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- player = "IMicheal_p"
- game.Workspace[player].Humanoid.HipHeight = 25
- a = game.Workspace[player]
- Instance.new("SpecialMesh", a["Left Arm"])
- b = a["Left Arm"].Mesh
- b.Scale = Vector3s.new(15,15,15)
- b.Offset = Vector3o.new(24,12,0)
- b.MeshType = "Brick"
- wait(0.1)
- Instance.new("SpecialMesh", a["Right Arm"])
- b2 = a["Right Arm"].Mesh
- b2.Scale = Vector3s.new(15,15,15)
- b2.Offset = Vector3o.new(-24, 12, 0)
- b2.MeshType = "Brick"
- wait(0.1)
- Instance.new("SpecialMesh", a["Right Leg"])
- b3 = a["Right Leg"].Mesh
- b3.Scale = Vector3s.new(15,15,15)
- b3.Offset = Vector3o.new(-8, -15, 0)
- b3.MeshType = "Brick"
- wait(0.1)
- Instance.new("SpecialMesh", a["Left Leg"])
- b4 = a["Left Leg"].Mesh
- b4.Scale = Vector3s.new(15,15,15)
- b4.Offset = Vector3o.new(8, -15, 0)
- b4.MeshType = "Brick"
- wait(0.1)
- Instance.new("SpecialMesh", a["Torso"])
- b5 = a["Torso"].Mesh
- b5.Scale = Vector3s.new(15,15,15)
- b5.Offset = Vector3o.new(0, 12, 0)
- b5.MeshType = "Brick"
- wait(0.1)
- b6 = a["Head"].Mesh
- b6.Scale = Vector3s.new(15,15,15)
- b6.Offset = Vector3o.new(0, 32, 0)
- wait(0.1)
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