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- print([[
- --made by ozzak1003 --
- --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
- --Discord: ozzak1003#3275
- --------------------------------
- hello good sir
- Don't leak pls
- Enjoy ;)
- --------------------------------
- ]])
- local p = game.Players.lafur2
- local char = p.Character
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- local stanceToggle = "Normal"
- math.randomseed(os.time())
- hum.WalkSpeed = 16
- hum.MaxHealth = math.huge
- wait(0.1)
- hum.Health = math.huge
- ----------------------------------------------------
- Debounces = {
- on = false;
- ks = false;
- CanAttack = true;
- CanJoke = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- Grabbing = false;
- Grabbed = false;
- }
- local Touche = {char.Name, }
- ----------------------------------------------------
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(hed:children()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- ----------------------------------------------------
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- -----------------------------------
- local Scripts = { function()
- --[[local ONOES = Instance.new("Sound")
- ONOES.SoundId = "d5609845694b62f45afd8da79aa190f7"
- ONOES.Volume = 1
- ONOES.Looped = true
- ONOES.archivable = false
- ONOES.Parent = workspace]]
- --game:GetService("Debris").MaxItems = 500 -- Decrease if you have a laggy computer
- local s = Instance.new("Sound")
- s.Volume = 1
- sounds = {"rbxasset://sounds\\rocket shot.wav", "rbxasset://sounds\\collide.wav"}
- local workspace = game.Workspace
- function check(object)
- if object.className == "Model" and object:findFirstChild("Humanoid") == nil then
- for i, v in ipairs(object:getChildren()) do
- check(v)
- wait()
- end
- end
- if object:IsA("Part") then
- local soundclone = s:Clone()
- soundclone.SoundId = sounds[math.random(1, 2)]
- game:GetService("Debris"):AddItem(object, 300)
- soundclone.Pitch = math.random(9, 12)/10
- soundclone.Parent = object
- delay(0.1, function() soundclone:Play() end)
- delay(0, function()
- for i = 1, 15*1.5 do
- wait(1.5)
- end
- end)
- end
- end
- local deb = true
- script.Parent.Touched:connect(function(hit)
- if not deb then return end
- deb = false
- --ONOES:Play()
- script.Parent.Parent.Name = ""
- local c = script.Parent.CFrame
- for i = 0, 1, 0.05 do
- script.Parent.CFrame = c - Vector3.new(0, i, 0)
- wait()
- end
- --while true do
- wait(5)
- z = Instance.new("Sound", char)
- z.SoundId = "rbxassetid://511174008"
- z.Looped = true
- z.Pitch = 1
- z.Volume = 10
- wait(.01)
- z:Play()
- -----aaaa
- local Scripts = { function()
- damage = 25
- db = false
- function onTouch(hit)
- if db then return end
- local h = hit.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- db = true
- h:takeDamage(damage)
- local torso = hit.Parent:findFirstChild("Torso")
- if torso ~= nil then
- local bv = Instance.new("BodyGyro")
- bv.maxTorque = Vector3.new(4000,0,0)
- bv.P = 10000
- bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
- bv.Parent = torso
- local dx = math.random(-10,10)
- local dy = math.random(1,10)
- local dz = math.random(-10,10)
- torso.Velocity = Vector3.new(dx,dy,dz) * 5
- wait(0.5)
- bv:remove()
- end
- wait(2)
- db = false
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- function findTorso(pos)
- local torso = nil
- local dist = 1000
- local child = workspace:children()
- for i=1, #child do
- if child[i].className == "Model" then
- local h = child[i]:findFirstChild("Humanoid")
- if h ~= nil then
- local check = child[i]:findFirstChild("Torso")
- if check ~= nil then
- if (check.Position - pos).magnitude < dist then
- torso = check
- dist = (check.Position - pos).magnitude
- end
- end
- end
- end
- end
- return torso
- end
- while true do
- wait()
- local torso = findTorso(script.Parent.Position)
- if torso ~= nil then
- script.Parent.CFrame = CFrame.new(script.Parent.Position, torso.Position)
- end
- end
- end; function()
- damage = 25
- db = false
- function onTouch(hit)
- if db then return end
- local h = hit.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- db = true
- h:takeDamage(damage)
- local torso = hit.Parent:findFirstChild("Torso")
- if torso ~= nil then
- local bv = Instance.new("BodyGyro")
- bv.maxTorque = Vector3.new(4000,0,0)
- bv.P = 10000
- bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
- bv.Parent = torso
- local dx = math.random(-10,10)
- local dy = math.random(1,10)
- local dz = math.random(-10,10)
- torso.Velocity = Vector3.new(dx,dy,dz) * 5
- wait(0.5)
- bv:remove()
- end
- wait(2)
- db = false
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- function findTorso(pos)
- local torso = nil
- local dist = 1000
- local child = workspace:children()
- for i=1, #child do
- if child[i].className == "Model" then
- local h = child[i]:findFirstChild("Humanoid")
- if h ~= nil then
- local check = child[i]:findFirstChild("Torso")
- if check ~= nil then
- if (check.Position - pos).magnitude < dist then
- torso = check
- dist = (check.Position - pos).magnitude
- end
- end
- end
- end
- end
- return torso
- end
- while true do
- wait()
- local torso = findTorso(script.Parent.Position)
- if torso ~= nil then
- script.Parent.CFrame = CFrame.new(script.Parent.Position, torso.Position)
- end
- end
- end; function()
- damage = 25
- db = false
- function onTouch(hit)
- if db then return end
- local h = hit.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- db = true
- h:takeDamage(damage)
- local torso = hit.Parent:findFirstChild("Torso")
- if torso ~= nil then
- local bv = Instance.new("BodyGyro")
- bv.maxTorque = Vector3.new(4000,0,0)
- bv.P = 10000
- bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
- bv.Parent = torso
- local dx = math.random(-10,10)
- local dy = math.random(1,10)
- local dz = math.random(-10,10)
- torso.Velocity = Vector3.new(dx,dy,dz) * 5
- wait(0.5)
- bv:remove()
- end
- wait(2)
- db = false
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- function findTorso(pos)
- local torso = nil
- local dist = 1000
- local child = workspace:children()
- for i=1, #child do
- if child[i].className == "Model" then
- local h = child[i]:findFirstChild("Humanoid")
- if h ~= nil then
- local check = child[i]:findFirstChild("Torso")
- if check ~= nil then
- if (check.Position - pos).magnitude < dist then
- torso = check
- dist = (check.Position - pos).magnitude
- end
- end
- end
- end
- end
- return torso
- end
- while true do
- wait()
- local torso = findTorso(script.Parent.Position)
- if torso ~= nil then
- script.Parent.CFrame = CFrame.new(script.Parent.Position, torso.Position)
- end
- end
- end; function()
- damage = 25
- db = false
- function onTouch(hit)
- if db then return end
- local h = hit.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- db = true
- h:takeDamage(damage)
- local torso = hit.Parent:findFirstChild("Torso")
- if torso ~= nil then
- local bv = Instance.new("BodyGyro")
- bv.maxTorque = Vector3.new(4000,0,0)
- bv.P = 10000
- bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
- bv.Parent = torso
- local dx = math.random(-10,10)
- local dy = math.random(1,10)
- local dz = math.random(-10,10)
- torso.Velocity = Vector3.new(dx,dy,dz) * 5
- wait(0.5)
- bv:remove()
- end
- wait(2)
- db = false
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- function findTorso(pos)
- local torso = nil
- local dist = 1000
- local child = workspace:children()
- for i=1, #child do
- if child[i].className == "Model" then
- local h = child[i]:findFirstChild("Humanoid")
- if h ~= nil then
- local check = child[i]:findFirstChild("Torso")
- if check ~= nil then
- if (check.Position - pos).magnitude < dist then
- torso = check
- dist = (check.Position - pos).magnitude
- end
- end
- end
- end
- end
- return torso
- end
- while true do
- wait()
- local torso = findTorso(script.Parent.Position)
- if torso ~= nil then
- script.Parent.CFrame = CFrame.new(script.Parent.Position, torso.Position)
- end
- end
- end; function()
- damage = 25
- db = false
- function onTouch(hit)
- if db then return end
- local h = hit.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- db = true
- h:takeDamage(damage)
- local torso = hit.Parent:findFirstChild("Torso")
- if torso ~= nil then
- local bv = Instance.new("BodyGyro")
- bv.maxTorque = Vector3.new(4000,0,0)
- bv.P = 10000
- bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
- bv.Parent = torso
- local dx = math.random(-10,10)
- local dy = math.random(1,10)
- local dz = math.random(-10,10)
- torso.Velocity = Vector3.new(dx,dy,dz) * 5
- wait(0.5)
- bv:remove()
- end
- wait(2)
- db = false
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- function findTorso(pos)
- local torso = nil
- local dist = 1000
- local child = workspace:children()
- for i=1, #child do
- if child[i].className == "Model" then
- local h = child[i]:findFirstChild("Humanoid")
- if h ~= nil then
- local check = child[i]:findFirstChild("Torso")
- if check ~= nil then
- if (check.Position - pos).magnitude < dist then
- torso = check
- dist = (check.Position - pos).magnitude
- end
- end
- end
- end
- end
- return torso
- end
- while true do
- wait()
- local torso = findTorso(script.Parent.Position)
- if torso ~= nil then
- script.Parent.CFrame = CFrame.new(script.Parent.Position, torso.Position)
- end
- end
- end; function()
- function findTorso(pos)
- local torso = nil
- local dist = 1000
- local child = workspace:children()
- for i=1, #child do
- if child[i].className == "Model" then
- local h = child[i]:findFirstChild("Humanoid")
- if h ~= nil then
- local check = child[i]:findFirstChild("Torso")
- if check ~= nil then
- if (check.Position - pos).magnitude < dist then
- torso = check
- dist = (check.Position - pos).magnitude
- end
- end
- end
- end
- end
- return torso
- end
- while true do
- wait()
- local torso = findTorso(script.Parent.Position)
- if torso ~= nil then
- script.Parent.CFrame = CFrame.new(script.Parent.Position, torso.Position)
- end
- end
- end; function()
- function findTorso(pos)
- local torso = nil
- local dist = 1000
- local child = workspace:children()
- for i=1, #child do
- if child[i].className == "Model" then
- local h = child[i]:findFirstChild("Humanoid")
- if h ~= nil then
- local check = child[i]:findFirstChild("Torso")
- if check ~= nil then
- if (check.Position - pos).magnitude < dist then
- torso = check
- dist = (check.Position - pos).magnitude
- end
- end
- end
- end
- end
- return torso
- end
- while true do
- wait()
- local torso = findTorso(script.Parent.Position)
- if torso ~= nil then
- script.Parent.CFrame = CFrame.new(script.Parent.Position, torso.Position)
- end
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end; function()
- while true do
- wait(0.01)
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
- end
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
- local Model = Decode('Name,Color,Material,Position,Orientation,Size,Shape,Scale,MeshId,TextureId,MeshType,PantsTemplate,ShirtTemplate,CanCollide,Transparency,Texture;Part,Model,SpecialMesh,Script,Pants,Shirt,Decal,Humanoid'
- ..',CylinderMesh;Part,eye,Head,TouchScript,AimScript,Omega nahid,Pants,Shirt,Torso,roblox,Right Arm,Left Arm,HumanoidRootPart,Black,Handle,A,Evil face,a,walls,Working Cog,Hole,SpinScript,Cog,Tooth;1|2:0.'
- ..'067,0.067,0.067|3:Neon|4:11.65,91.049,-256.318|5:0,-90,0|6:0.946,510.663,476.895|7:Cylinder;n;p;2;n;2|1:2;n;1|1:3|2:0.95,0.953,0.953|4:-1.032,129.186,-239.28|5:0,-180,0|6:17,38.73,1;n;3|8:50,50,50|9:h'
- ..'ttp://www.roblox.com/asset/?id=1185246|10:http://www.roblox.com/asset/?id=5013397|11:FileMesh;4|1:4;4|1:5;p;p;p;2;n;2|1:2;n;1|1:3|2:0.95,0.953,0.953|4:39.404,109.106,-239.28|5:0,-180,0|6:17,38.73,1;n;'
- ..'3|8:50,50,50|9:http://www.roblox.com/asset/?id=1185246|10:http://www.roblox.com/asset/?id=5013397|11:FileMesh;4|1:4;4|1:5;p;p;p;2;n;2|1:2;n;1|1:3|2:0.95,0.953,0.953|4:64.582,67.696,-239.281|5:0,-180,0'
- ..'|6:17,38.73,1;n;3|8:50,50,50|9:http://www.roblox.com/asset/?id=1185246|10:http://www.roblox.com/asset/?id=5013397|11:FileMesh;4|1:4;4|1:5;p;p;p;2;n;2|1:2;n;1|1:3|2:0.95,0.953,0.953|4:-69.702,67.696,-2'
- ..'39.28|5:0,-180,0|6:17,38.73,1;n;3|8:50,50,50|9:http://www.roblox.com/asset/?id=1185246|10:http://www.roblox.com/asset/?id=5013397|11:FileMesh;4|1:4;4|1:5;p;p;p;2;n;2|1:2;n;1|1:3|2:0.95,0.953,0.953|4:-'
- ..'41.472,109.106,-239.28|5:0,-180,0|6:17,38.73,1;n;3|8:50,50,50|9:http://www.roblox.com/asset/?id=1185246|10:http://www.roblox.com/asset/?id=5013397|11:FileMesh;4|1:4;4|1:5;p;p;p;2;n;1|2:0.067,0.067,0.0'
- ..'67|3:Neon|4:-11.11,21.96,-223.682|6:292.901,43.92,64.34;2;n;2|1:6;n;5|1:7|12:rbxassetid://676428351;6|1:8|13:rbxassetid://676428254;1|1:9|2:0.067,0.067,0.067|4:-4.247,57.372,-237.671|5:-3.25,-179.739,'
- ..'-1.649|6:37.682,37.682,18.841;n;7|1:10;p;1|1:11|2:0.067,0.067,0.067|4:-39.351,59.612,-227.085|5:-36.719,29.56,-39.599|6:18.841,37.682,18.841|14:false;n;p;1|1:12|2:0.067,0.067,0.067|4:27.341,59.263,-22'
- ..'8.35|5:57.03,-145.399,11.79|6:18.841,37.682,18.841|14:false;n;p;1|1:13|2:0.067,0.067,0.067|15:1|4:-4.247,57.372,-237.671|5:-3.25,-179.739,-1.649|6:37.682,37.682,18.841|14:false;1|1:3|2:0.067,0.067,0.0'
- ..'67|4:-5.053,85.206,-231.457|5:-25.67,-179.709,-1.759|6:37.682,18.841,18.841;n;3|8:1.25,1.25,1.25;7|1:14|16:http://www.roblox.com/asset/?id=411546407;p;1|1:15|2:0.067,0.067,0.067|4:-4.176,88.595,-229.9'
- ..'87|5:-26.709,176.27,1.41|6:37.82,37.821,34.039|14:false;n;3|8:18.911,18.911,18.911|9:http://www.roblox.com/asset/?id=76062497|11:FileMesh;1|2:0.906,0.906,0.926|3:Neon|4:-0.103,82.486,-221.357|5:9.77,-'
- ..'75.099,-24.989|6:0.946,5.673,7.565|7:Cylinder;n;p;1|2:0.067,0.067,0.067|3:Neon|4:0.123,82.266,-220.597|5:24.601,19.431,10.75|6:0.676,5.405,0.676;1|2:1,0,0|3:Neon|4:-10.07,82.067,-219.85|5:24.71,-6.319'
- ..',21.771|6:0.676,8.512,0.676;1|2:0.906,0.906,0.926|3:Neon|4:-9.903,82.322,-220.612|5:0.611,-96.61,-24.699|6:0.946,5.673,7.565|7:Cylinder;n;p;1|2:1,0,0|3:Neon|4:-10.07,82.067,-219.85|5:24.69,-6.309,-47.'
- ..'739|6:0.676,8.512,0.676;p;8|1:16;n;p;p;p;p;1|2:0.067,0.067,0.067|3:Neon|4:-121.936,76.54,-220.288|5:0,180,0|6:65.24,65.24,65.24|7:Ball;n;4|1:5;7|1:17|16:http://www.roblox.com/asset/?id=948768917;p;1|2'
- ..':0.067,0.067,0.067|3:Neon|4:114.801,76.54,-220.288|5:0,180,0|6:65.24,65.24,65.24|7:Ball;n;4|1:5;7|1:17|16:http://www.roblox.com/asset/?id=948768917;p;2|1:18;n;2;1|2:0.067,0.067,0.067|3:Neon|4:294.131,'
- ..'71.685,47.875|6:82.32,143.37,606.011;1|2:0.067,0.067,0.067|3:Neon|4:-246.959,71.685,-223.355|6:180.221,143.37,63.55;1|2:0.067,0.067,0.067|3:Neon|4:-298.209,71.685,34.345|6:110.88,143.37,578.95;1|2:0.0'
- ..'67,0.067,0.067|3:Neon|4:-26.184,71.685,309.14|6:654.931,143.37,76.901;2|1:19;n;1|2:0.067,0.067,0.067|3:Neon|4:225.71,71.685,-223.355|6:180.221,143.37,63.55;p;p;2;n;2|1:20;n;1|1:21|2:0.389,0.373,0.385|'
- ..'3:DiamondPlate|4:-239.332,77.592,-114.582|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:-239.332,77.592,-114.582|5:90,90,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1'
- ..';4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,-114.582|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,-114.582|5:0,90,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:'
- ..'24|3:DiamondPlate|4:-239.332,77.592,-114.582|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,-114.582|5:0,90,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|'
- ..'2:0.389,0.373,0.385|3:DiamondPlate|4:-239.332,77.592,194.416|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:-239.332,77.592,194.416|5:90,90,0|6:79.833,19.959,79.8'
- ..'33;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,194.416|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,194.416|5:0,90,45|6:99.791,19.959,19.959'
- ..';n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,194.416|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,194.416|5:0,90,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|'
- ..'1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:251.549,77.592,194.416|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:251.549,77.592,194.416|5:90,90,0|6:79.833'
- ..',19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:251.549,77.592,194.416|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:251.549,77.592,194.416|5:0,90,45|6:99.791,19.'
- ..'959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:251.549,77.592,194.416|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:251.549,77.592,194.416|5:0,90,0|6:99.791,19.959,19.959;n;4|1:2'
- ..'2;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:247.758,77.592,-114.582|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:247.758,77.592,-114.582|5:90,90,'
- ..'0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:247.758,77.592,-114.582|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:247.758,77.592,-114.582|5:0,90,45|'
- ..'6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:247.758,77.592,-114.582|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:247.758,77.592,-114.582|5:0,90,0|6:99.791,19.959,'
- ..'19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:-239.332,77.592,92.747|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:-239.332,77.592,92.'
- ..'747|5:90,90,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,92.747|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,92.747|'
- ..'5:0,90,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,92.747|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,92.747|5:0,90,0|6:99.791'
- ..',19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:-239.332,77.592,-11.566|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:-239.332,7'
- ..'7.592,-11.566|5:90,90,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,-11.566|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.'
- ..'592,-11.566|5:0,90,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,-11.566|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,-11.566|5:0'
- ..',90,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:249.083,77.592,-11.566|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate'
- ..'|4:249.083,77.592,-11.566|5:90,90,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:249.083,77.592,-11.566|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:2'
- ..'49.083,77.592,-11.566|5:0,90,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:249.083,77.592,-11.566|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:249.083,77.592,-11'
- ..'.566|5:0,90,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:250.087,77.592,89.598|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:Diamo'
- ..'ndPlate|4:250.087,77.592,89.598|5:90,90,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:250.087,77.592,89.598|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlat'
- ..'e|4:250.087,77.592,89.598|5:0,90,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:250.087,77.592,89.598|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:250.087,77.592,'
- ..'89.598|5:0,90,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:153.354,72.566,259.866|5:90,180,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:D'
- ..'iamondPlate|4:153.354,72.566,259.866|5:90,180,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:153.354,72.566,259.866|5:0,180,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:Dia'
- ..'mondPlate|4:153.354,72.566,259.866|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:153.354,72.566,259.866|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:153'
- ..'.354,72.566,259.866|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:59.8,72.566,259.866|5:90,180,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p'
- ..';1|1:23|3:DiamondPlate|4:59.8,72.566,259.866|5:90,180,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:59.8,72.566,259.866|5:0,180,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|'
- ..'3:DiamondPlate|4:59.8,72.566,259.866|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:59.8,72.566,259.866|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:59.8'
- ..',72.566,259.866|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:-153.854,72.566,259.866|5:90,180,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p'
- ..';1|1:23|3:DiamondPlate|4:-153.854,72.566,259.866|5:90,180,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:-153.854,72.566,259.866|5:0,180,90|6:99.791,19.959,19.959;n;4|1:22;p'
- ..';1|1:24|3:DiamondPlate|4:-153.854,72.566,259.866|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-153.854,72.566,259.866|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:Dia'
- ..'mondPlate|4:-153.854,72.566,259.866|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:-47.223,72.566,259.866|5:90,180,0|6:39.917,19.959,39.917;n;9|8:0.'
- ..'5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:-47.223,72.566,259.866|5:90,180,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:-47.223,72.566,259.866|5:0,180,90|6:99.791,19.959,'
- ..'19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-47.223,72.566,259.866|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-47.223,72.566,259.866|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22'
- ..';p;1|1:24|3:DiamondPlate|4:-47.223,72.566,259.866|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:-124.22,188.753,-246.754|5:89.77,0,0|6:39.917,19.95'
- ..'9,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:-124.22,188.753,-246.754|5:89.77,0,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:-124.22,188.753,-246.754|5:0,1'
- ..'80,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-124.22,188.753,-246.754|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-124.22,188.753,-246.754|5:0,180,135|6:99.'
- ..'791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-124.22,188.753,-246.754|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:5.329,266.732,-246.754|'
- ..'5:89.77,0,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:5.329,266.732,-246.754|5:89.77,0,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:5.329,'
- ..'266.732,-246.754|5:0,180,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:5.329,266.732,-246.754|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:5.329,266.732,-246.754'
- ..'|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:5.329,266.732,-246.754|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:145.085'
- ..',189.671,-246.754|5:89.77,0,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:145.085,189.671,-246.754|5:89.77,0,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:D'
- ..'iamondPlate|4:145.085,189.671,-246.754|5:0,180,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:145.085,189.671,-246.754|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|'
- ..'4:145.085,189.671,-246.754|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:145.085,189.671,-246.754|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.'
- ..'385|3:DiamondPlate|4:202.785,70.069,-192.381|5:89.77,0,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:202.785,70.069,-192.381|5:89.77,0,0|6:79.833,19.959,79.833;n;9|8:1,1'
- ..'.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:202.785,70.069,-192.381|5:0,180,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:202.785,70.069,-192.381|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;'
- ..'p;1|1:24|3:DiamondPlate|4:202.785,70.069,-192.381|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:202.785,70.069,-192.381|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1'
- ..'|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:-193.973,70.069,-192.381|5:89.77,0,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:-193.973,70.069,-192.381|5:89.77,0,0|6:79.833'
- ..',19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:-193.973,70.069,-192.381|5:0,180,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-193.973,70.069,-192.381|5:0,180,45|6:99.7'
- ..'91,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-193.973,70.069,-192.381|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-193.973,70.069,-192.381|5:0,180,0|6:99.791,19.959,19'
- ..'.959;n;4|1:22;p;p;p;')
- Model.Parent = script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- ---aaaaa
- local killsky = Instance.new("Sky", game:GetService'Lighting')
- killsky.SkyboxBk = "rbxassetid://102397435"
- killsky.SkyboxDn = "rbxassetid://102397435"
- killsky.SkyboxFt = "rbxassetid://102397435"
- killsky.SkyboxLf = "rbxassetid://102397435"
- killsky.SkyboxRt = "rbxassetid://102397435"
- killsky.SkyboxUp = "rbxassetid://102397435"
- killsky.StarCount = 0
- killsky.SunAngularSize = 0
- killsky.MoonAngularSize = 0
- killsky.MoonTextureId = ""
- killsky.CelestialBodiesShown = false
- game.Lighting.FogColor = Color3.new(0.1,0.1,0.1)
- game.Lighting.FogEnd = 0
- wait(15)
- --killsky.Parent = game.Players
- game.Lighting.FogEnd = 10000
- local sky = Instance.new('Sky', game:GetService'Lighting')
- sky.SkyboxBk = "rbxassetid://2083667"
- sky.SkyboxDn = "rbxassetid://2083667"
- sky.SkyboxFt = "rbxassetid://2083667"
- sky.SkyboxLf = "rbxassetid://2083667"
- sky.SkyboxRt = "rbxassetid://2083667"
- sky.SkyboxUp = "rbxassetid://2083667"
- sky.SunAngularSize = 0
- sky.MoonAngularSize = 0
- sky.MoonTextureId = ""
- sky.CelestialBodiesShown = false
- --1 utok
- wait(7)
- local Scripts = { function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
- local Model = Decode('Name,Color,Material,Position,Orientation,Size;Part,Script;Part,Rotate;1|2:1,0,0|3:Neon|4:-9.587,0.551,-32.629|5:0,89.62,0|6:776.251,1,2;n;2|1:2;2;p;1|2:1,0,0|3:Neon|4:-9.587,0.551,-32.629|5:0,176.911,'
- ..'0|6:776.251,1,2;n;2|1:2;2;p;')
- Model.Parent = script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- --end 1 utok
- wait(20)
- Model:Remove()
- --utok 2
- local Scripts = { function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.03,0)
- wait(0.05)
- end
- end; function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
- local Model = Decode('Name,Color,Material,Transparency,Position,Size,CanCollide,Range;Part,PointLight,Script,Model;Part;1|2:1,0,0|3:Neon|4:0.53|5:-1.58,132.365,65.461|6:0.201,264.73,510.881|7:false;n;2|2:0,0.601,1|8:5;3;3;'
- ..'p;4;')
- Model.Parent = script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- --end utok 2
- wait(20)
- Model:Remove()
- --utok 3
- local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
- local Model = Decode('Name,Color,Transparency,Position,Orientation,Size,Texture,Face;Part,Decal;Part,Sign,Warning;1|1:2|2:0.585,0.475,0.467|3:1|4:192.664,0.026,-11.581|5:0,90,0|6:527.81,0.051,302.96;n;2|1:3|7:http://www.ro'
- ..'blox.com/asset/?id=1595267317|8:Top;p;')
- Model.Parent = script.Parent==workspace and script or workspace
- wait(3)
- Model:Remove()
- -- 1 - a
- obj1 = Instance.new("Model")
- obj1.Name = "a"
- obj1.Parent = Workspace
- -- 2 - Part
- obj2 = Instance.new("Part")
- obj2.CFrame = CFrame.new(Vector3.new(156.369873, 70.7899094, 12.0526428)) * CFrame.Angles(-0, 0, -0)
- obj2.CanCollide = false
- obj2.Transparency = 0.52999997138977
- obj2.Material = Enum.Material.Neon
- obj2.Size = Vector3.new(186.060074, 249.379929, 571.869934)
- obj2.Anchored = true
- obj2.BrickColor = BrickColor.new("Really black")
- obj2.Friction = 0.30000001192093
- obj2.Shape = Enum.PartType.Block
- obj2.Parent = obj1
- -- 3 - Weld
- obj3 = Instance.new("Weld")
- obj3.Part0 = nil
- obj3.Part1 = nil
- obj3.Parent = obj2
- -- 4 - ParticleEmitter
- obj4 = Instance.new("ParticleEmitter")
- obj4.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1, 1, 1)),ColorSequenceKeypoint.new(0.47923877835274,Color3.new(0.666667, 0, 0)),ColorSequenceKeypoint.new(1,Color3.new(1, 1, 1))})
- obj4.Drag = 1
- obj4.LightInfluence = 10
- obj4.Lifetime = NumberRange.new(1.5,1.5)
- obj4.Speed = NumberRange.new(10,10)
- obj4.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.25,0),NumberSequenceKeypoint.new(0.85189437866211,10,0),NumberSequenceKeypoint.new(1,0,0)})
- obj4.RotSpeed = NumberRange.new(1,1)
- obj4.Rate = 5000
- obj4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.14339151978493,0,0),NumberSequenceKeypoint.new(0.80922698974609,0.22499996423721,0),NumberSequenceKeypoint.new(1,1,0)})
- obj4.SpreadAngle = Vector2.new(15, 15)
- obj4.LightEmission = 1000
- obj4.Rotation = NumberRange.new(1,1)
- obj4.Texture = "rbxassetid://405886187"
- obj4.Parent = obj2
- -- 5 - ParticleEmitter
- obj5 = Instance.new("ParticleEmitter")
- obj5.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1, 1, 1)),ColorSequenceKeypoint.new(0.47923877835274,Color3.new(0.666667, 0, 0)),ColorSequenceKeypoint.new(1,Color3.new(1, 1, 1))})
- obj5.Drag = 1
- obj5.LightInfluence = 10
- obj5.Lifetime = NumberRange.new(1.5,1.5)
- obj5.Speed = NumberRange.new(10,10)
- obj5.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.25,0),NumberSequenceKeypoint.new(0.85189437866211,10,0),NumberSequenceKeypoint.new(1,0,0)})
- obj5.RotSpeed = NumberRange.new(1,1)
- obj5.Rate = 5000
- obj5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.14339151978493,0,0),NumberSequenceKeypoint.new(0.80922698974609,0.22499996423721,0),NumberSequenceKeypoint.new(1,1,0)})
- obj5.SpreadAngle = Vector2.new(15, 15)
- obj5.LightEmission = 1000
- obj5.Rotation = NumberRange.new(1,1)
- obj5.Texture = "rbxassetid://405886187"
- obj5.Parent = obj2
- -- 6 - ParticleEmitter
- obj6 = Instance.new("ParticleEmitter")
- obj6.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1, 1, 1)),ColorSequenceKeypoint.new(0.47923877835274,Color3.new(0.666667, 0, 0)),ColorSequenceKeypoint.new(1,Color3.new(1, 1, 1))})
- obj6.Drag = 1
- obj6.LightInfluence = 10
- obj6.Lifetime = NumberRange.new(1.5,1.5)
- obj6.Speed = NumberRange.new(10,10)
- obj6.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.25,0),NumberSequenceKeypoint.new(0.85189437866211,10,0),NumberSequenceKeypoint.new(1,0,0)})
- obj6.RotSpeed = NumberRange.new(1,1)
- obj6.Rate = 5000
- obj6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.14339151978493,0,0),NumberSequenceKeypoint.new(0.80922698974609,0.22499996423721,0),NumberSequenceKeypoint.new(1,1,0)})
- obj6.SpreadAngle = Vector2.new(15, 15)
- obj6.LightEmission = 1000
- obj6.Rotation = NumberRange.new(1,1)
- obj6.Texture = "rbxassetid://405886187"
- obj6.Parent = obj2
- -- 7 - Model
- obj7 = Instance.new("Model")
- obj7.Parent = obj1
- obj1:MakeJoints()
- local Scripts = { function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
- local Model = Decode('Name,Color,Material,Transparency,Position,Size,CanCollide;Part,Script,Model;Part;1|2:0.067,0.067,0.067|3:Neon|4:0.53|5:156.37,70.79,12.053|6:186.061,249.38,571.87|7:false;n;2;p;3;'
- ..'')
- Model.Parent = script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- --utok 3 end
- wait(5)
- Model:Remove()
- obj1:Remove()
- --utok 4
- local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
- local Model = Decode('Name,Color,Transparency,Position,Orientation,Size,Texture,Face;Part,Decal;Part,Sign,Warning;1|1:2|2:0.585,0.475,0.467|3:1|4:-212.222,0.026,0.119|5:0,-90,0|6:527.81,0.051,302.96;n;2|1:3|7:http://www.ro'
- ..'blox.com/asset/?id=1595267317|8:Top;p;')
- Model.Parent = script.Parent==workspace and script or workspace
- wait(5)
- Model:Remove()
- local Scripts = { function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
- local Model = Decode('Name,Color,Material,Transparency,Position,Size,CanCollide;Part,Script,Model;Part;1|2:0.067,0.067,0.067|3:Neon|4:0.53|5:-177.505,70.79,12.053|6:186.061,249.38,571.87|7:false;n;2;p;3;'
- ..'')
- Model.Parent = script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- wait(5)
- Model:Remove()
- --utok 4 end
- --utok 5
- local Scripts = { function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
- local Model = Decode('Name,Color,Transparency,Position,Orientation,Size,Material;Part,Script,Model;Part,Sign,Rotate;1|1:2|2:0.585,0.475,0.467|3:1|4:-49.649,1.001,3.791|5:0,90,0|6:4,2,1;n;2;p;1|2:0.067,0.067,0.067|7:Neon|4:'
- ..'-48.944,0.026,62.871|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:115.625,0.026,-18.439|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:63.505,0.026,-73.789|6:29.671'
- ..',0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:44.245,0.026,193.211|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:100.206,0.026,131.421|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:'
- ..'0.067,0.067,0.067|7:Neon|4:197.916,0.026,-21.619|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-17.784,0.026,-22.959|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:1'
- ..'34.005,0.026,64.351|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:159.836,0.026,155.291|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:11.806,0.026,22.421|6:29.671,0'
- ..'.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:67.106,0.026,8.421|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:17.116,0.026,114.111|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067'
- ..',0.067,0.067|7:Neon|4:-70.734,0.026,209.731|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:143.307,1.149,-112.19|6:29.671,0.051,29.34;n;2;2|1:3;p;3;n;1|1:2|2:0.585,0.475,0.467|3:1|4:-'
- ..'235.78,3,-40.799|5:0,90,0|6:4,2,1;n;2;p;1|2:0.067,0.067,0.067|7:Neon|4:-235.075,2.025,18.281|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-70.505,2.025,-63.029|6:29.671,0.051,29.34;'
- ..'n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-122.625,2.025,-118.379|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-141.885,2.025,148.621|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.0'
- ..'67,0.067|7:Neon|4:-85.925,2.025,86.831|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:11.785,2.025,-66.209|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-203.915,2.0'
- ..'25,-67.549|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-52.125,2.025,19.76|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-26.295,2.025,110.7|6:29.671,0.051,29.34;'
- ..'n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-174.325,2.025,-22.169|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-119.025,2.025,-36.169|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.06'
- ..'7,0.067|7:Neon|4:-169.015,2.025,69.521|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-256.865,2.025,165.14|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-42.823,3.1'
- ..'49,-156.78|6:29.671,0.051,29.34;n;2;2|1:3;p;p;3;n;1|1:2|2:0.585,0.475,0.467|3:1|4:-15.359,3,-52.946|5:0,90,0|6:4,2,1;n;2;p;1|2:0.067,0.067,0.067|7:Neon|4:-14.654,2.025,6.134|6:29.671,0.051,29.34;n;2;2'
- ..'|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:149.916,2.025,-75.176|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:97.796,2.025,-130.526|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067'
- ..'|7:Neon|4:78.536,2.025,136.474|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:134.496,2.025,74.684|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:232.206,2.025,-78.35'
- ..'6|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:16.506,2.025,-79.696|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:168.296,2.025,7.614|6:29.671,0.051,29.34;n;2;2|1:'
- ..'3;p;1|2:0.067,0.067,0.067|7:Neon|4:194.126,2.025,98.554|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:46.096,2.025,-34.316|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Ne'
- ..'on|4:101.396,2.025,-48.316|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:51.406,2.025,57.374|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-36.444,2.025,152.994|6:2'
- ..'9.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:177.598,3.149,-168.927|6:29.671,0.051,29.34;n;2;2|1:3;p;p;')
- Model.Parent = script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- wait(15)
- Model:Remove()
- --utok 5 end
- wait(1)
- ---boss 1
- local Scripts = { function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 0
- explosion.BlastPressure = 0
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- wait(10
- )
- local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
- local Model = Decode('Name,Color,Transparency,Position,Orientation,Size,CanvasSize,BackgroundColor3,BackgroundTransparency,Font,Text,TextColor3,TextScaled,TextSize,TextStrokeTransparency,TextWrapped,Material;Part,SurfaceGu'
- ..'i,TextLabel;Part,Sign;1|1:2|2:0.585,0.475,0.467|3:1|4:-10.775,131.666,-210.364|5:-26.709,176.27,1.41|6:203.041,32.84,0.051;n;2|7:200,100;n;3|6:1,0,1,0|8:1,1,1|9:1|10:SourceSansBold|11:-100|12:1,1,1|13'
- ..':true|14:48|15:0|16:true;p;p;1|2:0,1,0|17:Neon|4:-22.147,113.056,-219.338|5:26.71,-3.73,-1.409|6:180.57,8.6,2;1|2:1,0,0|17:Neon|4:79.06,110.835,-213.864|5:26.71,-3.73,-1.409|6:23.461,8.6,2;')
- Model.Parent = script.Parent==workspace and script or workspace
- wait(3)
- Model:Remove()
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
- local Model = Decode('Name,Color,Transparency,Position,Orientation,Size,Texture,Material;Part,Decal,Script;Part,Sign,Fight;1|1:2|2:0.585,0.475,0.467|3:1|4:-56.235,4.676,-120.582|5:0,180,0|6:17.011,9.25,0.051;n;2|1:3|7:http'
- ..'://www.roblox.com/asset/?id=663114841;p;1|2:0.067,0.067,0.067|8:Neon|4:-24.66,0.026,-106.737|5:0,-180,0|6:80.26,0.051,29.34;n;3;p;')
- Model.Parent = script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- wait(10)
- Model:Remove()
- --end boss utok 1
- --utok 6
- local Scripts = { function()
- --Rotating speed:
- local speed = 0.1 --example: wait(speed) = wait(0.01)
- --X axsis rotation:
- local X = 0.1
- --Y axsis rotation:
- local Y = 0.1
- --Z axsis rotation:
- local Z = 0.1
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(X,Y,Z)
- wait(speed)
- end
- end; function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- --Rotating speed:
- local speed = 0.1 --example: wait(speed) = wait(0.01)
- --X axsis rotation:
- local X = 0.1
- --Y axsis rotation:
- local Y = 0.1
- --Z axsis rotation:
- local Z = 0.1
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(X,Y,Z)
- wait(speed)
- end
- end; function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
- local Model = Decode('Name,Color,Material,Position,Orientation,Size,CanCollide;Part,Script;Part;1|2:1,0,0|3:Neon|4:3.974,62.744,32.618|5:89.971,90,0|6:446.141,17.101,16.431|7:false;n;2;2;p;1|2:1,0,0|3:Neon|4:3.974,62.744,3'
- ..'2.618|5:90,-1.939,0|6:446.141,17.101,16.431|7:false;n;2;2;p;')
- Model.Parent = script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- wait(20)
- Model:Remove()
- --end utok 6
- --heal time
- local Scripts = { function()
- function onTouched(hit)
- local human = hit.Parent:FindFirstChild("Humanoid")
- if human ~= nil then
- human.Health = 1000
- end
- end
- if (script.Parent ~= nil) and (script.Parent.className == "Part") then
- connection = script.Parent.Touched:connect (onTouched)
- end
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
- local Model = Decode('Name,Color,Position,Orientation,Size,Texture,Face;Part,Script,Decal;Part,Head,Healing;1|1:2|2:0,1,0|3:126.971,0.026,-56.269|4:0,180,0|5:66.06,0.051,71.8;n;2;3|1:3|6:http://www.roblox.com/asset/?id=103'
- ..'2918680|7:Top;p;')
- Model.Parent = script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- wait(10)
- Model:Remove()
- --heal end time
- --utok 7
- local Scripts = { function()
- while true do
- script.Parent.Velocity = script.Parent.CFrame.lookVector *40
- wait(0.1)
- end
- function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- h.Health = h.Health -20
- end
- end
- script.Parent.Touched:connect(onTouched)
- end; function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
- local Model = Decode('Name,Color,Material,Position,Size;Part,Script;Part,Moving Part;1|1:2|2:0.067,0.067,0.067|3:Neon|4:1.731,0.201,87.711|5:507.101,0.401,464.401;n;2;1|2:1,0,0|3:Neon|4:-17.365,0.026,-171.185|5:542.05,0.05'
- ..'1,53.711;n;2;p;p;')
- Model.Parent = script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- wait(30)
- Model:Remove()
- --utok 7 end
- --boss utok 2
- local Scripts = { function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 0
- explosion.BlastPressure = 0
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- wait(5)
- local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
- local Model = Decode('Name,Color,Transparency,Position,Orientation,Size,CanvasSize,BackgroundColor3,BackgroundTransparency,Font,Text,TextColor3,TextScaled,TextSize,TextStrokeTransparency,TextWrapped,Material;Part,SurfaceGu'
- ..'i,TextLabel;Part,Sign;1|1:2|2:0.585,0.475,0.467|3:1|4:-10.775,131.666,-210.364|5:-26.709,176.27,1.41|6:203.041,32.84,0.051;n;2|7:200,100;n;3|6:1,0,1,0|8:1,1,1|9:1|10:SourceSansBold|11:-100|12:1,1,1|13'
- ..':true|14:48|15:0|16:true;p;p;1|2:0,1,0|17:Neon|4:-33.612,113.308,-219.958|5:26.71,-3.73,-1.409|6:157.6,8.6,2;1|2:1,0,0|17:Neon|4:67.076,111.098,-214.512|5:26.71,-3.73,-1.409|6:47.471,8.6,2;')
- Model.Parent = script.Parent==workspace and script or workspace
- wait(3)
- Model:Remove()
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
- local Model = Decode('Name,Color,Material,Position,Orientation,Size,Transparency,Texture;Part,Script,Decal;Part,Sign,Fight;1|2:0.067,0.067,0.067|3:Neon|4:-24.66,0.026,-106.737|5:0,-180,0|6:80.26,0.051,29.34;n;2;p;1|1:2|2:0'
- ..'.585,0.475,0.467|7:1|4:-56.235,4.676,-120.582|5:0,180,0|6:17.011,9.25,0.051;n;3|1:3|8:http://www.roblox.com/asset/?id=663114841;p;')
- Model.Parent = script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- wait(5)
- Model:Remove()
- --utok bosse 2 end
- --utok 8
- local Scripts = { function()
- nums = {-.2,-.1,0,.1,.2}
- while true do
- wait()
- local numx = nums[math.random(1, #nums)]
- local numy = nums[math.random(1, #nums)]
- local numz = nums[math.random(1, #nums)]
- for i = 1, 100 do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
- wait()
- end
- for i = 1, 100 do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
- wait()
- end
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 0
- explosion.BlastPressure = 0
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- nums = {-.2,-.1,0,.1,.2}
- while true do
- wait()
- local numx = nums[math.random(1, #nums)]
- local numy = nums[math.random(1, #nums)]
- local numz = nums[math.random(1, #nums)]
- for i = 1, 100 do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
- wait()
- end
- for i = 1, 100 do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
- wait()
- end
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 0
- explosion.BlastPressure = 0
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- nums = {-.2,-.1,0,.1,.2}
- while true do
- wait()
- local numx = nums[math.random(1, #nums)]
- local numy = nums[math.random(1, #nums)]
- local numz = nums[math.random(1, #nums)]
- for i = 1, 100 do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
- wait()
- end
- for i = 1, 100 do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
- wait()
- end
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 0
- explosion.BlastPressure = 0
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- nums = {-.2,-.1,0,.1,.2}
- while true do
- wait()
- local numx = nums[math.random(1, #nums)]
- local numy = nums[math.random(1, #nums)]
- local numz = nums[math.random(1, #nums)]
- for i = 1, 100 do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
- wait()
- end
- for i = 1, 100 do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
- wait()
- end
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 0
- explosion.BlastPressure = 0
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- nums = {-.2,-.1,0,.1,.2}
- while true do
- wait()
- local numx = nums[math.random(1, #nums)]
- local numy = nums[math.random(1, #nums)]
- local numz = nums[math.random(1, #nums)]
- for i = 1, 100 do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
- wait()
- end
- for i = 1, 100 do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
- wait()
- end
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 0
- explosion.BlastPressure = 0
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- nums = {-.2,-.1,0,.1,.2}
- while true do
- wait()
- local numx = nums[math.random(1, #nums)]
- local numy = nums[math.random(1, #nums)]
- local numz = nums[math.random(1, #nums)]
- for i = 1, 100 do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
- wait()
- end
- for i = 1, 100 do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
- wait()
- end
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 0
- explosion.BlastPressure = 0
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- nums = {-.2,-.1,0,.1,.2}
- while true do
- wait()
- local numx = nums[math.random(1, #nums)]
- local numy = nums[math.random(1, #nums)]
- local numz = nums[math.random(1, #nums)]
- for i = 1, 100 do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
- wait()
- end
- for i = 1, 100 do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
- wait()
- end
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 0
- explosion.BlastPressure = 0
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- nums = {-.2,-.1,0,.1,.2}
- while true do
- wait()
- local numx = nums[math.random(1, #nums)]
- local numy = nums[math.random(1, #nums)]
- local numz = nums[math.random(1, #nums)]
- for i = 1, 100 do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
- wait()
- end
- for i = 1, 100 do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
- wait()
- end
- end
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 0
- explosion.BlastPressure = 0
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
- local Model = Decode('Name,Color,Material,Position,Size,Shape,Heat,SecondaryColor;Part,Script,Fire;Part,MoveScript;1|2:1,0,0|3:Neon|4:-124.935,24.277,-35.555|5:29.95,29.95,29.95|6:Ball;n;2|1:2;3|2:1,0.502,0|7:0|8:1,0,0;2;p'
- ..';1|2:1,0,0|3:Neon|4:11.625,24.277,57.327|5:29.95,29.95,29.95|6:Ball;n;2|1:2;3|2:1,0.502,0|7:0|8:1,0,0;2;p;1|2:1,0,0|3:Neon|4:107.3,24.277,123.165|5:29.95,29.95,29.95|6:Ball;n;2|1:2;3|2:1,0.502,0|7:0|8'
- ..':1,0,0;2;p;1|2:1,0,0|3:Neon|4:107.3,24.277,-13.048|5:29.95,29.95,29.95|6:Ball;n;2|1:2;3|2:1,0.502,0|7:0|8:1,0,0;2;p;1|2:1,0,0|3:Neon|4:164.73,24.277,-13.048|5:29.95,29.95,29.95|6:Ball;n;2|1:2;3|2:1,0.'
- ..'502,0|7:0|8:1,0,0;2;p;1|2:1,0,0|3:Neon|4:-121.978,24.277,86.939|5:29.95,29.95,29.95|6:Ball;n;2|1:2;3|2:1,0.502,0|7:0|8:1,0,0;2;p;1|2:1,0,0|3:Neon|4:-55.144,24.277,159.382|5:29.95,29.95,29.95|6:Ball;n;'
- ..'2|1:2;3|2:1,0.502,0|7:0|8:1,0,0;2;p;1|2:1,0,0|3:Neon|4:-55.144,24.277,-90.599|5:29.95,29.95,29.95|6:Ball;n;2|1:2;3|2:1,0.502,0|7:0|8:1,0,0;2;p;')
- Model.Parent = script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- wait(25)
- Model:Remove()
- --utok end
- --utok idk bombicky
- local Scripts = { function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
- local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
- function(t,f)
- for a,b in pairs(t) do
- f(a,b)
- end
- end
- local Types = {
- Color3 = Color3.new,
- Vector3 = Vector3.new,
- Vector2 = Vector2.new,
- UDim = UDim.new,
- UDim2 = UDim2.new,
- CFrame = CFrame.new,
- Rect = Rect.new,
- NumberSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
- until #a==0
- return NumberSequence.new(t)
- end,
- ColorSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
- until #a==0
- return ColorSequence.new(t)
- end,
- number = tonumber,
- boolean = function(a)
- return a=="true"
- end
- }
- split = function(str,sep)
- if not str then return end
- local fields = {}
- local ConcatNext = false
- str:gsub(("([^%s]+)"):format(sep),function(c)
- if ConcatNext == true then
- fields[#fields] = fields[#fields]..sep..c
- ConcatNext = false
- else
- fields[#fields+1] = c
- end
- if c:sub(#c)=="\\" then
- c = fields[#fields]
- fields[#fields] = c:sub(1,#c-1)
- ConcatNext = true
- end
- end)
- return fields
- end
- RemoveAndSplit = function(t)
- return split(table_remove(t,1),comma)
- end
- t = split(str,";")
- props = RemoveAndSplit(t)
- classes = RemoveAndSplit(t)
- values = split(table_remove(t,1),'|')
- ICList = RemoveAndSplit(t)
- InstanceList = {}
- Model = inst"Model"
- CurPar = Model
- table_foreach(t,function(ct,c)
- if c=="n" or c=="p" then
- CurPar = c=="n" and LastIns or CurPar[parnt]
- else
- ct = split(c,"|")
- local class = classes[tonum(table_remove(ct,1))]
- if class=="UnionOperation" then
- LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
- else
- LastIns = inst(class)
- if LastIns:IsA"Script" then
- s(LastIns)
- end
- end
- local function SetProperty(LastIns,p,str,s)
- s = Types[typeof(LastIns[p])]
- LastIns[p] = s and s(unpack(split(str,comma))) or str
- end
- local UnionData
- table_foreach(ct,function(s,p,a,str)
- a = p:find":"
- p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
- if p=="UnionData" then
- UnionData = split(str," ")
- return
- end
- if class=="UnionOperation" then
- LastIns[p] = str
- return
- end
- SetProperty(LastIns,p,str)
- end)
- if UnionData then
- local LI_Data = LastIns
- LastIns = DecodeUnion(UnionData)
- table_foreach(LI_Data,function(p,str)
- SetProperty(LastIns,p,str)
- end)
- end
- table.insert(InstanceList,LastIns)
- LastIns[parnt] = CurPar
- end
- end)
- table_remove(ICList,1)
- table_foreach(ICList,function(a,b)
- b = split(b,">")
- InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
- end)
- return Model
- end
- local Model = Decode('Name,Color,Position,Orientation,Size,Shape,BottomSurface,TopSurface;Part,Script,Model;Part|small bomb|0.066,0.066,0.066|-122.524,37.762,-82.583|-0.02,-90,0|14.279,14.279,14.279|Ball|Smooth|57.272,145.'
- ..'75,-82.574|57.323,326.615,153.815|231.3,326.566,153.815|-62.721,326.648,153.815|-62.721,326.664,-33.743|81.047,326.624,-33.743|81.047,326.615,65.157|-115.396,326.67,65.157|-115.349,497.701,65.171|57.0'
- ..'33,497.653,65.171|57.033,497.662,-42.392|-122.544,-34.945,-103.926|57.252,73.043,-103.917|57.302,253.909,132.472|231.28,253.86,132.472|-62.741,253.942,132.472|-62.741,253.957,-55.086|81.027,253.917,-5'
- ..'5.086|81.027,253.909,43.814|-115.417,253.964,43.814|-115.369,424.995,43.828|57.012,424.947,43.828|57.012,424.956,-63.735|-122.427,385.544,-103.892|57.369,493.532,-103.883|57.419,674.397,132.506|231.39'
- ..'7,674.349,132.506|-62.624,674.431,132.506|-62.624,674.446,-55.052|81.144,674.406,-55.052|81.144,674.398,43.848|-115.3,674.452,43.848|-115.252,845.484,43.862|57.129,845.436,43.862|57.129,845.444,-63.70'
- ..'1|-122.441,336.266,-166.067|57.355,444.254,-166.059|57.406,625.119,70.33|231.383,625.071,70.33|-62.638,625.153,70.33|-62.638,625.168,-117.228|81.13,625.128,-117.228|81.13,625.12,-18.328|-115.313,625.1'
- ..'75,-18.328|-115.266,796.206,-18.314|57.116,796.158,-18.314|57.116,796.166,-125.877|-122.357,635.737,-166.043|57.439,743.724,-166.034|57.489,924.59,70.355|231.466,924.541,70.355|-62.554,924.623,70.355|'
- ..'-62.554,924.638,-117.203|81.213,924.598,-117.203|81.213,924.59,-18.303|-115.23,924.645,-18.303|-115.183,1095.676,-18.289|57.199,1095.628,-18.289|57.199,1095.637,-125.852|-122.357,635.723,6.468|57.439,'
- ..'743.71,6.476|57.489,924.576,242.865|231.466,924.527,242.865|-62.554,924.609,242.865|-62.554,924.624,55.307|81.213,924.584,55.307|81.213,924.576,154.207|-115.23,924.631,154.207|-115.183,1095.662,154.22'
- ..'1|57.199,1095.614,154.221|57.199,1095.622,46.658|-122.297,852.243,6.485|57.499,960.231,6.494|57.549,1141.096,242.883|231.527,1141.048,242.883|-62.494,1141.13,242.883|-62.494,1141.145,55.325|81.273,114'
- ..'1.105,55.325|81.273,1141.097,154.225|-115.17,1141.151,154.225|-115.122,1312.182,154.239|57.259,1312.134,154.239|57.259,1312.143,46.676|-122.297,852.255,-137.116|57.499,960.243,-137.108|57.549,1141.108'
- ..',99.281|231.527,1141.06,99.281|-62.494,1141.141,99.281|-62.494,1141.157,-88.277|81.273,1141.117,-88.277|81.273,1141.109,10.623|-115.17,1141.163,10.623|-115.122,1312.194,10.637|57.259,1312.146,10.637|5'
- ..'7.259,1312.155,-96.926;0;1|1:2|2:3|3:4|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:9|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:10|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:11|4:5|5:6|6:7|7:8'
- ..'|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:12|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:13|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:14|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:15|4:5|5:6|6:7|7:8|8:8'
- ..'|2:3|2:3;n;2;p;1|1:2|2:3|3:16|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:17|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:18|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:19|4:5|5:6|6:7|7:8|8:8|2:3'
- ..'|2:3;n;2;p;3;n;1|1:2|2:3|3:20|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:21|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:22|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:23|4:5|5:6|6:7|7:8|8:8|2:3'
- ..'|2:3;n;2;p;1|1:2|2:3|3:24|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:25|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:26|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:27|4:5|5:6|6:7|7:8|8:8|2:3|2:3'
- ..';n;2;p;1|1:2|2:3|3:28|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:29|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:30|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:31|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2'
- ..';p;p;3;n;1|1:2|2:3|3:32|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:33|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:34|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:35|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n'
- ..';2;p;1|1:2|2:3|3:36|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:37|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:38|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:39|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p'
- ..';1|1:2|2:3|3:40|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:41|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:42|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:43|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;p;3'
- ..';n;1|1:2|2:3|3:44|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:45|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:46|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:47|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1'
- ..'|1:2|2:3|3:48|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:49|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:50|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:51|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2'
- ..'|2:3|3:52|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:53|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:54|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:55|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;p;3;n;1|1'
- ..':2|2:3|3:56|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:57|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:58|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:59|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2'
- ..':3|3:60|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:61|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:62|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:63|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3'
- ..':64|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:65|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:66|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:67|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;p;3;n;1|1:2|2:3'
- ..'|3:68|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:69|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:70|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:71|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:7'
- ..'2|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:73|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:74|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:75|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:76|4:'
- ..'5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:77|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:78|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:79|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;p;3;n;1|1:2|2:3|3:80|'
- ..'4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:81|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:82|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:83|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:84|4:5|'
- ..'5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:85|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:86|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:87|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:88|4:5|5:6|'
- ..'6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:89|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:90|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:91|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;p;3;n;1|1:2|2:3|3:92|4:5|5:'
- ..'6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:93|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:94|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:95|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:96|4:5|5:6|6:'
- ..'7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:97|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:98|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:99|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:100|4:5|5:6|6:7|7'
- ..':8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:101|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:102|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:103|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;p;')
- Model.Parent = script and script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- -------bombicky end
- wait(10)
- Model:Remove()
- --chat and rage mode on
- z:Stop()
- local Scripts = { function()
- local FONTS = {
- "Antique",
- "Arcade",
- "Arial",
- "ArialBold",
- "Bodoni",
- "Cartoon",
- "Code",
- "Fantasy",
- "Garamond",
- "Highway",
- "Legacy",
- "SciFi",
- "SourceSans",
- "SourceSansBold",
- "SourceSansItalic",
- "SourceSansLight",
- "SourceSansSemibold"}
- while true do
- wait(0.0001)
- script.Parent.TextColor3 = BrickColor.random().Color
- script.Parent.Font = ""..FONTS[math.random(1,#FONTS)]
- end
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
- local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
- function(t,f)
- for a,b in pairs(t) do
- f(a,b)
- end
- end
- local Types = {
- Color3 = Color3.new,
- Vector3 = Vector3.new,
- Vector2 = Vector2.new,
- UDim = UDim.new,
- UDim2 = UDim2.new,
- CFrame = CFrame.new,
- Rect = Rect.new,
- NumberSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
- until #a==0
- return NumberSequence.new(t)
- end,
- ColorSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
- until #a==0
- return ColorSequence.new(t)
- end,
- number = tonumber,
- boolean = function(a)
- return a=="true"
- end
- }
- split = function(str,sep)
- if not str then return end
- local fields = {}
- local ConcatNext = false
- str:gsub(("([^%s]+)"):format(sep),function(c)
- if ConcatNext == true then
- fields[#fields] = fields[#fields]..sep..c
- ConcatNext = false
- else
- fields[#fields+1] = c
- end
- if c:sub(#c)=="\\" then
- c = fields[#fields]
- fields[#fields] = c:sub(1,#c-1)
- ConcatNext = true
- end
- end)
- return fields
- end
- RemoveAndSplit = function(t)
- return split(table_remove(t,1),comma)
- end
- t = split(str,";")
- props = RemoveAndSplit(t)
- classes = RemoveAndSplit(t)
- values = split(table_remove(t,1),'|')
- ICList = RemoveAndSplit(t)
- InstanceList = {}
- Model = inst"Model"
- CurPar = Model
- table_foreach(t,function(ct,c)
- if c=="n" or c=="p" then
- CurPar = c=="n" and LastIns or CurPar[parnt]
- else
- ct = split(c,"|")
- local class = classes[tonum(table_remove(ct,1))]
- if class=="UnionOperation" then
- LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
- else
- LastIns = inst(class)
- if LastIns:IsA"Script" then
- s(LastIns)
- end
- end
- local function SetProperty(LastIns,p,str,s)
- s = Types[typeof(LastIns[p])]
- LastIns[p] = s and s(unpack(split(str,comma))) or str
- end
- local UnionData
- table_foreach(ct,function(s,p,a,str)
- a = p:find":"
- p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
- if p=="UnionData" then
- UnionData = split(str," ")
- return
- end
- if class=="UnionOperation" then
- LastIns[p] = str
- return
- end
- SetProperty(LastIns,p,str)
- end)
- if UnionData then
- local LI_Data = LastIns
- LastIns = DecodeUnion(UnionData)
- table_foreach(LI_Data,function(p,str)
- SetProperty(LastIns,p,str)
- end)
- end
- table.insert(InstanceList,LastIns)
- LastIns[parnt] = CurPar
- end
- end)
- table_remove(ICList,1)
- table_foreach(ICList,function(a,b)
- b = split(b,">")
- InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
- end)
- return Model
- end
- local Model = Decode('Name,Anchored,Color,Transparency,Position,Orientation,Size,CanvasSize,BackgroundColor3,BackgroundTransparency,Font,Text,TextColor3,TextScaled,TextSize,TextStrokeTransparency,TextWrapped;Part,SurfaceGu'
- ..'i,TextLabel,Script;Part|Sign|true|0.584,0.474,0.466|1|-6.895,156.439,-191.493|-14.39,-180,0|183.029,74.81,0.05|200,100|1,0,1,0|1,1,1|SourceSansBold|...|0.333,1,1|48|0;0;1|1:2|2:3|3:4|4:5|5:6|6:7|7:8|3'
- ..':4|3:4;n;2|8:9;n;3|7:10|9:11|10:5|11:12|12:13|13:14|14:3|15:15|16:16|17:3;n;4;p;p;p;')
- Model.Parent = script and script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- wait(2)
- Model:Remove()
- ----
- local Scripts = { function()
- local FONTS = {
- "Antique",
- "Arcade",
- "Arial",
- "ArialBold",
- "Bodoni",
- "Cartoon",
- "Code",
- "Fantasy",
- "Garamond",
- "Highway",
- "Legacy",
- "SciFi",
- "SourceSans",
- "SourceSansBold",
- "SourceSansItalic",
- "SourceSansLight",
- "SourceSansSemibold"}
- while true do
- wait(0.0001)
- script.Parent.TextColor3 = BrickColor.random().Color
- script.Parent.Font = ""..FONTS[math.random(1,#FONTS)]
- end
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
- local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
- function(t,f)
- for a,b in pairs(t) do
- f(a,b)
- end
- end
- local Types = {
- Color3 = Color3.new,
- Vector3 = Vector3.new,
- Vector2 = Vector2.new,
- UDim = UDim.new,
- UDim2 = UDim2.new,
- CFrame = CFrame.new,
- Rect = Rect.new,
- NumberSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
- until #a==0
- return NumberSequence.new(t)
- end,
- ColorSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
- until #a==0
- return ColorSequence.new(t)
- end,
- number = tonumber,
- boolean = function(a)
- return a=="true"
- end
- }
- split = function(str,sep)
- if not str then return end
- local fields = {}
- local ConcatNext = false
- str:gsub(("([^%s]+)"):format(sep),function(c)
- if ConcatNext == true then
- fields[#fields] = fields[#fields]..sep..c
- ConcatNext = false
- else
- fields[#fields+1] = c
- end
- if c:sub(#c)=="\\" then
- c = fields[#fields]
- fields[#fields] = c:sub(1,#c-1)
- ConcatNext = true
- end
- end)
- return fields
- end
- RemoveAndSplit = function(t)
- return split(table_remove(t,1),comma)
- end
- t = split(str,";")
- props = RemoveAndSplit(t)
- classes = RemoveAndSplit(t)
- values = split(table_remove(t,1),'|')
- ICList = RemoveAndSplit(t)
- InstanceList = {}
- Model = inst"Model"
- CurPar = Model
- table_foreach(t,function(ct,c)
- if c=="n" or c=="p" then
- CurPar = c=="n" and LastIns or CurPar[parnt]
- else
- ct = split(c,"|")
- local class = classes[tonum(table_remove(ct,1))]
- if class=="UnionOperation" then
- LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
- else
- LastIns = inst(class)
- if LastIns:IsA"Script" then
- s(LastIns)
- end
- end
- local function SetProperty(LastIns,p,str,s)
- s = Types[typeof(LastIns[p])]
- LastIns[p] = s and s(unpack(split(str,comma))) or str
- end
- local UnionData
- table_foreach(ct,function(s,p,a,str)
- a = p:find":"
- p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
- if p=="UnionData" then
- UnionData = split(str," ")
- return
- end
- if class=="UnionOperation" then
- LastIns[p] = str
- return
- end
- SetProperty(LastIns,p,str)
- end)
- if UnionData then
- local LI_Data = LastIns
- LastIns = DecodeUnion(UnionData)
- table_foreach(LI_Data,function(p,str)
- SetProperty(LastIns,p,str)
- end)
- end
- table.insert(InstanceList,LastIns)
- LastIns[parnt] = CurPar
- end
- end)
- table_remove(ICList,1)
- table_foreach(ICList,function(a,b)
- b = split(b,">")
- InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
- end)
- return Model
- end
- local Model = Decode('Name,Anchored,Color,Transparency,Position,Orientation,Size,CanvasSize,BackgroundColor3,BackgroundTransparency,Font,Text,TextColor3,TextScaled,TextSize,TextStrokeTransparency,TextWrapped;Part,SurfaceGu'
- ..'i,TextLabel,Script;Part|Sign|true|0.584,0.474,0.466|1|-6.895,156.439,-191.493|-14.39,-180,0|183.029,74.81,0.05|200,100|1,0,1,0|1,1,1|SourceSansBold|you never stop me|0.333,1,1|48|0;0;1|1:2|2:3|3:4|4:5'
- ..'|5:6|6:7|7:8|3:4|3:4;n;2|8:9;n;3|7:10|9:11|10:5|11:12|12:13|13:14|14:3|15:15|16:16|17:3;n;4;p;p;p;')
- Model.Parent = script and script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- ---
- wait(2)
- Model:Remove()
- a = Instance.new("Sound", char)
- a.SoundId = "rbxassetid://2104037523"
- a.Looped = true
- a.Pitch = 1
- a.Volume = 10
- wait(.01)
- a:Play()
- wait(10)
- a:Stop()
- --a faže dva
- local Scripts = { function()
- local FONTS = {
- "Antique",
- "Arcade",
- "Arial",
- "ArialBold",
- "Bodoni",
- "Cartoon",
- "Code",
- "Fantasy",
- "Garamond",
- "Highway",
- "Legacy",
- "SciFi",
- "SourceSans",
- "SourceSansBold",
- "SourceSansItalic",
- "SourceSansLight",
- "SourceSansSemibold"}
- while true do
- wait(0.0001)
- script.Parent.TextColor3 = BrickColor.random().Color
- script.Parent.Font = ""..FONTS[math.random(1,#FONTS)]
- end
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
- local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
- function(t,f)
- for a,b in pairs(t) do
- f(a,b)
- end
- end
- local Types = {
- Color3 = Color3.new,
- Vector3 = Vector3.new,
- Vector2 = Vector2.new,
- UDim = UDim.new,
- UDim2 = UDim2.new,
- CFrame = CFrame.new,
- Rect = Rect.new,
- NumberSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
- until #a==0
- return NumberSequence.new(t)
- end,
- ColorSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
- until #a==0
- return ColorSequence.new(t)
- end,
- number = tonumber,
- boolean = function(a)
- return a=="true"
- end
- }
- split = function(str,sep)
- if not str then return end
- local fields = {}
- local ConcatNext = false
- str:gsub(("([^%s]+)"):format(sep),function(c)
- if ConcatNext == true then
- fields[#fields] = fields[#fields]..sep..c
- ConcatNext = false
- else
- fields[#fields+1] = c
- end
- if c:sub(#c)=="\\" then
- c = fields[#fields]
- fields[#fields] = c:sub(1,#c-1)
- ConcatNext = true
- end
- end)
- return fields
- end
- RemoveAndSplit = function(t)
- return split(table_remove(t,1),comma)
- end
- t = split(str,";")
- props = RemoveAndSplit(t)
- classes = RemoveAndSplit(t)
- values = split(table_remove(t,1),'|')
- ICList = RemoveAndSplit(t)
- InstanceList = {}
- Model = inst"Model"
- CurPar = Model
- table_foreach(t,function(ct,c)
- if c=="n" or c=="p" then
- CurPar = c=="n" and LastIns or CurPar[parnt]
- else
- ct = split(c,"|")
- local class = classes[tonum(table_remove(ct,1))]
- if class=="UnionOperation" then
- LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
- else
- LastIns = inst(class)
- if LastIns:IsA"Script" then
- s(LastIns)
- end
- end
- local function SetProperty(LastIns,p,str,s)
- s = Types[typeof(LastIns[p])]
- LastIns[p] = s and s(unpack(split(str,comma))) or str
- end
- local UnionData
- table_foreach(ct,function(s,p,a,str)
- a = p:find":"
- p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
- if p=="UnionData" then
- UnionData = split(str," ")
- return
- end
- if class=="UnionOperation" then
- LastIns[p] = str
- return
- end
- SetProperty(LastIns,p,str)
- end)
- if UnionData then
- local LI_Data = LastIns
- LastIns = DecodeUnion(UnionData)
- table_foreach(LI_Data,function(p,str)
- SetProperty(LastIns,p,str)
- end)
- end
- table.insert(InstanceList,LastIns)
- LastIns[parnt] = CurPar
- end
- end)
- table_remove(ICList,1)
- table_foreach(ICList,function(a,b)
- b = split(b,">")
- InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
- end)
- return Model
- end
- local Model = Decode('Name,Anchored,Color,Transparency,Position,Orientation,Size,CanvasSize,BackgroundColor3,BackgroundTransparency,Font,Text,TextColor3,TextScaled,TextSize,TextStrokeTransparency,TextWrapped;Part,SurfaceGu'
- ..'i,TextLabel,Script;Part|Sign|true|0.584,0.474,0.466|1|-6.895,156.439,-191.493|-14.39,-180,0|183.029,74.81,0.05|200,100|1,0,1,0|1,1,1|SourceSansBold|Evil laugh|0.333,1,1|48|0;0;1|1:2|2:3|3:4|4:5|5:6|6:'
- ..'7|7:8|3:4|3:4;n;2|8:9;n;3|7:10|9:11|10:5|11:12|12:13|13:14|14:3|15:15|16:16|17:3;n;4;p;p;p;')
- Model.Parent = script and script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- --killsky.Parent = game.Players
- game.Lighting.FogEnd = 10000
- local sky = Instance.new('Sky', game:GetService'Lighting')
- sky.SkyboxBk = "rbxassetid://102397435"
- sky.SkyboxDn = "rbxassetid://102397435"
- sky.SkyboxFt = "rbxassetid://102397435"
- sky.SkyboxLf = "rbxassetid://102397435"
- sky.SkyboxRt = "rbxassetid://102397435"
- sky.SkyboxUp = "rbxassetid://102397435"
- sky.SunAngularSize = 0
- sky.MoonAngularSize = 0
- sky.MoonTextureId = ""
- sky.CelestialBodiesShown = false
- wait(2)
- e = Instance.new("Sound", char)
- e.SoundId = "rbxassetid://337866894"
- e.Looped = true
- e.Pitch = 1
- e.Volume = 1
- wait(.01)
- e:Play()
- --1 utok
- ---
- wait(2)
- Model:Remove()
- local Scripts = { function()
- local FONTS = {
- "Antique",
- "Arcade",
- "Arial",
- "ArialBold",
- "Bodoni",
- "Cartoon",
- "Code",
- "Fantasy",
- "Garamond",
- "Highway",
- "Legacy",
- "SciFi",
- "SourceSans",
- "SourceSansBold",
- "SourceSansItalic",
- "SourceSansLight",
- "SourceSansSemibold"}
- while true do
- wait(0.0001)
- script.Parent.TextColor3 = BrickColor.random().Color
- script.Parent.Font = ""..FONTS[math.random(1,#FONTS)]
- end
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
- local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
- function(t,f)
- for a,b in pairs(t) do
- f(a,b)
- end
- end
- local Types = {
- Color3 = Color3.new,
- Vector3 = Vector3.new,
- Vector2 = Vector2.new,
- UDim = UDim.new,
- UDim2 = UDim2.new,
- CFrame = CFrame.new,
- Rect = Rect.new,
- NumberSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
- until #a==0
- return NumberSequence.new(t)
- end,
- ColorSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
- until #a==0
- return ColorSequence.new(t)
- end,
- number = tonumber,
- boolean = function(a)
- return a=="true"
- end
- }
- split = function(str,sep)
- if not str then return end
- local fields = {}
- local ConcatNext = false
- str:gsub(("([^%s]+)"):format(sep),function(c)
- if ConcatNext == true then
- fields[#fields] = fields[#fields]..sep..c
- ConcatNext = false
- else
- fields[#fields+1] = c
- end
- if c:sub(#c)=="\\" then
- c = fields[#fields]
- fields[#fields] = c:sub(1,#c-1)
- ConcatNext = true
- end
- end)
- return fields
- end
- RemoveAndSplit = function(t)
- return split(table_remove(t,1),comma)
- end
- t = split(str,";")
- props = RemoveAndSplit(t)
- classes = RemoveAndSplit(t)
- values = split(table_remove(t,1),'|')
- ICList = RemoveAndSplit(t)
- InstanceList = {}
- Model = inst"Model"
- CurPar = Model
- table_foreach(t,function(ct,c)
- if c=="n" or c=="p" then
- CurPar = c=="n" and LastIns or CurPar[parnt]
- else
- ct = split(c,"|")
- local class = classes[tonum(table_remove(ct,1))]
- if class=="UnionOperation" then
- LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
- else
- LastIns = inst(class)
- if LastIns:IsA"Script" then
- s(LastIns)
- end
- end
- local function SetProperty(LastIns,p,str,s)
- s = Types[typeof(LastIns[p])]
- LastIns[p] = s and s(unpack(split(str,comma))) or str
- end
- local UnionData
- table_foreach(ct,function(s,p,a,str)
- a = p:find":"
- p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
- if p=="UnionData" then
- UnionData = split(str," ")
- return
- end
- if class=="UnionOperation" then
- LastIns[p] = str
- return
- end
- SetProperty(LastIns,p,str)
- end)
- if UnionData then
- local LI_Data = LastIns
- LastIns = DecodeUnion(UnionData)
- table_foreach(LI_Data,function(p,str)
- SetProperty(LastIns,p,str)
- end)
- end
- table.insert(InstanceList,LastIns)
- LastIns[parnt] = CurPar
- end
- end)
- table_remove(ICList,1)
- table_foreach(ICList,function(a,b)
- b = split(b,">")
- InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
- end)
- return Model
- end
- local Model = Decode('Name,Anchored,Color,Transparency,Position,Orientation,Size,CanvasSize,BackgroundColor3,BackgroundTransparency,Font,Text,TextColor3,TextScaled,TextSize,TextStrokeTransparency,TextWrapped;Part,SurfaceGu'
- ..'i,TextLabel,Script;Part|Sign|true|0.584,0.474,0.466|1|-6.895,156.439,-191.493|-14.39,-180,0|183.029,74.81,0.05|200,100|1,0,1,0|1,1,1|SourceSansBold|Rage mode on|0.333,1,1|48|0;0;1|1:2|2:3|3:4|4:5|5:6|'
- ..'6:7|7:8|3:4|3:4;n;2|8:9;n;3|7:10|9:11|10:5|11:12|12:13|13:14|14:3|15:15|16:16|17:3;n;4;p;p;p;')
- Model.Parent = script and script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- ---
- wait(2)
- -------
- local Scripts = { function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
- local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
- function(t,f)
- for a,b in pairs(t) do
- f(a,b)
- end
- end
- local Types = {
- Color3 = Color3.new,
- Vector3 = Vector3.new,
- Vector2 = Vector2.new,
- UDim = UDim.new,
- UDim2 = UDim2.new,
- CFrame = CFrame.new,
- Rect = Rect.new,
- NumberSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
- until #a==0
- return NumberSequence.new(t)
- end,
- ColorSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
- until #a==0
- return ColorSequence.new(t)
- end,
- number = tonumber,
- boolean = function(a)
- return a=="true"
- end
- }
- split = function(str,sep)
- if not str then return end
- local fields = {}
- local ConcatNext = false
- str:gsub(("([^%s]+)"):format(sep),function(c)
- if ConcatNext == true then
- fields[#fields] = fields[#fields]..sep..c
- ConcatNext = false
- else
- fields[#fields+1] = c
- end
- if c:sub(#c)=="\\" then
- c = fields[#fields]
- fields[#fields] = c:sub(1,#c-1)
- ConcatNext = true
- end
- end)
- return fields
- end
- RemoveAndSplit = function(t)
- return split(table_remove(t,1),comma)
- end
- t = split(str,";")
- props = RemoveAndSplit(t)
- classes = RemoveAndSplit(t)
- values = split(table_remove(t,1),'|')
- ICList = RemoveAndSplit(t)
- InstanceList = {}
- Model = inst"Model"
- CurPar = Model
- table_foreach(t,function(ct,c)
- if c=="n" or c=="p" then
- CurPar = c=="n" and LastIns or CurPar[parnt]
- else
- ct = split(c,"|")
- local class = classes[tonum(table_remove(ct,1))]
- if class=="UnionOperation" then
- LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
- else
- LastIns = inst(class)
- if LastIns:IsA"Script" then
- s(LastIns)
- end
- end
- local function SetProperty(LastIns,p,str,s)
- s = Types[typeof(LastIns[p])]
- LastIns[p] = s and s(unpack(split(str,comma))) or str
- end
- local UnionData
- table_foreach(ct,function(s,p,a,str)
- a = p:find":"
- p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
- if p=="UnionData" then
- UnionData = split(str," ")
- return
- end
- if class=="UnionOperation" then
- LastIns[p] = str
- return
- end
- SetProperty(LastIns,p,str)
- end)
- if UnionData then
- local LI_Data = LastIns
- LastIns = DecodeUnion(UnionData)
- table_foreach(LI_Data,function(p,str)
- SetProperty(LastIns,p,str)
- end)
- end
- table.insert(InstanceList,LastIns)
- LastIns[parnt] = CurPar
- end
- end)
- table_remove(ICList,1)
- table_foreach(ICList,function(a,b)
- b = split(b,">")
- InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
- end)
- return Model
- end
- local Model = Decode('Name,Color,Transparency,Position,Size,BottomSurface,TopSurface,Texture,Face;Part,Model,Decal,Script;Part|Cube chaos|0,1,0|1|49.599,469.411,145.554|30,30,30|Smooth|http://www.roblox.com/asset/?id=37387'
- ..'824|Back|Bottom|Left|Right|Top|-48.428,469.411,168.357|-48.428,469.411,32.39|-48.428,276.039,-45.271|18.603,547.086,168.357|84.36,624.216,204.825|84.36,699.55,98.998|84.36,699.55,151.154;0;2|1:2;n;1|2'
- ..':3|3:4|4:5|5:6|6:7|7:7|2:3|2:3;n;3|8:8;3|8:8|9:9;3|8:8|9:10;3|8:8|9:11;3|8:8|9:12;3|8:8|9:13;4;p;p;2|1:2;n;1|2:3|3:4|4:14|5:6|6:7|7:7|2:3|2:3;n;3|8:8;3|8:8|9:9;3|8:8|9:10;3|8:8|9:11;3|8:8|9:12;3|8:8|9'
- ..':13;4;p;p;2|1:2;n;1|2:3|3:4|4:15|5:6|6:7|7:7|2:3|2:3;n;3|8:8;3|8:8|9:9;3|8:8|9:10;3|8:8|9:11;3|8:8|9:12;3|8:8|9:13;4;p;p;2|1:2;n;1|2:3|3:4|4:16|5:6|6:7|7:7|2:3|2:3;n;3|8:8;3|8:8|9:9;3|8:8|9:10;3|8:8|9'
- ..':11;3|8:8|9:12;3|8:8|9:13;4;p;p;2|1:2;n;1|2:3|3:4|4:17|5:6|6:7|7:7|2:3|2:3;n;3|8:8;3|8:8|9:9;3|8:8|9:10;3|8:8|9:11;3|8:8|9:12;3|8:8|9:13;4;p;p;2|1:2;n;1|2:3|3:4|4:18|5:6|6:7|7:7|2:3|2:3;n;3|8:8;3|8:8|'
- ..'9:9;3|8:8|9:10;3|8:8|9:11;3|8:8|9:12;3|8:8|9:13;4;p;p;2|1:2;n;1|2:3|3:4|4:19|5:6|6:7|7:7|2:3|2:3;n;3|8:8;3|8:8|9:9;3|8:8|9:10;3|8:8|9:11;3|8:8|9:12;3|8:8|9:13;4;p;p;2|1:2;n;1|2:3|3:4|4:20|5:6|6:7|7:7|'
- ..'2:3|2:3;n;3|8:8;3|8:8|9:9;3|8:8|9:10;3|8:8|9:11;3|8:8|9:12;3|8:8|9:13;4;p;p;')
- Model.Parent = script and script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- ----
- wait(5)
- Model:Remove()
- ---aa
- local Scripts = { function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
- wait(0.00050)
- end
- end; function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
- local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
- function(t,f)
- for a,b in pairs(t) do
- f(a,b)
- end
- end
- local Types = {
- Color3 = Color3.new,
- Vector3 = Vector3.new,
- Vector2 = Vector2.new,
- UDim = UDim.new,
- UDim2 = UDim2.new,
- CFrame = CFrame.new,
- Rect = Rect.new,
- NumberSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
- until #a==0
- return NumberSequence.new(t)
- end,
- ColorSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
- until #a==0
- return ColorSequence.new(t)
- end,
- number = tonumber,
- boolean = function(a)
- return a=="true"
- end
- }
- split = function(str,sep)
- if not str then return end
- local fields = {}
- local ConcatNext = false
- str:gsub(("([^%s]+)"):format(sep),function(c)
- if ConcatNext == true then
- fields[#fields] = fields[#fields]..sep..c
- ConcatNext = false
- else
- fields[#fields+1] = c
- end
- if c:sub(#c)=="\\" then
- c = fields[#fields]
- fields[#fields] = c:sub(1,#c-1)
- ConcatNext = true
- end
- end)
- return fields
- end
- RemoveAndSplit = function(t)
- return split(table_remove(t,1),comma)
- end
- t = split(str,";")
- props = RemoveAndSplit(t)
- classes = RemoveAndSplit(t)
- values = split(table_remove(t,1),'|')
- ICList = RemoveAndSplit(t)
- InstanceList = {}
- Model = inst"Model"
- CurPar = Model
- table_foreach(t,function(ct,c)
- if c=="n" or c=="p" then
- CurPar = c=="n" and LastIns or CurPar[parnt]
- else
- ct = split(c,"|")
- local class = classes[tonum(table_remove(ct,1))]
- if class=="UnionOperation" then
- LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
- else
- LastIns = inst(class)
- if LastIns:IsA"Script" then
- s(LastIns)
- end
- end
- local function SetProperty(LastIns,p,str,s)
- s = Types[typeof(LastIns[p])]
- LastIns[p] = s and s(unpack(split(str,comma))) or str
- end
- local UnionData
- table_foreach(ct,function(s,p,a,str)
- a = p:find":"
- p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
- if p=="UnionData" then
- UnionData = split(str," ")
- return
- end
- if class=="UnionOperation" then
- LastIns[p] = str
- return
- end
- SetProperty(LastIns,p,str)
- end)
- if UnionData then
- local LI_Data = LastIns
- LastIns = DecodeUnion(UnionData)
- table_foreach(LI_Data,function(p,str)
- SetProperty(LastIns,p,str)
- end)
- end
- table.insert(InstanceList,LastIns)
- LastIns[parnt] = CurPar
- end
- end)
- table_remove(ICList,1)
- table_foreach(ICList,function(a,b)
- b = split(b,">")
- InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
- end)
- return Model
- end
- local Model = Decode('Name,Anchored,Color,Material,Position,Orientation,Size,BottomSurface,TopSurface;Part,Script;Part|true|1,0,0|Neon|-1.927,0.5,2.102|0,89.619,0|776.25,1,2|Smooth|Rotate|0,176.91,0|0,128.599,0|0,-132.73,0'
- ..';0;1|2:2|3:3|4:4|5:5|6:6|7:7|8:8|9:8|3:3|3:3;n;2|1:9;2;p;1|2:2|3:3|4:4|5:5|6:10|7:7|8:8|9:8|3:3|3:3;n;2|1:9;2;p;1|2:2|3:3|4:4|5:5|6:11|7:7|8:8|9:8|3:3|3:3;n;2|1:9;2;p;1|2:2|3:3|4:4|5:5|6:12|7:7|8:8|9:'
- ..'8|3:3|3:3;n;2|1:9;2;p;')
- Model.Parent = script and script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- wait(35)
- Model:Remove()
- ---best end
- local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
- local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
- function(t,f)
- for a,b in pairs(t) do
- f(a,b)
- end
- end
- local Types = {
- Color3 = Color3.new,
- Vector3 = Vector3.new,
- Vector2 = Vector2.new,
- UDim = UDim.new,
- UDim2 = UDim2.new,
- CFrame = CFrame.new,
- Rect = Rect.new,
- NumberSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
- until #a==0
- return NumberSequence.new(t)
- end,
- ColorSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
- until #a==0
- return ColorSequence.new(t)
- end,
- number = tonumber,
- boolean = function(a)
- return a=="true"
- end
- }
- split = function(str,sep)
- if not str then return end
- local fields = {}
- local ConcatNext = false
- str:gsub(("([^%s]+)"):format(sep),function(c)
- if ConcatNext == true then
- fields[#fields] = fields[#fields]..sep..c
- ConcatNext = false
- else
- fields[#fields+1] = c
- end
- if c:sub(#c)=="\\" then
- c = fields[#fields]
- fields[#fields] = c:sub(1,#c-1)
- ConcatNext = true
- end
- end)
- return fields
- end
- RemoveAndSplit = function(t)
- return split(table_remove(t,1),comma)
- end
- t = split(str,";")
- props = RemoveAndSplit(t)
- classes = RemoveAndSplit(t)
- values = split(table_remove(t,1),'|')
- ICList = RemoveAndSplit(t)
- InstanceList = {}
- Model = inst"Model"
- CurPar = Model
- table_foreach(t,function(ct,c)
- if c=="n" or c=="p" then
- CurPar = c=="n" and LastIns or CurPar[parnt]
- else
- ct = split(c,"|")
- local class = classes[tonum(table_remove(ct,1))]
- if class=="UnionOperation" then
- LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
- else
- LastIns = inst(class)
- if LastIns:IsA"Script" then
- s(LastIns)
- end
- end
- local function SetProperty(LastIns,p,str,s)
- s = Types[typeof(LastIns[p])]
- LastIns[p] = s and s(unpack(split(str,comma))) or str
- end
- local UnionData
- table_foreach(ct,function(s,p,a,str)
- a = p:find":"
- p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
- if p=="UnionData" then
- UnionData = split(str," ")
- return
- end
- if class=="UnionOperation" then
- LastIns[p] = str
- return
- end
- SetProperty(LastIns,p,str)
- end)
- if UnionData then
- local LI_Data = LastIns
- LastIns = DecodeUnion(UnionData)
- table_foreach(LI_Data,function(p,str)
- SetProperty(LastIns,p,str)
- end)
- end
- table.insert(InstanceList,LastIns)
- LastIns[parnt] = CurPar
- end
- end)
- table_remove(ICList,1)
- table_foreach(ICList,function(a,b)
- b = split(b,">")
- InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
- end)
- return Model
- end
- local Model = Decode('Name,Anchored,Color,Transparency,Position,Orientation,Size,CanvasSize,BackgroundColor3,BackgroundTransparency,Font,Text,TextColor3,TextScaled,TextSize,TextStrokeTransparency,TextWrapped,Material,Botto'
- ..'mSurface,TopSurface;Part,SurfaceGui,TextLabel;Part|Sign|true|0.584,0.474,0.466|1|-10.776,131.665,-210.365|-26.71,176.269,1.409|203.04,32.839,0.05|200,100|1,0,1,0|1,1,1|SourceSansBold|-99999999|48|0|1,'
- ..'0,0|Neon|-10.244,112.794,-218.695|26.709,-3.731,-1.41|202.369,8.599,2|Smooth|147.414,56.357,-107.193|-1.17,136.77,2.629|203.04,89.1,0.05|I\'m a lazy to make a dead scene and script end boss by ozzak1'
- ..'003;0;1|1:2|2:3|3:4|4:5|5:6|6:7|7:8|3:4|3:4;n;2|8:9;n;3|7:10|9:11|10:5|11:12|12:13|13:11|14:3|15:14|16:15|17:3;p;p;1|2:3|3:16|18:17|5:18|6:19|7:20|19:21|20:21|3:16|3:16;1|1:2|2:3|3:4|4:5|5:22|6:23|7:2'
- ..'4|3:4|3:4;n;2|8:9;n;3|7:10|9:11|10:5|11:12|12:25|13:11|14:3|15:14|16:15|17:3;p;p;')
- Model.Parent = script and script.Parent==workspace and script or workspace
- local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
- local Model = Decode('Name,Color,Material,Position,Size,Shape;Part,Script;Part,Touch,Stay,Grow2,Grow,Explosion;1|2:0.389,0.373,0.385|3:Slate|4:117.06,17,-87.13|5:34,34,34|6:Ball;n;2|1:2;2|1:3;2|1:4;2|1:5;2|1:6;p;1|2:0.389,'
- ..'0.373,0.385|3:Slate|4:-132.033,17,-87.13|5:34,34,34|6:Ball;n;2|1:2;2|1:3;2|1:4;2|1:5;2|1:6;p;')
- Model.Parent = script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- for i, v in ipairs(workspace:getChildren()) do
- wait()
- end
- end)
- --aaaend
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
- local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
- function(t,f)
- for a,b in pairs(t) do
- f(a,b)
- end
- end
- local Types = {
- Color3 = Color3.new,
- Vector3 = Vector3.new,
- Vector2 = Vector2.new,
- UDim = UDim.new,
- UDim2 = UDim2.new,
- CFrame = CFrame.new,
- Rect = Rect.new,
- NumberSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
- until #a==0
- return NumberSequence.new(t)
- end,
- ColorSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
- until #a==0
- return ColorSequence.new(t)
- end,
- number = tonumber,
- boolean = function(a)
- return a=="true"
- end
- }
- split = function(str,sep)
- if not str then return end
- local fields = {}
- local ConcatNext = false
- str:gsub(("([^%s]+)"):format(sep),function(c)
- if ConcatNext == true then
- fields[#fields] = fields[#fields]..sep..c
- ConcatNext = false
- else
- fields[#fields+1] = c
- end
- if c:sub(#c)=="\\" then
- c = fields[#fields]
- fields[#fields] = c:sub(1,#c-1)
- ConcatNext = true
- end
- end)
- return fields
- end
- RemoveAndSplit = function(t)
- return split(table_remove(t,1),comma)
- end
- t = split(str,";")
- props = RemoveAndSplit(t)
- classes = RemoveAndSplit(t)
- values = split(table_remove(t,1),'|')
- ICList = RemoveAndSplit(t)
- InstanceList = {}
- Model = inst"Model"
- CurPar = Model
- table_foreach(t,function(ct,c)
- if c=="n" or c=="p" then
- CurPar = c=="n" and LastIns or CurPar[parnt]
- else
- ct = split(c,"|")
- local class = classes[tonum(table_remove(ct,1))]
- if class=="UnionOperation" then
- LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
- else
- LastIns = inst(class)
- if LastIns:IsA"Script" then
- s(LastIns)
- end
- end
- local function SetProperty(LastIns,p,str,s)
- s = Types[typeof(LastIns[p])]
- LastIns[p] = s and s(unpack(split(str,comma))) or str
- end
- local UnionData
- table_foreach(ct,function(s,p,a,str)
- a = p:find":"
- p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
- if p=="UnionData" then
- UnionData = split(str," ")
- return
- end
- if class=="UnionOperation" then
- LastIns[p] = str
- return
- end
- SetProperty(LastIns,p,str)
- end)
- if UnionData then
- local LI_Data = LastIns
- LastIns = DecodeUnion(UnionData)
- table_foreach(LI_Data,function(p,str)
- SetProperty(LastIns,p,str)
- end)
- end
- table.insert(InstanceList,LastIns)
- LastIns[parnt] = CurPar
- end
- end)
- table_remove(ICList,1)
- table_foreach(ICList,function(a,b)
- b = split(b,">")
- InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
- end)
- return Model
- end
- local Model = Decode('Name,NameOcclusion,Health,MaxHealth,Anchored,Reflectance,Position,Size,LeftSurface,C0,C1,Part0,Part1,Color,TopSurface,Scale;Part,Model,Humanoid,CylinderMesh,Snap,Script;Part|omega nahid boss|NoOcclusi'
- ..'on|0|true|0.5|2.474,0.6,-141.454|5,1.2,5|Weld|0,-0.601,0,1,0,0,0,0,-1,0,1,0|2.474,10,-141.454,1,0,0,0,0,-1,0,1,0|Head|1,0,0|2.474,1.8,-141.454|0.75,1,0.75;0,5>12>3,5>13;2|1:2;n;3|2:3|3:4|4:4;1|5:5|6:6'
- ..'|7:7|8:8|9:9;n;4;5|10:10|11:11;p;1|1:12|5:5|14:13|7:14|8:8|15:9|14:13|14:13;n;4|16:15;6;p;p;')
- Model.Parent = script and script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
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