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Jan 10th, 2016
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  1. wait(0)
  2. game:service'InsertService':LoadAsset(17408016):children()[1].Parent = char
  3. Instance.new("PointLight", head).Range = 10
  4. Player = game.Players.LocalPlayer
  5.  
  6. local count = 0
  7. local countspeed = 1
  8. local sine = 0
  9. local sinespeed = 1
  10. local angle = nil
  11. local global_wait = 0
  12. local showtag = false
  13.  
  14.  
  15. --dance booleans--
  16. local jerk = false
  17. local party = false
  18. local canttouch = false
  19. local happy = false
  20. local spin = false
  21. local thriller = false
  22. local barrel = false
  23. local sax = false
  24. local spooky = false
  25. local stride = false
  26. local shuffle = false
  27. local rock = false
  28. local gagnam = false
  29. local snoop = false
  30. local darude = false
  31. local taco = false
  32. ------------------
  33. --dance accessory--
  34. local barrelbrick = nil
  35. local saxtool = nil
  36. -------------------
  37. --custom animate--
  38. local walk = false
  39. local jump = false
  40. local sit = false
  41. local run = false
  42. ------------------
  43. --walk keys--
  44. local W = false
  45. local A = false
  46. local S = false
  47. local D = false
  48. -------------
  49. local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
  50. local miniweld = nil
  51. local rootpart = nil
  52.  
  53. local Mouse = nil
  54. local Animate = nil
  55. local Music = nil
  56. local Asset = "http://www.roblox.com/asset/?id="
  57. local Animating = nil
  58. local humanoid = nil
  59. local face = nil
  60.  
  61. local head = nil
  62. local torso = nil
  63. local ra = nil
  64. local la = nil
  65. local rl = nil
  66. local ll = nil
  67. local rs = nil
  68. local ls = nil
  69. local rh = nil
  70. local lh = nil
  71. local neck = nil
  72. local rj = nil
  73.  
  74. local char = nil
  75. local Hat1 = nil
  76. local Hat2 = nil
  77. local a,b = nil
  78.  
  79. ----------musics-----------------
  80. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  81. ---------------------------------
  82.  
  83. local mesh,meshids,textureids,w
  84.  
  85. function fm(parent,meshid,x,y,z,meshtexture)
  86. if meshid == "cylinder" then
  87.     mesh = Instance.new("CylinderMesh",parent)
  88.     mesh.Scale = Vector3.new(x,y,z)
  89.     return mesh
  90. else
  91.     mesh = Instance.new("SpecialMesh",parent)
  92.     if meshid ~= "sphere" then
  93.         if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  94.             mesh.MeshId = "rbxassetid://"..meshids[meshid]
  95.         end
  96.     else mesh.MeshType = 3 end
  97.     mesh.Scale = Vector3.new(x,y,z)
  98.     if meshtexture ~= nil then
  99.         if type(meshtexture) == "number" then
  100.             mesh.TextureId = "rbxassetid://"..meshtexture
  101.         else
  102.             mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  103.         end
  104.     return mesh
  105.     end
  106. end
  107.  
  108. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  109. if typee ~= nil then
  110.     c = Instance.new("WedgePart",m)
  111. else
  112.     c = Instance.new("Part",m)
  113. end
  114. c.TopSurface,c.BottomSurface = 0,0
  115. c.Locked = true
  116. c.formFactor = "Custom"
  117. c.Size = Vector3.new(x,y,z)
  118. if color ~= "random" then
  119.     c.BrickColor = BrickColor.new(color)
  120. else
  121.     c.BrickColor = BrickColor:random()
  122. end
  123. c.Transparency = transparency
  124. c.CanCollide = cancollide
  125. if anchored ~= nil then
  126.     c.Anchored = anchored
  127. end
  128. if parent ~= nil then
  129.     c.Parent = parent
  130. end
  131. return c
  132. end
  133.  
  134. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  135. w = Instance.new("Motor",m)
  136. if parent ~= nil then w.Parent = parent end
  137.     w.Part0,w.Part1 = part0,part1
  138.     w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  139.     return w
  140. end
  141.  
  142. function SetAnimation(id,humanoid)
  143.     if Animating ~= nil then
  144.         Animating:Stop()
  145.     end
  146.     Animate.AnimationId = Asset .. id
  147.     Animating = humanoid:LoadAnimation(Animate)
  148.     Animating:Play()
  149. end
  150.  
  151. function AnimationStop()
  152.         jerk = false
  153.         party = false
  154.         canttouch = false
  155.         happy = false
  156.         spin = false
  157.         thriller = false
  158.         barrel = false
  159.         sax = false
  160.         spooky = false
  161.         stride = false
  162.         shuffle = false
  163.         rock = false
  164.         gagnam = false
  165.         snoop = false
  166.         darude = false
  167.         taco = false
  168.         if barrelbrick ~= nil then
  169.             barrelbrick:Remove()
  170.             barrelbrick = nil
  171.         end
  172.         if saxtool ~= nil then
  173.             saxtool:Remove()
  174.             saxtool = nil
  175.         end
  176.         if sandstorm ~= nil then
  177.             sandstorm:Remove()
  178.             sandstorm = nil
  179.         end
  180. end
  181.  
  182. local Musical
  183. function SetMusic(id,volume)
  184.     Musical = Instance.new("Sound",char.Head)
  185.     if volume == nil then
  186.         Musical.Volume = 1
  187.     else
  188.         Musical.Volume = volume
  189.     end
  190.     Musical.Looped = true
  191.     Musical.SoundId = Asset .. id
  192.     return Musical
  193. end
  194.  
  195. function GenerateGui()
  196.     a=Instance.new("ScreenGui")
  197.     a.Name = "KrystalDance ( Edited Version )"
  198.     b=Instance.new("ImageLabel",a)
  199.     b.BackgroundTransparency = 1
  200.     b.Size = UDim2.new(0,250,0,100)
  201.     b.Position = UDim2.new(0,0,1,0)
  202.     b.Image = Asset .. "58719064"
  203.     b.Name = "Logo"
  204.     c=Instance.new("Sound",a)
  205.     c.Name = "Intro"
  206.     c.Volume = 1
  207.     c.SoundId = Asset .. "317552265"
  208.     c.Looped = false
  209.     return a
  210. end
  211.  
  212. function Generate(player)
  213. char = player.Character
  214. Hat1 = P(1,1,1,'Bright violet ',0,false,false)
  215. Hat2 = P(1,1,1,'Bright violet ',0,false,false)
  216. wait()
  217. a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
  218. b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
  219. wait()
  220. if char:FindFirstChild("Head") then
  221.     We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
  222.     We(Hat2,char.Head,0,0.8,0,0,0,0)
  223.     if char.head:FindFirstChild("face") ~= nil then
  224.         face = char.head:FindFirstChild("face")
  225.         face.Texture = "rbxasset://textures/face.png"
  226.     end
  227.     c=char.Head:clone()
  228.     c.Name = "FalseHead"
  229.     c.CanCollide = false
  230.     c.Parent = char
  231.     We(c,char.Head,0,0,0,0,0,0)
  232.     char.Head.Transparency = 1
  233.     for i,v in pairs(char:GetChildren()) do
  234.         if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
  235.             v:Remove()
  236.         end
  237.         if v.ClassName == "BodyColors" then
  238.             v.HeadColor = BrickColor.new("Hot pink")
  239.             v.LeftArmColor = BrickColor.new("Hot pink")
  240.             v.LeftLegColor = BrickColor.new("Hot pink")
  241.             v.RightArmColor = BrickColor.new("Hot pink")
  242.             v.RightLegColor = BrickColor.new("Hot pink")
  243.             v.TorsoColor = BrickColor.new("Hot pink")
  244.         end
  245.         if v.ClassName == "Part" then
  246.             if v.Name == "Head" or v.Name == "FalseHead" then
  247.                 v.BrickColor = BrickColor.new("Hot pink")
  248.                 else
  249.                 v.BrickColor = BrickColor.new("Bright violet")
  250.             end
  251.         end
  252.     end
  253. ----------musics---------------
  254.     M1=SetMusic(304348935)
  255.     M2=SetMusic(245858066)
  256.     M3=SetMusic(328782242)
  257.     M4=SetMusic(233244678)
  258.     M5=SetMusic(235942069)
  259.     M6=SetMusic(163985172)
  260.     M7=SetMusic(235945256)
  261.     M8=SetMusic(291836402)
  262.     M9=SetMusic(249667133)
  263.     M10=SetMusic(270731175)
  264.     M11=SetMusic(312655571)
  265.     M12=SetMusic(316168561)
  266.     M13=SetMusic(229373816)
  267.     M14=SetMusic(238438433)
  268.     M15=SetMusic(253846450)
  269.     M16=SetMusic(249667133)
  270. -------------------------------
  271.    
  272.     if char:FindFirstChild("HumanoidRootPart") ~= nil then
  273.         rootpart = char:FindFirstChild("HumanoidRootPart")
  274.     end
  275.     if showtag == true then
  276.         local bbg = Instance.new("BillboardGui",c)
  277.         bbg.Adornee = c
  278.         bbg.Name = "satuttava"
  279.         bbg.Size = UDim2.new(6,0,2,0)
  280.         bbg.StudsOffset = Vector3.new(0,2,0)
  281.         local box = Instance.new("TextLabel",bbg)
  282.         box.Size = UDim2.new(1,0,1,0)
  283.         box.BackgroundColor = BrickColor.new("White")
  284.         box.TextColor3 = Color3.new(255,0,0)
  285.         box.TextStrokeTransparency = 0.5
  286.         box.Font = 3
  287.         box.Text = Player.Name
  288.         box.BackgroundTransparency = 1
  289.         box.Position = UDim2.new(0,0,0,0)
  290.         box.TextScaled = true
  291.     end
  292.     if char:FindFirstChild("Humanoid") ~= nil then
  293.         char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  294.         wait()
  295.         char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  296.         --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  297.         humanoid = char:FindFirstChild("Humanoid")
  298.         if humanoid:FindFirstChild("Animator") ~= nil then
  299.             humanoid:FindFirstChild("Animator"):Remove()
  300.             --Instance.new("Animator",humanoid)
  301.         end
  302.         if char:FindFirstChild("Animate") ~= nil then
  303.             char:FindFirstChild("Animate"):Remove()
  304.         end
  305.     end
  306.     Mouse = player:GetMouse()
  307.     Music = Instance.new("Sound",char.Head)
  308.     Music.Volume = 1
  309.     Music.Looped = true
  310.     Music.SoundId = Asset
  311.     Animate = Instance.new("Animation",char.Head)
  312.     Animate.AnimationId = Asset
  313.    
  314.    
  315.    
  316.     head = char:FindFirstChild("Head")
  317.     torso = char:FindFirstChild("Torso")
  318.     ra = char:findFirstChild("Right Arm")
  319.     la = char:findFirstChild("Left Arm")
  320.     rl = char:findFirstChild("Right Leg")
  321.     ll = char:findFirstChild("Left Leg")
  322.     rs = torso:findFirstChild("Right Shoulder")
  323.     ls = torso:findFirstChild("Left Shoulder")
  324.     rh = torso:findFirstChild("Right Hip")
  325.     lh = torso:findFirstChild("Left Hip")
  326.     neck = torso:findFirstChild("Neck")
  327.     rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  328.    
  329.     state = humanoid:GetState()
  330.     local ca = nil
  331.     ca=GenerateGui()
  332.     ca.Parent = player.PlayerGui
  333.     if ca:FindFirstChild("Logo") ~= nil then
  334.         ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  335.         if ca:FindFirstChild("Intro") ~= nil then
  336.             ca:FindFirstChild("Intro"):Play()
  337.             coroutine.resume(coroutine.create(function()
  338.                 for i=0,30 do
  339.                     ca:FindFirstChild("Intro").Volume = 1/(i/2)
  340.                     wait(0.5)
  341.                     if i >= 30 then
  342.                         break
  343.                     end
  344.                 end
  345.             end))
  346.         end
  347.     end
  348.  
  349.     if humanoid ~= nil then
  350.         humanoid.Changed:connect(function(pro)
  351.             if pro == "MoveDirection" or pro == "Jump" then
  352.                 if Music.IsPlaying == true then
  353.                     AnimationStop()
  354.                 end
  355.             end
  356.         end)
  357.         humanoid.Died:connect(function()
  358.             AnimationStop()
  359.         end)
  360.        
  361.     Mouse.KeyUp:connect(function(key)
  362.         if key == "w" then
  363.             W = false
  364.         end
  365.         if key == "a" then
  366.             A = false
  367.         end
  368.         if key == "s" then
  369.             S = false
  370.         end
  371.         if key == "d" then
  372.             D = false
  373.         end
  374.         if string.byte(key) == 48 then
  375.             run = false
  376.         end
  377.     end)
  378.        
  379.     Mouse.KeyDown:connect(function(key)
  380.         if key == "w" then
  381.             W = true
  382.             AnimationStop()
  383.         end
  384.         if key == "a" then
  385.             A = true
  386.             AnimationStop()
  387.         end
  388.         if key == "s" then
  389.             S = true
  390.             AnimationStop()
  391.         end
  392.         if key == "d" then
  393.             D = true
  394.             AnimationStop()
  395.         end
  396.     end)
  397.    
  398.    
  399.    
  400.     Mouse.KeyDown:connect(function(key)
  401.         KeyUsed(key)
  402.     end)
  403. end
  404. end
  405. print'KrystalDance By: KrystalTeam as fully Loaded!'
  406. end
  407.  
  408. function KeyUsed(key)
  409.         if humanoid ~= nil then
  410.             if humanoid.Health > 0 then
  411.                 if string.byte(key) == 32 then
  412.                     jump = true
  413.                     AnimationStop()
  414.                     --sit = false
  415.                 end
  416.                 if string.byte(key) == 50 then
  417.                     AnimationStop()
  418.                     if sit == true then
  419.                         sit = false
  420.                     else
  421.                         sit = true
  422.                     end
  423.                 end
  424.                 if string.byte(key) == 48 then
  425.                     run = true
  426.                 end
  427.                 if W == false and A == false and S == false and D == false and jump == false and sit == false then
  428.                     if key == "Q" or key == "q" then
  429.                         AnimationStop()
  430.                         canttouch = true
  431.                         M1:Play()
  432.                     end
  433.                     if key == "E" or key == "e" then
  434.                         AnimationStop()
  435.                         party = true
  436.                         M2:Play()
  437.                     end
  438.                     if key == "R" or key == "r" then
  439.                         AnimationStop()
  440.                         jerk = true
  441.                         M3:Play()
  442.                     end
  443.                     if key == "T" or key == "t" then
  444.                         AnimationStop()
  445.                         happy = true
  446.                         M4:Play()
  447.                     end
  448.                     if key == "Y" or key == "y" then
  449.                         AnimationStop()
  450.                         spin = true
  451.                         M5:Play()
  452.                     end
  453.                     if key == "U" or key == "u" then
  454.                         AnimationStop()
  455.                         thriller = true
  456.                         M6:Play()
  457.                     end
  458.                     if key == "F" or key == "f" then
  459.                         AnimationStop()
  460.                         barrel = true
  461.                         M7:Play()
  462.                         if barrelbrick == nil and barrel == true then
  463.                             barrelbrick = P(2,2,1,'Black',0,false,false)
  464.                             a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
  465.                             We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  466.                         end
  467.                     end
  468.                     if key == "P" or key == "p" then
  469.                         AnimationStop()
  470.                         sax = true
  471.                         M8:Play()
  472.                         if saxtool == nil and sax == true then
  473.                             saxtool = P(1,2,2,'Black',0,false,false)
  474.                             a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
  475.                             b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  476.                             b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  477.                         end
  478.                     end
  479.                     if key == "G" or key == "g" then
  480.                         AnimationStop()
  481.                         spooky = true
  482.                         M9:Play()
  483.                     end
  484.                     if key == "H" or key == "h" then
  485.                         AnimationStop()
  486.                         stride = true
  487.                         M10:Play()
  488.                     end
  489.                     if key == "J" or key == "j" then
  490.                         AnimationStop()
  491.                         shuffle = true
  492.                         M11:Play()
  493.                     end
  494.                     if key == "K" or key == "k" then
  495.                         AnimationStop()
  496.                         rock = true
  497.                         M12:Play()
  498.                     end
  499.                     if key == "L" or key == "l" then
  500.                         AnimationStop()
  501.                         gagnam = true
  502.                         M13:Play()
  503.                     end
  504.                     if key == "Z" or key == "z" then
  505.                         AnimationStop()
  506.                         snoop = true
  507.                         M14:Play()
  508.                     end
  509.                     if key == "X" or key == "x" then
  510.                         AnimationStop()
  511.                         darude = true
  512.                         M15:Play()
  513.                         if sandstorm == nil and darude == true then
  514.                             sandstorm = P(1,1,1,'Black',0,false,false)
  515.                             sandstorm.Transparency = 1
  516.                             a=Instance.new("Smoke",sandstorm)
  517.                             a.Color = Color3.new(255/255,255/255,175/255)
  518.                             a.Size = 0.4
  519.                             a.RiseVelocity = 3
  520.                             a.Opacity = 0.75
  521.                             b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  522.                             b.C1 = CFrame.new(0, -2, 0)
  523.                         end
  524.                     end
  525.                     if key == "C" or key == "c" then
  526.                         AnimationStop()
  527.                         taco = true
  528.                         M16:Play()
  529.                     end
  530.                 end
  531.             end
  532.         end
  533. end
  534.  
  535. Generate(Player)
  536.  
  537. game:service'RunService'.Stepped:connect(function()
  538.     count = (count % 100) + countspeed
  539.     angle = math.pi * math.sin(math.pi*2/100*count)
  540.     countspeed = 1
  541.    
  542.     state = humanoid:GetState()
  543.     if state ~= Enum.HumanoidStateType.Freefall then
  544.         jump = false
  545.     else
  546.         jump = true
  547.         sit = false
  548.         AnimationStop()
  549.     end
  550.    
  551.     local mesh1anan = Instance.new("SpecialMesh")
  552.     mesh1anan.MeshType = Enum.MeshType.FileMesh
  553.     mesh1anan.Scale = Vector3.new(3,3,3)
  554.     mesh1anan.MeshId = "http://www.roblox.com/asset/?id=14846869"
  555.     mesh1anan.TextureId = "http://www.roblox.com/asset/?id=14846834"
  556.     if taco == true then
  557.         if char ~= nil then
  558.             local locationanan = char:GetModelCFrame()
  559.             local tacoa = Instance.new("Part")
  560.             tacoa.CanCollide = false
  561.             tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  562.             local meshanananan = mesh1anan:clone()
  563.             meshanananan.Parent = tacoa
  564.             meshanananan.Scale = Vector3.new(math.random()*20,math.random()*20,math.random()*20)
  565.             tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  566.             tacoa.Parent = workspace
  567.             game:GetService("Debris"):AddItem(tacoa,4)
  568.         end
  569.     end
  570.    
  571.    
  572.    
  573.    
  574.     if canttouch == false then 
  575.         M1:Stop()
  576.     end
  577.     if party == false then 
  578.         M2:Stop()
  579.     end
  580.     if jerk == false then  
  581.         M3:Stop()
  582.     end
  583.     if happy == false then 
  584.         M4:Stop()
  585.     end
  586.     if spin == false then  
  587.         M5:Stop()
  588.     end
  589.     if thriller == false then  
  590.         M6:Stop()
  591.     end
  592.     if barrel == false then
  593.         M7:Stop()
  594.     end
  595.     if sax == false then   
  596.         M8:Stop()
  597.     end
  598.     if spooky == false then
  599.         M9:Stop()
  600.     end
  601.     if stride == false then
  602.         M10:Stop()
  603.     end
  604.     if shuffle == false then   
  605.         M11:Stop()
  606.     end
  607.     if rock == false then
  608.         M12:Stop()
  609.     end
  610.     if gagnam == false then
  611.         M13:Stop()
  612.     end
  613.     if snoop == false then
  614.         M14:Stop() 
  615.     end
  616.     if darude == false then
  617.         M15:Stop()
  618.     end
  619.     if taco == false then
  620.         M16:Stop()
  621.     end
  622.    
  623.     if run == true and sit == false then
  624.         humanoid.WalkSpeed = 25
  625.     elseif sit == true then
  626.         humanoid.WalkSpeed = 0
  627.     else
  628.         humanoid.WalkSpeed = 16
  629.     end
  630.    
  631.     if global_wait == 380 then global_wait = 0 end
  632.    
  633.     if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  634.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  635.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  636.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  637.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  638.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  639.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  640.     end
  641.    
  642.    
  643.     if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  644.         local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  645.         local hitz,enz = workspace:FindPartOnRay(ray, char)
  646.         if hitz then
  647.             if rootpart:FindFirstChild("Weld") == nil then
  648.                 miniweld = Instance.new("Weld", rootpart)
  649.                 miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  650.                 miniweld.Part0 = hitz
  651.                 miniweld.Part1 = rootpart
  652.                 humanoid.PlatformStand = true
  653.             end
  654.         end
  655.     else
  656.         if rootpart:FindFirstChild("Weld") ~= nil then
  657.             rootpart:FindFirstChild("Weld"):Destroy()
  658.             humanoid.PlatformStand = false
  659.         end
  660.     end
  661.    
  662.     if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  663.         ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  664.         rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  665.         lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  666.         rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  667.         neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  668.         rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  669.     end
  670.    
  671.     if jump == true and sit == false then
  672.         countspeed = 2
  673.         ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  674.         rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  675.         lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  676.         rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  677.         neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  678.         rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  679.     end
  680.    
  681.     if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  682.         if run == true then
  683.             countspeed = 4
  684.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  685.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  686.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  687.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  688.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  689.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  690.         else
  691.             countspeed = 2
  692.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  693.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  694.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  695.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  696.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  697.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  698.         end
  699.     end
  700.  
  701.     if W == false and A == false and S == false and D == false and jump == false and sit == false then
  702.         if jerk == true and jump == false and sit == false then
  703.             countspeed = 2
  704.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  705.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  706.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  707.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  708.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  709.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  710.         elseif party == true and jump == false and sit == false then
  711.             countspeed = 4
  712.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  713.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  714.             ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi  + angle/10, 0, 0 + angle/10)
  715.             rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi  + angle/10, 0, 0  + angle/10)
  716.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  717.             rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  718.         elseif canttouch == true and jump == false and sit == false then
  719.             countspeed = 2
  720.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  721.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  722.             lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  723.             rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  724.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  725.             rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  726.         elseif happy == true and jump == false and sit == false then
  727.             countspeed = 4
  728.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  729.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  730.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0  + angle/10)
  731.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0  + angle/10)
  732.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  733.             rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  734.         elseif spin == true and jump == false and sit == false then
  735.             global_wait = (global_wait % 360) + 4
  736.             countspeed = 4
  737.             ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  738.             rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  739.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0  + angle/10)
  740.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0  + angle/10)
  741.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  742.             rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  743.         elseif thriller == true and jump == false and sit == false then
  744.             countspeed = 2
  745.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  746.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  747.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  748.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  749.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  750.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  751.         elseif barrel == true and jump == false and sit == false then
  752.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  753.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  754.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  755.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  756.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  757.             rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  758.         elseif sax == true and jump == false and sit == false then
  759.             countspeed = 2
  760.             ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  761.             rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  762.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  763.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  764.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  765.             rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  766.         elseif spooky == true and jump == false and sit == false then
  767.             countspeed = 3
  768.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  769.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  770.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  771.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  772.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2  + angle/12, math.pi, 0)
  773.             rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  774.         elseif stride == true and jump == false and sit == false then
  775.             countspeed = 2.5
  776.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  777.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  778.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  779.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  780.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  781.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  782.         elseif shuffle == true and jump == false and sit == false then
  783.             countspeed = 2
  784.             ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  785.             rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  786.             lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  787.             rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  788.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  789.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  790.         elseif rock == true and jump == false and sit == false then
  791.             countspeed = 4
  792.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  793.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  794.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  795.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  796.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  797.             rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  798.         elseif gagnam == true and jump == false and sit == false then
  799.             countspeed = 4
  800.             ls.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  801.             rs.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  802.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  803.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  804.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  805.             rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  806.         elseif snoop == true and jump == false and sit == false then
  807.             countspeed = 2
  808.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  809.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  810.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  811.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  812.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  813.             rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  814.         elseif darude == true and jump == false and sit == false then
  815.             countspeed = 3
  816.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  817.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  818.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  819.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  820.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  821.             rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  822.         elseif taco == true and jump == false and sit == false then
  823.             countspeed = 4
  824.             global_wait = (global_wait % 360) + 4
  825.             ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  826.             rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  827.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  828.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  829.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  830.             rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  831.         end
  832.     end
  833. end)
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