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- # ------------------------------ #
- #
- # FeatherBoard 3
- # Runs like a feather on your server
- # (c) Maxim Van de Wynckel
- #
- # ------------------------------ #
- # Permissions: To use the action groups give them the permission
- # featherboard.group.<group>
- # Make sure to remove them from the other groups
- # when giving a new permission.
- # Variables: These variables can be used in the TEXT section
- # of both the header as the footer.
- #
- # {PLAYER} - Player name
- # {PLAYERNICK} - Player nickname
- # {SERVER} - Server name
- # {PLAYERCOUNT} - Server player count
- # {BUNGEECOUNT} - Bungee network player count
- # 5000+ more ... see spigot page
- # Formatting: These are formatting tags allowing you to format the animations
- # or placeholders.
- #
- # Substring: This allows you to split a word (even a placeholder) in parts
- # example: <substring begin=0 end=3>Hello World</substring> = Hel
- # usage: This can be used to split placeholders when creating a typewriter
- # or to split the colors in a placeholder.
- #
- # Scroll: This creates a scrolling animation of the text inside it. It accepts
- # two arguments (the length and space between scrolls).
- # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
- #
- # PLENTY MORE! See spigot page
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # GENERAL PLUGIN SETTINGS
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- ## Config version (DO NOT EDIT)
- config: 3
- ## Language file
- lang: 'en'
- ## Debug mode
- debug: false
- ## Log to file
- log:
- enabled: true
- # Reset log on startup
- reset: false
- ## Update checking
- update:
- check: true # RECOMMENDED YOU LEAVE THIS TRUE
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # PLUGIN SPECIFIC SETTINGS
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # Placeholder settings
- placeholder:
- # logs the memory usage of placeholders on startup
- log-memory: false
- # Clear unused placeholders that are not enabled.
- clear-unused: true
- # Config cache only
- # This will only use placeholders in the config
- # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
- # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
- config-cache: false
- # Tweaks to increase performance (Use at own risk)
- tweaks:
- # This option does not send scoreboard remove packets
- # to the client on quit. This can increase performance on servers
- # where players quit a lot (hubs, ...)
- #
- # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
- # /data folder
- #
- # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
- keepScoreboardOnQuit: false
- # Some placeholders have a slow process behind them. Meaning they might contact a database
- # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
- # separate from the sending. But can slow down the animation because it has to wait
- # for the placeholder to be loaded. When having multiple lines like a text that shows
- # the information about the placeholders you put below it, this can cause problems.
- # Enabling this will output a message in the console and ingame to operators
- # saying when a placeholder is causing delays.
- detect-placeholderdelay: false
- # Putting this to true will SPAM your console with timings report per placeholder/animation
- # refresh. Used for debugging purposes.
- # This requires detect-placeholderdelay to true
- verbose-placeholder-timings: false
- # Ignore placeholder problems
- # When set to true, the placeholder will not be disabled
- # this also means that no ERRORS will be logged -> no troubleshooting
- ignore-placeholder-problems: false
- # Toggling allows you to disable the scoreboard
- database:
- # If you want the toggle to stay even when your users
- # log off you can enable this. Keep in mind that this requires a
- # MySQL or SQLite database.
- # If you are configuring the plugin for the first time it is advised
- # to stay away from these settings until you managed the scoreboard
- # set up.
- persistent: true
- # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
- # with isolation, url, driver, ...
- # Database name
- database: "featherboard"
- # Database username
- username: root
- # Database isolation type
- isolation: SERIALIZABLE
- # Database driver
- driver: org.sqlite.JDBC
- # Database password
- password: Playstation1!
- # Database driver URL
- # {DIR} will be replaced with the plugin directory
- # {NAME} will be replaced wit the plugin name
- url: jdbc:sqlite:{DIR}{NAME}.db
- # Save interval in ticks
- save-interval: 6000
- # Disabled worlds. Add your world name in this list to
- # disable it.
- disabled-worlds:
- - 'example_world'
- # Show delay on join. Usefull if you wish to let the user
- # enjoy a Title MOTD without having the scoreboard obstructing
- # the view.
- show-delay: 0
- # Anti Flicker will use a new engine that will allow you to use fast animations
- # without any flicker.
- # You can disable this feature if you do not have fast refresh rates.
- antiflicker: true
- # Scoreboard assigning. The boards can be assigned by various ways.
- # default the scoreboards will be assigned by permissions.
- # You can only have one way of assigning the scoreboards
- #
- # PERMISSION - Assign scoreboards based on permissions
- # This is the default setting (since 2014)
- # featherboard.group.<scoreboard>
- #
- # GROUP - Assign scoreboards based on Vault groups
- # this means the scoreboard name has to
- # have the name of your Vault group.
- #
- # WORLD - Assign scoreboards based on the world
- # the player is in.
- #
- # NONE - Do no assign scoreboards and just rely on
- # manual assigning (triggers, etc...)
- scoreboard-assigning: "PERMISSION"
- # GUI: This is a feature enabling a GUI to select a specific scoreboard
- # The GUI will show all scoreboards you have permission to. It is not very
- # configurable in the way you can't control the location or order of the scoreboards
- # For a more configurable GUI I recommend DeluxeMenus
- gui:
- # This is the title of the GUI
- title: "Scoreboards"
- # Size of the GUI (leave to -1 to make it dynamic)
- # Sizes: 9,27,54
- size: -1
- # A list of different scoreboards
- boards:
- # Default FeatherBoard comes with a board called "default". All players have the permission
- # featherboard.group.default (by default) meaning all players should see the scoreboard unless
- # the permission is negated.
- #
- # You can create as many boards as you want as long as the name is unique. It is advised to give logical
- # names such as "vip-board", "mcmmo-levelup", ...
- default:
- # Every section here are different lines. The first section will be used as the title
- # the following sections will be used as the lines on the scoreboard (max 15)
- # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
- # things simple I will use logical names such as "title", "spacer", "header", ...
- title:
- # Every line has its own frames. The animation will loop through these frames on intervals
- # that you configure below.
- # Put all your frames under 'text:'. You can make as many lines as you want and use
- # placeholders and preset effects.
- # Keep in mind that there is a limit in line width!
- text:
- # To create cool looking animations you create yourself
- # you can use the graphical tool AnimationCreator
- # https://www.spigotmc.org/resources/animationcreator.6001/
- # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
- # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
- - '<glow repeatfirstframe="10" startglowcolor="&d&l" glowcolor="&d&l" endglowcolor="&d&l" normalcolor="&5&l">Inquity</glow>'
- # Interval is the animation interval in TICKS (20 ticks is one second).
- # Every X ticks the animation goes to the next frame (see above)
- # Once all frames are finished it will start over from the first one
- interval: 2
- # If you don't want a static order of the frames and want to show each frame at random
- # you can enable this option.
- random: false
- # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
- # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
- # These lines (usually a header or footer) are also good for decoration.
- header:
- text:
- - '&5+--------------+'
- interval: 10
- random: true
- player-label:
- text:
- - '&d&l> &5&lPlayer Name:'
- interval: 100
- random: false
- player-line1:
- text:
- - '&r{player}'
- interval: 2
- random: false
- player-line2:
- text:
- - '{ping} &7ms latency'
- interval: 2
- random: false
- spacer6:
- text: []
- interval: 100
- random: false
- player-line3:
- text:
- - '&dServer: &7{server}({placeholderapi_premiumvanish_playercount})'
- interval: 2
- random: false
- spacer7:
- text: []
- interval: 100
- random: false
- # For empty lines just add another 'section' but just don't put any text
- # in it so it acts like an empty line.
- news-info:
- text:
- - '&d&l> &5Rank:'
- interval: 100
- random: false
- news:
- # Lets create some animated news
- # News is something you need to write quick
- # and usually you don't want to spend ages on creating
- # some cool effect. That is why FeatherBoard features
- # several presets you can use.
- spacer2:
- text: []
- interval: 100
- random: false
- text:
- - '{userprefixcolor}&l{group}'
- interval: 2 # When using preset effects. The interval will apply to that effect
- # Do you want to randomize the animation frames?
- random: false
- # For empty lines just add another 'section' but just don't put any text
- # in it so it acts like an empty line.
- timesplayed: #Switch between site, times played and health
- # For empty lines just add another 'section' but just don't put any text
- # in it so it acts like an empty line.
- spacer3:
- text: []
- interval: 100
- random: false
- server-line2:
- text:
- - '&a{placeholderapi_premiumvanish_bungeeplayercount} Player(s)'
- interval: 10
- random: false
- server-line3:
- text:
- - '&aon Inquitny.net!'
- interval: 10
- random: false
- # This is the same as the header. It is not needed since you already use the header as the longest line
- # but it looks cleaner having a footer.
- footer:
- text:
- - '&5+--------------+'
- interval: 10
- random: true
- # This is a combat scoreboard example showing
- # combat related information.
- # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
- # (Unless you want it to show all the time)
- # You still need to 'trigger' this scoreboard in the vanilla_combat
- combat-scoreboard-example:
- # Lets just use the title,header and footer from the example above
- # for in depth configuration look above.
- #
- # When designing a board that is used when triggered on an event. You have
- # to think (before looking at the placeholders) what is relevant.
- # For example: When I think of combat my first thoughts are:
- # - Health: To see how much you have left
- # - Possible cooldown timers
- # - With who am I in combat?
- # - Target health
- # - mcMMO attacking level?
- #
- # Next you have to think what is important during that event:
- # - Combat: not too much distraction (no animations, smaller scoreboard)
- #
- # Once you know those things start looking for placeholders. A lot of events such
- # as mcmmo have placeholders that can only be used in such events.
- title:
- text:
- # To create cool looking animations you create yourself
- # you can use the graphical tool AnimationCreator
- # https://www.spigotmc.org/resources/animationcreator.6001/
- # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
- # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
- - '<glow repeatfirstframe="10" startglowcolor="&d&l" glowcolor="&d&l" endglowcolor="&d&l" normalcolor="&5&l">Inquity</glow>'
- interval: 2
- random: false
- header:
- text:
- - '&5+-----------------+'
- interval: 10
- random: true
- combat-label:
- text:
- - '&8&l> &7&lCombat target:'
- interval: 100
- random: false
- combat-data:
- text:
- - '{vanilla-combat_opponent_name}'
- interval: 2
- random: false
- spacer1:
- text: []
- interval: 100
- health-label:
- text:
- - '&8&l> &7&lHealth stats:'
- interval: 100
- random: false
- health-data-1:
- text:
- - '&aYou: {healthbar}'
- interval: 1
- random: false
- health-data-2:
- text:
- - '&cTarget: {vanilla-combat_opponent_healthbar}'
- interval: 1
- random: false
- footer:
- text:
- - '&5+-----------------+'
- interval: 10
- random: true
- # This is an example for mcMMO when you level up
- # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
- # (Unless you want it to show all the time)
- # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
- mcmmo-levelup:
- title:
- text:
- # To create cool looking animations you create yourself
- # you can use the graphical tool AnimationCreator
- # https://www.spigotmc.org/resources/animationcreator.6001/
- # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
- # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
- - '<glow repeatfirstframe="10" startglowcolor="&d&l" glowcolor="&d&l" endglowcolor="&d&l" normalcolor="&5&l">Inquity</glow>'
- interval: 2
- random: false
- header:
- text:
- - '&5+-----------------+'
- interval: 10
- random: true
- info-label:
- text:
- # mcMMO-levelup comes with several event specific placeholders
- - '&dCongrats! Level up: {mcmmo-levelup_levelsgained}'
- interval: 10
- spacer1: # This is a spacer an empty line
- text:
- - ''
- interval: 10
- # Do you want to randomize the animation frames?
- random: false
- skill-label: # You can add elements to the group and name them like you want
- # Lets make a static label
- text:
- - '&5&l> &d&lSkill:'
- interval: 10 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- skill:
- # Lets make a static label
- text:
- - '{mcmmo-levelup_skill_name}'
- interval: 10 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- spacer2: # This is a spacer an empty line
- text:
- - ''
- interval: 100
- # Do you want to randomize the animation frames?
- random: false
- skilllevel-label: # You can add elements to the group and name them like you want
- # Lets make a static label
- text:
- - '&d&l> &5&lCurrent level:'
- interval: 10 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- skilllevel:
- # Lets make a static label
- text:
- - '{mcmmo-levelup_skilllevel}'
- interval: 10 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- footer:
- text:
- - '&5+-----------------+'
- interval: 10
- random: true
- # This is an example for Towny when you enter a town
- # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
- # (Unless you want it to show all the time)
- # You still need to 'trigger' this scoreboard in the 'towny-town'
- towny-town-example:
- # Lets just use the title,header and footer from the example above
- # for in depth configuration look above.
- title:
- text:
- # To create cool looking animations you create yourself
- # you can use the graphical tool AnimationCreator
- # https://www.spigotmc.org/resources/animationcreator.6001/
- # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
- # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
- - '<single><delay times="10">&l><</delay></single>'
- - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
- - '<single>&f&lherB</single>'
- - '<single>&f&lherBo</single>'
- - '<single>&f&latherBoa</single>'
- - '<single>&f&leatherBoar</single>'
- - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
- interval: 2
- random: false
- header:
- text:
- - '&a&m+-------------------+'
- interval: 10
- random: true
- town-label:
- text:
- - '&bYou are in town:'
- interval: 100
- town-data:
- text:
- - '{towny_currenttown_name}'
- interval: 100
- spacer1:
- text: []
- interval: 100
- townboard-label:
- text:
- - '&bTown board:'
- interval: 100
- townboard:
- text:
- - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
- interval: 3
- spacer2:
- text: []
- interval: 100
- population-label:
- text:
- - '&bPopulation:'
- interval: 100
- poplulation-data:
- text:
- - '{towny_currenttown_residents}'
- interval: 100
- footer:
- text:
- - '&a&m+-------------------+'
- interval: 10
- random: true
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