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# ------------------------------ #
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#
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#  FeatherBoard 3
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#  Runs like a feather on your server
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#  (c) Maxim Van de Wynckel
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#
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# ------------------------------ #
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# Permissions: To use the action groups give them the permission
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#              featherboard.group.<group>
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#              Make sure to remove them from the other groups
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#              when giving a new permission.
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# Variables: These variables can be used in the TEXT section
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#            of both the header as the footer.
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#            
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#            {PLAYER}       - Player name
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#            {PLAYERNICK}   - Player nickname
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#            {SERVER}       - Server name
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#            {PLAYERCOUNT}  - Server player count
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#            {BUNGEECOUNT}  - Bungee network player count
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#            5000+ more ... see spigot page
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# Formatting: These are formatting tags allowing you to format the animations
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#             or placeholders.
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#
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#             Substring: This allows you to split a word (even a placeholder) in parts
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#               example: <substring begin=0 end=3>Hello World</substring> = Hel
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#               usage: This can be used to split placeholders when creating a typewriter
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#                      or to split the colors in a placeholder.
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#
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#             Scroll: This creates a scrolling animation of the text inside it. It accepts
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#                     two arguments (the length and space between scrolls).
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#               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
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#
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#             PLENTY MORE! See spigot page
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
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# GENERAL PLUGIN SETTINGS
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
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## Config version (DO NOT EDIT)
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config: 3
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## Language file
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lang: 'en'
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## Debug mode
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debug: false
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## Log to file
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log:
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  enabled: true
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  # Reset log on startup
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  reset: false
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## Update checking
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update:
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  check: true # RECOMMENDED YOU LEAVE THIS TRUE
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
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# PLUGIN SPECIFIC SETTINGS
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
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# Placeholder settings
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placeholder:
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  # logs the memory usage of placeholders on startup
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  log-memory: false
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  # Clear unused placeholders that are not enabled.
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  clear-unused: true
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  # Config cache only
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  # This will only use placeholders in the config
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  # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
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  # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
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  config-cache: false
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# Tweaks to increase performance (Use at own risk)
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tweaks:
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  # This option does not send scoreboard remove packets
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  # to the client on quit. This can increase performance on servers
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  # where players quit a lot (hubs, ...)
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  #
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  # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
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  # /data folder
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  #
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  # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
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  keepScoreboardOnQuit: false
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  # Some placeholders have a slow process behind them. Meaning they might contact a database
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  # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
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  # separate from the sending. But can slow down the animation because it has to wait
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  # for the placeholder to be loaded. When having multiple lines like a text that shows
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  # the information about the placeholders you put below it, this can cause problems.
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  # Enabling this will output a message in the console and ingame to operators
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  # saying when a placeholder is causing delays.
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  detect-placeholderdelay: false
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  # Putting this to true will SPAM your console with timings report per placeholder/animation
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  # refresh. Used for debugging purposes.
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  # This requires detect-placeholderdelay to true
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  verbose-placeholder-timings: false
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  # Ignore placeholder problems
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  # When set to true, the placeholder will not be disabled
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  # this also means that no ERRORS will be logged -> no troubleshooting
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  ignore-placeholder-problems: false
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# Toggling allows you to disable the scoreboard
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database:
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  # If you want the toggle to stay even when your users
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  # log off you can enable this. Keep in mind that this requires a
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  # MySQL or SQLite database.
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  # If you are configuring the plugin for the first time it is advised
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  # to stay away from these settings until you managed the scoreboard
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  # set up.
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  persistent: true
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  # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
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  # with isolation, url, driver, ...
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  # Database name
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  database: "featherboard"
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  # Database username
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  username: root
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  # Database isolation type
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  isolation: SERIALIZABLE
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  # Database driver
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  driver: org.sqlite.JDBC
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  # Database password
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  password: Playstation1!
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  # Database driver URL
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  # {DIR} will be replaced with the plugin directory
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  # {NAME} will be replaced wit the plugin name
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  url: jdbc:sqlite:{DIR}{NAME}.db
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  # Save interval in ticks
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  save-interval: 6000
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# Disabled worlds. Add your world name in this list to
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# disable it.
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disabled-worlds:
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- 'example_world'
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# Show delay on join. Usefull if you wish to let the user
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# enjoy a Title MOTD without having the scoreboard obstructing
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# the view.
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show-delay: 0
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# Anti Flicker will use a new engine that will allow you to use fast animations
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# without any flicker.
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# You can disable this feature if you do not have fast refresh rates.
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antiflicker: true
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# Scoreboard assigning. The boards can be assigned by various ways.
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# default the scoreboards will be assigned by permissions.
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# You can only have one way of assigning the scoreboards
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#
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# PERMISSION 	- 	Assign scoreboards based on permissions
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#                   This is the default setting (since 2014)
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#               	featherboard.group.<scoreboard>
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#
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# GROUP			-	Assign scoreboards based on Vault groups
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#					this means the scoreboard name has to
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#					have the name of your Vault group.
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#
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# WORLD			-	Assign scoreboards based on the world
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#					the player is in.
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#
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# NONE			-	Do no assign scoreboards and just rely on
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#					manual assigning (triggers, etc...)
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scoreboard-assigning: "PERMISSION"
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# GUI: This is a feature enabling a GUI to select a specific scoreboard
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# The GUI will show all scoreboards you have permission to. It is not very
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# configurable in the way you can't control the location or order of the scoreboards
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# For a more configurable GUI I recommend DeluxeMenus
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gui:
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  # This is the title of the GUI
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  title: "Scoreboards"
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  # Size of the GUI (leave to -1 to make it dynamic)
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  # Sizes: 9,27,54
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  size: -1
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# A list of different scoreboards
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boards:
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  # Default FeatherBoard comes with a board called "default". All players have the permission
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  # featherboard.group.default  (by default) meaning all players should see the scoreboard unless
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  # the permission is negated.
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  #
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  # You can create as many boards as you want as long as the name is unique. It is advised to give logical
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  # names such as "vip-board", "mcmmo-levelup", ...
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  default:
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    # Every section here are different lines. The first section will be used as the title
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    # the following sections will be used as the lines on the scoreboard (max 15)
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    # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
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    # things simple I will use logical names such as "title", "spacer", "header", ...
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    title:
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      # Every line has its own frames. The animation will loop through these frames on intervals
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      # that you configure below.
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      # Put all your frames under 'text:'. You can make as many lines as you want and use
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      # placeholders and preset effects.
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      # Keep in mind that there is a limit in line width!
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      text:
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      # To create cool looking animations you create yourself
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      # you can use the graphical tool AnimationCreator
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      # https://www.spigotmc.org/resources/animationcreator.6001/
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      # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
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      # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
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      - '<glow repeatfirstframe="10" startglowcolor="&d&l" glowcolor="&d&l" endglowcolor="&d&l" normalcolor="&5&l">Inquity</glow>' 
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      # Interval is the animation interval in TICKS (20 ticks is one second).
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      # Every X ticks the animation goes to the next frame (see above)
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      # Once all frames are finished it will start over from the first one
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      interval: 2
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      # If you don't want a static order of the frames and want to show each frame at random
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      # you can enable this option.
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      random: false
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    # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
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    # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
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    # These lines (usually a header or footer) are also good for decoration.
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    header:
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      text:
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      - '&5+--------------+'
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      interval: 10
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      random: true
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    player-label:
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      text:
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      - '&d&l> &5&lPlayer Name:'
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      interval: 100
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      random: false
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    player-line1:
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      text:
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      - '&r{player}'
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      interval: 2
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      random: false
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    player-line2:
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      text:
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      - '{ping} &7ms latency'
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      interval: 2
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      random: false
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    spacer6:
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      text: []
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      interval: 100
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      random: false
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    player-line3:
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      text:
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      - '&dServer: &7{server}({placeholderapi_premiumvanish_playercount})'
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      interval: 2
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      random: false
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    spacer7:
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      text: []
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      interval: 100
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      random: false
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    # For empty lines just add another 'section' but just don't put any text
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    # in it so it acts like an empty line.
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    news-info:
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      text:
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      - '&d&l> &5Rank:'
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      interval: 100
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      random: false
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    news:
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      # Lets create some animated news
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      # News is something you need to write quick
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      # and usually you don't want to spend ages on creating
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      # some cool effect. That is why FeatherBoard features
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      # several presets you can use.
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      spacer2:
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      text: []
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      interval: 100
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      random: false
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      text:
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      - '{userprefixcolor}&l{group}'
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      interval: 2 # When using preset effects. The interval will apply to that effect
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      # Do you want to randomize the animation frames?
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      random: false
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    # For empty lines just add another 'section' but just don't put any text
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    # in it so it acts like an empty line.
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    timesplayed: #Switch between site, times played and health
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    # For empty lines just add another 'section' but just don't put any text
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    # in it so it acts like an empty line.
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    spacer3:
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      text: []
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      interval: 100
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      random: false
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    server-line2:
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      text:
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      - '&a{placeholderapi_premiumvanish_bungeeplayercount} Player(s)'
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      interval: 10
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      random: false
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    server-line3:
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      text:
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      - '&aon Inquitny.net!'
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      interval: 10
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      random: false
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    # This is the same as the header. It is not needed since you already use the header as the longest line
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    # but it looks cleaner having a footer.
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    footer:
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      text:
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      - '&5+--------------+'
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      interval: 10
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      random: true
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    # This is a combat scoreboard example showing
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  # combat related information.
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  # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
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  # (Unless you want it to show all the time)
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  # You still need to 'trigger' this scoreboard in the vanilla_combat
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  combat-scoreboard-example:
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    # Lets just use the title,header and footer from the example above
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    # for in depth configuration look above.
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    #
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    # When designing a board that is used when triggered on an event. You have
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    # to think (before looking at the placeholders) what is relevant.
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    # For example: When I think of combat my first thoughts are:
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    # - Health: To see how much you have left
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    # - Possible cooldown timers
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    # - With who am I in combat?
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    # - Target health
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    # - mcMMO attacking level?
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    #
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    # Next you have to think what is important during that event:
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    # - Combat: not too much distraction (no animations, smaller scoreboard)
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    #
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    # Once you know those things start looking for placeholders. A lot of events such
317
    # as mcmmo have placeholders that can only be used in such events.
318
    title:
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      text:
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      # To create cool looking animations you create yourself
321
      # you can use the graphical tool AnimationCreator
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      # https://www.spigotmc.org/resources/animationcreator.6001/
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      # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
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      # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
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      - '<glow repeatfirstframe="10" startglowcolor="&d&l" glowcolor="&d&l" endglowcolor="&d&l" normalcolor="&5&l">Inquity</glow>'
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      interval: 2
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      random: false
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    header:
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      text:
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      - '&5+-----------------+'
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      interval: 10
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      random: true
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    combat-label:
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      text:
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      - '&8&l> &7&lCombat target:'
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      interval: 100
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      random: false
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    combat-data:
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      text:
340
      - '{vanilla-combat_opponent_name}'
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      interval: 2
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      random: false
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    spacer1:
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      text: []
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      interval: 100
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    health-label:
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      text:
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      - '&8&l> &7&lHealth stats:'
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      interval: 100
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      random: false
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    health-data-1:
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      text:
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      - '&aYou: {healthbar}'
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      interval: 1
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      random: false
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    health-data-2:
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      text:
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      - '&cTarget: {vanilla-combat_opponent_healthbar}'
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      interval: 1
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      random: false
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    footer:
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      text:
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      - '&5+-----------------+'
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      interval: 10
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      random: true
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  # This is an example for mcMMO when you level up
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  # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
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  # (Unless you want it to show all the time)
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  # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
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  mcmmo-levelup:
371
    title:
372
      text:
373
      # To create cool looking animations you create yourself
374
      # you can use the graphical tool AnimationCreator
375
      # https://www.spigotmc.org/resources/animationcreator.6001/
376
      # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
377
      # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
378
      - '<glow repeatfirstframe="10" startglowcolor="&d&l" glowcolor="&d&l" endglowcolor="&d&l" normalcolor="&5&l">Inquity</glow>'
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      interval: 2
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      random: false
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    header:
382
      text:
383
      - '&5+-----------------+'
384
      interval: 10
385
      random: true
386
    info-label:
387
      text:
388
      # mcMMO-levelup comes with several event specific placeholders
389
      - '&dCongrats! Level up: {mcmmo-levelup_levelsgained}'
390
      interval: 10
391
    spacer1: # This is a spacer an empty line
392
      text:
393
      - ''
394
      interval: 10
395
      # Do you want to randomize the animation frames?
396
      random: false
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    skill-label: # You can add elements to the group and name them like you want
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      # Lets make a static label
399
      text:
400
      - '&5&l> &d&lSkill:'
401
      interval: 10 # The interval is not important since its just 1 static text.
402
      # Do you want to randomize the animation frames?
403
      random: false
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    skill:
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      # Lets make a static label
406
      text:
407
      - '{mcmmo-levelup_skill_name}'
408
      interval: 10 # The interval is not important since its just 1 static text.
409
      # Do you want to randomize the animation frames?
410
      random: false
411
    spacer2: # This is a spacer an empty line
412
      text:
413
      - ''
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      interval: 100
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      # Do you want to randomize the animation frames?
416
      random: false
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    skilllevel-label: # You can add elements to the group and name them like you want
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      # Lets make a static label
419
      text:
420
      - '&d&l> &5&lCurrent level:'
421
      interval: 10 # The interval is not important since its just 1 static text.
422
      # Do you want to randomize the animation frames?
423
      random: false
424
    skilllevel:
425
      # Lets make a static label
426
      text:
427
      - '{mcmmo-levelup_skilllevel}'
428
      interval: 10 # The interval is not important since its just 1 static text.
429
      # Do you want to randomize the animation frames?
430
      random: false
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    footer:
432
      text:
433
      - '&5+-----------------+'
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      interval: 10
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      random: true
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  # This is an example for Towny when you enter a town
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  # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
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  # (Unless you want it to show all the time)
439
  # You still need to 'trigger' this scoreboard in the 'towny-town'
440
  towny-town-example:
441
    # Lets just use the title,header and footer from the example above
442
    # for in depth configuration look above.
443
    title:
444
      text:
445
      # To create cool looking animations you create yourself
446
      # you can use the graphical tool AnimationCreator
447
      # https://www.spigotmc.org/resources/animationcreator.6001/
448
      # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
449
      # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
450
      - '<single><delay times="10">&l><</delay></single>'
451
      - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
452
      - '<single>&f&lherB</single>'
453
      - '<single>&f&lherBo</single>'
454
      - '<single>&f&latherBoa</single>'
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      - '<single>&f&leatherBoar</single>'
456
      - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
457
      interval: 2
458
      random: false
459
    header:
460
      text:
461
      - '&a&m+-------------------+'
462
      interval: 10
463
      random: true
464
    town-label:
465
      text:
466
      - '&bYou are in town:'
467
      interval: 100
468
    town-data:
469
      text:
470
      - '{towny_currenttown_name}'
471
      interval: 100
472
    spacer1:
473
      text: []
474
      interval: 100
475
    townboard-label:
476
      text:
477
      - '&bTown board:'
478
      interval: 100
479
    townboard:
480
      text:
481
      - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
482
      interval: 3
483
    spacer2:
484
      text: []
485
      interval: 100
486
    population-label:
487
      text:
488
      - '&bPopulation:'
489
      interval: 100
490
    poplulation-data:
491
      text:
492
      - '{towny_currenttown_residents}'
493
      interval: 100
494
    footer:
495
      text:
496
      - '&a&m+-------------------+'
497
      interval: 10
498
      random: true