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1 | - | wait() |
1 | + | -- This script has been converted to FE by iPxter |
2 | ||
3 | - | script.Parent=nil |
3 | + | |
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = owner | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | ||
88 | ||
89 | Services = setmetatable({},{__index=function(s,r) return game:service(r) end}) | |
90 | Player = owner | |
91 | ||
92 | ||
93 | wait()script.Parent=nil | |
94 | BodyParts={} | |
95 | abs = function(int) | |
96 | if int < 0 then return -int else return int end | |
97 | end | |
98 | rad = function(deg) | |
99 | return deg * math.pi / 180 | |
100 | end | |
101 | deg = function(rad) | |
102 | return rad * 180 / math.pi | |
103 | end | |
104 | dist = function(p1,p2) | |
105 | r,e = ypcall(function() | |
106 | p1 = p1.Position | |
107 | end) | |
108 | if not r then p1 = p1 end | |
109 | r,e = ypcall(function() | |
110 | p2 = p2.Position | |
111 | end) | |
112 | if not r then p1 = p1 end | |
113 | return math.sqrt( (p2.X-p1.X)^2 + (p2.Y-p1.Y)^2 + (p2.Z-p1.Z)^2 ) | |
114 | end | |
115 | ||
116 | ||
117 | ||
118 | ||
119 | ||
120 | function GetHum() | |
121 | for i,v in pairs(GetChar():children'') do | |
122 | if v.ClassName == 'Humanoid' then | |
123 | return v | |
124 | end | |
125 | end | |
126 | end | |
127 | ||
128 | function GetChar() | |
129 | return Player.Character | |
130 | end | |
131 | ||
132 | function Died() | |
133 | for i,v in pairs(GetChar():children'') do | |
134 | if v.ClassName == 'Part' then | |
135 | table.insert(BodyParts,{v.CFrame,v}) | |
136 | elseif v.ClassName == 'Hat' then | |
137 | v.Parent=workspace | |
138 | table.insert(BodyParts,{v.Handle.CFrame,v.Handle,1}) | |
139 | end | |
140 | end | |
141 | ||
142 | wait(3) | |
143 | for i,v in pairs(BodyParts) do | |
144 | v[2].Anchored=true | |
145 | if v[2].Name == 'Torso' then pos = v[1] end | |
146 | end | |
147 | ||
148 | for i,v in pairs(BodyParts) do | |
149 | coroutine.resume(coroutine.create(function() | |
150 | repeat Services.RunService.Heartbeat:wait() | |
151 | v[2].CFrame = v[2].CFrame:lerp(v[1],.1) | |
152 | until dist(v[2],v[1]) < .05 | |
153 | v[2].CFrame=v[1] | |
154 | end)) | |
155 | end | |
156 | end | |
157 | ||
158 | Player.CharacterAdded:connect(function(char) | |
159 | char:WaitForChild('Torso') | |
160 | for i,v in pairs(BodyParts) do | |
161 | if v[3] then | |
162 | v[2]:Remove() | |
163 | end | |
164 | end | |
165 | BodyParts={} | |
166 | char.Torso.CFrame=pos or CFrame.new(0,12,0) | |
167 | GetHum().Died:connect(Died) | |
168 | end) | |
169 | GetHum().Died:connect(Died) | |
170 | print'rannering' |