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1 | - | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} |
1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | - | do |
2 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
3 | - | script.Parent = owner.Character |
3 | + | local RealPlayer = Player |
4 | - | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" |
4 | + | do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer |
5 | - | local function NewFakeEvent() |
5 | + | script.Parent = InternalData.RealOwner.Character |
6 | - | local Bind = Instance.new("BindableEvent") |
6 | + | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event |
7 | - | local Fake;Fake = {Connections = {}, |
7 | + | local function createObject (connections, index) |
8 | - | fakeEvent=true; |
8 | + | local proxy = newproxy (true);local meta = getmetatable (proxy); |
9 | - | Connect=function(self,Func) |
9 | + | local runbind = function (self, i, ...) connections[i]:Fire (...); end; |
10 | - | Bind.Event:connect(Func) |
10 | + | while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end; |
11 | - | self.Connections[Bind] = true |
11 | + | meta.__index = function (self, i) |
12 | - | return setmetatable({Connected = true},{ |
12 | + | if (i == 'TriggerEvent') then return runbind end; |
13 | - | __index = function (self,Index) |
13 | + | return connections[i] and connections[i].Event or index[i]; |
14 | - | if Index:lower() == "disconnect" then |
14 | + | end; |
15 | - | return function() Fake.Connections[Bind] = false;self.Connected = false end |
15 | + | meta.__newindex = index;meta.__metatable = false;return proxy |
16 | - | end |
16 | + | end; |
17 | - | return Fake[Index] |
17 | + | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()}) |
18 | - | end; |
18 | + | local UserInputService = createObject({"InputBegan","InputEnded"},{}) |
19 | - | __tostring = function() return "Connection" end; |
19 | + | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) |
20 | - | }) |
20 | + | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil |
21 | - | end} |
21 | + | end};ContextActionService.UnBindAction = ContextActionService.BindAction |
22 | - | Fake.connect = Fake.Connect;return Fake; |
22 | + | Event.OnServerEvent:Connect(function(FiredBy,Input) |
23 | - | end |
23 | + | if FiredBy ~= InternalData.RealOwner then return end |
24 | - | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} |
24 | + | if Input.MouseEvent then |
25 | - | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} |
25 | + | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit |
26 | - | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) |
26 | + | elseif Input.Sound then |
27 | - | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil |
27 | + | if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end |
28 | - | end};ContextActionService.UnBindAction = ContextActionService.BindAction |
28 | + | |
29 | - | local function TriggerEvent(self,Event,...) |
29 | + | local Begin = Input.UserInputState == Enum.UserInputState.Begin |
30 | - | local Trigger = Mouse[Event] |
30 | + | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end |
31 | - | if Trigger and Trigger.fakeEvent and Trigger.Connections then |
31 | + | for _,Action in pairs(ContextActionService.Actions) do |
32 | - | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end |
32 | + | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end |
33 | - | end |
33 | + | |
34 | - | end |
34 | + | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) |
35 | - | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent |
35 | + | |
36 | - | Event.OnServerEvent:Connect(function(FiredBy,Input) |
36 | + | |
37 | - | if FiredBy.Name ~= owner.Name then return end |
37 | + | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService |
38 | - | if Input.MouseEvent then |
38 | + | Event.Parent = NLS([[ |
39 | - | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit |
39 | + | local Player = owner; |
40 | - | else |
40 | + | local Sounds = {}; |
41 | - | local Begin = Input.UserInputState == Enum.UserInputState.Begin |
41 | + | local Event = script:WaitForChild("UserInput"); |
42 | - | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end |
42 | + | local UserInputService = game:GetService("UserInputService"); |
43 | - | for _,Action in pairs(ContextActionService.Actions) do |
43 | + | local Mouse = Player:GetMouse(); |
44 | - | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end |
44 | + | local Input = function(Input,gameProcessedEvent) |
45 | - | end |
45 | + | if gameProcessedEvent then return end |
46 | - | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) |
46 | + | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) |
47 | - | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) |
47 | + | |
48 | - | end |
48 | + | Event.OnClientEvent:connect(function(Args) |
49 | - | end) |
49 | + | if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end |
50 | - | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService |
50 | + | end) |
51 | - | Event.Parent = NLS([[ |
51 | + | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) |
52 | - | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() |
52 | + | local Hit,Target |
53 | - | local Input = function(Input,gameProcessedEvent) |
53 | + | while wait(1/30) do |
54 | - | if gameProcessedEvent then return end |
54 | + | for x,Sound in pairs(Sounds) do |
55 | - | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) |
55 | + | if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end |
56 | - | end |
56 | + | |
57 | - | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) |
57 | + | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then |
58 | - | local Hit,Target |
58 | + | Hit = Mouse.Hit;Target = Mouse.Target; |
59 | - | while wait(1/30) do |
59 | + | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) |
60 | - | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then |
60 | + | |
61 | - | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) |
61 | + | |
62 | - | end |
62 | + | ]],InternalData.RealOwner.Character) |
63 | - | end |
63 | + | |
64 | - | ]],owner.Character) |
64 | + | InternalData.NewOwner = setmetatable({},{ |
65 | __index = function (self,Index) | |
66 | - | RealGame = game;game = setmetatable({},{ |
66 | + | local Type = type(InternalData.RealOwner[Index]) |
67 | - | __index = function (self,Index) |
67 | + | if Type == "function" then |
68 | - | local Sandbox = function (Thing) |
68 | + | if Index:lower() == "getmouse" or Index:lower() == "mouse" then |
69 | - | if Thing:IsA("Player") then |
69 | + | return function (self)return InternalData["Mouse"] end |
70 | - | local RealPlayer = Thing |
70 | + | |
71 | - | return setmetatable({},{ |
71 | + | return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end |
72 | - | __index = function (self,Index) |
72 | + | elseif Index == "FakePlayer" then |
73 | - | local Type = type(RealPlayer[Index]) |
73 | + | return true |
74 | - | if Type == "function" then |
74 | + | |
75 | - | if Index:lower() == "getmouse" or Index:lower() == "mouse" then |
75 | + | return InternalData.RealOwner[Index] |
76 | - | return function (self)return InternalData["Mouse"] end |
76 | + | end; |
77 | - | end |
77 | + | __tostring = function(self) return tostring(InternalData.RealOwner) end |
78 | - | return function (self,...)return RealPlayer[Index](RealPlayer,...) end |
78 | + | }) |
79 | - | end |
79 | + | --LoadLibrary("RbxUtility").Create |
80 | - | return RealPlayer[Index] |
80 | + | InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) |
81 | - | end; |
81 | + | if Library == "RbxUtility" then |
82 | - | __tostring = function(self) return RealPlayer.Name end |
82 | + | return setmetatable({},{ |
83 | - | }) |
83 | + | __tostring = function() return "RbxUtility" end; |
84 | - | end |
84 | + | __index = function(self, Index) |
85 | - | end |
85 | + | if Index:lower() == "create" then |
86 | - | if RealGame[Index] then |
86 | + | return function(Type) |
87 | - | local Type = type(RealGame[Index]) |
87 | + | return function(Data) |
88 | - | if Type == "function" then |
88 | + | Data = Data or {} |
89 | - | if Index:lower() == "getservice" or Index:lower() == "service" then |
89 | + | local Inst = Instance.new(Type) |
90 | - | return function (self,Service) |
90 | + | for x,y in pairs(Data) do |
91 | - | local FakeServices = { |
91 | + | if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end |
92 | - | ["players"] = function() |
92 | + | if y == owner then y = InternalData.RealOwner end |
93 | - | return setmetatable({},{ |
93 | + | Inst[x] = y |
94 | - | __index = function (self2,Index2) |
94 | + | |
95 | - | local RealService = RealGame:GetService(Service) |
95 | + | return Inst |
96 | - | local Type2 = type(Index2) |
96 | + | |
97 | - | if Type2 == "function" then |
97 | + | |
98 | - | return function (self,...) return RealService[Index2](RealService,...)end |
98 | + | |
99 | - | else |
99 | + | return InternalData.LoadLibrary(Library)[Index] |
100 | - | if Index2:lower() == "localplayer" then return Sandbox(owner) end |
100 | + | |
101 | - | return RealService[Index2] |
101 | + | }) |
102 | - | end |
102 | + | |
103 | - | end; |
103 | + | return InternalData.LoadLibrary(Library) |
104 | - | __tostring = function(self) return RealGame:GetService(Service).Name end |
104 | + | |
105 | - | }) |
105 | + | InternalData.RealInstance = Instance;Instance = setmetatable({},{ |
106 | - | end; |
106 | + | __index = function (self,Index) |
107 | - | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; |
107 | + | if Index:lower() == 'new' then |
108 | - | ["userinputservice"] = function() return InternalData["UserInputService"] end; |
108 | + | return function (Type, Parent) |
109 | - | ["runservice"] = function() |
109 | + | if Parent == owner then Parent = InternalData.RealOwner end |
110 | - | return setmetatable({},{ |
110 | + | if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end |
111 | - | __index = function(self2,Index2) |
111 | + | local Real = InternalData.RealInstance.new(Type,Parent) |
112 | - | local RealService = RealGame:GetService(Service) |
112 | + | if not Type then return end |
113 | - | local Type2 = type(Index2) |
113 | + | if Type == "BillboardGui" then |
114 | - | if Type2 == "function" then |
114 | + | local ToReturn = setmetatable({},{ |
115 | - | return function (self,...) return RealService[Index2](RealService,...) end |
115 | + | __index = function (self,Index) |
116 | - | else |
116 | + | if type(Real[Index]) == "function" then |
117 | - | local RunServices = { |
117 | + | if Index:lower() == "clone" then |
118 | - | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; |
118 | + | return function (self) |
119 | - | ["renderstepped"] = function() return RealService["Stepped"] end |
119 | + | local Real = Real:Clone() |
120 | - | } |
120 | + | local ToReturn = setmetatable({RealObject = Real},{ |
121 | - | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end |
121 | + | __index = function (self,Index) |
122 | - | return RealService[Index2] |
122 | + | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end |
123 | - | end |
123 | + | return Real[Index] |
124 | - | end |
124 | + | end; |
125 | - | }) |
125 | + | __newindex = function (self,Index,Value) |
126 | - | end |
126 | + | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end |
127 | - | } |
127 | + | if Value == owner then Value = InternalData.RealOwner end |
128 | - | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end |
128 | + | Real[Index] = Value |
129 | - | return RealGame:GetService(Service) |
129 | + | end; |
130 | - | end |
130 | + | __tostring = function(self) return tostring(Real) end; |
131 | - | end |
131 | + | }) |
132 | - | return function (self,...) return RealGame[Index](RealGame,...) end |
132 | + | InternalData.RealObjs[ToReturn] = Real;return ToReturn; |
133 | - | else |
133 | + | |
134 | - | if game:GetService(Index) then return game:GetService(Index) end |
134 | + | |
135 | - | return RealGame[Index] |
135 | + | return function (self,...) return Real[Index](Real,...)end |
136 | - | end |
136 | + | |
137 | - | end |
137 | + | return Real[Index] |
138 | - | return nil |
138 | + | end; |
139 | - | end |
139 | + | __newindex = function (self,Index,Value) |
140 | - | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") |
140 | + | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end |
141 | if Value == owner then Value = InternalData.RealOwner end | |
142 | Real[Index] = Value | |
143 | end; | |
144 | __tostring = function(self) return tostring(Real) end; | |
145 | }) | |
146 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
147 | elseif Type:lower() == "sound" then | |
148 | Real.Parent = owner.Character; | |
149 | local ToReturn = setmetatable({RealObject = Real},{ | |
150 | __index = function (self,Index) | |
151 | if Index:lower() == "playbackloudness" then | |
152 | return InternalData.SoundLoudness[Real] or 0 | |
153 | elseif type(Real[Index]) == "function" then | |
154 | if Index:lower() == "clone" then | |
155 | return function (self) | |
156 | local Real = Real:Clone() | |
157 | local ToReturn = setmetatable({},{ | |
158 | __index = function (self,Index) | |
159 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
160 | return Real[Index] | |
161 | end; | |
162 | __newindex = function (self,Index,Value) | |
163 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
164 | if Value == owner then Value = InternalData.RealOwner end | |
165 | Real[Index] = Value | |
166 | end; | |
167 | __tostring = function(self) return tostring(Real) end; | |
168 | }) | |
169 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
170 | end | |
171 | end | |
172 | return function (self,...) return Real[Index](Real,...)end | |
173 | end | |
174 | return Real[Index] | |
175 | end; | |
176 | __newindex = function (self,Index,Value) | |
177 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
178 | if Value == owner then Value = InternalData.RealOwner end | |
179 | Real[Index] = Value | |
180 | end; | |
181 | __tostring = function(self) return tostring(Real) end; | |
182 | }) | |
183 | InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn; | |
184 | else | |
185 | local ToReturn = setmetatable({RealObject = Real},{ | |
186 | __index = function (self,Index) | |
187 | if type(Real[Index]) == "function" then | |
188 | if Index:lower() == "clone" then | |
189 | return function (self) | |
190 | local Real = Real:Clone() | |
191 | local ToReturn = setmetatable({},{ | |
192 | __index = function (self,Index) | |
193 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
194 | return Real[Index] | |
195 | end; | |
196 | __newindex = function (self,Index,Value) | |
197 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
198 | if Value == owner then Value = InternalData.RealOwner end | |
199 | Real[Index] = Value | |
200 | end; | |
201 | __tostring = function(self) return tostring(Real) end; | |
202 | }) | |
203 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
204 | end | |
205 | end | |
206 | return function (self,...) return Real[Index](Real,...)end | |
207 | end | |
208 | return Real[Index] | |
209 | end; | |
210 | __newindex = function (self,Index,Value) | |
211 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
212 | if Value == owner then Value = InternalData.RealOwner end | |
213 | Real[Index] = Value | |
214 | end; | |
215 | __tostring = function(self) return tostring(Real) end; | |
216 | }) | |
217 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
218 | end | |
219 | end | |
220 | end | |
221 | return InternalData.RealInstance[Index] | |
222 | end; | |
223 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
224 | }); | |
225 | InternalData.RealGame = game;game = setmetatable({},{ | |
226 | __index = function (self,Index) | |
227 | if InternalData.RealGame[Index] then | |
228 | local Type = type(InternalData.RealGame[Index]) | |
229 | if Type == "function" then | |
230 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
231 | return function (self,Service) | |
232 | local FakeServices = { | |
233 | ["players"] = function() | |
234 | return setmetatable({},{ | |
235 | __index = function (self2,Index2) | |
236 | local RealService = InternalData.RealGame:GetService(Service) | |
237 | local Type2 = type(RealService[Index2]) | |
238 | if Type2 == "function" then | |
239 | return function (self,...) return RealService[Index2](RealService,...)end | |
240 | else | |
241 | if Index2:lower() == "localplayer" then return InternalData.NewOwner end | |
242 | return RealService[Index2] | |
243 | end | |
244 | end; | |
245 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
246 | }) | |
247 | end; | |
248 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
249 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
250 | ["debris"] = function() | |
251 | return setmetatable({},{ | |
252 | __index = function(self2,Index2) | |
253 | local RealService = InternalData.RealGame:GetService(Service) | |
254 | local Type2 = type(RealService[Index2]) | |
255 | if Type2 == "function" then | |
256 | if Index2:lower() == "additem" then | |
257 | return function (self,Item,Time) | |
258 | if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end | |
259 | return RealService:AddItem(Item,Time) | |
260 | end | |
261 | end | |
262 | return function (self,...) return RealService[Index2](RealService,...) end | |
263 | end | |
264 | return RealService[Index2] | |
265 | end; | |
266 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end | |
267 | }) | |
268 | end; | |
269 | ["runservice"] = function() | |
270 | return setmetatable({},{ | |
271 | __index = function(self2,Index2) | |
272 | local RealService = InternalData.RealGame:GetService(Service) | |
273 | local Type2 = type(RealService[Index2]) | |
274 | if Type2 == "function" then | |
275 | return function (self,...) return RealService[Index2](RealService,...) end | |
276 | else | |
277 | local RunServices = { | |
278 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
279 | ["renderstepped"] = function() return RealService["Stepped"] end | |
280 | } | |
281 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
282 | return RealService[Index2] | |
283 | end | |
284 | end; | |
285 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end | |
286 | }) | |
287 | end | |
288 | } | |
289 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
290 | return InternalData.RealGame:GetService(Service) | |
291 | end | |
292 | end | |
293 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
294 | else | |
295 | if game:GetService(Index) then return game:GetService(Index) end | |
296 | return InternalData.RealGame[Index] | |
297 | end | |
298 | end | |
299 | return nil | |
300 | end; | |
301 | __tostring = function(self) return tostring(InternalData.game) end | |
302 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!") | |
303 | ||
304 | --By Rufus14 | |
305 | mouse = game.Players.LocalPlayer:GetMouse() | |
306 | -- | |
307 | model = Instance.new("Model", workspace.CurrentCamera) | |
308 | model.Name = "FPSArms" | |
309 | local humanoidiiiiiilololololol = Instance.new("Humanoid", model) | |
310 | game.Players.LocalPlayer.Character.Archivable = true | |
311 | rhandclone = game.Players.LocalPlayer.Character["Right Arm"]:Clone() | |
312 | rhandclone:BreakJoints() | |
313 | local rhandcloneweld = Instance.new("Weld", rhandclone) | |
314 | rhandcloneweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
315 | rhandcloneweld.Part1 = rhandclone | |
316 | rhandcloneweld.C0 = CFrame.new(0,0,0.5) | |
317 | rhandclone.Parent = model | |
318 | rhandclone.Transparency = 1 | |
319 | -- | |
320 | lhandclone = game.Players.LocalPlayer.Character["Left Arm"]:Clone() | |
321 | lhandclone:BreakJoints() | |
322 | local lhandcloneweld = Instance.new("Weld", lhandclone) | |
323 | lhandcloneweld.Part0 = game.Players.LocalPlayer.Character["Left Arm"] | |
324 | lhandcloneweld.Part1 = lhandclone | |
325 | lhandcloneweld.C0 = CFrame.new(0,0,0.5) | |
326 | lhandclone.Parent = model | |
327 | lhandclone.Transparency = 1 | |
328 | -- | |
329 | game.Players.LocalPlayer.Character.Torso.Neck.C1 = CFrame.new(0,-0.7,0) | |
330 | local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) | |
331 | rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso | |
332 | rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"] | |
333 | rhandweld.C1 = CFrame.new(0,1,0) | |
334 | local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"]) | |
335 | lhandweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
336 | lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"] | |
337 | lhandweld.C0 = CFrame.new(-1.12992668, -1.09744608, 0.0783367157, 0.693704247, -0.719959378, -0.0208011046, 0.719762683, 0.691863716, 0.0571505688, -0.0267545581, -0.0546174534, 0.998148739) | |
338 | canlo = true | |
339 | function canloo() | |
340 | canlo = false | |
341 | end | |
342 | game.Players.LocalPlayer.Character.Humanoid.Died:connect(canloo) | |
343 | function look() | |
344 | if mouse.Target then | |
345 | if mouse.Target.Parent ~= "FPSArms" and canlo then | |
346 | game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position,Vector3.new(mouse.Hit.p.x,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y,mouse.Hit.p.z)) | |
347 | rhandweld.C0 = CFrame.new(1.29883623, 0.5, -0.640856385, 0.939692557, 0.342020094, 0, 1.49501727e-08, -4.10752641e-08, -0.99999994, -0.342020124, 0.939692616, -4.37113883e-08) * CFrame.new(0,1,0) * CFrame.fromEulerAnglesXYZ(math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0) | |
348 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,0.8,0) * CFrame.fromEulerAnglesXYZ(math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0) | |
349 | end | |
350 | else | |
351 | if canlo then | |
352 | game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position,Vector3.new(mouse.Hit.p.x,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y,mouse.Hit.p.z)) | |
353 | rhandweld.C0 = CFrame.new(1.29883623, 0.5, -0.640856385, 0.939692557, 0.342020094, 0, 1.49501727e-08, -4.10752641e-08, -0.99999994, -0.342020124, 0.939692616, -4.37113883e-08) * CFrame.new(0,1,0) * CFrame.fromEulerAnglesXYZ(math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0) | |
354 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,0.8,0) * CFrame.fromEulerAnglesXYZ(math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0) | |
355 | end | |
356 | end | |
357 | end | |
358 | game:GetService("RunService").RenderStepped:connect(look) | |
359 | --Converted with ttyyuu12345's model to script plugin v4 | |
360 | function sandbox(var,func) | |
361 | local env = getfenv(func) | |
362 | local newenv = setmetatable({},{ | |
363 | __index = function(self,k) | |
364 | if k=="script" then | |
365 | return var | |
366 | else | |
367 | return env[k] | |
368 | end | |
369 | end, | |
370 | }) | |
371 | setfenv(func,newenv) | |
372 | return func | |
373 | end | |
374 | cors = {} | |
375 | mas = Instance.new("Model",game:GetService("Lighting")) | |
376 | Part0 = Instance.new("Part") | |
377 | Sound1 = Instance.new("Sound") | |
378 | SpecialMesh2 = Instance.new("SpecialMesh") | |
379 | Part0.Name = "Shotgun" | |
380 | Part0.Parent = mas | |
381 | Part0.BrickColor = BrickColor.new("Really black") | |
382 | Part0.Reflectance = 1 | |
383 | Part0.CanCollide = false | |
384 | Part0.FormFactor = Enum.FormFactor.Custom | |
385 | Part0.Size = Vector3.new(0.770000994, 0.930003285, 3.75999236) | |
386 | Part0.CFrame = CFrame.new(0.730844021, 5.84272289, -1.70900095, 0.999999881, 0, 0, 0, 0.999999881, 0, 0, 0, 0.99999994) | |
387 | Part0.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
388 | Part0.Position = Vector3.new(0.730844021, 5.84272289, -1.70900095) | |
389 | Part0.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
390 | Sound1.Name = "Fire" | |
391 | Sound1.Parent = Part0 | |
392 | Sound1.SoundId = "rbxassetid://636316879" | |
393 | Sound1.Volume = 1 | |
394 | SpecialMesh2.Parent = Part0 | |
395 | SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=94219391" | |
396 | SpecialMesh2.Scale = Vector3.new(0.75, 0.75, 0.75) | |
397 | SpecialMesh2.TextureId = "rbxassetid://1153072548" | |
398 | SpecialMesh2.MeshType = Enum.MeshType.FileMesh | |
399 | SpecialMesh2.Scale = Vector3.new(0.75, 0.75, 0.75) | |
400 | for i,v in pairs(mas:GetChildren()) do | |
401 | v.Parent = game:GetService("Players").LocalPlayer.Character | |
402 | pcall(function() v:MakeJoints() end) | |
403 | end | |
404 | mas:Destroy() | |
405 | for i,v in pairs(cors) do | |
406 | spawn(function() | |
407 | pcall(v) | |
408 | end) | |
409 | end | |
410 | -- | |
411 | function die() | |
412 | script:Remove() | |
413 | end | |
414 | game.Players.LocalPlayer.Character.Humanoid.Died:connect(die) | |
415 | gunclone = Part0:Clone() | |
416 | gunclone:BreakJoints() | |
417 | gunclone.Transparency = 1 | |
418 | local guncloneweld = Instance.new("Weld", gunclone) | |
419 | guncloneweld.Part0 = Part0 | |
420 | guncloneweld.Part1 = gunclone | |
421 | guncloneweld.C0 = CFrame.new(0,-0.5,0) | |
422 | gunclone.Parent = model | |
423 | -- | |
424 | Weld0 = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"]) | |
425 | Weld0.C0 = CFrame.new(-0.168411255, -1.19799232, -0.142723083, 0.939692438, 1.49501709e-08, -0.342020094, 0.342020065, -4.10752605e-08, 0.939692557, 0, -0.999999821, -4.37113847e-08) | |
426 | Weld0.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
427 | Weld0.Part1 = Part0 | |
428 | shooting = false | |
429 | local deflect = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) | |
430 | deflect.MaxDistance = 100 | |
431 | deflect.Volume = 10 | |
432 | deflect.SoundId = "rbxassetid://341519743" | |
433 | deflect.Looped = true | |
434 | local hitsound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) | |
435 | hitsound.Volume = 10 | |
436 | hitsound.SoundId = "rbxassetid://1489924400" | |
437 | local hedshot = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) | |
438 | hedshot.Volume = 10 | |
439 | hedshot.SoundId = "rbxassetid://147936251" | |
440 | local wubwub = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) | |
441 | wubwub.Volume = 5 | |
442 | wubwub.SoundId = "rbxassetid://425221796" | |
443 | wubbing = false | |
444 | function wubing(key) | |
445 | key = key:lower() | |
446 | if key == "q" then | |
447 | if not wubbing then | |
448 | wubbing = true | |
449 | wubwub:Play() | |
450 | else | |
451 | wubbing = false | |
452 | wubwub:Stop() | |
453 | end | |
454 | end | |
455 | end | |
456 | mouse.KeyDown:connect(wubing) | |
457 | function shootdemskids() | |
458 | if not shooting then | |
459 | shooting = true | |
460 | Sound1:Play() | |
461 | local light = Instance.new("PointLight", Part0) | |
462 | light.Brightness = 10 | |
463 | for i = 1,5 do | |
464 | local projectile = Instance.new("Part", workspace) | |
465 | local clonede = deflect:Clone() | |
466 | clonede.Parent = projectile | |
467 | clonede:Play() | |
468 | projectile.Size = Vector3.new(0.2,0.2,2.5) | |
469 | projectile.CanCollide = false | |
470 | projectile.CFrame = Part0.CFrame * CFrame.new(0,0,-4) | |
471 | projectile.Material = "Neon" | |
472 | projectile.Name = "Bullett" | |
473 | projectile.CFrame = CFrame.new(projectile.Position, mouse.Hit.p) | |
474 | local vel = Instance.new("BodyVelocity", projectile) | |
475 | vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
476 | vel.Velocity = mouse.Hit.lookVector * 1000 + Vector3.new(math.random(-50,50),math.random(-50,50),0) | |
477 | game.Debris:AddItem(projectile, 10) | |
478 | local function damag(part) | |
479 | if part.Parent:findFirstChild("ragged") then | |
480 | projectile:destroy() | |
481 | end | |
482 | if part.Name ~= "Shotgun" and part.Name ~= "Bullett" then | |
483 | if part.Parent.ClassName == "Accessory" or part.Parent.Parent.ClassName == "Accessory" or part.ClassName == "Accessory" then | |
484 | ||
485 | else | |
486 | projectile:destroy() | |
487 | end | |
488 | end | |
489 | local humanoid = part.Parent:findFirstChildOfClass("Humanoid") | |
490 | if humanoid then | |
491 | if humanoid.Parent:findFirstChild("ragged") then | |
492 | projectile:Remove() | |
493 | end | |
494 | end | |
495 | if humanoid and part.Name ~= "Shotgun" and part.Name ~= "Bullett" and humanoid.Parent:findFirstChild("ragged") == nil then | |
496 | local damage = math.random(20,40) | |
497 | if part.Name == "Head" then | |
498 | hedshot:Play() | |
499 | humanoid.Parent.Head.Transparency = 1 | |
500 | for i,v in pairs(humanoid.Parent:GetChildren()) do | |
501 | if v.ClassName == "Accessory" or v.ClassName == "Hat" then | |
502 | local handle = v:findFirstChild("Handle") | |
503 | if handle then | |
504 | handle.Transparency = 1 | |
505 | end | |
506 | end | |
507 | end | |
508 | for i,v in pairs(humanoid.Parent.Head:GetChildren()) do | |
509 | if v.ClassName == "Decal" then | |
510 | v:destroy() | |
511 | end | |
512 | end | |
513 | humanoid.Health = 0 | |
514 | end | |
515 | if humanoid.Health <= damage then | |
516 | local ragdolled = Instance.new("BoolValue", humanoid.Parent) | |
517 | ragdolled.Name = "ragged" | |
518 | local uppertorso = humanoid.Parent:findFirstChild("UpperTorso") | |
519 | if uppertorso then | |
520 | humanoid.Parent:BreakJoints() | |
521 | while humanoid.Health >= 0.000000000001 do | |
522 | game:GetService("RunService").RenderStepped:wait() | |
523 | end | |
524 | if humanoid.Parent:findFirstChild("HumanoidRootPart") then | |
525 | humanoid.Parent.HumanoidRootPart.CanCollide = false | |
526 | end | |
527 | local function makeballlimb(attachone, attachtwo, upperang, lowang, twist) | |
528 | local constraint = Instance.new("BallSocketConstraint", humanoid.Parent) | |
529 | constraint.Attachment0 = attachone | |
530 | constraint.Attachment1 = attachtwo | |
531 | constraint.LimitsEnabled = true | |
532 | constraint.TwistLimitsEnabled = true | |
533 | constraint.TwistLowerAngle = lowang | |
534 | constraint.TwistUpperAngle = upperang | |
535 | constraint.UpperAngle = twist | |
536 | end | |
537 | local function makehingelimb(attachone, attachtwo, upperang, lowang) | |
538 | local constraint = Instance.new("HingeConstraint", humanoid.Parent) | |
539 | constraint.Attachment0 = attachone | |
540 | constraint.Attachment1 = attachtwo | |
541 | constraint.LimitsEnabled = true | |
542 | constraint.LowerAngle = lowang | |
543 | constraint.UpperAngle = upperang | |
544 | end | |
545 | for i,v in pairs(humanoid.Parent:GetChildren()) do --scan player | |
546 | if v.ClassName == "Accessory" then | |
547 | local findhandle = v:findFirstChild("Handle") --finding handle in accesorry | |
548 | if findhandle then | |
549 | local attach = findhandle:findFirstChildOfClass("Attachment") | |
550 | for q,w in pairs(humanoid.Parent:GetChildren()) do --scan player | |
551 | if w.Name == "UpperTorso" or w.Name == "Head" then | |
552 | attach1 = w:findFirstChild(attach.Name) --finding attachment in head/uppertorso | |
553 | end | |
554 | end | |
555 | if attach and attach1 then | |
556 | local constraint = Instance.new("HingeConstraint", humanoid.Parent) --making fake weld | |
557 | constraint.Attachment0 = attach | |
558 | constraint.Attachment1 = attach1 | |
559 | constraint.LimitsEnabled = true | |
560 | constraint.LowerAngle = 0 | |
561 | constraint.UpperAngle = 0 | |
562 | end | |
563 | end | |
564 | end | |
565 | end | |
566 | if humanoid.Parent:findFirstChild("Head") and humanoid.Parent:findFirstChild("UpperTorso") then | |
567 | local attachment = Instance.new("Attachment", humanoid.Parent.Head) | |
568 | attachment.Position = Vector3.new(0, -0.5, 0) | |
569 | attachment.Name = "lol" | |
570 | attachment.Visible = false | |
571 | humanoid.Parent.UpperTorso.NeckAttachment.Visible = false | |
572 | humanoid.Parent.UpperTorso.NeckAttachment.Position = humanoid.Parent.UpperTorso.NeckAttachment.Position + Vector3.new(0,0,0) | |
573 | local ball = Instance.new("BallSocketConstraint", humanoid.Parent) | |
574 | ball.Attachment0 = humanoid.Parent.UpperTorso.NeckAttachment | |
575 | ball.Attachment1 = attachment | |
576 | ball.LimitsEnabled = true | |
577 | ball.TwistLimitsEnabled = true | |
578 | ball.UpperAngle = 40 | |
579 | ball.Restitution = 0.5 | |
580 | ball.TwistUpperAngle = 40 | |
581 | ball.TwistLowerAngle = -40 | |
582 | local collidepartofleftleg = Instance.new("Part", humanoid.Parent.UpperTorso) | |
583 | collidepartofleftleg.Name = "Bone" | |
584 | collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) | |
585 | collidepartofleftleg.Transparency = 1 | |
586 | collidepartofleftleg:BreakJoints() | |
587 | local weeld = Instance.new("Weld", collidepartofleftleg) | |
588 | weeld.Part0 = collidepartofleftleg | |
589 | weeld.Part1 = humanoid.Parent["Head"] | |
590 | if humanoid.Parent.Head:findFirstChild("Neck") then | |
591 | humanoid.Parent.Head.Neck:destroy() | |
592 | end | |
593 | if humanoid.Parent.Head:findFirstChild("face") then | |
594 | humanoid.Parent.Head.face.Texture = "http://www.roblox.com/asset/?id=810245460" | |
595 | end | |
596 | end | |
597 | local LeftUpperLeg = humanoid.Parent:findFirstChild("LeftUpperLeg") | |
598 | local LeftLowerLeg = humanoid.Parent:findFirstChild("LeftLowerLeg") | |
599 | -- | |
600 | local RightUpperLeg = humanoid.Parent:findFirstChild("RightUpperLeg") | |
601 | local RightLowerLeg = humanoid.Parent:findFirstChild("RightLowerLeg") | |
602 | -- | |
603 | local RightUpperArm = humanoid.Parent:findFirstChild("RightUpperArm") | |
604 | local RightLowerArm = humanoid.Parent:findFirstChild("RightLowerArm") | |
605 | -- | |
606 | local LeftUpperArm = humanoid.Parent:findFirstChild("LeftUpperArm") | |
607 | local LeftLowerArm = humanoid.Parent:findFirstChild("LeftLowerArm") | |
608 | --Foot & Hands-- | |
609 | ||
610 | local LeftFoot = humanoid.Parent:findFirstChild("LeftFoot") | |
611 | local RightFoot = humanoid.Parent:findFirstChild("RightFoot") | |
612 | -- | |
613 | local LeftHand = humanoid.Parent:findFirstChild("LeftHand") | |
614 | local RightHand = humanoid.Parent:findFirstChild("RightHand") | |
615 | ||
616 | --END-- | |
617 | --TORSOS-- | |
618 | ||
619 | local UpperTorso = humanoid.Parent:findFirstChild("UpperTorso") | |
620 | local LowerTorso = humanoid.Parent:findFirstChild("LowerTorso") | |
621 | ||
622 | --END-- | |
623 | local function search(datone) | |
624 | for i,v in pairs(datone:GetChildren()) do | |
625 | search(v) | |
626 | if v.ClassName == "Sound" then | |
627 | v.Volume = 0 | |
628 | end | |
629 | end | |
630 | end | |
631 | search(humanoid.Parent) | |
632 | local clonede = hitsound:Clone() | |
633 | clonede.Parent = part | |
634 | clonede:Play() | |
635 | if part.Name == "Head" then | |
636 | humanoid.Parent.Head.Transparency = 1 | |
637 | for i,v in pairs(humanoid.Parent:GetChildren()) do | |
638 | if v.ClassName == "Accessory" or v.ClassName == "Hat" then | |
639 | local handle = v:findFirstChild("Handle") | |
640 | if handle then | |
641 | handle.Transparency = 1 | |
642 | end | |
643 | end | |
644 | end | |
645 | for i,v in pairs(humanoid.Parent.Head:GetChildren()) do | |
646 | if v.ClassName == "Decal" then | |
647 | v:destroy() | |
648 | end | |
649 | end | |
650 | humanoid.Parent:BreakJoints() | |
651 | end | |
652 | if LowerTorso then | |
653 | if LeftUpperLeg then | |
654 | local function uncollidee() | |
655 | LeftUpperLeg.CanCollide = false | |
656 | end | |
657 | game:GetService("RunService").Stepped:connect(uncollidee) | |
658 | makeballlimb(LowerTorso["LeftHipRigAttachment"], LeftUpperLeg["LeftHipRigAttachment"], 50,-50, 90) | |
659 | end | |
660 | if RightUpperLeg then | |
661 | local function uncollidee() | |
662 | RightUpperLeg.CanCollide = false | |
663 | end | |
664 | game:GetService("RunService").Stepped:connect(uncollidee) | |
665 | makeballlimb(LowerTorso["RightHipRigAttachment"], RightUpperLeg["RightHipRigAttachment"], 50,-50, 90) | |
666 | end | |
667 | if LeftLowerLeg then | |
668 | makehingelimb(LeftUpperLeg["LeftKneeRigAttachment"], LeftLowerLeg["LeftKneeRigAttachment"], 0,-90) | |
669 | end | |
670 | if RightLowerLeg then | |
671 | makehingelimb(RightUpperLeg["RightKneeRigAttachment"], RightLowerLeg["RightKneeRigAttachment"], 0,-90) | |
672 | end | |
673 | if LeftFoot then | |
674 | makehingelimb(LeftLowerLeg["LeftAnkleRigAttachment"], LeftFoot["LeftAnkleRigAttachment"], 30, -30) | |
675 | end | |
676 | if RightFoot then | |
677 | makehingelimb(RightLowerLeg["RightAnkleRigAttachment"], RightFoot["RightAnkleRigAttachment"], 30, -30) | |
678 | end | |
679 | if UpperTorso then | |
680 | makehingelimb(UpperTorso["WaistRigAttachment"], LowerTorso["WaistRigAttachment"], 30, -30) | |
681 | end | |
682 | end | |
683 | if UpperTorso then | |
684 | local vel = Instance.new("BodyVelocity", UpperTorso) | |
685 | vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
686 | vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 10 | |
687 | game.Debris:AddItem(vel, 0.1) | |
688 | local canhit = true | |
689 | local hitval = 15 | |
690 | local uptor = humanoid.Parent.UpperTorso | |
691 | if RightUpperArm then | |
692 | local function uncollidee() | |
693 | RightUpperArm.CanCollide = false | |
694 | end | |
695 | game:GetService("RunService").Stepped:connect(uncollidee) | |
696 | makeballlimb(RightUpperArm["RightShoulderRigAttachment"], UpperTorso["RightShoulderRigAttachment"], 90,-50, 180) | |
697 | end | |
698 | if RightLowerArm then | |
699 | makehingelimb(RightLowerArm["RightElbowRigAttachment"], RightUpperArm["RightElbowRigAttachment"], 0,-90) | |
700 | end | |
701 | if RightHand then | |
702 | makehingelimb(RightHand["RightWristRigAttachment"], RightLowerArm["RightWristRigAttachment"], 30,30) | |
703 | end | |
704 | if LeftUpperArm then | |
705 | local function uncollidee() | |
706 | LeftUpperArm.CanCollide = false | |
707 | end | |
708 | game:GetService("RunService").Stepped:connect(uncollidee) | |
709 | makeballlimb(LeftUpperArm["LeftShoulderRigAttachment"], UpperTorso["LeftShoulderRigAttachment"], 90,-50, 180) | |
710 | end | |
711 | if LeftLowerArm then | |
712 | makehingelimb(LeftLowerArm["LeftElbowRigAttachment"], LeftUpperArm["LeftElbowRigAttachment"], 0,-90) | |
713 | end | |
714 | if LeftHand then | |
715 | makehingelimb(LeftHand["LeftWristRigAttachment"], LeftLowerArm["LeftWristRigAttachment"], 30,30) | |
716 | end | |
717 | end | |
718 | elseif humanoid.Parent:findFirstChild("Torso") then | |
719 | humanoid.Parent.Archivable = true | |
720 | humanoid.PlatformStand = true | |
721 | local function search(datone) | |
722 | for i,v in pairs(datone:GetChildren()) do | |
723 | search(v) | |
724 | if v.ClassName == "Sound" then | |
725 | v.Volume = 0 | |
726 | end | |
727 | end | |
728 | end | |
729 | search(humanoid.Parent) | |
730 | local clonede = hitsound:Clone() | |
731 | clonede.Parent = part | |
732 | clonede:Play() | |
733 | if part.Name == "Head" then | |
734 | humanoid.Parent.Head.Transparency = 1 | |
735 | for i,v in pairs(humanoid.Parent:GetChildren()) do | |
736 | if v.ClassName == "Accessory" or v.ClassName == "Hat" then | |
737 | local handle = v:findFirstChild("Handle") | |
738 | if handle then | |
739 | handle.Transparency = 1 | |
740 | end | |
741 | end | |
742 | end | |
743 | for i,v in pairs(humanoid.Parent.Head:GetChildren()) do | |
744 | if v.ClassName == "Decal" then | |
745 | v:destroy() | |
746 | end | |
747 | end | |
748 | humanoid.Parent:BreakJoints() | |
749 | end | |
750 | local clone = humanoid.Parent:Clone() | |
751 | clone.Parent = workspace | |
752 | game.Debris:AddItem(clone, 60) | |
753 | for i,v in pairs(clone:GetChildren()) do | |
754 | if v.ClassName == "Script" or v.ClassName == "LocalScript" then | |
755 | v:Remove() | |
756 | end | |
757 | for i,p in pairs(v:GetChildren()) do | |
758 | if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then | |
759 | p:Remove() | |
760 | end | |
761 | end | |
762 | end | |
763 | for i,t in pairs(humanoid.Parent:GetChildren()) do | |
764 | if t.ClassName == "Accessory" or t.ClassName == "ForceField" then | |
765 | t:Remove() | |
766 | end | |
767 | end | |
768 | local vel = Instance.new("BodyVelocity", clone.Torso) | |
769 | vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
770 | vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 15 | |
771 | game.Debris:AddItem(vel, 0.1) | |
772 | vel = Instance.new("BodyVelocity", clone.Torso) | |
773 | vel.Velocity = clone.Torso.CFrame.lookVector * -5 | |
774 | vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
775 | using = false | |
776 | hit = Instance.new("Sound", clone.Torso) | |
777 | hit.SoundId = "rbxassetid://260430060" | |
778 | hit.Volume = 0 | |
779 | hit1 = Instance.new("Sound", clone.Torso) | |
780 | hit1.SoundId = "rbxassetid://138087186" | |
781 | hit1.Volume = 0 | |
782 | hit2 = Instance.new("Sound", clone.Torso) | |
783 | hit2.SoundId = "rbxassetid://131237241" | |
784 | hit2.Volume = 0 | |
785 | hit3 = Instance.new("Sound", clone.Torso) | |
786 | hit3.SoundId = "rbxassetid://278062209" | |
787 | hit3.Volume = 0 | |
788 | hit3.TimePosition = 0.33 | |
789 | ded = Instance.new("Sound", clone.Torso) | |
790 | ded.SoundId = "rbxassetid://418892870" | |
791 | ded.Volume = 0 | |
792 | local leftarm = clone:findFirstChild("Left Arm") | |
793 | local rightrm = clone:findFirstChild("Right Arm") | |
794 | local leftleg = clone:findFirstChild("Left Leg") | |
795 | local rightleg = clone:findFirstChild("Right Leg") | |
796 | local head = clone:findFirstChild("Head") | |
797 | for i, g in pairs(humanoid.Parent:GetChildren()) do | |
798 | if g.ClassName == "Part" then | |
799 | g:destroy() | |
800 | end | |
801 | end | |
802 | for i, h in pairs(humanoid.Parent:GetChildren()) do | |
803 | if h.ClassName == "Accesory" then | |
804 | h:destroy() | |
805 | end | |
806 | end | |
807 | for z,x in pairs(clone:GetChildren()) do | |
808 | if x.ClassName == "Accessory" then | |
809 | local handle = x:findFirstChild("Handle") | |
810 | if handle then | |
811 | local attachment = handle:findFirstChildOfClass("Attachment") | |
812 | if attachment then | |
813 | for q,w in pairs(clone:GetChildren()) do | |
814 | if w.Name == "Torso" or w.Name == "Head" then | |
815 | local anotherone = w:findFirstChild(attachment.Name) | |
816 | if attachment and anotherone then | |
817 | local constraint = Instance.new("HingeConstraint", clone) --making fake weld | |
818 | constraint.Attachment0 = attachment | |
819 | constraint.Attachment1 = anotherone | |
820 | constraint.LimitsEnabled = true | |
821 | constraint.LowerAngle = 0 | |
822 | constraint.UpperAngle = 0 | |
823 | end | |
824 | end | |
825 | end | |
826 | end | |
827 | end | |
828 | end | |
829 | end | |
830 | if head and clone.Torso:findFirstChild("NeckAttachment") then | |
831 | local attachment = Instance.new("Attachment", clone.Head) | |
832 | attachment.Position = Vector3.new(0, -0.5, 0) | |
833 | attachment.Name = "lol" | |
834 | attachment.Visible = false | |
835 | clone.Torso.NeckAttachment.Visible = false | |
836 | clone.Torso.NeckAttachment.Position = clone.Torso.NeckAttachment.Position + Vector3.new(0,0,0) | |
837 | local ball = Instance.new("BallSocketConstraint", clone) | |
838 | ball.Attachment0 = clone.Torso.NeckAttachment | |
839 | ball.Attachment1 = attachment | |
840 | ball.LimitsEnabled = true | |
841 | ball.TwistLimitsEnabled = true | |
842 | ball.UpperAngle = 90 | |
843 | ball.Restitution = 0.5 | |
844 | ball.TwistUpperAngle = 90 | |
845 | ball.TwistLowerAngle = -90 | |
846 | local collidepartofleftleg = Instance.new("Part", clone.Torso) | |
847 | collidepartofleftleg.Name = "Bone" | |
848 | collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) | |
849 | collidepartofleftleg.Transparency = 1 | |
850 | collidepartofleftleg:BreakJoints() | |
851 | local weeld = Instance.new("Weld", collidepartofleftleg) | |
852 | weeld.Part0 = collidepartofleftleg | |
853 | weeld.Part1 = clone["Head"] | |
854 | end | |
855 | if leftleg ~= nil then | |
856 | leftleg:BreakJoints() | |
857 | local glue = Instance.new("Glue", clone.Torso) | |
858 | glue.Part0 = clone.Torso | |
859 | glue.Part1 = leftleg | |
860 | glue.Name = "Left leg" | |
861 | local collider = Instance.new("Part", leftleg) | |
862 | collider.Position = Vector3.new(0,999,0) | |
863 | collider.Size = Vector3.new(1.5, 1, 1) | |
864 | collider.Shape = "Cylinder" | |
865 | local weld = Instance.new("Weld", collider) | |
866 | weld.Part0 = leftleg | |
867 | weld.Part1 = collider | |
868 | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
869 | collider.TopSurface = "Smooth" | |
870 | collider.BottomSurface = "Smooth" | |
871 | collider.formFactor = "Symmetric" | |
872 | glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
873 | glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
874 | collider.Transparency = 1 | |
875 | end | |
876 | ------------ | |
877 | if rightleg ~= nil then | |
878 | rightleg:BreakJoints() | |
879 | local glue1 = Instance.new("Glue", clone.Torso) | |
880 | glue1.Part0 = clone.Torso | |
881 | glue1.Part1 = rightleg | |
882 | glue1.Name = "Right leg" | |
883 | local collider1 = Instance.new("Part", rightleg) | |
884 | collider1.Position = Vector3.new(0,999,0) | |
885 | collider1.Size = Vector3.new(1.5, 1, 1) | |
886 | collider1.Shape = "Cylinder" | |
887 | local weld1 = Instance.new("Weld", collider1) | |
888 | weld1.Part0 = rightleg | |
889 | weld1.Part1 = collider1 | |
890 | weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
891 | collider1.TopSurface = "Smooth" | |
892 | collider1.BottomSurface = "Smooth" | |
893 | collider1.formFactor = "Symmetric" | |
894 | glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
895 | glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
896 | collider1.Transparency = 1 | |
897 | end | |
898 | ------------ | |
899 | if rightrm ~= nil then | |
900 | rightrm:BreakJoints() | |
901 | rightrm.CFrame = clone.Torso.CFrame * CFrame.new(1.7,0,0) | |
902 | local glue11 = Instance.new("Glue", clone.Torso) | |
903 | glue11.Part0 = clone.Torso | |
904 | glue11.Part1 = rightrm | |
905 | glue11.Name = "Right shoulder" | |
906 | local collider11 = Instance.new("Part", rightrm) | |
907 | collider11.Position = Vector3.new(0,9999,0) | |
908 | collider11.Size = Vector3.new(1.5,1,1) | |
909 | collider11.Shape = "Cylinder" | |
910 | local weld11 = Instance.new("Weld", collider11) | |
911 | weld11.Part0 = rightrm | |
912 | weld11.Part1 = collider11 | |
913 | weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
914 | collider11.TopSurface = "Smooth" | |
915 | collider11.BottomSurface = "Smooth" | |
916 | collider11.formFactor = "Symmetric" | |
917 | glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
918 | glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
919 | collider11.Transparency = 1 | |
920 | end | |
921 | ------------ | |
922 | if leftarm ~= nil then | |
923 | leftarm.CFrame = clone.Torso.CFrame * CFrame.new(-1.7,0,0) | |
924 | leftarm:BreakJoints() | |
925 | local glue111 = Instance.new("Glue", clone.Torso) | |
926 | glue111.Part0 = clone.Torso | |
927 | glue111.Part1 = leftarm | |
928 | glue111.Name = "Left shoulder" | |
929 | local collider111 = Instance.new("Part", leftarm) | |
930 | collider111.Position = Vector3.new(0,9999,0) | |
931 | collider111.Size = Vector3.new(1.5,1,1) | |
932 | collider111.Shape = "Cylinder" | |
933 | local weld111 = Instance.new("Weld", collider111) | |
934 | weld111.Part0 = leftarm | |
935 | weld111.Part1 = collider111 | |
936 | weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
937 | collider111.TopSurface = "Smooth" | |
938 | collider111.BottomSurface = "Smooth" | |
939 | collider111.formFactor = "Symmetric" | |
940 | glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
941 | glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
942 | collider111.Transparency = 1 | |
943 | ---------------- | |
944 | sensoring = Instance.new("Part", clone.Torso) | |
945 | sensoring.Size = Vector3.new(1.2,1.1,0.8) | |
946 | sensoring.CanCollide = false | |
947 | sensoring.Position = clone.Torso.Position | |
948 | local welder = Instance.new("Weld", sensoring) | |
949 | welder.Part0 = clone.Torso | |
950 | welder.Part1 = sensoring | |
951 | welder.C0 = welder.C0 * CFrame.new(0,0,1.05) | |
952 | sensoring.Transparency = 1 | |
953 | ----------------- | |
954 | sensoring1 = Instance.new("Part", clone.Torso) | |
955 | sensoring1.Size = Vector3.new(1.2,1.1,0.8) | |
956 | sensoring1.CanCollide = false | |
957 | sensoring1.Position = clone.Torso.Position | |
958 | local welder1 = Instance.new("Weld", sensoring) | |
959 | welder1.Part0 = clone.Torso | |
960 | welder1.Part1 = sensoring1 | |
961 | welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05) | |
962 | sensoring1.Transparency = 1 | |
963 | end | |
964 | local mathname = math.random(1,10) | |
965 | if mathname == 1 then | |
966 | clone.Name = humanoid.Parent.Name.." (Shot to death by "..game.Players.LocalPlayer.Name..")" | |
967 | end | |
968 | if mathname == 2 then | |
969 | clone.Name = humanoid.Parent.Name.." (Killed by "..game.Players.LocalPlayer.Name..")" | |
970 | end | |
971 | if mathname == 3 then | |
972 | clone.Name = humanoid.Parent.Name.." (Shot by "..game.Players.LocalPlayer.Name..")" | |
973 | end | |
974 | if mathname == 4 then | |
975 | clone.Name = humanoid.Parent.Name.." (Rekted by "..game.Players.LocalPlayer.Name..")" | |
976 | end | |
977 | if mathname == 5 then | |
978 | clone.Name = humanoid.Parent.Name.." (rip by "..game.Players.LocalPlayer.Name..")" | |
979 | end | |
980 | if mathname == 6 then | |
981 | clone.Name = humanoid.Parent.Name.." (rest in piss "..humanoid.Parent.Name.." by "..game.Players.LocalPlayer.Name..")" | |
982 | end | |
983 | if mathname == 7 then | |
984 | clone.Name = humanoid.Parent.Name.." (rip in pepperoni "..humanoid.Parent.Name.." by "..game.Players.LocalPlayer.Name..")" | |
985 | end | |
986 | if mathname == 8 then | |
987 | clone.Name = humanoid.Parent.Name.." (uuhhh.wav'd by "..game.Players.LocalPlayer.Name..")" | |
988 | end | |
989 | if mathname == 9 then | |
990 | clone.Name = humanoid.Parent.Name.." (oof'd by "..game.Players.LocalPlayer.Name..")" | |
991 | end | |
992 | if mathname == 10 then | |
993 | clone.Name = humanoid.Parent.Name.." (insert child hurt sound by "..game.Players.LocalPlayer.Name..")" | |
994 | end | |
995 | ded:Play() | |
996 | vel:destroy() | |
997 | wait(0.5) | |
998 | local function touch() | |
999 | if not using then | |
1000 | using = true | |
1001 | local Math = math.random(1,4) | |
1002 | if Math == 1 then | |
1003 | hit:Play() | |
1004 | end | |
1005 | if Math == 2 then | |
1006 | hit1:Play() | |
1007 | end | |
1008 | if Math == 3 then | |
1009 | hit2:Play() | |
1010 | end | |
1011 | if Math == 4 then | |
1012 | hit3:Play() | |
1013 | end | |
1014 | wait(0.1) | |
1015 | using = false | |
1016 | end | |
1017 | end | |
1018 | sensoring.Touched:connect(touch) | |
1019 | sensoring1.Touched:connect(touch) | |
1020 | while true do | |
1021 | if clone:findFirstChild("Head") then | |
1022 | clone.Head.CanCollide = false | |
1023 | end | |
1024 | game:GetService("RunService").Stepped:wait() | |
1025 | end | |
1026 | end | |
1027 | else | |
1028 | local clonede = hitsound:Clone() | |
1029 | clonede.Parent = part | |
1030 | clonede:Play() | |
1031 | humanoid.Health = humanoid.Health - damage | |
1032 | end | |
1033 | end | |
1034 | end | |
1035 | projectile.Touched:connect(damag) | |
1036 | end | |
1037 | for i = 1,5 do | |
1038 | rhandweld.C1 = rhandweld.C1 * CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(-0.04,0,0) | |
1039 | game:GetService("RunService").RenderStepped:wait() | |
1040 | end | |
1041 | light:destroy() | |
1042 | for i = 1,10 do | |
1043 | rhandweld.C1 = rhandweld.C1 * CFrame.new(0,0.1,0) * CFrame.fromEulerAnglesXYZ(0.02,0,0) | |
1044 | game:GetService("RunService").RenderStepped:wait() | |
1045 | end | |
1046 | rhandweld.C1 = CFrame.new(0,1,0) | |
1047 | shooting = false | |
1048 | end | |
1049 | end | |
1050 | mouse.Button1Down:connect(shootdemskids) | |
1051 | while true do | |
1052 | if (workspace.CurrentCamera.CFrame.p - game.Players.LocalPlayer.Character.Head.Position).magnitude < 2 then | |
1053 | gunclone.Transparency = 0 | |
1054 | rhandclone.Transparency = 0 | |
1055 | lhandclone.Transparency = 0 | |
1056 | else | |
1057 | gunclone.Transparency = 1 | |
1058 | rhandclone.Transparency = 1 | |
1059 | lhandclone.Transparency = 1 | |
1060 | end | |
1061 | if Sound1.Parent == nil then | |
1062 | Sound1.Parent = Part0 | |
1063 | end | |
1064 | if deflect.Parent == nil then | |
1065 | deflect.Parent = Part0 | |
1066 | end | |
1067 | if hitsound.Parent == nil then | |
1068 | hitsound.Parent = Part0 | |
1069 | end | |
1070 | if hedshot.Parent == nil then | |
1071 | hedshot.Parent = Part0 | |
1072 | end | |
1073 | if wubwub.Parent == nil then | |
1074 | wubwub.Parent = Part0 | |
1075 | end | |
1076 | game:GetService("RunService").RenderStepped:wait() | |
1077 | end |