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-- SIRI V1 --
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function onChatted(msg, recipient, speaker)
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local source = string.lower(speaker.n00b4sale)
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if (msg == "Siri, make it day.") then
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game.Lighting.TimeOfDay = "14:00:00"
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end
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function onChatted(msg, recipient, speaker)
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local source = string.lower(speaker.n00b4sale)
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if (msg == "Siri, make it night.") then
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game.Lighting.TimeOfDay = "00:00:00"
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end
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function onChatted(msg, recipient, speaker)
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local source = string.lower(speaker.n00b4sale)
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if (msg == "Siri, mess with my arms.") then
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while true do
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wait(1)
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game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(2, 2, 2)
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game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(2, 2, 2)
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wait(1)
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game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(3, 3, 3)
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game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(3, 3, 3)
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wait(1)
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game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(4, 4, 4)
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game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(4, 4, 4)
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wait(1)
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game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(3, 3, 3)
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game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(3, 3, 3)
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wait(1)
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end
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function onChatted(msg, recipient, speaker)
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local source = string.lower(speaker.n00b4sale)
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if (msg == "Siri, make my head go crazy.") then
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g = game.Players.n00b4sale.Character.Head.Mesh
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while true do
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g.MeshType = math.random(5)
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wait(0.5)
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end
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function onChatted(msg, recipient, speaker)
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local source = string.lower(speaker.n00b4sale)
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if (msg == "Siri, set me on fire.") then
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while true do
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L = game.Players.n00b4sale.Character.Torso
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E = Instance.new("Explosion")
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E.Parent = L
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E.Position = L.Position
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E.BlastRadius = 0.5
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E.BlastPressure = 0
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wait(0.01)
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end
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function onChatted(msg, recipient, speaker)
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local source = string.lower(speaker.n00b4sale)
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if (msg == "Siri, shutdown the server.") then
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game.NetworkServer:Remove()
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end
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function onChatted(msg, recipient, speaker)
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local source = string.lower(speaker.n00b4sale)
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if (msg == "Siri, forcefield me.") then
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h=Instance.new("ForceField")
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h.Parent = game.Workspace.n00b4sale
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end
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function onChatted(msg, recipient, speaker)
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local source = string.lower(speaker.n00b4sale)
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if (msg == "Siri, kill all.") then
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p = game.Players:GetChildren()
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for i = 1, #p do
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if p[i].Character.Torso.Parent ~= game.Workspace.n00b4sale then
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B[i] = Instance.new("Explosion")
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B[i].Parent = game.Workspace
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B[i].Position = p[i].Character.Torso.Position
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B[i].BlastRadius = 5
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B[i].BlastPressure = 1000
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p[i].Character.Humanoid.Health = 0
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end
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function onChatted(msg, recipient, speaker)
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local source = string.lower(speaker.n00b4sale)
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if (msg == "Siri, spawn a meteor.") then
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while true do
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local m = Instance.new("Message")
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m.Parent = game.Workspace
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m.Text = "Meteor detected"
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wait(3)
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m:remove()
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local b = Instance.new("Part")
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b.Parent = game.Workspace
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b.Position = Vector3.new(0,5000,0)
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b.Size = Vector3.new(200,500,200)
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b.BrickColor = BrickColor.new(199)
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b.Transparency = 0
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wait(10)
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b:remove()
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wait(1000)
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end