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1
print([[
2
--made by ozzak1003                                        --
3
--YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
4
--Discord: ozzak1003#3275
5
--------------------------------
6
hello good sir
7
Don't leak pls
8
Enjoy ;)
9
--------------------------------
10
]])
11
12-
local p = game.Players.doryna2281337
12+
local p = game.Players.lafur2
13
local char = p.Character
14
local larm = char["Left Arm"]
15
local rarm = char["Right Arm"]
16
local lleg = char["Left Leg"]
17
local rleg = char["Right Leg"]
18
local hed = char.Head
19
local torso = char.Torso
20
local hum = char.Humanoid
21
local cam = game.Workspace.CurrentCamera
22
local root = char.HumanoidRootPart
23
local deb = false
24
local shot = 0
25
local l = game:GetService("Lighting")
26
local rs = game:GetService("RunService").RenderStepped
27
local stanceToggle = "Normal"
28
math.randomseed(os.time())
29
hum.WalkSpeed = 16
30
hum.MaxHealth = math.huge
31
wait(0.1)
32
hum.Health = math.huge
33
----------------------------------------------------
34
Debounces = {
35
on = false;
36
ks = false;
37
CanAttack = true;
38
CanJoke = true;
39
NoIdl = false;
40
Slashing = false;
41
Slashed = false;
42
Grabbing = false;
43
Grabbed = false;
44
}
45
local Touche = {char.Name, }
46
----------------------------------------------------
47
function lerp(a, b, t) -- Linear interpolation
48
    return a + (b - a)*t
49
end
50
 
51
function slerp(a, b, t) --Spherical interpolation
52
    dot = a:Dot(b)
53
    if dot > 0.99999 or dot < -0.99999 then
54
        return t <= 0.5 and a or b
55
    else
56
        r = math.acos(dot)
57
        return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
58
    end
59
end
60
 
61
function matrixInterpolate(a, b, t)
62
    local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
63
    local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
64
    local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
65
    local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
66
    local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
67
    local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
68
    local t = v1:Dot(v2)
69
    if not (t < 0 or t == 0 or t > 0) then     -- Failsafe
70
        return CFrame.new()
71
    end
72
    return CFrame.new(
73
    v0.x, v0.y, v0.z,
74
    v1.x, v1.y, v1.z,
75
    v2.x, v2.y, v2.z,
76
    v3.x, v3.y, v3.z)
77
end
78
----------------------------------------------------
79
function genWeld(a,b)
80
    local w = Instance.new("Weld",a)
81
    w.Part0 = a
82
    w.Part1 = b
83
    return w
84
end
85
function weld(a, b)
86
    local weld = Instance.new("Weld")
87
    weld.Name = "W"
88
    weld.Part0 = a
89
    weld.Part1 = b
90
    weld.C0 = a.CFrame:inverse() * b.CFrame
91
    weld.Parent = a
92
    return weld;
93
end
94
----------------------------------------------------
95
function Lerp(c1,c2,al)
96
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
97
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
98
for i,v in pairs(com1) do 
99
com1[i] = v+(com2[i]-v)*al
100
end
101
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
102
end
103
----------------------------------------------------
104
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
105
local wld = Instance.new("Weld", wp1)
106
wld.Part0 = wp0
107
wld.Part1 = wp1
108
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
109
end
110
----------------------------------------------------
111
for i,v in pairs(char:children()) do
112
    if v:IsA("Hat") then
113
        v:Destroy()
114
    end
115
end
116
for i,v in pairs(hed:children()) do
117
    if v:IsA("Sound") then
118
        v:Destroy()
119
    end
120
end
121
----------------------------------------------------
122
function HasntTouched(plrname)
123
local ret = true
124
for _, v in pairs(Touche) do
125
if v == plrname then
126
ret = false
127
end
128
end
129
return ret
130
end
131
-----------------------------------
132
133
134
local Scripts = {	function()
135
136
--[[local ONOES = Instance.new("Sound")
137
ONOES.SoundId = "d5609845694b62f45afd8da79aa190f7"
138
ONOES.Volume = 1
139
ONOES.Looped = true
140
ONOES.archivable = false
141
ONOES.Parent = workspace]]
142
143
--game:GetService("Debris").MaxItems = 500 -- Decrease if you have a laggy computer
144
local s = Instance.new("Sound")
145
s.Volume = 1
146
sounds = {"rbxasset://sounds\\rocket shot.wav", "rbxasset://sounds\\collide.wav"}
147
local workspace = game.Workspace
148
149
function check(object)
150
	
151
	if object.className == "Model" and object:findFirstChild("Humanoid") == nil then
152
		for i, v in ipairs(object:getChildren()) do
153
			check(v) 
154
			wait()
155
		end
156
	end
157
	if object:IsA("Part") then
158
		local soundclone = s:Clone()
159
		soundclone.SoundId = sounds[math.random(1, 2)]
160
		game:GetService("Debris"):AddItem(object, 300)
161
		soundclone.Pitch = math.random(9, 12)/10
162
		soundclone.Parent = object
163
		delay(0.1, function() soundclone:Play() end)
164
		delay(0, function()
165
		for i = 1, 15*1.5 do
166
		wait(1.5)
167
		end
168
		end)
169
	end
170
end
171
172
local deb = true
173
script.Parent.Touched:connect(function(hit)
174
	if not deb then return end
175
	deb = false
176
	--ONOES:Play()
177
	script.Parent.Parent.Name = ""
178
	local c = script.Parent.CFrame
179
	for i = 0, 1, 0.05 do
180
		script.Parent.CFrame = c - Vector3.new(0, i, 0)
181
		wait()
182
	end
183
--while true do
184
	wait(5)
185
	z = Instance.new("Sound", char)
186
z.SoundId = "rbxassetid://511174008"
187
z.Looped = true
188
z.Pitch = 1
189
z.Volume = 10
190
wait(.01)
191
z:Play()
192
193
-----aaaa
194
195
196
local Scripts = {	function()
197
damage = 25
198
db = false
199
function onTouch(hit)
200
	if db then return end
201
	local h = hit.Parent:findFirstChild("Humanoid")
202
	if h ~= nil then
203
		db = true
204
		h:takeDamage(damage)
205
		local torso = hit.Parent:findFirstChild("Torso")
206
		if torso ~= nil then
207
			local bv = Instance.new("BodyGyro")
208
			bv.maxTorque = Vector3.new(4000,0,0)
209
			bv.P = 10000
210
			bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
211
			bv.Parent = torso
212
			local dx = math.random(-10,10)
213
			local dy = math.random(1,10)
214
			local dz = math.random(-10,10)
215
			torso.Velocity = Vector3.new(dx,dy,dz) * 5
216
			wait(0.5)
217
			bv:remove()
218
		end
219
		wait(2)
220
		db = false
221
	end
222
end
223
224
script.Parent.Touched:connect(onTouch)
225
	end;	function()
226
function findTorso(pos)
227
	local torso = nil
228
	local dist = 1000
229
	local child = workspace:children()
230
	for i=1, #child do
231
		if child[i].className == "Model" then
232
			local h = child[i]:findFirstChild("Humanoid")
233
			if h ~= nil then
234
				local check = child[i]:findFirstChild("Torso")
235
				if check ~= nil then
236
					if (check.Position - pos).magnitude < dist then
237
						torso = check
238
						dist = (check.Position - pos).magnitude
239
					end
240
				end
241
			end
242
		end
243
	end
244
	return torso
245
end
246
247
while true do
248
	wait()
249
	local torso = findTorso(script.Parent.Position)
250
	if torso ~= nil then
251
		script.Parent.CFrame = CFrame.new(script.Parent.Position, torso.Position)
252
	end
253
end
254
255
	end;	function()
256
damage = 25
257
db = false
258
function onTouch(hit)
259
	if db then return end
260
	local h = hit.Parent:findFirstChild("Humanoid")
261
	if h ~= nil then
262
		db = true
263
		h:takeDamage(damage)
264
		local torso = hit.Parent:findFirstChild("Torso")
265
		if torso ~= nil then
266
			local bv = Instance.new("BodyGyro")
267
			bv.maxTorque = Vector3.new(4000,0,0)
268
			bv.P = 10000
269
			bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
270
			bv.Parent = torso
271
			local dx = math.random(-10,10)
272
			local dy = math.random(1,10)
273
			local dz = math.random(-10,10)
274
			torso.Velocity = Vector3.new(dx,dy,dz) * 5
275
			wait(0.5)
276
			bv:remove()
277
		end
278
		wait(2)
279
		db = false
280
	end
281
end
282
283
script.Parent.Touched:connect(onTouch)
284
	end;	function()
285
function findTorso(pos)
286
	local torso = nil
287
	local dist = 1000
288
	local child = workspace:children()
289
	for i=1, #child do
290
		if child[i].className == "Model" then
291
			local h = child[i]:findFirstChild("Humanoid")
292
			if h ~= nil then
293
				local check = child[i]:findFirstChild("Torso")
294
				if check ~= nil then
295
					if (check.Position - pos).magnitude < dist then
296
						torso = check
297
						dist = (check.Position - pos).magnitude
298
					end
299
				end
300
			end
301
		end
302
	end
303
	return torso
304
end
305
306
while true do
307
	wait()
308
	local torso = findTorso(script.Parent.Position)
309
	if torso ~= nil then
310
		script.Parent.CFrame = CFrame.new(script.Parent.Position, torso.Position)
311
	end
312
end
313
314
	end;	function()
315
damage = 25
316
db = false
317
function onTouch(hit)
318
	if db then return end
319
	local h = hit.Parent:findFirstChild("Humanoid")
320
	if h ~= nil then
321
		db = true
322
		h:takeDamage(damage)
323
		local torso = hit.Parent:findFirstChild("Torso")
324
		if torso ~= nil then
325
			local bv = Instance.new("BodyGyro")
326
			bv.maxTorque = Vector3.new(4000,0,0)
327
			bv.P = 10000
328
			bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
329
			bv.Parent = torso
330
			local dx = math.random(-10,10)
331
			local dy = math.random(1,10)
332
			local dz = math.random(-10,10)
333
			torso.Velocity = Vector3.new(dx,dy,dz) * 5
334
			wait(0.5)
335
			bv:remove()
336
		end
337
		wait(2)
338
		db = false
339
	end
340
end
341
342
script.Parent.Touched:connect(onTouch)
343
	end;	function()
344
function findTorso(pos)
345
	local torso = nil
346
	local dist = 1000
347
	local child = workspace:children()
348
	for i=1, #child do
349
		if child[i].className == "Model" then
350
			local h = child[i]:findFirstChild("Humanoid")
351
			if h ~= nil then
352
				local check = child[i]:findFirstChild("Torso")
353
				if check ~= nil then
354
					if (check.Position - pos).magnitude < dist then
355
						torso = check
356
						dist = (check.Position - pos).magnitude
357
					end
358
				end
359
			end
360
		end
361
	end
362
	return torso
363
end
364
365
while true do
366
	wait()
367
	local torso = findTorso(script.Parent.Position)
368
	if torso ~= nil then
369
		script.Parent.CFrame = CFrame.new(script.Parent.Position, torso.Position)
370
	end
371
end
372
373
	end;	function()
374
damage = 25
375
db = false
376
function onTouch(hit)
377
	if db then return end
378
	local h = hit.Parent:findFirstChild("Humanoid")
379
	if h ~= nil then
380
		db = true
381
		h:takeDamage(damage)
382
		local torso = hit.Parent:findFirstChild("Torso")
383
		if torso ~= nil then
384
			local bv = Instance.new("BodyGyro")
385
			bv.maxTorque = Vector3.new(4000,0,0)
386
			bv.P = 10000
387
			bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
388
			bv.Parent = torso
389
			local dx = math.random(-10,10)
390
			local dy = math.random(1,10)
391
			local dz = math.random(-10,10)
392
			torso.Velocity = Vector3.new(dx,dy,dz) * 5
393
			wait(0.5)
394
			bv:remove()
395
		end
396
		wait(2)
397
		db = false
398
	end
399
end
400
401
script.Parent.Touched:connect(onTouch)
402
	end;	function()
403
function findTorso(pos)
404
	local torso = nil
405
	local dist = 1000
406
	local child = workspace:children()
407
	for i=1, #child do
408
		if child[i].className == "Model" then
409
			local h = child[i]:findFirstChild("Humanoid")
410
			if h ~= nil then
411
				local check = child[i]:findFirstChild("Torso")
412
				if check ~= nil then
413
					if (check.Position - pos).magnitude < dist then
414
						torso = check
415
						dist = (check.Position - pos).magnitude
416
					end
417
				end
418
			end
419
		end
420
	end
421
	return torso
422
end
423
424
while true do
425
	wait()
426
	local torso = findTorso(script.Parent.Position)
427
	if torso ~= nil then
428
		script.Parent.CFrame = CFrame.new(script.Parent.Position, torso.Position)
429
	end
430
end
431
432
	end;	function()
433
damage = 25
434
db = false
435
function onTouch(hit)
436
	if db then return end
437
	local h = hit.Parent:findFirstChild("Humanoid")
438
	if h ~= nil then
439
		db = true
440
		h:takeDamage(damage)
441
		local torso = hit.Parent:findFirstChild("Torso")
442
		if torso ~= nil then
443
			local bv = Instance.new("BodyGyro")
444
			bv.maxTorque = Vector3.new(4000,0,0)
445
			bv.P = 10000
446
			bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
447
			bv.Parent = torso
448
			local dx = math.random(-10,10)
449
			local dy = math.random(1,10)
450
			local dz = math.random(-10,10)
451
			torso.Velocity = Vector3.new(dx,dy,dz) * 5
452
			wait(0.5)
453
			bv:remove()
454
		end
455
		wait(2)
456
		db = false
457
	end
458
end
459
460
script.Parent.Touched:connect(onTouch)
461
	end;	function()
462
function findTorso(pos)
463
	local torso = nil
464
	local dist = 1000
465
	local child = workspace:children()
466
	for i=1, #child do
467
		if child[i].className == "Model" then
468
			local h = child[i]:findFirstChild("Humanoid")
469
			if h ~= nil then
470
				local check = child[i]:findFirstChild("Torso")
471
				if check ~= nil then
472
					if (check.Position - pos).magnitude < dist then
473
						torso = check
474
						dist = (check.Position - pos).magnitude
475
					end
476
				end
477
			end
478
		end
479
	end
480
	return torso
481
end
482
483
while true do
484
	wait()
485
	local torso = findTorso(script.Parent.Position)
486
	if torso ~= nil then
487
		script.Parent.CFrame = CFrame.new(script.Parent.Position, torso.Position)
488
	end
489
end
490
491
	end;	function()
492
function findTorso(pos)
493
	local torso = nil
494
	local dist = 1000
495
	local child = workspace:children()
496
	for i=1, #child do
497
		if child[i].className == "Model" then
498
			local h = child[i]:findFirstChild("Humanoid")
499
			if h ~= nil then
500
				local check = child[i]:findFirstChild("Torso")
501
				if check ~= nil then
502
					if (check.Position - pos).magnitude < dist then
503
						torso = check
504
						dist = (check.Position - pos).magnitude
505
					end
506
				end
507
			end
508
		end
509
	end
510
	return torso
511
end
512
513
while true do
514
	wait()
515
	local torso = findTorso(script.Parent.Position)
516
	if torso ~= nil then
517
		script.Parent.CFrame = CFrame.new(script.Parent.Position, torso.Position)
518
	end
519
end
520
521
	end;	function()
522
function findTorso(pos)
523
	local torso = nil
524
	local dist = 1000
525
	local child = workspace:children()
526
	for i=1, #child do
527
		if child[i].className == "Model" then
528
			local h = child[i]:findFirstChild("Humanoid")
529
			if h ~= nil then
530
				local check = child[i]:findFirstChild("Torso")
531
				if check ~= nil then
532
					if (check.Position - pos).magnitude < dist then
533
						torso = check
534
						dist = (check.Position - pos).magnitude
535
					end
536
				end
537
			end
538
		end
539
	end
540
	return torso
541
end
542
543
while true do
544
	wait()
545
	local torso = findTorso(script.Parent.Position)
546
	if torso ~= nil then
547
		script.Parent.CFrame = CFrame.new(script.Parent.Position, torso.Position)
548
	end
549
end
550
551
	end;	function()
552
553
while true do 
554
wait(0.01)
555
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
556
end 
557
	end;	function()
558
559
while true do 
560
wait(0.01)
561
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
562
end 
563
	end;	function()
564
565
while true do 
566
wait(0.01)
567
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
568
end 
569
	end;	function()
570
571
while true do 
572
wait(0.01)
573
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
574
end 
575
	end;	function()
576
577
while true do 
578
wait(0.01)
579
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
580
end 
581
	end;	function()
582
583
while true do 
584
wait(0.01)
585
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
586
end 
587
	end;	function()
588
589
while true do 
590
wait(0.01)
591
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
592
end 
593
	end;	function()
594
595
while true do 
596
wait(0.01)
597
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
598
end 
599
	end;	function()
600
601
while true do 
602
wait(0.01)
603
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
604
end 
605
	end;	function()
606
607
while true do 
608
wait(0.01)
609
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
610
end 
611
	end;	function()
612
613
while true do 
614
wait(0.01)
615
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
616
end 
617
	end;	function()
618
619
while true do 
620
wait(0.01)
621
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
622
end 
623
	end;	function()
624
625
while true do 
626
wait(0.01)
627
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
628
end 
629
	end;	function()
630
631
while true do 
632
wait(0.01)
633
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
634
end 
635
	end;	function()
636
637
while true do 
638
wait(0.01)
639
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
640
end 
641
	end;	function()
642
643
while true do 
644
wait(0.01)
645
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
646
end 
647
	end;	function()
648
649
while true do 
650
wait(0.01)
651
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
652
end 
653
	end;	function()
654
655
while true do 
656
wait(0.01)
657
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
658
end 
659
	end;	function()
660
661
while true do 
662
wait(0.01)
663
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
664
end 
665
	end;	function()
666
667
while true do 
668
wait(0.01)
669
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
670
end 
671
	end;	function()
672
673
while true do 
674
wait(0.01)
675
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
676
end 
677
	end;	function()
678
679
while true do 
680
wait(0.01)
681
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
682
end 
683
	end;	function()
684
685
while true do 
686
wait(0.01)
687
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
688
end 
689
	end;	function()
690
691
while true do 
692
wait(0.01)
693
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
694
end 
695
	end;	function()
696
697
while true do 
698
wait(0.01)
699
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
700
end 
701
	end;	function()
702
703
while true do 
704
wait(0.01)
705
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
706
end 
707
	end;	function()
708
709
while true do 
710
wait(0.01)
711
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
712
end 
713
	end;	function()
714
715
while true do 
716
wait(0.01)
717
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
718
end 
719
	end;	function()
720
721
while true do 
722
wait(0.01)
723
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
724
end 
725
	end;	function()
726
727
while true do 
728
wait(0.01)
729
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
730
end 
731
	end;	function()
732
733
while true do 
734
wait(0.01)
735
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
736
end 
737
	end;	function()
738
739
while true do 
740
wait(0.01)
741
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
742
end 
743
	end;	function()
744
745
while true do 
746
wait(0.01)
747
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
748
end 
749
	end;	function()
750
751
while true do 
752
wait(0.01)
753
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
754
end 
755
	end;	function()
756
757
while true do 
758
wait(0.01)
759
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
760
end 
761
	end;	function()
762
763
while true do 
764
wait(0.01)
765
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
766
end 
767
	end;	function()
768
769
while true do 
770
wait(0.01)
771
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
772
end 
773
	end;	function()
774
775
while true do 
776
wait(0.01)
777
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
778
end 
779
	end;	function()
780
781
while true do 
782
wait(0.01)
783
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
784
end 
785
	end;	function()
786
787
while true do 
788
wait(0.01)
789
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
790
end 
791
	end;	function()
792
793
while true do 
794
wait(0.01)
795
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
796
end 
797
	end;	function()
798
799
while true do 
800
wait(0.01)
801
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
802
end 
803
	end;	function()
804
805
while true do 
806
wait(0.01)
807
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
808
end 
809
	end;	function()
810
811
while true do 
812
wait(0.01)
813
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
814
end 
815
	end;	function()
816
817
while true do 
818
wait(0.01)
819
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
820
end 
821
	end;	function()
822
823
while true do 
824
wait(0.01)
825
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
826
end 
827
	end;	function()
828
829
while true do 
830
wait(0.01)
831
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
832
end 
833
	end;	function()
834
835
while true do 
836
wait(0.01)
837
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
838
end 
839
	end;	function()
840
841
while true do 
842
wait(0.01)
843
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
844
end 
845
	end;	function()
846
847
while true do 
848
wait(0.01)
849
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
850
end 
851
	end;	function()
852
853
while true do 
854
wait(0.01)
855
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
856
end 
857
	end;	function()
858
859
while true do 
860
wait(0.01)
861
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
862
end 
863
	end;	function()
864
865
while true do 
866
wait(0.01)
867
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
868
end 
869
	end;	function()
870
871
while true do 
872
wait(0.01)
873
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
874
end 
875
	end;	function()
876
877
while true do 
878
wait(0.01)
879
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
880
end 
881
	end;	function()
882
883
while true do 
884
wait(0.01)
885
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
886
end 
887
	end;	function()
888
889
while true do 
890
wait(0.01)
891
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
892
end 
893
	end;	function()
894
895
while true do 
896
wait(0.01)
897
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
898
end 
899
	end;	function()
900
901
while true do 
902
wait(0.01)
903
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
904
end 
905
	end;	function()
906
907
while true do 
908
wait(0.01)
909
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
910
end 
911
	end;	function()
912
913
while true do 
914
wait(0.01)
915
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
916
end 
917
	end;	function()
918
919
while true do 
920
wait(0.01)
921
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
922
end 
923
	end;	function()
924
925
while true do 
926
wait(0.01)
927
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
928
end 
929
	end;	function()
930
931
while true do 
932
wait(0.01)
933
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
934
end 
935
	end;	function()
936
937
while true do 
938
wait(0.01)
939
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
940
end 
941
	end;	function()
942
943
while true do 
944
wait(0.01)
945
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
946
end 
947
	end;	function()
948
949
while true do 
950
wait(0.01)
951
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
952
end 
953
	end;	function()
954
955
while true do 
956
wait(0.01)
957
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
958
end 
959
	end;	function()
960
961
while true do 
962
wait(0.01)
963
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
964
end 
965
	end;	function()
966
967
while true do 
968
wait(0.01)
969
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
970
end 
971
	end;	function()
972
973
while true do 
974
wait(0.01)
975
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
976
end 
977
	end;	function()
978
979
while true do 
980
wait(0.01)
981
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
982
end 
983
	end;	function()
984
985
while true do 
986
wait(0.01)
987
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
988
end 
989
	end;	function()
990
991
while true do 
992
wait(0.01)
993
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
994
end 
995
	end;	function()
996
997
while true do 
998
wait(0.01)
999
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
1000
end 
1001
	end;	function()
1002
1003
while true do 
1004
wait(0.01)
1005
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
1006
end 
1007
	end;	function()
1008
1009
while true do 
1010
wait(0.01)
1011
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
1012
end 
1013
	end;	function()
1014
1015
while true do 
1016
wait(0.01)
1017
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
1018
end 
1019
	end;	function()
1020
1021
while true do 
1022
wait(0.01)
1023
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
1024
end 
1025
	end;	function()
1026
1027
while true do 
1028
wait(0.01)
1029
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
1030
end 
1031
	end;	function()
1032
1033
while true do 
1034
wait(0.01)
1035
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
1036
end 
1037
	end;	function()
1038
1039
while true do 
1040
wait(0.01)
1041
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
1042
end 
1043
	end;	function()
1044
1045
while true do 
1046
wait(0.01)
1047
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
1048
end 
1049
	end;	function()
1050
1051
while true do 
1052
wait(0.01)
1053
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
1054
end 
1055
	end;	function()
1056
1057
while true do 
1058
wait(0.01)
1059
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
1060
end 
1061
	end;	function()
1062
1063
while true do 
1064
wait(0.01)
1065
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
1066
end 
1067
	end;	function()
1068
1069
while true do 
1070
wait(0.01)
1071
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
1072
end 
1073
	end;	function()
1074
1075
while true do 
1076
wait(0.01)
1077
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
1078
end 
1079
	end;	function()
1080
1081
while true do 
1082
wait(0.01)
1083
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
1084
end 
1085
	end;	function()
1086
1087
while true do 
1088
wait(0.01)
1089
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
1090
end 
1091
	end;	function()
1092
1093
while true do 
1094
wait(0.01)
1095
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
1096
end 
1097
	end;	function()
1098
1099
while true do 
1100
wait(0.01)
1101
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
1102
end 
1103
	end;	function()
1104
1105
while true do 
1106
wait(0.01)
1107
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
1108
end 
1109
	end;	function()
1110
1111
while true do 
1112
wait(0.01)
1113
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
1114
end 
1115
	end;	function()
1116
1117
while true do 
1118
wait(0.01)
1119
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
1120
end 
1121
	end;	function()
1122
1123
while true do 
1124
wait(0.01)
1125
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
1126
end 
1127
	end;	function()
1128
1129
while true do 
1130
wait(0.01)
1131
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
1132
end 
1133
	end;	function()
1134
1135
while true do 
1136
wait(0.01)
1137
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
1138
end 
1139
	end;	function()
1140
1141
while true do 
1142
wait(0.01)
1143
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
1144
end 
1145
	end;	function()
1146
1147
while true do 
1148
wait(0.01)
1149
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
1150
end 
1151
	end;	function()
1152
1153
while true do 
1154
wait(0.01)
1155
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
1156
end 
1157
	end;	function()
1158
1159
while true do 
1160
wait(0.01)
1161
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
1162
end 
1163
	end;}local ActualScripts = {}
1164
function s(var)
1165
	local func = table.remove(Scripts,1)
1166
	local env = getfenv(func)
1167
	local newenv = setmetatable({},{
1168
		__index = function(self,k)
1169
			if k=="script" then
1170
				return var
1171
			else
1172
				return env[k]
1173
			end
1174
		end,
1175
	})
1176
	setfenv(func,newenv)
1177
	table.insert(ActualScripts,coroutine.wrap(func))
1178
end
1179
1180
local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
1181
local Model = Decode('Name,Color,Material,Position,Orientation,Size,Shape,Scale,MeshId,TextureId,MeshType,PantsTemplate,ShirtTemplate,CanCollide,Transparency,Texture;Part,Model,SpecialMesh,Script,Pants,Shirt,Decal,Humanoid'
1182
..',CylinderMesh;Part,eye,Head,TouchScript,AimScript,Omega nahid,Pants,Shirt,Torso,roblox,Right Arm,Left Arm,HumanoidRootPart,Black,Handle,A,Evil face,a,walls,Working Cog,Hole,SpinScript,Cog,Tooth;1|2:0.'
1183
..'067,0.067,0.067|3:Neon|4:11.65,91.049,-256.318|5:0,-90,0|6:0.946,510.663,476.895|7:Cylinder;n;p;2;n;2|1:2;n;1|1:3|2:0.95,0.953,0.953|4:-1.032,129.186,-239.28|5:0,-180,0|6:17,38.73,1;n;3|8:50,50,50|9:h'
1184
..'ttp://www.roblox.com/asset/?id=1185246|10:http://www.roblox.com/asset/?id=5013397|11:FileMesh;4|1:4;4|1:5;p;p;p;2;n;2|1:2;n;1|1:3|2:0.95,0.953,0.953|4:39.404,109.106,-239.28|5:0,-180,0|6:17,38.73,1;n;'
1185
..'3|8:50,50,50|9:http://www.roblox.com/asset/?id=1185246|10:http://www.roblox.com/asset/?id=5013397|11:FileMesh;4|1:4;4|1:5;p;p;p;2;n;2|1:2;n;1|1:3|2:0.95,0.953,0.953|4:64.582,67.696,-239.281|5:0,-180,0'
1186
..'|6:17,38.73,1;n;3|8:50,50,50|9:http://www.roblox.com/asset/?id=1185246|10:http://www.roblox.com/asset/?id=5013397|11:FileMesh;4|1:4;4|1:5;p;p;p;2;n;2|1:2;n;1|1:3|2:0.95,0.953,0.953|4:-69.702,67.696,-2'
1187
..'39.28|5:0,-180,0|6:17,38.73,1;n;3|8:50,50,50|9:http://www.roblox.com/asset/?id=1185246|10:http://www.roblox.com/asset/?id=5013397|11:FileMesh;4|1:4;4|1:5;p;p;p;2;n;2|1:2;n;1|1:3|2:0.95,0.953,0.953|4:-'
1188
..'41.472,109.106,-239.28|5:0,-180,0|6:17,38.73,1;n;3|8:50,50,50|9:http://www.roblox.com/asset/?id=1185246|10:http://www.roblox.com/asset/?id=5013397|11:FileMesh;4|1:4;4|1:5;p;p;p;2;n;1|2:0.067,0.067,0.0'
1189
..'67|3:Neon|4:-11.11,21.96,-223.682|6:292.901,43.92,64.34;2;n;2|1:6;n;5|1:7|12:rbxassetid://676428351;6|1:8|13:rbxassetid://676428254;1|1:9|2:0.067,0.067,0.067|4:-4.247,57.372,-237.671|5:-3.25,-179.739,'
1190
..'-1.649|6:37.682,37.682,18.841;n;7|1:10;p;1|1:11|2:0.067,0.067,0.067|4:-39.351,59.612,-227.085|5:-36.719,29.56,-39.599|6:18.841,37.682,18.841|14:false;n;p;1|1:12|2:0.067,0.067,0.067|4:27.341,59.263,-22'
1191
..'8.35|5:57.03,-145.399,11.79|6:18.841,37.682,18.841|14:false;n;p;1|1:13|2:0.067,0.067,0.067|15:1|4:-4.247,57.372,-237.671|5:-3.25,-179.739,-1.649|6:37.682,37.682,18.841|14:false;1|1:3|2:0.067,0.067,0.0'
1192
..'67|4:-5.053,85.206,-231.457|5:-25.67,-179.709,-1.759|6:37.682,18.841,18.841;n;3|8:1.25,1.25,1.25;7|1:14|16:http://www.roblox.com/asset/?id=411546407;p;1|1:15|2:0.067,0.067,0.067|4:-4.176,88.595,-229.9'
1193
..'87|5:-26.709,176.27,1.41|6:37.82,37.821,34.039|14:false;n;3|8:18.911,18.911,18.911|9:http://www.roblox.com/asset/?id=76062497|11:FileMesh;1|2:0.906,0.906,0.926|3:Neon|4:-0.103,82.486,-221.357|5:9.77,-'
1194
..'75.099,-24.989|6:0.946,5.673,7.565|7:Cylinder;n;p;1|2:0.067,0.067,0.067|3:Neon|4:0.123,82.266,-220.597|5:24.601,19.431,10.75|6:0.676,5.405,0.676;1|2:1,0,0|3:Neon|4:-10.07,82.067,-219.85|5:24.71,-6.319'
1195
..',21.771|6:0.676,8.512,0.676;1|2:0.906,0.906,0.926|3:Neon|4:-9.903,82.322,-220.612|5:0.611,-96.61,-24.699|6:0.946,5.673,7.565|7:Cylinder;n;p;1|2:1,0,0|3:Neon|4:-10.07,82.067,-219.85|5:24.69,-6.309,-47.'
1196
..'739|6:0.676,8.512,0.676;p;8|1:16;n;p;p;p;p;1|2:0.067,0.067,0.067|3:Neon|4:-121.936,76.54,-220.288|5:0,180,0|6:65.24,65.24,65.24|7:Ball;n;4|1:5;7|1:17|16:http://www.roblox.com/asset/?id=948768917;p;1|2'
1197
..':0.067,0.067,0.067|3:Neon|4:114.801,76.54,-220.288|5:0,180,0|6:65.24,65.24,65.24|7:Ball;n;4|1:5;7|1:17|16:http://www.roblox.com/asset/?id=948768917;p;2|1:18;n;2;1|2:0.067,0.067,0.067|3:Neon|4:294.131,'
1198
..'71.685,47.875|6:82.32,143.37,606.011;1|2:0.067,0.067,0.067|3:Neon|4:-246.959,71.685,-223.355|6:180.221,143.37,63.55;1|2:0.067,0.067,0.067|3:Neon|4:-298.209,71.685,34.345|6:110.88,143.37,578.95;1|2:0.0'
1199
..'67,0.067,0.067|3:Neon|4:-26.184,71.685,309.14|6:654.931,143.37,76.901;2|1:19;n;1|2:0.067,0.067,0.067|3:Neon|4:225.71,71.685,-223.355|6:180.221,143.37,63.55;p;p;2;n;2|1:20;n;1|1:21|2:0.389,0.373,0.385|'
1200
..'3:DiamondPlate|4:-239.332,77.592,-114.582|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:-239.332,77.592,-114.582|5:90,90,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1'
1201
..';4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,-114.582|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,-114.582|5:0,90,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:'
1202
..'24|3:DiamondPlate|4:-239.332,77.592,-114.582|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,-114.582|5:0,90,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|'
1203
..'2:0.389,0.373,0.385|3:DiamondPlate|4:-239.332,77.592,194.416|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:-239.332,77.592,194.416|5:90,90,0|6:79.833,19.959,79.8'
1204
..'33;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,194.416|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,194.416|5:0,90,45|6:99.791,19.959,19.959'
1205
..';n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,194.416|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,194.416|5:0,90,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|'
1206
..'1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:251.549,77.592,194.416|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:251.549,77.592,194.416|5:90,90,0|6:79.833'
1207
..',19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:251.549,77.592,194.416|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:251.549,77.592,194.416|5:0,90,45|6:99.791,19.'
1208
..'959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:251.549,77.592,194.416|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:251.549,77.592,194.416|5:0,90,0|6:99.791,19.959,19.959;n;4|1:2'
1209
..'2;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:247.758,77.592,-114.582|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:247.758,77.592,-114.582|5:90,90,'
1210
..'0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:247.758,77.592,-114.582|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:247.758,77.592,-114.582|5:0,90,45|'
1211
..'6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:247.758,77.592,-114.582|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:247.758,77.592,-114.582|5:0,90,0|6:99.791,19.959,'
1212
..'19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:-239.332,77.592,92.747|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:-239.332,77.592,92.'
1213
..'747|5:90,90,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,92.747|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,92.747|'
1214
..'5:0,90,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,92.747|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,92.747|5:0,90,0|6:99.791'
1215
..',19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:-239.332,77.592,-11.566|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:-239.332,7'
1216
..'7.592,-11.566|5:90,90,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,-11.566|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.'
1217
..'592,-11.566|5:0,90,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,-11.566|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,-11.566|5:0'
1218
..',90,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:249.083,77.592,-11.566|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate'
1219
..'|4:249.083,77.592,-11.566|5:90,90,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:249.083,77.592,-11.566|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:2'
1220
..'49.083,77.592,-11.566|5:0,90,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:249.083,77.592,-11.566|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:249.083,77.592,-11'
1221
..'.566|5:0,90,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:250.087,77.592,89.598|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:Diamo'
1222
..'ndPlate|4:250.087,77.592,89.598|5:90,90,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:250.087,77.592,89.598|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlat'
1223
..'e|4:250.087,77.592,89.598|5:0,90,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:250.087,77.592,89.598|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:250.087,77.592,'
1224
..'89.598|5:0,90,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:153.354,72.566,259.866|5:90,180,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:D'
1225
..'iamondPlate|4:153.354,72.566,259.866|5:90,180,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:153.354,72.566,259.866|5:0,180,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:Dia'
1226
..'mondPlate|4:153.354,72.566,259.866|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:153.354,72.566,259.866|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:153'
1227
..'.354,72.566,259.866|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:59.8,72.566,259.866|5:90,180,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p'
1228
..';1|1:23|3:DiamondPlate|4:59.8,72.566,259.866|5:90,180,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:59.8,72.566,259.866|5:0,180,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|'
1229
..'3:DiamondPlate|4:59.8,72.566,259.866|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:59.8,72.566,259.866|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:59.8'
1230
..',72.566,259.866|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:-153.854,72.566,259.866|5:90,180,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p'
1231
..';1|1:23|3:DiamondPlate|4:-153.854,72.566,259.866|5:90,180,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:-153.854,72.566,259.866|5:0,180,90|6:99.791,19.959,19.959;n;4|1:22;p'
1232
..';1|1:24|3:DiamondPlate|4:-153.854,72.566,259.866|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-153.854,72.566,259.866|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:Dia'
1233
..'mondPlate|4:-153.854,72.566,259.866|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:-47.223,72.566,259.866|5:90,180,0|6:39.917,19.959,39.917;n;9|8:0.'
1234
..'5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:-47.223,72.566,259.866|5:90,180,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:-47.223,72.566,259.866|5:0,180,90|6:99.791,19.959,'
1235
..'19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-47.223,72.566,259.866|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-47.223,72.566,259.866|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22'
1236
..';p;1|1:24|3:DiamondPlate|4:-47.223,72.566,259.866|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:-124.22,188.753,-246.754|5:89.77,0,0|6:39.917,19.95'
1237
..'9,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:-124.22,188.753,-246.754|5:89.77,0,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:-124.22,188.753,-246.754|5:0,1'
1238
..'80,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-124.22,188.753,-246.754|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-124.22,188.753,-246.754|5:0,180,135|6:99.'
1239
..'791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-124.22,188.753,-246.754|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:5.329,266.732,-246.754|'
1240
..'5:89.77,0,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:5.329,266.732,-246.754|5:89.77,0,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:5.329,'
1241
..'266.732,-246.754|5:0,180,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:5.329,266.732,-246.754|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:5.329,266.732,-246.754'
1242
..'|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:5.329,266.732,-246.754|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:145.085'
1243
..',189.671,-246.754|5:89.77,0,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:145.085,189.671,-246.754|5:89.77,0,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:D'
1244
..'iamondPlate|4:145.085,189.671,-246.754|5:0,180,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:145.085,189.671,-246.754|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|'
1245
..'4:145.085,189.671,-246.754|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:145.085,189.671,-246.754|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.'
1246
..'385|3:DiamondPlate|4:202.785,70.069,-192.381|5:89.77,0,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:202.785,70.069,-192.381|5:89.77,0,0|6:79.833,19.959,79.833;n;9|8:1,1'
1247
..'.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:202.785,70.069,-192.381|5:0,180,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:202.785,70.069,-192.381|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;'
1248
..'p;1|1:24|3:DiamondPlate|4:202.785,70.069,-192.381|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:202.785,70.069,-192.381|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1'
1249
..'|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:-193.973,70.069,-192.381|5:89.77,0,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:-193.973,70.069,-192.381|5:89.77,0,0|6:79.833'
1250
..',19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:-193.973,70.069,-192.381|5:0,180,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-193.973,70.069,-192.381|5:0,180,45|6:99.7'
1251
..'91,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-193.973,70.069,-192.381|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-193.973,70.069,-192.381|5:0,180,0|6:99.791,19.959,19'
1252
..'.959;n;4|1:22;p;p;p;')
1253
Model.Parent = script.Parent==workspace and script or workspace
1254
for _,f in pairs(ActualScripts) do f() end
1255
1256
---aaaaa
1257
1258
1259
local killsky = Instance.new("Sky", game:GetService'Lighting')
1260
killsky.SkyboxBk = "rbxassetid://102397435"
1261
killsky.SkyboxDn = "rbxassetid://102397435"
1262
killsky.SkyboxFt = "rbxassetid://102397435"
1263
killsky.SkyboxLf = "rbxassetid://102397435"
1264
killsky.SkyboxRt = "rbxassetid://102397435"
1265
killsky.SkyboxUp = "rbxassetid://102397435"
1266
killsky.StarCount = 0
1267
killsky.SunAngularSize = 0
1268
killsky.MoonAngularSize = 0
1269
killsky.MoonTextureId = ""
1270
killsky.CelestialBodiesShown = false
1271
game.Lighting.FogColor = Color3.new(0.1,0.1,0.1)
1272
game.Lighting.FogEnd = 0
1273
wait(15)
1274
--killsky.Parent = game.Players
1275
game.Lighting.FogEnd = 10000
1276
local sky = Instance.new('Sky', game:GetService'Lighting')
1277
sky.SkyboxBk = "rbxassetid://2083667"
1278
sky.SkyboxDn = "rbxassetid://2083667"
1279
sky.SkyboxFt = "rbxassetid://2083667"
1280
sky.SkyboxLf = "rbxassetid://2083667"
1281
sky.SkyboxRt = "rbxassetid://2083667"
1282
sky.SkyboxUp = "rbxassetid://2083667"
1283
sky.SunAngularSize = 0
1284
sky.MoonAngularSize = 0
1285
sky.MoonTextureId = ""
1286
sky.CelestialBodiesShown = false
1287
--1 utok
1288
1289
wait(7)
1290
1291
1292
local Scripts = {	function()
1293
while true do
1294
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
1295
wait(0.00050)
1296
end
1297
1298
	end;	function()
1299
function onTouch(part) 
1300
local humanoid = part.Parent:FindFirstChild("Humanoid") 
1301
if (humanoid ~= nil) then -- if a humanoid exists, then
1302
humanoid.Health = 0 -- damage the humanoid
1303
end 
1304
end
1305
1306
script.Parent.Touched:connect(onTouch)
1307
1308
	end;	function()
1309
while true do
1310
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
1311
wait(0.00050)
1312
end
1313
1314
	end;	function()
1315
function onTouch(part) 
1316
local humanoid = part.Parent:FindFirstChild("Humanoid") 
1317
if (humanoid ~= nil) then -- if a humanoid exists, then
1318
humanoid.Health = 0 -- damage the humanoid
1319
end 
1320
end
1321
1322
script.Parent.Touched:connect(onTouch)
1323
1324
	end;}local ActualScripts = {}
1325
function s(var)
1326
	local func = table.remove(Scripts,1)
1327
	local env = getfenv(func)
1328
	local newenv = setmetatable({},{
1329
		__index = function(self,k)
1330
			if k=="script" then
1331
				return var
1332
			else
1333
				return env[k]
1334
			end
1335
		end,
1336
	})
1337
	setfenv(func,newenv)
1338
	table.insert(ActualScripts,coroutine.wrap(func))
1339
end
1340
1341
local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
1342
local Model = Decode('Name,Color,Material,Position,Orientation,Size;Part,Script;Part,Rotate;1|2:1,0,0|3:Neon|4:-9.587,0.551,-32.629|5:0,89.62,0|6:776.251,1,2;n;2|1:2;2;p;1|2:1,0,0|3:Neon|4:-9.587,0.551,-32.629|5:0,176.911,'
1343
..'0|6:776.251,1,2;n;2|1:2;2;p;')
1344
Model.Parent = script.Parent==workspace and script or workspace
1345
for _,f in pairs(ActualScripts) do f() end
1346
1347
--end 1 utok
1348
wait(20)
1349
Model:Remove()
1350
--utok 2
1351
1352
1353
local Scripts = {	function()
1354
while true do
1355
	script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.03,0)
1356
	wait(0.05)
1357
end
1358
1359
	end;	function()
1360
function onTouch(part) 
1361
local humanoid = part.Parent:FindFirstChild("Humanoid") 
1362
if (humanoid ~= nil) then -- if a humanoid exists, then
1363
humanoid.Health = 0 -- damage the humanoid
1364
end 
1365
end
1366
1367
script.Parent.Touched:connect(onTouch)
1368
1369
	end;}local ActualScripts = {}
1370
function s(var)
1371
	local func = table.remove(Scripts,1)
1372
	local env = getfenv(func)
1373
	local newenv = setmetatable({},{
1374
		__index = function(self,k)
1375
			if k=="script" then
1376
				return var
1377
			else
1378
				return env[k]
1379
			end
1380
		end,
1381
	})
1382
	setfenv(func,newenv)
1383
	table.insert(ActualScripts,coroutine.wrap(func))
1384
end
1385
1386
local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
1387
local Model = Decode('Name,Color,Material,Transparency,Position,Size,CanCollide,Range;Part,PointLight,Script,Model;Part;1|2:1,0,0|3:Neon|4:0.53|5:-1.58,132.365,65.461|6:0.201,264.73,510.881|7:false;n;2|2:0,0.601,1|8:5;3;3;'
1388
..'p;4;')
1389
Model.Parent = script.Parent==workspace and script or workspace
1390
for _,f in pairs(ActualScripts) do f() end
1391
--end utok 2
1392
wait(20)
1393
Model:Remove()
1394
1395
--utok 3
1396
1397
local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
1398
local Model = Decode('Name,Color,Transparency,Position,Orientation,Size,Texture,Face;Part,Decal;Part,Sign,Warning;1|1:2|2:0.585,0.475,0.467|3:1|4:192.664,0.026,-11.581|5:0,90,0|6:527.81,0.051,302.96;n;2|1:3|7:http://www.ro'
1399
..'blox.com/asset/?id=1595267317|8:Top;p;')
1400
Model.Parent = script.Parent==workspace and script or workspace
1401
wait(3)
1402
Model:Remove()
1403
-- 1 - a
1404
obj1 = Instance.new("Model")
1405
obj1.Name = "a"
1406
obj1.Parent = Workspace
1407
1408
-- 2 - Part
1409
obj2 = Instance.new("Part")
1410
obj2.CFrame = CFrame.new(Vector3.new(156.369873, 70.7899094, 12.0526428)) * CFrame.Angles(-0, 0, -0)
1411
obj2.CanCollide = false
1412
obj2.Transparency = 0.52999997138977
1413
obj2.Material = Enum.Material.Neon
1414
obj2.Size = Vector3.new(186.060074, 249.379929, 571.869934)
1415
obj2.Anchored = true
1416
obj2.BrickColor = BrickColor.new("Really black")
1417
obj2.Friction = 0.30000001192093
1418
obj2.Shape = Enum.PartType.Block
1419
obj2.Parent = obj1
1420
1421
-- 3 - Weld
1422
obj3 = Instance.new("Weld")
1423
obj3.Part0 = nil
1424
obj3.Part1 = nil
1425
obj3.Parent = obj2
1426
1427
-- 4 - ParticleEmitter
1428
obj4 = Instance.new("ParticleEmitter")
1429
obj4.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1, 1, 1)),ColorSequenceKeypoint.new(0.47923877835274,Color3.new(0.666667, 0, 0)),ColorSequenceKeypoint.new(1,Color3.new(1, 1, 1))})
1430
obj4.Drag = 1
1431
obj4.LightInfluence = 10
1432
obj4.Lifetime = NumberRange.new(1.5,1.5)
1433
obj4.Speed = NumberRange.new(10,10)
1434
obj4.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.25,0),NumberSequenceKeypoint.new(0.85189437866211,10,0),NumberSequenceKeypoint.new(1,0,0)})
1435
obj4.RotSpeed = NumberRange.new(1,1)
1436
obj4.Rate = 5000
1437
obj4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.14339151978493,0,0),NumberSequenceKeypoint.new(0.80922698974609,0.22499996423721,0),NumberSequenceKeypoint.new(1,1,0)})
1438
obj4.SpreadAngle = Vector2.new(15, 15)
1439
obj4.LightEmission = 1000
1440
obj4.Rotation = NumberRange.new(1,1)
1441
obj4.Texture = "rbxassetid://405886187"
1442
obj4.Parent = obj2
1443
1444
-- 5 - ParticleEmitter
1445
obj5 = Instance.new("ParticleEmitter")
1446
obj5.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1, 1, 1)),ColorSequenceKeypoint.new(0.47923877835274,Color3.new(0.666667, 0, 0)),ColorSequenceKeypoint.new(1,Color3.new(1, 1, 1))})
1447
obj5.Drag = 1
1448
obj5.LightInfluence = 10
1449
obj5.Lifetime = NumberRange.new(1.5,1.5)
1450
obj5.Speed = NumberRange.new(10,10)
1451
obj5.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.25,0),NumberSequenceKeypoint.new(0.85189437866211,10,0),NumberSequenceKeypoint.new(1,0,0)})
1452
obj5.RotSpeed = NumberRange.new(1,1)
1453
obj5.Rate = 5000
1454
obj5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.14339151978493,0,0),NumberSequenceKeypoint.new(0.80922698974609,0.22499996423721,0),NumberSequenceKeypoint.new(1,1,0)})
1455
obj5.SpreadAngle = Vector2.new(15, 15)
1456
obj5.LightEmission = 1000
1457
obj5.Rotation = NumberRange.new(1,1)
1458
obj5.Texture = "rbxassetid://405886187"
1459
obj5.Parent = obj2
1460
1461
-- 6 - ParticleEmitter
1462
obj6 = Instance.new("ParticleEmitter")
1463
obj6.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1, 1, 1)),ColorSequenceKeypoint.new(0.47923877835274,Color3.new(0.666667, 0, 0)),ColorSequenceKeypoint.new(1,Color3.new(1, 1, 1))})
1464
obj6.Drag = 1
1465
obj6.LightInfluence = 10
1466
obj6.Lifetime = NumberRange.new(1.5,1.5)
1467
obj6.Speed = NumberRange.new(10,10)
1468
obj6.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.25,0),NumberSequenceKeypoint.new(0.85189437866211,10,0),NumberSequenceKeypoint.new(1,0,0)})
1469
obj6.RotSpeed = NumberRange.new(1,1)
1470
obj6.Rate = 5000
1471
obj6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.14339151978493,0,0),NumberSequenceKeypoint.new(0.80922698974609,0.22499996423721,0),NumberSequenceKeypoint.new(1,1,0)})
1472
obj6.SpreadAngle = Vector2.new(15, 15)
1473
obj6.LightEmission = 1000
1474
obj6.Rotation = NumberRange.new(1,1)
1475
obj6.Texture = "rbxassetid://405886187"
1476
obj6.Parent = obj2
1477
1478
-- 7 - Model
1479
obj7 = Instance.new("Model")
1480
obj7.Parent = obj1
1481
1482
1483
obj1:MakeJoints()
1484
1485
local Scripts = {	function()
1486
function onTouch(part) 
1487
local humanoid = part.Parent:FindFirstChild("Humanoid") 
1488
if (humanoid ~= nil) then -- if a humanoid exists, then
1489
humanoid.Health = 0 -- damage the humanoid
1490
end 
1491
end
1492
1493
script.Parent.Touched:connect(onTouch)
1494
1495
	end;}local ActualScripts = {}
1496
function s(var)
1497
	local func = table.remove(Scripts,1)
1498
	local env = getfenv(func)
1499
	local newenv = setmetatable({},{
1500
		__index = function(self,k)
1501
			if k=="script" then
1502
				return var
1503
			else
1504
				return env[k]
1505
			end
1506
		end,
1507
	})
1508
	setfenv(func,newenv)
1509
	table.insert(ActualScripts,coroutine.wrap(func))
1510
end
1511
1512
local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
1513
local Model = Decode('Name,Color,Material,Transparency,Position,Size,CanCollide;Part,Script,Model;Part;1|2:0.067,0.067,0.067|3:Neon|4:0.53|5:156.37,70.79,12.053|6:186.061,249.38,571.87|7:false;n;2;p;3;'
1514
..'')
1515
Model.Parent = script.Parent==workspace and script or workspace
1516
for _,f in pairs(ActualScripts) do f() end
1517
1518
--utok 3 end
1519
wait(5)
1520
Model:Remove()
1521
obj1:Remove()
1522
--utok 4
1523
1524
1525
local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
1526
local Model = Decode('Name,Color,Transparency,Position,Orientation,Size,Texture,Face;Part,Decal;Part,Sign,Warning;1|1:2|2:0.585,0.475,0.467|3:1|4:-212.222,0.026,0.119|5:0,-90,0|6:527.81,0.051,302.96;n;2|1:3|7:http://www.ro'
1527
..'blox.com/asset/?id=1595267317|8:Top;p;')
1528
Model.Parent = script.Parent==workspace and script or workspace
1529
1530
wait(5)
1531
Model:Remove()
1532
1533
1534
1535
local Scripts = {	function()
1536
function onTouch(part) 
1537
local humanoid = part.Parent:FindFirstChild("Humanoid") 
1538
if (humanoid ~= nil) then -- if a humanoid exists, then
1539
humanoid.Health = 0 -- damage the humanoid
1540
end 
1541
end
1542
1543
script.Parent.Touched:connect(onTouch)
1544
1545
1546
	end;}local ActualScripts = {}
1547
function s(var)
1548
	local func = table.remove(Scripts,1)
1549
	local env = getfenv(func)
1550
	local newenv = setmetatable({},{
1551
		__index = function(self,k)
1552
			if k=="script" then
1553
				return var
1554
			else
1555
				return env[k]
1556
			end
1557
		end,
1558
	})
1559
	setfenv(func,newenv)
1560
	table.insert(ActualScripts,coroutine.wrap(func))
1561
end
1562
1563
local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
1564
local Model = Decode('Name,Color,Material,Transparency,Position,Size,CanCollide;Part,Script,Model;Part;1|2:0.067,0.067,0.067|3:Neon|4:0.53|5:-177.505,70.79,12.053|6:186.061,249.38,571.87|7:false;n;2;p;3;'
1565
..'')
1566
Model.Parent = script.Parent==workspace and script or workspace
1567
for _,f in pairs(ActualScripts) do f() end
1568
1569
wait(5)
1570
Model:Remove()
1571
--utok 4 end
1572
1573
--utok 5
1574
1575
1576
local Scripts = {	function()
1577
function onTouch(part) 
1578
local humanoid = part.Parent:FindFirstChild("Humanoid") 
1579
if (humanoid ~= nil) then -- if a humanoid exists, then
1580
humanoid.Health = 0 -- damage the humanoid
1581
end 
1582
end
1583
1584
script.Parent.Touched:connect(onTouch)
1585
1586
	end;	function()
1587
1588
1589
LandMine = script.Parent
1590
1591
function onTouched(hit)
1592
  explosion = Instance.new("Explosion")
1593
  explosion.BlastRadius = 12
1594
  explosion.BlastPressure = 1000000
1595
  explosion.Position = script.Parent.Position
1596
  explosion.Parent = game.Workspace
1597
  script.Parent.Transparency = 1
1598
  connection:disconnect()
1599
end
1600
1601
connection = LandMine.Touched:connect(onTouched)
1602
1603
	end;	function()
1604
while true do
1605
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
1606
wait(0.00050)
1607
end
1608
1609
	end;	function()
1610
1611
1612
LandMine = script.Parent
1613
1614
function onTouched(hit)
1615
  explosion = Instance.new("Explosion")
1616
  explosion.BlastRadius = 12
1617
  explosion.BlastPressure = 1000000
1618
  explosion.Position = script.Parent.Position
1619
  explosion.Parent = game.Workspace
1620
  script.Parent.Transparency = 1
1621
  connection:disconnect()
1622
end
1623
1624
connection = LandMine.Touched:connect(onTouched)
1625
1626
	end;	function()
1627
while true do
1628
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
1629
wait(0.00050)
1630
end
1631
1632
	end;	function()
1633
1634
1635
LandMine = script.Parent
1636
1637
function onTouched(hit)
1638
  explosion = Instance.new("Explosion")
1639
  explosion.BlastRadius = 12
1640
  explosion.BlastPressure = 1000000
1641
  explosion.Position = script.Parent.Position
1642
  explosion.Parent = game.Workspace
1643
  script.Parent.Transparency = 1
1644
  connection:disconnect()
1645
end
1646
1647
connection = LandMine.Touched:connect(onTouched)
1648
1649
	end;	function()
1650
while true do
1651
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
1652
wait(0.00050)
1653
end
1654
1655
	end;	function()
1656
1657
1658
LandMine = script.Parent
1659
1660
function onTouched(hit)
1661
  explosion = Instance.new("Explosion")
1662
  explosion.BlastRadius = 12
1663
  explosion.BlastPressure = 1000000
1664
  explosion.Position = script.Parent.Position
1665
  explosion.Parent = game.Workspace
1666
  script.Parent.Transparency = 1
1667
  connection:disconnect()
1668
end
1669
1670
connection = LandMine.Touched:connect(onTouched)
1671
1672
	end;	function()
1673
while true do
1674
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
1675
wait(0.00050)
1676
end
1677
1678
	end;	function()
1679
1680
1681
LandMine = script.Parent
1682
1683
function onTouched(hit)
1684
  explosion = Instance.new("Explosion")
1685
  explosion.BlastRadius = 12
1686
  explosion.BlastPressure = 1000000
1687
  explosion.Position = script.Parent.Position
1688
  explosion.Parent = game.Workspace
1689
  script.Parent.Transparency = 1
1690
  connection:disconnect()
1691
end
1692
1693
connection = LandMine.Touched:connect(onTouched)
1694
1695
	end;	function()
1696
while true do
1697
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
1698
wait(0.00050)
1699
end
1700
1701
	end;	function()
1702
1703
1704
LandMine = script.Parent
1705
1706
function onTouched(hit)
1707
  explosion = Instance.new("Explosion")
1708
  explosion.BlastRadius = 12
1709
  explosion.BlastPressure = 1000000
1710
  explosion.Position = script.Parent.Position
1711
  explosion.Parent = game.Workspace
1712
  script.Parent.Transparency = 1
1713
  connection:disconnect()
1714
end
1715
1716
connection = LandMine.Touched:connect(onTouched)
1717
1718
	end;	function()
1719
while true do
1720
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
1721
wait(0.00050)
1722
end
1723
1724
	end;	function()
1725
1726
1727
LandMine = script.Parent
1728
1729
function onTouched(hit)
1730
  explosion = Instance.new("Explosion")
1731
  explosion.BlastRadius = 12
1732
  explosion.BlastPressure = 1000000
1733
  explosion.Position = script.Parent.Position
1734
  explosion.Parent = game.Workspace
1735
  script.Parent.Transparency = 1
1736
  connection:disconnect()
1737
end
1738
1739
connection = LandMine.Touched:connect(onTouched)
1740
1741
	end;	function()
1742
while true do
1743
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
1744
wait(0.00050)
1745
end
1746
1747
	end;	function()
1748
1749
1750
LandMine = script.Parent
1751
1752
function onTouched(hit)
1753
  explosion = Instance.new("Explosion")
1754
  explosion.BlastRadius = 12
1755
  explosion.BlastPressure = 1000000
1756
  explosion.Position = script.Parent.Position
1757
  explosion.Parent = game.Workspace
1758
  script.Parent.Transparency = 1
1759
  connection:disconnect()
1760
end
1761
1762
connection = LandMine.Touched:connect(onTouched)
1763
1764
	end;	function()
1765
while true do
1766
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
1767
wait(0.00050)
1768
end
1769
1770
	end;	function()
1771
1772
1773
LandMine = script.Parent
1774
1775
function onTouched(hit)
1776
  explosion = Instance.new("Explosion")
1777
  explosion.BlastRadius = 12
1778
  explosion.BlastPressure = 1000000
1779
  explosion.Position = script.Parent.Position
1780
  explosion.Parent = game.Workspace
1781
  script.Parent.Transparency = 1
1782
  connection:disconnect()
1783
end
1784
1785
connection = LandMine.Touched:connect(onTouched)
1786
1787
	end;	function()
1788
while true do
1789
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
1790
wait(0.00050)
1791
end
1792
1793
	end;	function()
1794
1795
1796
LandMine = script.Parent
1797
1798
function onTouched(hit)
1799
  explosion = Instance.new("Explosion")
1800
  explosion.BlastRadius = 12
1801
  explosion.BlastPressure = 1000000
1802
  explosion.Position = script.Parent.Position
1803
  explosion.Parent = game.Workspace
1804
  script.Parent.Transparency = 1
1805
  connection:disconnect()
1806
end
1807
1808
connection = LandMine.Touched:connect(onTouched)
1809
1810
	end;	function()
1811
while true do
1812
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
1813
wait(0.00050)
1814
end
1815
1816
	end;	function()
1817
1818
1819
LandMine = script.Parent
1820
1821
function onTouched(hit)
1822
  explosion = Instance.new("Explosion")
1823
  explosion.BlastRadius = 12
1824
  explosion.BlastPressure = 1000000
1825
  explosion.Position = script.Parent.Position
1826
  explosion.Parent = game.Workspace
1827
  script.Parent.Transparency = 1
1828
  connection:disconnect()
1829
end
1830
1831
connection = LandMine.Touched:connect(onTouched)
1832
1833
	end;	function()
1834
while true do
1835
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
1836
wait(0.00050)
1837
end
1838
1839
	end;	function()
1840
1841
1842
LandMine = script.Parent
1843
1844
function onTouched(hit)
1845
  explosion = Instance.new("Explosion")
1846
  explosion.BlastRadius = 12
1847
  explosion.BlastPressure = 1000000
1848
  explosion.Position = script.Parent.Position
1849
  explosion.Parent = game.Workspace
1850
  script.Parent.Transparency = 1
1851
  connection:disconnect()
1852
end
1853
1854
connection = LandMine.Touched:connect(onTouched)
1855
1856
	end;	function()
1857
while true do
1858
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
1859
wait(0.00050)
1860
end
1861
1862
	end;	function()
1863
1864
1865
LandMine = script.Parent
1866
1867
function onTouched(hit)
1868
  explosion = Instance.new("Explosion")
1869
  explosion.BlastRadius = 12
1870
  explosion.BlastPressure = 1000000
1871
  explosion.Position = script.Parent.Position
1872
  explosion.Parent = game.Workspace
1873
  script.Parent.Transparency = 1
1874
  connection:disconnect()
1875
end
1876
1877
connection = LandMine.Touched:connect(onTouched)
1878
1879
	end;	function()
1880
while true do
1881
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
1882
wait(0.00050)
1883
end
1884
1885
	end;	function()
1886
1887
1888
LandMine = script.Parent
1889
1890
function onTouched(hit)
1891
  explosion = Instance.new("Explosion")
1892
  explosion.BlastRadius = 12
1893
  explosion.BlastPressure = 1000000
1894
  explosion.Position = script.Parent.Position
1895
  explosion.Parent = game.Workspace
1896
  script.Parent.Transparency = 1
1897
  connection:disconnect()
1898
end
1899
1900
connection = LandMine.Touched:connect(onTouched)
1901
1902
	end;	function()
1903
while true do
1904
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
1905
wait(0.00050)
1906
end
1907
1908
	end;	function()
1909
function onTouch(part) 
1910
local humanoid = part.Parent:FindFirstChild("Humanoid") 
1911
if (humanoid ~= nil) then -- if a humanoid exists, then
1912
humanoid.Health = 0 -- damage the humanoid
1913
end 
1914
end
1915
1916
script.Parent.Touched:connect(onTouch)
1917
1918
	end;	function()
1919
1920
1921
LandMine = script.Parent
1922
1923
function onTouched(hit)
1924
  explosion = Instance.new("Explosion")
1925
  explosion.BlastRadius = 12
1926
  explosion.BlastPressure = 1000000
1927
  explosion.Position = script.Parent.Position
1928
  explosion.Parent = game.Workspace
1929
  script.Parent.Transparency = 1
1930
  connection:disconnect()
1931
end
1932
1933
connection = LandMine.Touched:connect(onTouched)
1934
1935
	end;	function()
1936
while true do
1937
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
1938
wait(0.00050)
1939
end
1940
1941
	end;	function()
1942
1943
1944
LandMine = script.Parent
1945
1946
function onTouched(hit)
1947
  explosion = Instance.new("Explosion")
1948
  explosion.BlastRadius = 12
1949
  explosion.BlastPressure = 1000000
1950
  explosion.Position = script.Parent.Position
1951
  explosion.Parent = game.Workspace
1952
  script.Parent.Transparency = 1
1953
  connection:disconnect()
1954
end
1955
1956
connection = LandMine.Touched:connect(onTouched)
1957
1958
	end;	function()
1959
while true do
1960
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
1961
wait(0.00050)
1962
end
1963
1964
	end;	function()
1965
1966
1967
LandMine = script.Parent
1968
1969
function onTouched(hit)
1970
  explosion = Instance.new("Explosion")
1971
  explosion.BlastRadius = 12
1972
  explosion.BlastPressure = 1000000
1973
  explosion.Position = script.Parent.Position
1974
  explosion.Parent = game.Workspace
1975
  script.Parent.Transparency = 1
1976
  connection:disconnect()
1977
end
1978
1979
connection = LandMine.Touched:connect(onTouched)
1980
1981
	end;	function()
1982
while true do
1983
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
1984
wait(0.00050)
1985
end
1986
1987
	end;	function()
1988
1989
1990
LandMine = script.Parent
1991
1992
function onTouched(hit)
1993
  explosion = Instance.new("Explosion")
1994
  explosion.BlastRadius = 12
1995
  explosion.BlastPressure = 1000000
1996
  explosion.Position = script.Parent.Position
1997
  explosion.Parent = game.Workspace
1998
  script.Parent.Transparency = 1
1999
  connection:disconnect()
2000
end
2001
2002
connection = LandMine.Touched:connect(onTouched)
2003
2004
	end;	function()
2005
while true do
2006
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2007
wait(0.00050)
2008
end
2009
2010
	end;	function()
2011
2012
2013
LandMine = script.Parent
2014
2015
function onTouched(hit)
2016
  explosion = Instance.new("Explosion")
2017
  explosion.BlastRadius = 12
2018
  explosion.BlastPressure = 1000000
2019
  explosion.Position = script.Parent.Position
2020
  explosion.Parent = game.Workspace
2021
  script.Parent.Transparency = 1
2022
  connection:disconnect()
2023
end
2024
2025
connection = LandMine.Touched:connect(onTouched)
2026
2027
	end;	function()
2028
while true do
2029
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2030
wait(0.00050)
2031
end
2032
2033
	end;	function()
2034
2035
2036
LandMine = script.Parent
2037
2038
function onTouched(hit)
2039
  explosion = Instance.new("Explosion")
2040
  explosion.BlastRadius = 12
2041
  explosion.BlastPressure = 1000000
2042
  explosion.Position = script.Parent.Position
2043
  explosion.Parent = game.Workspace
2044
  script.Parent.Transparency = 1
2045
  connection:disconnect()
2046
end
2047
2048
connection = LandMine.Touched:connect(onTouched)
2049
2050
	end;	function()
2051
while true do
2052
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2053
wait(0.00050)
2054
end
2055
2056
	end;	function()
2057
2058
2059
LandMine = script.Parent
2060
2061
function onTouched(hit)
2062
  explosion = Instance.new("Explosion")
2063
  explosion.BlastRadius = 12
2064
  explosion.BlastPressure = 1000000
2065
  explosion.Position = script.Parent.Position
2066
  explosion.Parent = game.Workspace
2067
  script.Parent.Transparency = 1
2068
  connection:disconnect()
2069
end
2070
2071
connection = LandMine.Touched:connect(onTouched)
2072
2073
	end;	function()
2074
while true do
2075
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2076
wait(0.00050)
2077
end
2078
2079
	end;	function()
2080
2081
2082
LandMine = script.Parent
2083
2084
function onTouched(hit)
2085
  explosion = Instance.new("Explosion")
2086
  explosion.BlastRadius = 12
2087
  explosion.BlastPressure = 1000000
2088
  explosion.Position = script.Parent.Position
2089
  explosion.Parent = game.Workspace
2090
  script.Parent.Transparency = 1
2091
  connection:disconnect()
2092
end
2093
2094
connection = LandMine.Touched:connect(onTouched)
2095
2096
	end;	function()
2097
while true do
2098
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2099
wait(0.00050)
2100
end
2101
2102
	end;	function()
2103
2104
2105
LandMine = script.Parent
2106
2107
function onTouched(hit)
2108
  explosion = Instance.new("Explosion")
2109
  explosion.BlastRadius = 12
2110
  explosion.BlastPressure = 1000000
2111
  explosion.Position = script.Parent.Position
2112
  explosion.Parent = game.Workspace
2113
  script.Parent.Transparency = 1
2114
  connection:disconnect()
2115
end
2116
2117
connection = LandMine.Touched:connect(onTouched)
2118
2119
	end;	function()
2120
while true do
2121
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2122
wait(0.00050)
2123
end
2124
2125
	end;	function()
2126
2127
2128
LandMine = script.Parent
2129
2130
function onTouched(hit)
2131
  explosion = Instance.new("Explosion")
2132
  explosion.BlastRadius = 12
2133
  explosion.BlastPressure = 1000000
2134
  explosion.Position = script.Parent.Position
2135
  explosion.Parent = game.Workspace
2136
  script.Parent.Transparency = 1
2137
  connection:disconnect()
2138
end
2139
2140
connection = LandMine.Touched:connect(onTouched)
2141
2142
	end;	function()
2143
while true do
2144
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2145
wait(0.00050)
2146
end
2147
2148
	end;	function()
2149
2150
2151
LandMine = script.Parent
2152
2153
function onTouched(hit)
2154
  explosion = Instance.new("Explosion")
2155
  explosion.BlastRadius = 12
2156
  explosion.BlastPressure = 1000000
2157
  explosion.Position = script.Parent.Position
2158
  explosion.Parent = game.Workspace
2159
  script.Parent.Transparency = 1
2160
  connection:disconnect()
2161
end
2162
2163
connection = LandMine.Touched:connect(onTouched)
2164
2165
	end;	function()
2166
while true do
2167
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2168
wait(0.00050)
2169
end
2170
2171
	end;	function()
2172
2173
2174
LandMine = script.Parent
2175
2176
function onTouched(hit)
2177
  explosion = Instance.new("Explosion")
2178
  explosion.BlastRadius = 12
2179
  explosion.BlastPressure = 1000000
2180
  explosion.Position = script.Parent.Position
2181
  explosion.Parent = game.Workspace
2182
  script.Parent.Transparency = 1
2183
  connection:disconnect()
2184
end
2185
2186
connection = LandMine.Touched:connect(onTouched)
2187
2188
	end;	function()
2189
while true do
2190
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2191
wait(0.00050)
2192
end
2193
2194
	end;	function()
2195
2196
2197
LandMine = script.Parent
2198
2199
function onTouched(hit)
2200
  explosion = Instance.new("Explosion")
2201
  explosion.BlastRadius = 12
2202
  explosion.BlastPressure = 1000000
2203
  explosion.Position = script.Parent.Position
2204
  explosion.Parent = game.Workspace
2205
  script.Parent.Transparency = 1
2206
  connection:disconnect()
2207
end
2208
2209
connection = LandMine.Touched:connect(onTouched)
2210
2211
	end;	function()
2212
while true do
2213
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2214
wait(0.00050)
2215
end
2216
2217
	end;	function()
2218
2219
2220
LandMine = script.Parent
2221
2222
function onTouched(hit)
2223
  explosion = Instance.new("Explosion")
2224
  explosion.BlastRadius = 12
2225
  explosion.BlastPressure = 1000000
2226
  explosion.Position = script.Parent.Position
2227
  explosion.Parent = game.Workspace
2228
  script.Parent.Transparency = 1
2229
  connection:disconnect()
2230
end
2231
2232
connection = LandMine.Touched:connect(onTouched)
2233
2234
	end;	function()
2235
while true do
2236
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2237
wait(0.00050)
2238
end
2239
2240
	end;	function()
2241
function onTouch(part) 
2242
local humanoid = part.Parent:FindFirstChild("Humanoid") 
2243
if (humanoid ~= nil) then -- if a humanoid exists, then
2244
humanoid.Health = 0 -- damage the humanoid
2245
end 
2246
end
2247
2248
script.Parent.Touched:connect(onTouch)
2249
2250
	end;	function()
2251
2252
2253
LandMine = script.Parent
2254
2255
function onTouched(hit)
2256
  explosion = Instance.new("Explosion")
2257
  explosion.BlastRadius = 12
2258
  explosion.BlastPressure = 1000000
2259
  explosion.Position = script.Parent.Position
2260
  explosion.Parent = game.Workspace
2261
  script.Parent.Transparency = 1
2262
  connection:disconnect()
2263
end
2264
2265
connection = LandMine.Touched:connect(onTouched)
2266
2267
	end;	function()
2268
while true do
2269
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2270
wait(0.00050)
2271
end
2272
2273
	end;	function()
2274
2275
2276
LandMine = script.Parent
2277
2278
function onTouched(hit)
2279
  explosion = Instance.new("Explosion")
2280
  explosion.BlastRadius = 12
2281
  explosion.BlastPressure = 1000000
2282
  explosion.Position = script.Parent.Position
2283
  explosion.Parent = game.Workspace
2284
  script.Parent.Transparency = 1
2285
  connection:disconnect()
2286
end
2287
2288
connection = LandMine.Touched:connect(onTouched)
2289
2290
	end;	function()
2291
while true do
2292
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2293
wait(0.00050)
2294
end
2295
2296
	end;	function()
2297
2298
2299
LandMine = script.Parent
2300
2301
function onTouched(hit)
2302
  explosion = Instance.new("Explosion")
2303
  explosion.BlastRadius = 12
2304
  explosion.BlastPressure = 1000000
2305
  explosion.Position = script.Parent.Position
2306
  explosion.Parent = game.Workspace
2307
  script.Parent.Transparency = 1
2308
  connection:disconnect()
2309
end
2310
2311
connection = LandMine.Touched:connect(onTouched)
2312
2313
	end;	function()
2314
while true do
2315
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2316
wait(0.00050)
2317
end
2318
2319
	end;	function()
2320
2321
2322
LandMine = script.Parent
2323
2324
function onTouched(hit)
2325
  explosion = Instance.new("Explosion")
2326
  explosion.BlastRadius = 12
2327
  explosion.BlastPressure = 1000000
2328
  explosion.Position = script.Parent.Position
2329
  explosion.Parent = game.Workspace
2330
  script.Parent.Transparency = 1
2331
  connection:disconnect()
2332
end
2333
2334
connection = LandMine.Touched:connect(onTouched)
2335
2336
	end;	function()
2337
while true do
2338
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2339
wait(0.00050)
2340
end
2341
2342
	end;	function()
2343
2344
2345
LandMine = script.Parent
2346
2347
function onTouched(hit)
2348
  explosion = Instance.new("Explosion")
2349
  explosion.BlastRadius = 12
2350
  explosion.BlastPressure = 1000000
2351
  explosion.Position = script.Parent.Position
2352
  explosion.Parent = game.Workspace
2353
  script.Parent.Transparency = 1
2354
  connection:disconnect()
2355
end
2356
2357
connection = LandMine.Touched:connect(onTouched)
2358
2359
	end;	function()
2360
while true do
2361
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2362
wait(0.00050)
2363
end
2364
2365
	end;	function()
2366
2367
2368
LandMine = script.Parent
2369
2370
function onTouched(hit)
2371
  explosion = Instance.new("Explosion")
2372
  explosion.BlastRadius = 12
2373
  explosion.BlastPressure = 1000000
2374
  explosion.Position = script.Parent.Position
2375
  explosion.Parent = game.Workspace
2376
  script.Parent.Transparency = 1
2377
  connection:disconnect()
2378
end
2379
2380
connection = LandMine.Touched:connect(onTouched)
2381
2382
	end;	function()
2383
while true do
2384
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2385
wait(0.00050)
2386
end
2387
2388
	end;	function()
2389
2390
2391
LandMine = script.Parent
2392
2393
function onTouched(hit)
2394
  explosion = Instance.new("Explosion")
2395
  explosion.BlastRadius = 12
2396
  explosion.BlastPressure = 1000000
2397
  explosion.Position = script.Parent.Position
2398
  explosion.Parent = game.Workspace
2399
  script.Parent.Transparency = 1
2400
  connection:disconnect()
2401
end
2402
2403
connection = LandMine.Touched:connect(onTouched)
2404
2405
	end;	function()
2406
while true do
2407
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2408
wait(0.00050)
2409
end
2410
2411
	end;	function()
2412
2413
2414
LandMine = script.Parent
2415
2416
function onTouched(hit)
2417
  explosion = Instance.new("Explosion")
2418
  explosion.BlastRadius = 12
2419
  explosion.BlastPressure = 1000000
2420
  explosion.Position = script.Parent.Position
2421
  explosion.Parent = game.Workspace
2422
  script.Parent.Transparency = 1
2423
  connection:disconnect()
2424
end
2425
2426
connection = LandMine.Touched:connect(onTouched)
2427
2428
	end;	function()
2429
while true do
2430
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2431
wait(0.00050)
2432
end
2433
2434
	end;	function()
2435
2436
2437
LandMine = script.Parent
2438
2439
function onTouched(hit)
2440
  explosion = Instance.new("Explosion")
2441
  explosion.BlastRadius = 12
2442
  explosion.BlastPressure = 1000000
2443
  explosion.Position = script.Parent.Position
2444
  explosion.Parent = game.Workspace
2445
  script.Parent.Transparency = 1
2446
  connection:disconnect()
2447
end
2448
2449
connection = LandMine.Touched:connect(onTouched)
2450
2451
	end;	function()
2452
while true do
2453
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2454
wait(0.00050)
2455
end
2456
2457
	end;	function()
2458
2459
2460
LandMine = script.Parent
2461
2462
function onTouched(hit)
2463
  explosion = Instance.new("Explosion")
2464
  explosion.BlastRadius = 12
2465
  explosion.BlastPressure = 1000000
2466
  explosion.Position = script.Parent.Position
2467
  explosion.Parent = game.Workspace
2468
  script.Parent.Transparency = 1
2469
  connection:disconnect()
2470
end
2471
2472
connection = LandMine.Touched:connect(onTouched)
2473
2474
	end;	function()
2475
while true do
2476
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2477
wait(0.00050)
2478
end
2479
2480
	end;	function()
2481
2482
2483
LandMine = script.Parent
2484
2485
function onTouched(hit)
2486
  explosion = Instance.new("Explosion")
2487
  explosion.BlastRadius = 12
2488
  explosion.BlastPressure = 1000000
2489
  explosion.Position = script.Parent.Position
2490
  explosion.Parent = game.Workspace
2491
  script.Parent.Transparency = 1
2492
  connection:disconnect()
2493
end
2494
2495
connection = LandMine.Touched:connect(onTouched)
2496
2497
	end;	function()
2498
while true do
2499
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2500
wait(0.00050)
2501
end
2502
2503
	end;	function()
2504
2505
2506
LandMine = script.Parent
2507
2508
function onTouched(hit)
2509
  explosion = Instance.new("Explosion")
2510
  explosion.BlastRadius = 12
2511
  explosion.BlastPressure = 1000000
2512
  explosion.Position = script.Parent.Position
2513
  explosion.Parent = game.Workspace
2514
  script.Parent.Transparency = 1
2515
  connection:disconnect()
2516
end
2517
2518
connection = LandMine.Touched:connect(onTouched)
2519
2520
	end;	function()
2521
while true do
2522
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2523
wait(0.00050)
2524
end
2525
2526
	end;	function()
2527
2528
2529
LandMine = script.Parent
2530
2531
function onTouched(hit)
2532
  explosion = Instance.new("Explosion")
2533
  explosion.BlastRadius = 12
2534
  explosion.BlastPressure = 1000000
2535
  explosion.Position = script.Parent.Position
2536
  explosion.Parent = game.Workspace
2537
  script.Parent.Transparency = 1
2538
  connection:disconnect()
2539
end
2540
2541
connection = LandMine.Touched:connect(onTouched)
2542
2543
	end;	function()
2544
while true do
2545
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2546
wait(0.00050)
2547
end
2548
2549
	end;	function()
2550
2551
2552
LandMine = script.Parent
2553
2554
function onTouched(hit)
2555
  explosion = Instance.new("Explosion")
2556
  explosion.BlastRadius = 12
2557
  explosion.BlastPressure = 1000000
2558
  explosion.Position = script.Parent.Position
2559
  explosion.Parent = game.Workspace
2560
  script.Parent.Transparency = 1
2561
  connection:disconnect()
2562
end
2563
2564
connection = LandMine.Touched:connect(onTouched)
2565
2566
	end;	function()
2567
while true do
2568
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
2569
wait(0.00050)
2570
end
2571
2572
	end;}local ActualScripts = {}
2573
function s(var)
2574
	local func = table.remove(Scripts,1)
2575
	local env = getfenv(func)
2576
	local newenv = setmetatable({},{
2577
		__index = function(self,k)
2578
			if k=="script" then
2579
				return var
2580
			else
2581
				return env[k]
2582
			end
2583
		end,
2584
	})
2585
	setfenv(func,newenv)
2586
	table.insert(ActualScripts,coroutine.wrap(func))
2587
end
2588
2589
local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
2590
local Model = Decode('Name,Color,Transparency,Position,Orientation,Size,Material;Part,Script,Model;Part,Sign,Rotate;1|1:2|2:0.585,0.475,0.467|3:1|4:-49.649,1.001,3.791|5:0,90,0|6:4,2,1;n;2;p;1|2:0.067,0.067,0.067|7:Neon|4:'
2591
..'-48.944,0.026,62.871|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:115.625,0.026,-18.439|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:63.505,0.026,-73.789|6:29.671'
2592
..',0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:44.245,0.026,193.211|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:100.206,0.026,131.421|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:'
2593
..'0.067,0.067,0.067|7:Neon|4:197.916,0.026,-21.619|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-17.784,0.026,-22.959|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:1'
2594
..'34.005,0.026,64.351|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:159.836,0.026,155.291|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:11.806,0.026,22.421|6:29.671,0'
2595
..'.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:67.106,0.026,8.421|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:17.116,0.026,114.111|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067'
2596
..',0.067,0.067|7:Neon|4:-70.734,0.026,209.731|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:143.307,1.149,-112.19|6:29.671,0.051,29.34;n;2;2|1:3;p;3;n;1|1:2|2:0.585,0.475,0.467|3:1|4:-'
2597
..'235.78,3,-40.799|5:0,90,0|6:4,2,1;n;2;p;1|2:0.067,0.067,0.067|7:Neon|4:-235.075,2.025,18.281|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-70.505,2.025,-63.029|6:29.671,0.051,29.34;'
2598
..'n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-122.625,2.025,-118.379|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-141.885,2.025,148.621|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.0'
2599
..'67,0.067|7:Neon|4:-85.925,2.025,86.831|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:11.785,2.025,-66.209|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-203.915,2.0'
2600
..'25,-67.549|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-52.125,2.025,19.76|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-26.295,2.025,110.7|6:29.671,0.051,29.34;'
2601
..'n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-174.325,2.025,-22.169|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-119.025,2.025,-36.169|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.06'
2602
..'7,0.067|7:Neon|4:-169.015,2.025,69.521|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-256.865,2.025,165.14|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-42.823,3.1'
2603
..'49,-156.78|6:29.671,0.051,29.34;n;2;2|1:3;p;p;3;n;1|1:2|2:0.585,0.475,0.467|3:1|4:-15.359,3,-52.946|5:0,90,0|6:4,2,1;n;2;p;1|2:0.067,0.067,0.067|7:Neon|4:-14.654,2.025,6.134|6:29.671,0.051,29.34;n;2;2'
2604
..'|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:149.916,2.025,-75.176|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:97.796,2.025,-130.526|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067'
2605
..'|7:Neon|4:78.536,2.025,136.474|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:134.496,2.025,74.684|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:232.206,2.025,-78.35'
2606
..'6|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:16.506,2.025,-79.696|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:168.296,2.025,7.614|6:29.671,0.051,29.34;n;2;2|1:'
2607
..'3;p;1|2:0.067,0.067,0.067|7:Neon|4:194.126,2.025,98.554|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:46.096,2.025,-34.316|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Ne'
2608
..'on|4:101.396,2.025,-48.316|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:51.406,2.025,57.374|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-36.444,2.025,152.994|6:2'
2609
..'9.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:177.598,3.149,-168.927|6:29.671,0.051,29.34;n;2;2|1:3;p;p;')
2610
Model.Parent = script.Parent==workspace and script or workspace
2611
for _,f in pairs(ActualScripts) do f() end
2612
wait(15)
2613
Model:Remove()
2614
--utok 5 end
2615
2616
wait(1)
2617
2618
---boss 1
2619
2620
2621
local Scripts = {	function()
2622
2623
2624
LandMine = script.Parent
2625
2626
function onTouched(hit)
2627
  explosion = Instance.new("Explosion")
2628
  explosion.BlastRadius = 0
2629
  explosion.BlastPressure = 0
2630
  explosion.Position = script.Parent.Position
2631
  explosion.Parent = game.Workspace
2632
  script.Parent.Transparency = 1
2633
  connection:disconnect()
2634
end
2635
2636
connection = LandMine.Touched:connect(onTouched)
2637
wait(10
2638
	)
2639
local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
2640
local Model = Decode('Name,Color,Transparency,Position,Orientation,Size,CanvasSize,BackgroundColor3,BackgroundTransparency,Font,Text,TextColor3,TextScaled,TextSize,TextStrokeTransparency,TextWrapped,Material;Part,SurfaceGu'
2641
..'i,TextLabel;Part,Sign;1|1:2|2:0.585,0.475,0.467|3:1|4:-10.775,131.666,-210.364|5:-26.709,176.27,1.41|6:203.041,32.84,0.051;n;2|7:200,100;n;3|6:1,0,1,0|8:1,1,1|9:1|10:SourceSansBold|11:-100|12:1,1,1|13'
2642
..':true|14:48|15:0|16:true;p;p;1|2:0,1,0|17:Neon|4:-22.147,113.056,-219.338|5:26.71,-3.73,-1.409|6:180.57,8.6,2;1|2:1,0,0|17:Neon|4:79.06,110.835,-213.864|5:26.71,-3.73,-1.409|6:23.461,8.6,2;')
2643
Model.Parent = script.Parent==workspace and script or workspace
2644
2645
wait(3)
2646
Model:Remove()
2647
	end;}local ActualScripts = {}
2648
function s(var)
2649
	local func = table.remove(Scripts,1)
2650
	local env = getfenv(func)
2651
	local newenv = setmetatable({},{
2652
		__index = function(self,k)
2653
			if k=="script" then
2654
				return var
2655
			else
2656
				return env[k]
2657
			end
2658
		end,
2659
	})
2660
	setfenv(func,newenv)
2661
	table.insert(ActualScripts,coroutine.wrap(func))
2662
end
2663
2664
local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
2665
local Model = Decode('Name,Color,Transparency,Position,Orientation,Size,Texture,Material;Part,Decal,Script;Part,Sign,Fight;1|1:2|2:0.585,0.475,0.467|3:1|4:-56.235,4.676,-120.582|5:0,180,0|6:17.011,9.25,0.051;n;2|1:3|7:http'
2666
..'://www.roblox.com/asset/?id=663114841;p;1|2:0.067,0.067,0.067|8:Neon|4:-24.66,0.026,-106.737|5:0,-180,0|6:80.26,0.051,29.34;n;3;p;')
2667
Model.Parent = script.Parent==workspace and script or workspace
2668
for _,f in pairs(ActualScripts) do f() end
2669
2670
wait(10)
2671
Model:Remove()
2672
2673
--end boss utok 1
2674
2675
2676
--utok 6
2677
2678
2679
2680
local Scripts = {	function()
2681
2682
2683
--Rotating speed:
2684
local speed = 0.1 --example: wait(speed) = wait(0.01)
2685
--X axsis rotation:
2686
local X = 0.1
2687
--Y axsis rotation:
2688
local Y = 0.1
2689
--Z axsis rotation:
2690
local Z = 0.1
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
while true do
2715
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(X,Y,Z)
2716
wait(speed)
2717
end
2718
	end;	function()
2719
function onTouch(part) 
2720
local humanoid = part.Parent:FindFirstChild("Humanoid") 
2721
if (humanoid ~= nil) then -- if a humanoid exists, then
2722
humanoid.Health = 0 -- damage the humanoid
2723
end 
2724
end
2725
2726
script.Parent.Touched:connect(onTouch)
2727
2728
	end;	function()
2729
2730
2731
--Rotating speed:
2732
local speed = 0.1 --example: wait(speed) = wait(0.01)
2733
--X axsis rotation:
2734
local X = 0.1
2735
--Y axsis rotation:
2736
local Y = 0.1
2737
--Z axsis rotation:
2738
local Z = 0.1
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
while true do
2763
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(X,Y,Z)
2764
wait(speed)
2765
end
2766
	end;	function()
2767
function onTouch(part) 
2768
local humanoid = part.Parent:FindFirstChild("Humanoid") 
2769
if (humanoid ~= nil) then -- if a humanoid exists, then
2770
humanoid.Health = 0 -- damage the humanoid
2771
end 
2772
end
2773
2774
script.Parent.Touched:connect(onTouch)
2775
2776
	end;}local ActualScripts = {}
2777
function s(var)
2778
	local func = table.remove(Scripts,1)
2779
	local env = getfenv(func)
2780
	local newenv = setmetatable({},{
2781
		__index = function(self,k)
2782
			if k=="script" then
2783
				return var
2784
			else
2785
				return env[k]
2786
			end
2787
		end,
2788
	})
2789
	setfenv(func,newenv)
2790
	table.insert(ActualScripts,coroutine.wrap(func))
2791
end
2792
2793
local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
2794
local Model = Decode('Name,Color,Material,Position,Orientation,Size,CanCollide;Part,Script;Part;1|2:1,0,0|3:Neon|4:3.974,62.744,32.618|5:89.971,90,0|6:446.141,17.101,16.431|7:false;n;2;2;p;1|2:1,0,0|3:Neon|4:3.974,62.744,3'
2795
..'2.618|5:90,-1.939,0|6:446.141,17.101,16.431|7:false;n;2;2;p;')
2796
Model.Parent = script.Parent==workspace and script or workspace
2797
for _,f in pairs(ActualScripts) do f() end
2798
wait(20)
2799
Model:Remove()
2800
--end utok 6
2801
2802
--heal time
2803
2804
2805
local Scripts = {	function()
2806
 function onTouched(hit)
2807
    local human = hit.Parent:FindFirstChild("Humanoid")
2808
if human ~= nil then
2809
human.Health = 1000
2810
end
2811
 end
2812
if (script.Parent ~= nil) and (script.Parent.className == "Part") then
2813
	connection = script.Parent.Touched:connect (onTouched)
2814
end
2815
	end;}local ActualScripts = {}
2816
function s(var)
2817
	local func = table.remove(Scripts,1)
2818
	local env = getfenv(func)
2819
	local newenv = setmetatable({},{
2820
		__index = function(self,k)
2821
			if k=="script" then
2822
				return var
2823
			else
2824
				return env[k]
2825
			end
2826
		end,
2827
	})
2828
	setfenv(func,newenv)
2829
	table.insert(ActualScripts,coroutine.wrap(func))
2830
end
2831
2832
local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
2833
local Model = Decode('Name,Color,Position,Orientation,Size,Texture,Face;Part,Script,Decal;Part,Head,Healing;1|1:2|2:0,1,0|3:126.971,0.026,-56.269|4:0,180,0|5:66.06,0.051,71.8;n;2;3|1:3|6:http://www.roblox.com/asset/?id=103'
2834
..'2918680|7:Top;p;')
2835
Model.Parent = script.Parent==workspace and script or workspace
2836
for _,f in pairs(ActualScripts) do f() end
2837
wait(10)
2838
Model:Remove()
2839
--heal end time
2840
2841
--utok 7
2842
2843
2844
local Scripts = {	function()
2845
2846
2847
while true do
2848
script.Parent.Velocity = script.Parent.CFrame.lookVector *40
2849
wait(0.1)
2850
end
2851
2852
function onTouched(part)
2853
	local h = part.Parent:findFirstChild("Humanoid")
2854
	if h~=nil then
2855
		h.Health = h.Health -20
2856
	end
2857
end
2858
2859
script.Parent.Touched:connect(onTouched)
2860
	end;	function()
2861
function onTouch(part) 
2862
local humanoid = part.Parent:FindFirstChild("Humanoid") 
2863
if (humanoid ~= nil) then -- if a humanoid exists, then
2864
humanoid.Health = 0 -- damage the humanoid
2865
end 
2866
end
2867
2868
script.Parent.Touched:connect(onTouch)
2869
2870
	end;}local ActualScripts = {}
2871
function s(var)
2872
	local func = table.remove(Scripts,1)
2873
	local env = getfenv(func)
2874
	local newenv = setmetatable({},{
2875
		__index = function(self,k)
2876
			if k=="script" then
2877
				return var
2878
			else
2879
				return env[k]
2880
			end
2881
		end,
2882
	})
2883
	setfenv(func,newenv)
2884
	table.insert(ActualScripts,coroutine.wrap(func))
2885
end
2886
2887
local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
2888
local Model = Decode('Name,Color,Material,Position,Size;Part,Script;Part,Moving Part;1|1:2|2:0.067,0.067,0.067|3:Neon|4:1.731,0.201,87.711|5:507.101,0.401,464.401;n;2;1|2:1,0,0|3:Neon|4:-17.365,0.026,-171.185|5:542.05,0.05'
2889
..'1,53.711;n;2;p;p;')
2890
Model.Parent = script.Parent==workspace and script or workspace
2891
for _,f in pairs(ActualScripts) do f() end
2892
wait(30)
2893
Model:Remove()
2894
--utok 7 end
2895
2896
2897
--boss utok 2
2898
2899
local Scripts = {	function()
2900
2901
2902
LandMine = script.Parent
2903
2904
function onTouched(hit)
2905
  explosion = Instance.new("Explosion")
2906
  explosion.BlastRadius = 0
2907
  explosion.BlastPressure = 0
2908
  explosion.Position = script.Parent.Position
2909
  explosion.Parent = game.Workspace
2910
  script.Parent.Transparency = 1
2911
  connection:disconnect()
2912
end
2913
2914
connection = LandMine.Touched:connect(onTouched)
2915
wait(5)
2916
local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
2917
local Model = Decode('Name,Color,Transparency,Position,Orientation,Size,CanvasSize,BackgroundColor3,BackgroundTransparency,Font,Text,TextColor3,TextScaled,TextSize,TextStrokeTransparency,TextWrapped,Material;Part,SurfaceGu'
2918
..'i,TextLabel;Part,Sign;1|1:2|2:0.585,0.475,0.467|3:1|4:-10.775,131.666,-210.364|5:-26.709,176.27,1.41|6:203.041,32.84,0.051;n;2|7:200,100;n;3|6:1,0,1,0|8:1,1,1|9:1|10:SourceSansBold|11:-100|12:1,1,1|13'
2919
..':true|14:48|15:0|16:true;p;p;1|2:0,1,0|17:Neon|4:-33.612,113.308,-219.958|5:26.71,-3.73,-1.409|6:157.6,8.6,2;1|2:1,0,0|17:Neon|4:67.076,111.098,-214.512|5:26.71,-3.73,-1.409|6:47.471,8.6,2;')
2920
Model.Parent = script.Parent==workspace and script or workspace
2921
wait(3)
2922
Model:Remove()
2923
	end;}local ActualScripts = {}
2924
function s(var)
2925
	local func = table.remove(Scripts,1)
2926
	local env = getfenv(func)
2927
	local newenv = setmetatable({},{
2928
		__index = function(self,k)
2929
			if k=="script" then
2930
				return var
2931
			else
2932
				return env[k]
2933
			end
2934
		end,
2935
	})
2936
	setfenv(func,newenv)
2937
	table.insert(ActualScripts,coroutine.wrap(func))
2938
end
2939
2940
local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
2941
local Model = Decode('Name,Color,Material,Position,Orientation,Size,Transparency,Texture;Part,Script,Decal;Part,Sign,Fight;1|2:0.067,0.067,0.067|3:Neon|4:-24.66,0.026,-106.737|5:0,-180,0|6:80.26,0.051,29.34;n;2;p;1|1:2|2:0'
2942
..'.585,0.475,0.467|7:1|4:-56.235,4.676,-120.582|5:0,180,0|6:17.011,9.25,0.051;n;3|1:3|8:http://www.roblox.com/asset/?id=663114841;p;')
2943
Model.Parent = script.Parent==workspace and script or workspace
2944
for _,f in pairs(ActualScripts) do f() end
2945
wait(5)
2946
Model:Remove()
2947
2948
--utok bosse 2 end
2949
2950
--utok 8
2951
2952
2953
2954
local Scripts = {	function()
2955
nums = {-.2,-.1,0,.1,.2}
2956
2957
while true do
2958
	wait()
2959
	local numx = nums[math.random(1, #nums)]
2960
	local numy = nums[math.random(1, #nums)]
2961
	local numz = nums[math.random(1, #nums)]
2962
	for i = 1, 100 do
2963
		script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
2964
		wait()
2965
	end
2966
	for i = 1, 100 do
2967
		script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
2968
		wait()
2969
	end
2970
end
2971
2972
	end;	function()
2973
2974
2975
LandMine = script.Parent
2976
2977
function onTouched(hit)
2978
  explosion = Instance.new("Explosion")
2979
  explosion.BlastRadius = 0
2980
  explosion.BlastPressure = 0
2981
  explosion.Position = script.Parent.Position
2982
  explosion.Parent = game.Workspace
2983
  script.Parent.Transparency = 1
2984
  connection:disconnect()
2985
end
2986
2987
connection = LandMine.Touched:connect(onTouched)
2988
	end;	function()
2989
nums = {-.2,-.1,0,.1,.2}
2990
2991
while true do
2992
	wait()
2993
	local numx = nums[math.random(1, #nums)]
2994
	local numy = nums[math.random(1, #nums)]
2995
	local numz = nums[math.random(1, #nums)]
2996
	for i = 1, 100 do
2997
		script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
2998
		wait()
2999
	end
3000
	for i = 1, 100 do
3001
		script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
3002
		wait()
3003
	end
3004
end
3005
3006
	end;	function()
3007
3008
3009
LandMine = script.Parent
3010
3011
function onTouched(hit)
3012
  explosion = Instance.new("Explosion")
3013
  explosion.BlastRadius = 0
3014
  explosion.BlastPressure = 0
3015
  explosion.Position = script.Parent.Position
3016
  explosion.Parent = game.Workspace
3017
  script.Parent.Transparency = 1
3018
  connection:disconnect()
3019
end
3020
3021
connection = LandMine.Touched:connect(onTouched)
3022
	end;	function()
3023
nums = {-.2,-.1,0,.1,.2}
3024
3025
while true do
3026
	wait()
3027
	local numx = nums[math.random(1, #nums)]
3028
	local numy = nums[math.random(1, #nums)]
3029
	local numz = nums[math.random(1, #nums)]
3030
	for i = 1, 100 do
3031
		script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
3032
		wait()
3033
	end
3034
	for i = 1, 100 do
3035
		script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
3036
		wait()
3037
	end
3038
end
3039
3040
	end;	function()
3041
3042
3043
LandMine = script.Parent
3044
3045
function onTouched(hit)
3046
  explosion = Instance.new("Explosion")
3047
  explosion.BlastRadius = 0
3048
  explosion.BlastPressure = 0
3049
  explosion.Position = script.Parent.Position
3050
  explosion.Parent = game.Workspace
3051
  script.Parent.Transparency = 1
3052
  connection:disconnect()
3053
end
3054
3055
connection = LandMine.Touched:connect(onTouched)
3056
	end;	function()
3057
nums = {-.2,-.1,0,.1,.2}
3058
3059
while true do
3060
	wait()
3061
	local numx = nums[math.random(1, #nums)]
3062
	local numy = nums[math.random(1, #nums)]
3063
	local numz = nums[math.random(1, #nums)]
3064
	for i = 1, 100 do
3065
		script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
3066
		wait()
3067
	end
3068
	for i = 1, 100 do
3069
		script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
3070
		wait()
3071
	end
3072
end
3073
3074
	end;	function()
3075
3076
3077
LandMine = script.Parent
3078
3079
function onTouched(hit)
3080
  explosion = Instance.new("Explosion")
3081
  explosion.BlastRadius = 0
3082
  explosion.BlastPressure = 0
3083
  explosion.Position = script.Parent.Position
3084
  explosion.Parent = game.Workspace
3085
  script.Parent.Transparency = 1
3086
  connection:disconnect()
3087
end
3088
3089
connection = LandMine.Touched:connect(onTouched)
3090
	end;	function()
3091
nums = {-.2,-.1,0,.1,.2}
3092
3093
while true do
3094
	wait()
3095
	local numx = nums[math.random(1, #nums)]
3096
	local numy = nums[math.random(1, #nums)]
3097
	local numz = nums[math.random(1, #nums)]
3098
	for i = 1, 100 do
3099
		script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
3100
		wait()
3101
	end
3102
	for i = 1, 100 do
3103
		script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
3104
		wait()
3105
	end
3106
end
3107
3108
	end;	function()
3109
3110
3111
LandMine = script.Parent
3112
3113
function onTouched(hit)
3114
  explosion = Instance.new("Explosion")
3115
  explosion.BlastRadius = 0
3116
  explosion.BlastPressure = 0
3117
  explosion.Position = script.Parent.Position
3118
  explosion.Parent = game.Workspace
3119
  script.Parent.Transparency = 1
3120
  connection:disconnect()
3121
end
3122
3123
connection = LandMine.Touched:connect(onTouched)
3124
	end;	function()
3125
nums = {-.2,-.1,0,.1,.2}
3126
3127
while true do
3128
	wait()
3129
	local numx = nums[math.random(1, #nums)]
3130
	local numy = nums[math.random(1, #nums)]
3131
	local numz = nums[math.random(1, #nums)]
3132
	for i = 1, 100 do
3133
		script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
3134
		wait()
3135
	end
3136
	for i = 1, 100 do
3137
		script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
3138
		wait()
3139
	end
3140
end
3141
3142
	end;	function()
3143
3144
3145
LandMine = script.Parent
3146
3147
function onTouched(hit)
3148
  explosion = Instance.new("Explosion")
3149
  explosion.BlastRadius = 0
3150
  explosion.BlastPressure = 0
3151
  explosion.Position = script.Parent.Position
3152
  explosion.Parent = game.Workspace
3153
  script.Parent.Transparency = 1
3154
  connection:disconnect()
3155
end
3156
3157
connection = LandMine.Touched:connect(onTouched)
3158
	end;	function()
3159
nums = {-.2,-.1,0,.1,.2}
3160
3161
while true do
3162
	wait()
3163
	local numx = nums[math.random(1, #nums)]
3164
	local numy = nums[math.random(1, #nums)]
3165
	local numz = nums[math.random(1, #nums)]
3166
	for i = 1, 100 do
3167
		script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
3168
		wait()
3169
	end
3170
	for i = 1, 100 do
3171
		script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
3172
		wait()
3173
	end
3174
end
3175
3176
	end;	function()
3177
3178
3179
LandMine = script.Parent
3180
3181
function onTouched(hit)
3182
  explosion = Instance.new("Explosion")
3183
  explosion.BlastRadius = 0
3184
  explosion.BlastPressure = 0
3185
  explosion.Position = script.Parent.Position
3186
  explosion.Parent = game.Workspace
3187
  script.Parent.Transparency = 1
3188
  connection:disconnect()
3189
end
3190
3191
connection = LandMine.Touched:connect(onTouched)
3192
	end;	function()
3193
nums = {-.2,-.1,0,.1,.2}
3194
3195
while true do
3196
	wait()
3197
	local numx = nums[math.random(1, #nums)]
3198
	local numy = nums[math.random(1, #nums)]
3199
	local numz = nums[math.random(1, #nums)]
3200
	for i = 1, 100 do
3201
		script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
3202
		wait()
3203
	end
3204
	for i = 1, 100 do
3205
		script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
3206
		wait()
3207
	end
3208
end
3209
3210
	end;	function()
3211
3212
3213
LandMine = script.Parent
3214
3215
function onTouched(hit)
3216
  explosion = Instance.new("Explosion")
3217
  explosion.BlastRadius = 0
3218
  explosion.BlastPressure = 0
3219
  explosion.Position = script.Parent.Position
3220
  explosion.Parent = game.Workspace
3221
  script.Parent.Transparency = 1
3222
  connection:disconnect()
3223
end
3224
3225
connection = LandMine.Touched:connect(onTouched)
3226
	end;}local ActualScripts = {}
3227
function s(var)
3228
	local func = table.remove(Scripts,1)
3229
	local env = getfenv(func)
3230
	local newenv = setmetatable({},{
3231
		__index = function(self,k)
3232
			if k=="script" then
3233
				return var
3234
			else
3235
				return env[k]
3236
			end
3237
		end,
3238
	})
3239
	setfenv(func,newenv)
3240
	table.insert(ActualScripts,coroutine.wrap(func))
3241
end
3242
3243
local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
3244
local Model = Decode('Name,Color,Material,Position,Size,Shape,Heat,SecondaryColor;Part,Script,Fire;Part,MoveScript;1|2:1,0,0|3:Neon|4:-124.935,24.277,-35.555|5:29.95,29.95,29.95|6:Ball;n;2|1:2;3|2:1,0.502,0|7:0|8:1,0,0;2;p'
3245
..';1|2:1,0,0|3:Neon|4:11.625,24.277,57.327|5:29.95,29.95,29.95|6:Ball;n;2|1:2;3|2:1,0.502,0|7:0|8:1,0,0;2;p;1|2:1,0,0|3:Neon|4:107.3,24.277,123.165|5:29.95,29.95,29.95|6:Ball;n;2|1:2;3|2:1,0.502,0|7:0|8'
3246
..':1,0,0;2;p;1|2:1,0,0|3:Neon|4:107.3,24.277,-13.048|5:29.95,29.95,29.95|6:Ball;n;2|1:2;3|2:1,0.502,0|7:0|8:1,0,0;2;p;1|2:1,0,0|3:Neon|4:164.73,24.277,-13.048|5:29.95,29.95,29.95|6:Ball;n;2|1:2;3|2:1,0.'
3247
..'502,0|7:0|8:1,0,0;2;p;1|2:1,0,0|3:Neon|4:-121.978,24.277,86.939|5:29.95,29.95,29.95|6:Ball;n;2|1:2;3|2:1,0.502,0|7:0|8:1,0,0;2;p;1|2:1,0,0|3:Neon|4:-55.144,24.277,159.382|5:29.95,29.95,29.95|6:Ball;n;'
3248
..'2|1:2;3|2:1,0.502,0|7:0|8:1,0,0;2;p;1|2:1,0,0|3:Neon|4:-55.144,24.277,-90.599|5:29.95,29.95,29.95|6:Ball;n;2|1:2;3|2:1,0.502,0|7:0|8:1,0,0;2;p;')
3249
Model.Parent = script.Parent==workspace and script or workspace
3250
for _,f in pairs(ActualScripts) do f() end
3251
3252
wait(25)
3253
Model:Remove()
3254
--utok end
3255
--utok idk bombicky
3256
3257
3258
local Scripts = {	function()
3259
3260
3261
LandMine = script.Parent
3262
3263
function onTouched(hit)
3264
  explosion = Instance.new("Explosion")
3265
  explosion.BlastRadius = 12
3266
  explosion.BlastPressure = 1000000
3267
  explosion.Position = script.Parent.Position
3268
  explosion.Parent = game.Workspace
3269
  script.Parent.Transparency = 1
3270
  connection:disconnect()
3271
end
3272
3273
connection = LandMine.Touched:connect(onTouched)
3274
3275
	end;	function()
3276
3277
3278
LandMine = script.Parent
3279
3280
function onTouched(hit)
3281
  explosion = Instance.new("Explosion")
3282
  explosion.BlastRadius = 12
3283
  explosion.BlastPressure = 1000000
3284
  explosion.Position = script.Parent.Position
3285
  explosion.Parent = game.Workspace
3286
  script.Parent.Transparency = 1
3287
  connection:disconnect()
3288
end
3289
3290
connection = LandMine.Touched:connect(onTouched)
3291
3292
	end;	function()
3293
3294
3295
LandMine = script.Parent
3296
3297
function onTouched(hit)
3298
  explosion = Instance.new("Explosion")
3299
  explosion.BlastRadius = 12
3300
  explosion.BlastPressure = 1000000
3301
  explosion.Position = script.Parent.Position
3302
  explosion.Parent = game.Workspace
3303
  script.Parent.Transparency = 1
3304
  connection:disconnect()
3305
end
3306
3307
connection = LandMine.Touched:connect(onTouched)
3308
3309
	end;	function()
3310
3311
3312
LandMine = script.Parent
3313
3314
function onTouched(hit)
3315
  explosion = Instance.new("Explosion")
3316
  explosion.BlastRadius = 12
3317
  explosion.BlastPressure = 1000000
3318
  explosion.Position = script.Parent.Position
3319
  explosion.Parent = game.Workspace
3320
  script.Parent.Transparency = 1
3321
  connection:disconnect()
3322
end
3323
3324
connection = LandMine.Touched:connect(onTouched)
3325
3326
	end;	function()
3327
3328
3329
LandMine = script.Parent
3330
3331
function onTouched(hit)
3332
  explosion = Instance.new("Explosion")
3333
  explosion.BlastRadius = 12
3334
  explosion.BlastPressure = 1000000
3335
  explosion.Position = script.Parent.Position
3336
  explosion.Parent = game.Workspace
3337
  script.Parent.Transparency = 1
3338
  connection:disconnect()
3339
end
3340
3341
connection = LandMine.Touched:connect(onTouched)
3342
3343
	end;	function()
3344
3345
3346
LandMine = script.Parent
3347
3348
function onTouched(hit)
3349
  explosion = Instance.new("Explosion")
3350
  explosion.BlastRadius = 12
3351
  explosion.BlastPressure = 1000000
3352
  explosion.Position = script.Parent.Position
3353
  explosion.Parent = game.Workspace
3354
  script.Parent.Transparency = 1
3355
  connection:disconnect()
3356
end
3357
3358
connection = LandMine.Touched:connect(onTouched)
3359
3360
	end;	function()
3361
3362
3363
LandMine = script.Parent
3364
3365
function onTouched(hit)
3366
  explosion = Instance.new("Explosion")
3367
  explosion.BlastRadius = 12
3368
  explosion.BlastPressure = 1000000
3369
  explosion.Position = script.Parent.Position
3370
  explosion.Parent = game.Workspace
3371
  script.Parent.Transparency = 1
3372
  connection:disconnect()
3373
end
3374
3375
connection = LandMine.Touched:connect(onTouched)
3376
3377
	end;	function()
3378
3379
3380
LandMine = script.Parent
3381
3382
function onTouched(hit)
3383
  explosion = Instance.new("Explosion")
3384
  explosion.BlastRadius = 12
3385
  explosion.BlastPressure = 1000000
3386
  explosion.Position = script.Parent.Position
3387
  explosion.Parent = game.Workspace
3388
  script.Parent.Transparency = 1
3389
  connection:disconnect()
3390
end
3391
3392
connection = LandMine.Touched:connect(onTouched)
3393
3394
	end;	function()
3395
3396
3397
LandMine = script.Parent
3398
3399
function onTouched(hit)
3400
  explosion = Instance.new("Explosion")
3401
  explosion.BlastRadius = 12
3402
  explosion.BlastPressure = 1000000
3403
  explosion.Position = script.Parent.Position
3404
  explosion.Parent = game.Workspace
3405
  script.Parent.Transparency = 1
3406
  connection:disconnect()
3407
end
3408
3409
connection = LandMine.Touched:connect(onTouched)
3410
3411
	end;	function()
3412
3413
3414
LandMine = script.Parent
3415
3416
function onTouched(hit)
3417
  explosion = Instance.new("Explosion")
3418
  explosion.BlastRadius = 12
3419
  explosion.BlastPressure = 1000000
3420
  explosion.Position = script.Parent.Position
3421
  explosion.Parent = game.Workspace
3422
  script.Parent.Transparency = 1
3423
  connection:disconnect()
3424
end
3425
3426
connection = LandMine.Touched:connect(onTouched)
3427
3428
	end;	function()
3429
3430
3431
LandMine = script.Parent
3432
3433
function onTouched(hit)
3434
  explosion = Instance.new("Explosion")
3435
  explosion.BlastRadius = 12
3436
  explosion.BlastPressure = 1000000
3437
  explosion.Position = script.Parent.Position
3438
  explosion.Parent = game.Workspace
3439
  script.Parent.Transparency = 1
3440
  connection:disconnect()
3441
end
3442
3443
connection = LandMine.Touched:connect(onTouched)
3444
3445
	end;	function()
3446
3447
3448
LandMine = script.Parent
3449
3450
function onTouched(hit)
3451
  explosion = Instance.new("Explosion")
3452
  explosion.BlastRadius = 12
3453
  explosion.BlastPressure = 1000000
3454
  explosion.Position = script.Parent.Position
3455
  explosion.Parent = game.Workspace
3456
  script.Parent.Transparency = 1
3457
  connection:disconnect()
3458
end
3459
3460
connection = LandMine.Touched:connect(onTouched)
3461
3462
	end;	function()
3463
3464
3465
LandMine = script.Parent
3466
3467
function onTouched(hit)
3468
  explosion = Instance.new("Explosion")
3469
  explosion.BlastRadius = 12
3470
  explosion.BlastPressure = 1000000
3471
  explosion.Position = script.Parent.Position
3472
  explosion.Parent = game.Workspace
3473
  script.Parent.Transparency = 1
3474
  connection:disconnect()
3475
end
3476
3477
connection = LandMine.Touched:connect(onTouched)
3478
3479
	end;	function()
3480
3481
3482
LandMine = script.Parent
3483
3484
function onTouched(hit)
3485
  explosion = Instance.new("Explosion")
3486
  explosion.BlastRadius = 12
3487
  explosion.BlastPressure = 1000000
3488
  explosion.Position = script.Parent.Position
3489
  explosion.Parent = game.Workspace
3490
  script.Parent.Transparency = 1
3491
  connection:disconnect()
3492
end
3493
3494
connection = LandMine.Touched:connect(onTouched)
3495
3496
	end;	function()
3497
3498
3499
LandMine = script.Parent
3500
3501
function onTouched(hit)
3502
  explosion = Instance.new("Explosion")
3503
  explosion.BlastRadius = 12
3504
  explosion.BlastPressure = 1000000
3505
  explosion.Position = script.Parent.Position
3506
  explosion.Parent = game.Workspace
3507
  script.Parent.Transparency = 1
3508
  connection:disconnect()
3509
end
3510
3511
connection = LandMine.Touched:connect(onTouched)
3512
3513
	end;	function()
3514
3515
3516
LandMine = script.Parent
3517
3518
function onTouched(hit)
3519
  explosion = Instance.new("Explosion")
3520
  explosion.BlastRadius = 12
3521
  explosion.BlastPressure = 1000000
3522
  explosion.Position = script.Parent.Position
3523
  explosion.Parent = game.Workspace
3524
  script.Parent.Transparency = 1
3525
  connection:disconnect()
3526
end
3527
3528
connection = LandMine.Touched:connect(onTouched)
3529
3530
	end;	function()
3531
3532
3533
LandMine = script.Parent
3534
3535
function onTouched(hit)
3536
  explosion = Instance.new("Explosion")
3537
  explosion.BlastRadius = 12
3538
  explosion.BlastPressure = 1000000
3539
  explosion.Position = script.Parent.Position
3540
  explosion.Parent = game.Workspace
3541
  script.Parent.Transparency = 1
3542
  connection:disconnect()
3543
end
3544
3545
connection = LandMine.Touched:connect(onTouched)
3546
3547
	end;	function()
3548
3549
3550
LandMine = script.Parent
3551
3552
function onTouched(hit)
3553
  explosion = Instance.new("Explosion")
3554
  explosion.BlastRadius = 12
3555
  explosion.BlastPressure = 1000000
3556
  explosion.Position = script.Parent.Position
3557
  explosion.Parent = game.Workspace
3558
  script.Parent.Transparency = 1
3559
  connection:disconnect()
3560
end
3561
3562
connection = LandMine.Touched:connect(onTouched)
3563
3564
	end;	function()
3565
3566
3567
LandMine = script.Parent
3568
3569
function onTouched(hit)
3570
  explosion = Instance.new("Explosion")
3571
  explosion.BlastRadius = 12
3572
  explosion.BlastPressure = 1000000
3573
  explosion.Position = script.Parent.Position
3574
  explosion.Parent = game.Workspace
3575
  script.Parent.Transparency = 1
3576
  connection:disconnect()
3577
end
3578
3579
connection = LandMine.Touched:connect(onTouched)
3580
3581
	end;	function()
3582
3583
3584
LandMine = script.Parent
3585
3586
function onTouched(hit)
3587
  explosion = Instance.new("Explosion")
3588
  explosion.BlastRadius = 12
3589
  explosion.BlastPressure = 1000000
3590
  explosion.Position = script.Parent.Position
3591
  explosion.Parent = game.Workspace
3592
  script.Parent.Transparency = 1
3593
  connection:disconnect()
3594
end
3595
3596
connection = LandMine.Touched:connect(onTouched)
3597
3598
	end;	function()
3599
3600
3601
LandMine = script.Parent
3602
3603
function onTouched(hit)
3604
  explosion = Instance.new("Explosion")
3605
  explosion.BlastRadius = 12
3606
  explosion.BlastPressure = 1000000
3607
  explosion.Position = script.Parent.Position
3608
  explosion.Parent = game.Workspace
3609
  script.Parent.Transparency = 1
3610
  connection:disconnect()
3611
end
3612
3613
connection = LandMine.Touched:connect(onTouched)
3614
3615
	end;	function()
3616
3617
3618
LandMine = script.Parent
3619
3620
function onTouched(hit)
3621
  explosion = Instance.new("Explosion")
3622
  explosion.BlastRadius = 12
3623
  explosion.BlastPressure = 1000000
3624
  explosion.Position = script.Parent.Position
3625
  explosion.Parent = game.Workspace
3626
  script.Parent.Transparency = 1
3627
  connection:disconnect()
3628
end
3629
3630
connection = LandMine.Touched:connect(onTouched)
3631
3632
	end;	function()
3633
3634
3635
LandMine = script.Parent
3636
3637
function onTouched(hit)
3638
  explosion = Instance.new("Explosion")
3639
  explosion.BlastRadius = 12
3640
  explosion.BlastPressure = 1000000
3641
  explosion.Position = script.Parent.Position
3642
  explosion.Parent = game.Workspace
3643
  script.Parent.Transparency = 1
3644
  connection:disconnect()
3645
end
3646
3647
connection = LandMine.Touched:connect(onTouched)
3648
3649
	end;	function()
3650
3651
3652
LandMine = script.Parent
3653
3654
function onTouched(hit)
3655
  explosion = Instance.new("Explosion")
3656
  explosion.BlastRadius = 12
3657
  explosion.BlastPressure = 1000000
3658
  explosion.Position = script.Parent.Position
3659
  explosion.Parent = game.Workspace
3660
  script.Parent.Transparency = 1
3661
  connection:disconnect()
3662
end
3663
3664
connection = LandMine.Touched:connect(onTouched)
3665
3666
	end;	function()
3667
3668
3669
LandMine = script.Parent
3670
3671
function onTouched(hit)
3672
  explosion = Instance.new("Explosion")
3673
  explosion.BlastRadius = 12
3674
  explosion.BlastPressure = 1000000
3675
  explosion.Position = script.Parent.Position
3676
  explosion.Parent = game.Workspace
3677
  script.Parent.Transparency = 1
3678
  connection:disconnect()
3679
end
3680
3681
connection = LandMine.Touched:connect(onTouched)
3682
3683
	end;	function()
3684
3685
3686
LandMine = script.Parent
3687
3688
function onTouched(hit)
3689
  explosion = Instance.new("Explosion")
3690
  explosion.BlastRadius = 12
3691
  explosion.BlastPressure = 1000000
3692
  explosion.Position = script.Parent.Position
3693
  explosion.Parent = game.Workspace
3694
  script.Parent.Transparency = 1
3695
  connection:disconnect()
3696
end
3697
3698
connection = LandMine.Touched:connect(onTouched)
3699
3700
	end;	function()
3701
3702
3703
LandMine = script.Parent
3704
3705
function onTouched(hit)
3706
  explosion = Instance.new("Explosion")
3707
  explosion.BlastRadius = 12
3708
  explosion.BlastPressure = 1000000
3709
  explosion.Position = script.Parent.Position
3710
  explosion.Parent = game.Workspace
3711
  script.Parent.Transparency = 1
3712
  connection:disconnect()
3713
end
3714
3715
connection = LandMine.Touched:connect(onTouched)
3716
3717
	end;	function()
3718
3719
3720
LandMine = script.Parent
3721
3722
function onTouched(hit)
3723
  explosion = Instance.new("Explosion")
3724
  explosion.BlastRadius = 12
3725
  explosion.BlastPressure = 1000000
3726
  explosion.Position = script.Parent.Position
3727
  explosion.Parent = game.Workspace
3728
  script.Parent.Transparency = 1
3729
  connection:disconnect()
3730
end
3731
3732
connection = LandMine.Touched:connect(onTouched)
3733
3734
	end;	function()
3735
3736
3737
LandMine = script.Parent
3738
3739
function onTouched(hit)
3740
  explosion = Instance.new("Explosion")
3741
  explosion.BlastRadius = 12
3742
  explosion.BlastPressure = 1000000
3743
  explosion.Position = script.Parent.Position
3744
  explosion.Parent = game.Workspace
3745
  script.Parent.Transparency = 1
3746
  connection:disconnect()
3747
end
3748
3749
connection = LandMine.Touched:connect(onTouched)
3750
3751
	end;	function()
3752
3753
3754
LandMine = script.Parent
3755
3756
function onTouched(hit)
3757
  explosion = Instance.new("Explosion")
3758
  explosion.BlastRadius = 12
3759
  explosion.BlastPressure = 1000000
3760
  explosion.Position = script.Parent.Position
3761
  explosion.Parent = game.Workspace
3762
  script.Parent.Transparency = 1
3763
  connection:disconnect()
3764
end
3765
3766
connection = LandMine.Touched:connect(onTouched)
3767
3768
	end;	function()
3769
3770
3771
LandMine = script.Parent
3772
3773
function onTouched(hit)
3774
  explosion = Instance.new("Explosion")
3775
  explosion.BlastRadius = 12
3776
  explosion.BlastPressure = 1000000
3777
  explosion.Position = script.Parent.Position
3778
  explosion.Parent = game.Workspace
3779
  script.Parent.Transparency = 1
3780
  connection:disconnect()
3781
end
3782
3783
connection = LandMine.Touched:connect(onTouched)
3784
3785
	end;	function()
3786
3787
3788
LandMine = script.Parent
3789
3790
function onTouched(hit)
3791
  explosion = Instance.new("Explosion")
3792
  explosion.BlastRadius = 12
3793
  explosion.BlastPressure = 1000000
3794
  explosion.Position = script.Parent.Position
3795
  explosion.Parent = game.Workspace
3796
  script.Parent.Transparency = 1
3797
  connection:disconnect()
3798
end
3799
3800
connection = LandMine.Touched:connect(onTouched)
3801
3802
	end;	function()
3803
3804
3805
LandMine = script.Parent
3806
3807
function onTouched(hit)
3808
  explosion = Instance.new("Explosion")
3809
  explosion.BlastRadius = 12
3810
  explosion.BlastPressure = 1000000
3811
  explosion.Position = script.Parent.Position
3812
  explosion.Parent = game.Workspace
3813
  script.Parent.Transparency = 1
3814
  connection:disconnect()
3815
end
3816
3817
connection = LandMine.Touched:connect(onTouched)
3818
3819
	end;	function()
3820
3821
3822
LandMine = script.Parent
3823
3824
function onTouched(hit)
3825
  explosion = Instance.new("Explosion")
3826
  explosion.BlastRadius = 12
3827
  explosion.BlastPressure = 1000000
3828
  explosion.Position = script.Parent.Position
3829
  explosion.Parent = game.Workspace
3830
  script.Parent.Transparency = 1
3831
  connection:disconnect()
3832
end
3833
3834
connection = LandMine.Touched:connect(onTouched)
3835
3836
	end;	function()
3837
3838
3839
LandMine = script.Parent
3840
3841
function onTouched(hit)
3842
  explosion = Instance.new("Explosion")
3843
  explosion.BlastRadius = 12
3844
  explosion.BlastPressure = 1000000
3845
  explosion.Position = script.Parent.Position
3846
  explosion.Parent = game.Workspace
3847
  script.Parent.Transparency = 1
3848
  connection:disconnect()
3849
end
3850
3851
connection = LandMine.Touched:connect(onTouched)
3852
3853
	end;	function()
3854
3855
3856
LandMine = script.Parent
3857
3858
function onTouched(hit)
3859
  explosion = Instance.new("Explosion")
3860
  explosion.BlastRadius = 12
3861
  explosion.BlastPressure = 1000000
3862
  explosion.Position = script.Parent.Position
3863
  explosion.Parent = game.Workspace
3864
  script.Parent.Transparency = 1
3865
  connection:disconnect()
3866
end
3867
3868
connection = LandMine.Touched:connect(onTouched)
3869
3870
	end;	function()
3871
3872
3873
LandMine = script.Parent
3874
3875
function onTouched(hit)
3876
  explosion = Instance.new("Explosion")
3877
  explosion.BlastRadius = 12
3878
  explosion.BlastPressure = 1000000
3879
  explosion.Position = script.Parent.Position
3880
  explosion.Parent = game.Workspace
3881
  script.Parent.Transparency = 1
3882
  connection:disconnect()
3883
end
3884
3885
connection = LandMine.Touched:connect(onTouched)
3886
3887
	end;	function()
3888
3889
3890
LandMine = script.Parent
3891
3892
function onTouched(hit)
3893
  explosion = Instance.new("Explosion")
3894
  explosion.BlastRadius = 12
3895
  explosion.BlastPressure = 1000000
3896
  explosion.Position = script.Parent.Position
3897
  explosion.Parent = game.Workspace
3898
  script.Parent.Transparency = 1
3899
  connection:disconnect()
3900
end
3901
3902
connection = LandMine.Touched:connect(onTouched)
3903
3904
	end;	function()
3905
3906
3907
LandMine = script.Parent
3908
3909
function onTouched(hit)
3910
  explosion = Instance.new("Explosion")
3911
  explosion.BlastRadius = 12
3912
  explosion.BlastPressure = 1000000
3913
  explosion.Position = script.Parent.Position
3914
  explosion.Parent = game.Workspace
3915
  script.Parent.Transparency = 1
3916
  connection:disconnect()
3917
end
3918
3919
connection = LandMine.Touched:connect(onTouched)
3920
3921
	end;	function()
3922
3923
3924
LandMine = script.Parent
3925
3926
function onTouched(hit)
3927
  explosion = Instance.new("Explosion")
3928
  explosion.BlastRadius = 12
3929
  explosion.BlastPressure = 1000000
3930
  explosion.Position = script.Parent.Position
3931
  explosion.Parent = game.Workspace
3932
  script.Parent.Transparency = 1
3933
  connection:disconnect()
3934
end
3935
3936
connection = LandMine.Touched:connect(onTouched)
3937
3938
	end;	function()
3939
3940
3941
LandMine = script.Parent
3942
3943
function onTouched(hit)
3944
  explosion = Instance.new("Explosion")
3945
  explosion.BlastRadius = 12
3946
  explosion.BlastPressure = 1000000
3947
  explosion.Position = script.Parent.Position
3948
  explosion.Parent = game.Workspace
3949
  script.Parent.Transparency = 1
3950
  connection:disconnect()
3951
end
3952
3953
connection = LandMine.Touched:connect(onTouched)
3954
3955
	end;	function()
3956
3957
3958
LandMine = script.Parent
3959
3960
function onTouched(hit)
3961
  explosion = Instance.new("Explosion")
3962
  explosion.BlastRadius = 12
3963
  explosion.BlastPressure = 1000000
3964
  explosion.Position = script.Parent.Position
3965
  explosion.Parent = game.Workspace
3966
  script.Parent.Transparency = 1
3967
  connection:disconnect()
3968
end
3969
3970
connection = LandMine.Touched:connect(onTouched)
3971
3972
	end;	function()
3973
3974
3975
LandMine = script.Parent
3976
3977
function onTouched(hit)
3978
  explosion = Instance.new("Explosion")
3979
  explosion.BlastRadius = 12
3980
  explosion.BlastPressure = 1000000
3981
  explosion.Position = script.Parent.Position
3982
  explosion.Parent = game.Workspace
3983
  script.Parent.Transparency = 1
3984
  connection:disconnect()
3985
end
3986
3987
connection = LandMine.Touched:connect(onTouched)
3988
3989
	end;	function()
3990
3991
3992
LandMine = script.Parent
3993
3994
function onTouched(hit)
3995
  explosion = Instance.new("Explosion")
3996
  explosion.BlastRadius = 12
3997
  explosion.BlastPressure = 1000000
3998
  explosion.Position = script.Parent.Position
3999
  explosion.Parent = game.Workspace
4000
  script.Parent.Transparency = 1
4001
  connection:disconnect()
4002
end
4003
4004
connection = LandMine.Touched:connect(onTouched)
4005
4006
	end;	function()
4007
4008
4009
LandMine = script.Parent
4010
4011
function onTouched(hit)
4012
  explosion = Instance.new("Explosion")
4013
  explosion.BlastRadius = 12
4014
  explosion.BlastPressure = 1000000
4015
  explosion.Position = script.Parent.Position
4016
  explosion.Parent = game.Workspace
4017
  script.Parent.Transparency = 1
4018
  connection:disconnect()
4019
end
4020
4021
connection = LandMine.Touched:connect(onTouched)
4022
4023
	end;	function()
4024
4025
4026
LandMine = script.Parent
4027
4028
function onTouched(hit)
4029
  explosion = Instance.new("Explosion")
4030
  explosion.BlastRadius = 12
4031
  explosion.BlastPressure = 1000000
4032
  explosion.Position = script.Parent.Position
4033
  explosion.Parent = game.Workspace
4034
  script.Parent.Transparency = 1
4035
  connection:disconnect()
4036
end
4037
4038
connection = LandMine.Touched:connect(onTouched)
4039
4040
	end;	function()
4041
4042
4043
LandMine = script.Parent
4044
4045
function onTouched(hit)
4046
  explosion = Instance.new("Explosion")
4047
  explosion.BlastRadius = 12
4048
  explosion.BlastPressure = 1000000
4049
  explosion.Position = script.Parent.Position
4050
  explosion.Parent = game.Workspace
4051
  script.Parent.Transparency = 1
4052
  connection:disconnect()
4053
end
4054
4055
connection = LandMine.Touched:connect(onTouched)
4056
4057
	end;	function()
4058
4059
4060
LandMine = script.Parent
4061
4062
function onTouched(hit)
4063
  explosion = Instance.new("Explosion")
4064
  explosion.BlastRadius = 12
4065
  explosion.BlastPressure = 1000000
4066
  explosion.Position = script.Parent.Position
4067
  explosion.Parent = game.Workspace
4068
  script.Parent.Transparency = 1
4069
  connection:disconnect()
4070
end
4071
4072
connection = LandMine.Touched:connect(onTouched)
4073
4074
	end;	function()
4075
4076
4077
LandMine = script.Parent
4078
4079
function onTouched(hit)
4080
  explosion = Instance.new("Explosion")
4081
  explosion.BlastRadius = 12
4082
  explosion.BlastPressure = 1000000
4083
  explosion.Position = script.Parent.Position
4084
  explosion.Parent = game.Workspace
4085
  script.Parent.Transparency = 1
4086
  connection:disconnect()
4087
end
4088
4089
connection = LandMine.Touched:connect(onTouched)
4090
4091
	end;	function()
4092
4093
4094
LandMine = script.Parent
4095
4096
function onTouched(hit)
4097
  explosion = Instance.new("Explosion")
4098
  explosion.BlastRadius = 12
4099
  explosion.BlastPressure = 1000000
4100
  explosion.Position = script.Parent.Position
4101
  explosion.Parent = game.Workspace
4102
  script.Parent.Transparency = 1
4103
  connection:disconnect()
4104
end
4105
4106
connection = LandMine.Touched:connect(onTouched)
4107
4108
	end;	function()
4109
4110
4111
LandMine = script.Parent
4112
4113
function onTouched(hit)
4114
  explosion = Instance.new("Explosion")
4115
  explosion.BlastRadius = 12
4116
  explosion.BlastPressure = 1000000
4117
  explosion.Position = script.Parent.Position
4118
  explosion.Parent = game.Workspace
4119
  script.Parent.Transparency = 1
4120
  connection:disconnect()
4121
end
4122
4123
connection = LandMine.Touched:connect(onTouched)
4124
4125
	end;	function()
4126
4127
4128
LandMine = script.Parent
4129
4130
function onTouched(hit)
4131
  explosion = Instance.new("Explosion")
4132
  explosion.BlastRadius = 12
4133
  explosion.BlastPressure = 1000000
4134
  explosion.Position = script.Parent.Position
4135
  explosion.Parent = game.Workspace
4136
  script.Parent.Transparency = 1
4137
  connection:disconnect()
4138
end
4139
4140
connection = LandMine.Touched:connect(onTouched)
4141
4142
	end;	function()
4143
4144
4145
LandMine = script.Parent
4146
4147
function onTouched(hit)
4148
  explosion = Instance.new("Explosion")
4149
  explosion.BlastRadius = 12
4150
  explosion.BlastPressure = 1000000
4151
  explosion.Position = script.Parent.Position
4152
  explosion.Parent = game.Workspace
4153
  script.Parent.Transparency = 1
4154
  connection:disconnect()
4155
end
4156
4157
connection = LandMine.Touched:connect(onTouched)
4158
4159
	end;	function()
4160
4161
4162
LandMine = script.Parent
4163
4164
function onTouched(hit)
4165
  explosion = Instance.new("Explosion")
4166
  explosion.BlastRadius = 12
4167
  explosion.BlastPressure = 1000000
4168
  explosion.Position = script.Parent.Position
4169
  explosion.Parent = game.Workspace
4170
  script.Parent.Transparency = 1
4171
  connection:disconnect()
4172
end
4173
4174
connection = LandMine.Touched:connect(onTouched)
4175
4176
	end;	function()
4177
4178
4179
LandMine = script.Parent
4180
4181
function onTouched(hit)
4182
  explosion = Instance.new("Explosion")
4183
  explosion.BlastRadius = 12
4184
  explosion.BlastPressure = 1000000
4185
  explosion.Position = script.Parent.Position
4186
  explosion.Parent = game.Workspace
4187
  script.Parent.Transparency = 1
4188
  connection:disconnect()
4189
end
4190
4191
connection = LandMine.Touched:connect(onTouched)
4192
4193
	end;	function()
4194
4195
4196
LandMine = script.Parent
4197
4198
function onTouched(hit)
4199
  explosion = Instance.new("Explosion")
4200
  explosion.BlastRadius = 12
4201
  explosion.BlastPressure = 1000000
4202
  explosion.Position = script.Parent.Position
4203
  explosion.Parent = game.Workspace
4204
  script.Parent.Transparency = 1
4205
  connection:disconnect()
4206
end
4207
4208
connection = LandMine.Touched:connect(onTouched)
4209
4210
	end;	function()
4211
4212
4213
LandMine = script.Parent
4214
4215
function onTouched(hit)
4216
  explosion = Instance.new("Explosion")
4217
  explosion.BlastRadius = 12
4218
  explosion.BlastPressure = 1000000
4219
  explosion.Position = script.Parent.Position
4220
  explosion.Parent = game.Workspace
4221
  script.Parent.Transparency = 1
4222
  connection:disconnect()
4223
end
4224
4225
connection = LandMine.Touched:connect(onTouched)
4226
4227
	end;	function()
4228
4229
4230
LandMine = script.Parent
4231
4232
function onTouched(hit)
4233
  explosion = Instance.new("Explosion")
4234
  explosion.BlastRadius = 12
4235
  explosion.BlastPressure = 1000000
4236
  explosion.Position = script.Parent.Position
4237
  explosion.Parent = game.Workspace
4238
  script.Parent.Transparency = 1
4239
  connection:disconnect()
4240
end
4241
4242
connection = LandMine.Touched:connect(onTouched)
4243
4244
	end;	function()
4245
4246
4247
LandMine = script.Parent
4248
4249
function onTouched(hit)
4250
  explosion = Instance.new("Explosion")
4251
  explosion.BlastRadius = 12
4252
  explosion.BlastPressure = 1000000
4253
  explosion.Position = script.Parent.Position
4254
  explosion.Parent = game.Workspace
4255
  script.Parent.Transparency = 1
4256
  connection:disconnect()
4257
end
4258
4259
connection = LandMine.Touched:connect(onTouched)
4260
4261
	end;	function()
4262
4263
4264
LandMine = script.Parent
4265
4266
function onTouched(hit)
4267
  explosion = Instance.new("Explosion")
4268
  explosion.BlastRadius = 12
4269
  explosion.BlastPressure = 1000000
4270
  explosion.Position = script.Parent.Position
4271
  explosion.Parent = game.Workspace
4272
  script.Parent.Transparency = 1
4273
  connection:disconnect()
4274
end
4275
4276
connection = LandMine.Touched:connect(onTouched)
4277
4278
	end;	function()
4279
4280
4281
LandMine = script.Parent
4282
4283
function onTouched(hit)
4284
  explosion = Instance.new("Explosion")
4285
  explosion.BlastRadius = 12
4286
  explosion.BlastPressure = 1000000
4287
  explosion.Position = script.Parent.Position
4288
  explosion.Parent = game.Workspace
4289
  script.Parent.Transparency = 1
4290
  connection:disconnect()
4291
end
4292
4293
connection = LandMine.Touched:connect(onTouched)
4294
4295
	end;	function()
4296
4297
4298
LandMine = script.Parent
4299
4300
function onTouched(hit)
4301
  explosion = Instance.new("Explosion")
4302
  explosion.BlastRadius = 12
4303
  explosion.BlastPressure = 1000000
4304
  explosion.Position = script.Parent.Position
4305
  explosion.Parent = game.Workspace
4306
  script.Parent.Transparency = 1
4307
  connection:disconnect()
4308
end
4309
4310
connection = LandMine.Touched:connect(onTouched)
4311
4312
	end;	function()
4313
4314
4315
LandMine = script.Parent
4316
4317
function onTouched(hit)
4318
  explosion = Instance.new("Explosion")
4319
  explosion.BlastRadius = 12
4320
  explosion.BlastPressure = 1000000
4321
  explosion.Position = script.Parent.Position
4322
  explosion.Parent = game.Workspace
4323
  script.Parent.Transparency = 1
4324
  connection:disconnect()
4325
end
4326
4327
connection = LandMine.Touched:connect(onTouched)
4328
4329
	end;	function()
4330
4331
4332
LandMine = script.Parent
4333
4334
function onTouched(hit)
4335
  explosion = Instance.new("Explosion")
4336
  explosion.BlastRadius = 12
4337
  explosion.BlastPressure = 1000000
4338
  explosion.Position = script.Parent.Position
4339
  explosion.Parent = game.Workspace
4340
  script.Parent.Transparency = 1
4341
  connection:disconnect()
4342
end
4343
4344
connection = LandMine.Touched:connect(onTouched)
4345
4346
	end;	function()
4347
4348
4349
LandMine = script.Parent
4350
4351
function onTouched(hit)
4352
  explosion = Instance.new("Explosion")
4353
  explosion.BlastRadius = 12
4354
  explosion.BlastPressure = 1000000
4355
  explosion.Position = script.Parent.Position
4356
  explosion.Parent = game.Workspace
4357
  script.Parent.Transparency = 1
4358
  connection:disconnect()
4359
end
4360
4361
connection = LandMine.Touched:connect(onTouched)
4362
4363
	end;	function()
4364
4365
4366
LandMine = script.Parent
4367
4368
function onTouched(hit)
4369
  explosion = Instance.new("Explosion")
4370
  explosion.BlastRadius = 12
4371
  explosion.BlastPressure = 1000000
4372
  explosion.Position = script.Parent.Position
4373
  explosion.Parent = game.Workspace
4374
  script.Parent.Transparency = 1
4375
  connection:disconnect()
4376
end
4377
4378
connection = LandMine.Touched:connect(onTouched)
4379
4380
	end;	function()
4381
4382
4383
LandMine = script.Parent
4384
4385
function onTouched(hit)
4386
  explosion = Instance.new("Explosion")
4387
  explosion.BlastRadius = 12
4388
  explosion.BlastPressure = 1000000
4389
  explosion.Position = script.Parent.Position
4390
  explosion.Parent = game.Workspace
4391
  script.Parent.Transparency = 1
4392
  connection:disconnect()
4393
end
4394
4395
connection = LandMine.Touched:connect(onTouched)
4396
4397
	end;	function()
4398
4399
4400
LandMine = script.Parent
4401
4402
function onTouched(hit)
4403
  explosion = Instance.new("Explosion")
4404
  explosion.BlastRadius = 12
4405
  explosion.BlastPressure = 1000000
4406
  explosion.Position = script.Parent.Position
4407
  explosion.Parent = game.Workspace
4408
  script.Parent.Transparency = 1
4409
  connection:disconnect()
4410
end
4411
4412
connection = LandMine.Touched:connect(onTouched)
4413
4414
	end;	function()
4415
4416
4417
LandMine = script.Parent
4418
4419
function onTouched(hit)
4420
  explosion = Instance.new("Explosion")
4421
  explosion.BlastRadius = 12
4422
  explosion.BlastPressure = 1000000
4423
  explosion.Position = script.Parent.Position
4424
  explosion.Parent = game.Workspace
4425
  script.Parent.Transparency = 1
4426
  connection:disconnect()
4427
end
4428
4429
connection = LandMine.Touched:connect(onTouched)
4430
4431
	end;	function()
4432
4433
4434
LandMine = script.Parent
4435
4436
function onTouched(hit)
4437
  explosion = Instance.new("Explosion")
4438
  explosion.BlastRadius = 12
4439
  explosion.BlastPressure = 1000000
4440
  explosion.Position = script.Parent.Position
4441
  explosion.Parent = game.Workspace
4442
  script.Parent.Transparency = 1
4443
  connection:disconnect()
4444
end
4445
4446
connection = LandMine.Touched:connect(onTouched)
4447
4448
	end;	function()
4449
4450
4451
LandMine = script.Parent
4452
4453
function onTouched(hit)
4454
  explosion = Instance.new("Explosion")
4455
  explosion.BlastRadius = 12
4456
  explosion.BlastPressure = 1000000
4457
  explosion.Position = script.Parent.Position
4458
  explosion.Parent = game.Workspace
4459
  script.Parent.Transparency = 1
4460
  connection:disconnect()
4461
end
4462
4463
connection = LandMine.Touched:connect(onTouched)
4464
4465
	end;	function()
4466
4467
4468
LandMine = script.Parent
4469
4470
function onTouched(hit)
4471
  explosion = Instance.new("Explosion")
4472
  explosion.BlastRadius = 12
4473
  explosion.BlastPressure = 1000000
4474
  explosion.Position = script.Parent.Position
4475
  explosion.Parent = game.Workspace
4476
  script.Parent.Transparency = 1
4477
  connection:disconnect()
4478
end
4479
4480
connection = LandMine.Touched:connect(onTouched)
4481
4482
	end;	function()
4483
4484
4485
LandMine = script.Parent
4486
4487
function onTouched(hit)
4488
  explosion = Instance.new("Explosion")
4489
  explosion.BlastRadius = 12
4490
  explosion.BlastPressure = 1000000
4491
  explosion.Position = script.Parent.Position
4492
  explosion.Parent = game.Workspace
4493
  script.Parent.Transparency = 1
4494
  connection:disconnect()
4495
end
4496
4497
connection = LandMine.Touched:connect(onTouched)
4498
4499
	end;	function()
4500
4501
4502
LandMine = script.Parent
4503
4504
function onTouched(hit)
4505
  explosion = Instance.new("Explosion")
4506
  explosion.BlastRadius = 12
4507
  explosion.BlastPressure = 1000000
4508
  explosion.Position = script.Parent.Position
4509
  explosion.Parent = game.Workspace
4510
  script.Parent.Transparency = 1
4511
  connection:disconnect()
4512
end
4513
4514
connection = LandMine.Touched:connect(onTouched)
4515
4516
	end;	function()
4517
4518
4519
LandMine = script.Parent
4520
4521
function onTouched(hit)
4522
  explosion = Instance.new("Explosion")
4523
  explosion.BlastRadius = 12
4524
  explosion.BlastPressure = 1000000
4525
  explosion.Position = script.Parent.Position
4526
  explosion.Parent = game.Workspace
4527
  script.Parent.Transparency = 1
4528
  connection:disconnect()
4529
end
4530
4531
connection = LandMine.Touched:connect(onTouched)
4532
4533
	end;	function()
4534
4535
4536
LandMine = script.Parent
4537
4538
function onTouched(hit)
4539
  explosion = Instance.new("Explosion")
4540
  explosion.BlastRadius = 12
4541
  explosion.BlastPressure = 1000000
4542
  explosion.Position = script.Parent.Position
4543
  explosion.Parent = game.Workspace
4544
  script.Parent.Transparency = 1
4545
  connection:disconnect()
4546
end
4547
4548
connection = LandMine.Touched:connect(onTouched)
4549
4550
	end;	function()
4551
4552
4553
LandMine = script.Parent
4554
4555
function onTouched(hit)
4556
  explosion = Instance.new("Explosion")
4557
  explosion.BlastRadius = 12
4558
  explosion.BlastPressure = 1000000
4559
  explosion.Position = script.Parent.Position
4560
  explosion.Parent = game.Workspace
4561
  script.Parent.Transparency = 1
4562
  connection:disconnect()
4563
end
4564
4565
connection = LandMine.Touched:connect(onTouched)
4566
4567
	end;	function()
4568
4569
4570
LandMine = script.Parent
4571
4572
function onTouched(hit)
4573
  explosion = Instance.new("Explosion")
4574
  explosion.BlastRadius = 12
4575
  explosion.BlastPressure = 1000000
4576
  explosion.Position = script.Parent.Position
4577
  explosion.Parent = game.Workspace
4578
  script.Parent.Transparency = 1
4579
  connection:disconnect()
4580
end
4581
4582
connection = LandMine.Touched:connect(onTouched)
4583
4584
	end;	function()
4585
4586
4587
LandMine = script.Parent
4588
4589
function onTouched(hit)
4590
  explosion = Instance.new("Explosion")
4591
  explosion.BlastRadius = 12
4592
  explosion.BlastPressure = 1000000
4593
  explosion.Position = script.Parent.Position
4594
  explosion.Parent = game.Workspace
4595
  script.Parent.Transparency = 1
4596
  connection:disconnect()
4597
end
4598
4599
connection = LandMine.Touched:connect(onTouched)
4600
4601
	end;	function()
4602
4603
4604
LandMine = script.Parent
4605
4606
function onTouched(hit)
4607
  explosion = Instance.new("Explosion")
4608
  explosion.BlastRadius = 12
4609
  explosion.BlastPressure = 1000000
4610
  explosion.Position = script.Parent.Position
4611
  explosion.Parent = game.Workspace
4612
  script.Parent.Transparency = 1
4613
  connection:disconnect()
4614
end
4615
4616
connection = LandMine.Touched:connect(onTouched)
4617
4618
	end;	function()
4619
4620
4621
LandMine = script.Parent
4622
4623
function onTouched(hit)
4624
  explosion = Instance.new("Explosion")
4625
  explosion.BlastRadius = 12
4626
  explosion.BlastPressure = 1000000
4627
  explosion.Position = script.Parent.Position
4628
  explosion.Parent = game.Workspace
4629
  script.Parent.Transparency = 1
4630
  connection:disconnect()
4631
end
4632
4633
connection = LandMine.Touched:connect(onTouched)
4634
4635
	end;	function()
4636
4637
4638
LandMine = script.Parent
4639
4640
function onTouched(hit)
4641
  explosion = Instance.new("Explosion")
4642
  explosion.BlastRadius = 12
4643
  explosion.BlastPressure = 1000000
4644
  explosion.Position = script.Parent.Position
4645
  explosion.Parent = game.Workspace
4646
  script.Parent.Transparency = 1
4647
  connection:disconnect()
4648
end
4649
4650
connection = LandMine.Touched:connect(onTouched)
4651
4652
	end;	function()
4653
4654
4655
LandMine = script.Parent
4656
4657
function onTouched(hit)
4658
  explosion = Instance.new("Explosion")
4659
  explosion.BlastRadius = 12
4660
  explosion.BlastPressure = 1000000
4661
  explosion.Position = script.Parent.Position
4662
  explosion.Parent = game.Workspace
4663
  script.Parent.Transparency = 1
4664
  connection:disconnect()
4665
end
4666
4667
connection = LandMine.Touched:connect(onTouched)
4668
4669
	end;	function()
4670
4671
4672
LandMine = script.Parent
4673
4674
function onTouched(hit)
4675
  explosion = Instance.new("Explosion")
4676
  explosion.BlastRadius = 12
4677
  explosion.BlastPressure = 1000000
4678
  explosion.Position = script.Parent.Position
4679
  explosion.Parent = game.Workspace
4680
  script.Parent.Transparency = 1
4681
  connection:disconnect()
4682
end
4683
4684
connection = LandMine.Touched:connect(onTouched)
4685
4686
	end;	function()
4687
4688
4689
LandMine = script.Parent
4690
4691
function onTouched(hit)
4692
  explosion = Instance.new("Explosion")
4693
  explosion.BlastRadius = 12
4694
  explosion.BlastPressure = 1000000
4695
  explosion.Position = script.Parent.Position
4696
  explosion.Parent = game.Workspace
4697
  script.Parent.Transparency = 1
4698
  connection:disconnect()
4699
end
4700
4701
connection = LandMine.Touched:connect(onTouched)
4702
4703
	end;	function()
4704
4705
4706
LandMine = script.Parent
4707
4708
function onTouched(hit)
4709
  explosion = Instance.new("Explosion")
4710
  explosion.BlastRadius = 12
4711
  explosion.BlastPressure = 1000000
4712
  explosion.Position = script.Parent.Position
4713
  explosion.Parent = game.Workspace
4714
  script.Parent.Transparency = 1
4715
  connection:disconnect()
4716
end
4717
4718
connection = LandMine.Touched:connect(onTouched)
4719
4720
	end;	function()
4721
4722
4723
LandMine = script.Parent
4724
4725
function onTouched(hit)
4726
  explosion = Instance.new("Explosion")
4727
  explosion.BlastRadius = 12
4728
  explosion.BlastPressure = 1000000
4729
  explosion.Position = script.Parent.Position
4730
  explosion.Parent = game.Workspace
4731
  script.Parent.Transparency = 1
4732
  connection:disconnect()
4733
end
4734
4735
connection = LandMine.Touched:connect(onTouched)
4736
4737
	end;	function()
4738
4739
4740
LandMine = script.Parent
4741
4742
function onTouched(hit)
4743
  explosion = Instance.new("Explosion")
4744
  explosion.BlastRadius = 12
4745
  explosion.BlastPressure = 1000000
4746
  explosion.Position = script.Parent.Position
4747
  explosion.Parent = game.Workspace
4748
  script.Parent.Transparency = 1
4749
  connection:disconnect()
4750
end
4751
4752
connection = LandMine.Touched:connect(onTouched)
4753
4754
	end;	function()
4755
4756
4757
LandMine = script.Parent
4758
4759
function onTouched(hit)
4760
  explosion = Instance.new("Explosion")
4761
  explosion.BlastRadius = 12
4762
  explosion.BlastPressure = 1000000
4763
  explosion.Position = script.Parent.Position
4764
  explosion.Parent = game.Workspace
4765
  script.Parent.Transparency = 1
4766
  connection:disconnect()
4767
end
4768
4769
connection = LandMine.Touched:connect(onTouched)
4770
4771
	end;	function()
4772
4773
4774
LandMine = script.Parent
4775
4776
function onTouched(hit)
4777
  explosion = Instance.new("Explosion")
4778
  explosion.BlastRadius = 12
4779
  explosion.BlastPressure = 1000000
4780
  explosion.Position = script.Parent.Position
4781
  explosion.Parent = game.Workspace
4782
  script.Parent.Transparency = 1
4783
  connection:disconnect()
4784
end
4785
4786
connection = LandMine.Touched:connect(onTouched)
4787
4788
	end;	function()
4789
4790
4791
LandMine = script.Parent
4792
4793
function onTouched(hit)
4794
  explosion = Instance.new("Explosion")
4795
  explosion.BlastRadius = 12
4796
  explosion.BlastPressure = 1000000
4797
  explosion.Position = script.Parent.Position
4798
  explosion.Parent = game.Workspace
4799
  script.Parent.Transparency = 1
4800
  connection:disconnect()
4801
end
4802
4803
connection = LandMine.Touched:connect(onTouched)
4804
4805
	end;	function()
4806
4807
4808
LandMine = script.Parent
4809
4810
function onTouched(hit)
4811
  explosion = Instance.new("Explosion")
4812
  explosion.BlastRadius = 12
4813
  explosion.BlastPressure = 1000000
4814
  explosion.Position = script.Parent.Position
4815
  explosion.Parent = game.Workspace
4816
  script.Parent.Transparency = 1
4817
  connection:disconnect()
4818
end
4819
4820
connection = LandMine.Touched:connect(onTouched)
4821
4822
	end;	function()
4823
4824
4825
LandMine = script.Parent
4826
4827
function onTouched(hit)
4828
  explosion = Instance.new("Explosion")
4829
  explosion.BlastRadius = 12
4830
  explosion.BlastPressure = 1000000
4831
  explosion.Position = script.Parent.Position
4832
  explosion.Parent = game.Workspace
4833
  script.Parent.Transparency = 1
4834
  connection:disconnect()
4835
end
4836
4837
connection = LandMine.Touched:connect(onTouched)
4838
4839
	end;	function()
4840
4841
4842
LandMine = script.Parent
4843
4844
function onTouched(hit)
4845
  explosion = Instance.new("Explosion")
4846
  explosion.BlastRadius = 12
4847
  explosion.BlastPressure = 1000000
4848
  explosion.Position = script.Parent.Position
4849
  explosion.Parent = game.Workspace
4850
  script.Parent.Transparency = 1
4851
  connection:disconnect()
4852
end
4853
4854
connection = LandMine.Touched:connect(onTouched)
4855
4856
	end;	function()
4857
4858
4859
LandMine = script.Parent
4860
4861
function onTouched(hit)
4862
  explosion = Instance.new("Explosion")
4863
  explosion.BlastRadius = 12
4864
  explosion.BlastPressure = 1000000
4865
  explosion.Position = script.Parent.Position
4866
  explosion.Parent = game.Workspace
4867
  script.Parent.Transparency = 1
4868
  connection:disconnect()
4869
end
4870
4871
connection = LandMine.Touched:connect(onTouched)
4872
4873
	end;	function()
4874
4875
4876
LandMine = script.Parent
4877
4878
function onTouched(hit)
4879
  explosion = Instance.new("Explosion")
4880
  explosion.BlastRadius = 12
4881
  explosion.BlastPressure = 1000000
4882
  explosion.Position = script.Parent.Position
4883
  explosion.Parent = game.Workspace
4884
  script.Parent.Transparency = 1
4885
  connection:disconnect()
4886
end
4887
4888
connection = LandMine.Touched:connect(onTouched)
4889
4890
	end;}local ActualScripts = {}
4891
function s(var)
4892
	local func = table.remove(Scripts,1)
4893
	local env = getfenv(func)
4894
	local newenv = setmetatable({},{
4895
		__index = function(self,k)
4896
			if k=="script" then
4897
				return var
4898
			else
4899
				return env[k]
4900
			end
4901
		end,
4902
	})
4903
	setfenv(func,newenv)
4904
	table.insert(ActualScripts,coroutine.wrap(func))
4905
end
4906
4907
local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
4908
    local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
4909
	function(t,f)
4910
		for a,b in pairs(t) do
4911
			f(a,b)
4912
		end
4913
	end
4914
	local Types = {
4915
		Color3 = Color3.new,
4916
		Vector3 = Vector3.new,
4917
		Vector2 = Vector2.new,
4918
		UDim = UDim.new,
4919
		UDim2 = UDim2.new,
4920
		CFrame = CFrame.new,
4921
		Rect = Rect.new,
4922
		NumberSequence = function(...)
4923
			local a = {...}
4924
			local t = {}
4925
			repeat
4926
				t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
4927
			until #a==0
4928
			return NumberSequence.new(t)
4929
		end,
4930
		ColorSequence = function(...)
4931
			local a = {...}
4932
			local t = {}
4933
			repeat
4934
				t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
4935
			until #a==0
4936
			return ColorSequence.new(t)
4937
		end,
4938
		number = tonumber,
4939
		boolean = function(a)
4940
			return a=="true"
4941
		end
4942
	}
4943
    split = function(str,sep)
4944
		if not str then return end
4945
		local fields = {}
4946
		local ConcatNext = false
4947
		str:gsub(("([^%s]+)"):format(sep),function(c)
4948
			if ConcatNext == true then
4949
				fields[#fields] = fields[#fields]..sep..c
4950
				ConcatNext = false
4951
			else
4952
				fields[#fields+1] = c
4953
			end
4954
			if c:sub(#c)=="\\" then
4955
				c = fields[#fields]
4956
				fields[#fields] = c:sub(1,#c-1)
4957
				ConcatNext = true
4958
			end
4959
		end)
4960
		return fields
4961
    end
4962
 	RemoveAndSplit = function(t)
4963
		return split(table_remove(t,1),comma)
4964
	end
4965
    t = split(str,";")
4966
    props = RemoveAndSplit(t)
4967
    classes = RemoveAndSplit(t)
4968
	values = split(table_remove(t,1),'|')
4969
	ICList = RemoveAndSplit(t)
4970
	InstanceList = {}
4971
    Model = inst"Model"
4972
    CurPar = Model
4973
    table_foreach(t,function(ct,c)
4974
        if c=="n" or c=="p" then
4975
            CurPar = c=="n" and LastIns or CurPar[parnt]
4976
        else
4977
            ct = split(c,"|")
4978
			local class = classes[tonum(table_remove(ct,1))]
4979
			if class=="UnionOperation" then
4980
				LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
4981
			else
4982
            	LastIns = inst(class)
4983
				if LastIns:IsA"Script" then
4984
					s(LastIns)
4985
	            end
4986
			end
4987
			
4988
			local function SetProperty(LastIns,p,str,s)
4989
				s = Types[typeof(LastIns[p])]
4990
				LastIns[p] = s and s(unpack(split(str,comma))) or str
4991
			end
4992
 			
4993
			local UnionData
4994
            table_foreach(ct,function(s,p,a,str)
4995
                a = p:find":"
4996
                p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
4997
				if p=="UnionData" then
4998
					UnionData = split(str," ")
4999
					return
5000
				end
5001
				if class=="UnionOperation" then
5002
					LastIns[p] = str
5003
					return
5004
				end
5005
				SetProperty(LastIns,p,str)
5006
            end)
5007
5008
			if UnionData then
5009
				local LI_Data = LastIns
5010
				LastIns = DecodeUnion(UnionData)
5011
				table_foreach(LI_Data,function(p,str)
5012
					SetProperty(LastIns,p,str)
5013
				end)
5014
			end
5015
			table.insert(InstanceList,LastIns)
5016
            LastIns[parnt] = CurPar
5017
        end
5018
    end)
5019
	table_remove(ICList,1)
5020
	table_foreach(ICList,function(a,b)
5021
		b = split(b,">")
5022
		InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
5023
	end)
5024
 
5025
    return Model
5026
end
5027
5028
local Model = Decode('Name,Color,Position,Orientation,Size,Shape,BottomSurface,TopSurface;Part,Script,Model;Part|small bomb|0.066,0.066,0.066|-122.524,37.762,-82.583|-0.02,-90,0|14.279,14.279,14.279|Ball|Smooth|57.272,145.'
5029
..'75,-82.574|57.323,326.615,153.815|231.3,326.566,153.815|-62.721,326.648,153.815|-62.721,326.664,-33.743|81.047,326.624,-33.743|81.047,326.615,65.157|-115.396,326.67,65.157|-115.349,497.701,65.171|57.0'
5030
..'33,497.653,65.171|57.033,497.662,-42.392|-122.544,-34.945,-103.926|57.252,73.043,-103.917|57.302,253.909,132.472|231.28,253.86,132.472|-62.741,253.942,132.472|-62.741,253.957,-55.086|81.027,253.917,-5'
5031
..'5.086|81.027,253.909,43.814|-115.417,253.964,43.814|-115.369,424.995,43.828|57.012,424.947,43.828|57.012,424.956,-63.735|-122.427,385.544,-103.892|57.369,493.532,-103.883|57.419,674.397,132.506|231.39'
5032
..'7,674.349,132.506|-62.624,674.431,132.506|-62.624,674.446,-55.052|81.144,674.406,-55.052|81.144,674.398,43.848|-115.3,674.452,43.848|-115.252,845.484,43.862|57.129,845.436,43.862|57.129,845.444,-63.70'
5033
..'1|-122.441,336.266,-166.067|57.355,444.254,-166.059|57.406,625.119,70.33|231.383,625.071,70.33|-62.638,625.153,70.33|-62.638,625.168,-117.228|81.13,625.128,-117.228|81.13,625.12,-18.328|-115.313,625.1'
5034
..'75,-18.328|-115.266,796.206,-18.314|57.116,796.158,-18.314|57.116,796.166,-125.877|-122.357,635.737,-166.043|57.439,743.724,-166.034|57.489,924.59,70.355|231.466,924.541,70.355|-62.554,924.623,70.355|'
5035
..'-62.554,924.638,-117.203|81.213,924.598,-117.203|81.213,924.59,-18.303|-115.23,924.645,-18.303|-115.183,1095.676,-18.289|57.199,1095.628,-18.289|57.199,1095.637,-125.852|-122.357,635.723,6.468|57.439,'
5036
..'743.71,6.476|57.489,924.576,242.865|231.466,924.527,242.865|-62.554,924.609,242.865|-62.554,924.624,55.307|81.213,924.584,55.307|81.213,924.576,154.207|-115.23,924.631,154.207|-115.183,1095.662,154.22'
5037
..'1|57.199,1095.614,154.221|57.199,1095.622,46.658|-122.297,852.243,6.485|57.499,960.231,6.494|57.549,1141.096,242.883|231.527,1141.048,242.883|-62.494,1141.13,242.883|-62.494,1141.145,55.325|81.273,114'
5038
..'1.105,55.325|81.273,1141.097,154.225|-115.17,1141.151,154.225|-115.122,1312.182,154.239|57.259,1312.134,154.239|57.259,1312.143,46.676|-122.297,852.255,-137.116|57.499,960.243,-137.108|57.549,1141.108'
5039
..',99.281|231.527,1141.06,99.281|-62.494,1141.141,99.281|-62.494,1141.157,-88.277|81.273,1141.117,-88.277|81.273,1141.109,10.623|-115.17,1141.163,10.623|-115.122,1312.194,10.637|57.259,1312.146,10.637|5'
5040
..'7.259,1312.155,-96.926;0;1|1:2|2:3|3:4|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:9|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:10|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:11|4:5|5:6|6:7|7:8'
5041
..'|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:12|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:13|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:14|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:15|4:5|5:6|6:7|7:8|8:8'
5042
..'|2:3|2:3;n;2;p;1|1:2|2:3|3:16|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:17|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:18|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:19|4:5|5:6|6:7|7:8|8:8|2:3'
5043
..'|2:3;n;2;p;3;n;1|1:2|2:3|3:20|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:21|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:22|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:23|4:5|5:6|6:7|7:8|8:8|2:3'
5044
..'|2:3;n;2;p;1|1:2|2:3|3:24|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:25|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:26|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:27|4:5|5:6|6:7|7:8|8:8|2:3|2:3'
5045
..';n;2;p;1|1:2|2:3|3:28|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:29|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:30|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:31|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2'
5046
..';p;p;3;n;1|1:2|2:3|3:32|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:33|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:34|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:35|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n'
5047
..';2;p;1|1:2|2:3|3:36|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:37|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:38|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:39|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p'
5048
..';1|1:2|2:3|3:40|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:41|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:42|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:43|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;p;3'
5049
..';n;1|1:2|2:3|3:44|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:45|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:46|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:47|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1'
5050
..'|1:2|2:3|3:48|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:49|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:50|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:51|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2'
5051
..'|2:3|3:52|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:53|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:54|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:55|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;p;3;n;1|1'
5052
..':2|2:3|3:56|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:57|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:58|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:59|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2'
5053
..':3|3:60|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:61|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:62|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:63|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3'
5054
..':64|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:65|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:66|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:67|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;p;3;n;1|1:2|2:3'
5055
..'|3:68|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:69|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:70|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:71|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:7'
5056
..'2|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:73|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:74|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:75|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:76|4:'
5057
..'5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:77|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:78|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:79|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;p;3;n;1|1:2|2:3|3:80|'
5058
..'4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:81|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:82|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:83|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:84|4:5|'
5059
..'5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:85|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:86|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:87|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:88|4:5|5:6|'
5060
..'6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:89|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:90|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:91|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;p;3;n;1|1:2|2:3|3:92|4:5|5:'
5061
..'6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:93|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:94|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:95|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:96|4:5|5:6|6:'
5062
..'7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:97|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:98|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:99|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:100|4:5|5:6|6:7|7'
5063
..':8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:101|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:102|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:103|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;p;')
5064
Model.Parent = script and script.Parent==workspace and script or workspace
5065
for _,f in pairs(ActualScripts) do f() end
5066
5067
-------bombicky end
5068
wait(10)
5069
Model:Remove()
5070
--chat and rage mode on
5071
z:Stop()
5072
5073
5074
local Scripts = {	function()
5075
local FONTS = {
5076
"Antique",
5077
"Arcade",
5078
"Arial",
5079
"ArialBold",
5080
"Bodoni",
5081
"Cartoon",
5082
"Code",
5083
"Fantasy",
5084
"Garamond",
5085
"Highway",
5086
"Legacy",
5087
"SciFi",
5088
"SourceSans",
5089
"SourceSansBold",
5090
"SourceSansItalic",
5091
"SourceSansLight",
5092
"SourceSansSemibold"}
5093
while true do
5094
	wait(0.0001)
5095
	script.Parent.TextColor3 = BrickColor.random().Color
5096
	script.Parent.Font = ""..FONTS[math.random(1,#FONTS)]
5097
end
5098
	end;}local ActualScripts = {}
5099
function s(var)
5100
	local func = table.remove(Scripts,1)
5101
	local env = getfenv(func)
5102
	local newenv = setmetatable({},{
5103
		__index = function(self,k)
5104
			if k=="script" then
5105
				return var
5106
			else
5107
				return env[k]
5108
			end
5109
		end,
5110
	})
5111
	setfenv(func,newenv)
5112
	table.insert(ActualScripts,coroutine.wrap(func))
5113
end
5114
5115
local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
5116
    local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
5117
	function(t,f)
5118
		for a,b in pairs(t) do
5119
			f(a,b)
5120
		end
5121
	end
5122
	local Types = {
5123
		Color3 = Color3.new,
5124
		Vector3 = Vector3.new,
5125
		Vector2 = Vector2.new,
5126
		UDim = UDim.new,
5127
		UDim2 = UDim2.new,
5128
		CFrame = CFrame.new,
5129
		Rect = Rect.new,
5130
		NumberSequence = function(...)
5131
			local a = {...}
5132
			local t = {}
5133
			repeat
5134
				t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
5135
			until #a==0
5136
			return NumberSequence.new(t)
5137
		end,
5138
		ColorSequence = function(...)
5139
			local a = {...}
5140
			local t = {}
5141
			repeat
5142
				t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
5143
			until #a==0
5144
			return ColorSequence.new(t)
5145
		end,
5146
		number = tonumber,
5147
		boolean = function(a)
5148
			return a=="true"
5149
		end
5150
	}
5151
    split = function(str,sep)
5152
		if not str then return end
5153
		local fields = {}
5154
		local ConcatNext = false
5155
		str:gsub(("([^%s]+)"):format(sep),function(c)
5156
			if ConcatNext == true then
5157
				fields[#fields] = fields[#fields]..sep..c
5158
				ConcatNext = false
5159
			else
5160
				fields[#fields+1] = c
5161
			end
5162
			if c:sub(#c)=="\\" then
5163
				c = fields[#fields]
5164
				fields[#fields] = c:sub(1,#c-1)
5165
				ConcatNext = true
5166
			end
5167
		end)
5168
		return fields
5169
    end
5170
 	RemoveAndSplit = function(t)
5171
		return split(table_remove(t,1),comma)
5172
	end
5173
    t = split(str,";")
5174
    props = RemoveAndSplit(t)
5175
    classes = RemoveAndSplit(t)
5176
	values = split(table_remove(t,1),'|')
5177
	ICList = RemoveAndSplit(t)
5178
	InstanceList = {}
5179
    Model = inst"Model"
5180
    CurPar = Model
5181
    table_foreach(t,function(ct,c)
5182
        if c=="n" or c=="p" then
5183
            CurPar = c=="n" and LastIns or CurPar[parnt]
5184
        else
5185
            ct = split(c,"|")
5186
			local class = classes[tonum(table_remove(ct,1))]
5187
			if class=="UnionOperation" then
5188
				LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
5189
			else
5190
            	LastIns = inst(class)
5191
				if LastIns:IsA"Script" then
5192
					s(LastIns)
5193
	            end
5194
			end
5195
			
5196
			local function SetProperty(LastIns,p,str,s)
5197
				s = Types[typeof(LastIns[p])]
5198
				LastIns[p] = s and s(unpack(split(str,comma))) or str
5199
			end
5200
 			
5201
			local UnionData
5202
            table_foreach(ct,function(s,p,a,str)
5203
                a = p:find":"
5204
                p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
5205
				if p=="UnionData" then
5206
					UnionData = split(str," ")
5207
					return
5208
				end
5209
				if class=="UnionOperation" then
5210
					LastIns[p] = str
5211
					return
5212
				end
5213
				SetProperty(LastIns,p,str)
5214
            end)
5215
5216
			if UnionData then
5217
				local LI_Data = LastIns
5218
				LastIns = DecodeUnion(UnionData)
5219
				table_foreach(LI_Data,function(p,str)
5220
					SetProperty(LastIns,p,str)
5221
				end)
5222
			end
5223
			table.insert(InstanceList,LastIns)
5224
            LastIns[parnt] = CurPar
5225
        end
5226
    end)
5227
	table_remove(ICList,1)
5228
	table_foreach(ICList,function(a,b)
5229
		b = split(b,">")
5230
		InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
5231
	end)
5232
 
5233
    return Model
5234
end
5235
5236
local Model = Decode('Name,Anchored,Color,Transparency,Position,Orientation,Size,CanvasSize,BackgroundColor3,BackgroundTransparency,Font,Text,TextColor3,TextScaled,TextSize,TextStrokeTransparency,TextWrapped;Part,SurfaceGu'
5237
..'i,TextLabel,Script;Part|Sign|true|0.584,0.474,0.466|1|-6.895,156.439,-191.493|-14.39,-180,0|183.029,74.81,0.05|200,100|1,0,1,0|1,1,1|SourceSansBold|...|0.333,1,1|48|0;0;1|1:2|2:3|3:4|4:5|5:6|6:7|7:8|3'
5238
..':4|3:4;n;2|8:9;n;3|7:10|9:11|10:5|11:12|12:13|13:14|14:3|15:15|16:16|17:3;n;4;p;p;p;')
5239
Model.Parent = script and script.Parent==workspace and script or workspace
5240
for _,f in pairs(ActualScripts) do f() end
5241
wait(2)
5242
Model:Remove()
5243
----
5244
5245
local Scripts = {	function()
5246
local FONTS = {
5247
"Antique",
5248
"Arcade",
5249
"Arial",
5250
"ArialBold",
5251
"Bodoni",
5252
"Cartoon",
5253
"Code",
5254
"Fantasy",
5255
"Garamond",
5256
"Highway",
5257
"Legacy",
5258
"SciFi",
5259
"SourceSans",
5260
"SourceSansBold",
5261
"SourceSansItalic",
5262
"SourceSansLight",
5263
"SourceSansSemibold"}
5264
while true do
5265
	wait(0.0001)
5266
	script.Parent.TextColor3 = BrickColor.random().Color
5267
	script.Parent.Font = ""..FONTS[math.random(1,#FONTS)]
5268
end
5269
	end;}local ActualScripts = {}
5270
function s(var)
5271
	local func = table.remove(Scripts,1)
5272
	local env = getfenv(func)
5273
	local newenv = setmetatable({},{
5274
		__index = function(self,k)
5275
			if k=="script" then
5276
				return var
5277
			else
5278
				return env[k]
5279
			end
5280
		end,
5281
	})
5282
	setfenv(func,newenv)
5283
	table.insert(ActualScripts,coroutine.wrap(func))
5284
end
5285
5286
local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
5287
    local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
5288
	function(t,f)
5289
		for a,b in pairs(t) do
5290
			f(a,b)
5291
		end
5292
	end
5293
	local Types = {
5294
		Color3 = Color3.new,
5295
		Vector3 = Vector3.new,
5296
		Vector2 = Vector2.new,
5297
		UDim = UDim.new,
5298
		UDim2 = UDim2.new,
5299
		CFrame = CFrame.new,
5300
		Rect = Rect.new,
5301
		NumberSequence = function(...)
5302
			local a = {...}
5303
			local t = {}
5304
			repeat
5305
				t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
5306
			until #a==0
5307
			return NumberSequence.new(t)
5308
		end,
5309
		ColorSequence = function(...)
5310
			local a = {...}
5311
			local t = {}
5312
			repeat
5313
				t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
5314
			until #a==0
5315
			return ColorSequence.new(t)
5316
		end,
5317
		number = tonumber,
5318
		boolean = function(a)
5319
			return a=="true"
5320
		end
5321
	}
5322
    split = function(str,sep)
5323
		if not str then return end
5324
		local fields = {}
5325
		local ConcatNext = false
5326
		str:gsub(("([^%s]+)"):format(sep),function(c)
5327
			if ConcatNext == true then
5328
				fields[#fields] = fields[#fields]..sep..c
5329
				ConcatNext = false
5330
			else
5331
				fields[#fields+1] = c
5332
			end
5333
			if c:sub(#c)=="\\" then
5334
				c = fields[#fields]
5335
				fields[#fields] = c:sub(1,#c-1)
5336
				ConcatNext = true
5337
			end
5338
		end)
5339
		return fields
5340
    end
5341
 	RemoveAndSplit = function(t)
5342
		return split(table_remove(t,1),comma)
5343
	end
5344
    t = split(str,";")
5345
    props = RemoveAndSplit(t)
5346
    classes = RemoveAndSplit(t)
5347
	values = split(table_remove(t,1),'|')
5348
	ICList = RemoveAndSplit(t)
5349
	InstanceList = {}
5350
    Model = inst"Model"
5351
    CurPar = Model
5352
    table_foreach(t,function(ct,c)
5353
        if c=="n" or c=="p" then
5354
            CurPar = c=="n" and LastIns or CurPar[parnt]
5355
        else
5356
            ct = split(c,"|")
5357
			local class = classes[tonum(table_remove(ct,1))]
5358
			if class=="UnionOperation" then
5359
				LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
5360
			else
5361
            	LastIns = inst(class)
5362
				if LastIns:IsA"Script" then
5363
					s(LastIns)
5364
	            end
5365
			end
5366
			
5367
			local function SetProperty(LastIns,p,str,s)
5368
				s = Types[typeof(LastIns[p])]
5369
				LastIns[p] = s and s(unpack(split(str,comma))) or str
5370
			end
5371
 			
5372
			local UnionData
5373
            table_foreach(ct,function(s,p,a,str)
5374
                a = p:find":"
5375
                p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
5376
				if p=="UnionData" then
5377
					UnionData = split(str," ")
5378
					return
5379
				end
5380
				if class=="UnionOperation" then
5381
					LastIns[p] = str
5382
					return
5383
				end
5384
				SetProperty(LastIns,p,str)
5385
            end)
5386
5387
			if UnionData then
5388
				local LI_Data = LastIns
5389
				LastIns = DecodeUnion(UnionData)
5390
				table_foreach(LI_Data,function(p,str)
5391
					SetProperty(LastIns,p,str)
5392
				end)
5393
			end
5394
			table.insert(InstanceList,LastIns)
5395
            LastIns[parnt] = CurPar
5396
        end
5397
    end)
5398
	table_remove(ICList,1)
5399
	table_foreach(ICList,function(a,b)
5400
		b = split(b,">")
5401
		InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
5402
	end)
5403
 
5404
    return Model
5405
end
5406
5407
local Model = Decode('Name,Anchored,Color,Transparency,Position,Orientation,Size,CanvasSize,BackgroundColor3,BackgroundTransparency,Font,Text,TextColor3,TextScaled,TextSize,TextStrokeTransparency,TextWrapped;Part,SurfaceGu'
5408
..'i,TextLabel,Script;Part|Sign|true|0.584,0.474,0.466|1|-6.895,156.439,-191.493|-14.39,-180,0|183.029,74.81,0.05|200,100|1,0,1,0|1,1,1|SourceSansBold|you never stop me|0.333,1,1|48|0;0;1|1:2|2:3|3:4|4:5'
5409
..'|5:6|6:7|7:8|3:4|3:4;n;2|8:9;n;3|7:10|9:11|10:5|11:12|12:13|13:14|14:3|15:15|16:16|17:3;n;4;p;p;p;')
5410
Model.Parent = script and script.Parent==workspace and script or workspace
5411
for _,f in pairs(ActualScripts) do f() end
5412
---
5413
wait(2)
5414
Model:Remove()
5415
	a = Instance.new("Sound", char)
5416
a.SoundId = "rbxassetid://2104037523"
5417
a.Looped = true
5418
a.Pitch = 1
5419
a.Volume = 10
5420
wait(.01)
5421
a:Play()
5422
wait(10)
5423
a:Stop()
5424
--a faže dva
5425
5426
local Scripts = {	function()
5427
local FONTS = {
5428
"Antique",
5429
"Arcade",
5430
"Arial",
5431
"ArialBold",
5432
"Bodoni",
5433
"Cartoon",
5434
"Code",
5435
"Fantasy",
5436
"Garamond",
5437
"Highway",
5438
"Legacy",
5439
"SciFi",
5440
"SourceSans",
5441
"SourceSansBold",
5442
"SourceSansItalic",
5443
"SourceSansLight",
5444
"SourceSansSemibold"}
5445
while true do
5446
	wait(0.0001)
5447
	script.Parent.TextColor3 = BrickColor.random().Color
5448
	script.Parent.Font = ""..FONTS[math.random(1,#FONTS)]
5449
end
5450
	end;}local ActualScripts = {}
5451
function s(var)
5452
	local func = table.remove(Scripts,1)
5453
	local env = getfenv(func)
5454
	local newenv = setmetatable({},{
5455
		__index = function(self,k)
5456
			if k=="script" then
5457
				return var
5458
			else
5459
				return env[k]
5460
			end
5461
		end,
5462
	})
5463
	setfenv(func,newenv)
5464
	table.insert(ActualScripts,coroutine.wrap(func))
5465
end
5466
5467
local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
5468
    local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
5469
	function(t,f)
5470
		for a,b in pairs(t) do
5471
			f(a,b)
5472
		end
5473
	end
5474
	local Types = {
5475
		Color3 = Color3.new,
5476
		Vector3 = Vector3.new,
5477
		Vector2 = Vector2.new,
5478
		UDim = UDim.new,
5479
		UDim2 = UDim2.new,
5480
		CFrame = CFrame.new,
5481
		Rect = Rect.new,
5482
		NumberSequence = function(...)
5483
			local a = {...}
5484
			local t = {}
5485
			repeat
5486
				t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
5487
			until #a==0
5488
			return NumberSequence.new(t)
5489
		end,
5490
		ColorSequence = function(...)
5491
			local a = {...}
5492
			local t = {}
5493
			repeat
5494
				t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
5495
			until #a==0
5496
			return ColorSequence.new(t)
5497
		end,
5498
		number = tonumber,
5499
		boolean = function(a)
5500
			return a=="true"
5501
		end
5502
	}
5503
    split = function(str,sep)
5504
		if not str then return end
5505
		local fields = {}
5506
		local ConcatNext = false
5507
		str:gsub(("([^%s]+)"):format(sep),function(c)
5508
			if ConcatNext == true then
5509
				fields[#fields] = fields[#fields]..sep..c
5510
				ConcatNext = false
5511
			else
5512
				fields[#fields+1] = c
5513
			end
5514
			if c:sub(#c)=="\\" then
5515
				c = fields[#fields]
5516
				fields[#fields] = c:sub(1,#c-1)
5517
				ConcatNext = true
5518
			end
5519
		end)
5520
		return fields
5521
    end
5522
 	RemoveAndSplit = function(t)
5523
		return split(table_remove(t,1),comma)
5524
	end
5525
    t = split(str,";")
5526
    props = RemoveAndSplit(t)
5527
    classes = RemoveAndSplit(t)
5528
	values = split(table_remove(t,1),'|')
5529
	ICList = RemoveAndSplit(t)
5530
	InstanceList = {}
5531
    Model = inst"Model"
5532
    CurPar = Model
5533
    table_foreach(t,function(ct,c)
5534
        if c=="n" or c=="p" then
5535
            CurPar = c=="n" and LastIns or CurPar[parnt]
5536
        else
5537
            ct = split(c,"|")
5538
			local class = classes[tonum(table_remove(ct,1))]
5539
			if class=="UnionOperation" then
5540
				LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
5541
			else
5542
            	LastIns = inst(class)
5543
				if LastIns:IsA"Script" then
5544
					s(LastIns)
5545
	            end
5546
			end
5547
			
5548
			local function SetProperty(LastIns,p,str,s)
5549
				s = Types[typeof(LastIns[p])]
5550
				LastIns[p] = s and s(unpack(split(str,comma))) or str
5551
			end
5552
 			
5553
			local UnionData
5554
            table_foreach(ct,function(s,p,a,str)
5555
                a = p:find":"
5556
                p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
5557
				if p=="UnionData" then
5558
					UnionData = split(str," ")
5559
					return
5560
				end
5561
				if class=="UnionOperation" then
5562
					LastIns[p] = str
5563
					return
5564
				end
5565
				SetProperty(LastIns,p,str)
5566
            end)
5567
5568
			if UnionData then
5569
				local LI_Data = LastIns
5570
				LastIns = DecodeUnion(UnionData)
5571
				table_foreach(LI_Data,function(p,str)
5572
					SetProperty(LastIns,p,str)
5573
				end)
5574
			end
5575
			table.insert(InstanceList,LastIns)
5576
            LastIns[parnt] = CurPar
5577
        end
5578
    end)
5579
	table_remove(ICList,1)
5580
	table_foreach(ICList,function(a,b)
5581
		b = split(b,">")
5582
		InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
5583
	end)
5584
 
5585
    return Model
5586
end
5587
5588
local Model = Decode('Name,Anchored,Color,Transparency,Position,Orientation,Size,CanvasSize,BackgroundColor3,BackgroundTransparency,Font,Text,TextColor3,TextScaled,TextSize,TextStrokeTransparency,TextWrapped;Part,SurfaceGu'
5589
..'i,TextLabel,Script;Part|Sign|true|0.584,0.474,0.466|1|-6.895,156.439,-191.493|-14.39,-180,0|183.029,74.81,0.05|200,100|1,0,1,0|1,1,1|SourceSansBold|Evil laugh|0.333,1,1|48|0;0;1|1:2|2:3|3:4|4:5|5:6|6:'
5590
..'7|7:8|3:4|3:4;n;2|8:9;n;3|7:10|9:11|10:5|11:12|12:13|13:14|14:3|15:15|16:16|17:3;n;4;p;p;p;')
5591
Model.Parent = script and script.Parent==workspace and script or workspace
5592
for _,f in pairs(ActualScripts) do f() end
5593
5594
--killsky.Parent = game.Players
5595
game.Lighting.FogEnd = 10000
5596
local sky = Instance.new('Sky', game:GetService'Lighting')
5597
sky.SkyboxBk = "rbxassetid://102397435"
5598
sky.SkyboxDn = "rbxassetid://102397435"
5599
sky.SkyboxFt = "rbxassetid://102397435"
5600
sky.SkyboxLf = "rbxassetid://102397435"
5601
sky.SkyboxRt = "rbxassetid://102397435"
5602
sky.SkyboxUp = "rbxassetid://102397435"
5603
sky.SunAngularSize = 0
5604
sky.MoonAngularSize = 0
5605
sky.MoonTextureId = ""
5606
sky.CelestialBodiesShown = false
5607
5608
5609
wait(2)
5610
	e = Instance.new("Sound", char)
5611
e.SoundId = "rbxassetid://337866894"
5612
e.Looped = true
5613
e.Pitch = 1
5614
e.Volume = 1
5615
wait(.01)
5616
e:Play()
5617
--1 utok
5618
---
5619
wait(2)
5620
Model:Remove()
5621
5622
local Scripts = {	function()
5623
local FONTS = {
5624
"Antique",
5625
"Arcade",
5626
"Arial",
5627
"ArialBold",
5628
"Bodoni",
5629
"Cartoon",
5630
"Code",
5631
"Fantasy",
5632
"Garamond",
5633
"Highway",
5634
"Legacy",
5635
"SciFi",
5636
"SourceSans",
5637
"SourceSansBold",
5638
"SourceSansItalic",
5639
"SourceSansLight",
5640
"SourceSansSemibold"}
5641
while true do
5642
	wait(0.0001)
5643
	script.Parent.TextColor3 = BrickColor.random().Color
5644
	script.Parent.Font = ""..FONTS[math.random(1,#FONTS)]
5645
end
5646
	end;}local ActualScripts = {}
5647
function s(var)
5648
	local func = table.remove(Scripts,1)
5649
	local env = getfenv(func)
5650
	local newenv = setmetatable({},{
5651
		__index = function(self,k)
5652
			if k=="script" then
5653
				return var
5654
			else
5655
				return env[k]
5656
			end
5657
		end,
5658
	})
5659
	setfenv(func,newenv)
5660
	table.insert(ActualScripts,coroutine.wrap(func))
5661
end
5662
5663
local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
5664
    local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
5665
	function(t,f)
5666
		for a,b in pairs(t) do
5667
			f(a,b)
5668
		end
5669
	end
5670
	local Types = {
5671
		Color3 = Color3.new,
5672
		Vector3 = Vector3.new,
5673
		Vector2 = Vector2.new,
5674
		UDim = UDim.new,
5675
		UDim2 = UDim2.new,
5676
		CFrame = CFrame.new,
5677
		Rect = Rect.new,
5678
		NumberSequence = function(...)
5679
			local a = {...}
5680
			local t = {}
5681
			repeat
5682
				t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
5683
			until #a==0
5684
			return NumberSequence.new(t)
5685
		end,
5686
		ColorSequence = function(...)
5687
			local a = {...}
5688
			local t = {}
5689
			repeat
5690
				t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
5691
			until #a==0
5692
			return ColorSequence.new(t)
5693
		end,
5694
		number = tonumber,
5695
		boolean = function(a)
5696
			return a=="true"
5697
		end
5698
	}
5699
    split = function(str,sep)
5700
		if not str then return end
5701
		local fields = {}
5702
		local ConcatNext = false
5703
		str:gsub(("([^%s]+)"):format(sep),function(c)
5704
			if ConcatNext == true then
5705
				fields[#fields] = fields[#fields]..sep..c
5706
				ConcatNext = false
5707
			else
5708
				fields[#fields+1] = c
5709
			end
5710
			if c:sub(#c)=="\\" then
5711
				c = fields[#fields]
5712
				fields[#fields] = c:sub(1,#c-1)
5713
				ConcatNext = true
5714
			end
5715
		end)
5716
		return fields
5717
    end
5718
 	RemoveAndSplit = function(t)
5719
		return split(table_remove(t,1),comma)
5720
	end
5721
    t = split(str,";")
5722
    props = RemoveAndSplit(t)
5723
    classes = RemoveAndSplit(t)
5724
	values = split(table_remove(t,1),'|')
5725
	ICList = RemoveAndSplit(t)
5726
	InstanceList = {}
5727
    Model = inst"Model"
5728
    CurPar = Model
5729
    table_foreach(t,function(ct,c)
5730
        if c=="n" or c=="p" then
5731
            CurPar = c=="n" and LastIns or CurPar[parnt]
5732
        else
5733
            ct = split(c,"|")
5734
			local class = classes[tonum(table_remove(ct,1))]
5735
			if class=="UnionOperation" then
5736
				LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
5737
			else
5738
            	LastIns = inst(class)
5739
				if LastIns:IsA"Script" then
5740
					s(LastIns)
5741
	            end
5742
			end
5743
			
5744
			local function SetProperty(LastIns,p,str,s)
5745
				s = Types[typeof(LastIns[p])]
5746
				LastIns[p] = s and s(unpack(split(str,comma))) or str
5747
			end
5748
 			
5749
			local UnionData
5750
            table_foreach(ct,function(s,p,a,str)
5751
                a = p:find":"
5752
                p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
5753
				if p=="UnionData" then
5754
					UnionData = split(str," ")
5755
					return
5756
				end
5757
				if class=="UnionOperation" then
5758
					LastIns[p] = str
5759
					return
5760
				end
5761
				SetProperty(LastIns,p,str)
5762
            end)
5763
5764
			if UnionData then
5765
				local LI_Data = LastIns
5766
				LastIns = DecodeUnion(UnionData)
5767
				table_foreach(LI_Data,function(p,str)
5768
					SetProperty(LastIns,p,str)
5769
				end)
5770
			end
5771
			table.insert(InstanceList,LastIns)
5772
            LastIns[parnt] = CurPar
5773
        end
5774
    end)
5775
	table_remove(ICList,1)
5776
	table_foreach(ICList,function(a,b)
5777
		b = split(b,">")
5778
		InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
5779
	end)
5780
 
5781
    return Model
5782
end
5783
5784
local Model = Decode('Name,Anchored,Color,Transparency,Position,Orientation,Size,CanvasSize,BackgroundColor3,BackgroundTransparency,Font,Text,TextColor3,TextScaled,TextSize,TextStrokeTransparency,TextWrapped;Part,SurfaceGu'
5785
..'i,TextLabel,Script;Part|Sign|true|0.584,0.474,0.466|1|-6.895,156.439,-191.493|-14.39,-180,0|183.029,74.81,0.05|200,100|1,0,1,0|1,1,1|SourceSansBold|Rage mode on|0.333,1,1|48|0;0;1|1:2|2:3|3:4|4:5|5:6|'
5786
..'6:7|7:8|3:4|3:4;n;2|8:9;n;3|7:10|9:11|10:5|11:12|12:13|13:14|14:3|15:15|16:16|17:3;n;4;p;p;p;')
5787
Model.Parent = script and script.Parent==workspace and script or workspace
5788
for _,f in pairs(ActualScripts) do f() end
5789
---
5790
wait(2)
5791
-------
5792
local Scripts = {	function()
5793
5794
5795
LandMine = script.Parent
5796
5797
function onTouched(hit)
5798
  explosion = Instance.new("Explosion")
5799
  explosion.BlastRadius = 12
5800
  explosion.BlastPressure = 1000000
5801
  explosion.Position = script.Parent.Position
5802
  explosion.Parent = game.Workspace
5803
  script.Parent.Transparency = 1
5804
  connection:disconnect()
5805
end
5806
5807
connection = LandMine.Touched:connect(onTouched)
5808
5809
	end;	function()
5810
5811
5812
LandMine = script.Parent
5813
5814
function onTouched(hit)
5815
  explosion = Instance.new("Explosion")
5816
  explosion.BlastRadius = 12
5817
  explosion.BlastPressure = 1000000
5818
  explosion.Position = script.Parent.Position
5819
  explosion.Parent = game.Workspace
5820
  script.Parent.Transparency = 1
5821
  connection:disconnect()
5822
end
5823
5824
connection = LandMine.Touched:connect(onTouched)
5825
5826
	end;	function()
5827
5828
5829
LandMine = script.Parent
5830
5831
function onTouched(hit)
5832
  explosion = Instance.new("Explosion")
5833
  explosion.BlastRadius = 12
5834
  explosion.BlastPressure = 1000000
5835
  explosion.Position = script.Parent.Position
5836
  explosion.Parent = game.Workspace
5837
  script.Parent.Transparency = 1
5838
  connection:disconnect()
5839
end
5840
5841
connection = LandMine.Touched:connect(onTouched)
5842
5843
	end;	function()
5844
5845
5846
LandMine = script.Parent
5847
5848
function onTouched(hit)
5849
  explosion = Instance.new("Explosion")
5850
  explosion.BlastRadius = 12
5851
  explosion.BlastPressure = 1000000
5852
  explosion.Position = script.Parent.Position
5853
  explosion.Parent = game.Workspace
5854
  script.Parent.Transparency = 1
5855
  connection:disconnect()
5856
end
5857
5858
connection = LandMine.Touched:connect(onTouched)
5859
5860
	end;	function()
5861
5862
5863
LandMine = script.Parent
5864
5865
function onTouched(hit)
5866
  explosion = Instance.new("Explosion")
5867
  explosion.BlastRadius = 12
5868
  explosion.BlastPressure = 1000000
5869
  explosion.Position = script.Parent.Position
5870
  explosion.Parent = game.Workspace
5871
  script.Parent.Transparency = 1
5872
  connection:disconnect()
5873
end
5874
5875
connection = LandMine.Touched:connect(onTouched)
5876
5877
	end;	function()
5878
5879
5880
LandMine = script.Parent
5881
5882
function onTouched(hit)
5883
  explosion = Instance.new("Explosion")
5884
  explosion.BlastRadius = 12
5885
  explosion.BlastPressure = 1000000
5886
  explosion.Position = script.Parent.Position
5887
  explosion.Parent = game.Workspace
5888
  script.Parent.Transparency = 1
5889
  connection:disconnect()
5890
end
5891
5892
connection = LandMine.Touched:connect(onTouched)
5893
5894
	end;	function()
5895
5896
5897
LandMine = script.Parent
5898
5899
function onTouched(hit)
5900
  explosion = Instance.new("Explosion")
5901
  explosion.BlastRadius = 12
5902
  explosion.BlastPressure = 1000000
5903
  explosion.Position = script.Parent.Position
5904
  explosion.Parent = game.Workspace
5905
  script.Parent.Transparency = 1
5906
  connection:disconnect()
5907
end
5908
5909
connection = LandMine.Touched:connect(onTouched)
5910
5911
	end;	function()
5912
5913
5914
LandMine = script.Parent
5915
5916
function onTouched(hit)
5917
  explosion = Instance.new("Explosion")
5918
  explosion.BlastRadius = 12
5919
  explosion.BlastPressure = 1000000
5920
  explosion.Position = script.Parent.Position
5921
  explosion.Parent = game.Workspace
5922
  script.Parent.Transparency = 1
5923
  connection:disconnect()
5924
end
5925
5926
connection = LandMine.Touched:connect(onTouched)
5927
5928
	end;}local ActualScripts = {}
5929
function s(var)
5930
	local func = table.remove(Scripts,1)
5931
	local env = getfenv(func)
5932
	local newenv = setmetatable({},{
5933
		__index = function(self,k)
5934
			if k=="script" then
5935
				return var
5936
			else
5937
				return env[k]
5938
			end
5939
		end,
5940
	})
5941
	setfenv(func,newenv)
5942
	table.insert(ActualScripts,coroutine.wrap(func))
5943
end
5944
5945
local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
5946
    local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
5947
	function(t,f)
5948
		for a,b in pairs(t) do
5949
			f(a,b)
5950
		end
5951
	end
5952
	local Types = {
5953
		Color3 = Color3.new,
5954
		Vector3 = Vector3.new,
5955
		Vector2 = Vector2.new,
5956
		UDim = UDim.new,
5957
		UDim2 = UDim2.new,
5958
		CFrame = CFrame.new,
5959
		Rect = Rect.new,
5960
		NumberSequence = function(...)
5961
			local a = {...}
5962
			local t = {}
5963
			repeat
5964
				t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
5965
			until #a==0
5966
			return NumberSequence.new(t)
5967
		end,
5968
		ColorSequence = function(...)
5969
			local a = {...}
5970
			local t = {}
5971
			repeat
5972
				t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
5973
			until #a==0
5974
			return ColorSequence.new(t)
5975
		end,
5976
		number = tonumber,
5977
		boolean = function(a)
5978
			return a=="true"
5979
		end
5980
	}
5981
    split = function(str,sep)
5982
		if not str then return end
5983
		local fields = {}
5984
		local ConcatNext = false
5985
		str:gsub(("([^%s]+)"):format(sep),function(c)
5986
			if ConcatNext == true then
5987
				fields[#fields] = fields[#fields]..sep..c
5988
				ConcatNext = false
5989
			else
5990
				fields[#fields+1] = c
5991
			end
5992
			if c:sub(#c)=="\\" then
5993
				c = fields[#fields]
5994
				fields[#fields] = c:sub(1,#c-1)
5995
				ConcatNext = true
5996
			end
5997
		end)
5998
		return fields
5999
    end
6000
 	RemoveAndSplit = function(t)
6001
		return split(table_remove(t,1),comma)
6002
	end
6003
    t = split(str,";")
6004
    props = RemoveAndSplit(t)
6005
    classes = RemoveAndSplit(t)
6006
	values = split(table_remove(t,1),'|')
6007
	ICList = RemoveAndSplit(t)
6008
	InstanceList = {}
6009
    Model = inst"Model"
6010
    CurPar = Model
6011
    table_foreach(t,function(ct,c)
6012
        if c=="n" or c=="p" then
6013
            CurPar = c=="n" and LastIns or CurPar[parnt]
6014
        else
6015
            ct = split(c,"|")
6016
			local class = classes[tonum(table_remove(ct,1))]
6017
			if class=="UnionOperation" then
6018
				LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
6019
			else
6020
            	LastIns = inst(class)
6021
				if LastIns:IsA"Script" then
6022
					s(LastIns)
6023
	            end
6024
			end
6025
			
6026
			local function SetProperty(LastIns,p,str,s)
6027
				s = Types[typeof(LastIns[p])]
6028
				LastIns[p] = s and s(unpack(split(str,comma))) or str
6029
			end
6030
 			
6031
			local UnionData
6032
            table_foreach(ct,function(s,p,a,str)
6033
                a = p:find":"
6034
                p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
6035
				if p=="UnionData" then
6036
					UnionData = split(str," ")
6037
					return
6038
				end
6039
				if class=="UnionOperation" then
6040
					LastIns[p] = str
6041
					return
6042
				end
6043
				SetProperty(LastIns,p,str)
6044
            end)
6045
6046
			if UnionData then
6047
				local LI_Data = LastIns
6048
				LastIns = DecodeUnion(UnionData)
6049
				table_foreach(LI_Data,function(p,str)
6050
					SetProperty(LastIns,p,str)
6051
				end)
6052
			end
6053
			table.insert(InstanceList,LastIns)
6054
            LastIns[parnt] = CurPar
6055
        end
6056
    end)
6057
	table_remove(ICList,1)
6058
	table_foreach(ICList,function(a,b)
6059
		b = split(b,">")
6060
		InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
6061
	end)
6062
 
6063
    return Model
6064
end
6065
6066
local Model = Decode('Name,Color,Transparency,Position,Size,BottomSurface,TopSurface,Texture,Face;Part,Model,Decal,Script;Part|Cube chaos|0,1,0|1|49.599,469.411,145.554|30,30,30|Smooth|http://www.roblox.com/asset/?id=37387'
6067
..'824|Back|Bottom|Left|Right|Top|-48.428,469.411,168.357|-48.428,469.411,32.39|-48.428,276.039,-45.271|18.603,547.086,168.357|84.36,624.216,204.825|84.36,699.55,98.998|84.36,699.55,151.154;0;2|1:2;n;1|2'
6068
..':3|3:4|4:5|5:6|6:7|7:7|2:3|2:3;n;3|8:8;3|8:8|9:9;3|8:8|9:10;3|8:8|9:11;3|8:8|9:12;3|8:8|9:13;4;p;p;2|1:2;n;1|2:3|3:4|4:14|5:6|6:7|7:7|2:3|2:3;n;3|8:8;3|8:8|9:9;3|8:8|9:10;3|8:8|9:11;3|8:8|9:12;3|8:8|9'
6069
..':13;4;p;p;2|1:2;n;1|2:3|3:4|4:15|5:6|6:7|7:7|2:3|2:3;n;3|8:8;3|8:8|9:9;3|8:8|9:10;3|8:8|9:11;3|8:8|9:12;3|8:8|9:13;4;p;p;2|1:2;n;1|2:3|3:4|4:16|5:6|6:7|7:7|2:3|2:3;n;3|8:8;3|8:8|9:9;3|8:8|9:10;3|8:8|9'
6070
..':11;3|8:8|9:12;3|8:8|9:13;4;p;p;2|1:2;n;1|2:3|3:4|4:17|5:6|6:7|7:7|2:3|2:3;n;3|8:8;3|8:8|9:9;3|8:8|9:10;3|8:8|9:11;3|8:8|9:12;3|8:8|9:13;4;p;p;2|1:2;n;1|2:3|3:4|4:18|5:6|6:7|7:7|2:3|2:3;n;3|8:8;3|8:8|'
6071
..'9:9;3|8:8|9:10;3|8:8|9:11;3|8:8|9:12;3|8:8|9:13;4;p;p;2|1:2;n;1|2:3|3:4|4:19|5:6|6:7|7:7|2:3|2:3;n;3|8:8;3|8:8|9:9;3|8:8|9:10;3|8:8|9:11;3|8:8|9:12;3|8:8|9:13;4;p;p;2|1:2;n;1|2:3|3:4|4:20|5:6|6:7|7:7|'
6072
..'2:3|2:3;n;3|8:8;3|8:8|9:9;3|8:8|9:10;3|8:8|9:11;3|8:8|9:12;3|8:8|9:13;4;p;p;')
6073
Model.Parent = script and script.Parent==workspace and script or workspace
6074
for _,f in pairs(ActualScripts) do f() end
6075
----
6076
wait(5)
6077
Model:Remove()
6078
---aa
6079
6080
6081
local Scripts = {	function()
6082
while true do
6083
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
6084
wait(0.00050)
6085
end
6086
6087
	end;	function()
6088
function onTouch(part) 
6089
local humanoid = part.Parent:FindFirstChild("Humanoid") 
6090
if (humanoid ~= nil) then -- if a humanoid exists, then
6091
humanoid.Health = 0 -- damage the humanoid
6092
end 
6093
end
6094
6095
script.Parent.Touched:connect(onTouch)
6096
6097
	end;	function()
6098
while true do
6099
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
6100
wait(0.00050)
6101
end
6102
6103
	end;	function()
6104
function onTouch(part) 
6105
local humanoid = part.Parent:FindFirstChild("Humanoid") 
6106
if (humanoid ~= nil) then -- if a humanoid exists, then
6107
humanoid.Health = 0 -- damage the humanoid
6108
end 
6109
end
6110
6111
script.Parent.Touched:connect(onTouch)
6112
6113
	end;	function()
6114
while true do
6115
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
6116
wait(0.00050)
6117
end
6118
6119
	end;	function()
6120
function onTouch(part) 
6121
local humanoid = part.Parent:FindFirstChild("Humanoid") 
6122
if (humanoid ~= nil) then -- if a humanoid exists, then
6123
humanoid.Health = 0 -- damage the humanoid
6124
end 
6125
end
6126
6127
script.Parent.Touched:connect(onTouch)
6128
6129
	end;	function()
6130
while true do
6131
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
6132
wait(0.00050)
6133
end
6134
6135
	end;	function()
6136
function onTouch(part) 
6137
local humanoid = part.Parent:FindFirstChild("Humanoid") 
6138
if (humanoid ~= nil) then -- if a humanoid exists, then
6139
humanoid.Health = 0 -- damage the humanoid
6140
end 
6141
end
6142
6143
script.Parent.Touched:connect(onTouch)
6144
6145
	end;}local ActualScripts = {}
6146
function s(var)
6147
	local func = table.remove(Scripts,1)
6148
	local env = getfenv(func)
6149
	local newenv = setmetatable({},{
6150
		__index = function(self,k)
6151
			if k=="script" then
6152
				return var
6153
			else
6154
				return env[k]
6155
			end
6156
		end,
6157
	})
6158
	setfenv(func,newenv)
6159
	table.insert(ActualScripts,coroutine.wrap(func))
6160
end
6161
6162
local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
6163
    local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
6164
	function(t,f)
6165
		for a,b in pairs(t) do
6166
			f(a,b)
6167
		end
6168
	end
6169
	local Types = {
6170
		Color3 = Color3.new,
6171
		Vector3 = Vector3.new,
6172
		Vector2 = Vector2.new,
6173
		UDim = UDim.new,
6174
		UDim2 = UDim2.new,
6175
		CFrame = CFrame.new,
6176
		Rect = Rect.new,
6177
		NumberSequence = function(...)
6178
			local a = {...}
6179
			local t = {}
6180
			repeat
6181
				t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
6182
			until #a==0
6183
			return NumberSequence.new(t)
6184
		end,
6185
		ColorSequence = function(...)
6186
			local a = {...}
6187
			local t = {}
6188
			repeat
6189
				t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
6190
			until #a==0
6191
			return ColorSequence.new(t)
6192
		end,
6193
		number = tonumber,
6194
		boolean = function(a)
6195
			return a=="true"
6196
		end
6197
	}
6198
    split = function(str,sep)
6199
		if not str then return end
6200
		local fields = {}
6201
		local ConcatNext = false
6202
		str:gsub(("([^%s]+)"):format(sep),function(c)
6203
			if ConcatNext == true then
6204
				fields[#fields] = fields[#fields]..sep..c
6205
				ConcatNext = false
6206
			else
6207
				fields[#fields+1] = c
6208
			end
6209
			if c:sub(#c)=="\\" then
6210
				c = fields[#fields]
6211
				fields[#fields] = c:sub(1,#c-1)
6212
				ConcatNext = true
6213
			end
6214
		end)
6215
		return fields
6216
    end
6217
 	RemoveAndSplit = function(t)
6218
		return split(table_remove(t,1),comma)
6219
	end
6220
    t = split(str,";")
6221
    props = RemoveAndSplit(t)
6222
    classes = RemoveAndSplit(t)
6223
	values = split(table_remove(t,1),'|')
6224
	ICList = RemoveAndSplit(t)
6225
	InstanceList = {}
6226
    Model = inst"Model"
6227
    CurPar = Model
6228
    table_foreach(t,function(ct,c)
6229
        if c=="n" or c=="p" then
6230
            CurPar = c=="n" and LastIns or CurPar[parnt]
6231
        else
6232
            ct = split(c,"|")
6233
			local class = classes[tonum(table_remove(ct,1))]
6234
			if class=="UnionOperation" then
6235
				LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
6236
			else
6237
            	LastIns = inst(class)
6238
				if LastIns:IsA"Script" then
6239
					s(LastIns)
6240
	            end
6241
			end
6242
			
6243
			local function SetProperty(LastIns,p,str,s)
6244
				s = Types[typeof(LastIns[p])]
6245
				LastIns[p] = s and s(unpack(split(str,comma))) or str
6246
			end
6247
 			
6248
			local UnionData
6249
            table_foreach(ct,function(s,p,a,str)
6250
                a = p:find":"
6251
                p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
6252
				if p=="UnionData" then
6253
					UnionData = split(str," ")
6254
					return
6255
				end
6256
				if class=="UnionOperation" then
6257
					LastIns[p] = str
6258
					return
6259
				end
6260
				SetProperty(LastIns,p,str)
6261
            end)
6262
6263
			if UnionData then
6264
				local LI_Data = LastIns
6265
				LastIns = DecodeUnion(UnionData)
6266
				table_foreach(LI_Data,function(p,str)
6267
					SetProperty(LastIns,p,str)
6268
				end)
6269
			end
6270
			table.insert(InstanceList,LastIns)
6271
            LastIns[parnt] = CurPar
6272
        end
6273
    end)
6274
	table_remove(ICList,1)
6275
	table_foreach(ICList,function(a,b)
6276
		b = split(b,">")
6277
		InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
6278
	end)
6279
 
6280
    return Model
6281
end
6282
6283
local Model = Decode('Name,Anchored,Color,Material,Position,Orientation,Size,BottomSurface,TopSurface;Part,Script;Part|true|1,0,0|Neon|-1.927,0.5,2.102|0,89.619,0|776.25,1,2|Smooth|Rotate|0,176.91,0|0,128.599,0|0,-132.73,0'
6284
..';0;1|2:2|3:3|4:4|5:5|6:6|7:7|8:8|9:8|3:3|3:3;n;2|1:9;2;p;1|2:2|3:3|4:4|5:5|6:10|7:7|8:8|9:8|3:3|3:3;n;2|1:9;2;p;1|2:2|3:3|4:4|5:5|6:11|7:7|8:8|9:8|3:3|3:3;n;2|1:9;2;p;1|2:2|3:3|4:4|5:5|6:12|7:7|8:8|9:'
6285
..'8|3:3|3:3;n;2|1:9;2;p;')
6286
Model.Parent = script and script.Parent==workspace and script or workspace
6287
for _,f in pairs(ActualScripts) do f() end
6288
wait(35)
6289
Model:Remove()
6290
---best end
6291
6292
6293
local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
6294
    local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
6295
	function(t,f)
6296
		for a,b in pairs(t) do
6297
			f(a,b)
6298
		end
6299
	end
6300
	local Types = {
6301
		Color3 = Color3.new,
6302
		Vector3 = Vector3.new,
6303
		Vector2 = Vector2.new,
6304
		UDim = UDim.new,
6305
		UDim2 = UDim2.new,
6306
		CFrame = CFrame.new,
6307
		Rect = Rect.new,
6308
		NumberSequence = function(...)
6309
			local a = {...}
6310
			local t = {}
6311
			repeat
6312
				t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
6313
			until #a==0
6314
			return NumberSequence.new(t)
6315
		end,
6316
		ColorSequence = function(...)
6317
			local a = {...}
6318
			local t = {}
6319
			repeat
6320
				t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
6321
			until #a==0
6322
			return ColorSequence.new(t)
6323
		end,
6324
		number = tonumber,
6325
		boolean = function(a)
6326
			return a=="true"
6327
		end
6328
	}
6329
    split = function(str,sep)
6330
		if not str then return end
6331
		local fields = {}
6332
		local ConcatNext = false
6333
		str:gsub(("([^%s]+)"):format(sep),function(c)
6334
			if ConcatNext == true then
6335
				fields[#fields] = fields[#fields]..sep..c
6336
				ConcatNext = false
6337
			else
6338
				fields[#fields+1] = c
6339
			end
6340
			if c:sub(#c)=="\\" then
6341
				c = fields[#fields]
6342
				fields[#fields] = c:sub(1,#c-1)
6343
				ConcatNext = true
6344
			end
6345
		end)
6346
		return fields
6347
    end
6348
 	RemoveAndSplit = function(t)
6349
		return split(table_remove(t,1),comma)
6350
	end
6351
    t = split(str,";")
6352
    props = RemoveAndSplit(t)
6353
    classes = RemoveAndSplit(t)
6354
	values = split(table_remove(t,1),'|')
6355
	ICList = RemoveAndSplit(t)
6356
	InstanceList = {}
6357
    Model = inst"Model"
6358
    CurPar = Model
6359
    table_foreach(t,function(ct,c)
6360
        if c=="n" or c=="p" then
6361
            CurPar = c=="n" and LastIns or CurPar[parnt]
6362
        else
6363
            ct = split(c,"|")
6364
			local class = classes[tonum(table_remove(ct,1))]
6365
			if class=="UnionOperation" then
6366
				LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
6367
			else
6368
            	LastIns = inst(class)
6369
				if LastIns:IsA"Script" then
6370
					s(LastIns)
6371
	            end
6372
			end
6373
			
6374
			local function SetProperty(LastIns,p,str,s)
6375
				s = Types[typeof(LastIns[p])]
6376
				LastIns[p] = s and s(unpack(split(str,comma))) or str
6377
			end
6378
 			
6379
			local UnionData
6380
            table_foreach(ct,function(s,p,a,str)
6381
                a = p:find":"
6382
                p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
6383
				if p=="UnionData" then
6384
					UnionData = split(str," ")
6385
					return
6386
				end
6387
				if class=="UnionOperation" then
6388
					LastIns[p] = str
6389
					return
6390
				end
6391
				SetProperty(LastIns,p,str)
6392
            end)
6393
6394
			if UnionData then
6395
				local LI_Data = LastIns
6396
				LastIns = DecodeUnion(UnionData)
6397
				table_foreach(LI_Data,function(p,str)
6398
					SetProperty(LastIns,p,str)
6399
				end)
6400
			end
6401
			table.insert(InstanceList,LastIns)
6402
            LastIns[parnt] = CurPar
6403
        end
6404
    end)
6405
	table_remove(ICList,1)
6406
	table_foreach(ICList,function(a,b)
6407
		b = split(b,">")
6408
		InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
6409
	end)
6410
 
6411
    return Model
6412
end
6413
6414
local Model = Decode('Name,Anchored,Color,Transparency,Position,Orientation,Size,CanvasSize,BackgroundColor3,BackgroundTransparency,Font,Text,TextColor3,TextScaled,TextSize,TextStrokeTransparency,TextWrapped,Material,Botto'
6415
..'mSurface,TopSurface;Part,SurfaceGui,TextLabel;Part|Sign|true|0.584,0.474,0.466|1|-10.776,131.665,-210.365|-26.71,176.269,1.409|203.04,32.839,0.05|200,100|1,0,1,0|1,1,1|SourceSansBold|-99999999|48|0|1,'
6416
..'0,0|Neon|-10.244,112.794,-218.695|26.709,-3.731,-1.41|202.369,8.599,2|Smooth|147.414,56.357,-107.193|-1.17,136.77,2.629|203.04,89.1,0.05|I\'m a lazy to make a dead scene and script end  boss by ozzak1'
6417
..'003;0;1|1:2|2:3|3:4|4:5|5:6|6:7|7:8|3:4|3:4;n;2|8:9;n;3|7:10|9:11|10:5|11:12|12:13|13:11|14:3|15:14|16:15|17:3;p;p;1|2:3|3:16|18:17|5:18|6:19|7:20|19:21|20:21|3:16|3:16;1|1:2|2:3|3:4|4:5|5:22|6:23|7:2'
6418
..'4|3:4|3:4;n;2|8:9;n;3|7:10|9:11|10:5|11:12|12:25|13:11|14:3|15:14|16:15|17:3;p;p;')
6419
Model.Parent = script and script.Parent==workspace and script or workspace
6420
6421
6422
local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
6423
local Model = Decode('Name,Color,Material,Position,Size,Shape;Part,Script;Part,Touch,Stay,Grow2,Grow,Explosion;1|2:0.389,0.373,0.385|3:Slate|4:117.06,17,-87.13|5:34,34,34|6:Ball;n;2|1:2;2|1:3;2|1:4;2|1:5;2|1:6;p;1|2:0.389,'
6424
..'0.373,0.385|3:Slate|4:-132.033,17,-87.13|5:34,34,34|6:Ball;n;2|1:2;2|1:3;2|1:4;2|1:5;2|1:6;p;')
6425
Model.Parent = script.Parent==workspace and script or workspace
6426
for _,f in pairs(ActualScripts) do f() end
6427
6428
	for i, v in ipairs(workspace:getChildren()) do
6429
		wait()
6430
	end
6431
end)
6432
--aaaend		
6433
		
6434
	end;}local ActualScripts = {}
6435
function s(var)
6436
	local func = table.remove(Scripts,1)
6437
	local env = getfenv(func)
6438
	local newenv = setmetatable({},{
6439
		__index = function(self,k)
6440
			if k=="script" then
6441
				return var
6442
			else
6443
				return env[k]
6444
			end
6445
		end,
6446
	})
6447
	setfenv(func,newenv)
6448
	table.insert(ActualScripts,coroutine.wrap(func))
6449
end
6450
6451
local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
6452
    local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
6453
	function(t,f)
6454
		for a,b in pairs(t) do
6455
			f(a,b)
6456
		end
6457
	end
6458
	local Types = {
6459
		Color3 = Color3.new,
6460
		Vector3 = Vector3.new,
6461
		Vector2 = Vector2.new,
6462
		UDim = UDim.new,
6463
		UDim2 = UDim2.new,
6464
		CFrame = CFrame.new,
6465
		Rect = Rect.new,
6466
		NumberSequence = function(...)
6467
			local a = {...}
6468
			local t = {}
6469
			repeat
6470
				t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
6471
			until #a==0
6472
			return NumberSequence.new(t)
6473
		end,
6474
		ColorSequence = function(...)
6475
			local a = {...}
6476
			local t = {}
6477
			repeat
6478
				t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
6479
			until #a==0
6480
			return ColorSequence.new(t)
6481
		end,
6482
		number = tonumber,
6483
		boolean = function(a)
6484
			return a=="true"
6485
		end
6486
	}
6487
    split = function(str,sep)
6488
		if not str then return end
6489
		local fields = {}
6490
		local ConcatNext = false
6491
		str:gsub(("([^%s]+)"):format(sep),function(c)
6492
			if ConcatNext == true then
6493
				fields[#fields] = fields[#fields]..sep..c
6494
				ConcatNext = false
6495
			else
6496
				fields[#fields+1] = c
6497
			end
6498
			if c:sub(#c)=="\\" then
6499
				c = fields[#fields]
6500
				fields[#fields] = c:sub(1,#c-1)
6501
				ConcatNext = true
6502
			end
6503
		end)
6504
		return fields
6505
    end
6506
 	RemoveAndSplit = function(t)
6507
		return split(table_remove(t,1),comma)
6508
	end
6509
    t = split(str,";")
6510
    props = RemoveAndSplit(t)
6511
    classes = RemoveAndSplit(t)
6512
	values = split(table_remove(t,1),'|')
6513
	ICList = RemoveAndSplit(t)
6514
	InstanceList = {}
6515
    Model = inst"Model"
6516
    CurPar = Model
6517
    table_foreach(t,function(ct,c)
6518
        if c=="n" or c=="p" then
6519
            CurPar = c=="n" and LastIns or CurPar[parnt]
6520
        else
6521
            ct = split(c,"|")
6522
			local class = classes[tonum(table_remove(ct,1))]
6523
			if class=="UnionOperation" then
6524
				LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
6525
			else
6526
            	LastIns = inst(class)
6527
				if LastIns:IsA"Script" then
6528
					s(LastIns)
6529
	            end
6530
			end
6531
			
6532
			local function SetProperty(LastIns,p,str,s)
6533
				s = Types[typeof(LastIns[p])]
6534
				LastIns[p] = s and s(unpack(split(str,comma))) or str
6535
			end
6536
 			
6537
			local UnionData
6538
            table_foreach(ct,function(s,p,a,str)
6539
                a = p:find":"
6540
                p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
6541
				if p=="UnionData" then
6542
					UnionData = split(str," ")
6543
					return
6544
				end
6545
				if class=="UnionOperation" then
6546
					LastIns[p] = str
6547
					return
6548
				end
6549
				SetProperty(LastIns,p,str)
6550
            end)
6551
6552
			if UnionData then
6553
				local LI_Data = LastIns
6554
				LastIns = DecodeUnion(UnionData)
6555
				table_foreach(LI_Data,function(p,str)
6556
					SetProperty(LastIns,p,str)
6557
				end)
6558
			end
6559
			table.insert(InstanceList,LastIns)
6560
            LastIns[parnt] = CurPar
6561
        end
6562
    end)
6563
	table_remove(ICList,1)
6564
	table_foreach(ICList,function(a,b)
6565
		b = split(b,">")
6566
		InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
6567
	end)
6568
 
6569
    return Model
6570
end
6571
6572
local Model = Decode('Name,NameOcclusion,Health,MaxHealth,Anchored,Reflectance,Position,Size,LeftSurface,C0,C1,Part0,Part1,Color,TopSurface,Scale;Part,Model,Humanoid,CylinderMesh,Snap,Script;Part|omega nahid boss|NoOcclusi'
6573
..'on|0|true|0.5|2.474,0.6,-141.454|5,1.2,5|Weld|0,-0.601,0,1,0,0,0,0,-1,0,1,0|2.474,10,-141.454,1,0,0,0,0,-1,0,1,0|Head|1,0,0|2.474,1.8,-141.454|0.75,1,0.75;0,5>12>3,5>13;2|1:2;n;3|2:3|3:4|4:4;1|5:5|6:6'
6574
..'|7:7|8:8|9:9;n;4;5|10:10|11:11;p;1|1:12|5:5|14:13|7:14|8:8|15:9|14:13|14:13;n;4|16:15;6;p;p;')
6575
Model.Parent = script and script.Parent==workspace and script or workspace
6576
for _,f in pairs(ActualScripts) do f() end