copra50

revive non fe

Mar 29th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88.  
  89. Services = setmetatable({},{__index=function(s,r) return game:service(r) end})
  90. Player = owner
  91.  
  92.  
  93. wait()script.Parent=nil
  94. BodyParts={}
  95. abs = function(int)
  96. if int < 0 then return -int else return int end
  97. end
  98. rad = function(deg)
  99. return deg * math.pi / 180
  100. end
  101. deg = function(rad)
  102. return rad * 180 / math.pi
  103. end
  104. dist = function(p1,p2)
  105. r,e = ypcall(function()
  106. p1 = p1.Position
  107. end)
  108. if not r then p1 = p1 end
  109. r,e = ypcall(function()
  110. p2 = p2.Position
  111. end)
  112. if not r then p1 = p1 end
  113. return math.sqrt( (p2.X-p1.X)^2 + (p2.Y-p1.Y)^2 + (p2.Z-p1.Z)^2 )
  114. end
  115.  
  116.  
  117.  
  118.  
  119.  
  120. function GetHum()
  121. for i,v in pairs(GetChar():children'') do
  122. if v.ClassName == 'Humanoid' then
  123. return v
  124. end
  125. end
  126. end
  127.  
  128. function GetChar()
  129. return Player.Character
  130. end
  131.  
  132. function Died()
  133. for i,v in pairs(GetChar():children'') do
  134. if v.ClassName == 'Part' then
  135. table.insert(BodyParts,{v.CFrame,v})
  136. elseif v.ClassName == 'Hat' then
  137. v.Parent=workspace
  138. table.insert(BodyParts,{v.Handle.CFrame,v.Handle,1})
  139. end
  140. end
  141.  
  142. wait(3)
  143. for i,v in pairs(BodyParts) do
  144. v[2].Anchored=true
  145. if v[2].Name == 'Torso' then pos = v[1] end
  146. end
  147.  
  148. for i,v in pairs(BodyParts) do
  149. coroutine.resume(coroutine.create(function()
  150. repeat Services.RunService.Heartbeat:wait()
  151. v[2].CFrame = v[2].CFrame:lerp(v[1],.1)
  152. until dist(v[2],v[1]) < .05
  153. v[2].CFrame=v[1]
  154. end))
  155. end
  156. end
  157.  
  158. Player.CharacterAdded:connect(function(char)
  159. char:WaitForChild('Torso')
  160. for i,v in pairs(BodyParts) do
  161. if v[3] then
  162. v[2]:Remove()
  163. end
  164. end
  165. BodyParts={}
  166. char.Torso.CFrame=pos or CFrame.new(0,12,0)
  167. GetHum().Died:connect(Died)
  168. end)
  169. GetHum().Died:connect(Died)
  170. print'rannering'
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