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Silver_cole

spiderman

Sep 21st, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. local Player = game.Players.LocalPlayer
  153. local Character = Player.Character or Player.CharacterAdded:Wait()
  154. local Mouse = Player:GetMouse()
  155. local Camera = workspace.CurrentCamera
  156.  
  157. --// Services
  158. local ReplicatedStorage = game:GetService('ReplicatedStorage')
  159. local UIS = game:GetService('UserInputService')
  160. local RunService = game:GetService('RunService')
  161.  
  162. --// Main
  163. local Humanoid = Character:FindFirstChild('Humanoid')
  164. if Humanoid then
  165. Humanoid.JumpPower = 100
  166. Humanoid.WalkSpeed = 20
  167. end
  168.  
  169. local Clicked = false
  170. Mouse.Button1Down:Connect(function()
  171. if Clicked == false and Mouse.Target ~= nil and Character:FindFirstChild('LeftHand') then
  172. Clicked = true
  173. local Pos = Mouse.Hit.p
  174.  
  175. --// I have this commented out if you want an animation. (Might be glitchy!)
  176. -- local Anim = Instance.new('Animation',Character)
  177. -- Anim.AnimationId = 'rbxassetid://769730840'
  178. -- PlayAnim = Character:WaitForChild('Humanoid'):LoadAnimation(Anim)
  179. -- PlayAnim:Play()
  180.  
  181. if Character:FindFirstChild('HumanoidRootPart') then
  182. local Sound = Instance.new('Sound',Character.HumanoidRootPart)
  183. Sound.SoundId = 'rbxassetid://231731980' -- Web sound, you may change this sound id if you want ;)
  184. Sound:Play()
  185. end
  186.  
  187. Part = Instance.new('Part',workspace)
  188. Part.Size = Vector3.new(1,1,1)
  189. Part.Transparency = 1
  190. Part.Anchored = true
  191. Part.CanCollide = false
  192. Part.CFrame = CFrame.new(Pos)
  193.  
  194. local Att0 = Instance.new('Attachment',Player.Character.LeftHand)
  195. local Att1 = Instance.new('Attachment',Part)
  196.  
  197. Rope = Instance.new('RopeConstraint',Player.Character.LeftHand)
  198. Rope.Color = BrickColor.new('Institutional white')
  199. Rope.Visible = true
  200. Rope.Length = (Player.Character.LeftHand.Position - Part.Position).magnitude
  201. Rope.Attachment0 = Att0
  202. Rope.Attachment1 = Att1
  203.  
  204. --// Force
  205. Force = Instance.new('BodyForce',Player.Character:WaitForChild('HumanoidRootPart'))
  206. while Force ~= nil and wait() do
  207. Force.Force = Camera.CFrame.lookVector * Vector3.new(10000,0,10000) -- Force added when you swing. You may change this.
  208. end
  209. elseif Clicked == true then
  210. Clicked = false
  211.  
  212. if Rope then
  213. Rope:Destroy()
  214. end
  215. if Part then
  216. Part:Destroy()
  217. end
  218. if Force then
  219. Force:Destroy()
  220. end
  221. -- if PlayAnim then -- This stop the animation
  222. -- PlayAnim:Stop()
  223. -- end
  224. end
  225. end)
  226.  
  227. --// Climbing Web
  228. UIS.InputBegan:Connect(function(Input)
  229. if Input.KeyCode == Enum.KeyCode.Q then
  230. ClimbingWeb = false
  231. if Rope then
  232. ClimbingWeb = true
  233. while ClimbingWeb and Rope do
  234. Rope.Length = Rope.Length - 3 -- Basically, the higher the number, the faster it pulls you.
  235. RunService.RenderStepped:Wait()
  236. end
  237. end
  238. end
  239. end)
  240.  
  241. UIS.InputEnded:Connect(function(Input)
  242. if Input.KeyCode == Enum.KeyCode.Q then
  243. ClimbingWeb = false
  244. end
  245. end)
  246.  
  247. --// ReleaseWeb
  248. UIS.InputBegan:Connect(function(Input)
  249. if Input.KeyCode == Enum.KeyCode.E then
  250. ReleaseWeb = false
  251. if Rope then
  252. ReleaseWeb = true
  253. while ReleaseWeb and Rope do
  254. Rope.Length = Rope.Length + 3 -- Same here, this is for going down though.
  255. RunService.RenderStepped:Wait()
  256. end
  257. end
  258. end
  259. end)
  260.  
  261. UIS.InputEnded:Connect(function(Input)
  262. if Input.KeyCode == Enum.KeyCode.E then
  263. ReleaseWeb = false
  264. end
  265. end)
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