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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | script.Parent = RealPlayer.Character | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local Disconnect_Function = function(this) | |
12 | this[1].Functions[this[2]] = nil | |
13 | end | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | local h,t | |
87 | --Give the server mouse data every second frame, but only if the values changed | |
88 | --If player is not moving their mouse, client won't fire events | |
89 | local HB = game:GetService("RunService").Heartbeat | |
90 | while true do | |
91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
92 | h,t=Mouse.Hit,Mouse.Target | |
93 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
94 | end | |
95 | --Wait 2 frames | |
96 | for i=1,2 do | |
97 | HB:Wait() | |
98 | end | |
99 | end]==],script) | |
100 | ||
101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
102 | --Real game object | |
103 | local RealGame = game | |
104 | ||
105 | --Metatable for fake service | |
106 | local FakeService_Metatable = { | |
107 | __index = function(self,k) | |
108 | local s = rawget(self,"_RealService") | |
109 | if s then | |
110 | return typeof(s[k])=="function" | |
111 | and function(_,...)return s[k](s,...)end or s[k] | |
112 | end | |
113 | end, | |
114 | __newindex = function(self,k,v) | |
115 | local s = rawget(self,"_RealService") | |
116 | if s then s[k]=v end | |
117 | end | |
118 | } | |
119 | local function FakeService(t,RealService) | |
120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
121 | return setmetatable(t,FakeService_Metatable) | |
122 | end | |
123 | ||
124 | --Fake game object | |
125 | local FakeGame = { | |
126 | GetService = function(self,s) | |
127 | return rawget(self,s) or RealGame:GetService(s) | |
128 | end, | |
129 | Players = FakeService({ | |
130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
131 | },"Players"), | |
132 | UserInputService = FakeService(UIS,"UserInputService"), | |
133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
134 | RunService = FakeService({ | |
135 | _btrs = {}, | |
136 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
137 | BindToRenderStep = function(self,name,_,fun) | |
138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
139 | end, | |
140 | UnbindFromRenderStep = function(self,name) | |
141 | self._btrs[name]:Disconnect() | |
142 | end, | |
143 | },"RunService") | |
144 | } | |
145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
146 | FakeGame.service = FakeGame.GetService | |
147 | FakeService(FakeGame,game) | |
148 | --Changing owner to fake player object to support owner:GetMouse() | |
149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
150 | end | |
151 | ||
152 | local Player = game.Players.LocalPlayer | |
153 | local Character = Player.Character or Player.CharacterAdded:Wait() | |
154 | local Mouse = Player:GetMouse() | |
155 | local Camera = workspace.CurrentCamera | |
156 | ||
157 | --// Services | |
158 | local ReplicatedStorage = game:GetService('ReplicatedStorage') | |
159 | local UIS = game:GetService('UserInputService') | |
160 | local RunService = game:GetService('RunService') | |
161 | ||
162 | --// Main | |
163 | local Humanoid = Character:FindFirstChild('Humanoid') | |
164 | if Humanoid then | |
165 | Humanoid.JumpPower = 100 | |
166 | Humanoid.WalkSpeed = 20 | |
167 | end | |
168 | ||
169 | local Clicked = false | |
170 | Mouse.Button1Down:Connect(function() | |
171 | if Clicked == false and Mouse.Target ~= nil and Character:FindFirstChild('LeftHand') then | |
172 | Clicked = true | |
173 | local Pos = Mouse.Hit.p | |
174 | ||
175 | --// I have this commented out if you want an animation. (Might be glitchy!) | |
176 | -- local Anim = Instance.new('Animation',Character) | |
177 | -- Anim.AnimationId = 'rbxassetid://769730840' | |
178 | -- PlayAnim = Character:WaitForChild('Humanoid'):LoadAnimation(Anim) | |
179 | -- PlayAnim:Play() | |
180 | ||
181 | if Character:FindFirstChild('HumanoidRootPart') then | |
182 | local Sound = Instance.new('Sound',Character.HumanoidRootPart) | |
183 | Sound.SoundId = 'rbxassetid://231731980' -- Web sound, you may change this sound id if you want ;) | |
184 | Sound:Play() | |
185 | end | |
186 | ||
187 | Part = Instance.new('Part',workspace) | |
188 | Part.Size = Vector3.new(1,1,1) | |
189 | Part.Transparency = 1 | |
190 | Part.Anchored = true | |
191 | Part.CanCollide = false | |
192 | Part.CFrame = CFrame.new(Pos) | |
193 | ||
194 | local Att0 = Instance.new('Attachment',Player.Character.LeftHand) | |
195 | local Att1 = Instance.new('Attachment',Part) | |
196 | ||
197 | Rope = Instance.new('RopeConstraint',Player.Character.LeftHand) | |
198 | Rope.Color = BrickColor.new('Institutional white') | |
199 | Rope.Visible = true | |
200 | Rope.Length = (Player.Character.LeftHand.Position - Part.Position).magnitude | |
201 | Rope.Attachment0 = Att0 | |
202 | Rope.Attachment1 = Att1 | |
203 | ||
204 | --// Force | |
205 | Force = Instance.new('BodyForce',Player.Character:WaitForChild('HumanoidRootPart')) | |
206 | while Force ~= nil and wait() do | |
207 | Force.Force = Camera.CFrame.lookVector * Vector3.new(10000,0,10000) -- Force added when you swing. You may change this. | |
208 | end | |
209 | elseif Clicked == true then | |
210 | Clicked = false | |
211 | ||
212 | if Rope then | |
213 | Rope:Destroy() | |
214 | end | |
215 | if Part then | |
216 | Part:Destroy() | |
217 | end | |
218 | if Force then | |
219 | Force:Destroy() | |
220 | end | |
221 | -- if PlayAnim then -- This stop the animation | |
222 | -- PlayAnim:Stop() | |
223 | -- end | |
224 | end | |
225 | end) | |
226 | ||
227 | --// Climbing Web | |
228 | UIS.InputBegan:Connect(function(Input) | |
229 | if Input.KeyCode == Enum.KeyCode.Q then | |
230 | ClimbingWeb = false | |
231 | if Rope then | |
232 | ClimbingWeb = true | |
233 | while ClimbingWeb and Rope do | |
234 | Rope.Length = Rope.Length - 3 -- Basically, the higher the number, the faster it pulls you. | |
235 | RunService.RenderStepped:Wait() | |
236 | end | |
237 | end | |
238 | end | |
239 | end) | |
240 | ||
241 | UIS.InputEnded:Connect(function(Input) | |
242 | if Input.KeyCode == Enum.KeyCode.Q then | |
243 | ClimbingWeb = false | |
244 | end | |
245 | end) | |
246 | ||
247 | --// ReleaseWeb | |
248 | UIS.InputBegan:Connect(function(Input) | |
249 | if Input.KeyCode == Enum.KeyCode.E then | |
250 | ReleaseWeb = false | |
251 | if Rope then | |
252 | ReleaseWeb = true | |
253 | while ReleaseWeb and Rope do | |
254 | Rope.Length = Rope.Length + 3 -- Same here, this is for going down though. | |
255 | RunService.RenderStepped:Wait() | |
256 | end | |
257 | end | |
258 | end | |
259 | end) | |
260 | ||
261 | UIS.InputEnded:Connect(function(Input) | |
262 | if Input.KeyCode == Enum.KeyCode.E then | |
263 | ReleaseWeb = false | |
264 | end | |
265 | end) |