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1
local Player = game:GetService("Players").soubrhomi
2
local Mouse,mouse,UserInputService,ContextActionService
3
do
4
	script.Parent = Player.Character
5
	local CAS = {Actions={}}
6
	local Event = Instance.new("RemoteEvent")
7
	Event.Name = "UserInput_Event"
8
	Event.Parent = Player.Character
9
	local fakeEvent = function()
10
		local t = {_fakeEvent=true}
11
		t.Connect = function(self,f)self.Function=f end
12
		t.connect = t.Connect
13
		return t
14
	end
15
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
16
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
17
	function CAS:BindAction(name,fun,touch,...)
18
		CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
19
	end
20
	function CAS:UnbindAction(name)
21
		CAS.Actions[name] = nil
22
	end
23
	local function te(self,ev,...)
24
		local t = m[ev]
25
		if t and t._fakeEvent and t.Function then
26
			t.Function(...)
27
		end
28
	end
29
	m.TrigEvent = te
30
	UIS.TrigEvent = te
31
	Event.OnServerEvent:Connect(function(plr,io)
32-
local Plr = Plrs.LocalPlayer
32+
	    if plr~=Player then return end
33
		if io.isMouse then
34
			m.Target = io.Target
35
			m.Hit = io.Hit
36
		elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
37
	        if io.UserInputState == Enum.UserInputState.Begin then
38
				m:TrigEvent("Button1Down")
39
			else
40
				m:TrigEvent("Button1Up")
41
			end
42
		else
43
			for n,t in pairs(CAS.Actions) do
44
				for _,k in pairs(t.Keys) do
45-
local Mouse = Plr:GetMouse()
45+
					if k==io.KeyCode then
46
						t.Function(t.Name,io.UserInputState,io)
47
					end
48
				end
49
			end
50
	        if io.UserInputState == Enum.UserInputState.Begin then
51
	            m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
52
				UIS:TrigEvent("InputBegan",io,false)
53
			else
54
				m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
55
				UIS:TrigEvent("InputEnded",io,false)
56
	        end
57
	    end
58
	end)
59
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
60
	end
61
62
-- Created by Nebula_Zorua --
63
-- Sans Curse (A Curse of Light) --
64
-- Custom Arcane Adventures Magic --
65
-- Wielder: Everybody (Released) --
66
-- Why the fuck did I make this --
67
-- I don't even LIKE undertale --
68
-- what the fuck --
69
70
-- Discord: Nebula the Zorua#6969
71
-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
72
73
-- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
74
75
76
--// Shortcut Variables \\--
77
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
78
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
79
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
80
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
81
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
82
local R3 = {N=Region3.new}
83
local De = S.Debris
84
local WS = workspace
85
local Lght = S.Lighting
86
local RepS = S.ReplicatedStorage
87
local IN = Instance.new
88
local Plrs = S.Players
89
90
local Emit = IN("ParticleEmitter").Emit;
91
92
--// Initializing \\--
93
local Plr = Plrs.soubrhomi
94
local Char = Plr.Character
95
local Hum = Char:FindFirstChildOfClass'Humanoid'
96
local RArm = Char["Right Arm"]
97
local LArm = Char["Left Arm"]
98
local RLeg = Char["Right Leg"]
99
local LLeg = Char["Left Leg"]	
100
local Root = Char:FindFirstChild'HumanoidRootPart'
101
local Torso = Char.Torso
102
local Head = Char.Head
103
local NeutralAnims = true
104
local Attack = false
105
local Debounces = {Debounces={}}
106
local Hit = {}
107
local Sine = 0
108
local Change = 1
109
110
local Effects = IN("Folder",Char)
111
Effects.Name = "Effects"
112
113
114
--// Debounce System \\--
115
116
117
function Debounces:New(name,cooldown)
118
	local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
119
	setmetatable(aaaaa,{__index = Debounces})
120
	Debounces.Debounces[name] = aaaaa
121
	return aaaaa
122
end
123
124
function Debounces:Use(overrideUsable)
125
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
126
	if(self.Usable or overrideUsable)then
127
		self.Usable = false
128
		self.CoolingDown = true
129
		local LastUse = time()
130
		self.LastUse = LastUse
131
		delay(self.Cooldown or 2,function()
132
			if(self.LastUse == LastUse)then
133
				self.CoolingDown = false
134
				self.Usable = true
135
			end
136
		end)
137
	end
138
end
139
140
function Debounces:Get(name)
141
	assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
142
	for i,v in next, Debounces.Debounces do
143
		if(i == name)then
144
			return v;
145
		end
146
	end
147
end
148
149
function Debounces:GetProgressPercentage()
150
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
151
	if(self.CoolingDown and not self.Usable)then
152
		return math.max(
153
			math.floor(
154
				(
155
					(time()-self.LastUse)/self.Cooldown or 2
156
				)*100
157
			)
158
		)
159
	else
160
		return 100
161
	end
162
end
163
164
--// Instance Creation Functions \\--
165
166
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
167
	local Sound = IN("Sound")
168
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
169
	Sound.Pitch = pitch or 1
170
	Sound.Volume = volume or 1
171
	Sound.Looped = looped or false
172
	if(autoPlay)then
173
		coroutine.wrap(function()
174
			repeat wait() until Sound.IsLoaded
175
			Sound.Playing = autoPlay or false
176
		end)()
177
	end
178
	if(not looped and effect)then
179
		Sound.Stopped:connect(function()
180
			Sound.Volume = 0
181
			Sound:destroy()
182
		end)
183
	elseif(effect)then
184
		warn("Sound can't be looped and a sound effect!")
185
	end
186
	Sound.Parent =parent or Torso
187
	return Sound
188
end
189
function Part(parent,color,material,size,cframe,anchored,cancollide)
190
	local part = IN("Part")
191
	part.Parent = parent or Char
192
	part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
193
	part.Material = material or Enum.Material.SmoothPlastic
194
	part.TopSurface,part.BottomSurface=10,10
195
	part.Size = size or V3.N(1,1,1)
196
	part.CFrame = cframe or CF.N(0,0,0)
197
	part.CanCollide = cancollide or false
198
	part.Anchored = anchored or false
199
	return part
200
end
201
202
function Weld(part0,part1,c0,c1)
203
	local weld = IN("Weld")
204
	weld.Parent = part0
205
	weld.Part0 = part0
206
	weld.Part1 = part1
207
	weld.C0 = c0 or CF.N()
208
	weld.C1 = c1 or CF.N()
209
	return weld
210
end
211
212
function Mesh(parent,meshtype,meshid,textid,scale,offset)
213
	local part = IN("SpecialMesh")
214
	part.MeshId = meshid or ""
215
	part.TextureId = textid or ""
216
	part.Scale = scale or V3.N(1,1,1)
217
	part.Offset = offset or V3.N(0,0,0)
218
	part.MeshType = meshtype or Enum.MeshType.Sphere
219
	part.Parent = parent
220
	return part
221
end
222
223
NewInstance = function(instance,parent,properties)
224
	local inst = Instance.new(instance)
225
	inst.Parent = parent
226
	if(properties)then
227
		for i,v in next, properties do
228
			pcall(function() inst[i] = v end)
229
		end	
230
	end
231
	return inst;
232
end
233
234
function Clone(instance,parent,properties)
235
	local inst = instance:Clone()
236
	inst.Parent = parent
237
	if(properties)then
238
		for i,v in next, properties do
239
			pcall(function() inst[i] = v end)
240
		end
241
	end
242
	return inst;
243
end
244
245
function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
246
	local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
247
	local Sound = IN("Sound")
248
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
249
	Sound.Pitch = pitch or 1
250
	Sound.Volume = volume or 1
251
	Sound.Looped = looped or false
252
	if(autoPlay)then
253
		coroutine.wrap(function()
254
			repeat wait() until Sound.IsLoaded
255
			Sound.Playing = autoPlay or false
256
		end)()
257
	end
258
	if(not looped and effect)then
259
		Sound.Stopped:connect(function()
260
			Sound.Volume = 0
261
			soundPart:destroy()
262
		end)
263
	elseif(effect)then
264
		warn("Sound can't be looped and a sound effect!")
265
	end
266
	Sound.Parent = soundPart
267
	return Sound
268
end
269
270
271
--// Extended ROBLOX tables \\--
272
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
273
--// Require stuff \\--
274
function CamShake(who,times,intense,origin) 
275
	coroutine.wrap(function()
276
		if(script:FindFirstChild'CamShake')then
277
			local cam = script.CamShake:Clone()
278
			cam:WaitForChild'intensity'.Value = intense
279
			cam:WaitForChild'times'.Value = times
280
			
281
	 		if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
282
			cam.Parent = who
283
			wait()
284
			cam.Disabled = false
285
		elseif(who == Plr or who == Char)then
286
			local intensity = intense
287
			local cam = workspace.CurrentCamera
288
			for i = 1, times do
289
				local camDistFromOrigin
290
				if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
291
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
292
				elseif(typeof(origin) == 'Vector3')then
293
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
294
				end
295
				if(camDistFromOrigin)then
296
					intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
297
				end
298
				cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
299
				swait()
300
			end
301
		end
302
	end)()
303
end
304
305
function CamShakeAll(times,intense,origin)
306
	for _,v in next, Plrs:players() do
307
		CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
308
	end
309
end
310
311
function ServerScript(code)
312
	if(script:FindFirstChild'Loadstring')then
313
		local load = script.Loadstring:Clone()
314
		load:WaitForChild'Sauce'.Value = code
315
		load.Disabled = false
316
		load.Parent = workspace
317
	elseif(NS and typeof(NS) == 'function')then
318
		NS(code,workspace)
319
	else
320
		warn("no serverscripts lol")
321
	end	
322
end
323
324
function RunLocal(where,code)
325
	ServerScript([[
326
		wait()
327
		script.Parent=nil
328
		if(not _G.Http)then _G.Http = game:service'HttpService' end
329
		
330
		local Http = _G.Http or game:service'HttpService'
331
		
332
		local source = ]].."[["..code.."]]"..[[
333
		local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
334
		local asd = Http:PostAsync(link,source)
335
		repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
336
		local ID = Http:JSONDecode(asd).Result.Require_ID
337
		local vs = require(ID).VORTH_SCRIPT
338
		vs.Parent = game.]]..where:GetFullName()
339
	)
340
end
341
342
--// Customization \\--
343
344
local Frame_Speed = 60;
345
local WalkSpeed = 16
346
local DamageColor = BrickColor.new'White'
347
348
local MagicCircles = {
349
	Default = {Color=C3.N(1,1,1),Texture1=0,Texture2=0},
350
	OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
351
	BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
352
	Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
353
	Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
354
	Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
355
	Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
356
	Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
357
	AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
358
	Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
359
	Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
360
	Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
361
	GasterBlaster = {Color=C3.N(1,1,1),Texture1=331948662,Texture2=331948662}
362
}
363
364
local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
365
Example: 
366
367
Changing MagicCircles.GasterBlaster to MagicCircles.Light
368
369
would make it a Light Element
370
]]
371
372
--// Stop animations \\--
373
for _,v in next, Hum:GetPlayingAnimationTracks() do
374
	v:Stop();
375
end
376
377
pcall(game.Destroy,Char:FindFirstChild'Animate')
378
pcall(game.Destroy,Hum:FindFirstChild'Animator')
379
380
--// Joints \\--
381
382
local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
383
local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
384
local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
385
local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
386
local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
387
local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
388
389
local LSC0 = LS.C0
390
local RSC0 = RS.C0
391
local NKC0 = NK.C0
392
local LHC0 = LH.C0
393
local RHC0 = RH.C0
394
local RJC0 = RJ.C0
395
396
--// Artificial HB \\--
397
398
local ArtificialHB = IN("BindableEvent", script)
399
ArtificialHB.Name = "Heartbeat"
400
401
script:WaitForChild("Heartbeat")
402
403
local tf = 0
404
local allowframeloss = false
405
local tossremainder = false
406
local lastframe = tick()
407
local frame = 1/Frame_Speed
408
ArtificialHB:Fire()
409
410
game:GetService("RunService").Heartbeat:connect(function(s, p)
411
	tf = tf + s
412
	if tf >= frame then
413
		if allowframeloss then
414
			script.Heartbeat:Fire()
415
			lastframe = tick()
416
		else
417
			for i = 1, math.floor(tf / frame) do
418
				ArtificialHB:Fire()
419
			end
420
			lastframe = tick()
421
		end
422
		if tossremainder then
423
			tf = 0
424
		else
425
			tf = tf - frame * math.floor(tf / frame)
426
		end
427
	end
428
end)
429
430
function swait(num)
431
	if num == 0 or num == nil then
432
		ArtificialHB.Event:wait()
433
	else
434
		for i = 0, num do
435
			ArtificialHB.Event:wait()
436
		end
437
	end
438
end
439
440
441
--// Effect Function(s) \\--
442
443
function NumSeq(...)
444
	local tab = {...}
445
	local Sequence = {}
446
	for _,v in next, tab do
447
		table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
448
	end
449
	if(tab[#tab][1] ~= 1)then
450
		local final = tab[#tab]
451
		table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
452
	end
453
	return NumberSequence.new(Sequence)
454
end
455
456
local DefaultRingParticle = IN("ParticleEmitter")
457
DefaultRingParticle.Name = 'RingEmit'
458
DefaultRingParticle.LightEmission = 1
459
DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
460
DefaultRingParticle.Texture = "rbxassetid://313951123"
461
DefaultRingParticle.Transparency = NumberSequence.new(0,1)
462
DefaultRingParticle.ZOffset = 1
463
DefaultRingParticle.Drag = 0
464
DefaultRingParticle.Acceleration = V3.N()
465
DefaultRingParticle.LockedToPart = true
466
DefaultRingParticle.Enabled = false
467
DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
468
DefaultRingParticle.Rate = 5
469
DefaultRingParticle.Rotation = NumberRange.new(0,0)
470
DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
471
DefaultRingParticle.Speed = NumberRange.new(0,0)
472
DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
473
474
function MagicCircle(Data)
475
	local Variant = Data.Variant or MagicCircles.Default;
476
	
477
	local Size = Data.Size or 10;
478
	local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
479
	local GrowTime = Data.Time or 1;
480
	
481
	local WeldData = Data.Weld or false;
482
	
483
	
484
	local Color = Variant.Color or C3.N(.9,.9,.0)
485
	
486
	local CreationParticle = Data.CreationParticle or DefaultRingParticle;
487
	
488
	
489
	local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
490
	local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
491
	
492
	
493
	local Emitter = DefaultRingParticle:Clone();
494
	Emitter.Parent = Circle
495
	Emitter.Color = ColorSequence.new(Variant.Color)
496
	
497
	local Top = IN("Decal",Circle)
498
	Top.Texture = "rbxassetid://"..Variant.Texture1
499
	Top.Face = Enum.NormalId.Top
500
	
501
	local Btm = IN("Decal",Circle)
502
	Btm.Texture = "rbxassetid://"..Variant.Texture2
503
	Btm.Face = Enum.NormalId.Bottom
504
	
505
	if(WeldData)then
506
		Circle.Anchored = false
507
		Weld(WeldData,Circle,Pos,CF.N())
508
	end
509
	local GrowFrames = GrowTime * Frame_Speed
510
	print(GrowFrames)
511
	--Size*20,0,Size*20
512
	Circle.Transparency = 1
513
	local GrownEvent = Instance.new("BindableEvent",Circle)
514
	coroutine.wrap(function()
515
		
516
		Emit(Emitter,5)
517
		local End = Size*20
518
		local grow = End/GrowFrames
519
		for i = 1, GrowFrames+1 do
520
			local aa = math.min(CircleM.Scale.x + grow,End)
521
			if(aa >= End)then break end
522
			CircleM.Scale = V3.N(aa,0,aa)
523
			swait()
524
		end
525
		CircleM.Scale = V3.N(End,0,End)
526
		GrownEvent:Fire()
527
		
528
	end)()
529
	
530
	local Table = {
531
		Circle = Circle,
532
		Mesh = CircleM,
533
		Grow = function(size)
534
			CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
535
		end,
536
		Destroy = function(timer)
537
			coroutine.wrap(function()
538
				if(not timer)then timer = 1 end
539
				Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
540
				Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
541
				Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
542
				S.Debris:AddItem(Circle,timer+1)
543
			end)()
544
		end,
545
		Grown = GrownEvent.Event
546
	}
547
		
548
	return Table;
549
end
550
551
function Bezier(startpos, pos2, pos3, endpos, t)
552
	local A = startpos:lerp(pos2, t)
553
	local B  = pos2:lerp(pos3, t)
554
	local C = pos3:lerp(endpos, t)
555
	local lerp1 = A:lerp(B, t)
556
	local lerp2 = B:lerp(C, t)
557
	local cubic = lerp1:lerp(lerp2, t)
558
	return cubic
559
end
560
561
function SphereFX(duration,color,scale,pos,endScale,increment)
562
	return Effect{
563
		Frames=duration,
564
		Effect='ResizeAndFade',
565
		Color=color,
566
		Size=scale,
567
		Mesh={MeshType=Enum.MeshType.Sphere},
568
		CFrame=pos,
569
		FXSettings={
570
			EndSize=endScale,
571
			EndIsIncrement=increment
572
		}
573
	}
574
end
575
576
function BlastFX(duration,color,scale,pos,endScale,increment)
577
	return Effect{
578
		Frames=duration,
579
		Effect='ResizeAndFade',
580
		Color=color,
581
		Size=scale,
582
		Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
583
		CFrame=pos,
584
		FXSettings={
585
			EndSize=endScale,
586
			EndIsIncrement=increment
587
		}
588
	}
589
end
590
591
function BlockFX(duration,color,scale,pos,endScale,increment)
592
	return Effect{
593
		Frames=duration,
594
		Effect='ResizeAndFade',
595
		Color=color,
596
		Size=scale,
597
		CFrame=pos,
598
		FXSettings={
599
			EndSize=endScale,
600
			EndIsIncrement=increment
601
		}
602
	}
603
end
604
605
function ShootBullet(data)
606
	--ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
607
	local Size = data.Size or V3.N(2,2,2)
608
	local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
609
	local StudsPerFrame = data.Speed or 10
610
	local Shape = data.Shape or 'Ball'
611
	local Frames = data.Frames or 160
612
	local Pos = data.Origin or Torso.CFrame
613
	local Direction = data.Direction or Mouse.Hit
614
	local Material = data.Material or Enum.Material.Neon
615
	local OnHit = data.HitFunction or function(hit,pos)
616
		Effect{
617
			Effect='ResizeAndFade',
618
			Color=Color,
619
			Size=V3.N(10,10,10),
620
			Mesh={MeshType=Enum.MeshType.Sphere},
621
			CFrame=CF.N(pos),
622
			FXSettings={
623
				EndSize=V3.N(.05,.05,.05),
624
				EndIsIncrement=true
625
			}
626
		}
627
		for i = 1, 5 do
628
			local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
629
			Effect{
630
				Effect='Fade',
631
				Frames=65,
632
				Size=V3.N(5,5,10),
633
				CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
634
				Mesh = {MeshType=Enum.MeshType.Sphere},
635
				Material=Enum.Material.Neon,
636
				Color=Color,
637
				MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
638
			}	
639
		end
640
		AOEDamage(pos,10,15,30,0,'Normal',10,4)
641
	end	
642
	
643
	local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
644
	local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
645
	if(Shape == 'Ball')then
646
		BMesh.MeshType = Enum.MeshType.Sphere
647
	elseif(Shape == 'Head')then
648
		BMesh.MeshType = Enum.MeshType.Head
649
	elseif(Shape == 'Cylinder')then
650
		BMesh.MeshType = Enum.MeshType.Cylinder
651
	end
652
	
653
	coroutine.wrap(function()
654
		for i = 1, Frames+1 do
655
			local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
656
			if(hit)then
657
				OnHit(hit,pos,norm,dist)
658
				break;
659
			else
660
				Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
661
			end
662
			swait()
663
		end
664
		Bullet:destroy()
665
	end)()
666
	
667
end
668
669
function Zap(data)
670
	local sCF,eCF = data.StartCFrame,data.EndCFrame
671
	assert(sCF,"You need a start CFrame!")
672
	assert(eCF,"You need an end CFrame!")
673
	local parts = data.PartCount or 15
674
	local zapRot = data.ZapRotation or {-5,5}
675
	local startThick = data.StartSize or 3;
676
	local endThick = data.EndSize or startThick/2;
677
	local color = data.Color or BrickColor.new'Electric blue'
678
	local delay = data.Delay or 35
679
	local delayInc = data.DelayInc or 0
680
	local lastLightning;
681
	local MagZ = (sCF.p - eCF.p).magnitude
682
	local thick = startThick
683
	local inc = (startThick/parts)-(endThick/parts)
684
	
685
	for i = 1, parts do
686
		local pos = sCF.p
687
		if(lastLightning)then
688
			pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
689
		end
690
		delay = delay + delayInc
691
		local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
692
		local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
693
		if(parts == i)then
694
			local MagZ = (pos-eCF.p).magnitude
695
			zapPart.Size = V3.N(endThick,endThick,MagZ)
696
			zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
697
			Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
698
		else
699
			zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
700
		end
701
		
702
		lastLightning = zapPart
703
		Effect{Effect='Fade',Manual=zapPart,Frames=delay}
704
		
705
		thick=thick-inc
706
		
707
	end
708
end
709
710
function Zap2(data)
711
	local Color = data.Color or BrickColor.new'Electric blue'
712
	local StartPos = data.Start or Torso.Position
713
	local EndPos = data.End or Mouse.Hit.p
714
	local SegLength = data.SegL or 2
715
	local Thicc = data.Thickness or 0.5
716
	local Fades = data.Fade or 45
717
	local Parent = data.Parent or Effects
718
	local MaxD = data.MaxDist or 200
719
	local Branch = data.Branches or false
720
	local Material = data.Material or Enum.Material.Neon
721
	local Raycasts = data.Raycasts or false
722
	local Offset = data.Offset or {0,360}
723
	local AddMesh = (data.Mesh == nil and true or data.Mesh)
724
	if((StartPos-EndPos).magnitude > MaxD)then
725
		EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
726
	end
727
	local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
728
	if(Raycasts)then
729
		hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)	
730
	end
731
	local segments = dist/SegLength
732
	local model = IN("Model",Parent)
733
	model.Name = 'Lightning'
734
	local Last;
735
	for i = 1, segments do
736
		local size = (segments-i)/25
737
		local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
738
		if(AddMesh)then IN("CylinderMesh",prt) end
739
		if(Last and math.floor(segments) == i)then
740
			local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
741
			prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
742
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)	
743
		elseif(not Last)then
744
			prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)	
745
		else
746
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
747
		end
748
		Last = prt
749
		if(Branch)then
750
			local choice = M.RNG(1,7+((segments-i)*2))
751
			if(choice == 1)then
752
				local LastB;
753
				for i2 = 1,M.RNG(2,5) do
754
					local size2 = ((segments-i)/35)/i2
755
					local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
756
					if(AddMesh)then IN("CylinderMesh",prt) end
757
					if(not LastB)then
758
						prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
759
					else
760
						prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
761
					end
762
					LastB = prt
763
				end
764
			end
765
		end
766
	end
767
	if(Fades > 0)then
768
		coroutine.wrap(function()
769
			for i = 1, Fades do
770
				for _,v in next, model:children() do
771
					if(v:IsA'BasePart')then
772
						v.Transparency = (i/Fades)
773
					end
774
				end
775
				swait()
776
			end
777
			model:destroy()
778
		end)()
779
	else
780
		S.Debris:AddItem(model,.01)
781
	end
782
	return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
783
end
784
785
function Tween(obj,props,time,easing,direction,repeats,backwards)
786
	local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
787
	local tween = S.TweenService:Create(obj, info, props)
788
	
789
	tween:Play()
790
end
791
792
function Effect(data)
793
	local FX = data.Effect or 'ResizeAndFade'
794
	local Parent = data.Parent or Effects
795
	local Color = data.Color or C3.N(0,0,0)
796
	local Size = data.Size or V3.N(1,1,1)
797
	local MoveDir = data.MoveDirection or nil
798
	local MeshData = data.Mesh or nil
799
	local SndData = data.Sound or nil
800
	local Frames = data.Frames or 45
801
	local Manual = data.Manual or nil
802
	local Material = data.Material or Enum.Material.Neon
803
	local CFra = data.CFrame or Torso.CFrame
804
	local Settings = data.FXSettings or {}
805
	local Shape = data.Shape or Enum.PartType.Block
806
	local Snd,Prt,Msh;
807
	coroutine.wrap(function()
808
		if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
809
			Prt = Manual
810
		else
811
			Prt = Part(Parent,Color,Material,Size,CFra,true,false)
812
			Prt.Shape = Shape
813
		end
814
		if(typeof(MeshData) == 'table')then
815
			Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
816
		elseif(typeof(MeshData) == 'Instance')then
817
			Msh = MeshData:Clone()
818
			Msh.Parent = Prt
819
		elseif(Shape == Enum.PartType.Block)then
820
			Msh = Mesh(Prt,Enum.MeshType.Brick)
821
		end
822
		if(typeof(SndData) == 'table')then
823
			Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
824
		elseif(typeof(SndData) == 'Instance')then
825
			Snd = SndData
826
		end
827
		if(Snd)then
828
			repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
829
			Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
830
		end
831
		Size = (Msh and Msh.Scale or Size)
832
		local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
833
		
834
		local MoveSpeed = nil;
835
		if(MoveDir)then
836
			MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
837
		end
838
		if(FX ~= 'Arc')then
839
			for Frame = 1, Frames do
840
				if(FX == "Fade")then
841
					Prt.Transparency  = (Frame/Frames)
842
				elseif(FX == "Resize")then
843
					if(not Settings.EndSize)then
844
						Settings.EndSize = V3.N(0,0,0)
845
					end
846
					if(Settings.EndIsIncrement)then
847
						if(Msh)then
848
							Msh.Scale = Msh.Scale + Settings.EndSize
849
						else
850
							Prt.Size = Prt.Size + Settings.EndSize
851
						end					
852
					else
853
						if(Msh)then
854
							Msh.Scale = Msh.Scale - grow/Frames
855
						else
856
							Prt.Size = Prt.Size - grow/Frames
857
						end
858
					end 
859
				elseif(FX == "ResizeAndFade")then
860
					if(not Settings.EndSize)then
861
						Settings.EndSize = V3.N(0,0,0)
862
					end
863
					if(Settings.EndIsIncrement)then
864
						if(Msh)then
865
							Msh.Scale = Msh.Scale + Settings.EndSize
866
						else
867
							Prt.Size = Prt.Size + Settings.EndSize
868
						end					
869
					else
870
						if(Msh)then
871
							Msh.Scale = Msh.Scale - grow/Frames
872
						else
873
							Prt.Size = Prt.Size - grow/Frames
874
						end
875
					end 
876
					Prt.Transparency = (Frame/Frames)
877
				end
878
				if(Settings.RandomizeCFrame)then
879
					Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
880
				end
881
				if(MoveDir and MoveSpeed)then
882
					local Orientation = Prt.Orientation
883
					Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
884
					Prt.Orientation = Orientation
885
				end
886
				swait()
887
			end
888
			Prt:destroy()
889
		else
890
			local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
891
			if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
892
			if(start and endP)then
893
				local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
894
				local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
895
				for Frame = 0, 1, (Settings.Speed or 0.01) do
896
					if(Settings.Home)then
897
						endP = Settings.Home.CFrame
898
					end
899
					Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
900
				end
901
				if(Settings.RemoveOnGoal)then
902
					Prt:destroy()
903
				end
904
			else
905
				Prt:destroy()
906
				assert(start,"You need a start position!")
907
				assert(endP,"You need a start position!")
908
			end
909
		end
910
	end)()
911
	return Prt,Msh,Snd
912
end
913
function SoulSteal(whom)
914
	local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
915
	print(torso)
916
	if(torso and torso:IsA'BasePart')then
917
		local Model = Instance.new("Model",Effects)
918
		Model.Name = whom.Name.."'s Soul"
919
		whom:BreakJoints()
920
		local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
921
		Soul.Name = 'Head'
922
		NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
923
		Effect{
924
			Effect="Arc",
925
			Manual = Soul,
926
			FXSettings={
927
				Start=torso.CFrame,
928
				Home = Torso,
929
				RemoveOnGoal = true,
930
			}
931
		}
932
		local lastPoint = Soul.CFrame.p
933
	
934
		for i = 0, 1, 0.01 do 
935
				local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
936
				local mag = (lastPoint - Soul.Position).magnitude
937
				Effect{
938
					Effect = "Fade",
939
					CFrame = point * CF.N(0, mag/2, 0),
940
					Size = V3.N(.5,mag+.5,.5),
941
					Color = Soul.BrickColor
942
				}
943
				lastPoint = Soul.CFrame.p
944
			swait()
945
		end
946
		for i = 1, 5 do
947
			Effect{
948
				Effect="Fade",
949
				Color = BrickColor.new'Really red',
950
				MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
951
			}	
952
		end
953
	end
954
end
955
956
--// Other Functions \\ --
957
958
function CastRay(startPos,endPos,range,ignoreList)
959
	local ray = Ray.new(startPos,(endPos-startPos).unit*range)
960
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
961
	return part,pos,norm,(pos and (startPos-pos).magnitude)
962
end
963
964
function CastRayInDirection(startPos,direction,range,ignoreList)
965
	local ray = Ray.new(startPos,direction*range)
966
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
967
	return part,pos,norm,(pos and (startPos-pos).magnitude)
968
end
969
970
function getRegion(point,range,ignore)
971
    return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
972
end
973
974
function clerp(startCF,endCF,alpha)
975
	return startCF:lerp(endCF, alpha)
976
end
977
978
function GetTorso(char)
979
	return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
980
end
981
982
function ShowDamage(Pos, Text, Time, Color)
983
	coroutine.wrap(function()
984
	local Rate = (1 / Frame_Speed)
985
	local Pos = (Pos or Vector3.new(0, 0, 0))
986
	local Text = (Text or "")
987
	local Time = (Time or 2)
988
	local Color = (Color or Color3.new(1, 0, 1))
989
	local EffectPart = NewInstance("Part",Effects,{
990
		Material=Enum.Material.SmoothPlastic,
991
		Reflectance = 0,
992
		Transparency = 1,
993
		BrickColor = BrickColor.new(Color),
994
		Name = "Effect",
995
		Size = Vector3.new(0,0,0),
996
		Anchored = true,
997
		CFrame = CF.N(Pos)
998
	})
999
	local BillboardGui = NewInstance("BillboardGui",EffectPart,{
1000
		Size = UDim2.new(1.25, 0, 1.25, 0),
1001
		Adornee = EffectPart,
1002
	})
1003
	local TextLabel = NewInstance("TextLabel",BillboardGui,{
1004
		BackgroundTransparency = 1,
1005
		Size = UDim2.new(1, 0, 1, 0),
1006
		Text = Text,
1007
		Font = "Bodoni",
1008
		TextColor3 = Color,
1009
		TextStrokeColor3 = Color3.new(0,0,0),
1010
		TextStrokeTransparency=0,
1011
		TextScaled = true,
1012
	})
1013
	S.Debris:AddItem(EffectPart, (Time))
1014
	EffectPart.Parent = workspace
1015
	delay(0, function()
1016
		Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
1017
		local Frames = (Time / Rate)
1018
		for Frame = 1, Frames do
1019
			swait()
1020
			local Percent = (Frame / Frames)
1021
			TextLabel.TextTransparency = Percent
1022
			TextLabel.TextStrokeTransparency = Percent
1023
		end
1024
		if EffectPart and EffectPart.Parent then
1025
			EffectPart:Destroy()
1026
		end
1027
	end) end)()
1028
end
1029
1030
1031
function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
1032
	if(who)then
1033
		local hum = who:FindFirstChildOfClass'Humanoid'
1034
		local Damage = M.RNG(minDam,maxDam)
1035
		local canHit = true
1036
		if(hum)then
1037
			for _, p in pairs(Hit) do
1038
				if p[1] == hum then
1039
					if(time() - p[2] < 0.01) then
1040
						canHit = false
1041
					else
1042
						Hit[_] = nil
1043
					end
1044
				end
1045
			end
1046
			if(canHit)then
1047
				table.insert(Hit,{hum,time()})
1048
				if(hum.Health >= math.huge)then
1049
					who:BreakJoints()
1050
					if(who:FindFirstChild'Head' and hum.Health > 0)then
1051
						ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
1052
					end
1053
				else
1054
					local player = S.Players:GetPlayerFromCharacter(who)
1055
					if(Type == "Fire")then
1056
						--idk..
1057
					else
1058
						local  c = Instance.new("ObjectValue",hum)
1059
						c.Name = "creator"
1060
						c.Value = Plr
1061
						game:service'Debris':AddItem(c,0.35)
1062
						if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
1063
							if(who:FindFirstChild'Head' and hum.Health > 0)then
1064
								ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
1065
							end
1066
							hum.Health = hum.Health - Damage*(critMult or 2)
1067
						else
1068
							if(who:FindFirstChild'Head' and hum.Health > 0)then
1069
								ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
1070
							end
1071
							hum.Health = hum.Health - Damage
1072
						end
1073
						if(Type == 'Knockback' and GetTorso(who))then
1074
							local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
1075
							local body = NewInstance('BodyVelocity',GetTorso(who),{
1076
								P = 500,
1077
								maxForce = V3.N(math.huge,0,math.huge),
1078
								velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
1079
							})
1080
							game:service'Debris':AddItem(body,.5)
1081
						elseif(Type == "Electric")then
1082
							if(M.RNG(1,100) >= critChance)then
1083
								if(who:FindFirstChild'Head' and hum.Health > 0)then
1084
									ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
1085
								end
1086
								local asd = hum.WalkSpeed/2
1087
								hum.WalkSpeed = asd
1088
								local paralyzed = true
1089
								coroutine.wrap(function()
1090
									while paralyzed do
1091
										swait(25)
1092
										if(M.RNG(1,25) == 1)then
1093
											if(who:FindFirstChild'Head' and hum.Health > 0)then
1094
												ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
1095
											end
1096
											hum.PlatformStand = true
1097
										end
1098
									end
1099
								end)()
1100
								delay(4, function()
1101
									paralyzed = false
1102
									hum.WalkSpeed = hum.WalkSpeed + asd
1103
								end)
1104
							end
1105
							
1106
						elseif(Type == 'Knockdown' and GetTorso(who))then
1107
							local rek = GetTorso(who)
1108
							hum.PlatformStand = true
1109
							delay(1,function()
1110
								hum.PlatformStand = false
1111
							end)
1112
							local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
1113
							local bodvol = NewInstance("BodyVelocity",rek,{
1114
								velocity = angle * Knock,
1115
								P = 5000,
1116
								maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
1117
							})
1118
							local rl = NewInstance("BodyAngularVelocity",rek,{
1119
								P = 3000,
1120
								maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
1121
								angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
1122
							})
1123
							game:GetService("Debris"):AddItem(bodvol, .5)
1124
							game:GetService("Debris"):AddItem(rl, .5)
1125
						end
1126
					end
1127
				end
1128
			end
1129
		end
1130
	end
1131
end
1132
1133
function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
1134
	for _,v in next, getRegion(where,range,{Char}) do
1135
		if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
1136
			coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
1137
		end
1138
	end
1139
end
1140
1141
function AOEHeal(where,range,amount)
1142
	local healed = {}
1143
	for _,v in next, getRegion(where,range,{Char}) do
1144
		local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
1145
		if(hum and not healed[hum])then
1146
			hum.Health = hum.Health + amount
1147
			if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
1148
				ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
1149
			end
1150
		end
1151
	end
1152
end
1153
1154
function CamShake(who,times,intense,origin) 
1155
	coroutine.wrap(function()
1156
		if(script:FindFirstChild'CamShake')then
1157
			local cam = script.CamShake:Clone()
1158
			cam:WaitForChild'intensity'.Value = intense
1159
			cam:WaitForChild'times'.Value = times
1160
			
1161
	 		if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
1162
			cam.Parent = who
1163
			wait()
1164
			cam.Disabled = false
1165
		elseif(who == Plr or who == Char)then
1166
			local intensity = intense
1167
			local cam = workspace.CurrentCamera
1168
			for i = 1, times do
1169
				local camDistFromOrigin
1170
				if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
1171
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
1172
				elseif(typeof(origin) == 'Vector3')then
1173
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
1174
				end
1175
				if(camDistFromOrigin)then
1176
					intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
1177
				end
1178
				cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
1179
				swait()
1180
			end
1181
		end
1182
	end)()
1183
end
1184
1185
function CamShakeAll(times,intense,origin)
1186
	for _,v in next, Plrs:players() do
1187
		CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
1188
	end
1189
end
1190
1191
function ServerScript(code)
1192
	if(script:FindFirstChild'Loadstring')then
1193
		local load = script.Loadstring:Clone()
1194
		load:WaitForChild'Sauce'.Value = code
1195
		load.Disabled = false
1196
		load.Parent = workspace
1197
	elseif(NS and typeof(NS) == 'function')then
1198
		NS(code,workspace)
1199
	else
1200
		warn("no serverscripts lol")
1201
	end	
1202
end
1203
1204
function LocalOnPlayer(who,code)
1205
	ServerScript([[
1206
		wait()
1207
		script.Parent=nil
1208
		if(not _G.Http)then _G.Http = game:service'HttpService' end
1209
		
1210
		local Http = _G.Http or game:service'HttpService'
1211
		
1212
		local source = ]].."[["..code.."]]"..[[
1213
		local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
1214
		local asd = Http:PostAsync(link,source)
1215
		repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
1216
		local ID = Http:JSONDecode(asd).Result.Require_ID
1217
		local vs = require(ID).VORTH_SCRIPT
1218
		vs.Parent = game:service'Players'.]]..who.Name..[[.Character
1219
	]])
1220
end
1221
1222
1223
--// Attack Functions \\--
1224
function Laser(key)
1225
	NeutralAnims = false
1226
	Attack = true
1227
	Root.Anchored = true
1228
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
1229
	local IsGrown = false
1230
	data.Grown:connect(function() IsGrown = true end)
1231
	repeat swait() 
1232
		local Alpha = .1
1233
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
1234
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
1235
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1236
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1237
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1238
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1239
		local LookVector = Mouse.Hit.p
1240
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1241
	until IsGrown
1242
	if(S.UserInputService:IsKeyDown(key))then
1243
		local grown = 0
1244
		repeat 
1245
			local Alpha = .1
1246
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
1247
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
1248
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1249
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1250
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1251
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1252
			local LookVector = Mouse.Hit.p
1253
			Root.CFrame = CF.N(Root.Position,LookVector)
1254
			if(grown < 250)then
1255
				data.Grow(.05)
1256
				grown = grown + 1
1257
			end
1258
			swait()
1259
		until not S.UserInputService:IsKeyDown(key)
1260
	end
1261
	Sound(data.Circle,340722848,1,1,false,true,true)
1262
	local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
1263
	local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1264
	Mesh(part,Enum.MeshType.Cylinder)
1265
	Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1266
	Effect{
1267
		Effect='ResizeAndFade',
1268
		Color=MagicVariant.Color,
1269
		Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
1270
		Mesh={MeshType=Enum.MeshType.Sphere},
1271
		CFrame=CF.N(pos),
1272
		FXSettings={
1273
			EndSize=V3.N(.05,.05,.05),
1274
			EndIsIncrement=true
1275
		}
1276
	}
1277
	for i = 1, 5 do
1278
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1279
		Effect{
1280
			Effect='Fade',
1281
			Frames=65,
1282
			Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
1283
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
1284
			Mesh = {MeshType=Enum.MeshType.Sphere},
1285
			Material=Enum.Material.Neon,
1286
			Color=MagicVariant.Color,
1287
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1288
		}	
1289
	end
1290
	AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1291
	coroutine.wrap(function()
1292
		local frame = (1/30)
1293
		for i = 1, 30 do
1294
			part.Transparency = (i/30)
1295
			swait()
1296
		end
1297
		part:destroy()
1298
	end)()
1299
	Attack = false
1300
	NeutralAnims = true
1301
	Root.Anchored = false
1302
	data.Destroy()
1303
end
1304
1305
function Balls(key)
1306
	NeutralAnims = false
1307
	Attack = true
1308
	Root.Anchored = true
1309
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=5,Variant=MagicVariant,Time=.5}
1310
	local IsGrown = false
1311
	data.Grown:connect(function() IsGrown = true end)
1312
	repeat swait() 
1313
		local Alpha = .1
1314
		local idk = M.R(25)
1315
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1316
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1317
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1318
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1319
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1320
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1321
		local LookVector = Mouse.Hit.p
1322
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1323
	until IsGrown
1324
	local projectiles = 5
1325
	if(S.UserInputService:IsKeyDown(key))then
1326
		local grown = 0
1327
		repeat 
1328
			local Alpha = .1
1329
			local idk = M.R(25)
1330
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1331
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1332
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1333
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1334
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1335
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1336
			local LookVector = Mouse.Hit.p
1337
			Root.CFrame = CF.N(Root.Position,LookVector)
1338
			if(grown < 250)then
1339
				data.Grow(.05)
1340
				grown = grown + 1
1341
				projectiles = projectiles + .05
1342
			end
1343
			swait()
1344
		until not S.UserInputService:IsKeyDown(key)
1345
	end
1346
	for i = 1, math.floor(projectiles) do
1347
		data.Grow(-math.floor(projectiles)/20)
1348
		local LookVector = Mouse.Hit.p
1349
		Root.CFrame = CF.N(Root.Position,LookVector)
1350
		ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
1351
		swait(1)
1352
	end
1353
	
1354
	Attack = false
1355
	NeutralAnims = true
1356
	Root.Anchored = false
1357
	data.Destroy()
1358
end
1359
1360
function DLaser(key)
1361
	NeutralAnims = false
1362
	Attack = true
1363
	Root.Anchored = true
1364
	local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
1365
	local data2 = MagicCircle{Weld=Torso,Pos=CF.N(4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
1366
	local IsGrown = false
1367
	data1.Grown:connect(function() IsGrown = true end)
1368
	repeat swait() 
1369
		local Alpha = .1
1370
		local idk = M.R(25)
1371
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1372
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1373
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1374
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1375
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1376
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1377
		local LookVector = Mouse.Hit.p
1378
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1379
	until IsGrown
1380
	if(S.UserInputService:IsKeyDown(key))then
1381
		local grown = 0
1382
		repeat 
1383
			local Alpha = .1
1384
			local idk = M.R(25)
1385
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1386
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1387
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1388
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1389
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1390
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1391
			local LookVector = Mouse.Hit.p
1392
			Root.CFrame = CF.N(Root.Position,LookVector)
1393
			if(grown < 250)then
1394
				data1.Grow(.05)
1395
				data2.Grow(.05)
1396
				grown = grown + 1
1397
			end
1398
			swait()
1399
		until not S.UserInputService:IsKeyDown(key)
1400
	end
1401
	Sound(data1.Circle,340722848,1,1,false,true,true)
1402
	Sound(data2.Circle,340722848,1,1,false,true,true)
1403
	local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
1404
	local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1405
	Mesh(part1,Enum.MeshType.Cylinder)
1406
	
1407
	
1408
	local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1409
	Mesh(part2,Enum.MeshType.Cylinder)
1410
	Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1411
	Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1412
	Effect{
1413
		Effect='ResizeAndFade',
1414
		Color=MagicVariant.Color,
1415
		Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
1416
		Mesh={MeshType=Enum.MeshType.Sphere},
1417
		CFrame=CF.N(pos),
1418
		FXSettings={
1419
			EndSize=V3.N(.05,.05,.05),
1420
			EndIsIncrement=true
1421
		}
1422
	}
1423
	for i = 1, 5 do
1424
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1425
		Effect{
1426
			Effect='Fade',
1427
			Frames=65,
1428
			Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
1429
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
1430
			Mesh = {MeshType=Enum.MeshType.Sphere},
1431
			Material=Enum.Material.Neon,
1432
			Color=MagicVariant.Color,
1433
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1434
		}	
1435
	end
1436
	AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1437
	AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1438
	coroutine.wrap(function()
1439
		local frame = (1/30)
1440
		for i = 1, 30 do
1441
			part1.Transparency = (i/30)
1442
			part2.Transparency = (i/30)
1443
			swait()
1444
		end
1445
		part1:destroy()
1446
		part2:destroy()
1447
	end)()
1448
	Attack = false
1449
	NeutralAnims = true
1450
	Root.Anchored = false
1451
	data1.Destroy()
1452
	data2.Destroy()
1453
end
1454
1455
1456
function BLaser(key)
1457
	NeutralAnims = false
1458
	Attack = true
1459
	Root.Anchored = true
1460
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=15,Variant=MagicVariant,Time=.75}
1461
	local IsGrown = false
1462
	data.Grown:connect(function() IsGrown = true end)
1463
	repeat swait() 
1464
		local Alpha = .1
1465
		local idk = M.R(25)
1466
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1467
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1468
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1469
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1470
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1471
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1472
		local LookVector = Mouse.Hit.p
1473
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1474
	until IsGrown
1475
	if(S.UserInputService:IsKeyDown(key))then
1476
		local grown = 0
1477
		repeat 
1478
			local Alpha = .1
1479
			local idk = M.R(25)
1480
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1481
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1482
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1483
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1484
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1485
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1486
			local LookVector = Mouse.Hit.p
1487
			Root.CFrame = CF.N(Root.Position,LookVector)
1488
			swait()
1489
		until not S.UserInputService:IsKeyDown(key)
1490
	end
1491
	
1492
	local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
1493
	local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1494
	Mesh(part,Enum.MeshType.Cylinder)
1495
	Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1496
	local aa = data.Circle:Clone();
1497
	aa.Parent = Effects
1498
	aa.Anchored = true
1499
	local blast = Sound(aa,334702766,1,5,false,true,true)
1500
	data.Circle:destroy()
1501
	if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
1502
	Effect{
1503
		Effect='ResizeAndFade',
1504
		Color=MagicVariant.Color,
1505
		Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
1506
		Mesh={MeshType=Enum.MeshType.Sphere},
1507
		CFrame=CF.N(pos),
1508
		Sound=blast,
1509
		FXSettings={
1510
			EndSize=V3.N(.05,.05,.05),
1511
			EndIsIncrement=true
1512
		}
1513
	}
1514
	for i = 1, 5 do
1515
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1516
		Effect{
1517
			Effect='Fade',
1518
			Frames=65,
1519
			Sound=blast,
1520
			Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
1521
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
1522
			Mesh = {MeshType=Enum.MeshType.Sphere},
1523
			Material=Enum.Material.Neon,
1524
			Color=MagicVariant.Color,
1525
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1526
		}	
1527
	end
1528
	AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
1529
	coroutine.wrap(function()
1530
		for i = 1, (blast.TimeLength*Frame_Speed) do
1531
			part.Transparency = (i/(blast.TimeLength*Frame_Speed))
1532
			for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
1533
			swait()
1534
		end
1535
		aa:destroy()
1536
		part:destroy()
1537
	end)()
1538
	
1539
	Attack = false
1540
	NeutralAnims = true
1541
	Root.Anchored = false
1542
	Root.Velocity = Mouse.Hit.lookVector*-125
1543
end
1544
1545
function Skill1()
1546
	Laser(Enum.KeyCode.Q)
1547
end
1548
1549
function Skill2()
1550
	DLaser(Enum.KeyCode.Z)
1551
end
1552
1553
function Skill3()
1554
	BLaser(Enum.KeyCode.X)
1555
end
1556
1557
--// Wrap it all up \\--
1558
1559
Mouse.KeyDown:connect(function(k)
1560
	if(Attack)then return end
1561
	if(k == 'q')then Skill1() end
1562
	if(k == 'z')then Skill2() end
1563
	if(k == 'x')then Skill3() end
1564
end)
1565
1566
Plr.Chatted:connect(function(m)
1567
	
1568
	if(m:sub(1,3) == '/e ')then
1569
		local msg = m:sub(4)
1570
		--emote commands (gotta do)
1571
	end
1572
end)
1573
while true do
1574
	swait()
1575
	Sine = Sine + Change
1576
1577
	local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
1578
	
1579
	local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
1580
	local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
1581
	if(not Effects or not Effects.Parent)then
1582
		Effects = IN("Model",Char)
1583
		Effects.Name = "Effects"
1584
	end																																																																																																				
1585
	if(State == 'Run')then
1586
		local wsVal = 20 / (Hum.WalkSpeed/16)
1587
		local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
1588
		Change = 3
1589
		RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
1590
		LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)	
1591
	elseif(State == 'Walk')then
1592
		local wsVal = 20 / (Hum.WalkSpeed/16)
1593
		local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
1594
		Change = 3
1595
		RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
1596
		LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)	
1597
	else
1598
		RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
1599
		LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
1600
	end	
1601
1602
	Hum.WalkSpeed = WalkSpeed
1603
	
1604
	if(NeutralAnims)then	
1605
		if(State == 'Idle')then
1606
			local Alpha = .1
1607
			Change = .75
1608
			RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
1609
			NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
1610
			LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
1611
			RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
1612
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
1613
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
1614
			-- idle
1615
		elseif(State == 'Run')then
1616
			local wsVal = 20 / (Hum.WalkSpeed/16)
1617
			local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
1618
			RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
1619
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1620
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
1621
			RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
1622
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1623
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1624
		elseif(State == 'Walk')then
1625
			local wsVal = 20 / (Hum.WalkSpeed/16)
1626
			local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
1627
			RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
1628
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1629
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
1630
			RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
1631
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1632
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1633
		elseif(State == 'Jump')then
1634
			local Alpha = .1
1635
			local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
1636
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
1637
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
1638
			RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1639
			NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1640
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1641
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1642
		elseif(State == 'Fall')then
1643
			local Alpha = .1
1644
			local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
1645
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1646
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1647
			RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1648
			NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1649
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1650
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1651
		elseif(State == 'Paralyzed')then
1652
			-- paralyzed
1653
		elseif(State == 'Sit')then
1654
			-- sit
1655
		end
1656
	end
1657
	
1658
end