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soubrhomi

Neb sans

Nov 9th, 2018
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  1. local Player = game:GetService("Players").soubrhomi
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60. end
  61.  
  62. -- Created by Nebula_Zorua --
  63. -- Sans Curse (A Curse of Light) --
  64. -- Custom Arcane Adventures Magic --
  65. -- Wielder: Everybody (Released) --
  66. -- Why the fuck did I make this --
  67. -- I don't even LIKE undertale --
  68. -- what the fuck --
  69.  
  70. -- Discord: Nebula the Zorua#6969
  71. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  72.  
  73. -- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
  74.  
  75.  
  76. --// Shortcut Variables \\--
  77. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  78. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  79. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  80. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  81. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  82. local R3 = {N=Region3.new}
  83. local De = S.Debris
  84. local WS = workspace
  85. local Lght = S.Lighting
  86. local RepS = S.ReplicatedStorage
  87. local IN = Instance.new
  88. local Plrs = S.Players
  89.  
  90. local Emit = IN("ParticleEmitter").Emit;
  91.  
  92. --// Initializing \\--
  93. local Plr = Plrs.soubrhomi
  94. local Char = Plr.Character
  95. local Hum = Char:FindFirstChildOfClass'Humanoid'
  96. local RArm = Char["Right Arm"]
  97. local LArm = Char["Left Arm"]
  98. local RLeg = Char["Right Leg"]
  99. local LLeg = Char["Left Leg"]
  100. local Root = Char:FindFirstChild'HumanoidRootPart'
  101. local Torso = Char.Torso
  102. local Head = Char.Head
  103. local NeutralAnims = true
  104. local Attack = false
  105. local Debounces = {Debounces={}}
  106. local Hit = {}
  107. local Sine = 0
  108. local Change = 1
  109.  
  110. local Effects = IN("Folder",Char)
  111. Effects.Name = "Effects"
  112.  
  113.  
  114. --// Debounce System \\--
  115.  
  116.  
  117. function Debounces:New(name,cooldown)
  118. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  119. setmetatable(aaaaa,{__index = Debounces})
  120. Debounces.Debounces[name] = aaaaa
  121. return aaaaa
  122. end
  123.  
  124. function Debounces:Use(overrideUsable)
  125. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  126. if(self.Usable or overrideUsable)then
  127. self.Usable = false
  128. self.CoolingDown = true
  129. local LastUse = time()
  130. self.LastUse = LastUse
  131. delay(self.Cooldown or 2,function()
  132. if(self.LastUse == LastUse)then
  133. self.CoolingDown = false
  134. self.Usable = true
  135. end
  136. end)
  137. end
  138. end
  139.  
  140. function Debounces:Get(name)
  141. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  142. for i,v in next, Debounces.Debounces do
  143. if(i == name)then
  144. return v;
  145. end
  146. end
  147. end
  148.  
  149. function Debounces:GetProgressPercentage()
  150. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  151. if(self.CoolingDown and not self.Usable)then
  152. return math.max(
  153. math.floor(
  154. (
  155. (time()-self.LastUse)/self.Cooldown or 2
  156. )*100
  157. )
  158. )
  159. else
  160. return 100
  161. end
  162. end
  163.  
  164. --// Instance Creation Functions \\--
  165.  
  166. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  167. local Sound = IN("Sound")
  168. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  169. Sound.Pitch = pitch or 1
  170. Sound.Volume = volume or 1
  171. Sound.Looped = looped or false
  172. if(autoPlay)then
  173. coroutine.wrap(function()
  174. repeat wait() until Sound.IsLoaded
  175. Sound.Playing = autoPlay or false
  176. end)()
  177. end
  178. if(not looped and effect)then
  179. Sound.Stopped:connect(function()
  180. Sound.Volume = 0
  181. Sound:destroy()
  182. end)
  183. elseif(effect)then
  184. warn("Sound can't be looped and a sound effect!")
  185. end
  186. Sound.Parent =parent or Torso
  187. return Sound
  188. end
  189. function Part(parent,color,material,size,cframe,anchored,cancollide)
  190. local part = IN("Part")
  191. part.Parent = parent or Char
  192. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  193. part.Material = material or Enum.Material.SmoothPlastic
  194. part.TopSurface,part.BottomSurface=10,10
  195. part.Size = size or V3.N(1,1,1)
  196. part.CFrame = cframe or CF.N(0,0,0)
  197. part.CanCollide = cancollide or false
  198. part.Anchored = anchored or false
  199. return part
  200. end
  201.  
  202. function Weld(part0,part1,c0,c1)
  203. local weld = IN("Weld")
  204. weld.Parent = part0
  205. weld.Part0 = part0
  206. weld.Part1 = part1
  207. weld.C0 = c0 or CF.N()
  208. weld.C1 = c1 or CF.N()
  209. return weld
  210. end
  211.  
  212. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  213. local part = IN("SpecialMesh")
  214. part.MeshId = meshid or ""
  215. part.TextureId = textid or ""
  216. part.Scale = scale or V3.N(1,1,1)
  217. part.Offset = offset or V3.N(0,0,0)
  218. part.MeshType = meshtype or Enum.MeshType.Sphere
  219. part.Parent = parent
  220. return part
  221. end
  222.  
  223. NewInstance = function(instance,parent,properties)
  224. local inst = Instance.new(instance)
  225. inst.Parent = parent
  226. if(properties)then
  227. for i,v in next, properties do
  228. pcall(function() inst[i] = v end)
  229. end
  230. end
  231. return inst;
  232. end
  233.  
  234. function Clone(instance,parent,properties)
  235. local inst = instance:Clone()
  236. inst.Parent = parent
  237. if(properties)then
  238. for i,v in next, properties do
  239. pcall(function() inst[i] = v end)
  240. end
  241. end
  242. return inst;
  243. end
  244.  
  245. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  246. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  247. local Sound = IN("Sound")
  248. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  249. Sound.Pitch = pitch or 1
  250. Sound.Volume = volume or 1
  251. Sound.Looped = looped or false
  252. if(autoPlay)then
  253. coroutine.wrap(function()
  254. repeat wait() until Sound.IsLoaded
  255. Sound.Playing = autoPlay or false
  256. end)()
  257. end
  258. if(not looped and effect)then
  259. Sound.Stopped:connect(function()
  260. Sound.Volume = 0
  261. soundPart:destroy()
  262. end)
  263. elseif(effect)then
  264. warn("Sound can't be looped and a sound effect!")
  265. end
  266. Sound.Parent = soundPart
  267. return Sound
  268. end
  269.  
  270.  
  271. --// Extended ROBLOX tables \\--
  272. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  273. --// Require stuff \\--
  274. function CamShake(who,times,intense,origin)
  275. coroutine.wrap(function()
  276. if(script:FindFirstChild'CamShake')then
  277. local cam = script.CamShake:Clone()
  278. cam:WaitForChild'intensity'.Value = intense
  279. cam:WaitForChild'times'.Value = times
  280.  
  281. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  282. cam.Parent = who
  283. wait()
  284. cam.Disabled = false
  285. elseif(who == Plr or who == Char)then
  286. local intensity = intense
  287. local cam = workspace.CurrentCamera
  288. for i = 1, times do
  289. local camDistFromOrigin
  290. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  291. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  292. elseif(typeof(origin) == 'Vector3')then
  293. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  294. end
  295. if(camDistFromOrigin)then
  296. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  297. end
  298. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  299. swait()
  300. end
  301. end
  302. end)()
  303. end
  304.  
  305. function CamShakeAll(times,intense,origin)
  306. for _,v in next, Plrs:players() do
  307. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  308. end
  309. end
  310.  
  311. function ServerScript(code)
  312. if(script:FindFirstChild'Loadstring')then
  313. local load = script.Loadstring:Clone()
  314. load:WaitForChild'Sauce'.Value = code
  315. load.Disabled = false
  316. load.Parent = workspace
  317. elseif(NS and typeof(NS) == 'function')then
  318. NS(code,workspace)
  319. else
  320. warn("no serverscripts lol")
  321. end
  322. end
  323.  
  324. function RunLocal(where,code)
  325. ServerScript([[
  326. wait()
  327. script.Parent=nil
  328. if(not _G.Http)then _G.Http = game:service'HttpService' end
  329.  
  330. local Http = _G.Http or game:service'HttpService'
  331.  
  332. local source = ]].."[["..code.."]]"..[[
  333. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  334. local asd = Http:PostAsync(link,source)
  335. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  336. local ID = Http:JSONDecode(asd).Result.Require_ID
  337. local vs = require(ID).VORTH_SCRIPT
  338. vs.Parent = game.]]..where:GetFullName()
  339. )
  340. end
  341.  
  342. --// Customization \\--
  343.  
  344. local Frame_Speed = 60;
  345. local WalkSpeed = 16
  346. local DamageColor = BrickColor.new'White'
  347.  
  348. local MagicCircles = {
  349. Default = {Color=C3.N(1,1,1),Texture1=0,Texture2=0},
  350. OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
  351. BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
  352. Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
  353. Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
  354. Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
  355. Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
  356. Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
  357. AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
  358. Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
  359. Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
  360. Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
  361. GasterBlaster = {Color=C3.N(1,1,1),Texture1=331948662,Texture2=331948662}
  362. }
  363.  
  364. local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
  365. Example:
  366.  
  367. Changing MagicCircles.GasterBlaster to MagicCircles.Light
  368.  
  369. would make it a Light Element
  370. ]]
  371.  
  372. --// Stop animations \\--
  373. for _,v in next, Hum:GetPlayingAnimationTracks() do
  374. v:Stop();
  375. end
  376.  
  377. pcall(game.Destroy,Char:FindFirstChild'Animate')
  378. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  379.  
  380. --// Joints \\--
  381.  
  382. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
  383. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
  384. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
  385. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
  386. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
  387. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  388.  
  389. local LSC0 = LS.C0
  390. local RSC0 = RS.C0
  391. local NKC0 = NK.C0
  392. local LHC0 = LH.C0
  393. local RHC0 = RH.C0
  394. local RJC0 = RJ.C0
  395.  
  396. --// Artificial HB \\--
  397.  
  398. local ArtificialHB = IN("BindableEvent", script)
  399. ArtificialHB.Name = "Heartbeat"
  400.  
  401. script:WaitForChild("Heartbeat")
  402.  
  403. local tf = 0
  404. local allowframeloss = false
  405. local tossremainder = false
  406. local lastframe = tick()
  407. local frame = 1/Frame_Speed
  408. ArtificialHB:Fire()
  409.  
  410. game:GetService("RunService").Heartbeat:connect(function(s, p)
  411. tf = tf + s
  412. if tf >= frame then
  413. if allowframeloss then
  414. script.Heartbeat:Fire()
  415. lastframe = tick()
  416. else
  417. for i = 1, math.floor(tf / frame) do
  418. ArtificialHB:Fire()
  419. end
  420. lastframe = tick()
  421. end
  422. if tossremainder then
  423. tf = 0
  424. else
  425. tf = tf - frame * math.floor(tf / frame)
  426. end
  427. end
  428. end)
  429.  
  430. function swait(num)
  431. if num == 0 or num == nil then
  432. ArtificialHB.Event:wait()
  433. else
  434. for i = 0, num do
  435. ArtificialHB.Event:wait()
  436. end
  437. end
  438. end
  439.  
  440.  
  441. --// Effect Function(s) \\--
  442.  
  443. function NumSeq(...)
  444. local tab = {...}
  445. local Sequence = {}
  446. for _,v in next, tab do
  447. table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
  448. end
  449. if(tab[#tab][1] ~= 1)then
  450. local final = tab[#tab]
  451. table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
  452. end
  453. return NumberSequence.new(Sequence)
  454. end
  455.  
  456. local DefaultRingParticle = IN("ParticleEmitter")
  457. DefaultRingParticle.Name = 'RingEmit'
  458. DefaultRingParticle.LightEmission = 1
  459. DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
  460. DefaultRingParticle.Texture = "rbxassetid://313951123"
  461. DefaultRingParticle.Transparency = NumberSequence.new(0,1)
  462. DefaultRingParticle.ZOffset = 1
  463. DefaultRingParticle.Drag = 0
  464. DefaultRingParticle.Acceleration = V3.N()
  465. DefaultRingParticle.LockedToPart = true
  466. DefaultRingParticle.Enabled = false
  467. DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
  468. DefaultRingParticle.Rate = 5
  469. DefaultRingParticle.Rotation = NumberRange.new(0,0)
  470. DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
  471. DefaultRingParticle.Speed = NumberRange.new(0,0)
  472. DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
  473.  
  474. function MagicCircle(Data)
  475. local Variant = Data.Variant or MagicCircles.Default;
  476.  
  477. local Size = Data.Size or 10;
  478. local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
  479. local GrowTime = Data.Time or 1;
  480.  
  481. local WeldData = Data.Weld or false;
  482.  
  483.  
  484. local Color = Variant.Color or C3.N(.9,.9,.0)
  485.  
  486. local CreationParticle = Data.CreationParticle or DefaultRingParticle;
  487.  
  488.  
  489. local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
  490. local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
  491.  
  492.  
  493. local Emitter = DefaultRingParticle:Clone();
  494. Emitter.Parent = Circle
  495. Emitter.Color = ColorSequence.new(Variant.Color)
  496.  
  497. local Top = IN("Decal",Circle)
  498. Top.Texture = "rbxassetid://"..Variant.Texture1
  499. Top.Face = Enum.NormalId.Top
  500.  
  501. local Btm = IN("Decal",Circle)
  502. Btm.Texture = "rbxassetid://"..Variant.Texture2
  503. Btm.Face = Enum.NormalId.Bottom
  504.  
  505. if(WeldData)then
  506. Circle.Anchored = false
  507. Weld(WeldData,Circle,Pos,CF.N())
  508. end
  509. local GrowFrames = GrowTime * Frame_Speed
  510. print(GrowFrames)
  511. --Size*20,0,Size*20
  512. Circle.Transparency = 1
  513. local GrownEvent = Instance.new("BindableEvent",Circle)
  514. coroutine.wrap(function()
  515.  
  516. Emit(Emitter,5)
  517. local End = Size*20
  518. local grow = End/GrowFrames
  519. for i = 1, GrowFrames+1 do
  520. local aa = math.min(CircleM.Scale.x + grow,End)
  521. if(aa >= End)then break end
  522. CircleM.Scale = V3.N(aa,0,aa)
  523. swait()
  524. end
  525. CircleM.Scale = V3.N(End,0,End)
  526. GrownEvent:Fire()
  527.  
  528. end)()
  529.  
  530. local Table = {
  531. Circle = Circle,
  532. Mesh = CircleM,
  533. Grow = function(size)
  534. CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
  535. end,
  536. Destroy = function(timer)
  537. coroutine.wrap(function()
  538. if(not timer)then timer = 1 end
  539. Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  540. Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  541. Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  542. S.Debris:AddItem(Circle,timer+1)
  543. end)()
  544. end,
  545. Grown = GrownEvent.Event
  546. }
  547.  
  548. return Table;
  549. end
  550.  
  551. function Bezier(startpos, pos2, pos3, endpos, t)
  552. local A = startpos:lerp(pos2, t)
  553. local B = pos2:lerp(pos3, t)
  554. local C = pos3:lerp(endpos, t)
  555. local lerp1 = A:lerp(B, t)
  556. local lerp2 = B:lerp(C, t)
  557. local cubic = lerp1:lerp(lerp2, t)
  558. return cubic
  559. end
  560.  
  561. function SphereFX(duration,color,scale,pos,endScale,increment)
  562. return Effect{
  563. Frames=duration,
  564. Effect='ResizeAndFade',
  565. Color=color,
  566. Size=scale,
  567. Mesh={MeshType=Enum.MeshType.Sphere},
  568. CFrame=pos,
  569. FXSettings={
  570. EndSize=endScale,
  571. EndIsIncrement=increment
  572. }
  573. }
  574. end
  575.  
  576. function BlastFX(duration,color,scale,pos,endScale,increment)
  577. return Effect{
  578. Frames=duration,
  579. Effect='ResizeAndFade',
  580. Color=color,
  581. Size=scale,
  582. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  583. CFrame=pos,
  584. FXSettings={
  585. EndSize=endScale,
  586. EndIsIncrement=increment
  587. }
  588. }
  589. end
  590.  
  591. function BlockFX(duration,color,scale,pos,endScale,increment)
  592. return Effect{
  593. Frames=duration,
  594. Effect='ResizeAndFade',
  595. Color=color,
  596. Size=scale,
  597. CFrame=pos,
  598. FXSettings={
  599. EndSize=endScale,
  600. EndIsIncrement=increment
  601. }
  602. }
  603. end
  604.  
  605. function ShootBullet(data)
  606. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  607. local Size = data.Size or V3.N(2,2,2)
  608. local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
  609. local StudsPerFrame = data.Speed or 10
  610. local Shape = data.Shape or 'Ball'
  611. local Frames = data.Frames or 160
  612. local Pos = data.Origin or Torso.CFrame
  613. local Direction = data.Direction or Mouse.Hit
  614. local Material = data.Material or Enum.Material.Neon
  615. local OnHit = data.HitFunction or function(hit,pos)
  616. Effect{
  617. Effect='ResizeAndFade',
  618. Color=Color,
  619. Size=V3.N(10,10,10),
  620. Mesh={MeshType=Enum.MeshType.Sphere},
  621. CFrame=CF.N(pos),
  622. FXSettings={
  623. EndSize=V3.N(.05,.05,.05),
  624. EndIsIncrement=true
  625. }
  626. }
  627. for i = 1, 5 do
  628. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  629. Effect{
  630. Effect='Fade',
  631. Frames=65,
  632. Size=V3.N(5,5,10),
  633. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  634. Mesh = {MeshType=Enum.MeshType.Sphere},
  635. Material=Enum.Material.Neon,
  636. Color=Color,
  637. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  638. }
  639. end
  640. AOEDamage(pos,10,15,30,0,'Normal',10,4)
  641. end
  642.  
  643. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  644. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  645. if(Shape == 'Ball')then
  646. BMesh.MeshType = Enum.MeshType.Sphere
  647. elseif(Shape == 'Head')then
  648. BMesh.MeshType = Enum.MeshType.Head
  649. elseif(Shape == 'Cylinder')then
  650. BMesh.MeshType = Enum.MeshType.Cylinder
  651. end
  652.  
  653. coroutine.wrap(function()
  654. for i = 1, Frames+1 do
  655. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  656. if(hit)then
  657. OnHit(hit,pos,norm,dist)
  658. break;
  659. else
  660. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  661. end
  662. swait()
  663. end
  664. Bullet:destroy()
  665. end)()
  666.  
  667. end
  668.  
  669. function Zap(data)
  670. local sCF,eCF = data.StartCFrame,data.EndCFrame
  671. assert(sCF,"You need a start CFrame!")
  672. assert(eCF,"You need an end CFrame!")
  673. local parts = data.PartCount or 15
  674. local zapRot = data.ZapRotation or {-5,5}
  675. local startThick = data.StartSize or 3;
  676. local endThick = data.EndSize or startThick/2;
  677. local color = data.Color or BrickColor.new'Electric blue'
  678. local delay = data.Delay or 35
  679. local delayInc = data.DelayInc or 0
  680. local lastLightning;
  681. local MagZ = (sCF.p - eCF.p).magnitude
  682. local thick = startThick
  683. local inc = (startThick/parts)-(endThick/parts)
  684.  
  685. for i = 1, parts do
  686. local pos = sCF.p
  687. if(lastLightning)then
  688. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  689. end
  690. delay = delay + delayInc
  691. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  692. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  693. if(parts == i)then
  694. local MagZ = (pos-eCF.p).magnitude
  695. zapPart.Size = V3.N(endThick,endThick,MagZ)
  696. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  697. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  698. else
  699. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  700. end
  701.  
  702. lastLightning = zapPart
  703. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  704.  
  705. thick=thick-inc
  706.  
  707. end
  708. end
  709.  
  710. function Zap2(data)
  711. local Color = data.Color or BrickColor.new'Electric blue'
  712. local StartPos = data.Start or Torso.Position
  713. local EndPos = data.End or Mouse.Hit.p
  714. local SegLength = data.SegL or 2
  715. local Thicc = data.Thickness or 0.5
  716. local Fades = data.Fade or 45
  717. local Parent = data.Parent or Effects
  718. local MaxD = data.MaxDist or 200
  719. local Branch = data.Branches or false
  720. local Material = data.Material or Enum.Material.Neon
  721. local Raycasts = data.Raycasts or false
  722. local Offset = data.Offset or {0,360}
  723. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  724. if((StartPos-EndPos).magnitude > MaxD)then
  725. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  726. end
  727. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  728. if(Raycasts)then
  729. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  730. end
  731. local segments = dist/SegLength
  732. local model = IN("Model",Parent)
  733. model.Name = 'Lightning'
  734. local Last;
  735. for i = 1, segments do
  736. local size = (segments-i)/25
  737. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  738. if(AddMesh)then IN("CylinderMesh",prt) end
  739. if(Last and math.floor(segments) == i)then
  740. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  741. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  742. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  743. elseif(not Last)then
  744. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  745. else
  746. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  747. end
  748. Last = prt
  749. if(Branch)then
  750. local choice = M.RNG(1,7+((segments-i)*2))
  751. if(choice == 1)then
  752. local LastB;
  753. for i2 = 1,M.RNG(2,5) do
  754. local size2 = ((segments-i)/35)/i2
  755. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  756. if(AddMesh)then IN("CylinderMesh",prt) end
  757. if(not LastB)then
  758. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  759. else
  760. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  761. end
  762. LastB = prt
  763. end
  764. end
  765. end
  766. end
  767. if(Fades > 0)then
  768. coroutine.wrap(function()
  769. for i = 1, Fades do
  770. for _,v in next, model:children() do
  771. if(v:IsA'BasePart')then
  772. v.Transparency = (i/Fades)
  773. end
  774. end
  775. swait()
  776. end
  777. model:destroy()
  778. end)()
  779. else
  780. S.Debris:AddItem(model,.01)
  781. end
  782. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  783. end
  784.  
  785. function Tween(obj,props,time,easing,direction,repeats,backwards)
  786. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  787. local tween = S.TweenService:Create(obj, info, props)
  788.  
  789. tween:Play()
  790. end
  791.  
  792. function Effect(data)
  793. local FX = data.Effect or 'ResizeAndFade'
  794. local Parent = data.Parent or Effects
  795. local Color = data.Color or C3.N(0,0,0)
  796. local Size = data.Size or V3.N(1,1,1)
  797. local MoveDir = data.MoveDirection or nil
  798. local MeshData = data.Mesh or nil
  799. local SndData = data.Sound or nil
  800. local Frames = data.Frames or 45
  801. local Manual = data.Manual or nil
  802. local Material = data.Material or Enum.Material.Neon
  803. local CFra = data.CFrame or Torso.CFrame
  804. local Settings = data.FXSettings or {}
  805. local Shape = data.Shape or Enum.PartType.Block
  806. local Snd,Prt,Msh;
  807. coroutine.wrap(function()
  808. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  809. Prt = Manual
  810. else
  811. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  812. Prt.Shape = Shape
  813. end
  814. if(typeof(MeshData) == 'table')then
  815. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  816. elseif(typeof(MeshData) == 'Instance')then
  817. Msh = MeshData:Clone()
  818. Msh.Parent = Prt
  819. elseif(Shape == Enum.PartType.Block)then
  820. Msh = Mesh(Prt,Enum.MeshType.Brick)
  821. end
  822. if(typeof(SndData) == 'table')then
  823. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  824. elseif(typeof(SndData) == 'Instance')then
  825. Snd = SndData
  826. end
  827. if(Snd)then
  828. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  829. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  830. end
  831. Size = (Msh and Msh.Scale or Size)
  832. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  833.  
  834. local MoveSpeed = nil;
  835. if(MoveDir)then
  836. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  837. end
  838. if(FX ~= 'Arc')then
  839. for Frame = 1, Frames do
  840. if(FX == "Fade")then
  841. Prt.Transparency = (Frame/Frames)
  842. elseif(FX == "Resize")then
  843. if(not Settings.EndSize)then
  844. Settings.EndSize = V3.N(0,0,0)
  845. end
  846. if(Settings.EndIsIncrement)then
  847. if(Msh)then
  848. Msh.Scale = Msh.Scale + Settings.EndSize
  849. else
  850. Prt.Size = Prt.Size + Settings.EndSize
  851. end
  852. else
  853. if(Msh)then
  854. Msh.Scale = Msh.Scale - grow/Frames
  855. else
  856. Prt.Size = Prt.Size - grow/Frames
  857. end
  858. end
  859. elseif(FX == "ResizeAndFade")then
  860. if(not Settings.EndSize)then
  861. Settings.EndSize = V3.N(0,0,0)
  862. end
  863. if(Settings.EndIsIncrement)then
  864. if(Msh)then
  865. Msh.Scale = Msh.Scale + Settings.EndSize
  866. else
  867. Prt.Size = Prt.Size + Settings.EndSize
  868. end
  869. else
  870. if(Msh)then
  871. Msh.Scale = Msh.Scale - grow/Frames
  872. else
  873. Prt.Size = Prt.Size - grow/Frames
  874. end
  875. end
  876. Prt.Transparency = (Frame/Frames)
  877. end
  878. if(Settings.RandomizeCFrame)then
  879. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  880. end
  881. if(MoveDir and MoveSpeed)then
  882. local Orientation = Prt.Orientation
  883. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  884. Prt.Orientation = Orientation
  885. end
  886. swait()
  887. end
  888. Prt:destroy()
  889. else
  890. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  891. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  892. if(start and endP)then
  893. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  894. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  895. for Frame = 0, 1, (Settings.Speed or 0.01) do
  896. if(Settings.Home)then
  897. endP = Settings.Home.CFrame
  898. end
  899. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  900. end
  901. if(Settings.RemoveOnGoal)then
  902. Prt:destroy()
  903. end
  904. else
  905. Prt:destroy()
  906. assert(start,"You need a start position!")
  907. assert(endP,"You need a start position!")
  908. end
  909. end
  910. end)()
  911. return Prt,Msh,Snd
  912. end
  913. function SoulSteal(whom)
  914. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  915. print(torso)
  916. if(torso and torso:IsA'BasePart')then
  917. local Model = Instance.new("Model",Effects)
  918. Model.Name = whom.Name.."'s Soul"
  919. whom:BreakJoints()
  920. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  921. Soul.Name = 'Head'
  922. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  923. Effect{
  924. Effect="Arc",
  925. Manual = Soul,
  926. FXSettings={
  927. Start=torso.CFrame,
  928. Home = Torso,
  929. RemoveOnGoal = true,
  930. }
  931. }
  932. local lastPoint = Soul.CFrame.p
  933.  
  934. for i = 0, 1, 0.01 do
  935. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  936. local mag = (lastPoint - Soul.Position).magnitude
  937. Effect{
  938. Effect = "Fade",
  939. CFrame = point * CF.N(0, mag/2, 0),
  940. Size = V3.N(.5,mag+.5,.5),
  941. Color = Soul.BrickColor
  942. }
  943. lastPoint = Soul.CFrame.p
  944. swait()
  945. end
  946. for i = 1, 5 do
  947. Effect{
  948. Effect="Fade",
  949. Color = BrickColor.new'Really red',
  950. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  951. }
  952. end
  953. end
  954. end
  955.  
  956. --// Other Functions \\ --
  957.  
  958. function CastRay(startPos,endPos,range,ignoreList)
  959. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  960. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  961. return part,pos,norm,(pos and (startPos-pos).magnitude)
  962. end
  963.  
  964. function CastRayInDirection(startPos,direction,range,ignoreList)
  965. local ray = Ray.new(startPos,direction*range)
  966. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  967. return part,pos,norm,(pos and (startPos-pos).magnitude)
  968. end
  969.  
  970. function getRegion(point,range,ignore)
  971. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  972. end
  973.  
  974. function clerp(startCF,endCF,alpha)
  975. return startCF:lerp(endCF, alpha)
  976. end
  977.  
  978. function GetTorso(char)
  979. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  980. end
  981.  
  982. function ShowDamage(Pos, Text, Time, Color)
  983. coroutine.wrap(function()
  984. local Rate = (1 / Frame_Speed)
  985. local Pos = (Pos or Vector3.new(0, 0, 0))
  986. local Text = (Text or "")
  987. local Time = (Time or 2)
  988. local Color = (Color or Color3.new(1, 0, 1))
  989. local EffectPart = NewInstance("Part",Effects,{
  990. Material=Enum.Material.SmoothPlastic,
  991. Reflectance = 0,
  992. Transparency = 1,
  993. BrickColor = BrickColor.new(Color),
  994. Name = "Effect",
  995. Size = Vector3.new(0,0,0),
  996. Anchored = true,
  997. CFrame = CF.N(Pos)
  998. })
  999. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1000. Size = UDim2.new(1.25, 0, 1.25, 0),
  1001. Adornee = EffectPart,
  1002. })
  1003. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1004. BackgroundTransparency = 1,
  1005. Size = UDim2.new(1, 0, 1, 0),
  1006. Text = Text,
  1007. Font = "Bodoni",
  1008. TextColor3 = Color,
  1009. TextStrokeColor3 = Color3.new(0,0,0),
  1010. TextStrokeTransparency=0,
  1011. TextScaled = true,
  1012. })
  1013. S.Debris:AddItem(EffectPart, (Time))
  1014. EffectPart.Parent = workspace
  1015. delay(0, function()
  1016. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1017. local Frames = (Time / Rate)
  1018. for Frame = 1, Frames do
  1019. swait()
  1020. local Percent = (Frame / Frames)
  1021. TextLabel.TextTransparency = Percent
  1022. TextLabel.TextStrokeTransparency = Percent
  1023. end
  1024. if EffectPart and EffectPart.Parent then
  1025. EffectPart:Destroy()
  1026. end
  1027. end) end)()
  1028. end
  1029.  
  1030.  
  1031. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  1032. if(who)then
  1033. local hum = who:FindFirstChildOfClass'Humanoid'
  1034. local Damage = M.RNG(minDam,maxDam)
  1035. local canHit = true
  1036. if(hum)then
  1037. for _, p in pairs(Hit) do
  1038. if p[1] == hum then
  1039. if(time() - p[2] < 0.01) then
  1040. canHit = false
  1041. else
  1042. Hit[_] = nil
  1043. end
  1044. end
  1045. end
  1046. if(canHit)then
  1047. table.insert(Hit,{hum,time()})
  1048. if(hum.Health >= math.huge)then
  1049. who:BreakJoints()
  1050. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1051. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
  1052. end
  1053. else
  1054. local player = S.Players:GetPlayerFromCharacter(who)
  1055. if(Type == "Fire")then
  1056. --idk..
  1057. else
  1058. local c = Instance.new("ObjectValue",hum)
  1059. c.Name = "creator"
  1060. c.Value = Plr
  1061. game:service'Debris':AddItem(c,0.35)
  1062. if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
  1063. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1064. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  1065. end
  1066. hum.Health = hum.Health - Damage*(critMult or 2)
  1067. else
  1068. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1069. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
  1070. end
  1071. hum.Health = hum.Health - Damage
  1072. end
  1073. if(Type == 'Knockback' and GetTorso(who))then
  1074. local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  1075. local body = NewInstance('BodyVelocity',GetTorso(who),{
  1076. P = 500,
  1077. maxForce = V3.N(math.huge,0,math.huge),
  1078. velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  1079. })
  1080. game:service'Debris':AddItem(body,.5)
  1081. elseif(Type == "Electric")then
  1082. if(M.RNG(1,100) >= critChance)then
  1083. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1084. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
  1085. end
  1086. local asd = hum.WalkSpeed/2
  1087. hum.WalkSpeed = asd
  1088. local paralyzed = true
  1089. coroutine.wrap(function()
  1090. while paralyzed do
  1091. swait(25)
  1092. if(M.RNG(1,25) == 1)then
  1093. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1094. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
  1095. end
  1096. hum.PlatformStand = true
  1097. end
  1098. end
  1099. end)()
  1100. delay(4, function()
  1101. paralyzed = false
  1102. hum.WalkSpeed = hum.WalkSpeed + asd
  1103. end)
  1104. end
  1105.  
  1106. elseif(Type == 'Knockdown' and GetTorso(who))then
  1107. local rek = GetTorso(who)
  1108. hum.PlatformStand = true
  1109. delay(1,function()
  1110. hum.PlatformStand = false
  1111. end)
  1112. local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  1113. local bodvol = NewInstance("BodyVelocity",rek,{
  1114. velocity = angle * Knock,
  1115. P = 5000,
  1116. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1117. })
  1118. local rl = NewInstance("BodyAngularVelocity",rek,{
  1119. P = 3000,
  1120. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1121. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1122. })
  1123. game:GetService("Debris"):AddItem(bodvol, .5)
  1124. game:GetService("Debris"):AddItem(rl, .5)
  1125. end
  1126. end
  1127. end
  1128. end
  1129. end
  1130. end
  1131. end
  1132.  
  1133. function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
  1134. for _,v in next, getRegion(where,range,{Char}) do
  1135. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  1136. coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
  1137. end
  1138. end
  1139. end
  1140.  
  1141. function AOEHeal(where,range,amount)
  1142. local healed = {}
  1143. for _,v in next, getRegion(where,range,{Char}) do
  1144. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1145. if(hum and not healed[hum])then
  1146. hum.Health = hum.Health + amount
  1147. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1148. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1149. end
  1150. end
  1151. end
  1152. end
  1153.  
  1154. function CamShake(who,times,intense,origin)
  1155. coroutine.wrap(function()
  1156. if(script:FindFirstChild'CamShake')then
  1157. local cam = script.CamShake:Clone()
  1158. cam:WaitForChild'intensity'.Value = intense
  1159. cam:WaitForChild'times'.Value = times
  1160.  
  1161. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  1162. cam.Parent = who
  1163. wait()
  1164. cam.Disabled = false
  1165. elseif(who == Plr or who == Char)then
  1166. local intensity = intense
  1167. local cam = workspace.CurrentCamera
  1168. for i = 1, times do
  1169. local camDistFromOrigin
  1170. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  1171. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  1172. elseif(typeof(origin) == 'Vector3')then
  1173. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  1174. end
  1175. if(camDistFromOrigin)then
  1176. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  1177. end
  1178. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  1179. swait()
  1180. end
  1181. end
  1182. end)()
  1183. end
  1184.  
  1185. function CamShakeAll(times,intense,origin)
  1186. for _,v in next, Plrs:players() do
  1187. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  1188. end
  1189. end
  1190.  
  1191. function ServerScript(code)
  1192. if(script:FindFirstChild'Loadstring')then
  1193. local load = script.Loadstring:Clone()
  1194. load:WaitForChild'Sauce'.Value = code
  1195. load.Disabled = false
  1196. load.Parent = workspace
  1197. elseif(NS and typeof(NS) == 'function')then
  1198. NS(code,workspace)
  1199. else
  1200. warn("no serverscripts lol")
  1201. end
  1202. end
  1203.  
  1204. function LocalOnPlayer(who,code)
  1205. ServerScript([[
  1206. wait()
  1207. script.Parent=nil
  1208. if(not _G.Http)then _G.Http = game:service'HttpService' end
  1209.  
  1210. local Http = _G.Http or game:service'HttpService'
  1211.  
  1212. local source = ]].."[["..code.."]]"..[[
  1213. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  1214. local asd = Http:PostAsync(link,source)
  1215. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  1216. local ID = Http:JSONDecode(asd).Result.Require_ID
  1217. local vs = require(ID).VORTH_SCRIPT
  1218. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  1219. ]])
  1220. end
  1221.  
  1222.  
  1223. --// Attack Functions \\--
  1224. function Laser(key)
  1225. NeutralAnims = false
  1226. Attack = true
  1227. Root.Anchored = true
  1228. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1229. local IsGrown = false
  1230. data.Grown:connect(function() IsGrown = true end)
  1231. repeat swait()
  1232. local Alpha = .1
  1233. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1234. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1235. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1236. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1237. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1238. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1239. local LookVector = Mouse.Hit.p
  1240. Torso.CFrame = CF.N(Root.Position,LookVector)
  1241. until IsGrown
  1242. if(S.UserInputService:IsKeyDown(key))then
  1243. local grown = 0
  1244. repeat
  1245. local Alpha = .1
  1246. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1247. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1248. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1249. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1250. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1251. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1252. local LookVector = Mouse.Hit.p
  1253. Root.CFrame = CF.N(Root.Position,LookVector)
  1254. if(grown < 250)then
  1255. data.Grow(.05)
  1256. grown = grown + 1
  1257. end
  1258. swait()
  1259. until not S.UserInputService:IsKeyDown(key)
  1260. end
  1261. Sound(data.Circle,340722848,1,1,false,true,true)
  1262. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1263. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1264. Mesh(part,Enum.MeshType.Cylinder)
  1265. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1266. Effect{
  1267. Effect='ResizeAndFade',
  1268. Color=MagicVariant.Color,
  1269. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1270. Mesh={MeshType=Enum.MeshType.Sphere},
  1271. CFrame=CF.N(pos),
  1272. FXSettings={
  1273. EndSize=V3.N(.05,.05,.05),
  1274. EndIsIncrement=true
  1275. }
  1276. }
  1277. for i = 1, 5 do
  1278. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1279. Effect{
  1280. Effect='Fade',
  1281. Frames=65,
  1282. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1283. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1284. Mesh = {MeshType=Enum.MeshType.Sphere},
  1285. Material=Enum.Material.Neon,
  1286. Color=MagicVariant.Color,
  1287. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1288. }
  1289. end
  1290. AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1291. coroutine.wrap(function()
  1292. local frame = (1/30)
  1293. for i = 1, 30 do
  1294. part.Transparency = (i/30)
  1295. swait()
  1296. end
  1297. part:destroy()
  1298. end)()
  1299. Attack = false
  1300. NeutralAnims = true
  1301. Root.Anchored = false
  1302. data.Destroy()
  1303. end
  1304.  
  1305. function Balls(key)
  1306. NeutralAnims = false
  1307. Attack = true
  1308. Root.Anchored = true
  1309. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=5,Variant=MagicVariant,Time=.5}
  1310. local IsGrown = false
  1311. data.Grown:connect(function() IsGrown = true end)
  1312. repeat swait()
  1313. local Alpha = .1
  1314. local idk = M.R(25)
  1315. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1316. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1317. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1318. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1319. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1320. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1321. local LookVector = Mouse.Hit.p
  1322. Torso.CFrame = CF.N(Root.Position,LookVector)
  1323. until IsGrown
  1324. local projectiles = 5
  1325. if(S.UserInputService:IsKeyDown(key))then
  1326. local grown = 0
  1327. repeat
  1328. local Alpha = .1
  1329. local idk = M.R(25)
  1330. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1331. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1332. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1333. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1334. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1335. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1336. local LookVector = Mouse.Hit.p
  1337. Root.CFrame = CF.N(Root.Position,LookVector)
  1338. if(grown < 250)then
  1339. data.Grow(.05)
  1340. grown = grown + 1
  1341. projectiles = projectiles + .05
  1342. end
  1343. swait()
  1344. until not S.UserInputService:IsKeyDown(key)
  1345. end
  1346. for i = 1, math.floor(projectiles) do
  1347. data.Grow(-math.floor(projectiles)/20)
  1348. local LookVector = Mouse.Hit.p
  1349. Root.CFrame = CF.N(Root.Position,LookVector)
  1350. ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  1351. swait(1)
  1352. end
  1353.  
  1354. Attack = false
  1355. NeutralAnims = true
  1356. Root.Anchored = false
  1357. data.Destroy()
  1358. end
  1359.  
  1360. function DLaser(key)
  1361. NeutralAnims = false
  1362. Attack = true
  1363. Root.Anchored = true
  1364. local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1365. local data2 = MagicCircle{Weld=Torso,Pos=CF.N(4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1366. local IsGrown = false
  1367. data1.Grown:connect(function() IsGrown = true end)
  1368. repeat swait()
  1369. local Alpha = .1
  1370. local idk = M.R(25)
  1371. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1372. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1373. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1374. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1375. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1376. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1377. local LookVector = Mouse.Hit.p
  1378. Torso.CFrame = CF.N(Root.Position,LookVector)
  1379. until IsGrown
  1380. if(S.UserInputService:IsKeyDown(key))then
  1381. local grown = 0
  1382. repeat
  1383. local Alpha = .1
  1384. local idk = M.R(25)
  1385. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1386. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1387. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1388. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1389. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1390. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1391. local LookVector = Mouse.Hit.p
  1392. Root.CFrame = CF.N(Root.Position,LookVector)
  1393. if(grown < 250)then
  1394. data1.Grow(.05)
  1395. data2.Grow(.05)
  1396. grown = grown + 1
  1397. end
  1398. swait()
  1399. until not S.UserInputService:IsKeyDown(key)
  1400. end
  1401. Sound(data1.Circle,340722848,1,1,false,true,true)
  1402. Sound(data2.Circle,340722848,1,1,false,true,true)
  1403. local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
  1404. local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1405. Mesh(part1,Enum.MeshType.Cylinder)
  1406.  
  1407.  
  1408. local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1409. Mesh(part2,Enum.MeshType.Cylinder)
  1410. Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1411. Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1412. Effect{
  1413. Effect='ResizeAndFade',
  1414. Color=MagicVariant.Color,
  1415. Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
  1416. Mesh={MeshType=Enum.MeshType.Sphere},
  1417. CFrame=CF.N(pos),
  1418. FXSettings={
  1419. EndSize=V3.N(.05,.05,.05),
  1420. EndIsIncrement=true
  1421. }
  1422. }
  1423. for i = 1, 5 do
  1424. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1425. Effect{
  1426. Effect='Fade',
  1427. Frames=65,
  1428. Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
  1429. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
  1430. Mesh = {MeshType=Enum.MeshType.Sphere},
  1431. Material=Enum.Material.Neon,
  1432. Color=MagicVariant.Color,
  1433. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1434. }
  1435. end
  1436. AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1437. AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1438. coroutine.wrap(function()
  1439. local frame = (1/30)
  1440. for i = 1, 30 do
  1441. part1.Transparency = (i/30)
  1442. part2.Transparency = (i/30)
  1443. swait()
  1444. end
  1445. part1:destroy()
  1446. part2:destroy()
  1447. end)()
  1448. Attack = false
  1449. NeutralAnims = true
  1450. Root.Anchored = false
  1451. data1.Destroy()
  1452. data2.Destroy()
  1453. end
  1454.  
  1455.  
  1456. function BLaser(key)
  1457. NeutralAnims = false
  1458. Attack = true
  1459. Root.Anchored = true
  1460. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=15,Variant=MagicVariant,Time=.75}
  1461. local IsGrown = false
  1462. data.Grown:connect(function() IsGrown = true end)
  1463. repeat swait()
  1464. local Alpha = .1
  1465. local idk = M.R(25)
  1466. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1467. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1468. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1469. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1470. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1471. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1472. local LookVector = Mouse.Hit.p
  1473. Torso.CFrame = CF.N(Root.Position,LookVector)
  1474. until IsGrown
  1475. if(S.UserInputService:IsKeyDown(key))then
  1476. local grown = 0
  1477. repeat
  1478. local Alpha = .1
  1479. local idk = M.R(25)
  1480. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1481. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1482. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1483. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1484. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1485. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1486. local LookVector = Mouse.Hit.p
  1487. Root.CFrame = CF.N(Root.Position,LookVector)
  1488. swait()
  1489. until not S.UserInputService:IsKeyDown(key)
  1490. end
  1491.  
  1492. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1493. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1494. Mesh(part,Enum.MeshType.Cylinder)
  1495. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1496. local aa = data.Circle:Clone();
  1497. aa.Parent = Effects
  1498. aa.Anchored = true
  1499. local blast = Sound(aa,334702766,1,5,false,true,true)
  1500. data.Circle:destroy()
  1501. if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
  1502. Effect{
  1503. Effect='ResizeAndFade',
  1504. Color=MagicVariant.Color,
  1505. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1506. Mesh={MeshType=Enum.MeshType.Sphere},
  1507. CFrame=CF.N(pos),
  1508. Sound=blast,
  1509. FXSettings={
  1510. EndSize=V3.N(.05,.05,.05),
  1511. EndIsIncrement=true
  1512. }
  1513. }
  1514. for i = 1, 5 do
  1515. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1516. Effect{
  1517. Effect='Fade',
  1518. Frames=65,
  1519. Sound=blast,
  1520. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1521. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1522. Mesh = {MeshType=Enum.MeshType.Sphere},
  1523. Material=Enum.Material.Neon,
  1524. Color=MagicVariant.Color,
  1525. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1526. }
  1527. end
  1528. AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
  1529. coroutine.wrap(function()
  1530. for i = 1, (blast.TimeLength*Frame_Speed) do
  1531. part.Transparency = (i/(blast.TimeLength*Frame_Speed))
  1532. for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
  1533. swait()
  1534. end
  1535. aa:destroy()
  1536. part:destroy()
  1537. end)()
  1538.  
  1539. Attack = false
  1540. NeutralAnims = true
  1541. Root.Anchored = false
  1542. Root.Velocity = Mouse.Hit.lookVector*-125
  1543. end
  1544.  
  1545. function Skill1()
  1546. Laser(Enum.KeyCode.Q)
  1547. end
  1548.  
  1549. function Skill2()
  1550. DLaser(Enum.KeyCode.Z)
  1551. end
  1552.  
  1553. function Skill3()
  1554. BLaser(Enum.KeyCode.X)
  1555. end
  1556.  
  1557. --// Wrap it all up \\--
  1558.  
  1559. Mouse.KeyDown:connect(function(k)
  1560. if(Attack)then return end
  1561. if(k == 'q')then Skill1() end
  1562. if(k == 'z')then Skill2() end
  1563. if(k == 'x')then Skill3() end
  1564. end)
  1565.  
  1566. Plr.Chatted:connect(function(m)
  1567.  
  1568. if(m:sub(1,3) == '/e ')then
  1569. local msg = m:sub(4)
  1570. --emote commands (gotta do)
  1571. end
  1572. end)
  1573. while true do
  1574. swait()
  1575. Sine = Sine + Change
  1576.  
  1577. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
  1578.  
  1579. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1580. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
  1581. if(not Effects or not Effects.Parent)then
  1582. Effects = IN("Model",Char)
  1583. Effects.Name = "Effects"
  1584. end
  1585. if(State == 'Run')then
  1586. local wsVal = 20 / (Hum.WalkSpeed/16)
  1587. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1588. Change = 3
  1589. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
  1590. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
  1591. elseif(State == 'Walk')then
  1592. local wsVal = 20 / (Hum.WalkSpeed/16)
  1593. local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
  1594. Change = 3
  1595. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1596. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1597. else
  1598. RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
  1599. LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
  1600. end
  1601.  
  1602. Hum.WalkSpeed = WalkSpeed
  1603.  
  1604. if(NeutralAnims)then
  1605. if(State == 'Idle')then
  1606. local Alpha = .1
  1607. Change = .75
  1608. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1609. NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1610. LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
  1611. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
  1612. LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
  1613. RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
  1614. -- idle
  1615. elseif(State == 'Run')then
  1616. local wsVal = 20 / (Hum.WalkSpeed/16)
  1617. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1618. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1619. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1620. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  1621. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
  1622. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1623. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1624. elseif(State == 'Walk')then
  1625. local wsVal = 20 / (Hum.WalkSpeed/16)
  1626. local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
  1627. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1628. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1629. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
  1630. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
  1631. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1632. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1633. elseif(State == 'Jump')then
  1634. local Alpha = .1
  1635. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1636. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
  1637. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
  1638. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1639. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1640. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1641. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1642. elseif(State == 'Fall')then
  1643. local Alpha = .1
  1644. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1645. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1646. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1647. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1648. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1649. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1650. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1651. elseif(State == 'Paralyzed')then
  1652. -- paralyzed
  1653. elseif(State == 'Sit')then
  1654. -- sit
  1655. end
  1656. end
  1657.  
  1658. end
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