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1
lol = getcustomasset or getsynasset getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end
2
warn("This script is Unfinished and Unleaked")
3
warn("So dont leak this you little shit")
4
--//====================================================\\-
5
--||             CHAOTIC GLITCHER [REMAKE]
6
--||            
7
--||	      CHAOTIC GLITCHER [REMAKE] BY Kezenit RX
8
--||         
9
--\\====================================================//--
10
11
game:GetService("StarterGui"):SetCore("SendNotification", {
12
	Title = "Chaotic Glitcher";
13
	Text = "Successfully Loaded Chaotic Glitcher [REMAKE] (Unfinished ver)";
14
})
15
16
wait(0.2)
17
18
Player = game:GetService("Players").LocalPlayer
19
PlayerGui = Player.PlayerGui
20
Mouse = Player:GetMouse()
21
Cam = workspace.CurrentCamera
22
Backpack = Player.Backpack
23
Character = Player.Character
24
Humanoid = Character.Humanoid
25
RootPart = Character["HumanoidRootPart"]
26
Torso = Character["Torso"]
27
Head = Character["Head"]
28
RightArm = Character["Right Arm"]
29
LeftArm = Character["Left Arm"]
30
RightLeg = Character["Right Leg"]
31
LeftLeg = Character["Left Leg"]
32
RootJoint = RootPart["RootJoint"]
33
Neck = Torso["Neck"]
34
RightShoulder = Torso["Right Shoulder"]
35
LeftShoulder = Torso["Left Shoulder"]
36
RightHip = Torso["Right Hip"]
37
LeftHip = Torso["Left Hip"]
38
local sick = Instance.new("Sound",Torso)
39
local SONG = 561833161
40
local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
41
sick:Play()
42
43
IT = Instance.new
44
CF = CFrame.new
45
VT = Vector3.new
46
RAD = math.rad
47
C3 = Color3.new
48
UD2 = UDim2.new
49
BRICKC = BrickColor.new
50
ANGLES = CFrame.Angles
51
EULER = CFrame.fromEulerAnglesXYZ
52
COS = math.cos
53
ACOS = math.acos
54
SIN = math.sin
55
ASIN = math.asin
56
ABS = math.abs
57
MRANDOM = math.random
58
FLOOR = math.floor
59
local RCHOICE = MRANDOM(1,7) 
60
61
--//=================================\\
62
--|| 	      USEFUL VALUES
63
--\\=================================//
64
65
Animation_Speed = 3
66
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
67
local Speed = 13
68
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
69
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
70
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
71
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
72
local DAMAGEMULTIPLIER = 1
73
local ANIM = "Idle"
74
local ATTACK = false
75
local EQUIPPED = false
76
local HOLD = false
77
local COMBO = 1
78
local Rooted = false
79
local SINE = 0
80
local KEYHOLD = false
81
local CHANGE = 2 / Animation_Speed
82
local WALKINGANIM = false
83
local VALUE1 = false
84
local VALUE2 = false
85
local ROBLOXIDLEANIMATION = IT("Animation")
86
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
87
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
88
--ROBLOXIDLEANIMATION.Parent = Humanoid
89
local WEAPONGUI = IT("ScreenGui", PlayerGui)
90
WEAPONGUI.Name = "Weapon GUI"
91
local Effects = IT("Folder", Character)
92
Effects.Name = "Effects"
93
local BALL = IT("Folder", Character)
94
BALL.Name = "BALL-EYE"
95
local XEYE = IT("Folder", Character)
96
XEYE.Name = "X - EYE"
97
local ANIMATOR = Humanoid.Animator
98
local ANIMATE = Character.Animate
99
local UNANCHOR = true
100
local WHITELIST = {}
101
local TAUNT = false
102
local OFFSET = 0
103
local FULL = false
104
local MODE = "Lunar"
105
local PITCH = 1
106
local VOLUME = 3
107
local FACE = 176217464
108
local SIZE = 1
109
110
--//=================================\\
111
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
112
--\\=================================//
113
114-
ArtificialHB = Instance.new("BindableEvent", script)
114+
115-
ArtificialHB.Name = "ArtificialHB"
115+
116
--//       NOOBYGAME12'S CODE
117-
script:WaitForChild("ArtificialHB")
117+
118-
Frame_Speed = 1 / 60
118+
119-
frame = Frame_Speed
119+
120-
tf = 0
120+
121-
allowframeloss = false
121+
122-
tossremainder = false
122+
123-
lastframe = tick()
123+
124-
script.ArtificialHB:Fire()
124+
125-
while wait() do
125+
126-
game:GetService("RunService").Heartbeat:connect(function(s, p)
126+
127-
	tf = tf + s
127+
128-
	if tf >= frame then
128+
129-
		if allowframeloss then
129+
130-
			script.ArtificialHB:Fire()
130+
131-
			lastframe = tick()
131+
132
rl = char["Right Leg"]
133-
			for i = 1, math.floor(tf / frame) do
133+
134-
				script.ArtificialHB:Fire()
134+
135
lleg = char["Left Leg"]
136-
		lastframe = tick()
136+
137
hed = char.Head
138-
		if tossremainder then
138+
139-
			tf = 0
139+
140
larm = char["Left Arm"]
141-
			tf = tf - frame * math.floor(tf / frame)
141+
142
Character=Player.Character 
143
PlayerGui=Player.PlayerGui 
144
Backpack=Player.Backpack 
145
Torso=Character.Torso 
146
Head=Character.Head 
147
Humanoid=Character.Humanoid
148
m=Instance.new('Model',Character)
149
LeftArm=Character["Left Arm"] 
150
LeftLeg=Character["Left Leg"] 
151
RightArm=Character["Right Arm"] 
152
RightLeg=Character["Right Leg"] 
153
LS=Torso["Left Shoulder"] 
154
LH=Torso["Left Hip"] 
155
RS=Torso["Right Shoulder"] 
156
RH=Torso["Right Hip"] 
157
Face = Head.face
158
Neck=Torso.Neck
159
it=Instance.new
160
attacktype=1
161
vt=Vector3.new
162
cf=CFrame.new
163
euler=CFrame.fromEulerAnglesXYZ
164
angles=CFrame.Angles
165
cloaked=false
166
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
167
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
168
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
169
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
170
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
171
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
172
RootPart=Character.HumanoidRootPart
173
RootJoint=RootPart.RootJoint
174
RootCF=euler(-1.57,0,3.14)
175
radian = math.rad
176
random = math.random
177
Vec3 = Vector3.new
178
Inst = Instance.new
179
cFrame = CFrame.new
180
Euler = CFrame.fromEulerAnglesXYZ
181
vt = Vector3.new
182
bc = BrickColor.new
183
br = BrickColor.random
184
it = Instance.new
185
cf = CFrame.new
186
local Player_Size = 0
187
cam = game.Workspace.CurrentCamera
188
CF = CFrame.new
189
angles = CFrame.Angles
190
attack = false
191
Euler = CFrame.fromEulerAnglesXYZ
192
Rad = math.rad
193
IT = Instance.new
194
BrickC = BrickColor.new
195
Cos = math.cos
196
Acos = math.acos
197
Sin = math.sin
198
Asin = math.asin
199
Abs = math.abs
200
Mrandom = math.random
201
Floor = math.floor
202
IT = Instance.new
203
CF = CFrame.new
204
VT = Vector3.new
205
RAD = math.rad
206
C3 = Color3.new
207
UD2 = UDim2.new
208
BRICKC = BrickColor.new
209
ANGLES = CFrame.Angles
210
EULER = CFrame.fromEulerAnglesXYZ
211
COS = math.cos
212
ACOS = math.acos
213
SIN = math.sin
214
ASIN = math.asin
215
ABS = math.abs
216
MRANDOM = math.random
217
FLOOR = math.floor
218
219
220
local Booleans = {
221
  CamFollow = true,
222
  GyroUse = true
223
}
224
225
function lerp(object, newCFrame, alpha)
226
  return object:lerp(newCFrame, alpha)
227
end
228
229
local Directer = Inst("BodyGyro", root)
230
Directer.MaxTorque = Vec3(0, 0, 0)
231
Directer.P = 600000
232
local CPart = Inst("Part")
233
CPart.Anchored = true
234
CPart.CanCollide = false
235
CPart.Locked = true
236
CPart.Transparency = 1
237
238
local rainbowmode = false
239
local chaosmode = false
240
241
local mutedtog = false
242
243
function CameraEnshaking(Length,Intensity)
244
coroutine.resume(coroutine.create(function()
245
      local intensity = 1*Intensity
246
      local rotM = 0.01*Intensity
247
for i = 0, Length, 0.1 do
248
Swait()
249
intensity = intensity - 0.05*Intensity/Length
250
rotM = rotM - 0.0005*Intensity/Length
251
      hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
252
      cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
253
end
254
Humanoid.CameraOffset = Vec3(0, 0, 0)
255
end))
256
end
257
CamShake=function(Part,Distan,Power,Times) 
258
local de=Part.Position
259
for i,v in pairs(workspace:children()) do
260
 if v:IsA("Model") and v:findFirstChild("Humanoid") then
261
for _,c in pairs(v:children()) do
262
if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
263
local Noob=v.Humanoid
264
if Noob~=nil then
265
coroutine.resume(coroutine.create(function()
266
FV = Instance.new("BoolValue", Noob)
267
FV.Name = "CameraShake"
268
for ShakeNum=1,Times do
269
Swait()
270
local ef=Power
271
  if ef>=1 then
272
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
273
  else
274
   ef=Power*10
275
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
276
  end	
277
end
278
Humanoid.CameraOffset = Vector3.new(0,0,0)
279
FV:Destroy()
280
end))
281
end
282
end
283
end
284
end
285
end
286
end
287
288
local toggleTag = true
289
local bilguit = Instance.new("BillboardGui", hed)
290
bilguit.Adornee = nil
291
bilguit.Name = "ModeName"
292
bilguit.Size = UDim2.new(4, 0, 1.2, 0)
293
bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
294
295
296
function chatfunc(text,color,typet,font,timeex)
297
local chat = coroutine.wrap(function()
298
if Character:FindFirstChild("TalkingBillBoard")~= nil then
299
Character:FindFirstChild("TalkingBillBoard"):destroy()
300
end
301
local naeeym2 = Instance.new("BillboardGui",Character)
302
naeeym2.Size = UDim2.new(0,100,0,40)
303
naeeym2.StudsOffset = Vector3.new(0,3,0)
304
naeeym2.Adornee = Character.Head
305
naeeym2.Name = "TalkingBillBoard"
306
local tecks2 = Instance.new("TextLabel",naeeym2)
307
tecks2.BackgroundTransparency = 1
308
tecks2.BorderSizePixel = 0
309
tecks2.Text = ""
310
tecks2.Font = font
311
tecks2.TextSize = 30
312
tecks2.TextStrokeTransparency = 0
313
tecks2.TextColor3 = color
314
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
315
tecks2.Size = UDim2.new(1,0,0.5,0)
316
local tecks3 = Instance.new("TextLabel",naeeym2)
317
tecks3.BackgroundTransparency = 1
318
tecks3.BorderSizePixel = 0
319
tecks3.Text = ""
320
tecks3.Font = font
321
tecks3.TextSize = 30
322
tecks3.TextStrokeTransparency = 0
323
if typet == "Inverted" then
324
tecks3.TextColor3 = Color3.new(0,0,0)
325
tecks3.TextStrokeColor3 = color
326
elseif typet == "Normal" then
327
tecks3.TextColor3 = color
328
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
329
end
330
tecks3.Size = UDim2.new(1,0,0.5,0)
331
coroutine.resume(coroutine.create(function()
332
while true do
333
Swait(1)
334
if chaosmode == true then
335
tecks2.TextColor3 = BrickColor.random().Color
336
tecks3.TextStrokeColor3 = BrickColor.random().Color
337
end
338
end
339
end))
340
text.TextTransparency = text.TextTransparency  + 1
341
text.TextStrokeTransparency = text.TextStrokeTransparency + 1
342
for i = 0, 74*timeex do
343
Swait()
344
text.TextTransparency = 1
345
text.TextStrokeTransparency = 1
346
tecks2.Text = text
347
tecks3.Text = text
348
end
349
local randomrot = math.random(1,2)
350
if randomrot == 1 then
351
for i = 1, 50 do
352
Swait()
353
tecks2.Text = text
354
tecks3.Text = text
355
text.TextTransparency = text.TextTransparency - .02
356
text.TextStrokeTransparency = text.TextStrokeTransparency - .02
357
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
358
tecks2.TextTransparency = tecks2.TextTransparency + .04
359
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
360
tecks3.TextTransparency = tecks2.TextTransparency + .04
361
end
362
elseif randomrot == 2 then
363
	for i = 1, 50 do
364
Swait()
365
tecks2.Text = text
366
tecks3.Text = text
367
text.TextTransparency = text.TextTransparency - .02
368
text.TextStrokeTransparency = text.TextStrokeTransparency - .02
369
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
370
tecks2.TextTransparency = tecks2.TextTransparency + .04
371
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
372
tecks3.TextTransparency = tecks2.TextTransparency + .04
373
end
374
end
375
text.TextTransparency = 0
376
text.TextStrokeTransparency = 0
377
if toggleTag == false then
378
text.TextTransparency = 1
379
text.TextStrokeTransparency = 1
380
end
381
naeeym2:Destroy()
382
end)
383
chat()
384
end
385
386
387
388
gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
389
  local gui = it(GuiType)
390
  gui.Parent = parent
391
  gui.Text = text
392
  gui.BackgroundTransparency = backtrans
393
  gui.BackgroundColor3 = backcol
394
  gui.SizeConstraint = "RelativeXY"
395
  gui.TextXAlignment = "Center"
396
  gui.TextYAlignment = "Center"
397
  gui.Position = pos
398
  gui.Size = size
399
  gui.Font = "SourceSans"
400
  gui.FontSize = "Size14"
401
  gui.TextWrapped = false
402
  gui.TextStrokeTransparency = 0
403
  gui.TextColor = BrickColor.new("White")
404
  return gui
405
end
406
--------------------------- GUI STUFF
407
local basgui = it("GuiMain")
408
basgui.Parent = plr.PlayerGui
409
basgui.Name = "VISgui"
410
local fullscreenz = it("Frame")
411
fullscreenz.Parent = basgui
412
fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
413
fullscreenz.BackgroundTransparency = 1
414
fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
415
fullscreenz.Size = UDim2.new(1, 0, 1, 0)
416
fullscreenz.Position = UDim2.new(0, 0, 0, 0)
417
local imgl2 = Instance.new("ImageLabel",fullscreenz)
418
imgl2.BackgroundTransparency = 1
419
imgl2.BorderSizePixel = 0
420
imgl2.ImageTransparency = 0.5
421
imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
422
imgl2.Size = UDim2.new(0,1000,0,1000)
423
imgl2.Image = "rbxassetid://2344830904"
424
local techc = imgl2:Clone()
425
techc.Parent = fullscreenz
426
techc.ImageTransparency = 0
427
techc.Size = UDim2.new(0,900,0,900)
428
techc.Position = UDim2.new(0.70,-150,0.50,-150)
429
techc.Image = "rbxassetid://2092248396"
430
local circl = imgl2:Clone()
431
circl.Parent = fullscreenz
432
circl.ImageTransparency = 0
433
circl.Size = UDim2.new(0,550,0,550)
434
circl.Position = UDim2.new(0.70,25,0.50,25)
435
circl.Image = "rbxassetid://2312119891"
436
local circl2 = imgl2:Clone()
437
circl2.Parent = fullscreenz
438
circl2.ImageTransparency = 0
439
circl2.Size = UDim2.new(0,700,0,700)
440
circl2.Position = UDim2.new(0.70,-50,0.50,-50)
441
circl2.Image = "rbxassetid://2312119891"
442
local imgl2b = imgl2:Clone()
443
imgl2b.Parent = fullscreenz
444
imgl2b.ImageTransparency = 0
445
imgl2b.Size = UDim2.new(0,800,0,800)
446
imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
447
imgl2b.ImageColor3 = Color3.new(0,0,0)
448
local ned = Instance.new("TextLabel",fullscreenz)
449
ned.ZIndex = 2
450
ned.Font = "Bodoni"
451
ned.BackgroundTransparency = 1
452
ned.BorderSizePixel = 0.65
453
ned.Size = UDim2.new(0.6,0,0.6,0)
454
ned.Position = UDim2.new(0,0,0,0)
455
ned.TextScaled = true
456
ned.TextStrokeTransparency = 0
457
ned.Text = "Lunar"
458
ned.TextSize = 48
459
ned.Rotation = 1
460
ned.TextXAlignment = "Left"
461
ned.TextYAlignment = "Top"
462
463
--//=================================\\
464
--//          WINGY STUFF
465
--\\=================================//
466
467
local extrawingmod1 = Instance.new("Model",Character)
468
local extrawingmod2 = Instance.new("Model",Character)
469
470
function CreateParta(parent,transparency,reflectance,material,brickcolor)
471
local p = Instance.new("Part")
472
p.TopSurface = 0
473
p.BottomSurface = 0
474
p.Parent = parent
475
p.Size = Vector3.new(0.1,0.1,0.1)
476
p.Transparency = transparency
477
p.Reflectance = reflectance
478
p.CanCollide = false
479
p.Locked = true
480
p.BrickColor = brickcolor
481
p.Material = material
482
return p
483
end
484
485
function CreateMesh(parent,meshtype,x1,y1,z1)
486
local mesh = Instance.new("SpecialMesh",parent)
487
mesh.MeshType = meshtype
488
mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
489
return mesh
490
end
491
492
function CreateSpecialMesh(parent,meshid,x1,y1,z1)
493
local mesh = Instance.new("SpecialMesh",parent)
494
mesh.MeshType = "FileMesh"
495
mesh.MeshId = meshid
496
mesh.Scale = Vector3.new(x1,y1,z1)
497
return mesh
498
end
499
500
501
function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
502
local mesh = Instance.new("SpecialMesh",parent)
503
mesh.MeshType = "FileMesh"
504
mesh.MeshId = meshid
505
mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
506
mesh.Scale = Vector3.new(x1,y1,z1)
507
mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
508
return mesh
509
end
510
511
function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
512
local weld = Instance.new("Weld")
513
weld.Parent = parent
514
weld.Part0 = part0
515
weld.Part1 = part1
516
weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
517
weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
518
return weld
519
end
520
521
function RemoveOutlines(part)
522
  part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
523
end
524
525
local Create = LoadLibrary("RbxUtility").Create
526
527
CFuncs = {	
528
	["Part"] = {
529
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
530
			local Part = Create("Part"){
531
				Parent = Parent,
532
				Reflectance = Reflectance,
533
				Transparency = Transparency,
534
				CanCollide = false,
535
				Locked = true,
536
				BrickColor = BrickColor.new(tostring(BColor)),
537
				Name = Name,
538
				Size = Size,
539
				Material = Material,
540
			}
541
			RemoveOutlines(Part)
542
			return Part
543
		end;
544
	};
545
	
546
	["Mesh"] = {
547
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
548
			local Msh = Create(Mesh){
549
				Parent = Part,
550
				Offset = OffSet,
551
				Scale = Scale,
552
			}
553
			if Mesh == "SpecialMesh" then
554
				Msh.MeshType = MeshType
555
				Msh.MeshId = MeshId
556
			end
557
			return Msh
558
		end;
559
	};
560
	
561
	["Mesh"] = {
562
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
563
			local Msh = Create(Mesh){
564
				Parent = Part,
565
				Offset = OffSet,
566
				Scale = Scale,
567
			}
568
			if Mesh == "SpecialMesh" then
569
				Msh.MeshType = MeshType
570
				Msh.MeshId = MeshId
571
			end
572
			return Msh
573
		end;
574
	};
575
	
576
	["Weld"] = {
577
		Create = function(Parent, Part0, Part1, C0, C1)
578
			local Weld = Create("Weld"){
579
				Parent = Parent,
580
				Part0 = Part0,
581
				Part1 = Part1,
582
				C0 = C0,
583
				C1 = C1,
584
			}
585
			return Weld
586
		end;
587
	};
588
589
	["Sound"] = {
590
		Create = function(id, par, vol, pit) 
591
			coroutine.resume(coroutine.create(function()
592
				local S = Create("Sound"){
593
					Volume = vol,
594
                                        Name = "EffectSoundo",
595
					Pitch = pit or 1,
596
					SoundId = id,
597
					Parent = par or workspace,
598
				}
599
				wait() 
600
				S:play() 
601
				game:GetService("Debris"):AddItem(S, 10)
602
			end))
603
		end;
604
	};
605
606
["LongSound"] = {
607
		Create = function(id, par, vol, pit) 
608
			coroutine.resume(coroutine.create(function()
609
				local S = Create("Sound"){
610
					Volume = vol,
611
					Pitch = pit or 1,
612
					SoundId = id,
613
					Parent = par or workspace,
614
				}
615
				wait() 
616
				S:play() 
617
				game:GetService("Debris"):AddItem(S, 60)
618
			end))
619
		end;
620
	};
621
	
622
	["ParticleEmitter"] = {
623
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
624
			local fp = Create("ParticleEmitter"){
625
				Parent = Parent,
626
				Color = ColorSequence.new(Color1, Color2),
627
				LightEmission = LightEmission,
628
				Size = Size,
629
				Texture = Texture,
630
				Transparency = Transparency,
631
				ZOffset = ZOffset,
632
				Acceleration = Accel,
633
				Drag = Drag,
634
				LockedToPart = LockedToPart,
635
				VelocityInheritance = VelocityInheritance,
636
				EmissionDirection = EmissionDirection,
637
				Enabled = Enabled,
638
				Lifetime = LifeTime,
639
				Rate = Rate,
640
				Rotation = Rotation,
641
				RotSpeed = RotSpeed,
642
				Speed = Speed,
643
				VelocitySpread = VelocitySpread,
644
			}
645
			return fp
646
		end;
647
	};
648
649
	CreateTemplate = {
650
	
651
	};
652
}
653
654
655
656
New = function(Object, Parent, Name, Data)
657
	local Object = Instance.new(Object)
658
	for Index, Value in pairs(Data or {}) do
659
		Object[Index] = Value
660
	end
661
	Object.Parent = Parent
662
	Object.Name = Name
663
	return Object
664
end
665
666
local halocolor = BrickColor.new("Mid gray")
667
local halocolor2 = BrickColor.new("Mid gray")
668
local halocolor3 = BrickColor.new("Really black")
669
local starcolor = BrickColor.new("Bright yellow")
670
local lunacolor = BrickColor.new("Navy blue")
671
local lunacolor2 = BrickColor.new("Bright blue")
672
local wepcolor = BrickColor.new("Deep blue")
673
local maincolor = BrickColor.new("Lapis")
674
local secondcolor = BrickColor.new("Lapis")
675
local m = Instance.new("Model",Character)
676
local m2 = Instance.new("Model",Character)
677
local m3 = Instance.new("Model",Character)
678
local mw1 = Instance.new("Model",Character)
679
local mw2 = Instance.new("Model",Character)
680
local mw3 = Instance.new("Model",Character)
681
local mw4 = Instance.new("Model",Character)
682
683
--------------
684
local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
685
CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
686
local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
687
CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
688
689
local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
690
CreateMesh(handle,"Brick",0,0,0)
691
local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
692
local valuaring = 10
693
694
local refec = Instance.new("ParticleEmitter",handlex)
695
refec.Texture = "rbxassetid://284205403"
696
refec.LightEmission = 0.95
697
refec.Color = ColorSequence.new(BrickColor.new("White").Color)
698
refec.Rate = 50
699
refec.Lifetime = NumberRange.new(0.5)
700
refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
701
refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
702
refec.Speed = NumberRange.new(0,2)
703
refec.Drag = 5
704
refec.LockedToPart = true
705
refec.Rotation = NumberRange.new(-500,500)
706
refec.VelocitySpread = 9000
707
refec.RotSpeed = NumberRange.new(-500,500)
708
local refec2 = refec:Clone()
709
refec2.LightEmission = 0.75
710
refec2.Texture = "rbxassetid://254287058"
711
refec2.Parent = handlex
712
refec2.Rate = 25
713
refec2.Lifetime = NumberRange.new(0.75)
714
refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
715
refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
716
refec2.Speed = NumberRange.new(0)
717
local refec3 = refec:Clone()
718
refec3.LightEmission = 0.75
719
refec3.Texture = "rbxassetid://363275192"
720
refec3.Parent = handlex
721
refec3.Rate = 25
722
refec3.Lifetime = NumberRange.new(1)
723
refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
724
refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
725
refec3.Speed = NumberRange.new(0)
726
refec3.RotSpeed = NumberRange.new(-50,50)
727
728
for i = 0, 35 do
729
	valuaring = valuaring + 10
730
rn = CreateParta(mw2,0,0,"Neon",halocolor)
731
CreateMesh(rn,"Wedge",0.1,0.5,0.1)
732
CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
733
rn = CreateParta(mw2,0,0,"Neon",halocolor)
734
CreateMesh(rn,"Wedge",0.1,0.5,0.1)
735
CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
736
rn = CreateParta(mw2,0,0,"Neon",halocolor)
737
CreateMesh(rn,"Wedge",0.1,0.2,0.05)
738
CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
739
rn = CreateParta(mw2,0,0,"Neon",halocolor)
740
CreateMesh(rn,"Wedge",0.1,0.2,0.05)
741
CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
742
end
743
744
745
local handle = CreateParta(m,1,1,"Neon",maincolor)
746
CreateMesh(handle,"Brick",0.5,0.5,0.5)
747
local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
748
749
750
751
--- Left wing.
752
753
local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
754
CreateMesh(handle,"Brick",0.5,0.5,0.5)
755
local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
756
757
wed = CreateParta(mw1,0,0,"Neon",halocolor)
758
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
759
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
760
wed = CreateParta(mw1,0,0,"Neon",halocolor)
761
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
762
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
763
wed = CreateParta(mw1,0,0,"Neon",halocolor)
764
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
765
CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
766
wed = CreateParta(mw1,0,0,"Neon",halocolor)
767
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
768
CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
769
wed = CreateParta(mw1,0,0,"Neon",halocolor)
770
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
771
CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
772
wed = CreateParta(mw1,0,0,"Neon",halocolor)
773
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
774
CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
775
wed = CreateParta(mw1,0,0,"Neon",halocolor)
776
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
777
CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
778
wed = CreateParta(mw1,0,0,"Neon",halocolor)
779
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
780
CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
781
wed = CreateParta(mw1,0,0,"Neon",halocolor)
782
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
783
CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
784
wed = CreateParta(mw1,0,0,"Neon",halocolor)
785
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
786
CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
787
788
789
local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
790
CreateMesh(handle,"Brick",0.5,0.5,0.5)
791
local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
792
793
wed = CreateParta(mw1,0,0,"Neon",halocolor)
794
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
795
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
796
wed = CreateParta(mw1,0,0,"Neon",halocolor)
797
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
798
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
799
wed = CreateParta(mw1,0,0,"Neon",halocolor)
800
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
801
CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
802
wed = CreateParta(mw1,0,0,"Neon",halocolor)
803
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
804
CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
805
wed = CreateParta(mw1,0,0,"Neon",halocolor)
806
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
807
CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
808
wed = CreateParta(mw1,0,0,"Neon",halocolor)
809
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
810
CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
811
wed = CreateParta(mw1,0,0,"Neon",halocolor)
812
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
813
CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
814
wed = CreateParta(mw1,0,0,"Neon",halocolor)
815
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
816
CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
817
wed = CreateParta(mw1,0,0,"Neon",halocolor)
818
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
819
CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
820
wed = CreateParta(mw1,0,0,"Neon",halocolor)
821
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
822
CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
823
824
local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
825
CreateMesh(handle,"Brick",0.5,0.5,0.5)
826
local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
827
828
wed = CreateParta(mw1,0,0,"Neon",halocolor)
829
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
830
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
831
wed = CreateParta(mw1,0,0,"Neon",halocolor)
832
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
833
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
834
wed = CreateParta(mw1,0,0,"Neon",halocolor)
835
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
836
CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
837
wed = CreateParta(mw1,0,0,"Neon",halocolor)
838
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
839
CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
840
wed = CreateParta(mw1,0,0,"Neon",halocolor)
841
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
842
CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
843
wed = CreateParta(mw1,0,0,"Neon",halocolor)
844
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
845
CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
846
wed = CreateParta(mw1,0,0,"Neon",halocolor)
847
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
848
CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
849
wed = CreateParta(mw1,0,0,"Neon",halocolor)
850
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
851
CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
852
wed = CreateParta(mw1,0,0,"Neon",halocolor)
853
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
854
CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
855
wed = CreateParta(mw1,0,0,"Neon",halocolor)
856
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
857
CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
858
859
860
-- Right wing --
861
862
local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
863
CreateMesh(handle,"Brick",0.5,0.5,0.5)
864
local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
865
866
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
867
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
868
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
869
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
870
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
871
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
872
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
873
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
874
CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
875
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
876
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
877
CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
878
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
879
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
880
CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
881
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
882
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
883
CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
884
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
885
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
886
CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
887
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
888
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
889
CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
890
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
891
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
892
CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
893
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
894
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
895
CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
896
897
local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
898
CreateMesh(handle,"Brick",0.5,0.5,0.5)
899
local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
900
901
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
902
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
903
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
904
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
905
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
906
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
907
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
908
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
909
CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
910
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
911
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
912
CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
913
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
914
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
915
CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
916
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
917
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
918
CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
919
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
920
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
921
CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
922
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
923
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
924
CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
925
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
926
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
927
CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
928
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
929
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
930
CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
931
932
local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
933
CreateMesh(handle,"Brick",0.5,0.5,0.5)
934
local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
935
936
937
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
938
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
939
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
940
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
941
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
942
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
943
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
944
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
945
CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
946
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
947
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
948
CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
949
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
950
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
951
CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
952
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
953
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
954
CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
955
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
956
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
957
CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
958
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
959
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
960
CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
961
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
962
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
963
CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
964
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
965
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
966
CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
967
968
------------- Trails
969
local A0 = Instance.new("Attachment",lwing1)
970
A0.Position = Vector3.new(0,-0.7,0)
971
local A1 = Instance.new("Attachment",lwing1)
972
A1.Position = Vector3.new(0,-3.5,0)
973
tl1 = Instance.new('Trail',lwing1)
974
tl1.Attachment0 = A0
975
tl1.Attachment1 = A1
976
tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
977
tl1.LightEmission = 1
978
tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
979
tl1.Color = ColorSequence.new(halocolor.Color)
980
tl1.Lifetime = 0.5
981
982
local A0 = Instance.new("Attachment",lwing2)
983
A0.Position = Vector3.new(0,-0.7,0)
984
local A1 = Instance.new("Attachment",lwing2)
985
A1.Position = Vector3.new(0,-3.5,0)
986
tl2 = Instance.new('Trail',lwing2)
987
tl2.Attachment0 = A0
988
tl2.Attachment1 = A1
989
tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
990
tl2.LightEmission = 1
991
tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
992
tl2.Color = ColorSequence.new(halocolor.Color)
993
tl2.Lifetime = 0.5
994
995
local A0 = Instance.new("Attachment",lwing3)
996
A0.Position = Vector3.new(0,-0.7,0)
997
local A1 = Instance.new("Attachment",lwing3)
998
A1.Position = Vector3.new(0,-3.5,0)
999
tl3 = Instance.new('Trail',lwing3)
1000
tl3.Attachment0 = A0
1001
tl3.Attachment1 = A1
1002
tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
1003
tl3.LightEmission = 1
1004
tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1005
tl3.Color = ColorSequence.new(halocolor.Color)
1006
tl3.Lifetime = 0.5
1007
1008
local A0 = Instance.new("Attachment",rwing1)
1009
A0.Position = Vector3.new(0,-0.7,0)
1010
local A1 = Instance.new("Attachment",rwing1)
1011
A1.Position = Vector3.new(0,-3.5,0)
1012
tr1 = Instance.new('Trail',rwing1)
1013
tr1.Attachment0 = A0
1014
tr1.Attachment1 = A1
1015
tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
1016
tr1.LightEmission = 1
1017
tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1018
tr1.Color = ColorSequence.new(halocolor2.Color)
1019
tr1.Lifetime = 0.5
1020
1021
local A0 = Instance.new("Attachment",rwing2)
1022
A0.Position = Vector3.new(0,-0.7,0)
1023
local A1 = Instance.new("Attachment",rwing2)
1024
A1.Position = Vector3.new(0,-3.5,0)
1025
tr2 = Instance.new('Trail',rwing2)
1026
tr2.Attachment0 = A0
1027
tr2.Attachment1 = A1
1028
tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
1029
tr2.LightEmission = 1
1030
tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1031
tr2.Color = ColorSequence.new(halocolor2.Color)
1032
tr2.Lifetime = 0.5
1033
1034
local A0 = Instance.new("Attachment",rwing3)
1035
A0.Position = Vector3.new(0,-0.7,0)
1036
local A1 = Instance.new("Attachment",rwing3)
1037
A1.Position = Vector3.new(0,-3.5,0)
1038
tr3 = Instance.new('Trail',rwing3)
1039
tr3.Attachment0 = A0
1040
tr3.Attachment1 = A1
1041
tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
1042
tr3.LightEmission = 1
1043
tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1044
tr3.Color = ColorSequence.new(halocolor2.Color)
1045
tr3.Lifetime = 0.5
1046
1047
--------------
1048
1049
1050
1051
for i, v in pairs(mw2:GetChildren()) do
1052
if v:IsA("Part") then
1053
v.BrickColor = BrickColor.new("White")
1054
v.Material = "Neon"
1055
end
1056
end
1057
for i, v in pairs(mw1:GetChildren()) do
1058
if v:IsA("Part") then
1059
v.Transparency = 0
1060
v.BrickColor = BrickColor.new("White")
1061
v.Material = "Neon"
1062
end
1063
end
1064
for i, v in pairs(extrawingmod1:GetChildren()) do
1065
if v:IsA("Part") then
1066
v.Transparency = 1
1067
v.BrickColor = BrickColor.new("White")
1068
v.Material = "Neon"
1069
end
1070
end
1071
for i, v in pairs(extrawingmod2:GetChildren()) do
1072
if v:IsA("Part") then
1073
v.Transparency = 1
1074
v.BrickColor = BrickColor.new("White")
1075
v.Material = "Neon"
1076
end
1077
end
1078
local MAINRUINCOLOR = BrickColor.new("Navy blue")
1079
local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
1080
local THIRDRUINCOLOR = BrickColor.new("Really black")
1081
1082
function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
1083
for i, v in pairs(mw2:GetChildren()) do
1084
if v:IsA("Part") then
1085
v.BrickColor = one
1086
v.Material = "Neon"
1087
end
1088
end
1089
refec.Color = ColorSequence.new(one.Color)
1090
refec2.Color = ColorSequence.new(one.Color)
1091
refec3.Color = ColorSequence.new(one.Color)
1092
tr1.Color = ColorSequence.new(one.Color)
1093
tr2.Color = ColorSequence.new(one.Color)
1094
tr3.Color = ColorSequence.new(one.Color)
1095
imgl2.ImageColor3 = one.Color
1096
circl.ImageColor3 = two.Color
1097
techc.ImageColor3 = one.Color
1098
circl2.ImageColor3 = one.Color
1099
ned.TextColor3 = two.Color
1100
ned.TextStrokeColor3 = one.Color
1101
for i, v in pairs(mw1:GetChildren()) do
1102
if v:IsA("Part") then
1103
v.Transparency = 0
1104
v.BrickColor = two
1105
v.Material = "Neon"
1106
end
1107
end
1108
tl1.Color = ColorSequence.new(two.Color)
1109
tl2.Color = ColorSequence.new(two.Color)
1110
tl3.Color = ColorSequence.new(two.Color)
1111
for i, v in pairs(m:GetChildren()) do
1112
if v:IsA("Part") then
1113
v.BrickColor = three
1114
v.Material = "Ice"
1115
end
1116
end
1117
for i, v in pairs(m2:GetChildren()) do
1118
if v:IsA("Part") then
1119
v.BrickColor = four
1120
v.Material = "Ice"
1121
end
1122
end
1123
for i, v in pairs(m3:GetChildren()) do
1124
if v:IsA("Part") then
1125
v.BrickColor = five
1126
v.Material = "Neon"
1127
end
1128
end
1129
for i, v in pairs(extrawingmod1:GetChildren()) do
1130
if v:IsA("Part") then
1131
v.Transparency = exonetran
1132
v.BrickColor = exone
1133
v.Material = "Neon"
1134
end
1135
end
1136
for i, v in pairs(extrawingmod2:GetChildren()) do
1137
if v:IsA("Part") then
1138
v.Transparency = extwotran
1139
v.BrickColor = extwo
1140
v.Material = "Neon"
1141
end
1142
end
1143
end
1144
1145
imgl2.ImageColor3 = MAINRUINCOLOR.Color
1146
circl.ImageColor3 = SECONDRUINCOLOR.Color
1147
techc.ImageColor3 = MAINRUINCOLOR.Color
1148
circl2.ImageColor3 = MAINRUINCOLOR.Color
1149
ned.TextColor3 = MAINRUINCOLOR.Color
1150
ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
1151
1152
1153
function bosschatfunc(text,color,watval)
1154
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1155
coroutine.resume(coroutine.create(function()
1156
if v.PlayerGui:FindFirstChild("Dialog")~= nil then
1157
v.PlayerGui:FindFirstChild("Dialog"):destroy()
1158
end
1159
local scrg = Instance.new("ScreenGui",v.PlayerGui)
1160
scrg.Name = "Dialog"
1161
local txtlb = Instance.new("TextLabel",scrg)
1162
txtlb.Text = ""
1163
txtlb.Font = "Bodoni"
1164
txtlb.TextColor3 = Color3.new(0,0,0)
1165
txtlb.TextStrokeTransparency = 0
1166
txtlb.BackgroundTransparency = 0.75
1167
txtlb.BackgroundColor3 = Color3.new(0,0,0)
1168
txtlb.TextStrokeColor3 = color
1169
txtlb.TextScaled = true
1170
txtlb.Size = UDim2.new(1,0,0.25,0)
1171
txtlb.TextXAlignment = "Left"
1172
txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
1173
local txtlb2 = Instance.new("TextLabel",scrg)
1174
txtlb2.Text = "Chaotic:"
1175
txtlb2.Font = "Arcade"
1176
txtlb2.TextColor3 = Color3.new(0,0,0)
1177
txtlb2.TextStrokeTransparency = 0
1178
txtlb2.BackgroundTransparency = 1
1179
txtlb2.TextStrokeColor3 = color
1180
txtlb2.TextSize = 40
1181
txtlb2.Size = UDim2.new(1,0,0.25,0)
1182
txtlb2.TextXAlignment = "Left"
1183
txtlb2.Position = UDim2.new(0,0,1,0)
1184
local fvalen = 0.55
1185
local fval = -0.49
1186
coroutine.resume(coroutine.create(function()
1187
while true do
1188
Swait()
1189
if MODE == "Sanity" then
1190
txtlb.Rotation = math.random(-1,1)
1191
txtlb2.Rotation = math.random(-1,1)
1192
txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1193
txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1194
txtlb.TextStrokeColor3 = BrickColor.random().Color
1195
txtlb2.TextStrokeColor3 = BrickColor.random().Color
1196
end
1197
end
1198
end))
1199
coroutine.resume(coroutine.create(function()
1200
while true do
1201
Swait()
1202
if scrg.Parent ~= nil then
1203
	fvalen = fvalen - 0.0001
1204
elseif scrg.Parent == nil then
1205
break
1206
end
1207
end
1208
end))
1209
local flol = 1.75
1210
local flil = 1.6
1211
coroutine.resume(coroutine.create(function()
1212
	for i = 0, 9 do
1213
		Swait()
1214
		fval = fval + 0.05
1215
		flol = flol - 0.1
1216
		flil = flil - 0.1
1217
		txtlb.Text = ""
1218
		txtlb.Position = UDim2.new(0,0,flol,0)
1219
		txtlb2.Position = UDim2.new(0,0,flil,0)
1220
	end
1221
	txtlb.Text = text
1222
wait(watval)
1223
local valinc = 0
1224
for i = 0, 99 do
1225
Swait()
1226
valinc = valinc + 0.0001
1227
flol = flol + valinc
1228
flil = flil + valinc
1229
txtlb.Rotation = txtlb.Rotation + valinc*20
1230
txtlb2.Rotation = txtlb2.Rotation - valinc*50
1231
txtlb.Position = UDim2.new(0,0,flol,0)
1232
txtlb2.Position = UDim2.new(0,0,flil,0)
1233
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
1234
txtlb.TextTransparency = txtlb.TextTransparency + 0.01
1235
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
1236
txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
1237
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
1238
end
1239
scrg:Destroy()
1240
end))
1241
end))
1242
end
1243
end
1244
1245
function BigBlack(text,color,watval)
1246
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1247
coroutine.resume(coroutine.create(function()
1248
if v.PlayerGui:FindFirstChild("Dialog")~= nil then
1249
v.PlayerGui:FindFirstChild("Dialog"):destroy()
1250
end
1251
local scrg = Instance.new("ScreenGui",v.PlayerGui)
1252
scrg.Name = "Dialog"
1253
local txtlb = Instance.new("TextLabel",scrg)
1254
txtlb.Text = ""
1255
txtlb.Font = "Bodoni"
1256
txtlb.TextColor3 = Color3.new(0,0,0)
1257
txtlb.TextStrokeTransparency = 1
1258
txtlb.BackgroundTransparency = 1
1259
txtlb.BackgroundColor3 = Color3.new(0,0,0)
1260
txtlb.TextStrokeColor3 = color
1261
txtlb.TextScaled = true
1262
txtlb.Size = UDim2.new(1,0,1,0)
1263
txtlb.TextXAlignment = "Center"
1264
txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
1265
local txtlb2 = Instance.new("TextLabel",scrg)
1266
txtlb2.Text = "Chaotic:"
1267
txtlb2.Font = "Arcade"
1268
txtlb2.TextColor3 = Color3.new(0,0,0)
1269
txtlb2.TextStrokeTransparency = 0
1270
txtlb2.BackgroundTransparency = 1
1271
txtlb2.TextStrokeColor3 = color
1272
txtlb2.TextSize = 40
1273
txtlb2.Size = UDim2.new(1,0,0.25,0)
1274
txtlb2.TextXAlignment = "Left"
1275
txtlb2.Position = UDim2.new(0,0,1,0)
1276
local fvalen = 0.55
1277
local fval = -0.49
1278
coroutine.resume(coroutine.create(function()
1279
while true do
1280
Swait()
1281
if MODE == "Sanity" then
1282
txtlb.Rotation = math.random(-1,1)
1283
txtlb2.Rotation = math.random(-1,1)
1284
txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1285
txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1286
txtlb.TextStrokeColor3 = BrickColor.random().Color
1287
txtlb2.TextStrokeColor3 = BrickColor.random().Color
1288
end
1289
end
1290
end))
1291
coroutine.resume(coroutine.create(function()
1292
while true do
1293
Swait()
1294
if scrg.Parent ~= nil then
1295
	fvalen = fvalen - 0.0001
1296
elseif scrg.Parent == nil then
1297
break
1298
end
1299
end
1300
end))
1301
local flol = 1.05
1302
local flil = 0.75
1303
local flil2 = -0.2
1304
	coroutine.resume(coroutine.create(function()
1305
	for i = 1,string.len(text),1 do
1306
		wait()
1307
		text.Text = string.sub(text,1,i)
1308
	end
1309
	end))
1310
coroutine.resume(coroutine.create(function()
1311
	for i = 0, 1 do
1312
		fval = fval + 0.05
1313
		flol = flol - 0.1
1314
		flil2 = flil2 + 0.1
1315
		txtlb.Text = ""
1316
		txtlb.Position = UDim2.new(flil2,0,0,0)
1317
		txtlb.BackgroundTransparency = 1 - 0.1
1318
		txtlb2.Position = UDim2.new(flil2,0,0,0)
1319
	end
1320
	
1321
		for i = 0, 99 do
1322
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
1323
txtlb.TextTransparency = txtlb.TextTransparency - 0.01
1324
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
1325
txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
1326
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
1327
	end
1328
	
1329
	txtlb.Text = text
1330
wait(watval)
1331
local valinc = 0
1332
for i = 0, 99 do
1333
Swait()
1334
valinc = valinc + 0.0002
1335
flol = flol + valinc
1336
flil2 = flil2 + valinc
1337
txtlb.Rotation = txtlb.Rotation + valinc*15
1338
txtlb2.Rotation = txtlb2.Rotation - valinc*15
1339
txtlb.Position = UDim2.new(flil2,0,0,0)
1340
txtlb2.Position = UDim2.new(flil2,0,0,0)
1341
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
1342
txtlb.TextTransparency = txtlb.TextTransparency + 0.01
1343
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
1344
txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
1345
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
1346
end
1347
scrg:Destroy()
1348
end))
1349
end))
1350
end
1351
end
1352
1353
RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
1354
1355
--//=================================\\
1356
--||          SOME TAG EDIT
1357
--\\=================================//
1358
local TEXTCOLOR = C3(0, 0, 1)
1359
1360
m = game.Players.LocalPlayer
1361
char = m.Character
1362
local txt = Instance.new("BillboardGui", char)
1363
txt.Adornee = char.Head
1364
txt.Name = "_status"
1365
txt.Size = UDim2.new(2, 0, 1.2, 0)
1366
txt.StudsOffset = Vector3.new(-18.75, 8, 0)
1367
local text = Instance.new("TextLabel", txt)
1368
text.Size = UDim2.new(20, 0, 7, 0)
1369
text.FontSize = "Size24"
1370
text.TextScaled = true
1371
text.TextTransparency = 0
1372
text.BackgroundTransparency = 1
1373
text.TextTransparency = 0
1374
text.TextStrokeTransparency = 0
1375
text.Font = "Bodoni"
1376
v = Instance.new("Part")
1377
v.Name = "ColorBrick"
1378
v.Parent = m.Character
1379
v.FormFactor = "Symmetric"
1380
v.Anchored = true
1381
v.CanCollide = false
1382
v.BottomSurface = "Smooth"
1383
v.TopSurface = "Smooth"
1384
v.Size = Vector3.new(10, 5, 3)
1385
v.Transparency = 1
1386
v.CFrame = char.Torso.CFrame
1387
v.BrickColor = BrickColor.new("Really black")
1388
v.Transparency = 1
1389
v.Shape = "Block"
1390
text.Text = "Lunar"
1391
1392
function RecolorTextAndRename(name,col1,col2,font)
1393
text.TextStrokeColor3 = col2
1394
text.TextColor3 = col1
1395
text.Font = font
1396
text.Text = name
1397
techc.ImageColor3 = col2
1398
circl.ImageColor3 = col2
1399
circl2.ImageColor3 = col1
1400
imgl2.ImageColor3 = col1
1401
imgl2b.ImageColor3 = col2
1402
ned.Text = name
1403
ned.TextColor3 = col1
1404
ned.TextStrokeColor3 = col2
1405
end
1406
--//=================================\\
1407
--|| 	      SOME FUNCTIONS
1408
--\\=================================//
1409
1410
1411
1412
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
1413
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
1414
end
1415
1416
function PositiveAngle(NUMBER)
1417
	if NUMBER >= 0 then
1418
		NUMBER = 0
1419
	end
1420
	return NUMBER
1421
end
1422
1423
function NegativeAngle(NUMBER)
1424
	if NUMBER <= 0 then
1425
		NUMBER = 0
1426
	end
1427
	return NUMBER
1428
end
1429
1430
function Swait(NUMBER)
1431
	if NUMBER == 0 or NUMBER == nil then
1432
		ArtificialHB.Event:wait()
1433
	else
1434
		for i = 1, NUMBER do
1435
			ArtificialHB.Event:wait()
1436
		end
1437
	end
1438
end
1439
1440
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
1441
	local NEWMESH = IT(MESH)
1442
	if MESH == "SpecialMesh" then
1443
		NEWMESH.MeshType = MESHTYPE
1444
		if MESHID ~= "nil" and MESHID ~= "" then
1445
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
1446
		end
1447
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
1448
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
1449
		end
1450
	end
1451
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
1452
	NEWMESH.Scale = SCALE
1453
	NEWMESH.Parent = PARENT
1454
	return NEWMESH
1455
end
1456
1457
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
1458
	local NEWPART = IT("Part")
1459
	NEWPART.formFactor = FORMFACTOR
1460
	NEWPART.Reflectance = REFLECTANCE
1461
	NEWPART.Transparency = TRANSPARENCY
1462
	NEWPART.CanCollide = false
1463
	NEWPART.Locked = true
1464
	NEWPART.Anchored = true
1465
	if ANCHOR == false then
1466
		NEWPART.Anchored = false
1467
	end
1468
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
1469
	NEWPART.Name = NAME
1470
	NEWPART.Size = SIZE
1471
	NEWPART.Position = Torso.Position
1472
	NEWPART.Material = MATERIAL
1473
	NEWPART:BreakJoints()
1474
	NEWPART.Parent = PARENT
1475
	return NEWPART
1476
end
1477
1478
	local function weldBetween(a, b)
1479
	    local weldd = Instance.new("ManualWeld")
1480
	    weldd.Part0 = a
1481
	    weldd.Part1 = b
1482
	    weldd.C0 = CFrame.new()
1483
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
1484
	    weldd.Parent = a
1485
	    return weldd
1486
	end
1487
1488
1489
function QuaternionFromCFrame(cf)
1490
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1491
	local trace = m00 + m11 + m22
1492
	if trace > 0 then 
1493
		local s = math.sqrt(1 + trace)
1494
		local recip = 0.5 / s
1495
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
1496
	else
1497
		local i = 0
1498
		if m11 > m00 then
1499
			i = 1
1500
		end
1501
		if m22 > (i == 0 and m00 or m11) then
1502
			i = 2
1503
		end
1504
		if i == 0 then
1505
			local s = math.sqrt(m00 - m11 - m22 + 1)
1506
			local recip = 0.5 / s
1507
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
1508
		elseif i == 1 then
1509
			local s = math.sqrt(m11 - m22 - m00 + 1)
1510
			local recip = 0.5 / s
1511
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
1512
		elseif i == 2 then
1513
			local s = math.sqrt(m22 - m00 - m11 + 1)
1514
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
1515
		end
1516
	end
1517
end
1518
 
1519
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1520
	local xs, ys, zs = x + x, y + y, z + z
1521
	local wx, wy, wz = w * xs, w * ys, w * zs
1522
	local xx = x * xs
1523
	local xy = x * ys
1524
	local xz = x * zs
1525
	local yy = y * ys
1526
	local yz = y * zs
1527
	local zz = z * zs
1528
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
1529
end
1530
 
1531
function QuaternionSlerp(a, b, t)
1532
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
1533
	local startInterp, finishInterp;
1534
	if cosTheta >= 0.0001 then
1535
		if (1 - cosTheta) > 0.0001 then
1536
			local theta = ACOS(cosTheta)
1537
			local invSinTheta = 1 / SIN(theta)
1538
			startInterp = SIN((1 - t) * theta) * invSinTheta
1539
			finishInterp = SIN(t * theta) * invSinTheta
1540
		else
1541
			startInterp = 1 - t
1542
			finishInterp = t
1543
		end
1544
	else
1545
		if (1 + cosTheta) > 0.0001 then
1546
			local theta = ACOS(-cosTheta)
1547
			local invSinTheta = 1 / SIN(theta)
1548
			startInterp = SIN((t - 1) * theta) * invSinTheta
1549
			finishInterp = SIN(t * theta) * invSinTheta
1550
		else
1551
			startInterp = t - 1
1552
			finishInterp = t
1553
		end
1554
	end
1555
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
1556
end
1557
1558
function Clerp(a, b, t)
1559
	local qa = {QuaternionFromCFrame(a)}
1560
	local qb = {QuaternionFromCFrame(b)}
1561
	local ax, ay, az = a.x, a.y, a.z
1562
	local bx, by, bz = b.x, b.y, b.z
1563
	local _t = 1 - t
1564
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1565
end
1566
1567
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
1568
	local frame = IT("Frame")
1569
	frame.BackgroundTransparency = TRANSPARENCY
1570
	frame.BorderSizePixel = BORDERSIZEPIXEL
1571
	frame.Position = POSITION
1572
	frame.Size = SIZE
1573
	frame.BackgroundColor3 = COLOR
1574
	frame.BorderColor3 = BORDERCOLOR
1575
	frame.Name = NAME
1576
	frame.Parent = PARENT
1577
	return frame
1578
end
1579
1580
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
1581
	local label = IT("TextLabel")
1582
	label.BackgroundTransparency = 1
1583
	label.Size = UD2(1, 0, 1, 0)
1584
	label.Position = UD2(0, 0, 0, 0)
1585
	label.TextColor3 = TEXTCOLOR
1586
	label.TextStrokeTransparency = STROKETRANSPARENCY
1587
	label.TextTransparency = TRANSPARENCY
1588
	label.FontSize = TEXTFONTSIZE
1589
	label.Font = TEXTFONT
1590
	label.BorderSizePixel = BORDERSIZEPIXEL
1591
	label.TextScaled = false
1592
	label.Text = TEXT
1593
	label.Name = NAME
1594
	label.Parent = PARENT
1595
	return label
1596
end
1597
1598
function NoOutlines(PART)
1599
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
1600
end
1601
1602
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
1603
	local NEWWELD = IT(TYPE)
1604
	NEWWELD.Part0 = PART0
1605
	NEWWELD.Part1 = PART1
1606
	NEWWELD.C0 = C0
1607
	NEWWELD.C1 = C1
1608
	NEWWELD.Parent = PARENT
1609
	return NEWWELD
1610
end
1611
1612
local S = IT("Sound")
1613
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
1614
	local NEWSOUND = nil
1615
	coroutine.resume(coroutine.create(function()
1616
		NEWSOUND = S:Clone()
1617
		NEWSOUND.Parent = PARENT
1618
		NEWSOUND.Volume = VOLUME
1619
		NEWSOUND.Pitch = PITCH
1620
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
1621
		NEWSOUND:play()
1622
		if DOESLOOP == true then
1623
			NEWSOUND.Looped = true
1624
		else
1625
			repeat wait(1) until NEWSOUND.Playing == false
1626
			NEWSOUND:remove()
1627
		end
1628
	end))
1629
	return NEWSOUND
1630
end
1631
1632
function CFrameFromTopBack(at, top, back)
1633
	local right = top:Cross(back)
1634
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1635
end
1636
1637
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1638
function WACKYEFFECT(Table)
1639
	local TYPE = (Table.EffectType or "Sphere")
1640
	local SIZE = (Table.Size or VT(1,1,1))
1641
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
1642
	local TRANSPARENCY = (Table.Transparency or 0)
1643
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
1644
	local CFRAME = (Table.CFrame or Torso.CFrame)
1645
	local MOVEDIRECTION = (Table.MoveToPos or nil)
1646
	local ROTATION1 = (Table.RotationX or 0)
1647
	local ROTATION2 = (Table.RotationY or 0)
1648
	local ROTATION3 = (Table.RotationZ or 0)
1649
	local MATERIAL = (Table.Material or "Neon")
1650
	local COLOR = (Table.Color or C3(1,1,1))
1651
	local TIME = (Table.Time or 45)
1652
	local SOUNDID = (Table.SoundID or nil)
1653
	local SOUNDPITCH = (Table.SoundPitch or nil)
1654
	local SOUNDVOLUME = (Table.SoundVolume or nil)
1655
	coroutine.resume(coroutine.create(function()
1656
		local PLAYSSOUND = false
1657
		local SOUND = nil
1658
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
1659
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
1660
			PLAYSSOUND = true
1661
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
1662
		end
1663
		EFFECT.Color = COLOR
1664
		local MSH = nil
1665
		if TYPE == "Sphere" then
1666
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
1667
		elseif TYPE == "Block" or TYPE == "Box" then
1668
			MSH = IT("BlockMesh",EFFECT)
1669
			MSH.Scale = SIZE
1670
		elseif TYPE == "Wave" then
1671
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
1672
		elseif TYPE == "Ring" then
1673
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
1674
		elseif TYPE == "Slash" then
1675
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1676
		elseif TYPE == "Round Slash" then
1677
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1678
		elseif TYPE == "Swirl" then
1679
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
1680
		elseif TYPE == "Skull" then
1681
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
1682
		elseif TYPE == "Crystal" then
1683
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
1684
		end
1685
		if MSH ~= nil then
1686
			local MOVESPEED = nil
1687
			if MOVEDIRECTION ~= nil then
1688
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
1689
			end
1690
			local GROWTH = SIZE - ENDSIZE
1691
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
1692
			if TYPE == "Block" then
1693
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1694
			else
1695
				EFFECT.CFrame = CFRAME
1696
			end
1697
			for LOOP = 1, TIME+1 do
1698
				Swait()
1699
				MSH.Scale = MSH.Scale - GROWTH/TIME
1700
				if TYPE == "Wave" then
1701
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
1702
				end
1703
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
1704
				if TYPE == "Block" then
1705
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1706
				else
1707
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
1708
				end
1709
				if MOVEDIRECTION ~= nil then
1710
					local ORI = EFFECT.Orientation
1711
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
1712
					EFFECT.Orientation = ORI
1713
				end
1714
			end
1715
			if PLAYSSOUND == false then
1716
				EFFECT:remove()
1717
			else
1718
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
1719
				EFFECT:remove()
1720
			end
1721
		else
1722
			if PLAYSSOUND == false then
1723
				EFFECT:remove()
1724
			else
1725
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
1726
				EFFECT:remove()
1727
			end
1728
		end
1729
	end))
1730
end
1731
1732
function MakeForm(PART,TYPE)
1733
	if TYPE == "Cyl" then
1734
		local MSH = IT("CylinderMesh",PART)
1735
	elseif TYPE == "Ball" then
1736
		local MSH = IT("SpecialMesh",PART)
1737
		MSH.MeshType = "Sphere"
1738
	elseif TYPE == "Wedge" then
1739
		local MSH = IT("SpecialMesh",PART)
1740
		MSH.MeshType = "Wedge"
1741
	end
1742
end
1743
1744
Debris = game:GetService("Debris")
1745
1746
function CastProperRay(StartPos, EndPos, Distance, Ignore)
1747
	local DIRECTION = CF(StartPos,EndPos).lookVector
1748
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
1749
end
1750
1751
local EyeSizes={
1752
	NumberSequenceKeypoint.new(0,1,0),
1753
	NumberSequenceKeypoint.new(1,0,0)
1754
}
1755
local EyeTrans={
1756
	NumberSequenceKeypoint.new(0,0.8,0),
1757
	NumberSequenceKeypoint.new(1,1,0)
1758
}
1759
local PE=Instance.new("ParticleEmitter",nil)
1760
PE.LightEmission=.8
1761
PE.Color = ColorSequence.new(BRICKC("Really red").Color)
1762
PE.Size=NumberSequence.new(EyeSizes)
1763
PE.Transparency=NumberSequence.new(EyeTrans)
1764
PE.Lifetime=NumberRange.new(0.35,1.5)
1765
PE.Rotation=NumberRange.new(0,360)
1766
PE.Rate=999
1767
PE.VelocitySpread = 10000
1768
PE.Acceleration = Vector3.new(0,0,0)
1769
PE.Drag = 5
1770
PE.Speed = NumberRange.new(0,0,0)
1771
PE.Texture="http://www.roblox.com/asset/?id=1351966707"
1772
PE.ZOffset = -0
1773
PE.Name = "PE"
1774
PE.Enabled = false
1775
1776
function particles(art)
1777
	local PARTICLES = PE:Clone()
1778
	PARTICLES.Parent = art
1779
end
1780
1781
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
1782
	if FLOOR ~= nil then
1783
		coroutine.resume(coroutine.create(function()
1784
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
1785
			PART.CFrame = CF(POSITION)
1786
			for i = 1, 45 do
1787
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
1788
				RingPiece.Material = FLOOR.Material
1789
				RingPiece.Color = FLOOR.Color
1790
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1791
				Debris:AddItem(RingPiece,SWAIT)
1792
			end
1793
			PART:remove()
1794
		end))
1795
	end
1796
end
1797
1798
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
1799
	if FLOOR ~= nil then
1800
		for i = 1, AMOUNT do
1801
			local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
1802
			DEBREE.Material = FLOOR.Material
1803
			DEBREE.Color = FLOOR.Color
1804
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1805
			DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
1806
			coroutine.resume(coroutine.create(function()
1807
				Swait(15)
1808
				DEBREE.Parent = workspace
1809
				DEBREE.CanCollide = true
1810
				Debris:AddItem(DEBREE,SWAIT)
1811
			end))
1812
		end
1813
	end
1814
end
1815
1816
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
1817
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
1818
    local mesh = IT("SpecialMesh",wave)
1819
    mesh.MeshType = "Sphere"
1820
    mesh.Scale = SIZE
1821
    mesh.Offset = VT(0,0,0)
1822
    wave.CFrame = CFRAME
1823
    coroutine.resume(coroutine.create(function(PART)
1824
        for i = 1, WAIT do
1825
            Swait()
1826
            mesh.Scale = mesh.Scale + GROW
1827
            wave.Transparency = wave.Transparency + (1/WAIT)
1828
            if wave.Transparency > 0.99 then
1829
                wave:remove()
1830
            end
1831
        end
1832
    end))
1833
end
1834
1835
1836
bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
1837
1838
--//=================================\\
1839
--||	     WEAPON CREATION
1840
--\\=================================//
1841
1842
function chatfunc(text)
1843
	local chat = coroutine.wrap(function()
1844
	if Character:FindFirstChild("TalkingBillBoard")~= nil then
1845
		Character:FindFirstChild("TalkingBillBoard"):destroy()
1846
	end
1847
	local Bill = Instance.new("BillboardGui",Character)
1848
	Bill.Size = UDim2.new(0,100,0,40)
1849
	Bill.StudsOffset = Vector3.new(0,3,0)
1850
	Bill.Adornee = Character.Head
1851
	Bill.Name = "TalkingBillBoard"
1852
	local Hehe = Instance.new("TextLabel",Bill)
1853
	Hehe.BackgroundTransparency = 1
1854
	Hehe.BorderSizePixel = 0
1855
	Hehe.Text = ""
1856
	Hehe.Font = "Fantasy"
1857
	Hehe.TextSize = 40
1858
	Hehe.TextStrokeTransparency = 0
1859
	Hehe.Size = UDim2.new(1,0,0.5,0)
1860
	coroutine.resume(coroutine.create(function()
1861
		while Hehe ~= nil do
1862
			wait()	
1863
			Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))	
1864
			Hehe.Rotation = math.random(-5,5)
1865
			Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
1866
			Hehe.TextStrokeColor3 = Color3.new(0,0,0)
1867
		end
1868
	end))
1869
	for i = 1,string.len(text),1 do
1870
		wait()
1871
		Hehe.Text = string.sub(text,1,i)
1872
	end
1873
	wait(1)--Re[math.random(1, 93)]
1874
	for i = 0, 1, .025 do
1875
		wait()
1876
		Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
1877
		Hehe.TextStrokeTransparency = i
1878
		Hehe.TextTransparency = i
1879
	end
1880
	Bill:Destroy()
1881
	end)
1882
chat()
1883
end
1884
1885
function onChatted(msg)
1886
	chatfunc(msg)
1887
end
1888
1889
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
1890
PRT.Color = C3(0,0,0)
1891
local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
1892
CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
1893
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
1894
PRT.Color = C3(0/255,0/255,255/255)
1895
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
1896
CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
1897
for i = 1, 16 do
1898
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
1899
	FACE.Color = C3(0,0,0)
1900
	
1901
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
1902
end
1903
local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
1904
MakeForm(EYE,"Ball")
1905
EYE.Color = C3(0/255,0/255,255/255)
1906
CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
1907
local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
1908
MakeForm(EYE2,"Ball")
1909
EYE2.Color = C3(0/255,0/255,255/255)
1910
1911
CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
1912
1913
local LASTPART = Head
1914
for i = 1, 20 do
1915
	local MATH = (1-(i/25))
1916
	if LASTPART == Head then
1917
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
1918
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
1919
		LASTPART = Horn
1920
		Horn.Color = C3((i*3-3)/0,0,0)
1921
	else
1922
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
1923
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
1924
		LASTPART = Horn
1925
		Horn.Color = C3((i*3-3)/0,0,0)
1926
	end
1927
end
1928
local LASTPART = Head
1929
for i = 1, 20 do
1930
	local MATH = (1-(i/25))
1931
	if LASTPART == Head then
1932
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
1933
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
1934
		LASTPART = Horn
1935
		Horn.Color = C3((i*3-3)/0,0,0)
1936
	else
1937
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
1938
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
1939
		LASTPART = Horn
1940
		Horn.Color = C3((i*3-3)/0,0,0)
1941
	end
1942
end
1943
1944
local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
1945
local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1946
Hair.Color = C3(0/255,0/255,255/255)
1947
CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
1948
local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
1949
local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1950
Hair2.Color = C3(0/255,0/255,255/255)
1951
CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
1952
1953
local BODY = {}
1954
1955
for _, c in pairs(Character:GetDescendants()) do
1956
	if c:IsA("BasePart") and c.Name ~= "Handle" then
1957
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
1958
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1959
		end
1960
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
1961
	elseif c:IsA("JointInstance") then
1962
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
1963
	end
1964
end
1965
1966
local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
1967
MakeForm(Eye,"Ball")
1968
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
1969
local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
1970
MakeForm(Eye,"Ball")
1971
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
1972
local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
1973
MakeForm(Eye2,"Ball")
1974
CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
1975
1976
1977
XEYE.Parent = nil
1978
BALL.Parent = Character
1979
1980
for e = 1, #BODY do
1981
	if BODY[e] ~= nil then
1982
		local STUFF = BODY[e]
1983
		local PART = STUFF[1]
1984
		local PARENT = STUFF[2]
1985
		local MATERIAL = STUFF[3]
1986
		local COLOR = STUFF[4]
1987
		local TRANSPARENCY = STUFF[5]
1988
		if PART.ClassName == "Part" and PART ~= RootPart then
1989
			PART.Material = MATERIAL
1990
			PART.Color = COLOR
1991
			PART.Transparency = TRANSPARENCY
1992
		end
1993
		PART.AncestryChanged:Connect(function()
1994
			PART.Parent = PARENT
1995
		end)
1996
	end
1997
end
1998
1999
local SKILLTEXTCOLOR = C3(0,0,0)
2000
local SKILLFONT = "Antique"
2001
local SKILLTEXTSIZE = 7
2002
2003
function Blink()
2004
	coroutine.resume(coroutine.create(function()
2005
		if EYE ~= nil then
2006
			for i = 1, 5 do
2007
				Swait()
2008
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
2009
				EYE2.Mesh.Scale = EYE.Mesh.Scale
2010
			end
2011
			for i = 1, 7 do
2012
				Swait()
2013
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
2014
				EYE2.Mesh.Scale = EYE.Mesh.Scale
2015
			end
2016
			EYE.Mesh.Scale = VT(1,1,1)
2017
			EYE2.Mesh.Scale = EYE.Mesh.Scale
2018
		end
2019
	end))
2020
end
2021
2022
function Blink2()
2023
	coroutine.resume(coroutine.create(function()
2024
		if Eye ~= nil then
2025
			for i = 1, 5 do
2026
				Swait()
2027
				Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
2028
				Eye2.Mesh.Scale = EYE.Mesh.Scale
2029
			end
2030
			for i = 1, 7 do
2031
				Swait()
2032
				Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
2033
				Eye2.Mesh.Scale = EYE.Mesh.Scale
2034
			end
2035
			Eye.Mesh.Scale = VT(1,1,1)
2036
			Eye2.Mesh.Scale = EYE.Mesh.Scale
2037
		end
2038
	end))
2039
end
2040
2041
function refit()
2042
	Character.Parent = workspace
2043
	for e = 1, #BODY do
2044
		if BODY[e] ~= nil then
2045
			local STUFF = BODY[e]
2046
			local PART = STUFF[1]
2047
			local PARENT = STUFF[2]
2048
			local MATERIAL = STUFF[3]
2049
			local COLOR = STUFF[4]
2050
			local TRANSPARENCY = STUFF[5]
2051
			if PART.ClassName == "Part" and PART ~= RootPart then
2052
				PART.Material = MATERIAL
2053
				PART.Color = COLOR
2054
				PART.Transparency = TRANSPARENCY
2055
			end
2056
			if PART.Parent ~= PARENT then
2057
				Humanoid:remove()
2058
				PART.Parent = PARENT
2059
				Humanoid = IT("Humanoid",Character)
2060
			end
2061
		end
2062
	end
2063
end
2064
2065
Humanoid.Died:connect(function()
2066
	refit()
2067
end)
2068
2069
--//=================================\\
2070
--||	     DAMAGE FUNCTIONS
2071
--\\=================================//
2072
2073
function StatLabel(CFRAME, TEXT, COLOR)
2074
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
2075
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
2076
	local BODYGYRO = IT("BodyGyro", STATPART)
2077
	game:GetService("Debris"):AddItem(STATPART ,5)
2078
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
2079
	BILLBOARDGUI.Adornee = STATPART
2080
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
2081
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
2082
	BILLBOARDGUI.AlwaysOnTop = false
2083
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
2084
	TEXTLABEL.BackgroundTransparency = 1
2085
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
2086
	TEXTLABEL.Text = TEXT
2087
	TEXTLABEL.Font = SKILLFONT
2088
	TEXTLABEL.FontSize="Size42"
2089
	TEXTLABEL.TextColor3 = COLOR
2090
	TEXTLABEL.TextStrokeTransparency = 0
2091
	TEXTLABEL.TextScaled = true
2092
	TEXTLABEL.TextWrapped = true
2093
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
2094
		for i = 1, 50 do
2095
			Swait()
2096
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
2097
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
2098
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
2099
		end
2100
		THEPART.Parent = nil
2101
	end),STATPART, TEXTLABEL)
2102
end
2103
2104
--//=================================\\
2105
--||			DAMAGING
2106
--\\=================================//
2107
2108
function KillChildren(v)
2109
	v:BreakJoints()
2110
	for _, c in pairs(v:GetChildren()) do
2111
		if c:IsA("BasePart") then
2112
			if c.Transparency < 1 then
2113
				if c:FindFirstChildOfClass("Decal") then
2114
					c:FindFirstChildOfClass("Decal"):remove()
2115
				end
2116
				particles(c)
2117
				c.PE.Enabled = true
2118
				c.Parent = Effects
2119
				c.CanCollide = false
2120
				c.Material = "Neon"
2121
				c.Color = C3(1,0,0)
2122
				c.Transparency = 1
2123
				local grav = Instance.new("BodyPosition",c)
2124
				grav.P = 20000
2125
				grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2126
				grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
2127
				grav.Name = "GravityForce"
2128
				coroutine.resume(coroutine.create(function()
2129
					for i = 1, 20 do
2130
						Swait()
2131
						c.Transparency = c.Transparency + 1/20
2132
					end
2133
					c.PE.Enabled = false
2134
					Debris:AddItem(c,2)
2135
				end))
2136
			end
2137
		end
2138
	end
2139
end
2140
2141
function ApplyAoE(POSITION,RANGE)
2142
	local CHILDREN = workspace:GetDescendants()
2143
	for index, CHILD in pairs(CHILDREN) do
2144
		if CHILD.ClassName == "Model" and CHILD ~= Character then
2145
			local LISTED = false
2146
			for LIST = 1, #WHITELIST do
2147
				if WHITELIST[LIST] ~= nil then
2148
					if CHILD.Name == WHITELIST[LIST] then
2149
						LISTED = true
2150
					end
2151
				end
2152
			end
2153
			if LISTED == false then
2154
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2155
				if HUM then
2156
					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2157
					if TORSO then
2158
						if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
2159
							KillChildren(CHILD)
2160
						end
2161
					end
2162
				end
2163
			end
2164
		end
2165
	end
2166
end
2167
2168
function ApplyDamage(Humanoid,Damage,TorsoPart)
2169
	local defence = Instance.new("BoolValue",Humanoid.Parent)
2170
	defence.Name = ("HitBy"..Player.Name)
2171
	game:GetService("Debris"):AddItem(defence, 0.001)
2172
	Damage = Damage * DAMAGEMULTIPLIER
2173
	if Humanoid.Health ~= 0 then
2174
		local CritChance = MRANDOM(1,100)
2175
		if Damage > Humanoid.Health then
2176
			Damage = math.ceil(Humanoid.Health)
2177
			if Damage == 0 then
2178
				Damage = 0.1
2179
			end
2180
		end
2181
		Humanoid.Health = Humanoid.Health - Damage
2182
	end
2183
end
2184
2185
function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
2186
	local CHILDREN = workspace:GetDescendants()
2187
	for index, CHILD in pairs(CHILDREN) do
2188
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
2189
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2190
			if HUM then
2191
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2192
				if TORSO then
2193
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
2194
						if INSTAKILL == true then
2195
							CHILD:BreakJoints()
2196
						else
2197
							local DMG = MRANDOM(MINDMG,MAXDMG)
2198
							ApplyDamage(HUM,DMG,TORSO)
2199
						end
2200
						if FLING > 0 then
2201
							for _, c in pairs(CHILD:GetChildren()) do
2202
								if c:IsA("BasePart") then
2203
									local bv = Instance.new("BodyVelocity") 
2204
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2205
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
2206
									bv.Parent = c
2207
									Debris:AddItem(bv,0.05)
2208
								end
2209
							end
2210
						end
2211
					end
2212
				end
2213
			end
2214
		end
2215
	end
2216
end
2217
2218
--//=================================\\
2219
--||	     MODE SWITCHING
2220
--\\=================================//
2221
2222
function ResetMode()
2223
	ATTACK = true
2224
	Rooted = true
2225
	BALL.Parent = Character
2226
	XEYE.Parent = nil
2227
		SONG = 561833161
2228
        PITCH = 1
2229
        VOLUME = 3
2230
        sick.TimePosition = 7
2231
        FACE = 176217464
2232
        Speed = 13
2233
        text.Text = "Lunar"
2234
        TEXTCOLOR = C3(0, 0, 1)
2235
		EYE.Color = C3(0/255,0/255,255/255)
2236
		EYE2.Color = C3(0/255,0/255,255/255)
2237
		Hair.Color = C3(0/255,0/255,255/255)
2238
		Hair2.Color = C3(0/255,0/255,255/255)
2239
		PRT.Color = C3(0/255,0/255,255/255)
2240
        MAINRUINCOLOR = BrickColor.new("Navy blue")
2241
        SECONDRUINCOLOR  = BrickColor.new("Navy blue")
2242
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2243
        bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
2244
		MODE = "Lunar"
2245
        ned.Text = "Lunar"
2246
	ATTACK = false
2247
	Rooted = false
2248
	end
2249
2250
function SolarForm()
2251
	ATTACK = true
2252
	Rooted = true
2253
	BALL.Parent = Character
2254
	XEYE.Parent = nil
2255
		SONG = 1259692095
2256
        PITCH = 1
2257
        VOLUME = 4
2258
        sick.TimePosition = 0
2259
        FACE = 404306534
2260
        Speed = 16
2261
        text.Text = "Solar"
2262
        TEXTCOLOR = C3(215/255,147/255,0/255)
2263
		PRT.Color = C3(215/255,147/255,0/255)
2264
		EYE.Color = C3(215/255,147/255,0/255)
2265
		EYE2.Color = C3(143/255,98/255,0/255)
2266
		Hair.Color = C3(215/255,147/255,0/255)
2267
		Hair2.Color = C3(171/255,117/255,0/255)
2268
        MAINRUINCOLOR = BrickColor.new("Neon orange")
2269
        SECONDRUINCOLOR  = BrickColor.new("Neon orange")
2270
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2271
		MODE = "Solar"
2272
        ned.Text = "Solar"
2273
	ATTACK = false
2274
	Rooted = false
2275
end
2276
2277
function SuperiorForm()
2278
	ATTACK = true
2279
	Rooted = true
2280
	BALL.Parent = Character
2281
	XEYE.Parent = nil
2282
		SONG = 1873219898
2283
        PITCH = 1
2284
        VOLUME = 4
2285
        sick.TimePosition = 0.01
2286
        FACE = 404306534
2287
        Speed = 25
2288
        text.Text = "Superior"
2289
        TEXTCOLOR = C3(107/255,0/255,0/255)
2290
		PRT.Color = C3(117/255,0/255,0/255)
2291
		EYE.Color = C3(255/255,0/255,0/255)
2292
		EYE2.Color = C3(255/255,0/255,0/255)
2293
		Hair.Color = C3(151/255,0/255,0/255)
2294
		Hair2.Color = C3(151/255,0/255,0/255)
2295
        MAINRUINCOLOR = BrickColor.new("Really black")
2296
        SECONDRUINCOLOR  = BrickColor.new("Really red")
2297
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2298
		MODE = "Superior"
2299
        ned.Text = "Superior"
2300
	ATTACK = false
2301
	Rooted = false
2302
end
2303
2304
function BlackWhiteForm()
2305
	ATTACK = true
2306
	Rooted = true
2307
	XEYE.Parent = nil
2308
	BALL.Parent = Character
2309
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
2310
    text.Text = " "
2311
	for i = 0, 1, 0.1 / Animation_Speed do
2312
		Swait()
2313
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
2314
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2315
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2316
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2317
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2318
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2319
	end
2320
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2321
	UNANCHOR = false
2322
	RootPart.Anchored = true
2323
	for i = 0, 2, 0.1 / Animation_Speed do
2324
		Swait()
2325
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2326
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2327
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2328
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2329
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2330
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2331
	end
2332
	for i = 0, 0.1, 0.1 / Animation_Speed do
2333
		Swait()
2334
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2335
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2336
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2337
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2338
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2339
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2340
	end
2341
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2342
	    UNANCHOR = true
2343
	    RootPart.Anchored = false
2344
        MODE = "90s"
2345
		SONG = 1166995642
2346
        PITCH = 1
2347
        VOLUME = 3.5
2348
        sick.TimePosition = 17.5
2349
        FACE = 2365263255
2350
        Speed = 16
2351
        text.Text = "90's"
2352
        ned.Text = "90's"
2353
        TEXTCOLOR = C3(255/255,255/255,255/255)
2354
		PRT.Color = C3(255/255,255/255,255/255)
2355
		EYE.Color = C3(95/255,95/255,95/255)
2356
		EYE2.Color = C3(95/255,95/255,95/255)
2357
		Hair.Color = C3(255/255,255/255,255/255)
2358
		Hair2.Color = C3(27/255,42/255,53/255)
2359
        MAINRUINCOLOR = BrickColor.new("Institutional white")
2360
        SECONDRUINCOLOR  = BrickColor.new("Black")
2361
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2362
	ATTACK = false
2363
	Rooted = false
2364
end
2365
2366
function EightyForm()
2367
	ATTACK = true
2368
	Rooted = true
2369
	XEYE.Parent = nil
2370
	BALL.Parent = Character
2371
    text.Text = " "
2372
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
2373
	for i = 0, 1, 0.1 / Animation_Speed do
2374
		Swait()
2375
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2376
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2377
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2378
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2379
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2380
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2381
	end
2382
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2383
	UNANCHOR = false
2384
	RootPart.Anchored = true
2385
	for i = 0, 2, 0.1 / Animation_Speed do
2386
		Swait()
2387
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2388
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2389
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2390
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2391
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2392
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2393
	end
2394
	for i = 0, 0.1, 0.1 / Animation_Speed do
2395
		Swait()
2396
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2397
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2398
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2399
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2400
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2401
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2402
	end
2403
	UNANCHOR = true
2404
	RootPart.Anchored = false
2405
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2406
        MODE = "80s"
2407
        text.Text = "80's"
2408
        ned.Text = "80's"
2409
        TEXTCOLOR = C3(27/255,42/255,53/255)
2410
		PRT.Color = C3(27/255,42/255,53/255)
2411
		EYE.Color = C3(95/255,95/255,95/255)
2412
		EYE2.Color = C3(95/255,95/255,95/255)
2413
		Hair.Color = C3(27/255,42/255,53/255)
2414
		Hair2.Color = C3(255/255,255/255,255/255)
2415
        MAINRUINCOLOR = BrickColor.new("Black")
2416
        SECONDRUINCOLOR  = BrickColor.new("Institutional white")
2417
        FACE = 2365263255
2418
		SONG = 1141556798
2419
        PITCH = 1
2420
        VOLUME = 3.5
2421
        sick.TimePosition = 0.1
2422
        Speed = 16
2423
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2424
	    UNANCHOR = true
2425
	    RootPart.Anchored = false
2426
	ATTACK = false
2427
	Rooted = false
2428
end
2429
2430
function BlackForm()
2431
	ATTACK = true
2432
	Rooted = true
2433
	BALL.Parent = Character
2434
	XEYE.Parent = nil
2435
	SONG = 1420353940
2436
    PITCH = 1
2437
    VOLUME = 2.5
2438
    sick.TimePosition = 0.5
2439
    text.Text = ""
2440
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2441
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
2442
    chatfunc("Riddle me this..")
2443
    BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
2444
	for i=0, 4, 0.1 / Animation_Speed do
2445
		Swait()
2446
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2447
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2448
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
2449
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2450
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2451
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2452
	end
2453
    BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
2454
	chatfunc("Riddle me that..")
2455
	for i=0, 4, 0.1 / Animation_Speed do
2456
		Swait()
2457
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2458
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2459
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2460
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
2461
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2462
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)			
2463
	end
2464
	BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
2465
	chatfunc("Who's afraid of The Big Black?")
2466
	for i=0, 5, 0.1 / Animation_Speed do
2467
		Swait()
2468
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2469
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2470
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
2471
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
2472
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2473
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)				
2474
	end
2475
    WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})	
2476
    WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2477
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2478
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2479
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2480
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2481
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2482
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2483
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2484
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2485
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2486
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2487
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2488
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2489
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2490
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2491
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2492
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2493
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2494
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2495
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2496
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2497
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2498
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2499
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2500
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2501
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2502
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2503
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2504
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2505
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2506
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2507
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2508
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2509
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2510
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2511
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2512
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2513
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2514
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2515
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2516
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2517
	CreateSound(206082327,Torso,3,1,false)
2518
	for i=0, 0.7, 0.1 / Animation_Speed do
2519
		Swait()
2520
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
2521
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
2522
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2523
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2524
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2525
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2526
	end
2527
		MODE = "Black"
2528
        FACE = 148988280
2529
        Speed = 45
2530
        text.Text = "THE BIG BLACK"
2531
        ned.Text = "TBB"
2532
        TEXTCOLOR = C3(27/255,42/255,53/255)
2533
		PRT.Color = C3(27/255,42/255,53/255)
2534
		EYE.Color = C3(27/255,42/255,53/255)
2535
		EYE2.Color = C3(27/255,42/255,53/255)
2536
		Hair.Color = C3(27/255,42/255,53/255)
2537
		Hair2.Color = C3(27/255,42/255,53/255)
2538
        MAINRUINCOLOR = BrickColor.new("Black")
2539
        SECONDRUINCOLOR  = BrickColor.new("Black")
2540
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2541
	ATTACK = false
2542
	Rooted = false
2543
end
2544
2545
function LostForm()
2546
	ATTACK = true
2547
	Rooted = true
2548
	BALL.Parent = Character
2549
	XEYE.Parent = nil
2550
		SONG = 723652641
2551
        PITCH = 1
2552
        VOLUME = 3
2553
        sick.TimePosition = 0.5
2554
        FACE = 0
2555
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2556
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
2557
    CreateSound(136007472,Torso,5,1.2,false)
2558
	for i=0, 2.5, 0.1 / Animation_Speed do
2559
		Swait()
2560
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2561
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2562
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
2563
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
2564
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2565
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)			
2566
	end
2567
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})	
2568
    WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2569
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2570
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2571
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2572
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2573
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2574
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2575
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2576
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2577
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2578
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2579
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2580
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2581
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2582
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2583
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2584
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2585
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2586
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2587
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2588
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2589
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2590
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2591
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2592
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2593
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2594
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2595
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2596
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2597
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2598
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2599
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2600
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2601
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2602
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2603
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2604
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2605
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2606
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2607
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2608
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2609
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2610
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2611
    CreateSound(847061203,Torso,3,1,false)
2612
    CreateSound(239000203,Torso,3,1,false)
2613
    CreateSound(579687077,Torso,3,0.75,false)
2614
        MODE = "LostHope"
2615
        Speed = 12
2616
        text.Text = "The Lost"
2617
        ned.Text = "Lost"
2618
        TEXTCOLOR = C3(0/255,0/255,0/255)
2619
		PRT.Color = C3(0/255,0/255,0/255)
2620
		EYE.Color = C3(0/255,0/255,0/255)
2621
		EYE2.Color = C3(0/255,0/255,0/255)
2622
		Hair.Color = C3(0/255,0/255,0/255)
2623
		Hair2.Color = C3(0/255,0/255,0/255)
2624
        MAINRUINCOLOR = BrickColor.new("Really black")
2625
        SECONDRUINCOLOR  = BrickColor.new("Really black")
2626
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2627
	for i=0, 1.5, 0.1 / Animation_Speed do
2628
		Swait()
2629
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
2630
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2631
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2632
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2633
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2634
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)			
2635
	end
2636
	ATTACK = false
2637
	Rooted = false
2638
end
2639
2640
function TerraForm()
2641
	ATTACK = true
2642
	Rooted = true
2643
	BALL.Parent = Character
2644
	XEYE.Parent = nil
2645
		SONG = 157460916
2646
        PITCH = 1
2647
        VOLUME = 3
2648
        sick.TimePosition = 0
2649
        FACE = 155195214
2650
        Speed = 27
2651
        MODE = "Hexa"
2652
        text.Text = "Terra"
2653
        ned.Text = "Terra"
2654
        TEXTCOLOR = C3(170/255,85/255,0/255)
2655
		PRT.Color = C3(86/255,66/255,54/255)
2656
		EYE.Color = C3(39/255,70/255,45/255)
2657
		EYE2.Color = C3(39/255,70/255,45/255)
2658
		Hair.Color = C3(39/255,70/255,45/255)
2659
		Hair2.Color = C3(39/255,70/255,45/255)
2660
        MAINRUINCOLOR = BrickColor.new("Dirt brown")
2661
        SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
2662
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2663
	ATTACK = false
2664
	Rooted = false
2665
end
2666
2667
function RandomForm()
2668
	ATTACK = true
2669
	Rooted = true
2670
	XEYE.Parent = nil
2671
	BALL.Parent = Character
2672
	    UNANCHOR = true
2673
	    RootPart.Anchored = false
2674
        MODE = "Random"
2675
		SONG = 0
2676
        PITCH = 1
2677
        VOLUME = 3.5
2678
        sick.TimePosition = 0
2679
        FACE = 2365263255
2680
        Speed = 20
2681
        text.Text = "Randomizer"
2682
        ned.Text = "Randomizer"
2683
        TEXTCOLOR = BrickColor.Random().Color
2684
		PRT.Color = BrickColor.Random().Color
2685
		EYE.Color = BrickColor.Random().Color
2686
		EYE2.Color = BrickColor.Random().Color
2687
		Hair.Color = BrickColor.Random().Color
2688
		Hair2.Color = BrickColor.Random().Color
2689
        MAINRUINCOLOR = BrickColor.Random()
2690
        SECONDRUINCOLOR  = BrickColor.Random()
2691
        RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
2692
	ATTACK = false
2693
	Rooted = false
2694
end
2695
2696
function VantaForm()
2697
	ATTACK = true
2698
	Rooted = true
2699
	BALL.Parent = Character
2700
	XEYE.Parent = nil
2701
		SONG = 190845741
2702
        PITCH = 1
2703
        VOLUME = 6
2704
        sick.TimePosition = 12.5
2705
		wait(1)
2706
		for i=0, 2.5, 0.1 / Animation_Speed do
2707
		    Swait()
2708
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
2709
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
2710
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
2711
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
2712
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2713
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2714
        end
2715
		MODE = "Vanta"
2716
        WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2717
        FACE = 404306534
2718
        Speed = 12
2719
        text.Text = "Vanta-X"
2720
        ned.Text = "Vanta-X"
2721
        TEXTCOLOR = C3(107/255,50/255,124/255)
2722
		PRT.Color = C3(107/255,50/255,124/255)
2723
		EYE.Color = C3(155/255,0/255,255/255)
2724
		EYE2.Color = C3(155/255,0/255,255/255)
2725
		Hair.Color = C3(80/255,0/255,180/255)
2726
		Hair2.Color = C3(50/255,0/255,150/255)
2727
        MAINRUINCOLOR = BrickColor.new("Royal purple")
2728
        SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
2729
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2730
	ATTACK = false
2731
	Rooted = false
2732
end
2733
2734
function ChronoForm()
2735
	ATTACK = true
2736
	Rooted = true
2737
	BALL.Parent = Character
2738
	XEYE.Parent = nil
2739
		SONG = 432493949
2740
        PITCH = 1
2741
        VOLUME = 3
2742
        sick.TimePosition = 0
2743
        FACE = 2371494469
2744
        Speed = 16
2745
        MODE = "Time"
2746
        text.Text = "Chronos"
2747
        ned.Text = "Chronos"
2748
        TEXTCOLOR = C3(0/255,255/255,0/255)
2749
		PRT.Color = C3(0/255,155/255,0/255)
2750
		EYE.Color = C3(0/255,255/255,0/255)
2751
		EYE2.Color = C3(0/255,255/255,0/255)
2752
		Hair.Color = C3(239/255,184/255,56/255)
2753
		Hair2.Color = C3(245/255,205/255,48/255)
2754
		MODE = "Time"
2755
        MAINRUINCOLOR = BrickColor.new("Lime green")
2756
        SECONDRUINCOLOR  = BrickColor.new("Lime green")
2757
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2758
	ATTACK = false
2759
	Rooted = false
2760
end
2761
2762
function SenseForm()
2763
	ATTACK = true
2764
	Rooted = true
2765
	BALL.Parent = Character
2766
	XEYE.Parent = nil
2767
		SONG = 1497785701
2768
        PITCH = 1
2769
        VOLUME = 3
2770
        sick.TimePosition = 13.75
2771
        FACE = 2375008868
2772
        Speed = 13
2773
        MODE = "Sense"
2774
        text.TextColor3 = C3(255/255,255/255,255/255)
2775
        text.Text = "None-Sense"
2776
        ned.Text = "Non-Sense"
2777
        TEXTCOLOR = C3(255/255,255/255,255/255)
2778
        coroutine.resume(coroutine.create(function()
2779
	    repeat
2780
		text.TextColor3 = C3(13/255,105/255,172/255)
2781
		Swait(5)
2782
        text.TextColor3 = C3(196/255,40/255,28/255)
2783
        Swait(5)
2784
	    until MODE ~= "Sense"
2785
        text.TextColor3 = C3(27/255,42/255,53/255)
2786
        end))
2787
		PRT.Color = C3(13/255,105/255,172/255)
2788
		EYE.Color = C3(255/255,255/255,255/255)
2789
		EYE2.Color = C3(255/255,255/255,255/255)
2790
		Hair.Color = C3(196/255,40/255,28/255)
2791
		Hair2.Color = C3(196/255,40/255,28/255)
2792
        MAINRUINCOLOR = BrickColor.new("Bright red")
2793
        SECONDRUINCOLOR  = BrickColor.new("Bright blue")
2794
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2795
	ATTACK = false
2796
	Rooted = false
2797
end
2798
2799
function SanityForm()
2800
	ATTACK = true
2801
	Rooted = true
2802
	BALL.Parent = Character
2803
	XEYE.Parent = nil
2804
		SONG = 2347469019
2805
        PITCH = 1
2806
        VOLUME = 3
2807
        sick.TimePosition = 0
2808
        FACE = 2375030229
2809
        Speed = 30
2810
        TEXTCOLOR = C3(0/255,0/255,0/255)
2811
        text.Text = "Sanity-Less"
2812
        coroutine.resume(coroutine.create(function()
2813
	    repeat
2814
        ned.Text = "Sanity-Less"
2815
		PRT.Color = BrickColor.Random().Color
2816
		EYE.Color = BrickColor.Random().Color
2817
		EYE2.Color = BrickColor.Random().Color
2818
		Hair.Color = BrickColor.Random().Color
2819
		Hair2.Color = BrickColor.Random().Color
2820
        MAINRUINCOLOR = BrickColor.Random()
2821
        SECONDRUINCOLOR = BrickColor.Random()
2822
	    text.TextColor3 = BrickColor.Random().Color
2823
	    text.TextStrokeColor3 = BrickColor.Random().Color
2824
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2825
        Swait(5)
2826
	 	until MODE ~= "Sanity"
2827
	    text.TextColor3 = C3(27/255,42/255,53/255)
2828
    end))
2829
        TEXTCOLOR = C3(0/255,0/255,0/255)
2830
		PRT.Color = C3(99/255,95/255,98/255)
2831
		EYE.Color = C3(99/255,95/255,98/255)
2832
		EYE2.Color = C3(99/255,95/255,98/255)
2833
		Hair.Color = C3(99/255,95/255,98/255)
2834
		Hair2.Color = C3(99/255,95/255,98/255)
2835
		MODE = "Sanity"
2836
	ATTACK = false
2837
	Rooted = false
2838
end
2839
2840
function FairyForm()
2841
	ATTACK = true
2842
	Rooted = true
2843
	BALL.Parent = Character
2844
	XEYE.Parent = nil
2845
	for i=0, 2, 0.1 / Animation_Speed do
2846
            Swait()
2847
         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2848
         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2849
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2850
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2851
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2852
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2853
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2854
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2855
	     end
2856
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
2857
        MODE = "Fairy"
2858
        ned.Text = "Fairy"
2859
        TEXTCOLOR = C3(255/255,102/255,204/255)
2860
		PRT.Color = C3(98/255,37/255,209/255)
2861
		EYE.Color = C3(255/255,152/255,220/255)
2862
		EYE2.Color = C3(255/255,152/255,220/255)
2863
		Hair.Color = C3(170/255,0/255,170/255)
2864
		Hair2.Color = C3(170/255,0/255,170/255)
2865
        MAINRUINCOLOR = BrickColor.new("Carnation pink")
2866
        SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
2867
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2868
		SONG = 228428389
2869
        PITCH = 1
2870
        VOLUME = 3
2871
        sick.TimePosition = 0.5
2872
        FACE = 21635489
2873
        Speed = 20
2874
        text.Text = "Fairy"
2875
	ATTACK = false
2876
	Rooted = false
2877
end
2878
2879
function DevilForm()
2880
	ATTACK = true
2881
	Rooted = true
2882
	BALL.Parent = Character
2883
	XEYE.Parent = nil
2884
		for i=0, 1, 0.1 / Animation_Speed do
2885
			Swait()
2886
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2887
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2888
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2889
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2890
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2891
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2892
		end
2893
		CreateSound(363808674, Torso, 6, 1, false)
2894
		for i=0, 0.5, 0.1 / Animation_Speed do
2895
			Swait()
2896
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2897
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
2898
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2899
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2900
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2901
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2902
		end	
2903
		for i=0, 0.5, 0.1 / Animation_Speed do
2904
			Swait()
2905
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2906
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
2907
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2908
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2909
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2910
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2911
		end
2912
		CreateSound(363808674, Torso, 6, 1, false)
2913
		WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
2914
		for i=0, 0.5, 0.1 / Animation_Speed do
2915
			Swait()
2916
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2917
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
2918
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2919
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2920
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2921
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2922
		end
2923
		MODE = "Devil"
2924
        ned.Text = "Devil"
2925
		SONG = 919231299
2926
        PITCH = 1
2927
        VOLUME = 3
2928
        sick.TimePosition = 15.2
2929
        FACE = 405705854
2930
        Speed = 20
2931
        text.Text = "Devil"
2932
        TEXTCOLOR = C3(127/255,0/255,0/255)
2933
		PRT.Color = C3(98/255,0/255,0/255)
2934
		EYE.Color = C3(255/255,0/255,0/255)
2935
		EYE2.Color = C3(255/255,0/255,0/255)
2936
		Hair.Color = C3(21/255,0/255,0/255)
2937
		Hair2.Color = C3(53/255,0/255,0/255)
2938
        MAINRUINCOLOR = BrickColor.new("Maroon")
2939
        SECONDRUINCOLOR  = BrickColor.new("Bright red")
2940
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2941
	ATTACK = false
2942
	Rooted = false
2943
end
2944
2945
function PurgeForm()
2946
	ATTACK = true
2947
	Rooted = true
2948
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
2949
        MODE = "Purged"
2950
        XEYE.Parent = Character
2951
        BALL.Parent = nil
2952
        TEXTCOLOR = C3(39/255,70/255,45/255)
2953
		PRT.Color = C3(0/255,0/255,0/255)
2954
		EYE.Color = C3(0/255,0/255,0/255)
2955
		EYE2.Color = C3(0/255,0/255,0/255)
2956
		Hair.Color = C3(0/255,0/255,0/255)
2957
		Hair2.Color = C3(0/255,0/255,0/255)
2958
        MAINRUINCOLOR = BrickColor.new("Earth green")
2959
        SECONDRUINCOLOR  = BrickColor.new("Earth green")
2960
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2961
		SONG = 1103329236
2962
        PITCH = 1
2963
        VOLUME = 3
2964
        sick.TimePosition = 0
2965
        FACE = 2378683942
2966
        Speed = 20
2967
        text.Text = "The Purge"
2968
        ned.Text = "Purge"
2969
        for i=0, 1, 0.1 / Animation_Speed do
2970
	        Swait()
2971
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2972
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2973
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2974
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2975
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2976
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2977
        end
2978
    CreateSound(363808674, Head, 9999, 1, false)
2979
        for i=0, 0.2, 0.1 / Animation_Speed do
2980
	        Swait()
2981
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2982
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2983
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2984
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2985
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2986
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2987
        end
2988
	ATTACK = false
2989
	Rooted = false
2990
end
2991
2992
function OriginsForm()
2993
	ATTACK = true
2994
	Rooted = true
2995
	    MODE = "Origins"
2996
		SONG = 265913095
2997
        PITCH = 1
2998
        VOLUME = 3
2999
        sick.TimePosition = 17.5
3000
        FACE = 404306534
3001
        Speed = 19
3002
        text.Text = "The Origins"
3003
        ned.Text = "Origins"
3004
        TEXTCOLOR = C3(0/255,0/255,0/255)
3005
		PRT.Color = C3(215/255,147/255,0/255)
3006
		EYE.Color = C3(255/255,0/255,0/255)
3007
		EYE2.Color = C3(255/255,0/255,0/255)
3008
		Hair.Color = C3(0/255,0/255,255/255)
3009
		Hair2.Color = C3(0/255,0/255,255/255)
3010
        MAINRUINCOLOR = BrickColor.new("Navy blue")
3011
        SECONDRUINCOLOR  = BrickColor.new("Neon orange")
3012
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3013
	ATTACK = false
3014
	Rooted = false
3015
end
3016
3017
--//=================================\\
3018
--||	ATTACK FUNCTIONS AND STUFF
3019
--\\=================================//
3020
function CameraEnshaking(Length, Intensity)
3021
	coroutine.resume(coroutine.create(function()
3022
		local intensity = 1 * Intensity
3023
		local rotM = 0.01 * Intensity
3024
		for i = 0, Length, 0.1 do
3025
			Swait()
3026
			intensity = intensity - 0.05 * Intensity / Length
3027
			rotM = rotM - 5.0E-4 * Intensity / Length
3028
			Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
3029
			Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
3030
		end
3031
		Humanoid.CameraOffset = Vector3.new(0, 0, 0)
3032
	end))
3033
end
3034
3035
function ManualDamage(Humanoid,Damage,TorsoPart)
3036
	local defence = Instance.new("BoolValue",Humanoid.Parent)
3037
	defence.Name = ("HitBy"..Player.Name)
3038
	game:GetService("Debris"):AddItem(defence, 0.001)
3039
	Damage = Damage * DAMAGEMULTIPLIER
3040
	if Humanoid.Health ~= 0 then
3041
		local CritChance = MRANDOM(1,100)
3042
		if Damage > Humanoid.Health then
3043
			Damage = math.ceil(Humanoid.Health)
3044
			if Damage == 0 then
3045
				Damage = 0.1
3046
			end
3047
		end
3048
		Humanoid.Health = Humanoid.Health - Damage
3049
	end
3050
end
3051
3052
function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
3053
	local CHILDREN = workspace:GetDescendants()
3054
	for index, CHILD in pairs(CHILDREN) do
3055
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
3056
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
3057
			if HUM then
3058
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
3059
				if TORSO then
3060
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
3061
						if INSTAKILL == true then
3062
							CHILD:BreakJoints()
3063
						else
3064
							local DMG = MRANDOM(MINDMG,MAXDMG)
3065
							ManualDamage(HUM,DMG,TORSO)
3066
						end
3067
						if FLING > 0 then
3068
							for _, c in pairs(CHILD:GetChildren()) do
3069
								if c:IsA("BasePart") then
3070
									local bv = Instance.new("BodyVelocity") 
3071
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
3072
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
3073
									bv.Parent = c
3074
									Debris:AddItem(bv,0.05)
3075
								end
3076
							end
3077
						end
3078
					end
3079
				end
3080
			end
3081
		end
3082
	end
3083
end
3084
3085
function MeleeDMG(Humanoid,Damage)
3086
	Damage = Damage * DAMAGEMULTIPLIER
3087
	if Humanoid.Health < 2000 then
3088
		if Humanoid.Health - Damage > 0 then
3089
			Humanoid.Health = Humanoid.Health - Damage
3090
		else
3091
			Humanoid.Parent:BreakJoints()
3092
		end
3093
	else
3094
		Humanoid.Parent:BreakJoints()
3095
	end
3096
end
3097
3098
3099
function BasicCombo()
3100
	ATTACK = true
3101
	Rooted = false
3102
	EQUIPPED = true
3103
	local HIT2 = function()
3104
		local HITS2 = {}
3105
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3106
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3107
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3108
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3109
				if TORSO and HUM.Health > 0 then
3110
					local PASS = true
3111
					for i = 1, #HITS2 do
3112
						if HITS2[i] == hit.Parent then
3113
							PASS = false
3114
						end
3115
					end
3116
					table.insert(HITS2,hit.Parent)
3117
						if PASS == true then
3118
						ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
3119
					end
3120
				end
3121
			end
3122
		end)
3123
		return TOUCH2
3124
	end
3125
	local HIT = function()
3126
		local HITS = {}
3127
		local TOUCH = RightArm.Touched:Connect(function(hit)
3128
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3129
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3130
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3131
				if TORSO and HUM.Health > 0 then
3132
					local PASS = true
3133
					for i = 1, #HITS do
3134
						if HITS[i] == hit.Parent then
3135
							PASS = false
3136
						end
3137
					end
3138
					table.insert(HITS,hit.Parent)
3139
						if PASS == true then
3140
						ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
3141
					end
3142
				end
3143
			end
3144
		end)
3145
		return TOUCH
3146
	end
3147
	if COMBO == 1 then
3148
		for i=0, 0.35, 0.1 / Animation_Speed do
3149
			Swait()
3150
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
3151
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3152
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3153
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3154
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3155
		end
3156
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3157
		local TOUCHED = HIT()
3158
		for i=0, 0.5, 0.1 / Animation_Speed do
3159
			Swait()
3160
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3161
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
3162
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3163
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3164
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3165
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3166
		end
3167
		TOUCHED:Disconnect()
3168
		COMBO = 2
3169
	elseif COMBO == 2 then
3170
		for i=0, 0.35, 0.1 / Animation_Speed do
3171
			Swait()
3172
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3173
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3174
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3175
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3176
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3177
		end
3178
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3179
		local TOUCHED = HIT2()
3180
		for i=0, 0.5, 0.1 / Animation_Speed do
3181
			Swait()
3182
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3183
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3184
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3185
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3186
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3187
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3188
		end
3189
		TOUCHED:Disconnect()
3190
		COMBO = 3
3191
	elseif COMBO == 3 then
3192
		for i=0, 0.35, 0.1 / Animation_Speed do
3193
			Swait()
3194
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3195
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3196
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3197
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3198
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3199
		end
3200
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3201
		local TOUCHED = HIT2()
3202
		local TOUCHED2 = HIT()
3203
		for i=0, 0.5, 0.1 / Animation_Speed do
3204
			Swait()
3205
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3206
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3207
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3208
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3209
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3210
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3211
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3212
		end
3213
		TOUCHED:Disconnect()
3214
		TOUCHED2:Disconnect()
3215
		COMBO = 4
3216
	elseif COMBO == 4 then
3217
		for i=0, 0.5, 0.1 / Animation_Speed do
3218
			Swait()
3219
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3220
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3221
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3222
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3223
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3224
		end	
3225
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3226
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3227
        CameraEnshaking(3,10)
3228
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3229
		for i=0, 0.5, 0.1 / Animation_Speed do
3230
			Swait()
3231
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3232
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3233
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3234
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3235
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3236
		end	
3237
		COMBO = 1
3238
	end
3239
	coroutine.resume(coroutine.create(function()
3240
		for i = 1, 50 do
3241
			Swait()
3242
			if ATTACK == true then
3243
				break
3244
			end
3245
		end
3246
		if ATTACK == false then
3247
			COMBO = 1
3248
		end
3249
	end))
3250
	ATTACK = false
3251
	Rooted = false
3252
	EQUIPPED = false
3253
end
3254
3255
function ColorfulCombo()
3256
	ATTACK = true
3257
	Rooted = false
3258
	EQUIPPED = true
3259
	local HIT2 = function()
3260
		local HITS2 = {}
3261
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3262
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3263
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3264
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3265
				if TORSO and HUM.Health > 0 then
3266
					local PASS = true
3267
					for i = 1, #HITS2 do
3268
						if HITS2[i] == hit.Parent then
3269
							PASS = false
3270
						end
3271
					end
3272
					table.insert(HITS2,hit.Parent)
3273
						if PASS == true then
3274
						ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
3275
					end
3276
				end
3277
			end
3278
		end)
3279
		return TOUCH2
3280
	end
3281
	local HIT = function()
3282
		local HITS = {}
3283
		local TOUCH = RightArm.Touched:Connect(function(hit)
3284
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3285
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3286
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3287
				if TORSO and HUM.Health > 0 then
3288
					local PASS = true
3289
					for i = 1, #HITS do
3290
						if HITS[i] == hit.Parent then
3291
							PASS = false
3292
						end
3293
					end
3294
					table.insert(HITS,hit.Parent)
3295
						if PASS == true then
3296
						ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
3297
					end
3298
				end
3299
			end
3300
		end)
3301
		return TOUCH
3302
	end
3303
	if COMBO == 1 then
3304
		for i=0, 0.35, 0.1 / Animation_Speed do
3305
			Swait()
3306
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
3307
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3308
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3309
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3310
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3311
		end
3312
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3313
		local TOUCHED = HIT()
3314
		for i=0, 0.5, 0.1 / Animation_Speed do
3315
			Swait()
3316
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3317
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
3318
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3319
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3320
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3321
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3322
		end
3323
		TOUCHED:Disconnect()
3324
		COMBO = 2
3325
	elseif COMBO == 2 then
3326
		for i=0, 0.35, 0.1 / Animation_Speed do
3327
			Swait()
3328
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3329
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3330
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3331
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3332
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3333
		end
3334
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3335
		local TOUCHED = HIT2()
3336
		for i=0, 0.5, 0.1 / Animation_Speed do
3337
			Swait()
3338
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3339
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3340
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3341
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3342
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3343
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3344
		end
3345
		TOUCHED:Disconnect()
3346
		COMBO = 3
3347
	elseif COMBO == 3 then
3348
		for i=0, 0.35, 0.1 / Animation_Speed do
3349
			Swait()
3350
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3351
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3352
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3353
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3354
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3355
		end
3356
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3357
		local TOUCHED = HIT2()
3358
		local TOUCHED2 = HIT()
3359
		for i=0, 0.5, 0.1 / Animation_Speed do
3360
			Swait()
3361
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3362
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3363
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3364
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3365
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3366
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3367
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3368
		end
3369
		TOUCHED:Disconnect()
3370
		TOUCHED2:Disconnect()
3371
		COMBO = 4
3372
	elseif COMBO == 4 then
3373
		for i=0, 0.5, 0.1 / Animation_Speed do
3374
			Swait()
3375
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3376
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3377
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3378
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3379
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3380
		end	
3381
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3382
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3383
        CameraEnshaking(3,10)
3384
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3385
		for i=0, 0.5, 0.1 / Animation_Speed do
3386
			Swait()
3387
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3388
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3389
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3390
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3391
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3392
		end	
3393
		COMBO = 1
3394
	end
3395
	coroutine.resume(coroutine.create(function()
3396
		for i = 1, 50 do
3397
			Swait()
3398
			if ATTACK == true then
3399
				break
3400
			end
3401
		end
3402
		if ATTACK == false then
3403
			COMBO = 1
3404
		end
3405
	end))
3406
	ATTACK = false
3407
	Rooted = false
3408
	EQUIPPED = false
3409
end
3410
3411
function PurgeCombo()
3412
	ATTACK = true
3413
	Rooted = false
3414
	EQUIPPED = true
3415
	local HIT2 = function()
3416
		local HITS2 = {}
3417
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3418
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3419
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3420
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3421
				if TORSO and HUM.Health > 0 then
3422
					local PASS = true
3423
					for i = 1, #HITS2 do
3424
						if HITS2[i] == hit.Parent then
3425
							PASS = false
3426
						end
3427
					end
3428
					table.insert(HITS2,hit.Parent)
3429
						if PASS == true then
3430
						ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
3431
					end
3432
				end
3433
			end
3434
		end)
3435
		return TOUCH2
3436
	end
3437
	local HIT = function()
3438
		local HITS = {}
3439
		local TOUCH = RightLeg.Touched:Connect(function(hit)
3440
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3441
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3442
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3443
				if TORSO and HUM.Health > 0 then
3444
					local PASS = true
3445
					for i = 1, #HITS do
3446
						if HITS[i] == hit.Parent then
3447
							PASS = false
3448
						end
3449
					end
3450
					table.insert(HITS,hit.Parent)
3451
						if PASS == true then
3452
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3453
					end
3454
				end
3455
			end
3456
		end)
3457
		return TOUCH
3458
	end
3459
	local HIT3 = function()
3460
		local HITS3 = {}
3461
		local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
3462
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3463
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3464
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3465
				if TORSO and HUM.Health > 0 then
3466
					local PASS = true
3467
					for i = 1, #HITS3 do
3468
						if HITS3[i] == hit.Parent then
3469
							PASS = false
3470
						end
3471
					end
3472
					table.insert(HITS3,hit.Parent)
3473
						if PASS == true then
3474
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3475
					end
3476
				end
3477
			end
3478
		end)
3479
		return TOUCH3
3480
	end
3481
	if COMBO == 1 then
3482
		for i=0, 0.35, 0.1 / Animation_Speed do
3483
			Swait()
3484
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
3485
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3486
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3487
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3488
		end
3489
		CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3490
		local TOUCHED = HIT()
3491
		for i=0, 0.5, 0.1 / Animation_Speed do
3492
			Swait()
3493
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3494
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
3495
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3496
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3497
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3498
		end
3499
		TOUCHED:Disconnect()
3500
		COMBO = 2
3501
	elseif COMBO == 2 then
3502
		for i=0, 0.35, 0.1 / Animation_Speed do
3503
			Swait()
3504
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3505
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3506
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3507
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3508
		end
3509
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3510
		local TOUCHED = HIT2()
3511
		for i=0, 0.5, 0.1 / Animation_Speed do
3512
			Swait()
3513
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3514
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3515
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3516
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3517
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3518
		end
3519
		TOUCHED:Disconnect()
3520
		COMBO = 3
3521
	elseif COMBO == 3 then
3522
		for i=0, 0.2, 0.1 / Animation_Speed do
3523
			Swait()
3524
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3525
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3526
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3527
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3528
		end
3529
		CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3530
		local TOUCHED = HIT3()
3531
		for i=0, 0.5, 0.1 / Animation_Speed do
3532
			Swait()
3533
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3534
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
3535
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3536
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3537
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3538
		end
3539
		TOUCHED:Disconnect()
3540
		COMBO = 4
3541
	elseif COMBO == 4 then
3542
		Rooted = true
3543
		for i=0, 0.5, 0.1 / Animation_Speed do
3544
			Swait()
3545
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3546
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3547
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3548
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3549
		end	
3550
		for i=0, 0.1, 0.1 / Animation_Speed do
3551
			Swait()
3552
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3553
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3554
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3555
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3556
		end	
3557
        local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
3558
        WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
3559
        WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3560
        CameraEnshaking(3,10)
3561
		ManualAoE(HITPOS,15,20,45,75,false)
3562
		for i=0, 0.5, 0.1 / Animation_Speed do
3563
			Swait()
3564
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
3565
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
3566
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3567
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3568
		end	
3569
		Rooted = false
3570
		COMBO = 1
3571
	end
3572
	coroutine.resume(coroutine.create(function()
3573
		for i = 1, 50 do
3574
			Swait()
3575
			if ATTACK == true then
3576
				break
3577
			end
3578
		end
3579
		if ATTACK == false then
3580
			COMBO = 1
3581
		end
3582
	end))
3583
	ATTACK = false
3584
	Rooted = false
3585
	EQUIPPED = false
3586
end
3587
3588
function FlyingCombo()
3589
	ATTACK = true
3590
	Rooted = false
3591
	EQUIPPED = true
3592
	local HIT2 = function()
3593
		local HITS2 = {}
3594
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3595
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3596
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3597
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3598
				if TORSO and HUM.Health > 0 then
3599
					local PASS = true
3600
					for i = 1, #HITS2 do
3601
						if HITS2[i] == hit.Parent then
3602
							PASS = false
3603
						end
3604
					end
3605
					table.insert(HITS2,hit.Parent)
3606
						if PASS == true then
3607
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3608
					end
3609
				end
3610
			end
3611
		end)
3612
		return TOUCH2
3613
	end
3614
	local HIT = function()
3615
		local HITS = {}
3616
		local TOUCH = RightArm.Touched:Connect(function(hit)
3617
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3618
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3619
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3620
				if TORSO and HUM.Health > 0 then
3621
					local PASS = true
3622
					for i = 1, #HITS do
3623
						if HITS[i] == hit.Parent then
3624
							PASS = false
3625
						end
3626
					end
3627
					table.insert(HITS,hit.Parent)
3628
						if PASS == true then
3629
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3630
					end
3631
				end
3632
			end
3633
		end)
3634
		return TOUCH
3635
	end
3636
	local HIT3 = function()
3637
		local HITS3 = {}
3638
		local TOUCH3 = RightLeg.Touched:Connect(function(hit)
3639
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3640
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3641
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3642
				if TORSO and HUM.Health > 0 then
3643
					local PASS = true
3644
					for i = 1, #HITS3 do
3645
						if HITS3[i] == hit.Parent then
3646
							PASS = false
3647
						end
3648
					end
3649
					table.insert(HITS3,hit.Parent)
3650
						if PASS == true then
3651
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3652
					end
3653
				end
3654
			end
3655
		end)
3656
		return TOUCH3
3657
	end
3658
	local HIT4 = function()
3659
		local HITS4 = {}
3660
		local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
3661
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3662
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3663
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3664
				if TORSO and HUM.Health > 0 then
3665
					local PASS = true
3666
					for i = 1, #HITS4 do
3667
						if HITS4[i] == hit.Parent then
3668
							PASS = false
3669
						end
3670
					end
3671
					table.insert(HITS4,hit.Parent)
3672
						if PASS == true then
3673
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3674
					end
3675
				end
3676
			end
3677
		end)
3678
		return TOUCH4
3679
	end
3680
	if COMBO == 1 then
3681
		for i=0, 0.3, 0.1 / Animation_Speed do
3682
			Swait()
3683
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
3684
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3685
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3686
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3687
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3688
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3689
		end
3690
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3691
		local TOUCHED2 = HIT4()
3692
		local TOUCHED = HIT3()
3693
		for i=0, 0.075, 0.1 / Animation_Speed do
3694
			Swait()
3695
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3696
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3697
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3698
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3699
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3700
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3701
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3702
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3703
		end
3704
		for i=0, 0.075, 0.1 / Animation_Speed do
3705
			Swait()
3706
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3707
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3708
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3709
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3710
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3711
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3712
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3713
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3714
		end
3715
		for i=0, 0.075, 0.1 / Animation_Speed do
3716
			Swait()
3717
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3718
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3719
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3720
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3721
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3722
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3723
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3724
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3725
		end
3726
		for i=0, 0.075, 0.1 / Animation_Speed do
3727
			Swait()
3728
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3729
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3730
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3731
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3732
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3733
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3734
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3735
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3736
		end
3737
		for i=0, 0.075, 0.1 / Animation_Speed do
3738
			Swait()
3739
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3740
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3741
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3742
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3743
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3744
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3745
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3746
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3747
		end
3748
		for i=0, 0.075, 0.1 / Animation_Speed do
3749
			Swait()
3750
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3751
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3752
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3753
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3754
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3755
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3756
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3757
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3758
		end
3759
		for i=0, 0.075, 0.1 / Animation_Speed do
3760
			Swait()
3761
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3762
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3763
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3764
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3765
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3766
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3767
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3768
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3769
		end
3770
		for i=0, 0.075, 0.1 / Animation_Speed do
3771
			Swait()
3772
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3773
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3774
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3775
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3776
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3777
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3778
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3779
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3780
		end
3781
		TOUCHED:Disconnect()
3782
		TOUCHED2:Disconnect()
3783
		COMBO = 2
3784
	elseif COMBO == 2 then
3785
		for i=0, 0.3, 0.1 / Animation_Speed do
3786
			Swait()
3787
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
3788
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3789
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3790
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3791
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3792
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3793
		end
3794
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3795
		local TOUCHED2 = HIT4()
3796
		local TOUCHED = HIT3()
3797
		for i=0, 0.075, 0.1 / Animation_Speed do
3798
			Swait()
3799
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3800
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3801
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3802
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3803
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3804
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3805
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3806
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3807
		end
3808
		for i=0, 0.075, 0.1 / Animation_Speed do
3809
			Swait()
3810
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3811
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3812
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3813
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3814
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3815
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3816
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3817
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3818
		end
3819
		for i=0, 0.075, 0.1 / Animation_Speed do
3820
			Swait()
3821
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3822
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3823
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3824
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3825
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3826
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3827
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3828
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3829
		end
3830
		for i=0, 0.075, 0.1 / Animation_Speed do
3831
			Swait()
3832
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3833
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3834
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3835
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3836
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3837
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3838
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3839
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3840
		end
3841
		for i=0, 0.075, 0.1 / Animation_Speed do
3842
			Swait()
3843
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3844
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3845
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3846
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3847
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3848
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3849
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3850
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3851
		end
3852
		for i=0, 0.075, 0.1 / Animation_Speed do
3853
			Swait()
3854
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3855
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3856
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3857
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3858
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3859
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3860
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3861
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3862
		end
3863
		for i=0, 0.075, 0.1 / Animation_Speed do
3864
			Swait()
3865
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3866
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3867
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3868
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3869
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3870
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3871
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3872
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3873
		end
3874
		for i=0, 0.075, 0.1 / Animation_Speed do
3875
			Swait()
3876
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3877
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3878
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3879
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3880
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3881
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3882
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3883
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3884
		end
3885
		for i=0, 0.075, 0.1 / Animation_Speed do
3886
			Swait()
3887
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3888
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3889
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3890
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3891
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3892
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3893
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3894
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3895
		end
3896
		TOUCHED:Disconnect()
3897
		TOUCHED2:Disconnect()
3898
		COMBO = 3
3899
	elseif COMBO == 3 then
3900
		for i=0, 0.35, 0.1 / Animation_Speed do
3901
			Swait()
3902
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3903
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3904
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3905
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3906
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3907
		end
3908
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3909
		local TOUCHED = HIT2()
3910
		local TOUCHED2 = HIT()
3911
		for i=0, 0.5, 0.1 / Animation_Speed do
3912
			Swait()
3913
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3914
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3915
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
3916
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3917
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3918
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3919
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3920
		end
3921
		TOUCHED:Disconnect()
3922
		TOUCHED2:Disconnect()
3923
		COMBO = 4
3924
	elseif COMBO == 4 then
3925
		for i=0, 0.5, 0.1 / Animation_Speed do
3926
			Swait()
3927
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3928
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3929
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3930
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3931
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3932
		end	
3933
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3934
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3935
        CameraEnshaking(3,10)
3936
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3937
		for i=0, 0.5, 0.1 / Animation_Speed do
3938
			Swait()
3939
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3940
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3941
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3942
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3943
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3944
		end	
3945
		COMBO = 1
3946
	end
3947
	coroutine.resume(coroutine.create(function()
3948
		for i = 1, 50 do
3949
			Swait()
3950
			if ATTACK == true then
3951
				break
3952
			end
3953
		end
3954
		if ATTACK == false then
3955
			COMBO = 1
3956
		end
3957
	end))
3958
	ATTACK = false
3959
	Rooted = false
3960
	EQUIPPED = false
3961
end
3962
	
3963
function SuperStomm()
3964
	ATTACK = true
3965
	Rooted = true
3966
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
3967
	coroutine.resume(coroutine.create(function()
3968
       Swait(65)
3969
       CameraEnshaking(3,25)
3970
       CreateSound(262562442,RightLeg,60,1,false)
3971
       CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
3972
       WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
3973
       ApplyAoE2(HITPOS,80,50,100,75,false)
3974
		    end))
3975
	CreateSound(163619849,RightLeg,10,1,false)
3976
	for i=0, 2, 0.1 / Animation_Speed do
3977
		WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
3978
		Swait()
3979
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
3980
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
3981
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
3982
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
3983
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
3984
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
3985
	end
3986
	for i=0, 1, 0.1 / Animation_Speed do
3987
		Swait()
3988
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
3989
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
3990
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3991
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3992
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
3993
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
3994
	end
3995
	ATTACK = false
3996
	Rooted = false
3997
end
3998
3999
4000
	
4001
--//=================================\\
4002
--||	  ASSIGN THINGS TO KEYS
4003
--\\=================================//
4004
4005
function MouseDown(Mouse)
4006
	if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
4007
		BasicCombo()
4008
	elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
4009
		ColorfulCombo()
4010
	elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
4011
		FlyingCombo()
4012
	elseif ATTACK == false and MODE == "Purged" then
4013
		PurgeCombo()
4014
	end
4015
end
4016
4017
function MouseUp(Mouse)
4018
HOLD = false
4019
end
4020
4021
function KeyDown(Key)
4022
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
4023
		KEYHOLD = true
4024
		if Key == "n" and ATTACK == false and MODE == "Lunar" then
4025
			SolarForm()
4026
		
4027
		elseif Key == "n" and ATTACK == false and MODE == "Solar" then
4028
			ResetMode()
4029
		end
4030
4031
		if Key == "m" and ATTACK == false and MODE == "Lunar" then
4032
			OriginsForm()
4033
		
4034
		elseif Key == "m" and ATTACK == false and MODE == "Origins" then
4035
			ResetMode()
4036
		end
4037
4038
		if Key == "q" and ATTACK == false and MODE ~= "Time" then
4039
			ChronoForm()
4040
4041
		elseif Key == "m" and ATTACK == false and MODE == "Time" then
4042
			SuperiorForm()
4043
4044
		elseif Key == "q" and ATTACK == false and MODE == "Time" then
4045
			ResetMode()
4046
		end
4047
4048
		if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
4049
			TerraForm()
4050
4051
		elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
4052
			ResetMode()
4053
		end
4054
4055
		if Key == "p" and ATTACK == false and MODE ~= "Random" then
4056
			RandomForm()
4057
            sick.TimePosition = 0.01
4058
            RCHOICE = MRANDOM(1,6)
4059
4060
		elseif Key == "m" and ATTACK == false and MODE == "Random" then
4061
		    RCHOICE = MRANDOM(1,6)
4062
            sick.TimePosition = 0.01
4063
4064
		elseif Key == "p" and ATTACK == false and MODE == "Random" then
4065
			ResetMode()
4066
		end
4067
4068
        if Key == "m" and ATTACK == false and MODE == "Hexa" then
4069
	        VantaForm()
4070
	    end
4071
	
4072
        elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
4073
	        TerraForm()
4074
        end
4075
	
4076
		if Key == "r" and ATTACK == false and MODE ~= "Sense" then
4077
			SenseForm()
4078
4079
		elseif Key == "r" and ATTACK == false and MODE == "Sense" then
4080
			ResetMode()
4081
     	end
4082
	
4083
		if Key == "m" and ATTACK == false and MODE == "Sense" then
4084
			SanityForm()
4085
4086
		elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
4087
			SenseForm()
4088
     	end
4089
	
4090
		if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
4091
			FairyForm()
4092
4093
		elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
4094
			ResetMode()
4095
		end
4096
	
4097
		if Key == "m" and ATTACK == false and MODE == "Fairy" then
4098
			DevilForm()
4099
4100
		elseif Key == "m" and ATTACK == false and MODE == "Devil" then
4101
			FairyForm()
4102
     	end
4103
	
4104
		if Key == "u" and ATTACK == false and MODE ~= "90s" then
4105
			BlackWhiteForm()
4106
4107
		elseif Key == "u" and ATTACK == false and MODE == "90s" then
4108
			ResetMode()
4109
		end
4110
4111
		if Key == "m" and ATTACK == false and MODE == "90s" then
4112
			EightyForm()
4113
4114
		elseif Key == "m" and ATTACK == false and MODE == "80s" then
4115
			BlackWhiteForm()
4116
     	end
4117
4118
		if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
4119
			LostForm()
4120
4121
		elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
4122
			ResetMode()
4123
		end
4124
4125
		if Key == "n" and ATTACK == false and MODE == "LostHope" then
4126
			PurgeForm()
4127
		elseif Key == "n" and ATTACK == false and MODE == "Purged" then
4128
			LostForm()
4129
4130
		elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
4131
			BlackForm()
4132
4133
		elseif Key == "m" and ATTACK == false and MODE == "Black" then
4134
			LostForm()
4135
		end
4136
4137
		if Key == "z" and ATTACK == false and MODE == "Superior" then
4138
			SuperStomm()
4139
		end
4140
   end
4141
4142
function KeyUp(Key)
4143
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
4144
		KEYHOLD = false
4145
	end
4146
end
4147
4148
	Mouse.Button1Down:connect(function(NEWKEY)
4149
		MouseDown(NEWKEY)
4150
	end)
4151
	Mouse.Button1Up:connect(function(NEWKEY)
4152
		MouseUp(NEWKEY)
4153
	end)
4154
	Mouse.KeyDown:connect(function(NEWKEY)
4155
		KeyDown(NEWKEY)
4156
	end)
4157
	Mouse.KeyUp:connect(function(NEWKEY)
4158
		KeyUp(NEWKEY)
4159
	end)
4160
4161
--//=================================\\
4162
--\\=================================//
4163
4164
4165
function unanchor()
4166
	if UNANCHOR == true then
4167
		g = Character:GetChildren()
4168
		for i = 1, #g do
4169
			if g[i].ClassName == "Part" then
4170
				g[i].Anchored = false
4171
			end
4172
		end
4173
	end
4174
end
4175
4176
4177
--//=================================\\
4178
--||	WRAP THE WHOLE SCRIPT UP
4179
--\\=================================//
4180
4181
Humanoid.Changed:connect(function(Jump)
4182
	if Jump == "Jump" and (Disable_Jump == true) then
4183
		Humanoid.Jump = false
4184
	end
4185
end)
4186
4187
local BLINKLOOP = 0
4188
script.Parent = WEAPONGUI
4189
ANIMATE.Parent = nil
4190
4191
local bguis = Instance.new("BillboardGui",tors)
4192
bguis.Size = UDim2.new(25, 0, 25, 0)
4193
local imgca = Instance.new("ImageLabel",bguis)
4194
imgca.BackgroundTransparency = 1
4195
imgca.ImageTransparency = 1
4196
imgca.Size = UDim2.new(3,0,3,0)
4197
imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
4198
imgca.ImageColor3 = Color3.new(0,0,0)
4199
4200
coroutine.resume(coroutine.create(function()
4201
	repeat
4202
		Swait()
4203
imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
4204
bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
4205
imgca.ImageColor3 = MAINRUINCOLOR.Color
4206
imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
4207
text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
4208
text.Rotation = 0 - 2 * math.cos(SINE / 24)
4209
techc.Rotation = techc.Rotation + 1
4210
circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
4211
circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
4212
imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
4213
imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
4214
ned.Rotation = 0 - 4 * math.cos(SINE / 24)
4215
ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
4216
until Humanoid.Health == 0
4217
end))
4218
4219
while true do
4220
	Swait()
4221
	if Humanoid then
4222
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
4223
		IDLEANIMATION:Play()
4224
	end
4225
	SINE = SINE + CHANGE*2
4226
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
4227
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
4228
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
4229
	local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
4230
	HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
4231
	Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
4232
	HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
4233
	handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
4234
    if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
4235
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4236
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4237
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4238
    lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4239
    lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4240
    lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4241
	handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4242
    end
4243
    if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
4244
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4245
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4246
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4247
    lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4248
    lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4249
    lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4250
	handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4251
    end
4252
    if MODE == "Black" then
4253
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
4254
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
4255
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
4256
    lwing1weld.C1 = rwing2weld.C1
4257
    lwing2weld.C1 = rwing2weld.C1
4258
    lwing3weld.C1 = rwing2weld.C1
4259
    handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
4260
    end
4261
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
4262
		if MODE == "Lunar" then
4263
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4264
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4265
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
4266
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
4267
		elseif MODE == "Solar" then
4268
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4269
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4270
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4271
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4272
		elseif MODE == "Fairy" then
4273
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4274
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4275
        elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
4276
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4277
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4278
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4279
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4280
		elseif MODE == "Hexa" then
4281
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4282
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4283
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4284
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4285
 		elseif MODE == "Time" then
4286
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4287
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4288
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4289
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4290
       elseif MODE == "Vanta" then
4291
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4292
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4293
        elseif MODE == "Black" then
4294
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4295
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4296
		elseif MODE == "Devil" then
4297
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4298
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4299
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4300
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4301
end
4302
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
4303
        if MODE == "Lunar" then
4304
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4305
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4306
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4307
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4308
        elseif MODE == "Solar" then
4309
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4310
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4311
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4312
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4313
        elseif MODE == "Fairy" then
4314
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4315
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4316
        elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
4317
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4318
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4319
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4320
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)	    
4321
		elseif MODE == "Hexa" then
4322
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4323
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4324
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4325
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4326
		elseif MODE == "Time" then
4327
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4328
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4329
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4330
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4331
        elseif MODE == "Vanta" then
4332
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4333
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4334
        elseif MODE == "Black" then
4335
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4336
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4337
        elseif MODE == "Devil" then
4338
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4339
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4340
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4341
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4342
	end
4343
end
4344
	if FULL == false then
4345
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
4346
			ANIM = "Jump"
4347
			if ATTACK == false then
4348
		    if MODE ~= "Purged" then
4349
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4350
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
4351
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4352
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4353
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
4354
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
4355
            elseif MODE == "Purged" then
4356
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4357
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
4358
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4359
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4360
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
4361
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
4362
4363
            end
4364
end
4365
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
4366
			ANIM = "Fall"
4367
			if ATTACK == false then
4368
			if MODE ~= "Purged" then
4369
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4370
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
4371
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4372
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4373
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4374
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
4375
			elseif MODE == "Purged" then
4376
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4377
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
4378
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4379
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4380
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4381
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
4382
				
4383
		end
4384
           end
4385
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
4386
			ANIM = "Idle"
4387
			if ATTACK == false then
4388
			if MODE == "Lunar" then
4389
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4390
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4391
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4392
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4393
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4394
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4395
			elseif MODE == "Hexa" then
4396
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4397
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4398
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4399
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4400
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4401
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4402
            elseif MODE == "Fairy" then
4403
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4404
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4405
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4406
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4407
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
4408
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
4409
			elseif MODE == "Origins" then
4410
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4411
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4412
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4413
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4414
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4415
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4416
			elseif MODE == "Solar" then
4417
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4418
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4419
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4420
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4421
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4422
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4423
			elseif MODE == "Purged" then
4424
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
4425
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4426
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
4427
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
4428
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4429
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4430
			elseif MODE == "Sanity" then
4431
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4432
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4433
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4434
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4435
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4436
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4437
			elseif MODE == "Time" then
4438
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4439
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4440
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
4441
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
4442
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4443
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4444
			elseif MODE == "80s" then
4445
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4446
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4447
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4448
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4449
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4450
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) 
4451
			elseif MODE == "90s" then
4452
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4453
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4454
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4455
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4456
			RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4457
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4458
			elseif MODE == "Random" then
4459
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4460
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4461
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4462
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4463
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4464
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed) 
4465
			elseif MODE == "Superior" then
4466
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
4467
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
4468
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4469
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4470
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4471
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4472
			elseif ATTACK == false and MODE == "Vanta" then
4473
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4474
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
4475
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4476
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
4477
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4478
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)				
4479
			elseif MODE == "Sense" then
4480
			if MRANDOM(1,20) == 1 then
4481
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
4482
            end
4483
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
4484
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4485
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4486
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4487
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4488
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4489
            elseif MODE == "Devil" then
4490
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4491
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
4492
			if MRANDOM(1,7) == 1 then
4493
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
4494
			end
4495
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4496
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4497
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4498
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4499
			elseif MODE == "LostHope" then
4500
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
4501
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4502
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4503
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4504
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4505
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4506
			elseif ATTACK == false and MODE == "Black" then
4507
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
4508
			if MRANDOM(1,3) == 1 then
4509
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
4510
            end
4511
			if MRANDOM(1,2) == 1 then
4512
               MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
4513
               MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
4514
            end
4515
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4516
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
4517
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4518
			RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4519
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4520
			end
4521
			end
4522
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
4523
			ANIM = "Walk"
4524
			if ATTACK == false then
4525
			if MODE == "Lunar" then
4526
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
4527
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4528
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4529
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4530
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4531
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4532
			elseif MODE == "Superior" then
4533
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
4534
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
4535
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4536
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4537
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4538
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4539
            elseif MODE == "80s" then
4540
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
4541
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4542
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4543
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4544
            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4545
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4546
			elseif MODE == "Solar" then
4547
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4548
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4549
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4550
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4551
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4552
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4553
			elseif MODE == "Origins" then
4554
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
4555
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4556
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4557
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4558
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
4559
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
4560
			elseif MODE == "Purged" then
4561
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
4562
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4563
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4564
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
4565
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4566
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4567
			elseif MODE == "Sanity" then
4568
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4569
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4570
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4571
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4572
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
4573
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
4574
            elseif MODE == "Fairy" then
4575
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
4576
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4577
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4578
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4579
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4580
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4581
			elseif MODE == "Devil" then
4582
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
4583
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
4584
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4585
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4586
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4587
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4588
			elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
4589
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4590
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4591
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4592
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4593
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4594
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4595
			elseif MODE == "Hexa" or MODE == "Time" then
4596
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
4597
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4598
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4599
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4600
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4601
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4602
			elseif MODE == "LostHope" then
4603
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
4604
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4605
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4606
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4607
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4608
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4609
			elseif MODE == "Vanta" then
4610
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4611
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4612
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4613
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4614
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4615
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4616
			elseif MODE == "Black" then
4617
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4618
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4619
			if MRANDOM(1,3) == 1 then
4620
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
4621
            end
4622
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
4623
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
4624
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4625
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4626
			   end
4627
            end
4628
		end
4629
	end
4630
	text.TextStrokeColor3 = TEXTCOLOR
4631
	unanchor()
4632
	Humanoid.MaxHealth = "inf"
4633
	Humanoid.Health = "inf"
4634
	if Rooted == false then
4635
		Disable_Jump = false
4636
		Humanoid.WalkSpeed = Speed
4637
	elseif Rooted == true then
4638
		Disable_Jump = true
4639
		Humanoid.WalkSpeed = 0
4640
	end
4641
	if Head:FindFirstChild("face") then
4642
		Head.face.Texture = "rbxassetid://"..FACE
4643
	end
4644
    if MODE ~= "Random" then
4645
	sick.SoundId = "rbxassetid://"..SONG
4646
    elseif MODE == "Random" then
4647
	sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
4648
    end
4649
    sick.Looped = true
4650
    sick.Pitch = PITCH
4651
    sick.Volume = VOLUME
4652
	Humanoid.Name = MRANDOM(100000000,999999999)
4653
	Humanoid.PlatformStand = false
4654
	for _, c in pairs(Cam:GetChildren()) do
4655
		if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
4656
			c:remove()
4657
		end
4658
	end
4659
	for LIST = 1, #WHITELIST do
4660
		if WHITELIST[LIST] ~= nil then
4661
			local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
4662
			if CHARACTER then
4663
				if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
4664
					local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
4665
					if TORSO then
4666
						CreateSound(201858045, Cam, 3, 1)	
4667
						local GUI = Instance.new("BillboardGui",Cam)
4668
						GUI.Name = WHITELIST[LIST]
4669
						GUI.Size = UDim2.new(5,0,5,0)
4670
						GUI.Adornee = TORSO
4671
						local GUI2 = IT("ImageLabel",GUI)
4672
						GUI2.BackgroundTransparency = 1
4673
						GUI2.BorderSizePixel = 0
4674
						GUI2.ImageTransparency = 1
4675
						GUI2.Size = UDim2.new(1,0,1,0)
4676
						GUI2.SizeConstraint = "RelativeYY"
4677
						GUI.AlwaysOnTop = true
4678
						GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
4679
					end
4680
				else
4681
					local GUI = Cam:FindFirstChild(WHITELIST[LIST])
4682
					if GUI.ImageLabel.ImageTransparency <= 1 then
4683
						GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
4684
					end
4685
					local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
4686
					if TORSO then
4687
						GUI.Adornee = TORSO
4688
					end
4689
				end
4690
			else
4691
				if Cam:FindFirstChild(WHITELIST[LIST]) then
4692
					Cam:FindFirstChild(WHITELIST[LIST]):remove()
4693
				end
4694
			end
4695
		else
4696
			if Cam:FindFirstChild(WHITELIST[LIST]) then
4697
				Cam:FindFirstChild(WHITELIST[LIST]):remove()
4698
			end
4699
			table.remove(WHITELIST,LIST)
4700
		end
4701
	end
4702
	if Character:FindFirstChildOfClass("Accessory") then
4703
		Character:FindFirstChildOfClass("Accessory"):remove()
4704
	elseif Character:FindFirstChildOfClass("Hat") then
4705
		Character:FindFirstChildOfClass("Hat"):remove()
4706
	end
4707
	BLINKLOOP = BLINKLOOP + 1
4708
	if BLINKLOOP >=325 then
4709
		BLINKLOOP = 0
4710
		Blink()
4711
	BLINKLOOP = BLINKLOOP + 1
4712
	if BLINKLOOP >=250 then
4713
		BLINKLOOP = 0
4714
		Blink2()
4715
    end
4716
	end
4717
	if MODE == "90s" or MODE == "80s" then
4718
	if HITFLOOR ~= nil then
4719
       if MRANDOM(1,12) == 1 then
4720
        WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4721
4722
	end
4723
	end
4724
	end
4725
	if MODE == "Devil" then
4726
	if HITFLOOR ~= nil then
4727
	   if MRANDOM(1,4) == 1 then
4728
         WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4729
 	end
4730
	end
4731
	end
4732
	    if MODE == "Black" or MODE == "Fairy" then
4733
		if HITFLOOR ~= nil then
4734
		if MRANDOM(1,9) == 1 then
4735
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4736
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4737
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4738
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4739
        if MRANDOM(1,7) == 1 then
4740
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4741
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4742
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4743
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4744
    end
4745
	end
4746
    end
4747
    end
4748
	Humanoid.DisplayDistanceType = "None"
4749
	Humanoid.PlatformStand = false
4750
	for _, c in pairs(Torso:GetChildren()) do
4751
		if c:IsA("JointInstance") or c.ClassName == "Sound" then
4752
		else
4753
			c:remove()
4754
		end
4755
	end
4756
end
4757
--//=================================\\
4758
--\\=================================//
4759
4760
4761
4762
4763
4764
--//====================================================\\--
4765
--||			  		 END OF SCRIPT
4766
--\\====================================================//--