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1 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
2 | local RealPlayer = Player | |
3 | do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(673462376) or owner.UserId == 673462376 | |
4 | - | do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end |
4 | + | then else print'bru' while wait() do error'stuP' end end |
5 | ||
6 | plr = owner | |
7 | char = plr.Character | |
8 | ra = char["Right Arm"] | |
9 | la = char["Left Arm"] | |
10 | hed = char.Head | |
11 | root = char.HumanoidRootPart | |
12 | hum = char.Humanoid | |
13 | dancin = false | |
14 | ||
15 | clerp = function(toclerp, cf, number) | |
16 | local joint = toclerp | |
17 | joint.C0 = joint.C0:Lerp(cf, number) | |
18 | end | |
19 | ||
20 | clerp2 = function(toclerp, cf) | |
21 | local joint = toclerp | |
22 | joint.C0 = cf | |
23 | end | |
24 | ||
25 | clerp3 = function(toclerp, cf, number) | |
26 | local joint = toclerp | |
27 | joint.C1 = joint.C1:Lerp(cf, number) | |
28 | end | |
29 | ||
30 | Swait,swait = function(number) | |
31 | if number == 0 or number == nil then | |
32 | game:GetService("RunService").Heartbeat:Wait() | |
33 | else | |
34 | for i = 1,number do | |
35 | game:GetService("RunService").Heartbeat:Wait() | |
36 | end | |
37 | end | |
38 | end | |
39 | ||
40 | ezweld = function(p, a, b, cf) | |
41 | local weld = Instance.new("Weld",p) | |
42 | weld.Part0 = a | |
43 | weld.Part1 = b | |
44 | weld.C0 = cf | |
45 | return weld | |
46 | end | |
47 | ||
48 | NewSound = function(p, id, pit, vol, loop) | |
49 | local Sound = Instance.new("Sound",p) | |
50 | Sound.Pitch = pit | |
51 | Sound.Volume = vol | |
52 | Sound.SoundId = "rbxassetid://" ..id | |
53 | Sound.Looped = loop | |
54 | Sound:Play() | |
55 | return Sound | |
56 | end | |
57 | ||
58 | IT = Instance.new | |
59 | Rad = math.rad | |
60 | Cos = math.cos | |
61 | Sin = math.sin | |
62 | BrickC = BrickColor.new | |
63 | C3 = Color3.new | |
64 | VT = Vector3.new | |
65 | ||
66 | sc = 0.5 | |
67 | ||
68 | function bevel(p) | |
69 | if not p:FindFirstChildOfClass("SpecialMesh") then | |
70 | local m = Instance.new("SpecialMesh", p) | |
71 | m.MeshId = "rbxassetid://4571305394" | |
72 | m.Scale = p.Size * 0.5 | |
73 | end | |
74 | end | |
75 | ||
76 | for i,v in pairs (char:children()) do | |
77 | if v:IsA("BasePart") then | |
78 | bevel(v) | |
79 | elseif v:IsA("ShirtGraphic") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("BodyColors") or v:IsA("Hat") or v:IsA("Accessory") then | |
80 | v:Destroy() | |
81 | end | |
82 | end | |
83 | ||
84 | local e = Instance.new("BodyColors", char) | |
85 | e.HeadColor = BrickColor.new("Bright yellow") | |
86 | e.TorsoColor = BrickColor.new("Black") | |
87 | e.RightArmColor = BrickColor.new("Bright yellow") | |
88 | e.LeftArmColor = BrickColor.new("Bright yellow") | |
89 | e.RightLegColor = BrickColor.new("Br. yellowish green") | |
90 | e.LeftLegColor = BrickColor.new("Br. yellowish green") | |
91 | ||
92 | local sizo = 1.1 | |
93 | local hat = Instance.new("Part",char) | |
94 | hat.Size = Vector3.new(0.1, 0.1, 0.1) | |
95 | hat.CanCollide = false | |
96 | hat.Color = char.Torso.Color | |
97 | local mesh = Instance.new("SpecialMesh",hat) | |
98 | mesh.MeshId = "rbxassetid://9471312" | |
99 | mesh.Scale = Vector3.new(1, 1, 1) * sizo | |
100 | local weld = ezweld(char, hat, hed, CFrame.new(0, -0.5, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0))) | |
101 | ||
102 | local sizo = 0.8 | |
103 | local brush = Instance.new("Part",char) | |
104 | brush.Size = Vector3.new(0.1, 0.1, 0.1) | |
105 | brush.CanCollide = false | |
106 | brush.Color = char.Torso.Color | |
107 | local mesh = Instance.new("SpecialMesh",brush) | |
108 | mesh.MeshId = "rbxassetid://4318449344" | |
109 | mesh.TextureId = "rbxassetid://4318464138" | |
110 | mesh.Scale = Vector3.new(1, 1, 1) * sizo | |
111 | local weldb = ezweld(char, brush, char.Torso, CFrame.new(0, 0, -0.485) * CFrame.Angles(Rad(0), Rad(0), Rad(0))) | |
112 | wbc0 = weldb.C0 | |
113 | ||
114 | hum.WalkSpeed = 10 | |
115 | ||
116 | for k,g in pairs (char:GetDescendants()) do | |
117 | if g:IsA("Weld") or g:IsA("Glue") then | |
118 | local Angle0 = g.C0 - Vector3.new(g.C0.X,g.C0.Y,g.C0.Z) | |
119 | local Angle1 = g.C1 - Vector3.new(g.C1.X,g.C1.Y,g.C1.Z) | |
120 | g.C0 = CFrame.new(g.C0.X*sc,g.C0.Y*sc,g.C0.Z*sc) * Angle0 | |
121 | g.C1 = CFrame.new(g.C1.X*sc,g.C1.Y*sc,g.C1.Z*sc) * Angle1 | |
122 | elseif g:IsA("SpecialMesh") then | |
123 | if g.MeshType ~= Enum.MeshType.Head then | |
124 | g.Scale = g.Scale*sc | |
125 | end | |
126 | elseif g:IsA("Part") or g:IsA("MeshPart") then | |
127 | g.Size = g.Size*sc | |
128 | elseif g:IsA("Motor") or g:IsA("Motor6D") then | |
129 | local Angle0 = g.C0 - Vector3.new(g.C0.X,g.C0.Y,g.C0.Z) | |
130 | local Angle1 = g.C1 - Vector3.new(g.C1.X,g.C1.Y,g.C1.Z) | |
131 | g.C0 = CFrame.new(g.C0.X*sc,g.C0.Y*sc,g.C0.Z*sc) * Angle0 | |
132 | g.C1 = CFrame.new(g.C1.X*sc,g.C1.Y*sc,g.C1.Z*sc) * Angle1 | |
133 | elseif g:IsA("Humanoid") then | |
134 | g.HipHeight = g.HipHeight*sc | |
135 | end | |
136 | end | |
137 | ||
138 | anim = "Idle" | |
139 | attack = false | |
140 | local RS = char.Torso["Right Shoulder"] | |
141 | local LS = char.Torso["Left Shoulder"] | |
142 | local RH = char.Torso["Right Hip"] | |
143 | local LH = char.Torso["Left Hip"] | |
144 | local neck = char.Torso["Neck"] | |
145 | local root = char.HumanoidRootPart | |
146 | local rootj = root.RootJoint | |
147 | local sine = 0 | |
148 | local RSnor = RS.C0 | |
149 | local LSnor = LS.C0 | |
150 | local RHnor = RH.C0 | |
151 | local LHnor = LH.C0 | |
152 | local RSnor2 = RS.C1 | |
153 | local LSnor2 = LS.C1 | |
154 | local RHnor2 = RH.C1 | |
155 | local LHnor2 = LH.C1 | |
156 | local rootjnor = rootj.C0 | |
157 | local necknor = neck.C0 | |
158 | local tors = char.Torso | |
159 | hum.Animator:remove() | |
160 | mouse = plr:GetMouse() | |
161 | hold = false | |
162 | Debris = game:GetService("Debris") | |
163 | ||
164 | sped = 16 | |
165 | keyhold = false | |
166 | spino = 0 | |
167 | hito = true | |
168 | ||
169 | function RayCast(Position, Direction, Range, Ignore) | |
170 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
171 | end | |
172 | ||
173 | local moo = Instance.new("Model") | |
174 | local fun = Instance.new("Part", moo) | |
175 | fun.Name = "coolepicdust" | |
176 | fun.Material = "SmoothPlastic" | |
177 | fun.CanCollide = false | |
178 | fun.Color = Color3.new(1, 1, 1) | |
179 | fun.Size = Vector3.new(1, 1, 1) | |
180 | fun.Rotation = Vector3.new(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
181 | local drawings = Instance.new("Folder", script) | |
182 | ||
183 | local at = 1 | |
184 | md = true | |
185 | ||
186 | function PaintSlash1() | |
187 | attack = true | |
188 | for i = 1,3 do | |
189 | Swait() | |
190 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-35)), 0.035) | |
191 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.035) | |
192 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035) | |
193 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035) | |
194 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-6), Rad(25), Rad(21)), 0.6) | |
195 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(0), Rad(0)), 0.035) | |
196 | end | |
197 | weldb.C0 = CFrame.Angles(0, Rad(180), Rad(135)) * CFrame.new(0, 1, 0) | |
198 | weldb.Part1 = ra | |
199 | for i = 1,13 do | |
200 | Swait() | |
201 | if md == true then | |
202 | md = false | |
203 | local hey = moo:Clone() | |
204 | hey.Parent = drawings | |
205 | local fun = hey.coolepicdust | |
206 | fun.Anchored = true | |
207 | fun.CFrame = brush.CFrame * CFrame.new(0, 1, 0) | |
208 | fun.Name = "coolepicdraw" | |
209 | fun.Material = "SmoothPlastic" | |
210 | fun.CanCollide = false | |
211 | fun.BrickColor = BrickColor.new("Lavender") | |
212 | fun.Size = Vector3.new(0.45, 0.45, 0.45) | |
213 | fun.Rotation = Vector3.new(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
214 | fun.Touched:connect(function(hit) | |
215 | local dud = hit.Parent | |
216 | if dud ~= char then | |
217 | for i,v in pairs (dud:children()) do | |
218 | if v:IsA("Humanoid") then | |
219 | v.Health = v.Health - 11.75 | |
220 | end | |
221 | end | |
222 | end | |
223 | end) | |
224 | coroutine.resume(coroutine.create(function() | |
225 | coroutine.resume(coroutine.create(function() | |
226 | wait(0.15) | |
227 | md = true | |
228 | end)) | |
229 | for i = 1,15 do | |
230 | Swait() | |
231 | --fun.Position = root.Position + Vector3.new(0, -root.Size.y, 0) | |
232 | fun.Size = fun.Size - Vector3.new(0.035, 0.035, 0.035) | |
233 | fun.Transparency = fun.Transparency + 0 | |
234 | end | |
235 | fun:Destroy() | |
236 | end)) | |
237 | end | |
238 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-35)), 0.035) | |
239 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.035) | |
240 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035) | |
241 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035) | |
242 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-6), Rad(25), Rad(175)), 0.1) | |
243 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(0), Rad(0)), 0.035) | |
244 | end | |
245 | for i = 1,15 do | |
246 | Swait() | |
247 | if md == true then | |
248 | md = false | |
249 | local hey = moo:Clone() | |
250 | hey.Parent = drawings | |
251 | local fun = hey.coolepicdust | |
252 | fun.Anchored = true | |
253 | fun.CFrame = brush.CFrame * CFrame.new(0, 1, 0) | |
254 | fun.Name = "coolepicdraw" | |
255 | fun.Material = "SmoothPlastic" | |
256 | fun.CanCollide = false | |
257 | fun.BrickColor = BrickColor.new("Lavender") | |
258 | fun.Size = Vector3.new(0.45, 0.45, 0.45) | |
259 | fun.Rotation = Vector3.new(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
260 | fun.Touched:connect(function(hit) | |
261 | local dud = hit.Parent | |
262 | if dud ~= char then | |
263 | for i,v in pairs (dud:children()) do | |
264 | if v:IsA("Humanoid") then | |
265 | v.Health = v.Health - 11.75 | |
266 | end | |
267 | end | |
268 | end | |
269 | end) | |
270 | coroutine.resume(coroutine.create(function() | |
271 | coroutine.resume(coroutine.create(function() | |
272 | wait(0.15) | |
273 | md = true | |
274 | end)) | |
275 | for i = 1,15 do | |
276 | Swait() | |
277 | --fun.Position = root.Position + Vector3.new(0, -root.Size.y, 0) | |
278 | fun.Size = fun.Size - Vector3.new(0.035, 0.035, 0.035) | |
279 | fun.Transparency = fun.Transparency + 0 | |
280 | end | |
281 | fun:Destroy() | |
282 | end)) | |
283 | end | |
284 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(35)), 0.055) | |
285 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-35)), 0.055) | |
286 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035) | |
287 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035) | |
288 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-11), Rad(25), Rad(35)), 0.066) | |
289 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(0), Rad(0)), 0.035) | |
290 | end | |
291 | weldb.Part1 = char.Torso | |
292 | weldb.C0 = CFrame.new(0, 0, -0.485/2) * CFrame.Angles(Rad(0), Rad(0), Rad(0)) | |
293 | attack = false | |
294 | end | |
295 | ||
296 | function PaintSlash2() | |
297 | attack = true | |
298 | for i = 1,3 do | |
299 | Swait() | |
300 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-35)), 0.035) | |
301 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.035) | |
302 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035) | |
303 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035) | |
304 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-6), Rad(25), Rad(21)), 0.6) | |
305 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(0), Rad(0)), 0.035) | |
306 | end | |
307 | weldb.C0 = CFrame.Angles(0, Rad(180), Rad(135)) * CFrame.new(0, 1, 0) | |
308 | weldb.Part1 = ra | |
309 | for i = 1,13 do | |
310 | Swait() | |
311 | if md == true then | |
312 | md = false | |
313 | local hey = moo:Clone() | |
314 | hey.Parent = drawings | |
315 | local fun = hey.coolepicdust | |
316 | fun.Anchored = true | |
317 | fun.CFrame = brush.CFrame * CFrame.new(0, 1, 0) | |
318 | fun.Name = "coolepicdraw" | |
319 | fun.Material = "SmoothPlastic" | |
320 | fun.CanCollide = false | |
321 | fun.BrickColor = BrickColor.new("Lavender") | |
322 | fun.Size = Vector3.new(0.45, 0.45, 0.45) | |
323 | fun.Rotation = Vector3.new(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
324 | fun.Touched:connect(function(hit) | |
325 | local dud = hit.Parent | |
326 | if dud ~= char then | |
327 | for i,v in pairs (dud:children()) do | |
328 | if v:IsA("Humanoid") then | |
329 | v.Health = v.Health - 11.75 | |
330 | end | |
331 | end | |
332 | end | |
333 | end) | |
334 | coroutine.resume(coroutine.create(function() | |
335 | coroutine.resume(coroutine.create(function() | |
336 | wait(0.15) | |
337 | md = true | |
338 | end)) | |
339 | for i = 1,15 do | |
340 | Swait() | |
341 | --fun.Position = root.Position + Vector3.new(0, -root.Size.y, 0) | |
342 | fun.Size = fun.Size - Vector3.new(0.035, 0.035, 0.035) | |
343 | fun.Transparency = fun.Transparency + 0 | |
344 | end | |
345 | fun:Destroy() | |
346 | end)) | |
347 | end | |
348 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-15)), 0.1) | |
349 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
350 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035) | |
351 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035) | |
352 | clerp(RS, RSnor * CFrame.new(0, -0.25, 0.25) * CFrame.Angles(Rad(-90), Rad(0), Rad(0)), 0.1) | |
353 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
354 | end | |
355 | for i = 1,15 do | |
356 | Swait() | |
357 | if md == true then | |
358 | md = false | |
359 | local hey = moo:Clone() | |
360 | hey.Parent = drawings | |
361 | local fun = hey.coolepicdust | |
362 | fun.Anchored = true | |
363 | fun.CFrame = brush.CFrame * CFrame.new(0, 1, 0) | |
364 | fun.Name = "coolepicdraw" | |
365 | fun.Material = "SmoothPlastic" | |
366 | fun.CanCollide = false | |
367 | fun.BrickColor = BrickColor.new("Lavender") | |
368 | fun.Size = Vector3.new(0.45, 0.45, 0.45) | |
369 | fun.Rotation = Vector3.new(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
370 | fun.Touched:connect(function(hit) | |
371 | local dud = hit.Parent | |
372 | if dud ~= char then | |
373 | for i,v in pairs (dud:children()) do | |
374 | if v:IsA("Humanoid") then | |
375 | v.Health = v.Health - 11.75 | |
376 | end | |
377 | end | |
378 | end | |
379 | end) | |
380 | coroutine.resume(coroutine.create(function() | |
381 | coroutine.resume(coroutine.create(function() | |
382 | wait(0.15) | |
383 | md = true | |
384 | end)) | |
385 | for i = 1,15 do | |
386 | Swait() | |
387 | --fun.Position = root.Position + Vector3.new(0, -root.Size.y, 0) | |
388 | fun.Size = fun.Size - Vector3.new(0.035, 0.035, 0.035) | |
389 | fun.Transparency = fun.Transparency + 0 | |
390 | end | |
391 | fun:Destroy() | |
392 | end)) | |
393 | end | |
394 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
395 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-35)), 0.1) | |
396 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035) | |
397 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035) | |
398 | clerp(RS, RSnor * CFrame.new(0, -0.25, 0.25) * CFrame.Angles(Rad(-90), Rad(45), Rad(55)), 0.1) | |
399 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
400 | end | |
401 | weldb.Part1 = char.Torso | |
402 | weldb.C0 = CFrame.new(0, 0, -0.485/2) * CFrame.Angles(Rad(0), Rad(0), Rad(0)) | |
403 | attack = false | |
404 | end | |
405 | ||
406 | mouse.Button1Down:connect(function() | |
407 | if attack == false then | |
408 | if at == 1 then | |
409 | PaintSlash1() | |
410 | at = 2 | |
411 | else | |
412 | PaintSlash2() | |
413 | at = 1 | |
414 | end | |
415 | end | |
416 | end) | |
417 | ||
418 | while true do | |
419 | Swait() | |
420 | hat.Color = tors.Color | |
421 | sine = sine + 1 | |
422 | local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6)) | |
423 | local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude | |
424 | local WALKSPEEDVALUE = 8 / (sped / 16) | |
425 | torsverticalvel = root.Velocity.y | |
426 | hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char) | |
427 | if TORSOVELOCITY < 1 and hitfloor ~= nil then | |
428 | anim = "Idle" | |
429 | if attack == false then | |
430 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0.015 * Cos(sine / 13)) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
431 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
432 | clerp(RH, RHnor * CFrame.new(0, -0.015 * Cos(sine / 13), 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.3) | |
433 | clerp(LH, LHnor * CFrame.new(0, -0.015 * Cos(sine / 13), 0) * CFrame.Angles(Rad(-2), Rad(8), Rad(0)), 0.3) | |
434 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(-8 * Sin(sine / 13)), Rad(11 * Cos(sine / 13))), 0.3) | |
435 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(8 * Sin(sine / 13)), Rad(-11 * Cos(sine / 13))), 0.3) | |
436 | end | |
437 | elseif TORSOVELOCITY > 1 and hitfloor ~= nil then | |
438 | anim = "Walk" | |
439 | if attack == false then | |
440 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
441 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
442 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(41 * Cos(sine / 8))), 0.3) | |
443 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(41 * Cos(sine / 8))), 0.3) | |
444 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-41 * Cos(sine / 8))), 0.3) | |
445 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-41 * Cos(sine / 8))), 0.3) | |
446 | end | |
447 | elseif torsverticalvel > 0.5 and hitfloor == nil then | |
448 | anim = "Jump" | |
449 | if attack == false then | |
450 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
451 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
452 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
453 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
454 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
455 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
456 | end | |
457 | elseif torsverticalvel < 0.5 and hitfloor == nil then | |
458 | anim = "Fall" | |
459 | if attack == false then | |
460 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
461 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
462 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
463 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
464 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
465 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
466 | end | |
467 | end | |
468 | end |