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1
-- made by .... (Idk...)
2
Player=game:GetService("Players").LocalPlayer
3
Character=Player.Character 
4
PlayerGui=Player.PlayerGui 
5
Backpack=Player.Backpack 
6
Torso=Character.Torso 
7
Head=Character.Head 
8
Humanoid=Character.Humanoid
9
m=Instance.new('Model',Character)
10
LeftArm=Character["Left Arm"] 
11
LeftLeg=Character["Left Leg"] 
12
RightArm=Character["Right Arm"] 
13
RightLeg=Character["Right Leg"] 
14
LS=Torso["Left Shoulder"] 
15
LH=Torso["Left Hip"] 
16
RS=Torso["Right Shoulder"] 
17
RH=Torso["Right Hip"] 
18
for i,v in pairs(Character:children()) do
19
    if v:IsA("Hat") then
20
        v:Destroy()
21
    end
22
end
23
for i,v in pairs(Character:children()) do
24
    if v:IsA("Accessory") then
25
        v:Destroy()
26
    end
27
end
28
Character.Head.face.Texture = "rbxassetid://648887959"
29
Character.Shirt.ShirtTemplate = "rbxassetid://1469313219"
30
Character.Pants.PantsTemplate = "rbxassetid://1470174529"
31
Character["Body Colors"].HeadColor = BrickColor.new("White")
32
Character["Body Colors"].TorsoColor = BrickColor.new("White")
33
Character["Body Colors"].LeftArmColor = BrickColor.new("White")
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Character["Body Colors"].RightArmColor = BrickColor.new("White")
35
Character["Body Colors"].LeftLegColor = BrickColor.new("White")
36
Character["Body Colors"].RightLegColor = BrickColor.new("White")
37
Face = Instance.new("Decal",Character.Head)
38
Face.Texture = "rbxassetid://865640345"
39
Face.Face = "Front"
40
Face.Transparency = 0
41
Face.Name = "Blood"
42
function chatfunc(text)
43
local chat = coroutine.wrap(function()
44
if Character:FindFirstChild("TalkingBillBoard")~= nil then
45
Character:FindFirstChild("TalkingBillBoard"):destroy()
46
end
47
local naeeym2 = Instance.new("BillboardGui",Character)
48
naeeym2.Size = UDim2.new(0,100,0,40)
49
naeeym2.StudsOffset = Vector3.new(0,3,0)
50
naeeym2.Adornee = Character.Head
51
naeeym2.Name = "TalkingBillBoard"
52
local tecks2 = Instance.new("TextLabel",naeeym2)
53
tecks2.BackgroundTransparency = 1
54
tecks2.BorderSizePixel = 0
55
tecks2.Text = ""
56
tecks2.Font = "Fantasy"
57
tecks2.TextSize = 30
58
tecks2.TextStrokeTransparency = 0
59
tecks2.TextColor3 = Color3.new(0,0,1)
60
tecks2.TextStrokeColor3 = Color3.new(0,1,0)
61
tecks2.Size = UDim2.new(1,0,0.5,0)
62
local tecks3 = Instance.new("TextLabel",naeeym2)
63
tecks3.BackgroundTransparency = 1
64
tecks3.BorderSizePixel = 0
65
tecks3.Text = ""
66
tecks3.Font = "Fantasy"
67
tecks3.TextSize = 30
68
tecks3.TextStrokeTransparency = 0
69
tecks3.TextColor3 = Color3.new(122,78,255)
70
tecks3.TextStrokeColor3 = Color3.new(122,78,255)
71
tecks3.Size = UDim2.new(1,0,0.5,0)
72
for i = 1,string.len(text),1 do
73
tecks2.Text = string.sub(text,1,i)
74
tecks3.Text = string.sub(text,1,i)
75
wait(0.01)
76
end
77
wait(2)
78
for i = 1, 50 do
79
wait(0.0000000000000000000001)
80
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
81
tecks2.Rotation = tecks2.Rotation - .8
82
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
83
tecks2.TextTransparency = tecks2.TextTransparency + .04
84
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
85
tecks3.Rotation = tecks2.Rotation + .8
86
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
87
tecks3.TextTransparency = tecks2.TextTransparency + .04
88
end
89
naeeym2:Destroy()
90
end)
91
chat()
92
end
93
function onChatted(msg)
94
chatfunc(msg)
95
end
96
Face = Head.face
97
Neck=Torso.Neck
98
it=Instance.new
99
attacktype=1
100
vt=Vector3.new
101
cf=CFrame.new
102
euler=CFrame.fromEulerAnglesXYZ
103
angles=CFrame.Angles
104
cloaked=false
105
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
106
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
107
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
108
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
109
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
110
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
111
RootPart=Character.HumanoidRootPart
112
RootJoint=RootPart.RootJoint
113
RootCF=euler(-1.57,0,3.14)
114
attack = false 
115
attackdebounce = false 
116
deb=false
117
equipped=true
118
hand=false
119
MMouse=nil
120
combo=0
121
mana=0
122
trispeed=1
123
pathtrans=.7
124
attackmode='none'
125
local idle=0
126
local Anim="Idle"
127
local Effects={}
128
local gun=false
129
local shoot=false
130
player=nil 
131
cloak=false
132
lightcolor='Bright blue'
133
134
local Color1=Torso.BrickColor
135
136
warn'Edit By BonnieKunG1s'
137
local p = game.Players.LocalPlayer
138
local char = p.Character
139
local hed = char.Head
140
local hes = game.Players.LocalPlayer.Character.Humanoid
141
for i,v in pairs(char:children()) do
142
    if v:IsA("Hat") then
143
        v:Destroy()
144
    end
145
end
146
for i,v in pairs(hed:children()) do
147
    if v:IsA("Sound") 	then
148
        v:Destroy()
149
    end
150
end
151
local Part2 = Instance.new("Weld",Part)
152
Part2.Part0 = hed
153
Part2.Part1 = Part
154
Part2.C0 = CFrame.new(0, 1, -0.5)
155
hes.MaxHealth = math.huge
156
  plr = game.Players.LocalPlayer
157
  chr = plr.Character
158
chr.Head.face.Texture = "rbxassetid://648887959"
159
local plr = game:service'Players'.LocalPlayer
160
local char = plr.Character
161
for i,v in pairs(char:GetChildren()) do if v:IsA("Accessory") then v:Remove() end end
162
for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v:Remove() end end
163
local Part = Instance.new("Part",chr)
164
Part.BrickColor = BrickColor.new("Royal blue")
165
Part.Size = Vector3.new(1,1,1)
166
Part.CanCollide = false
167
Part.Material = "Neon"
168
local M = Instance.new("SpecialMesh",Part)
169
M.MeshId = "rbxassetid://0"
170
M.Scale = Vector3.new(1.2,1.2,1.2)
171
M.TextureId = "rbxassetid://0"
172
local Part2 = Instance.new("Weld",Part)
173
Part2.Part0 = chr.Head
174
Part2.Part1 = Part
175
Part2.C0 = CFrame.new(0,0.2,0)*CFrame.Angles(0,0,0)
176
local Part1 = Instance.new("Part",chr)
177
Part1.BrickColor = BrickColor.new("White")
178
Part1.Size = Vector3.new(1,1,1)
179
Part1.CanCollide = false
180
Part1.Material = "Neon"
181
local M1 = Instance.new("SpecialMesh",Part1)
182
M1.MeshId = "rbxassetid://430440803"
183
M1.Scale = Vector3.new(0.0067,0.0067,0.0067)
184
local Part21 = Instance.new("Weld",Part1)
185
Part21.Part0 = chr.Head
186
Part21.Part1 = Part1
187
Part21.C0 = CFrame.new(0,-1.2,0)*CFrame.Angles(0,1.55,0)
188
local Part = Instance.new("Part",Character)
189
Part.BrickColor = BrickColor.new("Mint")
190
Part.Size = Vector3.new(1,1,1)
191
Part.CanCollide = false
192
Part.Material = "Neon"
193
local M = Instance.new("SpecialMesh",Part)
194
M.MeshId = "rbxassetid://0"
195
M.TextureId = "rbxassetid://0"
196
M.Scale = Vector3.new(1,1,1.1)
197
local Part2 = Instance.new("Weld",Part)
198
Part2.Part0 = Character.Head
199
Part2.Part1 = Part
200
Part2.C0 = CFrame.new(0,-0.5,0.9)*CFrame.Angles(math.rad(0),math.pi/90,0)
201
Effects = { }
202
wait(1/60)
203
wait(3)local 
204
Trail; --Making other Trails uses this in this Script
205
206
--UpperBody Function
207
UpperBody = function()
208
	if TrailSettings.R15 == false then
209
		A0 = Instance.new('Attachment',Character.Torso)
210
		A1 = Instance.new('Attachment',Character.Head)
211
	A2 = Instance.new('Attachment',Character['Right Arm'])
212
	A3 = Instance.new('Attachment',Character['Left Arm'])
213
Trail = Instance.new('Trail',Character)
214
Trail.Attachment0 = A0
215
Trail.Attachment1 = A1
216
Trail.Texture = TrailSettings.Texture
217
Trail.Color = TrailSettings.Color1
218
Trail.Lifetime = TrailSettings.Lifetime
219
local Trail2 = Trail:Clone()
220
Trail2.Parent = Character
221
Trail2.Attachment1 = A2
222
local Trail3 = Trail:Clone()
223
Trail3.Parent = Character
224
Trail3.Attachment1 = A3
225
local Trail6 = Trail:Clone()
226
Trail6.Parent = Character
227
Trail6.Attachment0 = A1
228
Trail6.Attachment1 = A2
229
local Trail7 = Trail:Clone()
230
Trail7.Parent = Character
231
Trail7.Attachment0 = A1
232
Trail7.Attachment1 = A3
233
	else
234
	A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]])
235
	A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]])
236
	A1 = Instance.new('Attachment',Character.Head)
237
	A2 = Instance.new('Attachment',Character['RightUpperArm'])
238
	A2R = Instance.new('Attachment',Character['RightLowerArm'])
239
	A3 = Instance.new('Attachment',Character['LeftUpperArm'])
240
	A3R = Instance.new('Attachment',Character['LeftLowerArm'])
241
Trail = Instance.new('Trail',Character)
242
Trail.Attachment0 = A0
243
Trail.Attachment1 = A1
244
Trail.Texture = TrailSettings.Texture
245
Trail.Color = TrailSettings.Color1
246
Trail.Lifetime = TrailSettings.Lifetime
247
local Trail2 = Trail:Clone()
248
Trail2.Parent = Character
249
Trail2.Attachment1 = A2
250
local Trail3 = Trail:Clone()
251
Trail3.Parent = Character
252
Trail3.Attachment1 = A3
253
local Trail6 = Trail:Clone()
254
Trail6.Parent = Character
255
Trail6.Attachment0 = A1
256
Trail6.Attachment1 = A2
257
local Trail7 = Trail:Clone()
258
Trail7.Parent = Character
259
Trail7.Attachment0 = A1
260
Trail7.Attachment1 = A3
261
--R15 Trails
262
local Trail1R = Trail:Clone()
263
Trail1R.Parent = Character
264
Trail1R.Attachment1 = A2R
265
local Trail2R = Trail:Clone()
266
Trail2R.Parent = Character
267
Trail2R.Attachment1 = A3R
268
local Trail6R = Trail:Clone()
269
Trail6.Parent = Character
270
Trail6.Attachment0 = A1
271
Trail6.Attachment1 = A2R
272
local Trail7R = Trail:Clone()
273
Trail7.Parent = Character
274
Trail7.Attachment0 = A1
275
Trail7.Attachment1 = A3R
276
end
277
end
278
local sky = game.Lighting
279
game.Lighting.TimeOfDay = "00:00:00"
280
sky.Ambient = BrickColor.new("Really black").Color
281
sky.Brightness = 0
282
sky.FogEnd = 50000
283
sky.FogColor = BrickColor.new("Really black").Color
284
CV="Really black"
285
286
mouse=Player:GetMouse()
287
--save shoulders 
288
RSH, LSH=nil, nil 
289
--welds 
290
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
291
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
292
LH=Torso["Left Hip"]
293
RH=Torso["Right Hip"]
294
TorsoColor=Torso.BrickColor
295
function NoOutline(Part)
296
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
297
end
298
299
300
301
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
302
local fp=it("Part")
303
fp.formFactor=formfactor 
304
fp.Parent=parent
305
fp.Reflectance=reflectance
306
fp.Transparency=transparency
307
fp.CanCollide=false 
308
fp.Locked=true
309
fp.BrickColor=brickcolor
310
fp.Name=name
311
fp.Size=size
312
fp.Position=Torso.Position 
313
NoOutline(fp)
314
fp.Material="SmoothPlastic"
315
fp:BreakJoints()
316
return fp 
317
end 
318
 
319
function mesh(Mesh,part,meshtype,meshid,offset,scale)
320
local mesh=it(Mesh) 
321
mesh.Parent=part
322
if Mesh=="SpecialMesh" then
323
mesh.MeshType=meshtype
324
if meshid~="nil" then
325
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
326
end
327
end
328
mesh.Offset=offset
329
mesh.Scale=scale
330
return mesh
331
end
332
 
333
function weld(parent,part0,part1,c0)
334
local weld=it("Weld") 
335
weld.Parent=parent
336
weld.Part0=part0 
337
weld.Part1=part1 
338
weld.C0=c0
339
return weld
340
end
341
 
342
local Color1=Torso.BrickColor
343
344
345
346
347
348
    Player=game:GetService('Players').LocalPlayer
349
    Character=Player.Character
350
    Mouse=Player:GetMouse()
351
    m=Instance.new('Model',Character)
352
353
354
    local function weldBetween(a, b)
355
        local weldd = Instance.new("ManualWeld")
356
        weldd.Part0 = a
357
        weldd.Part1 = b
358
        weldd.C0 = CFrame.new()
359
        weldd.C1 = b.CFrame:inverse() * a.CFrame
360
        weldd.Parent = a
361
        return weldd
362
    end
363
    
364
    it=Instance.new
365
    
366
    function nooutline(part)
367
        part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
368
    end
369
    
370
    function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
371
        local fp=it("Part")
372
        fp.formFactor=formfactor
373
        fp.Parent=parent
374
        fp.Reflectance=reflectance
375
        fp.Transparency=transparency
376
        fp.CanCollide=false
377
        fp.Locked=true
378
        fp.BrickColor=BrickColor.new(tostring(brickcolor))
379
        fp.Name=name
380
        fp.Size=size
381
        fp.Position=Character.Torso.Position
382
        nooutline(fp)
383
        fp.Material=material
384
        fp:BreakJoints()
385
        return fp
386
    end
387
    
388
    function mesh(Mesh,part,meshtype,meshid,offset,scale)
389
        local mesh=it(Mesh)
390
        mesh.Parent=part
391
        if Mesh=="SpecialMesh" then
392
            mesh.MeshType=meshtype
393
            mesh.MeshId=meshid
394
        end
395
        mesh.Offset=offset
396
        mesh.Scale=scale
397
        return mesh
398
    end
399
    
400
    function weld(parent,part0,part1,c0,c1)
401
        local weld=it("Weld")
402
        weld.Parent=parent
403
        weld.Part0=part0
404
        weld.Part1=part1
405
        weld.C0=c0
406
        weld.C1=c1
407
        return weld
408
    end
409
410
411
412
413
414
415
416
417
418
--------------------------------
419
local p = game.Players.LocalPlayer
420
local char = p.Character
421
local mouse = p:GetMouse()
422
local larm = char["Left Arm"]
423
local rarm = char["Right Arm"]
424
local lleg = char["Left Leg"]
425
local rleg = char["Right Leg"]
426
local hed = char.Head
427
local torso = char.Torso
428
local hum = char.Humanoid
429
local cam = game.Workspace.CurrentCamera
430
local root = char.HumanoidRootPart
431
local deb = false
432
local shot = 0
433
local debris=game:service"Debris"
434
local l = game:GetService("Lighting")
435
local rs = game:GetService("RunService").RenderStepped
436
ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
437
math.randomseed(os.time())
438
for i,v in pairs(char:children()) do
439
    if v:IsA("Hat") then
440
        v:Destroy()
441
    end
442
end
443
for i,v in pairs (hed:GetChildren()) do
444
        if v:IsA("Sound") then
445
                v:Destroy()
446
        end
447
end
448
----------------------------------------------------
449
z = Instance.new("Sound", torso)
450
z.SoundId = "rbxassetid://184215667" -- Put Music ID Here.
451
z.Looped = true
452
z.Volume = 10
453
wait(.1)
454
z:Play()
455
-----------------------------------------------------
456
Debounces = {
457
CanAttack = true;
458
NoIdl = false;
459
Slashing = false;
460
Slashed = false;
461
RPunch = false;
462
RPunched = false;
463
LPunch = false;
464
LPunched = false;
465
}
466
local Touche = {char.Name, }
467
----------------------------------------------------
468
----------------------------------------------------
469
----------------------------------------------------
470
local LocalPlayer = game:GetService("Players").LocalPlayer
471
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
472
473
------------------------------------------------------
474
local sw = Instance.new("Part",torso)
475
sw.CanCollide = false
476
sw.BrickColor = BrickColor.new("Institutional white")
477
478
local m = Instance.new("SpecialMesh",sw)
479
m.MeshId = "rbxassetid://0"
480
m.TextureId = "rbxassetid://0"
481
m.Scale = Vector3.new(2.1,2.1,2.1)
482
local w1 = Instance.new("Weld")
483
484
w1.Part1 = sw
485
w1.Part0 = larm
486
w1.Parent = char
487
w1.C0 = CFrame.new(0,-0.7,-2.3) * CFrame.Angles(math.rad(180),0,-20),0.1
488
--------------------------------------------------------
489
local h = Instance.new("Trail",Character.Head)
490
		h.Name = "Cat"
491
		h.Color = ColorSequence.new(Color3.new(255,0,0),Color3.new(255,0,0))
492
		h.LightEmission = 0.6
493
		h.Transparency = NumberSequence.new(0.6,1)
494
		h.Lifetime = 0.5
495
--------------------------------------------------------
496
local hl = Instance.new("Trail",Character.Head)
497
		hl.Name = "Cat"
498
		hl.Color = ColorSequence.new(Color3.new(255,0,0),Color3.new(255,0,0))
499
		hl.LightEmission = 0.6
500
		hl.Transparency = NumberSequence.new(0.6,1)
501
		hl.Lifetime = 0.5
502
--------------------------------------------------------
503
local Link1 = Instance.new("Attachment",Character.Head)
504
Link1.Name = "Trail1"
505
----------------------------------------------------------------------
506
local Link2 = Instance.new("Attachment",Character.Head)
507
Link2.Name = "Trail2"
508
----------------------------------------------------------------------
509
local Link3 = Instance.new("Attachment",Character.Head)
510
Link3.Name = "Trail3"
511
----------------------------------------------------------------------
512
local Link4 = Instance.new("Attachment",Character.Head)
513
Link4.Name = "Trail4"
514
-----------------------------------------------------
515
	h.Attachment0 = Link1
516
		h.Attachment1 = Link2
517
		hl.Attachment0 = Link3
518
		hl.Attachment1 = Link4
519
----------------------------------------------------------------------
520
		Link1.Position = Vector3.new(0.15,0.20,-0.8)
521
		 Link2.Position = Vector3.new(0.20,0.25,-0.8)
522
		Link3.Position = Vector3.new(-0.15,0.20,-0.8)
523
		 Link4.Position = Vector3.new(-0.20,0.25,-0.8)
524
----------------------------------------------------------------------
525
local LocalPlayer = game:GetService("Players").LocalPlayer
526
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
527
528
----------------------------------------
529
local p = game.Players.LocalPlayer
530
local char = p.Character
531
local mouse = p:GetMouse()
532
local larm = char["Left Arm"]
533
local rarm = char["Right Arm"]
534
local lleg = char["Left Leg"]
535
local rleg = char["Right Leg"]
536
local hed = char.Head
537
local torso = char.Torso
538
local hum = char.Humanoid
539
local cam = game.Workspace.CurrentCamera
540
local root = char.HumanoidRootPart
541
local rj = root.RootJoint
542
local deb = false
543
local shot = 0
544
local stanceToggle = "Idle1"
545
local l = game:GetService("Lighting")
546
local rs = game:GetService("RunService").RenderStepped
547
local hb = game:GetService("RunService").Heartbeat
548
local Stepped = game:GetService("RunService").Stepped
549
math.randomseed(os.time())
550
----------------------------------------------------
551
fat = Instance.new("BindableEvent",script)
552
fat.Name = "Heartbeat"
553
554
script:WaitForChild("Heartbeat")
555
556
frame = 1/30
557
tf = 0
558
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
559
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
560
lastframe = tick()
561
script.Heartbeat:Fire() --ayy lmao
562
563
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
564
	tf = tf + s
565
	if tf >= frame then
566
		if allowframeloss then
567
			script.Heartbeat:Fire()
568
			lastframe=tick()
569
		else
570
			--print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
571
			for i=1, math.floor(tf/frame) do
572
				script.Heartbeat:Fire()
573
			end
574
			lastframe=tick()
575
		end
576
		if tossremainder then
577
			tf = 0
578
		else
579
			tf = tf - frame * math.floor(tf/frame)
580
		end
581
	end
582
end)
583
----------------------------------------------------
584
for i,v in pairs(char:children()) do
585
    if v:IsA("Hat") then
586
        v:Destroy()
587
    end
588
end
589
for i,v in pairs (hed:GetChildren()) do
590
	if v:IsA("Sound") then
591
		v:Destroy()
592
	end
593
end
594
----------------------------------------------------
595
Debounces = {
596
CanAttack = true;
597
CanJoke = true;
598
NoIdl = false;
599
Slashing = false;
600
Slashed = false;
601
ks = false;
602
}
603
----------------------------------------------------
604
function weld5(part0, part1, c0, c1)
605
    weeld=Instance.new("Weld", part0)
606
    weeld.Part0=part0
607
    weeld.Part1=part1
608
    weeld.C0=c0
609
    weeld.C1=c1
610
    return weeld
611
end
612
----------------------------------------------------
613
function NewPart(prnt,siz,cf,trans,anc,mat,col)
614
	local prt=Instance.new("Part")
615
	prt.Parent=prnt
616
	prt.Name="Part"
617
	prt.Size=siz
618
	prt.CanCollide=false
619
	prt.Anchored=anc
620
	prt.Locked=true
621
	prt.Transparency = trans
622
	prt.TopSurface=10
623
	prt.BottomSurface=10
624
	prt.FrontSurface=10
625
	prt.BackSurface=10
626
	prt.LeftSurface=10
627
	prt.RightSurface=10
628
	prt:BreakJoints()
629
	prt.CFrame=cf or CFrame.new(30,10,30)
630
	prt.Material=mat
631
	prt.BrickColor=BrickColor.new(col)
632
	m=Instance.new("SpecialMesh",prt)
633
	m.MeshType=6
634
	return prt
635
end
636
----------------------------------------------------
637
function lerp(a, b, t) -- Linear interpolation
638
	return a + (b - a)*t
639
end
640
 
641
function slerp(a, b, t) --Spherical interpolation
642
	dot = a:Dot(b)
643
	if dot > 0.99999 or dot < -0.99999 then
644
		return t <= 0.5 and a or b
645
	else
646
		r = math.acos(dot)
647
		return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
648
	end
649
end
650
 
651
function matrixInterpolate(a, b, t)
652
	local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
653
	local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
654
	local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
655
	local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
656
	local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
657
	local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
658
	local t = v1:Dot(v2)
659
	if not (t < 0 or t == 0 or t > 0) then 	-- Failsafe
660
		return CFrame.new()
661
	end
662
	return CFrame.new(
663
	v0.x, v0.y, v0.z,
664
	v1.x, v1.y, v1.z,
665
	v2.x, v2.y, v2.z,
666
	v3.x, v3.y, v3.z)
667
end
668
----------------------------------------------------
669
function genWeld(a,b)
670
    local w = Instance.new("Weld",a)
671
    w.Part0 = a
672
    w.Part1 = b
673
    return w
674
end
675
function weld(a, b)
676
    local weld = Instance.new("Weld")
677
    weld.Name = "W"
678
    weld.Part0 = a
679
    weld.Part1 = b
680
    weld.C0 = a.CFrame:inverse() * b.CFrame
681
    weld.Parent = a
682
    return weld;
683
end
684
----------------------------------------------------
685
function Lerp(c1,c2,al)
686
	local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
687
	local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
688
	for i,v in pairs(com1) do 
689
		com1[i] = v+(com2[i]-v)*al
690
	end
691
	return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
692
end
693
----------------------------------------------------
694
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
695
	local wld = Instance.new("Weld", wp1)
696
	wld.Part0 = wp0
697
	wld.Part1 = wp1
698
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
699
end
700
----------------------------------------------------
701
newWeld(torso, larm, -1.5, 0.5, 0)
702
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
703
newWeld(torso, rarm, 1.5, 0.5, 0)
704
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
705
newWeld(torso, hed, 0, 1.5, 0)
706
newWeld(torso, lleg, -0.5, -1, 0)
707
lleg.Weld.C1 = CFrame.new(0, 1, 0)
708
newWeld(torso, rleg, 0.5, -1, 0)
709
rleg.Weld.C1 = CFrame.new(0, 1, 0)
710
newWeld(root, torso, 0, -1, 0)
711
torso.Weld.C1 = CFrame.new(0, -1, 0)
712
----------------------------------------------------
713
z = Instance.new("Sound",char) --Smile: print(".-.")
714
z.SoundId = "rbxassetid://0"--410761150, 411368002
715
z.Looped = true
716
z.Pitch = 1
717
z.Volume = 1
718
wait(0.1)
719
z:Play()
720
----------------------------------------------------
721
New = function(Object, Parent, Name, Data)
722
	local Object = Instance.new(Object)
723
	for Index, Value in pairs(Data or {}) do
724
		Object[Index] = Value
725
	end
726
	Object.Parent = Parent
727
	Object.Name = Name
728
	return Object
729
end
730
----------------------------------------------------
731
--Left Arm
732
m = Instance.new("Model")
733
m.Name = "LeftArm"
734
735
p4 = Instance.new("Part", m)
736
p4.BrickColor = BrickColor.new("Really black")
737
p4.Material = Enum.Material.SmoothPlastic
738
p4.Name = "LeftArmPlate"
739
p4.Size = Vector3.new(1, 2, 1)
740
p4.Transparency = 1
741
p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
742
p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
743
p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
744
p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
745
p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
746
p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
747
b4 = Instance.new("SpecialMesh", p4)
748
b4.MeshType = Enum.MeshType.Brick
749
b4.Name = "Mesh"
750
b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
751
752
753
754
755
756
w1 = Instance.new("Weld", p4)
757
w1.Name = "Part_Weld"
758
w1.Part0 = p4
759
w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
760
w1.Part1 = p4
761
w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
762
w2 = Instance.new("Weld", p4)
763
w2.Name = "Part_Weld"
764
w2.Part0 = p4
765
w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
766
w2.Part1 = p4
767
w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
768
w3 = Instance.new("Weld", p4)
769
w3.Name = "LeftArmPlate_Weld"
770
w3.Part0 = p4
771
w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
772
w3.Part1 = p4
773
w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
774
w4 = Instance.new("Weld", p4)
775
w4.Name = "Part_Weld"
776
w4.Part0 = p4
777
w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
778
w4.Part1 = p4
779
w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
780
w5 = Instance.new("Weld", p4)
781
w5.Name = "Part_Weld"
782
w5.Part0 = p4
783
w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
784
w5.Part1 = p4
785
w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
786
w6 = Instance.new("Weld", p4)
787
w6.Name = "Part_Weld"
788
w6.Part0 = p4
789
w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
790
w6.Part1 = p7
791
w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
792
w7 = Instance.new("Weld", p7)
793
w7.Name = "Part_Weld"
794
w7.Part0 = p7
795
w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
796
w7.Part1 = p4
797
w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
798
w8 = Instance.new("Weld", p4)
799
w8.Name = "Part_Weld"
800
w8.Part0 = p4
801
w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
802
w8.Part1 = p4
803
w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
804
w9 = Instance.new("Weld", p4)
805
w9.Name = "Part_Weld"
806
w9.Part0 = p4
807
w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
808
w9.Part1 = p4
809
w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
810
w10 = Instance.new("Weld", p4)
811
w10.Name = "Part_Weld"
812
w10.Part0 = p4
813
w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
814
w10.Part1 = p4
815
w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
816
w11 = Instance.new("Weld", p4)
817
w11.Name = "Part_Weld"
818
w11.Part0 = p4
819
w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
820
w11.Part1 = p4
821
w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
822
w12 = Instance.new("Weld", p4)
823
w12.Name = "Part_Weld"
824
w12.Part0 = p4
825
w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
826
w12.Part1 = p4
827
w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
828
w13 = Instance.new("Weld", p4)
829
w13.Name = "Part_Weld"
830
w13.Part0 = p4
831
w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
832
w13.Part1 = p4
833
w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
834
w14 = Instance.new("Weld", p4)
835
w14.Name = "Part_Weld"
836
w14.Part0 = p4
837
w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
838
w14.Part1 = p4
839
w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
840
w15 = Instance.new("Weld", p4)
841
w15.Name = "Part_Weld"
842
w15.Part0 = p4
843
w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
844
w15.Part1 = p16
845
w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
846
847
m.Parent = larm
848
m:MakeJoints()
849
----------------------------------------------------
850
local cor = Instance.new("Part", larm.LeftArm)
851
cor.Name = "Thingy"
852
cor.Locked = true
853
cor.BottomSurface = 0
854
cor.CanCollide = false
855
cor.Size = Vector3.new(1, 1, 1)
856
cor.Transparency = 1
857
cor.TopSurface = 0
858
corw = Instance.new("Weld", cor)
859
corw.Part0 = larm
860
corw.Part1 = cor
861
corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
862
corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
863
weld1 = Instance.new("Weld", larm.LeftArm)
864
weld1.Part0 = cor
865
weld1.Part1 = larm.LeftArm.LeftArmPlate
866
weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
867
--Right Arm
868
m2 = Instance.new("Model")
869
m2.Name = "RightArm"
870
871
p7 = Instance.new("Part", m2)
872
p7.BrickColor = BrickColor.new("Institutional white")
873
p7.Material = Enum.Material.SmoothPlastic
874
p7.Transparency = 1
875
p7.Name = "RightArmPlate"
876
p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
877
p7.FormFactor = Enum.FormFactor.Symmetric
878
p7.Size = Vector3.new(1, 2, 1)
879
p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
880
p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
881
p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
882
p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
883
p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
884
p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
885
b7 = Instance.new("SpecialMesh", p7)
886
b7.MeshType = Enum.MeshType.Brick
887
b7.Name = "Mesh"
888
b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
889
890
891
w1 = Instance.new("Weld", p4)
892
w1.Name = "Part_Weld"
893
w1.Part0 = p4
894
w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
895
w1.Part1 = p4
896
w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
897
w2 = Instance.new("Weld", p4)
898
w2.Name = "Part_Weld"
899
w2.Part0 = p4
900
w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
901
w2.Part1 = p4
902
w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
903
w3 = Instance.new("Weld", p4)
904
w3.Name = "Part_Weld"
905
w3.Part0 = p4
906
w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
907
w3.Part1 = p4
908
w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
909
w4 = Instance.new("Weld", p4)
910
w4.Name = "Part_Weld"
911
w4.Part0 = p4
912
w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
913
w4.Part1 = p4
914
w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
915
w5 = Instance.new("Weld", p4)
916
w5.Name = "Part_Weld"
917
w5.Part0 = p4
918
w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
919
w5.Part1 = p4
920
w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
921
w6 = Instance.new("Weld", p4)
922
w6.Name = "RightArmPlate_Weld"
923
w6.Part0 = p4
924
w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
925
w6.Part1 = p7
926
w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
927
w7 = Instance.new("Weld", p7)
928
w7.Name = "Part_Weld"
929
w7.Part0 = p7
930
w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
931
w7.Part1 = p4
932
w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
933
w8 = Instance.new("Weld", p4)
934
w8.Name = "Part_Weld"
935
w8.Part0 = p4
936
w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
937
w8.Part1 = p4
938
w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
939
w9 = Instance.new("Weld", p4)
940
w9.Name = "Part_Weld"
941
w9.Part0 = p4
942
w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
943
w9.Part1 = p4
944
w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
945
w10 = Instance.new("Weld", p4)
946
w10.Name = "Part_Weld"
947
w10.Part0 = p4
948
w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
949
w10.Part1 = p4
950
w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
951
w11 = Instance.new("Weld", p4)
952
w11.Name = "Part_Weld"
953
w11.Part0 = p4
954
w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
955
w11.Part1 = p4
956
w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
957
w12 = Instance.new("Weld", p4)
958
w12.Name = "Part_Weld"
959
w12.Part0 = p4
960
w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
961
w12.Part1 = p4
962
w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
963
w13 = Instance.new("Weld", p4)
964
w13.Name = "Part_Weld"
965
w13.Part0 = p4
966
w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
967
w13.Part1 = p4
968
w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
969
w14 = Instance.new("Weld", p4)
970
w14.Name = "Part_Weld"
971
w14.Part0 = p4
972
w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
973
w14.Part1 = p4
974
w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
975
w15 = Instance.new("Weld", p4)
976
w15.Name = "Part_Weld"
977
w15.Part0 = p4
978
w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
979
w15.Part1 = p16
980
w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
981
w16 = Instance.new("Weld", p16)
982
w16.Name = "Part_Weld"
983
w16.Part0 = p16
984
w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
985
w16.Part1 = p4
986
w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
987
w17 = Instance.new("Weld", p4)
988
w17.Name = "Part_Weld"
989
w17.Part0 = p4
990
w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
991
w17.Part1 = p4
992
w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
993
w18 = Instance.new("Weld", p4)
994
w18.Name = "Part_Weld"
995
w18.Part0 = p4
996
w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
997
w18.Part1 = p4
998
w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
999
m2.Parent = rarm
1000
m2:MakeJoints()
1001
----------------------------------------------------
1002
local cor2 = Instance.new("Part", rarm.RightArm)
1003
cor2.Name = "Thingy"
1004
cor2.Locked = true
1005
cor2.BottomSurface = 0
1006
cor2.CanCollide = false
1007
cor2.Size = Vector3.new(1, 1, 1)
1008
cor2.Transparency = 1
1009
cor2.TopSurface = 0
1010
corw2 = Instance.new("Weld", cor2)
1011
corw2.Part0 = rarm
1012
corw2.Part1 = cor2
1013
corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1014
corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1015
weld2 = Instance.new("Weld", rarm.RightArm)
1016
weld2.Part0 = cor2
1017
weld2.Part1 = rarm.RightArm.RightArmPlate
1018
weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1019
1020
1021
--Zyrodoxa
1022
m8 = Instance.new("Model")
1023
m8.Name = "Zyrodoxa"
1024
1025
p16 = Instance.new("Part", m8)
1026
p16.BrickColor = BrickColor.new("Instutional white")
1027
p16.Material = Enum.Material.Metal
1028
p16.Name = "Handle"
1029
p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007)
1030
p16.CanCollide = false
1031
p16.Locked = true
1032
p16.FormFactor = Enum.FormFactor.Custom
1033
p16.Size = Vector3.new(0, 0, 0)
1034
p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1035
p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1036
p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1037
p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1038
p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1039
p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1040
b16 = Instance.new("BlockMesh", p16)
1041
b16.Name = "Mesh"
1042
b16.Scale = Vector3.new(0, 0, 0)
1043
1044
w16 = Instance.new("Weld", p16)
1045
w16.Name = "Block_Weld"
1046
w16.Part0 = p16
1047
w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015)
1048
w16.Part1 = p17
1049
w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1)
1050
1051
m8.Parent = rarm
1052
m8:MakeJoints()
1053
----------------------------------------------------
1054
local cor8 = Instance.new("Part", rarm.Zyrodoxa)
1055
cor8.Name = "Thingy"
1056
cor8.Locked = true
1057
cor8.BottomSurface = 0
1058
cor8.CanCollide = false
1059
cor8.Size = Vector3.new(1, 1, 1)
1060
cor8.Transparency = 1
1061
cor8.TopSurface = 0
1062
corw8 = Instance.new("Weld", cor8)
1063
corw8.Part0 = rarm
1064
corw8.Part1 = cor8
1065
corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
1066
corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1067
weld8 = Instance.new("Weld", rarm.Zyrodoxa)
1068
weld8.Part0 = cor8
1069
weld8.Part1 = rarm.Zyrodoxa.Handle
1070
weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1071
----------------------------------------------------
1072
models = {m,m2,m8}
1073
parts = {}
1074
Stepped:connect(function()
1075
	for i,v in pairs(models) do
1076
		for _, a in pairs(v:GetChildren()) do
1077
			if v:IsA("Part") and v.Name ~= "Thingy" then
1078
				table.insert(parts, a)
1079
				for i,v in pairs(parts) do
1080
					v.CanCollide = false
1081
				end
1082
			end
1083
		end
1084
	end
1085
end)
1086
----------------------------------------------------
1087
local animpose = "Idle1"
1088
local lastanimpose = "Idle1"
1089
local grab = false
1090
local Smooth = 1
1091
local sine = 0
1092
local change = 1
1093
local val = 0
1094
local ffing = false
1095
----------------------------------------------------
1096
--[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k
1097
1098
function FindHumanoids()
1099
	local function c_region(Position, Size)
1100
		local SizeOffset = Size/2
1101
	 	local Point1 = Position - SizeOffset
1102
   		local Point2 = Position + SizeOffset
1103
   		local a = Instance.new("Part", workspace)
1104
   		a.Anchored = true
1105
   		a.Size = Size
1106
   		a.Position = Position
1107
   		print("Hey!, I'm making a part!")
1108
   		return Region3.new(Point1, Point2)
1109
  	end
1110
  	
1111
    local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
1112
    local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
1113
    local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
1114
    local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
1115
    
1116
    local regions = {a, b, c, d}
1117
    
1118
    local found_humanoids = {}
1119
    local already_found = {char.Name}
1120
    
1121
    for _, region in pairs(regions) do
1122
        for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do
1123
        	print(part, part.Parent, part.Name) ---nope
1124
            if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
1125
                local humanoid = part.Parent:FindFirstChild("Humanoid")
1126
                local name = humanoid.Parent.Name
1127
                local exists = false
1128
                for _, n in pairs(already_found) do
1129
                    if n == name then
1130
                        exists = true
1131
                    end
1132
                end
1133
                if not exists then
1134
                    table.insert(already_found, name)
1135
                    table.insert(found_humanoids, humanoid)
1136
                end
1137
            elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
1138
                local humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
1139
                local name = humanoid.Parent.Parent.Name
1140
                local exists = false
1141
                for _, n in pairs(already_found) do
1142
                    if n == name then
1143
                        exists = true
1144
                    end
1145
                end
1146
                if not exists then
1147
                    table.insert(already_found, name)
1148
                    table.insert(found_humanoids, humanoid)
1149
                end
1150
            end
1151
        end
1152
    end
1153
    return found_humanoids
1154
end
1155
1156
local humanoids = FindHumanoids()
1157
if #humanoids == 0 then
1158
	for i, v in pairs(humanoids) do
1159
		print(v.Parent.Name)
1160
		if Debounces.Slashing == true then
1161
			v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 60 damage?
1162
		elseif Debounces.Slashing == false then
1163
			wait()
1164
		end
1165
	end
1166
	wait(0.3)
1167
end]]--
1168
----------------------------------------------------
1169
--[[mouse.KeyDown:connect(function(key)
1170
	if key == "f" then
1171
		if Debounces.CanAttack == true then
1172
			Debounces.CanAttack = false
1173
			Debounces.NoIdl = true
1174
			Debounces.on = true
1175
			for i = 1, 20 do
1176
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1177
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1178
				CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1)
1179
				CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1180
				CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1181
				CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1182
				CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1183
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8)
1184
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1185
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8)
1186
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1187
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
1188
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5)
1189
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1)
1190
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1)
1191
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
1192
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1)
1193
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
1194
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1)
1195
				if Debounces.on == false then
1196
					break
1197
				end
1198
				fat.Event:wait()
1199
			end
1200
		end
1201
	end
1202
end)]]--
1203
----------------------------------------------------
1204
mod4 = Instance.new("Model",char)
1205
1206
ptez = {0.7, 0.8, 0.9, 1}
1207
1208
function FindNearestTorso(Position,Distance,SinglePlayer)
1209
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1210
        local List = {}
1211
        for i,v in pairs(workspace:GetChildren())do
1212
            if v:IsA("Model")then
1213
                if v:findFirstChild("Torso")then
1214
                    if v ~= char then
1215
                        if(v.Torso.Position -Position).magnitude <= Distance then
1216
                            table.insert(List,v)
1217
                        end 
1218
                    end 
1219
                end 
1220
            end 
1221
        end
1222
    return List
1223
end
1224
1225
function Slam()
1226
    local part=Instance.new('Part',mod4)
1227
    part.Anchored=true
1228
    part.CanCollide=false
1229
    part.FormFactor='Custom'
1230
    part.Size=Vector3.new(.2,.2,.2)
1231
    part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
1232
    part.Transparency=.7
1233
    part.BrickColor=BrickColor.new('Really black')
1234
    mesh=Instance.new('SpecialMesh',part)
1235
    mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
1236
    mesh.Scale=Vector3.new(10,10,10)
1237
    local part2=Instance.new('Part',mod4)
1238
    part2.Anchored=true
1239
    part2.CanCollide=false
1240
    part2.FormFactor='Custom'
1241
    part2.Size=Vector3.new(.2,.2,.2)
1242
    part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
1243
    part2.Transparency=.7
1244
    part2.BrickColor=BrickColor.new('Institutional white')
1245
    mesh2=Instance.new('SpecialMesh',part2)
1246
    mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
1247
    mesh2.Scale=Vector3.new(9,1.5,9)
1248
    x = Instance.new("Sound",larm)
1249
    x.SoundId = "http://www.roblox.com/asset/?id=142070127"
1250
    x.Pitch = ptez[math.random(1,#ptez)]
1251
    x.Volume = 1
1252
    wait(.1)
1253
    x1 = Instance.new("Sound",larm)
1254
    x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
1255
    x1.Pitch = ptez[math.random(1,#ptez)]
1256
    x1.Volume = 1
1257
    wait(.1)
1258
	x:Play()
1259
    x1:Play()
1260
    for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
1261
        if v:FindFirstChild('Humanoid') then
1262
            v.Humanoid:TakeDamage(math.random(30,45))
1263
        end
1264
    end
1265
    coroutine.resume(coroutine.create(function() 
1266
        for i=0,0.62,0.13 do
1267
            wait()
1268
            part.CFrame=part.CFrame
1269
            part.Transparency=i
1270
            mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
1271
            part2.CFrame=part2.CFrame
1272
            part2.Transparency=i
1273
            mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
1274
            end
1275
        part.Parent=nil
1276
        part2.Parent=nil
1277
        x:Destroy()
1278
    end))
1279
end
1280
----------------------------------------------------
1281
wPart = function(x,y,z,color,tr,cc,an,parent)
1282
    local wp = Instance.new('WedgePart',parent or Weapon)
1283
    wp.formFactor = 'Custom'
1284
    wp.Size = Vector3.new(x,y,z)
1285
    wp.BrickColor = BrickColor.new(color)
1286
    wp.CanCollide = cc
1287
    wp.Transparency = tr
1288
    wp.Anchored = an
1289
    wp.TopSurface,wp.BottomSurface = 0,0
1290
    return wp
1291
end
1292
1293
Mesh = function(par,num,x,y,z)
1294
    local msh = _
1295
    if num == 1 then
1296
        msh = Instance.new("CylinderMesh",par)
1297
    elseif num == 2 then
1298
        msh = Instance.new("SpecialMesh",par)
1299
        msh.MeshType = 3
1300
    elseif num == 3 then
1301
        msh = Instance.new("BlockMesh",par)
1302
    elseif num == 4 then
1303
        msh = Instance.new("SpecialMesh",par)
1304
        msh.MeshType = "Torso"
1305
    elseif type(num) == 'string' then
1306
        msh = Instance.new("SpecialMesh",par)
1307
        msh.MeshId = num
1308
    end 
1309
    msh.Scale = Vector3.new(x,y,z)
1310
    return msh
1311
end
1312
1313
local function CFrameFromTopBack(at, top, back)
1314
    local right = top:Cross(back)
1315
    return CFrame.new(at.x, at.y, at.z,
1316
    right.x, top.x, back.x,
1317
    right.y, top.y, back.y,
1318
    right.z, top.z, back.z)
1319
end
1320
1321
function Triangle(a, b, c)
1322
    local edg1 = (c-a):Dot((b-a).unit)
1323
    local edg2 = (a-b):Dot((c-b).unit)
1324
    local edg3 = (b-c):Dot((a-c).unit)
1325
    if edg1 <= (b-a).magnitude and edg1 >= 0 then
1326
        a, b, c = a, b, c
1327
    elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
1328
        a, b, c = b, c, a
1329
    elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
1330
        a, b, c = c, a, b
1331
    else 
1332
        print("unreachable")
1333
    end
1334
    local len1 = (c-a):Dot((b-a).unit)
1335
    local len2 = (b-a).magnitude - len1
1336
    local width = (a + (b-a).unit*len1 - c).magnitude
1337
    local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
1338
    local list = {}
1339
    if len1 > 0.01 then
1340
        local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
1341
        local sz = Vector3.new(0.2, width, len1)
1342
        w1.Size = sz
1343
        local sp = Mesh(w1,2,0,0,0)
1344
        sp.MeshType='Wedge'
1345
        sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
1346
        w1:BreakJoints()
1347
        w1.Anchored = true
1348
        w1.Transparency = 0.7
1349
        Spawn(function()
1350
            for i=0,1,0.1 do
1351
                fat.Event:wait()
1352
                w1.Transparency=w1.Transparency+0.03
1353
            end
1354
        end)
1355
        w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1356
        table.insert(list,w1)
1357
    end
1358
    if len2 > 0.01 then
1359
        local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
1360
        local sz = Vector3.new(0.2, width, len2) 
1361
        w2.Size = sz
1362
        local sp = Mesh(w2,2,0,0,0)
1363
        sp.MeshType='Wedge'
1364
        sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
1365
        w2:BreakJoints()
1366
        w2.Anchored = true
1367
        w2.Transparency = 0.7
1368
        Spawn(function()
1369
            for i=0,1,0.1 do
1370
                fat.Event:wait()
1371
                w2.Transparency=w2.Transparency+0.03
1372
            end
1373
        end)
1374
        w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1375
        table.insert(list,w2)
1376
    end
1377
    return unpack(list)
1378
end
1379
1380
function trail(p,t,h)
1381
	Spawn(function()
1382
		local blcf = p.CFrame
1383
		local scfr = blcf
1384
		for i=1,t do
1385
			local blcf = p.CFrame
1386
			if scfr and (p.Position-scfr.p).magnitude > .1 then
1387
				local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1388
				if a then game.Debris:AddItem(a,1) end 
1389
				if b then game.Debris:AddItem(b,1) end
1390
				local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1391
				if a then game.Debris:AddItem(a,1) end 
1392
				if b then game.Debris:AddItem(b,1) end
1393
				scfr = blcf
1394
			elseif not scfr then
1395
				scfr = blcf
1396
			end
1397
			fat.Event:wait()
1398
		end
1399
		scfr=nil
1400
	end)
1401
end
1402
--trail(char.Sword.Blade,1e1000,5)
1403
----------------------------------------------------
1404
function Dmg()
1405
	local partofdeath = rarm.Zyrodoxa.Hitbox
1406
	local function CreateRegion3FromLocAndSize(Position, Size)
1407
		local SizeOffset = Size/2
1408
		local Point1 = Position - SizeOffset
1409
		local Point2 = Position + SizeOffset
1410
		return Region3.new(Point1, Point2)
1411
	end
1412
	local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
1413
	for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
1414
		Spawn(function()
1415
			if Debounces.Slashing == true and Debounces.Slashed == false then
1416
				Debounces.Slashed = true
1417
				ypcall(function()
1418
					local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
1419
					humanoid:TakeDamage(math.random(10,18))
1420
				end)
1421
				wait(.4)
1422
				Debounces.Slashed = false
1423
			end
1424
		end)
1425
	end
1426
end
1427
----------------------------------------------------
1428
pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
1429
ptz = {0.7, 0.8, 0.9, 1}
1430
idz = {"161006212", "161006195"}
1431
function attackone()
1432
	for i = 1, 13 do
1433
		corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
1434
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8)
1435
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3)
1436
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
1437
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5)
1438
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5)
1439
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5)
1440
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5)
1441
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7)
1442
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7)
1443
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
1444
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5)
1445
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
1446
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
1447
		if Debounces.on == false then
1448
			break
1449
		end
1450
		fat.Event:wait()
1451
	end
1452
	trail(rarm.Zyrodoxa.Hitbox,20,2)
1453
	Debounces.Slashing = true
1454
	wait(0.2)
1455
	--[[z = Instance.new("Sound", hed)
1456
	z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
1457
	z.Pitch = ptz[math.random(1,#ptz)]
1458
	z.Volume = 1
1459
	wait(.01)
1460
	z:Play()]]--
1461
	for i = 1, 14 do
1462
		Dmg()
1463
		corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
1464
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8)
1465
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4)
1466
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4)
1467
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4)
1468
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
1469
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7)
1470
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1471
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4)
1472
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1473
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
1474
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5)
1475
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
1476
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5)
1477
		if Debounces.on == false then break end
1478
		rs:wait()
1479
	end
1480
	Debounces.Slashing = false
1481
end
1482
function attacktwo()
1483
	Debounces.Slashing = true
1484
	for i = 1, 14 do
1485
		Dmg()
1486
		corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4)
1487
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4)
1488
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7)
1489
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1490
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5)
1491
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
1492
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5)
1493
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1494
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
1495
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1496
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5)
1497
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1498
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5)
1499
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1500
		if Debounces.on == false then
1501
			break
1502
		end
1503
		rs:wait()
1504
	end
1505
end
1506
----------------------------------------------------
1507
1508
----------------------------------------------------
1509
definition = 5
1510
bc = {}
1511
bezierparts = {}
1512
function NoOutline(Part)
1513
	Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
1514
end
1515
function draw(p,d)
1516
	for i=1,d do 
1517
		local t = i/d
1518
		bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2
1519
	end
1520
1521
	Spawn(function() fat.Event:wait()
1522
		for i,v in pairs(bezierparts) do
1523
			v.Transparency = 1
1524
		end
1525
	end)
1526
end
1527
--local points = {larm.Position,rarn.Position,invisipart.Position}
1528
--draw(points,definition)
1529
1530
				fat.Event:wait()
1531
1532
			rpart = Instance.new("Part",rarm)
1533
			NoOutline(rpart)
1534
			rpart.Anchored = false
1535
			rpart.Size = Vector3.new(1,1,1)
1536
			rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
1537
			rpart.Transparency = 1
1538
			newWeld(rarm, rpart, 0, 0, 0)
1539
			rpart.Weld.C1 = CFrame.new(0, 1.1, 0)
1540
			lpart = Instance.new("Part",larm)
1541
			NoOutline(lpart)
1542
			lpart.Anchored = false
1543
			lpart.Size = Vector3.new(1,1,1)
1544
			lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0)
1545
			lpart.Transparency = 1
1546
			newWeld(larm, lpart, 0, 0, 0)
1547
			lpart.Weld.C1 = CFrame.new(0, 1.1, 0)
1548
			invisipart = Instance.new("Part",torso)
1549
			NoOutline(invisipart)
1550
			invisipart.Anchored = false
1551
			invisipart.Size = Vector3.new(1,1,1)
1552
			invisipart.Transparency = 1
1553
			invisipart.CFrame = torso.CFrame
1554
			newWeld(torso, invisipart, 0, 0, 0)
1555
			invisipart.Weld.C1 = CFrame.new(0, 0, 6)
1556
			table.insert(bezierparts, rpart)
1557
			table.insert(bezierparts, lpart)
1558
			table.insert(bezierparts, invisipart)
1559
			for i = 1, 40 do
1560
				local points = {lpart.Position,invisipart.Position,rpart.Position}
1561
				draw(points,definition)
1562
				--invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6)
1563
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1)
1564
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1565
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1)
1566
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1567
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2)
1568
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1569
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1570
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1571
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2)
1572
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1573
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2)
1574
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1575
				if Debounces.on == false then
1576
					break
1577
				end
1578
				fat.Event:wait()
1579
			end
1580
			for i,v in pairs(bezierparts) do
1581
				v:Destroy()
1582
			end
1583
			--draw(points,definition)
1584
			if Debounces.CanAttack == false then
1585
				Debounces.CanAttack = true
1586
				Debounces.NoIdl = false
1587
				Debounces.on = false
1588
			end
1589
1590
----------------------------------------------------
1591
----------------------------------------------------
1592
pt = {6.6, 6.8, 7, 7.2, 7.4}
1593
mouse.KeyDown:connect(function(key)
1594
    if key == "q" then
1595
        if Debounces.CanJoke == true then
1596
            Debounces.CanJoke = false
1597
            u = Instance.new("Sound",char)
1598
            u.SoundId = "http://www.roblox.com/asset/?id=261303790"
1599
            u.Pitch = pt[math.random(1,#pt)]
1600
            u.Volume = 0.3
1601
            u2 = Instance.new("Sound",char)
1602
            u2.SoundId = "http://www.roblox.com/asset/?id=261303790"
1603
            u2.Pitch = u.Pitch
1604
            u2.Volume = 0.3
1605
            u3 = Instance.new("Sound",char)
1606
            u3.SoundId = "http://www.roblox.com/asset/?id=261303790"
1607
            u3.Pitch = u.Pitch
1608
            u3.Volume = 0.3
1609
            wait(.01)
1610
            u:Play()
1611
            u2:Play()
1612
            u3:Play()
1613
            wait(1.5)
1614
            u:Destroy()
1615
            u2:Destroy()
1616
            u3:Destroy()
1617
            if Debounces.CanJoke == false then
1618
                Debounces.CanJoke = true
1619
            end
1620
        end
1621
    end
1622
end)
1623
-----------------------------------------------------
1624
mouse.KeyDown:connect(function(key)
1625
	if key == "l" then
1626
		Debounces.on = true
1627
        Debounces.NoIdl = true
1628
		Debounces.ks = true
1629
		for i = 1, 20 do
1630
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(3.,0,0), 0.2)
1631
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1632
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,-0.5,0),0.2)
1633
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1634
			if Debounces.on == false then break end
1635
            fat.Event:wait()
1636
		    end
1637
		handleweld:remove()
1638
		local Weld = Instance.new("Weld",handle)
1639
		Weld.Part0 = Character["Right Arm"]
1640
		Weld.Part1 = handle
1641
		Weld.C0 = CFrame.new(0,-1,-0.2)*CFrame.Angles(-1.55,1.55,0)
1642
		Debounces.on = false
1643
        Debounces.NoIdl = false
1644
		Debounces.ks = false
1645
		WOW:disconnect()
1646
		WOW2:disconnect()
1647
		WOW3:disconnect()
1648
		WOW4:disconnect()
1649
		mouse.Button1Down:connect(function()
1650
			print("IT WORKS LAZY")
1651
		end)
1652
	end
1653
end)
1654
----------------------------------------------------
1655
WOW = mouse.KeyDown:connect(function(key)
1656
	if key == "x" then
1657
		Character.Humanoid.WalkSpeed = 50
1658
		Debounces.on = true
1659
        Debounces.NoIdl = true
1660
		Debounces.ks = true
1661
		for i = 1, 20 do
1662
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(2.5,0,1.3), 0.2)
1663
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1664
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,-1,0),0.2)
1665
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1666
			if Debounces.on == false then break end
1667
            fat.Event:wait()
1668
		    end
1669
		local HitBox = Instance.new("Part",Character["Right Arm"])
1670
		HitBox.Size = Vector3.new(3,3,3)
1671
		HitBox.Transparency = 1
1672
		HitBox.CanCollide = false
1673
		local HitBox2 = Instance.new("Weld",HitBox)
1674
		HitBox2.Part0 = Character["Right Arm"]
1675
		HitBox2.Part1 = HitBox
1676
		HitBox2.C0 = CFrame.new(0,-1.1,0)
1677
		HitBox.Touched:connect(function(hit)
1678
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
1679
				HitBox:remove()
1680
				hit.Parent.Head.Transparency = 1e9
1681
				local SFXZ = Instance.new("Sound",hit.Parent.Torso)
1682
			SFXZ.SoundId = "rbxassetid://206082273"
1683
			SFXZ.Volume = 1
1684
			SFXZ.Pitch = 1
1685
			SFXZ.Looped = false
1686
			wait(0.01)
1687
			SFXZ:Play()
1688
		local HitBox = Instance.new("Part",Character["Right Arm"])
1689
		HitBox.Transparency = 0
1690
		HitBox.Size = Vector3.new(1,1,1)
1691
		HitBox.BrickColor = hit.Parent.Head.BrickColor
1692
		HitBox.CanCollide = false
1693
		local HitBoxM = Instance.new("SpecialMesh",HitBox)
1694
		HitBoxM.MeshType = "Head"
1695
		HitBoxM.Scale = Vector3.new(1.25,1.25,1.25)
1696
		local HitBox2 = Instance.new("Weld",HitBox)
1697
		HitBox2.Part0 = Character["Right Arm"]
1698
		HitBox2.Part1 = HitBox
1699
		HitBox2.C0 = CFrame.new(0,-1.1,0)
1700
		local D = Instance.new("Decal",HitBox)
1701
		D.Face = "Front"
1702
		D.Texture = hit.Parent.Head.face.Texture
1703
		hit.Parent.Head.face:remove()
1704
		local partasdeff = Instance.new("ParticleEmitter",hit.Parent.Torso)
1705
			partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
1706
			partasdeff.LightEmission = .1
1707
			partasdeff.Size = NumberSequence.new(0.2)
1708
			partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
1709
			aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
1710
			bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
1711
			partasdeff.Transparency = bbb
1712
			partasdeff.Size = aaa
1713
			partasdeff.ZOffset = .9
1714
			partasdeff.Acceleration = Vector3.new(0, -5, 0)
1715
			partasdeff.LockedToPart = false
1716
			partasdeff.EmissionDirection = "Top"
1717
			partasdeff.Lifetime = NumberRange.new(1, 2)
1718
			partasdeff.Rate = 1000
1719
			partasdeff.Rotation = NumberRange.new(-100, 100)
1720
			partasdeff.RotSpeed = NumberRange.new(-100, 100)
1721
			partasdeff.Speed = NumberRange.new(10)
1722
			partasdeff.VelocitySpread = 20
1723
			partasdeff.Enabled=true
1724
			hit.Parent.Head:remove()
1725
			wait(1)
1726
			for i = 1, 20 do
1727
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(1.66,0,-1), 0.2)
1728
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1729
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,0,0),0.2)
1730
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1731
			if Debounces.on == false then break end
1732
            fat.Event:wait()
1733
			    end
1734
			chatfunc("Heh Heh..")
1735
			for i = 1,14 do
1736
				HitBoxM.Scale = HitBoxM.Scale - Vector3.new(0.1,0.1,0.1)
1737
				game:GetService("RunService").RenderStepped:wait()
1738
			end
1739
			HitBox:remove()
1740
			wait(0.5)
1741
			partasdeff.Enabled = false
1742
			HitBox:remove()
1743
			Debounces.on = false
1744
        Debounces.NoIdl = false
1745
		Debounces.ks = false
1746
		Character.Humanoid.WalkSpeed = 50
1747
		local a = Instance.new("Part",game.Players.LocalPlayer.Character.Head)
1748
a.Transparency = 1
1749
a.Size = Vector3.new(.2,.2,.2)
1750
local b = Instance.new("Weld",a.Parent.Parent)
1751
b.Part0 = a
1752
b.Part1 = a.Parent
1753
b.C0 = CFrame.new(0,.3,0.65)
1754
local p2mit = Instance.new("ParticleEmitter",a)
1755
p2mit.Texture = "http://www.roblox.com/asset/?id=243132757"
1756
p2mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(.6,0,0)),ColorSequenceKeypoint.new(1,Color3.new(.6,0,0))})
1757
p2mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.2),NumberSequenceKeypoint.new(1,.2)})
1758
p2mit.Lifetime = NumberRange.new(1)
1759
p2mit.Rate = 10
1760
p2mit.VelocitySpread = 10
1761
p2mit.Acceleration = Vector3.new(0,-10,0)
1762
p2mit.Speed = NumberRange.new(0)
1763
coroutine.wrap(function()
1764
    wait(15)
1765
    p2mit.Enabled=false
1766
    game:service'Debris':AddItem(a,2)
1767
end)()
1768
			end
1769
		end)
1770
		for i = 1, 20 do
1771
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(2.9,0,0), 0.2)
1772
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1773
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,1,0),0.2)
1774
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1775
			if Debounces.on == false then break end
1776
            fat.Event:wait()
1777
		    end
1778
		wait(0.5)
1779
		HitBox:remove()
1780
		wait(3)
1781
		Debounces.on = false
1782
        Debounces.NoIdl = false
1783
		Debounces.ks = false
1784
		Character.Humanoid.WalkSpeed = 50
1785
	end
1786
end)
1787
----------------------------------------------------
1788
WOW2 = mouse.KeyDown:connect(function(key)
1789
	if key == "z" then
1790
		Character.Humanoid.WalkSpeed = 50
1791
		Debounces.on = true
1792
        Debounces.NoIdl = true
1793
		Debounces.ks = true
1794
		for i = 1, 20 do
1795
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(2.5,0,1.3), 0.2)
1796
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1797
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,-1,0),0.2)
1798
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1799
			if Debounces.on == false then break end
1800
            fat.Event:wait()
1801
		       end
1802
		local HitBox = Instance.new("Part",Character["Right Arm"])
1803
		HitBox.Size = Vector3.new(3,3,3)
1804
		HitBox.Transparency = 1
1805
		HitBox.CanCollide = false
1806
		local HitBox2 = Instance.new("Weld",HitBox)
1807
		HitBox2.Part0 = Character["Right Arm"]
1808
		HitBox2.Part1 = HitBox
1809
		HitBox2.C0 = CFrame.new(0,-1.1,0)
1810
		HitBox.Touched:connect(function(hit)
1811
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
1812
				HitBox:remove()
1813
				local SFXZ = Instance.new("Sound",hit.Parent.Torso)
1814
			SFXZ.SoundId = "rbxassetid://743886825"
1815
			SFXZ.Volume = 1
1816
			SFXZ.Pitch = 1
1817
			SFXZ.Looped = false
1818
			SFXZ:Play()
1819
				hit.Parent.Torso.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(1.56,0,0)
1820
				wait(1.5)
1821
				hit.Parent.Torso.Anchored = true
1822
				torso.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,-2)*CFrame.Angles(-1.55,1.55,0)
1823
				Head.Anchored = true
1824
				hit.Parent.Head.Anchored = true
1825
				wait(0.01)
1826
				for i = 1, 20 do
1827
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(2.4,0,0.5), 0.2)
1828
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1829
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(0.8,0,0), 0.2)
1830
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1831
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0.3,0,0),0.2)
1832
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-0.5,0)*CFrame.Angles(0,0,0), 0.5)
1833
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1.3, 0) * CFrame.Angles(-1.56,0,-0.5), 0.2)
1834
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0), 0.4)
1835
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1.3, 0) * CFrame.Angles(-1.56,0,0.5), 0.2)
1836
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0), 0.4)
1837
			if Debounces.on == false then break end
1838
            fat.Event:wait()
1839
				       end
1840
				wait(1.2)
1841
				chatfunc("Heh.")
1842
					for i = 1, 20 do
1843
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,-0.2,-0.8)*CFrame.Angles(0.4,0,-0.5), 0.2)
1844
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1845
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(0.8,0,0), 0.2)
1846
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1847
			if Debounces.on == false then break end
1848
            fat.Event:wait()
1849
					end
1850
					wait(2.5)
1851
					hit.Parent:BreakJoints()
1852
					wait(2.5)
1853
					Head.Anchored = false
1854
					Debounces.on = false
1855
       				Debounces.NoIdl = false
1856
					Debounces.ks = false
1857
					Character.Humanoid.WalkSpeed = 50
1858
				end
1859
		end)
1860
		for i = 1, 20 do
1861
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(1,0,-0.4), 0.2)
1862
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1863
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,1.4,0),0.2)
1864
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1865
			if Debounces.on == false then break end
1866
            fat.Event:wait()
1867
		        end
1868
	end
1869
end)
1870
----------------------------------------------------
1871
WOW3 = mouse.KeyDown:connect(function(key)
1872
	if key == "r" then
1873
		 Debounces.on = true
1874
        Debounces.NoIdl = true
1875
		Debounces.ks = true
1876
		for i = 1, 20 do
1877
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(1.55,0,1.3), 0.2)
1878
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1879
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,-1,0),0.2)
1880
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1881
			if Debounces.on == false then break end
1882
            fat.Event:wait()
1883
		        end
1884
		local HitBox = Instance.new("Part",Character["Right Arm"])
1885
		HitBox.Size = Vector3.new(3,3,3)
1886
		HitBox.Transparency = 1
1887
		HitBox.CanCollide = false
1888
		local HitBox2 = Instance.new("Weld",HitBox)
1889
		HitBox2.Part0 = Character["Right Arm"]
1890
		HitBox2.Part1 = HitBox
1891
		HitBox2.C0 = CFrame.new(0,-1.1,0)
1892
		HitBox.Touched:connect(function(hit)
1893
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1894
				local SFXZ = Instance.new("Sound",hit.Parent.Torso)
1895
			SFXZ.SoundId = "rbxassetid://283674624"
1896
			SFXZ.Volume = 1
1897
			SFXZ.Pitch = 1
1898
			SFXZ.Looped = false
1899
			SFXZ:Play()
1900
				HitBox:remove()
1901
				hit.Parent.Humanoid:TakeDamage(math.huge)
1902
				local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
1903
			Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1904
			Fl.velocity = Character.Torso.CFrame.lookVector*350
1905
			wait(0.1)
1906
			Fl:remove()
1907
				coroutine.resume(coroutine.create(function()
1908
			for i = 1,30 do 
1909
			local H = Instance.new("Part",hit.Parent.Head)
1910
			H.Size = Vector3.new(1,1,1)
1911
			H.BrickColor = BrickColor.new("Really red")
1912
			H.CanCollide = false
1913
			H.Anchored = true
1914
			H.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,1)*CFrame.Angles(0,0,0)
1915
			local H2 = Instance.new("SpecialMesh",H)
1916
			H2.MeshId = "rbxassetid://3270017"
1917
			coroutine.resume(coroutine.create(function()
1918
			for i = 1,200 do
1919
			H2.Scale = H2.Scale + Vector3.new(4,4,4)
1920
			H.Transparency = H.Transparency + 0.09
1921
			wait(0.00000000001)
1922
			end
1923
			end))
1924
			wait(0.0000000000001)
1925
			end
1926
			end))
1927
			end
1928
		end)
1929
		for i = 1, 20 do
1930
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(1.55,0,-0.4), 0.2)
1931
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1932
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,1.4,0),0.2)
1933
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1934
			if Debounces.on == false then break end
1935
            fat.Event:wait()
1936
		        end
1937
		HitBox:remove()
1938
		 Debounces.on = false
1939
        Debounces.NoIdl = false
1940
		Debounces.ks = false
1941
		
1942
	end
1943
end)
1944
----------------------------------------------------
1945
mouse.KeyDown:connect(function(key)
1946
    if key == "c" then
1947
		if Debounces.CanJoke == true then
1948
			Debounces.CanJoke = false
1949
			z = Instance.new("Sound",hed)
1950
			z.SoundId = "rbxassetid://153317147"
1951
			z.Pitch = 1
1952
			z.Volume = 50
1953
			wait()
1954
			z:Play()
1955
			wait(5.5)
1956
			z:Destroy()
1957
			if Debounces.CanJoke == false then
1958
				Debounces.CanJoke = true
1959
			end
1960
		end
1961
	end
1962
end)
1963
----------------------------------------------------
1964
Grab = false
1965
WOW4 = mouse.KeyDown:connect(function(key)
1966
    if key == "e" then
1967
        Debounces.on = true
1968
        Debounces.NoIdl = true
1969
		Debounces.ks = true
1970
        if Grab == false then
1971
        gp = nil
1972
        for i = 1, 20 do
1973
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1974
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1975
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
1976
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1977
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
1978
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1979
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
1980
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1981
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
1982
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1983
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
1984
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1985
			if Debounces.on == false then break end
1986
            fat.Event:wait()
1987
        end
1988
        con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit)
1989
		ht = hit.Parent
1990
			for i,v in pairs(ht:GetChildren()) do 
1991
				if v:IsA("Part") then
1992
					v.CanCollide = false
1993
					v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
1994
				end
1995
			end
1996
			hum1=ht:FindFirstChild('Humanoid')
1997
			if hum1 ~= nil then
1998
				if Debounces.ks==true then
1999
					z = Instance.new("Sound",hed)
2000
					z.SoundId = "rbxassetid://169380525"
2001
					z.Volume = 1
2002
					z:Play()
2003
					Debounces.ks=false
2004
				end
2005
				hum1.PlatformStand=true
2006
				hum1:ChangeState'Physics'
2007
				gp = ht
2008
				Grab = true
2009
				asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0))
2010
				asd.Parent = larm
2011
				asd.Name = "asd"
2012
				asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
2013
				stanceToggle = "Grabbed"
2014
			--[[elseif hum1 == nil then
2015
				con1:disconnect()
2016
				wait() return]]--
2017
			end
2018
        end)
2019
        for i = 1, 20 do
2020
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
2021
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2022
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
2023
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2024
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2)
2025
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2026
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
2027
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2028
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
2029
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2030
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
2031
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2032
			if Debounces.on == false then break end
2033
            fat.Event:wait()
2034
        end
2035
		con1:disconnect()
2036
		Debounces.on = false
2037
		Debounces.NoIdl = false
2038
		elseif Grab == true then
2039
        Grab = false
2040
			for i = 1, 16 do
2041
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3)
2042
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5)
2043
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3)
2044
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5)
2045
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
2046
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2047
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3)
2048
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2049
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
2050
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
2051
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
2052
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2053
			if Debounces.on == false then end
2054
			rs:wait()
2055
		end
2056
		for i = 1, 12 do
2057
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6)
2058
            rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2059
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6)
2060
            larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2061
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6)
2062
            hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2063
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6)
2064
            torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5)
2065
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6)
2066
            lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
2067
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
2068
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
2069
			if Debounces.on == false then end
2070
			rs:wait()
2071
		end
2072
		Slam()
2073
		if gp ~= nil then
2074
			for i,v in pairs(larm:GetChildren()) do
2075
				if v.Name == "asd" and v:IsA("Weld") then
2076
					v:Remove()
2077
				end
2078
				if v:IsA("Part") then
2079
					v.CanCollide = true
2080
					v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1)
2081
				end
2082
			end
2083
		end
2084
		stanceToggle = "Idle1"
2085
        Debounces.on = false
2086
        Debounces.NoIdl = false
2087
        elseif ht == nil then wait()
2088
			Grab = false
2089
			Debounces.on = false
2090
			Debounces.NoIdl = false
2091
        end
2092
    end
2093
end)
2094
----------------------------------------------------
2095
Change = false
2096
mouse.KeyDown:connect(function(key)
2097
    if key == "n" then
2098
        if Change == false then
2099
            Change = true
2100
        stanceToggle = "Idle2"
2101
    elseif Change == true then
2102
        Change = false
2103
        stanceToggle = "Idle1"
2104
        end
2105
    end
2106
end)
2107
----------------------------------------------------
2108
mouse.KeyDown:connect(function(key)
2109
    if string.byte(key) == 48 then
2110
		Swing = 2
2111
        char.Humanoid.WalkSpeed = 200
2112
    end
2113
end)
2114
mouse.KeyUp:connect(function(key)
2115
    if string.byte(key) == 48 then
2116
		Swing = 1
2117
        char.Humanoid.WalkSpeed = 50
2118
    end
2119
end)
2120
----------------------------------------------------
2121
2122
jump = false
2123
rs:connect(function()
2124
	if char.Humanoid.Jump == true then
2125
		jump = true
2126
	else
2127
		jump = false
2128
	end
2129
	char.Humanoid.FreeFalling:connect(function(f)
2130
		if f then
2131
			ffing = true
2132
		else
2133
			ffing = false
2134
		end
2135
	end)
2136
	sine = sine + change
2137
	if jump == true then
2138
		animpose = "Jumping"
2139
	elseif ffing == true then
2140
		animpose = "Freefalling"
2141
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
2142
		animpose = "Idle"
2143
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
2144
		animpose = "Walking"
2145
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
2146
		animpose = "Running"
2147
	end
2148
	RightLeg = CFrame.new(0.5,-1,0)
2149
	LeftLeg = CFrame.new(-0.5,-1,0)
2150
2151
	lefth = (torso.CFrame*LeftLeg)
2152
	righth = (torso.CFrame*RightLeg)
2153
2154
	speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
2155
2156
	TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
2157
2158
	local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
2159
	local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
2160
	if animpose ~= lastanimpose then
2161
		sine = 0
2162
		if Debounces.NoIdl == false then
2163
			if stanceToggle == "Idle1" then
2164
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
2165
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
2166
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
2167
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
2168
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
2169
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
2170
			elseif stanceToggle == "Idle2" then
2171
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
2172
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
2173
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
2174
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
2175
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
2176
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
2177
			end
2178
			fat.Event:wait()
2179
		end
2180
		else
2181
	end
2182
	lastanimpose = animpose
2183
	if Debounces.NoIdl == false then
2184
		if animpose == "Idle" then
2185
			change = 0.5
2186
			if stanceToggle == "Idle1" then
2187
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2188
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3)
2189
2190
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
2191
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2192
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
2193
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2194
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
2195
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
2196
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
2197
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
2198
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
2199
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
2200
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
2201
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
2202
			elseif stanceToggle == "Idle2" then
2203
2204
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2205
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
2206
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
2207
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
2208
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
2209
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
2210
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
2211
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
2212
				--hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
2213
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2214
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
2215
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
2216
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
2217
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
2218
			elseif stanceToggle == "Grabbed" then
2219
				grab = true
2220
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2221
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2222
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
2223
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
2224
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
2225
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
2226
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
2227
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2228
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
2229
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
2230
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
2231
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2232
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
2233
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2234
			end
2235
		elseif animpose == "Walking" then
2236
			if stanceToggle == "Grabbed" then
2237
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2238
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2239
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
2240
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
2241
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3)
2242
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
2243
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
2244
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
2245
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
2246
				--rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
2247
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
2248
				lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
2249
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2250
				rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
2251
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2252
			elseif stanceToggle ~= "Grabbed" then
2253
				change = 1
2254
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2255
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2256
		
2257
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
2258
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
2259
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
2260
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
2261
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
2262
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
2263
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
2264
				--rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
2265
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
2266
				--lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
2267
				lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
2268
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2269
				--rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
2270
				rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
2271
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2272
			end
2273
		elseif animpose == "Running" then
2274
			change = 1
2275
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2276
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2277
2278
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
2279
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
2280
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
2281
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2282
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
2283
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
2284
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
2285
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
2286
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
2287
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2288
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
2289
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2290
		elseif animpose == "Jumping" then
2291
2292
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2293
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2294
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
2295
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
2296
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
2297
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2298
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
2299
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
2300
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
2301
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
2302
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2303
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
2304
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2305
		elseif animpose == "Freefalling" then
2306
2307
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2308
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2309
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
2310
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
2311
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
2312
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2313
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
2314
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
2315
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
2316
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
2317
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2318
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
2319
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2320
		end
2321
	end
2322
end)
2323
hum.MaxHealth = math.huge
2324
wait(3)
2325
hum.Health = math.huge