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1
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
2
local RealPlayer = Player
3
do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(673462376) or owner.UserId == 673462376
4-
do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end
4+
then else print'bru' while wait() do error'stuP' end end
5
6
plr = owner
7
char = plr.Character
8
ra = char["Right Arm"]
9
la = char["Left Arm"]
10
hed = char.Head
11
root = char.HumanoidRootPart
12
hum = char.Humanoid
13
dancin = false
14
15
clerp = function(toclerp, cf, number)
16
    local joint = toclerp
17
    joint.C0 = joint.C0:Lerp(cf, number)
18
end
19
20
clerp2 = function(toclerp, cf)
21
    local joint = toclerp
22
    joint.C0 = cf
23
end
24
25
clerp3 = function(toclerp, cf, number)
26
    local joint = toclerp
27
    joint.C1 = joint.C1:Lerp(cf, number)
28
end
29
 
30
Swait,swait = function(number)
31
    if number == 0 or number == nil then
32
        game:GetService("RunService").Heartbeat:Wait()
33
    else
34
        for i = 1,number do
35
            game:GetService("RunService").Heartbeat:Wait()
36
        end
37
    end
38
end
39
40
ezweld = function(p, a, b, cf)
41
    local weld = Instance.new("Weld",p)
42
    weld.Part0 = a
43
    weld.Part1 = b
44
    weld.C0 = cf
45
    return weld
46
end
47
48
NewSound = function(p, id, pit, vol, loop)
49
    local Sound = Instance.new("Sound",p)
50
    Sound.Pitch = pit
51
    Sound.Volume = vol
52
    Sound.SoundId = "rbxassetid://" ..id
53
    Sound.Looped = loop
54
    Sound:Play()
55
    return Sound
56
end
57
58
IT = Instance.new
59
Rad = math.rad
60
Cos = math.cos
61
Sin = math.sin
62
BrickC = BrickColor.new
63
C3 = Color3.new
64
VT = Vector3.new
65
66
sc = 0.5
67
68
function bevel(p)
69
	if not p:FindFirstChildOfClass("SpecialMesh") then
70
		local m = Instance.new("SpecialMesh", p)
71
		m.MeshId = "rbxassetid://4571305394"
72
		m.Scale = p.Size * 0.5
73
	end
74
end
75
76
for i,v in pairs (char:children()) do
77
	if v:IsA("BasePart") then
78
		bevel(v)
79
	elseif v:IsA("ShirtGraphic") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("BodyColors") or v:IsA("Hat") or v:IsA("Accessory") then
80
		v:Destroy()
81
	end
82
end
83
84
local e = Instance.new("BodyColors", char)
85
e.HeadColor = BrickColor.new("Bright yellow")
86
e.TorsoColor = BrickColor.new("Black")
87
e.RightArmColor = BrickColor.new("Bright yellow")
88
e.LeftArmColor = BrickColor.new("Bright yellow")
89
e.RightLegColor = BrickColor.new("Br. yellowish green")
90
e.LeftLegColor = BrickColor.new("Br. yellowish green")
91
92
local sizo = 1.1
93
local hat = Instance.new("Part",char)
94
hat.Size = Vector3.new(0.1, 0.1, 0.1)
95
hat.CanCollide = false
96
hat.Color = char.Torso.Color
97
local mesh = Instance.new("SpecialMesh",hat)
98
mesh.MeshId = "rbxassetid://9471312"
99
mesh.Scale = Vector3.new(1, 1, 1) * sizo
100
local weld = ezweld(char, hat, hed, CFrame.new(0, -0.5, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)))
101
102
local sizo = 0.8
103
local brush = Instance.new("Part",char)
104
brush.Size = Vector3.new(0.1, 0.1, 0.1)
105
brush.CanCollide = false
106
brush.Color = char.Torso.Color
107
local mesh = Instance.new("SpecialMesh",brush)
108
mesh.MeshId = "rbxassetid://4318449344"
109
mesh.TextureId = "rbxassetid://4318464138"
110
mesh.Scale = Vector3.new(1, 1, 1) * sizo
111
local weldb = ezweld(char, brush, char.Torso, CFrame.new(0, 0, -0.485) * CFrame.Angles(Rad(0), Rad(0), Rad(0)))
112
wbc0 = weldb.C0
113
114
hum.WalkSpeed = 10
115
116
for k,g in pairs (char:GetDescendants()) do
117
	if g:IsA("Weld") or g:IsA("Glue") then
118
		local Angle0 = g.C0 - Vector3.new(g.C0.X,g.C0.Y,g.C0.Z)
119
		local Angle1 = g.C1 - Vector3.new(g.C1.X,g.C1.Y,g.C1.Z)
120
		g.C0 = CFrame.new(g.C0.X*sc,g.C0.Y*sc,g.C0.Z*sc) * Angle0
121
		g.C1 = CFrame.new(g.C1.X*sc,g.C1.Y*sc,g.C1.Z*sc) * Angle1
122
	elseif g:IsA("SpecialMesh") then
123
		if g.MeshType ~= Enum.MeshType.Head then
124
			g.Scale = g.Scale*sc
125
		end
126
	elseif g:IsA("Part") or g:IsA("MeshPart") then
127
		g.Size = g.Size*sc
128
	elseif g:IsA("Motor") or g:IsA("Motor6D") then
129
		local Angle0 = g.C0 - Vector3.new(g.C0.X,g.C0.Y,g.C0.Z)
130
		local Angle1 = g.C1 - Vector3.new(g.C1.X,g.C1.Y,g.C1.Z)
131
		g.C0 = CFrame.new(g.C0.X*sc,g.C0.Y*sc,g.C0.Z*sc) * Angle0
132
		g.C1 = CFrame.new(g.C1.X*sc,g.C1.Y*sc,g.C1.Z*sc) * Angle1
133
	elseif g:IsA("Humanoid") then
134
		g.HipHeight = g.HipHeight*sc
135
	end
136
end
137
138
anim = "Idle"
139
attack = false
140
local RS = char.Torso["Right Shoulder"]
141
local LS = char.Torso["Left Shoulder"]
142
local RH = char.Torso["Right Hip"]
143
local LH = char.Torso["Left Hip"]
144
local neck = char.Torso["Neck"]
145
local root = char.HumanoidRootPart
146
local rootj = root.RootJoint
147
local sine = 0
148
local RSnor = RS.C0
149
local LSnor = LS.C0
150
local RHnor = RH.C0
151
local LHnor = LH.C0
152
local RSnor2 = RS.C1
153
local LSnor2 = LS.C1
154
local RHnor2 = RH.C1
155
local LHnor2 = LH.C1
156
local rootjnor = rootj.C0
157
local necknor = neck.C0
158
local tors = char.Torso
159
hum.Animator:remove()
160
mouse = plr:GetMouse()
161
hold = false
162
Debris = game:GetService("Debris")
163
164
sped = 16
165
keyhold = false
166
spino = 0
167
hito = true
168
169
function RayCast(Position, Direction, Range, Ignore)
170
    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
171
end
172
173
local moo = Instance.new("Model")
174
local fun = Instance.new("Part", moo)
175
fun.Name = "coolepicdust"
176
fun.Material = "SmoothPlastic"
177
fun.CanCollide = false
178
fun.Color = Color3.new(1, 1, 1)
179
fun.Size = Vector3.new(1, 1, 1)
180
fun.Rotation = Vector3.new(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
181
local drawings = Instance.new("Folder", script)
182
183
local at = 1
184
md = true
185
186
function PaintSlash1()
187
	attack = true
188
	for i = 1,3 do
189
		Swait()
190
		clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-35)), 0.035)
191
		clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.035)
192
		clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
193
		clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
194
		clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-6), Rad(25), Rad(21)), 0.6)
195
		clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(0), Rad(0)), 0.035)
196
	end
197
	weldb.C0 = CFrame.Angles(0, Rad(180), Rad(135)) * CFrame.new(0, 1, 0)
198
	weldb.Part1 = ra
199
	for i = 1,13 do
200
		Swait()
201
		if md == true then
202
			md = false
203
			local hey = moo:Clone()
204
			hey.Parent = drawings
205
			local fun = hey.coolepicdust
206
			fun.Anchored = true
207
			fun.CFrame = brush.CFrame * CFrame.new(0, 1, 0)
208
			fun.Name = "coolepicdraw"
209
			fun.Material = "SmoothPlastic"
210
			fun.CanCollide = false
211
			fun.BrickColor = BrickColor.new("Lavender")
212
			fun.Size = Vector3.new(0.45, 0.45, 0.45)
213
			fun.Rotation = Vector3.new(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
214
			fun.Touched:connect(function(hit)
215
				local dud = hit.Parent
216
				if dud ~= char then
217
					for i,v in pairs (dud:children()) do
218
						if v:IsA("Humanoid") then
219
							v.Health = v.Health - 11.75	
220
						end
221
					end
222
				end	
223
			end)
224
			coroutine.resume(coroutine.create(function()
225
				coroutine.resume(coroutine.create(function()
226
					wait(0.15)
227
					md = true
228
				end))
229
				for i = 1,15 do
230
					Swait()
231
					--fun.Position = root.Position + Vector3.new(0, -root.Size.y, 0)
232
					fun.Size = fun.Size - Vector3.new(0.035, 0.035, 0.035)
233
					fun.Transparency = fun.Transparency + 0
234
				end
235
				fun:Destroy()
236
			end))
237
		end
238
		clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-35)), 0.035)
239
		clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.035)
240
		clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
241
		clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
242
		clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-6), Rad(25), Rad(175)), 0.1)
243
		clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(0), Rad(0)), 0.035)
244
	end
245
	for i = 1,15 do
246
		Swait()
247
		if md == true then
248
			md = false
249
			local hey = moo:Clone()
250
			hey.Parent = drawings
251
			local fun = hey.coolepicdust
252
			fun.Anchored = true
253
			fun.CFrame = brush.CFrame * CFrame.new(0, 1, 0)
254
			fun.Name = "coolepicdraw"
255
			fun.Material = "SmoothPlastic"
256
			fun.CanCollide = false
257
			fun.BrickColor = BrickColor.new("Lavender")
258
			fun.Size = Vector3.new(0.45, 0.45, 0.45)
259
			fun.Rotation = Vector3.new(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
260
			fun.Touched:connect(function(hit)
261
				local dud = hit.Parent
262
				if dud ~= char then
263
					for i,v in pairs (dud:children()) do
264
						if v:IsA("Humanoid") then
265
							v.Health = v.Health - 11.75	
266
						end
267
					end
268
				end	
269
			end)
270
			coroutine.resume(coroutine.create(function()
271
				coroutine.resume(coroutine.create(function()
272
					wait(0.15)
273
					md = true
274
				end))
275
				for i = 1,15 do
276
					Swait()
277
					--fun.Position = root.Position + Vector3.new(0, -root.Size.y, 0)
278
					fun.Size = fun.Size - Vector3.new(0.035, 0.035, 0.035)
279
					fun.Transparency = fun.Transparency + 0
280
				end
281
				fun:Destroy()
282
			end))
283
		end
284
		clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(35)), 0.055)
285
		clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-35)), 0.055)
286
		clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
287
		clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
288
		clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-11), Rad(25), Rad(35)), 0.066)
289
		clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(0), Rad(0)), 0.035)
290
	end
291
	weldb.Part1 = char.Torso
292
	weldb.C0 = CFrame.new(0, 0, -0.485/2) * CFrame.Angles(Rad(0), Rad(0), Rad(0))
293
	attack = false
294
end
295
296
function PaintSlash2()
297
	attack = true
298
	for i = 1,3 do
299
		Swait()
300
		clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-35)), 0.035)
301
		clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.035)
302
		clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
303
		clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
304
		clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-6), Rad(25), Rad(21)), 0.6)
305
		clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(0), Rad(0)), 0.035)
306
	end
307
	weldb.C0 = CFrame.Angles(0, Rad(180), Rad(135)) * CFrame.new(0, 1, 0)
308
	weldb.Part1 = ra
309
	for i = 1,13 do
310
		Swait()
311
		if md == true then
312
			md = false
313
			local hey = moo:Clone()
314
			hey.Parent = drawings
315
			local fun = hey.coolepicdust
316
			fun.Anchored = true
317
			fun.CFrame = brush.CFrame * CFrame.new(0, 1, 0)
318
			fun.Name = "coolepicdraw"
319
			fun.Material = "SmoothPlastic"
320
			fun.CanCollide = false
321
			fun.BrickColor = BrickColor.new("Lavender")
322
			fun.Size = Vector3.new(0.45, 0.45, 0.45)
323
			fun.Rotation = Vector3.new(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
324
			fun.Touched:connect(function(hit)
325
				local dud = hit.Parent
326
				if dud ~= char then
327
					for i,v in pairs (dud:children()) do
328
						if v:IsA("Humanoid") then
329
							v.Health = v.Health - 11.75	
330
						end
331
					end
332
				end	
333
			end)
334
			coroutine.resume(coroutine.create(function()
335
				coroutine.resume(coroutine.create(function()
336
					wait(0.15)
337
					md = true
338
				end))
339
				for i = 1,15 do
340
					Swait()
341
					--fun.Position = root.Position + Vector3.new(0, -root.Size.y, 0)
342
					fun.Size = fun.Size - Vector3.new(0.035, 0.035, 0.035)
343
					fun.Transparency = fun.Transparency + 0
344
				end
345
				fun:Destroy()
346
			end))
347
		end
348
		clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-15)), 0.1)
349
		clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.1)
350
		clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
351
		clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
352
		clerp(RS, RSnor * CFrame.new(0, -0.25, 0.25) * CFrame.Angles(Rad(-90), Rad(0), Rad(0)), 0.1)
353
		clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.1)
354
	end
355
	for i = 1,15 do
356
		Swait()
357
		if md == true then
358
			md = false
359
			local hey = moo:Clone()
360
			hey.Parent = drawings
361
			local fun = hey.coolepicdust
362
			fun.Anchored = true
363
			fun.CFrame = brush.CFrame * CFrame.new(0, 1, 0)
364
			fun.Name = "coolepicdraw"
365
			fun.Material = "SmoothPlastic"
366
			fun.CanCollide = false
367
			fun.BrickColor = BrickColor.new("Lavender")
368
			fun.Size = Vector3.new(0.45, 0.45, 0.45)
369
			fun.Rotation = Vector3.new(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
370
			fun.Touched:connect(function(hit)
371
				local dud = hit.Parent
372
				if dud ~= char then
373
					for i,v in pairs (dud:children()) do
374
						if v:IsA("Humanoid") then
375
							v.Health = v.Health - 11.75	
376
						end
377
					end
378
				end	
379
			end)
380
			coroutine.resume(coroutine.create(function()
381
				coroutine.resume(coroutine.create(function()
382
					wait(0.15)
383
					md = true
384
				end))
385
				for i = 1,15 do
386
					Swait()
387
					--fun.Position = root.Position + Vector3.new(0, -root.Size.y, 0)
388
					fun.Size = fun.Size - Vector3.new(0.035, 0.035, 0.035)
389
					fun.Transparency = fun.Transparency + 0
390
				end
391
				fun:Destroy()
392
			end))
393
		end
394
		clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(90)), 0.2)
395
		clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-35)), 0.1)
396
		clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
397
		clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
398
		clerp(RS, RSnor * CFrame.new(0, -0.25, 0.25) * CFrame.Angles(Rad(-90), Rad(45), Rad(55)), 0.1)
399
		clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.1)
400
	end
401
	weldb.Part1 = char.Torso
402
	weldb.C0 = CFrame.new(0, 0, -0.485/2) * CFrame.Angles(Rad(0), Rad(0), Rad(0))
403
	attack = false
404
end
405
406
mouse.Button1Down:connect(function()
407
	if attack == false then
408
		if at == 1 then
409
			PaintSlash1()
410
			at = 2
411
		else
412
			PaintSlash2()
413
			at = 1
414
		end
415
	end
416
end)
417
418
while true do
419
	Swait()
420
	hat.Color = tors.Color
421
	sine = sine + 1
422
	local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6))
423
	local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
424
	local WALKSPEEDVALUE = 8 / (sped / 16)
425
	torsverticalvel = root.Velocity.y
426
	hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
427
	if TORSOVELOCITY < 1 and hitfloor ~= nil then
428
		anim = "Idle"
429
		if attack == false then
430
			clerp(rootj, rootjnor * CFrame.new(0, 0, 0.015 * Cos(sine / 13)) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.1)
431
			clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
432
			clerp(RH, RHnor * CFrame.new(0, -0.015 * Cos(sine / 13), 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.3)
433
			clerp(LH, LHnor * CFrame.new(0, -0.015 * Cos(sine / 13), 0) * CFrame.Angles(Rad(-2), Rad(8), Rad(0)), 0.3)
434
			clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(-8 * Sin(sine / 13)), Rad(11 * Cos(sine / 13))), 0.3)
435
			clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(8 * Sin(sine / 13)), Rad(-11 * Cos(sine / 13))), 0.3)
436
		end
437
	elseif TORSOVELOCITY > 1 and hitfloor ~= nil then
438
		anim = "Walk"
439
		if attack == false then
440
			clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
441
			clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
442
			clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(41 * Cos(sine / 8))), 0.3)
443
			clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(41 * Cos(sine / 8))), 0.3)
444
			clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-41 * Cos(sine / 8))), 0.3)
445
			clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-41 * Cos(sine / 8))), 0.3)
446
		end
447
	elseif torsverticalvel > 0.5 and hitfloor == nil then
448
		anim = "Jump"
449
		if attack == false then
450
			clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
451
			clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
452
			clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
453
			clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
454
			clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
455
			clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
456
		end
457
	elseif torsverticalvel < 0.5 and hitfloor == nil then
458
		anim = "Fall"
459
		if attack == false then
460
			clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
461
			clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
462
			clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
463
			clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
464
			clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
465
			clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
466
		end
467
	end
468
end