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Nov 10th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --//====================================================\\--
  6. --|| CREATED BY SHACKLUSTER
  7. --\\====================================================//--
  8.  
  9. wait(0.2)
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32.  
  33. IT = Instance.new
  34. CF = CFrame.new
  35. VT = Vector3.new
  36. RAD = math.rad
  37. C3 = Color3.new
  38. UD2 = UDim2.new
  39. BRICKC = BrickColor.new
  40. ANGLES = CFrame.Angles
  41. EULER = CFrame.fromEulerAnglesXYZ
  42. COS = math.cos
  43. ACOS = math.acos
  44. SIN = math.sin
  45. ASIN = math.asin
  46. ABS = math.abs
  47. MRANDOM = math.random
  48. FLOOR = math.floor
  49.  
  50. --//=================================\\
  51. --|| USEFUL VALUES
  52. --\\=================================//
  53.  
  54. Animation_Speed = 3
  55. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  56. local Speed = 45
  57. local SIZE = 1.3
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local ANIM = "Idle"
  63. local ATTACK = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local CHANGE = 2 / Animation_Speed
  68. local ROBLOXIDLEANIMATION = IT("Animation")
  69. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  70. WEAPONGUI.Name = "Big Boie Squad"
  71. local ANIMATOR = Humanoid.Animator
  72. local ANIMATE = Character.Animate
  73. local UNANCHOR = true
  74. local KILLCOUNT = 0
  75.  
  76. --//=================================\\
  77. --\\=================================//
  78.  
  79.  
  80. --//=================================\\
  81. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  82. --\\=================================//
  83.  
  84. ArtificialHB = Instance.new("BindableEvent", script)
  85. ArtificialHB.Name = "ArtificialHB"
  86.  
  87. script:WaitForChild("ArtificialHB")
  88.  
  89. frame = Frame_Speed
  90. tf = 0
  91. allowframeloss = false
  92. tossremainder = false
  93. lastframe = tick()
  94. script.ArtificialHB:Fire()
  95.  
  96. game:GetService("RunService").Heartbeat:connect(function(s, p)
  97. tf = tf + s
  98. if tf >= frame then
  99. if allowframeloss then
  100. script.ArtificialHB:Fire()
  101. lastframe = tick()
  102. else
  103. for i = 1, math.floor(tf / frame) do
  104. script.ArtificialHB:Fire()
  105. end
  106. lastframe = tick()
  107. end
  108. if tossremainder then
  109. tf = 0
  110. else
  111. tf = tf - frame * math.floor(tf / frame)
  112. end
  113. end
  114. end)
  115.  
  116. --//=================================\\
  117. --\\=================================//
  118.  
  119. --//=================================\\
  120. --|| SOME FUNCTIONS
  121. --\\=================================//
  122.  
  123. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  124. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  125. end
  126.  
  127. function PositiveAngle(NUMBER)
  128. if NUMBER >= 0 then
  129. NUMBER = 0
  130. end
  131. return NUMBER
  132. end
  133.  
  134. function NegativeAngle(NUMBER)
  135. if NUMBER <= 0 then
  136. NUMBER = 0
  137. end
  138. return NUMBER
  139. end
  140.  
  141. function Swait(NUMBER)
  142. if NUMBER == 0 or NUMBER == nil then
  143. ArtificialHB.Event:wait()
  144. else
  145. for i = 1, NUMBER do
  146. ArtificialHB.Event:wait()
  147. end
  148. end
  149. end
  150.  
  151. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  152. local NEWMESH = IT(MESH)
  153. if MESH == "SpecialMesh" then
  154. NEWMESH.MeshType = MESHTYPE
  155. if MESHID ~= "nil" and MESHID ~= "" then
  156. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  157. end
  158. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  159. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  160. end
  161. end
  162. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  163. NEWMESH.Scale = SCALE
  164. NEWMESH.Parent = PARENT
  165. return NEWMESH
  166. end
  167.  
  168. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  169. local NEWPART = IT("Part")
  170. NEWPART.formFactor = FORMFACTOR
  171. NEWPART.Reflectance = REFLECTANCE
  172. NEWPART.Transparency = TRANSPARENCY
  173. NEWPART.CanCollide = false
  174. NEWPART.Locked = true
  175. NEWPART.Anchored = true
  176. if ANCHOR == false then
  177. NEWPART.Anchored = false
  178. end
  179. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  180. NEWPART.Name = NAME
  181. NEWPART.Size = SIZE
  182. NEWPART.Position = Torso.Position
  183. NEWPART.Material = MATERIAL
  184. NEWPART:BreakJoints()
  185. NEWPART.Parent = PARENT
  186. return NEWPART
  187. end
  188.  
  189. local function weldBetween(a, b)
  190. local weldd = Instance.new("ManualWeld")
  191. weldd.Part0 = a
  192. weldd.Part1 = b
  193. weldd.C0 = CFrame.new()
  194. weldd.C1 = b.CFrame:inverse() * a.CFrame
  195. weldd.Parent = a
  196. return weldd
  197. end
  198.  
  199.  
  200. function QuaternionFromCFrame(cf)
  201. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  202. local trace = m00 + m11 + m22
  203. if trace > 0 then
  204. local s = math.sqrt(1 + trace)
  205. local recip = 0.5 / s
  206. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  207. else
  208. local i = 0
  209. if m11 > m00 then
  210. i = 1
  211. end
  212. if m22 > (i == 0 and m00 or m11) then
  213. i = 2
  214. end
  215. if i == 0 then
  216. local s = math.sqrt(m00 - m11 - m22 + 1)
  217. local recip = 0.5 / s
  218. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  219. elseif i == 1 then
  220. local s = math.sqrt(m11 - m22 - m00 + 1)
  221. local recip = 0.5 / s
  222. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  223. elseif i == 2 then
  224. local s = math.sqrt(m22 - m00 - m11 + 1)
  225. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  226. end
  227. end
  228. end
  229.  
  230. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  231. local xs, ys, zs = x + x, y + y, z + z
  232. local wx, wy, wz = w * xs, w * ys, w * zs
  233. local xx = x * xs
  234. local xy = x * ys
  235. local xz = x * zs
  236. local yy = y * ys
  237. local yz = y * zs
  238. local zz = z * zs
  239. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  240. end
  241.  
  242. function QuaternionSlerp(a, b, t)
  243. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  244. local startInterp, finishInterp;
  245. if cosTheta >= 0.0001 then
  246. if (1 - cosTheta) > 0.0001 then
  247. local theta = ACOS(cosTheta)
  248. local invSinTheta = 1 / SIN(theta)
  249. startInterp = SIN((1 - t) * theta) * invSinTheta
  250. finishInterp = SIN(t * theta) * invSinTheta
  251. else
  252. startInterp = 1 - t
  253. finishInterp = t
  254. end
  255. else
  256. if (1 + cosTheta) > 0.0001 then
  257. local theta = ACOS(-cosTheta)
  258. local invSinTheta = 1 / SIN(theta)
  259. startInterp = SIN((t - 1) * theta) * invSinTheta
  260. finishInterp = SIN(t * theta) * invSinTheta
  261. else
  262. startInterp = t - 1
  263. finishInterp = t
  264. end
  265. end
  266. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  267. end
  268.  
  269. function Clerp(a, b, t)
  270. local qa = {QuaternionFromCFrame(a)}
  271. local qb = {QuaternionFromCFrame(b)}
  272. local ax, ay, az = a.x, a.y, a.z
  273. local bx, by, bz = b.x, b.y, b.z
  274. local _t = 1 - t
  275. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  276. end
  277.  
  278. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  279. local frame = IT("Frame")
  280. frame.BackgroundTransparency = TRANSPARENCY
  281. frame.BorderSizePixel = BORDERSIZEPIXEL
  282. frame.Position = POSITION
  283. frame.Size = SIZE
  284. frame.BackgroundColor3 = COLOR
  285. frame.BorderColor3 = BORDERCOLOR
  286. frame.Name = NAME
  287. frame.Parent = PARENT
  288. return frame
  289. end
  290.  
  291. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  292. local label = IT("TextLabel")
  293. label.BackgroundTransparency = 1
  294. label.Size = UD2(1, 0, 1, 0)
  295. label.Position = UD2(0, 0, 0, 0)
  296. label.TextColor3 = TEXTCOLOR
  297. label.TextStrokeTransparency = STROKETRANSPARENCY
  298. label.TextTransparency = TRANSPARENCY
  299. label.FontSize = TEXTFONTSIZE
  300. label.Font = TEXTFONT
  301. label.BorderSizePixel = BORDERSIZEPIXEL
  302. label.TextScaled = false
  303. label.Text = TEXT
  304. label.Name = NAME
  305. label.Parent = PARENT
  306. return label
  307. end
  308.  
  309. function NoOutlines(PART)
  310. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  311. end
  312.  
  313. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  314. local NEWWELD = IT(TYPE)
  315. NEWWELD.Part0 = PART0
  316. NEWWELD.Part1 = PART1
  317. NEWWELD.C0 = C0
  318. NEWWELD.C1 = C1
  319. NEWWELD.Parent = PARENT
  320. return NEWWELD
  321. end
  322.  
  323. local S = IT("Sound")
  324. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  325. local NEWSOUND = nil
  326. coroutine.resume(coroutine.create(function()
  327. NEWSOUND = S:Clone()
  328. NEWSOUND.Parent = PARENT
  329. NEWSOUND.Volume = VOLUME
  330. NEWSOUND.Pitch = PITCH
  331. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  332. NEWSOUND:play()
  333. if DOESLOOP == true then
  334. NEWSOUND.Looped = true
  335. else
  336. repeat wait(1) until NEWSOUND.Playing == false
  337. NEWSOUND:remove()
  338. end
  339. end))
  340. return NEWSOUND
  341. end
  342.  
  343. function CFrameFromTopBack(at, top, back)
  344. local right = top:Cross(back)
  345. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  346. end
  347.  
  348. function MakeForm(PART,TYPE)
  349. if TYPE == "Cyl" then
  350. local MSH = IT("CylinderMesh",PART)
  351. elseif TYPE == "Ball" then
  352. local MSH = IT("SpecialMesh",PART)
  353. MSH.MeshType = "Sphere"
  354. elseif TYPE == "Wedge" then
  355. local MSH = IT("SpecialMesh",PART)
  356. MSH.MeshType = "Wedge"
  357. end
  358. end
  359.  
  360. Debris = game:GetService("Debris")
  361.  
  362. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  363. local DIRECTION = CF(StartPos,EndPos).lookVector
  364. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  365. end
  366.  
  367. --//=================================\\
  368. --|| WEAPON CREATION
  369. --\\=================================//
  370.  
  371. Humanoid.Parent = nil
  372. RootPart.Size = RootPart.Size*SIZE
  373. Torso.Size = Torso.Size*SIZE
  374. RightArm.Size = RightArm.Size*SIZE
  375. RightLeg.Size = RightLeg.Size*SIZE
  376. LeftArm.Size = LeftArm.Size*SIZE
  377. LeftLeg.Size = LeftLeg.Size*SIZE
  378. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  379. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  380. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  381. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  382. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  383. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  384. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  385. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  386. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  387. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  388. Head.Size = Head.Size*SIZE
  389. RootJoint.Parent = RootPart
  390. Neck.Parent = Torso
  391. RightShoulder.Parent = Torso
  392. LeftShoulder.Parent = Torso
  393. RightHip.Parent = Torso
  394. LeftHip.Parent = Torso
  395.  
  396. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  397. MakeForm(PART,"Ball")
  398. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  399. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  400. MakeForm(PART,"Ball")
  401. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  402. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  403. MakeForm(PART,"Ball")
  404. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  405. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  406. MakeForm(PART,"Ball")
  407. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  408. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  409. MakeForm(PART,"Ball")
  410. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  411. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  412. MakeForm(PART,"Ball")
  413. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  414.  
  415. Humanoid.Parent = Character
  416.  
  417. Humanoid.Died:connect(function()
  418. ATTACK = true
  419. end)
  420.  
  421. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  422.  
  423. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  424.  
  425. --//=================================\\
  426. --|| DAMAGING
  427. --\\=================================//
  428.  
  429. local EXPLOSION = IT("Explosion",nil)
  430. EXPLOSION.BlastPressure = 0
  431. function PUNCH(Fist)
  432. TOUCH = Fist.Touched:Connect(function(hit)
  433. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  434. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  435. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  436. if TORSO and HUM.Health > 0 then
  437. CreateSound(296102734,Fist,6,1,false)
  438. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  439. TORSO.Parent:BreakJoints()
  440. for _, c in pairs(TORSO.Parent:GetChildren()) do
  441. if c:IsA("BasePart") then
  442. local bv = Instance.new("BodyVelocity",c)
  443. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  444. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  445. Debris:AddItem(bv,0.05)
  446. end
  447. end
  448. local BOOM = EXPLOSION:Clone()
  449. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  450. BOOM.Parent = Character
  451. TOUCH:Disconnect()
  452. KILLCOUNT = KILLCOUNT + 1
  453. end
  454. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  455. hit:remove()
  456. CreateSound(296102734,Fist,6,1,false)
  457. local BOOM = EXPLOSION:Clone()
  458. BOOM.BlastPressure = 15
  459. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  460. BOOM.Parent = Character
  461. elseif hit.Anchored == false then
  462. CreateSound(296102734,Fist,6,1,false)
  463. local BOOM = EXPLOSION:Clone()
  464. BOOM.BlastPressure = 70
  465. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  466. BOOM.Parent = Character
  467. TOUCH:Disconnect()
  468. end
  469. end)
  470. return TOUCH
  471. end
  472.  
  473. --//=================================\\
  474. --|| ATTACK FUNCTIONS AND STUFF
  475. --\\=================================//
  476.  
  477. function Yeet()
  478. ATTACK = true
  479. Rooted = false
  480. if COMBO == 1 then
  481. COMBO = 2
  482. for i=0, 0.1, 0.1 / Animation_Speed do
  483. Swait()
  484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  488. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  490. end
  491. local FIST = PUNCH(LeftArm)
  492. for i=0, 0.15, 0.1 / Animation_Speed do
  493. Swait()
  494. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  497. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  498. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  500. end
  501. FIST:Disconnect()
  502. else
  503. COMBO = 1
  504. for i=0, 0.1, 0.1 / Animation_Speed do
  505. Swait()
  506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  510. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  512. end
  513. local FIST = PUNCH(RightArm)
  514. for i=0, 0.15, 0.1 / Animation_Speed do
  515. Swait()
  516. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  520. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  522. end
  523. FIST:Disconnect()
  524. end
  525. ATTACK = false
  526. Rooted = false
  527. end
  528.  
  529. function YesPlease()
  530. ATTACK = true
  531. Rooted = true
  532. CreateSound(291394633,Head,6,1,false)
  533. for i=0, 2, 0.1 / Animation_Speed do
  534. Swait()
  535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  539. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  541. end
  542. ATTACK = false
  543. Rooted = false
  544. end
  545.  
  546. --//=================================\\
  547. --|| ASSIGN THINGS TO KEYS
  548. --\\=================================//
  549.  
  550. Mouse.Button1Down:connect(function(NEWKEY)
  551. if ATTACK == false then
  552. Yeet()
  553. end
  554. end)
  555. Mouse.KeyDown:connect(function(NEWKEY)
  556. if NEWKEY == "t" and ATTACK == false then
  557. YesPlease()
  558. end
  559. end)
  560.  
  561. --//=================================\\
  562. --\\=================================//
  563.  
  564. function unanchor()
  565. if UNANCHOR == true then
  566. g = Character:GetChildren()
  567. for i = 1, #g do
  568. if g[i].ClassName == "Part" then
  569. g[i].Anchored = false
  570. end
  571. end
  572. end
  573. end
  574.  
  575. --//=================================\\
  576. --|| WRAP THE WHOLE SCRIPT UP
  577. --\\=================================//
  578.  
  579. Humanoid.Changed:connect(function(Jump)
  580. if Jump == "Jump" and (Disable_Jump == true) then
  581. Humanoid.Jump = false
  582. end
  583. end)
  584.  
  585. local FF = IT("ForceField",Character)
  586. FF.Visible = false
  587.  
  588. while true do
  589. Swait()
  590. script.Parent = WEAPONGUI
  591. ANIMATE.Parent = nil
  592. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  593. v:Stop();
  594. end
  595. SINE = SINE + CHANGE
  596. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  597. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  598. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  599. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  600. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  601. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  602. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  603. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  604. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  605. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  606. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  607. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  608. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  609. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  610. end
  611. if HITFLOOR == nil then
  612. ANIM = "Midair"
  613. if ATTACK == false then
  614. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  618. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  620. end
  621. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  622. ANIM = "Idle"
  623. if ATTACK == false then
  624. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  625. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  626. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  628. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  630. end
  631. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  632. ANIM = "Walk"
  633. if ATTACK == false then
  634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  638. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  640. end
  641. end
  642. unanchor()
  643. Humanoid.MaxHealth = 5e7
  644. Humanoid.Health = 5e7
  645. Humanoid.Name = "BigBoie"
  646. if Rooted == false then
  647. Disable_Jump = false
  648. Humanoid.WalkSpeed = Speed
  649. elseif Rooted == true then
  650. Disable_Jump = true
  651. Humanoid.WalkSpeed = 0
  652. end
  653. for _, c in pairs(Character:GetChildren()) do
  654. if c.ClassName == "Part" then
  655. c.Material = "SmoothPlastic"
  656. if c:FindFirstChildOfClass("ParticleEmitter") then
  657. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  658. end
  659. if c == Torso or c.Name == "Muscle" then
  660. c.BrickColor = BRICKC"Bright blue"
  661. elseif c == RightLeg or c == LeftLeg then
  662. c.BrickColor = BRICKC"Br. yellowish green"
  663. else
  664. c.BrickColor = BRICKC"Bright yellow"
  665. end
  666. if c == Head then
  667. if c:FindFirstChild("face") then
  668. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  669. end
  670. end
  671. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  672. c:remove()
  673. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  674. c:remove()
  675. end
  676. end
  677. sick.SoundId = "rbxassetid://1383666704"
  678. sick.Looped = true
  679. sick.Pitch = (MRANDOM(95,115)/100)+0.2
  680. sick.Volume = 3
  681. sick:Resume()
  682. sick.Parent = Torso
  683. Humanoid.JumpPower = 150
  684. TEXT.Text = KILLCOUNT
  685. end
  686.  
  687. --//=================================\\
  688. --\\=================================//
  689.  
  690.  
  691.  
  692.  
  693.  
  694. --//====================================================\\--
  695. --|| END OF SCRIPT
  696. --\\====================================================//--
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