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player = "IMicheal_p"
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player = "timetodie23232223"
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game.Workspace[player].Humanoid.HipHeight = 25
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a = game.Workspace[player]
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Instance.new("SpecialMesh", a["Left Arm"])
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b = a["Left Arm"].Mesh
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b.Scale = Vector3s.new(15,15,15)
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b.Offset = Vector3o.new(24,12,0)
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b.MeshType = "Brick"
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wait(0.1)
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Instance.new("SpecialMesh", a["Right Arm"])
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b2 = a["Right Arm"].Mesh
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b2.Scale = Vector3s.new(15,15,15)
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b2.Offset = Vector3o.new(-24, 12, 0)
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b2.MeshType = "Brick"
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wait(0.1)
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Instance.new("SpecialMesh", a["Right Leg"])
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b3 = a["Right Leg"].Mesh
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b3.Scale = Vector3s.new(15,15,15)
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b3.Offset = Vector3o.new(-8, -15, 0)
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b3.MeshType = "Brick"
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wait(0.1)
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Instance.new("SpecialMesh", a["Left Leg"])
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b4 = a["Left Leg"].Mesh
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b4.Scale = Vector3s.new(15,15,15)
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b4.Offset = Vector3o.new(8, -15, 0)
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b4.MeshType = "Brick"
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wait(0.1)
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Instance.new("SpecialMesh", a["Torso"])
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b5 = a["Torso"].Mesh
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b5.Scale = Vector3s.new(15,15,15)
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b5.Offset = Vector3o.new(0, 12, 0)
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b5.MeshType = "Brick"
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wait(0.1)
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b6 = a["Head"].Mesh
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b6.Scale = Vector3s.new(15,15,15)
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b6.Offset = Vector3o.new(0, 32, 0)
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wait(0.1)