Dark_EccentricYT

Untitled

Oct 18th, 2017
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  1. --[[
  2.  
  3. Made by Cronizete
  4. Cronnie#8709
  5.  
  6. --]]
  7.  
  8. plr = game:service'Players'.LocalPlayer
  9. char = plr.Character
  10.  
  11. local RenderStepped=game:service'RunService'.RenderStepped
  12. local oldpos
  13.  
  14. local bg = Instance.new("BodyGyro", script)
  15. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  16. bg.P = 10000
  17. bg.D = 100
  18.  
  19. --// Gunbai
  20.  
  21. m = Instance.new('Model', char)
  22. m.Name = "Gumbai"
  23.  
  24. Bar = Instance.new("Part",m)
  25. Bar.TopSurface = "Smooth"
  26. Bar.BottomSurface = "Smooth"
  27. Bar.FormFactor = "Custom"
  28. Bar.Size = Vector3.new(1,1,1)
  29. Bar.CanCollide = true
  30. Bar.BrickColor = BrickColor.new("Really black")
  31. BarMesh = Instance.new("SpecialMesh", Bar)
  32. BarMesh.MeshType = "Cylinder"
  33. BarMesh.Scale = Vector3.new(1, 1, 0.4)
  34. BarWeld = Instance.new("Weld",m)
  35. BarWeld.Part0 = char.Torso
  36. BarWeld.Part1 = Bar
  37. BarWeld.C1 = CFrame.new(-3, 0, -0.7)*CFrame.fromEulerAnglesXYZ(0, 0, -1)
  38. oldpos = BarWeld.C1
  39.  
  40. Bar2 = Instance.new("Part",m)
  41. Bar2.TopSurface = "Smooth"
  42. Bar2.BottomSurface = "Smooth"
  43. Bar2.FormFactor = "Custom"
  44. Bar2.Size = Vector3.new(3,1,1)
  45. Bar2.CanCollide = true
  46. Bar2.BrickColor = BrickColor.new("Institutional white")
  47. Bar2Mesh = Instance.new("SpecialMesh", Bar2)
  48. Bar2Mesh.MeshType = "Cylinder"
  49. Bar2Mesh.Scale = Vector3.new(3, 1, 0.3)
  50. Bar2Weld = Instance.new("Weld",m)
  51. Bar2Weld.Part0 = Bar
  52. Bar2Weld.Part1 = Bar2
  53. Bar2Weld.C1 = CFrame.new(2.2, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  54.  
  55. Bar3 = Instance.new("Part",m)
  56. Bar3.TopSurface = "Smooth"
  57. Bar3.BottomSurface = "Smooth"
  58. Bar3.FormFactor = "Custom"
  59. Bar3.Size = Vector3.new(1,1,1)
  60. Bar3.CanCollide = true
  61. Bar3.BrickColor = BrickColor.new("Really black")
  62. Bar3Mesh = Instance.new("SpecialMesh", Bar3)
  63. Bar3Mesh.MeshType = "Cylinder"
  64. Bar3Mesh.Scale = Vector3.new(0.1, 1, 0.4)
  65. Bar3Weld = Instance.new("Weld",m)
  66. Bar3Weld.Part0 = Bar
  67. Bar3Weld.Part1 = Bar3
  68. Bar3Weld.C1 = CFrame.new(-2.3, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  69.  
  70. Bar4 = Instance.new("Part",m)
  71. Bar4.TopSurface = "Smooth"
  72. Bar4.BottomSurface = "Smooth"
  73. Bar4.FormFactor = "Custom"
  74. Bar4.Size = Vector3.new(0.8,2.8,2.8)
  75. Bar4.CanCollide = true
  76. Bar4.BrickColor = BrickColor.new("Institutional white")
  77. Bar4Mesh = Instance.new("SpecialMesh", Bar4)
  78. Bar4Mesh.MeshType = "Cylinder"
  79. Bar4Mesh.Scale = Vector3.new(0.2, 1, 3)
  80. Bar4Weld = Instance.new("Weld",m)
  81. Bar4Weld.Part0 = Bar
  82. Bar4Weld.Part1 = Bar4
  83. Bar4Weld.C1 = CFrame.new(0.02, 0, -3)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
  84.  
  85. Bar5 = Instance.new("Part",m)
  86. Bar5.TopSurface = "Smooth"
  87. Bar5.BottomSurface = "Smooth"
  88. Bar5.FormFactor = "Custom"
  89. Bar5.Size = Vector3.new(0.8,3,3)
  90. Bar5.CanCollide = true
  91. Bar5.BrickColor = BrickColor.new("Institutional white")
  92. Bar5Mesh = Instance.new("SpecialMesh", Bar5)
  93. Bar5Mesh.MeshType = "Cylinder"
  94. Bar5Mesh.Scale = Vector3.new(0.2, 1, 3)
  95. Bar5Weld = Instance.new("Weld",m)
  96. Bar5Weld.Part0 = Bar
  97. Bar5Weld.Part1 = Bar5
  98. Bar5Weld.C1 = CFrame.new(0.02, 0, -5)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
  99.  
  100. Bar6 = Instance.new("Part",m)
  101. Bar6.TopSurface = "Smooth"
  102. Bar6.BottomSurface = "Smooth"
  103. Bar6.FormFactor = "Custom"
  104. Bar6.Size = Vector3.new(0.7,2.9,2.9)
  105. Bar6.CanCollide = true
  106. Bar6.BrickColor = BrickColor.new("Really black")
  107. Bar6Mesh = Instance.new("SpecialMesh", Bar6)
  108. Bar6Mesh.MeshType = "Cylinder"
  109. Bar6Mesh.Scale = Vector3.new(0.2, 1, 3)
  110. Bar6Weld = Instance.new("Weld",m)
  111. Bar6Weld.Part0 = Bar
  112. Bar6Weld.Part1 = Bar6
  113. Bar6Weld.C1 = CFrame.new(0.02, 0, -3)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
  114.  
  115. Bar7 = Instance.new("Part",m)
  116. Bar7.TopSurface = "Smooth"
  117. Bar7.BottomSurface = "Smooth"
  118. Bar7.FormFactor = "Custom"
  119. Bar7.Size = Vector3.new(0.7,3.1,3.1)
  120. Bar7.CanCollide = true
  121. Bar7.BrickColor = BrickColor.new("Really black")
  122. Bar7Mesh = Instance.new("SpecialMesh", Bar7)
  123. Bar7Mesh.MeshType = "Cylinder"
  124. Bar7Mesh.Scale = Vector3.new(0.2, 1, 3)
  125. Bar7Weld = Instance.new("Weld",m)
  126. Bar7Weld.Part0 = Bar
  127. Bar7Weld.Part1 = Bar7
  128. Bar7Weld.C1 = CFrame.new(0.02, 0, -5)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
  129.  
  130. Bar8 = Instance.new("Part",m)
  131. Bar8.TopSurface = "Smooth"
  132. Bar8.BottomSurface = "Smooth"
  133. Bar8.FormFactor = "Custom"
  134. Bar8.Size = Vector3.new(1,1,1)
  135. Bar8.CanCollide = true
  136. Bar8.BrickColor = BrickColor.new("Really black")
  137. Bar8Mesh = Instance.new("SpecialMesh", Bar8)
  138. Bar8Mesh.MeshType = "Cylinder"
  139. Bar8Mesh.Scale = Vector3.new(0.1, 1, 0.4)
  140. Bar8Weld = Instance.new("Weld",m)
  141. Bar8Weld.Part0 = Bar
  142. Bar8Weld.Part1 = Bar8
  143. Bar8Weld.C1 = CFrame.new(6.7, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  144.  
  145. Bar9 = Instance.new("Part",m)
  146. Bar9.TopSurface = "Smooth"
  147. Bar9.BottomSurface = "Smooth"
  148. Bar9.FormFactor = "Custom"
  149. Bar9.Size = Vector3.new(0.9,0.3,0.3)
  150. Bar9.CanCollide = true
  151. Bar9.BrickColor = BrickColor.new("Bright red")
  152. Bar9Mesh = Instance.new("SpecialMesh", Bar9)
  153. Bar9Mesh.MeshType = "Cylinder"
  154. Bar9Mesh.Scale = Vector3.new(0.2, 1, 3)
  155. Bar9Weld = Instance.new("Weld",m)
  156. Bar9Weld.Part0 = Bar
  157. Bar9Weld.Part1 = Bar9
  158. Bar9Weld.C1 = CFrame.new(0.02, 0.5, -5)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
  159.  
  160. Bar10 = Instance.new("Part",m)
  161. Bar10.TopSurface = "Smooth"
  162. Bar10.BottomSurface = "Smooth"
  163. Bar10.FormFactor = "Custom"
  164. Bar10.Size = Vector3.new(0.9,0.3,0.3)
  165. Bar10.CanCollide = true
  166. Bar10.BrickColor = BrickColor.new("Bright red")
  167. Bar10Mesh = Instance.new("SpecialMesh", Bar10)
  168. Bar10Mesh.MeshType = "Cylinder"
  169. Bar10Mesh.Scale = Vector3.new(0.2, 1, 3)
  170. Bar10Weld = Instance.new("Weld",m)
  171. Bar10Weld.Part0 = Bar
  172. Bar10Weld.Part1 = Bar10
  173. Bar10Weld.C1 = CFrame.new(0.02, 0.9, -4.8)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
  174.  
  175. Bar11 = Instance.new("Part",m)
  176. Bar11.TopSurface = "Smooth"
  177. Bar11.BottomSurface = "Smooth"
  178. Bar11.FormFactor = "Custom"
  179. Bar11.Size = Vector3.new(0.9,0.3,0.3)
  180. Bar11.CanCollide = true
  181. Bar11.BrickColor = BrickColor.new("Bright red")
  182. Bar11Mesh = Instance.new("SpecialMesh", Bar11)
  183. Bar11Mesh.MeshType = "Cylinder"
  184. Bar11Mesh.Scale = Vector3.new(0.2, 1, 3)
  185. Bar11Weld = Instance.new("Weld",m)
  186. Bar11Weld.Part0 = Bar
  187. Bar11Weld.Part1 = Bar11
  188. Bar11Weld.C1 = CFrame.new(0.02, 0.9, -5.2)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
  189.  
  190. Bar12 = Instance.new("Part",m)
  191. Bar12.TopSurface = "Smooth"
  192. Bar12.BottomSurface = "Smooth"
  193. Bar12.FormFactor = "Custom"
  194. Bar12.Size = Vector3.new(0.9,0.3,0.3)
  195. Bar12.CanCollide = true
  196. Bar12.BrickColor = BrickColor.new("Bright red")
  197. Bar12Mesh = Instance.new("SpecialMesh", Bar12)
  198. Bar12Mesh.MeshType = "Cylinder"
  199. Bar12Mesh.Scale = Vector3.new(0.2, 1, 3)
  200. Bar12Weld = Instance.new("Weld",m)
  201. Bar12Weld.Part0 = Bar
  202. Bar12Weld.Part1 = Bar12
  203. Bar12Weld.C1 = CFrame.new(0.02, -0.9, -5)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
  204.  
  205. Bar13 = Instance.new("Part",m)
  206. Bar13.TopSurface = "Smooth"
  207. Bar13.BottomSurface = "Smooth"
  208. Bar13.FormFactor = "Custom"
  209. Bar13.Size = Vector3.new(0.9,0.3,0.3)
  210. Bar13.CanCollide = true
  211. Bar13.BrickColor = BrickColor.new("Bright red")
  212. Bar13Mesh = Instance.new("SpecialMesh", Bar13)
  213. Bar13Mesh.MeshType = "Cylinder"
  214. Bar13Mesh.Scale = Vector3.new(0.2, 1, 3)
  215. Bar13Weld = Instance.new("Weld",m)
  216. Bar13Weld.Part0 = Bar
  217. Bar13Weld.Part1 = Bar13
  218. Bar13Weld.C1 = CFrame.new(0.02, -0.5, -4.8)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
  219.  
  220. Bar14 = Instance.new("Part",m)
  221. Bar14.TopSurface = "Smooth"
  222. Bar14.BottomSurface = "Smooth"
  223. Bar14.FormFactor = "Custom"
  224. Bar14.Size = Vector3.new(0.9,0.3,0.3)
  225. Bar14.CanCollide = true
  226. Bar14.BrickColor = BrickColor.new("Bright red")
  227. Bar14Mesh = Instance.new("SpecialMesh", Bar14)
  228. Bar14Mesh.MeshType = "Cylinder"
  229. Bar14Mesh.Scale = Vector3.new(0.2, 1, 3)
  230. Bar14Weld = Instance.new("Weld",m)
  231. Bar14Weld.Part0 = Bar
  232. Bar14Weld.Part1 = Bar14
  233. Bar14Weld.C1 = CFrame.new(0.02, -0.5, -5.2)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
  234.  
  235. Bar15 = Instance.new("Part",m)
  236. Bar15.TopSurface = "Smooth"
  237. Bar15.BottomSurface = "Smooth"
  238. Bar15.FormFactor = "Custom"
  239. Bar15.Size = Vector3.new(1,1,1)
  240. Bar15.CanCollide = true
  241. Bar15.BrickColor = BrickColor.new("Bright red")
  242. Bar15Mesh = Instance.new("SpecialMesh", Bar15)
  243. Bar15Mesh.MeshType = "Wedge"
  244. Bar15Mesh.Scale = Vector3.new(0.18, 0.2, 0.3)
  245. Bar15Weld = Instance.new("Weld",m)
  246. Bar15Weld.Part0 = Bar12
  247. Bar15Weld.Part1 = Bar15
  248. Bar15Weld.C1 = CFrame.new(0, -0.05, 0.2)*CFrame.fromEulerAnglesXYZ(-0.8, 0, 0)
  249.  
  250. Bar16 = Instance.new("Part",m)
  251. Bar16.TopSurface = "Smooth"
  252. Bar16.BottomSurface = "Smooth"
  253. Bar16.FormFactor = "Custom"
  254. Bar16.Size = Vector3.new(1,1,1)
  255. Bar16.CanCollide = true
  256. Bar16.BrickColor = BrickColor.new("Bright red")
  257. Bar16Mesh = Instance.new("SpecialMesh", Bar16)
  258. Bar16Mesh.MeshType = "Wedge"
  259. Bar16Mesh.Scale = Vector3.new(0.18, 0.2, 0.3)
  260. Bar16Weld = Instance.new("Weld",m)
  261. Bar16Weld.Part0 = Bar13
  262. Bar16Weld.Part1 = Bar16
  263. Bar16Weld.C1 = CFrame.new(0, -0.05, 0.2)*CFrame.fromEulerAnglesXYZ(0.6, 0, 0)
  264.  
  265. Bar17 = Instance.new("Part",m)
  266. Bar17.TopSurface = "Smooth"
  267. Bar17.BottomSurface = "Smooth"
  268. Bar17.FormFactor = "Custom"
  269. Bar17.Size = Vector3.new(1,1,1)
  270. Bar17.CanCollide = true
  271. Bar17.BrickColor = BrickColor.new("Bright red")
  272. Bar17Mesh = Instance.new("SpecialMesh", Bar17)
  273. Bar17Mesh.MeshType = "Wedge"
  274. Bar17Mesh.Scale = Vector3.new(0.18, 0.2, 0.3)
  275. Bar17Weld = Instance.new("Weld",m)
  276. Bar17Weld.Part0 = Bar14
  277. Bar17Weld.Part1 = Bar17
  278. Bar17Weld.C1 = CFrame.new(0, -0.05, 0.2)*CFrame.fromEulerAnglesXYZ(3.4, 0, 0)
  279.  
  280. Bar18 = Instance.new("Part",m)
  281. Bar18.TopSurface = "Smooth"
  282. Bar18.BottomSurface = "Smooth"
  283. Bar18.FormFactor = "Custom"
  284. Bar18.Size = Vector3.new(1,1,1)
  285. Bar18.CanCollide = true
  286. Bar18.BrickColor = BrickColor.new("Bright red")
  287. Bar18Mesh = Instance.new("SpecialMesh", Bar18)
  288. Bar18Mesh.MeshType = "Wedge"
  289. Bar18Mesh.Scale = Vector3.new(0.18, 0.2, 0.3)
  290. Bar18Weld = Instance.new("Weld",m)
  291. Bar18Weld.Part0 = Bar9
  292. Bar18Weld.Part1 = Bar18
  293. Bar18Weld.C1 = CFrame.new(0, -0.05, 0.2)*CFrame.fromEulerAnglesXYZ(-0.8, 0, 0)
  294.  
  295. Bar19 = Instance.new("Part",m)
  296. Bar19.TopSurface = "Smooth"
  297. Bar19.BottomSurface = "Smooth"
  298. Bar19.FormFactor = "Custom"
  299. Bar19.Size = Vector3.new(1,1,1)
  300. Bar19.CanCollide = true
  301. Bar19.BrickColor = BrickColor.new("Bright red")
  302. Bar19Mesh = Instance.new("SpecialMesh", Bar19)
  303. Bar19Mesh.MeshType = "Wedge"
  304. Bar19Mesh.Scale = Vector3.new(0.18, 0.2, 0.3)
  305. Bar19Weld = Instance.new("Weld",m)
  306. Bar19Weld.Part0 = Bar10
  307. Bar19Weld.Part1 = Bar19
  308. Bar19Weld.C1 = CFrame.new(0, -0.05, 0.2)*CFrame.fromEulerAnglesXYZ(0.6, 0, 0)
  309.  
  310. Bar20 = Instance.new("Part",m)
  311. Bar20.TopSurface = "Smooth"
  312. Bar20.BottomSurface = "Smooth"
  313. Bar20.FormFactor = "Custom"
  314. Bar20.Size = Vector3.new(1,1,1)
  315. Bar20.CanCollide = true
  316. Bar20.BrickColor = BrickColor.new("Bright red")
  317. Bar20Mesh = Instance.new("SpecialMesh", Bar20)
  318. Bar20Mesh.MeshType = "Wedge"
  319. Bar20Mesh.Scale = Vector3.new(0.18, 0.2, 0.3)
  320. Bar20Weld = Instance.new("Weld",m)
  321. Bar20Weld.Part0 = Bar11
  322. Bar20Weld.Part1 = Bar20
  323. Bar20Weld.C1 = CFrame.new(0, -0.05, 0.2)*CFrame.fromEulerAnglesXYZ(3.4, 0, 0)
  324.  
  325. for _, a in pairs(m:children()) do
  326. if a:IsA'Weld' then
  327. a.Name = plr.Name.."Weld"
  328. end
  329. end
  330.  
  331. for _, a in pairs(m:children()) do
  332. if a:IsA'Part' then
  333. a.CanCollide = false
  334. end
  335. end
  336.  
  337. --// Body Parts
  338.  
  339. human = char:FindFirstChildOfClass'Humanoid'
  340. torso = char.Torso
  341. root = char.HumanoidRootPart
  342. lleg = char["Left Leg"]
  343. rleg = char["Right Leg"]
  344. larm = char["Left Arm"]
  345. rarm = char["Right Arm"]
  346. head = char.Head
  347. ground = ""
  348. mouse = plr:GetMouse()
  349. parent = script
  350.  
  351. ff = Instance.new('ForceField', script)
  352. ff.Visible = false
  353.  
  354. for _, a in pairs(workspace:children()) do
  355. if a:IsA'Part' then
  356. ground = a
  357. end
  358. end
  359.  
  360. --// Config
  361.  
  362. speed = 4
  363. cooldown = true
  364. sprint = false
  365. fire = false
  366. gthr = false
  367. out = false
  368. block = false
  369.  
  370. --// Head
  371.  
  372. neck = torso.Neck
  373. ncf = neck.C0
  374.  
  375. --// torso
  376.  
  377. torsojoint = root.RootJoint
  378. torsoC0 = torsojoint.C0
  379.  
  380. --// Legs
  381.  
  382. lhip = torso["Left Hip"]
  383. rhip = torso["Right Hip"]
  384. lle = lhip.C0
  385. rle = rhip.C0
  386.  
  387. --// rad,random,sin,cos,and floor
  388.  
  389. rad = math.rad
  390. random = math.random
  391. sin = math.sin
  392. cos = math.cos
  393. floor = math.floor
  394.  
  395. --// Body Color
  396.  
  397. bc = char:FindFirstChild('Body Colors')
  398. bc.HeadColor = BrickColor.new('Cool yellow')
  399. bc.LeftArmColor = BrickColor.new('Cool yellow')
  400. bc.RightArmColor = BrickColor.new('Cool yellow')
  401. bc.LeftLegColor = BrickColor.new('Cool yellow')
  402. bc.RightLegColor = BrickColor.new('Cool yellow')
  403. bc.TorsoColor = BrickColor.new('Cool yellow')
  404.  
  405. --// Arms
  406.  
  407. lshold = torso["Left Shoulder"]
  408. rshold = torso["Right Shoulder"]
  409. lsho = lshold.C0
  410. rsho = rshold.C0
  411.  
  412. --// Remove animations
  413.  
  414. char.Animate.Parent = nil
  415. human.Animator.Parent = nil
  416.  
  417. for i,v in pairs(human:GetPlayingAnimationTracks()) do
  418. v:Stop()
  419. end
  420.  
  421. --// sfx
  422.  
  423. s1 = Instance.new('Sound', char['Right Arm'])
  424. s1.SoundId = "rbxassetid://385470847"
  425. s1.Volume = 4
  426.  
  427. s2 = Instance.new('Sound', char.Head)
  428. s2.SoundId = "rbxassetid://134269592"
  429. s2.Volume = 4
  430.  
  431. s3 = Instance.new('Sound', char.Head)
  432. s3.SoundId = "rbxassetid://405596045"
  433. s3.Volume = 4
  434.  
  435. s4 = Instance.new('Sound', char["Right Arm"])
  436. s4.Volume = 6
  437. s4.SoundId = "rbxassetid://873073853"
  438. s4.Looped = false
  439.  
  440. s5 = Instance.new('Sound', char["Right Arm"])
  441. s5.Volume = 6
  442. s5.SoundId = "rbxassetid://898385136"
  443. s5.Looped = false
  444.  
  445. s6 = Instance.new('Sound', char["Right Arm"])
  446. s6.Volume = 8
  447. s6.SoundId = "rbxassetid://138210320"
  448. s6.Looped = false
  449.  
  450.  
  451.  
  452. --// char
  453.  
  454. for _, a in pairs(char:children()) do
  455. if a:IsA'Accessory' or a:IsA'CharacterMesh' or a:IsA'Shirt' or a:IsA'Pants' then
  456. a:Destroy()
  457. end
  458. end
  459.  
  460. Hair = Instance.new("Part")
  461. Hair.Parent = char
  462. Hair.Name = "Hair"
  463. Hair.CanCollide = false
  464. Hair.Locked = true
  465. Hair.TopSurface = "Smooth"
  466. Hair.BottomSurface = "Smooth"
  467. Hair.formFactor = "Symmetric"
  468. Hair.Material = "Neon"
  469. Hair.BrickColor = BrickColor.new("Really black")
  470. Hair.CFrame = char.Torso.CFrame
  471. Hair.Size = Vector3.new(1, 1, 1)
  472. Hair.Transparency = 0
  473.  
  474. Mesh = Instance.new("SpecialMesh", Hair)
  475. Mesh.Scale = Vector3.new(0.07, 0.07, 0.07)
  476. Mesh.MeshType = "FileMesh"
  477. Mesh.MeshId = "rbxassetid://522871165"
  478. Mesh.TextureId = "rbxassetid://522871173"
  479.  
  480. local s = Instance.new('Shirt', char)
  481. s.ShirtTemplate = "http://www.roblox.com/asset/?id=179195327"
  482. local p = Instance.new('Pants', char)
  483. p.PantsTemplate = "http://www.roblox.com/asset/?id=215937603"
  484.  
  485. local rad = math.rad
  486.  
  487. Weld = Instance.new("Weld", Hair)
  488. Weld.Name = plr.Name.."Weld"
  489. Weld.Part0 = char.Head
  490. Weld.Part1 = Hair
  491. Weld.C0 = CFrame.new(0,0.2,0.07) * CFrame.Angles(0,rad(180),0)
  492.  
  493. char.Head.face.Texture = ""
  494.  
  495. --// functionns
  496.  
  497. function scan(p)
  498. for _,v in pairs(p:GetChildren()) do
  499. if v:IsA("Weld") and v.Name ~= plr.Name.."Weld" then
  500. v:Destroy()
  501. elseif v:IsA'BodyVelocity' or v:IsA'BodyGyro' or v:IsA'BodyPosition' then
  502. v:Destroy()
  503. end
  504. scan(v)
  505. end
  506. end
  507.  
  508. controlled = {
  509.  
  510. }
  511.  
  512. function smooth(a)
  513. a.BottomSurface = 0
  514. a.TopSurface = 0
  515. end
  516.  
  517. function control()
  518. if mouse.Target and mouse.Target.Parent then
  519. local targ = mouse.Target
  520. local humtarg = targ.Parent:FindFirstChildOfClass'Humanoid'
  521. table.insert(controlled,targ.Parent.Name)
  522. local p = Instance.new('Part', char)
  523. smooth(p)
  524. p.Anchored = true
  525. p.Size = Vector3.new(0.2,0.2,0.2)
  526. p.CanCollide = false
  527. p.Material = 'Neon'
  528. p.Shape = "Ball"
  529. p.BrickColor = BrickColor.new('Royal purple')
  530. s2:Play()
  531. for i = 1,25 do
  532. wait()
  533. p.Size = p.Size + Vector3.new(2,2,2)
  534. p.Transparency = p.Transparency + 0.04
  535. p.CFrame = char.Torso.CFrame
  536. end
  537. end
  538. end
  539.  
  540. function kamui()
  541. s2:Play()
  542. local mpos = mouse.Hit
  543. local k = Instance.new('Part', char)
  544. k.Anchored = true
  545. k.CanCollide = false
  546. k.Name = "Kamui"
  547. k.Transparency = 1
  548. k.Position = char.Torso.Position + Vector3.new(0,5,0) +char.Torso.CFrame.lookVector * 8
  549. k.Size = Vector3.new(19, 19, 1)
  550. local k1 = k:Clone()
  551. k1.Parent = char
  552. k1.Position = mpos.p + Vector3.new(0,8,0)
  553. k.Touched:connect(function(hit)
  554. if hit and hit.Parent then
  555. ypcall(function()
  556. hit.CFrame = k1.CFrame
  557. hit.Anchored = false
  558. hit.CanCollide = true
  559. end)
  560. end
  561. end)
  562. local d = Instance.new('Decal', k)
  563. d.Texture = "http://www.roblox.com/asset/?id=21315275"
  564. d.Color3 = Color3.new(0,0,0)
  565. d.Face = "Back"
  566. d.Transparency = 1
  567. local d1 = d:Clone()
  568. d1.Parent = k
  569. d1.Face = "Front"
  570. local d2 = d:Clone()
  571. d2.Parent = k1
  572. d1:Clone().Parent = k1
  573. local pos = k.Position
  574. local pos1 = k1.Position
  575. for i = 1,200 do
  576. wait()
  577. for _, a in pairs(k:children()) do
  578. if a:IsA'Decal' then
  579. a.Transparency = a.Transparency - 0.1
  580. end
  581. end
  582. for _, b in pairs(k1:children()) do
  583. if b:IsA'Decal' then
  584. b.Transparency = b.Transparency - 0.1
  585. end
  586. end
  587. k.CFrame = k.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0.1)
  588. k1.CFrame = k1.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0.1)
  589. k.Position = pos
  590. k1.Position = pos1
  591. end
  592. for i = 1,200 do
  593. wait()
  594. k.CFrame = k.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0.1)
  595. k.Size = k.Size - Vector3.new(0.1,0.1,0.1)
  596. k1.CFrame = k1.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0.1)
  597. k1.Size = k1.Size - Vector3.new(0.1,0.1,0.1)
  598. k1.Position = pos1
  599. k.Position = pos
  600. end
  601. k1:Destroy()
  602. k:Destroy()
  603. end
  604.  
  605. function debris(a, b, c)
  606. for j = 1, c do
  607. local pr = Instance.new("Part")
  608. pr.Name = ""
  609. pr.Anchored = true
  610. pr.BrickColor = b.BrickColor
  611. pr.CanCollide = true
  612. pr.Material = b.Material
  613. pr.Transparency = b.Transparency
  614. pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24))
  615. pr.CFrame = a * CFrame.Angles(0, math.rad(c * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  616. pr.Parent = workspace
  617. game.Debris:AddItem(pr, 15)
  618. end
  619. end
  620.  
  621. function hit(b)
  622. for _,v in pairs(workspace:children()) do
  623. if v:IsA('Model') and v.Name ~= plr.Name and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChildOfClass("Humanoid") then
  624. if (v.HumanoidRootPart.Position-char:FindFirstChild('HumanoidRootPart').Position).magnitude <=b then
  625. v:FindFirstChildOfClass'Humanoid':TakeDamage(v:FindFirstChildOfClass'Humanoid'.MaxHealth/2)
  626. end
  627. end
  628. end
  629. end
  630.  
  631. function smash()
  632. human.WalkSpeed = 0
  633. for i = 0,1,0.1 do
  634. wait()
  635. neck.C0 = neck.C0:lerp(ncf*CFrame.Angles(math.rad(-19.538), 0, 0),i)
  636. rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(0, 0, math.rad(154.928)),i)
  637. end
  638. wait(.05)
  639. debris(char:FindFirstChild('HumanoidRootPart').CFrame,ground,30)
  640. s6:Play()
  641. hit(50)
  642. for i = 0,1,0.2 do
  643. wait()
  644. neck.C0 = neck.C0:lerp(ncf*CFrame.Angles(math.rad(23.549), 0, 0),i)
  645. rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(0, 0, math.rad(-19.767)),i)
  646. end
  647. wait(.5)
  648. for i = 0,1,0.2 do
  649. wait()
  650. neck.C0 = neck.C0:lerp(ncf,i)
  651. rshold.C0 = rshold.C0:lerp(rsho,i)
  652. end
  653. human.WalkSpeed = 16
  654. end
  655.  
  656. function stop()
  657. local p = Instance.new('Part', char)
  658. smooth(p)
  659. p.Anchored = true
  660. p.Size = Vector3.new(0.2,0.2,0.2)
  661. p.CanCollide = false
  662. p.Material = 'Neon'
  663. p.Shape = "Ball"
  664. p.BrickColor = BrickColor.new('Royal purple')
  665. p.Touched:connect(function(hit)
  666. if hit.Name ~= "HumanoidRootPart" then
  667. hit.Transparency = 0
  668. end
  669. end)
  670. s2:Play()
  671. for _, a in pairs(game:service'Players':players()) do
  672. for _, b in pairs(a.Character:children()) do
  673. if b:IsA'Part' and b.Name == "Part" and b:FindFirstChildOfClass'BodyVelocity' then
  674. b.Anchored = true
  675. b.Parent = char
  676. b:FindFirstChildOfClass'BodyVelocity':Destroy()
  677. b:FindFirstChildOfClass'BodyGyro':Destroy()
  678. b.Touched:connect(function(hit)
  679. if hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' and hit.Parent.Name ~= plr.Name then
  680. local targ = hit.Parent
  681. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  682. humtarg.Parent:BreakJoints()
  683. end
  684. end)
  685. local BodyVel=Instance.new('BodyVelocity',b)
  686. BodyVel.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  687. local BodyGyro=Instance.new('BodyGyro',b)
  688. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  689. BodyGyro.P=2e4
  690. coroutine.wrap(function()
  691. RenderStepped:connect(function()
  692. BodyGyro.cframe=CFrame.new(b.Position,mouse.Hit.p)
  693. BodyVel.velocity = b.CFrame.lookVector*50
  694. end)
  695. end)()
  696. b.Anchored = false
  697. end
  698. end
  699. end
  700. for i = 1,25 do
  701. wait()
  702. p.Size = p.Size + Vector3.new(8,8,8)
  703. p.Transparency = p.Transparency + 0.07
  704. p.CFrame = char.Torso.CFrame
  705. end
  706. end
  707.  
  708. function explo()
  709. for _, a in pairs(game:service'Players':players()) do
  710. for _, b in pairs(a.Character:children()) do
  711. if a.Name ~= plr.Name then
  712. if b:IsA'ForceField' then
  713. b:Destroy()
  714. end
  715. end
  716. end
  717. end
  718. human.WalkSpeed = 0
  719. for i = 0,1,0.02 do
  720. wait()
  721. lshold.C0 = lshold.C0:lerp(lsho*CFrame.Angles(math.rad(0.057), math.rad(-0.745), math.rad(-85.428)),i)
  722. rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(math.rad(-0.229), math.rad(-2.063), math.rad(83.881)),i)
  723. end
  724. s1:Play()
  725. for i = 0,1,0.2 do
  726. wait()
  727. lshold.C0 = lshold.C0:lerp(lsho*CFrame.new(-0.217, -0.017, -0.265) * CFrame.Angles(math.rad(5.5), math.rad(-50.306), math.rad(-82.85)),i)
  728. rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(0.206, -0.022, -0.234) * CFrame.Angles(math.rad(6.875), math.rad(48.186), math.rad(80.844)),i)
  729. end
  730. human.WalkSpeed = 16
  731. wait(.1)
  732. local mp = mouse.Hit
  733. local p = Instance.new('Part', char)
  734. p.Anchored = true
  735. p.CanCollide = false
  736. p.BrickColor = BrickColor.new('Really black')
  737. p.Size = Vector3.new(0.2,0.2,0.2)
  738. p.BottomSurface = 0
  739. p.TopSurface = 0
  740. p.Material = 'Neon'
  741. p.Shape = "Ball"
  742. p.Touched:connect(function(hit)
  743. if hit:IsA'Part' then
  744. hit.Anchored = false
  745. end
  746. end)
  747. local Ex = Instance.new("Explosion", char)
  748. Ex.Position = mp.p
  749. Ex.BlastRadius = 19
  750. Ex.Visible = false
  751. Ex.DestroyJointRadiusPercent = .3
  752. for i = 1,25 do
  753. wait()
  754. p.Size = p.Size + Vector3.new(3.5,3.5,3.5)
  755. p.Transparency = p.Transparency + 0.04
  756. p.CFrame = mp
  757. end
  758. p:Destroy()
  759. end
  760.  
  761. function gout()
  762. human.WalkSpeed = 0
  763. for i = 0,1,0.09 do
  764. wait()
  765. rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(-0.114, 0.584, 0.09) * CFrame.Angles(math.rad(8.422), math.rad(1.662), -math.rad(-169.08)),i)
  766. neck.C0 = neck.C0:lerp(ncf*CFrame.Angles(math.rad(-10.6), math.rad(7.277), math.rad(-34.034)),i)
  767. end
  768. wait(0.5)
  769. s4:Play()
  770. BarWeld.Part0 = char["Right Arm"]
  771. BarWeld.Part1 = Bar
  772. BarWeld.C0 = CFrame.new(0,-0.34,-3) * CFrame.fromEulerAnglesXYZ(rad(75),rad(60),rad(50))
  773. for i = 0,1,0.1 do
  774. wait()
  775. neck.C0 = neck.C0:lerp(ncf,i)
  776. rshold.C0 = rshold.C0:lerp(rsho,i)
  777. end
  778. human.WalkSpeed = 16
  779. end
  780.  
  781. function around()
  782. for i = 0,1,0.1 do
  783. wait()
  784. rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(0, -0.356, 0.425) * CFrame.Angles(math.rad(-84.225), 0, 0),i)
  785. lshold.C0 = lshold.C0:lerp(lsho*CFrame.new(0, -0.403, 0.234) * CFrame.Angles(math.rad(-78.839), 0, 0),i)
  786. end
  787. bg.Parent = char.Torso
  788. wait(6)
  789. bg.Parent = script
  790. end
  791.  
  792. function gin()
  793. human.WalkSpeed = 0
  794. for i = 0,1,0.1 do
  795. wait()
  796. rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(-0.114, 0.584, 0.09) * CFrame.Angles(math.rad(8.422), math.rad(1.662), -math.rad(-169.08)),i)
  797. neck.C0 = neck.C0:lerp(ncf*CFrame.Angles(math.rad(-10.6), math.rad(7.277), math.rad(-34.034)),i)
  798. end
  799. wait(0.5)
  800. s5:Play()
  801. BarWeld.Part0 = char.Torso
  802. BarWeld.Part1 = Bar
  803. BarWeld.C0 = CFrame.new(0,0,-0.1)*CFrame.fromEulerAnglesXYZ(0, 0, rad(-1))
  804. for i = 0,1,0.1 do
  805. wait()
  806. neck.C0 = neck.C0:lerp(ncf,i)
  807. rshold.C0 = rshold.C0:lerp(rsho,i)
  808. end
  809. human.WalkSpeed = 16
  810. end
  811.  
  812. --// keys
  813.  
  814. char['Left Leg'].Touched:connect(function(hit)
  815. if hit:IsA'Part' then
  816. ground = hit
  817. end
  818. end)
  819.  
  820. mouse.Button1Down:connect(function()
  821. gthr = true
  822. end)
  823.  
  824. mouse.Button1Up:connect(function()
  825. gthr = false
  826. end)
  827.  
  828. mouse.KeyDown:connect(function(key)
  829. if key == "e" and cooldown then
  830. cooldown = false
  831. cooldown = true
  832. end
  833. end)
  834.  
  835. mouse.KeyUp:connect(function(key)
  836. if key == "e" and cooldown then
  837. cooldown = false
  838. cooldown = true
  839. end
  840. end)
  841.  
  842. mouse.KeyDown:connect(function(key)
  843. if key == "q" and cooldown and not out then
  844. human.WalkSpeed = 0
  845. cooldown = false
  846. fire = true
  847. explo()
  848. cooldown = true
  849. fire = false
  850. human.WalkSpeed = 16
  851. elseif key == "q" and cooldown and out then
  852. cooldown = false
  853. fire = true
  854. smash()
  855. cooldown = true
  856. fire = false
  857. elseif key == "z" and cooldown then
  858. cooldown = false
  859. control()
  860. cooldown = true
  861. elseif key == "x" and cooldown then
  862. cooldown = false
  863. s3:Play()
  864. controlled = {}
  865. cooldown = true
  866. elseif key == "t" and cooldown then
  867. cooldown = false
  868. kamui()
  869. cooldown = true
  870. elseif key == "g" then
  871. if out == false and cooldown then
  872. out = true
  873. cooldown = false
  874. fire = true
  875. gout()
  876. fire = false
  877. cooldown = true
  878. elseif out and cooldown then
  879. out = false
  880. cooldown = false
  881. fire = true
  882. gin()
  883. fire = false
  884. cooldown = true
  885. end
  886. end
  887. end)
  888.  
  889. --// Go through
  890.  
  891. game:GetService('RunService').RenderStepped:connect(function()
  892. human = char:FindFirstChildOfClass'Humanoid'
  893. if gthr then
  894. human.MaxHealth = math.huge
  895. human:ChangeState(11)
  896. human.Health = human.MaxHealth
  897. ff.Parent = char
  898. human.Name = math.random(1,50)
  899. elseif not gthr then
  900. human.MaxHealth = 1000
  901. ff.Parent = script
  902. human.Name = "Humanoid"
  903. end
  904. end)
  905.  
  906. --// control
  907.  
  908. game:GetService('RunService').RenderStepped:connect(function()
  909. bg.cframe = bg.CFrame*CFrame.fromEulerAnglesXYZ(math.rad(0),0.1 , 0 )
  910. if #controlled >= 1 then
  911. for _, a in pairs(controlled) do
  912. if game:service'Players':FindFirstChild(a) then
  913. game:service'Players'[a].Character:FindFirstChildOfClass'Humanoid':MoveTo(mouse.Hit.p)
  914. game:service'Players'[a].Character:FindFirstChildOfClass'Humanoid'.WalkSpeed = 20
  915. end
  916. end
  917. end
  918. end)
  919.  
  920. --// Animations
  921.  
  922. local ang = -5
  923. local ang2 = -5
  924. local sine = 0
  925. local change = 0.5
  926. arm = 0
  927.  
  928. local t = math.huge
  929.  
  930. game:GetService('RunService').RenderStepped:connect(function()
  931.  
  932. sine = change+sine
  933. ang = ang+0.08
  934. ang2 = ang2+0.01
  935. rad = math.rad
  936. sin = math.sin
  937. arm = arm + 0.06
  938.  
  939. if fire == false and sprint == false and Vector3.new(torso.Velocity.X,0,torso.Velocity.Z).magnitude > 2 then
  940. lshold.C0 = lshold.C0:lerp(CFrame.new(0,0,0) * lsho * CFrame.Angles(-0.1, 0, sin(arm)/1.5), .1)
  941. rshold.C0 = rshold.C0:lerp(CFrame.new(0,0,0) * rsho * CFrame.Angles(-0.1, 0, sin(arm)/1.5), .1)
  942. neck.C0 = neck.C0:lerp(CFrame .new(0,0,0) * ncf * CFrame.Angles(0, 0, 0), 0.1)
  943. lhip.C0 = lhip.C0:lerp(CFrame.new(-1,-0.95+0.1*-math.cos(tick()*speed),0.2*math.sin(tick()*4))*CFrame.Angles(math.rad(25*-math.sin(tick()*4)), rad(-90), rad(0)), 1.5) * CFrame.Angles(-0.1, 0, 0)
  944. rhip.C0 = rhip.C0:lerp(CFrame.new(1,-0.95+0.1*math.cos(tick()*speed),0.2*-math.sin(tick()*4))*CFrame.Angles(math.rad(25*math.sin(tick()*4)), rad(90), rad(0)), 1.5) * CFrame.Angles(-0.1, 0, 0)
  945. elseif fire == false and sprint == false and Vector3.new(torso.Velocity.X,0,torso.Velocity.Z).magnitude < 2 then
  946. lshold.C0 = lshold.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lsho * CFrame.Angles(-0.1, 0, 0), 0.1)
  947. rshold.C0 = rshold.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rsho * CFrame.Angles(-0.1, 0, 0), 0.1)
  948. torsojoint.C0 = torsojoint.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * torsoC0 * CFrame.Angles(0, 0, 0), 0.1)
  949. lhip.C0 = lhip.C0:lerp(lle * CFrame.Angles(-0.07, 0, 0), 0.1)
  950. rhip.C0 = rhip.C0:lerp(rle * CFrame.Angles(-0.07, 0, 0), 0.1)
  951. elseif fire == false and sprint and Vector3.new(torso.Velocity.X,0,torso.Velocity.Z).magnitude > 2 then
  952. torsojoint.C0 = torsojoint.C0:lerp(torsoC0*CFrame.new(0, 0, 2.88) * CFrame.Angles(math.rad(9), 0, 0), 0.1)
  953. lhip.C0 = lhip.C0:lerp(lle*CFrame.Angles(math.rad(-5.386), math.rad(-3.667), math.rad(22.861)), 0.1)
  954. rhip.C0 = rhip.C0:lerp(rle*CFrame.Angles(math.rad(-7.047), math.rad(4.813), math.rad(-21.028)), 0.1)
  955. lshold.C0 = lshold.C0:lerp(sho*CFrame.Angles(math.rad(-15), math.rad(-8), math.rad(45)), 0.1)
  956. rshold.C0 = rshold.C0:lerp(rshlo*CFrame.Angles(math.rad(-15), math.rad(-8), math.rad(-45)), 0.1)
  957. elseif fire == false and sprint and Vector3.new(torso.Velocity.X,0,torso.Velocity.Z).magnitude < 2 then
  958. torsojoint.C0 = torsojoint.C0:lerp(torsoC0*CFrame.new(0, 0, 2.88) * CFrame.Angles(math.rad(9), 0, 0), 0.1)
  959. lhip.C0 = lhip.C0:lerp(lle*CFrame.new(-0.557, 0.4, 0) * CFrame.Angles(0, 0, math.rad(-14.439)), 0.1)
  960. rhip.C0 = rhip.C0:lerp(rle*CFrame.new(0.104, 0.064, 0.016) * CFrame.Angles(0, math.rad(-8.537), math.rad(4.756)), 0.1)
  961. lshold.C0 = lshold.C0:lerp(lsho*CFrame.Angles(math.rad(-9.511), 0, 0), 0.1)
  962. rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(math.rad(-9.912), 0, 0), 0.1)
  963. neck.C0 = neck.C0:lerp(ncf*CFrame.Angles(math.rad(10.371), math.rad(-0.401), math.rad(0.057)), 0.1)
  964. end
  965. end)
  966.  
  967. while wait(.05) do
  968. if gthr then
  969. scan(char)
  970. end
  971. end
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