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- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end
- plr = owner
- char = plr.Character
- ra = char["Right Arm"]
- la = char["Left Arm"]
- hed = char.Head
- root = char.HumanoidRootPart
- hum = char.Humanoid
- dancin = false
- clerp = function(toclerp, cf, number)
- local joint = toclerp
- joint.C0 = joint.C0:Lerp(cf, number)
- end
- clerp2 = function(toclerp, cf)
- local joint = toclerp
- joint.C0 = cf
- end
- clerp3 = function(toclerp, cf, number)
- local joint = toclerp
- joint.C1 = joint.C1:Lerp(cf, number)
- end
- Swait,swait = function(number)
- if number == 0 or number == nil then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i = 1,number do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- ezweld = function(p, a, b, cf)
- local weld = Instance.new("Weld",p)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = cf
- return weld
- end
- NewSound = function(p, id, pit, vol, loop)
- local Sound = Instance.new("Sound",p)
- Sound.Pitch = pit
- Sound.Volume = vol
- Sound.SoundId = "rbxassetid://" ..id
- Sound.Looped = loop
- Sound:Play()
- return Sound
- end
- IT = Instance.new
- Rad = math.rad
- Cos = math.cos
- Sin = math.sin
- BrickC = BrickColor.new
- C3 = Color3.new
- VT = Vector3.new
- sc = 0.5
- function bevel(p)
- if not p:FindFirstChildOfClass("SpecialMesh") then
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://4571305394"
- m.Scale = p.Size * 0.5
- end
- end
- for i,v in pairs (char:children()) do
- if v:IsA("BasePart") then
- bevel(v)
- elseif v:IsA("ShirtGraphic") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("BodyColors") or v:IsA("Hat") or v:IsA("Accessory") then
- v:Destroy()
- end
- end
- local e = Instance.new("BodyColors", char)
- e.HeadColor = BrickColor.new("Bright yellow")
- e.TorsoColor = BrickColor.new("Black")
- e.RightArmColor = BrickColor.new("Bright yellow")
- e.LeftArmColor = BrickColor.new("Bright yellow")
- e.RightLegColor = BrickColor.new("Br. yellowish green")
- e.LeftLegColor = BrickColor.new("Br. yellowish green")
- local sizo = 1.1
- local hat = Instance.new("Part",char)
- hat.Size = Vector3.new(0.1, 0.1, 0.1)
- hat.CanCollide = false
- hat.Color = char.Torso.Color
- local mesh = Instance.new("SpecialMesh",hat)
- mesh.MeshId = "rbxassetid://9471312"
- mesh.Scale = Vector3.new(1, 1, 1) * sizo
- local weld = ezweld(char, hat, hed, CFrame.new(0, -0.5, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)))
- local sizo = 0.8
- local brush = Instance.new("Part",char)
- brush.Size = Vector3.new(0.1, 0.1, 0.1)
- brush.CanCollide = false
- brush.Color = char.Torso.Color
- local mesh = Instance.new("SpecialMesh",brush)
- mesh.MeshId = "rbxassetid://4318449344"
- mesh.TextureId = "rbxassetid://4318464138"
- mesh.Scale = Vector3.new(1, 1, 1) * sizo
- local weldb = ezweld(char, brush, char.Torso, CFrame.new(0, 0, -0.485) * CFrame.Angles(Rad(0), Rad(0), Rad(0)))
- wbc0 = weldb.C0
- hum.WalkSpeed = 10
- for k,g in pairs (char:GetDescendants()) do
- if g:IsA("Weld") or g:IsA("Glue") then
- local Angle0 = g.C0 - Vector3.new(g.C0.X,g.C0.Y,g.C0.Z)
- local Angle1 = g.C1 - Vector3.new(g.C1.X,g.C1.Y,g.C1.Z)
- g.C0 = CFrame.new(g.C0.X*sc,g.C0.Y*sc,g.C0.Z*sc) * Angle0
- g.C1 = CFrame.new(g.C1.X*sc,g.C1.Y*sc,g.C1.Z*sc) * Angle1
- elseif g:IsA("SpecialMesh") then
- if g.MeshType ~= Enum.MeshType.Head then
- g.Scale = g.Scale*sc
- end
- elseif g:IsA("Part") or g:IsA("MeshPart") then
- g.Size = g.Size*sc
- elseif g:IsA("Motor") or g:IsA("Motor6D") then
- local Angle0 = g.C0 - Vector3.new(g.C0.X,g.C0.Y,g.C0.Z)
- local Angle1 = g.C1 - Vector3.new(g.C1.X,g.C1.Y,g.C1.Z)
- g.C0 = CFrame.new(g.C0.X*sc,g.C0.Y*sc,g.C0.Z*sc) * Angle0
- g.C1 = CFrame.new(g.C1.X*sc,g.C1.Y*sc,g.C1.Z*sc) * Angle1
- elseif g:IsA("Humanoid") then
- g.HipHeight = g.HipHeight*sc
- end
- end
- anim = "Idle"
- attack = false
- local RS = char.Torso["Right Shoulder"]
- local LS = char.Torso["Left Shoulder"]
- local RH = char.Torso["Right Hip"]
- local LH = char.Torso["Left Hip"]
- local neck = char.Torso["Neck"]
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local sine = 0
- local RSnor = RS.C0
- local LSnor = LS.C0
- local RHnor = RH.C0
- local LHnor = LH.C0
- local RSnor2 = RS.C1
- local LSnor2 = LS.C1
- local RHnor2 = RH.C1
- local LHnor2 = LH.C1
- local rootjnor = rootj.C0
- local necknor = neck.C0
- local tors = char.Torso
- hum.Animator:remove()
- mouse = plr:GetMouse()
- hold = false
- Debris = game:GetService("Debris")
- sped = 16
- keyhold = false
- spino = 0
- hito = true
- function RayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local moo = Instance.new("Model")
- local fun = Instance.new("Part", moo)
- fun.Name = "coolepicdust"
- fun.Material = "SmoothPlastic"
- fun.CanCollide = false
- fun.Color = Color3.new(1, 1, 1)
- fun.Size = Vector3.new(1, 1, 1)
- fun.Rotation = Vector3.new(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
- local drawings = Instance.new("Folder", script)
- local at = 1
- md = true
- function PaintSlash1()
- attack = true
- for i = 1,3 do
- Swait()
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-35)), 0.035)
- clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.035)
- clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
- clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-6), Rad(25), Rad(21)), 0.6)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(0), Rad(0)), 0.035)
- end
- weldb.C0 = CFrame.Angles(0, Rad(180), Rad(135)) * CFrame.new(0, 1, 0)
- weldb.Part1 = ra
- for i = 1,13 do
- Swait()
- if md == true then
- md = false
- local hey = moo:Clone()
- hey.Parent = drawings
- local fun = hey.coolepicdust
- fun.Anchored = true
- fun.CFrame = brush.CFrame * CFrame.new(0, 1, 0)
- fun.Name = "coolepicdraw"
- fun.Material = "SmoothPlastic"
- fun.CanCollide = false
- fun.BrickColor = BrickColor.new("Lavender")
- fun.Size = Vector3.new(0.45, 0.45, 0.45)
- fun.Rotation = Vector3.new(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
- fun.Touched:connect(function(hit)
- local dud = hit.Parent
- if dud ~= char then
- for i,v in pairs (dud:children()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 11.75
- end
- end
- end
- end)
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(function()
- wait(0.15)
- md = true
- end))
- for i = 1,15 do
- Swait()
- --fun.Position = root.Position + Vector3.new(0, -root.Size.y, 0)
- fun.Size = fun.Size - Vector3.new(0.035, 0.035, 0.035)
- fun.Transparency = fun.Transparency + 0
- end
- fun:Destroy()
- end))
- end
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-35)), 0.035)
- clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.035)
- clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
- clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-6), Rad(25), Rad(175)), 0.1)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(0), Rad(0)), 0.035)
- end
- for i = 1,15 do
- Swait()
- if md == true then
- md = false
- local hey = moo:Clone()
- hey.Parent = drawings
- local fun = hey.coolepicdust
- fun.Anchored = true
- fun.CFrame = brush.CFrame * CFrame.new(0, 1, 0)
- fun.Name = "coolepicdraw"
- fun.Material = "SmoothPlastic"
- fun.CanCollide = false
- fun.BrickColor = BrickColor.new("Lavender")
- fun.Size = Vector3.new(0.45, 0.45, 0.45)
- fun.Rotation = Vector3.new(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
- fun.Touched:connect(function(hit)
- local dud = hit.Parent
- if dud ~= char then
- for i,v in pairs (dud:children()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 11.75
- end
- end
- end
- end)
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(function()
- wait(0.15)
- md = true
- end))
- for i = 1,15 do
- Swait()
- --fun.Position = root.Position + Vector3.new(0, -root.Size.y, 0)
- fun.Size = fun.Size - Vector3.new(0.035, 0.035, 0.035)
- fun.Transparency = fun.Transparency + 0
- end
- fun:Destroy()
- end))
- end
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(35)), 0.055)
- clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-35)), 0.055)
- clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
- clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-11), Rad(25), Rad(35)), 0.066)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(0), Rad(0)), 0.035)
- end
- weldb.Part1 = char.Torso
- weldb.C0 = CFrame.new(0, 0, -0.485/2) * CFrame.Angles(Rad(0), Rad(0), Rad(0))
- attack = false
- end
- function PaintSlash2()
- attack = true
- for i = 1,3 do
- Swait()
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-35)), 0.035)
- clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.035)
- clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
- clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-6), Rad(25), Rad(21)), 0.6)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(0), Rad(0)), 0.035)
- end
- weldb.C0 = CFrame.Angles(0, Rad(180), Rad(135)) * CFrame.new(0, 1, 0)
- weldb.Part1 = ra
- for i = 1,13 do
- Swait()
- if md == true then
- md = false
- local hey = moo:Clone()
- hey.Parent = drawings
- local fun = hey.coolepicdust
- fun.Anchored = true
- fun.CFrame = brush.CFrame * CFrame.new(0, 1, 0)
- fun.Name = "coolepicdraw"
- fun.Material = "SmoothPlastic"
- fun.CanCollide = false
- fun.BrickColor = BrickColor.new("Lavender")
- fun.Size = Vector3.new(0.45, 0.45, 0.45)
- fun.Rotation = Vector3.new(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
- fun.Touched:connect(function(hit)
- local dud = hit.Parent
- if dud ~= char then
- for i,v in pairs (dud:children()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 11.75
- end
- end
- end
- end)
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(function()
- wait(0.15)
- md = true
- end))
- for i = 1,15 do
- Swait()
- --fun.Position = root.Position + Vector3.new(0, -root.Size.y, 0)
- fun.Size = fun.Size - Vector3.new(0.035, 0.035, 0.035)
- fun.Transparency = fun.Transparency + 0
- end
- fun:Destroy()
- end))
- end
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-15)), 0.1)
- clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.1)
- clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
- clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
- clerp(RS, RSnor * CFrame.new(0, -0.25, 0.25) * CFrame.Angles(Rad(-90), Rad(0), Rad(0)), 0.1)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.1)
- end
- for i = 1,15 do
- Swait()
- if md == true then
- md = false
- local hey = moo:Clone()
- hey.Parent = drawings
- local fun = hey.coolepicdust
- fun.Anchored = true
- fun.CFrame = brush.CFrame * CFrame.new(0, 1, 0)
- fun.Name = "coolepicdraw"
- fun.Material = "SmoothPlastic"
- fun.CanCollide = false
- fun.BrickColor = BrickColor.new("Lavender")
- fun.Size = Vector3.new(0.45, 0.45, 0.45)
- fun.Rotation = Vector3.new(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
- fun.Touched:connect(function(hit)
- local dud = hit.Parent
- if dud ~= char then
- for i,v in pairs (dud:children()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 11.75
- end
- end
- end
- end)
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(function()
- wait(0.15)
- md = true
- end))
- for i = 1,15 do
- Swait()
- --fun.Position = root.Position + Vector3.new(0, -root.Size.y, 0)
- fun.Size = fun.Size - Vector3.new(0.035, 0.035, 0.035)
- fun.Transparency = fun.Transparency + 0
- end
- fun:Destroy()
- end))
- end
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(90)), 0.2)
- clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-35)), 0.1)
- clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
- clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.035)
- clerp(RS, RSnor * CFrame.new(0, -0.25, 0.25) * CFrame.Angles(Rad(-90), Rad(45), Rad(55)), 0.1)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.1)
- end
- weldb.Part1 = char.Torso
- weldb.C0 = CFrame.new(0, 0, -0.485/2) * CFrame.Angles(Rad(0), Rad(0), Rad(0))
- attack = false
- end
- mouse.Button1Down:connect(function()
- if attack == false then
- if at == 1 then
- PaintSlash1()
- at = 2
- else
- PaintSlash2()
- at = 1
- end
- end
- end)
- while true do
- Swait()
- hat.Color = tors.Color
- sine = sine + 1
- local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6))
- local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
- local WALKSPEEDVALUE = 8 / (sped / 16)
- torsverticalvel = root.Velocity.y
- hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
- if TORSOVELOCITY < 1 and hitfloor ~= nil then
- anim = "Idle"
- if attack == false then
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.015 * Cos(sine / 13)) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.1)
- clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(RH, RHnor * CFrame.new(0, -0.015 * Cos(sine / 13), 0) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.3)
- clerp(LH, LHnor * CFrame.new(0, -0.015 * Cos(sine / 13), 0) * CFrame.Angles(Rad(-2), Rad(8), Rad(0)), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(-8 * Sin(sine / 13)), Rad(11 * Cos(sine / 13))), 0.3)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(8 * Sin(sine / 13)), Rad(-11 * Cos(sine / 13))), 0.3)
- end
- elseif TORSOVELOCITY > 1 and hitfloor ~= nil then
- anim = "Walk"
- if attack == false then
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(41 * Cos(sine / 8))), 0.3)
- clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(41 * Cos(sine / 8))), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-41 * Cos(sine / 8))), 0.3)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-41 * Cos(sine / 8))), 0.3)
- end
- elseif torsverticalvel > 0.5 and hitfloor == nil then
- anim = "Jump"
- if attack == false then
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- end
- elseif torsverticalvel < 0.5 and hitfloor == nil then
- anim = "Fall"
- if attack == false then
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- end
- end
- end
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