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1
--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --//====================================================\\--
6
--||			   CREATED BY SHACKLUSTER
7
--\\====================================================//--
8
9
wait(0.2)
10
11
Player = game:GetService("Players").LocalPlayer
12
PlayerGui = Player.PlayerGui
13
Cam = workspace.CurrentCamera
14
Backpack = Player.Backpack
15
Character = Player.Character
16
Humanoid = Character:FindFirstChildOfClass("Humanoid")
17
Mouse = Player:GetMouse()
18
RootPart = Character["HumanoidRootPart"]
19
Torso = Character["Torso"]
20
Head = Character["Head"]
21
RightArm = Character["Right Arm"]
22
LeftArm = Character["Left Arm"]
23
RightLeg = Character["Right Leg"]
24
LeftLeg = Character["Left Leg"]
25
RootJoint = RootPart["RootJoint"]
26
Neck = Torso["Neck"]
27
RightShoulder = Torso["Right Shoulder"]
28
LeftShoulder = Torso["Left Shoulder"]
29
RightHip = Torso["Right Hip"]
30
LeftHip = Torso["Left Hip"]
31
local sick = Instance.new("Sound",Character)
32
33
IT = Instance.new
34
CF = CFrame.new
35
VT = Vector3.new
36
RAD = math.rad
37
C3 = Color3.new
38
UD2 = UDim2.new
39
BRICKC = BrickColor.new
40
ANGLES = CFrame.Angles
41
EULER = CFrame.fromEulerAnglesXYZ
42
COS = math.cos
43
ACOS = math.acos
44
SIN = math.sin
45
ASIN = math.asin
46
ABS = math.abs
47
MRANDOM = math.random
48
FLOOR = math.floor
49
50
--//=================================\\
51
--|| 	      USEFUL VALUES
52
--\\=================================//
53
54
Animation_Speed = 3
55
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
56
local Speed = 45
57
local SIZE = 1.3
58
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
59
local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
60
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
61
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
62
local ANIM = "Idle"
63
local ATTACK = false
64
local COMBO = 1
65
local Rooted = false
66
local SINE = 0
67
local CHANGE = 2 / Animation_Speed
68
local ROBLOXIDLEANIMATION = IT("Animation")
69
local WEAPONGUI = IT("ScreenGui", PlayerGui)
70
WEAPONGUI.Name = "Big Boie Squad"
71
local ANIMATOR = Humanoid.Animator
72
local ANIMATE = Character.Animate
73
local UNANCHOR = true
74
local KILLCOUNT = 0
75
76
--//=================================\\
77
--\\=================================//
78
79
80
--//=================================\\
81
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
82
--\\=================================//
83
84
ArtificialHB = Instance.new("BindableEvent", script)
85
ArtificialHB.Name = "ArtificialHB"
86
87
script:WaitForChild("ArtificialHB")
88
89
frame = Frame_Speed
90
tf = 0
91
allowframeloss = false
92
tossremainder = false
93
lastframe = tick()
94
script.ArtificialHB:Fire()
95
96
game:GetService("RunService").Heartbeat:connect(function(s, p)
97
	tf = tf + s
98
	if tf >= frame then
99
		if allowframeloss then
100
			script.ArtificialHB:Fire()
101
			lastframe = tick()
102
		else
103
			for i = 1, math.floor(tf / frame) do
104
				script.ArtificialHB:Fire()
105
			end
106
		lastframe = tick()
107
		end
108
		if tossremainder then
109
			tf = 0
110
		else
111
			tf = tf - frame * math.floor(tf / frame)
112
		end
113
	end
114
end)
115
116
--//=================================\\
117
--\\=================================//
118
119
--//=================================\\
120
--|| 	      SOME FUNCTIONS
121
--\\=================================//
122
123
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
124
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
125
end
126
127
function PositiveAngle(NUMBER)
128
	if NUMBER >= 0 then
129
		NUMBER = 0
130
	end
131
	return NUMBER
132
end
133
134
function NegativeAngle(NUMBER)
135
	if NUMBER <= 0 then
136
		NUMBER = 0
137
	end
138
	return NUMBER
139
end
140
141
function Swait(NUMBER)
142
	if NUMBER == 0 or NUMBER == nil then
143
		ArtificialHB.Event:wait()
144
	else
145
		for i = 1, NUMBER do
146
			ArtificialHB.Event:wait()
147
		end
148
	end
149
end
150
151
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
152
	local NEWMESH = IT(MESH)
153
	if MESH == "SpecialMesh" then
154
		NEWMESH.MeshType = MESHTYPE
155
		if MESHID ~= "nil" and MESHID ~= "" then
156
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
157
		end
158
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
159
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
160
		end
161
	end
162
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
163
	NEWMESH.Scale = SCALE
164
	NEWMESH.Parent = PARENT
165
	return NEWMESH
166
end
167
168
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
169
	local NEWPART = IT("Part")
170
	NEWPART.formFactor = FORMFACTOR
171
	NEWPART.Reflectance = REFLECTANCE
172
	NEWPART.Transparency = TRANSPARENCY
173
	NEWPART.CanCollide = false
174
	NEWPART.Locked = true
175
	NEWPART.Anchored = true
176
	if ANCHOR == false then
177
		NEWPART.Anchored = false
178
	end
179
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
180
	NEWPART.Name = NAME
181
	NEWPART.Size = SIZE
182
	NEWPART.Position = Torso.Position
183
	NEWPART.Material = MATERIAL
184
	NEWPART:BreakJoints()
185
	NEWPART.Parent = PARENT
186
	return NEWPART
187
end
188
189
	local function weldBetween(a, b)
190
	    local weldd = Instance.new("ManualWeld")
191
	    weldd.Part0 = a
192
	    weldd.Part1 = b
193
	    weldd.C0 = CFrame.new()
194
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
195
	    weldd.Parent = a
196
	    return weldd
197
	end
198
199
200
function QuaternionFromCFrame(cf)
201
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
202
	local trace = m00 + m11 + m22
203
	if trace > 0 then 
204
		local s = math.sqrt(1 + trace)
205
		local recip = 0.5 / s
206
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
207
	else
208
		local i = 0
209
		if m11 > m00 then
210
			i = 1
211
		end
212
		if m22 > (i == 0 and m00 or m11) then
213
			i = 2
214
		end
215
		if i == 0 then
216
			local s = math.sqrt(m00 - m11 - m22 + 1)
217
			local recip = 0.5 / s
218
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
219
		elseif i == 1 then
220
			local s = math.sqrt(m11 - m22 - m00 + 1)
221
			local recip = 0.5 / s
222
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
223
		elseif i == 2 then
224
			local s = math.sqrt(m22 - m00 - m11 + 1)
225
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
226
		end
227
	end
228
end
229
 
230
function QuaternionToCFrame(px, py, pz, x, y, z, w)
231
	local xs, ys, zs = x + x, y + y, z + z
232
	local wx, wy, wz = w * xs, w * ys, w * zs
233
	local xx = x * xs
234
	local xy = x * ys
235
	local xz = x * zs
236
	local yy = y * ys
237
	local yz = y * zs
238
	local zz = z * zs
239
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
240
end
241
 
242
function QuaternionSlerp(a, b, t)
243
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
244
	local startInterp, finishInterp;
245
	if cosTheta >= 0.0001 then
246
		if (1 - cosTheta) > 0.0001 then
247
			local theta = ACOS(cosTheta)
248
			local invSinTheta = 1 / SIN(theta)
249
			startInterp = SIN((1 - t) * theta) * invSinTheta
250
			finishInterp = SIN(t * theta) * invSinTheta
251
		else
252
			startInterp = 1 - t
253
			finishInterp = t
254
		end
255
	else
256
		if (1 + cosTheta) > 0.0001 then
257
			local theta = ACOS(-cosTheta)
258
			local invSinTheta = 1 / SIN(theta)
259
			startInterp = SIN((t - 1) * theta) * invSinTheta
260
			finishInterp = SIN(t * theta) * invSinTheta
261
		else
262
			startInterp = t - 1
263
			finishInterp = t
264
		end
265
	end
266
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
267
end
268
269
function Clerp(a, b, t)
270
	local qa = {QuaternionFromCFrame(a)}
271
	local qb = {QuaternionFromCFrame(b)}
272
	local ax, ay, az = a.x, a.y, a.z
273
	local bx, by, bz = b.x, b.y, b.z
274
	local _t = 1 - t
275
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
276
end
277
278
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
279
	local frame = IT("Frame")
280
	frame.BackgroundTransparency = TRANSPARENCY
281
	frame.BorderSizePixel = BORDERSIZEPIXEL
282
	frame.Position = POSITION
283
	frame.Size = SIZE
284
	frame.BackgroundColor3 = COLOR
285
	frame.BorderColor3 = BORDERCOLOR
286
	frame.Name = NAME
287
	frame.Parent = PARENT
288
	return frame
289
end
290
291
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
292
	local label = IT("TextLabel")
293
	label.BackgroundTransparency = 1
294
	label.Size = UD2(1, 0, 1, 0)
295
	label.Position = UD2(0, 0, 0, 0)
296
	label.TextColor3 = TEXTCOLOR
297
	label.TextStrokeTransparency = STROKETRANSPARENCY
298
	label.TextTransparency = TRANSPARENCY
299
	label.FontSize = TEXTFONTSIZE
300
	label.Font = TEXTFONT
301
	label.BorderSizePixel = BORDERSIZEPIXEL
302
	label.TextScaled = false
303
	label.Text = TEXT
304
	label.Name = NAME
305
	label.Parent = PARENT
306
	return label
307
end
308
309
function NoOutlines(PART)
310
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
311
end
312
313
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
314
	local NEWWELD = IT(TYPE)
315
	NEWWELD.Part0 = PART0
316
	NEWWELD.Part1 = PART1
317
	NEWWELD.C0 = C0
318
	NEWWELD.C1 = C1
319
	NEWWELD.Parent = PARENT
320
	return NEWWELD
321
end
322
323
local S = IT("Sound")
324
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
325
	local NEWSOUND = nil
326
	coroutine.resume(coroutine.create(function()
327
		NEWSOUND = S:Clone()
328
		NEWSOUND.Parent = PARENT
329
		NEWSOUND.Volume = VOLUME
330
		NEWSOUND.Pitch = PITCH
331
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
332
		NEWSOUND:play()
333
		if DOESLOOP == true then
334
			NEWSOUND.Looped = true
335
		else
336
			repeat wait(1) until NEWSOUND.Playing == false
337
			NEWSOUND:remove()
338
		end
339
	end))
340
	return NEWSOUND
341
end
342
343
function CFrameFromTopBack(at, top, back)
344
	local right = top:Cross(back)
345
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
346
end
347
348
function MakeForm(PART,TYPE)
349
	if TYPE == "Cyl" then
350
		local MSH = IT("CylinderMesh",PART)
351
	elseif TYPE == "Ball" then
352
		local MSH = IT("SpecialMesh",PART)
353
		MSH.MeshType = "Sphere"
354
	elseif TYPE == "Wedge" then
355
		local MSH = IT("SpecialMesh",PART)
356
		MSH.MeshType = "Wedge"
357
	end
358
end
359
360
Debris = game:GetService("Debris")
361
362
function CastProperRay(StartPos, EndPos, Distance, Ignore)
363
	local DIRECTION = CF(StartPos,EndPos).lookVector
364
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
365
end
366
367
--//=================================\\
368
--||	     WEAPON CREATION
369
--\\=================================//
370
371
Humanoid.Parent = nil
372
RootPart.Size = RootPart.Size*SIZE
373
Torso.Size = Torso.Size*SIZE
374
RightArm.Size = RightArm.Size*SIZE
375
RightLeg.Size = RightLeg.Size*SIZE
376
LeftArm.Size = LeftArm.Size*SIZE
377
LeftLeg.Size = LeftLeg.Size*SIZE
378
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
379
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
380
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
381
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
382
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
383
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
384
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
385
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
386
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
387
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
388
Head.Size = Head.Size*SIZE
389
RootJoint.Parent = RootPart
390
Neck.Parent = Torso
391
RightShoulder.Parent = Torso
392
LeftShoulder.Parent = Torso
393
RightHip.Parent = Torso
394
LeftHip.Parent = Torso
395
396
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
397
MakeForm(PART,"Ball")
398
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
399
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
400
MakeForm(PART,"Ball")
401
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
402
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
403
MakeForm(PART,"Ball")
404
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
405
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
406
MakeForm(PART,"Ball")
407
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
408
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
409
MakeForm(PART,"Ball")
410
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
411
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
412
MakeForm(PART,"Ball")
413
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
414
415
Humanoid.Parent = Character
416
417
Humanoid.Died:connect(function()
418
	ATTACK = true
419
end)
420
421
local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
422
423
local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
424
425
--//=================================\\
426
--||			DAMAGING
427
--\\=================================//
428
429
local EXPLOSION = IT("Explosion",nil)
430
EXPLOSION.BlastPressure = 0
431
function PUNCH(Fist)
432
	TOUCH = Fist.Touched:Connect(function(hit)
433
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
434
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
435
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
436
			if TORSO and HUM.Health > 0 then
437
				CreateSound(296102734,Fist,6,1,false)
438
				CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
439
				TORSO.Parent:BreakJoints()
440
				for _, c in pairs(TORSO.Parent:GetChildren()) do
441
					if c:IsA("BasePart") then
442
						local bv = Instance.new("BodyVelocity",c) 
443
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
444
						bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
445
						Debris:AddItem(bv,0.05)
446
					end
447
				end
448
				local BOOM = EXPLOSION:Clone()
449
				BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
450
				BOOM.Parent = Character
451
				TOUCH:Disconnect()
452
				KILLCOUNT = KILLCOUNT + 1
453
			end
454
		elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
455
			hit:remove()
456
			CreateSound(296102734,Fist,6,1,false)
457
			local BOOM = EXPLOSION:Clone()
458
			BOOM.BlastPressure = 15
459
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
460
			BOOM.Parent = Character
461
		elseif hit.Anchored == false then
462
			CreateSound(296102734,Fist,6,1,false)
463
			local BOOM = EXPLOSION:Clone()
464
			BOOM.BlastPressure = 70
465
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
466
			BOOM.Parent = Character
467
			TOUCH:Disconnect()
468
		end
469
	end)
470
	return TOUCH
471
end
472
473
--//=================================\\
474
--||	ATTACK FUNCTIONS AND STUFF
475
--\\=================================//
476
477
function Yeet()
478
	ATTACK = true
479
	Rooted = false
480
	if COMBO == 1 then
481
		COMBO = 2
482
		for i=0, 0.1, 0.1 / Animation_Speed do
483
			Swait()
484
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
485
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
486
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
487
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
488
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
489
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
490
		end
491
		local FIST = PUNCH(LeftArm)
492
		for i=0, 0.15, 0.1 / Animation_Speed do
493
			Swait()
494
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
495
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
496
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
497
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
498
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
499
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
500
		end
501
		FIST:Disconnect()
502
	else
503
		COMBO = 1
504
		for i=0, 0.1, 0.1 / Animation_Speed do
505
			Swait()
506
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
507
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
508
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
509
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
510
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
511
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
512
		end
513
		local FIST = PUNCH(RightArm)
514
		for i=0, 0.15, 0.1 / Animation_Speed do
515
			Swait()
516
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
517
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
518
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
519
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
520
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
521
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
522
		end
523
		FIST:Disconnect()
524
	end
525
	ATTACK = false
526
	Rooted = false
527
end
528
529
function YesPlease()
530
	ATTACK = true
531
	Rooted = true
532
	CreateSound(291394633,Head,6,1,false)
533
	for i=0, 2, 0.1 / Animation_Speed do
534
		Swait()
535
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
536
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
537
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
538
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
539
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
540
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
541
	end
542
	ATTACK = false
543
	Rooted = false
544
end
545
546
--//=================================\\
547
--||	  ASSIGN THINGS TO KEYS
548
--\\=================================//
549
550
Mouse.Button1Down:connect(function(NEWKEY)
551
	if ATTACK == false then
552
		Yeet()
553
	end
554
end)
555
Mouse.KeyDown:connect(function(NEWKEY)
556
	if NEWKEY == "t" and ATTACK == false then
557
		YesPlease()
558
	end
559
end)
560
561
--//=================================\\
562
--\\=================================//
563
564
function unanchor()
565
	if UNANCHOR == true then
566
		g = Character:GetChildren()
567
		for i = 1, #g do
568
			if g[i].ClassName == "Part" then
569
				g[i].Anchored = false
570
			end
571
		end
572
	end
573
end
574
575
--//=================================\\
576
--||	WRAP THE WHOLE SCRIPT UP
577
--\\=================================//
578
579
Humanoid.Changed:connect(function(Jump)
580
	if Jump == "Jump" and (Disable_Jump == true) then
581
		Humanoid.Jump = false
582
	end
583
end)
584
585
local FF = IT("ForceField",Character)
586
FF.Visible = false
587
588
while true do
589
	Swait()
590
	script.Parent = WEAPONGUI
591
	ANIMATE.Parent = nil
592
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
593
	    v:Stop();
594
	end
595
	SINE = SINE + CHANGE
596
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
597
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
598
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
599
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
600
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
601
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
602
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
603
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
604
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
605
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
606
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
607
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
608
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
609
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
610
	end
611
	if HITFLOOR == nil then
612
		ANIM = "Midair"
613
		if ATTACK == false then
614
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
615
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
616
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
617
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
618
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
619
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
620
		end
621
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
622
		ANIM = "Idle"
623
		if ATTACK == false then
624
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
625
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
626
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
627
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
628
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
629
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
630
		end
631
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
632
		ANIM = "Walk"
633
		if ATTACK == false then
634
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
635
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
636
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
637
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
638
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
639
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
640
		end
641
	end
642
	unanchor()
643
	Humanoid.MaxHealth = 5e7
644
	Humanoid.Health = 5e7
645
	Humanoid.Name = "BigBoie"
646
	if Rooted == false then
647
		Disable_Jump = false
648
		Humanoid.WalkSpeed = Speed
649
	elseif Rooted == true then
650
		Disable_Jump = true
651
		Humanoid.WalkSpeed = 0
652
	end
653
	for _, c in pairs(Character:GetChildren()) do
654
		if c.ClassName == "Part" then
655
			c.Material = "SmoothPlastic"
656
			if c:FindFirstChildOfClass("ParticleEmitter") then
657
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
658
			end
659
			if c == Torso or c.Name == "Muscle" then
660
				c.BrickColor = BRICKC"Bright blue"
661
			elseif c == RightLeg or c == LeftLeg then
662
				c.BrickColor = BRICKC"Br. yellowish green"
663
			else
664
				c.BrickColor = BRICKC"Bright yellow"
665
			end
666
			if c == Head then
667
				if c:FindFirstChild("face") then
668
					c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
669
				end
670
			end
671
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
672
			c:remove()
673
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
674
			c:remove()
675
		end
676
	end
677
	sick.SoundId = "rbxassetid://1383666704"
678
	sick.Looped = true
679
	sick.Pitch = (MRANDOM(95,115)/100)+0.2
680
	sick.Volume = 3
681
	sick:Resume()
682
	sick.Parent = Torso
683
	Humanoid.JumpPower = 150
684
	TEXT.Text = KILLCOUNT
685
end
686
687
--//=================================\\
688
--\\=================================//
689
690
691
692
693
694
--//====================================================\\--
695
--||			  		 END OF SCRIPT
696
--\\====================================================//--