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Chaotic Glitcher [REMAKE]

Oct 16th, 2023
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  1. lol = getcustomasset or getsynasset getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end
  2. warn("This script is Unfinished and Unleaked")
  3. warn("So dont leak this you little shit")
  4. --//====================================================\\-
  5. --|| CHAOTIC GLITCHER [REMAKE]
  6. --||
  7. --|| CHAOTIC GLITCHER [REMAKE] BY Kezenit RX
  8. --||
  9. --\\====================================================//--
  10.  
  11. game:GetService("StarterGui"):SetCore("SendNotification", {
  12. Title = "Chaotic Glitcher";
  13. Text = "Successfully Loaded Chaotic Glitcher [REMAKE] (Unfinished ver)";
  14. })
  15.  
  16. wait(0.2)
  17.  
  18. Player = game:GetService("Players").LocalPlayer
  19. PlayerGui = Player.PlayerGui
  20. Mouse = Player:GetMouse()
  21. Cam = workspace.CurrentCamera
  22. Backpack = Player.Backpack
  23. Character = Player.Character
  24. Humanoid = Character.Humanoid
  25. RootPart = Character["HumanoidRootPart"]
  26. Torso = Character["Torso"]
  27. Head = Character["Head"]
  28. RightArm = Character["Right Arm"]
  29. LeftArm = Character["Left Arm"]
  30. RightLeg = Character["Right Leg"]
  31. LeftLeg = Character["Left Leg"]
  32. RootJoint = RootPart["RootJoint"]
  33. Neck = Torso["Neck"]
  34. RightShoulder = Torso["Right Shoulder"]
  35. LeftShoulder = Torso["Left Shoulder"]
  36. RightHip = Torso["Right Hip"]
  37. LeftHip = Torso["Left Hip"]
  38. local sick = Instance.new("Sound",Torso)
  39. local SONG = 561833161
  40. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  41. sick:Play()
  42.  
  43. IT = Instance.new
  44. CF = CFrame.new
  45. VT = Vector3.new
  46. RAD = math.rad
  47. C3 = Color3.new
  48. UD2 = UDim2.new
  49. BRICKC = BrickColor.new
  50. ANGLES = CFrame.Angles
  51. EULER = CFrame.fromEulerAnglesXYZ
  52. COS = math.cos
  53. ACOS = math.acos
  54. SIN = math.sin
  55. ASIN = math.asin
  56. ABS = math.abs
  57. MRANDOM = math.random
  58. FLOOR = math.floor
  59. local RCHOICE = MRANDOM(1,7)
  60.  
  61. --//=================================\\
  62. --|| USEFUL VALUES
  63. --\\=================================//
  64.  
  65. Animation_Speed = 3
  66. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  67. local Speed = 13
  68. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  69. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  70. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  71. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  72. local DAMAGEMULTIPLIER = 1
  73. local ANIM = "Idle"
  74. local ATTACK = false
  75. local EQUIPPED = false
  76. local HOLD = false
  77. local COMBO = 1
  78. local Rooted = false
  79. local SINE = 0
  80. local KEYHOLD = false
  81. local CHANGE = 2 / Animation_Speed
  82. local WALKINGANIM = false
  83. local VALUE1 = false
  84. local VALUE2 = false
  85. local ROBLOXIDLEANIMATION = IT("Animation")
  86. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  87. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  88. --ROBLOXIDLEANIMATION.Parent = Humanoid
  89. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  90. WEAPONGUI.Name = "Weapon GUI"
  91. local Effects = IT("Folder", Character)
  92. Effects.Name = "Effects"
  93. local BALL = IT("Folder", Character)
  94. BALL.Name = "BALL-EYE"
  95. local XEYE = IT("Folder", Character)
  96. XEYE.Name = "X - EYE"
  97. local ANIMATOR = Humanoid.Animator
  98. local ANIMATE = Character.Animate
  99. local UNANCHOR = true
  100. local WHITELIST = {}
  101. local TAUNT = false
  102. local OFFSET = 0
  103. local FULL = false
  104. local MODE = "Lunar"
  105. local PITCH = 1
  106. local VOLUME = 3
  107. local FACE = 176217464
  108. local SIZE = 1
  109.  
  110. --//=================================\\
  111. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  112. --\\=================================//
  113.  
  114.  
  115. --//=================================\\
  116. --// NOOBYGAME12'S CODE
  117. --\\=================================//
  118.  
  119. plr = game:GetService("Players").LocalPlayer
  120. char = plr.Character
  121. hum = char.Humanoid
  122. local cam = game.Workspace.CurrentCamera
  123. Camera = cam
  124. local CamInterrupt = false
  125. local TwoD = false
  126. local TargetInfo = {nil, nil}
  127. cam.CameraType = "Custom"
  128. t = char.Torso
  129. h = char.Head
  130. ra = char["Right Arm"]
  131. la = char["Left Arm"]
  132. rl = char["Right Leg"]
  133. ll = char["Left Leg"]
  134. tors = char.Torso
  135. lleg = char["Left Leg"]
  136. root = char.HumanoidRootPart
  137. hed = char.Head
  138. rleg = char["Right Leg"]
  139. rarm = char["Right Arm"]
  140. larm = char["Left Arm"]
  141. Player = plr
  142. Character=Player.Character
  143. PlayerGui=Player.PlayerGui
  144. Backpack=Player.Backpack
  145. Torso=Character.Torso
  146. Head=Character.Head
  147. Humanoid=Character.Humanoid
  148. m=Instance.new('Model',Character)
  149. LeftArm=Character["Left Arm"]
  150. LeftLeg=Character["Left Leg"]
  151. RightArm=Character["Right Arm"]
  152. RightLeg=Character["Right Leg"]
  153. LS=Torso["Left Shoulder"]
  154. LH=Torso["Left Hip"]
  155. RS=Torso["Right Shoulder"]
  156. RH=Torso["Right Hip"]
  157. Face = Head.face
  158. Neck=Torso.Neck
  159. it=Instance.new
  160. attacktype=1
  161. vt=Vector3.new
  162. cf=CFrame.new
  163. euler=CFrame.fromEulerAnglesXYZ
  164. angles=CFrame.Angles
  165. cloaked=false
  166. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  167. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  168. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  169. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  170. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  171. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  172. RootPart=Character.HumanoidRootPart
  173. RootJoint=RootPart.RootJoint
  174. RootCF=euler(-1.57,0,3.14)
  175. radian = math.rad
  176. random = math.random
  177. Vec3 = Vector3.new
  178. Inst = Instance.new
  179. cFrame = CFrame.new
  180. Euler = CFrame.fromEulerAnglesXYZ
  181. vt = Vector3.new
  182. bc = BrickColor.new
  183. br = BrickColor.random
  184. it = Instance.new
  185. cf = CFrame.new
  186. local Player_Size = 0
  187. cam = game.Workspace.CurrentCamera
  188. CF = CFrame.new
  189. angles = CFrame.Angles
  190. attack = false
  191. Euler = CFrame.fromEulerAnglesXYZ
  192. Rad = math.rad
  193. IT = Instance.new
  194. BrickC = BrickColor.new
  195. Cos = math.cos
  196. Acos = math.acos
  197. Sin = math.sin
  198. Asin = math.asin
  199. Abs = math.abs
  200. Mrandom = math.random
  201. Floor = math.floor
  202. IT = Instance.new
  203. CF = CFrame.new
  204. VT = Vector3.new
  205. RAD = math.rad
  206. C3 = Color3.new
  207. UD2 = UDim2.new
  208. BRICKC = BrickColor.new
  209. ANGLES = CFrame.Angles
  210. EULER = CFrame.fromEulerAnglesXYZ
  211. COS = math.cos
  212. ACOS = math.acos
  213. SIN = math.sin
  214. ASIN = math.asin
  215. ABS = math.abs
  216. MRANDOM = math.random
  217. FLOOR = math.floor
  218.  
  219.  
  220. local Booleans = {
  221. CamFollow = true,
  222. GyroUse = true
  223. }
  224.  
  225. function lerp(object, newCFrame, alpha)
  226. return object:lerp(newCFrame, alpha)
  227. end
  228.  
  229. local Directer = Inst("BodyGyro", root)
  230. Directer.MaxTorque = Vec3(0, 0, 0)
  231. Directer.P = 600000
  232. local CPart = Inst("Part")
  233. CPart.Anchored = true
  234. CPart.CanCollide = false
  235. CPart.Locked = true
  236. CPart.Transparency = 1
  237.  
  238. local rainbowmode = false
  239. local chaosmode = false
  240.  
  241. local mutedtog = false
  242.  
  243. function CameraEnshaking(Length,Intensity)
  244. coroutine.resume(coroutine.create(function()
  245. local intensity = 1*Intensity
  246. local rotM = 0.01*Intensity
  247. for i = 0, Length, 0.1 do
  248. Swait()
  249. intensity = intensity - 0.05*Intensity/Length
  250. rotM = rotM - 0.0005*Intensity/Length
  251. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  252. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  253. end
  254. Humanoid.CameraOffset = Vec3(0, 0, 0)
  255. end))
  256. end
  257. CamShake=function(Part,Distan,Power,Times)
  258. local de=Part.Position
  259. for i,v in pairs(workspace:children()) do
  260. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  261. for _,c in pairs(v:children()) do
  262. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  263. local Noob=v.Humanoid
  264. if Noob~=nil then
  265. coroutine.resume(coroutine.create(function()
  266. FV = Instance.new("BoolValue", Noob)
  267. FV.Name = "CameraShake"
  268. for ShakeNum=1,Times do
  269. Swait()
  270. local ef=Power
  271. if ef>=1 then
  272. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  273. else
  274. ef=Power*10
  275. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  276. end
  277. end
  278. Humanoid.CameraOffset = Vector3.new(0,0,0)
  279. FV:Destroy()
  280. end))
  281. end
  282. end
  283. end
  284. end
  285. end
  286. end
  287.  
  288. local toggleTag = true
  289. local bilguit = Instance.new("BillboardGui", hed)
  290. bilguit.Adornee = nil
  291. bilguit.Name = "ModeName"
  292. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  293. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  294.  
  295.  
  296. function chatfunc(text,color,typet,font,timeex)
  297. local chat = coroutine.wrap(function()
  298. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  299. Character:FindFirstChild("TalkingBillBoard"):destroy()
  300. end
  301. local naeeym2 = Instance.new("BillboardGui",Character)
  302. naeeym2.Size = UDim2.new(0,100,0,40)
  303. naeeym2.StudsOffset = Vector3.new(0,3,0)
  304. naeeym2.Adornee = Character.Head
  305. naeeym2.Name = "TalkingBillBoard"
  306. local tecks2 = Instance.new("TextLabel",naeeym2)
  307. tecks2.BackgroundTransparency = 1
  308. tecks2.BorderSizePixel = 0
  309. tecks2.Text = ""
  310. tecks2.Font = font
  311. tecks2.TextSize = 30
  312. tecks2.TextStrokeTransparency = 0
  313. tecks2.TextColor3 = color
  314. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  315. tecks2.Size = UDim2.new(1,0,0.5,0)
  316. local tecks3 = Instance.new("TextLabel",naeeym2)
  317. tecks3.BackgroundTransparency = 1
  318. tecks3.BorderSizePixel = 0
  319. tecks3.Text = ""
  320. tecks3.Font = font
  321. tecks3.TextSize = 30
  322. tecks3.TextStrokeTransparency = 0
  323. if typet == "Inverted" then
  324. tecks3.TextColor3 = Color3.new(0,0,0)
  325. tecks3.TextStrokeColor3 = color
  326. elseif typet == "Normal" then
  327. tecks3.TextColor3 = color
  328. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  329. end
  330. tecks3.Size = UDim2.new(1,0,0.5,0)
  331. coroutine.resume(coroutine.create(function()
  332. while true do
  333. Swait(1)
  334. if chaosmode == true then
  335. tecks2.TextColor3 = BrickColor.random().Color
  336. tecks3.TextStrokeColor3 = BrickColor.random().Color
  337. end
  338. end
  339. end))
  340. text.TextTransparency = text.TextTransparency + 1
  341. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  342. for i = 0, 74*timeex do
  343. Swait()
  344. text.TextTransparency = 1
  345. text.TextStrokeTransparency = 1
  346. tecks2.Text = text
  347. tecks3.Text = text
  348. end
  349. local randomrot = math.random(1,2)
  350. if randomrot == 1 then
  351. for i = 1, 50 do
  352. Swait()
  353. tecks2.Text = text
  354. tecks3.Text = text
  355. text.TextTransparency = text.TextTransparency - .02
  356. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  357. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  358. tecks2.TextTransparency = tecks2.TextTransparency + .04
  359. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  360. tecks3.TextTransparency = tecks2.TextTransparency + .04
  361. end
  362. elseif randomrot == 2 then
  363. for i = 1, 50 do
  364. Swait()
  365. tecks2.Text = text
  366. tecks3.Text = text
  367. text.TextTransparency = text.TextTransparency - .02
  368. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  369. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  370. tecks2.TextTransparency = tecks2.TextTransparency + .04
  371. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  372. tecks3.TextTransparency = tecks2.TextTransparency + .04
  373. end
  374. end
  375. text.TextTransparency = 0
  376. text.TextStrokeTransparency = 0
  377. if toggleTag == false then
  378. text.TextTransparency = 1
  379. text.TextStrokeTransparency = 1
  380. end
  381. naeeym2:Destroy()
  382. end)
  383. chat()
  384. end
  385.  
  386.  
  387.  
  388. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  389. local gui = it(GuiType)
  390. gui.Parent = parent
  391. gui.Text = text
  392. gui.BackgroundTransparency = backtrans
  393. gui.BackgroundColor3 = backcol
  394. gui.SizeConstraint = "RelativeXY"
  395. gui.TextXAlignment = "Center"
  396. gui.TextYAlignment = "Center"
  397. gui.Position = pos
  398. gui.Size = size
  399. gui.Font = "SourceSans"
  400. gui.FontSize = "Size14"
  401. gui.TextWrapped = false
  402. gui.TextStrokeTransparency = 0
  403. gui.TextColor = BrickColor.new("White")
  404. return gui
  405. end
  406. --------------------------- GUI STUFF
  407. local basgui = it("GuiMain")
  408. basgui.Parent = plr.PlayerGui
  409. basgui.Name = "VISgui"
  410. local fullscreenz = it("Frame")
  411. fullscreenz.Parent = basgui
  412. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  413. fullscreenz.BackgroundTransparency = 1
  414. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  415. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  416. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  417. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  418. imgl2.BackgroundTransparency = 1
  419. imgl2.BorderSizePixel = 0
  420. imgl2.ImageTransparency = 0.5
  421. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  422. imgl2.Size = UDim2.new(0,1000,0,1000)
  423. imgl2.Image = "rbxassetid://2344830904"
  424. local techc = imgl2:Clone()
  425. techc.Parent = fullscreenz
  426. techc.ImageTransparency = 0
  427. techc.Size = UDim2.new(0,900,0,900)
  428. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  429. techc.Image = "rbxassetid://2092248396"
  430. local circl = imgl2:Clone()
  431. circl.Parent = fullscreenz
  432. circl.ImageTransparency = 0
  433. circl.Size = UDim2.new(0,550,0,550)
  434. circl.Position = UDim2.new(0.70,25,0.50,25)
  435. circl.Image = "rbxassetid://2312119891"
  436. local circl2 = imgl2:Clone()
  437. circl2.Parent = fullscreenz
  438. circl2.ImageTransparency = 0
  439. circl2.Size = UDim2.new(0,700,0,700)
  440. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  441. circl2.Image = "rbxassetid://2312119891"
  442. local imgl2b = imgl2:Clone()
  443. imgl2b.Parent = fullscreenz
  444. imgl2b.ImageTransparency = 0
  445. imgl2b.Size = UDim2.new(0,800,0,800)
  446. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  447. imgl2b.ImageColor3 = Color3.new(0,0,0)
  448. local ned = Instance.new("TextLabel",fullscreenz)
  449. ned.ZIndex = 2
  450. ned.Font = "Bodoni"
  451. ned.BackgroundTransparency = 1
  452. ned.BorderSizePixel = 0.65
  453. ned.Size = UDim2.new(0.6,0,0.6,0)
  454. ned.Position = UDim2.new(0,0,0,0)
  455. ned.TextScaled = true
  456. ned.TextStrokeTransparency = 0
  457. ned.Text = "Lunar"
  458. ned.TextSize = 48
  459. ned.Rotation = 1
  460. ned.TextXAlignment = "Left"
  461. ned.TextYAlignment = "Top"
  462.  
  463. --//=================================\\
  464. --// WINGY STUFF
  465. --\\=================================//
  466.  
  467. local extrawingmod1 = Instance.new("Model",Character)
  468. local extrawingmod2 = Instance.new("Model",Character)
  469.  
  470. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  471. local p = Instance.new("Part")
  472. p.TopSurface = 0
  473. p.BottomSurface = 0
  474. p.Parent = parent
  475. p.Size = Vector3.new(0.1,0.1,0.1)
  476. p.Transparency = transparency
  477. p.Reflectance = reflectance
  478. p.CanCollide = false
  479. p.Locked = true
  480. p.BrickColor = brickcolor
  481. p.Material = material
  482. return p
  483. end
  484.  
  485. function CreateMesh(parent,meshtype,x1,y1,z1)
  486. local mesh = Instance.new("SpecialMesh",parent)
  487. mesh.MeshType = meshtype
  488. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  489. return mesh
  490. end
  491.  
  492. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  493. local mesh = Instance.new("SpecialMesh",parent)
  494. mesh.MeshType = "FileMesh"
  495. mesh.MeshId = meshid
  496. mesh.Scale = Vector3.new(x1,y1,z1)
  497. return mesh
  498. end
  499.  
  500.  
  501. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  502. local mesh = Instance.new("SpecialMesh",parent)
  503. mesh.MeshType = "FileMesh"
  504. mesh.MeshId = meshid
  505. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  506. mesh.Scale = Vector3.new(x1,y1,z1)
  507. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  508. return mesh
  509. end
  510.  
  511. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  512. local weld = Instance.new("Weld")
  513. weld.Parent = parent
  514. weld.Part0 = part0
  515. weld.Part1 = part1
  516. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  517. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  518. return weld
  519. end
  520.  
  521. function RemoveOutlines(part)
  522. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  523. end
  524.  
  525. local Create = LoadLibrary("RbxUtility").Create
  526.  
  527. CFuncs = {
  528. ["Part"] = {
  529. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  530. local Part = Create("Part"){
  531. Parent = Parent,
  532. Reflectance = Reflectance,
  533. Transparency = Transparency,
  534. CanCollide = false,
  535. Locked = true,
  536. BrickColor = BrickColor.new(tostring(BColor)),
  537. Name = Name,
  538. Size = Size,
  539. Material = Material,
  540. }
  541. RemoveOutlines(Part)
  542. return Part
  543. end;
  544. };
  545.  
  546. ["Mesh"] = {
  547. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  548. local Msh = Create(Mesh){
  549. Parent = Part,
  550. Offset = OffSet,
  551. Scale = Scale,
  552. }
  553. if Mesh == "SpecialMesh" then
  554. Msh.MeshType = MeshType
  555. Msh.MeshId = MeshId
  556. end
  557. return Msh
  558. end;
  559. };
  560.  
  561. ["Mesh"] = {
  562. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  563. local Msh = Create(Mesh){
  564. Parent = Part,
  565. Offset = OffSet,
  566. Scale = Scale,
  567. }
  568. if Mesh == "SpecialMesh" then
  569. Msh.MeshType = MeshType
  570. Msh.MeshId = MeshId
  571. end
  572. return Msh
  573. end;
  574. };
  575.  
  576. ["Weld"] = {
  577. Create = function(Parent, Part0, Part1, C0, C1)
  578. local Weld = Create("Weld"){
  579. Parent = Parent,
  580. Part0 = Part0,
  581. Part1 = Part1,
  582. C0 = C0,
  583. C1 = C1,
  584. }
  585. return Weld
  586. end;
  587. };
  588.  
  589. ["Sound"] = {
  590. Create = function(id, par, vol, pit)
  591. coroutine.resume(coroutine.create(function()
  592. local S = Create("Sound"){
  593. Volume = vol,
  594. Name = "EffectSoundo",
  595. Pitch = pit or 1,
  596. SoundId = id,
  597. Parent = par or workspace,
  598. }
  599. wait()
  600. S:play()
  601. game:GetService("Debris"):AddItem(S, 10)
  602. end))
  603. end;
  604. };
  605.  
  606. ["LongSound"] = {
  607. Create = function(id, par, vol, pit)
  608. coroutine.resume(coroutine.create(function()
  609. local S = Create("Sound"){
  610. Volume = vol,
  611. Pitch = pit or 1,
  612. SoundId = id,
  613. Parent = par or workspace,
  614. }
  615. wait()
  616. S:play()
  617. game:GetService("Debris"):AddItem(S, 60)
  618. end))
  619. end;
  620. };
  621.  
  622. ["ParticleEmitter"] = {
  623. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  624. local fp = Create("ParticleEmitter"){
  625. Parent = Parent,
  626. Color = ColorSequence.new(Color1, Color2),
  627. LightEmission = LightEmission,
  628. Size = Size,
  629. Texture = Texture,
  630. Transparency = Transparency,
  631. ZOffset = ZOffset,
  632. Acceleration = Accel,
  633. Drag = Drag,
  634. LockedToPart = LockedToPart,
  635. VelocityInheritance = VelocityInheritance,
  636. EmissionDirection = EmissionDirection,
  637. Enabled = Enabled,
  638. Lifetime = LifeTime,
  639. Rate = Rate,
  640. Rotation = Rotation,
  641. RotSpeed = RotSpeed,
  642. Speed = Speed,
  643. VelocitySpread = VelocitySpread,
  644. }
  645. return fp
  646. end;
  647. };
  648.  
  649. CreateTemplate = {
  650.  
  651. };
  652. }
  653.  
  654.  
  655.  
  656. New = function(Object, Parent, Name, Data)
  657. local Object = Instance.new(Object)
  658. for Index, Value in pairs(Data or {}) do
  659. Object[Index] = Value
  660. end
  661. Object.Parent = Parent
  662. Object.Name = Name
  663. return Object
  664. end
  665.  
  666. local halocolor = BrickColor.new("Mid gray")
  667. local halocolor2 = BrickColor.new("Mid gray")
  668. local halocolor3 = BrickColor.new("Really black")
  669. local starcolor = BrickColor.new("Bright yellow")
  670. local lunacolor = BrickColor.new("Navy blue")
  671. local lunacolor2 = BrickColor.new("Bright blue")
  672. local wepcolor = BrickColor.new("Deep blue")
  673. local maincolor = BrickColor.new("Lapis")
  674. local secondcolor = BrickColor.new("Lapis")
  675. local m = Instance.new("Model",Character)
  676. local m2 = Instance.new("Model",Character)
  677. local m3 = Instance.new("Model",Character)
  678. local mw1 = Instance.new("Model",Character)
  679. local mw2 = Instance.new("Model",Character)
  680. local mw3 = Instance.new("Model",Character)
  681. local mw4 = Instance.new("Model",Character)
  682.  
  683. --------------
  684. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  685. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  686. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  687. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  688.  
  689. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  690. CreateMesh(handle,"Brick",0,0,0)
  691. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  692. local valuaring = 10
  693.  
  694. local refec = Instance.new("ParticleEmitter",handlex)
  695. refec.Texture = "rbxassetid://284205403"
  696. refec.LightEmission = 0.95
  697. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  698. refec.Rate = 50
  699. refec.Lifetime = NumberRange.new(0.5)
  700. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  701. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  702. refec.Speed = NumberRange.new(0,2)
  703. refec.Drag = 5
  704. refec.LockedToPart = true
  705. refec.Rotation = NumberRange.new(-500,500)
  706. refec.VelocitySpread = 9000
  707. refec.RotSpeed = NumberRange.new(-500,500)
  708. local refec2 = refec:Clone()
  709. refec2.LightEmission = 0.75
  710. refec2.Texture = "rbxassetid://254287058"
  711. refec2.Parent = handlex
  712. refec2.Rate = 25
  713. refec2.Lifetime = NumberRange.new(0.75)
  714. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  715. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  716. refec2.Speed = NumberRange.new(0)
  717. local refec3 = refec:Clone()
  718. refec3.LightEmission = 0.75
  719. refec3.Texture = "rbxassetid://363275192"
  720. refec3.Parent = handlex
  721. refec3.Rate = 25
  722. refec3.Lifetime = NumberRange.new(1)
  723. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  724. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  725. refec3.Speed = NumberRange.new(0)
  726. refec3.RotSpeed = NumberRange.new(-50,50)
  727.  
  728. for i = 0, 35 do
  729. valuaring = valuaring + 10
  730. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  731. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  732. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  733. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  734. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  735. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  736. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  737. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  738. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  739. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  740. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  741. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  742. end
  743.  
  744.  
  745. local handle = CreateParta(m,1,1,"Neon",maincolor)
  746. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  747. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  748.  
  749.  
  750.  
  751. --- Left wing.
  752.  
  753. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  754. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  755. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  756.  
  757. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  758. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  759. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  760. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  761. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  762. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  763. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  764. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  765. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  766. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  767. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  768. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  769. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  770. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  771. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  772. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  773. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  774. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  775. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  776. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  777. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  778. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  779. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  780. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  781. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  782. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  783. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  784. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  785. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  786. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  787.  
  788.  
  789. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  790. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  791. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  792.  
  793. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  794. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  795. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  796. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  797. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  798. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  799. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  800. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  801. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  802. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  803. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  804. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  805. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  806. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  807. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  808. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  809. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  810. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  811. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  812. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  813. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  814. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  815. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  816. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  817. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  818. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  819. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  820. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  821. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  822. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  823.  
  824. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  825. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  826. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  827.  
  828. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  829. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  830. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  831. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  832. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  833. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  834. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  835. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  836. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  837. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  838. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  839. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  840. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  841. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  842. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  843. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  844. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  845. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  846. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  847. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  848. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  849. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  850. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  851. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  852. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  853. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  854. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  855. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  856. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  857. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  858.  
  859.  
  860. -- Right wing --
  861.  
  862. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  863. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  864. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  865.  
  866. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  867. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  868. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  869. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  870. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  871. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  872. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  873. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  874. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  875. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  876. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  877. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  878. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  879. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  880. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  881. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  882. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  883. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  884. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  885. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  886. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  887. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  888. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  889. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  890. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  891. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  892. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  893. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  894. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  895. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  896.  
  897. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  898. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  899. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  900.  
  901. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  902. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  903. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  904. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  905. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  906. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  907. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  908. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  909. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  910. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  911. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  912. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  913. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  914. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  915. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  916. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  917. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  918. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  919. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  920. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  921. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  922. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  923. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  924. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  925. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  926. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  927. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  928. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  929. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  930. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  931.  
  932. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  933. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  934. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  935.  
  936.  
  937. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  938. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  939. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  940. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  941. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  942. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  943. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  944. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  945. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  946. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  947. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  948. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  949. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  950. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  951. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  952. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  953. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  954. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  955. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  956. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  957. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  958. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  959. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  960. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  961. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  962. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  963. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  964. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  965. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  966. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  967.  
  968. ------------- Trails
  969. local A0 = Instance.new("Attachment",lwing1)
  970. A0.Position = Vector3.new(0,-0.7,0)
  971. local A1 = Instance.new("Attachment",lwing1)
  972. A1.Position = Vector3.new(0,-3.5,0)
  973. tl1 = Instance.new('Trail',lwing1)
  974. tl1.Attachment0 = A0
  975. tl1.Attachment1 = A1
  976. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  977. tl1.LightEmission = 1
  978. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  979. tl1.Color = ColorSequence.new(halocolor.Color)
  980. tl1.Lifetime = 0.5
  981.  
  982. local A0 = Instance.new("Attachment",lwing2)
  983. A0.Position = Vector3.new(0,-0.7,0)
  984. local A1 = Instance.new("Attachment",lwing2)
  985. A1.Position = Vector3.new(0,-3.5,0)
  986. tl2 = Instance.new('Trail',lwing2)
  987. tl2.Attachment0 = A0
  988. tl2.Attachment1 = A1
  989. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  990. tl2.LightEmission = 1
  991. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  992. tl2.Color = ColorSequence.new(halocolor.Color)
  993. tl2.Lifetime = 0.5
  994.  
  995. local A0 = Instance.new("Attachment",lwing3)
  996. A0.Position = Vector3.new(0,-0.7,0)
  997. local A1 = Instance.new("Attachment",lwing3)
  998. A1.Position = Vector3.new(0,-3.5,0)
  999. tl3 = Instance.new('Trail',lwing3)
  1000. tl3.Attachment0 = A0
  1001. tl3.Attachment1 = A1
  1002. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1003. tl3.LightEmission = 1
  1004. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1005. tl3.Color = ColorSequence.new(halocolor.Color)
  1006. tl3.Lifetime = 0.5
  1007.  
  1008. local A0 = Instance.new("Attachment",rwing1)
  1009. A0.Position = Vector3.new(0,-0.7,0)
  1010. local A1 = Instance.new("Attachment",rwing1)
  1011. A1.Position = Vector3.new(0,-3.5,0)
  1012. tr1 = Instance.new('Trail',rwing1)
  1013. tr1.Attachment0 = A0
  1014. tr1.Attachment1 = A1
  1015. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1016. tr1.LightEmission = 1
  1017. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1018. tr1.Color = ColorSequence.new(halocolor2.Color)
  1019. tr1.Lifetime = 0.5
  1020.  
  1021. local A0 = Instance.new("Attachment",rwing2)
  1022. A0.Position = Vector3.new(0,-0.7,0)
  1023. local A1 = Instance.new("Attachment",rwing2)
  1024. A1.Position = Vector3.new(0,-3.5,0)
  1025. tr2 = Instance.new('Trail',rwing2)
  1026. tr2.Attachment0 = A0
  1027. tr2.Attachment1 = A1
  1028. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1029. tr2.LightEmission = 1
  1030. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1031. tr2.Color = ColorSequence.new(halocolor2.Color)
  1032. tr2.Lifetime = 0.5
  1033.  
  1034. local A0 = Instance.new("Attachment",rwing3)
  1035. A0.Position = Vector3.new(0,-0.7,0)
  1036. local A1 = Instance.new("Attachment",rwing3)
  1037. A1.Position = Vector3.new(0,-3.5,0)
  1038. tr3 = Instance.new('Trail',rwing3)
  1039. tr3.Attachment0 = A0
  1040. tr3.Attachment1 = A1
  1041. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1042. tr3.LightEmission = 1
  1043. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1044. tr3.Color = ColorSequence.new(halocolor2.Color)
  1045. tr3.Lifetime = 0.5
  1046.  
  1047. --------------
  1048.  
  1049.  
  1050.  
  1051. for i, v in pairs(mw2:GetChildren()) do
  1052. if v:IsA("Part") then
  1053. v.BrickColor = BrickColor.new("White")
  1054. v.Material = "Neon"
  1055. end
  1056. end
  1057. for i, v in pairs(mw1:GetChildren()) do
  1058. if v:IsA("Part") then
  1059. v.Transparency = 0
  1060. v.BrickColor = BrickColor.new("White")
  1061. v.Material = "Neon"
  1062. end
  1063. end
  1064. for i, v in pairs(extrawingmod1:GetChildren()) do
  1065. if v:IsA("Part") then
  1066. v.Transparency = 1
  1067. v.BrickColor = BrickColor.new("White")
  1068. v.Material = "Neon"
  1069. end
  1070. end
  1071. for i, v in pairs(extrawingmod2:GetChildren()) do
  1072. if v:IsA("Part") then
  1073. v.Transparency = 1
  1074. v.BrickColor = BrickColor.new("White")
  1075. v.Material = "Neon"
  1076. end
  1077. end
  1078. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1079. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1080. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1081.  
  1082. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1083. for i, v in pairs(mw2:GetChildren()) do
  1084. if v:IsA("Part") then
  1085. v.BrickColor = one
  1086. v.Material = "Neon"
  1087. end
  1088. end
  1089. refec.Color = ColorSequence.new(one.Color)
  1090. refec2.Color = ColorSequence.new(one.Color)
  1091. refec3.Color = ColorSequence.new(one.Color)
  1092. tr1.Color = ColorSequence.new(one.Color)
  1093. tr2.Color = ColorSequence.new(one.Color)
  1094. tr3.Color = ColorSequence.new(one.Color)
  1095. imgl2.ImageColor3 = one.Color
  1096. circl.ImageColor3 = two.Color
  1097. techc.ImageColor3 = one.Color
  1098. circl2.ImageColor3 = one.Color
  1099. ned.TextColor3 = two.Color
  1100. ned.TextStrokeColor3 = one.Color
  1101. for i, v in pairs(mw1:GetChildren()) do
  1102. if v:IsA("Part") then
  1103. v.Transparency = 0
  1104. v.BrickColor = two
  1105. v.Material = "Neon"
  1106. end
  1107. end
  1108. tl1.Color = ColorSequence.new(two.Color)
  1109. tl2.Color = ColorSequence.new(two.Color)
  1110. tl3.Color = ColorSequence.new(two.Color)
  1111. for i, v in pairs(m:GetChildren()) do
  1112. if v:IsA("Part") then
  1113. v.BrickColor = three
  1114. v.Material = "Ice"
  1115. end
  1116. end
  1117. for i, v in pairs(m2:GetChildren()) do
  1118. if v:IsA("Part") then
  1119. v.BrickColor = four
  1120. v.Material = "Ice"
  1121. end
  1122. end
  1123. for i, v in pairs(m3:GetChildren()) do
  1124. if v:IsA("Part") then
  1125. v.BrickColor = five
  1126. v.Material = "Neon"
  1127. end
  1128. end
  1129. for i, v in pairs(extrawingmod1:GetChildren()) do
  1130. if v:IsA("Part") then
  1131. v.Transparency = exonetran
  1132. v.BrickColor = exone
  1133. v.Material = "Neon"
  1134. end
  1135. end
  1136. for i, v in pairs(extrawingmod2:GetChildren()) do
  1137. if v:IsA("Part") then
  1138. v.Transparency = extwotran
  1139. v.BrickColor = extwo
  1140. v.Material = "Neon"
  1141. end
  1142. end
  1143. end
  1144.  
  1145. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1146. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1147. techc.ImageColor3 = MAINRUINCOLOR.Color
  1148. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1149. ned.TextColor3 = MAINRUINCOLOR.Color
  1150. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1151.  
  1152.  
  1153. function bosschatfunc(text,color,watval)
  1154. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1155. coroutine.resume(coroutine.create(function()
  1156. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1157. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1158. end
  1159. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1160. scrg.Name = "Dialog"
  1161. local txtlb = Instance.new("TextLabel",scrg)
  1162. txtlb.Text = ""
  1163. txtlb.Font = "Bodoni"
  1164. txtlb.TextColor3 = Color3.new(0,0,0)
  1165. txtlb.TextStrokeTransparency = 0
  1166. txtlb.BackgroundTransparency = 0.75
  1167. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1168. txtlb.TextStrokeColor3 = color
  1169. txtlb.TextScaled = true
  1170. txtlb.Size = UDim2.new(1,0,0.25,0)
  1171. txtlb.TextXAlignment = "Left"
  1172. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1173. local txtlb2 = Instance.new("TextLabel",scrg)
  1174. txtlb2.Text = "Chaotic:"
  1175. txtlb2.Font = "Arcade"
  1176. txtlb2.TextColor3 = Color3.new(0,0,0)
  1177. txtlb2.TextStrokeTransparency = 0
  1178. txtlb2.BackgroundTransparency = 1
  1179. txtlb2.TextStrokeColor3 = color
  1180. txtlb2.TextSize = 40
  1181. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1182. txtlb2.TextXAlignment = "Left"
  1183. txtlb2.Position = UDim2.new(0,0,1,0)
  1184. local fvalen = 0.55
  1185. local fval = -0.49
  1186. coroutine.resume(coroutine.create(function()
  1187. while true do
  1188. Swait()
  1189. if MODE == "Sanity" then
  1190. txtlb.Rotation = math.random(-1,1)
  1191. txtlb2.Rotation = math.random(-1,1)
  1192. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1193. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1194. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1195. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1196. end
  1197. end
  1198. end))
  1199. coroutine.resume(coroutine.create(function()
  1200. while true do
  1201. Swait()
  1202. if scrg.Parent ~= nil then
  1203. fvalen = fvalen - 0.0001
  1204. elseif scrg.Parent == nil then
  1205. break
  1206. end
  1207. end
  1208. end))
  1209. local flol = 1.75
  1210. local flil = 1.6
  1211. coroutine.resume(coroutine.create(function()
  1212. for i = 0, 9 do
  1213. Swait()
  1214. fval = fval + 0.05
  1215. flol = flol - 0.1
  1216. flil = flil - 0.1
  1217. txtlb.Text = ""
  1218. txtlb.Position = UDim2.new(0,0,flol,0)
  1219. txtlb2.Position = UDim2.new(0,0,flil,0)
  1220. end
  1221. txtlb.Text = text
  1222. wait(watval)
  1223. local valinc = 0
  1224. for i = 0, 99 do
  1225. Swait()
  1226. valinc = valinc + 0.0001
  1227. flol = flol + valinc
  1228. flil = flil + valinc
  1229. txtlb.Rotation = txtlb.Rotation + valinc*20
  1230. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1231. txtlb.Position = UDim2.new(0,0,flol,0)
  1232. txtlb2.Position = UDim2.new(0,0,flil,0)
  1233. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1234. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1235. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1236. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1237. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1238. end
  1239. scrg:Destroy()
  1240. end))
  1241. end))
  1242. end
  1243. end
  1244.  
  1245. function BigBlack(text,color,watval)
  1246. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1247. coroutine.resume(coroutine.create(function()
  1248. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1249. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1250. end
  1251. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1252. scrg.Name = "Dialog"
  1253. local txtlb = Instance.new("TextLabel",scrg)
  1254. txtlb.Text = ""
  1255. txtlb.Font = "Bodoni"
  1256. txtlb.TextColor3 = Color3.new(0,0,0)
  1257. txtlb.TextStrokeTransparency = 1
  1258. txtlb.BackgroundTransparency = 1
  1259. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1260. txtlb.TextStrokeColor3 = color
  1261. txtlb.TextScaled = true
  1262. txtlb.Size = UDim2.new(1,0,1,0)
  1263. txtlb.TextXAlignment = "Center"
  1264. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1265. local txtlb2 = Instance.new("TextLabel",scrg)
  1266. txtlb2.Text = "Chaotic:"
  1267. txtlb2.Font = "Arcade"
  1268. txtlb2.TextColor3 = Color3.new(0,0,0)
  1269. txtlb2.TextStrokeTransparency = 0
  1270. txtlb2.BackgroundTransparency = 1
  1271. txtlb2.TextStrokeColor3 = color
  1272. txtlb2.TextSize = 40
  1273. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1274. txtlb2.TextXAlignment = "Left"
  1275. txtlb2.Position = UDim2.new(0,0,1,0)
  1276. local fvalen = 0.55
  1277. local fval = -0.49
  1278. coroutine.resume(coroutine.create(function()
  1279. while true do
  1280. Swait()
  1281. if MODE == "Sanity" then
  1282. txtlb.Rotation = math.random(-1,1)
  1283. txtlb2.Rotation = math.random(-1,1)
  1284. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1285. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1286. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1287. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1288. end
  1289. end
  1290. end))
  1291. coroutine.resume(coroutine.create(function()
  1292. while true do
  1293. Swait()
  1294. if scrg.Parent ~= nil then
  1295. fvalen = fvalen - 0.0001
  1296. elseif scrg.Parent == nil then
  1297. break
  1298. end
  1299. end
  1300. end))
  1301. local flol = 1.05
  1302. local flil = 0.75
  1303. local flil2 = -0.2
  1304. coroutine.resume(coroutine.create(function()
  1305. for i = 1,string.len(text),1 do
  1306. wait()
  1307. text.Text = string.sub(text,1,i)
  1308. end
  1309. end))
  1310. coroutine.resume(coroutine.create(function()
  1311. for i = 0, 1 do
  1312. fval = fval + 0.05
  1313. flol = flol - 0.1
  1314. flil2 = flil2 + 0.1
  1315. txtlb.Text = ""
  1316. txtlb.Position = UDim2.new(flil2,0,0,0)
  1317. txtlb.BackgroundTransparency = 1 - 0.1
  1318. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1319. end
  1320.  
  1321. for i = 0, 99 do
  1322. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1323. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1324. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1325. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1326. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1327. end
  1328.  
  1329. txtlb.Text = text
  1330. wait(watval)
  1331. local valinc = 0
  1332. for i = 0, 99 do
  1333. Swait()
  1334. valinc = valinc + 0.0002
  1335. flol = flol + valinc
  1336. flil2 = flil2 + valinc
  1337. txtlb.Rotation = txtlb.Rotation + valinc*15
  1338. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1339. txtlb.Position = UDim2.new(flil2,0,0,0)
  1340. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1341. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1342. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1343. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1344. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1345. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1346. end
  1347. scrg:Destroy()
  1348. end))
  1349. end))
  1350. end
  1351. end
  1352.  
  1353. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1354.  
  1355. --//=================================\\
  1356. --|| SOME TAG EDIT
  1357. --\\=================================//
  1358. local TEXTCOLOR = C3(0, 0, 1)
  1359.  
  1360. m = game.Players.LocalPlayer
  1361. char = m.Character
  1362. local txt = Instance.new("BillboardGui", char)
  1363. txt.Adornee = char.Head
  1364. txt.Name = "_status"
  1365. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1366. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1367. local text = Instance.new("TextLabel", txt)
  1368. text.Size = UDim2.new(20, 0, 7, 0)
  1369. text.FontSize = "Size24"
  1370. text.TextScaled = true
  1371. text.TextTransparency = 0
  1372. text.BackgroundTransparency = 1
  1373. text.TextTransparency = 0
  1374. text.TextStrokeTransparency = 0
  1375. text.Font = "Bodoni"
  1376. v = Instance.new("Part")
  1377. v.Name = "ColorBrick"
  1378. v.Parent = m.Character
  1379. v.FormFactor = "Symmetric"
  1380. v.Anchored = true
  1381. v.CanCollide = false
  1382. v.BottomSurface = "Smooth"
  1383. v.TopSurface = "Smooth"
  1384. v.Size = Vector3.new(10, 5, 3)
  1385. v.Transparency = 1
  1386. v.CFrame = char.Torso.CFrame
  1387. v.BrickColor = BrickColor.new("Really black")
  1388. v.Transparency = 1
  1389. v.Shape = "Block"
  1390. text.Text = "Lunar"
  1391.  
  1392. function RecolorTextAndRename(name,col1,col2,font)
  1393. text.TextStrokeColor3 = col2
  1394. text.TextColor3 = col1
  1395. text.Font = font
  1396. text.Text = name
  1397. techc.ImageColor3 = col2
  1398. circl.ImageColor3 = col2
  1399. circl2.ImageColor3 = col1
  1400. imgl2.ImageColor3 = col1
  1401. imgl2b.ImageColor3 = col2
  1402. ned.Text = name
  1403. ned.TextColor3 = col1
  1404. ned.TextStrokeColor3 = col2
  1405. end
  1406. --//=================================\\
  1407. --|| SOME FUNCTIONS
  1408. --\\=================================//
  1409.  
  1410.  
  1411.  
  1412. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1413. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1414. end
  1415.  
  1416. function PositiveAngle(NUMBER)
  1417. if NUMBER >= 0 then
  1418. NUMBER = 0
  1419. end
  1420. return NUMBER
  1421. end
  1422.  
  1423. function NegativeAngle(NUMBER)
  1424. if NUMBER <= 0 then
  1425. NUMBER = 0
  1426. end
  1427. return NUMBER
  1428. end
  1429.  
  1430. function Swait(NUMBER)
  1431. if NUMBER == 0 or NUMBER == nil then
  1432. ArtificialHB.Event:wait()
  1433. else
  1434. for i = 1, NUMBER do
  1435. ArtificialHB.Event:wait()
  1436. end
  1437. end
  1438. end
  1439.  
  1440. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1441. local NEWMESH = IT(MESH)
  1442. if MESH == "SpecialMesh" then
  1443. NEWMESH.MeshType = MESHTYPE
  1444. if MESHID ~= "nil" and MESHID ~= "" then
  1445. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1446. end
  1447. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1448. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1449. end
  1450. end
  1451. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1452. NEWMESH.Scale = SCALE
  1453. NEWMESH.Parent = PARENT
  1454. return NEWMESH
  1455. end
  1456.  
  1457. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1458. local NEWPART = IT("Part")
  1459. NEWPART.formFactor = FORMFACTOR
  1460. NEWPART.Reflectance = REFLECTANCE
  1461. NEWPART.Transparency = TRANSPARENCY
  1462. NEWPART.CanCollide = false
  1463. NEWPART.Locked = true
  1464. NEWPART.Anchored = true
  1465. if ANCHOR == false then
  1466. NEWPART.Anchored = false
  1467. end
  1468. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1469. NEWPART.Name = NAME
  1470. NEWPART.Size = SIZE
  1471. NEWPART.Position = Torso.Position
  1472. NEWPART.Material = MATERIAL
  1473. NEWPART:BreakJoints()
  1474. NEWPART.Parent = PARENT
  1475. return NEWPART
  1476. end
  1477.  
  1478. local function weldBetween(a, b)
  1479. local weldd = Instance.new("ManualWeld")
  1480. weldd.Part0 = a
  1481. weldd.Part1 = b
  1482. weldd.C0 = CFrame.new()
  1483. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1484. weldd.Parent = a
  1485. return weldd
  1486. end
  1487.  
  1488.  
  1489. function QuaternionFromCFrame(cf)
  1490. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1491. local trace = m00 + m11 + m22
  1492. if trace > 0 then
  1493. local s = math.sqrt(1 + trace)
  1494. local recip = 0.5 / s
  1495. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1496. else
  1497. local i = 0
  1498. if m11 > m00 then
  1499. i = 1
  1500. end
  1501. if m22 > (i == 0 and m00 or m11) then
  1502. i = 2
  1503. end
  1504. if i == 0 then
  1505. local s = math.sqrt(m00 - m11 - m22 + 1)
  1506. local recip = 0.5 / s
  1507. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1508. elseif i == 1 then
  1509. local s = math.sqrt(m11 - m22 - m00 + 1)
  1510. local recip = 0.5 / s
  1511. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1512. elseif i == 2 then
  1513. local s = math.sqrt(m22 - m00 - m11 + 1)
  1514. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1515. end
  1516. end
  1517. end
  1518.  
  1519. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1520. local xs, ys, zs = x + x, y + y, z + z
  1521. local wx, wy, wz = w * xs, w * ys, w * zs
  1522. local xx = x * xs
  1523. local xy = x * ys
  1524. local xz = x * zs
  1525. local yy = y * ys
  1526. local yz = y * zs
  1527. local zz = z * zs
  1528. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1529. end
  1530.  
  1531. function QuaternionSlerp(a, b, t)
  1532. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1533. local startInterp, finishInterp;
  1534. if cosTheta >= 0.0001 then
  1535. if (1 - cosTheta) > 0.0001 then
  1536. local theta = ACOS(cosTheta)
  1537. local invSinTheta = 1 / SIN(theta)
  1538. startInterp = SIN((1 - t) * theta) * invSinTheta
  1539. finishInterp = SIN(t * theta) * invSinTheta
  1540. else
  1541. startInterp = 1 - t
  1542. finishInterp = t
  1543. end
  1544. else
  1545. if (1 + cosTheta) > 0.0001 then
  1546. local theta = ACOS(-cosTheta)
  1547. local invSinTheta = 1 / SIN(theta)
  1548. startInterp = SIN((t - 1) * theta) * invSinTheta
  1549. finishInterp = SIN(t * theta) * invSinTheta
  1550. else
  1551. startInterp = t - 1
  1552. finishInterp = t
  1553. end
  1554. end
  1555. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1556. end
  1557.  
  1558. function Clerp(a, b, t)
  1559. local qa = {QuaternionFromCFrame(a)}
  1560. local qb = {QuaternionFromCFrame(b)}
  1561. local ax, ay, az = a.x, a.y, a.z
  1562. local bx, by, bz = b.x, b.y, b.z
  1563. local _t = 1 - t
  1564. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1565. end
  1566.  
  1567. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1568. local frame = IT("Frame")
  1569. frame.BackgroundTransparency = TRANSPARENCY
  1570. frame.BorderSizePixel = BORDERSIZEPIXEL
  1571. frame.Position = POSITION
  1572. frame.Size = SIZE
  1573. frame.BackgroundColor3 = COLOR
  1574. frame.BorderColor3 = BORDERCOLOR
  1575. frame.Name = NAME
  1576. frame.Parent = PARENT
  1577. return frame
  1578. end
  1579.  
  1580. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1581. local label = IT("TextLabel")
  1582. label.BackgroundTransparency = 1
  1583. label.Size = UD2(1, 0, 1, 0)
  1584. label.Position = UD2(0, 0, 0, 0)
  1585. label.TextColor3 = TEXTCOLOR
  1586. label.TextStrokeTransparency = STROKETRANSPARENCY
  1587. label.TextTransparency = TRANSPARENCY
  1588. label.FontSize = TEXTFONTSIZE
  1589. label.Font = TEXTFONT
  1590. label.BorderSizePixel = BORDERSIZEPIXEL
  1591. label.TextScaled = false
  1592. label.Text = TEXT
  1593. label.Name = NAME
  1594. label.Parent = PARENT
  1595. return label
  1596. end
  1597.  
  1598. function NoOutlines(PART)
  1599. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1600. end
  1601.  
  1602. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1603. local NEWWELD = IT(TYPE)
  1604. NEWWELD.Part0 = PART0
  1605. NEWWELD.Part1 = PART1
  1606. NEWWELD.C0 = C0
  1607. NEWWELD.C1 = C1
  1608. NEWWELD.Parent = PARENT
  1609. return NEWWELD
  1610. end
  1611.  
  1612. local S = IT("Sound")
  1613. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1614. local NEWSOUND = nil
  1615. coroutine.resume(coroutine.create(function()
  1616. NEWSOUND = S:Clone()
  1617. NEWSOUND.Parent = PARENT
  1618. NEWSOUND.Volume = VOLUME
  1619. NEWSOUND.Pitch = PITCH
  1620. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1621. NEWSOUND:play()
  1622. if DOESLOOP == true then
  1623. NEWSOUND.Looped = true
  1624. else
  1625. repeat wait(1) until NEWSOUND.Playing == false
  1626. NEWSOUND:remove()
  1627. end
  1628. end))
  1629. return NEWSOUND
  1630. end
  1631.  
  1632. function CFrameFromTopBack(at, top, back)
  1633. local right = top:Cross(back)
  1634. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1635. end
  1636.  
  1637. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1638. function WACKYEFFECT(Table)
  1639. local TYPE = (Table.EffectType or "Sphere")
  1640. local SIZE = (Table.Size or VT(1,1,1))
  1641. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1642. local TRANSPARENCY = (Table.Transparency or 0)
  1643. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1644. local CFRAME = (Table.CFrame or Torso.CFrame)
  1645. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1646. local ROTATION1 = (Table.RotationX or 0)
  1647. local ROTATION2 = (Table.RotationY or 0)
  1648. local ROTATION3 = (Table.RotationZ or 0)
  1649. local MATERIAL = (Table.Material or "Neon")
  1650. local COLOR = (Table.Color or C3(1,1,1))
  1651. local TIME = (Table.Time or 45)
  1652. local SOUNDID = (Table.SoundID or nil)
  1653. local SOUNDPITCH = (Table.SoundPitch or nil)
  1654. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1655. coroutine.resume(coroutine.create(function()
  1656. local PLAYSSOUND = false
  1657. local SOUND = nil
  1658. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1659. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1660. PLAYSSOUND = true
  1661. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1662. end
  1663. EFFECT.Color = COLOR
  1664. local MSH = nil
  1665. if TYPE == "Sphere" then
  1666. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1667. elseif TYPE == "Block" or TYPE == "Box" then
  1668. MSH = IT("BlockMesh",EFFECT)
  1669. MSH.Scale = SIZE
  1670. elseif TYPE == "Wave" then
  1671. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1672. elseif TYPE == "Ring" then
  1673. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1674. elseif TYPE == "Slash" then
  1675. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1676. elseif TYPE == "Round Slash" then
  1677. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1678. elseif TYPE == "Swirl" then
  1679. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1680. elseif TYPE == "Skull" then
  1681. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1682. elseif TYPE == "Crystal" then
  1683. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1684. end
  1685. if MSH ~= nil then
  1686. local MOVESPEED = nil
  1687. if MOVEDIRECTION ~= nil then
  1688. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1689. end
  1690. local GROWTH = SIZE - ENDSIZE
  1691. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1692. if TYPE == "Block" then
  1693. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1694. else
  1695. EFFECT.CFrame = CFRAME
  1696. end
  1697. for LOOP = 1, TIME+1 do
  1698. Swait()
  1699. MSH.Scale = MSH.Scale - GROWTH/TIME
  1700. if TYPE == "Wave" then
  1701. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1702. end
  1703. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1704. if TYPE == "Block" then
  1705. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1706. else
  1707. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1708. end
  1709. if MOVEDIRECTION ~= nil then
  1710. local ORI = EFFECT.Orientation
  1711. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1712. EFFECT.Orientation = ORI
  1713. end
  1714. end
  1715. if PLAYSSOUND == false then
  1716. EFFECT:remove()
  1717. else
  1718. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1719. EFFECT:remove()
  1720. end
  1721. else
  1722. if PLAYSSOUND == false then
  1723. EFFECT:remove()
  1724. else
  1725. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1726. EFFECT:remove()
  1727. end
  1728. end
  1729. end))
  1730. end
  1731.  
  1732. function MakeForm(PART,TYPE)
  1733. if TYPE == "Cyl" then
  1734. local MSH = IT("CylinderMesh",PART)
  1735. elseif TYPE == "Ball" then
  1736. local MSH = IT("SpecialMesh",PART)
  1737. MSH.MeshType = "Sphere"
  1738. elseif TYPE == "Wedge" then
  1739. local MSH = IT("SpecialMesh",PART)
  1740. MSH.MeshType = "Wedge"
  1741. end
  1742. end
  1743.  
  1744. Debris = game:GetService("Debris")
  1745.  
  1746. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1747. local DIRECTION = CF(StartPos,EndPos).lookVector
  1748. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1749. end
  1750.  
  1751. local EyeSizes={
  1752. NumberSequenceKeypoint.new(0,1,0),
  1753. NumberSequenceKeypoint.new(1,0,0)
  1754. }
  1755. local EyeTrans={
  1756. NumberSequenceKeypoint.new(0,0.8,0),
  1757. NumberSequenceKeypoint.new(1,1,0)
  1758. }
  1759. local PE=Instance.new("ParticleEmitter",nil)
  1760. PE.LightEmission=.8
  1761. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1762. PE.Size=NumberSequence.new(EyeSizes)
  1763. PE.Transparency=NumberSequence.new(EyeTrans)
  1764. PE.Lifetime=NumberRange.new(0.35,1.5)
  1765. PE.Rotation=NumberRange.new(0,360)
  1766. PE.Rate=999
  1767. PE.VelocitySpread = 10000
  1768. PE.Acceleration = Vector3.new(0,0,0)
  1769. PE.Drag = 5
  1770. PE.Speed = NumberRange.new(0,0,0)
  1771. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1772. PE.ZOffset = -0
  1773. PE.Name = "PE"
  1774. PE.Enabled = false
  1775.  
  1776. function particles(art)
  1777. local PARTICLES = PE:Clone()
  1778. PARTICLES.Parent = art
  1779. end
  1780.  
  1781. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1782. if FLOOR ~= nil then
  1783. coroutine.resume(coroutine.create(function()
  1784. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1785. PART.CFrame = CF(POSITION)
  1786. for i = 1, 45 do
  1787. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1788. RingPiece.Material = FLOOR.Material
  1789. RingPiece.Color = FLOOR.Color
  1790. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1791. Debris:AddItem(RingPiece,SWAIT)
  1792. end
  1793. PART:remove()
  1794. end))
  1795. end
  1796. end
  1797.  
  1798. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1799. if FLOOR ~= nil then
  1800. for i = 1, AMOUNT do
  1801. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1802. DEBREE.Material = FLOOR.Material
  1803. DEBREE.Color = FLOOR.Color
  1804. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1805. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1806. coroutine.resume(coroutine.create(function()
  1807. Swait(15)
  1808. DEBREE.Parent = workspace
  1809. DEBREE.CanCollide = true
  1810. Debris:AddItem(DEBREE,SWAIT)
  1811. end))
  1812. end
  1813. end
  1814. end
  1815.  
  1816. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1817. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1818. local mesh = IT("SpecialMesh",wave)
  1819. mesh.MeshType = "Sphere"
  1820. mesh.Scale = SIZE
  1821. mesh.Offset = VT(0,0,0)
  1822. wave.CFrame = CFRAME
  1823. coroutine.resume(coroutine.create(function(PART)
  1824. for i = 1, WAIT do
  1825. Swait()
  1826. mesh.Scale = mesh.Scale + GROW
  1827. wave.Transparency = wave.Transparency + (1/WAIT)
  1828. if wave.Transparency > 0.99 then
  1829. wave:remove()
  1830. end
  1831. end
  1832. end))
  1833. end
  1834.  
  1835.  
  1836. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1837.  
  1838. --//=================================\\
  1839. --|| WEAPON CREATION
  1840. --\\=================================//
  1841.  
  1842. function chatfunc(text)
  1843. local chat = coroutine.wrap(function()
  1844. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1845. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1846. end
  1847. local Bill = Instance.new("BillboardGui",Character)
  1848. Bill.Size = UDim2.new(0,100,0,40)
  1849. Bill.StudsOffset = Vector3.new(0,3,0)
  1850. Bill.Adornee = Character.Head
  1851. Bill.Name = "TalkingBillBoard"
  1852. local Hehe = Instance.new("TextLabel",Bill)
  1853. Hehe.BackgroundTransparency = 1
  1854. Hehe.BorderSizePixel = 0
  1855. Hehe.Text = ""
  1856. Hehe.Font = "Fantasy"
  1857. Hehe.TextSize = 40
  1858. Hehe.TextStrokeTransparency = 0
  1859. Hehe.Size = UDim2.new(1,0,0.5,0)
  1860. coroutine.resume(coroutine.create(function()
  1861. while Hehe ~= nil do
  1862. wait()
  1863. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1864. Hehe.Rotation = math.random(-5,5)
  1865. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1866. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1867. end
  1868. end))
  1869. for i = 1,string.len(text),1 do
  1870. wait()
  1871. Hehe.Text = string.sub(text,1,i)
  1872. end
  1873. wait(1)--Re[math.random(1, 93)]
  1874. for i = 0, 1, .025 do
  1875. wait()
  1876. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1877. Hehe.TextStrokeTransparency = i
  1878. Hehe.TextTransparency = i
  1879. end
  1880. Bill:Destroy()
  1881. end)
  1882. chat()
  1883. end
  1884.  
  1885. function onChatted(msg)
  1886. chatfunc(msg)
  1887. end
  1888.  
  1889. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1890. PRT.Color = C3(0,0,0)
  1891. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1892. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1893. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1894. PRT.Color = C3(0/255,0/255,255/255)
  1895. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1896. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1897. for i = 1, 16 do
  1898. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1899. FACE.Color = C3(0,0,0)
  1900.  
  1901. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1902. end
  1903. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1904. MakeForm(EYE,"Ball")
  1905. EYE.Color = C3(0/255,0/255,255/255)
  1906. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1907. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1908. MakeForm(EYE2,"Ball")
  1909. EYE2.Color = C3(0/255,0/255,255/255)
  1910.  
  1911. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1912.  
  1913. local LASTPART = Head
  1914. for i = 1, 20 do
  1915. local MATH = (1-(i/25))
  1916. if LASTPART == Head then
  1917. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1918. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1919. LASTPART = Horn
  1920. Horn.Color = C3((i*3-3)/0,0,0)
  1921. else
  1922. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1923. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1924. LASTPART = Horn
  1925. Horn.Color = C3((i*3-3)/0,0,0)
  1926. end
  1927. end
  1928. local LASTPART = Head
  1929. for i = 1, 20 do
  1930. local MATH = (1-(i/25))
  1931. if LASTPART == Head then
  1932. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1933. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1934. LASTPART = Horn
  1935. Horn.Color = C3((i*3-3)/0,0,0)
  1936. else
  1937. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1938. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1939. LASTPART = Horn
  1940. Horn.Color = C3((i*3-3)/0,0,0)
  1941. end
  1942. end
  1943.  
  1944. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1945. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1946. Hair.Color = C3(0/255,0/255,255/255)
  1947. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1948. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1949. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1950. Hair2.Color = C3(0/255,0/255,255/255)
  1951. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  1952.  
  1953. local BODY = {}
  1954.  
  1955. for _, c in pairs(Character:GetDescendants()) do
  1956. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1957. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1958. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1959. end
  1960. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1961. elseif c:IsA("JointInstance") then
  1962. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1963. end
  1964. end
  1965.  
  1966. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1967. MakeForm(Eye,"Ball")
  1968. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1969. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1970. MakeForm(Eye,"Ball")
  1971. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1972. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  1973. MakeForm(Eye2,"Ball")
  1974. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  1975.  
  1976.  
  1977. XEYE.Parent = nil
  1978. BALL.Parent = Character
  1979.  
  1980. for e = 1, #BODY do
  1981. if BODY[e] ~= nil then
  1982. local STUFF = BODY[e]
  1983. local PART = STUFF[1]
  1984. local PARENT = STUFF[2]
  1985. local MATERIAL = STUFF[3]
  1986. local COLOR = STUFF[4]
  1987. local TRANSPARENCY = STUFF[5]
  1988. if PART.ClassName == "Part" and PART ~= RootPart then
  1989. PART.Material = MATERIAL
  1990. PART.Color = COLOR
  1991. PART.Transparency = TRANSPARENCY
  1992. end
  1993. PART.AncestryChanged:Connect(function()
  1994. PART.Parent = PARENT
  1995. end)
  1996. end
  1997. end
  1998.  
  1999. local SKILLTEXTCOLOR = C3(0,0,0)
  2000. local SKILLFONT = "Antique"
  2001. local SKILLTEXTSIZE = 7
  2002.  
  2003. function Blink()
  2004. coroutine.resume(coroutine.create(function()
  2005. if EYE ~= nil then
  2006. for i = 1, 5 do
  2007. Swait()
  2008. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2009. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2010. end
  2011. for i = 1, 7 do
  2012. Swait()
  2013. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2014. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2015. end
  2016. EYE.Mesh.Scale = VT(1,1,1)
  2017. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2018. end
  2019. end))
  2020. end
  2021.  
  2022. function Blink2()
  2023. coroutine.resume(coroutine.create(function()
  2024. if Eye ~= nil then
  2025. for i = 1, 5 do
  2026. Swait()
  2027. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2028. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2029. end
  2030. for i = 1, 7 do
  2031. Swait()
  2032. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2033. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2034. end
  2035. Eye.Mesh.Scale = VT(1,1,1)
  2036. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2037. end
  2038. end))
  2039. end
  2040.  
  2041. function refit()
  2042. Character.Parent = workspace
  2043. for e = 1, #BODY do
  2044. if BODY[e] ~= nil then
  2045. local STUFF = BODY[e]
  2046. local PART = STUFF[1]
  2047. local PARENT = STUFF[2]
  2048. local MATERIAL = STUFF[3]
  2049. local COLOR = STUFF[4]
  2050. local TRANSPARENCY = STUFF[5]
  2051. if PART.ClassName == "Part" and PART ~= RootPart then
  2052. PART.Material = MATERIAL
  2053. PART.Color = COLOR
  2054. PART.Transparency = TRANSPARENCY
  2055. end
  2056. if PART.Parent ~= PARENT then
  2057. Humanoid:remove()
  2058. PART.Parent = PARENT
  2059. Humanoid = IT("Humanoid",Character)
  2060. end
  2061. end
  2062. end
  2063. end
  2064.  
  2065. Humanoid.Died:connect(function()
  2066. refit()
  2067. end)
  2068.  
  2069. --//=================================\\
  2070. --|| DAMAGE FUNCTIONS
  2071. --\\=================================//
  2072.  
  2073. function StatLabel(CFRAME, TEXT, COLOR)
  2074. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2075. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2076. local BODYGYRO = IT("BodyGyro", STATPART)
  2077. game:GetService("Debris"):AddItem(STATPART ,5)
  2078. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2079. BILLBOARDGUI.Adornee = STATPART
  2080. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2081. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2082. BILLBOARDGUI.AlwaysOnTop = false
  2083. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2084. TEXTLABEL.BackgroundTransparency = 1
  2085. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2086. TEXTLABEL.Text = TEXT
  2087. TEXTLABEL.Font = SKILLFONT
  2088. TEXTLABEL.FontSize="Size42"
  2089. TEXTLABEL.TextColor3 = COLOR
  2090. TEXTLABEL.TextStrokeTransparency = 0
  2091. TEXTLABEL.TextScaled = true
  2092. TEXTLABEL.TextWrapped = true
  2093. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2094. for i = 1, 50 do
  2095. Swait()
  2096. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2097. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2098. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2099. end
  2100. THEPART.Parent = nil
  2101. end),STATPART, TEXTLABEL)
  2102. end
  2103.  
  2104. --//=================================\\
  2105. --|| DAMAGING
  2106. --\\=================================//
  2107.  
  2108. function KillChildren(v)
  2109. v:BreakJoints()
  2110. for _, c in pairs(v:GetChildren()) do
  2111. if c:IsA("BasePart") then
  2112. if c.Transparency < 1 then
  2113. if c:FindFirstChildOfClass("Decal") then
  2114. c:FindFirstChildOfClass("Decal"):remove()
  2115. end
  2116. particles(c)
  2117. c.PE.Enabled = true
  2118. c.Parent = Effects
  2119. c.CanCollide = false
  2120. c.Material = "Neon"
  2121. c.Color = C3(1,0,0)
  2122. c.Transparency = 1
  2123. local grav = Instance.new("BodyPosition",c)
  2124. grav.P = 20000
  2125. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2126. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2127. grav.Name = "GravityForce"
  2128. coroutine.resume(coroutine.create(function()
  2129. for i = 1, 20 do
  2130. Swait()
  2131. c.Transparency = c.Transparency + 1/20
  2132. end
  2133. c.PE.Enabled = false
  2134. Debris:AddItem(c,2)
  2135. end))
  2136. end
  2137. end
  2138. end
  2139. end
  2140.  
  2141. function ApplyAoE(POSITION,RANGE)
  2142. local CHILDREN = workspace:GetDescendants()
  2143. for index, CHILD in pairs(CHILDREN) do
  2144. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2145. local LISTED = false
  2146. for LIST = 1, #WHITELIST do
  2147. if WHITELIST[LIST] ~= nil then
  2148. if CHILD.Name == WHITELIST[LIST] then
  2149. LISTED = true
  2150. end
  2151. end
  2152. end
  2153. if LISTED == false then
  2154. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2155. if HUM then
  2156. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2157. if TORSO then
  2158. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2159. KillChildren(CHILD)
  2160. end
  2161. end
  2162. end
  2163. end
  2164. end
  2165. end
  2166. end
  2167.  
  2168. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2169. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2170. defence.Name = ("HitBy"..Player.Name)
  2171. game:GetService("Debris"):AddItem(defence, 0.001)
  2172. Damage = Damage * DAMAGEMULTIPLIER
  2173. if Humanoid.Health ~= 0 then
  2174. local CritChance = MRANDOM(1,100)
  2175. if Damage > Humanoid.Health then
  2176. Damage = math.ceil(Humanoid.Health)
  2177. if Damage == 0 then
  2178. Damage = 0.1
  2179. end
  2180. end
  2181. Humanoid.Health = Humanoid.Health - Damage
  2182. end
  2183. end
  2184.  
  2185. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2186. local CHILDREN = workspace:GetDescendants()
  2187. for index, CHILD in pairs(CHILDREN) do
  2188. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2189. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2190. if HUM then
  2191. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2192. if TORSO then
  2193. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2194. if INSTAKILL == true then
  2195. CHILD:BreakJoints()
  2196. else
  2197. local DMG = MRANDOM(MINDMG,MAXDMG)
  2198. ApplyDamage(HUM,DMG,TORSO)
  2199. end
  2200. if FLING > 0 then
  2201. for _, c in pairs(CHILD:GetChildren()) do
  2202. if c:IsA("BasePart") then
  2203. local bv = Instance.new("BodyVelocity")
  2204. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2205. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2206. bv.Parent = c
  2207. Debris:AddItem(bv,0.05)
  2208. end
  2209. end
  2210. end
  2211. end
  2212. end
  2213. end
  2214. end
  2215. end
  2216. end
  2217.  
  2218. --//=================================\\
  2219. --|| MODE SWITCHING
  2220. --\\=================================//
  2221.  
  2222. function ResetMode()
  2223. ATTACK = true
  2224. Rooted = true
  2225. BALL.Parent = Character
  2226. XEYE.Parent = nil
  2227. SONG = 561833161
  2228. PITCH = 1
  2229. VOLUME = 3
  2230. sick.TimePosition = 7
  2231. FACE = 176217464
  2232. Speed = 13
  2233. text.Text = "Lunar"
  2234. TEXTCOLOR = C3(0, 0, 1)
  2235. EYE.Color = C3(0/255,0/255,255/255)
  2236. EYE2.Color = C3(0/255,0/255,255/255)
  2237. Hair.Color = C3(0/255,0/255,255/255)
  2238. Hair2.Color = C3(0/255,0/255,255/255)
  2239. PRT.Color = C3(0/255,0/255,255/255)
  2240. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2241. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2242. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2243. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2244. MODE = "Lunar"
  2245. ned.Text = "Lunar"
  2246. ATTACK = false
  2247. Rooted = false
  2248. end
  2249.  
  2250. function SolarForm()
  2251. ATTACK = true
  2252. Rooted = true
  2253. BALL.Parent = Character
  2254. XEYE.Parent = nil
  2255. SONG = 1259692095
  2256. PITCH = 1
  2257. VOLUME = 4
  2258. sick.TimePosition = 0
  2259. FACE = 404306534
  2260. Speed = 16
  2261. text.Text = "Solar"
  2262. TEXTCOLOR = C3(215/255,147/255,0/255)
  2263. PRT.Color = C3(215/255,147/255,0/255)
  2264. EYE.Color = C3(215/255,147/255,0/255)
  2265. EYE2.Color = C3(143/255,98/255,0/255)
  2266. Hair.Color = C3(215/255,147/255,0/255)
  2267. Hair2.Color = C3(171/255,117/255,0/255)
  2268. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2269. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2270. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2271. MODE = "Solar"
  2272. ned.Text = "Solar"
  2273. ATTACK = false
  2274. Rooted = false
  2275. end
  2276.  
  2277. function SuperiorForm()
  2278. ATTACK = true
  2279. Rooted = true
  2280. BALL.Parent = Character
  2281. XEYE.Parent = nil
  2282. SONG = 1873219898
  2283. PITCH = 1
  2284. VOLUME = 4
  2285. sick.TimePosition = 0.01
  2286. FACE = 404306534
  2287. Speed = 25
  2288. text.Text = "Superior"
  2289. TEXTCOLOR = C3(107/255,0/255,0/255)
  2290. PRT.Color = C3(117/255,0/255,0/255)
  2291. EYE.Color = C3(255/255,0/255,0/255)
  2292. EYE2.Color = C3(255/255,0/255,0/255)
  2293. Hair.Color = C3(151/255,0/255,0/255)
  2294. Hair2.Color = C3(151/255,0/255,0/255)
  2295. MAINRUINCOLOR = BrickColor.new("Really black")
  2296. SECONDRUINCOLOR = BrickColor.new("Really red")
  2297. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2298. MODE = "Superior"
  2299. ned.Text = "Superior"
  2300. ATTACK = false
  2301. Rooted = false
  2302. end
  2303.  
  2304. function BlackWhiteForm()
  2305. ATTACK = true
  2306. Rooted = true
  2307. XEYE.Parent = nil
  2308. BALL.Parent = Character
  2309. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2310. text.Text = " "
  2311. for i = 0, 1, 0.1 / Animation_Speed do
  2312. Swait()
  2313. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2317. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2319. end
  2320. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2321. UNANCHOR = false
  2322. RootPart.Anchored = true
  2323. for i = 0, 2, 0.1 / Animation_Speed do
  2324. Swait()
  2325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2331. end
  2332. for i = 0, 0.1, 0.1 / Animation_Speed do
  2333. Swait()
  2334. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2338. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2340. end
  2341. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2342. UNANCHOR = true
  2343. RootPart.Anchored = false
  2344. MODE = "90s"
  2345. SONG = 1166995642
  2346. PITCH = 1
  2347. VOLUME = 3.5
  2348. sick.TimePosition = 17.5
  2349. FACE = 2365263255
  2350. Speed = 16
  2351. text.Text = "90's"
  2352. ned.Text = "90's"
  2353. TEXTCOLOR = C3(255/255,255/255,255/255)
  2354. PRT.Color = C3(255/255,255/255,255/255)
  2355. EYE.Color = C3(95/255,95/255,95/255)
  2356. EYE2.Color = C3(95/255,95/255,95/255)
  2357. Hair.Color = C3(255/255,255/255,255/255)
  2358. Hair2.Color = C3(27/255,42/255,53/255)
  2359. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2360. SECONDRUINCOLOR = BrickColor.new("Black")
  2361. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2362. ATTACK = false
  2363. Rooted = false
  2364. end
  2365.  
  2366. function EightyForm()
  2367. ATTACK = true
  2368. Rooted = true
  2369. XEYE.Parent = nil
  2370. BALL.Parent = Character
  2371. text.Text = " "
  2372. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2373. for i = 0, 1, 0.1 / Animation_Speed do
  2374. Swait()
  2375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2381. end
  2382. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2383. UNANCHOR = false
  2384. RootPart.Anchored = true
  2385. for i = 0, 2, 0.1 / Animation_Speed do
  2386. Swait()
  2387. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2391. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2393. end
  2394. for i = 0, 0.1, 0.1 / Animation_Speed do
  2395. Swait()
  2396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2402. end
  2403. UNANCHOR = true
  2404. RootPart.Anchored = false
  2405. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2406. MODE = "80s"
  2407. text.Text = "80's"
  2408. ned.Text = "80's"
  2409. TEXTCOLOR = C3(27/255,42/255,53/255)
  2410. PRT.Color = C3(27/255,42/255,53/255)
  2411. EYE.Color = C3(95/255,95/255,95/255)
  2412. EYE2.Color = C3(95/255,95/255,95/255)
  2413. Hair.Color = C3(27/255,42/255,53/255)
  2414. Hair2.Color = C3(255/255,255/255,255/255)
  2415. MAINRUINCOLOR = BrickColor.new("Black")
  2416. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2417. FACE = 2365263255
  2418. SONG = 1141556798
  2419. PITCH = 1
  2420. VOLUME = 3.5
  2421. sick.TimePosition = 0.1
  2422. Speed = 16
  2423. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2424. UNANCHOR = true
  2425. RootPart.Anchored = false
  2426. ATTACK = false
  2427. Rooted = false
  2428. end
  2429.  
  2430. function BlackForm()
  2431. ATTACK = true
  2432. Rooted = true
  2433. BALL.Parent = Character
  2434. XEYE.Parent = nil
  2435. SONG = 1420353940
  2436. PITCH = 1
  2437. VOLUME = 2.5
  2438. sick.TimePosition = 0.5
  2439. text.Text = ""
  2440. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2441. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2442. chatfunc("Riddle me this..")
  2443. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2444. for i=0, 4, 0.1 / Animation_Speed do
  2445. Swait()
  2446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2452. end
  2453. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2454. chatfunc("Riddle me that..")
  2455. for i=0, 4, 0.1 / Animation_Speed do
  2456. Swait()
  2457. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2463. end
  2464. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2465. chatfunc("Who's afraid of The Big Black?")
  2466. for i=0, 5, 0.1 / Animation_Speed do
  2467. Swait()
  2468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2474. end
  2475. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2476. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2477. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2478. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2479. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2480. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2481. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2482. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2483. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2484. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2485. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2486. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2487. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2488. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2489. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2490. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2491. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2492. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2493. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2494. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2495. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2496. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2497. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2498. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2499. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2500. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2501. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2502. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2503. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2504. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2505. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2506. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2507. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2508. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2509. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2510. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2511. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2512. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2513. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2514. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2515. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2516. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2517. CreateSound(206082327,Torso,3,1,false)
  2518. for i=0, 0.7, 0.1 / Animation_Speed do
  2519. Swait()
  2520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2524. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2526. end
  2527. MODE = "Black"
  2528. FACE = 148988280
  2529. Speed = 45
  2530. text.Text = "THE BIG BLACK"
  2531. ned.Text = "TBB"
  2532. TEXTCOLOR = C3(27/255,42/255,53/255)
  2533. PRT.Color = C3(27/255,42/255,53/255)
  2534. EYE.Color = C3(27/255,42/255,53/255)
  2535. EYE2.Color = C3(27/255,42/255,53/255)
  2536. Hair.Color = C3(27/255,42/255,53/255)
  2537. Hair2.Color = C3(27/255,42/255,53/255)
  2538. MAINRUINCOLOR = BrickColor.new("Black")
  2539. SECONDRUINCOLOR = BrickColor.new("Black")
  2540. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2541. ATTACK = false
  2542. Rooted = false
  2543. end
  2544.  
  2545. function LostForm()
  2546. ATTACK = true
  2547. Rooted = true
  2548. BALL.Parent = Character
  2549. XEYE.Parent = nil
  2550. SONG = 723652641
  2551. PITCH = 1
  2552. VOLUME = 3
  2553. sick.TimePosition = 0.5
  2554. FACE = 0
  2555. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2556. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2557. CreateSound(136007472,Torso,5,1.2,false)
  2558. for i=0, 2.5, 0.1 / Animation_Speed do
  2559. Swait()
  2560. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2566. end
  2567. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2568. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2569. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2570. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2571. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2572. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2573. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2574. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2575. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2576. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2577. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2578. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2579. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2580. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2581. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2582. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2583. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2584. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2585. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2586. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2587. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2588. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2589. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2590. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2591. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2592. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2593. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2594. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2595. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2596. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611. CreateSound(847061203,Torso,3,1,false)
  2612. CreateSound(239000203,Torso,3,1,false)
  2613. CreateSound(579687077,Torso,3,0.75,false)
  2614. MODE = "LostHope"
  2615. Speed = 12
  2616. text.Text = "The Lost"
  2617. ned.Text = "Lost"
  2618. TEXTCOLOR = C3(0/255,0/255,0/255)
  2619. PRT.Color = C3(0/255,0/255,0/255)
  2620. EYE.Color = C3(0/255,0/255,0/255)
  2621. EYE2.Color = C3(0/255,0/255,0/255)
  2622. Hair.Color = C3(0/255,0/255,0/255)
  2623. Hair2.Color = C3(0/255,0/255,0/255)
  2624. MAINRUINCOLOR = BrickColor.new("Really black")
  2625. SECONDRUINCOLOR = BrickColor.new("Really black")
  2626. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2627. for i=0, 1.5, 0.1 / Animation_Speed do
  2628. Swait()
  2629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2635. end
  2636. ATTACK = false
  2637. Rooted = false
  2638. end
  2639.  
  2640. function TerraForm()
  2641. ATTACK = true
  2642. Rooted = true
  2643. BALL.Parent = Character
  2644. XEYE.Parent = nil
  2645. SONG = 157460916
  2646. PITCH = 1
  2647. VOLUME = 3
  2648. sick.TimePosition = 0
  2649. FACE = 155195214
  2650. Speed = 27
  2651. MODE = "Hexa"
  2652. text.Text = "Terra"
  2653. ned.Text = "Terra"
  2654. TEXTCOLOR = C3(170/255,85/255,0/255)
  2655. PRT.Color = C3(86/255,66/255,54/255)
  2656. EYE.Color = C3(39/255,70/255,45/255)
  2657. EYE2.Color = C3(39/255,70/255,45/255)
  2658. Hair.Color = C3(39/255,70/255,45/255)
  2659. Hair2.Color = C3(39/255,70/255,45/255)
  2660. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2661. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2662. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2663. ATTACK = false
  2664. Rooted = false
  2665. end
  2666.  
  2667. function RandomForm()
  2668. ATTACK = true
  2669. Rooted = true
  2670. XEYE.Parent = nil
  2671. BALL.Parent = Character
  2672. UNANCHOR = true
  2673. RootPart.Anchored = false
  2674. MODE = "Random"
  2675. SONG = 0
  2676. PITCH = 1
  2677. VOLUME = 3.5
  2678. sick.TimePosition = 0
  2679. FACE = 2365263255
  2680. Speed = 20
  2681. text.Text = "Randomizer"
  2682. ned.Text = "Randomizer"
  2683. TEXTCOLOR = BrickColor.Random().Color
  2684. PRT.Color = BrickColor.Random().Color
  2685. EYE.Color = BrickColor.Random().Color
  2686. EYE2.Color = BrickColor.Random().Color
  2687. Hair.Color = BrickColor.Random().Color
  2688. Hair2.Color = BrickColor.Random().Color
  2689. MAINRUINCOLOR = BrickColor.Random()
  2690. SECONDRUINCOLOR = BrickColor.Random()
  2691. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2692. ATTACK = false
  2693. Rooted = false
  2694. end
  2695.  
  2696. function VantaForm()
  2697. ATTACK = true
  2698. Rooted = true
  2699. BALL.Parent = Character
  2700. XEYE.Parent = nil
  2701. SONG = 190845741
  2702. PITCH = 1
  2703. VOLUME = 6
  2704. sick.TimePosition = 12.5
  2705. wait(1)
  2706. for i=0, 2.5, 0.1 / Animation_Speed do
  2707. Swait()
  2708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2710. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2711. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2714. end
  2715. MODE = "Vanta"
  2716. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2717. FACE = 404306534
  2718. Speed = 12
  2719. text.Text = "Vanta-X"
  2720. ned.Text = "Vanta-X"
  2721. TEXTCOLOR = C3(107/255,50/255,124/255)
  2722. PRT.Color = C3(107/255,50/255,124/255)
  2723. EYE.Color = C3(155/255,0/255,255/255)
  2724. EYE2.Color = C3(155/255,0/255,255/255)
  2725. Hair.Color = C3(80/255,0/255,180/255)
  2726. Hair2.Color = C3(50/255,0/255,150/255)
  2727. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2728. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2729. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2730. ATTACK = false
  2731. Rooted = false
  2732. end
  2733.  
  2734. function ChronoForm()
  2735. ATTACK = true
  2736. Rooted = true
  2737. BALL.Parent = Character
  2738. XEYE.Parent = nil
  2739. SONG = 432493949
  2740. PITCH = 1
  2741. VOLUME = 3
  2742. sick.TimePosition = 0
  2743. FACE = 2371494469
  2744. Speed = 16
  2745. MODE = "Time"
  2746. text.Text = "Chronos"
  2747. ned.Text = "Chronos"
  2748. TEXTCOLOR = C3(0/255,255/255,0/255)
  2749. PRT.Color = C3(0/255,155/255,0/255)
  2750. EYE.Color = C3(0/255,255/255,0/255)
  2751. EYE2.Color = C3(0/255,255/255,0/255)
  2752. Hair.Color = C3(239/255,184/255,56/255)
  2753. Hair2.Color = C3(245/255,205/255,48/255)
  2754. MODE = "Time"
  2755. MAINRUINCOLOR = BrickColor.new("Lime green")
  2756. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2757. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2758. ATTACK = false
  2759. Rooted = false
  2760. end
  2761.  
  2762. function SenseForm()
  2763. ATTACK = true
  2764. Rooted = true
  2765. BALL.Parent = Character
  2766. XEYE.Parent = nil
  2767. SONG = 1497785701
  2768. PITCH = 1
  2769. VOLUME = 3
  2770. sick.TimePosition = 13.75
  2771. FACE = 2375008868
  2772. Speed = 13
  2773. MODE = "Sense"
  2774. text.TextColor3 = C3(255/255,255/255,255/255)
  2775. text.Text = "None-Sense"
  2776. ned.Text = "Non-Sense"
  2777. TEXTCOLOR = C3(255/255,255/255,255/255)
  2778. coroutine.resume(coroutine.create(function()
  2779. repeat
  2780. text.TextColor3 = C3(13/255,105/255,172/255)
  2781. Swait(5)
  2782. text.TextColor3 = C3(196/255,40/255,28/255)
  2783. Swait(5)
  2784. until MODE ~= "Sense"
  2785. text.TextColor3 = C3(27/255,42/255,53/255)
  2786. end))
  2787. PRT.Color = C3(13/255,105/255,172/255)
  2788. EYE.Color = C3(255/255,255/255,255/255)
  2789. EYE2.Color = C3(255/255,255/255,255/255)
  2790. Hair.Color = C3(196/255,40/255,28/255)
  2791. Hair2.Color = C3(196/255,40/255,28/255)
  2792. MAINRUINCOLOR = BrickColor.new("Bright red")
  2793. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2794. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2795. ATTACK = false
  2796. Rooted = false
  2797. end
  2798.  
  2799. function SanityForm()
  2800. ATTACK = true
  2801. Rooted = true
  2802. BALL.Parent = Character
  2803. XEYE.Parent = nil
  2804. SONG = 2347469019
  2805. PITCH = 1
  2806. VOLUME = 3
  2807. sick.TimePosition = 0
  2808. FACE = 2375030229
  2809. Speed = 30
  2810. TEXTCOLOR = C3(0/255,0/255,0/255)
  2811. text.Text = "Sanity-Less"
  2812. coroutine.resume(coroutine.create(function()
  2813. repeat
  2814. ned.Text = "Sanity-Less"
  2815. PRT.Color = BrickColor.Random().Color
  2816. EYE.Color = BrickColor.Random().Color
  2817. EYE2.Color = BrickColor.Random().Color
  2818. Hair.Color = BrickColor.Random().Color
  2819. Hair2.Color = BrickColor.Random().Color
  2820. MAINRUINCOLOR = BrickColor.Random()
  2821. SECONDRUINCOLOR = BrickColor.Random()
  2822. text.TextColor3 = BrickColor.Random().Color
  2823. text.TextStrokeColor3 = BrickColor.Random().Color
  2824. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2825. Swait(5)
  2826. until MODE ~= "Sanity"
  2827. text.TextColor3 = C3(27/255,42/255,53/255)
  2828. end))
  2829. TEXTCOLOR = C3(0/255,0/255,0/255)
  2830. PRT.Color = C3(99/255,95/255,98/255)
  2831. EYE.Color = C3(99/255,95/255,98/255)
  2832. EYE2.Color = C3(99/255,95/255,98/255)
  2833. Hair.Color = C3(99/255,95/255,98/255)
  2834. Hair2.Color = C3(99/255,95/255,98/255)
  2835. MODE = "Sanity"
  2836. ATTACK = false
  2837. Rooted = false
  2838. end
  2839.  
  2840. function FairyForm()
  2841. ATTACK = true
  2842. Rooted = true
  2843. BALL.Parent = Character
  2844. XEYE.Parent = nil
  2845. for i=0, 2, 0.1 / Animation_Speed do
  2846. Swait()
  2847. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2848. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2855. end
  2856. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2857. MODE = "Fairy"
  2858. ned.Text = "Fairy"
  2859. TEXTCOLOR = C3(255/255,102/255,204/255)
  2860. PRT.Color = C3(98/255,37/255,209/255)
  2861. EYE.Color = C3(255/255,152/255,220/255)
  2862. EYE2.Color = C3(255/255,152/255,220/255)
  2863. Hair.Color = C3(170/255,0/255,170/255)
  2864. Hair2.Color = C3(170/255,0/255,170/255)
  2865. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2866. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  2867. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2868. SONG = 228428389
  2869. PITCH = 1
  2870. VOLUME = 3
  2871. sick.TimePosition = 0.5
  2872. FACE = 21635489
  2873. Speed = 20
  2874. text.Text = "Fairy"
  2875. ATTACK = false
  2876. Rooted = false
  2877. end
  2878.  
  2879. function DevilForm()
  2880. ATTACK = true
  2881. Rooted = true
  2882. BALL.Parent = Character
  2883. XEYE.Parent = nil
  2884. for i=0, 1, 0.1 / Animation_Speed do
  2885. Swait()
  2886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2892. end
  2893. CreateSound(363808674, Torso, 6, 1, false)
  2894. for i=0, 0.5, 0.1 / Animation_Speed do
  2895. Swait()
  2896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2902. end
  2903. for i=0, 0.5, 0.1 / Animation_Speed do
  2904. Swait()
  2905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2911. end
  2912. CreateSound(363808674, Torso, 6, 1, false)
  2913. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  2914. for i=0, 0.5, 0.1 / Animation_Speed do
  2915. Swait()
  2916. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2922. end
  2923. MODE = "Devil"
  2924. ned.Text = "Devil"
  2925. SONG = 919231299
  2926. PITCH = 1
  2927. VOLUME = 3
  2928. sick.TimePosition = 15.2
  2929. FACE = 405705854
  2930. Speed = 20
  2931. text.Text = "Devil"
  2932. TEXTCOLOR = C3(127/255,0/255,0/255)
  2933. PRT.Color = C3(98/255,0/255,0/255)
  2934. EYE.Color = C3(255/255,0/255,0/255)
  2935. EYE2.Color = C3(255/255,0/255,0/255)
  2936. Hair.Color = C3(21/255,0/255,0/255)
  2937. Hair2.Color = C3(53/255,0/255,0/255)
  2938. MAINRUINCOLOR = BrickColor.new("Maroon")
  2939. SECONDRUINCOLOR = BrickColor.new("Bright red")
  2940. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2941. ATTACK = false
  2942. Rooted = false
  2943. end
  2944.  
  2945. function PurgeForm()
  2946. ATTACK = true
  2947. Rooted = true
  2948. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  2949. MODE = "Purged"
  2950. XEYE.Parent = Character
  2951. BALL.Parent = nil
  2952. TEXTCOLOR = C3(39/255,70/255,45/255)
  2953. PRT.Color = C3(0/255,0/255,0/255)
  2954. EYE.Color = C3(0/255,0/255,0/255)
  2955. EYE2.Color = C3(0/255,0/255,0/255)
  2956. Hair.Color = C3(0/255,0/255,0/255)
  2957. Hair2.Color = C3(0/255,0/255,0/255)
  2958. MAINRUINCOLOR = BrickColor.new("Earth green")
  2959. SECONDRUINCOLOR = BrickColor.new("Earth green")
  2960. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2961. SONG = 1103329236
  2962. PITCH = 1
  2963. VOLUME = 3
  2964. sick.TimePosition = 0
  2965. FACE = 2378683942
  2966. Speed = 20
  2967. text.Text = "The Purge"
  2968. ned.Text = "Purge"
  2969. for i=0, 1, 0.1 / Animation_Speed do
  2970. Swait()
  2971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2977. end
  2978. CreateSound(363808674, Head, 9999, 1, false)
  2979. for i=0, 0.2, 0.1 / Animation_Speed do
  2980. Swait()
  2981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2987. end
  2988. ATTACK = false
  2989. Rooted = false
  2990. end
  2991.  
  2992. function OriginsForm()
  2993. ATTACK = true
  2994. Rooted = true
  2995. MODE = "Origins"
  2996. SONG = 265913095
  2997. PITCH = 1
  2998. VOLUME = 3
  2999. sick.TimePosition = 17.5
  3000. FACE = 404306534
  3001. Speed = 19
  3002. text.Text = "The Origins"
  3003. ned.Text = "Origins"
  3004. TEXTCOLOR = C3(0/255,0/255,0/255)
  3005. PRT.Color = C3(215/255,147/255,0/255)
  3006. EYE.Color = C3(255/255,0/255,0/255)
  3007. EYE2.Color = C3(255/255,0/255,0/255)
  3008. Hair.Color = C3(0/255,0/255,255/255)
  3009. Hair2.Color = C3(0/255,0/255,255/255)
  3010. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3011. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3012. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3013. ATTACK = false
  3014. Rooted = false
  3015. end
  3016.  
  3017. --//=================================\\
  3018. --|| ATTACK FUNCTIONS AND STUFF
  3019. --\\=================================//
  3020. function CameraEnshaking(Length, Intensity)
  3021. coroutine.resume(coroutine.create(function()
  3022. local intensity = 1 * Intensity
  3023. local rotM = 0.01 * Intensity
  3024. for i = 0, Length, 0.1 do
  3025. Swait()
  3026. intensity = intensity - 0.05 * Intensity / Length
  3027. rotM = rotM - 5.0E-4 * Intensity / Length
  3028. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3029. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3030. end
  3031. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3032. end))
  3033. end
  3034.  
  3035. function ManualDamage(Humanoid,Damage,TorsoPart)
  3036. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3037. defence.Name = ("HitBy"..Player.Name)
  3038. game:GetService("Debris"):AddItem(defence, 0.001)
  3039. Damage = Damage * DAMAGEMULTIPLIER
  3040. if Humanoid.Health ~= 0 then
  3041. local CritChance = MRANDOM(1,100)
  3042. if Damage > Humanoid.Health then
  3043. Damage = math.ceil(Humanoid.Health)
  3044. if Damage == 0 then
  3045. Damage = 0.1
  3046. end
  3047. end
  3048. Humanoid.Health = Humanoid.Health - Damage
  3049. end
  3050. end
  3051.  
  3052. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3053. local CHILDREN = workspace:GetDescendants()
  3054. for index, CHILD in pairs(CHILDREN) do
  3055. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3056. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3057. if HUM then
  3058. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3059. if TORSO then
  3060. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3061. if INSTAKILL == true then
  3062. CHILD:BreakJoints()
  3063. else
  3064. local DMG = MRANDOM(MINDMG,MAXDMG)
  3065. ManualDamage(HUM,DMG,TORSO)
  3066. end
  3067. if FLING > 0 then
  3068. for _, c in pairs(CHILD:GetChildren()) do
  3069. if c:IsA("BasePart") then
  3070. local bv = Instance.new("BodyVelocity")
  3071. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3072. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3073. bv.Parent = c
  3074. Debris:AddItem(bv,0.05)
  3075. end
  3076. end
  3077. end
  3078. end
  3079. end
  3080. end
  3081. end
  3082. end
  3083. end
  3084.  
  3085. function MeleeDMG(Humanoid,Damage)
  3086. Damage = Damage * DAMAGEMULTIPLIER
  3087. if Humanoid.Health < 2000 then
  3088. if Humanoid.Health - Damage > 0 then
  3089. Humanoid.Health = Humanoid.Health - Damage
  3090. else
  3091. Humanoid.Parent:BreakJoints()
  3092. end
  3093. else
  3094. Humanoid.Parent:BreakJoints()
  3095. end
  3096. end
  3097.  
  3098.  
  3099. function BasicCombo()
  3100. ATTACK = true
  3101. Rooted = false
  3102. EQUIPPED = true
  3103. local HIT2 = function()
  3104. local HITS2 = {}
  3105. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3106. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3107. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3108. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3109. if TORSO and HUM.Health > 0 then
  3110. local PASS = true
  3111. for i = 1, #HITS2 do
  3112. if HITS2[i] == hit.Parent then
  3113. PASS = false
  3114. end
  3115. end
  3116. table.insert(HITS2,hit.Parent)
  3117. if PASS == true then
  3118. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3119. end
  3120. end
  3121. end
  3122. end)
  3123. return TOUCH2
  3124. end
  3125. local HIT = function()
  3126. local HITS = {}
  3127. local TOUCH = RightArm.Touched:Connect(function(hit)
  3128. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3129. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3130. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3131. if TORSO and HUM.Health > 0 then
  3132. local PASS = true
  3133. for i = 1, #HITS do
  3134. if HITS[i] == hit.Parent then
  3135. PASS = false
  3136. end
  3137. end
  3138. table.insert(HITS,hit.Parent)
  3139. if PASS == true then
  3140. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3141. end
  3142. end
  3143. end
  3144. end)
  3145. return TOUCH
  3146. end
  3147. if COMBO == 1 then
  3148. for i=0, 0.35, 0.1 / Animation_Speed do
  3149. Swait()
  3150. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3153. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3155. end
  3156. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3157. local TOUCHED = HIT()
  3158. for i=0, 0.5, 0.1 / Animation_Speed do
  3159. Swait()
  3160. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3166. end
  3167. TOUCHED:Disconnect()
  3168. COMBO = 2
  3169. elseif COMBO == 2 then
  3170. for i=0, 0.35, 0.1 / Animation_Speed do
  3171. Swait()
  3172. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3173. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3175. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3176. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3177. end
  3178. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3179. local TOUCHED = HIT2()
  3180. for i=0, 0.5, 0.1 / Animation_Speed do
  3181. Swait()
  3182. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3183. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3188. end
  3189. TOUCHED:Disconnect()
  3190. COMBO = 3
  3191. elseif COMBO == 3 then
  3192. for i=0, 0.35, 0.1 / Animation_Speed do
  3193. Swait()
  3194. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3199. end
  3200. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3201. local TOUCHED = HIT2()
  3202. local TOUCHED2 = HIT()
  3203. for i=0, 0.5, 0.1 / Animation_Speed do
  3204. Swait()
  3205. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3206. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3207. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3212. end
  3213. TOUCHED:Disconnect()
  3214. TOUCHED2:Disconnect()
  3215. COMBO = 4
  3216. elseif COMBO == 4 then
  3217. for i=0, 0.5, 0.1 / Animation_Speed do
  3218. Swait()
  3219. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3224. end
  3225. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3226. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3227. CameraEnshaking(3,10)
  3228. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3229. for i=0, 0.5, 0.1 / Animation_Speed do
  3230. Swait()
  3231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3236. end
  3237. COMBO = 1
  3238. end
  3239. coroutine.resume(coroutine.create(function()
  3240. for i = 1, 50 do
  3241. Swait()
  3242. if ATTACK == true then
  3243. break
  3244. end
  3245. end
  3246. if ATTACK == false then
  3247. COMBO = 1
  3248. end
  3249. end))
  3250. ATTACK = false
  3251. Rooted = false
  3252. EQUIPPED = false
  3253. end
  3254.  
  3255. function ColorfulCombo()
  3256. ATTACK = true
  3257. Rooted = false
  3258. EQUIPPED = true
  3259. local HIT2 = function()
  3260. local HITS2 = {}
  3261. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3262. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3263. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3264. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3265. if TORSO and HUM.Health > 0 then
  3266. local PASS = true
  3267. for i = 1, #HITS2 do
  3268. if HITS2[i] == hit.Parent then
  3269. PASS = false
  3270. end
  3271. end
  3272. table.insert(HITS2,hit.Parent)
  3273. if PASS == true then
  3274. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3275. end
  3276. end
  3277. end
  3278. end)
  3279. return TOUCH2
  3280. end
  3281. local HIT = function()
  3282. local HITS = {}
  3283. local TOUCH = RightArm.Touched:Connect(function(hit)
  3284. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3285. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3286. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3287. if TORSO and HUM.Health > 0 then
  3288. local PASS = true
  3289. for i = 1, #HITS do
  3290. if HITS[i] == hit.Parent then
  3291. PASS = false
  3292. end
  3293. end
  3294. table.insert(HITS,hit.Parent)
  3295. if PASS == true then
  3296. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3297. end
  3298. end
  3299. end
  3300. end)
  3301. return TOUCH
  3302. end
  3303. if COMBO == 1 then
  3304. for i=0, 0.35, 0.1 / Animation_Speed do
  3305. Swait()
  3306. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3311. end
  3312. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3313. local TOUCHED = HIT()
  3314. for i=0, 0.5, 0.1 / Animation_Speed do
  3315. Swait()
  3316. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3317. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3320. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3322. end
  3323. TOUCHED:Disconnect()
  3324. COMBO = 2
  3325. elseif COMBO == 2 then
  3326. for i=0, 0.35, 0.1 / Animation_Speed do
  3327. Swait()
  3328. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3330. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3331. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3333. end
  3334. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3335. local TOUCHED = HIT2()
  3336. for i=0, 0.5, 0.1 / Animation_Speed do
  3337. Swait()
  3338. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3339. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3342. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3344. end
  3345. TOUCHED:Disconnect()
  3346. COMBO = 3
  3347. elseif COMBO == 3 then
  3348. for i=0, 0.35, 0.1 / Animation_Speed do
  3349. Swait()
  3350. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3355. end
  3356. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3357. local TOUCHED = HIT2()
  3358. local TOUCHED2 = HIT()
  3359. for i=0, 0.5, 0.1 / Animation_Speed do
  3360. Swait()
  3361. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3362. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3368. end
  3369. TOUCHED:Disconnect()
  3370. TOUCHED2:Disconnect()
  3371. COMBO = 4
  3372. elseif COMBO == 4 then
  3373. for i=0, 0.5, 0.1 / Animation_Speed do
  3374. Swait()
  3375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3378. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3380. end
  3381. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3382. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3383. CameraEnshaking(3,10)
  3384. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3385. for i=0, 0.5, 0.1 / Animation_Speed do
  3386. Swait()
  3387. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3392. end
  3393. COMBO = 1
  3394. end
  3395. coroutine.resume(coroutine.create(function()
  3396. for i = 1, 50 do
  3397. Swait()
  3398. if ATTACK == true then
  3399. break
  3400. end
  3401. end
  3402. if ATTACK == false then
  3403. COMBO = 1
  3404. end
  3405. end))
  3406. ATTACK = false
  3407. Rooted = false
  3408. EQUIPPED = false
  3409. end
  3410.  
  3411. function PurgeCombo()
  3412. ATTACK = true
  3413. Rooted = false
  3414. EQUIPPED = true
  3415. local HIT2 = function()
  3416. local HITS2 = {}
  3417. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3418. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3419. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3420. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3421. if TORSO and HUM.Health > 0 then
  3422. local PASS = true
  3423. for i = 1, #HITS2 do
  3424. if HITS2[i] == hit.Parent then
  3425. PASS = false
  3426. end
  3427. end
  3428. table.insert(HITS2,hit.Parent)
  3429. if PASS == true then
  3430. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3431. end
  3432. end
  3433. end
  3434. end)
  3435. return TOUCH2
  3436. end
  3437. local HIT = function()
  3438. local HITS = {}
  3439. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3440. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3441. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3442. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3443. if TORSO and HUM.Health > 0 then
  3444. local PASS = true
  3445. for i = 1, #HITS do
  3446. if HITS[i] == hit.Parent then
  3447. PASS = false
  3448. end
  3449. end
  3450. table.insert(HITS,hit.Parent)
  3451. if PASS == true then
  3452. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3453. end
  3454. end
  3455. end
  3456. end)
  3457. return TOUCH
  3458. end
  3459. local HIT3 = function()
  3460. local HITS3 = {}
  3461. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3462. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3463. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3464. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3465. if TORSO and HUM.Health > 0 then
  3466. local PASS = true
  3467. for i = 1, #HITS3 do
  3468. if HITS3[i] == hit.Parent then
  3469. PASS = false
  3470. end
  3471. end
  3472. table.insert(HITS3,hit.Parent)
  3473. if PASS == true then
  3474. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3475. end
  3476. end
  3477. end
  3478. end)
  3479. return TOUCH3
  3480. end
  3481. if COMBO == 1 then
  3482. for i=0, 0.35, 0.1 / Animation_Speed do
  3483. Swait()
  3484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3488. end
  3489. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3490. local TOUCHED = HIT()
  3491. for i=0, 0.5, 0.1 / Animation_Speed do
  3492. Swait()
  3493. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3494. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3498. end
  3499. TOUCHED:Disconnect()
  3500. COMBO = 2
  3501. elseif COMBO == 2 then
  3502. for i=0, 0.35, 0.1 / Animation_Speed do
  3503. Swait()
  3504. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3508. end
  3509. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3510. local TOUCHED = HIT2()
  3511. for i=0, 0.5, 0.1 / Animation_Speed do
  3512. Swait()
  3513. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3518. end
  3519. TOUCHED:Disconnect()
  3520. COMBO = 3
  3521. elseif COMBO == 3 then
  3522. for i=0, 0.2, 0.1 / Animation_Speed do
  3523. Swait()
  3524. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3528. end
  3529. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3530. local TOUCHED = HIT3()
  3531. for i=0, 0.5, 0.1 / Animation_Speed do
  3532. Swait()
  3533. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3538. end
  3539. TOUCHED:Disconnect()
  3540. COMBO = 4
  3541. elseif COMBO == 4 then
  3542. Rooted = true
  3543. for i=0, 0.5, 0.1 / Animation_Speed do
  3544. Swait()
  3545. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3549. end
  3550. for i=0, 0.1, 0.1 / Animation_Speed do
  3551. Swait()
  3552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3556. end
  3557. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3558. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3559. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3560. CameraEnshaking(3,10)
  3561. ManualAoE(HITPOS,15,20,45,75,false)
  3562. for i=0, 0.5, 0.1 / Animation_Speed do
  3563. Swait()
  3564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3568. end
  3569. Rooted = false
  3570. COMBO = 1
  3571. end
  3572. coroutine.resume(coroutine.create(function()
  3573. for i = 1, 50 do
  3574. Swait()
  3575. if ATTACK == true then
  3576. break
  3577. end
  3578. end
  3579. if ATTACK == false then
  3580. COMBO = 1
  3581. end
  3582. end))
  3583. ATTACK = false
  3584. Rooted = false
  3585. EQUIPPED = false
  3586. end
  3587.  
  3588. function FlyingCombo()
  3589. ATTACK = true
  3590. Rooted = false
  3591. EQUIPPED = true
  3592. local HIT2 = function()
  3593. local HITS2 = {}
  3594. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3595. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3596. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3597. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3598. if TORSO and HUM.Health > 0 then
  3599. local PASS = true
  3600. for i = 1, #HITS2 do
  3601. if HITS2[i] == hit.Parent then
  3602. PASS = false
  3603. end
  3604. end
  3605. table.insert(HITS2,hit.Parent)
  3606. if PASS == true then
  3607. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3608. end
  3609. end
  3610. end
  3611. end)
  3612. return TOUCH2
  3613. end
  3614. local HIT = function()
  3615. local HITS = {}
  3616. local TOUCH = RightArm.Touched:Connect(function(hit)
  3617. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3618. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3619. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3620. if TORSO and HUM.Health > 0 then
  3621. local PASS = true
  3622. for i = 1, #HITS do
  3623. if HITS[i] == hit.Parent then
  3624. PASS = false
  3625. end
  3626. end
  3627. table.insert(HITS,hit.Parent)
  3628. if PASS == true then
  3629. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3630. end
  3631. end
  3632. end
  3633. end)
  3634. return TOUCH
  3635. end
  3636. local HIT3 = function()
  3637. local HITS3 = {}
  3638. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3639. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3640. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3641. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3642. if TORSO and HUM.Health > 0 then
  3643. local PASS = true
  3644. for i = 1, #HITS3 do
  3645. if HITS3[i] == hit.Parent then
  3646. PASS = false
  3647. end
  3648. end
  3649. table.insert(HITS3,hit.Parent)
  3650. if PASS == true then
  3651. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3652. end
  3653. end
  3654. end
  3655. end)
  3656. return TOUCH3
  3657. end
  3658. local HIT4 = function()
  3659. local HITS4 = {}
  3660. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3661. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3662. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3663. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3664. if TORSO and HUM.Health > 0 then
  3665. local PASS = true
  3666. for i = 1, #HITS4 do
  3667. if HITS4[i] == hit.Parent then
  3668. PASS = false
  3669. end
  3670. end
  3671. table.insert(HITS4,hit.Parent)
  3672. if PASS == true then
  3673. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3674. end
  3675. end
  3676. end
  3677. end)
  3678. return TOUCH4
  3679. end
  3680. if COMBO == 1 then
  3681. for i=0, 0.3, 0.1 / Animation_Speed do
  3682. Swait()
  3683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3689. end
  3690. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3691. local TOUCHED2 = HIT4()
  3692. local TOUCHED = HIT3()
  3693. for i=0, 0.075, 0.1 / Animation_Speed do
  3694. Swait()
  3695. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3696. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3701. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3703. end
  3704. for i=0, 0.075, 0.1 / Animation_Speed do
  3705. Swait()
  3706. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3707. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3708. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3709. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3710. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3711. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3714. end
  3715. for i=0, 0.075, 0.1 / Animation_Speed do
  3716. Swait()
  3717. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3718. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3725. end
  3726. for i=0, 0.075, 0.1 / Animation_Speed do
  3727. Swait()
  3728. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3729. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3730. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3734. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3735. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3736. end
  3737. for i=0, 0.075, 0.1 / Animation_Speed do
  3738. Swait()
  3739. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3740. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3745. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3747. end
  3748. for i=0, 0.075, 0.1 / Animation_Speed do
  3749. Swait()
  3750. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3751. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3758. end
  3759. for i=0, 0.075, 0.1 / Animation_Speed do
  3760. Swait()
  3761. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3762. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3763. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3767. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3769. end
  3770. for i=0, 0.075, 0.1 / Animation_Speed do
  3771. Swait()
  3772. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3773. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3774. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3780. end
  3781. TOUCHED:Disconnect()
  3782. TOUCHED2:Disconnect()
  3783. COMBO = 2
  3784. elseif COMBO == 2 then
  3785. for i=0, 0.3, 0.1 / Animation_Speed do
  3786. Swait()
  3787. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3791. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3792. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3793. end
  3794. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3795. local TOUCHED2 = HIT4()
  3796. local TOUCHED = HIT3()
  3797. for i=0, 0.075, 0.1 / Animation_Speed do
  3798. Swait()
  3799. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3800. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3807. end
  3808. for i=0, 0.075, 0.1 / Animation_Speed do
  3809. Swait()
  3810. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3811. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3818. end
  3819. for i=0, 0.075, 0.1 / Animation_Speed do
  3820. Swait()
  3821. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3822. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3829. end
  3830. for i=0, 0.075, 0.1 / Animation_Speed do
  3831. Swait()
  3832. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3833. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3840. end
  3841. for i=0, 0.075, 0.1 / Animation_Speed do
  3842. Swait()
  3843. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3844. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3845. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3846. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3847. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3848. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3849. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3850. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3851. end
  3852. for i=0, 0.075, 0.1 / Animation_Speed do
  3853. Swait()
  3854. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3855. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3862. end
  3863. for i=0, 0.075, 0.1 / Animation_Speed do
  3864. Swait()
  3865. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3866. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3873. end
  3874. for i=0, 0.075, 0.1 / Animation_Speed do
  3875. Swait()
  3876. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3877. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3878. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3882. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3884. end
  3885. for i=0, 0.075, 0.1 / Animation_Speed do
  3886. Swait()
  3887. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3888. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3895. end
  3896. TOUCHED:Disconnect()
  3897. TOUCHED2:Disconnect()
  3898. COMBO = 3
  3899. elseif COMBO == 3 then
  3900. for i=0, 0.35, 0.1 / Animation_Speed do
  3901. Swait()
  3902. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3907. end
  3908. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3909. local TOUCHED = HIT2()
  3910. local TOUCHED2 = HIT()
  3911. for i=0, 0.5, 0.1 / Animation_Speed do
  3912. Swait()
  3913. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3914. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  3916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3920. end
  3921. TOUCHED:Disconnect()
  3922. TOUCHED2:Disconnect()
  3923. COMBO = 4
  3924. elseif COMBO == 4 then
  3925. for i=0, 0.5, 0.1 / Animation_Speed do
  3926. Swait()
  3927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3932. end
  3933. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3934. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3935. CameraEnshaking(3,10)
  3936. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3937. for i=0, 0.5, 0.1 / Animation_Speed do
  3938. Swait()
  3939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3942. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3944. end
  3945. COMBO = 1
  3946. end
  3947. coroutine.resume(coroutine.create(function()
  3948. for i = 1, 50 do
  3949. Swait()
  3950. if ATTACK == true then
  3951. break
  3952. end
  3953. end
  3954. if ATTACK == false then
  3955. COMBO = 1
  3956. end
  3957. end))
  3958. ATTACK = false
  3959. Rooted = false
  3960. EQUIPPED = false
  3961. end
  3962.  
  3963. function SuperStomm()
  3964. ATTACK = true
  3965. Rooted = true
  3966. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3967. coroutine.resume(coroutine.create(function()
  3968. Swait(65)
  3969. CameraEnshaking(3,25)
  3970. CreateSound(262562442,RightLeg,60,1,false)
  3971. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  3972. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  3973. ApplyAoE2(HITPOS,80,50,100,75,false)
  3974. end))
  3975. CreateSound(163619849,RightLeg,10,1,false)
  3976. for i=0, 2, 0.1 / Animation_Speed do
  3977. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3978. Swait()
  3979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  3980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  3981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3983. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3985. end
  3986. for i=0, 1, 0.1 / Animation_Speed do
  3987. Swait()
  3988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  3989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3992. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  3994. end
  3995. ATTACK = false
  3996. Rooted = false
  3997. end
  3998.  
  3999.  
  4000.  
  4001. --//=================================\\
  4002. --|| ASSIGN THINGS TO KEYS
  4003. --\\=================================//
  4004.  
  4005. function MouseDown(Mouse)
  4006. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4007. BasicCombo()
  4008. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4009. ColorfulCombo()
  4010. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4011. FlyingCombo()
  4012. elseif ATTACK == false and MODE == "Purged" then
  4013. PurgeCombo()
  4014. end
  4015. end
  4016.  
  4017. function MouseUp(Mouse)
  4018. HOLD = false
  4019. end
  4020.  
  4021. function KeyDown(Key)
  4022. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4023. KEYHOLD = true
  4024. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4025. SolarForm()
  4026.  
  4027. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4028. ResetMode()
  4029. end
  4030.  
  4031. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4032. OriginsForm()
  4033.  
  4034. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4035. ResetMode()
  4036. end
  4037.  
  4038. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4039. ChronoForm()
  4040.  
  4041. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4042. SuperiorForm()
  4043.  
  4044. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4045. ResetMode()
  4046. end
  4047.  
  4048. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4049. TerraForm()
  4050.  
  4051. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4052. ResetMode()
  4053. end
  4054.  
  4055. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4056. RandomForm()
  4057. sick.TimePosition = 0.01
  4058. RCHOICE = MRANDOM(1,6)
  4059.  
  4060. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4061. RCHOICE = MRANDOM(1,6)
  4062. sick.TimePosition = 0.01
  4063.  
  4064. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4065. ResetMode()
  4066. end
  4067.  
  4068. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4069. VantaForm()
  4070. end
  4071.  
  4072. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4073. TerraForm()
  4074. end
  4075.  
  4076. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4077. SenseForm()
  4078.  
  4079. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4080. ResetMode()
  4081. end
  4082.  
  4083. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4084. SanityForm()
  4085.  
  4086. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4087. SenseForm()
  4088. end
  4089.  
  4090. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4091. FairyForm()
  4092.  
  4093. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4094. ResetMode()
  4095. end
  4096.  
  4097. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4098. DevilForm()
  4099.  
  4100. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4101. FairyForm()
  4102. end
  4103.  
  4104. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4105. BlackWhiteForm()
  4106.  
  4107. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4108. ResetMode()
  4109. end
  4110.  
  4111. if Key == "m" and ATTACK == false and MODE == "90s" then
  4112. EightyForm()
  4113.  
  4114. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4115. BlackWhiteForm()
  4116. end
  4117.  
  4118. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4119. LostForm()
  4120.  
  4121. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4122. ResetMode()
  4123. end
  4124.  
  4125. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4126. PurgeForm()
  4127. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4128. LostForm()
  4129.  
  4130. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4131. BlackForm()
  4132.  
  4133. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4134. LostForm()
  4135. end
  4136.  
  4137. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4138. SuperStomm()
  4139. end
  4140. end
  4141.  
  4142. function KeyUp(Key)
  4143. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4144. KEYHOLD = false
  4145. end
  4146. end
  4147.  
  4148. Mouse.Button1Down:connect(function(NEWKEY)
  4149. MouseDown(NEWKEY)
  4150. end)
  4151. Mouse.Button1Up:connect(function(NEWKEY)
  4152. MouseUp(NEWKEY)
  4153. end)
  4154. Mouse.KeyDown:connect(function(NEWKEY)
  4155. KeyDown(NEWKEY)
  4156. end)
  4157. Mouse.KeyUp:connect(function(NEWKEY)
  4158. KeyUp(NEWKEY)
  4159. end)
  4160.  
  4161. --//=================================\\
  4162. --\\=================================//
  4163.  
  4164.  
  4165. function unanchor()
  4166. if UNANCHOR == true then
  4167. g = Character:GetChildren()
  4168. for i = 1, #g do
  4169. if g[i].ClassName == "Part" then
  4170. g[i].Anchored = false
  4171. end
  4172. end
  4173. end
  4174. end
  4175.  
  4176.  
  4177. --//=================================\\
  4178. --|| WRAP THE WHOLE SCRIPT UP
  4179. --\\=================================//
  4180.  
  4181. Humanoid.Changed:connect(function(Jump)
  4182. if Jump == "Jump" and (Disable_Jump == true) then
  4183. Humanoid.Jump = false
  4184. end
  4185. end)
  4186.  
  4187. local BLINKLOOP = 0
  4188. script.Parent = WEAPONGUI
  4189. ANIMATE.Parent = nil
  4190.  
  4191. local bguis = Instance.new("BillboardGui",tors)
  4192. bguis.Size = UDim2.new(25, 0, 25, 0)
  4193. local imgca = Instance.new("ImageLabel",bguis)
  4194. imgca.BackgroundTransparency = 1
  4195. imgca.ImageTransparency = 1
  4196. imgca.Size = UDim2.new(3,0,3,0)
  4197. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4198. imgca.ImageColor3 = Color3.new(0,0,0)
  4199.  
  4200. coroutine.resume(coroutine.create(function()
  4201. repeat
  4202. Swait()
  4203. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4204. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4205. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4206. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4207. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4208. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4209. techc.Rotation = techc.Rotation + 1
  4210. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4211. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4212. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4213. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4214. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4215. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4216. until Humanoid.Health == 0
  4217. end))
  4218.  
  4219. while true do
  4220. Swait()
  4221. if Humanoid then
  4222. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4223. IDLEANIMATION:Play()
  4224. end
  4225. SINE = SINE + CHANGE*2
  4226. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4227. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4228. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4229. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4230. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4231. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4232. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4233. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4234. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4235. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4236. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4237. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4238. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4239. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4240. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4241. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4242. end
  4243. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4244. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4245. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4246. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4247. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4248. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4249. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4250. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4251. end
  4252. if MODE == "Black" then
  4253. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4254. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4255. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4256. lwing1weld.C1 = rwing2weld.C1
  4257. lwing2weld.C1 = rwing2weld.C1
  4258. lwing3weld.C1 = rwing2weld.C1
  4259. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4260. end
  4261. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4262. if MODE == "Lunar" then
  4263. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4264. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4265. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4266. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4267. elseif MODE == "Solar" then
  4268. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4269. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4270. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4271. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4272. elseif MODE == "Fairy" then
  4273. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4274. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4275. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4276. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4277. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4278. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4279. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4280. elseif MODE == "Hexa" then
  4281. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4282. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4283. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4284. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4285. elseif MODE == "Time" then
  4286. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4287. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4288. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4289. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4290. elseif MODE == "Vanta" then
  4291. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4292. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4293. elseif MODE == "Black" then
  4294. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4295. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4296. elseif MODE == "Devil" then
  4297. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4298. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4299. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4300. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4301. end
  4302. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4303. if MODE == "Lunar" then
  4304. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4305. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4306. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4307. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4308. elseif MODE == "Solar" then
  4309. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4310. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4311. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4312. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4313. elseif MODE == "Fairy" then
  4314. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4315. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4316. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4317. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4318. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4319. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4320. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4321. elseif MODE == "Hexa" then
  4322. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4323. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4324. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4325. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4326. elseif MODE == "Time" then
  4327. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4328. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4329. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4330. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4331. elseif MODE == "Vanta" then
  4332. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4333. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4334. elseif MODE == "Black" then
  4335. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4336. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4337. elseif MODE == "Devil" then
  4338. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4339. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4340. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4341. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4342. end
  4343. end
  4344. if FULL == false then
  4345. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4346. ANIM = "Jump"
  4347. if ATTACK == false then
  4348. if MODE ~= "Purged" then
  4349. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4355. elseif MODE == "Purged" then
  4356. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4357. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4360. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4362.  
  4363. end
  4364. end
  4365. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4366. ANIM = "Fall"
  4367. if ATTACK == false then
  4368. if MODE ~= "Purged" then
  4369. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4373. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4375. elseif MODE == "Purged" then
  4376. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4382.  
  4383. end
  4384. end
  4385. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4386. ANIM = "Idle"
  4387. if ATTACK == false then
  4388. if MODE == "Lunar" then
  4389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4391. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4392. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4393. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4394. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4395. elseif MODE == "Hexa" then
  4396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4402. elseif MODE == "Fairy" then
  4403. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4404. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4405. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4409. elseif MODE == "Origins" then
  4410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4413. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4416. elseif MODE == "Solar" then
  4417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4421. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4423. elseif MODE == "Purged" then
  4424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4430. elseif MODE == "Sanity" then
  4431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4435. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4437. elseif MODE == "Time" then
  4438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4439. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4442. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4443. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4444. elseif MODE == "80s" then
  4445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4451. elseif MODE == "90s" then
  4452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4456. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4458. elseif MODE == "Random" then
  4459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4465. elseif MODE == "Superior" then
  4466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4470. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4472. elseif ATTACK == false and MODE == "Vanta" then
  4473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4475. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4479. elseif MODE == "Sense" then
  4480. if MRANDOM(1,20) == 1 then
  4481. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4482. end
  4483. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4484. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4485. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4486. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4487. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4489. elseif MODE == "Devil" then
  4490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4492. if MRANDOM(1,7) == 1 then
  4493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4494. end
  4495. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4496. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4497. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4498. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4499. elseif MODE == "LostHope" then
  4500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4503. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4504. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4506. elseif ATTACK == false and MODE == "Black" then
  4507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4508. if MRANDOM(1,3) == 1 then
  4509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4510. end
  4511. if MRANDOM(1,2) == 1 then
  4512. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4513. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4514. end
  4515. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4516. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4518. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4520. end
  4521. end
  4522. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4523. ANIM = "Walk"
  4524. if ATTACK == false then
  4525. if MODE == "Lunar" then
  4526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4530. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4532. elseif MODE == "Superior" then
  4533. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4535. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4537. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4538. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4539. elseif MODE == "80s" then
  4540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4541. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4542. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4543. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4544. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4545. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4546. elseif MODE == "Solar" then
  4547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4551. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4553. elseif MODE == "Origins" then
  4554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4557. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4558. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4560. elseif MODE == "Purged" then
  4561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4565. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4567. elseif MODE == "Sanity" then
  4568. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4572. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4574. elseif MODE == "Fairy" then
  4575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4576. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4579. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4581. elseif MODE == "Devil" then
  4582. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4586. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4588. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4589. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4593. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4595. elseif MODE == "Hexa" or MODE == "Time" then
  4596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4600. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4602. elseif MODE == "LostHope" then
  4603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4607. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4609. elseif MODE == "Vanta" then
  4610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4616. elseif MODE == "Black" then
  4617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4619. if MRANDOM(1,3) == 1 then
  4620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4621. end
  4622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4624. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4626. end
  4627. end
  4628. end
  4629. end
  4630. text.TextStrokeColor3 = TEXTCOLOR
  4631. unanchor()
  4632. Humanoid.MaxHealth = "inf"
  4633. Humanoid.Health = "inf"
  4634. if Rooted == false then
  4635. Disable_Jump = false
  4636. Humanoid.WalkSpeed = Speed
  4637. elseif Rooted == true then
  4638. Disable_Jump = true
  4639. Humanoid.WalkSpeed = 0
  4640. end
  4641. if Head:FindFirstChild("face") then
  4642. Head.face.Texture = "rbxassetid://"..FACE
  4643. end
  4644. if MODE ~= "Random" then
  4645. sick.SoundId = "rbxassetid://"..SONG
  4646. elseif MODE == "Random" then
  4647. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4648. end
  4649. sick.Looped = true
  4650. sick.Pitch = PITCH
  4651. sick.Volume = VOLUME
  4652. Humanoid.Name = MRANDOM(100000000,999999999)
  4653. Humanoid.PlatformStand = false
  4654. for _, c in pairs(Cam:GetChildren()) do
  4655. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4656. c:remove()
  4657. end
  4658. end
  4659. for LIST = 1, #WHITELIST do
  4660. if WHITELIST[LIST] ~= nil then
  4661. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4662. if CHARACTER then
  4663. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4664. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4665. if TORSO then
  4666. CreateSound(201858045, Cam, 3, 1)
  4667. local GUI = Instance.new("BillboardGui",Cam)
  4668. GUI.Name = WHITELIST[LIST]
  4669. GUI.Size = UDim2.new(5,0,5,0)
  4670. GUI.Adornee = TORSO
  4671. local GUI2 = IT("ImageLabel",GUI)
  4672. GUI2.BackgroundTransparency = 1
  4673. GUI2.BorderSizePixel = 0
  4674. GUI2.ImageTransparency = 1
  4675. GUI2.Size = UDim2.new(1,0,1,0)
  4676. GUI2.SizeConstraint = "RelativeYY"
  4677. GUI.AlwaysOnTop = true
  4678. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4679. end
  4680. else
  4681. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4682. if GUI.ImageLabel.ImageTransparency <= 1 then
  4683. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4684. end
  4685. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4686. if TORSO then
  4687. GUI.Adornee = TORSO
  4688. end
  4689. end
  4690. else
  4691. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4692. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4693. end
  4694. end
  4695. else
  4696. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4697. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4698. end
  4699. table.remove(WHITELIST,LIST)
  4700. end
  4701. end
  4702. if Character:FindFirstChildOfClass("Accessory") then
  4703. Character:FindFirstChildOfClass("Accessory"):remove()
  4704. elseif Character:FindFirstChildOfClass("Hat") then
  4705. Character:FindFirstChildOfClass("Hat"):remove()
  4706. end
  4707. BLINKLOOP = BLINKLOOP + 1
  4708. if BLINKLOOP >=325 then
  4709. BLINKLOOP = 0
  4710. Blink()
  4711. BLINKLOOP = BLINKLOOP + 1
  4712. if BLINKLOOP >=250 then
  4713. BLINKLOOP = 0
  4714. Blink2()
  4715. end
  4716. end
  4717. if MODE == "90s" or MODE == "80s" then
  4718. if HITFLOOR ~= nil then
  4719. if MRANDOM(1,12) == 1 then
  4720. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4721.  
  4722. end
  4723. end
  4724. end
  4725. if MODE == "Devil" then
  4726. if HITFLOOR ~= nil then
  4727. if MRANDOM(1,4) == 1 then
  4728. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4729. end
  4730. end
  4731. end
  4732. if MODE == "Black" or MODE == "Fairy" then
  4733. if HITFLOOR ~= nil then
  4734. if MRANDOM(1,9) == 1 then
  4735. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4736. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4737. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4738. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4739. if MRANDOM(1,7) == 1 then
  4740. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4741. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4742. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4743. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4744. end
  4745. end
  4746. end
  4747. end
  4748. Humanoid.DisplayDistanceType = "None"
  4749. Humanoid.PlatformStand = false
  4750. for _, c in pairs(Torso:GetChildren()) do
  4751. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4752. else
  4753. c:remove()
  4754. end
  4755. end
  4756. end
  4757. --//=================================\\
  4758. --\\=================================//
  4759.  
  4760.  
  4761.  
  4762.  
  4763.  
  4764. --//====================================================\\--
  4765. --|| END OF SCRIPT
  4766. --\\====================================================//--
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