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1 | wait(0) | |
2 | game:service'InsertService':LoadAsset(17408016):children()[1].Parent = char | |
3 | Instance.new("PointLight", head).Range = 10 | |
4 | Player = game.Players.LocalPlayer | |
5 | ||
6 | local count = 0 | |
7 | local countspeed = 1 | |
8 | local sine = 0 | |
9 | local sinespeed = 1 | |
10 | local angle = nil | |
11 | local global_wait = 0 | |
12 | local showtag = false | |
13 | ||
14 | ||
15 | --dance booleans-- | |
16 | local jerk = false | |
17 | local party = false | |
18 | local canttouch = false | |
19 | local happy = false | |
20 | local spin = false | |
21 | local thriller = false | |
22 | local barrel = false | |
23 | local sax = false | |
24 | local spooky = false | |
25 | local stride = false | |
26 | local shuffle = false | |
27 | local rock = false | |
28 | local gagnam = false | |
29 | local snoop = false | |
30 | local darude = false | |
31 | local taco = false | |
32 | ------------------ | |
33 | --dance accessory-- | |
34 | local barrelbrick = nil | |
35 | local saxtool = nil | |
36 | ------------------- | |
37 | --custom animate-- | |
38 | local walk = false | |
39 | local jump = false | |
40 | local sit = false | |
41 | local run = false | |
42 | ------------------ | |
43 | --walk keys-- | |
44 | local W = false | |
45 | local A = false | |
46 | local S = false | |
47 | local D = false | |
48 | ------------- | |
49 | local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts" | |
50 | local miniweld = nil | |
51 | local rootpart = nil | |
52 | ||
53 | local Mouse = nil | |
54 | local Animate = nil | |
55 | local Music = nil | |
56 | local Asset = "http://www.roblox.com/asset/?id=" | |
57 | local Animating = nil | |
58 | local humanoid = nil | |
59 | local face = nil | |
60 | ||
61 | local head = nil | |
62 | local torso = nil | |
63 | local ra = nil | |
64 | local la = nil | |
65 | local rl = nil | |
66 | local ll = nil | |
67 | local rs = nil | |
68 | local ls = nil | |
69 | local rh = nil | |
70 | local lh = nil | |
71 | local neck = nil | |
72 | local rj = nil | |
73 | ||
74 | local char = nil | |
75 | local Hat1 = nil | |
76 | local Hat2 = nil | |
77 | local a,b = nil | |
78 | ||
79 | ----------musics----------------- | |
80 | local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil | |
81 | --------------------------------- | |
82 | ||
83 | local mesh,meshids,textureids,w | |
84 | ||
85 | function fm(parent,meshid,x,y,z,meshtexture) | |
86 | if meshid == "cylinder" then | |
87 | mesh = Instance.new("CylinderMesh",parent) | |
88 | mesh.Scale = Vector3.new(x,y,z) | |
89 | return mesh | |
90 | else | |
91 | mesh = Instance.new("SpecialMesh",parent) | |
92 | if meshid ~= "sphere" then | |
93 | if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else | |
94 | mesh.MeshId = "rbxassetid://"..meshids[meshid] | |
95 | end | |
96 | else mesh.MeshType = 3 end | |
97 | mesh.Scale = Vector3.new(x,y,z) | |
98 | if meshtexture ~= nil then | |
99 | if type(meshtexture) == "number" then | |
100 | mesh.TextureId = "rbxassetid://"..meshtexture | |
101 | else | |
102 | mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end | |
103 | end | |
104 | return mesh | |
105 | end | |
106 | end | |
107 | ||
108 | function P(x,y,z,color,transparency,cancollide,anchored,parent,typee) | |
109 | if typee ~= nil then | |
110 | c = Instance.new("WedgePart",m) | |
111 | else | |
112 | c = Instance.new("Part",m) | |
113 | end | |
114 | c.TopSurface,c.BottomSurface = 0,0 | |
115 | c.Locked = true | |
116 | c.formFactor = "Custom" | |
117 | c.Size = Vector3.new(x,y,z) | |
118 | if color ~= "random" then | |
119 | c.BrickColor = BrickColor.new(color) | |
120 | else | |
121 | c.BrickColor = BrickColor:random() | |
122 | end | |
123 | c.Transparency = transparency | |
124 | c.CanCollide = cancollide | |
125 | if anchored ~= nil then | |
126 | c.Anchored = anchored | |
127 | end | |
128 | if parent ~= nil then | |
129 | c.Parent = parent | |
130 | end | |
131 | return c | |
132 | end | |
133 | ||
134 | function We(part0,part1,x,y,z,rx,ry,rz,parent) | |
135 | w = Instance.new("Motor",m) | |
136 | if parent ~= nil then w.Parent = parent end | |
137 | w.Part0,w.Part1 = part0,part1 | |
138 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz) | |
139 | return w | |
140 | end | |
141 | ||
142 | function SetAnimation(id,humanoid) | |
143 | if Animating ~= nil then | |
144 | Animating:Stop() | |
145 | end | |
146 | Animate.AnimationId = Asset .. id | |
147 | Animating = humanoid:LoadAnimation(Animate) | |
148 | Animating:Play() | |
149 | end | |
150 | ||
151 | function AnimationStop() | |
152 | jerk = false | |
153 | party = false | |
154 | canttouch = false | |
155 | happy = false | |
156 | spin = false | |
157 | thriller = false | |
158 | barrel = false | |
159 | sax = false | |
160 | spooky = false | |
161 | stride = false | |
162 | shuffle = false | |
163 | rock = false | |
164 | gagnam = false | |
165 | snoop = false | |
166 | darude = false | |
167 | taco = false | |
168 | if barrelbrick ~= nil then | |
169 | barrelbrick:Remove() | |
170 | barrelbrick = nil | |
171 | end | |
172 | if saxtool ~= nil then | |
173 | saxtool:Remove() | |
174 | saxtool = nil | |
175 | end | |
176 | if sandstorm ~= nil then | |
177 | sandstorm:Remove() | |
178 | sandstorm = nil | |
179 | end | |
180 | end | |
181 | ||
182 | local Musical | |
183 | function SetMusic(id,volume) | |
184 | Musical = Instance.new("Sound",char.Head) | |
185 | if volume == nil then | |
186 | Musical.Volume = 1 | |
187 | else | |
188 | Musical.Volume = volume | |
189 | end | |
190 | Musical.Looped = true | |
191 | Musical.SoundId = Asset .. id | |
192 | return Musical | |
193 | end | |
194 | ||
195 | function GenerateGui() | |
196 | a=Instance.new("ScreenGui") | |
197 | a.Name = "KrystalDance ( Edited Version )" | |
198 | b=Instance.new("ImageLabel",a) | |
199 | b.BackgroundTransparency = 1 | |
200 | b.Size = UDim2.new(0,250,0,100) | |
201 | b.Position = UDim2.new(0,0,1,0) | |
202 | b.Image = Asset .. "58719064" | |
203 | b.Name = "Logo" | |
204 | c=Instance.new("Sound",a) | |
205 | c.Name = "Intro" | |
206 | c.Volume = 1 | |
207 | c.SoundId = Asset .. "317552265" | |
208 | c.Looped = false | |
209 | return a | |
210 | end | |
211 | ||
212 | function Generate(player) | |
213 | char = player.Character | |
214 | Hat1 = P(1,1,1,'Bright violet ',0,false,false) | |
215 | Hat2 = P(1,1,1,'Bright violet ',0,false,false) | |
216 | wait() | |
217 | a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1) | |
218 | b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1) | |
219 | wait() | |
220 | if char:FindFirstChild("Head") then | |
221 | We(Hat1,char.Head,0,0.25,-0.135,0,0,0) | |
222 | We(Hat2,char.Head,0,0.8,0,0,0,0) | |
223 | if char.head:FindFirstChild("face") ~= nil then | |
224 | face = char.head:FindFirstChild("face") | |
225 | face.Texture = "rbxasset://textures/face.png" | |
226 | end | |
227 | c=char.Head:clone() | |
228 | c.Name = "FalseHead" | |
229 | c.CanCollide = false | |
230 | c.Parent = char | |
231 | We(c,char.Head,0,0,0,0,0,0) | |
232 | char.Head.Transparency = 1 | |
233 | for i,v in pairs(char:GetChildren()) do | |
234 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then | |
235 | v:Remove() | |
236 | end | |
237 | if v.ClassName == "BodyColors" then | |
238 | v.HeadColor = BrickColor.new("Hot pink") | |
239 | v.LeftArmColor = BrickColor.new("Hot pink") | |
240 | v.LeftLegColor = BrickColor.new("Hot pink") | |
241 | v.RightArmColor = BrickColor.new("Hot pink") | |
242 | v.RightLegColor = BrickColor.new("Hot pink") | |
243 | v.TorsoColor = BrickColor.new("Hot pink") | |
244 | end | |
245 | if v.ClassName == "Part" then | |
246 | if v.Name == "Head" or v.Name == "FalseHead" then | |
247 | v.BrickColor = BrickColor.new("Hot pink") | |
248 | else | |
249 | v.BrickColor = BrickColor.new("Bright violet") | |
250 | end | |
251 | end | |
252 | end | |
253 | ----------musics--------------- | |
254 | M1=SetMusic(304348935) | |
255 | M2=SetMusic(245858066) | |
256 | M3=SetMusic(328782242) | |
257 | M4=SetMusic(233244678) | |
258 | M5=SetMusic(235942069) | |
259 | M6=SetMusic(163985172) | |
260 | M7=SetMusic(235945256) | |
261 | M8=SetMusic(291836402) | |
262 | M9=SetMusic(249667133) | |
263 | M10=SetMusic(270731175) | |
264 | M11=SetMusic(312655571) | |
265 | M12=SetMusic(316168561) | |
266 | M13=SetMusic(229373816) | |
267 | M14=SetMusic(238438433) | |
268 | M15=SetMusic(253846450) | |
269 | M16=SetMusic(249667133) | |
270 | ------------------------------- | |
271 | ||
272 | if char:FindFirstChild("HumanoidRootPart") ~= nil then | |
273 | rootpart = char:FindFirstChild("HumanoidRootPart") | |
274 | end | |
275 | if showtag == true then | |
276 | local bbg = Instance.new("BillboardGui",c) | |
277 | bbg.Adornee = c | |
278 | bbg.Name = "satuttava" | |
279 | bbg.Size = UDim2.new(6,0,2,0) | |
280 | bbg.StudsOffset = Vector3.new(0,2,0) | |
281 | local box = Instance.new("TextLabel",bbg) | |
282 | box.Size = UDim2.new(1,0,1,0) | |
283 | box.BackgroundColor = BrickColor.new("White") | |
284 | box.TextColor3 = Color3.new(255,0,0) | |
285 | box.TextStrokeTransparency = 0.5 | |
286 | box.Font = 3 | |
287 | box.Text = Player.Name | |
288 | box.BackgroundTransparency = 1 | |
289 | box.Position = UDim2.new(0,0,0,0) | |
290 | box.TextScaled = true | |
291 | end | |
292 | if char:FindFirstChild("Humanoid") ~= nil then | |
293 | char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100 | |
294 | wait() | |
295 | char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth | |
296 | --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name | |
297 | humanoid = char:FindFirstChild("Humanoid") | |
298 | if humanoid:FindFirstChild("Animator") ~= nil then | |
299 | humanoid:FindFirstChild("Animator"):Remove() | |
300 | --Instance.new("Animator",humanoid) | |
301 | end | |
302 | if char:FindFirstChild("Animate") ~= nil then | |
303 | char:FindFirstChild("Animate"):Remove() | |
304 | end | |
305 | end | |
306 | Mouse = player:GetMouse() | |
307 | Music = Instance.new("Sound",char.Head) | |
308 | Music.Volume = 1 | |
309 | Music.Looped = true | |
310 | Music.SoundId = Asset | |
311 | Animate = Instance.new("Animation",char.Head) | |
312 | Animate.AnimationId = Asset | |
313 | ||
314 | ||
315 | ||
316 | head = char:FindFirstChild("Head") | |
317 | torso = char:FindFirstChild("Torso") | |
318 | ra = char:findFirstChild("Right Arm") | |
319 | la = char:findFirstChild("Left Arm") | |
320 | rl = char:findFirstChild("Right Leg") | |
321 | ll = char:findFirstChild("Left Leg") | |
322 | rs = torso:findFirstChild("Right Shoulder") | |
323 | ls = torso:findFirstChild("Left Shoulder") | |
324 | rh = torso:findFirstChild("Right Hip") | |
325 | lh = torso:findFirstChild("Left Hip") | |
326 | neck = torso:findFirstChild("Neck") | |
327 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
328 | ||
329 | state = humanoid:GetState() | |
330 | local ca = nil | |
331 | ca=GenerateGui() | |
332 | ca.Parent = player.PlayerGui | |
333 | if ca:FindFirstChild("Logo") ~= nil then | |
334 | ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true) | |
335 | if ca:FindFirstChild("Intro") ~= nil then | |
336 | ca:FindFirstChild("Intro"):Play() | |
337 | coroutine.resume(coroutine.create(function() | |
338 | for i=0,30 do | |
339 | ca:FindFirstChild("Intro").Volume = 1/(i/2) | |
340 | wait(0.5) | |
341 | if i >= 30 then | |
342 | break | |
343 | end | |
344 | end | |
345 | end)) | |
346 | end | |
347 | end | |
348 | ||
349 | if humanoid ~= nil then | |
350 | humanoid.Changed:connect(function(pro) | |
351 | if pro == "MoveDirection" or pro == "Jump" then | |
352 | if Music.IsPlaying == true then | |
353 | AnimationStop() | |
354 | end | |
355 | end | |
356 | end) | |
357 | humanoid.Died:connect(function() | |
358 | AnimationStop() | |
359 | end) | |
360 | ||
361 | Mouse.KeyUp:connect(function(key) | |
362 | if key == "w" then | |
363 | W = false | |
364 | end | |
365 | if key == "a" then | |
366 | A = false | |
367 | end | |
368 | if key == "s" then | |
369 | S = false | |
370 | end | |
371 | if key == "d" then | |
372 | D = false | |
373 | end | |
374 | if string.byte(key) == 48 then | |
375 | run = false | |
376 | end | |
377 | end) | |
378 | ||
379 | Mouse.KeyDown:connect(function(key) | |
380 | if key == "w" then | |
381 | W = true | |
382 | AnimationStop() | |
383 | end | |
384 | if key == "a" then | |
385 | A = true | |
386 | AnimationStop() | |
387 | end | |
388 | if key == "s" then | |
389 | S = true | |
390 | AnimationStop() | |
391 | end | |
392 | if key == "d" then | |
393 | D = true | |
394 | AnimationStop() | |
395 | end | |
396 | end) | |
397 | ||
398 | ||
399 | ||
400 | Mouse.KeyDown:connect(function(key) | |
401 | KeyUsed(key) | |
402 | end) | |
403 | end | |
404 | end | |
405 | print'KrystalDance By: KrystalTeam as fully Loaded!' | |
406 | end | |
407 | ||
408 | function KeyUsed(key) | |
409 | if humanoid ~= nil then | |
410 | if humanoid.Health > 0 then | |
411 | if string.byte(key) == 32 then | |
412 | jump = true | |
413 | AnimationStop() | |
414 | --sit = false | |
415 | end | |
416 | if string.byte(key) == 50 then | |
417 | AnimationStop() | |
418 | if sit == true then | |
419 | sit = false | |
420 | else | |
421 | sit = true | |
422 | end | |
423 | end | |
424 | if string.byte(key) == 48 then | |
425 | run = true | |
426 | end | |
427 | if W == false and A == false and S == false and D == false and jump == false and sit == false then | |
428 | if key == "Q" or key == "q" then | |
429 | AnimationStop() | |
430 | canttouch = true | |
431 | M1:Play() | |
432 | end | |
433 | if key == "E" or key == "e" then | |
434 | AnimationStop() | |
435 | party = true | |
436 | M2:Play() | |
437 | end | |
438 | if key == "R" or key == "r" then | |
439 | AnimationStop() | |
440 | jerk = true | |
441 | M3:Play() | |
442 | end | |
443 | if key == "T" or key == "t" then | |
444 | AnimationStop() | |
445 | happy = true | |
446 | M4:Play() | |
447 | end | |
448 | if key == "Y" or key == "y" then | |
449 | AnimationStop() | |
450 | spin = true | |
451 | M5:Play() | |
452 | end | |
453 | if key == "U" or key == "u" then | |
454 | AnimationStop() | |
455 | thriller = true | |
456 | M6:Play() | |
457 | end | |
458 | if key == "F" or key == "f" then | |
459 | AnimationStop() | |
460 | barrel = true | |
461 | M7:Play() | |
462 | if barrelbrick == nil and barrel == true then | |
463 | barrelbrick = P(2,2,1,'Black',0,false,false) | |
464 | a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1) | |
465 | We(barrelbrick,char.Torso,0,-0.2,0,0,0,0) | |
466 | end | |
467 | end | |
468 | if key == "P" or key == "p" then | |
469 | AnimationStop() | |
470 | sax = true | |
471 | M8:Play() | |
472 | if saxtool == nil and sax == true then | |
473 | saxtool = P(1,2,2,'Black',0,false,false) | |
474 | a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1) | |
475 | b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0) | |
476 | b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8) | |
477 | end | |
478 | end | |
479 | if key == "G" or key == "g" then | |
480 | AnimationStop() | |
481 | spooky = true | |
482 | M9:Play() | |
483 | end | |
484 | if key == "H" or key == "h" then | |
485 | AnimationStop() | |
486 | stride = true | |
487 | M10:Play() | |
488 | end | |
489 | if key == "J" or key == "j" then | |
490 | AnimationStop() | |
491 | shuffle = true | |
492 | M11:Play() | |
493 | end | |
494 | if key == "K" or key == "k" then | |
495 | AnimationStop() | |
496 | rock = true | |
497 | M12:Play() | |
498 | end | |
499 | if key == "L" or key == "l" then | |
500 | AnimationStop() | |
501 | gagnam = true | |
502 | M13:Play() | |
503 | end | |
504 | if key == "Z" or key == "z" then | |
505 | AnimationStop() | |
506 | snoop = true | |
507 | M14:Play() | |
508 | end | |
509 | if key == "X" or key == "x" then | |
510 | AnimationStop() | |
511 | darude = true | |
512 | M15:Play() | |
513 | if sandstorm == nil and darude == true then | |
514 | sandstorm = P(1,1,1,'Black',0,false,false) | |
515 | sandstorm.Transparency = 1 | |
516 | a=Instance.new("Smoke",sandstorm) | |
517 | a.Color = Color3.new(255/255,255/255,175/255) | |
518 | a.Size = 0.4 | |
519 | a.RiseVelocity = 3 | |
520 | a.Opacity = 0.75 | |
521 | b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0) | |
522 | b.C1 = CFrame.new(0, -2, 0) | |
523 | end | |
524 | end | |
525 | if key == "C" or key == "c" then | |
526 | AnimationStop() | |
527 | taco = true | |
528 | M16:Play() | |
529 | end | |
530 | end | |
531 | end | |
532 | end | |
533 | end | |
534 | ||
535 | Generate(Player) | |
536 | ||
537 | game:service'RunService'.Stepped:connect(function() | |
538 | count = (count % 100) + countspeed | |
539 | angle = math.pi * math.sin(math.pi*2/100*count) | |
540 | countspeed = 1 | |
541 | ||
542 | state = humanoid:GetState() | |
543 | if state ~= Enum.HumanoidStateType.Freefall then | |
544 | jump = false | |
545 | else | |
546 | jump = true | |
547 | sit = false | |
548 | AnimationStop() | |
549 | end | |
550 | ||
551 | local mesh1anan = Instance.new("SpecialMesh") | |
552 | mesh1anan.MeshType = Enum.MeshType.FileMesh | |
553 | mesh1anan.Scale = Vector3.new(3,3,3) | |
554 | mesh1anan.MeshId = "http://www.roblox.com/asset/?id=14846869" | |
555 | mesh1anan.TextureId = "http://www.roblox.com/asset/?id=14846834" | |
556 | if taco == true then | |
557 | if char ~= nil then | |
558 | local locationanan = char:GetModelCFrame() | |
559 | local tacoa = Instance.new("Part") | |
560 | tacoa.CanCollide = false | |
561 | tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi) | |
562 | local meshanananan = mesh1anan:clone() | |
563 | meshanananan.Parent = tacoa | |
564 | meshanananan.Scale = Vector3.new(math.random()*20,math.random()*20,math.random()*20) | |
565 | tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250) | |
566 | tacoa.Parent = workspace | |
567 | game:GetService("Debris"):AddItem(tacoa,4) | |
568 | end | |
569 | end | |
570 | ||
571 | ||
572 | ||
573 | ||
574 | if canttouch == false then | |
575 | M1:Stop() | |
576 | end | |
577 | if party == false then | |
578 | M2:Stop() | |
579 | end | |
580 | if jerk == false then | |
581 | M3:Stop() | |
582 | end | |
583 | if happy == false then | |
584 | M4:Stop() | |
585 | end | |
586 | if spin == false then | |
587 | M5:Stop() | |
588 | end | |
589 | if thriller == false then | |
590 | M6:Stop() | |
591 | end | |
592 | if barrel == false then | |
593 | M7:Stop() | |
594 | end | |
595 | if sax == false then | |
596 | M8:Stop() | |
597 | end | |
598 | if spooky == false then | |
599 | M9:Stop() | |
600 | end | |
601 | if stride == false then | |
602 | M10:Stop() | |
603 | end | |
604 | if shuffle == false then | |
605 | M11:Stop() | |
606 | end | |
607 | if rock == false then | |
608 | M12:Stop() | |
609 | end | |
610 | if gagnam == false then | |
611 | M13:Stop() | |
612 | end | |
613 | if snoop == false then | |
614 | M14:Stop() | |
615 | end | |
616 | if darude == false then | |
617 | M15:Stop() | |
618 | end | |
619 | if taco == false then | |
620 | M16:Stop() | |
621 | end | |
622 | ||
623 | if run == true and sit == false then | |
624 | humanoid.WalkSpeed = 25 | |
625 | elseif sit == true then | |
626 | humanoid.WalkSpeed = 0 | |
627 | else | |
628 | humanoid.WalkSpeed = 16 | |
629 | end | |
630 | ||
631 | if global_wait == 380 then global_wait = 0 end | |
632 | ||
633 | if (W == false or A == false or S == false or D == false) and jump == false and sit == false then | |
634 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75) | |
635 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75) | |
636 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75) | |
637 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75) | |
638 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0) | |
639 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
640 | end | |
641 | ||
642 | ||
643 | if (W == false or A == false or S == false or D == false) and jump == false and sit == true then | |
644 | local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0)) | |
645 | local hitz,enz = workspace:FindPartOnRay(ray, char) | |
646 | if hitz then | |
647 | if rootpart:FindFirstChild("Weld") == nil then | |
648 | miniweld = Instance.new("Weld", rootpart) | |
649 | miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame) | |
650 | miniweld.Part0 = hitz | |
651 | miniweld.Part1 = rootpart | |
652 | humanoid.PlatformStand = true | |
653 | end | |
654 | end | |
655 | else | |
656 | if rootpart:FindFirstChild("Weld") ~= nil then | |
657 | rootpart:FindFirstChild("Weld"):Destroy() | |
658 | humanoid.PlatformStand = false | |
659 | end | |
660 | end | |
661 | ||
662 | if (W == false or A == false or S == false or D == false) and jump == false and sit == true then | |
663 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15) | |
664 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15) | |
665 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15) | |
666 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15) | |
667 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0) | |
668 | rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0) | |
669 | end | |
670 | ||
671 | if jump == true and sit == false then | |
672 | countspeed = 2 | |
673 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12) | |
674 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12) | |
675 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12) | |
676 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12) | |
677 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
678 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0) | |
679 | end | |
680 | ||
681 | if (W == true or A == true or S == true or D == true) and jump == false and sit == false then | |
682 | if run == true then | |
683 | countspeed = 4 | |
684 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
685 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
686 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5) | |
687 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5) | |
688 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0) | |
689 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0) | |
690 | else | |
691 | countspeed = 2 | |
692 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4) | |
693 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4) | |
694 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6) | |
695 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6) | |
696 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
697 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0) | |
698 | end | |
699 | end | |
700 | ||
701 | if W == false and A == false and S == false and D == false and jump == false and sit == false then | |
702 | if jerk == true and jump == false and sit == false then | |
703 | countspeed = 2 | |
704 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4) | |
705 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4) | |
706 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15)) | |
707 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15)) | |
708 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0) | |
709 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0) | |
710 | elseif party == true and jump == false and sit == false then | |
711 | countspeed = 4 | |
712 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15) | |
713 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15) | |
714 | ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10) | |
715 | rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10) | |
716 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0) | |
717 | rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
718 | elseif canttouch == true and jump == false and sit == false then | |
719 | countspeed = 2 | |
720 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12) | |
721 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12) | |
722 | lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8) | |
723 | rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8) | |
724 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0) | |
725 | rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
726 | elseif happy == true and jump == false and sit == false then | |
727 | countspeed = 4 | |
728 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8) | |
729 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8) | |
730 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10) | |
731 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10) | |
732 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15) | |
733 | rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
734 | elseif spin == true and jump == false and sit == false then | |
735 | global_wait = (global_wait % 360) + 4 | |
736 | countspeed = 4 | |
737 | ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10) | |
738 | rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10) | |
739 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10) | |
740 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10) | |
741 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
742 | rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4)) | |
743 | elseif thriller == true and jump == false and sit == false then | |
744 | countspeed = 2 | |
745 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15) | |
746 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15) | |
747 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15) | |
748 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15) | |
749 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0) | |
750 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50) | |
751 | elseif barrel == true and jump == false and sit == false then | |
752 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi) | |
753 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi) | |
754 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0) | |
755 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0) | |
756 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
757 | rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle) | |
758 | elseif sax == true and jump == false and sit == false then | |
759 | countspeed = 2 | |
760 | ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30)) | |
761 | rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30)) | |
762 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30)) | |
763 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30)) | |
764 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
765 | rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0) | |
766 | elseif spooky == true and jump == false and sit == false then | |
767 | countspeed = 3 | |
768 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5) | |
769 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5) | |
770 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16) | |
771 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16) | |
772 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0) | |
773 | rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
774 | elseif stride == true and jump == false and sit == false then | |
775 | countspeed = 2.5 | |
776 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8) | |
777 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8) | |
778 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16) | |
779 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16) | |
780 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
781 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0) | |
782 | elseif shuffle == true and jump == false and sit == false then | |
783 | countspeed = 2 | |
784 | ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5) | |
785 | rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5) | |
786 | lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15) | |
787 | rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15) | |
788 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0) | |
789 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0) | |
790 | elseif rock == true and jump == false and sit == false then | |
791 | countspeed = 4 | |
792 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2) | |
793 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2) | |
794 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32) | |
795 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32) | |
796 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
797 | rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
798 | elseif gagnam == true and jump == false and sit == false then | |
799 | countspeed = 4 | |
800 | ls.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20) | |
801 | rs.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20) | |
802 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0) | |
803 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0) | |
804 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0) | |
805 | rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
806 | elseif snoop == true and jump == false and sit == false then | |
807 | countspeed = 2 | |
808 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4) | |
809 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4) | |
810 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4) | |
811 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4) | |
812 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0) | |
813 | rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0) | |
814 | elseif darude == true and jump == false and sit == false then | |
815 | countspeed = 3 | |
816 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5) | |
817 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3) | |
818 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
819 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5) | |
820 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
821 | rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0) | |
822 | elseif taco == true and jump == false and sit == false then | |
823 | countspeed = 4 | |
824 | global_wait = (global_wait % 360) + 4 | |
825 | ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi) | |
826 | rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi) | |
827 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16) | |
828 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16) | |
829 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0) | |
830 | rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4)) | |
831 | end | |
832 | end | |
833 | end) |