColor = BrickColor.new("Institutional white")
  287. Hair.Transparency = 0
  288. Hair.Material = "Plastic"
  289. Hair.Size = Vector3.new(1, 1, 2)
  290. Hair.TopSurface = Enum.SurfaceType.Smooth
  291. Hair.BottomSurface = Enum.SurfaceType.Smooth
  292.  
  293. local Weld = Instance.new("Weld", Hair)
  294. Weld.Part0 = hed
  295. Weld.Part1 = Hair
  296. Weld.C1 = CFrame.new(0, -.6, 0)
  297. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  298.  
  299. local M2 = Instance.new("SpecialMesh")
  300. M2.Parent = Hair
  301. M2.MeshId = "http://www.roblox.com/asset/?id=1047997"
  302. M2.TextureId = "http://www.roblox.com/asset/?id=1047998"
  303. M2.Scale = Vector3.new(1.5, 1.5, 1.5)
  304. -----------------------------------------------------
  305. for i,v in pairs(char:children()) do
  306. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  307. v:Remove()
  308. end
  309. end
  310. shirt = Instance.new("Shirt", char)
  311. shirt.Name = "Shirt"
  312. pants = Instance.new("Pants", char)
  313. pants.Name = "Pants"
  314. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  315. char.Pants.PantsTemplate = "rbxassetid://676428351"
  316. -----------------------------------------------------
  317. CV="Maroon"
  318. Player = game.Players.LocalPlayer
  319. Character = Player.Character
  320. local txt = Instance.new("BillboardGui", Character)
  321. txt.Adornee = Character .Head
  322. txt.Name = "_status"
  323. txt.Size = UDim2.new(2, 0, 1.2, 0)
  324. txt.StudsOffset = Vector3.new(-9, 8, 0)
  325. local text = Instance.new("TextLabel", txt)
  326. text.Size = UDim2.new(10, 0, 7, 0)
  327. text.FontSize = "Size24"
  328. text.TextScaled = true
  329. text.TextTransparency = 0
  330. text.BackgroundTransparency = 1
  331. text.TextTransparency = 0
  332. text.TextStrokeTransparency = 0
  333. text.Font = "Bodoni"
  334. text.TextStrokeColor3 = Color3.new(222,255,0)
  335.  
  336. v=Instance.new("Part")
  337. v.Name = "ColorBrick"
  338. v.Parent=Player.Character
  339. v.FormFactor="Symmetric"
  340. v.Anchored=true
  341. v.CanCollide=false
  342. v.BottomSurface="Smooth"
  343. v.TopSurface="Smooth"
  344. v.Size=Vector3.new(3,3,3)
  345. v.Transparency=1
  346. v.CFrame=Character.Torso.CFrame
  347. v.BrickColor=BrickColor.new(CV)
  348. v.Transparency=1
  349. text.TextColor3 = Color3.new(222,255,0)
  350. v.Shape="Block"
  351. text.Text = "Oof Lord"
  352.  
  353. --//=================================\\
  354. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  355. --\\=================================//
  356.  
  357. ArtificialHB = Instance.new("BindableEvent", script)
  358. ArtificialHB.Name = "ArtificialHB"
  359.  
  360. script:WaitForChild("ArtificialHB")
  361.  
  362. frame = Frame_Speed
  363. tf = 0
  364. allowframeloss = false
  365. tossremainder = false
  366. lastframe = tick()
  367. script.ArtificialHB:Fire()
  368.  
  369. game:GetService("RunService").Heartbeat:connect(function(s, p)
  370. tf = tf + s
  371. if tf >= frame then
  372. if allowframeloss then
  373. ArtificialHB:Fire()
  374. lastframe = tick()
  375. else
  376. for i = 1, math.floor(tf / frame) do
  377. ArtificialHB:Fire()
  378. end
  379. lastframe = tick()
  380. end
  381. if tossremainder then
  382. tf = 0
  383. else
  384. tf = tf - frame * math.floor(tf / frame)
  385. end
  386. end
  387. end)
  388.  
  389. --//=================================\\
  390. --\\=================================//
  391.  
  392. --//=================================\\
  393. --|| SOME FUNCTIONS
  394. --\\=================================//
  395.  
  396. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  397. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  398. end
  399.  
  400. function PositiveAngle(NUMBER)
  401. if NUMBER >= 0 then
  402. NUMBER = 0
  403. end
  404. return NUMBER
  405. end
  406.  
  407. function NegativeAngle(NUMBER)
  408. if NUMBER <= 0 then
  409. NUMBER = 0
  410. end
  411. return NUMBER
  412. end
  413.  
  414. function Swait(NUMBER)
  415. if NUMBER == 0 or NUMBER == nil then
  416. ArtificialHB.Event:wait()
  417. else
  418. for i = 1, NUMBER do
  419. ArtificialHB.Event:wait()
  420. end
  421. end
  422. end
  423.  
  424. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  425. local NEWMESH = IT(MESH)
  426. if MESH == "SpecialMesh" then
  427. NEWMESH.MeshType = MESHTYPE
  428. if MESHID ~= "nil" and MESHID ~= "" then
  429. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  430. end
  431. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  432. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  433. end
  434. end
  435. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  436. NEWMESH.Scale = SCALE
  437. NEWMESH.Parent = PARENT
  438. return NEWMESH
  439. end
  440.  
  441. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  442. local NEWPART = IT("Part")
  443. NEWPART.formFactor = FORMFACTOR
  444. NEWPART.Reflectance = REFLECTANCE
  445. NEWPART.Transparency = TRANSPARENCY
  446. NEWPART.CanCollide = false
  447. NEWPART.Locked = true
  448. NEWPART.Anchored = true
  449. if ANCHOR == false then
  450. NEWPART.Anchored = false
  451. end
  452. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  453. NEWPART.Name = NAME
  454. NEWPART.Size = SIZE
  455. NEWPART.Position = Torso.Position
  456. NEWPART.Material = MATERIAL
  457. NEWPART:BreakJoints()
  458. NEWPART.Parent = PARENT
  459. return NEWPART
  460. end
  461.  
  462. local function weldBetween(a, b)
  463. local weldd = Instance.new("ManualWeld")
  464. weldd.Part0 = a
  465. weldd.Part1 = b
  466. weldd.C0 = CFrame.new()
  467. weldd.C1 = b.CFrame:inverse() * a.CFrame
  468. weldd.Parent = a
  469. return weldd
  470. end
  471.  
  472.  
  473. function QuaternionFromCFrame(cf)
  474. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  475. local trace = m00 + m11 + m22
  476. if trace > 0 then
  477. local s = math.sqrt(1 + trace)
  478. local recip = 0.5 / s
  479. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  480. else
  481. local i = 0
  482. if m11 > m00 then
  483. i = 1
  484. end
  485. if m22 > (i == 0 and m00 or m11) then
  486. i = 2
  487. end
  488. if i == 0 then
  489. local s = math.sqrt(m00 - m11 - m22 + 1)
  490. local recip = 0.5 / s
  491. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  492. elseif i == 1 then
  493. local s = math.sqrt(m11 - m22 - m00 + 1)
  494. local recip = 0.5 / s
  495. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  496. elseif i == 2 then
  497. local s = math.sqrt(m22 - m00 - m11 + 1)
  498. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  499. end
  500. end
  501. end
  502.  
  503. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  504. local xs, ys, zs = x + x, y + y, z + z
  505. local wx, wy, wz = w * xs, w * ys, w * zs
  506. local xx = x * xs
  507. local xy = x * ys
  508. local xz = x * zs
  509. local yy = y * ys
  510. local yz = y * zs
  511. local zz = z * zs
  512. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  513. end
  514.  
  515. function QuaternionSlerp(a, b, t)
  516. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  517. local startInterp, finishInterp;
  518. if cosTheta >= 0.0001 then
  519. if (1 - cosTheta) > 0.0001 then
  520. local theta = ACOS(cosTheta)
  521. local invSinTheta = 1 / SIN(theta)
  522. startInterp = SIN((1 - t) * theta) * invSinTheta
  523. finishInterp = SIN(t * theta) * invSinTheta
  524. else
  525. startInterp = 1 - t
  526. finishInterp = t
  527. end
  528. else
  529. if (1 + cosTheta) > 0.0001 then
  530. local theta = ACOS(-cosTheta)
  531. local invSinTheta = 1 / SIN(theta)
  532. startInterp = SIN((t - 1) * theta) * invSinTheta
  533. finishInterp = SIN(t * theta) * invSinTheta
  534. else
  535. startInterp = t - 1
  536. finishInterp = t
  537. end
  538. end
  539. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  540. end
  541.  
  542. function Clerp(a, b, t)
  543. local qa = {QuaternionFromCFrame(a)}
  544. local qb = {QuaternionFromCFrame(b)}
  545. local ax, ay, az = a.x, a.y, a.z
  546. local bx, by, bz = b.x, b.y, b.z
  547. local _t = 1 - t
  548. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  549. end
  550.  
  551. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  552. local frame = IT("Frame")
  553. frame.BackgroundTransparency = TRANSPARENCY
  554. frame.BorderSizePixel = BORDERSIZEPIXEL
  555. frame.Position = POSITION
  556. frame.Size = SIZE
  557. frame.BackgroundColor3 = COLOR
  558. frame.BorderColor3 = BORDERCOLOR
  559. frame.Name = NAME
  560. frame.Parent = PARENT
  561. return frame
  562. end
  563.  
  564. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  565. local label = IT("TextLabel")
  566. label.BackgroundTransparency = 1
  567. label.Size = UD2(1, 0, 1, 0)
  568. label.Position = UD2(0, 0, 0, 0)
  569. label.TextColor3 = TEXTCOLOR
  570. label.TextStrokeTransparency = STROKETRANSPARENCY
  571. label.TextTransparency = TRANSPARENCY
  572. label.FontSize = TEXTFONTSIZE
  573. label.Font = TEXTFONT
  574. label.BorderSizePixel = BORDERSIZEPIXEL
  575. label.TextScaled = false
  576. label.Text = TEXT
  577. label.Name = NAME
  578. label.Parent = PARENT
  579. return label
  580. end
  581.  
  582. function NoOutlines(PART)
  583. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  584. end
  585.  
  586. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  587. local NEWWELD = IT(TYPE)
  588. NEWWELD.Part0 = PART0
  589. NEWWELD.Part1 = PART1
  590. NEWWELD.C0 = C0
  591. NEWWELD.C1 = C1
  592. NEWWELD.Parent = PARENT
  593. return NEWWELD
  594. end
  595.  
  596. local S = IT("Sound")
  597. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  598. local NEWSOUND = nil
  599. coroutine.resume(coroutine.create(function()
  600. NEWSOUND = S:Clone()
  601. NEWSOUND.Parent = PARENT
  602. NEWSOUND.Volume = VOLUME
  603. NEWSOUND.Pitch = PITCH
  604. NEWSOUND.SoundId = "rbxassetid://"..ID
  605. NEWSOUND:play()
  606. if DOESLOOP == true then
  607. NEWSOUND.Looped = true
  608. else
  609. repeat wait(1) until NEWSOUND.Playing == false
  610. NEWSOUND:remove()
  611. end
  612. end))
  613. return NEWSOUND
  614. end
  615.  
  616. function CFrameFromTopBack(at, top, back)
  617. local right = top:Cross(back)
  618. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  619. end
  620.  
  621. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  622. function WACKYEFFECT(Table)
  623. local TYPE = (Table.EffectType or "Sphere")
  624. local SIZE = (Table.Size or VT(1,1,1))
  625. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  626. local TRANSPARENCY = (Table.Transparency or 0)
  627. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  628. local CFRAME = (Table.CFrame or Torso.CFrame)
  629. local MOVEDIRECTION = (Table.MoveToPos or nil)
  630. local ROTATION1 = (Table.RotationX or 0)
  631. local ROTATION2 = (Table.RotationY or 0)
  632. local ROTATION3 = (Table.RotationZ or 0)
  633. local MATERIAL = (Table.Material or "Neon")
  634. local COLOR = (Table.Color or C3(1,1,1))
  635. local TIME = (Table.Time or 45)
  636. local SOUNDID = (Table.SoundID or nil)
  637. local SOUNDPITCH = (Table.SoundPitch or nil)
  638. local SOUNDVOLUME = (Table.SoundVolume or nil)
  639. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  640. local BOOMERANG = (Table.Boomerang or 0)
  641. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  642. coroutine.resume(coroutine.create(function()
  643. local PLAYSSOUND = false
  644. local SOUND = nil
  645. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  646. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  647. PLAYSSOUND = true
  648. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  649. end
  650. EFFECT.Color = COLOR
  651. local MSH = nil
  652. if TYPE == "Sphere" then
  653. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  654. elseif TYPE == "Block" or TYPE == "Box" then
  655. MSH = IT("BlockMesh",EFFECT)
  656. MSH.Scale = SIZE
  657. elseif TYPE == "Wave" then
  658. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  659. elseif TYPE == "Ring" then
  660. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  661. elseif TYPE == "Slash" then
  662. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  663. elseif TYPE == "Round Slash" then
  664. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  665. elseif TYPE == "Swirl" then
  666. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  667. elseif TYPE == "Skull" then
  668. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  669. elseif TYPE == "Crystal" then
  670. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  671. end
  672. if MSH ~= nil then
  673. local BOOMR1 = 1+BOOMERANG/50
  674. local BOOMR2 = 1+SIZEBOOMERANG/50
  675. local MOVESPEED = nil
  676. if MOVEDIRECTION ~= nil then
  677. if USEBOOMERANGMATH == true then
  678. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  679. else
  680. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  681. end
  682. end
  683. local GROWTH = nil
  684. if USEBOOMERANGMATH == true then
  685. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  686. else
  687. GROWTH = (SIZE - ENDSIZE)
  688. end
  689. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  690. if TYPE == "Block" then
  691. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  692. else
  693. EFFECT.CFrame = CFRAME
  694. end
  695. if USEBOOMERANGMATH == true then
  696. for LOOP = 1, TIME+1 do
  697. Swait()
  698. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  699. if TYPE == "Wave" then
  700. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  701. end
  702. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  703. if TYPE == "Block" then
  704. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  705. else
  706. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  707. end
  708. if MOVEDIRECTION ~= nil then
  709. local ORI = EFFECT.Orientation
  710. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  711. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  712. end
  713. end
  714. else
  715. for LOOP = 1, TIME+1 do
  716. Swait()
  717. MSH.Scale = MSH.Scale - GROWTH/TIME
  718. if TYPE == "Wave" then
  719. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  720. end
  721. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  722. if TYPE == "Block" then
  723. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  724. else
  725. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  726. end
  727. if MOVEDIRECTION ~= nil then
  728. local ORI = EFFECT.Orientation
  729. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  730. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  731. end
  732. end
  733. end
  734. EFFECT.Transparency = 1
  735. if PLAYSSOUND == false then
  736. EFFECT:remove()
  737. else
  738. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  739. EFFECT:remove()
  740. end
  741. else
  742. if PLAYSSOUND == false then
  743. EFFECT:remove()
  744. else
  745. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  746. EFFECT:remove()
  747. end
  748. end
  749. end))
  750. end
  751.  
  752. function MakeForm(PART,TYPE)
  753. if TYPE == "Cyl" then
  754. local MSH = IT("CylinderMesh",PART)
  755. elseif TYPE == "Ball" then
  756. local MSH = IT("SpecialMesh",PART)
  757. MSH.MeshType = "Sphere"
  758. elseif TYPE == "Wedge" then
  759. local MSH = IT("SpecialMesh",PART)
  760. MSH.MeshType = "Wedge"
  761. end
  762. end
  763.  
  764. Debris = game:GetService("Debris")
  765.  
  766. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  767. local DIRECTION = CF(StartPos,EndPos).lookVector
  768. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  769. end
  770.  
  771. function OhnoItsAShotgun()
  772. local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("white"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
  773. CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "1047997", "1047998", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  774. return SHOOTgun
  775. end
  776.  
  777. function CamShake(SHAKE,TIMER)
  778. coroutine.resume(coroutine.create(function()
  779. local FADER = SHAKE/TIMER
  780. for i = 1, TIMER do
  781. wait()
  782. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  783. end
  784. Humanoid.CameraOffset = VT(0,0,0)
  785. end))
  786. end
  787.  
  788. --//=================================\\
  789. --|| GUIS AND MISC
  790. --\\=================================//
  791.  
  792. local SKILLTEXTCOLOR = C3(1,1,1)
  793. local SKILLFONT = "SciFi"
  794. local SKILLTEXTSIZE = 4
  795.  
  796. local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
  797.  
  798. for i = 1, #ATTACKS do
  799. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  800. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  801. SKILLTEXT.TextXAlignment = "Right"
  802. SKILLTEXT.Rotation = i*3
  803. end
  804.  
  805. local BMUSIC = IT("Sound",RootPart)
  806. local VOLUME = 3
  807. local PITCH = 1
  808. local SONGID = 1248976746
  809.  
  810. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  811. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  812. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  813. Character.Health:remove()
  814. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  815. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  816. WHOAMI.Rotation = (#ATTACKS*3)+3
  817. CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  818.  
  819. Humanoid.MaxHealth = 450
  820. Humanoid.Health = 450
  821.  
  822. Humanoid.Died:Connect(function()
  823. RootPart:remove()
  824. CreateSound(1218390070, Head, 4, 1, false)
  825. BMUSIC:remove()
  826. Effects:remove()
  827. WEAPONGUI:remove()
  828. end)
  829. local GRUNTS = {1218390070,1218390070,1218390070}
  830.  
  831. --//=================================\\
  832. --|| DAMAGING
  833. --\\=================================//
  834.  
  835. function ApplyDamage(Humanoid,Damage)
  836. Damage = Damage * DAMAGEMULTIPLIER
  837. if Humanoid.Health < 2000 then
  838. if Humanoid.Health - Damage > 0 then
  839. Humanoid.Health = Humanoid.Health - Damage
  840. else
  841. Humanoid.Parent:BreakJoints()
  842. end
  843. else
  844. Humanoid.Parent:BreakJoints()
  845. end
  846. end
  847.  
  848. function PAW_HAHA(LOC,AIMTO,OUCH)
  849. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 1218390070, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  850. for i = 1, 4 do
  851. local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  852. local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  853. local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  854. local DISTANCE = (POS - LOC).Magnitude
  855. if HIT then
  856. local HUM = nil
  857. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  858. HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  859. elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  860. HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  861. end
  862. if HUM then
  863. ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  864. end
  865. end
  866. WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  867. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  868. end
  869. end
  870.  
  871. --//=================================\\
  872. --|| ATTACK FUNCTIONS AND STUFF
  873. --\\=================================//
  874.  
  875. function Conjour()
  876. local SHOOT = OhnoItsAShotgun()
  877. local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  878. local ORI = 90
  879. SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  880. local GOODRIDDANCE = false
  881. CreateSound(1218390070, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  882. coroutine.resume(coroutine.create(function()
  883. repeat
  884. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  885. Swait()
  886. until GOODRIDDANCE == true
  887. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  888. SHOOT.CanCollide = true
  889. SHOOT.Anchored = false
  890. SHOOT.Parent = workspace
  891. local bv = Instance.new("BodyVelocity",SHOOT)
  892. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  893. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  894. Debris:AddItem(bv,0.1)
  895. wait(5)
  896. for i = 1, 45 do
  897. Swait()
  898. SHOOT.Transparency = SHOOT.Transparency + 1/45
  899. end
  900. SHOOT:remove()
  901. end))
  902. for i = 1, 15 do
  903. Swait()
  904. SHOOT.Transparency = SHOOT.Transparency - 1/15
  905. ORI = ORI - 3
  906. end
  907. for i = 1, 15 do
  908. Swait()
  909. ORI = ORI - 3
  910. end
  911. wait(MRANDOM(2,8)/10)
  912. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  913. CamShake(4,4)
  914. GOODRIDDANCE = true
  915. end
  916. function Aerial_Bombardament()
  917. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  918. if HITFLOOR then
  919. ATTACK = true
  920. Rooted = true
  921. local bv = Instance.new("BodyVelocity")
  922. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  923. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  924. bv.Parent = RootPart
  925. local GYRO = IT("BodyGyro",RootPart)
  926. GYRO.D = 2
  927. GYRO.P = 20000
  928. GYRO.MaxTorque = VT(0,4000000,0)
  929. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  930. CreateSound(1218390070,Torso,10,0.85,false)
  931. for i=0, 0.05, 0.1 / Animation_Speed do
  932. Swait()
  933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  937. if ANIM == "Fall" or ANIM == "Jump" then
  938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  940. else
  941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  943. end
  944. end
  945. bv:Remove()
  946. local E = 360/15
  947. for i = 1, 15 do
  948. Swait()
  949. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  956. end
  957. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  958. for i = 1, 15 do
  959. coroutine.resume(coroutine.create(function()
  960. Conjour()
  961. end))
  962. end
  963. local LANDED = nil
  964. local POS = nil
  965. coroutine.resume(coroutine.create(function()
  966. repeat
  967. Swait()
  968. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  974. until LANDED ~= nil
  975. end))
  976. repeat
  977. Swait()
  978. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  979. if HITFLOOR then
  980. LANDED = HITFLOOR
  981. POS = HITPOS
  982. end
  983. until LANDED ~= nil
  984. GYRO:remove()
  985. CamShake(6,3)
  986. CreateSound(1218390070, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  987. ATTACK = false
  988. Rooted = false
  989. end
  990. end
  991. function Point_Blank()
  992. ATTACK = true
  993. Rooted = true
  994. local HIT = nil
  995. local HUMAN = nil
  996. local ROOT = nil
  997. CreateSound(1218390070,Torso,10,0.85,false)
  998. for i=0, 0.5, 0.1 / Animation_Speed do
  999. Swait()
  1000. if HIT ~= nil then
  1001. break
  1002. end
  1003. for index, CHILD in pairs(workspace:GetDescendants()) do
  1004. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1005. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1006. if HUM then
  1007. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1008. if TORSO and HUM.Health > 0 then
  1009. if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  1010. ROOT = TORSO
  1011. HUMAN = HUM
  1012. HIT = CHILD
  1013. end
  1014. end
  1015. end
  1016. end
  1017. end
  1018. RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  1019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025. end
  1026. if HIT then
  1027. local bv = Instance.new("BodyVelocity")
  1028. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1029. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  1030. bv.Parent = RootPart
  1031. Debris:AddItem(bv,0.1)
  1032. coroutine.resume(coroutine.create(function()
  1033. local GUNS = {}
  1034. for i = 1, 4 do
  1035. local SHOOT = OhnoItsAShotgun()
  1036. local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  1037. SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  1038. CreateSound(1218390070, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  1039. table.insert(GUNS,SHOOT)
  1040. end
  1041. for i = 1, 25 do
  1042. Swait()
  1043. for E = 1, #GUNS do
  1044. GUNS[E].Transparency = GUNS[E].Transparency - 1/25
  1045. end
  1046. end
  1047. wait(0.1)
  1048. CamShake(8,15)
  1049. for E = 1, #GUNS do
  1050. local SHOOT = GUNS[E]
  1051. coroutine.resume(coroutine.create(function()
  1052. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  1053. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  1054. SHOOT.CanCollide = true
  1055. SHOOT.Anchored = false
  1056. SHOOT.Parent = workspace
  1057. local bv = Instance.new("BodyVelocity",SHOOT)
  1058. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1059. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  1060. Debris:AddItem(bv,0.1)
  1061. wait(5)
  1062. for i = 1, 45 do
  1063. Swait()
  1064. SHOOT.Transparency = SHOOT.Transparency + 1/45
  1065. end
  1066. end))
  1067. wait()
  1068. end
  1069. end))
  1070. CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
  1071. for i=0, 1, 0.1 / Animation_Speed do
  1072. Swait()
  1073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1077. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079. end
  1080. end
  1081. ATTACK = false
  1082. Rooted = false
  1083. end
  1084. function Tripwire()
  1085. ATTACK = true
  1086. Rooted = true
  1087. TRIPWIRE = true
  1088. coroutine.resume(coroutine.create(function()
  1089. repeat
  1090. Swait()
  1091. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. until ATTACK == false
  1098. end))
  1099. local SHOOT = OhnoItsAShotgun()
  1100. local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  1101. SHOOT.CFrame = Torso.CFrame*CFRAME
  1102. coroutine.resume(coroutine.create(function()
  1103. repeat
  1104. SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  1105. Swait()
  1106. until HOLD == true
  1107. TRIPWIRE = false
  1108. local LOC = SHOOT.CFrame*CF(0,3,0).p
  1109. for i = 1, 15 do
  1110. Swait()
  1111. SHOOT.Transparency = SHOOT.Transparency - 1/15
  1112. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  1113. end
  1114. SHOOT.Transparency = 0
  1115. for i = 1, 2 do
  1116. Swait()
  1117. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  1118. end
  1119. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  1120. CamShake(8,9)
  1121. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  1122. SHOOT.CanCollide = true
  1123. SHOOT.Anchored = false
  1124. SHOOT.Parent = workspace
  1125. local bv = Instance.new("BodyVelocity",SHOOT)
  1126. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1127. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  1128. Debris:AddItem(bv,0.1)
  1129. wait(5)
  1130. for i = 1, 45 do
  1131. Swait()
  1132. SHOOT.Transparency = SHOOT.Transparency + 1/45
  1133. end
  1134. end))
  1135. CreateSound(1218390070, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  1136. for i = 1, 15 do
  1137. Swait()
  1138. SHOOT.Transparency = SHOOT.Transparency - 1/150
  1139. end
  1140. ATTACK = false
  1141. Rooted = false
  1142. end
  1143. function Mend()
  1144. if Humanoid.Health < Humanoid.MaxHealth - 150 then
  1145. ATTACK = true
  1146. Rooted = true
  1147. for i=0, 0.25, 0.1 / Animation_Speed do
  1148. Swait()
  1149. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1153. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. end
  1156. local LOOP = 0
  1157. repeat
  1158. LOOP = LOOP + 1
  1159. Swait()
  1160. Humanoid.Health = Humanoid.Health + 1
  1161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1165. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167. until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  1168. for i=0, 0.15, 0.1 / Animation_Speed do
  1169. Swait()
  1170. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1174. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. end
  1177. ATTACK = false
  1178. Rooted = false
  1179. end
  1180. end
  1181. function Taunt()
  1182. ATTACK = true
  1183. Rooted = true
  1184. local L = CreateSound(657527128,Head,10,1,false)
  1185. L.EmitterSize = 25
  1186. for i = 1, 20 do
  1187. Swait()
  1188. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1192. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194. end
  1195. for i = 1, 40 do
  1196. Swait()
  1197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  1199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203. end
  1204. ATTACK = false
  1205. Rooted = false
  1206. end
  1207. function DoubleJump()
  1208. ATTACK = true
  1209. Rooted = false
  1210. Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  1211. CreateSound(1218390070, Head, 4, 1, false)
  1212. CreateSound(1218390070, Torso, 2, 1, false)
  1213. local E = 360/12
  1214. for i=1, 12 do
  1215. Swait()
  1216. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1220. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1222. end
  1223. ATTACK = false
  1224. Rooted = false
  1225. end
  1226.  
  1227. --//=================================\\
  1228. --|| ASSIGN THINGS TO KEYS
  1229. --\\=================================//
  1230.  
  1231. function MouseDown(Mouse)
  1232. HOLD = true
  1233. if ATTACK == false then
  1234. end
  1235. end
  1236.  
  1237. function MouseUp(Mouse)
  1238. HOLD = false
  1239. end
  1240.  
  1241. local READYTODOUBLE = false
  1242. local DOUBLED = false
  1243.  
  1244. function KeyDown(Key)
  1245. KEYHOLD = true
  1246. if Key == "c" and ATTACK == false then
  1247. Conjour()
  1248. end
  1249.  
  1250. if Key == "v" and ATTACK == false then
  1251. Aerial_Bombardament()
  1252. end
  1253.  
  1254. if Key == "b" and ATTACK == false then
  1255. Point_Blank()
  1256. end
  1257.  
  1258. if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
  1259. Tripwire()
  1260. end
  1261.  
  1262. if Key == "m" and ATTACK == false then
  1263. Mend()
  1264. end
  1265.  
  1266. if Key == "t" and ATTACK == false then
  1267. Taunt()
  1268. end
  1269.  
  1270. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1271. READYTODOUBLE = false
  1272. DOUBLED = true
  1273. DoubleJump()
  1274. end
  1275. end
  1276.  
  1277. function KeyUp(Key)
  1278. KEYHOLD = false
  1279. end
  1280.  
  1281. Mouse.Button1Down:connect(function(NEWKEY)
  1282. MouseDown(NEWKEY)
  1283. end)
  1284. Mouse.Button1Up:connect(function(NEWKEY)
  1285. MouseUp(NEWKEY)
  1286. end)
  1287. Mouse.KeyDown:connect(function(NEWKEY)
  1288. KeyDown(NEWKEY)
  1289. end)
  1290. Mouse.KeyUp:connect(function(NEWKEY)
  1291. KeyUp(NEWKEY)
  1292. end)
  1293.  
  1294. --//=================================\\
  1295. --\\=================================//
  1296.  
  1297. function unanchor()
  1298. for _, c in pairs(Character:GetChildren()) do
  1299. if c:IsA("BasePart") and c ~= RootPart then
  1300. c.Anchored = false
  1301. end
  1302. end
  1303. if UNANCHOR == true then
  1304. RootPart.Anchored = false
  1305. else
  1306. RootPart.Anchored = true
  1307. end
  1308. end
  1309.  
  1310. --//=================================\\
  1311. --|| WRAP THE WHOLE SCRIPT UP
  1312. --\\=================================//
  1313.  
  1314. Humanoid.Changed:connect(function(Jump)
  1315. if Jump == "Jump" and (Disable_Jump == true) then
  1316. Humanoid.Jump = false
  1317. elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1318. wait(0.1)
  1319. READYTODOUBLE = true
  1320. end
  1321. end)
  1322.  
  1323. while true do
  1324. Swait()
  1325. script.Parent = WEAPONGUI
  1326. ANIMATE.Parent = nil
  1327. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1328. v:Stop();
  1329. end
  1330. SINE = SINE + CHANGE
  1331. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1332. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1333. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1334. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1335. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1336. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1337. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1338. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1339. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1340. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1341. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1342. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1343. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1344. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1345. end
  1346. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1347. ANIM = "Jump"
  1348. if ATTACK == false then
  1349. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. end
  1356. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1357. ANIM = "Fall"
  1358. if ATTACK == false then
  1359. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1363. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. end
  1366. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1367. ANIM = "Idle"
  1368. DOUBLED = false
  1369. READYTODOUBLE = false
  1370. if ATTACK == false then
  1371. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1375. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. end
  1378. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1379. ANIM = "Walk"
  1380. DOUBLED = false
  1381. READYTODOUBLE = false
  1382. if ATTACK == false then
  1383. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1387. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1389. end
  1390. end
  1391. unanchor()
  1392. if Rooted == false then
  1393. Disable_Jump = false
  1394. Humanoid.WalkSpeed = Speed
  1395. elseif Rooted == true then
  1396. Disable_Jump = true
  1397. Humanoid.WalkSpeed = 0
  1398. end
  1399. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1400. BMUSIC.Looped = true
  1401. BMUSIC.Pitch = PITCH
  1402. BMUSIC.Volume = VOLUME
  1403. BMUSIC.Playing = true
  1404. if BMUSIC.Parent ~= RootPart then
  1405. BMUSIC = IT("Sound",RootPart)
  1406. end
  1407. Humanoid.Name = "NONHUM"
  1408. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1409. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1410. end
  1411.  
  1412. --//=================================\\
  1413. --\\=================================//
  1414.  
  1415.  
  1416.  
  1417.  
  1418.  
  1419. --//====================================================\\--
  1420. --|| END OF SCRIPT
  1421. --\\====================================================//--
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