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1 | --[[ | |
2 | ||
3 | Made by Cronizete | |
4 | Cronnie#8709 | |
5 | ||
6 | --]] | |
7 | ||
8 | plr = game:service'Players'.LocalPlayer | |
9 | char = plr.Character | |
10 | ||
11 | local RenderStepped=game:service'RunService'.RenderStepped | |
12 | local oldpos | |
13 | ||
14 | local bg = Instance.new("BodyGyro", script) | |
15 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
16 | bg.P = 10000 | |
17 | bg.D = 100 | |
18 | ||
19 | --// Gunbai | |
20 | ||
21 | m = Instance.new('Model', char) | |
22 | m.Name = "Gumbai" | |
23 | ||
24 | Bar = Instance.new("Part",m) | |
25 | Bar.TopSurface = "Smooth" | |
26 | Bar.BottomSurface = "Smooth" | |
27 | Bar.FormFactor = "Custom" | |
28 | Bar.Size = Vector3.new(1,1,1) | |
29 | Bar.CanCollide = true | |
30 | Bar.BrickColor = BrickColor.new("Really black") | |
31 | BarMesh = Instance.new("SpecialMesh", Bar) | |
32 | BarMesh.MeshType = "Cylinder" | |
33 | BarMesh.Scale = Vector3.new(1, 1, 0.4) | |
34 | BarWeld = Instance.new("Weld",m) | |
35 | BarWeld.Part0 = char.Torso | |
36 | BarWeld.Part1 = Bar | |
37 | BarWeld.C1 = CFrame.new(-3, 0, -0.7)*CFrame.fromEulerAnglesXYZ(0, 0, -1) | |
38 | oldpos = BarWeld.C1 | |
39 | ||
40 | Bar2 = Instance.new("Part",m) | |
41 | Bar2.TopSurface = "Smooth" | |
42 | Bar2.BottomSurface = "Smooth" | |
43 | Bar2.FormFactor = "Custom" | |
44 | Bar2.Size = Vector3.new(3,1,1) | |
45 | Bar2.CanCollide = true | |
46 | Bar2.BrickColor = BrickColor.new("Institutional white") | |
47 | Bar2Mesh = Instance.new("SpecialMesh", Bar2) | |
48 | Bar2Mesh.MeshType = "Cylinder" | |
49 | Bar2Mesh.Scale = Vector3.new(3, 1, 0.3) | |
50 | Bar2Weld = Instance.new("Weld",m) | |
51 | Bar2Weld.Part0 = Bar | |
52 | Bar2Weld.Part1 = Bar2 | |
53 | Bar2Weld.C1 = CFrame.new(2.2, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
54 | ||
55 | Bar3 = Instance.new("Part",m) | |
56 | Bar3.TopSurface = "Smooth" | |
57 | Bar3.BottomSurface = "Smooth" | |
58 | Bar3.FormFactor = "Custom" | |
59 | Bar3.Size = Vector3.new(1,1,1) | |
60 | Bar3.CanCollide = true | |
61 | Bar3.BrickColor = BrickColor.new("Really black") | |
62 | Bar3Mesh = Instance.new("SpecialMesh", Bar3) | |
63 | Bar3Mesh.MeshType = "Cylinder" | |
64 | Bar3Mesh.Scale = Vector3.new(0.1, 1, 0.4) | |
65 | Bar3Weld = Instance.new("Weld",m) | |
66 | Bar3Weld.Part0 = Bar | |
67 | Bar3Weld.Part1 = Bar3 | |
68 | Bar3Weld.C1 = CFrame.new(-2.3, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
69 | ||
70 | Bar4 = Instance.new("Part",m) | |
71 | Bar4.TopSurface = "Smooth" | |
72 | Bar4.BottomSurface = "Smooth" | |
73 | Bar4.FormFactor = "Custom" | |
74 | Bar4.Size = Vector3.new(0.8,2.8,2.8) | |
75 | Bar4.CanCollide = true | |
76 | Bar4.BrickColor = BrickColor.new("Institutional white") | |
77 | Bar4Mesh = Instance.new("SpecialMesh", Bar4) | |
78 | Bar4Mesh.MeshType = "Cylinder" | |
79 | Bar4Mesh.Scale = Vector3.new(0.2, 1, 3) | |
80 | Bar4Weld = Instance.new("Weld",m) | |
81 | Bar4Weld.Part0 = Bar | |
82 | Bar4Weld.Part1 = Bar4 | |
83 | Bar4Weld.C1 = CFrame.new(0.02, 0, -3)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0) | |
84 | ||
85 | Bar5 = Instance.new("Part",m) | |
86 | Bar5.TopSurface = "Smooth" | |
87 | Bar5.BottomSurface = "Smooth" | |
88 | Bar5.FormFactor = "Custom" | |
89 | Bar5.Size = Vector3.new(0.8,3,3) | |
90 | Bar5.CanCollide = true | |
91 | Bar5.BrickColor = BrickColor.new("Institutional white") | |
92 | Bar5Mesh = Instance.new("SpecialMesh", Bar5) | |
93 | Bar5Mesh.MeshType = "Cylinder" | |
94 | Bar5Mesh.Scale = Vector3.new(0.2, 1, 3) | |
95 | Bar5Weld = Instance.new("Weld",m) | |
96 | Bar5Weld.Part0 = Bar | |
97 | Bar5Weld.Part1 = Bar5 | |
98 | Bar5Weld.C1 = CFrame.new(0.02, 0, -5)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0) | |
99 | ||
100 | Bar6 = Instance.new("Part",m) | |
101 | Bar6.TopSurface = "Smooth" | |
102 | Bar6.BottomSurface = "Smooth" | |
103 | Bar6.FormFactor = "Custom" | |
104 | Bar6.Size = Vector3.new(0.7,2.9,2.9) | |
105 | Bar6.CanCollide = true | |
106 | Bar6.BrickColor = BrickColor.new("Really black") | |
107 | Bar6Mesh = Instance.new("SpecialMesh", Bar6) | |
108 | Bar6Mesh.MeshType = "Cylinder" | |
109 | Bar6Mesh.Scale = Vector3.new(0.2, 1, 3) | |
110 | Bar6Weld = Instance.new("Weld",m) | |
111 | Bar6Weld.Part0 = Bar | |
112 | Bar6Weld.Part1 = Bar6 | |
113 | Bar6Weld.C1 = CFrame.new(0.02, 0, -3)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0) | |
114 | ||
115 | Bar7 = Instance.new("Part",m) | |
116 | Bar7.TopSurface = "Smooth" | |
117 | Bar7.BottomSurface = "Smooth" | |
118 | Bar7.FormFactor = "Custom" | |
119 | Bar7.Size = Vector3.new(0.7,3.1,3.1) | |
120 | Bar7.CanCollide = true | |
121 | Bar7.BrickColor = BrickColor.new("Really black") | |
122 | Bar7Mesh = Instance.new("SpecialMesh", Bar7) | |
123 | Bar7Mesh.MeshType = "Cylinder" | |
124 | Bar7Mesh.Scale = Vector3.new(0.2, 1, 3) | |
125 | Bar7Weld = Instance.new("Weld",m) | |
126 | Bar7Weld.Part0 = Bar | |
127 | Bar7Weld.Part1 = Bar7 | |
128 | Bar7Weld.C1 = CFrame.new(0.02, 0, -5)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0) | |
129 | ||
130 | Bar8 = Instance.new("Part",m) | |
131 | Bar8.TopSurface = "Smooth" | |
132 | Bar8.BottomSurface = "Smooth" | |
133 | Bar8.FormFactor = "Custom" | |
134 | Bar8.Size = Vector3.new(1,1,1) | |
135 | Bar8.CanCollide = true | |
136 | Bar8.BrickColor = BrickColor.new("Really black") | |
137 | Bar8Mesh = Instance.new("SpecialMesh", Bar8) | |
138 | Bar8Mesh.MeshType = "Cylinder" | |
139 | Bar8Mesh.Scale = Vector3.new(0.1, 1, 0.4) | |
140 | Bar8Weld = Instance.new("Weld",m) | |
141 | Bar8Weld.Part0 = Bar | |
142 | Bar8Weld.Part1 = Bar8 | |
143 | Bar8Weld.C1 = CFrame.new(6.7, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
144 | ||
145 | Bar9 = Instance.new("Part",m) | |
146 | Bar9.TopSurface = "Smooth" | |
147 | Bar9.BottomSurface = "Smooth" | |
148 | Bar9.FormFactor = "Custom" | |
149 | Bar9.Size = Vector3.new(0.9,0.3,0.3) | |
150 | Bar9.CanCollide = true | |
151 | Bar9.BrickColor = BrickColor.new("Bright red") | |
152 | Bar9Mesh = Instance.new("SpecialMesh", Bar9) | |
153 | Bar9Mesh.MeshType = "Cylinder" | |
154 | Bar9Mesh.Scale = Vector3.new(0.2, 1, 3) | |
155 | Bar9Weld = Instance.new("Weld",m) | |
156 | Bar9Weld.Part0 = Bar | |
157 | Bar9Weld.Part1 = Bar9 | |
158 | Bar9Weld.C1 = CFrame.new(0.02, 0.5, -5)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0) | |
159 | ||
160 | Bar10 = Instance.new("Part",m) | |
161 | Bar10.TopSurface = "Smooth" | |
162 | Bar10.BottomSurface = "Smooth" | |
163 | Bar10.FormFactor = "Custom" | |
164 | Bar10.Size = Vector3.new(0.9,0.3,0.3) | |
165 | Bar10.CanCollide = true | |
166 | Bar10.BrickColor = BrickColor.new("Bright red") | |
167 | Bar10Mesh = Instance.new("SpecialMesh", Bar10) | |
168 | Bar10Mesh.MeshType = "Cylinder" | |
169 | Bar10Mesh.Scale = Vector3.new(0.2, 1, 3) | |
170 | Bar10Weld = Instance.new("Weld",m) | |
171 | Bar10Weld.Part0 = Bar | |
172 | Bar10Weld.Part1 = Bar10 | |
173 | Bar10Weld.C1 = CFrame.new(0.02, 0.9, -4.8)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0) | |
174 | ||
175 | Bar11 = Instance.new("Part",m) | |
176 | Bar11.TopSurface = "Smooth" | |
177 | Bar11.BottomSurface = "Smooth" | |
178 | Bar11.FormFactor = "Custom" | |
179 | Bar11.Size = Vector3.new(0.9,0.3,0.3) | |
180 | Bar11.CanCollide = true | |
181 | Bar11.BrickColor = BrickColor.new("Bright red") | |
182 | Bar11Mesh = Instance.new("SpecialMesh", Bar11) | |
183 | Bar11Mesh.MeshType = "Cylinder" | |
184 | Bar11Mesh.Scale = Vector3.new(0.2, 1, 3) | |
185 | Bar11Weld = Instance.new("Weld",m) | |
186 | Bar11Weld.Part0 = Bar | |
187 | Bar11Weld.Part1 = Bar11 | |
188 | Bar11Weld.C1 = CFrame.new(0.02, 0.9, -5.2)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0) | |
189 | ||
190 | Bar12 = Instance.new("Part",m) | |
191 | Bar12.TopSurface = "Smooth" | |
192 | Bar12.BottomSurface = "Smooth" | |
193 | Bar12.FormFactor = "Custom" | |
194 | Bar12.Size = Vector3.new(0.9,0.3,0.3) | |
195 | Bar12.CanCollide = true | |
196 | Bar12.BrickColor = BrickColor.new("Bright red") | |
197 | Bar12Mesh = Instance.new("SpecialMesh", Bar12) | |
198 | Bar12Mesh.MeshType = "Cylinder" | |
199 | Bar12Mesh.Scale = Vector3.new(0.2, 1, 3) | |
200 | Bar12Weld = Instance.new("Weld",m) | |
201 | Bar12Weld.Part0 = Bar | |
202 | Bar12Weld.Part1 = Bar12 | |
203 | Bar12Weld.C1 = CFrame.new(0.02, -0.9, -5)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0) | |
204 | ||
205 | Bar13 = Instance.new("Part",m) | |
206 | Bar13.TopSurface = "Smooth" | |
207 | Bar13.BottomSurface = "Smooth" | |
208 | Bar13.FormFactor = "Custom" | |
209 | Bar13.Size = Vector3.new(0.9,0.3,0.3) | |
210 | Bar13.CanCollide = true | |
211 | Bar13.BrickColor = BrickColor.new("Bright red") | |
212 | Bar13Mesh = Instance.new("SpecialMesh", Bar13) | |
213 | Bar13Mesh.MeshType = "Cylinder" | |
214 | Bar13Mesh.Scale = Vector3.new(0.2, 1, 3) | |
215 | Bar13Weld = Instance.new("Weld",m) | |
216 | Bar13Weld.Part0 = Bar | |
217 | Bar13Weld.Part1 = Bar13 | |
218 | Bar13Weld.C1 = CFrame.new(0.02, -0.5, -4.8)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0) | |
219 | ||
220 | Bar14 = Instance.new("Part",m) | |
221 | Bar14.TopSurface = "Smooth" | |
222 | Bar14.BottomSurface = "Smooth" | |
223 | Bar14.FormFactor = "Custom" | |
224 | Bar14.Size = Vector3.new(0.9,0.3,0.3) | |
225 | Bar14.CanCollide = true | |
226 | Bar14.BrickColor = BrickColor.new("Bright red") | |
227 | Bar14Mesh = Instance.new("SpecialMesh", Bar14) | |
228 | Bar14Mesh.MeshType = "Cylinder" | |
229 | Bar14Mesh.Scale = Vector3.new(0.2, 1, 3) | |
230 | Bar14Weld = Instance.new("Weld",m) | |
231 | Bar14Weld.Part0 = Bar | |
232 | Bar14Weld.Part1 = Bar14 | |
233 | Bar14Weld.C1 = CFrame.new(0.02, -0.5, -5.2)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0) | |
234 | ||
235 | Bar15 = Instance.new("Part",m) | |
236 | Bar15.TopSurface = "Smooth" | |
237 | Bar15.BottomSurface = "Smooth" | |
238 | Bar15.FormFactor = "Custom" | |
239 | Bar15.Size = Vector3.new(1,1,1) | |
240 | Bar15.CanCollide = true | |
241 | Bar15.BrickColor = BrickColor.new("Bright red") | |
242 | Bar15Mesh = Instance.new("SpecialMesh", Bar15) | |
243 | Bar15Mesh.MeshType = "Wedge" | |
244 | Bar15Mesh.Scale = Vector3.new(0.18, 0.2, 0.3) | |
245 | Bar15Weld = Instance.new("Weld",m) | |
246 | Bar15Weld.Part0 = Bar12 | |
247 | Bar15Weld.Part1 = Bar15 | |
248 | Bar15Weld.C1 = CFrame.new(0, -0.05, 0.2)*CFrame.fromEulerAnglesXYZ(-0.8, 0, 0) | |
249 | ||
250 | Bar16 = Instance.new("Part",m) | |
251 | Bar16.TopSurface = "Smooth" | |
252 | Bar16.BottomSurface = "Smooth" | |
253 | Bar16.FormFactor = "Custom" | |
254 | Bar16.Size = Vector3.new(1,1,1) | |
255 | Bar16.CanCollide = true | |
256 | Bar16.BrickColor = BrickColor.new("Bright red") | |
257 | Bar16Mesh = Instance.new("SpecialMesh", Bar16) | |
258 | Bar16Mesh.MeshType = "Wedge" | |
259 | Bar16Mesh.Scale = Vector3.new(0.18, 0.2, 0.3) | |
260 | Bar16Weld = Instance.new("Weld",m) | |
261 | Bar16Weld.Part0 = Bar13 | |
262 | Bar16Weld.Part1 = Bar16 | |
263 | Bar16Weld.C1 = CFrame.new(0, -0.05, 0.2)*CFrame.fromEulerAnglesXYZ(0.6, 0, 0) | |
264 | ||
265 | Bar17 = Instance.new("Part",m) | |
266 | Bar17.TopSurface = "Smooth" | |
267 | Bar17.BottomSurface = "Smooth" | |
268 | Bar17.FormFactor = "Custom" | |
269 | Bar17.Size = Vector3.new(1,1,1) | |
270 | Bar17.CanCollide = true | |
271 | Bar17.BrickColor = BrickColor.new("Bright red") | |
272 | Bar17Mesh = Instance.new("SpecialMesh", Bar17) | |
273 | Bar17Mesh.MeshType = "Wedge" | |
274 | Bar17Mesh.Scale = Vector3.new(0.18, 0.2, 0.3) | |
275 | Bar17Weld = Instance.new("Weld",m) | |
276 | Bar17Weld.Part0 = Bar14 | |
277 | Bar17Weld.Part1 = Bar17 | |
278 | Bar17Weld.C1 = CFrame.new(0, -0.05, 0.2)*CFrame.fromEulerAnglesXYZ(3.4, 0, 0) | |
279 | ||
280 | Bar18 = Instance.new("Part",m) | |
281 | Bar18.TopSurface = "Smooth" | |
282 | Bar18.BottomSurface = "Smooth" | |
283 | Bar18.FormFactor = "Custom" | |
284 | Bar18.Size = Vector3.new(1,1,1) | |
285 | Bar18.CanCollide = true | |
286 | Bar18.BrickColor = BrickColor.new("Bright red") | |
287 | Bar18Mesh = Instance.new("SpecialMesh", Bar18) | |
288 | Bar18Mesh.MeshType = "Wedge" | |
289 | Bar18Mesh.Scale = Vector3.new(0.18, 0.2, 0.3) | |
290 | Bar18Weld = Instance.new("Weld",m) | |
291 | Bar18Weld.Part0 = Bar9 | |
292 | Bar18Weld.Part1 = Bar18 | |
293 | Bar18Weld.C1 = CFrame.new(0, -0.05, 0.2)*CFrame.fromEulerAnglesXYZ(-0.8, 0, 0) | |
294 | ||
295 | Bar19 = Instance.new("Part",m) | |
296 | Bar19.TopSurface = "Smooth" | |
297 | Bar19.BottomSurface = "Smooth" | |
298 | Bar19.FormFactor = "Custom" | |
299 | Bar19.Size = Vector3.new(1,1,1) | |
300 | Bar19.CanCollide = true | |
301 | Bar19.BrickColor = BrickColor.new("Bright red") | |
302 | Bar19Mesh = Instance.new("SpecialMesh", Bar19) | |
303 | Bar19Mesh.MeshType = "Wedge" | |
304 | Bar19Mesh.Scale = Vector3.new(0.18, 0.2, 0.3) | |
305 | Bar19Weld = Instance.new("Weld",m) | |
306 | Bar19Weld.Part0 = Bar10 | |
307 | Bar19Weld.Part1 = Bar19 | |
308 | Bar19Weld.C1 = CFrame.new(0, -0.05, 0.2)*CFrame.fromEulerAnglesXYZ(0.6, 0, 0) | |
309 | ||
310 | Bar20 = Instance.new("Part",m) | |
311 | Bar20.TopSurface = "Smooth" | |
312 | Bar20.BottomSurface = "Smooth" | |
313 | Bar20.FormFactor = "Custom" | |
314 | Bar20.Size = Vector3.new(1,1,1) | |
315 | Bar20.CanCollide = true | |
316 | Bar20.BrickColor = BrickColor.new("Bright red") | |
317 | Bar20Mesh = Instance.new("SpecialMesh", Bar20) | |
318 | Bar20Mesh.MeshType = "Wedge" | |
319 | Bar20Mesh.Scale = Vector3.new(0.18, 0.2, 0.3) | |
320 | Bar20Weld = Instance.new("Weld",m) | |
321 | Bar20Weld.Part0 = Bar11 | |
322 | Bar20Weld.Part1 = Bar20 | |
323 | Bar20Weld.C1 = CFrame.new(0, -0.05, 0.2)*CFrame.fromEulerAnglesXYZ(3.4, 0, 0) | |
324 | ||
325 | for _, a in pairs(m:children()) do | |
326 | if a:IsA'Weld' then | |
327 | a.Name = plr.Name.."Weld" | |
328 | end | |
329 | end | |
330 | ||
331 | for _, a in pairs(m:children()) do | |
332 | if a:IsA'Part' then | |
333 | a.CanCollide = false | |
334 | end | |
335 | end | |
336 | ||
337 | --// Body Parts | |
338 | ||
339 | human = char:FindFirstChildOfClass'Humanoid' | |
340 | torso = char.Torso | |
341 | root = char.HumanoidRootPart | |
342 | lleg = char["Left Leg"] | |
343 | rleg = char["Right Leg"] | |
344 | larm = char["Left Arm"] | |
345 | rarm = char["Right Arm"] | |
346 | head = char.Head | |
347 | ground = "" | |
348 | mouse = plr:GetMouse() | |
349 | parent = script | |
350 | ||
351 | ff = Instance.new('ForceField', script) | |
352 | ff.Visible = false | |
353 | ||
354 | for _, a in pairs(workspace:children()) do | |
355 | if a:IsA'Part' then | |
356 | ground = a | |
357 | end | |
358 | end | |
359 | ||
360 | --// Config | |
361 | ||
362 | speed = 4 | |
363 | cooldown = true | |
364 | sprint = false | |
365 | fire = false | |
366 | gthr = false | |
367 | out = false | |
368 | block = false | |
369 | ||
370 | --// Head | |
371 | ||
372 | neck = torso.Neck | |
373 | ncf = neck.C0 | |
374 | ||
375 | --// torso | |
376 | ||
377 | torsojoint = root.RootJoint | |
378 | torsoC0 = torsojoint.C0 | |
379 | ||
380 | --// Legs | |
381 | ||
382 | lhip = torso["Left Hip"] | |
383 | rhip = torso["Right Hip"] | |
384 | lle = lhip.C0 | |
385 | rle = rhip.C0 | |
386 | ||
387 | --// rad,random,sin,cos,and floor | |
388 | ||
389 | rad = math.rad | |
390 | random = math.random | |
391 | sin = math.sin | |
392 | cos = math.cos | |
393 | floor = math.floor | |
394 | ||
395 | --// Body Color | |
396 | ||
397 | bc = char:FindFirstChild('Body Colors') | |
398 | bc.HeadColor = BrickColor.new('Cool yellow') | |
399 | bc.LeftArmColor = BrickColor.new('Cool yellow') | |
400 | bc.RightArmColor = BrickColor.new('Cool yellow') | |
401 | bc.LeftLegColor = BrickColor.new('Cool yellow') | |
402 | bc.RightLegColor = BrickColor.new('Cool yellow') | |
403 | bc.TorsoColor = BrickColor.new('Cool yellow') | |
404 | ||
405 | --// Arms | |
406 | ||
407 | lshold = torso["Left Shoulder"] | |
408 | rshold = torso["Right Shoulder"] | |
409 | lsho = lshold.C0 | |
410 | rsho = rshold.C0 | |
411 | ||
412 | --// Remove animations | |
413 | ||
414 | char.Animate.Parent = nil | |
415 | human.Animator.Parent = nil | |
416 | ||
417 | for i,v in pairs(human:GetPlayingAnimationTracks()) do | |
418 | v:Stop() | |
419 | end | |
420 | ||
421 | --// sfx | |
422 | ||
423 | s1 = Instance.new('Sound', char['Right Arm']) | |
424 | s1.SoundId = "rbxassetid://385470847" | |
425 | s1.Volume = 4 | |
426 | ||
427 | s2 = Instance.new('Sound', char.Head) | |
428 | s2.SoundId = "rbxassetid://134269592" | |
429 | s2.Volume = 4 | |
430 | ||
431 | s3 = Instance.new('Sound', char.Head) | |
432 | s3.SoundId = "rbxassetid://405596045" | |
433 | s3.Volume = 4 | |
434 | ||
435 | s4 = Instance.new('Sound', char["Right Arm"]) | |
436 | s4.Volume = 6 | |
437 | s4.SoundId = "rbxassetid://873073853" | |
438 | s4.Looped = false | |
439 | ||
440 | s5 = Instance.new('Sound', char["Right Arm"]) | |
441 | s5.Volume = 6 | |
442 | s5.SoundId = "rbxassetid://898385136" | |
443 | s5.Looped = false | |
444 | ||
445 | s6 = Instance.new('Sound', char["Right Arm"]) | |
446 | s6.Volume = 8 | |
447 | s6.SoundId = "rbxassetid://138210320" | |
448 | s6.Looped = false | |
449 | ||
450 | ||
451 | ||
452 | --// char | |
453 | ||
454 | for _, a in pairs(char:children()) do | |
455 | if a:IsA'Accessory' or a:IsA'CharacterMesh' or a:IsA'Shirt' or a:IsA'Pants' then | |
456 | a:Destroy() | |
457 | end | |
458 | end | |
459 | ||
460 | Hair = Instance.new("Part") | |
461 | Hair.Parent = char | |
462 | Hair.Name = "Hair" | |
463 | Hair.CanCollide = false | |
464 | Hair.Locked = true | |
465 | Hair.TopSurface = "Smooth" | |
466 | Hair.BottomSurface = "Smooth" | |
467 | Hair.formFactor = "Symmetric" | |
468 | Hair.Material = "Neon" | |
469 | Hair.BrickColor = BrickColor.new("Really black") | |
470 | Hair.CFrame = char.Torso.CFrame | |
471 | Hair.Size = Vector3.new(1, 1, 1) | |
472 | Hair.Transparency = 0 | |
473 | ||
474 | Mesh = Instance.new("SpecialMesh", Hair) | |
475 | Mesh.Scale = Vector3.new(0.07, 0.07, 0.07) | |
476 | Mesh.MeshType = "FileMesh" | |
477 | Mesh.MeshId = "rbxassetid://522871165" | |
478 | Mesh.TextureId = "rbxassetid://522871173" | |
479 | ||
480 | local s = Instance.new('Shirt', char) | |
481 | s.ShirtTemplate = "http://www.roblox.com/asset/?id=179195327" | |
482 | local p = Instance.new('Pants', char) | |
483 | p.PantsTemplate = "http://www.roblox.com/asset/?id=215937603" | |
484 | ||
485 | local rad = math.rad | |
486 | ||
487 | Weld = Instance.new("Weld", Hair) | |
488 | Weld.Name = plr.Name.."Weld" | |
489 | Weld.Part0 = char.Head | |
490 | Weld.Part1 = Hair | |
491 | Weld.C0 = CFrame.new(0,0.2,0.07) * CFrame.Angles(0,rad(180),0) | |
492 | ||
493 | char.Head.face.Texture = "" | |
494 | ||
495 | --// functionns | |
496 | ||
497 | function scan(p) | |
498 | for _,v in pairs(p:GetChildren()) do | |
499 | if v:IsA("Weld") and v.Name ~= plr.Name.."Weld" then | |
500 | v:Destroy() | |
501 | elseif v:IsA'BodyVelocity' or v:IsA'BodyGyro' or v:IsA'BodyPosition' then | |
502 | v:Destroy() | |
503 | end | |
504 | scan(v) | |
505 | end | |
506 | end | |
507 | ||
508 | controlled = { | |
509 | ||
510 | } | |
511 | ||
512 | function smooth(a) | |
513 | a.BottomSurface = 0 | |
514 | a.TopSurface = 0 | |
515 | end | |
516 | ||
517 | function control() | |
518 | if mouse.Target and mouse.Target.Parent then | |
519 | local targ = mouse.Target | |
520 | local humtarg = targ.Parent:FindFirstChildOfClass'Humanoid' | |
521 | table.insert(controlled,targ.Parent.Name) | |
522 | local p = Instance.new('Part', char) | |
523 | smooth(p) | |
524 | p.Anchored = true | |
525 | p.Size = Vector3.new(0.2,0.2,0.2) | |
526 | p.CanCollide = false | |
527 | p.Material = 'Neon' | |
528 | p.Shape = "Ball" | |
529 | p.BrickColor = BrickColor.new('Royal purple') | |
530 | s2:Play() | |
531 | for i = 1,25 do | |
532 | wait() | |
533 | p.Size = p.Size + Vector3.new(2,2,2) | |
534 | p.Transparency = p.Transparency + 0.04 | |
535 | p.CFrame = char.Torso.CFrame | |
536 | end | |
537 | end | |
538 | end | |
539 | ||
540 | function kamui() | |
541 | s2:Play() | |
542 | local mpos = mouse.Hit | |
543 | local k = Instance.new('Part', char) | |
544 | k.Anchored = true | |
545 | k.CanCollide = false | |
546 | k.Name = "Kamui" | |
547 | k.Transparency = 1 | |
548 | k.Position = char.Torso.Position + Vector3.new(0,5,0) +char.Torso.CFrame.lookVector * 8 | |
549 | k.Size = Vector3.new(19, 19, 1) | |
550 | local k1 = k:Clone() | |
551 | k1.Parent = char | |
552 | k1.Position = mpos.p + Vector3.new(0,8,0) | |
553 | k.Touched:connect(function(hit) | |
554 | if hit and hit.Parent then | |
555 | ypcall(function() | |
556 | hit.CFrame = k1.CFrame | |
557 | hit.Anchored = false | |
558 | hit.CanCollide = true | |
559 | end) | |
560 | end | |
561 | end) | |
562 | local d = Instance.new('Decal', k) | |
563 | d.Texture = "http://www.roblox.com/asset/?id=21315275" | |
564 | d.Color3 = Color3.new(0,0,0) | |
565 | d.Face = "Back" | |
566 | d.Transparency = 1 | |
567 | local d1 = d:Clone() | |
568 | d1.Parent = k | |
569 | d1.Face = "Front" | |
570 | local d2 = d:Clone() | |
571 | d2.Parent = k1 | |
572 | d1:Clone().Parent = k1 | |
573 | local pos = k.Position | |
574 | local pos1 = k1.Position | |
575 | for i = 1,200 do | |
576 | wait() | |
577 | for _, a in pairs(k:children()) do | |
578 | if a:IsA'Decal' then | |
579 | a.Transparency = a.Transparency - 0.1 | |
580 | end | |
581 | end | |
582 | for _, b in pairs(k1:children()) do | |
583 | if b:IsA'Decal' then | |
584 | b.Transparency = b.Transparency - 0.1 | |
585 | end | |
586 | end | |
587 | k.CFrame = k.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0.1) | |
588 | k1.CFrame = k1.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0.1) | |
589 | k.Position = pos | |
590 | k1.Position = pos1 | |
591 | end | |
592 | for i = 1,200 do | |
593 | wait() | |
594 | k.CFrame = k.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0.1) | |
595 | k.Size = k.Size - Vector3.new(0.1,0.1,0.1) | |
596 | k1.CFrame = k1.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0.1) | |
597 | k1.Size = k1.Size - Vector3.new(0.1,0.1,0.1) | |
598 | k1.Position = pos1 | |
599 | k.Position = pos | |
600 | end | |
601 | k1:Destroy() | |
602 | k:Destroy() | |
603 | end | |
604 | ||
605 | function debris(a, b, c) | |
606 | for j = 1, c do | |
607 | local pr = Instance.new("Part") | |
608 | pr.Name = "" | |
609 | pr.Anchored = true | |
610 | pr.BrickColor = b.BrickColor | |
611 | pr.CanCollide = true | |
612 | pr.Material = b.Material | |
613 | pr.Transparency = b.Transparency | |
614 | pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24)) | |
615 | pr.CFrame = a * CFrame.Angles(0, math.rad(c * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1))) | |
616 | pr.Parent = workspace | |
617 | game.Debris:AddItem(pr, 15) | |
618 | end | |
619 | end | |
620 | ||
621 | function hit(b) | |
622 | for _,v in pairs(workspace:children()) do | |
623 | if v:IsA('Model') and v.Name ~= plr.Name and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChildOfClass("Humanoid") then | |
624 | if (v.HumanoidRootPart.Position-char:FindFirstChild('HumanoidRootPart').Position).magnitude <=b then | |
625 | v:FindFirstChildOfClass'Humanoid':TakeDamage(v:FindFirstChildOfClass'Humanoid'.MaxHealth/2) | |
626 | end | |
627 | end | |
628 | end | |
629 | end | |
630 | ||
631 | function smash() | |
632 | human.WalkSpeed = 0 | |
633 | for i = 0,1,0.1 do | |
634 | wait() | |
635 | neck.C0 = neck.C0:lerp(ncf*CFrame.Angles(math.rad(-19.538), 0, 0),i) | |
636 | rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(0, 0, math.rad(154.928)),i) | |
637 | end | |
638 | wait(.05) | |
639 | debris(char:FindFirstChild('HumanoidRootPart').CFrame,ground,30) | |
640 | s6:Play() | |
641 | hit(50) | |
642 | for i = 0,1,0.2 do | |
643 | wait() | |
644 | neck.C0 = neck.C0:lerp(ncf*CFrame.Angles(math.rad(23.549), 0, 0),i) | |
645 | rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(0, 0, math.rad(-19.767)),i) | |
646 | end | |
647 | wait(.5) | |
648 | for i = 0,1,0.2 do | |
649 | wait() | |
650 | neck.C0 = neck.C0:lerp(ncf,i) | |
651 | rshold.C0 = rshold.C0:lerp(rsho,i) | |
652 | end | |
653 | human.WalkSpeed = 16 | |
654 | end | |
655 | ||
656 | function stop() | |
657 | local p = Instance.new('Part', char) | |
658 | smooth(p) | |
659 | p.Anchored = true | |
660 | p.Size = Vector3.new(0.2,0.2,0.2) | |
661 | p.CanCollide = false | |
662 | p.Material = 'Neon' | |
663 | p.Shape = "Ball" | |
664 | p.BrickColor = BrickColor.new('Royal purple') | |
665 | p.Touched:connect(function(hit) | |
666 | if hit.Name ~= "HumanoidRootPart" then | |
667 | hit.Transparency = 0 | |
668 | end | |
669 | end) | |
670 | s2:Play() | |
671 | for _, a in pairs(game:service'Players':players()) do | |
672 | for _, b in pairs(a.Character:children()) do | |
673 | if b:IsA'Part' and b.Name == "Part" and b:FindFirstChildOfClass'BodyVelocity' then | |
674 | b.Anchored = true | |
675 | b.Parent = char | |
676 | b:FindFirstChildOfClass'BodyVelocity':Destroy() | |
677 | b:FindFirstChildOfClass'BodyGyro':Destroy() | |
678 | b.Touched:connect(function(hit) | |
679 | if hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' and hit.Parent.Name ~= plr.Name then | |
680 | local targ = hit.Parent | |
681 | local humtarg = targ:FindFirstChildOfClass'Humanoid' | |
682 | humtarg.Parent:BreakJoints() | |
683 | end | |
684 | end) | |
685 | local BodyVel=Instance.new('BodyVelocity',b) | |
686 | BodyVel.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
687 | local BodyGyro=Instance.new('BodyGyro',b) | |
688 | BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge) | |
689 | BodyGyro.P=2e4 | |
690 | coroutine.wrap(function() | |
691 | RenderStepped:connect(function() | |
692 | BodyGyro.cframe=CFrame.new(b.Position,mouse.Hit.p) | |
693 | BodyVel.velocity = b.CFrame.lookVector*50 | |
694 | end) | |
695 | end)() | |
696 | b.Anchored = false | |
697 | end | |
698 | end | |
699 | end | |
700 | for i = 1,25 do | |
701 | wait() | |
702 | p.Size = p.Size + Vector3.new(8,8,8) | |
703 | p.Transparency = p.Transparency + 0.07 | |
704 | p.CFrame = char.Torso.CFrame | |
705 | end | |
706 | end | |
707 | ||
708 | function explo() | |
709 | for _, a in pairs(game:service'Players':players()) do | |
710 | for _, b in pairs(a.Character:children()) do | |
711 | if a.Name ~= plr.Name then | |
712 | if b:IsA'ForceField' then | |
713 | b:Destroy() | |
714 | end | |
715 | end | |
716 | end | |
717 | end | |
718 | human.WalkSpeed = 0 | |
719 | for i = 0,1,0.02 do | |
720 | wait() | |
721 | lshold.C0 = lshold.C0:lerp(lsho*CFrame.Angles(math.rad(0.057), math.rad(-0.745), math.rad(-85.428)),i) | |
722 | rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(math.rad(-0.229), math.rad(-2.063), math.rad(83.881)),i) | |
723 | end | |
724 | s1:Play() | |
725 | for i = 0,1,0.2 do | |
726 | wait() | |
727 | lshold.C0 = lshold.C0:lerp(lsho*CFrame.new(-0.217, -0.017, -0.265) * CFrame.Angles(math.rad(5.5), math.rad(-50.306), math.rad(-82.85)),i) | |
728 | rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(0.206, -0.022, -0.234) * CFrame.Angles(math.rad(6.875), math.rad(48.186), math.rad(80.844)),i) | |
729 | end | |
730 | human.WalkSpeed = 16 | |
731 | wait(.1) | |
732 | local mp = mouse.Hit | |
733 | local p = Instance.new('Part', char) | |
734 | p.Anchored = true | |
735 | p.CanCollide = false | |
736 | p.BrickColor = BrickColor.new('Really black') | |
737 | p.Size = Vector3.new(0.2,0.2,0.2) | |
738 | p.BottomSurface = 0 | |
739 | p.TopSurface = 0 | |
740 | p.Material = 'Neon' | |
741 | p.Shape = "Ball" | |
742 | p.Touched:connect(function(hit) | |
743 | if hit:IsA'Part' then | |
744 | hit.Anchored = false | |
745 | end | |
746 | end) | |
747 | local Ex = Instance.new("Explosion", char) | |
748 | Ex.Position = mp.p | |
749 | Ex.BlastRadius = 19 | |
750 | Ex.Visible = false | |
751 | Ex.DestroyJointRadiusPercent = .3 | |
752 | for i = 1,25 do | |
753 | wait() | |
754 | p.Size = p.Size + Vector3.new(3.5,3.5,3.5) | |
755 | p.Transparency = p.Transparency + 0.04 | |
756 | p.CFrame = mp | |
757 | end | |
758 | p:Destroy() | |
759 | end | |
760 | ||
761 | function gout() | |
762 | human.WalkSpeed = 0 | |
763 | for i = 0,1,0.09 do | |
764 | wait() | |
765 | rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(-0.114, 0.584, 0.09) * CFrame.Angles(math.rad(8.422), math.rad(1.662), -math.rad(-169.08)),i) | |
766 | neck.C0 = neck.C0:lerp(ncf*CFrame.Angles(math.rad(-10.6), math.rad(7.277), math.rad(-34.034)),i) | |
767 | end | |
768 | wait(0.5) | |
769 | s4:Play() | |
770 | BarWeld.Part0 = char["Right Arm"] | |
771 | BarWeld.Part1 = Bar | |
772 | BarWeld.C0 = CFrame.new(0,-0.34,-3) * CFrame.fromEulerAnglesXYZ(rad(75),rad(60),rad(50)) | |
773 | for i = 0,1,0.1 do | |
774 | wait() | |
775 | neck.C0 = neck.C0:lerp(ncf,i) | |
776 | rshold.C0 = rshold.C0:lerp(rsho,i) | |
777 | end | |
778 | human.WalkSpeed = 16 | |
779 | end | |
780 | ||
781 | function around() | |
782 | for i = 0,1,0.1 do | |
783 | wait() | |
784 | rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(0, -0.356, 0.425) * CFrame.Angles(math.rad(-84.225), 0, 0),i) | |
785 | lshold.C0 = lshold.C0:lerp(lsho*CFrame.new(0, -0.403, 0.234) * CFrame.Angles(math.rad(-78.839), 0, 0),i) | |
786 | end | |
787 | bg.Parent = char.Torso | |
788 | wait(6) | |
789 | bg.Parent = script | |
790 | end | |
791 | ||
792 | function gin() | |
793 | human.WalkSpeed = 0 | |
794 | for i = 0,1,0.1 do | |
795 | wait() | |
796 | rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(-0.114, 0.584, 0.09) * CFrame.Angles(math.rad(8.422), math.rad(1.662), -math.rad(-169.08)),i) | |
797 | neck.C0 = neck.C0:lerp(ncf*CFrame.Angles(math.rad(-10.6), math.rad(7.277), math.rad(-34.034)),i) | |
798 | end | |
799 | wait(0.5) | |
800 | s5:Play() | |
801 | BarWeld.Part0 = char.Torso | |
802 | BarWeld.Part1 = Bar | |
803 | BarWeld.C0 = CFrame.new(0,0,-0.1)*CFrame.fromEulerAnglesXYZ(0, 0, rad(-1)) | |
804 | for i = 0,1,0.1 do | |
805 | wait() | |
806 | neck.C0 = neck.C0:lerp(ncf,i) | |
807 | rshold.C0 = rshold.C0:lerp(rsho,i) | |
808 | end | |
809 | human.WalkSpeed = 16 | |
810 | end | |
811 | ||
812 | --// keys | |
813 | ||
814 | char['Left Leg'].Touched:connect(function(hit) | |
815 | if hit:IsA'Part' then | |
816 | ground = hit | |
817 | end | |
818 | end) | |
819 | ||
820 | mouse.Button1Down:connect(function() | |
821 | gthr = true | |
822 | end) | |
823 | ||
824 | mouse.Button1Up:connect(function() | |
825 | gthr = false | |
826 | end) | |
827 | ||
828 | mouse.KeyDown:connect(function(key) | |
829 | if key == "e" and cooldown then | |
830 | cooldown = false | |
831 | cooldown = true | |
832 | end | |
833 | end) | |
834 | ||
835 | mouse.KeyUp:connect(function(key) | |
836 | if key == "e" and cooldown then | |
837 | cooldown = false | |
838 | cooldown = true | |
839 | end | |
840 | end) | |
841 | ||
842 | mouse.KeyDown:connect(function(key) | |
843 | if key == "q" and cooldown and not out then | |
844 | human.WalkSpeed = 0 | |
845 | cooldown = false | |
846 | fire = true | |
847 | explo() | |
848 | cooldown = true | |
849 | fire = false | |
850 | human.WalkSpeed = 16 | |
851 | elseif key == "q" and cooldown and out then | |
852 | cooldown = false | |
853 | fire = true | |
854 | smash() | |
855 | cooldown = true | |
856 | fire = false | |
857 | elseif key == "z" and cooldown then | |
858 | cooldown = false | |
859 | control() | |
860 | cooldown = true | |
861 | elseif key == "x" and cooldown then | |
862 | cooldown = false | |
863 | s3:Play() | |
864 | controlled = {} | |
865 | cooldown = true | |
866 | elseif key == "t" and cooldown then | |
867 | cooldown = false | |
868 | kamui() | |
869 | cooldown = true | |
870 | elseif key == "g" then | |
871 | if out == false and cooldown then | |
872 | out = true | |
873 | cooldown = false | |
874 | fire = true | |
875 | gout() | |
876 | fire = false | |
877 | cooldown = true | |
878 | elseif out and cooldown then | |
879 | out = false | |
880 | cooldown = false | |
881 | fire = true | |
882 | gin() | |
883 | fire = false | |
884 | cooldown = true | |
885 | end | |
886 | end | |
887 | end) | |
888 | ||
889 | --// Go through | |
890 | ||
891 | game:GetService('RunService').RenderStepped:connect(function() | |
892 | human = char:FindFirstChildOfClass'Humanoid' | |
893 | if gthr then | |
894 | human.MaxHealth = math.huge | |
895 | human:ChangeState(11) | |
896 | human.Health = human.MaxHealth | |
897 | ff.Parent = char | |
898 | human.Name = math.random(1,50) | |
899 | elseif not gthr then | |
900 | - | human.MaxHealth = 1000 |
900 | + | human.MaxHealth = 1000000 |
901 | ff.Parent = script | |
902 | human.Name = "Humanoid" | |
903 | end | |
904 | end) | |
905 | ||
906 | --// control | |
907 | ||
908 | game:GetService('RunService').RenderStepped:connect(function() | |
909 | bg.cframe = bg.CFrame*CFrame.fromEulerAnglesXYZ(math.rad(0),0.1 , 0 ) | |
910 | if #controlled >= 1 then | |
911 | for _, a in pairs(controlled) do | |
912 | if game:service'Players':FindFirstChild(a) then | |
913 | game:service'Players'[a].Character:FindFirstChildOfClass'Humanoid':MoveTo(mouse.Hit.p) | |
914 | game:service'Players'[a].Character:FindFirstChildOfClass'Humanoid'.WalkSpeed = 20 | |
915 | end | |
916 | end | |
917 | end | |
918 | end) | |
919 | ||
920 | --// Animations | |
921 | ||
922 | local ang = -5 | |
923 | local ang2 = -5 | |
924 | local sine = 0 | |
925 | local change = 0.5 | |
926 | arm = 0 | |
927 | ||
928 | local t = math.huge | |
929 | ||
930 | game:GetService('RunService').RenderStepped:connect(function() | |
931 | ||
932 | sine = change+sine | |
933 | ang = ang+0.08 | |
934 | ang2 = ang2+0.01 | |
935 | rad = math.rad | |
936 | sin = math.sin | |
937 | arm = arm + 0.06 | |
938 | ||
939 | if fire == false and sprint == false and Vector3.new(torso.Velocity.X,0,torso.Velocity.Z).magnitude > 2 then | |
940 | lshold.C0 = lshold.C0:lerp(CFrame.new(0,0,0) * lsho * CFrame.Angles(-0.1, 0, sin(arm)/1.5), .1) | |
941 | rshold.C0 = rshold.C0:lerp(CFrame.new(0,0,0) * rsho * CFrame.Angles(-0.1, 0, sin(arm)/1.5), .1) | |
942 | neck.C0 = neck.C0:lerp(CFrame .new(0,0,0) * ncf * CFrame.Angles(0, 0, 0), 0.1) | |
943 | lhip.C0 = lhip.C0:lerp(CFrame.new(-1,-0.95+0.1*-math.cos(tick()*speed),0.2*math.sin(tick()*4))*CFrame.Angles(math.rad(25*-math.sin(tick()*4)), rad(-90), rad(0)), 1.5) * CFrame.Angles(-0.1, 0, 0) | |
944 | rhip.C0 = rhip.C0:lerp(CFrame.new(1,-0.95+0.1*math.cos(tick()*speed),0.2*-math.sin(tick()*4))*CFrame.Angles(math.rad(25*math.sin(tick()*4)), rad(90), rad(0)), 1.5) * CFrame.Angles(-0.1, 0, 0) | |
945 | elseif fire == false and sprint == false and Vector3.new(torso.Velocity.X,0,torso.Velocity.Z).magnitude < 2 then | |
946 | lshold.C0 = lshold.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lsho * CFrame.Angles(-0.1, 0, 0), 0.1) | |
947 | rshold.C0 = rshold.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rsho * CFrame.Angles(-0.1, 0, 0), 0.1) | |
948 | torsojoint.C0 = torsojoint.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * torsoC0 * CFrame.Angles(0, 0, 0), 0.1) | |
949 | lhip.C0 = lhip.C0:lerp(lle * CFrame.Angles(-0.07, 0, 0), 0.1) | |
950 | rhip.C0 = rhip.C0:lerp(rle * CFrame.Angles(-0.07, 0, 0), 0.1) | |
951 | elseif fire == false and sprint and Vector3.new(torso.Velocity.X,0,torso.Velocity.Z).magnitude > 2 then | |
952 | torsojoint.C0 = torsojoint.C0:lerp(torsoC0*CFrame.new(0, 0, 2.88) * CFrame.Angles(math.rad(9), 0, 0), 0.1) | |
953 | lhip.C0 = lhip.C0:lerp(lle*CFrame.Angles(math.rad(-5.386), math.rad(-3.667), math.rad(22.861)), 0.1) | |
954 | rhip.C0 = rhip.C0:lerp(rle*CFrame.Angles(math.rad(-7.047), math.rad(4.813), math.rad(-21.028)), 0.1) | |
955 | lshold.C0 = lshold.C0:lerp(sho*CFrame.Angles(math.rad(-15), math.rad(-8), math.rad(45)), 0.1) | |
956 | rshold.C0 = rshold.C0:lerp(rshlo*CFrame.Angles(math.rad(-15), math.rad(-8), math.rad(-45)), 0.1) | |
957 | elseif fire == false and sprint and Vector3.new(torso.Velocity.X,0,torso.Velocity.Z).magnitude < 2 then | |
958 | torsojoint.C0 = torsojoint.C0:lerp(torsoC0*CFrame.new(0, 0, 2.88) * CFrame.Angles(math.rad(9), 0, 0), 0.1) | |
959 | lhip.C0 = lhip.C0:lerp(lle*CFrame.new(-0.557, 0.4, 0) * CFrame.Angles(0, 0, math.rad(-14.439)), 0.1) | |
960 | rhip.C0 = rhip.C0:lerp(rle*CFrame.new(0.104, 0.064, 0.016) * CFrame.Angles(0, math.rad(-8.537), math.rad(4.756)), 0.1) | |
961 | lshold.C0 = lshold.C0:lerp(lsho*CFrame.Angles(math.rad(-9.511), 0, 0), 0.1) | |
962 | rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(math.rad(-9.912), 0, 0), 0.1) | |
963 | neck.C0 = neck.C0:lerp(ncf*CFrame.Angles(math.rad(10.371), math.rad(-0.401), math.rad(0.057)), 0.1) | |
964 | end | |
965 | end) | |
966 | ||
967 | while wait(.05) do | |
968 | if gthr then | |
969 | scan(char) | |
970 | end | |
971 | end |