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- -- SIRI V1 --
- function onChatted(msg, recipient, speaker)
- local source = string.lower(speaker.n00b4sale)
- if (msg == "Siri, make it day.") then
- game.Lighting.TimeOfDay = "14:00:00"
- end
- function onChatted(msg, recipient, speaker)
- local source = string.lower(speaker.n00b4sale)
- if (msg == "Siri, make it night.") then
- game.Lighting.TimeOfDay = "00:00:00"
- end
- function onChatted(msg, recipient, speaker)
- local source = string.lower(speaker.n00b4sale)
- if (msg == "Siri, mess with my arms.") then
- while true do
- wait(1)
- game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(2, 2, 2)
- game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(2, 2, 2)
- wait(1)
- game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(3, 3, 3)
- game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(3, 3, 3)
- wait(1)
- game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(4, 4, 4)
- game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(4, 4, 4)
- wait(1)
- game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(3, 3, 3)
- game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(3, 3, 3)
- wait(1)
- end
- function onChatted(msg, recipient, speaker)
- local source = string.lower(speaker.n00b4sale)
- if (msg == "Siri, make my head go crazy.") then
- g = game.Players.n00b4sale.Character.Head.Mesh
- while true do
- g.MeshType = math.random(5)
- wait(0.5)
- end
- function onChatted(msg, recipient, speaker)
- local source = string.lower(speaker.n00b4sale)
- if (msg == "Siri, set me on fire.") then
- while true do
- L = game.Players.n00b4sale.Character.Torso
- E = Instance.new("Explosion")
- E.Parent = L
- E.Position = L.Position
- E.BlastRadius = 0.5
- E.BlastPressure = 0
- wait(0.01)
- end
- function onChatted(msg, recipient, speaker)
- local source = string.lower(speaker.n00b4sale)
- if (msg == "Siri, shutdown the server.") then
- game.NetworkServer:Remove()
- end
- function onChatted(msg, recipient, speaker)
- local source = string.lower(speaker.n00b4sale)
- if (msg == "Siri, forcefield me.") then
- h=Instance.new("ForceField")
- h.Parent = game.Workspace.n00b4sale
- end
- function onChatted(msg, recipient, speaker)
- local source = string.lower(speaker.n00b4sale)
- if (msg == "Siri, kill all.") then
- p = game.Players:GetChildren()
- for i = 1, #p do
- if p[i].Character.Torso.Parent ~= game.Workspace.n00b4sale then
- B[i] = Instance.new("Explosion")
- B[i].Parent = game.Workspace
- B[i].Position = p[i].Character.Torso.Position
- B[i].BlastRadius = 5
- B[i].BlastPressure = 1000
- p[i].Character.Humanoid.Health = 0
- end
- function onChatted(msg, recipient, speaker)
- local source = string.lower(speaker.n00b4sale)
- if (msg == "Siri, spawn a meteor.") then
- while true do
- local m = Instance.new("Message")
- m.Parent = game.Workspace
- m.Text = "Meteor detected"
- wait(3)
- m:remove()
- local b = Instance.new("Part")
- b.Parent = game.Workspace
- b.Position = Vector3.new(0,5000,0)
- b.Size = Vector3.new(200,500,200)
- b.BrickColor = BrickColor.new(199)
- b.Transparency = 0
- wait(10)
- b:remove()
- wait(1000)
- end
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