SHOW:
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1 | - | player = "IMicheal_p" |
1 | + | player = "timetodie23232223" |
2 | game.Workspace[player].Humanoid.HipHeight = 25 | |
3 | ||
4 | a = game.Workspace[player] | |
5 | Instance.new("SpecialMesh", a["Left Arm"]) | |
6 | b = a["Left Arm"].Mesh | |
7 | b.Scale = Vector3s.new(15,15,15) | |
8 | b.Offset = Vector3o.new(24,12,0) | |
9 | b.MeshType = "Brick" | |
10 | wait(0.1) | |
11 | Instance.new("SpecialMesh", a["Right Arm"]) | |
12 | b2 = a["Right Arm"].Mesh | |
13 | b2.Scale = Vector3s.new(15,15,15) | |
14 | b2.Offset = Vector3o.new(-24, 12, 0) | |
15 | b2.MeshType = "Brick" | |
16 | wait(0.1) | |
17 | Instance.new("SpecialMesh", a["Right Leg"]) | |
18 | b3 = a["Right Leg"].Mesh | |
19 | b3.Scale = Vector3s.new(15,15,15) | |
20 | b3.Offset = Vector3o.new(-8, -15, 0) | |
21 | b3.MeshType = "Brick" | |
22 | wait(0.1) | |
23 | Instance.new("SpecialMesh", a["Left Leg"]) | |
24 | b4 = a["Left Leg"].Mesh | |
25 | b4.Scale = Vector3s.new(15,15,15) | |
26 | b4.Offset = Vector3o.new(8, -15, 0) | |
27 | b4.MeshType = "Brick" | |
28 | wait(0.1) | |
29 | Instance.new("SpecialMesh", a["Torso"]) | |
30 | b5 = a["Torso"].Mesh | |
31 | b5.Scale = Vector3s.new(15,15,15) | |
32 | b5.Offset = Vector3o.new(0, 12, 0) | |
33 | b5.MeshType = "Brick" | |
34 | wait(0.1) | |
35 | b6 = a["Head"].Mesh | |
36 | b6.Scale = Vector3s.new(15,15,15) | |
37 | b6.Offset = Vector3o.new(0, 32, 0) | |
38 | wait(0.1) |